/*
* Copyright (C) 2008-2017 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "GarrisonMgr.h"
#include "Containers.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Garrison.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Random.h"
#include "Timer.h"
#include "World.h"
GarrisonMgr& GarrisonMgr::Instance()
{
static GarrisonMgr instance;
return instance;
}
void GarrisonMgr::Initialize()
{
for (GarrSiteLevelPlotInstEntry const* siteLevelPlotInst : sGarrSiteLevelPlotInstStore)
_garrisonPlotInstBySiteLevel[siteLevelPlotInst->GarrSiteLevelID].push_back(siteLevelPlotInst);
for (GameObjectsEntry const* gameObject : sGameObjectsStore)
if (gameObject->Type == GAMEOBJECT_TYPE_GARRISON_PLOT)
_garrisonPlots[gameObject->MapID][gameObject->Data[0]] = gameObject;
for (GarrPlotBuildingEntry const* plotBuilding : sGarrPlotBuildingStore)
_garrisonBuildingsByPlot[plotBuilding->GarrPlotID].insert(plotBuilding->GarrBuildingID);
for (GarrBuildingPlotInstEntry const* buildingPlotInst : sGarrBuildingPlotInstStore)
_garrisonBuildingPlotInstances[std::make_pair(buildingPlotInst->GarrBuildingID, buildingPlotInst->GarrSiteLevelPlotInstID)] = buildingPlotInst->ID;
for (GarrBuildingEntry const* building : sGarrBuildingStore)
_garrisonBuildingsByType[building->Type].push_back(building->ID);
for (GarrFollowerXAbilityEntry const* followerAbility : sGarrFollowerXAbilityStore)
{
if (GarrAbilityEntry const* ability = sGarrAbilityStore.LookupEntry(followerAbility->GarrAbilityID))
{
if (ability->FollowerTypeID != FOLLOWER_TYPE_GARRISON)
continue;
if (!(ability->Flags & GARRISON_ABILITY_CANNOT_ROLL) && ability->Flags & GARRISON_ABILITY_FLAG_TRAIT)
_garrisonFollowerRandomTraits.insert(ability);
if (followerAbility->FactionIndex < 2)
{
if (ability->Flags & GARRISON_ABILITY_FLAG_TRAIT)
_garrisonFollowerAbilities[followerAbility->FactionIndex][followerAbility->GarrFollowerID].Traits.insert(ability);
else
_garrisonFollowerAbilities[followerAbility->FactionIndex][followerAbility->GarrFollowerID].Counters.insert(ability);
}
}
}
InitializeDbIdSequences();
LoadPlotFinalizeGOInfo();
LoadFollowerClassSpecAbilities();
}
GarrSiteLevelEntry const* GarrisonMgr::GetGarrSiteLevelEntry(uint32 garrSiteId, uint32 level) const
{
for (GarrSiteLevelEntry const* siteLevel : sGarrSiteLevelStore)
if (siteLevel->SiteID == garrSiteId && siteLevel->Level == level)
return siteLevel;
return nullptr;
}
std::vector const* GarrisonMgr::GetGarrPlotInstForSiteLevel(uint32 garrSiteLevelId) const
{
auto itr = _garrisonPlotInstBySiteLevel.find(garrSiteLevelId);
if (itr != _garrisonPlotInstBySiteLevel.end())
return &itr->second;
return nullptr;
}
GameObjectsEntry const* GarrisonMgr::GetPlotGameObject(uint32 mapId, uint32 garrPlotInstanceId) const
{
auto mapItr = _garrisonPlots.find(mapId);
if (mapItr != _garrisonPlots.end())
{
auto plotItr = mapItr->second.find(garrPlotInstanceId);
if (plotItr != mapItr->second.end())
return plotItr->second;
}
return nullptr;
}
bool GarrisonMgr::IsPlotMatchingBuilding(uint32 garrPlotId, uint32 garrBuildingId) const
{
auto plotItr = _garrisonBuildingsByPlot.find(garrPlotId);
if (plotItr != _garrisonBuildingsByPlot.end())
return plotItr->second.count(garrBuildingId) > 0;
return false;
}
uint32 GarrisonMgr::GetGarrBuildingPlotInst(uint32 garrBuildingId, uint32 garrSiteLevelPlotInstId) const
{
auto itr = _garrisonBuildingPlotInstances.find(std::make_pair(garrBuildingId, garrSiteLevelPlotInstId));
if (itr != _garrisonBuildingPlotInstances.end())
return itr->second;
return 0;
}
uint32 GarrisonMgr::GetPreviousLevelBuildingId(uint32 buildingType, uint32 currentLevel) const
{
auto itr = _garrisonBuildingsByType.find(buildingType);
if (itr != _garrisonBuildingsByType.end())
for (uint32 buildingId : itr->second)
if (sGarrBuildingStore.AssertEntry(buildingId)->Level == currentLevel - 1)
