/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_OBJECTACCESSOR_H
#define TRINITY_OBJECTACCESSOR_H
#include "ObjectGuid.h"
#include
#include
class AreaTrigger;
class Conversation;
class Corpse;
class Creature;
class DynamicObject;
class GameObject;
class Map;
class Object;
class Pet;
class Player;
class SceneObject;
class Transport;
class Unit;
class WorldObject;
template
class TC_GAME_API HashMapHolder
{
//Non instanceable only static
HashMapHolder() { }
public:
typedef std::unordered_map MapType;
static void Insert(T* o);
static void Remove(T* o);
static T* Find(ObjectGuid guid);
static MapType& GetContainer();
static std::shared_mutex* GetLock();
};
namespace ObjectAccessor
{
// these functions return objects only if in map of specified object
TC_GAME_API WorldObject* GetWorldObject(WorldObject const&, ObjectGuid const&);
TC_GAME_API Object* GetObjectByTypeMask(WorldObject const&, ObjectGuid const&, uint32 typemask);
TC_GAME_API Corpse* GetCorpse(WorldObject const& u, ObjectGuid const& guid);
TC_GAME_API GameObject* GetGameObject(WorldObject const& u, ObjectGuid const& guid);
TC_GAME_API Transport* GetTransport(WorldObject const& u, ObjectGuid const& guid);
TC_GAME_API DynamicObject* GetDynamicObject(WorldObject const& u, ObjectGuid const& guid);
TC_GAME_API AreaTrigger* GetAreaTrigger(WorldObject const& u, ObjectGuid const& guid);
TC_GAME_API SceneObject* GetSceneObject(WorldObject const& u, ObjectGuid const& guid);
TC_GAME_API Conversation* GetConversation(WorldObject const& u, ObjectGuid const& guid);
TC_GAME_API Unit* GetUnit(WorldObject const&, ObjectGuid const& guid);
TC_GAME_API Creature* GetCreature(WorldObject const& u, ObjectGuid const& guid);
TC_GAME_API Pet* GetPet(WorldObject const&, ObjectGuid const& guid);
TC_GAME_API Player* GetPlayer(Map const*, ObjectGuid const& guid);
TC_GAME_API Player* GetPlayer(WorldObject const&, ObjectGuid const& guid);
TC_GAME_API Creature* GetCreatureOrPetOrVehicle(WorldObject const&, ObjectGuid const&);
// these functions return objects if found in whole world
// ACCESS LIKE THAT IS NOT THREAD SAFE
TC_GAME_API Player* FindPlayer(ObjectGuid const&);
TC_GAME_API Player* FindPlayerByName(std::string_view name);
TC_GAME_API Player* FindPlayerByLowGUID(ObjectGuid::LowType lowguid);
// this returns Player even if he is not in world, for example teleporting
TC_GAME_API Player* FindConnectedPlayer(ObjectGuid const&);
TC_GAME_API Player* FindConnectedPlayerByName(std::string_view name);
// when using this, you must use the hashmapholder's lock
TC_GAME_API HashMapHolder::MapType const& GetPlayers();
template
void AddObject(T* object)
{
HashMapHolder::Insert(object);
}
template
void RemoveObject(T* object)
{
HashMapHolder::Remove(object);
}
template<>
void AddObject(Player* player);
template<>
void RemoveObject(Player* player);
TC_GAME_API void SaveAllPlayers();
};
#endif