/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "CollectionMgr.h"
#include "CollectionPackets.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Item.h"
#include "Log.h"
#include "MapUtils.h"
#include "MiscPackets.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Timer.h"
#include "TransmogrificationPackets.h"
#include "WorldSession.h"
#include
namespace
{
MountDefinitionMap FactionSpecificMounts;
std::vector DefaultWarbandScenes;
}
void CollectionMgr::LoadMountDefinitions()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT spellId, otherFactionSpellId FROM mount_definitions");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 mount definitions. DB table `mount_definitions` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 spellId = fields[0].GetUInt32();
uint32 otherFactionSpellId = fields[1].GetUInt32();
if (!sDB2Manager.GetMount(spellId))
{
TC_LOG_ERROR("sql.sql", "Mount spell {} defined in `mount_definitions` does not exist in Mount.db2, skipped", spellId);
continue;
}
if (otherFactionSpellId && !sDB2Manager.GetMount(otherFactionSpellId))
{
TC_LOG_ERROR("sql.sql", "otherFactionSpellId {} defined in `mount_definitions` for spell {} does not exist in Mount.db2, skipped", otherFactionSpellId, spellId);
continue;
}
FactionSpecificMounts[spellId] = otherFactionSpellId;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} mount definitions in {} ms", FactionSpecificMounts.size(), GetMSTimeDiffToNow(oldMSTime));
}
void CollectionMgr::LoadWarbandSceneDefinitions()
{
for (WarbandSceneEntry const* warbandScene : sWarbandSceneStore)
if (warbandScene->GetFlags().HasFlag(WarbandSceneFlags::AwardedAutomatically))
DefaultWarbandScenes.push_back(warbandScene->ID);
}
namespace
{
EnumFlag GetToyFlags(bool isFavourite, bool hasFanfare)
{
ToyFlags flags = ToyFlags::None;
if (isFavourite)
flags |= ToyFlags::Favorite;
if (hasFanfare)
flags |= ToyFlags::HasFanfare;
return flags;
}
}
CollectionMgr::CollectionMgr(WorldSession* owner) : _owner(owner), _appearances(std::make_unique>()), _transmogIllusions(std::make_unique>())
{
}
CollectionMgr::~CollectionMgr() = default;
void CollectionMgr::LoadToys()
{
for (auto const& [itemId, flags] : _toys)
_owner->GetPlayer()->AddToy(itemId, flags.AsUnderlyingType());
}
bool CollectionMgr::AddToy(uint32 itemId, bool isFavourite, bool hasFanfare)
{
if (UpdateAccountToys(itemId, isFavourite, hasFanfare))
{
_owner->GetPlayer()->AddToy(itemId, GetToyFlags(isFavourite, hasFanfare).AsUnderlyingType());
return true;
}
return false;
}
void CollectionMgr::LoadAccountToys(PreparedQueryResult result)
{
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 itemId = fields[0].GetUInt32();
_toys.emplace(itemId, GetToyFlags(fields[1].GetBool(), fields[2].GetBool()));
} while (result->NextRow());
}
void CollectionMgr::SaveAccountToys(LoginDatabaseTransaction trans)
{
LoginDatabasePreparedStatement* stmt = nullptr;
for (auto const& toy : _toys)
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_ACCOUNT_TOYS);
stmt->setUInt32(0, _owner->GetBattlenetAccountId());
stmt->setUInt32(1, toy.first);
stmt->setBool(2, toy.second.HasFlag(ToyFlags::Favorite));
stmt->setBool(3, toy.second.HasFlag(ToyFlags::HasFanfare));
trans->Append(stmt);
}
}
bool CollectionMgr::UpdateAccountToys(uint32 itemId, bool isFavourite, bool hasFanfare)
{
return _toys.insert(ToyBoxContainer::value_type(itemId, GetToyFlags(isFavourite, hasFanfare))).second;
}
void CollectionMgr::ToySetFavorite(uint32 itemId, bool favorite)
{
ToyBoxContainer::iterator itr = _toys.find(itemId);
if (itr == _toys.end())
return;
if (favorite)
itr->second |= ToyFlags::Favorite;
else
itr->second &= ~ToyFlags::Favorite;
}
void CollectionMgr::ToyClearFanfare(uint32 itemId)