return buildingId;
return 0;
}
FinalizeGarrisonPlotGOInfo const* GarrisonMgr::GetPlotFinalizeGOInfo(uint32 garrPlotInstanceID) const
{
auto itr = _finalizePlotGOInfo.find(garrPlotInstanceID);
if (itr != _finalizePlotGOInfo.end())
return &itr->second;
return nullptr;
}
uint64 GarrisonMgr::GenerateFollowerDbId()
{
if (_followerDbIdGenerator >= std::numeric_limits::max())
{
TC_LOG_ERROR("misc", "Garrison follower db id overflow! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _followerDbIdGenerator++;
}
uint32 const AbilitiesForQuality[][2] =
{
// Counters, Traits
{ 0, 0 },
{ 1, 0 },
{ 1, 1 }, // Uncommon
{ 1, 2 }, // Rare
{ 2, 3 }, // Epic
{ 2, 3 } // Legendary
};
std::list GarrisonMgr::RollFollowerAbilities(uint32 garrFollowerId, GarrFollowerEntry const* follower, uint32 quality, uint32 faction, bool initial) const
{
ASSERT(faction < 2);
bool hasForcedExclusiveTrait = false;
std::list result;
uint32 slots[2] = { AbilitiesForQuality[quality][0], AbilitiesForQuality[quality][1] };
GarrAbilities const* abilities = nullptr;
auto itr = _garrisonFollowerAbilities[faction].find(garrFollowerId);
if (itr != _garrisonFollowerAbilities[faction].end())
abilities = &itr->second;
std::list abilityList, forcedAbilities, traitList, forcedTraits;
if (abilities)
{
for (GarrAbilityEntry const* ability : abilities->Counters)
{
if (ability->Flags & GARRISON_ABILITY_HORDE_ONLY && faction != GARRISON_FACTION_INDEX_HORDE)
continue;
else if (ability->Flags & GARRISON_ABILITY_ALLIANCE_ONLY && faction != GARRISON_FACTION_INDEX_ALLIANCE)
continue;
if (ability->Flags & GARRISON_ABILITY_FLAG_CANNOT_REMOVE)
forcedAbilities.push_back(ability);
else
abilityList.push_back(ability);
}
for (GarrAbilityEntry const* ability : abilities->Traits)
{
if (ability->Flags & GARRISON_ABILITY_HORDE_ONLY && faction != GARRISON_FACTION_INDEX_HORDE)
continue;
else if (ability->Flags & GARRISON_ABILITY_ALLIANCE_ONLY && faction != GARRISON_FACTION_INDEX_ALLIANCE)
continue;
if (ability->Flags & GARRISON_ABILITY_FLAG_CANNOT_REMOVE)
forcedTraits.push_back(ability);
else
traitList.push_back(ability);
}
}
Trinity::Containers::RandomResize(abilityList, std::max(0, slots[0] - forcedAbilities.size()));
Trinity::Containers::RandomResize(traitList, std::max(0, slots[1] - forcedTraits.size()));
// Add abilities specified in GarrFollowerXAbility.db2 before generic classspec ones on follower creation
if (initial)
{
forcedAbilities.splice(forcedAbilities.end(), abilityList);
forcedTraits.splice(forcedTraits.end(), traitList);
}
forcedAbilities.sort();
abilityList.sort();
forcedTraits.sort();
traitList.sort();
// check if we have a trait from exclusive category
for (GarrAbilityEntry const* ability : forcedTraits)
{
if (ability->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
{
hasForcedExclusiveTrait = true;
break;
}
}
if (slots[0] > forcedAbilities.size() + abilityList.size())
{
std::list classSpecAbilities = GetClassSpecAbilities(follower, faction);
std::list classSpecAbilitiesTemp, classSpecAbilitiesTemp2;
classSpecAbilitiesTemp2.swap(abilityList);
std::set_difference(classSpecAbilities.begin(), classSpecAbilities.end(), forcedAbilities.begin(), forcedAbilities.end(), std::back_inserter(classSpecAbilitiesTemp));
std::set_union(classSpecAbilitiesTemp.begin(), classSpecAbilitiesTemp.end(), classSpecAbilitiesTemp2.begin(), classSpecAbilitiesTemp2.end(), std::back_inserter(abilityList));
Trinity::Containers::RandomResize(abilityList, std::max(0, slots[0] - forcedAbilities.size()));
}
if (slots[1] > forcedTraits.size() + traitList.size())
{
std::list genericTraits, genericTraitsTemp;
for (GarrAbilityEntry const* ability : _garrisonFollowerRandomTraits)
{
if (ability->Flags & GARRISON_ABILITY_HORDE_ONLY && faction != GARRISON_FACTION_INDEX_HORDE)
continue;
