/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ObjectMgr.h" #include "ArenaTeamMgr.h" #include "AzeriteEmpoweredItem.h" #include "AzeriteItem.h" #include "Chat.h" #include "Containers.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "DisableMgr.h" #include "GameObject.h" #include "GameTables.h" #include "GridDefines.h" #include "GossipDef.h" #include "GroupMgr.h" #include "GuildMgr.h" #include "Item.h" #include "LFGMgr.h" #include "Log.h" #include "LootMgr.h" #include "Mail.h" #include "MapManager.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "ObjectDefines.h" #include "PhasingHandler.h" #include "Player.h" #include "PoolMgr.h" #include "QueryPackets.h" #include "QuestDef.h" #include "Random.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "SpellScript.h" #include "TemporarySummon.h" #include "Timer.h" #include "Vehicle.h" #include "VMapFactory.h" #include "World.h" #include #include ScriptMapMap sSpellScripts; ScriptMapMap sEventScripts; ScriptMapMap sWaypointScripts; std::string GetScriptsTableNameByType(ScriptsType type) { std::string res = ""; switch (type) { case SCRIPTS_SPELL: res = "spell_scripts"; break; case SCRIPTS_EVENT: res = "event_scripts"; break; case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break; default: break; } return res; } ScriptMapMap* GetScriptsMapByType(ScriptsType type) { ScriptMapMap* res = nullptr; switch (type) { case SCRIPTS_SPELL: res = &sSpellScripts; break; case SCRIPTS_EVENT: res = &sEventScripts; break; case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break; default: break; } return res; } std::string GetScriptCommandName(ScriptCommands command) { std::string res = ""; switch (command) { case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break; case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break; case SCRIPT_COMMAND_FIELD_SET_DEPRECATED: res = "SCRIPT_COMMAND_FIELD_SET_DEPRECATED"; break; case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break; case SCRIPT_COMMAND_FLAG_SET_DEPRECATED: res = "SCRIPT_COMMAND_FLAG_SET_DEPRECATED"; break; case SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED: res = "SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED"; break; case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break; case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break; case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break; case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break; case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break; case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break; case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break; case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break; case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break; case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break; case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break; case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break; case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break; case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break; case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break; case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break; // TrinityCore only case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break; case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break; case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break; case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break; case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break; case SCRIPT_COMMAND_MOVEMENT: res = "SCRIPT_COMMAND_MOVEMENT"; break; case SCRIPT_COMMAND_PLAY_ANIMKIT: res = "SCRIPT_COMMAND_PLAY_ANIMKIT"; break; default: { char sz[32]; sprintf(sz, "Unknown command: %d", command); res = sz; break; } } return res; } std::string ScriptInfo::GetDebugInfo() const { char sz[256]; sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id); return std::string(sz); } bool normalizePlayerName(std::string& name) { if (name.empty()) return false; wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1]; size_t wstr_len = MAX_INTERNAL_PLAYER_NAME; if (!Utf8toWStr(name, &wstr_buf[0], wstr_len)) return false; wstr_buf[0] = wcharToUpper(wstr_buf[0]); for (size_t i = 1; i < wstr_len; ++i) wstr_buf[i] = wcharToLower(wstr_buf[i]); if (!WStrToUtf8(wstr_buf, wstr_len, name)) return false; return true; } // Extracts player and realm names delimited by - ExtendedPlayerName ExtractExtendedPlayerName(std::string const& name) { size_t pos = name.find('-'); if (pos != std::string::npos) return ExtendedPlayerName(name.substr(0, pos), name.substr(pos + 1)); else return ExtendedPlayerName(name, ""); } LanguageDesc lang_description[LANGUAGES_COUNT] = { { LANG_ADDON, 0, 0 }, { LANG_ADDON_LOGGED, 0, 0 }, { LANG_UNIVERSAL, 0, 0 }, { LANG_ORCISH, 669, SKILL_LANGUAGE_ORCISH }, { LANG_DARNASSIAN, 671, SKILL_LANGUAGE_DARNASSIAN }, { LANG_TAURAHE, 670, SKILL_LANGUAGE_TAURAHE }, { LANG_DWARVISH, 672, SKILL_LANGUAGE_DWARVEN }, { LANG_COMMON, 668, SKILL_LANGUAGE_COMMON }, { LANG_DEMONIC, 815, SKILL_LANGUAGE_DEMON_TONGUE }, { LANG_TITAN, 816, SKILL_LANGUAGE_TITAN }, { LANG_THALASSIAN, 813, SKILL_LANGUAGE_THALASSIAN }, { LANG_DRACONIC, 814, SKILL_LANGUAGE_DRACONIC }, { LANG_KALIMAG, 265462, SKILL_LANGUAGE_OLD_TONGUE }, { LANG_GNOMISH, 7340, SKILL_LANGUAGE_GNOMISH }, { LANG_TROLL, 7341, SKILL_LANGUAGE_TROLL }, { LANG_GUTTERSPEAK, 17737, SKILL_LANGUAGE_FORSAKEN }, { LANG_DRAENEI, 29932, SKILL_LANGUAGE_DRAENEI }, { LANG_ZOMBIE, 265467, 0 }, { LANG_GNOMISH_BINARY, 265460, 0 }, { LANG_GOBLIN_BINARY, 265461, 0 }, { LANG_WORGEN, 69270, SKILL_LANGUAGE_GILNEAN }, { LANG_GOBLIN, 69269, SKILL_LANGUAGE_GOBLIN }, { LANG_PANDAREN_NEUTRAL, 108127, SKILL_LANGUAGE_PANDAREN_NEUTRAL }, { LANG_PANDAREN_ALLIANCE, 108130, 0 }, { LANG_PANDAREN_HORDE, 108131, 0 }, { LANG_SPRITE, 265466, 0 }, { LANG_SHATH_YAR, 265465, 0 }, { LANG_NERGLISH, 265464, 0 }, { LANG_MOONKIN, 265463, 0 }, { LANG_SHALASSIAN, 262439, SKILL_LANGUAGE_SHALASSIAN }, { LANG_THALASSIAN_2, 262454, SKILL_LANGUAGE_THALASSIAN_2 } }; LanguageDesc const* GetLanguageDescByID(uint32 lang) { for (uint8 i = 0; i < LANGUAGES_COUNT; ++i) { if (uint32(lang_description[i].lang_id) == lang) return &lang_description[i]; } return nullptr; } bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const { Player const* playerClicker = clicker->ToPlayer(); if (!playerClicker) return true; Unit const* summoner = nullptr; // Check summoners for party if (clickee->IsSummon()) summoner = clickee->ToTempSummon()->GetSummoner(); if (!summoner) summoner = clickee; // This only applies to players switch (userType) { case SPELL_CLICK_USER_FRIEND: if (!playerClicker->IsFriendlyTo(summoner)) return false; break; case SPELL_CLICK_USER_RAID: if (!playerClicker->IsInRaidWith(summoner)) return false; break; case SPELL_CLICK_USER_PARTY: if (!playerClicker->IsInPartyWith(summoner)) return false; break; default: break; } return true; } ObjectMgr::ObjectMgr(): _auctionId(1), _equipmentSetGuid(1), _mailId(1), _hiPetNumber(1), _voidItemId(1), _creatureSpawnId(1), _gameObjectSpawnId(1), DBCLocaleIndex(LOCALE_enUS) { for (uint8 i = 0; i < MAX_CLASSES; ++i) for (uint8 j = 0; j < MAX_RACES; ++j) _playerInfo[j][i] = nullptr; } ObjectMgr* ObjectMgr::instance() { static ObjectMgr instance; return &instance; } ObjectMgr::~ObjectMgr() { for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i) delete i->second; for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i) delete[] i->second; for (int race = 0; race < MAX_RACES; ++race) { for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { if (_playerInfo[race][class_]) delete[] _playerInfo[race][class_]->levelInfo; delete _playerInfo[race][class_]; } } for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr) itr->second.Clear(); for (DungeonEncounterContainer::iterator itr =_dungeonEncounterStore.begin(); itr != _dungeonEncounterStore.end(); ++itr) for (DungeonEncounterList::iterator encounterItr = itr->second.begin(); encounterItr != itr->second.end(); ++encounterItr) delete *encounterItr; for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr) delete itr->second; } void ObjectMgr::AddLocaleString(std::string&& value, LocaleConstant localeConstant, std::vector& data) { if (!value.empty()) { if (data.size() <= size_t(localeConstant)) data.resize(localeConstant + 1); data[localeConstant] = std::move(value); } } void ObjectMgr::LoadCreatureLocales() { uint32 oldMSTime = getMSTime(); _creatureLocaleStore.clear(); // need for reload case // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, NameAlt, Title, TitleAlt FROM creature_template_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; CreatureLocale& data = _creatureLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Name); AddLocaleString(fields[3].GetString(), locale, data.NameAlt); AddLocaleString(fields[4].GetString(), locale, data.Title); AddLocaleString(fields[5].GetString(), locale, data.TitleAlt); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u creature locale strings in %u ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGossipMenuItemsLocales() { uint32 oldMSTime = getMSTime(); _gossipMenuItemsLocaleStore.clear(); // need for reload case // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT MenuId, OptionIndex, Locale, OptionText, BoxText FROM gossip_menu_option_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 menuId = fields[0].GetUInt32(); uint32 optionIndex = fields[1].GetUInt32(); std::string localeName = fields[2].