{
auto itr = _toys.find(itemId);
if (itr == _toys.end())
return;
itr->second &= ~ ToyFlags::HasFanfare;
}
void CollectionMgr::OnItemAdded(Item* item)
{
if (sDB2Manager.GetHeirloomByItemId(item->GetEntry()))
AddHeirloom(item->GetEntry(), 0);
AddItemAppearance(item);
}
void CollectionMgr::LoadAccountHeirlooms(PreparedQueryResult result)
{
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 itemId = fields[0].GetUInt32();
uint32 flags = fields[1].GetUInt32();
HeirloomEntry const* heirloom = sDB2Manager.GetHeirloomByItemId(itemId);
if (!heirloom)
continue;
uint32 bonusId = 0;
for (int32 upgradeLevel = std::size(heirloom->UpgradeItemID) - 1; upgradeLevel >= 0; --upgradeLevel)
{
if (flags & (1 << upgradeLevel))
{
bonusId = heirloom->UpgradeItemBonusListID[upgradeLevel];
break;
}
}
_heirlooms[itemId] = HeirloomData(flags, bonusId);
} while (result->NextRow());
}
void CollectionMgr::SaveAccountHeirlooms(LoginDatabaseTransaction trans)
{
LoginDatabasePreparedStatement* stmt = nullptr;
for (auto const& heirloom : _heirlooms)
{
stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_ACCOUNT_HEIRLOOMS);
stmt->setUInt32(0, _owner->GetBattlenetAccountId());
stmt->setUInt32(1, heirloom.first);
stmt->setUInt32(2, heirloom.second.flags);
trans->Append(stmt);
}
}
bool CollectionMgr::UpdateAccountHeirlooms(uint32 itemId, uint32 flags)
{
return _heirlooms.insert(HeirloomContainer::value_type(itemId, HeirloomData(flags, 0))).second;
}
uint32 CollectionMgr::GetHeirloomBonus(uint32 itemId) const
{
HeirloomContainer::const_iterator itr = _heirlooms.find(itemId);
if (itr != _heirlooms.end())
return itr->second.bonusId;
return 0;
}
void CollectionMgr::LoadHeirlooms()
{
for (auto const& item : _heirlooms)
_owner->GetPlayer()->AddHeirloom(item.first, item.second.flags);
}
void CollectionMgr::AddHeirloom(uint32 itemId, uint32 flags)
{
if (UpdateAccountHeirlooms(itemId, flags))
{
_owner->GetPlayer()->UpdateCriteria(CriteriaType::LearnHeirloom, itemId);
_owner->GetPlayer()->UpdateCriteria(CriteriaType::LearnAnyHeirloom, 1);
_owner->GetPlayer()->AddHeirloom(itemId, flags);
}
}
void CollectionMgr::UpgradeHeirloom(uint32 itemId, int32 castItem)
{
Player* player = _owner->GetPlayer();
if (!player)
return;
HeirloomEntry const* heirloom = sDB2Manager.GetHeirloomByItemId(itemId);
if (!heirloom)
return;
HeirloomContainer::iterator itr = _heirlooms.find(itemId);
if (itr == _heirlooms.end())
return;
uint32 flags = itr->second.flags;
uint32 bonusId = 0;
for (size_t upgradeLevel = 0; upgradeLevel < std::size(heirloom->UpgradeItemID); ++upgradeLevel)
{
if (heirloom->UpgradeItemID[upgradeLevel] == castItem)
{
flags |= 1 << upgradeLevel;
bonusId = heirloom->UpgradeItemBonusListID[upgradeLevel];
}
}
for (Item* item : player->GetItemListByEntry(itemId, true))
item->AddBonuses(bonusId);
// Get heirloom offset to update only one part of dynamic field
auto const& heirlooms = player->m_activePlayerData->Heirlooms;
uint32 offset = uint32(std::ranges::distance(heirlooms.begin(), std::ranges::find(heirlooms, int32(itemId))));
player->SetHeirloomFlags(offset, flags);
itr->second.flags = flags;
itr->second.bonusId = bonusId;
}
void CollectionMgr::CheckHeirloomUpgrades(Item* item)
{
Player* player = _owner->GetPlayer();
if (!player)
return;
// Check already owned heirloom for upgrade kits
if (HeirloomEntry const* heirloom = sDB2Manager.GetHeirloomByItemId(item->GetEntry()))
{
HeirloomContainer::iterator itr = _heirlooms.find(item->GetEntry());
if (itr == _heirlooms.end())
return;
// Check for heirloom pairs (normal - heroic, heroic - mythic)
uint32 heirloomItemId = heirloom->StaticUpgradedItemID;
uint32 newItemId = 0;
while (HeirloomEntry const* heirloomDiff = sDB2Manager.GetHeirloomByItemId(heirloomItemId))
