/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _OBJECT_POS_SELECTOR_H #define _OBJECT_POS_SELECTOR_H #include "Common.h" #include #include enum UsedPosType { USED_POS_PLUS, USED_POS_MINUS }; inline UsedPosType operator~(UsedPosType uptype) { return uptype == USED_POS_PLUS ? USED_POS_MINUS : USED_POS_PLUS; } struct TC_GAME_API ObjectPosSelector { struct UsedPos { UsedPos(float sign_, float size_, float dist_) : sign(sign_), size(size_), dist(dist_) { } float sign; float size; // size of point float dist; // dist to central point (including central point size) }; typedef std::multimap UsedPosList; // abs(angle)->Node ObjectPosSelector(float x, float y, float size, float dist); void AddUsedPos(float size, float angle, float dist); void InitializeAngle(); bool FirstAngle(float& angle); bool NextAngle(float& angle); bool NextUsedAngle(float& angle); bool NextPosibleAngle(float& angle); bool CheckAngle(UsedPosList::value_type const& nextUsedPos, float sign, float angle ) const { float angle_step2 = GetAngle(nextUsedPos.second); float next_angle = nextUsedPos.first; if (nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha) next_angle = 2 * float(M_PI) - next_angle; // move to positive return std::fabs(angle) + angle_step2 <= next_angle; } bool CheckOriginal() const { return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_PLUS].begin(), 1.0f, 0)) && (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle(*m_UsedPosLists[USED_POS_MINUS].begin(), -1.0f, 0)); } bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); } bool NextAngleFor(UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle) { float angle_step = GetAngle(usedPos.second); // next possible angle angle = usedPos.first * usedPos.second.sign + angle_step * sign; UsedPosList::value_type const* nextNode = nextUsedPos(uptype); if (nextNode) { // if next node permit use selected angle, then do it if (!CheckAngle(*nextNode, sign, angle)) { m_smallStepOk[uptype] = false; return false; } } // possible more points m_smallStepOk[uptype] = true; m_smallStepAngle[uptype] = angle; m_smallStepNextUsedPos[uptype] = nextNode; return true; } bool NextSmallStepAngle(float sign, UsedPosType uptype, float &angle) { // next possible angle angle = m_smallStepAngle[uptype] + m_anglestep * sign; if (std::fabs(angle) > float(M_PI)) { m_smallStepOk[uptype] = false; return false; } if (m_smallStepNextUsedPos[uptype]) { if (std::fabs(angle) >= m_smallStepNextUsedPos[uptype]->first) { m_smallStepOk[uptype] = false; return false; } // if next node permit use selected angle, then do it if (!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle)) { m_smallStepOk[uptype] = false; return false; } } // possible more points m_smallStepAngle[uptype] = angle; return true; } // next used post for m_nextUsedPos[uptype] UsedPosList::value_type const* nextUsedPos(UsedPosType uptype); // angle from used pos to next possible free pos float GetAngle(UsedPos const& usedPos) const { return std::acos(m_dist/(usedPos.dist+usedPos.size+m_size)); } float m_center_x; float m_center_y; float m_size; // size of object in center float m_dist; // distance for searching pos (including central object size) float m_anglestep; UsedPosList m_UsedPosLists[2]; UsedPosList::const_iterator m_nextUsedPos[2]; // field for small step from first after next used pos until next pos float m_smallStepAngle[2]; bool m_smallStepOk[2]; UsedPosList::value_type const* m_smallStepNextUsedPos[2]; }; #endif