/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "LFGQueue.h"
#include "Containers.h"
#include "GameTime.h"
#include "Group.h"
#include "LFGMgr.h"
#include "Log.h"
#include
namespace lfg
{
/**
Given a list of guids returns the concatenation using | as delimiter
@param[in] check list of guids
@returns Concatenated string
*/
std::string ConcatenateGuids(GuidList const& check)
{
if (check.empty())
return "";
// need the guids in order to avoid duplicates
GuidSet guids(check.begin(), check.end());
std::ostringstream o;
GuidSet::const_iterator it = guids.begin();
o << it->ToHexString();
for (++it; it != guids.end(); ++it)
o << '|' << it->ToHexString();
return o.str();
}
char const* GetCompatibleString(LfgCompatibility compatibles)
{
switch (compatibles)
{
case LFG_COMPATIBILITY_PENDING:
return "Pending";
case LFG_COMPATIBLES_BAD_STATES:
return "Compatibles (Bad States)";
case LFG_COMPATIBLES_MATCH:
return "Match";
case LFG_COMPATIBLES_WITH_LESS_PLAYERS:
return "Compatibles (Not enough players)";
case LFG_INCOMPATIBLES_HAS_IGNORES:
return "Has ignores";
case LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS:
return "Multiple Lfg Groups";
case LFG_INCOMPATIBLES_NO_DUNGEONS:
return "Incompatible dungeons";
case LFG_INCOMPATIBLES_NO_ROLES:
return "Incompatible roles";
case LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS:
return "Too many players";
case LFG_INCOMPATIBLES_WRONG_GROUP_SIZE:
return "Wrong group size";
default:
return "Unknown";
}
}
LfgQueueData::LfgQueueData() : joinTime(GameTime::GetGameTime()), tanks(LFG_TANKS_NEEDED),
healers(LFG_HEALERS_NEEDED), dps(LFG_DPS_NEEDED)
{ }
std::string LFGQueue::GetDetailedMatchRoles(GuidList const& check) const
{
if (check.empty())
return "";
// need the guids in order to avoid duplicates
GuidSet guids(check.begin(), check.end());
std::ostringstream o;
GuidSet::const_iterator it = guids.begin();
o << it->ToString();
LfgQueueDataContainer::const_iterator itQueue = QueueDataStore.find(*it);
if (itQueue != QueueDataStore.end())
{
// skip leader flag, log only dps/tank/healer
auto role = itQueue->second.roles.find(*it);
if (role != itQueue->second.roles.end())
o << ' ' << GetRolesString(itQueue->second.roles.at(*it) & uint8(~PLAYER_ROLE_LEADER));
}
for (++it; it != guids.end(); ++it)
{
o << '|' << it->ToString();
itQueue = QueueDataStore.find(*it);
if (itQueue != QueueDataStore.end())
{
// skip leader flag, log only dps/tank/healer
auto role = itQueue->second.roles.find(*it);
if (role != itQueue->second.roles.end())
o << ' ' << GetRolesString(itQueue->second.roles.at(*it) & uint8(~PLAYER_ROLE_LEADER));
}
}
return o.str();
}
void LFGQueue::AddToQueue(ObjectGuid guid, bool reAdd)
{
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
if (itQueue == QueueDataStore.end())
{
TC_LOG_ERROR("lfg.queue.add", "Queue data not found for [%s]", guid.ToString().c_str());
return;
}
if (reAdd)
AddToFrontCurrentQueue(guid);
else
AddToNewQueue(guid);
}
void LFGQueue::RemoveFromQueue(ObjectGuid guid)
{
RemoveFromNewQueue(guid);
RemoveFromCurrentQueue(guid);
RemoveFromCompatibles(guid);
std::string sguid = guid.ToHexString();
LfgQueueDataContainer::iterator itDelete = QueueDataStore.end();
for (LfgQueueDataContainer::iterator itr = QueueDataStore.begin(); itr != QueueDataStore.end(); ++itr)
if (itr->first != guid)
{
if (std::string::npos != itr->second.bestCompatible.find(sguid))
{
itr->second.bestCompatible.clear();
FindBestCompatibleInQueue(itr);
}
}
else
itDelete = itr;
if (itDelete != QueueDataStore.end())
QueueDataStore.erase(itDelete);
}
void LFGQueue::AddToNewQueue(ObjectGuid guid)
{
newToQueueStore.push_back(guid);
}
void LFGQueue::RemoveFromNewQueue(ObjectGuid guid)
{
newToQueueStore.remove(guid);
}
void LFGQueue::AddToCurrentQueue(ObjectGuid guid)
{
currentQueueStore.push_back(guid);