{
if (player->GetItemByEntry(heirloomDiff->ItemID))
newItemId = heirloomDiff->ItemID;
if (HeirloomEntry const* heirloomSub = sDB2Manager.GetHeirloomByItemId(heirloomDiff->StaticUpgradedItemID))
{
heirloomItemId = heirloomSub->ItemID;
continue;
}
break;
}
if (newItemId)
{
auto const& heirlooms = player->m_activePlayerData->Heirlooms;
uint32 offset = uint32(std::ranges::distance(heirlooms.begin(), std::ranges::find(heirlooms, int32(itr->first))));
player->SetHeirloom(offset, newItemId);
player->SetHeirloomFlags(offset, 0);
_heirlooms.erase(itr);
_heirlooms[newItemId] = 0;
return;
}
std::vector const& bonusListIDs = item->GetBonusListIDs();
for (uint32 bonusId : bonusListIDs)
{
if (bonusId != itr->second.bonusId)
{
item->ClearBonuses();
break;
}
}
if (!advstd::ranges::contains(bonusListIDs, int32(itr->second.bonusId)))
item->AddBonuses(itr->second.bonusId);
}
}
void CollectionMgr::LoadMounts()
{
for (auto const& m : _mounts)
AddMount(m.first, m.second, false, false);
}
void CollectionMgr::LoadAccountMounts(PreparedQueryResult result)
{
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 mountSpellId = fields[0].GetUInt32();
MountStatusFlags flags = MountStatusFlags(fields[1].GetUInt8());
if (!sDB2Manager.GetMount(mountSpellId))
continue;
_mounts[mountSpellId] = flags;
} while (result->NextRow());
}
void CollectionMgr::SaveAccountMounts(LoginDatabaseTransaction trans)
{
for (auto const& mount : _mounts)
{
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_ACCOUNT_MOUNTS);
stmt->setUInt32(0, _owner->GetBattlenetAccountId());
stmt->setUInt32(1, mount.first);
stmt->setUInt8(2, mount.second);
trans->Append(stmt);
}
}
bool CollectionMgr::AddMount(uint32 spellId, MountStatusFlags flags, bool factionMount /*= false*/, bool learned /*= false*/)
{
Player* player = _owner->GetPlayer();
if (!player)
return false;
MountEntry const* mount = sDB2Manager.GetMount(spellId);
if (!mount)
return false;
MountDefinitionMap::const_iterator itr = FactionSpecificMounts.find(spellId);
if (itr != FactionSpecificMounts.end() && !factionMount)
AddMount(itr->second, flags, true, learned);
_mounts.insert(MountContainer::value_type(spellId, flags));
// Mount condition only applies to using it, should still learn it.
if (!ConditionMgr::IsPlayerMeetingCondition(player, mount->PlayerConditionID))
return false;
if (!learned)
{
if (!factionMount)
SendSingleMountUpdate(std::make_pair(spellId, flags));
if (!player->HasSpell(spellId))
player->LearnSpell(spellId, true);
}
return true;
}
void CollectionMgr::MountSetFavorite(uint32 spellId, bool favorite)
{
auto itr = _mounts.find(spellId);
if (itr == _mounts.end())
return;
if (favorite)
itr->second = MountStatusFlags(itr->second | MOUNT_IS_FAVORITE);
else
itr->second = MountStatusFlags(itr->second & ~MOUNT_IS_FAVORITE);
SendSingleMountUpdate(*itr);
}
void CollectionMgr::SendSingleMountUpdate(std::pair mount)
{
Player* player = _owner->GetPlayer();
if (!player)
return;
// Temporary container, just need to store only selected mount
MountContainer tempMounts;
tempMounts.insert(mount);
WorldPackets::Misc::AccountMountUpdate mountUpdate;
mountUpdate.IsFullUpdate = false;
mountUpdate.Mounts = &tempMounts;
player->SendDirectMessage(mountUpdate.Write());
}
template OutputAction>
struct DynamicBitsetBlockOutputIterator
{
using iterator_category = std::output_iterator_tag;
using value_type = void;
using difference_type = void;
using pointer = void;
using reference = void;
explicit DynamicBitsetBlockOutputIterator(OutputAction const& action) : _action(&action) { }
DynamicBitsetBlockOutputIterator& operator=(uint32 value)
{
std::invoke(*_action, value);
return *this;
}