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[std::make_pair(menuId, optionIndex)]; AddLocaleString(fields[3].GetString(), locale, data.OptionText); AddLocaleString(fields[4].GetString(), locale, data.BoxText); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gossip_menu_option locale strings in %u ms", _gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPointOfInterestLocales() { uint32 oldMSTime = getMSTime(); _pointOfInterestLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; PointOfInterestLocale& data = _pointOfInterestLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Name); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u points_of_interest locale strings in %u ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplates() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, name, femaleName, subname, " // 9 10 11 12 13 14 15 16 "TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, " // 17 18 19 20 21 22 23 24 25 26 27 "faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, " // 28 29 30 31 32 33 34 35 "unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, " // 36 37 38 39 40 41 42 43 44 45 46 "type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, " // 47 48 49 50 51 52 53 54 55 56 57 58 59 "spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, " // 60 61 62 63 64 65 66 67 68 "InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, " // 69 70 71 72 73 74 75 76 "RacialLeader, movementId, FadeRegionRadius, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, mechanic_immune_mask, flags_extra, " // 77 "ScriptName FROM creature_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty."); return; } _creatureTemplateStore.rehash(result->GetRowCount()); do { Field* fields = result->Fetch(); LoadCreatureTemplate(fields); } while (result->NextRow()); // We load the creature models after loading but before checking LoadCreatureTemplateModels(); // Checking needs to be done after loading because of the difficulty self referencing for (CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr) CheckCreatureTemplate(&itr->second); TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", uint32(_creatureTemplateStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplate(Field* fields) { uint32 entry = fields[0].GetUInt32(); CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry]; creatureTemplate.Entry = entry; for (uint32 i = 0; i < MAX_CREATURE_DIFFICULTIES; ++i) creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32(); for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i) creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32(); creatureTemplate.Name = fields[6].GetString(); creatureTemplate.FemaleName = fields[7].GetString(); creatureTemplate.SubName = fields[8].GetString(); creatureTemplate.TitleAlt = fields[9].GetString(); creatureTemplate.IconName = fields[10].GetString(); creatureTemplate.GossipMenuId = fields[11].GetUInt32(); creatureTemplate.minlevel = fields[12].GetInt16(); creatureTemplate.maxlevel = fields[13].GetInt16(); creatureTemplate.HealthScalingExpansion = fields[14].GetInt32(); creatureTemplate.RequiredExpansion = fields[15].GetUInt32(); creatureTemplate.VignetteID = fields[16].GetUInt32(); creatureTemplate.faction = fields[17].GetUInt16(); creatureTemplate.npcflag = fields[18].GetUInt64(); creatureTemplate.speed_walk = fields[19].GetFloat(); creatureTemplate.speed_run = fields[20].GetFloat(); creatureTemplate.scale = fields[21].GetFloat(); creatureTemplate.rank = uint32(fields[22].GetUInt8()); creatureTemplate.dmgschool = uint32(fields[23].GetInt8()); creatureTemplate.BaseAttackTime = fields[24].GetUInt32(); creatureTemplate.RangeAttackTime = fields[25].GetUInt32(); creatureTemplate.BaseVariance = fields[26].GetFloat(); creatureTemplate.RangeVariance = fields[27].GetFloat(); creatureTemplate.unit_class = uint32(fields[28].GetUInt8()); creatureTemplate.unit_flags = fields[29].GetUInt32(); creatureTemplate.unit_flags2 = fields[30].GetUInt32(); creatureTemplate.unit_flags3 = fields[31].GetUInt32(); creatureTemplate.dynamicflags = fields[32].GetUInt32(); creatureTemplate.family = CreatureFamily(fields[33].GetInt32()); creatureTemplate.trainer_class = uint32(fields[34].GetUInt8()); creatureTemplate.type = uint32(fields[35].GetUInt8()); creatureTemplate.type_flags = fields[36].GetUInt32(); creatureTemplate.type_flags2 = fields[37].GetUInt32(); creatureTemplate.lootid = fields[38].GetUInt32(); creatureTemplate.pickpocketLootId = fields[39].GetUInt32(); creatureTemplate.SkinLootId = fields[40].GetUInt32(); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) creatureTemplate.resistance[i] = fields[41 + i - 1].GetInt16(); for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i) creatureTemplate.spells[i] = fields[47 + i].GetUInt32(); creatureTemplate.VehicleId = fields[55].GetUInt32(); creatureTemplate.mingold = fields[56].GetUInt32(); creatureTemplate.maxgold = fields[57].GetUInt32(); creatureTemplate.AIName = fields[58].GetString(); creatureTemplate.MovementType = uint32(fields[59].GetUInt8()); creatureTemplate.InhabitType = uint32(fields[60].GetUInt8()); creatureTemplate.HoverHeight = fields[61].GetFloat(); creatureTemplate.ModHealth = fields[62].GetFloat(); creatureTemplate.ModHealthExtra = fields[63].GetFloat(); creatureTemplate.ModMana = fields[64].GetFloat(); creatureTemplate.ModManaExtra = fields[65].GetFloat(); creatureTemplate.ModArmor = fields[66].GetFloat(); creatureTemplate.ModDamage = fields[67].GetFloat(); creatureTemplate.ModExperience = fields[68].GetFloat(); creatureTemplate.RacialLeader = fields[69].GetBool(); creatureTemplate.movementId = fields[70].GetUInt32(); creatureTemplate.FadeRegionRadius = fields[71].GetFloat(); creatureTemplate.WidgetSetID = fields[72].GetInt32(); creatureTemplate.WidgetSetUnitConditionID = fields[73].GetInt32(); creatureTemplate.RegenHealth = fields[74].GetBool(); creatureTemplate.MechanicImmuneMask = fields[75].GetUInt32(); creatureTemplate.flags_extra = fields[76].GetUInt32(); creatureTemplate.ScriptID = GetScriptId(fields[77].GetString()); } void ObjectMgr::LoadCreatureTemplateModels() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT CreatureID, CreatureDisplayID, DisplayScale, Probability FROM creature_template_model ORDER BY Idx ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template model definitions. DB table `creature_template_model` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creatureId = fields[0].GetUInt32(); uint32 creatureDisplayId = fields[1].GetUInt32(); float displayScale = fields[2].GetFloat(); float probability = fields[3].GetFloat(); CreatureTemplate const* cInfo = GetCreatureTemplate(creatureId); if (!cInfo) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_model`", creatureId); continue; } CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(creatureDisplayId); if (!displayEntry) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing CreatureDisplayID id (%u), this can crash the client.", creatureId, creatureDisplayId); continue; } CreatureModelInfo const* modelInfo = GetCreatureModelInfo(creatureDisplayId); if (!modelInfo) TC_LOG_ERROR("sql.sql", "No model data exist for `CreatureDisplayID` = %u listed by creature (Entry: %u).", creatureDisplayId, creatureId); if (displayScale <= 0.0f) displayScale = 1.0f; const_cast(cInfo)->Models.emplace_back(creatureDisplayId, displayScale, probability); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u creature template models in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplateAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_template_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_addon`", entry); continue; } CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry]; creatureAddon.path_id = fields[1].GetUInt32(); creatureAddon.mount = fields[2].GetUInt32(); creatureAddon.bytes1 = fields[3].GetUInt32(); creatureAddon.bytes2 = fields[4].GetUInt32(); creatureAddon.emote = fields[5].GetUInt32(); creatureAddon.aiAnimKit = fields[6].GetUInt16(); creatureAddon.movementAnimKit = fields[7].GetUInt16(); creatureAddon.meleeAnimKit = fields[8].GetUInt16(); creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8()); Tokenizer