/*
* Copyright (C) 2008-2018 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "LFGPlayerData.h"
namespace lfg
{
LfgPlayerData::LfgPlayerData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE),
m_Team(0), m_Group(), m_Roles(0)
{ }
LfgPlayerData::~LfgPlayerData() { }
void LfgPlayerData::SetTicket(WorldPackets::LFG::RideTicket const& ticket)
{
m_Ticket = ticket;
}
void LfgPlayerData::SetState(LfgState state)
{
switch (state)
{
case LFG_STATE_NONE:
case LFG_STATE_FINISHED_DUNGEON:
m_Roles = 0;
m_SelectedDungeons.clear();
// No break on purpose
case LFG_STATE_DUNGEON:
m_OldState = state;
// No break on purpose
default:
m_State = state;
}
}
void LfgPlayerData::RestoreState()
{
if (m_OldState == LFG_STATE_NONE)
{
m_SelectedDungeons.clear();
m_Roles = 0;
}
m_State = m_OldState;
}
void LfgPlayerData::SetTeam(uint8 team)
{
m_Team = team;
}
void LfgPlayerData::SetGroup(ObjectGuid group)
{
m_Group = group;
}
void LfgPlayerData::SetRoles(uint8 roles)
{
m_Roles = roles;
}
void LfgPlayerData::SetSelectedDungeons(LfgDungeonSet const& dungeons)
{
m_SelectedDungeons = dungeons;
}
WorldPackets::LFG::RideTicket const& LfgPlayerData::GetTicket() const
{
return m_Ticket;
}
LfgState LfgPlayerData::GetState() const
{
return m_State;
}
LfgState LfgPlayerData::GetOldState() const
{
return m_OldState;
}
uint8 LfgPlayerData::GetTeam() const
{
return m_Team;
}
ObjectGuid LfgPlayerData::GetGroup() const
{
return m_Group;
}
uint8 LfgPlayerData::GetRoles() const
{
return m_Roles;
}
LfgDungeonSet const& LfgPlayerData::GetSelectedDungeons() const
{
return m_SelectedDungeons;
}
} // namespace lfg