/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "DisableMgr.h" #include "CriteriaHandler.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "Log.h" #include "ObjectMgr.h" #include "OutdoorPvP.h" #include "Player.h" #include "SpellMgr.h" #include "VMapManager2.h" #include "World.h" namespace DisableMgr { char const* MapTypeNames[] = { "World", "Dungeon", "Raid", "Battleground", "Arena", "Scenario" }; namespace { struct DisableData { uint8 flags; std::unordered_set params[2]; // params0, params1 }; // single disables here with optional data typedef std::unordered_map DisableTypeMap; std::array m_DisableMap; } void LoadDisables() { uint32 oldMSTime = getMSTime(); // reload case for (std::size_t i = 0; i < m_DisableMap.size(); ++i) m_DisableMap[i].clear(); QueryResult result = WorldDatabase.Query("SELECT sourceType, entry, flags, params_0, params_1 FROM disables"); uint32 total_count = 0; if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 disables. DB table `disables` is empty!"); return; } Field* fields; do { fields = result->Fetch(); uint32 type = fields[0].GetUInt32(); if (type >= MAX_DISABLE_TYPES) { TC_LOG_ERROR("sql.sql", "Invalid type %u specified in `disables` table, skipped.", type); continue; } uint32 entry = fields[1].GetUInt32(); uint8 flags = fields[2].GetUInt8(); std::string params_0 = fields[3].GetString(); std::string params_1 = fields[4].GetString(); DisableData data; data.flags = flags; switch (type) { case DISABLE_TYPE_SPELL: if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL)) { TC_LOG_ERROR("sql.sql", "Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry); continue; } if (!flags || flags > MAX_SPELL_DISABLE_TYPE) { TC_LOG_ERROR("sql.sql", "Disable flags for spell %u are invalid, skipped.", entry); continue; } if (flags & SPELL_DISABLE_MAP) { Tokenizer tokens(params_0, ','); for (uint8 i = 0; i < tokens.size(); ) data.params[0].insert(atoi(tokens[i++])); } if (flags & SPELL_DISABLE_AREA) { Tokenizer tokens(params_1, ','); for (uint8 i = 0; i < tokens.size(); ) data.params[1].insert(atoi(tokens[i++])); } break; // checked later case DISABLE_TYPE_QUEST: break; case DISABLE_TYPE_MAP: case DISABLE_TYPE_LFG_MAP: { MapEntry const* mapEntry = sMapStore.LookupEntry(entry); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry); continue; } bool isFlagInvalid = false; switch (mapEntry->InstanceType) { case MAP_COMMON: if (flags) isFlagInvalid = true; break; case MAP_INSTANCE: case MAP_RAID: if (flags & DUNGEON_STATUSFLAG_HEROIC && !sDB2Manager.GetMapDifficultyData(entry, DIFFICULTY_HEROIC)) flags -= DUNGEON_STATUSFLAG_HEROIC; if (flags & RAID_STATUSFLAG_10MAN_HEROIC && !sDB2Manager.GetMapDifficultyData(entry, DIFFICULTY_10_HC)) flags -= RAID_STATUSFLAG_10MAN_HEROIC; if (flags & RAID_STATUSFLAG_25MAN_HEROIC && !sDB2Manager.GetMapDifficultyData(entry, DIFFICULTY_25_HC)) flags -= RAID_STATUSFLAG_25MAN_HEROIC; if (!flags) isFlagInvalid = true; break; case MAP_BATTLEGROUND: case MAP_ARENA: TC_LOG_ERROR("sql.sql", "Battleground map %u specified to be disabled in map case, skipped.", entry); continue; } if (isFlagInvalid) { TC_LOG_ERROR("sql.sql", "Disable flags for map %u are invalid, skipped.", entry); continue; } break; } case DISABLE_TYPE_BATTLEGROUND: if (!sBattlemasterListStore.LookupEntry(entry)) { TC_LOG_ERROR("sql.sql", "Battleground entry %u from `disables` doesn't exist in dbc, skipped.", entry); continue; } if (flags) TC_LOG_ERROR("sql.sql", "Disable flags specified for battleground %u, useless data.", entry); break; case DISABLE_TYPE_OUTDOORPVP: if (entry > MAX_OUTDOORPVP_TYPES) { TC_LOG_ERROR("sql.sql", "OutdoorPvPTypes value %u from `disables` is invalid, skipped.", entry); continue; } if (flags) TC_LOG_ERROR("sql.sql", "Disable flags specified for outdoor PvP %u, useless data.", entry); break; case DISABLE_TYPE_CRITERIA: if (!sCriteriaStore.LookupEntry(entry)) { TC_LOG_ERROR("sql.sql", "Criteria entry %u from `disables` doesn't exist in dbc, skipped.", entry); continue; } if (flags) TC_LOG_ERROR("sql.sql", "Disable flags specified for Criteria %u, useless data.", entry); break; case DISABLE_TYPE_VMAP: { MapEntry const* mapEntry = sMapStore.LookupEntry(entry); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry); continue; } switch (mapEntry->InstanceType) { case MAP_COMMON: if (flags & VMAP::VMAP_DISABLE_AREAFLAG) TC_LOG_INFO("misc", "Areaflag disabled for %s map %u.", MapTypeNames[mapEntry->InstanceType], entry); if (flags & VMAP::VMAP_DISABLE_LIQUIDSTATUS) TC_LOG_INFO("misc", "Liquid status disabled for %s map %u.", MapTypeNames[mapEntry->InstanceType], entry); break; case