/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "UnitDefines.h"
#include "Define.h"
#include "SmartEnum.h"
#include
namespace Trinity::Impl::EnumUtilsImpl
{
/***************************************************************\
|* data for enum 'UnitFlags' in 'UnitDefines.h' auto-generated *|
\***************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(UnitFlags value)
{
switch (value)
{
case UNIT_FLAG_SERVER_CONTROLLED: return { "UNIT_FLAG_SERVER_CONTROLLED", "UNIT_FLAG_SERVER_CONTROLLED", "set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner" };
case UNIT_FLAG_NON_ATTACKABLE: return { "UNIT_FLAG_NON_ATTACKABLE", "UNIT_FLAG_NON_ATTACKABLE", "not attackable, set when creature starts to cast spells with SPELL_EFFECT_SPAWN and cast time, removed when spell hits caster, original name is UNIT_FLAG_SPAWNING. Rename when it will be removed from all scripts" };
case UNIT_FLAG_REMOVE_CLIENT_CONTROL: return { "UNIT_FLAG_REMOVE_CLIENT_CONTROL", "UNIT_FLAG_REMOVE_CLIENT_CONTROL", "This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving)" };
case UNIT_FLAG_PLAYER_CONTROLLED: return { "UNIT_FLAG_PLAYER_CONTROLLED", "UNIT_FLAG_PLAYER_CONTROLLED", "controlled by player, use _IMMUNE_TO_PC instead of _IMMUNE_TO_NPC" };
case UNIT_FLAG_RENAME: return { "UNIT_FLAG_RENAME", "UNIT_FLAG_RENAME", "" };
case UNIT_FLAG_PREPARATION: return { "UNIT_FLAG_PREPARATION", "UNIT_FLAG_PREPARATION", "don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP" };
case UNIT_FLAG_UNK_6: return { "UNIT_FLAG_UNK_6", "UNIT_FLAG_UNK_6", "" };
case UNIT_FLAG_NOT_ATTACKABLE_1: return { "UNIT_FLAG_NOT_ATTACKABLE_1", "UNIT_FLAG_NOT_ATTACKABLE_1", "?? (UNIT_FLAG_PLAYER_CONTROLLED | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE" };
case UNIT_FLAG_IMMUNE_TO_PC: return { "UNIT_FLAG_IMMUNE_TO_PC", "UNIT_FLAG_IMMUNE_TO_PC", "disables combat/assistance with PlayerCharacters (PC) - see Unit::IsValidAttackTarget, Unit::IsValidAssistTarget" };
case UNIT_FLAG_IMMUNE_TO_NPC: return { "UNIT_FLAG_IMMUNE_TO_NPC", "UNIT_FLAG_IMMUNE_TO_NPC", "disables combat/assistance with NonPlayerCharacters (NPC) - see Unit::IsValidAttackTarget, Unit::IsValidAssistTarget" };
case UNIT_FLAG_LOOTING: return { "UNIT_FLAG_LOOTING", "UNIT_FLAG_LOOTING", "loot animation" };
case UNIT_FLAG_PET_IN_COMBAT: return { "UNIT_FLAG_PET_IN_COMBAT", "UNIT_FLAG_PET_IN_COMBAT", "on player pets: whether the pet is chasing a target to attack || on other units: whether any of the unit's minions is in combat" };
case UNIT_FLAG_PVP_ENABLING: return { "UNIT_FLAG_PVP_ENABLING", "UNIT_FLAG_PVP_ENABLING", "changed in 3.0.3, now UNIT_BYTES_2_OFFSET_PVP_FLAG from UNIT_FIELD_BYTES_2" };
case UNIT_FLAG_FORCE_NAMEPLATE: return { "UNIT_FLAG_FORCE_NAMEPLATE", "UNIT_FLAG_FORCE_NAMEPLATE", "Force show nameplate, 9.0" };
case UNIT_FLAG_CANT_SWIM: return { "UNIT_FLAG_CANT_SWIM", "Can't Swim", "" };
case UNIT_FLAG_CAN_SWIM: return { "UNIT_FLAG_CAN_SWIM", "Can Swim", "shows swim animation in water" };
case UNIT_FLAG_NON_ATTACKABLE_2: return { "UNIT_FLAG_NON_ATTACKABLE_2", "UNIT_FLAG_NON_ATTACKABLE_2", "removes attackable icon, if on yourself, cannot assist self but can cast TARGET_SELF spells - added by SPELL_AURA_MOD_UNATTACKABLE" };
case UNIT_FLAG_PACIFIED: return { "UNIT_FLAG_PACIFIED", "UNIT_FLAG_PACIFIED", "3.0.3 ok" };
case UNIT_FLAG_STUNNED: return { "UNIT_FLAG_STUNNED", "UNIT_FLAG_STUNNED", "3.0.3 ok" };
case UNIT_FLAG_IN_COMBAT: return { "UNIT_FLAG_IN_COMBAT", "UNIT_FLAG_IN_COMBAT", "" };
case UNIT_FLAG_ON_TAXI: return { "UNIT_FLAG_ON_TAXI", "UNIT_FLAG_ON_TAXI", "disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag" };
case UNIT_FLAG_DISARMED: return { "UNIT_FLAG_DISARMED", "UNIT_FLAG_DISARMED", "3.0.3, disable melee spells casting..., \042Required melee weapon\042 added to melee spells tooltip." };
case UNIT_FLAG_CONFUSED: return { "UNIT_FLAG_CONFUSED", "UNIT_FLAG_CONFUSED", "" };
case UNIT_FLAG_FLEEING: return { "UNIT_FLAG_FLEEING", "UNIT_FLAG_FLEEING", "" };
case UNIT_FLAG_POSSESSED: return { "UNIT_FLAG_POSSESSED", "UNIT_FLAG_POSSESSED", "under direct client control by a player (possess or vehicle)" };
case UNIT_FLAG_UNINTERACTIBLE: return { "UNIT_FLAG_UNINTERACTIBLE", "UNIT_FLAG_UNINTERACTIBLE", "" };
case UNIT_FLAG_SKINNABLE: return { "UNIT_FLAG_SKINNABLE", "UNIT_FLAG_SKINNABLE", "" };
case UNIT_FLAG_MOUNT: return { "UNIT_FLAG_MOUNT", "UNIT_FLAG_MOUNT", "" };
case UNIT_FLAG_UNK_28: return { "UNIT_FLAG_UNK_28", "UNIT_FLAG_UNK_28", "" };
case UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT: return { "UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT", "UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT", "Prevent automatically playing emotes from parsing chat text, for example \042lol\042 in /say, ending message with ? or !, or using /yell" };
case UNIT_FLAG_SHEATHE: return { "UNIT_FLAG_SHEATHE", "UNIT_FLAG_SHEATHE", "" };
case UNIT_FLAG_IMMUNE: return { "UNIT_FLAG_IMMUNE", "UNIT_FLAG_IMMUNE", "Immune to damage" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT UnitFlags EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return UNIT_FLAG_SERVER_CONTROLLED;
case 1: return UNIT_FLAG_NON_ATTACKABLE;
case 2: return UNIT_FLAG_REMOVE_CLIENT_CONTROL;
case 3: return UNIT_FLAG_PLAYER_CONTROLLED;
case 4: return UNIT_FLAG_RENAME;
case 5: return UNIT_FLAG_PREPARATION;
case 6: return UNIT_FLAG_UNK_6;
case 7: return UNIT_FLAG_NOT_ATTACKABLE_1;
case 8: return UNIT_FLAG_IMMUNE_TO_PC;
case 9: return UNIT_FLAG_IMMUNE_TO_NPC;
case 10: return UNIT_FLAG_LOOTING;
case 11: return UNIT_FLAG_PET_IN_COMBAT;
case 12: return UNIT_FLAG_PVP_ENABLING;
case 13: return UNIT_FLAG_FORCE_NAMEPLATE;
case 14: return UNIT_FLAG_CANT_SWIM;
case 15: return UNIT_FLAG_CAN_SWIM;
case 16: return UNIT_FLAG_NON_ATTACKABLE_2;
case 17: return UNIT_FLAG_PACIFIED;
case 18: return UNIT_FLAG_STUNNED;
case 19: return UNIT_FLAG_IN_COMBAT;
case 20: return UNIT_FLAG_ON_TAXI;
case 21: return UNIT_FLAG_DISARMED;
case 22: return UNIT_FLAG_CONFUSED;
case 23: return UNIT_FLAG_FLEEING;
case 24: return UNIT_FLAG_POSSESSED;
case 25: return UNIT_FLAG_UNINTERACTIBLE;