}
void LFGQueue::AddToFrontCurrentQueue(ObjectGuid guid)
{
currentQueueStore.push_front(guid);
}
void LFGQueue::RemoveFromCurrentQueue(ObjectGuid guid)
{
currentQueueStore.remove(guid);
}
void LFGQueue::AddQueueData(ObjectGuid guid, time_t joinTime, LfgDungeonSet const& dungeons, LfgRolesMap const& rolesMap)
{
QueueDataStore[guid] = LfgQueueData(joinTime, dungeons, rolesMap);
AddToQueue(guid);
}
void LFGQueue::RemoveQueueData(ObjectGuid guid)
{
LfgQueueDataContainer::iterator it = QueueDataStore.find(guid);
if (it != QueueDataStore.end())
QueueDataStore.erase(it);
}
void LFGQueue::UpdateWaitTimeAvg(int32 waitTime, uint32 dungeonId)
{
LfgWaitTime &wt = waitTimesAvgStore[dungeonId];
uint32 old_number = wt.number++;
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
}
void LFGQueue::UpdateWaitTimeTank(int32 waitTime, uint32 dungeonId)
{
LfgWaitTime &wt = waitTimesTankStore[dungeonId];
uint32 old_number = wt.number++;
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
}
void LFGQueue::UpdateWaitTimeHealer(int32 waitTime, uint32 dungeonId)
{
LfgWaitTime &wt = waitTimesHealerStore[dungeonId];
uint32 old_number = wt.number++;
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
}
void LFGQueue::UpdateWaitTimeDps(int32 waitTime, uint32 dungeonId)
{
LfgWaitTime &wt = waitTimesDpsStore[dungeonId];
uint32 old_number = wt.number++;
wt.time = int32((wt.time * old_number + waitTime) / wt.number);
}
/**
Remove from cached compatible dungeons any entry that contains the given guid
@param[in] guid Guid to remove from compatible cache
*/
void LFGQueue::RemoveFromCompatibles(ObjectGuid guid)
{
std::string strGuid = guid.ToHexString();
TC_LOG_DEBUG("lfg.queue.data.compatibles.remove", "Removing %s", guid.ToString().c_str());
for (LfgCompatibleContainer::iterator itNext = CompatibleMapStore.begin(); itNext != CompatibleMapStore.end();)
{
LfgCompatibleContainer::iterator it = itNext++;
if (std::string::npos != it->first.find(strGuid))
CompatibleMapStore.erase(it);
}
}
/**
Stores the compatibility of a list of guids
@param[in] key String concatenation of guids (| used as separator)
@param[in] compatibles type of compatibility
*/
void LFGQueue::SetCompatibles(std::string const& key, LfgCompatibility compatibles)
{
LfgCompatibilityData& data = CompatibleMapStore[key];
data.compatibility = compatibles;
}
void LFGQueue::SetCompatibilityData(std::string const& key, LfgCompatibilityData const& data)
{
CompatibleMapStore[key] = data;
}
/**
Get the compatibility of a group of guids
@param[in] key String concatenation of guids (| used as separator)
@return LfgCompatibility type of compatibility
*/
LfgCompatibility LFGQueue::GetCompatibles(std::string const& key)
{
LfgCompatibleContainer::iterator itr = CompatibleMapStore.find(key);
if (itr != CompatibleMapStore.end())
return itr->second.compatibility;
return LFG_COMPATIBILITY_PENDING;
}
LfgCompatibilityData* LFGQueue::GetCompatibilityData(std::string const& key)
{
LfgCompatibleContainer::iterator itr = CompatibleMapStore.find(key);
if (itr != CompatibleMapStore.end())
return &(itr->second);
return nullptr;
}
uint8 LFGQueue::FindGroups()
{
uint8 proposals = 0;
GuidList firstNew;
while (!newToQueueStore.empty())
{
ObjectGuid frontguid = newToQueueStore.front();
TC_LOG_DEBUG("lfg.queue.match.check.new", "Checking [%s] newToQueue(%u), currentQueue(%u)", frontguid.ToString().c_str(),
uint32(newToQueueStore.size()), uint32(currentQueueStore.size()));
firstNew.clear();
firstNew.push_back(frontguid);
RemoveFromNewQueue(frontguid);
GuidList temporalList = currentQueueStore;
LfgCompatibility compatibles = FindNewGroups(firstNew, temporalList);
if (compatibles == LFG_COMPATIBLES_MATCH)
++proposals;
else
AddToCurrentQueue(frontguid); // Lfg group not found, add this group to the queue.
