/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Interaction between core and LFGScripts */ #include "LFGScripts.h" #include "Common.h" #include "Group.h" #include "LFGMgr.h" #include "Log.h" #include "Map.h" #include "Player.h" #include "ObjectAccessor.h" #include "ScriptMgr.h" #include "SharedDefines.h" #include "WorldSession.h" namespace lfg { LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript") { } void LFGPlayerScript::OnLogout(Player* player) { if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) return; if (!player->GetGroup()) { player->GetSession()->SendLfgLfrList(false); sLFGMgr->LeaveLfg(player->GetGUID()); } else if (player->GetSession()->PlayerDisconnected()) sLFGMgr->LeaveLfg(player->GetGUID(), true); } void LFGPlayerScript::OnLogin(Player* player, bool /*loginFirst*/) { if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) return; // Temporal: Trying to determine when group data and LFG data gets desynched ObjectGuid guid = player->GetGUID(); ObjectGuid gguid = sLFGMgr->GetGroup(guid); if (Group const* group = player->GetGroup()) { ObjectGuid gguid2 = group->GetGUID(); if (gguid != gguid2) { TC_LOG_ERROR("lfg", "{} on group {} but LFG has group {} saved... Fixing.", player->GetSession()->GetPlayerInfo(), gguid2.ToString(), gguid.ToString()); sLFGMgr->SetupGroupMember(guid, group->GetGUID()); } } sLFGMgr->SetTeam(player->GetGUID(), player->GetTeam()); /// @todo - Restore LfgPlayerData and send proper status to player if it was in a group } void LFGPlayerScript::OnMapChanged(Player* player) { Map const* map = player->GetMap(); if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficulty())) { Group* group = player->GetGroup(); // This function is also called when players log in // if for some reason the LFG system recognises the player as being in a LFG dungeon, // but the player was loaded without a valid group, we'll teleport to homebind to prevent // crashes or other undefined behaviour if (!group) { sLFGMgr->LeaveLfg(player->GetGUID()); player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f); TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player {} {} is in LFG dungeon map but does not have a valid group! " "Teleporting to homebind.", player->GetName(), player->GetGUID().ToString()); return; } for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next()) if (Player* member = itr->GetSource()) player->GetSession()->SendNameQueryOpcode(member->GetGUID()); if (sLFGMgr->selectedRandomLfgDungeon(player->GetGUID())) player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); } else { Group* group = player->GetGroup(); if (group && group->GetMembersCount() == 1) { sLFGMgr->LeaveLfg(group->GetGUID()); group->Disband(); TC_LOG_DEBUG("lfg", "LFGPlayerScript::OnMapChanged, Player {}({}) is last in the lfggroup so we disband the group.", player->GetName(), player->GetGUID().ToString()); } player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); } } LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript") { } void LFGGroupScript::OnAddMember(Group* group, ObjectGuid guid) { if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) return; ObjectGuid gguid = group->GetGUID(); ObjectGuid leader = group->GetLeaderGUID(); if (leader == guid) { TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [{}]: added [{}] leader [{}]", gguid.ToString(), guid.ToString(), leader.ToString()); sLFGMgr->SetLeader(gguid, guid); } else { LfgState gstate = sLFGMgr->GetState(gguid); LfgState state = sLFGMgr->GetState(guid); TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [{}]: added [{}] leader [{}] gstate: {}, state: {}", gguid.ToString(), guid.ToString(), leader.ToString(), gstate, state); if (state == LFG_STATE_QUEUED) sLFGMgr->LeaveLfg(guid); if (gstate == LFG_STATE_QUEUED) sLFGMgr->LeaveLfg(gguid); } sLFGMgr->SetGroup(guid, gguid); sLFGMgr->AddPlayerToGroup(gguid, guid); } void LFGGroupScript::OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason) { if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) return; ObjectGuid gguid = group->GetGUID(); TC_LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [{}]: remove [{}] Method: {} Kicker: [{}] Reason: {}", gguid.ToString(), guid.ToString(), method, kicker.ToString(), (reason ? reason : "")); bool isLFG = group->isLFGGroup(); if (isLFG && method == GROUP_REMOVEMETHOD_KICK) // Player have been kicked { /// @todo - Update internal kick cooldown of kicker std::string str_reason = ""; if (reason) str_reason = std::string(reason); sLFGMgr->InitBoot(gguid, kicker, guid, str_reason); return; } LfgState state = sLFGMgr->GetState(gguid); // If group is being formed after proposal success do nothing more if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT) { // LfgData: Remove player from group sLFGMgr->SetGroup(guid, ObjectGuid::Empty); sLFGMgr->RemovePlayerFromGroup(gguid, guid); return; } sLFGMgr->LeaveLfg(guid); sLFGMgr->SetGroup(guid, ObjectGuid::Empty); uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid); if (Player* player = ObjectAccessor::FindPlayer(guid)) { if (method == GROUP_REMOVEMETHOD_LEAVE && state == LFG_STATE_DUNGEON && players >= LFG_GROUP_KICK_VOTES_NEEDED) player->CastSpell(player, LFG_SPELL_DUNGEON_DESERTER, true); else if (method == GROUP_REMOVEMETHOD_KICK_LFG) player->RemoveAurasDueToSpell(LFG_SPELL_DUNGEON_COOLDOWN); //else if (state == LFG_STATE_BOOT) // Update internal kick cooldown of kicked player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1)); if (isLFG && player->GetMap()->IsDungeon()) // Teleport player out the dungeon sLFGMgr->TeleportPlayer(player, true); } if (isLFG && state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon if (Player* leader = ObjectAccessor::FindConnectedPlayer(sLFGMgr->GetLeader(gguid))) leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false)); } void LFGGroupScript::OnDisband(Group* group) { if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) return; ObjectGuid gguid = group->GetGUID(); TC_LOG_DEBUG("lfg", "LFGScripts::OnDisband [{}]", gguid.ToString()); sLFGMgr->RemoveGroupData(gguid); } void LFGGroupScript::OnChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid) { if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) return; ObjectGuid gguid = group->GetGUID(); TC_LOG_DEBUG("lfg", "LFGScripts::OnChangeLeader [{}]: old [{}] new [{}]", gguid.ToString(), newLeaderGuid.ToString(), oldLeaderGuid.ToString()); sLFGMgr->SetLeader(gguid, newLeaderGuid); } void LFGGroupScript::OnInviteMember(Group* group, ObjectGuid guid) { if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER)) return; ObjectGuid gguid = group->GetGUID(); ObjectGuid leader = group->GetLeaderGUID(); TC_LOG_DEBUG("lfg", "LFGScripts::OnInviteMember [{}]: invite [{}] leader [{}]", gguid.ToString(), guid.ToString(), leader.ToString()); // No gguid == new group being formed // No leader == after group creation first invite is new leader // leader and no gguid == first invite after leader is added to new group (this is the real invite) if (leader && !gguid) sLFGMgr->LeaveLfg(leader); } void AddSC_LFGScripts() { new LFGPlayerScript(); new LFGGroupScript(); } } // namespace lfg