DynamicBitsetBlockOutputIterator& operator*() { return *this; }
DynamicBitsetBlockOutputIterator& operator++() { return *this; }
DynamicBitsetBlockOutputIterator operator++(int) { return *this; }
private:
OutputAction const* _action;
};
void CollectionMgr::LoadItemAppearances()
{
Player* owner = _owner->GetPlayer();
boost::to_block_range(*_appearances, DynamicBitsetBlockOutputIterator([owner](uint32 blockValue)
{
owner->AddTransmogBlock(blockValue);
}));
for (auto const& [itemModifiedAppearanceId, _] : _temporaryAppearances)
owner->AddConditionalTransmog(itemModifiedAppearanceId);
}
void CollectionMgr::LoadAccountItemAppearances(PreparedQueryResult knownAppearances, PreparedQueryResult favoriteAppearances)
{
if (knownAppearances)
{
std::vector blocks;
do
{
Field* fields = knownAppearances->Fetch();
uint16 blobIndex = fields[0].GetUInt16();
if (blobIndex >= blocks.size())
blocks.resize(blobIndex + 1);
blocks[blobIndex] = fields[1].GetUInt32();
} while (knownAppearances->NextRow());
_appearances->init_from_block_range(blocks.begin(), blocks.end());
}
if (favoriteAppearances)
{
do
{
_favoriteAppearances[favoriteAppearances->Fetch()[0].GetUInt32()] = CollectionItemState::Unchanged;
} while (favoriteAppearances->NextRow());
}
// Static item appearances known by every player
static uint32 constexpr hiddenAppearanceItems[] =
{
134110, // Hidden Helm
134111, // Hidden Cloak
134112, // Hidden Shoulder
168659, // Hidden Chestpiece
142503, // Hidden Shirt
142504, // Hidden Tabard
168665, // Hidden Bracers
158329, // Hidden Gloves
143539, // Hidden Belt
168664 // Hidden Boots
};
for (uint32 hiddenItem : hiddenAppearanceItems)
{
ItemModifiedAppearanceEntry const* hiddenAppearance = sDB2Manager.GetItemModifiedAppearance(hiddenItem, 0);
ASSERT(hiddenAppearance);
if (_appearances->size() <= hiddenAppearance->ID)
_appearances->resize(hiddenAppearance->ID + 1);
_appearances->set(hiddenAppearance->ID);
}
}
void CollectionMgr::SaveAccountItemAppearances(LoginDatabaseTransaction trans)
{
uint16 blockIndex = 0;
boost::to_block_range(*_appearances, DynamicBitsetBlockOutputIterator([this, &blockIndex, trans = trans.get()](uint32 blockValue)
{
if (blockValue) // this table is only appended/bits are set (never cleared) so don't save empty blocks
{
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_ITEM_APPEARANCES);
stmt->setUInt32(0, _owner->GetBattlenetAccountId());
stmt->setUInt16(1, blockIndex);
stmt->setUInt32(2, blockValue);
trans->Append(stmt);
}
++blockIndex;
}));
LoginDatabasePreparedStatement* stmt;
for (auto itr = _favoriteAppearances.begin(); itr != _favoriteAppearances.end();)
{
switch (itr->second)
{
case CollectionItemState::New:
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_ITEM_FAVORITE_APPEARANCE);
stmt->setUInt32(0, _owner->GetBattlenetAccountId());
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
itr->second = CollectionItemState::Unchanged;
++itr;
break;
case CollectionItemState::Removed:
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_ITEM_FAVORITE_APPEARANCE);
stmt->setUInt32(0, _owner->GetBattlenetAccountId());
stmt->setUInt32(1, itr->first);
trans->Append(stmt);
itr = _favoriteAppearances.erase(itr);
break;
case CollectionItemState::Unchanged:
case CollectionItemState::Changed:
++itr;
break;
}
}
}
void CollectionMgr::AddItemAppearance(Item* item)
{
if (!item->IsSoulBound())
return;
ItemModifiedAppearanceEntry const* itemModifiedAppearance = item->GetItemModifiedAppearance();
if (!CanAddAppearance(itemModifiedAppearance))
return;
if (item->IsBOPTradeable() || item->IsRefundable())
{
AddTemporaryAppearance(item->GetGUID(), itemModifiedAppearance);
return;
}
AddItemAppearance(itemModifiedAppearance);
}
