/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _LFGPLAYERDATA_H #define _LFGPLAYERDATA_H #include "Common.h" #include "LFG.h" /** Stores all lfg data needed about the player. */ class LfgPlayerData { public: LfgPlayerData(); ~LfgPlayerData(); // General void SetState(LfgState state); void ClearState(); void SetLockedDungeons(const LfgLockMap& lock); // Queue void SetRoles(uint8 roles); void SetComment(const std::string& comment); void SetSelectedDungeons(const LfgDungeonSet& dungeons); void ClearSelectedDungeons(); // General LfgState GetState() const; const LfgLockMap& GetLockedDungeons() const; // Queue uint8 GetRoles() const; const std::string& GetComment() const; const LfgDungeonSet& GetSelectedDungeons() const; private: // General LfgState m_State; ///< State if group in LFG LfgState m_OldState; ///< Old State // Player LfgLockMap m_LockedDungeons; ///< Dungeons player can't do and reason // Queue uint8 m_Roles; ///< Roles the player selected when joined LFG std::string m_Comment; ///< Player comment used when joined LFG LfgDungeonSet m_SelectedDungeons; ///< Selected Dungeons when joined LFG }; #endif