case 26: return UNIT_FLAG_SKINNABLE;
case 27: return UNIT_FLAG_MOUNT;
case 28: return UNIT_FLAG_UNK_28;
case 29: return UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT;
case 30: return UNIT_FLAG_SHEATHE;
case 31: return UNIT_FLAG_IMMUNE;
default: throw std::out_of_range("index");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::ToIndex(UnitFlags value)
{
switch (value)
{
case UNIT_FLAG_SERVER_CONTROLLED: return 0;
case UNIT_FLAG_NON_ATTACKABLE: return 1;
case UNIT_FLAG_REMOVE_CLIENT_CONTROL: return 2;
case UNIT_FLAG_PLAYER_CONTROLLED: return 3;
case UNIT_FLAG_RENAME: return 4;
case UNIT_FLAG_PREPARATION: return 5;
case UNIT_FLAG_UNK_6: return 6;
case UNIT_FLAG_NOT_ATTACKABLE_1: return 7;
case UNIT_FLAG_IMMUNE_TO_PC: return 8;
case UNIT_FLAG_IMMUNE_TO_NPC: return 9;
case UNIT_FLAG_LOOTING: return 10;
case UNIT_FLAG_PET_IN_COMBAT: return 11;
case UNIT_FLAG_PVP_ENABLING: return 12;
case UNIT_FLAG_FORCE_NAMEPLATE: return 13;
case UNIT_FLAG_CANT_SWIM: return 14;
case UNIT_FLAG_CAN_SWIM: return 15;
case UNIT_FLAG_NON_ATTACKABLE_2: return 16;
case UNIT_FLAG_PACIFIED: return 17;
case UNIT_FLAG_STUNNED: return 18;
case UNIT_FLAG_IN_COMBAT: return 19;
case UNIT_FLAG_ON_TAXI: return 20;
case UNIT_FLAG_DISARMED: return 21;
case UNIT_FLAG_CONFUSED: return 22;
case UNIT_FLAG_FLEEING: return 23;
case UNIT_FLAG_POSSESSED: return 24;
case UNIT_FLAG_UNINTERACTIBLE: return 25;
case UNIT_FLAG_SKINNABLE: return 26;
case UNIT_FLAG_MOUNT: return 27;
case UNIT_FLAG_UNK_28: return 28;
case UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT: return 29;
case UNIT_FLAG_SHEATHE: return 30;
case UNIT_FLAG_IMMUNE: return 31;
default: throw std::out_of_range("value");
}
}
/****************************************************************\
|* data for enum 'UnitFlags2' in 'UnitDefines.h' auto-generated *|
\****************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(UnitFlags2 value)
{
switch (value)
{
case UNIT_FLAG2_FEIGN_DEATH: return { "UNIT_FLAG2_FEIGN_DEATH", "UNIT_FLAG2_FEIGN_DEATH", "" };
case UNIT_FLAG2_HIDE_BODY: return { "UNIT_FLAG2_HIDE_BODY", "Hide Body", "Hide unit model (show only player equip)" };
case UNIT_FLAG2_IGNORE_REPUTATION: return { "UNIT_FLAG2_IGNORE_REPUTATION", "UNIT_FLAG2_IGNORE_REPUTATION", "" };
case UNIT_FLAG2_COMPREHEND_LANG: return { "UNIT_FLAG2_COMPREHEND_LANG", "UNIT_FLAG2_COMPREHEND_LANG", "" };
case UNIT_FLAG2_MIRROR_IMAGE: return { "UNIT_FLAG2_MIRROR_IMAGE", "UNIT_FLAG2_MIRROR_IMAGE", "" };
case UNIT_FLAG2_DONT_FADE_IN: return { "UNIT_FLAG2_DONT_FADE_IN", "Don't Fade In", "Unit model instantly appears when summoned (does not fade in)" };
case UNIT_FLAG2_FORCE_MOVEMENT: return { "UNIT_FLAG2_FORCE_MOVEMENT", "UNIT_FLAG2_FORCE_MOVEMENT", "" };
case UNIT_FLAG2_DISARM_OFFHAND: return { "UNIT_FLAG2_DISARM_OFFHAND", "UNIT_FLAG2_DISARM_OFFHAND", "" };
case UNIT_FLAG2_DISABLE_PRED_STATS: return { "UNIT_FLAG2_DISABLE_PRED_STATS", "UNIT_FLAG2_DISABLE_PRED_STATS", "Player has disabled predicted stats (Used by raid frames)" };
case UNIT_FLAG2_ALLOW_CHANGING_TALENTS: return { "UNIT_FLAG2_ALLOW_CHANGING_TALENTS", "UNIT_FLAG2_ALLOW_CHANGING_TALENTS", "Allows changing talents outside rest area" };
case UNIT_FLAG2_DISARM_RANGED: return { "UNIT_FLAG2_DISARM_RANGED", "UNIT_FLAG2_DISARM_RANGED", "this does not disable ranged weapon display (maybe additional flag needed?)" };
case UNIT_FLAG2_REGENERATE_POWER: return { "UNIT_FLAG2_REGENERATE_POWER", "UNIT_FLAG2_REGENERATE_POWER", "" };
case UNIT_FLAG2_RESTRICT_PARTY_INTERACTION: return { "UNIT_FLAG2_RESTRICT_PARTY_INTERACTION", "UNIT_FLAG2_RESTRICT_PARTY_INTERACTION", "Restrict interaction to party or raid" };
case UNIT_FLAG2_PREVENT_SPELL_CLICK: return { "UNIT_FLAG2_PREVENT_SPELL_CLICK", "UNIT_FLAG2_PREVENT_SPELL_CLICK", "Prevent spellclick" };
case UNIT_FLAG2_INTERACT_WHILE_HOSTILE: return { "UNIT_FLAG2_INTERACT_WHILE_HOSTILE", "Interact while Hostile", "" };
case UNIT_FLAG2_CANNOT_TURN: return { "UNIT_FLAG2_CANNOT_TURN", "Cannot Turn", "" };
case UNIT_FLAG2_UNK2: return { "UNIT_FLAG2_UNK2", "UNIT_FLAG2_UNK2", "" };
case UNIT_FLAG2_PLAY_DEATH_ANIM: return { "UNIT_FLAG2_PLAY_DEATH_ANIM", "UNIT_FLAG2_PLAY_DEATH_ANIM", "Plays special death animation upon death" };
case UNIT_FLAG2_ALLOW_CHEAT_SPELLS: return { "UNIT_FLAG2_ALLOW_CHEAT_SPELLS", "UNIT_FLAG2_ALLOW_CHEAT_SPELLS", "Allows casting spells with AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL" };
case UNIT_FLAG2_SUPPRESS_HIGHLIGHT_WHEN_TARGETED_OR_MOUSED_OVER: return { "UNIT_FLAG2_SUPPRESS_HIGHLIGHT_WHEN_TARGETED_OR_MOUSED_OVER", "Suppress highlight when targeted or moused over", "" };
case UNIT_FLAG2_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS: return { "UNIT_FLAG2_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS", "Treat as Raid Unit For Helpful Spells (Instances ONLY)", "" };
case UNIT_FLAG2_LARGE_AOI: return { "UNIT_FLAG2_LARGE_AOI", "Large (AOI)", "" };
case UNIT_FLAG2_GIGANTIC_AOI: return { "UNIT_FLAG2_GIGANTIC_AOI", "Gigantic (AOI)", "" };
case UNIT_FLAG2_NO_ACTIONS: return { "UNIT_FLAG2_NO_ACTIONS", "UNIT_FLAG2_NO_ACTIONS", "" };
case UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS: return { "UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS", "AI will only swim if target swims", "" };
case UNIT_FLAG2_DONT_GENERATE_COMBAT_LOG_WHEN_ENGAGED_WITH_NPCS: return { "UNIT_FLAG2_DONT_GENERATE_COMBAT_LOG_WHEN_ENGAGED_WITH_NPCS", "Don't generate combat log when engaged with NPC's", "" };
case UNIT_FLAG2_UNTARGETABLE_BY_CLIENT: return { "UNIT_FLAG2_UNTARGETABLE_BY_CLIENT", "Untargetable By Client", "" };
case UNIT_FLAG2_ATTACKER_IGNORES_MINIMUM_RANGES: return { "UNIT_FLAG2_ATTACKER_IGNORES_MINIMUM_RANGES", "Attacker Ignores Minimum Ranges", "" };
case UNIT_FLAG2_UNINTERACTIBLE_IF_HOSTILE: return { "UNIT_FLAG2_UNINTERACTIBLE_IF_HOSTILE", "Uninteractible If Hostile", "" };
case UNIT_FLAG2_UNUSED_11: return { "UNIT_FLAG2_UNUSED_11", "UNIT_FLAG2_UNUSED_11", "" };
case UNIT_FLAG2_INFINITE_AOI: return { "UNIT_FLAG2_INFINITE_AOI", "Infinite (AOI)", "" };
