/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef CreatureData_h__ #define CreatureData_h__ #include "Common.h" #include "DBCEnums.h" #include "EnumFlag.h" #include "Optional.h" #include "SharedDefines.h" #include "SpawnData.h" #include "UnitDefines.h" #include "WorldPacket.h" #include #include #include struct ItemTemplate; enum class VisibilityDistanceType : uint8; enum CreatureStaticFlags { CREATURE_STATIC_FLAG_MOUNTABLE = 0x00000001, CREATURE_STATIC_FLAG_NO_XP = 0x00000002, // CREATURE_FLAG_EXTRA_NO_XP CREATURE_STATIC_FLAG_NO_LOOT = 0x00000004, CREATURE_STATIC_FLAG_UNKILLABLE = 0x00000008, CREATURE_STATIC_FLAG_TAMEABLE = 0x00000010, // CREATURE_TYPE_FLAG_TAMEABLE CREATURE_STATIC_FLAG_IMMUNE_TO_PC = 0x00000020, // UNIT_FLAG_IMMUNE_TO_PC CREATURE_STATIC_FLAG_IMMUNE_TO_NPC = 0x00000040, // UNIT_FLAG_IMMUNE_TO_NPC CREATURE_STATIC_FLAG_CAN_WIELD_LOOT = 0x00000080, CREATURE_STATIC_FLAG_SESSILE = 0x00000100, // Rooted movementflag, creature is permanently rooted in place CREATURE_STATIC_FLAG_UNINTERACTIBLE = 0x00000200, // UNIT_FLAG_UNINTERACTIBLE CREATURE_STATIC_FLAG_NO_AUTOMATIC_REGEN = 0x00000400, // Creatures with that flag uses no UNIT_FLAG2_REGENERATE_POWER CREATURE_STATIC_FLAG_DESPAWN_INSTANTLY = 0x00000800, // Creature instantly disappear when killed CREATURE_STATIC_FLAG_CORPSE_RAID = 0x00001000, CREATURE_STATIC_FLAG_CREATOR_LOOT = 0x00002000, // Lootable only by creator(engineering dummies) CREATURE_STATIC_FLAG_NO_DEFENSE = 0x00004000, CREATURE_STATIC_FLAG_NO_SPELL_DEFENSE = 0x00008000, CREATURE_STATIC_FLAG_BOSS_MOB = 0x00010000, // CREATURE_TYPE_FLAG_BOSS_MOB, original description: Raid Boss Mob CREATURE_STATIC_FLAG_COMBAT_PING = 0x00020000, CREATURE_STATIC_FLAG_AQUATIC = 0x00040000, // aka Water Only, creature_template_movement.Ground = 0 CREATURE_STATIC_FLAG_AMPHIBIOUS = 0x00080000, // Creatures will be able to enter and leave water but can only move on the ocean floor when CREATURE_STATIC_FLAG_CAN_SWIM is not present CREATURE_STATIC_FLAG_NO_MELEE_FLEE = 0x00100000, // "No Melee (Flee)" Prevents melee (moves as-if feared, does not make creature passive) CREATURE_STATIC_FLAG_VISIBLE_TO_GHOSTS = 0x00200000, // CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS CREATURE_STATIC_FLAG_PVP_ENABLING = 0x00400000, // Old UNIT_FLAG_PVP_ENABLING, now UNIT_BYTES_2_OFFSET_PVP_FLAG from UNIT_FIELD_BYTES_2 CREATURE_STATIC_FLAG_DO_NOT_PLAY_WOUND_ANIM = 0x00800000, // CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_ANIM CREATURE_STATIC_FLAG_NO_FACTION_TOOLTIP = 0x01000000, // CREATURE_TYPE_FLAG_NO_FACTION_TOOLTIP CREATURE_STATIC_FLAG_IGNORE_COMBAT = 0x02000000, // Actually only changes react state to passive CREATURE_STATIC_FLAG_ONLY_ATTACK_PVP_ENABLING = 0x04000000, // "Only attack targets that are PvP enabling" CREATURE_STATIC_FLAG_CALLS_GUARDS = 0x08000000, // Creature will summon a guard if player is within its aggro range (even if creature doesn't attack per se) CREATURE_STATIC_FLAG_CAN_SWIM = 0x10000000, // UnitFlags 0x8000 UNIT_FLAG_CAN_SWIM CREATURE_STATIC_FLAG_FLOATING = 0x20000000, // sets DisableGravity movementflag on spawn/reset CREATURE_STATIC_FLAG_MORE_AUDIBLE = 0x40000000, // CREATURE_TYPE_FLAG_MORE_AUDIBLE CREATURE_STATIC_FLAG_LARGE_AOI = 0x80000000 // UnitFlags2 0x200000 }; DEFINE_ENUM_FLAG(CreatureStaticFlags); enum CreatureStaticFlags2 { CREATURE_STATIC_FLAG_2_NO_PET_SCALING = 0x00000001, CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT = 0x00000002, // Original description: Force Raid Combat CREATURE_STATIC_FLAG_2_LOCK_TAPPERS_TO_RAID_ON_DEATH = 0x00000004, // "Lock Tappers To Raid On Death", toggleable by 'Set "RAID_LOCK_ON_DEATH" flag for unit(s)' action, CREATURE_FLAG_EXTRA_INSTANCE_BIND CREATURE_STATIC_FLAG_2_SPELL_ATTACKABLE = 0x00000008, // CREATURE_TYPE_FLAG_SPELL_ATTACKABLE, original description(not valid anymore?): No Harmful Vertex Coloring CREATURE_STATIC_FLAG_2_NO_CRUSHING_BLOWS = 0x00000010, // CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS CREATURE_STATIC_FLAG_2_NO_OWNER_THREAT = 0x00000020, CREATURE_STATIC_FLAG_2_NO_WOUNDED_SLOWDOWN = 0x00000040, CREATURE_STATIC_FLAG_2_USE_CREATOR_BONUSES = 0x00000080, CREATURE_STATIC_FLAG_2_IGNORE_FEIGN_DEATH = 0x00000100, // CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH CREATURE_STATIC_FLAG_2_IGNORE_SANCTUARY = 0x00000200, // Ignores SPELL_EFFECT_SANCTUARY CREATURE_STATIC_FLAG_2_ACTION_TRIGGERS_WHILE_CHARMED = 0x00000400, CREATURE_STATIC_FLAG_2_INTERACT_WHILE_DEAD = 0x00000800, // CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD CREATURE_STATIC_FLAG_2_NO_INTERRUPT_SCHOOL_COOLDOWN = 0x00001000, CREATURE_STATIC_FLAG_2_RETURN_SOUL_SHARD_TO_MASTER_OF_PET = 0x00002000, CREATURE_STATIC_FLAG_2_SKIN_WITH_HERBALISM = 0x00004000, // CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM CREATURE_STATIC_FLAG_2_SKIN_WITH_MINING = 0x00008000, // CREATURE_TYPE_FLAG_SKIN_WITH_MINING CREATURE_STATIC_FLAG_2_ALERT_CONTENT_TEAM_ON_DEATH = 0x00010000, CREATURE_STATIC_FLAG_2_ALERT_CONTENT_TEAM_AT_90_PCT_HP = 0x00020000, CREATURE_STATIC_FLAG_2_ALLOW_MOUNTED_COMBAT = 0x00040000, // CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT CREATURE_STATIC_FLAG_2_PVP_ENABLING_OOC = 0x00080000, CREATURE_STATIC_FLAG_2_NO_DEATH_MESSAGE = 0x00100000, // CREATURE_TYPE_FLAG_NO_DEATH_MESSAGE CREATURE_STATIC_FLAG_2_IGNORE_PATHING_FAILURE = 0x00200000, CREATURE_STATIC_FLAG_2_FULL_SPELL_LIST = 0x00400000, CREATURE_STATIC_FLAG_2_DOES_NOT_REDUCE_REPUTATION_FOR_RAIDS = 0x00800000, CREATURE_STATIC_FLAG_2_IGNORE_MISDIRECTION = 0x01000000, CREATURE_STATIC_FLAG_2_HIDE_BODY = 0x02000000, // UNIT_FLAG2_HIDE_BODY CREATURE_STATIC_FLAG_2_SPAWN_DEFENSIVE = 0x04000000, CREATURE_STATIC_FLAG_2_SERVER_ONLY = 0x08000000, CREATURE_STATIC_FLAG_2_CAN_SAFE_FALL = 0x10000000, // Original description: No Collision CREATURE_STATIC_FLAG_2_CAN_ASSIST = 0x20000000, // CREATURE_TYPE_FLAG_CAN_ASSIST, original description: Player Can Heal/Buff CREATURE_STATIC_FLAG_2_NO_SKILL_GAINS = 0x40000000, // CREATURE_FLAG_EXTRA_NO_SKILL_GAINS CREATURE_STATIC_FLAG_2_NO_PET_BAR = 0x80000000 // CREATURE_TYPE_FLAG_NO_PET_BAR }; DEFINE_ENUM_FLAG(CreatureStaticFlags2); enum CreatureStaticFlags3 { CREATURE_STATIC_FLAG_3_NO_DAMAGE_HISTORY = 0x00000001, CREATURE_STATIC_FLAG_3_DONT_PVP_ENABLE_OWNER = 0x00000002, CREATURE_STATIC_FLAG_3_DO_NOT_FADE_IN = 0x00000004, // UNIT_FLAG2_DO_NOT_FADE_IN CREATURE_STATIC_FLAG_3_MASK_UID = 0x00000008, // CREATURE_TYPE_FLAG_MASK_UID, original description: Non-Unique In Combat Log CREATURE_STATIC_FLAG_3_SKIN_WITH_ENGINEERING = 0x00000010, // CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING CREATURE_STATIC_FLAG_3_NO_AGGRO_ON_LEASH = 0x00000020, CREATURE_STATIC_FLAG_3_NO_FRIENDLY_AREA_AURAS = 0x00000040, CREATURE_STATIC_FLAG_3_EXTENDED_CORPSE_DURATION = 0x00000080, CREATURE_STATIC_FLAG_3_CANNOT_SWIM = 0x00000100, // UNIT_FLAG_CANNOT_SWIM CREATURE_STATIC_FLAG_3_TAMEABLE_EXOTIC = 0x00000200, // CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC CREATURE_STATIC_FLAG_3_GIGANTIC_AOI = 0x00000400, // Since MoP, creatures with that flag have UnitFlags2 0x400000 CREATURE_STATIC_FLAG_3_INFINITE_AOI = 0x00000800, // Since MoP, creatures with that flag have UnitFlags2 0x40000000 CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER = 0x00001000, // Waterwalking CREATURE_STATIC_FLAG_3_NO_NAME_PLATE = 0x00002000, // CREATURE_TYPE_FLAG_NO_NAME_PLATE CREATURE_STATIC_FLAG_3_CHECKS_LIQUIDS = 0x00004000, CREATURE_STATIC_FLAG_3_NO_THREAT_FEEDBACK = 0x00008000, CREATURE_STATIC_FLAG_3_USE_MODEL_COLLISION_SIZE = 0x00010000, // CREATURE_TYPE_FLAG_USE_MODEL_COLLISION_SIZE CREATURE_STATIC_FLAG_3_ATTACKER_IGNORES_FACING = 0x00020000, // In 3.3.5 used only by Rocket Propelled Warhead CREATURE_STATIC_FLAG_3_ALLOW_INTERACTION_WHILE_IN_COMBAT = 0x00040000, // CREATURE_TYPE_FLAG_ALLOW_INTERACTION_WHILE_IN_COMBAT CREATURE_STATIC_FLAG_3_SPELL_CLICK_FOR_PARTY_ONLY = 0x00080000, CREATURE_STATIC_FLAG_3_FACTION_LEADER = 0x00100000, CREATURE_STATIC_FLAG_3_IMMUNE_TO_PLAYER_BUFFS = 0x00200000, CREATURE_STATIC_FLAG_3_COLLIDE_WITH_MISSILES = 0x00400000, // CREATURE_TYPE_FLAG_COLLIDE_WITH_MISSILES CREATURE_STATIC_FLAG_3_CAN_BE_MULTITAPPED = 0x00800000, // Original description: Do Not Tap (Credit to threat list) CREATURE_STATIC_FLAG_3_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x01000000, // CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS, original description: Disable Dodge, Parry and Block Animations CREATURE_STATIC_FLAG_3_CANNOT_TURN = 0x02000000, // UNIT_FLAG2_CANNOT_TURN CREATURE_STATIC_FLAG_3_ENEMY_CHECK_IGNORES_LOS = 0x04000000, CREATURE_STATIC_FLAG_3_FOREVER_CORPSE_DURATION = 0x08000000, // 7 days CREATURE_STATIC_FLAG_3_PETS_ATTACK_WITH_3D_PATHING = 0x10000000, // "Pets attack with 3d pathing (Kologarn)" CREATURE_STATIC_FLAG_3_LINK_ALL = 0x20000000, // CREATURE_TYPE_FLAG_LINK_ALL CREATURE_STATIC_FLAG_3_AI_CAN_AUTO_TAKEOFF_IN_COMBAT = 0x40000000, CREATURE_STATIC_FLAG_3_AI_CAN_AUTO_LAND_IN_COMBAT = 0x80000000 }; DEFINE_ENUM_FLAG(CreatureStaticFlags3); enum CreatureStaticFlags4 { CREATURE_STATIC_FLAG_4_NO_BIRTH_ANIM = 0x00000001, // SMSG_UPDATE_OBJECT's "NoBirthAnim" CREATURE_STATIC_FLAG_4_TREAT_AS_PLAYER_FOR_DIMINISHING_RETURNS = 0x00000002, // Primarily used by ToC champions CREATURE_STATIC_FLAG_4_TREAT_AS_PLAYER_FOR_PVP_DEBUFF_DURATION = 0x00000004, // Primarily used by ToC champions CREATURE_STATIC_FLAG_4_INTERACT_ONLY_WITH_CREATOR = 0x00000008, // CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR, original description: Only Display Gossip for Summoner CREATURE_STATIC_FLAG_4_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x00000010, // CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS, original description: No Death Scream CREATURE_STATIC_FLAG_4_HAS_NO_SHADOW_BLOB = 0x00000020, // CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB, original description(wrongly linked type flag or behavior was changed?): Can be Healed by Enemies CREATURE_STATIC_FLAG_4_DEALS_TRIPLE_DAMAGE_TO_PC_CONTROLLED_PETS = 0x00000040, CREATURE_STATIC_FLAG_4_NO_NPC_DAMAGE_BELOW_85PTC = 0x00000080, CREATURE_STATIC_FLAG_4_OBEYS_TAUNT_DIMINISHING_RETURNS = 0x00000100, // CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH = 0x00000200, // "No Melee (Approach)" Prevents melee (chases into melee range, does not make creature passive) CREATURE_STATIC_FLAG_4_UPDATE_CREATURE_RECORD_WHEN_INSTANCE_CHANGES_DIFFICULTY = 0x00000400, // Used only by Snobold Vassal CREATURE_STATIC_FLAG_4_CANNOT_DAZE = 0x00000800, // "Cannot Daze (Combat Stun)" CREATURE_STATIC_FLAG_4_FLAT_HONOR_AWARD = 0x00001000, CREATURE_STATIC_FLAG_4_IGNORE_LOS_WHEN_CASTING_ON_ME = 0x00002000, // "Other objects can ignore line of sight requirements when casting spells on me", used only by Ice Tomb in 3.3.5 CREATURE_STATIC_FLAG_4_GIVE_QUEST_KILL_CREDIT_WHILE_OFFLINE = 0x00004000, CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS = 0x00008000, // CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, "Treat as Raid Unit For Helpful Spells (Instances ONLY)", used by Valithria Dreamwalker CREATURE_STATIC_FLAG_4_DONT_REPOSITION_IF_MELEE_TARGET_IS_TOO_CLOSE = 0x00010000, // "Don't reposition because melee target is too close" CREATURE_STATIC_FLAG_4_PET_OR_GUARDIAN_AI_DONT_GO_BEHIND_TARGET = 0x00020000, CREATURE_STATIC_FLAG_4_5_MINUTE_LOOT_ROLL_TIMER = 0x00040000, // Used by Lich King CREATURE_STATIC_FLAG_4_FORCE_GOSSIP = 0x00080000, // CREATURE_TYPE_FLAG_FORCE_GOSSIP CREATURE_STATIC_FLAG_4_DONT_REPOSITION_WITH_FRIENDS_IN_COMBAT = 0x00100000, CREATURE_STATIC_FLAG_4_DO_NOT_SHEATHE = 0x00200000, // CREATURE_TYPE_FLAG_DO_NOT_SHEATHE, original description: Manual Sheathing control CREATURE_STATIC_FLAG_4_IGNORE_SPELL_MIN_RANGE_RESTRICTIONS = 0x00400000, // UnitFlags2 0x8000000, original description: Attacker Ignores Minimum Ranges CREATURE_STATIC_FLAG_4_SUPPRESS_INSTANCE_WIDE_RELEASE_IN_COMBAT = 0x00800000, CREATURE_STATIC_FLAG_4_PREVENT_SWIM = 0x01000000, // UnitFlags2 0x1000000, original description: AI will only swim if target swims CREATURE_STATIC_FLAG_4_HIDE_IN_COMBAT_LOG = 0x02000000, // UnitFlags2 0x2000000, original description: Don't generate combat log when engaged with NPC's CREATURE_STATIC_FLAG_4_ALLOW_NPC_COMBAT_WHILE_UNINTERACTIBLE = 0x04000000, CREATURE_STATIC_FLAG_4_PREFER_NPCS_WHEN_SEARCHING_FOR_ENEMIES = 0x08000000, CREATURE_STATIC_FLAG_4_ONLY_GENERATE_INITIAL_THREAT = 0x10000000, CREATURE_STATIC_FLAG_4_DO_NOT_TARGET_ON_INTERACTION = 0x20000000, // CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION, original description: Doesn't change target on right click CREATURE_STATIC_FLAG_4_DO_NOT_RENDER_OBJECT_NAME = 0x40000000, // CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME, original description: Hide name in world frame CREATURE_STATIC_FLAG_4_QUEST_BOSS = 0x80000000 // CREATURE_TYPE_FLAG_QUEST_BOSS }; DEFINE_ENUM_FLAG(CreatureStaticFlags4); enum CreatureStaticFlags5 { CREATURE_STATIC_FLAG_5_UNTARGETABLE_BY_CLIENT = 0x00000001, // UnitFlags2 0x4000000 UNIT_FLAG2_UNTARGETABLE_BY_CLIENT CREATURE_STATIC_FLAG_5_FORCE_SELF_MOUNTING = 0x00000002, CREATURE_STATIC_FLAG_5_UNINTERACTIBLE_IF_HOSTILE = 0x00000004, // UnitFlags2 0x10000000 CREATURE_STATIC_FLAG_5_DISABLES_XP_AWARD = 0x00000008, CREATURE_STATIC_FLAG_5_DISABLE_AI_PREDICTION = 0x00000010, CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE = 0x00000020, CREATURE_STATIC_FLAG_5_BYPASS_INTERACT_INTERRUPTS = 0x00000040, CREATURE_STATIC_FLAG_5_240_DEGREE_BACK_ARC = 0x00000080, CREATURE_STATIC_FLAG_5_INTERACT_WHILE_HOSTILE = 0x00000100, // UnitFlags2 0x4000 UNIT_FLAG2_INTERACT_WHILE_HOSTILE CREATURE_STATIC_FLAG_5_DONT_DISMISS_ON_FLYING_MOUNT = 0x00000200, CREATURE_STATIC_FLAG_5_PREDICTIVE_POWER_REGEN = 0x00000400, // CREATURE_TYPEFLAGS_2_UNK1 CREATURE_STATIC_FLAG_5_HIDE_LEVEL_INFO_IN_TOOLTIP = 0x00000800, // CREATURE_TYPEFLAGS_2_UNK2 CREATURE_STATIC_FLAG_5_HIDE_HEALTH_BAR_UNDER_TOOLTIP = 0x00001000, // CREATURE_TYPEFLAGS_2_UNK3 CREATURE_STATIC_FLAG_5_SUPPRESS_HIGHLIGHT_WHEN_TARGETED_OR_MOUSED_OVER = 0x00002000, // UnitFlags2 0x80000 CREATURE_STATIC_FLAG_5_AI_PREFER_PATHABLE_TARGETS = 0x00004000, CREATURE_STATIC_FLAG_5_FREQUENT_AREA_TRIGGER_CHECKS = 0x00008000, CREATURE_STATIC_FLAG_5_ASSIGN_KILL_CREDIT_TO_ENCOUNTER_LIST= 0x00010000, CREATURE_STATIC_FLAG_5_NEVER_EVADE = 0x00020000, CREATURE_STATIC_FLAG_5_AI_CANT_PATH_ON_STEEP_SLOPES = 0x00040000, CREATURE_STATIC_FLAG_5_AI_IGNORE_LOS_TO_MELEE_TARGET = 0x00080000, CREATURE_STATIC_FLAG_5_NO_TEXT_IN_CHAT_BUBBLE = 0x00100000, // "Never display emote or chat text in a chat bubble", CREATURE_TYPEFLAGS_2_UNK4 CREATURE_STATIC_FLAG_5_CLOSE_IN_ON_UNPATHABLE_TARGET = 0x00200000, // "AI Pets close in on unpathable target" CREATURE_STATIC_FLAG_5_DONT_GO_BEHIND_ME = 0x00400000, // "Pet/Guardian AI Don't Go Behind Me (use on target)" CREATURE_STATIC_FLAG_5_NO_DEATH_THUD = 0x00800000, // CREATURE_TYPEFLAGS_2_UNK5 CREATURE_STATIC_FLAG_5_CLIENT_LOCAL_CREATURE = 0x01000000, CREATURE_STATIC_FLAG_5_CAN_DROP_LOOT_WHILE_IN_A_CHALLENGE_MODE_INSTANCE = 0x02000000, CREATURE_STATIC_FLAG_5_HAS_SAFE_LOCATION = 0x04000000, CREATURE_STATIC_FLAG_5_NO_HEALTH_REGEN = 0x08000000, CREATURE_STATIC_FLAG_5_NO_POWER_REGEN = 0x10000000, CREATURE_STATIC_FLAG_5_NO_PET_UNIT_FRAME = 0x20000000, CREATURE_STATIC_FLAG_5_NO_INTERACT_ON_LEFT_CLICK = 0x40000000, // CREATURE_TYPEFLAGS_2_UNK6 CREATURE_STATIC_FLAG_5_GIVE_CRITERIA_KILL_CREDIT_WHEN_CHARMED = 0x80000000 }; DEFINE_ENUM_FLAG(CreatureStaticFlags5); enum CreatureStaticFlags6 { CREATURE_STATIC_FLAG_6_DO_NOT_AUTO_RESUMMON = 0x00000001, // "Do not auto-resummon this companion creature" CREATURE_STATIC_FLAG_6_REPLACE_VISIBLE_UNIT_IF_AVAILABLE = 0x00000002, // "Smooth Phasing: Replace visible unit if available" CREATURE_STATIC_FLAG_6_IGNORE_REALM_COALESCING_HIDING_CODE = 0x00000004, // "Ignore the realm coalescing hiding code (always show)" CREATURE_STATIC_FLAG_6_TAPS_TO_FACTION = 0x00000008, CREATURE_STATIC_FLAG_6_ONLY_QUESTGIVER_FOR_SUMMONER = 0x00000010, CREATURE_STATIC_FLAG_6_AI_COMBAT_RETURN_PRECISE = 0x00000020, CREATURE_STATIC_FLAG_6_HOME_REALM_ONLY_LOOT = 0x00000040, CREATURE_STATIC_FLAG_6_NO_INTERACT_RESPONSE = 0x00000080, // TFLAG2_UNK7 CREATURE_STATIC_FLAG_6_NO_INITIAL_POWER = 0x00000100, CREATURE_STATIC_FLAG_6_DONT_CANCEL_CHANNEL_ON_MASTER_MOUNTING = 