/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ObjectPosSelector.h" ObjectPosSelector::ObjectPosSelector(float x, float y, float size, float dist) : m_center_x(x), m_center_y(y), m_size(size), m_dist(dist) { m_anglestep = std::acos(m_dist/(m_dist+2*m_size)); m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end(); m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end(); m_smallStepAngle[USED_POS_PLUS] = 0; m_smallStepAngle[USED_POS_MINUS] = 0; m_smallStepOk[USED_POS_PLUS] = false; m_smallStepOk[USED_POS_MINUS] = false; m_smallStepNextUsedPos[USED_POS_PLUS] = nullptr; m_smallStepNextUsedPos[USED_POS_MINUS] = nullptr; } ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype) { UsedPosList::const_iterator itr = m_nextUsedPos[uptype]; if (itr!=m_UsedPosLists[uptype].end()) ++itr; if (itr == m_UsedPosLists[uptype].end()) { if (!m_UsedPosLists[~uptype].empty()) return &*m_UsedPosLists[~uptype].rbegin(); else return nullptr; } else return &*itr; } void ObjectPosSelector::AddUsedPos(float size, float angle, float dist) { if (angle >= 0) m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle, UsedPos(1.0f, size, dist))); else m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle, UsedPos(-1.0f, size, dist))); } void ObjectPosSelector::InitializeAngle() { m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].begin(); m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin(); m_smallStepAngle[USED_POS_PLUS] = 0; m_smallStepAngle[USED_POS_MINUS] = 0; m_smallStepOk[USED_POS_PLUS] = true; m_smallStepOk[USED_POS_MINUS] = true; } bool ObjectPosSelector::FirstAngle(float& angle) { if (m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty()) return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(), 1.0f, USED_POS_PLUS, angle); else if (m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty()) return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(), -1.0f, USED_POS_MINUS, angle); return false; } bool ObjectPosSelector::NextAngle(float& angle) { while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() || m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] ) { // calculate next possible angle if (NextPosibleAngle(angle)) return true; } return false; } bool ObjectPosSelector::NextUsedAngle(float& angle) { while (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end()) { // calculate next possible angle if (!NextPosibleAngle(angle)) return true; } return false; } bool ObjectPosSelector::NextPosibleAngle(float& angle) { // ++ direction less updated if (m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() && (m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first)) { bool ok; if (m_smallStepOk[USED_POS_PLUS]) ok = NextSmallStepAngle(1.0f, USED_POS_PLUS, angle); else ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS], 1.0f, USED_POS_PLUS, angle); if (!ok) ++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked) return ok; } // -- direction less updated else if (m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end()) { bool ok; if (m_smallStepOk[USED_POS_MINUS]) ok = NextSmallStepAngle(-1.0f, USED_POS_MINUS, angle); else ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS], -1.0f, USED_POS_MINUS, angle); if (!ok) ++m_nextUsedPos[USED_POS_MINUS]; return ok; } else // both list empty { if (m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS])) return NextSmallStepAngle(1.0f, USED_POS_PLUS, angle); // -- direction less updated else if (m_smallStepOk[USED_POS_MINUS]) return NextSmallStepAngle(-1.0f, USED_POS_MINUS, angle); } // no angles return false; }