case UNIT_FLAG2_UNUSED_13: return { "UNIT_FLAG2_UNUSED_13", "UNIT_FLAG2_UNUSED_13", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT UnitFlags2 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return UNIT_FLAG2_FEIGN_DEATH;
case 1: return UNIT_FLAG2_HIDE_BODY;
case 2: return UNIT_FLAG2_IGNORE_REPUTATION;
case 3: return UNIT_FLAG2_COMPREHEND_LANG;
case 4: return UNIT_FLAG2_MIRROR_IMAGE;
case 5: return UNIT_FLAG2_DONT_FADE_IN;
case 6: return UNIT_FLAG2_FORCE_MOVEMENT;
case 7: return UNIT_FLAG2_DISARM_OFFHAND;
case 8: return UNIT_FLAG2_DISABLE_PRED_STATS;
case 9: return UNIT_FLAG2_ALLOW_CHANGING_TALENTS;
case 10: return UNIT_FLAG2_DISARM_RANGED;
case 11: return UNIT_FLAG2_REGENERATE_POWER;
case 12: return UNIT_FLAG2_RESTRICT_PARTY_INTERACTION;
case 13: return UNIT_FLAG2_PREVENT_SPELL_CLICK;
case 14: return UNIT_FLAG2_INTERACT_WHILE_HOSTILE;
case 15: return UNIT_FLAG2_CANNOT_TURN;
case 16: return UNIT_FLAG2_UNK2;
case 17: return UNIT_FLAG2_PLAY_DEATH_ANIM;
case 18: return UNIT_FLAG2_ALLOW_CHEAT_SPELLS;
case 19: return UNIT_FLAG2_SUPPRESS_HIGHLIGHT_WHEN_TARGETED_OR_MOUSED_OVER;
case 20: return UNIT_FLAG2_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS;
case 21: return UNIT_FLAG2_LARGE_AOI;
case 22: return UNIT_FLAG2_GIGANTIC_AOI;
case 23: return UNIT_FLAG2_NO_ACTIONS;
case 24: return UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS;
case 25: return UNIT_FLAG2_DONT_GENERATE_COMBAT_LOG_WHEN_ENGAGED_WITH_NPCS;
case 26: return UNIT_FLAG2_UNTARGETABLE_BY_CLIENT;
case 27: return UNIT_FLAG2_ATTACKER_IGNORES_MINIMUM_RANGES;
case 28: return UNIT_FLAG2_UNINTERACTIBLE_IF_HOSTILE;
case 29: return UNIT_FLAG2_UNUSED_11;
case 30: return UNIT_FLAG2_INFINITE_AOI;
case 31: return UNIT_FLAG2_UNUSED_13;
default: throw std::out_of_range("index");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::ToIndex(UnitFlags2 value)
{
switch (value)
{
case UNIT_FLAG2_FEIGN_DEATH: return 0;
case UNIT_FLAG2_HIDE_BODY: return 1;
case UNIT_FLAG2_IGNORE_REPUTATION: return 2;
case UNIT_FLAG2_COMPREHEND_LANG: return 3;
case UNIT_FLAG2_MIRROR_IMAGE: return 4;
case UNIT_FLAG2_DONT_FADE_IN: return 5;
case UNIT_FLAG2_FORCE_MOVEMENT: return 6;
case UNIT_FLAG2_DISARM_OFFHAND: return 7;
case UNIT_FLAG2_DISABLE_PRED_STATS: return 8;
case UNIT_FLAG2_ALLOW_CHANGING_TALENTS: return 9;
case UNIT_FLAG2_DISARM_RANGED: return 10;
case UNIT_FLAG2_REGENERATE_POWER: return 11;
case UNIT_FLAG2_RESTRICT_PARTY_INTERACTION: return 12;
case UNIT_FLAG2_PREVENT_SPELL_CLICK: return 13;
case UNIT_FLAG2_INTERACT_WHILE_HOSTILE: return 14;
case UNIT_FLAG2_CANNOT_TURN: return 15;
case UNIT_FLAG2_UNK2: return 16;
case UNIT_FLAG2_PLAY_DEATH_ANIM: return 17;
case UNIT_FLAG2_ALLOW_CHEAT_SPELLS: return 18;
case UNIT_FLAG2_SUPPRESS_HIGHLIGHT_WHEN_TARGETED_OR_MOUSED_OVER: return 19;
case UNIT_FLAG2_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS: return 20;
case UNIT_FLAG2_LARGE_AOI: return 21;
case UNIT_FLAG2_GIGANTIC_AOI: return 22;
case UNIT_FLAG2_NO_ACTIONS: return 23;
case UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS: return 24;
case UNIT_FLAG2_DONT_GENERATE_COMBAT_LOG_WHEN_ENGAGED_WITH_NPCS: return 25;
case UNIT_FLAG2_UNTARGETABLE_BY_CLIENT: return 26;
case UNIT_FLAG2_ATTACKER_IGNORES_MINIMUM_RANGES: return 27;
case UNIT_FLAG2_UNINTERACTIBLE_IF_HOSTILE: return 28;
case UNIT_FLAG2_UNUSED_11: return 29;
case UNIT_FLAG2_INFINITE_AOI: return 30;
case UNIT_FLAG2_UNUSED_13: return 31;
default: throw std::out_of_range("value");
}
}
/****************************************************************\
|* data for enum 'UnitFlags3' in 'UnitDefines.h' auto-generated *|
\****************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(UnitFlags3 value)
{
switch (value)
{
case UNIT_FLAG3_UNK0: return { "UNIT_FLAG3_UNK0", "UNIT_FLAG3_UNK0", "" };
case UNIT_FLAG3_UNCONSCIOUS_ON_DEATH: return { "UNIT_FLAG3_UNCONSCIOUS_ON_DEATH", "Unconscious on Death", "Shows \042Unconscious\042 in unit tooltip instead of \042Dead\042" };
case UNIT_FLAG3_ALLOW_MOUNTED_COMBAT: return { "UNIT_FLAG3_ALLOW_MOUNTED_COMBAT", "Allow mounted combat", "" };
case UNIT_FLAG3_GARRISON_PET: return { "UNIT_FLAG3_GARRISON_PET", "Garrison pet", "Special garrison pet creatures that display one of favorite player battle pets - this flag allows querying name and turns off default battle pet behavior" };
case UNIT_FLAG3_UI_CAN_GET_POSITION: return { "UNIT_FLAG3_UI_CAN_GET_POSITION", "UI Can Get Position", "Allows lua functions like UnitPosition to always get the position even for npcs or non-grouped players" };
case UNIT_FLAG3_AI_OBSTACLE: return { "UNIT_FLAG3_AI_OBSTACLE", "UNIT_FLAG3_AI_OBSTACLE", "" };
case UNIT_FLAG3_ALTERNATIVE_DEFAULT_LANGUAGE: return { "UNIT_FLAG3_ALTERNATIVE_DEFAULT_LANGUAGE", "UNIT_FLAG3_ALTERNATIVE_DEFAULT_LANGUAGE", "" };
case UNIT_FLAG3_SUPPRESS_ALL_NPC_FEEDBACK: return { "UNIT_FLAG3_SUPPRESS_ALL_NPC_FEEDBACK", "Suppress all NPC feedback", "Skips playing sounds on left clicking npc for all npcs as long as npc with this flag is visible" };
case UNIT_FLAG3_IGNORE_COMBAT: return { "UNIT_FLAG3_IGNORE_COMBAT", "Ignore Combat", "Same as SPELL_AURA_IGNORE_COMBAT" };
case UNIT_FLAG3_SUPPRESS_NPC_FEEDBACK: return { "UNIT_FLAG3_SUPPRESS_NPC_FEEDBACK", "Suppress NPC feedback", "Skips playing sounds on left clicking npc" };
case UNIT_FLAG3_UNK10: return { "UNIT_FLAG3_UNK10", "UNIT_FLAG3_UNK10", "" };
case UNIT_FLAG3_UNK11: return { "UNIT_FLAG3_UNK11", "UNIT_FLAG3_UNK11", "" };
case UNIT_FLAG3_UNK12: return { "UNIT_FLAG3_UNK12", "UNIT_FLAG3_UNK12", "" };
case UNIT_FLAG3_FAKE_DEAD: return { "UNIT_FLAG3_FAKE_DEAD", "Show as dead", "" };
case UNIT_FLAG3_NO_FACING_ON_INTERACT_AND_FAST_FACING_CHASE: return { "UNIT_FLAG3_NO_FACING_ON_INTERACT_AND_FAST_FACING_CHASE", "UNIT_FLAG3_NO_FACING_ON_INTERACT_AND_FAST_FACING_CHASE", "Causes the creature to both not change facing on interaction and speeds up smooth facing changes while attacking (clientside)" };
case UNIT_FLAG3_UNTARGETABLE_FROM_UI: return { "UNIT_FLAG3_UNTARGETABLE_FROM_UI", "Untargetable from UI", "Cannot be targeted from lua functions StartAttack, TargetUnit, PetAttack" };