tokens(fields[10].GetString(), ' '); uint8 i = 0; creatureAddon.auras.resize(tokens.size()); for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr) { uint32 spellId = uint32(atoul(*itr)); SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(spellId); if (!AdditionalSpellInfo) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong spell %u defined in `auras` field in `creature_template_addon`.", entry, spellId); continue; } if (AdditionalSpellInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_CONTROL_VEHICLE)) TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has SPELL_AURA_CONTROL_VEHICLE aura %u defined in `auras` field in `creature_template_addon`.", entry, spellId); if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellId) != creatureAddon.auras.end()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has duplicate aura (spell %u) in `auras` field in `creature_template_addon`.", entry, spellId); continue; } creatureAddon.auras[i++] = spellId; } if (creatureAddon.mount) { if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid displayInfoId (%u) for mount defined in `creature_template_addon`", entry, creatureAddon.mount); creatureAddon.mount = 0; } } if (!sEmotesStore.LookupEntry(creatureAddon.emote)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid emote (%u) defined in `creature_template_addon`.", entry, creatureAddon.emote); creatureAddon.emote = 0; } if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid aiAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.aiAnimKit); creatureAddon.aiAnimKit = 0; } if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid movementAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.movementAnimKit); creatureAddon.movementAnimKit = 0; } if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid meleeAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.meleeAnimKit); creatureAddon.meleeAnimKit = 0; } if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid visibilityDistanceType (%u) defined in `creature_template_addon`.", entry, AsUnderlyingType(creatureAddon.visibilityDistanceType)); creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u creature template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureScalingData() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT Entry, LevelScalingMin, LevelScalingMax, LevelScalingDeltaMin, LevelScalingDeltaMax FROM creature_template_scaling"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template scaling definitions. DB table `creature_template_scaling` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(entry); if (itr == _creatureTemplateStore.end()) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_scaling`", entry); continue; } CreatureLevelScaling creatureLevelScaling; creatureLevelScaling.MinLevel = fields[1].GetUInt16(); creatureLevelScaling.MaxLevel = fields[2].GetUInt16(); creatureLevelScaling.DeltaLevelMin = fields[3].GetInt16(); creatureLevelScaling.DeltaLevelMax = fields[4].GetInt16(); itr->second.levelScaling = creatureLevelScaling; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u creature template scaling data in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) { if (!cInfo) return; bool ok = true; // bool to allow continue outside this loop for (uint32 diff = 0; diff < MAX_CREATURE_DIFFICULTIES && ok; ++diff) { if (!cInfo->DifficultyEntry[diff]) continue; ok = false; // will be set to true at the end of this loop again CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]); if (!difficultyInfo) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]); continue; } bool ok2 = true; for (uint32 diff2 = 0; diff2 < MAX_CREATURE_DIFFICULTIES && ok2; ++diff2) { ok2 = false; if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.", cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1); continue; } if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1); continue; } if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1); continue; } ok2 = true; } if (!ok2) continue; if (cInfo->HealthScalingExpansion > difficultyInfo->HealthScalingExpansion) { TC_LOG_ERROR("sql.sql", "Creature (ID: %u, Expansion: %u) has different `HealthScalingExpansion` in difficulty %u mode (ID: %u, Expansion: %u).", cInfo->Entry, cInfo->HealthScalingExpansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->HealthScalingExpansion); } if (cInfo->minlevel > difficultyInfo->minlevel) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, minlevel: %u) has lower `minlevel` in difficulty %u mode (Entry: %u, minlevel: %u).", cInfo->Entry, cInfo->minlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->minlevel); } if (cInfo->maxlevel > difficultyInfo->maxlevel) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, maxlevel: %u) has lower `maxlevel` in difficulty %u mode (Entry: %u, maxlevel: %u).", cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel); } if (cInfo->faction != difficultyInfo->faction) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction: %u) has different `faction` in difficulty %u mode (Entry: %u, faction: %u).", cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`=%u WHERE `entry`=%u;", cInfo->faction, cInfo->DifficultyEntry[diff]); } if (cInfo->unit_class != difficultyInfo->unit_class) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, class: %u) has different `unit_class` in difficulty %u mode (Entry: %u, class: %u).", cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_class`=%u WHERE `entry`=%u;", cInfo->unit_class, cInfo->DifficultyEntry[diff]); continue; } uint32 differenceMask = cInfo->npcflag ^ difficultyInfo->npcflag; if (cInfo->npcflag != difficultyInfo->npcflag) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `npcflag`: " UI64FMTD ") has different `npcflag` in difficulty %u mode (Entry: %u, `npcflag`: " UI64FMTD ").", cInfo->Entry, cInfo->npcflag, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->npcflag); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `npcflag`=`npcflag`^%u WHERE `entry`=%u;", differenceMask, cInfo->DifficultyEntry[diff]); continue; } if (cInfo->dmgschool != difficultyInfo->dmgschool) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `dmgschool`: %u) has different `dmgschool` in difficulty %u mode (Entry: %u, `dmgschool`: %u).", cInfo->Entry, cInfo->dmgschool, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->dmgschool); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `dmgschool`=%u WHERE `entry`=%u;", cInfo->dmgschool, cInfo->DifficultyEntry[diff]); } differenceMask = cInfo->unit_flags2 ^ difficultyInfo->unit_flags2; if (cInfo->unit_flags2 != difficultyInfo->unit_flags2) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `unit_flags2`: %u) has different `unit_flags2` in difficulty %u mode (Entry: %u, `unit_flags2`: %u).", cInfo->Entry, cInfo->unit_flags2, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_flags2); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_flags2`=`unit_flags2`^%u WHERE `entry`=%u;", differenceMask, cInfo->DifficultyEntry[diff]); } if (cInfo->family != difficultyInfo->family) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, family: %u) has different `family` in difficulty %u mode (Entry: %u, family: %u).", cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `family`=%u WHERE `entry`=%u;", cInfo->family, cInfo->DifficultyEntry[diff]); } if (cInfo->trainer_class != difficultyInfo->trainer_class) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_class: %u) has different `trainer_class` in difficulty %u mode (Entry: %u, trainer_class: %u).", cInfo->Entry, cInfo->trainer_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_class); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_class`=%u WHERE `entry`=%u;", cInfo->trainer_class, cInfo->DifficultyEntry[diff]); continue; } if (cInfo->type != difficultyInfo->type) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, type: %u) has different `type` in difficulty %u mode (Entry: %u, type: %u).", cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `type`=%u WHERE `entry`=%u;", cInfo->type, cInfo->DifficultyEntry[diff]); } if (!cInfo->VehicleId && difficultyInfo->VehicleId) { TC_LOG_ERROR("sql.sql", "Non-vehicle Creature (Entry: %u, VehicleId: %u) has `VehicleId` set in difficulty %u mode (Entry: %u, VehicleId: %u).", cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId); } if (cInfo->RegenHealth != difficultyInfo->RegenHealth) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, RegenHealth: %u) has different `RegenHealth` in difficulty %u mode (Entry: %u, RegenHealth: %u).", cInfo->Entry, cInfo->RegenHealth, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->RegenHealth); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `RegenHealth`=%u WHERE `entry`=%u;", cInfo->RegenHealth, cInfo->DifficultyEntry[diff]); } differenceMask = cInfo->MechanicImmuneMask & (~difficultyInfo->MechanicImmuneMask); if (differenceMask) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, mechanic_immune_mask: %u) has weaker immunities in difficulty %u mode (Entry: %u, mechanic_immune_mask: %u).", cInfo->Entry, cInfo->MechanicImmuneMask, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->MechanicImmuneMask); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask`|%u WHERE `entry`=%u;", differenceMask, cInfo->DifficultyEntry[diff]); } differenceMask = (cInfo->flags_extra ^ difficultyInfo->flags_extra) & (~CREATURE_FLAG_EXTRA_INSTANCE_BIND); if (differenceMask) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, flags_extra: %u) has different `flags_extra` in difficulty %u mode (Entry: %u, flags_extra: %u).", cInfo->Entry, cInfo->flags_extra, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->flags_extra); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `flags_extra`=`flags_extra`^%u WHERE `entry`=%u;", differenceMask, cInfo->DifficultyEntry[diff]); } if (!difficultyInfo->AIName.empty()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (difficultyInfo->ScriptID) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } _hasDifficultyEntries[diff].insert(cInfo->Entry); _difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]); ok = true; } FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction); if (!factionTemplate) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction template (%u). This can lead to crashes, set to faction 35.", cInfo->Entry, cInfo->faction); const_cast(cInfo)->faction = sFactionTemplateStore.AssertEntry(35)->ID; // this might seem stupid but all shit will would break if faction 35 did not exist } for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k) { if (cInfo->KillCredit[k]) { if (!GetCreatureTemplate(cInfo->KillCredit[k])) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1); const_cast(cInfo)->KillCredit[k] = 0; } } } if (!cInfo->Models.size()) TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) does not have any existing display id in creature_template_model.", cInfo->Entry); if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class); const_cast(cInfo)->unit_class = UNIT_CLASS_WARRIOR; } if (cInfo->dmgschool >= MAX_SPELL_SCHOOL) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool); const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; } if (cInfo->BaseAttackTime == 0) const_cast(cInfo)->BaseAttackTime = BASE_ATTACK_TIME; if (cInfo->RangeAttackTime == 0) const_cast(cInfo)->RangeAttackTime = BASE_ATTACK_TIME; if (cInfo->speed_walk == 0.0f) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk); const_cast(cInfo)->speed_walk = 1.0f; } if (cInfo->speed_run == 0.0f) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run); const_cast(cInfo)->speed_run = 1.14286f; } if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type); const_cast(cInfo)->type = CREATURE_TYPE_HUMANOID; } // must exist or used hidden but used in data horse case if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family); const_cast(cInfo)->family = CREATURE_FAMILY_NONE; } if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly.", cInfo->Entry, cInfo->InhabitType); const_cast(cInfo)->InhabitType = INHABIT_ANYWHERE; } if (cInfo->HoverHeight < 0.0f) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight); const_cast(cInfo)->HoverHeight = 1.0f; } if (cInfo->VehicleId) { VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId); if (!vehId) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId); const_cast(cInfo)->VehicleId = 0; } } for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j) { if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j])) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]); const_cast(cInfo)->spells[j] = 0; } } if (cInfo->MovementType >= MAX_DB_MOTION_TYPE) { TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType); const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE; } if (cInfo->HealthScalingExpansion < EXPANSION_LEVEL_CURRENT || cInfo->HealthScalingExpansion > (MAX_EXPANSIONS - 1)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (ID: %u) with invalid `HealthScalingExpansion` %i. Ignored and set to 0.", cInfo->Entry, cInfo->HealthScalingExpansion); const_cast(cInfo)->HealthScalingExpansion = 0; } if (cInfo->RequiredExpansion > (MAX_EXPANSIONS - 1)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with `RequiredExpansion` %u. Ignored and set to 0.", cInfo->Entry, cInfo->RequiredExpansion); const_cast(cInfo)->RequiredExpansion = 0; } if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags); const_cast(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED; } // -1, as expansion, is used in CreatureDifficulty.db2 for // auto-updating the levels of creatures having their expansion // set to that value to the current expansion's max leveling level if (cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT) { const_cast(cInfo)->minlevel = (MAX_LEVEL + cInfo->minlevel); const_cast(cInfo)->maxlevel = (MAX_LEVEL + cInfo->maxlevel); const_cast(cInfo)->HealthScalingExpansion = CURRENT_EXPANSION; } if (cInfo->minlevel < 1 || cInfo->minlevel > STRONG_MAX_LEVEL) { TC_LOG_ERROR("sql.sql", "Creature (ID: %u): MinLevel %i is not within [1, 255], value has been set to 1.", cInfo->Entry, cInfo->minlevel); const_cast(cInfo)->minlevel = 1; } if (cInfo->maxlevel < 1 || cInfo->maxlevel > STRONG_MAX_LEVEL) { TC_LOG_ERROR("sql.sql", "Creature (ID: %u): MaxLevel %i is not within [1, 255], value has been set to 1.", cInfo->Entry, cInfo->maxlevel); const_cast(cInfo)->maxlevel = 1; } const_cast(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank); } void ObjectMgr::LoadCreatureAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt64(); CreatureData const* creData = GetCreatureData(guid); if (!creData) { TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") does not exist but has a record in `creature_addon`", guid); continue; } CreatureAddon& creatureAddon = _creatureAddonStore[guid]; creatureAddon.path_id = fields[1].GetUInt32(); if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id) { const_cast(creData)->movementType = IDLE_MOTION_TYPE; TC_LOG_ERROR("sql.sql", "Creature (GUID " UI64FMTD ") has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid); } creatureAddon.mount = fields[2].GetUInt32(); creatureAddon.bytes1 = fields[3].GetUInt32(); creatureAddon.bytes2 = fields[4].GetUInt32(); creatureAddon.emote = fields[5].GetUInt32(); creatureAddon.aiAnimKit = fields[6].GetUInt16(); creatureAddon.movementAnimKit = fields[7].GetUInt16(); creatureAddon.meleeAnimKit = fields[8].GetUInt16(); creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8()); Tokenizer tokens(fields[10].GetString(), ' '); uint8 i = 0; creatureAddon.auras.resize(tokens.size()); for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr) { uint32 spellId = uint32(atoul(*itr)); SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(spellId); if (!AdditionalSpellInfo) { TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has wrong spell %u defined in `auras` field in `creature_addon`.", guid, spellId); continue; } if (AdditionalSpellInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_CONTROL_VEHICLE)) TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has SPELL_AURA_CONTROL_VEHICLE aura %u defined in `auras` field in `creature_addon`.", guid, spellId); if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellId) != creatureAddon.auras.end()) { TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has duplicate aura (spell %u) in `auras` field in `creature_addon`.", guid, spellId); continue; } creatureAddon.auras[i++] = spellId; } if (creatureAddon.mount) { if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid displayInfoId (%u) for mount defined in `creature_addon`", guid, creatureAddon.mount); creatureAddon.mount = 0; } } if (!sEmotesStore.LookupEntry(creatureAddon.emote)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote); creatureAddon.emote = 0; } if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid aiAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.aiAnimKit); creatureAddon.aiAnimKit = 0; } if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid movementAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.movementAnimKit); creatureAddon.movementAnimKit = 0; } if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid meleeAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.meleeAnimKit); creatureAddon.meleeAnimKit = 0; } if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max) { TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid visibilityDistanceType (%u) defined in `creature_addon`.", guid, AsUnderlyingType(creatureAddon.visibilityDistanceType)); creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameObjectAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue, WorldEffectID FROM gameobject_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt64(); GameObjectData