/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __TRINITY_VEHICLE_H #define __TRINITY_VEHICLE_H #include "Object.h" #include "UniqueTrackablePtr.h" #include "Unit.h" #include "VehicleDefines.h" #include struct VehicleEntry; class Unit; class VehicleJoinEvent; class TC_GAME_API Vehicle final : public TransportBase { public: Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry); ~Vehicle(); Vehicle(Vehicle const& right) = delete; Vehicle(Vehicle&& right) = delete; Vehicle& operator=(Vehicle const& right) = delete; Vehicle& operator=(Vehicle&& right) = delete; void Install(); void Uninstall(); void Reset(bool evading = false); void InstallAllAccessories(bool evading); void ApplyAllImmunities(); void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime, Optional rideSpellId = {}); // May be called from scripts Unit* GetBase() const { return _me; } VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; } uint32 GetCreatureEntry() const { return _creatureEntry; } bool HasEmptySeat(int8 seatId) const; Unit* GetPassenger(int8 seatId) const; SeatMap::const_iterator GetNextEmptySeat(int8 seatId, bool next) const; VehicleSeatAddon const* GetSeatAddonForSeatOfPassenger(Unit const* passenger) const; uint8 GetAvailableSeatCount() const; bool AddVehiclePassenger(Unit* unit, int8 seatId = -1); Vehicle* RemovePassenger(WorldObject* passenger) override; void RelocatePassengers(); void RemoveAllPassengers(); bool IsVehicleInUse() const; bool IsControllableVehicle() const; SeatMap::iterator GetSeatIteratorForPassenger(Unit* passenger); SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones. VehicleSeatEntry const* GetSeatForPassenger(Unit const* passenger) const; void RemovePendingEventsForPassenger(Unit* passenger); Milliseconds GetDespawnDelay(); float GetPitch(); std::string GetDebugInfo() const; Trinity::unique_weak_ptr GetWeakPtr() const; protected: friend class VehicleJoinEvent; uint32 UsableSeatNum; ///< Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags private: enum Status { STATUS_NONE, STATUS_INSTALLED, STATUS_UNINSTALLING, }; void InitMovementInfoForBase(); ObjectGuid GetTransportGUID() const override { return GetBase()->GetGUID(); } float GetTransportOrientation() const override { return GetBase()->GetOrientation(); } void AddPassenger(WorldObject* /*passenger*/) override { ABORT_MSG("Vehicle cannot directly gain passengers without auras"); } /// This method transforms supplied transport offsets into global coordinates void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= nullptr*/) const override { TransportBase::CalculatePassengerPosition(x, y, z, o, GetBase()->GetPositionX(), GetBase()->GetPositionY(), GetBase()->GetPositionZ(), GetBase()->GetOrientation()); } /// This method transforms supplied global coordinates into local offsets void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= nullptr*/) const override { TransportBase::CalculatePassengerOffset(x, y, z, o, GetBase()->GetPositionX(), GetBase()->GetPositionY(), GetBase()->GetPositionZ(), GetBase()->GetOrientation()); } int32 GetMapIdForSpawning() const override { return GetBase()->GetMapId(); } void RemovePendingEvent(VehicleJoinEvent* e); void RemovePendingEventsForSeat(int8 seatId); bool HasPendingEventForSeat(int8 seatId) const; private: Unit* _me; ///< The underlying unit with the vehicle kit. Can be player or creature. VehicleEntry const* _vehicleInfo; ///< DBC data for vehicle GuidSet vehiclePlayers; uint32 _creatureEntry; ///< Can be different than the entry of _me in case of players Status _status; ///< Internal variable for sanity checks typedef std::list PendingJoinEventContainer; PendingJoinEventContainer _pendingJoinEvents; ///< Collection of delayed join events for prospective passengers }; class TC_GAME_API VehicleJoinEvent : public BasicEvent { friend class Vehicle; protected: VehicleJoinEvent(Vehicle* v, Unit* u) : Target(v), Passenger(u), Seat(Target->Seats.end()) { } bool Execute(uint64, uint32) override; void Abort(uint64) override; Vehicle* Target; Unit* Passenger; SeatMap::iterator Seat; }; #endif