else if (ability->Flags & GARRISON_ABILITY_ALLIANCE_ONLY && faction != GARRISON_FACTION_INDEX_ALLIANCE)
continue;
// forced exclusive trait exists, skip other ones entirely
if (hasForcedExclusiveTrait && ability->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
continue;
genericTraitsTemp.push_back(ability);
}
std::set_difference(genericTraitsTemp.begin(), genericTraitsTemp.end(), forcedTraits.begin(), forcedTraits.end(), std::back_inserter(genericTraits));
genericTraits.splice(genericTraits.begin(), traitList);
// "split" the list into two parts [nonexclusive, exclusive] to make selection later easier
genericTraits.sort([](GarrAbilityEntry const* a1, GarrAbilityEntry const* a2)
{
uint32 e1 = a1->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE;
uint32 e2 = a2->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE;
if (e1 != e2)
return e1 < e2;
return a1->ID < a2->ID;
});
genericTraits.unique();
std::size_t firstExclusive = 0, total = genericTraits.size();
for (auto genericTraitItr = genericTraits.begin(); genericTraitItr != genericTraits.end(); ++genericTraitItr, ++firstExclusive)
if ((*genericTraitItr)->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
break;
while (traitList.size() < size_t(std::max(0, slots[1] - forcedTraits.size())) && total)
{
auto genericTraitItr = genericTraits.begin();
std::advance(genericTraitItr, urand(0, total-- - 1));
if ((*genericTraitItr)->Flags & GARRISON_ABILITY_FLAG_EXCLUSIVE)
total = firstExclusive; // selected exclusive trait - no other can be selected now
else
--firstExclusive;
traitList.push_back(*genericTraitItr);
genericTraits.erase(genericTraitItr);
}
}
result.splice(result.end(), forcedAbilities);
result.splice(result.end(), abilityList);
result.splice(result.end(), forcedTraits);
result.splice(result.end(), traitList);
return result;
}
std::list GarrisonMgr::GetClassSpecAbilities(GarrFollowerEntry const* follower, uint32 faction) const
{
std::list abilities;
uint32 classSpecId;
switch (faction)
{
case GARRISON_FACTION_INDEX_HORDE:
classSpecId = follower->HordeGarrClassSpecID;
break;
case GARRISON_FACTION_INDEX_ALLIANCE:
classSpecId = follower->AllianceGarrClassSpecID;
break;
default:
return abilities;
}
if (!sGarrClassSpecStore.LookupEntry(classSpecId))
return abilities;
auto itr = _garrisonFollowerClassSpecAbilities.find(classSpecId);
if (itr != _garrisonFollowerClassSpecAbilities.end())
abilities = itr->second;
return abilities;
}
void GarrisonMgr::InitializeDbIdSequences()
{
if (QueryResult result = CharacterDatabase.Query("SELECT MAX(dbId) FROM character_garrison_followers"))
_followerDbIdGenerator = (*result)[0].GetUInt64() + 1;
}
void GarrisonMgr::LoadPlotFinalizeGOInfo()
{
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT garrPlotInstanceId, hordeGameObjectId, hordeX, hordeY, hordeZ, hordeO, hordeAnimKitId, "
// 7 8 9 10 11 12
"allianceGameObjectId, allianceX, allianceY, allianceZ, allianceO, allianceAnimKitId FROM garrison_plot_finalize_info");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 garrison follower class spec abilities. DB table `garrison_plot_finalize_info` is empty.");
return;
}
uint32 msTime = getMSTime();
do
{
Field* fields = result->Fetch();
uint32 garrPlotInstanceId = fields[0].GetUInt32();
uint32 hordeGameObjectId = fields[1].GetUInt32();
uint32 allianceGameObjectId = fields[7].GetUInt32();
uint16 hordeAnimKitId = fields[6].GetUInt16();
uint16 allianceAnimKitId = fields[12].GetUInt16();
if (!sGarrPlotInstanceStore.LookupEntry(garrPlotInstanceId))
{
TC_LOG_ERROR("sql.sql", "Non-existing GarrPlotInstance.db2 entry %u was referenced in `garrison_plot_finalize_info`.", garrPlotInstanceId);
continue;
}
GameObjectTemplate const* goTemplate = sObjectMgr->GetGameObjectTemplate(hordeGameObjectId);
if (!goTemplate)
{