0x00000200, CREATURE_STATIC_FLAG_6_CAN_TOGGLE_BETWEEN_DEATH_AND_PERSONAL_LOOT = 0x00000400, CREATURE_STATIC_FLAG_6_ALWAYS_STAND_ON_TOP_OF_TARGET = 0x00000800, // "Always, ALWAYS tries to stand right on top of his move to target. ALWAYS!!", toggleable by 'Set "Always Stand on Target" flag for unit(s)' or not same? CREATURE_STATIC_FLAG_6_UNCONSCIOUS_ON_DEATH = 0x00001000, CREATURE_STATIC_FLAG_6_DONT_REPORT_TO_LOCAL_DEFENSE_CHANNEL_ON_DEATH = 0x00002000, CREATURE_STATIC_FLAG_6_PREFER_UNENGAGED_MONSTERS = 0x00004000, // "Prefer unengaged monsters when picking a target" CREATURE_STATIC_FLAG_6_USE_PVP_POWER_AND_RESILIENCE = 0x00008000, // "Use PVP power and resilience when players attack this creature" CREATURE_STATIC_FLAG_6_DONT_CLEAR_DEBUFFS_ON_LEAVE_COMBAT = 0x00010000, CREATURE_STATIC_FLAG_6_PERSONAL_LOOT_HAS_FULL_SECURITY = 0x00020000, // "Personal loot has full security (guaranteed push/mail delivery)" CREATURE_STATIC_FLAG_6_TRIPLE_SPELL_VISUALS = 0x00040000, CREATURE_STATIC_FLAG_6_USE_GARRISON_OWNER_LEVEL = 0x00080000, CREATURE_STATIC_FLAG_6_IMMEDIATE_AOI_UPDATE_ON_SPAWN = 0x00100000, CREATURE_STATIC_FLAG_6_UI_CAN_GET_POSITION = 0x00200000, CREATURE_STATIC_FLAG_6_SEAMLESS_TRANSFER_PROHIBITED = 0x00400000, CREATURE_STATIC_FLAG_6_ALWAYS_USE_GROUP_LOOT_METHOD = 0x00800000, CREATURE_STATIC_FLAG_6_NO_BOSS_KILL_BANNER = 0x01000000, CREATURE_STATIC_FLAG_6_FORCE_TRIGGERING_PLAYER_LOOT_ONLY = 0x02000000, CREATURE_STATIC_FLAG_6_SHOW_BOSS_FRAME_WHILE_UNINTERACTABLE= 0x04000000, CREATURE_STATIC_FLAG_6_SCALES_TO_PLAYER_LEVEL = 0x08000000, CREATURE_STATIC_FLAG_6_AI_DONT_LEAVE_MELEE_FOR_RANGED_WHEN_TARGET_GETS_ROOTED = 0x10000000, CREATURE_STATIC_FLAG_6_DONT_USE_COMBAT_REACH_FOR_CHAINING = 0x20000000, CREATURE_STATIC_FLAG_6_DO_NOT_PLAY_PROCEDURAL_WOUND_ANIM = 0x40000000, CREATURE_STATIC_FLAG_6_APPLY_PROCEDURAL_WOUND_ANIM_TO_BASE = 0x80000000 // TFLAG2_UNK14 }; DEFINE_ENUM_FLAG(CreatureStaticFlags6); enum CreatureStaticFlags7 { CREATURE_STATIC_FLAG_7_IMPORTANT_NPC = 0x00000001, CREATURE_STATIC_FLAG_7_IMPORTANT_QUEST_NPC = 0x00000002, CREATURE_STATIC_FLAG_7_LARGE_NAMEPLATE = 0x00000004, CREATURE_STATIC_FLAG_7_TRIVIAL_PET = 0x00000008, CREATURE_STATIC_FLAG_7_AI_ENEMIES_DONT_BACKUP_WHEN_I_GET_ROOTED = 0x00000010, CREATURE_STATIC_FLAG_7_NO_AUTOMATIC_COMBAT_ANCHOR = 0x00000020, CREATURE_STATIC_FLAG_7_ONLY_TARGETABLE_BY_CREATOR = 0x00000040, CREATURE_STATIC_FLAG_7_TREAT_AS_PLAYER_FOR_ISPLAYERCONTROLLED = 0x00000080, CREATURE_STATIC_FLAG_7_GENERATE_NO_THREAT_OR_DAMAGE = 0x00000100, CREATURE_STATIC_FLAG_7_INTERACT_ONLY_ON_QUEST = 0x00000200, CREATURE_STATIC_FLAG_7_DISABLE_KILL_CREDIT_FOR_OFFLINE_PLAYERS = 0x00000400, CREATURE_STATIC_FLAG_7_AI_ADDITIONAL_PATHING = 0x00080000, }; DEFINE_ENUM_FLAG(CreatureStaticFlags7); enum CreatureStaticFlags8 { CREATURE_STATIC_FLAG_8_FORCE_CLOSE_IN_ON_PATH_FAIL_BEHAVIOR = 0x00000002, CREATURE_STATIC_FLAG_8_USE_2D_CHASING_CALCULATION = 0x00000020, CREATURE_STATIC_FLAG_8_USE_FAST_CLASSIC_HEARTBEAT = 0x00000040, }; DEFINE_ENUM_FLAG(CreatureStaticFlags8); class CreatureStaticFlagsHolder { public: explicit CreatureStaticFlagsHolder(CreatureStaticFlags flags = CreatureStaticFlags(), CreatureStaticFlags2 flags2 = CreatureStaticFlags2(), CreatureStaticFlags3 flags3 = CreatureStaticFlags3(), CreatureStaticFlags4 flags4 = CreatureStaticFlags4(), CreatureStaticFlags5 flags5 = CreatureStaticFlags5(), CreatureStaticFlags6 flags6 = CreatureStaticFlags6(), CreatureStaticFlags7 flags7 = CreatureStaticFlags7(), CreatureStaticFlags8 flags8 = CreatureStaticFlags8()) : _flags(flags), _flags2(flags2), _flags3(flags3), _flags4(flags4), _flags5(flags5), _flags6(flags6), _flags7(flags7), _flags8(flags8) { } bool HasFlag(CreatureStaticFlags flag) const { return _flags.HasFlag(flag); } bool HasFlag(CreatureStaticFlags2 flag) const { return _flags2.HasFlag(flag); } bool HasFlag(CreatureStaticFlags3 flag) const { return _flags3.HasFlag(flag); } bool HasFlag(CreatureStaticFlags4 flag) const { return _flags4.HasFlag(flag); } bool HasFlag(CreatureStaticFlags5 flag) const { return _flags5.HasFlag(flag); } bool