/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "ObjectMgr.h" #include "DatabaseEnv.h" #include "Bag.h" #include "Log.h" #include "UpdateData.h" #include "Player.h" #include Bag::Bag(): Item() { m_objectType |= TYPEMASK_CONTAINER; m_objectTypeId = TYPEID_CONTAINER; m_entityFragments.Add(WowCS::EntityFragment::Tag_Container, false); memset(m_bagslot, 0, sizeof(Item*) * MAX_BAG_SIZE); } Bag::~Bag() { for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) if (Item* item = m_bagslot[i]) { if (item->IsInWorld()) { TC_LOG_FATAL("entities.player.items", "Item {} (slot {}, bag slot {}) in bag {} (slot {}, bag slot {}, m_bagslot {}) is to be deleted but is still in world.", item->GetEntry(), (uint32)item->GetSlot(), (uint32)item->GetBagSlot(), GetEntry(), (uint32)GetSlot(), (uint32)GetBagSlot(), (uint32)i); item->RemoveFromWorld(); } delete m_bagslot[i]; } } void Bag::AddToWorld() { Item::AddToWorld(); for (uint32 i = 0; i < GetBagSize(); ++i) if (m_bagslot[i]) m_bagslot[i]->AddToWorld(); } void Bag::RemoveFromWorld() { for (uint32 i = 0; i < GetBagSize(); ++i) if (m_bagslot[i]) m_bagslot[i]->RemoveFromWorld(); Item::RemoveFromWorld(); } bool Bag::Create(ObjectGuid::LowType guidlow, uint32 itemid, ItemContext context, Player const* owner) { ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(itemid); if (!itemProto || itemProto->GetContainerSlots() > MAX_BAG_SIZE) return false; Object::_Create(ObjectGuid::Create(guidlow)); _bonusData.Initialize(itemProto); SetEntry(itemid); SetObjectScale(1.0f); if (owner) { SetOwnerGUID(owner->GetGUID()); SetContainedIn(owner->GetGUID()); } SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::MaxDurability), itemProto->MaxDurability); SetDurability(itemProto->MaxDurability); SetCount(1); SetContext(context); // Setting the number of Slots the Container has SetBagSize(itemProto->GetContainerSlots()); // Cleaning 20 slots for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) { SetSlot(i, ObjectGuid::Empty); m_bagslot[i] = nullptr; } return true; } void Bag::SaveToDB(CharacterDatabaseTransaction trans) { Item::SaveToDB(trans); } bool Bag::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field* fields, uint32 entry) { if (!Item::LoadFromDB(guid, owner_guid, fields, entry)) return false; ItemTemplate const* itemProto = GetTemplate(); // checked in Item::LoadFromDB SetBagSize(itemProto->GetContainerSlots()); // cleanup bag content related item value fields (its will be filled correctly from `character_inventory`) for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) { SetSlot(i, ObjectGuid::Empty); delete m_bagslot[i]; m_bagslot[i] = nullptr; } return true; } void Bag::DeleteFromDB(CharacterDatabaseTransaction trans) { for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) if (m_bagslot[i]) m_bagslot[i]->DeleteFromDB(trans); Item::DeleteFromDB(trans); } uint32 Bag::GetFreeSlots() const { uint32 slots = 0; for (uint32 i=0; i < GetBagSize(); ++i) if (!m_bagslot[i]) ++slots; return slots; } void Bag::RemoveItem(uint8 slot, bool /*update*/) { ASSERT(slot < MAX_BAG_SIZE); if (m_bagslot[slot]) m_bagslot[slot]->SetContainer(nullptr); m_bagslot[slot] = nullptr; SetSlot(slot, ObjectGuid::Empty); } void Bag::StoreItem(uint8 slot, Item* pItem, bool /*update*/) { ASSERT(slot < MAX_BAG_SIZE); if (pItem && pItem->GetGUID() != GetGUID()) { m_bagslot[slot] = pItem; SetSlot(slot, pItem->GetGUID()); pItem->SetContainedIn(GetGUID()); pItem->SetOwnerGUID(GetOwnerGUID()); pItem->SetContainer(this); pItem->SetSlot(slot); } } void Bag::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const { Item::BuildCreateUpdateBlockForPlayer(data, target); for (uint32 i = 0; i < GetBagSize(); ++i) if (m_bagslot[i]) m_bagslot[i]->BuildCreateUpdateBlockForPlayer(data, target); } void Bag::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { m_objectData->WriteCreate(*data, flags, this, target); m_itemData->WriteCreate(*data, flags, this, target); m_containerData->WriteCreate(*data, flags, this, target); } void Bag::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const { *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) m_objectData->WriteUpdate(*data, flags, this, target); if (m_values.HasChanged(TYPEID_ITEM)) m_itemData->WriteUpdate(*data, flags, this, target); if (m_values.HasChanged(TYPEID_CONTAINER)) m_containerData->WriteUpdate(*data, flags, this, target); } void Bag::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, UF::ItemData::Mask const& requestedItemMask, UF::ContainerData::Mask const& requestedContainerMask, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); UpdateMask valuesMask; if (requestedObjectMask.IsAnySet()) valuesMask.Set(TYPEID_OBJECT); UF::ItemData::Mask itemMask = requestedItemMask; m_itemData->FilterDisallowedFieldsMaskForFlag(itemMask, flags); if (itemMask.IsAnySet()) valuesMask.Set(TYPEID_ITEM); if (requestedContainerMask.IsAnySet()) valuesMask.Set(TYPEID_CONTAINER); ByteBuffer& buffer = PrepareValuesUpdateBuffer(data); std::size_t sizePos = buffer.wpos(); buffer << uint32(0); BuildEntityFragmentsForValuesUpdateForPlayerWithMask(&buffer, flags); buffer << uint32(valuesMask.GetBlock(0)); if (valuesMask[TYPEID_OBJECT]) m_objectData->WriteUpdate(buffer, requestedObjectMask, true, this, target); if (valuesMask[TYPEID_ITEM]) m_itemData->WriteUpdate(buffer, itemMask, true, this, target); if (valuesMask[TYPEID_CONTAINER]) m_containerData->WriteUpdate(buffer, requestedContainerMask, true, this, target); buffer.put(sizePos, buffer.wpos() - sizePos - 4); data->AddUpdateBlock(); } void Bag::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const { UpdateData udata(player->GetMapId()); WorldPacket packet; Owner->BuildValuesUpdateForPlayerWithMask(&udata, ObjectMask.GetChangesMask(), ItemMask.GetChangesMask(), ContainerMask.GetChangesMask(), player); udata.BuildPacket(&packet); player->SendDirectMessage(&packet); } void Bag::ClearUpdateMask(bool remove) { m_values.ClearChangesMask(&Bag::m_containerData); Item::ClearUpdateMask(remove); } // If the bag is empty returns true bool Bag::IsEmpty() const { for (uint32 i = 0; i < GetBagSize(); ++i) if (m_bagslot[i]) return false; return true; } uint8 Bag::GetSlotByItemGUID(ObjectGuid guid) const { for (uint32 i = 0; i < GetBagSize(); ++i) if (m_bagslot[i] != nullptr) if (m_bagslot[i]->GetGUID() == guid) return i; return NULL_SLOT; } Item* Bag::GetItemByPos(uint8 slot) const { if (slot < GetBagSize()) return m_bagslot[slot]; return nullptr; } std::string Bag::GetDebugInfo() const { std::stringstream sstr; sstr << Item::GetDebugInfo(); return sstr.str(); } uint32 GetBagSize(Bag const* bag) { return bag->GetBagSize(); } Item* GetItemInBag(Bag const* bag, uint8 slot) { return bag->GetItemByPos(slot); }