/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "LFGPlayerData.h" LfgPlayerData::LfgPlayerData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE), m_Roles(0), m_Comment("") {} LfgPlayerData::~LfgPlayerData() { } void LfgPlayerData::SetState(LfgState state) { switch (state) { case LFG_STATE_NONE: case LFG_STATE_DUNGEON: case LFG_STATE_FINISHED_DUNGEON: m_OldState = state; // No break on purpose default: m_State = state; } } void LfgPlayerData::ClearState() { m_SelectedDungeons.clear(); m_Roles = 0; m_State = m_OldState; } void LfgPlayerData::SetLockedDungeons(const LfgLockMap& lockStatus) { m_LockedDungeons = lockStatus; } void LfgPlayerData::SetRoles(uint8 roles) { m_Roles = roles; } void LfgPlayerData::SetComment(const std::string& comment) { m_Comment = comment; } void LfgPlayerData::SetSelectedDungeons(const LfgDungeonSet& dungeons) { m_SelectedDungeons = dungeons; } void LfgPlayerData::ClearSelectedDungeons() { m_SelectedDungeons.clear(); } LfgState LfgPlayerData::GetState() const { return m_State; } const LfgLockMap & LfgPlayerData::GetLockedDungeons() const { return m_LockedDungeons; } uint8 LfgPlayerData::GetRoles() const { return m_Roles; } const std::string& LfgPlayerData::GetComment() const { return m_Comment; } const LfgDungeonSet& LfgPlayerData::GetSelectedDungeons() const { return m_SelectedDungeons; }