/*
* Copyright (C) 2008-2017 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/*
* Interaction between core and LFGScripts
*/
#include "LFGScripts.h"
#include "Common.h"
#include "Group.h"
#include "LFGMgr.h"
#include "Log.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "WorldSession.h"
namespace lfg
{
LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript") { }
void LFGPlayerScript::OnLogout(Player* player)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
if (!player->GetGroup())
sLFGMgr->LeaveLfg(player->GetGUID());
else if (player->GetSession()->PlayerDisconnected())
sLFGMgr->LeaveLfg(player->GetGUID(), true);
}
void LFGPlayerScript::OnLogin(Player* player, bool /*loginFirst*/)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
// Temporal: Trying to determine when group data and LFG data gets desynched
ObjectGuid guid = player->GetGUID();
ObjectGuid gguid = sLFGMgr->GetGroup(guid);
if (Group const* group = player->GetGroup())
{
ObjectGuid gguid2 = group->GetGUID();
if (gguid != gguid2)
{
TC_LOG_ERROR("lfg", "%s on group %s but LFG has group %s saved... Fixing.",
player->GetSession()->GetPlayerInfo().c_str(), gguid2.ToString().c_str(), gguid.ToString().c_str());
sLFGMgr->SetupGroupMember(guid, group->GetGUID());
}
}
sLFGMgr->SetTeam(player->GetGUID(), player->GetTeam());
/// @todo - Restore LfgPlayerData and send proper status to player if it was in a group
}
void LFGPlayerScript::OnMapChanged(Player* player)
{
Map const* map = player->GetMap();
if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficultyID()))
{
Group* group = player->GetGroup();
// This function is also called when players log in
// if for some reason the LFG system recognises the player as being in a LFG dungeon,
// but the player was loaded without a valid group, we'll teleport to homebind to prevent
// crashes or other undefined behaviour
if (!group)
{
sLFGMgr->LeaveLfg(player->GetGUID());
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%s) is in LFG dungeon map but does not have a valid group! "
"Teleporting to homebind.", player->GetName().c_str(), player->GetGUID().ToString().c_str());
return;
}
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
if (Player* member = itr->GetSource())
player->GetSession()->SendNameQueryOpcode(member->GetGUID());
if (sLFGMgr->selectedRandomLfgDungeon(player->GetGUID()))
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
else
{
Group* group = player->GetGroup();
if (group && group->GetMembersCount() == 1)
{
sLFGMgr->LeaveLfg(group->GetGUID());
group->Disband();
TC_LOG_DEBUG("lfg", "LFGPlayerScript::OnMapChanged, Player %s(%s) is last in the lfggroup so we disband the group.",
player->GetName().c_str(), player->GetGUID().ToString().c_str());
}
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
}
}
LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript") { }
void LFGGroupScript::OnAddMember(Group* group, ObjectGuid guid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
ObjectGuid gguid = group->GetGUID();
ObjectGuid leader = group->GetLeaderGUID();
if (leader == guid)
{
TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [%s]: added [%s] leader [%s]", gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str());
sLFGMgr->SetLeader(gguid, guid);
}
else
{
LfgState gstate = sLFGMgr->GetState(gguid);
LfgState state = sLFGMgr->GetState(guid);
TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [%s]: added [%s] leader [%s] gstate: %u, state: %u", gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str(), gstate, state);
if (state == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(guid);
if (gstate == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(gguid);
}
sLFGMgr->SetGroup(guid, gguid);
sLFGMgr->AddPlayerToGroup(gguid, guid);
}
void LFGGroupScript::OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
ObjectGuid gguid = group->GetGUID();
TC_LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [%s]: remove [%s] Method: %d Kicker: [%s] Reason: %s",
gguid.ToString().c_str(), guid.ToString().c_str(), method, kicker.ToString().c_str(), (reason ? reason : ""));
bool isLFG = group->isLFGGroup();
if (isLFG && method == GROUP_REMOVEMETHOD_KICK) // Player have been kicked
{
/// @todo - Update internal kick cooldown of kicker
std::string str_reason = "";
if (reason)
str_reason = std::string(reason);
sLFGMgr->InitBoot(gguid, kicker, guid, str_reason);
return;
}
LfgState state = sLFGMgr->GetState(gguid);
// If group is being formed after proposal success do nothing more
if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT)
{
// LfgData: Remove player from group
sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
sLFGMgr->RemovePlayerFromGroup(gguid, guid);
return;
}
sLFGMgr->LeaveLfg(guid);
sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
if (method == GROUP_REMOVEMETHOD_LEAVE && state == LFG_STATE_DUNGEON &&
players >= LFG_GROUP_KICK_VOTES_NEEDED)
player->CastSpell(player, LFG_SPELL_DUNGEON_DESERTER, true);
//else if (state == LFG_STATE_BOOT)
// Update internal kick cooldown of kicked
player->GetSession()->SendLfgUpdateStatus(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1), true);
if (isLFG && player->GetMap()->IsDungeon()) // Teleport player out the dungeon
sLFGMgr->TeleportPlayer(player, true);
}
if (isLFG && state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon
if (Player* leader = ObjectAccessor::FindConnectedPlayer(sLFGMgr->GetLeader(gguid)))
leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false));
}
void LFGGroupScript::OnDisband(Group* group)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
ObjectGuid gguid = group->GetGUID();
TC_LOG_DEBUG("lfg", "LFGScripts::OnDisband [%s]", gguid.ToString().c_str());
sLFGMgr->RemoveGroupData(gguid);
}
void LFGGroupScript::OnChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
ObjectGuid gguid = group->GetGUID();
TC_LOG_DEBUG("lfg", "LFGScripts::OnChangeLeader [%s]: old [%s] new [%s]",
gguid.ToString().c_str(), newLeaderGuid.ToString().c_str(), oldLeaderGuid.ToString().c_str());
sLFGMgr->SetLeader(gguid, newLeaderGuid);
}
void LFGGroupScript::OnInviteMember(Group* group, ObjectGuid guid)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
return;
ObjectGuid gguid = group->GetGUID();
ObjectGuid leader = group->GetLeaderGUID();
TC_LOG_DEBUG("lfg", "LFGScripts::OnInviteMember [%s]: invite [%s] leader [%s]",
gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str());
// No gguid == new group being formed
// No leader == after group creation first invite is new leader
// leader and no gguid == first invite after leader is added to new group (this is the real invite)
if (!leader.IsEmpty() && gguid.IsEmpty())
sLFGMgr->LeaveLfg(leader);
}
void AddSC_LFGScripts()
{
new LFGPlayerScript();
new LFGGroupScript();
}
} // namespace lfg