case UNIT_FLAG3_NO_FACING_ON_INTERACT_WHILE_FAKE_DEAD: return { "UNIT_FLAG3_NO_FACING_ON_INTERACT_WHILE_FAKE_DEAD", "UNIT_FLAG3_NO_FACING_ON_INTERACT_WHILE_FAKE_DEAD", "Prevents facing changes while interacting if creature has flag UNIT_FLAG3_FAKE_DEAD" };
case UNIT_FLAG3_ALREADY_SKINNED: return { "UNIT_FLAG3_ALREADY_SKINNED", "UNIT_FLAG3_ALREADY_SKINNED", "" };
case UNIT_FLAG3_SUPPRESS_ALL_NPC_SOUNDS: return { "UNIT_FLAG3_SUPPRESS_ALL_NPC_SOUNDS", "Suppress all NPC sounds", "Skips playing sounds on beginning and end of npc interaction for all npcs as long as npc with this flag is visible" };
case UNIT_FLAG3_SUPPRESS_NPC_SOUNDS: return { "UNIT_FLAG3_SUPPRESS_NPC_SOUNDS", "Suppress NPC sounds", "Skips playing sounds on beginning and end of npc interaction" };
case UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT: return { "UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT", "Allow Interaction While in Combat", "Allows using various NPC functions while in combat (vendor, gossip, questgiver)" };
case UNIT_FLAG3_UNK21: return { "UNIT_FLAG3_UNK21", "UNIT_FLAG3_UNK21", "" };
case UNIT_FLAG3_DONT_FADE_OUT: return { "UNIT_FLAG3_DONT_FADE_OUT", "UNIT_FLAG3_DONT_FADE_OUT", "" };
case UNIT_FLAG3_UNK23: return { "UNIT_FLAG3_UNK23", "UNIT_FLAG3_UNK23", "" };
case UNIT_FLAG3_FORCE_HIDE_NAMEPLATE: return { "UNIT_FLAG3_FORCE_HIDE_NAMEPLATE", "UNIT_FLAG3_FORCE_HIDE_NAMEPLATE", "" };
case UNIT_FLAG3_UNK25: return { "UNIT_FLAG3_UNK25", "UNIT_FLAG3_UNK25", "" };
case UNIT_FLAG3_UNK26: return { "UNIT_FLAG3_UNK26", "UNIT_FLAG3_UNK26", "" };
case UNIT_FLAG3_UNK27: return { "UNIT_FLAG3_UNK27", "UNIT_FLAG3_UNK27", "" };
case UNIT_FLAG3_UNK28: return { "UNIT_FLAG3_UNK28", "UNIT_FLAG3_UNK28", "" };
case UNIT_FLAG3_UNK29: return { "UNIT_FLAG3_UNK29", "UNIT_FLAG3_UNK29", "" };
case UNIT_FLAG3_UNK30: return { "UNIT_FLAG3_UNK30", "UNIT_FLAG3_UNK30", "" };
case UNIT_FLAG3_UNK31: return { "UNIT_FLAG3_UNK31", "UNIT_FLAG3_UNK31", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 32; }
template <>
TC_API_EXPORT UnitFlags3 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return UNIT_FLAG3_UNK0;
case 1: return UNIT_FLAG3_UNCONSCIOUS_ON_DEATH;
case 2: return UNIT_FLAG3_ALLOW_MOUNTED_COMBAT;
case 3: return UNIT_FLAG3_GARRISON_PET;
case 4: return UNIT_FLAG3_UI_CAN_GET_POSITION;
case 5: return UNIT_FLAG3_AI_OBSTACLE;
case 6: return UNIT_FLAG3_ALTERNATIVE_DEFAULT_LANGUAGE;
case 7: return UNIT_FLAG3_SUPPRESS_ALL_NPC_FEEDBACK;
case 8: return UNIT_FLAG3_IGNORE_COMBAT;
case 9: return UNIT_FLAG3_SUPPRESS_NPC_FEEDBACK;
case 10: return UNIT_FLAG3_UNK10;
case 11: return UNIT_FLAG3_UNK11;
case 12: return UNIT_FLAG3_UNK12;
case 13: return UNIT_FLAG3_FAKE_DEAD;
case 14: return UNIT_FLAG3_NO_FACING_ON_INTERACT_AND_FAST_FACING_CHASE;
case 15: return UNIT_FLAG3_UNTARGETABLE_FROM_UI;
case 16: return UNIT_FLAG3_NO_FACING_ON_INTERACT_WHILE_FAKE_DEAD;
case 17: return UNIT_FLAG3_ALREADY_SKINNED;
case 18: return UNIT_FLAG3_SUPPRESS_ALL_NPC_SOUNDS;
case 19: return UNIT_FLAG3_SUPPRESS_NPC_SOUNDS;
case 20: return UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT;
case 21: return UNIT_FLAG3_UNK21;
case 22: return UNIT_FLAG3_DONT_FADE_OUT;
case 23: return UNIT_FLAG3_UNK23;
case 24: return UNIT_FLAG3_FORCE_HIDE_NAMEPLATE;
case 25: return UNIT_FLAG3_UNK25;
case 26: return UNIT_FLAG3_UNK26;
case 27: return UNIT_FLAG3_UNK27;
case 28: return UNIT_FLAG3_UNK28;
case 29: return UNIT_FLAG3_UNK29;
case 30: return UNIT_FLAG3_UNK30;
case 31: return UNIT_FLAG3_UNK31;
default: throw std::out_of_range("index");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::ToIndex(UnitFlags3 value)
{
switch (value)
{
case UNIT_FLAG3_UNK0: return 0;
case UNIT_FLAG3_UNCONSCIOUS_ON_DEATH: return 1;
case UNIT_FLAG3_ALLOW_MOUNTED_COMBAT: return 2;
case UNIT_FLAG3_GARRISON_PET: return 3;
case UNIT_FLAG3_UI_CAN_GET_POSITION: return 4;
case UNIT_FLAG3_AI_OBSTACLE: return 5;
case UNIT_FLAG3_ALTERNATIVE_DEFAULT_LANGUAGE: return 6;
case UNIT_FLAG3_SUPPRESS_ALL_NPC_FEEDBACK: return 7;
case UNIT_FLAG3_IGNORE_COMBAT: return 8;
case UNIT_FLAG3_SUPPRESS_NPC_FEEDBACK: return 9;
case UNIT_FLAG3_UNK10: return 10;
case UNIT_FLAG3_UNK11: return 11;
case UNIT_FLAG3_UNK12: return 12;
case UNIT_FLAG3_FAKE_DEAD: return 13;
case UNIT_FLAG3_NO_FACING_ON_INTERACT_AND_FAST_FACING_CHASE: return 14;
case UNIT_FLAG3_UNTARGETABLE_FROM_UI: return 15;
case UNIT_FLAG3_NO_FACING_ON_INTERACT_WHILE_FAKE_DEAD: return 16;
case UNIT_FLAG3_ALREADY_SKINNED: return 17;
case UNIT_FLAG3_SUPPRESS_ALL_NPC_SOUNDS: return 18;
case UNIT_FLAG3_SUPPRESS_NPC_SOUNDS: return 19;
case UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT: return 20;
case UNIT_FLAG3_UNK21: return 21;
case UNIT_FLAG3_DONT_FADE_OUT: return 22;
case UNIT_FLAG3_UNK23: return 23;
case UNIT_FLAG3_FORCE_HIDE_NAMEPLATE: return 24;
case UNIT_FLAG3_UNK25: return 25;
case UNIT_FLAG3_UNK26: return 26;
case UNIT_FLAG3_UNK27: return 27;
case UNIT_FLAG3_UNK28: return 28;
case UNIT_FLAG3_UNK29: return 29;
case UNIT_FLAG3_UNK30: return 30;
case UNIT_FLAG3_UNK31: return 31;
default: throw std::out_of_range("value");
}
}
/**************************************************************\
|* data for enum 'NPCFlags' in 'UnitDefines.h' auto-generated *|
\**************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(NPCFlags value)
{
switch (value)
{
case UNIT_NPC_FLAG_NONE: return { "UNIT_NPC_FLAG_NONE", "UNIT_NPC_FLAG_NONE", "" };
case UNIT_NPC_FLAG_GOSSIP: return { "UNIT_NPC_FLAG_GOSSIP", "has gossip menu", "100%" };
case UNIT_NPC_FLAG_QUESTGIVER: return { "UNIT_NPC_FLAG_QUESTGIVER", "is quest giver", "100%" };
case UNIT_NPC_FLAG_ACCOUNT_BANKER: return { "UNIT_NPC_FLAG_ACCOUNT_BANKER", "is account banker", "" };
case UNIT_NPC_FLAG_UNK2: return { "UNIT_NPC_FLAG_UNK2", "UNIT_NPC_FLAG_UNK2", "" };
case UNIT_NPC_FLAG_TRAINER: return { "UNIT_NPC_FLAG_TRAINER", "is trainer", "100%" };
case UNIT_NPC_FLAG_TRAINER_CLASS: return { "UNIT_NPC_FLAG_TRAINER_CLASS", "is class trainer", "100%" };
case UNIT_NPC_FLAG_TRAINER_PROFESSION: return { "UNIT_NPC_FLAG_TRAINER_PROFESSION", "is profession trainer", "100%" };
case UNIT_NPC_FLAG_VENDOR: return { "UNIT_NPC_FLAG_VENDOR", "is vendor (generic)", "100%" };
