/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef CinematicMgr_h__ #define CinematicMgr_h__ #include "Define.h" #include "Object.h" #define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS) #define CINEMATIC_UPDATEDIFF 500 class Player; struct CinematicSequencesEntry; struct FlyByCamera; class TC_GAME_API CinematicMgr { friend class Player; public: explicit CinematicMgr(Player* playerref); ~CinematicMgr(); // Cinematic camera data and remote sight functions bool IsOnCinematic() const { return (m_cinematicCamera != nullptr); } void BeginCinematic(CinematicSequencesEntry const* cinematic) { m_activeCinematic = cinematic; m_activeCinematicCameraIndex = -1; } void NextCinematicCamera(); void EndCinematic(); void UpdateCinematicLocation(uint32 diff); private: // Remote location information Player* player; protected: uint32 m_cinematicDiff; uint32 m_lastCinematicCheck; CinematicSequencesEntry const* m_activeCinematic; int32 m_activeCinematicCameraIndex; uint32 m_cinematicLength; std::vector const* m_cinematicCamera; Position m_remoteSightPosition; TempSummon* m_CinematicObject; }; #endif // CinematicMgr_h__