/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SceneDefines_h__ #define SceneDefines_h__ #include "Define.h" #include "EnumFlag.h" enum class SceneFlag : uint32 { None = 0x00, PlayerNonInteractablePhased = 0x01, // Sets UNIT_FLAG_IMMUNE_TO_PC + UNIT_FLAG_IMMUNE_TO_NPC + UNIT_FLAG_PACIFIED FadeToBlackscreenOnComplete = 0x02, NotCancelable = 0x04, FadeToBlackscreenOnCancel = 0x08, IgnoreTransport = 0x20 }; DEFINE_ENUM_FLAG(SceneFlag); #endif // SceneDefines_h__