/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITYCORE_DYNAMICOBJECT_H
#define TRINITYCORE_DYNAMICOBJECT_H
#include "Object.h"
#include "GridObject.h"
#include "MapObject.h"
class Unit;
class Aura;
class SpellInfo;
enum DynamicObjectType
{
DYNAMIC_OBJECT_PORTAL = 0x0, // unused
DYNAMIC_OBJECT_AREA_SPELL = 0x1,
DYNAMIC_OBJECT_FARSIGHT_FOCUS = 0x2
};
class TC_GAME_API DynamicObject final : public WorldObject, public GridObject, public MapObject
{
public:
DynamicObject(bool isWorldObject);
~DynamicObject();
protected:
void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
void ClearUpdateMask(bool remove) override;
public:
void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
UF::DynamicObjectData::Mask const& requestedDynamicObjectMask, Player const* target) const;
struct ValuesUpdateForPlayerWithMaskSender // sender compatible with MessageDistDeliverer
{
explicit ValuesUpdateForPlayerWithMaskSender(DynamicObject const* owner) : Owner(owner) { }
DynamicObject const* Owner;
UF::ObjectData::Base ObjectMask;
UF::DynamicObjectData::Base DynamicObjectMask;
void operator()(Player const* player) const;
};
void AddToWorld() override;
void RemoveFromWorld() override;
bool CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caster, SpellInfo const* spell, Position const& pos, float radius, DynamicObjectType type, SpellCastVisual spellVisual);
void Update(uint32 p_time) override;
void Remove();
void SetDuration(int32 newDuration);
int32 GetDuration() const;
void Delay(int32 delaytime);
void SetAura(Aura* aura);
void RemoveAura();
void SetCasterViewpoint();
void RemoveCasterViewpoint();
Unit* GetCaster() const { return _caster; }
uint32 GetFaction() const override;
void BindToCaster();
void UnbindFromCaster();
uint32 GetSpellId() const { return m_dynamicObjectData->SpellID; }
SpellInfo const* GetSpellInfo() const;
ObjectGuid GetCasterGUID() const { return m_dynamicObjectData->Caster; }
ObjectGuid GetCreatorGUID() const override { return GetCasterGUID(); }
ObjectGuid GetOwnerGUID() const override { return GetCasterGUID(); }
float GetRadius() const { return m_dynamicObjectData->Radius; }
UF::UpdateField m_dynamicObjectData;
protected:
Aura* _aura;
Aura* _removedAura;
Unit* _caster;
int32 _duration; // for non-aura dynobjects
bool _isViewpoint;
};
#endif