void CollectionMgr::AddItemAppearance(uint32 itemId, uint32 appearanceModId /*= 0*/)
{
ItemModifiedAppearanceEntry const* itemModifiedAppearance = sDB2Manager.GetItemModifiedAppearance(itemId, appearanceModId);
if (!CanAddAppearance(itemModifiedAppearance))
return;
AddItemAppearance(itemModifiedAppearance);
}
void CollectionMgr::AddTransmogSet(uint32 transmogSetId)
{
std::vector const* items = sDB2Manager.GetTransmogSetItems(transmogSetId);
if (!items)
return;
for (TransmogSetItemEntry const* item : *items)
{
ItemModifiedAppearanceEntry const* itemModifiedAppearance = sItemModifiedAppearanceStore.LookupEntry(item->ItemModifiedAppearanceID);
if (!itemModifiedAppearance)
continue;
AddItemAppearance(itemModifiedAppearance);
}
}
bool CollectionMgr::IsSetCompleted(uint32 transmogSetId) const
{
std::vector const* transmogSetItems = sDB2Manager.GetTransmogSetItems(transmogSetId);
if (!transmogSetItems)
return false;
std::array knownPieces;
knownPieces.fill(-1);
for (TransmogSetItemEntry const* transmogSetItem : *transmogSetItems)
{
ItemModifiedAppearanceEntry const* itemModifiedAppearance = sItemModifiedAppearanceStore.LookupEntry(transmogSetItem->ItemModifiedAppearanceID);
if (!itemModifiedAppearance)
continue;
ItemEntry const* item = sItemStore.LookupEntry(itemModifiedAppearance->ItemID);
if (!item)
continue;
int32 transmogSlot = ItemTransmogrificationSlots[item->InventoryType];
if (transmogSlot < 0 || knownPieces[transmogSlot] == 1)
continue;
auto [hasAppearance, isTemporary] = HasItemAppearance(transmogSetItem->ItemModifiedAppearanceID);
knownPieces[transmogSlot] = (hasAppearance && !isTemporary) ? 1 : 0;
}
return !advstd::ranges::contains(knownPieces, 0);
}
bool CollectionMgr::CanAddAppearance(ItemModifiedAppearanceEntry const* itemModifiedAppearance) const
{
if (!itemModifiedAppearance)
return false;
if (itemModifiedAppearance->TransmogSourceTypeEnum == 6 || itemModifiedAppearance->TransmogSourceTypeEnum == 9)
return false;
if (!sItemSearchNameStore.LookupEntry(itemModifiedAppearance->ItemID))
return false;
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemModifiedAppearance->ItemID);
if (!itemTemplate)
return false;
if (itemTemplate->HasFlag(ITEM_FLAG2_NO_SOURCE_FOR_ITEM_VISUAL) || itemTemplate->GetQuality() == ITEM_QUALITY_ARTIFACT)
return false;
switch (itemTemplate->GetClass())
{
case ITEM_CLASS_WEAPON:
{
if (itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_EXOTIC ||
itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_EXOTIC2 ||
itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_MISCELLANEOUS ||
itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_THROWN ||
itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_SPEAR ||
itemTemplate->GetSubClass() == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
return false;
break;
}
case ITEM_CLASS_ARMOR:
{
switch (itemTemplate->GetInventoryType())
{
case INVTYPE_BODY:
case INVTYPE_SHIELD:
case INVTYPE_CLOAK:
case INVTYPE_TABARD:
case INVTYPE_HOLDABLE:
break;
case INVTYPE_HEAD:
case INVTYPE_SHOULDERS:
case INVTYPE_CHEST:
case INVTYPE_WAIST:
case INVTYPE_LEGS:
case INVTYPE_FEET:
case INVTYPE_WRISTS:
case INVTYPE_HANDS:
case INVTYPE_ROBE:
if (itemTemplate->GetSubClass() == ITEM_SUBCLASS_ARMOR_MISCELLANEOUS)
return false;
break;
default:
return false;
}
break;
}
default:
return false;
}
if (itemModifiedAppearance->ID < _appearances->size() && _appearances->test(itemModifiedAppearance->ID))
return false;
return true;
}
void CollectionMgr::AddItemAppearance(ItemModifiedAppearanceEntry const* itemModifiedAppearance)
{
Player* owner = _owner->GetPlayer();
if (_appearances->size() <= itemModifiedAppearance->ID)
{
std::size_t numBlocks = _appearances->num_blocks();
_appearances->resize(itemModifiedAppearance->ID + 1);