MAP_INSTANCE: case MAP_RAID: case MAP_BATTLEGROUND: case MAP_ARENA: case MAP_SCENARIO: if (flags & VMAP::VMAP_DISABLE_HEIGHT) TC_LOG_INFO("misc", "Height disabled for %s map %u.", MapTypeNames[mapEntry->InstanceType], entry); if (flags & VMAP::VMAP_DISABLE_LOS) TC_LOG_INFO("misc", "LoS disabled for %s map %u.", MapTypeNames[mapEntry->InstanceType], entry); break; } break; } case DISABLE_TYPE_MMAP: { MapEntry const* mapEntry = sMapStore.LookupEntry(entry); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry); continue; } if (mapEntry->InstanceType <= MAP_SCENARIO) TC_LOG_INFO("misc", "Pathfinding disabled for %s map %u.", MapTypeNames[mapEntry->InstanceType], entry); break; } default: break; } m_DisableMap[type][entry] = std::move(data); ++total_count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime)); } void CheckQuestDisables() { uint32 oldMSTime = getMSTime(); std::size_t count = m_DisableMap[DISABLE_TYPE_QUEST].size(); if (!count) { TC_LOG_INFO("server.loading", ">> Checked 0 quest disables."); return; } // check only quests, rest already done at startup for (auto itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();) { uint32 entry = itr->first; if (!sObjectMgr->GetQuestTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Quest entry %u from `disables` doesn't exist, skipped.", entry); m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++); continue; } if (itr->second.flags) TC_LOG_ERROR("sql.sql", "Disable flags specified for quest %u, useless data.", entry); ++itr; } TC_LOG_INFO("server.loading", ">> Checked " SZFMTD " quest disables in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags) { ASSERT(type < MAX_DISABLE_TYPES); if (m_DisableMap[type].empty()) return false; DisableTypeMap::iterator itr = m_DisableMap[type].find(entry); if (itr == m_DisableMap[type].end()) // not disabled return false; switch (type) { case DISABLE_TYPE_SPELL: { uint8 spellFlags = itr->second.flags; if (unit) { if ((spellFlags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || (unit->GetTypeId() == TYPEID_UNIT && ((unit->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE))) { if (spellFlags & SPELL_DISABLE_MAP) { std::unordered_set const& mapIds = itr->second.params[0]; if (mapIds.find(unit->GetMapId()) != mapIds.end()) return true; // Spell is disabled on current map if (!(spellFlags & SPELL_DISABLE_AREA)) return false; // Spell is disabled on another map, but not this one, return false // Spell is disabled in an area, but not explicitly our current mapId. Continue processing. } if (spellFlags & SPELL_DISABLE_AREA) { std::unordered_set const& areaIds = itr->second.params[1]; if (areaIds.find(unit->GetAreaId()) != areaIds.end()) return true; // Spell is disabled in this area return false; // Spell is disabled in another area, but not this one, return false } else return true; // Spell disabled for all maps } return false; } else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast return true; else if (flags & SPELL_DISABLE_LOS) return (spellFlags & SPELL_DISABLE_LOS) != 0; break; } case DISABLE_TYPE_MAP: case DISABLE_TYPE_LFG_MAP: if (Player const* player = unit->ToPlayer()) { MapEntry const* mapEntry = sMapStore.LookupEntry(entry); if (mapEntry->IsDungeon()) { uint8 disabledModes = itr->second.flags; Difficulty targetDifficulty = player->GetDifficultyID(mapEntry); sDB2Manager.GetDownscaledMapDifficultyData(entry, targetDifficulty); switch (targetDifficulty) { case DIFFICULTY_NORMAL: return (disabledModes & DUNGEON_STATUSFLAG_NORMAL) != 0; case DIFFICULTY_HEROIC: return (disabledModes & DUNGEON_STATUSFLAG_HEROIC) != 0; case DIFFICULTY_10_HC: return (disabledModes & RAID_STATUSFLAG_10MAN_HEROIC) != 0; case DIFFICULTY_25_HC: return (disabledModes & RAID_STATUSFLAG_25MAN_HEROIC) != 0; default: return false; } } else if (mapEntry->InstanceType == MAP_COMMON) return true; } return false; case DISABLE_TYPE_QUEST: if (!unit) return true; if (Player const* player = unit->ToPlayer()) if (player->IsGameMaster()) return false; return true; case DISABLE_TYPE_BATTLEGROUND: case DISABLE_TYPE_OUTDOORPVP: case DISABLE_TYPE_CRITERIA: case DISABLE_TYPE_MMAP: return true; case DISABLE_TYPE_VMAP: return (flags & itr->second.flags) != 0; default: break; } return false; } bool IsVMAPDisabledFor(uint32 entry, uint8 flags) { return IsDisabledFor(DISABLE_TYPE_VMAP, entry, NULL, flags); } bool IsPathfindingEnabled(uint32 mapId) { return sWorld->getBoolConfig(CONFIG_ENABLE_MMAPS) && !IsDisabledFor(DISABLE_TYPE_MMAP, mapId, NULL, MMAP_DISABLE_PATHFINDING); } } // Namespace