}
return proposals;
}
/**
Checks que main queue to try to form a Lfg group. Returns first match found (if any)
@param[in] check List of guids trying to match with other groups
@param[in] all List of all other guids in main queue to match against
@return LfgCompatibility type of compatibility between groups
*/
LfgCompatibility LFGQueue::FindNewGroups(GuidList& check, GuidList& all)
{
std::string strGuids = ConcatenateGuids(check);
LfgCompatibility compatibles = GetCompatibles(strGuids);
TC_LOG_DEBUG("lfg.queue.match.check", "Guids: (%s): %s - all(%s)", GetDetailedMatchRoles(check).c_str(), GetCompatibleString(compatibles), GetDetailedMatchRoles(all).c_str());
if (compatibles == LFG_COMPATIBILITY_PENDING) // Not previously cached, calculate
compatibles = CheckCompatibility(check);
if (compatibles == LFG_COMPATIBLES_BAD_STATES && sLFGMgr->AllQueued(check))
{
TC_LOG_DEBUG("lfg.queue.match.check", "Guids: (%s) compatibles (cached) changed from bad states to match", GetDetailedMatchRoles(check).c_str());
SetCompatibles(strGuids, LFG_COMPATIBLES_MATCH);
return LFG_COMPATIBLES_MATCH;
}
if (compatibles != LFG_COMPATIBLES_WITH_LESS_PLAYERS)
return compatibles;
// Try to match with queued groups
while (!all.empty())
{
check.push_back(all.front());
all.pop_front();
LfgCompatibility subcompatibility = FindNewGroups(check, all);
if (subcompatibility == LFG_COMPATIBLES_MATCH)
return LFG_COMPATIBLES_MATCH;
check.pop_back();
}
return compatibles;
}
/**
Check compatibilities between groups. If group is Matched proposal will be created
@param[in] check List of guids to check compatibilities
@return LfgCompatibility type of compatibility
*/
LfgCompatibility LFGQueue::CheckCompatibility(GuidList check)
{
std::string strGuids = ConcatenateGuids(check);
LfgProposal proposal;
LfgDungeonSet proposalDungeons;
LfgGroupsMap proposalGroups;
LfgRolesMap proposalRoles;
// Check for correct size
if (check.size() > MAX_GROUP_SIZE || check.empty())
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s): Size wrong - Not compatibles", GetDetailedMatchRoles(check).c_str());
return LFG_INCOMPATIBLES_WRONG_GROUP_SIZE;
}
// Check all-but-new compatiblitity
if (check.size() > 2)
{
ObjectGuid frontGuid = check.front();
check.pop_front();
// Check all-but-new compatibilities (New, A, B, C, D) --> check(A, B, C, D)
LfgCompatibility child_compatibles = CheckCompatibility(check);
if (child_compatibles < LFG_COMPATIBLES_WITH_LESS_PLAYERS) // Group not compatible
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) child %s not compatibles", strGuids.c_str(), GetDetailedMatchRoles(check).c_str());
SetCompatibles(strGuids, child_compatibles);
return child_compatibles;
}
check.push_front(frontGuid);
}
// Check if more than one LFG group and number of players joining
uint8 numPlayers = 0;
uint8 numLfgGroups = 0;
for (GuidList::const_iterator it = check.begin(); it != check.end() && numLfgGroups < 2 && numPlayers <= MAX_GROUP_SIZE; ++it)
{
ObjectGuid guid = *it;
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
if (itQueue == QueueDataStore.end())
{
TC_LOG_ERROR("lfg.queue.match.compatibility.check", "Guid: [%s] is not queued but listed as queued!", guid.ToString().c_str());
RemoveFromQueue(guid);
return LFG_COMPATIBILITY_PENDING;
}
// Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group)
for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2)
proposalGroups[it2->first] = itQueue->first.IsParty() ? itQueue->first : ObjectGuid::Empty;
numPlayers += itQueue->second.roles.size();
if (sLFGMgr->IsLfgGroup(guid))
{
if (!numLfgGroups)
proposal.group = guid;
++numLfgGroups;
}
}
// Group with less that MAX_GROUP_SIZE members always compatible
if (check.size() == 1 && numPlayers != MAX_GROUP_SIZE)
