/*
* Copyright (C) 2008-2015 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "GarrisonMgr.h"
#include "Containers.h"
#include "Garrison.h"
#include "ObjectDefines.h"
#include "World.h"
void GarrisonMgr::Initialize()
{
for (GarrSiteLevelPlotInstEntry const* plotInstance : sGarrSiteLevelPlotInstStore)
_garrisonPlotInstBySiteLevel[plotInstance->GarrSiteLevelID].push_back(plotInstance);
for (GameObjectsEntry const* gameObject : sGameObjectsStore)
if (gameObject->Type == GAMEOBJECT_TYPE_GARRISON_PLOT)
_garrisonPlots[gameObject->MapID][gameObject->Data[0]] = gameObject;
for (GarrPlotBuildingEntry const* plotBuilding : sGarrPlotBuildingStore)
_garrisonBuildingsByPlot[plotBuilding->GarrPlotID].insert(plotBuilding->GarrBuildingID);
for (GarrBuildingPlotInstEntry const* buildingPlotInst : sGarrBuildingPlotInstStore)
_garrisonBuildingPlotInstances[MAKE_PAIR64(buildingPlotInst->GarrBuildingID, buildingPlotInst->GarrSiteLevelPlotInstID)] = buildingPlotInst->ID;
for (GarrBuildingEntry const* building : sGarrBuildingStore)
_garrisonBuildingsByType[building->Type].push_back(building);
for (GarrFollowerXAbilityEntry const* followerAbility : sGarrFollowerXAbilityStore)
{
if (GarrAbilityEntry const* ability = sGarrAbilityStore.LookupEntry(followerAbility->GarrAbilityID))
{
if (!(ability->Flags & GARRISON_ABILITY_CANNOT_ROLL) && ability->Flags & GARRISON_ABILITY_FLAG_TRAIT)
_garrisonFollowerRandomTraits.insert(ability);
if (followerAbility->FactionIndex < 2)
{
if (ability->Flags & GARRISON_ABILITY_FLAG_TRAIT)
_garrisonFollowerAbilities[followerAbility->FactionIndex][followerAbility->GarrFollowerID].Traits.insert(ability);
else
_garrisonFollowerAbilities[followerAbility->FactionIndex][followerAbility->GarrFollowerID].Counters.insert(ability);
}
}
}
}
GarrSiteLevelEntry const* GarrisonMgr::GetGarrSiteLevelEntry(uint32 garrSiteId, uint32 level) const
{
for (GarrSiteLevelEntry const* garrSiteLevel : sGarrSiteLevelStore)
if (garrSiteLevel->SiteID == garrSiteId && garrSiteLevel->Level == level)
return garrSiteLevel;
return nullptr;
}
std::vector const* GarrisonMgr::GetGarrPlotInstForSiteLevel(uint32 garrSiteLevelId) const
{
auto itr = _garrisonPlotInstBySiteLevel.find(garrSiteLevelId);
if (itr != _garrisonPlotInstBySiteLevel.end())
return &itr->second;
return nullptr;
}
GameObjectsEntry const* GarrisonMgr::GetPlotGameObject(uint32 mapId, uint32 garrPlotInstanceId) const
{
auto mapItr = _garrisonPlots.find(mapId);
if (mapItr != _garrisonPlots.end())
{
auto plotItr = mapItr->second.find(garrPlotInstanceId);
if (plotItr != mapItr->second.end())
return plotItr->second;
}
return nullptr;
}
bool GarrisonMgr::IsPlotMatchingBuilding(uint32 garrPlotId, uint32 garrBuildingId) const
{
auto plotItr = _garrisonBuildingsByPlot.find(garrPlotId);
if (plotItr != _garrisonBuildingsByPlot.end())
return plotItr->second.count(garrBuildingId) > 0;
return false;
}
uint32 GarrisonMgr::GetGarrBuildingPlotInst(uint32 garrBuildingId, uint32 garrSiteLevelPlotInstId) const
{
auto itr = _garrisonBuildingPlotInstances.find(MAKE_PAIR64(garrBuildingId, garrSiteLevelPlotInstId));
if (itr != _garrisonBuildingPlotInstances.end())
return itr->second;
return 0;
}
GarrBuildingEntry const* GarrisonMgr::GetPreviousLevelBuilding(uint32 buildingType, uint32 currentLevel) const
{
auto itr = _garrisonBuildingsByType.find(buildingType);
if (itr != _garrisonBuildingsByType.end())
for (GarrBuildingEntry const* building : itr->second)
if (building->Level == currentLevel - 1)
return building;
return nullptr;
}
uint64 GarrisonMgr::GenerateFollowerDbId()
{
if (_followerDbIdGenerator >= std::numeric_limits::max())
{
TC_LOG_ERROR("misc", "Garrison follower db id overflow! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _followerDbIdGenerator++;
}
uint32 const AbilitiesForQuality[][2] =
{
// Counters, Traits
{ 0, 0 },
{ 1, 0 },
{ 1, 1 }, // Uncommon
{ 1, 2 }, // Rare
{ 2, 3 }, // Epic
{ 2, 3 } // Legendary
};
std::list GarrisonMgr::RollFollowerAbilities(GarrFollowerEntry const* follower, uint32 quality, uint32 faction, bool initial) const
{
ASSERT(faction < 2);
