/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITYCORE_PET_H #define TRINITYCORE_PET_H #include "PetDefines.h" #include "TemporarySummon.h" #define HAPPINESS_LEVEL_SIZE 333000 struct PetSpell { ActiveStates active; PetSpellState state; PetSpellType type; }; typedef std::unordered_map PetSpellMap; typedef std::vector AutoSpellList; class Player; class PetAura; class TC_GAME_API Pet final : public Guardian { public: explicit Pet(Player* owner, PetType type = MAX_PET_TYPE); virtual ~Pet(); void AddToWorld() override; void RemoveFromWorld() override; float GetNativeObjectScale() const override; void SetDisplayId(uint32 modelId, bool setNative = false) override; PetType getPetType() const { return m_petType; } void setPetType(PetType type) { m_petType = type; } bool isControlled() const { return getPetType() == SUMMON_PET || getPetType() == HUNTER_PET; } bool isTemporarySummoned() const { return m_duration > 0; } bool IsPermanentPetFor(Player* owner) const; // pet have tab in character windows and set UNIT_FIELD_PETNUMBER bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 Entry, uint32 pet_number); bool CreateBaseAtCreature(Creature* creature); bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner); bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map); static std::pair GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, Optional slot); bool LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, Optional forcedSlot = {}); bool IsLoading() const override { return m_loading;} void SavePetToDB(PetSaveMode mode); void FillPetInfo(PetStable::PetInfo* petInfo, Optional forcedReactState = {}) const; void Remove(PetSaveMode mode, bool returnreagent = false); static void DeleteFromDB(uint32 petNumber); void setDeathState(DeathState s) override; // overwrite virtual Creature::setDeathState and Unit::setDeathState void Update(uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update uint8 GetPetAutoSpellSize() const override { return uint8(m_autospells.size()); } uint32 GetPetAutoSpellOnPos(uint8 pos) const override { if (pos >= m_autospells.size()) return 0; else return m_autospells[pos]; } void GivePetXP(uint32 xp); void GivePetLevel(uint8 level); void SetPetExperience(uint32 xp) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetExperience), xp); } void SetPetNextLevelExperience(uint32 xp) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetNextLevelExperience), xp); } void SynchronizeLevelWithOwner(); bool HaveInDiet(ItemTemplate const* item) const; void SetDuration(int32 dur) { m_duration = dur; } int32 GetDuration() const { return m_duration; } /* bool UpdateStats(Stats stat); bool UpdateAllStats(); void UpdateResistances(uint32 school); void UpdateArmor(); void UpdateMaxHealth(); void UpdateMaxPower(Powers power); void UpdateAttackPowerAndDamage(bool ranged = false); void UpdateDamagePhysical(WeaponAttackType attType) override; */ void ToggleAutocast(SpellInfo const* spellInfo, bool apply); bool HasSpell(uint32 spell) const override; void LearnPetPassives(); void CastPetAuras(bool current); void CastPetAura(PetAura const* aura); bool IsPetAura(Aura const* aura); void _LoadAuras(PreparedQueryResult auraResult, PreparedQueryResult effectResult, uint32 timediff); void _SaveAuras(CharacterDatabaseTransaction trans); void _LoadSpells(PreparedQueryResult result); void _SaveSpells(CharacterDatabaseTransaction trans); bool addSpell(uint32 spellId, ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL); bool learnSpell(uint32 spell_id); void learnSpells(std::vector const& spellIds); void learnSpellHighRank(uint32 spellid); void InitLevelupSpellsForLevel(); bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); void unlearnSpells(std::vector const& spellIds, bool learn_prev, bool clear_ab = true); bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true); void CleanupActionBar(); std::string GenerateActionBarData() const; PetSpellMap m_spells; AutoSpellList m_autospells; void InitPetCreateSpells(); uint16 GetSpecialization() const { return m_petSpecialization; } void SetSpecialization(uint16 spec); void LearnSpecializationSpells(); void RemoveSpecializationSpells(bool clearActionBar); uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; } void SetGroupUpdateFlag(uint32 flag); void ResetGroupUpdateFlag(); DeclinedName const* GetDeclinedNames() const { return m_declinedname.get(); } bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved) Player* GetOwner() const; std::string GetDebugInfo() const override; protected: PetType m_petType; int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets) bool m_loading; uint32 m_focusRegenTimer; uint32 m_groupUpdateMask; std::unique_ptr m_declinedname; uint16 m_petSpecialization; private: void SaveToDB(uint32, std::vector const&) override // override of Creature::SaveToDB - must not be called { ABORT(); } }; #endif