/*
* Copyright (C) 2008-2015 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Garrison.h"
#include "GameObject.h"
#include "GarrisonMgr.h"
#include "MapManager.h"
Garrison::Garrison(Player* owner) : _owner(owner), _siteLevel(nullptr), _followerActivationsRemainingToday(1)
{
}
bool Garrison::LoadFromDB(PreparedQueryResult garrison, PreparedQueryResult blueprints, PreparedQueryResult buildings)
{
if (!garrison)
return false;
Field* fields = garrison->Fetch();
_siteLevel = sGarrSiteLevelStore.LookupEntry(fields[0].GetUInt32());
_followerActivationsRemainingToday = fields[1].GetUInt32();
if (!_siteLevel)
return false;
InitializePlots();
if (blueprints)
{
do
{
fields = blueprints->Fetch();
if (GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(fields[0].GetUInt32()))
_knownBuildings.insert(building->ID);
} while (blueprints->NextRow());
}
if (buildings)
{
do
{
fields = buildings->Fetch();
uint32 plotInstanceId = fields[0].GetUInt32();
uint32 buildingId = fields[1].GetUInt32();
time_t timeBuilt = time_t(fields[2].GetUInt64());
bool active = fields[3].GetBool();
Plot* plot = GetPlot(plotInstanceId);
if (!plot)
continue;
if (!sGarrBuildingStore.LookupEntry(buildingId))
continue;
plot->BuildingInfo.PacketInfo = boost::in_place();
plot->BuildingInfo.PacketInfo->GarrPlotInstanceID = plotInstanceId;
plot->BuildingInfo.PacketInfo->GarrBuildingID = buildingId;
plot->BuildingInfo.PacketInfo->TimeBuilt = timeBuilt;
plot->BuildingInfo.PacketInfo->Active = active;
} while (buildings->NextRow());
}
return true;
}
void Garrison::SaveToDB(SQLTransaction& trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_GARRISON);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_GARRISON_BLUEPRINTS);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_GARRISON_BLUEPRINTS);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_GARRISON);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
stmt->setUInt32(1, _siteLevel->ID);
stmt->setUInt32(2, _followerActivationsRemainingToday);
trans->Append(stmt);
for (uint32 building : _knownBuildings)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_GARRISON_BLUEPRINTS);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
stmt->setUInt32(1, building);
trans->Append(stmt);
}
for (auto const& p : _plots)
{
Plot const& plot = p.second;
if (plot.BuildingInfo.PacketInfo)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_GARRISON_BLUEPRINTS);
stmt->setUInt64(0, _owner->GetGUID().GetCounter());
stmt->setUInt32(1, plot.BuildingInfo.PacketInfo->GarrPlotInstanceID);
stmt->setUInt32(2, plot.BuildingInfo.PacketInfo->GarrBuildingID);
stmt->setUInt64(3, plot.BuildingInfo.PacketInfo->TimeBuilt);
stmt->setBool(4, plot.BuildingInfo.PacketInfo->Active);
trans->Append(stmt);
}
}
}
bool Garrison::Create(uint32 garrSiteId)
{
_siteLevel = sGarrisonMgr.GetGarrSiteLevelEntry(garrSiteId, 1);
if (!_siteLevel)
return false;
InitializePlots();
WorldPackets::Garrison::GarrisonCreateResult garrisonCreateResult;
garrisonCreateResult.GarrSiteLevelID = _siteLevel->ID;
_owner->SendDirectMessage(garrisonCreateResult.Write());