const* goData = GetGOData(guid); if (!goData) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") does not exist but has a record in `gameobject_addon`", guid); continue; } GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid]; gameObjectAddon.ParentRotation = QuaternionData(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat()); gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8()); gameObjectAddon.InvisibilityValue = fields[6].GetUInt32(); gameObjectAddon.WorldEffectID = fields[7].GetUInt32(); if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid); gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL; gameObjectAddon.InvisibilityValue = 0; } if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid); gameObjectAddon.InvisibilityValue = 1; } if (!gameObjectAddon.ParentRotation.isUnit()) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid parent rotation in `gameobject_addon`, set to default", guid); gameObjectAddon.ParentRotation = QuaternionData(); } if (gameObjectAddon.WorldEffectID && !sWorldEffectStore.LookupEntry(gameObjectAddon.WorldEffectID)) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid WorldEffectID (%u) in `gameobject_addon`, set to 0.", guid, gameObjectAddon.WorldEffectID); gameObjectAddon.WorldEffectID = 0; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u gameobject addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid) const { GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid); if (itr != _gameObjectAddonStore.end()) return &(itr->second); return nullptr; } CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) const { CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid); if (itr != _creatureAddonStore.end()) return &(itr->second); return nullptr; } CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) const { CreatureTemplateAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry); if (itr != _creatureTemplateAddonStore.end()) return &(itr->second); return nullptr; } EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) const { EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry); if (itr == _equipmentInfoStore.end()) return nullptr; if (itr->second.empty()) return nullptr; if (id == -1) // select a random element { EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin(); std::advance(ritr, urand(0u, itr->second.size() - 1)); id = std::distance(itr->second.begin(), ritr) + 1; return &ritr->second; } else { EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id); if (itr2 != itr->second.end()) return &itr2->second; } return nullptr; } void ObjectMgr::LoadEquipmentTemplates() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, AppearanceModID1, ItemVisual1, " // 5 6 7 "ItemID2, AppearanceModID2, ItemVisual2, " // 8 9 10 "ItemID3, AppearanceModID3, ItemVisual3 " "FROM creature_equip_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Creature template (CreatureID: %u) does not exist but has a record in `creature_equip_template`", entry); continue; } uint8 id = fields[1].GetUInt8(); if (!id) { TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature %u, skipped.", entry); continue; } EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id]; for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i) { equipmentInfo.Items[i].ItemId = fields[2 + i * 3].GetUInt32(); equipmentInfo.Items[i].AppearanceModId = fields[3 + i * 3].GetUInt16(); equipmentInfo.Items[i].ItemVisual = fields[4 + i * 3].GetUInt16(); if (!equipmentInfo.Items[i].ItemId) continue; ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.Items[i].ItemId); if (!dbcItem) { TC_LOG_ERROR("sql.sql", "Unknown item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID=%u, forced to 0.", equipmentInfo.Items[i].ItemId, i + 1, entry, id); equipmentInfo.Items[i].ItemId = 0; continue; } if (!sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId)) { TC_LOG_ERROR("sql.sql", "Unknown item appearance for (ID=%u, AppearanceModID=%u) pair in creature_equip_template.ItemID%u creature_equip_template.AppearanceModID%u " "for CreatureID = %u and ID=%u, forced to default.", equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId, i + 1, i + 1, entry, id); if (ItemModifiedAppearanceEntry const* defaultAppearance = sDB2Manager.GetDefaultItemModifiedAppearance(equipmentInfo.Items[i].ItemId)) equipmentInfo.Items[i].AppearanceModId = defaultAppearance->ItemAppearanceModifierID; else equipmentInfo.Items[i].AppearanceModId = 0; continue; } if (dbcItem->InventoryType != INVTYPE_WEAPON && dbcItem->InventoryType != INVTYPE_SHIELD && dbcItem->InventoryType != INVTYPE_RANGED && dbcItem->InventoryType != INVTYPE_2HWEAPON && dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND && dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND && dbcItem->InventoryType != INVTYPE_HOLDABLE && dbcItem->InventoryType != INVTYPE_THROWN && dbcItem->InventoryType != INVTYPE_RANGEDRIGHT) { TC_LOG_ERROR("sql.sql", "Item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID = %u is not equipable in a hand, forced to 0.", equipmentInfo.Items[i].ItemId, i + 1, entry, id); equipmentInfo.Items[i].ItemId = 0; } } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u equipment templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const { CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId); if (itr != _creatureModelStore.end()) return &(itr->second); return nullptr; } CreatureModel const* ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/) { // Load creature model (display id) if (data && data->displayid) if (CreatureModel const* model = cinfo->GetModelWithDisplayId(data->displayid)) return model; if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)) if (CreatureModel const* model = cinfo->GetRandomValidModel()) return model; // Triggers by default receive the invisible model return cinfo->GetFirstInvisibleModel(); } void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64& npcFlags, uint32& unitFlags, uint32& unitFlags2, uint32& unitFlags3, uint32& dynamicFlags, CreatureData const* data /*= nullptr*/) { npcFlags = cInfo->npcflag; unitFlags = cInfo->unit_flags; unitFlags2 = cInfo->unit_flags2; unitFlags3 = cInfo->unit_flags3; dynamicFlags = cInfo->dynamicflags; if (data) { if (data->npcflag) npcFlags = data->npcflag; if (data->unit_flags) unitFlags = data->unit_flags; if (data->unit_flags2) unitFlags2 = data->unit_flags2; if (data->unit_flags3) unitFlags3 = data->unit_flags3; if (data->dynamicflags) dynamicFlags = data->dynamicflags; } } CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(CreatureModel* model, CreatureTemplate const* creatureTemplate) const { CreatureModelInfo const* modelInfo = GetCreatureModelInfo(model->CreatureDisplayID); if (!modelInfo) return nullptr; // If a model for another gender exists, 50% chance to use it if (modelInfo->displayId_other_gender != 0 && urand(0, 1) == 0) { CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->displayId_other_gender); if (!minfo_tmp) TC_LOG_ERROR("sql.sql", "Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", model->CreatureDisplayID, modelInfo->displayId_other_gender); else { // DisplayID changed model->CreatureDisplayID = modelInfo->displayId_other_gender; if (creatureTemplate) { auto itr = std::find_if(creatureTemplate->Models.begin(), creatureTemplate->Models.end(), [&](CreatureModel const& templateModel) { return templateModel.CreatureDisplayID == modelInfo->displayId_other_gender; }); if (itr != creatureTemplate->Models.end()) *model = *itr; } return minfo_tmp; } } return modelInfo; } void ObjectMgr::LoadCreatureModelInfo() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, DisplayID_Other_Gender FROM creature_model_info"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty."); return; } _creatureModelStore.rehash(result->GetRowCount()); uint32 count = 0; // List of model FileDataIDs that the client treats as invisible stalker uint32 trigggerCreatureModelFileID[5] = { 124640, 124641, 124642, 343863, 439302 }; do { Field* fields = result->Fetch(); uint32 displayId = fields[0].GetUInt32(); CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(displayId); if (!creatureDisplay) { TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID (ID: %u). Skipped.", displayId); continue; } CreatureModelInfo& modelInfo = _creatureModelStore[displayId]; modelInfo.bounding_radius = fields[1].GetFloat(); modelInfo.combat_reach = fields[2].GetFloat(); modelInfo.displayId_other_gender = fields[3].GetUInt32(); modelInfo.gender = creatureDisplay->Gender; modelInfo.is_trigger = false; // Checks // to remove when the purpose of GENDER_UNKNOWN is known if (modelInfo.gender == GENDER_UNKNOWN) { // We don't need more errors //TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has an unimplemented Gender (ID: %i) being used by DisplayID (ID: %u). Gender set to