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) single group. Compatibles", GetDetailedMatchRoles(check).c_str());
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
LfgCompatibilityData data(LFG_COMPATIBLES_WITH_LESS_PLAYERS);
data.roles = itQueue->second.roles;
LFGMgr::CheckGroupRoles(data.roles);
UpdateBestCompatibleInQueue(itQueue, strGuids, data.roles);
SetCompatibilityData(strGuids, data);
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
}
if (numLfgGroups > 1)
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) More than one Lfggroup (%u)", GetDetailedMatchRoles(check).c_str(), numLfgGroups);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS);
return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
}
if (numPlayers > MAX_GROUP_SIZE)
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) Too many players (%u)", GetDetailedMatchRoles(check).c_str(), numPlayers);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS);
return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS;
}
// If it's single group no need to check for duplicate players, ignores, bad roles or bad dungeons as it's been checked before joining
if (check.size() > 1)
{
for (GuidList::const_iterator it = check.begin(); it != check.end(); ++it)
{
LfgRolesMap const& roles = QueueDataStore[(*it)].roles;
for (LfgRolesMap::const_iterator itRoles = roles.begin(); itRoles != roles.end(); ++itRoles)
{
LfgRolesMap::const_iterator itPlayer;
for (itPlayer = proposalRoles.begin(); itPlayer != proposalRoles.end(); ++itPlayer)
{
if (itRoles->first == itPlayer->first)
TC_LOG_ERROR("lfg.queue.match.compatibility.check", "Guids: ERROR! Player multiple times in queue! [%s]", itRoles->first.ToString().c_str());
else if (sLFGMgr->HasIgnore(itRoles->first, itPlayer->first))
break;
}
if (itPlayer == proposalRoles.end())
proposalRoles[itRoles->first] = itRoles->second;
}
}
if (uint8 playersize = numPlayers - proposalRoles.size())
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) not compatible, %u players are ignoring each other", GetDetailedMatchRoles(check).c_str(), playersize);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_HAS_IGNORES);
return LFG_INCOMPATIBLES_HAS_IGNORES;
}
LfgRolesMap debugRoles = proposalRoles;
if (!LFGMgr::CheckGroupRoles(proposalRoles))
{
std::ostringstream o;
for (LfgRolesMap::const_iterator it = debugRoles.begin(); it != debugRoles.end(); ++it)
o << ", " << it->first.ToHexString() << ": " << GetRolesString(it->second);
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) Roles not compatible%s", GetDetailedMatchRoles(check).c_str(), o.str().c_str());
SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_ROLES);
return LFG_INCOMPATIBLES_NO_ROLES;
}
GuidList::iterator itguid = check.begin();
proposalDungeons = QueueDataStore[*itguid].dungeons;
std::ostringstream o;
o << ", " << itguid->ToHexString() << ": (" << ConcatenateDungeons(proposalDungeons) << ")";
for (++itguid; itguid != check.end(); ++itguid)
{
LfgDungeonSet temporal;
LfgDungeonSet& dungeons = QueueDataStore[*itguid].dungeons;
o << ", " << itguid->ToHexString() << ": (" << ConcatenateDungeons(dungeons) << ")";
std::set_intersection(proposalDungeons.begin(), proposalDungeons.end(), dungeons.begin(), dungeons.end(), std::inserter(temporal, temporal.begin()));
proposalDungeons = temporal;
}
if (proposalDungeons.empty())
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) No compatible dungeons%s", GetDetailedMatchRoles(check).c_str(), o.str().c_str());
SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_DUNGEONS);
return LFG_INCOMPATIBLES_NO_DUNGEONS;
}
}
else
{
ObjectGuid gguid = *check.begin();
LfgQueueData const& queue = QueueDataStore[gguid];
proposalDungeons = queue.dungeons;
proposalRoles = queue.roles;
LFGMgr::CheckGroupRoles(proposalRoles); // assing new roles
}
// Enough players?