_owner->SendUpdatePhasing();
SendRemoteInfo();
return true;
}
void Garrison::InitializePlots()
{
if (std::vector const* plots = sGarrisonMgr.GetGarrPlotInstForSiteLevel(_siteLevel->ID))
{
for (std::size_t i = 0; i < plots->size(); ++i)
{
uint32 garrPlotInstanceId = plots->at(i)->GarrPlotInstanceID;
GarrPlotInstanceEntry const* plotInstance = sGarrPlotInstanceStore.LookupEntry(garrPlotInstanceId);
GameObjectsEntry const* gameObject = sGarrisonMgr.GetPlotGameObject(_siteLevel->MapID, garrPlotInstanceId);
if (!plotInstance || !gameObject)
continue;
GarrPlotEntry const* plot = sGarrPlotStore.LookupEntry(plotInstance->GarrPlotID);
if (!plot)
continue;
Plot& plotInfo = _plots[garrPlotInstanceId];
plotInfo.PacketInfo.GarrPlotInstanceID = garrPlotInstanceId;
plotInfo.PacketInfo.PlotPos.Relocate(gameObject->Position.X, gameObject->Position.Y, gameObject->Position.Z, 2 * std::acos(gameObject->RotationW));
plotInfo.PacketInfo.PlotType = plot->PlotType;
plotInfo.EmptyGameObjectId = gameObject->ID;
plotInfo.GarrSiteLevelPlotInstId = plots->at(i)->ID;
}
}
}
void Garrison::Upgrade()
{
}
void Garrison::Enter() const
{
WorldLocation loc(_siteLevel->MapID);
loc.Relocate(_owner);
_owner->TeleportTo(loc, TELE_TO_SEAMLESS);
}
void Garrison::Leave() const
{
if (MapEntry const* map = sMapStore.LookupEntry(_siteLevel->MapID))
{
WorldLocation loc(map->ParentMapID);
loc.Relocate(_owner);
_owner->TeleportTo(loc, TELE_TO_SEAMLESS);
}
}
GarrisonFactionIndex Garrison::GetFaction() const
{
return _owner->GetTeam() == HORDE ? GARRISON_FACTION_INDEX_HORDE : GARRISON_FACTION_INDEX_ALLIANCE;
}
std::vector Garrison::GetPlots()
{
std::vector plots;
plots.reserve(_plots.size());
for (auto& p : _plots)
plots.push_back(&p.second);
return plots;
}
Garrison::Plot* Garrison::GetPlot(uint32 garrPlotInstanceId)
{
auto itr = _plots.find(garrPlotInstanceId);
if (itr != _plots.end())
return &itr->second;
return nullptr;
}
void Garrison::LearnBlueprint(uint32 garrBuildingId)
{
WorldPackets::Garrison::GarrisonLearnBlueprintResult learnBlueprintResult;
learnBlueprintResult.BuildingID = garrBuildingId;
learnBlueprintResult.Result = GARRISON_SUCCESS;
if (!sGarrBuildingStore.LookupEntry(garrBuildingId))
learnBlueprintResult.Result = GARRISON_ERROR_INVALID_BUILDINGID;
else if (_knownBuildings.count(garrBuildingId))
learnBlueprintResult.Result = GARRISON_ERROR_BLUEPRINT_KNOWN;
else
_knownBuildings.insert(garrBuildingId);
_owner->SendDirectMessage(learnBlueprintResult.Write());
}
void Garrison::UnlearnBlueprint(uint32 garrBuildingId)
{
WorldPackets::Garrison::GarrisonUnlearnBlueprintResult unlearnBlueprintResult;
unlearnBlueprintResult.BuildingID = garrBuildingId;
unlearnBlueprintResult.Result = GARRISON_SUCCESS;
if (!sGarrBuildingStore.LookupEntry(garrBuildingId))
unlearnBlueprintResult.Result = GARRISON_ERROR_INVALID_BUILDINGID;
else if (!_knownBuildings.count(garrBuildingId))
unlearnBlueprintResult.Result = GARRISON_ERROR_BLUEPRINT_NOT_KNOWN;
else
_knownBuildings.erase(garrBuildingId);
_owner->SendDirectMessage(unlearnBlueprintResult.Write());
}
