/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef GarrisonMap_h__ #define GarrisonMap_h__ #include "Map.h" class Garrison; class Player; class TC_GAME_API GarrisonMap : public Map { public: GarrisonMap(uint32 id, time_t, uint32 instanceId, ObjectGuid const& owner); void LoadGridObjects(NGridType* grid, Cell const& cell) override; Garrison* GetGarrison(); void InitVisibilityDistance() override; bool AddPlayerToMap(Player* player, bool initPlayer = true) override; private: ObjectGuid _owner; Player* _loadingPlayer; ///< @workaround Player is not registered in ObjectAccessor during login }; #endif // GarrisonMap_h__