/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef QuaternionData_h__ #define QuaternionData_h__ #include "Define.h" struct TC_GAME_API QuaternionData { float x, y, z, w; QuaternionData() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) { } QuaternionData(float X, float Y, float Z, float W) : x(X), y(Y), z(Z), w(W) { } bool isUnit() const; void toEulerAnglesZYX(float& Z, float& Y, float& X) const; static QuaternionData fromEulerAnglesZYX(float Z, float Y, float X); friend bool operator==(QuaternionData const& left, QuaternionData const& right) = default; }; #endif // QuaternionData_h__