void Garrison::PlaceBuilding(uint32 garrPlotInstanceId, uint32 garrBuildingId)
{
WorldPackets::Garrison::GarrisonPlaceBuildingResult placeBuildingResult;
placeBuildingResult.Result = CheckBuildingPlacement(garrPlotInstanceId, garrBuildingId);
if (placeBuildingResult.Result == GARRISON_SUCCESS)
{
placeBuildingResult.BuildingInfo.GarrPlotInstanceID = garrPlotInstanceId;
placeBuildingResult.BuildingInfo.GarrBuildingID = garrBuildingId;
placeBuildingResult.BuildingInfo.TimeBuilt = time(nullptr);
Plot* plot = GetPlot(garrPlotInstanceId);
if (Map* map = FindMap())
{
if (!plot->BuildingInfo.Guid.IsEmpty())
{
if (GameObject* oldBuilding = map->GetGameObject(plot->BuildingInfo.Guid))
oldBuilding->AddObjectToRemoveList();
plot->BuildingInfo.Guid.Clear();
}
plot->BuildingInfo.PacketInfo = placeBuildingResult.BuildingInfo;
if (GameObject* go = plot->CreateGameObject(map, GetFaction()))
{
map->AddToMap(go);
GarrBuildingEntry const* building = sGarrBuildingStore.AssertEntry(garrBuildingId);
_owner->ModifyCurrency(building->CostCurrencyID, -building->CostCurrencyAmount, false, true);
_owner->ModifyMoney(-building->CostMoney, false);
}
else
plot->BuildingInfo.PacketInfo = boost::none;
}
}
_owner->SendDirectMessage(placeBuildingResult.Write());
}
void Garrison::SendInfo()
{
WorldPackets::Garrison::GetGarrisonInfoResult garrisonInfo;
garrisonInfo.GarrSiteID = _siteLevel->SiteID;
garrisonInfo.GarrSiteLevelID = _siteLevel->ID;
garrisonInfo.FactionIndex = GetFaction();
garrisonInfo.NumFollowerActivationsRemaining = _followerActivationsRemainingToday;
for (auto& p : _plots)
{
Plot& plot = p.second;
garrisonInfo.Plots.push_back(&plot.PacketInfo);
if (plot.BuildingInfo.PacketInfo)
garrisonInfo.Buildings.push_back(plot.BuildingInfo.PacketInfo.get_ptr());
}
_owner->SendDirectMessage(garrisonInfo.Write());
}
void Garrison::SendRemoteInfo() const
{
MapEntry const* garrisonMap = sMapStore.LookupEntry(_siteLevel->MapID);
if (!garrisonMap || int32(_owner->GetMapId()) != garrisonMap->ParentMapID)
return;
WorldPackets::Garrison::GarrisonRemoteInfo remoteInfo;
remoteInfo.Sites.resize(1);
WorldPackets::Garrison::GarrisonRemoteSiteInfo& remoteSiteInfo = remoteInfo.Sites[0];
remoteSiteInfo.GarrSiteLevelID = _siteLevel->ID;
for (auto const& p : _plots)
if (p.second.BuildingInfo.PacketInfo)
remoteSiteInfo.Buildings.emplace_back(p.first, p.second.BuildingInfo.PacketInfo->GarrBuildingID);
_owner->SendDirectMessage(remoteInfo.Write());
}
void Garrison::SendBlueprintAndSpecializationData()
{
WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationDataResult data;
data.BlueprintsKnown = &_knownBuildings;
_owner->SendDirectMessage(data.Write());
}
void Garrison::SendBuildingLandmarks(Player* receiver) const
{
WorldPackets::Garrison::GarrisonBuildingLandmarks buildingLandmarks;
buildingLandmarks.Landmarks.reserve(_plots.size());
for (auto const& p : _plots)
{
Plot const& plot = p.second;
if (plot.BuildingInfo.PacketInfo)
if (uint32 garrBuildingPlotInstId = sGarrisonMgr.GetGarrBuildingPlotInst(plot.BuildingInfo.PacketInfo->GarrBuildingID, plot.GarrSiteLevelPlotInstId))