TC_LOG_ERROR("sql.sql", "Non-existing gameobject_template entry %u was referenced in `garrison_plot_finalize_info`.`hordeGameObjectId` for garrPlotInstanceId %u.",
hordeGameObjectId, garrPlotInstanceId);
continue;
}
if (goTemplate->type != GAMEOBJECT_TYPE_GOOBER)
{
TC_LOG_ERROR("sql.sql", "Invalid gameobject type %u (entry %u) was referenced in `garrison_plot_finalize_info`.`hordeGameObjectId` for garrPlotInstanceId %u.",
goTemplate->type, hordeGameObjectId, garrPlotInstanceId);
continue;
}
goTemplate = sObjectMgr->GetGameObjectTemplate(allianceGameObjectId);
if (!goTemplate)
{
TC_LOG_ERROR("sql.sql", "Non-existing gameobject_template entry %u was referenced in `garrison_plot_finalize_info`.`allianceGameObjectId` for garrPlotInstanceId %u.",
allianceGameObjectId, garrPlotInstanceId);
continue;
}
if (goTemplate->type != GAMEOBJECT_TYPE_GOOBER)
{
TC_LOG_ERROR("sql.sql", "Invalid gameobject type %u (entry %u) was referenced in `garrison_plot_finalize_info`.`allianceGameObjectId` for garrPlotInstanceId %u.",
goTemplate->type, allianceGameObjectId, garrPlotInstanceId);
continue;
}
if (hordeAnimKitId && !sAnimKitStore.LookupEntry(hordeAnimKitId))
{
TC_LOG_ERROR("sql.sql", "Non-existing AnimKit.dbc entry %u was referenced in `garrison_plot_finalize_info`.`hordeAnimKitId` for garrPlotInstanceId %u.",
hordeAnimKitId, garrPlotInstanceId);
continue;
}
if (allianceAnimKitId && !sAnimKitStore.LookupEntry(allianceAnimKitId))
{
TC_LOG_ERROR("sql.sql", "Non-existing AnimKit.dbc entry %u was referenced in `garrison_plot_finalize_info`.`allianceAnimKitId` for garrPlotInstanceId %u.",
allianceAnimKitId, garrPlotInstanceId);
continue;
}
FinalizeGarrisonPlotGOInfo& info = _finalizePlotGOInfo[garrPlotInstanceId];
info.FactionInfo[GARRISON_FACTION_INDEX_HORDE].GameObjectId = hordeGameObjectId;
info.FactionInfo[GARRISON_FACTION_INDEX_HORDE].Pos.Relocate(fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat());
info.FactionInfo[GARRISON_FACTION_INDEX_HORDE].AnimKitId = hordeAnimKitId;
info.FactionInfo[GARRISON_FACTION_INDEX_ALLIANCE].GameObjectId = allianceGameObjectId;
info.FactionInfo[GARRISON_FACTION_INDEX_ALLIANCE].Pos.Relocate(fields[8].GetFloat(), fields[9].GetFloat(), fields[10].GetFloat(), fields[11].GetFloat());
info.FactionInfo[GARRISON_FACTION_INDEX_ALLIANCE].AnimKitId = allianceAnimKitId;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u garrison plot finalize entries in %u.", uint32(_finalizePlotGOInfo.size()), GetMSTimeDiffToNow(msTime));
}
void GarrisonMgr::LoadFollowerClassSpecAbilities()
{
QueryResult result = WorldDatabase.Query("SELECT classSpecId, abilityId FROM garrison_follower_class_spec_abilities");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 garrison follower class spec abilities. DB table `garrison_follower_class_spec_abilities` is empty.");
return;
}
uint32 msTime = getMSTime();
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 classSpecId = fields[0].GetUInt32();
uint32 abilityId = fields[1].GetUInt32();
if (!sGarrClassSpecStore.LookupEntry(classSpecId))
{
TC_LOG_ERROR("sql.sql", "Non-existing GarrClassSpec.db2 entry %u was referenced in `garrison_follower_class_spec_abilities` by row (%u, %u).", classSpecId, classSpecId, abilityId);
continue;
}
GarrAbilityEntry const* ability = sGarrAbilityStore.LookupEntry(abilityId);
if (!ability)
{
TC_LOG_ERROR("sql.sql", "Non-existing GarrAbility.db2 entry %u was referenced in `garrison_follower_class_spec_abilities` by row (%u, %u).", abilityId, classSpecId, abilityId);
continue;
}
_garrisonFollowerClassSpecAbilities[classSpecId].push_back(ability);
++count;
} while (result->NextRow());
for (auto& pair : _garrisonFollowerClassSpecAbilities)
pair.second.sort();
TC_LOG_INFO("server.loading", ">> Loaded %u garrison follower class spec abilities in %u.", count, GetMSTimeDiffToNow(msTime));
}