/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef CharacterTemplateDataStore_h__ #define CharacterTemplateDataStore_h__ #include "Define.h" #include #include #include struct CharacterTemplateClass { CharacterTemplateClass(uint8 factionGroup, uint8 classID) : FactionGroup(factionGroup), ClassID(classID) { } uint8 FactionGroup; uint8 ClassID; }; struct CharacterTemplate { uint32 TemplateSetId; std::vector Classes; std::string Name; std::string Description; uint8 Level; }; typedef std::unordered_map CharacterTemplateContainer; class TC_GAME_API CharacterTemplateDataStore { public: void LoadCharacterTemplates(); CharacterTemplateContainer const& GetCharacterTemplates() const; CharacterTemplate const* GetCharacterTemplate(uint32 templateId) const; static CharacterTemplateDataStore* Instance(); }; #define sCharacterTemplateDataStore CharacterTemplateDataStore::Instance() #endif // CharacterTemplateDataStore_h__