buildingLandmarks.Landmarks.emplace_back(garrBuildingPlotInstId, plot.PacketInfo.PlotPos);
}
receiver->SendDirectMessage(buildingLandmarks.Write());
}
Map* Garrison::FindMap() const
{
return sMapMgr->FindMap(_siteLevel->MapID, _owner->GetGUID().GetCounter());
}
GarrisonError Garrison::CheckBuildingPlacement(uint32 garrPlotInstanceId, uint32 garrBuildingId) const
{
GarrPlotInstanceEntry const* plotInstance = sGarrPlotInstanceStore.LookupEntry(garrPlotInstanceId);
if (!plotInstance || !_plots.count(garrPlotInstanceId))
return GARRISON_ERROR_INVALID_PLOT;
GarrBuildingEntry const* building = sGarrBuildingStore.LookupEntry(garrBuildingId);
if (!building)
return GARRISON_ERROR_INVALID_BUILDINGID;
if (!sGarrisonMgr.IsPlotMatchingBuilding(plotInstance->GarrPlotID, garrBuildingId))
return GARRISON_ERROR_INVALID_PLOT_BUILDING;
if (building->Flags & GARRISON_BUILDING_FLAG_NEEDS_PLAN)
{
if (_knownBuildings.count(garrBuildingId))
return GARRISON_ERROR_BLUEPRINT_NOT_KNOWN;
}
else // Building is built as a quest reward
return GARRISON_ERROR_INVALID_BUILDINGID;
// Check all plots to find if we already have this building
GarrBuildingEntry const* existingBuilding;
for (auto const& p : _plots)
{
if (p.second.BuildingInfo.PacketInfo)
{
existingBuilding = sGarrBuildingStore.AssertEntry(p.second.BuildingInfo.PacketInfo->GarrBuildingID);
if (existingBuilding->Type == building->Type)
if (p.first != garrPlotInstanceId || existingBuilding->Level != building->Level + 1) // check if its an upgrade in same plot
return GARRISON_ERROR_BUILDING_EXISTS;
}
}
if (!_owner->HasCurrency(building->CostCurrencyID, building->CostCurrencyAmount))
return GARRISON_ERROR_NOT_ENOUGH_CURRENCY;
if (!_owner->HasEnoughMoney(uint64(building->CostMoney)))
return GARRISON_ERROR_NOT_ENOUGH_GOLD;
return GARRISON_SUCCESS;
}
GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex faction)
{
uint32 entry = EmptyGameObjectId;
if (BuildingInfo.PacketInfo)
{
GarrPlotInstanceEntry const* plotInstance = sGarrPlotInstanceStore.AssertEntry(PacketInfo.GarrPlotInstanceID);
GarrPlotEntry const* plot = sGarrPlotStore.AssertEntry(plotInstance->GarrPlotID);
GarrBuildingEntry const* building = sGarrBuildingStore.AssertEntry(BuildingInfo.PacketInfo->GarrBuildingID);
if (BuildingInfo.PacketInfo->TimeBuilt + building->BuildDuration <= time(nullptr) && BuildingInfo.PacketInfo->Active)
entry = faction == GARRISON_FACTION_INDEX_HORDE ? building->HordeGameObjectID : building->AllianceGameObjectID;
else
entry = faction == GARRISON_FACTION_INDEX_HORDE ? plot->HordeConstructionGameObjectID : plot->AllianceConstructionGameObjectID;
}
if (!sObjectMgr->GetGameObjectTemplate(entry))
{
TC_LOG_ERROR("garrison", "Garrison attempted to spawn gameobject whose template doesn't exist (%u)", entry);
return nullptr;
}
Position const& pos = PacketInfo.PlotPos;
GameObject* go = new GameObject();
if (!go->Create(map->GenerateLowGuid(), entry, map, 0, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(),
0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_ACTIVE))
{
delete go;
return nullptr;
}
BuildingInfo.Guid = go->GetGUID();
return go;
}