GENDER_MALE.", modelInfo.gender, modelId); modelInfo.gender = GENDER_MALE; } if (modelInfo.displayId_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.displayId_other_gender)) { TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID_Other_Gender (ID: %u) being used by DisplayID (ID: %u).", modelInfo.displayId_other_gender, displayId); modelInfo.displayId_other_gender = 0; } if (modelInfo.combat_reach < 0.1f) modelInfo.combat_reach = DEFAULT_COMBAT_REACH; if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelID)) { for (uint32 i = 0; i < 5; ++i) { if (modelData->FileDataID == trigggerCreatureModelFileID[i]) { modelInfo.is_trigger = true; break; } } } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u creature model based info in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadLinkedRespawn() { uint32 oldMSTime = getMSTime(); _linkedRespawnStore.clear(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty."); return; } do { Field* fields = result->Fetch(); ObjectGuid::LowType guidLow = fields[0].GetUInt64(); ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt64(); uint8 linkType = fields[2].GetUInt8(); ObjectGuid guid, linkedGuid; bool error = false; switch (linkType) { case CREATURE_TO_CREATURE: { const CreatureData* slave = GetCreatureData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow); error = true; break; } const CreatureData* master = GetCreatureData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow); error = true; break; } const MapEntry* const map = sMapStore.LookupEntry(master->mapid); if (!map || !map->Instanceable() || (master->mapid != slave->mapid)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Creature '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } // they must have a possibility to meet (normal/heroic difficulty) if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end())) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Creature '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid::Create(slave->mapid, slave->id, guidLow); linkedGuid = ObjectGuid::Create(master->mapid, master->id, linkedGuidLow); break; } case CREATURE_TO_GO: { const CreatureData* slave = GetCreatureData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow); error = true; break; } const GameObjectData* master = GetGOData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '" UI64FMTD "' not found in gameobject table", linkedGuidLow); error = true; break; } const MapEntry* const map = sMapStore.LookupEntry(master->mapid); if (!map || !map->Instanceable() || (master->mapid != slave->mapid)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } // they must have a possibility to meet (normal/heroic difficulty) if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end())) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid::Create(slave->mapid, slave->id, guidLow); linkedGuid = ObjectGuid::Create(master->mapid, master->id, linkedGuidLow); break; } case GO_TO_GO: { const GameObjectData* slave = GetGOData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '" UI64FMTD "' not found in gameobject table", guidLow); error = true; break; } const GameObjectData* master = GetGOData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '" UI64FMTD "' not found in gameobject table", linkedGuidLow); error = true; break; } const MapEntry* const map = sMapStore.LookupEntry(master->mapid); if (!map || !map->Instanceable() || (master->mapid != slave->mapid)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } // they must have a possibility to meet (normal/heroic difficulty) if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end())) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid::Create(slave->mapid, slave->id, guidLow); linkedGuid = ObjectGuid::Create(master->mapid, master->id, linkedGuidLow); break; } case GO_TO_CREATURE: { const GameObjectData* slave = GetGOData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '" UI64FMTD "' not found in gameobject table", guidLow); error = true; break; } const CreatureData* master = GetCreatureData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow); error = true; break; } const MapEntry* const map = sMapStore.LookupEntry(master->mapid); if (!map || !map->Instanceable() || (master->mapid != slave->mapid)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Creature '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } // they must have a possibility to meet (normal/heroic difficulty) if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end())) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Creature '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid::Create(slave->mapid, slave->id, guidLow); linkedGuid = ObjectGuid::Create(master->mapid, master->id, linkedGuidLow); break; } } if (!error) _linkedRespawnStore[guid] = linkedGuid; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow) { if (!guidLow) return false; CreatureData const* master = GetCreatureData(guidLow); ASSERT(master); ObjectGuid guid = ObjectGuid::Create(master->mapid, master->id, guidLow); if (!linkedGuidLow) // we're removing the linking { _linkedRespawnStore.erase(guid); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN); stmt->setUInt64(0, guidLow); WorldDatabase.Execute(stmt); return true; } CreatureData const* slave = GetCreatureData(linkedGuidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "Creature '" UI64FMTD "' linking to non-existent creature '" UI64FMTD "'.", guidLow, linkedGuidLow); return false; } MapEntry const* map = sMapStore.LookupEntry(master->mapid); if (!map || !map->Instanceable() || (master->mapid != slave->mapid)) { TC_LOG_ERROR("sql.sql", "Creature '" UI64FMTD "' linking to '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow); return false; } // they must have a possibility to meet (normal/heroic difficulty) if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end())) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow); return false; } ObjectGuid linkedGuid = ObjectGuid::Create(slave->mapid, slave->id, linkedGuidLow); _linkedRespawnStore[guid] = linkedGuid; WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN); stmt->setUInt64(0, guidLow); stmt->setUInt64(1, linkedGuidLow); WorldDatabase.Execute(stmt); return true; } void ObjectMgr::LoadTempSummons() { uint32 oldMSTime = getMSTime(); _tempSummonDataStore.clear(); // needed for reload case // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 summonerId = fields[0].GetUInt32(); SummonerType summonerType = SummonerType(fields[1].GetUInt8()); uint8 group = fields[2].GetUInt8(); switch (summonerType) { case SUMMONER_TYPE_CREATURE: if (!GetCreatureTemplate(summonerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for creature summoner type, skipped.", summonerId); continue; } break; case SUMMONER_TYPE_GAMEOBJECT: if (!GetGameObjectTemplate(summonerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for gameobject summoner type, skipped.", summonerId); continue; } break; case SUMMONER_TYPE_MAP: if (!sMapStore.LookupEntry(summonerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for map summoner type, skipped.", summonerId); continue; } break; default: TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type %u for summoner %u, skipped.", summonerType, summonerId); continue; } TempSummonData data; data.entry = fields[3].GetUInt32(); if (!GetCreatureTemplate(data.entry)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] with non existing creature entry %u, skipped.", summonerId, summonerType, group, data.entry); continue; } float posX = fields[4].GetFloat(); float posY = fields[5].GetFloat(); float posZ = fields[6].GetFloat(); float orientation = fields[7].GetFloat(); data.pos.Relocate(posX, posY, posZ, orientation); data.type = TempSummonType(fields[8].GetUInt8()); if (data.type > TEMPSUMMON_MANUAL_DESPAWN) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type %u in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] for creature entry %u, skipped.", data.type, summonerId, summonerType, group, data.entry); continue; } data.time = fields[9].GetUInt32(); TempSummonGroupKey key(summonerId, summonerType, group); _tempSummonDataStore[key].push_back(data); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u temp summons in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } inline std::vector ParseSpawnDifficulties(std::string const& difficultyString, std::string const& table, ObjectGuid::LowType spawnId, uint32 mapId, std::set const& mapDifficulties) { Tokenizer tokens(difficultyString, ',', 0, false); std::vector difficulties; bool isTransportMap = sObjectMgr->IsTransportMap(mapId); for (char const* token : tokens) { Difficulty difficultyId = Difficulty(strtoul(token, nullptr, 10)); if (difficultyId && !sDifficultyStore.LookupEntry(difficultyId)) { TC_LOG_ERROR("sql.sql", "Table `%s` has %s (GUID: " UI64FMTD ") with non invalid difficulty id %u, skipped.", table.c_str(), table.c_str(), spawnId, uint32(difficultyId)); continue; } if (!isTransportMap && mapDifficulties.find(difficultyId) == mapDifficulties.end()) { TC_LOG_ERROR("sql.sql", "Table `%s` has %s (GUID: " UI64FMTD ") has unsupported difficulty %u for map (Id: %u).", table.c_str(), table.c_str(), spawnId, uint32(difficultyId), mapId); continue; } difficulties.push_back(difficultyId); } std::sort(difficulties.begin(), difficulties.end()); return difficulties; } void ObjectMgr::LoadCreatures() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, " // 11 12 13 14 15 16 17 18 19 20 21 "currentwaypoint, curhealth, curmana, MovementType, spawnDifficulties, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, " // 22 23 24 25 26 27 "creature.dynamicflags, creature.phaseUseFlags, creature.phaseid, creature.phasegroup, creature.terrainSwapMap, creature.ScriptName " "FROM creature " "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty."); return; } // Build single time for check spawnmask std::unordered_map> spawnMasks; for (auto& mapDifficultyPair : sDB2Manager.GetMapDifficulties()) for (auto& difficultyPair : mapDifficultyPair.second) spawnMasks[mapDifficultyPair.first].insert(Difficulty(difficultyPair.first)); PhaseShift phaseShift; _creatureDataStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt64(); uint32 entry = fields[1].GetUInt32(); CreatureTemplate const* cInfo = GetCreatureTemplate(entry); if (!cInfo) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") with non existing creature entry %u, skipped.", guid, entry); continue; } CreatureData& data = _creatureDataStore[guid]; data.id = entry; data.mapid = fields[2].GetUInt16(); data.displayid = fields[3].GetUInt32(); data.equipmentId = fields[4].GetInt8(); data.posX = fields[5].GetFloat(); data.posY = fields[6].GetFloat(); data.posZ = fields[7].GetFloat(); data.orientation = fields[8].GetFloat(); data.spawntimesecs = fields[9].GetUInt32(); data.spawndist = fields[10].GetFloat(); data.currentwaypoint= fields[11].GetUInt32(); data.curhealth = fields[12].GetUInt32(); data.curmana = fields[13].GetUInt32(); data.movementType = fields[14].GetUInt8(); data.spawnDifficulties = ParseSpawnDifficulties(fields[15].GetString(), "creature", guid, data.mapid, spawnMasks[data.mapid]); int16 gameEvent = fields[16].GetInt8(); uint32 PoolId = fields[17].GetUInt32(); data.npcflag = fields[18].GetUInt64(); data.unit_flags = fields[19].GetUInt32(); data.unit_flags2 = fields[20].GetUInt32(); data.unit_flags3 = fields[21].GetUInt32(); data.dynamicflags = fields[22].GetUInt32(); data.phaseUseFlags = fields[23].GetUInt8(); data.phaseId = fields[24].GetUInt32(); data.phaseGroup = fields[25].GetUInt32(); data.terrainSwapMap = fields[26].GetInt32(); data.ScriptId = GetScriptId(fields[27].GetString()); if (!data.ScriptId) data.ScriptId = cInfo->ScriptID; MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that spawned at nonexistent map (Id: %u), skipped.", guid, data.mapid); continue; } if (sWorld->getBoolConfig(CONFIG_CREATURE_CHECK_INVALID_POSITION)) { if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager()) { if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapid)) { GridCoord gridCoord = Trinity::ComputeGridCoord(data.posX, data.posY); int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord; int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord; VMAP::LoadResult result = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapid, gx, gy); if (result != VMAP::LoadResult::Success) TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u MapID: %u) spawned on a possible invalid position (X: %f Y: %f Z: %f)", guid, data.id, data.mapid, data.posX, data.posY, data.posZ); } } } if (data.spawnDifficulties.empty()) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that is not spawned in any difficulty, skipped.", guid); continue; } bool ok = true; for (uint32 diff = 0; diff < MAX_CREATURE_DIFFICULTIES && ok; ++diff) { if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end()) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that is listed as difficulty %u template (entry: %u) in `creature_template`, skipped.", guid, diff + 1, data.id); ok = false; } } if (!ok) continue; // -1 random, 0 no equipment if (data.equipmentId != 0) { if (!GetEquipmentInfo(data.id, data.equipmentId)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); data.equipmentId = 0; } } if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) { if (!mapEntry->IsDungeon()) TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id); } if (data.spawndist < 0.0f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id); data.spawndist = 0.0f; } else if (data.movementType == RANDOM_MOTION_TYPE) { if (G3D::fuzzyEq(data.spawndist, 0.0f)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; } } else if (data.movementType == IDLE_MOTION_TYPE) { if (data.spawndist != 0.0f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id); data.spawndist = 0.0f; } } if (std::abs(data.orientation) > 2 * float(M_PI)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with abs(`orientation`) > 2*PI (orientation is expressed in radians), normalized.", guid, data.id); data.orientation = Position::NormalizeOrientation(data.orientation); } if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id); data.phaseUseFlags &= PHASE_USE_FLAGS_ALL; } if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE," " removing PHASE_USE_FLAGS_INVERSE.", guid, data.id); data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE; } if (data.phaseGroup && data.phaseId) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id); data.phaseGroup = 0; } if (data.phaseId) { if (!sPhaseStore.LookupEntry(data.phaseId)) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `phaseid` %u does not exist, set to 0", guid, data.id, data.phaseId); data.phaseId = 0; } } if (data.phaseGroup) { if (!sDB2Manager.GetPhasesForGroup(data.phaseGroup)) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `phasegroup` %u does not exist, set to 0", guid, data.id, data.phaseGroup); data.phaseGroup = 0; } } if (data.terrainSwapMap != -1) { MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap); if (!terrainSwapEntry) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u does not exist, set to -1", guid, data.id, data.terrainSwapMap); data.terrainSwapMap = -1; } else if (terrainSwapEntry->ParentMapID != data.mapid) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap); data.terrainSwapMap = -1; } } if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA)) { uint32 zoneId = 0; uint32 areaId = 0; PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap); sMapMgr->GetZoneAndAreaId(phaseShift, zoneId, areaId, data.mapid, data.posX, data.posY, data.posZ); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA); stmt->setUInt32(0, zoneId); stmt->setUInt32(1, areaId); stmt->setUInt64(2, guid); WorldDatabase.Execute(stmt); } // Add to grid if not managed by the game event or pool system if (gameEvent == 0 && PoolId == 0) AddCreatureToGrid(guid, &data); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creatures in %u ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data) { for (Difficulty difficulty : data->spawnDifficulties) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, difficulty)][cellCoord.GetId()]; cell_guids.creatures.insert(guid); } } void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data) { for (Difficulty difficulty : data->spawnDifficulties) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, difficulty)][cellCoord.GetId()]; cell_guids.creatures.erase(guid); } } ObjectGuid::LowType ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3) { GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry); if (!goinfo) return UI64LIT(0); Map* map = sMapMgr->CreateBaseMap(mapId); if (!map) return UI64LIT(0); ObjectGuid::LowType guid = GenerateGameObjectSpawnId(); GameObjectData& data = NewGOData(guid); data.id = entry; data.mapid = mapId; data.posX = x; data.posY = y; data.posZ = z; data.orientation = o; data.rotation.x = rotation0; data.rotation.y = rotation1; data.rotation.z = rotation2; data.rotation.w = rotation3; data.spawntimesecs = spawntimedelay; data.animprogress = 100; data.spawnDifficulties.push_back(DIFFICULTY_NONE); data.go_state = GO_STATE_READY; data.artKit = goinfo->type == GAMEOBJECT_TYPE_CONTROL_ZONE ? 