numBlocks = _appearances->num_blocks() - numBlocks;
while (numBlocks--)
owner->AddTransmogBlock(0);
}
_appearances->set(itemModifiedAppearance->ID);
uint32 blockIndex = itemModifiedAppearance->ID / 32;
uint32 bitIndex = itemModifiedAppearance->ID % 32;
owner->AddTransmogFlag(blockIndex, 1 << bitIndex);
auto temporaryAppearance = _temporaryAppearances.find(itemModifiedAppearance->ID);
if (temporaryAppearance != _temporaryAppearances.end())
{
owner->RemoveConditionalTransmog(itemModifiedAppearance->ID);
_temporaryAppearances.erase(temporaryAppearance);
}
owner->UpdateCriteria(CriteriaType::LearnAnyTransmog, 1);
if (ItemEntry const* item = sItemStore.LookupEntry(itemModifiedAppearance->ItemID))
{
int32 transmogSlot = ItemTransmogrificationSlots[item->InventoryType];
if (transmogSlot >= 0)
owner->UpdateCriteria(CriteriaType::LearnAnyTransmogInSlot, transmogSlot, itemModifiedAppearance->ID);
}
if (std::vector const* sets = sDB2Manager.GetTransmogSetsForItemModifiedAppearance(itemModifiedAppearance->ID))
{
for (TransmogSetEntry const* set : *sets)
{
if (IsSetCompleted(set->ID))
{
if (Quest const* quest = sObjectMgr->GetQuestTemplate(set->TrackingQuestID))
owner->RewardQuest(quest, LootItemType::Item, 0, owner, false);
owner->UpdateCriteria(CriteriaType::CollectTransmogSetFromGroup, set->TransmogSetGroupID);
}
}
}
}
void CollectionMgr::AddTemporaryAppearance(ObjectGuid const& itemGuid, ItemModifiedAppearanceEntry const* itemModifiedAppearance)
{
std::unordered_set& itemsWithAppearance = _temporaryAppearances[itemModifiedAppearance->ID];
if (itemsWithAppearance.empty())
_owner->GetPlayer()->AddConditionalTransmog(itemModifiedAppearance->ID);
itemsWithAppearance.insert(itemGuid);
}
void CollectionMgr::RemoveTemporaryAppearance(Item* item)
{
ItemModifiedAppearanceEntry const* itemModifiedAppearance = item->GetItemModifiedAppearance();
if (!itemModifiedAppearance)
return;
auto itr = _temporaryAppearances.find(itemModifiedAppearance->ID);
if (itr == _temporaryAppearances.end())
return;
itr->second.erase(item->GetGUID());
if (itr->second.empty())
{
_owner->GetPlayer()->RemoveConditionalTransmog(itemModifiedAppearance->ID);
_temporaryAppearances.erase(itr);
}
}
std::pair CollectionMgr::HasItemAppearance(uint32 itemModifiedAppearanceId) const
{
if (itemModifiedAppearanceId < _appearances->size() && _appearances->test(itemModifiedAppearanceId))
return { true, false };
if (_temporaryAppearances.contains(itemModifiedAppearanceId))
return { true, true };
return { false, false };
}
std::unordered_set CollectionMgr::GetItemsProvidingTemporaryAppearance(uint32 itemModifiedAppearanceId) const
{
auto temporaryAppearance = _temporaryAppearances.find(itemModifiedAppearanceId);
if (temporaryAppearance != _temporaryAppearances.end())
return temporaryAppearance->second;
return std::unordered_set();
}
std::unordered_set CollectionMgr::GetAppearanceIds() const
{
std::unordered_set appearances;
std::size_t id = _appearances->find_first();
while (id != boost::dynamic_bitset::npos)
{
appearances.insert(sItemModifiedAppearanceStore.AssertEntry(id)->ItemAppearanceID);
id = _appearances->find_next(id);
}
return appearances;
}
void CollectionMgr::SetAppearanceIsFavorite(uint32 itemModifiedAppearanceId, bool apply)
{
auto itr = _favoriteAppearances.find(itemModifiedAppearanceId);
if (apply)
{
if (itr == _favoriteAppearances.end())
_favoriteAppearances[itemModifiedAppearanceId] = CollectionItemState::New;
else if (itr->second == CollectionItemState::Removed)
itr->second = CollectionItemState::Unchanged;
else
return;
}
else if (itr != _favoriteAppearances.end())
{
if (itr->second == CollectionItemState::New)
_favoriteAppearances.erase(itemModifiedAppearanceId);
