/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "DynamicObject.h"
#include "Common.h"
#include "GameTime.h"
#include "Log.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Transport.h"
#include "Unit.h"
#include "UpdateData.h"
DynamicObject::DynamicObject(bool isWorldObject) : WorldObject(isWorldObject),
_aura(nullptr), _removedAura(nullptr), _caster(nullptr), _duration(0), _isViewpoint(false)
{
m_objectType |= TYPEMASK_DYNAMICOBJECT;
m_objectTypeId = TYPEID_DYNAMICOBJECT;
m_updateFlag.Stationary = true;
m_entityFragments.Add(WowCS::EntityFragment::Tag_DynamicObject, false);
}
DynamicObject::~DynamicObject()
{
// make sure all references were properly removed
ASSERT(!_aura);
ASSERT(!_caster);
ASSERT(!_isViewpoint);
delete _removedAura;
}
void DynamicObject::AddToWorld()
{
///- Register the dynamicObject for guid lookup and for caster
if (!IsInWorld())
{
GetMap()->GetObjectsStore().Insert(this);
WorldObject::AddToWorld();
BindToCaster();
}
}
void DynamicObject::RemoveFromWorld()
{
///- Remove the dynamicObject from the accessor and from all lists of objects in world
if (IsInWorld())
{
if (_isViewpoint)
RemoveCasterViewpoint();
if (_aura)
RemoveAura();
// dynobj could get removed in Aura::RemoveAura
if (!IsInWorld())
return;
UnbindFromCaster();
WorldObject::RemoveFromWorld();
GetMap()->GetObjectsStore().Remove(this);
}
}
bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caster, SpellInfo const* spell, Position const& pos, float radius, DynamicObjectType type, SpellCastVisual spellVisual)
{
SetMap(caster->GetMap());
Relocate(pos);
if (!IsPositionValid())
{
TC_LOG_ERROR("misc", "DynamicObject (spell {}) not created. Suggested coordinates isn't valid (X: {} Y: {})", spell->Id, GetPositionX(), GetPositionY());
return false;
}
WorldObject::_Create(ObjectGuid::Create(GetMapId(), spell->Id, guidlow));
PhasingHandler::InheritPhaseShift(this, caster);
UpdatePositionData();
SetZoneScript();
SetEntry(spell->Id);
SetObjectScale(1.0f);
auto dynamicObjectData = m_values.ModifyValue(&DynamicObject::m_dynamicObjectData);
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Caster), caster->GetGUID());
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Type), type);
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellVisual).ModifyValue(&UF::SpellCastVisual::SpellXSpellVisualID), spellVisual.SpellXSpellVisualID);
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellVisual).ModifyValue(&UF::SpellCastVisual::ScriptVisualID), spellVisual.ScriptVisualID);
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellID), spell->Id);
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Radius), radius);
SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::CastTime), GameTime::GetGameTimeMS());
if (IsStoredInWorldObjectGridContainer())
setActive(true); //must before add to map to be put in world container
TransportBase* transport = caster->GetTransport();
if (transport)
{
float x, y, z, o;
pos.GetPosition(x, y, z, o);
transport->CalculatePassengerOffset(x, y, z, &o);
m_movementInfo.transport.pos.Relocate(x, y, z, o);
// This object must be added to transport before adding to map for the client to properly display it
transport->AddPassenger(this);
}
if (!GetMap()->AddToMap(this))
{
// Returning false will cause the object to be deleted - remove from transport
if (transport)
transport->RemovePassenger(this);
return false;
}
return true;
}
void DynamicObject::Update(uint32 p_time)
{
// caster has to be always available and in the same map
ASSERT(_caster);
ASSERT(_caster->GetMap() == GetMap());
bool expired = false;
if (_aura)
{
if (!_aura->IsRemoved())
_aura->UpdateOwner(p_time, this);
// _aura may be set to null in Aura::UpdateOwner call