if (numPlayers != MAX_GROUP_SIZE)
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) Compatibles but not enough players(%u)", GetDetailedMatchRoles(check).c_str(), numPlayers);
LfgCompatibilityData data(LFG_COMPATIBLES_WITH_LESS_PLAYERS);
data.roles = proposalRoles;
for (GuidList::const_iterator itr = check.begin(); itr != check.end(); ++itr)
UpdateBestCompatibleInQueue(QueueDataStore.find(*itr), strGuids, data.roles);
SetCompatibilityData(strGuids, data);
return LFG_COMPATIBLES_WITH_LESS_PLAYERS;
}
ObjectGuid gguid = *check.begin();
proposal.queues = check;
proposal.isNew = numLfgGroups != 1 || sLFGMgr->GetOldState(gguid) != LFG_STATE_DUNGEON;
if (!sLFGMgr->AllQueued(check))
{
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) Group MATCH but can't create proposal!", GetDetailedMatchRoles(check).c_str());
SetCompatibles(strGuids, LFG_COMPATIBLES_BAD_STATES);
return LFG_COMPATIBLES_BAD_STATES;
}
// Create a new proposal
proposal.cancelTime = GameTime::GetGameTime() + LFG_TIME_PROPOSAL;
proposal.state = LFG_PROPOSAL_INITIATING;
proposal.leader.Clear();
proposal.dungeonId = Trinity::Containers::SelectRandomContainerElement(proposalDungeons);
bool leader = false;
for (LfgRolesMap::const_iterator itRoles = proposalRoles.begin(); itRoles != proposalRoles.end(); ++itRoles)
{
// Assing new leader
if (itRoles->second & PLAYER_ROLE_LEADER)
{
if (!leader || !proposal.leader || urand(0, 1))
proposal.leader = itRoles->first;
leader = true;
}
else if (!leader && (!proposal.leader || urand(0, 1)))
proposal.leader = itRoles->first;
// Assing player data and roles
LfgProposalPlayer &data = proposal.players[itRoles->first];
data.role = itRoles->second;
data.group = proposalGroups.find(itRoles->first)->second;
if (!proposal.isNew && !data.group.IsEmpty() && data.group == proposal.group) // Player from existing group, autoaccept
data.accept = LFG_ANSWER_AGREE;
}
// Mark proposal members as not queued (but not remove queue data)
for (GuidList::const_iterator itQueue = proposal.queues.begin(); itQueue != proposal.queues.end(); ++itQueue)
{
ObjectGuid guid = (*itQueue);
RemoveFromNewQueue(guid);
RemoveFromCurrentQueue(guid);
}
sLFGMgr->AddProposal(proposal);
TC_LOG_DEBUG("lfg.queue.match.compatibility.check", "Guids: (%s) MATCH! Group formed", GetDetailedMatchRoles(check).c_str());
SetCompatibles(strGuids, LFG_COMPATIBLES_MATCH);
return LFG_COMPATIBLES_MATCH;
}
void LFGQueue::UpdateQueueTimers(uint8 queueId, time_t currTime)
{
TC_LOG_TRACE("lfg.queue.timers.update", "Updating queue timers...");
for (LfgQueueDataContainer::iterator itQueue = QueueDataStore.begin(); itQueue != QueueDataStore.end(); ++itQueue)
{
LfgQueueData& queueinfo = itQueue->second;
uint32 dungeonId = (*queueinfo.dungeons.begin());
uint32 queuedTime = uint32(currTime - queueinfo.joinTime);
uint8 role = PLAYER_ROLE_NONE;
int32 waitTime = -1;
int32 wtTank = waitTimesTankStore[dungeonId].time;
int32 wtHealer = waitTimesHealerStore[dungeonId].time;
int32 wtDps = waitTimesDpsStore[dungeonId].time;
int32 wtAvg = waitTimesAvgStore[dungeonId].time;
for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
role |= itPlayer->second;
role &= ~PLAYER_ROLE_LEADER;
switch (role)
{
case PLAYER_ROLE_NONE: // Should not happen - just in case
waitTime = -1;
break;
case PLAYER_ROLE_TANK:
waitTime = wtTank;
break;
case PLAYER_ROLE_HEALER:
waitTime = wtHealer;
break;
case PLAYER_ROLE_DAMAGE:
waitTime = wtDps;