case UNIT_NPC_FLAG_VENDOR_AMMO: return { "UNIT_NPC_FLAG_VENDOR_AMMO", "is vendor (ammo)", "100%, general goods vendor" };
case UNIT_NPC_FLAG_VENDOR_FOOD: return { "UNIT_NPC_FLAG_VENDOR_FOOD", "is vendor (food)", "100%" };
case UNIT_NPC_FLAG_VENDOR_POISON: return { "UNIT_NPC_FLAG_VENDOR_POISON", "is vendor (poison)", "guessed" };
case UNIT_NPC_FLAG_VENDOR_REAGENT: return { "UNIT_NPC_FLAG_VENDOR_REAGENT", "is vendor (reagents)", "100%" };
case UNIT_NPC_FLAG_REPAIR: return { "UNIT_NPC_FLAG_REPAIR", "can repair", "100%" };
case UNIT_NPC_FLAG_FLIGHTMASTER: return { "UNIT_NPC_FLAG_FLIGHTMASTER", "is flight master", "100%" };
case UNIT_NPC_FLAG_SPIRIT_HEALER: return { "UNIT_NPC_FLAG_SPIRIT_HEALER", "is spirit healer", "" };
case UNIT_NPC_FLAG_AREA_SPIRIT_HEALER: return { "UNIT_NPC_FLAG_AREA_SPIRIT_HEALER", "is area spirit healer", "" };
case UNIT_NPC_FLAG_INNKEEPER: return { "UNIT_NPC_FLAG_INNKEEPER", "is innkeeper", "" };
case UNIT_NPC_FLAG_BANKER: return { "UNIT_NPC_FLAG_BANKER", "is banker", "100%" };
case UNIT_NPC_FLAG_PETITIONER: return { "UNIT_NPC_FLAG_PETITIONER", "handles guild/arena petitions", "100% 0xC0000 = guild petitions, 0x40000 = arena team petitions" };
case UNIT_NPC_FLAG_TABARDDESIGNER: return { "UNIT_NPC_FLAG_TABARDDESIGNER", "is guild tabard designer", "100%" };
case UNIT_NPC_FLAG_BATTLEMASTER: return { "UNIT_NPC_FLAG_BATTLEMASTER", "is battlemaster", "100%" };
case UNIT_NPC_FLAG_AUCTIONEER: return { "UNIT_NPC_FLAG_AUCTIONEER", "is auctioneer", "100%" };
case UNIT_NPC_FLAG_STABLEMASTER: return { "UNIT_NPC_FLAG_STABLEMASTER", "is stable master", "100%" };
case UNIT_NPC_FLAG_GUILD_BANKER: return { "UNIT_NPC_FLAG_GUILD_BANKER", "is guild banker DESCRIPTION", "" };
case UNIT_NPC_FLAG_SPELLCLICK: return { "UNIT_NPC_FLAG_SPELLCLICK", "has spell click enabled", "" };
case UNIT_NPC_FLAG_PLAYER_VEHICLE: return { "UNIT_NPC_FLAG_PLAYER_VEHICLE", "is player vehicle", "players with mounts that have vehicle data should have it set" };
case UNIT_NPC_FLAG_MAILBOX: return { "UNIT_NPC_FLAG_MAILBOX", "is mailbox", "" };
case UNIT_NPC_FLAG_ARTIFACT_POWER_RESPEC: return { "UNIT_NPC_FLAG_ARTIFACT_POWER_RESPEC", "can reset artifact powers", "" };
case UNIT_NPC_FLAG_TRANSMOGRIFIER: return { "UNIT_NPC_FLAG_TRANSMOGRIFIER", "transmogrification", "" };
case UNIT_NPC_FLAG_VAULTKEEPER: return { "UNIT_NPC_FLAG_VAULTKEEPER", "is void storage", "" };
case UNIT_NPC_FLAG_WILD_BATTLE_PET: return { "UNIT_NPC_FLAG_WILD_BATTLE_PET", "is wild battle pet", "Pet that player can fight (Battle Pet)" };
case UNIT_NPC_FLAG_BLACK_MARKET: return { "UNIT_NPC_FLAG_BLACK_MARKET", "is black market", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 33; }
template <>
TC_API_EXPORT NPCFlags EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return UNIT_NPC_FLAG_NONE;
case 1: return UNIT_NPC_FLAG_GOSSIP;
case 2: return UNIT_NPC_FLAG_QUESTGIVER;
case 3: return UNIT_NPC_FLAG_ACCOUNT_BANKER;
case 4: return UNIT_NPC_FLAG_UNK2;
case 5: return UNIT_NPC_FLAG_TRAINER;
case 6: return UNIT_NPC_FLAG_TRAINER_CLASS;
case 7: return UNIT_NPC_FLAG_TRAINER_PROFESSION;
case 8: return UNIT_NPC_FLAG_VENDOR;
case 9: return UNIT_NPC_FLAG_VENDOR_AMMO;
case 10: return UNIT_NPC_FLAG_VENDOR_FOOD;
case 11: return UNIT_NPC_FLAG_VENDOR_POISON;
case 12: return UNIT_NPC_FLAG_VENDOR_REAGENT;
case 13: return UNIT_NPC_FLAG_REPAIR;
case 14: return UNIT_NPC_FLAG_FLIGHTMASTER;
case 15: return UNIT_NPC_FLAG_SPIRIT_HEALER;
case 16: return UNIT_NPC_FLAG_AREA_SPIRIT_HEALER;
case 17: return UNIT_NPC_FLAG_INNKEEPER;
case 18: return UNIT_NPC_FLAG_BANKER;
case 19: return UNIT_NPC_FLAG_PETITIONER;
case 20: return UNIT_NPC_FLAG_TABARDDESIGNER;
case 21: return UNIT_NPC_FLAG_BATTLEMASTER;
case 22: return UNIT_NPC_FLAG_AUCTIONEER;
case 23: return UNIT_NPC_FLAG_STABLEMASTER;
case 24: return UNIT_NPC_FLAG_GUILD_BANKER;
case 25: return UNIT_NPC_FLAG_SPELLCLICK;
case 26: return UNIT_NPC_FLAG_PLAYER_VEHICLE;
case 27: return UNIT_NPC_FLAG_MAILBOX;
case 28: return UNIT_NPC_FLAG_ARTIFACT_POWER_RESPEC;
case 29: return UNIT_NPC_FLAG_TRANSMOGRIFIER;
case 30: return UNIT_NPC_FLAG_VAULTKEEPER;
case 31: return UNIT_NPC_FLAG_WILD_BATTLE_PET;
case 32: return UNIT_NPC_FLAG_BLACK_MARKET;
default: throw std::out_of_range("index");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::ToIndex(NPCFlags value)
{
switch (value)
{
case UNIT_NPC_FLAG_NONE: return 0;
case UNIT_NPC_FLAG_GOSSIP: return 1;
case UNIT_NPC_FLAG_QUESTGIVER: return 2;
case UNIT_NPC_FLAG_ACCOUNT_BANKER: return 3;
case UNIT_NPC_FLAG_UNK2: return 4;
case UNIT_NPC_FLAG_TRAINER: return 5;
case UNIT_NPC_FLAG_TRAINER_CLASS: return 6;
case UNIT_NPC_FLAG_TRAINER_PROFESSION: return 7;
case UNIT_NPC_FLAG_VENDOR: return 8;
case UNIT_NPC_FLAG_VENDOR_AMMO: return 9;
case UNIT_NPC_FLAG_VENDOR_FOOD: return 10;
case UNIT_NPC_FLAG_VENDOR_POISON: return 11;
case UNIT_NPC_FLAG_VENDOR_REAGENT: return 12;
case UNIT_NPC_FLAG_REPAIR: return 13;
case UNIT_NPC_FLAG_FLIGHTMASTER: return 14;
case UNIT_NPC_FLAG_SPIRIT_HEALER: return 15;
case UNIT_NPC_FLAG_AREA_SPIRIT_HEALER: return 16;
case UNIT_NPC_FLAG_INNKEEPER: return 17;
case UNIT_NPC_FLAG_BANKER: return 18;
case UNIT_NPC_FLAG_PETITIONER: return 19;
case UNIT_NPC_FLAG_TABARDDESIGNER: return 20;
case UNIT_NPC_FLAG_BATTLEMASTER: return 21;
case UNIT_NPC_FLAG_AUCTIONEER: return 22;
case UNIT_NPC_FLAG_STABLEMASTER: return 23;
case UNIT_NPC_FLAG_GUILD_BANKER: return 24;
case UNIT_NPC_FLAG_SPELLCLICK: return 25;
case UNIT_NPC_FLAG_PLAYER_VEHICLE: return 26;
case UNIT_NPC_FLAG_MAILBOX: return 27;
case UNIT_NPC_FLAG_ARTIFACT_POWER_RESPEC: return 28;
case UNIT_NPC_FLAG_TRANSMOGRIFIER: return 29;
case UNIT_NPC_FLAG_VAULTKEEPER: return 30;
case UNIT_NPC_FLAG_WILD_BATTLE_PET: return 31;
case UNIT_NPC_FLAG_BLACK_MARKET: return 32;
default: throw std::out_of_range("value");
}
}
/***************************************************************\
|* data for enum 'NPCFlags2' in 'UnitDefines.h' auto-generated *|
\***************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(NPCFlags2 value)
{
switch (value)
{
case UNIT_NPC_FLAG_2_NONE: return { "UNIT_NPC_FLAG_2_NONE", "UNIT_NPC_FLAG_2_NONE", "" };
