/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITYCORE_PET_H
#define TRINITYCORE_PET_H
#include "PetDefines.h"
#include "TemporarySummon.h"
#define HAPPINESS_LEVEL_SIZE 333000
struct PetSpell
{
ActiveStates active;
PetSpellState state;
PetSpellType type;
};
typedef std::unordered_map PetSpellMap;
typedef std::vector AutoSpellList;
class Player;
class PetAura;
class TC_GAME_API Pet final : public Guardian
{
public:
explicit Pet(Player* owner, PetType type = MAX_PET_TYPE);
virtual ~Pet();
void AddToWorld() override;
void RemoveFromWorld() override;
float GetNativeObjectScale() const override;
void SetDisplayId(uint32 modelId, bool setNative = false) override;
PetType getPetType() const { return m_petType; }
void setPetType(PetType type) { m_petType = type; }
bool isControlled() const { return getPetType() == SUMMON_PET || getPetType() == HUNTER_PET; }
bool isTemporarySummoned() const { return m_duration > 0; }
bool IsPermanentPetFor(Player* owner) const; // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map);
static std::pair GetLoadPetInfo(PetStable const& stable, uint32 petEntry, uint32 petnumber, Optional slot);
bool LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool current, Optional forcedSlot = {});
bool IsLoading() const override { return m_loading;}
void SavePetToDB(PetSaveMode mode);
void FillPetInfo(PetStable::PetInfo* petInfo, Optional forcedReactState = {}) const;
void Remove(PetSaveMode mode, bool returnreagent = false);
static void DeleteFromDB(uint32 petNumber);
void setDeathState(DeathState s) override; // overwrite virtual Creature::setDeathState and Unit::setDeathState
void Update(uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update
uint8 GetPetAutoSpellSize() const override { return uint8(m_autospells.size()); }
uint32 GetPetAutoSpellOnPos(uint8 pos) const override
{
if (pos >= m_autospells.size())
return 0;
else
return m_autospells[pos];
}
void GivePetXP(uint32 xp);
void GivePetLevel(uint8 level);
void SetPetExperience(uint32 xp) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetExperience), xp); }
void SetPetNextLevelExperience(uint32 xp) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PetNextLevelExperience), xp); }
void SynchronizeLevelWithOwner();
bool HaveInDiet(ItemTemplate const* item) const;
void SetDuration(int32 dur) { m_duration = dur; }
int32 GetDuration() const { return m_duration; }
/*
bool UpdateStats(Stats stat);
bool UpdateAllStats();
void UpdateResistances(uint32 school);
void UpdateArmor();
void UpdateMaxHealth();
void UpdateMaxPower(Powers power);
void UpdateAttackPowerAndDamage(bool ranged = false);
void UpdateDamagePhysical(WeaponAttackType attType) override;
*/
void ToggleAutocast(SpellInfo const* spellInfo, bool apply);
bool HasSpell(uint32 spell) const override;
void LearnPetPassives();
void CastPetAuras(bool current);
void CastPetAura(PetAura const* aura);
bool IsPetAura(Aura const* aura);
void _LoadAuras(PreparedQueryResult auraResult, PreparedQueryResult effectResult, uint32 timediff);
void _SaveAuras(CharacterDatabaseTransaction trans);
void _LoadSpells(PreparedQueryResult result);
void _SaveSpells(CharacterDatabaseTransaction trans);
bool addSpell(uint32 spellId, ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
bool learnSpell(uint32 spell_id);
void learnSpells(std::vector const& spellIds);
void learnSpellHighRank(uint32 spellid);
void InitLevelupSpellsForLevel();
bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
void unlearnSpells(std::vector const& spellIds, bool learn_prev, bool clear_ab = true);
bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
void CleanupActionBar();
std::string GenerateActionBarData() const;
PetSpellMap m_spells;
AutoSpellList m_autospells;
void InitPetCreateSpells();
uint16 GetSpecialization() const { return m_petSpecialization; }
void SetSpecialization(uint16 spec);
void LearnSpecializationSpells();
void RemoveSpecializationSpells(bool clearActionBar);
uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
void SetGroupUpdateFlag(uint32 flag);
void ResetGroupUpdateFlag();
DeclinedName const* GetDeclinedNames() const { return m_declinedname.get(); }
bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)
Player* GetOwner() const;
std::string GetDebugInfo() const override;
protected:
PetType m_petType;
int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
bool m_loading;
uint32 m_focusRegenTimer;
uint32 m_groupUpdateMask;
std::unique_ptr m_declinedname;
uint16 m_petSpecialization;
private:
void SaveToDB(uint32, std::vector const&) override // override of Creature::SaveToDB - must not be called
{
ABORT();
}
};
#endif