break;
default:
waitTime = wtAvg;
break;
}
if (queueinfo.bestCompatible.empty())
FindBestCompatibleInQueue(itQueue);
LfgQueueStatusData queueData(queueId, dungeonId, waitTime, wtAvg, wtTank, wtHealer, wtDps, queuedTime, queueinfo.tanks, queueinfo.healers, queueinfo.dps);
for (LfgRolesMap::const_iterator itPlayer = queueinfo.roles.begin(); itPlayer != queueinfo.roles.end(); ++itPlayer)
{
ObjectGuid pguid = itPlayer->first;
LFGMgr::SendLfgQueueStatus(pguid, queueData);
}
}
}
time_t LFGQueue::GetJoinTime(ObjectGuid guid) const
{
LfgQueueDataContainer::const_iterator itr = QueueDataStore.find(guid);
if (itr != QueueDataStore.end())
return itr->second.joinTime;
return 0;
}
std::string LFGQueue::DumpQueueInfo() const
{
uint32 players = 0;
uint32 groups = 0;
uint32 playersInGroup = 0;
for (uint8 i = 0; i < 2; ++i)
{
GuidList const& queue = i ? newToQueueStore : currentQueueStore;
for (GuidList::const_iterator it = queue.begin(); it != queue.end(); ++it)
{
ObjectGuid guid = *it;
if (guid.IsParty())
{
groups++;
playersInGroup += sLFGMgr->GetPlayerCount(guid);
}
else
players++;
}
}
std::ostringstream o;
o << "Queued Players: " << players << " (in group: " << playersInGroup << ") Groups: " << groups << "\n";
return o.str();
}
std::string LFGQueue::DumpCompatibleInfo(bool full /* = false */) const
{
std::ostringstream o;
o << "Compatible Map size: " << CompatibleMapStore.size() << "\n";
if (full)
for (LfgCompatibleContainer::const_iterator itr = CompatibleMapStore.begin(); itr != CompatibleMapStore.end(); ++itr)
{
o << "(" << itr->first << "): " << GetCompatibleString(itr->second.compatibility);
if (!itr->second.roles.empty())
{
o << " (";
bool first = true;
for (auto const& role : itr->second.roles)
{
if (!first)
o << "|";
o << role.first.ToString() << " " << GetRolesString(role.second & uint8(~PLAYER_ROLE_LEADER));
first = false;
}
o << ")";
}
o << "\n";
}
return o.str();
}
void LFGQueue::FindBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue)
{
TC_LOG_DEBUG("lfg.queue.compatibles.find", "%s", itrQueue->first.ToString().c_str());
std::string sguid = itrQueue->first.ToHexString();
for (LfgCompatibleContainer::const_iterator itr = CompatibleMapStore.begin(); itr != CompatibleMapStore.end(); ++itr)
if (itr->second.compatibility == LFG_COMPATIBLES_WITH_LESS_PLAYERS &&
std::string::npos != itr->first.find(sguid))
{
UpdateBestCompatibleInQueue(itrQueue, itr->first, itr->second.roles);
}
}
void LFGQueue::UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue, std::string const& key, LfgRolesMap const& roles)
{
LfgQueueData& queueData = itrQueue->second;
uint8 storedSize = queueData.bestCompatible.empty() ? 0 :
std::count(queueData.bestCompatible.begin(), queueData.bestCompatible.end(), '|') + 1;
uint8 size = std::count(key.begin(), key.end(), '|') + 1;
if (size <= storedSize)
return;
TC_LOG_DEBUG("lfg.queue.compatibles.update", "Changed (%s) to (%s) as best compatible group for %s",
queueData.bestCompatible.c_str(), key.c_str(), itrQueue->first.ToString().c_str());
queueData.bestCompatible = key;
queueData.tanks = LFG_TANKS_NEEDED;
queueData.healers = LFG_HEALERS_NEEDED;
queueData.dps = LFG_DPS_NEEDED;
for (LfgRolesMap::const_iterator it = roles.begin(); it != roles.end(); ++it)
{
uint8 role = it->second;
if (role & PLAYER_ROLE_TANK)
--queueData.tanks;
else if (role & PLAYER_ROLE_HEALER)
--queueData.healers;
else
--queueData.dps;
}
}
} // namespace lfg