case UNIT_NPC_FLAG_2_ITEM_UPGRADE_MASTER: return { "UNIT_NPC_FLAG_2_ITEM_UPGRADE_MASTER", "is item upgrade", "" };
case UNIT_NPC_FLAG_2_GARRISON_ARCHITECT: return { "UNIT_NPC_FLAG_2_GARRISON_ARCHITECT", "is garrison architect", "garrison building placement UI" };
case UNIT_NPC_FLAG_2_STEERING: return { "UNIT_NPC_FLAG_2_STEERING", "is avoiding obstacles", "clientside pathfinding" };
case UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL: return { "UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL", "is area spirit healer individual", "area spirit healer with individual timers" };
case UNIT_NPC_FLAG_2_SHIPMENT_CRAFTER: return { "UNIT_NPC_FLAG_2_SHIPMENT_CRAFTER", "is shipment crafter", "garrison work orders" };
case UNIT_NPC_FLAG_2_GARRISON_MISSION_NPC: return { "UNIT_NPC_FLAG_2_GARRISON_MISSION_NPC", "is garrison mission", "" };
case UNIT_NPC_FLAG_2_TRADESKILL_NPC: return { "UNIT_NPC_FLAG_2_TRADESKILL_NPC", "is tradeskill", "crafting at npc" };
case UNIT_NPC_FLAG_2_BLACK_MARKET_VIEW: return { "UNIT_NPC_FLAG_2_BLACK_MARKET_VIEW", "is black market view", "only allows viewing black market auctions, no bidding" };
case UNIT_NPC_FLAG_2_GARRISON_TALENT_NPC: return { "UNIT_NPC_FLAG_2_GARRISON_TALENT_NPC", "is garrrison talent", "" };
case UNIT_NPC_FLAG_2_CONTRIBUTION_COLLECTOR: return { "UNIT_NPC_FLAG_2_CONTRIBUTION_COLLECTOR", "is contribution collector", "" };
case UNIT_NPC_FLAG_2_FAST_STEERING_AVOIDS_OBSTACLES: return { "UNIT_NPC_FLAG_2_FAST_STEERING_AVOIDS_OBSTACLES", "enables avoiding obstacles when FastSteering spline flag is set", "" };
case UNIT_NPC_FLAG_2_AZERITE_RESPEC: return { "UNIT_NPC_FLAG_2_AZERITE_RESPEC", "is azerite respec", "" };
case UNIT_NPC_FLAG_2_ISLANDS_QUEUE: return { "UNIT_NPC_FLAG_2_ISLANDS_QUEUE", "is islands queue", "" };
case UNIT_NPC_FLAG_2_SUPPRESS_NPC_SOUNDS_EXCEPT_END_OF_INTERACTION: return { "UNIT_NPC_FLAG_2_SUPPRESS_NPC_SOUNDS_EXCEPT_END_OF_INTERACTION", "UNIT_NPC_FLAG_2_SUPPRESS_NPC_SOUNDS_EXCEPT_END_OF_INTERACTION", "" };
case UNIT_NPC_FLAG_2_PERSONAL_TABARD_DESIGNER: return { "UNIT_NPC_FLAG_2_PERSONAL_TABARD_DESIGNER", "is personal tabard designer", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 16; }
template <>
TC_API_EXPORT NPCFlags2 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return UNIT_NPC_FLAG_2_NONE;
case 1: return UNIT_NPC_FLAG_2_ITEM_UPGRADE_MASTER;
case 2: return UNIT_NPC_FLAG_2_GARRISON_ARCHITECT;
case 3: return UNIT_NPC_FLAG_2_STEERING;
case 4: return UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL;
case 5: return UNIT_NPC_FLAG_2_SHIPMENT_CRAFTER;
case 6: return UNIT_NPC_FLAG_2_GARRISON_MISSION_NPC;
case 7: return UNIT_NPC_FLAG_2_TRADESKILL_NPC;
case 8: return UNIT_NPC_FLAG_2_BLACK_MARKET_VIEW;
case 9: return UNIT_NPC_FLAG_2_GARRISON_TALENT_NPC;
case 10: return UNIT_NPC_FLAG_2_CONTRIBUTION_COLLECTOR;
case 11: return UNIT_NPC_FLAG_2_FAST_STEERING_AVOIDS_OBSTACLES;
case 12: return UNIT_NPC_FLAG_2_AZERITE_RESPEC;
case 13: return UNIT_NPC_FLAG_2_ISLANDS_QUEUE;
case 14: return UNIT_NPC_FLAG_2_SUPPRESS_NPC_SOUNDS_EXCEPT_END_OF_INTERACTION;
case 15: return UNIT_NPC_FLAG_2_PERSONAL_TABARD_DESIGNER;
default: throw std::out_of_range("index");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::ToIndex(NPCFlags2 value)
{
switch (value)
{
case UNIT_NPC_FLAG_2_NONE: return 0;
case UNIT_NPC_FLAG_2_ITEM_UPGRADE_MASTER: return 1;
case UNIT_NPC_FLAG_2_GARRISON_ARCHITECT: return 2;
case UNIT_NPC_FLAG_2_STEERING: return 3;
case UNIT_NPC_FLAG_2_AREA_SPIRIT_HEALER_INDIVIDUAL: return 4;
case UNIT_NPC_FLAG_2_SHIPMENT_CRAFTER: return 5;
case UNIT_NPC_FLAG_2_GARRISON_MISSION_NPC: return 6;
case UNIT_NPC_FLAG_2_TRADESKILL_NPC: return 7;
case UNIT_NPC_FLAG_2_BLACK_MARKET_VIEW: return 8;
case UNIT_NPC_FLAG_2_GARRISON_TALENT_NPC: return 9;
case UNIT_NPC_FLAG_2_CONTRIBUTION_COLLECTOR: return 10;
case UNIT_NPC_FLAG_2_FAST_STEERING_AVOIDS_OBSTACLES: return 11;
case UNIT_NPC_FLAG_2_AZERITE_RESPEC: return 12;
case UNIT_NPC_FLAG_2_ISLANDS_QUEUE: return 13;
case UNIT_NPC_FLAG_2_SUPPRESS_NPC_SOUNDS_EXCEPT_END_OF_INTERACTION: return 14;
case UNIT_NPC_FLAG_2_PERSONAL_TABARD_DESIGNER: return 15;
default: throw std::out_of_range("value");
}
}
/*******************************************************************\
|* data for enum 'MovementFlags' in 'UnitDefines.h' auto-generated *|
\*******************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(MovementFlags value)
{
switch (value)
{
case MOVEMENTFLAG_NONE: return { "MOVEMENTFLAG_NONE", "MOVEMENTFLAG_NONE", "" };
case MOVEMENTFLAG_FORWARD: return { "MOVEMENTFLAG_FORWARD", "MOVEMENTFLAG_FORWARD", "" };
case MOVEMENTFLAG_BACKWARD: return { "MOVEMENTFLAG_BACKWARD", "MOVEMENTFLAG_BACKWARD", "" };
case MOVEMENTFLAG_STRAFE_LEFT: return { "MOVEMENTFLAG_STRAFE_LEFT", "MOVEMENTFLAG_STRAFE_LEFT", "" };
case MOVEMENTFLAG_STRAFE_RIGHT: return { "MOVEMENTFLAG_STRAFE_RIGHT", "MOVEMENTFLAG_STRAFE_RIGHT", "" };
case MOVEMENTFLAG_LEFT: return { "MOVEMENTFLAG_LEFT", "MOVEMENTFLAG_LEFT", "" };
case MOVEMENTFLAG_RIGHT: return { "MOVEMENTFLAG_RIGHT", "MOVEMENTFLAG_RIGHT", "" };
case MOVEMENTFLAG_PITCH_UP: return { "MOVEMENTFLAG_PITCH_UP", "MOVEMENTFLAG_PITCH_UP", "" };
case MOVEMENTFLAG_PITCH_DOWN: return { "MOVEMENTFLAG_PITCH_DOWN", "MOVEMENTFLAG_PITCH_DOWN", "" };
case MOVEMENTFLAG_WALKING: return { "MOVEMENTFLAG_WALKING", "MOVEMENTFLAG_WALKING", "Walking" };
case MOVEMENTFLAG_DISABLE_GRAVITY: return { "MOVEMENTFLAG_DISABLE_GRAVITY", "MOVEMENTFLAG_DISABLE_GRAVITY", "Former MOVEMENTFLAG_LEVITATING. This is used when walking is not possible." };
case MOVEMENTFLAG_ROOT: return { "MOVEMENTFLAG_ROOT", "MOVEMENTFLAG_ROOT", "Must not be set along with MOVEMENTFLAG_MASK_MOVING" };
case MOVEMENTFLAG_FALLING: return { "MOVEMENTFLAG_FALLING", "MOVEMENTFLAG_FALLING", "damage dealt on that type of falling" };
case MOVEMENTFLAG_FALLING_FAR: return { "MOVEMENTFLAG_FALLING_FAR", "MOVEMENTFLAG_FALLING_FAR", "" };
case MOVEMENTFLAG_PENDING_STOP: return { "MOVEMENTFLAG_PENDING_STOP", "MOVEMENTFLAG_PENDING_STOP", "" };
case MOVEMENTFLAG_PENDING_STRAFE_STOP: return { "MOVEMENTFLAG_PENDING_STRAFE_STOP", "MOVEMENTFLAG_PENDING_STRAFE_STOP", "" };