else
itr->second = CollectionItemState::Removed;
}
else
return;
WorldPackets::Transmogrification::AccountTransmogUpdate accountTransmogUpdate;
accountTransmogUpdate.IsFullUpdate = false;
accountTransmogUpdate.IsSetFavorite = apply;
accountTransmogUpdate.FavoriteAppearances.push_back(itemModifiedAppearanceId);
_owner->SendPacket(accountTransmogUpdate.Write());
}
void CollectionMgr::SendFavoriteAppearances() const
{
WorldPackets::Transmogrification::AccountTransmogUpdate accountTransmogUpdate;
accountTransmogUpdate.IsFullUpdate = true;
accountTransmogUpdate.FavoriteAppearances.reserve(_favoriteAppearances.size());
for (auto [itemModifiedAppearanceId, state] : _favoriteAppearances)
if (state != CollectionItemState::Removed)
accountTransmogUpdate.FavoriteAppearances.push_back(itemModifiedAppearanceId);
_owner->SendPacket(accountTransmogUpdate.Write());
}
void CollectionMgr::LoadTransmogIllusions()
{
Player* owner = _owner->GetPlayer();
boost::to_block_range(*_transmogIllusions, DynamicBitsetBlockOutputIterator([owner](uint32 blockValue)
{
owner->AddIllusionBlock(blockValue);
}));
}
void CollectionMgr::LoadAccountTransmogIllusions(PreparedQueryResult knownTransmogIllusions)
{
if (knownTransmogIllusions)
{
std::vector blocks;
do
{
Field* fields = knownTransmogIllusions->Fetch();
uint16 blobIndex = fields[0].GetUInt16();
if (blobIndex >= blocks.size())
blocks.resize(blobIndex + 1);
blocks[blobIndex] = fields[1].GetUInt32();
} while (knownTransmogIllusions->NextRow());
_transmogIllusions->init_from_block_range(blocks.begin(), blocks.end());
}
// Static illusions known by every player
static uint16 constexpr defaultIllusions[] =
{
3, // Lifestealing
13, // Crusader
22, // Striking
23, // Agility
34, // Hide Weapon Enchant
43, // Beastslayer
44, // Titanguard
};
for (uint16 illusionId : defaultIllusions)
{
if (_transmogIllusions->size() <= illusionId)
_transmogIllusions->resize(illusionId + 1);
_transmogIllusions->set(illusionId);
}
}
void CollectionMgr::SaveAccountTransmogIllusions(LoginDatabaseTransaction trans)
{
uint16 blockIndex = 0;
boost::to_block_range(*_transmogIllusions, DynamicBitsetBlockOutputIterator([this, &blockIndex, trans = trans.get()](uint32 blockValue)
{
if (blockValue) // this table is only appended/bits are set (never cleared) so don't save empty blocks
{
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_TRANSMOG_ILLUSIONS);
stmt->setUInt32(0, _owner->GetBattlenetAccountId());
stmt->setUInt16(1, blockIndex);
stmt->setUInt32(2, blockValue);
trans->Append(stmt);
}
++blockIndex;
}));
}
void CollectionMgr::AddTransmogIllusion(uint32 transmogIllusionId)
{
Player* owner = _owner->GetPlayer();
if (_transmogIllusions->size() <= transmogIllusionId)
{
std::size_t numBlocks = _transmogIllusions->num_blocks();
_transmogIllusions->resize(transmogIllusionId + 1);
numBlocks = _transmogIllusions->num_blocks() - numBlocks;
while (numBlocks--)
owner->AddIllusionBlock(0);
}
_transmogIllusions->set(transmogIllusionId);
uint32 blockIndex = transmogIllusionId / 32;
uint32 bitIndex = transmogIllusionId % 32;
owner->AddIllusionFlag(blockIndex, 1 << bitIndex);
}
bool CollectionMgr::HasTransmogIllusion(uint32 transmogIllusionId) const
{
return transmogIllusionId < _transmogIllusions->size() && _transmogIllusions->test(transmogIllusionId);
}
void CollectionMgr::LoadWarbandScenes()
{
Player* owner = _owner->GetPlayer();
for (auto const& [warbandSceneId, _] : _warbandScenes)
owner->AddWarbandScenesFlag(warbandSceneId / 32, 1 << warbandSceneId % 32);
}
void CollectionMgr::LoadAccountWarbandScenes(PreparedQueryResult knownWarbandScenes)
{
if (knownWarbandScenes)
{
do
{
Field* fields = knownWarbandScenes->Fetch();
uint32 warbandSceneId = fields[0].GetUInt32();