if (_aura && (_aura->IsRemoved() || _aura->IsExpired()))
expired = true;
}
else
{
if (GetDuration() > int32(p_time))
_duration -= p_time;
else
expired = true;
}
if (expired)
Remove();
else
sScriptMgr->OnDynamicObjectUpdate(this, p_time);
}
void DynamicObject::Remove()
{
if (IsInWorld())
AddObjectToRemoveList();
}
int32 DynamicObject::GetDuration() const
{
if (!_aura)
return _duration;
else
return _aura->GetDuration();
}
void DynamicObject::SetDuration(int32 newDuration)
{
if (!_aura)
_duration = newDuration;
else
_aura->SetDuration(newDuration);
}
void DynamicObject::Delay(int32 delaytime)
{
SetDuration(GetDuration() - delaytime);
}
void DynamicObject::SetAura(Aura* aura)
{
ASSERT(!_aura && aura);
_aura = aura;
}
void DynamicObject::RemoveAura()
{
ASSERT(_aura && !_removedAura);
_removedAura = _aura;
_aura = nullptr;
if (!_removedAura->IsRemoved())
_removedAura->_Remove(AURA_REMOVE_BY_DEFAULT);
}
void DynamicObject::SetCasterViewpoint()
{
if (Player* caster = _caster->ToPlayer())
{
caster->SetViewpoint(this, true);
_isViewpoint = true;
}
}
void DynamicObject::RemoveCasterViewpoint()
{
if (Player* caster = _caster->ToPlayer())
{
caster->SetViewpoint(this, false);
_isViewpoint = false;
}
}
uint32 DynamicObject::GetFaction() const
{
ASSERT(_caster);
return _caster->GetFaction();
}
void DynamicObject::BindToCaster()
{
ASSERT(!_caster);
_caster = ObjectAccessor::GetUnit(*this, GetCasterGUID());
ASSERT(_caster);
ASSERT(_caster->GetMap() == GetMap());
_caster->_RegisterDynObject(this);
}
void DynamicObject::UnbindFromCaster()
{
ASSERT(_caster);
_caster->_UnregisterDynObject(this);
_caster = nullptr;
}
SpellInfo const* DynamicObject::GetSpellInfo() const
{
return sSpellMgr->GetSpellInfo(GetSpellId(), GetMap()->GetDifficultyID());
}
void DynamicObject::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
{
m_objectData->WriteCreate(*data, flags, this, target);
m_dynamicObjectData->WriteCreate(*data, flags, this, target);
}
void DynamicObject::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
{
*data << uint32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TYPEID_OBJECT))
m_objectData->WriteUpdate(*data, flags, this, target);
if (m_values.HasChanged(TYPEID_DYNAMICOBJECT))
m_dynamicObjectData->WriteUpdate(*data, flags, this, target);
}
void DynamicObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
UF::DynamicObjectData::Mask const& requestedDynamicObjectMask, Player const* target) const
{
UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask;
if (requestedObjectMask.IsAnySet())
valuesMask.Set(TYPEID_OBJECT);
if (requestedDynamicObjectMask.IsAnySet())
valuesMask.Set(TYPEID_DYNAMICOBJECT);
ByteBuffer& buffer = PrepareValuesUpdateBuffer(data);
std::size_t sizePos = buffer.wpos();
buffer << uint32(0);
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(&buffer, flags);
buffer << uint32(valuesMask.GetBlock(0));
if (valuesMask[TYPEID_OBJECT])
m_objectData->WriteUpdate(buffer, requestedObjectMask, true, this, target);
if (valuesMask[TYPEID_DYNAMICOBJECT])
m_dynamicObjectData->WriteUpdate(buffer, requestedDynamicObjectMask, true, this, target);
buffer.put(sizePos, buffer.wpos() - sizePos - 4);
data->AddUpdateBlock();
}
void DynamicObject::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const
{
UpdateData udata(Owner->GetMapId());
WorldPacket packet;
Owner->BuildValuesUpdateForPlayerWithMask(&udata, ObjectMask.GetChangesMask(), DynamicObjectMask.GetChangesMask(), player);
udata.BuildPacket(&packet);
player->SendDirectMessage(&packet);
}
void DynamicObject::ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(&DynamicObject::m_dynamicObjectData);
Object::ClearUpdateMask(remove);
}