case MOVEMENTFLAG_PENDING_FORWARD: return { "MOVEMENTFLAG_PENDING_FORWARD", "MOVEMENTFLAG_PENDING_FORWARD", "" };
case MOVEMENTFLAG_PENDING_BACKWARD: return { "MOVEMENTFLAG_PENDING_BACKWARD", "MOVEMENTFLAG_PENDING_BACKWARD", "" };
case MOVEMENTFLAG_PENDING_STRAFE_LEFT: return { "MOVEMENTFLAG_PENDING_STRAFE_LEFT", "MOVEMENTFLAG_PENDING_STRAFE_LEFT", "" };
case MOVEMENTFLAG_PENDING_STRAFE_RIGHT: return { "MOVEMENTFLAG_PENDING_STRAFE_RIGHT", "MOVEMENTFLAG_PENDING_STRAFE_RIGHT", "" };
case MOVEMENTFLAG_PENDING_ROOT: return { "MOVEMENTFLAG_PENDING_ROOT", "MOVEMENTFLAG_PENDING_ROOT", "" };
case MOVEMENTFLAG_SWIMMING: return { "MOVEMENTFLAG_SWIMMING", "MOVEMENTFLAG_SWIMMING", "appears with fly flag also" };
case MOVEMENTFLAG_ASCENDING: return { "MOVEMENTFLAG_ASCENDING", "MOVEMENTFLAG_ASCENDING", "press \042space\042 when flying" };
case MOVEMENTFLAG_DESCENDING: return { "MOVEMENTFLAG_DESCENDING", "MOVEMENTFLAG_DESCENDING", "" };
case MOVEMENTFLAG_CAN_FLY: return { "MOVEMENTFLAG_CAN_FLY", "MOVEMENTFLAG_CAN_FLY", "Appears when unit can fly. For example, appears when a player sits on a mount." };
case MOVEMENTFLAG_FLYING: return { "MOVEMENTFLAG_FLYING", "MOVEMENTFLAG_FLYING", "unit is actually flying. pretty sure this is only used for players. creatures use disable_gravity" };
case MOVEMENTFLAG_SPLINE_ELEVATION: return { "MOVEMENTFLAG_SPLINE_ELEVATION", "MOVEMENTFLAG_SPLINE_ELEVATION", "used for flight paths" };
case MOVEMENTFLAG_WATERWALKING: return { "MOVEMENTFLAG_WATERWALKING", "MOVEMENTFLAG_WATERWALKING", "prevent unit from falling through water" };
case MOVEMENTFLAG_FALLING_SLOW: return { "MOVEMENTFLAG_FALLING_SLOW", "MOVEMENTFLAG_FALLING_SLOW", "active rogue safe fall spell (passive)" };
case MOVEMENTFLAG_HOVER: return { "MOVEMENTFLAG_HOVER", "MOVEMENTFLAG_HOVER", "hover, cannot jump" };
case MOVEMENTFLAG_DISABLE_COLLISION: return { "MOVEMENTFLAG_DISABLE_COLLISION", "MOVEMENTFLAG_DISABLE_COLLISION", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 31; }
template <>
TC_API_EXPORT MovementFlags EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return MOVEMENTFLAG_NONE;
case 1: return MOVEMENTFLAG_FORWARD;
case 2: return MOVEMENTFLAG_BACKWARD;
case 3: return MOVEMENTFLAG_STRAFE_LEFT;
case 4: return MOVEMENTFLAG_STRAFE_RIGHT;
case 5: return MOVEMENTFLAG_LEFT;
case 6: return MOVEMENTFLAG_RIGHT;
case 7: return MOVEMENTFLAG_PITCH_UP;
case 8: return MOVEMENTFLAG_PITCH_DOWN;
case 9: return MOVEMENTFLAG_WALKING;
case 10: return MOVEMENTFLAG_DISABLE_GRAVITY;
case 11: return MOVEMENTFLAG_ROOT;
case 12: return MOVEMENTFLAG_FALLING;
case 13: return MOVEMENTFLAG_FALLING_FAR;
case 14: return MOVEMENTFLAG_PENDING_STOP;
case 15: return MOVEMENTFLAG_PENDING_STRAFE_STOP;
case 16: return MOVEMENTFLAG_PENDING_FORWARD;
case 17: return MOVEMENTFLAG_PENDING_BACKWARD;
case 18: return MOVEMENTFLAG_PENDING_STRAFE_LEFT;
case 19: return MOVEMENTFLAG_PENDING_STRAFE_RIGHT;
case 20: return MOVEMENTFLAG_PENDING_ROOT;
case 21: return MOVEMENTFLAG_SWIMMING;
case 22: return MOVEMENTFLAG_ASCENDING;
case 23: return MOVEMENTFLAG_DESCENDING;
case 24: return MOVEMENTFLAG_CAN_FLY;
case 25: return MOVEMENTFLAG_FLYING;
case 26: return MOVEMENTFLAG_SPLINE_ELEVATION;
case 27: return MOVEMENTFLAG_WATERWALKING;
case 28: return MOVEMENTFLAG_FALLING_SLOW;
case 29: return MOVEMENTFLAG_HOVER;
case 30: return MOVEMENTFLAG_DISABLE_COLLISION;
default: throw std::out_of_range("index");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::ToIndex(MovementFlags value)
{
switch (value)
{
case MOVEMENTFLAG_NONE: return 0;
case MOVEMENTFLAG_FORWARD: return 1;
case MOVEMENTFLAG_BACKWARD: return 2;
case MOVEMENTFLAG_STRAFE_LEFT: return 3;
case MOVEMENTFLAG_STRAFE_RIGHT: return 4;
case MOVEMENTFLAG_LEFT: return 5;
case MOVEMENTFLAG_RIGHT: return 6;
case MOVEMENTFLAG_PITCH_UP: return 7;
case MOVEMENTFLAG_PITCH_DOWN: return 8;
case MOVEMENTFLAG_WALKING: return 9;
case MOVEMENTFLAG_DISABLE_GRAVITY: return 10;
case MOVEMENTFLAG_ROOT: return 11;
case MOVEMENTFLAG_FALLING: return 12;
case MOVEMENTFLAG_FALLING_FAR: return 13;
case MOVEMENTFLAG_PENDING_STOP: return 14;
case MOVEMENTFLAG_PENDING_STRAFE_STOP: return 15;
case MOVEMENTFLAG_PENDING_FORWARD: return 16;
case MOVEMENTFLAG_PENDING_BACKWARD: return 17;
case MOVEMENTFLAG_PENDING_STRAFE_LEFT: return 18;
case MOVEMENTFLAG_PENDING_STRAFE_RIGHT: return 19;
case MOVEMENTFLAG_PENDING_ROOT: return 20;
case MOVEMENTFLAG_SWIMMING: return 21;
case MOVEMENTFLAG_ASCENDING: return 22;
case MOVEMENTFLAG_DESCENDING: return 23;
case MOVEMENTFLAG_CAN_FLY: return 24;
case MOVEMENTFLAG_FLYING: return 25;
case MOVEMENTFLAG_SPLINE_ELEVATION: return 26;
case MOVEMENTFLAG_WATERWALKING: return 27;
case MOVEMENTFLAG_FALLING_SLOW: return 28;
case MOVEMENTFLAG_HOVER: return 29;
case MOVEMENTFLAG_DISABLE_COLLISION: return 30;
default: throw std::out_of_range("value");
}
}
/********************************************************************\
|* data for enum 'MovementFlags2' in 'UnitDefines.h' auto-generated *|
\********************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(MovementFlags2 value)
{
switch (value)
{
case MOVEMENTFLAG2_NONE: return { "MOVEMENTFLAG2_NONE", "MOVEMENTFLAG2_NONE", "" };
case MOVEMENTFLAG2_NO_STRAFE: return { "MOVEMENTFLAG2_NO_STRAFE", "MOVEMENTFLAG2_NO_STRAFE", "" };
case MOVEMENTFLAG2_NO_JUMPING: return { "MOVEMENTFLAG2_NO_JUMPING", "MOVEMENTFLAG2_NO_JUMPING", "" };
case MOVEMENTFLAG2_FULL_SPEED_TURNING: return { "MOVEMENTFLAG2_FULL_SPEED_TURNING", "MOVEMENTFLAG2_FULL_SPEED_TURNING", "" };
case MOVEMENTFLAG2_FULL_SPEED_PITCHING: return { "MOVEMENTFLAG2_FULL_SPEED_PITCHING", "MOVEMENTFLAG2_FULL_SPEED_PITCHING", "" };
case MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING: return { "MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING", "MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING", "" };
case MOVEMENTFLAG2_IS_VEHICLE_EXIT_VOLUNTARY: return { "MOVEMENTFLAG2_IS_VEHICLE_EXIT_VOLUNTARY", "MOVEMENTFLAG2_IS_VEHICLE_EXIT_VOLUNTARY", "" };
case MOVEMENTFLAG2_WATERWALKING_FULL_PITCH: return { "MOVEMENTFLAG2_WATERWALKING_FULL_PITCH", "MOVEMENTFLAG2_WATERWALKING_FULL_PITCH", "will always waterwalk, even if facing the camera directly down" };
