/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_OBJECTDEFINES_H #define TRINITY_OBJECTDEFINES_H #include "Define.h" #define CONTACT_DISTANCE 0.5f #define INTERACTION_DISTANCE 5.0f #define ATTACK_DISTANCE 5.0f #define INSPECT_DISTANCE 28.0f #define TRADE_DISTANCE 11.11f #define MAX_VISIBILITY_DISTANCE SIZE_OF_GRIDS // max distance for visible objects #define SIGHT_RANGE_UNIT 50.0f #define VISIBILITY_DISTANCE_GIGANTIC 400.0f #define VISIBILITY_DISTANCE_LARGE 200.0f #define VISIBILITY_DISTANCE_NORMAL 100.0f #define VISIBILITY_DISTANCE_SMALL 50.0f #define VISIBILITY_DISTANCE_TINY 25.0f #define DEFAULT_VISIBILITY_DISTANCE VISIBILITY_DISTANCE_NORMAL // default visible distance, 100 yards on continents #define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards #define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards #define DEFAULT_PLAYER_BOUNDING_RADIUS 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects #define DEFAULT_PLAYER_COMBAT_REACH 1.5f #define DEFAULT_PLAYER_DISPLAY_SCALE 1.0f #define DEFAULT_PLAYER_HOVER_HEIGHT 1.0f #define MIN_MELEE_REACH 2.0f #define NOMINAL_MELEE_RANGE 5.0f #define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players #define EXTRA_CELL_SEARCH_RADIUS 40.0f // We need in some cases increase search radius. Allow to find creatures with huge combat reach in a different nearby cell. enum class VisibilityDistanceType : uint8 { Normal = 0, Tiny = 1, Small = 2, Large = 3, Gigantic = 4, Infinite = 5, Max }; enum TempSummonType : uint8 { TEMPSUMMON_TIMED_OR_DEAD_DESPAWN = 1, // despawns after a specified time OR when the creature disappears TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN = 2, // despawns after a specified time OR when the creature dies TEMPSUMMON_TIMED_DESPAWN = 3, // despawns after a specified time TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT = 4, // despawns after a specified time after the creature is out of combat TEMPSUMMON_CORPSE_DESPAWN = 5, // despawns instantly after death TEMPSUMMON_CORPSE_TIMED_DESPAWN = 6, // despawns after a specified time after death TEMPSUMMON_DEAD_DESPAWN = 7, // despawns when the creature disappears TEMPSUMMON_MANUAL_DESPAWN = 8 // despawns when UnSummon() is called }; enum NotifyFlags { NOTIFY_NONE = 0x00, NOTIFY_AI_RELOCATION = 0x01, NOTIFY_VISIBILITY_CHANGED = 0x02, NOTIFY_ALL = 0xFF }; enum GOSummonType { GO_SUMMON_TIMED_OR_CORPSE_DESPAWN = 0, // despawns after a specified time OR when the summoner dies GO_SUMMON_TIMED_DESPAWN = 1 // despawns after a specified time }; inline uint64 MAKE_PAIR64(uint32 l, uint32 h) { return uint64(l | (uint64(h) << 32)); } inline uint32 PAIR64_HIPART(uint64 x) { return (uint32)((x >> 32) & UI64LIT(0x00000000FFFFFFFF)); } inline uint32 PAIR64_LOPART(uint64 x) { return (uint32)(x & UI64LIT(0x00000000FFFFFFFF)); } inline uint16 MAKE_PAIR16(uint8 l, uint8 h) { return uint16(l | (uint16(h) << 8)); } inline uint32 MAKE_PAIR32(uint16 l, uint16 h) { return uint32(l | (uint32(h) << 16)); } inline uint16 PAIR32_HIPART(uint32 x) { return (uint16)((x >> 16) & 0x0000FFFF); } inline uint16 PAIR32_LOPART(uint32 x) { return (uint16)(x & 0x0000FFFF); } #endif