/*
* Copyright (C) 2008-2011 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/*
* Interaction between core and LFGScripts
*/
#include "Common.h"
#include "SharedDefines.h"
#include "Player.h"
#include "Group.h"
#include "ScriptPCH.h"
#include "LFGScripts.h"
#include "LFGMgr.h"
LFGScripts::LFGScripts(): GroupScript("LFGScripts"), PlayerScript("LFGScripts") {}
void LFGScripts::OnAddMember(Group* group, uint64 guid)
{
uint64 gguid = group->GetGUID();
if (!gguid)
return;
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "]", gguid, guid);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
if (Player* plrg = itr->getSource())
{
plrg->GetSession()->SendLfgUpdatePlayer(updateData);
plrg->GetSession()->SendLfgUpdateParty(updateData);
}
}
// TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued
if (sLFGMgr->GetState(gguid) == LFG_STATE_QUEUED)
sLFGMgr->Leave(NULL, group);
if (sLFGMgr->GetState(guid) == LFG_STATE_QUEUED)
if (Player* player = ObjectAccessor::FindPlayer(guid))
sLFGMgr->Leave(player);
}
void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason)
{
uint64 gguid = group->GetGUID();
if (!gguid || method == GROUP_REMOVEMETHOD_DEFAULT)
return;
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
if (sLFGMgr->GetState(gguid) == LFG_STATE_QUEUED)
{
// TODO - Do not remove, just remove the one leaving and rejoin queue with all other data
sLFGMgr->Leave(NULL, group);
}
if (!group->isLFGGroup())
return;
if (method == GROUP_REMOVEMETHOD_KICK) // Player have been kicked
{
// TODO - Update internal kick cooldown of kicker
std::string str_reason = "";
if (reason)
str_reason = std::string(reason);
sLFGMgr->InitBoot(group, kicker, guid, str_reason);
return;
}
sLFGMgr->ClearState(guid);
sLFGMgr->SetState(guid, LFG_STATE_NONE);
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
/*
if (method == GROUP_REMOVEMETHOD_LEAVE)
// Add deserter flag
else if (group->isLfgKickActive())
// Update internal kick cooldown of kicked
*/
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
player->GetSession()->SendLfgUpdateParty(updateData);
if (player->GetMap()->IsDungeon()) // Teleport player out the dungeon
sLFGMgr->TeleportPlayer(player, true);
}
if (sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON)// Need more players to finish the dungeon
sLFGMgr->OfferContinue(group);
}
void LFGScripts::OnDisband(Group* group)
{
uint64 gguid = group->GetGUID();
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
sLFGMgr->RemoveGroupData(gguid);
}
void LFGScripts::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
{
uint64 gguid = group->GetGUID();
if (!gguid)
return;
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
Player* player = ObjectAccessor::FindPlayer(newLeaderGuid);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
if (player)
player->GetSession()->SendLfgUpdateParty(updateData);
player = ObjectAccessor::FindPlayer(oldLeaderGuid);
if (player)
{
updateData.updateType = LFG_UPDATETYPE_GROUP_DISBAND;
player->GetSession()->SendLfgUpdateParty(updateData);
}
}
void LFGScripts::OnInviteMember(Group* group, uint64 guid)
{
uint64 gguid = group->GetGUID();
if (!gguid)
return;
sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, group->GetLeaderGUID());
sLFGMgr->Leave(NULL, group);
}
void LFGScripts::OnLevelChanged(Player* player, uint8 /*oldLevel*/)
{
sLFGMgr->InitializeLockedDungeons(player);
}
void LFGScripts::OnLogout(Player* player)
{
sLFGMgr->Leave(player);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
player->GetSession()->SendLfgUpdateParty(updateData);
player->GetSession()->SendLfgUpdatePlayer(updateData);
player->GetSession()->SendLfgUpdateSearch(false);
uint64 guid = player->GetGUID();
// TODO - Do not remove, add timer before deleting
sLFGMgr->RemovePlayerData(guid);
}
void LFGScripts::OnLogin(Player* player)
{
sLFGMgr->InitializeLockedDungeons(player);
// TODO - Restore LfgPlayerData and send proper status to player if it was in a group
}
void LFGScripts::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
{
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL)
sLFGMgr->InitializeLockedDungeons(player);
}