case MOVEMENTFLAG2_VEHICLE_PASSENGER_IS_TRANSITION_ALLOWED: return { "MOVEMENTFLAG2_VEHICLE_PASSENGER_IS_TRANSITION_ALLOWED", "MOVEMENTFLAG2_VEHICLE_PASSENGER_IS_TRANSITION_ALLOWED", "" };
case MOVEMENTFLAG2_CAN_SWIM_TO_FLY_TRANS: return { "MOVEMENTFLAG2_CAN_SWIM_TO_FLY_TRANS", "MOVEMENTFLAG2_CAN_SWIM_TO_FLY_TRANS", "" };
case MOVEMENTFLAG2_UNK9: return { "MOVEMENTFLAG2_UNK9", "MOVEMENTFLAG2_UNK9", "terrain normal calculation is disabled if this flag is not present, client automatically handles setting this flag" };
case MOVEMENTFLAG2_CAN_TURN_WHILE_FALLING: return { "MOVEMENTFLAG2_CAN_TURN_WHILE_FALLING", "MOVEMENTFLAG2_CAN_TURN_WHILE_FALLING", "" };
case MOVEMENTFLAG2_IGNORE_MOVEMENT_FORCES: return { "MOVEMENTFLAG2_IGNORE_MOVEMENT_FORCES", "MOVEMENTFLAG2_IGNORE_MOVEMENT_FORCES", "" };
case MOVEMENTFLAG2_CAN_DOUBLE_JUMP: return { "MOVEMENTFLAG2_CAN_DOUBLE_JUMP", "MOVEMENTFLAG2_CAN_DOUBLE_JUMP", "" };
case MOVEMENTFLAG2_DOUBLE_JUMP: return { "MOVEMENTFLAG2_DOUBLE_JUMP", "MOVEMENTFLAG2_DOUBLE_JUMP", "" };
case MOVEMENTFLAG2_AWAITING_LOAD: return { "MOVEMENTFLAG2_AWAITING_LOAD", "MOVEMENTFLAG2_AWAITING_LOAD", "" };
case MOVEMENTFLAG2_INTERPOLATED_MOVEMENT: return { "MOVEMENTFLAG2_INTERPOLATED_MOVEMENT", "MOVEMENTFLAG2_INTERPOLATED_MOVEMENT", "" };
case MOVEMENTFLAG2_INTERPOLATED_TURNING: return { "MOVEMENTFLAG2_INTERPOLATED_TURNING", "MOVEMENTFLAG2_INTERPOLATED_TURNING", "" };
case MOVEMENTFLAG2_INTERPOLATED_PITCHING: return { "MOVEMENTFLAG2_INTERPOLATED_PITCHING", "MOVEMENTFLAG2_INTERPOLATED_PITCHING", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 19; }
template <>
TC_API_EXPORT MovementFlags2 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return MOVEMENTFLAG2_NONE;
case 1: return MOVEMENTFLAG2_NO_STRAFE;
case 2: return MOVEMENTFLAG2_NO_JUMPING;
case 3: return MOVEMENTFLAG2_FULL_SPEED_TURNING;
case 4: return MOVEMENTFLAG2_FULL_SPEED_PITCHING;
case 5: return MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING;
case 6: return MOVEMENTFLAG2_IS_VEHICLE_EXIT_VOLUNTARY;
case 7: return MOVEMENTFLAG2_WATERWALKING_FULL_PITCH;
case 8: return MOVEMENTFLAG2_VEHICLE_PASSENGER_IS_TRANSITION_ALLOWED;
case 9: return MOVEMENTFLAG2_CAN_SWIM_TO_FLY_TRANS;
case 10: return MOVEMENTFLAG2_UNK9;
case 11: return MOVEMENTFLAG2_CAN_TURN_WHILE_FALLING;
case 12: return MOVEMENTFLAG2_IGNORE_MOVEMENT_FORCES;
case 13: return MOVEMENTFLAG2_CAN_DOUBLE_JUMP;
case 14: return MOVEMENTFLAG2_DOUBLE_JUMP;
case 15: return MOVEMENTFLAG2_AWAITING_LOAD;
case 16: return MOVEMENTFLAG2_INTERPOLATED_MOVEMENT;
case 17: return MOVEMENTFLAG2_INTERPOLATED_TURNING;
case 18: return MOVEMENTFLAG2_INTERPOLATED_PITCHING;
default: throw std::out_of_range("index");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::ToIndex(MovementFlags2 value)
{
switch (value)
{
case MOVEMENTFLAG2_NONE: return 0;
case MOVEMENTFLAG2_NO_STRAFE: return 1;
case MOVEMENTFLAG2_NO_JUMPING: return 2;
case MOVEMENTFLAG2_FULL_SPEED_TURNING: return 3;
case MOVEMENTFLAG2_FULL_SPEED_PITCHING: return 4;
case MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING: return 5;
case MOVEMENTFLAG2_IS_VEHICLE_EXIT_VOLUNTARY: return 6;
case MOVEMENTFLAG2_WATERWALKING_FULL_PITCH: return 7;
case MOVEMENTFLAG2_VEHICLE_PASSENGER_IS_TRANSITION_ALLOWED: return 8;
case MOVEMENTFLAG2_CAN_SWIM_TO_FLY_TRANS: return 9;
case MOVEMENTFLAG2_UNK9: return 10;
case MOVEMENTFLAG2_CAN_TURN_WHILE_FALLING: return 11;
case MOVEMENTFLAG2_IGNORE_MOVEMENT_FORCES: return 12;
case MOVEMENTFLAG2_CAN_DOUBLE_JUMP: return 13;
case MOVEMENTFLAG2_DOUBLE_JUMP: return 14;
case MOVEMENTFLAG2_AWAITING_LOAD: return 15;
case MOVEMENTFLAG2_INTERPOLATED_MOVEMENT: return 16;
case MOVEMENTFLAG2_INTERPOLATED_TURNING: return 17;
case MOVEMENTFLAG2_INTERPOLATED_PITCHING: return 18;
default: throw std::out_of_range("value");
}
}
/********************************************************************\
|* data for enum 'MovementFlags3' in 'UnitDefines.h' auto-generated *|
\********************************************************************/
template <>
TC_API_EXPORT EnumText EnumUtils::ToString(MovementFlags3 value)
{
switch (value)
{
case MOVEMENTFLAG3_NONE: return { "MOVEMENTFLAG3_NONE", "MOVEMENTFLAG3_NONE", "" };
case MOVEMENTFLAG3_DISABLE_INERTIA: return { "MOVEMENTFLAG3_DISABLE_INERTIA", "MOVEMENTFLAG3_DISABLE_INERTIA", "" };
case MOVEMENTFLAG3_CAN_ADV_FLY: return { "MOVEMENTFLAG3_CAN_ADV_FLY", "MOVEMENTFLAG3_CAN_ADV_FLY", "" };
case MOVEMENTFLAG3_ADV_FLYING: return { "MOVEMENTFLAG3_ADV_FLYING", "MOVEMENTFLAG3_ADV_FLYING", "" };
case MOVEMENTFLAG3_CANT_SWIM: return { "MOVEMENTFLAG3_CANT_SWIM", "MOVEMENTFLAG3_CANT_SWIM", "" };
case MOVEMENTFLAG3_CAN_DRIVE: return { "MOVEMENTFLAG3_CAN_DRIVE", "MOVEMENTFLAG3_CAN_DRIVE", "" };
case MOVEMENTFLAG3_DRIVING_FORWARD: return { "MOVEMENTFLAG3_DRIVING_FORWARD", "MOVEMENTFLAG3_DRIVING_FORWARD", "" };
case MOVEMENTFLAG3_DRIVING_BACKWARD: return { "MOVEMENTFLAG3_DRIVING_BACKWARD", "MOVEMENTFLAG3_DRIVING_BACKWARD", "" };
default: throw std::out_of_range("value");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::Count() { return 8; }
template <>
TC_API_EXPORT MovementFlags3 EnumUtils::FromIndex(size_t index)
{
switch (index)
{
case 0: return MOVEMENTFLAG3_NONE;
case 1: return MOVEMENTFLAG3_DISABLE_INERTIA;
case 2: return MOVEMENTFLAG3_CAN_ADV_FLY;
case 3: return MOVEMENTFLAG3_ADV_FLYING;
case 4: return MOVEMENTFLAG3_CANT_SWIM;
case 5: return MOVEMENTFLAG3_CAN_DRIVE;
case 6: return MOVEMENTFLAG3_DRIVING_FORWARD;
case 7: return MOVEMENTFLAG3_DRIVING_BACKWARD;
default: throw std::out_of_range("index");
}
}
template <>
TC_API_EXPORT size_t EnumUtils::ToIndex(MovementFlags3 value)
{
switch (value)
{
case MOVEMENTFLAG3_NONE: return 0;
case MOVEMENTFLAG3_DISABLE_INERTIA: return 1;
case MOVEMENTFLAG3_CAN_ADV_FLY: return 2;
case MOVEMENTFLAG3_ADV_FLYING: return 3;
case MOVEMENTFLAG3_CANT_SWIM: return 4;
case MOVEMENTFLAG3_CAN_DRIVE: return 5;
case MOVEMENTFLAG3_DRIVING_FORWARD: return 6;
case MOVEMENTFLAG3_DRIVING_BACKWARD: return 7;
default: throw std::out_of_range("value");
}
}
}