bool hasForcedExclusiveTrait = false;
std::list result;
int32 slots[2] = { AbilitiesForQuality[quality][0], AbilitiesForQuality[quality][1] };
GarrAbilities const* abilities = nullptr;
auto itr = _garrisonFollowerAbilities[faction].find(follower->ID);
if (itr != _garrisonFollowerAbilities[faction].end())
abilities = &itr->second;
std::list abilityList, forcedAbilities, traitList, forcedTraits;
if (abilities)
{
for (GarrAbilityEntry const* ability : abilities->Counters)
{
if (ability->Flags & GARRISON_ABILITY_HORDE_ONLY && faction != GARRISON_FACTION_INDEX_HORDE)
continue;
else if (ability->Flags & GARRISON_ABILITY_ALLIANCE_ONLY && faction != GARRISON_FACTION_INDEX_ALLIANCE)
continue;
if (ability->Flags & GARRISON_ABILITY_FLAG_CANNOT_REMOVE)
forcedAbilities.push_back(ability);
else
abilityList.push_back(ability);
}
for (GarrAbilityEntry const* ability : abilities->Traits)
{
if (ability->Flags & GARRISON_ABILITY_HORDE_ONLY && faction != GARRISON_FACTION_INDEX_HORDE)
continue;
else if (ability->Flags & GARRISON_ABILITY_ALLIANCE_ONLY && faction != GARRISON_FACTION_INDEX_ALLIANCE)
continue;
if (ability->Flags & GARRISON_ABILITY_FLAG_CANNOT_REMOVE)
forcedTraits.push_back(ability);
else
traitList.push_back(ability);
}
}
Trinity::Containers::RandomResizeList(abilityList, std::max(0, slots[0] - forcedAbilities.size()));
Trinity::Containers::RandomResizeList(traitList, std::max(0, slots[1] - forcedTraits.size()));
// Add counters specified in GarrFollowerXAbility.db2 before generic classspec ones on follower creation
if (initial)
{
forcedAbilities.splice(forcedAbilities.end(), abilityList);
forcedTraits.splice(forcedTraits.end(), traitList);
}
// check if we have a trait from exclusive category
for (GarrAbilityEntry const* ability : forcedTraits)
{
if (ability->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
{
hasForcedExclusiveTrait = true;
break;
}
}
if (slots[0] > forcedAbilities.size() + abilityList.size())
{
std::list classSpecAbilities; // = GetDefaultClassSpecAbilities(follower, faction)
abilityList.splice(abilityList.end(), classSpecAbilities);
abilityList.sort();
abilityList.unique();
Trinity::Containers::RandomResizeList(abilityList, std::max(0, slots[0] - forcedAbilities.size()));
}
if (slots[1] > forcedTraits.size() + traitList.size())
{
std::list genericTraits;
for (GarrAbilityEntry const* ability : _garrisonFollowerRandomTraits)
{
if (ability->Flags & GARRISON_ABILITY_HORDE_ONLY && faction != GARRISON_FACTION_INDEX_HORDE)
continue;
else if (ability->Flags & GARRISON_ABILITY_ALLIANCE_ONLY && faction != GARRISON_FACTION_INDEX_ALLIANCE)
continue;
// forced exclusive trait exists, skip other ones entirely
if (hasForcedExclusiveTrait && ability->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
continue;
genericTraits.push_back(ability);
}
genericTraits.splice(genericTraits.begin(), traitList);
// "split" the list into two parts [nonexclusive, exclusive] to make selection later easier
genericTraits.sort([](GarrAbilityEntry const* a1, GarrAbilityEntry const* a2)
{
uint32 e1 = a1->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE;
uint32 e2 = a2->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE;
if (e1 != e2)
return e1 < e2;
return a1->ID < a2->ID;
});
genericTraits.unique();
std::size_t firstExclusive = 0, total = genericTraits.size();
for (auto itr = genericTraits.begin(); itr != genericTraits.end(); ++itr, ++firstExclusive)
if ((*itr)->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
break;
while (traitList.size() < std::max(0, slots[1] - forcedTraits.size()) && !genericTraits.empty())
{
auto itr = genericTraits.begin();
std::advance(itr, urand(0, total-- - 1));
if ((*itr)->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
total = firstExclusive; // selected exclusive trait - no other can be selected now
else
--firstExclusive;
traitList.push_back(*itr);
genericTraits.erase(itr);
}
}
result.splice(result.end(), forcedAbilities);
result.splice(result.end(), abilityList);
result.splice(result.end(), forcedTraits);
result.splice(result.end(), traitList);
return result;
}