HasFlag(CreatureStaticFlags6 flag) const { return _flags6.HasFlag(flag); } bool HasFlag(CreatureStaticFlags7 flag) const { return _flags7.HasFlag(flag); } bool HasFlag(CreatureStaticFlags8 flag) const { return _flags8.HasFlag(flag); } void ApplyFlag(CreatureStaticFlags flag, bool apply) { if (apply) _flags |= flag; else _flags &= ~flag; } void ApplyFlag(CreatureStaticFlags2 flag, bool apply) { if (apply) _flags2 |= flag; else _flags2 &= ~flag; } void ApplyFlag(CreatureStaticFlags3 flag, bool apply) { if (apply) _flags3 |= flag; else _flags3 &= ~flag; } void ApplyFlag(CreatureStaticFlags4 flag, bool apply) { if (apply) _flags4 |= flag; else _flags4 &= ~flag; } void ApplyFlag(CreatureStaticFlags5 flag, bool apply) { if (apply) _flags5 |= flag; else _flags5 &= ~flag; } void ApplyFlag(CreatureStaticFlags6 flag, bool apply) { if (apply) _flags6 |= flag; else _flags6 &= ~flag; } void ApplyFlag(CreatureStaticFlags7 flag, bool apply) { if (apply) _flags7 |= flag; else _flags7 &= ~flag; } void ApplyFlag(CreatureStaticFlags8 flag, bool apply) { if (apply) _flags8 |= flag; else _flags8 &= ~flag; } EnumFlag GetFlags() const { return _flags; } EnumFlag GetFlags2() const { return _flags2; } EnumFlag GetFlags3() const { return _flags3; } EnumFlag GetFlags4() const { return _flags4; } EnumFlag GetFlags5() const { return _flags5; } EnumFlag GetFlags6() const { return _flags6; } EnumFlag GetFlags7() const { return _flags7; } EnumFlag GetFlags8() const { return _flags8; } private: EnumFlag _flags; EnumFlag _flags2; EnumFlag _flags3; EnumFlag _flags4; EnumFlag _flags5; EnumFlag _flags6; EnumFlag _flags7; EnumFlag _flags8; }; // EnumUtils: DESCRIBE THIS enum CreatureFlagsExtra : uint32 { CREATURE_FLAG_EXTRA_INSTANCE_BIND = 0x00000001, // creature kill bind instance with killer and killer's group CREATURE_FLAG_EXTRA_CIVILIAN = 0x00000002, // not aggro (ignore faction/reputation hostility) CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS = 0x00000020, // creature can't do crush attacks CREATURE_FLAG_EXTRA_NO_XP = 0x00000040, // creature kill does not provide XP CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and 'attack me' effects CREATURE_FLAG_EXTRA_UNUSED_9 = 0x00000200, CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will only be visible to dead players CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK = 0x00000800, // creature will use offhand attacks CREATURE_FLAG_EXTRA_NO_SELL_VENDOR = 0x00001000, // players can't sell items to this vendor CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT = 0x00002000, // creature is not allowed to enter combat CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging) CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH = 0x00010000, // creature ignores feign death CREATURE_FLAG_EXTRA_NO_CRIT = 0x00020000, // creature can't do critical strikes CREATURE_FLAG_EXTRA_NO_SKILL_GAINS = 0x00040000, // creature won't increase weapon skills CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS = 0x00080000, // Taunt is subject to diminishing returns on this creature CREATURE_FLAG_EXTRA_ALL_DIMINISH = 0x00100000, // creature is subject to all diminishing returns as players are CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ = 0x00200000, // creature does not need to take player damage for kill credit CREATURE_FLAG_EXTRA_UNUSED_22 = 0x00400000, CREATURE_FLAG_EXTRA_UNUSED_23 = 0x00800000, CREATURE_FLAG_EXTRA_UNUSED_24 = 0x01000000, CREATURE_FLAG_EXTRA_UNUSED_25 = 0x02000000, CREATURE_FLAG_EXTRA_UNUSED_26 = 0x04000000, CREATURE_FLAG_EXTRA_UNUSED_27 = 0x08000000, CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x10000000, // creature is a dungeon boss CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING = 0x20000000, // creature ignore pathfinding CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK = 0x40000000, // creature is immune to knockback effects CREATURE_FLAG_EXTRA_UNUSED_31 = 0x80000000, // Masks CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_22 | CREATURE_FLAG_EXTRA_UNUSED_23 | CREATURE_FLAG_EXTRA_UNUSED_24 | CREATURE_FLAG_EXTRA_UNUSED_25 | CREATURE_FLAG_EXTRA_UNUSED_26 | CREATURE_FLAG_EXTRA_UNUSED_27 | CREATURE_FLAG_EXTRA_UNUSED_31), // SKIP CREATURE_FLAG_EXTRA_DB_ALLOWED = (0xFFFFFFFF & ~(CREATURE_FLAG_EXTRA_UNUSED | CREATURE_FLAG_EXTRA_DUNGEON_BOSS)) // SKIP }; enum class CreatureChaseMovementType : uint8 { Run, CanWalk, AlwaysWalk, Max }; enum class CreatureRandomMovementType : uint8 { Walk, CanRun, AlwaysRun, Max }; struct TC_GAME_API CreatureMovementData { CreatureMovementData(); bool HoverInitiallyEnabled; CreatureChaseMovementType Chase; CreatureRandomMovementType Random; uint32 InteractionPauseTimer; CreatureChaseMovementType GetChase() const { return Chase; } CreatureRandomMovementType GetRandom() const { return Random; } bool IsHoverInitiallyEnabled() const { return HoverInitiallyEnabled; } uint32 GetInteractionPauseTimer() const { return InteractionPauseTimer; } std::string ToString() const; }; const uint32 CREATURE_REGEN_INTERVAL = 2 * IN_MILLISECONDS; const uint32 PET_FOCUS_REGEN_INTERVAL = 4 * IN_MILLISECONDS; const uint32 CREATURE_NOPATH_EVADE_TIME = 5 * IN_MILLISECONDS; const uint8 MAX_KILL_CREDIT = 2; const uint32 MAX_CREATURE_MODELS = 4; const uint32 MAX_CREATURE_NAMES = 4; const uint32 MAX_CREATURE_SPELLS = 8; struct CreatureModel { static CreatureModel const DefaultInvisibleModel; static CreatureModel const DefaultVisibleModel; CreatureModel() : CreatureDisplayID(0), DisplayScale(0.0f), Probability(0.0f) { } CreatureModel(uint32 creatureDisplayID, float displayScale, float probability) : CreatureDisplayID(creatureDisplayID), DisplayScale(displayScale), Probability(probability) { } uint32 CreatureDisplayID; float DisplayScale; float Probability; }; struct CreatureDifficulty { int16 DeltaLevelMin; int16 DeltaLevelMax; int32 ContentTuningID; int32 HealthScalingExpansion; float HealthModifier; float ManaModifier; float ArmorModifier; float DamageModifier; int32 CreatureDifficultyID; uint32 TypeFlags; uint32 TypeFlags2; uint32 TypeFlags3; uint32 LootID; uint32 PickPocketLootID; uint32 SkinLootID; uint32 GoldMin; uint32 GoldMax; CreatureStaticFlagsHolder StaticFlags; // Helpers int32 GetHealthScalingExpansion() const { return HealthScalingExpansion == EXPANSION_LEVEL_CURRENT ? CURRENT_EXPANSION : HealthScalingExpansion; } SkillType GetRequiredLootSkill() const { if (TypeFlags & CREATURE_TYPE_FLAG_SKIN_WITH_HERBALISM) return SKILL_HERBALISM; else if (TypeFlags & CREATURE_TYPE_FLAG_SKIN_WITH_MINING) return SKILL_MINING; else if (TypeFlags & CREATURE_TYPE_FLAG_SKIN_WITH_ENGINEERING) return SKILL_ENGINEERING; else return SKILL_SKINNING; // Default case } }; // from `creature_template` table struct TC_GAME_API CreatureTemplate { uint32 Entry; uint32 KillCredit[MAX_KILL_CREDIT]; std::vector Models; std::string Name; std::string FemaleName; std::string SubName; std::string TitleAlt; std::string IconName; std::vector GossipMenuIds; std::unordered_map difficultyStore; uint32 RequiredExpansion; uint32 VignetteID; uint32 faction; uint64 npcflag; float speed_walk; float speed_run; float scale; CreatureClassifications Classification; uint32 dmgschool; uint32 BaseAttackTime; uint32 RangeAttackTime; float BaseVariance; float RangeVariance; uint32 unit_class; // enum Classes. Note only 4 classes are known for creatures. uint32 unit_flags; // enum UnitFlags mask values uint32 unit_flags2; // enum UnitFlags2 mask values uint32 unit_flags3; // enum UnitFlags3 mask values CreatureFamily family; // enum CreatureFamily values (optional) uint32 trainer_class; uint32 type; // enum CreatureType values int32 resistance[MAX_SPELL_SCHOOL]; uint32 spells[MAX_CREATURE_SPELLS]; uint32 VehicleId; std::string AIName; uint32 MovementType; CreatureMovementData Movement; float ModExperience; bool RacialLeader; uint32 movementId; int32 WidgetSetID; int32 WidgetSetUnitConditionID; bool RegenHealth; int32 CreatureImmunitiesId; uint32 flags_extra; uint32 ScriptID; std::string StringId; WorldPacket QueryData[TOTAL_LOCALES]; CreatureModel const* GetModelByIdx(uint32 idx) const; CreatureModel