if (!sWarbandSceneStore.HasRecord(warbandSceneId))
{
_warbandScenes[warbandSceneId].State = CollectionItemState::Removed;
continue;
}
bool isFavorite = fields[1].GetBool();
bool hasFanfare = fields[2].GetBool();
WarbandSceneCollectionItem& warbandScene = _warbandScenes.try_emplace(warbandSceneId).first->second;
if (isFavorite)
warbandScene.Flags |= WarbandSceneCollectionFlags::Favorite;
if (hasFanfare)
warbandScene.Flags |= WarbandSceneCollectionFlags::HasFanfare;
} while (knownWarbandScenes->NextRow());
}
for (uint32 warbandSceneId : DefaultWarbandScenes)
if (auto [itr, isNew] = _warbandScenes.try_emplace(warbandSceneId); isNew)
itr->second.State = CollectionItemState::New;
}
void CollectionMgr::SaveAccountWarbandScenes(LoginDatabaseTransaction trans)
{
LoginDatabasePreparedStatement* stmt;
for (auto itr = _warbandScenes.begin(); itr != _warbandScenes.end(); )
{
auto& [warbandSceneId, data] = *itr;
switch (data.State)
{
case CollectionItemState::New:
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_WARBAND_SCENE);
stmt->setUInt32(0, _owner->GetBattlenetAccountId());
stmt->setUInt32(1, warbandSceneId);
stmt->setBool(2, data.Flags.HasFlag(WarbandSceneCollectionFlags::Favorite));
stmt->setBool(3, data.Flags.HasFlag(WarbandSceneCollectionFlags::HasFanfare));
trans->Append(stmt);
data.State = CollectionItemState::Unchanged;
++itr;
break;
case CollectionItemState::Changed:
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_WARBAND_SCENE);
stmt->setBool(0, data.Flags.HasFlag(WarbandSceneCollectionFlags::Favorite));
stmt->setBool(1, data.Flags.HasFlag(WarbandSceneCollectionFlags::HasFanfare));
stmt->setUInt32(2, _owner->GetBattlenetAccountId());
stmt->setUInt32(3, warbandSceneId);
trans->Append(stmt);
data.State = CollectionItemState::Unchanged;
++itr;
break;
case CollectionItemState::Removed:
stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_WARBAND_SCENE);
stmt->setUInt32(0, _owner->GetBattlenetAccountId());
stmt->setUInt32(1, warbandSceneId);
trans->Append(stmt);
itr = _warbandScenes.erase(itr);
break;
default:
++itr;
break;
}
}
}
void CollectionMgr::AddWarbandScene(uint32 warbandSceneId)
{
if (!sWarbandSceneStore.HasRecord(warbandSceneId))
return;
WarbandSceneCollectionItem& warbandScene = _warbandScenes.try_emplace(warbandSceneId).first->second;
warbandScene.State = CollectionItemState::New;
uint32 blockIndex = warbandSceneId / 32;
uint32 bitIndex = warbandSceneId % 32;
_owner->GetPlayer()->AddWarbandScenesFlag(blockIndex, 1 << bitIndex);
}
bool CollectionMgr::HasWarbandScene(uint32 warbandSceneId) const
{
return _warbandScenes.contains(warbandSceneId);
}
void CollectionMgr::SetWarbandSceneIsFavorite(uint32 warbandSceneId, bool apply)
{
WarbandSceneCollectionItem* warbandScene = Trinity::Containers::MapGetValuePtr(_warbandScenes, warbandSceneId);
if (!warbandScene)
return;
if (apply)
warbandScene->Flags |= WarbandSceneCollectionFlags::Favorite;
else
warbandScene->Flags &= ~WarbandSceneCollectionFlags::Favorite;
if (warbandScene->State == CollectionItemState::Unchanged)
warbandScene->State = CollectionItemState::Changed;
}
void CollectionMgr::SendWarbandSceneCollectionData() const
{
WorldPackets::Collections::AccountItemCollectionData accountItemCollection;
accountItemCollection.Type = ItemCollectionType::WarbandScene;
for (auto const& [warbandSceneId, data] : _warbandScenes)
{
if (data.State == CollectionItemState::Removed)
continue;
WorldPackets::Collections::ItemCollectionItemData& item = accountItemCollection.Items.emplace_back();
item.ID = warbandSceneId;
item.Type = ItemCollectionType::WarbandScene;
item.Flags = data.Flags.AsUnderlyingType();
}
_owner->SendPacket(accountItemCollection.Write());
}