const* GetRandomValidModel() const; CreatureModel const* GetFirstValidModel() const; CreatureModel const* GetModelWithDisplayId(uint32 displayId) const; CreatureModel const* GetFirstInvisibleModel() const; CreatureModel const* GetFirstVisibleModel() const; CreatureDifficulty const* GetDifficulty(Difficulty difficulty) const; // Helpers bool IsExotic(CreatureDifficulty const* creatureDifficulty) const { return (creatureDifficulty->TypeFlags & CREATURE_TYPE_FLAG_TAMEABLE_EXOTIC) != 0; } bool IsTameable(bool canTameExotic, CreatureDifficulty const* creatureDifficulty) const { if (type != CREATURE_TYPE_BEAST || family == CREATURE_FAMILY_NONE || (creatureDifficulty->TypeFlags & CREATURE_TYPE_FLAG_TAMEABLE) == 0) return false; // if can tame exotic then can tame any tameable return canTameExotic || !IsExotic(creatureDifficulty); } void InitializeQueryData(); WorldPacket BuildQueryData(LocaleConstant loc, Difficulty difficulty) const; CreatureTemplate(); CreatureTemplate(CreatureTemplate const& other) = delete; CreatureTemplate(CreatureTemplate&& other) noexcept; CreatureTemplate& operator=(CreatureTemplate const& other) = delete; CreatureTemplate& operator=(CreatureTemplate&& other) noexcept; ~CreatureTemplate(); }; // Defines base stats for creatures (used to calculate HP/mana/armor/attackpower/rangedattackpower/all damage). struct TC_GAME_API CreatureBaseStats { uint32 BaseMana; uint32 AttackPower; uint32 RangedAttackPower; // Helpers static CreatureBaseStats const* GetBaseStats(uint8 level, uint8 unitClass); }; struct CreatureLocale { std::vector Name; std::vector NameAlt; std::vector Title; std::vector TitleAlt; }; struct EquipmentItem { uint32 ItemId = 0; uint16 AppearanceModId = 0; uint16 ItemVisual = 0; }; struct EquipmentInfo { EquipmentItem Items[MAX_EQUIPMENT_ITEMS]; }; // from `creature` table struct CreatureData : public SpawnData { CreatureData() : SpawnData(SPAWN_TYPE_CREATURE) { } Optional display; int8 equipmentId = 0; float wander_distance = 0.0f; uint32 currentwaypoint = 0; uint32 curHealthPct = 0; uint8 movementType = 0; Optional npcflag; Optional unit_flags; // enum UnitFlags mask values Optional unit_flags2; // enum UnitFlags2 mask values Optional unit_flags3; // enum UnitFlags3 mask values }; struct CreatureModelInfo { float bounding_radius; float combat_reach; int8 gender; uint32 displayId_other_gender; bool is_trigger; }; struct CreatureSummonedData { Optional CreatureIDVisibleToSummoner; Optional GroundMountDisplayID; Optional FlyingMountDisplayID; Optional> DespawnOnQuestsRemoved; }; // `creature_addon` table struct CreatureAddon { uint32 PathId; uint32 mount; uint8 standState; uint8 animTier; uint8 sheathState; uint8 pvpFlags; uint8 visFlags; uint32 emote; uint16 aiAnimKit; uint16 movementAnimKit; uint16 meleeAnimKit; std::vector auras; VisibilityDistanceType visibilityDistanceType; }; // `creature_static_flags_override` table struct CreatureStaticFlagsOverride { Optional StaticFlags1; Optional StaticFlags2; Optional StaticFlags3; Optional StaticFlags4; Optional StaticFlags5; Optional StaticFlags6; Optional StaticFlags7; Optional StaticFlags8; }; // Vendors struct VendorItem { VendorItem() : item(0), maxcount(0), incrtime(0), ExtendedCost(0), Type(0), PlayerConditionId(0), IgnoreFiltering(false) { } uint32 item; uint32 maxcount; // 0 for infinity item amount uint32 incrtime; // time for restore items amount if maxcount != 0 uint32 ExtendedCost; uint8 Type; std::vector BonusListIDs; uint32 PlayerConditionId; bool IgnoreFiltering; }; struct VendorItemData { std::vector m_items; VendorItem const* GetItem(uint32 slot) const { if (slot >= m_items.size()) return nullptr; return &m_items[slot]; } bool Empty() const { return m_items.empty(); } uint32 GetItemCount() const { return uint32(m_items.size()); } void AddItem(VendorItem vItem) { m_items.emplace_back(std::move(vItem)); } bool RemoveItem(uint32 item_id, uint8 type); VendorItem const* FindItemCostPair(uint32 item_id, uint32 extendedCost, uint8 type) const; void Clear() { m_items.clear(); } }; #endif // CreatureData_h__