21 : 0; data.dbData = false; AddGameobjectToGrid(guid, &data); // Spawn if necessary (loaded grids only) // We use spawn coords to spawn if (!map->Instanceable() && map->IsGridLoaded(x, y)) { GameObject* go = GameObject::CreateGameObjectFromDB(guid, map); if (!go) { TC_LOG_ERROR("misc", "AddGOData: cannot add gameobject entry %u to map", entry); return UI64LIT(0); } } TC_LOG_DEBUG("maps", "AddGOData: dbguid " UI64FMTD " entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o); return guid; } ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/) { CreatureTemplate const* cInfo = GetCreatureTemplate(entry); if (!cInfo) return UI64LIT(0); uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class); Map* map = sMapMgr->CreateBaseMap(mapId); if (!map) return UI64LIT(0); ObjectGuid::LowType guid = GenerateCreatureSpawnId(); CreatureData& data = NewOrExistCreatureData(guid); data.id = entry; data.mapid = mapId; data.displayid = 0; data.equipmentId = 0; data.posX = x; data.posY = y; data.posZ = z; data.orientation = o; data.spawntimesecs = spawntimedelay; data.spawndist = 0; data.currentwaypoint = 0; data.curhealth = stats->GenerateHealth(cInfo); data.curmana = stats->GenerateMana(cInfo); data.movementType = cInfo->MovementType; data.spawnDifficulties.push_back(DIFFICULTY_NONE); data.dbData = false; data.npcflag = cInfo->npcflag; data.unit_flags = cInfo->unit_flags; data.dynamicflags = cInfo->dynamicflags; AddCreatureToGrid(guid, &data); // We use spawn coords to spawn if (!map->Instanceable() && !map->IsRemovalGrid(x, y)) { Creature* creature = Creature::CreateCreatureFromDB(guid, map); if (!creature) { TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry %u to map", entry); return UI64LIT(0); } } return guid; } void ObjectMgr::LoadGameobjects() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, " // 7 8 9 10 11 12 13 14 15 16 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnDifficulties, eventEntry, pool_entry, " // 17 18 19 20 21 "phaseUseFlags, phaseid, phasegroup, terrainSwapMap, ScriptName " "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty."); return; } // build single time for check spawnmask std::unordered_map> spawnMasks; for (auto& mapDifficultyPair : sDB2Manager.GetMapDifficulties()) for (auto& difficultyPair : mapDifficultyPair.second) spawnMasks[mapDifficultyPair.first].insert(Difficulty(difficultyPair.first)); PhaseShift phaseShift; _gameObjectDataStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt64(); uint32 entry = fields[1].GetUInt32(); GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry); if (!gInfo) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD ") with non existing gameobject entry %u, skipped.", guid, entry); continue; } if (!gInfo->displayId) { switch (gInfo->type) { case GAMEOBJECT_TYPE_TRAP: case GAMEOBJECT_TYPE_SPELL_FOCUS: break; default: TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry %u GoType: %u) doesn't have a displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); break; } } if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) { TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry %u GoType: %u) has an invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); continue; } GameObjectData& data = _gameObjectDataStore[guid]; data.id = entry; data.mapid = fields[2].GetUInt16(); data.posX = fields[3].GetFloat(); data.posY = fields[4].GetFloat(); data.posZ = fields[5].GetFloat(); data.orientation = fields[6].GetFloat(); data.rotation.x = fields[7].GetFloat(); data.rotation.y = fields[8].GetFloat(); data.rotation.z = fields[9].GetFloat(); data.rotation.w = fields[10].GetFloat(); data.spawntimesecs = fields[11].GetInt32(); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) spawned on a non-existed map (Id: %u), skip", guid, data.id, data.mapid); continue; } if (sWorld->getBoolConfig(CONFIG_GAME_OBJECT_CHECK_INVALID_POSITION)) { if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager()) { if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapid)) { GridCoord gridCoord = Trinity::ComputeGridCoord(data.posX, data.posY); int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord; int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord; VMAP::LoadResult result = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapid, gx, gy); if (result != VMAP::LoadResult::Success) TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u MapID: %u) spawned on a possible invalid position (X: %f Y: %f Z: %f)", guid, data.id, data.mapid, data.posX, data.posY, data.posZ); } } } if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction()) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id); } data.animprogress = fields[12].GetUInt8(); data.artKit = 0; uint32 go_state = fields[13].GetUInt8(); if (go_state >= MAX_GO_STATE) { if (gInfo->type != GAMEOBJECT_TYPE_TRANSPORT || go_state > GO_STATE_TRANSPORT_ACTIVE + MAX_GO_STATE_TRANSPORT_STOP_FRAMES) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state); continue; } } data.go_state = GOState(go_state); data.spawnDifficulties = ParseSpawnDifficulties(fields[14].GetString(), "gameobject", guid, data.mapid, spawnMasks[data.mapid]); if (data.spawnDifficulties.empty()) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that is not spawned in any difficulty, skipped.", guid); continue; } int16 gameEvent = fields[15].GetInt8(); uint32 PoolId = fields[16].GetUInt32(); data.phaseUseFlags = fields[17].GetUInt8(); data.phaseId = fields[18].GetUInt32(); data.phaseGroup = fields[19].GetUInt32(); if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id); data.phaseUseFlags &= PHASE_USE_FLAGS_ALL; } if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE," " removing PHASE_USE_FLAGS_INVERSE.", guid, data.id); data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE; } if (data.phaseGroup && data.phaseId) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id); data.phaseGroup = 0; } if (data.phaseId) { if (!sPhaseStore.LookupEntry(data.phaseId)) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `phaseid` %u does not exist, set to 0", guid, data.id, data.phaseId); data.phaseId = 0; } } if (data.phaseGroup) { if (!sDB2Manager.GetPhasesForGroup(data.phaseGroup)) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `phaseGroup` %u does not exist, set to 0", guid, data.id, data.phaseGroup); data.phaseGroup = 0; } } data.terrainSwapMap = fields[20].GetInt32(); if (data.terrainSwapMap != -1) { MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap); if (!terrainSwapEntry) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u does not exist, set to -1", guid, data.id, data.terrainSwapMap); data.terrainSwapMap = -1; } else if (terrainSwapEntry->ParentMapID != data.mapid) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap); data.terrainSwapMap = -1; } } data.ScriptId = GetScriptId(fields[21].GetString()); if (!data.ScriptId) data.ScriptId = gInfo->ScriptId; if (std::abs(data.orientation) > 2 * float(M_PI)) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with abs(`orientation`) > 2*PI (orientation is expressed in radians), normalized.", guid, data.id); data.orientation = Position::NormalizeOrientation(data.orientation); } if (data.rotation.x < -1.0f || data.rotation.x > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationX (%f) value, skip", guid, data.id, data.rotation.x); continue; } if (data.rotation.y < -1.0f || data.rotation.y > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationY (%f) value, skip", guid, data.id, data.rotation.y); continue; } if (data.rotation.z < -1.0f || data.rotation.z > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationZ (%f) value, skip", guid, data.id, data.rotation.z); continue; } if (data.rotation.w < -1.0f || data.rotation.w > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationW (%f) value, skip", guid, data.id, data.rotation.w); continue; } if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation)) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid coordinates, skip", guid, data.id); continue; } if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA)) { uint32 zoneId = 0; uint32 areaId = 0; PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap); sMapMgr->GetZoneAndAreaId(phaseShift, zoneId, areaId, data.mapid, data.posX, data.posY, data.posZ); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA); stmt->setUInt32(0, zoneId); stmt->setUInt32(1, areaId); stmt->setUInt64(2, guid); WorldDatabase.Execute(stmt); } if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system AddGameobjectToGrid(guid, &data); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gameobjects in %u ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data) { for (Difficulty difficulty : data->spawnDifficulties) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, difficulty)][cellCoord.GetId()]; cell_guids.gameobjects.insert(guid); } } void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data) { for (Difficulty difficulty : data->spawnDifficulties) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY); CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, difficulty)][cellCoord.GetId()]; cell_guids.gameobjects.erase(guid); } } uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel) { if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON) return 0; static float const qualityMultipliers[MAX_ITEM_QUALITY] = { 0.92f, 0.92f, 0.92f, 1.11f, 1.32f, 1.61f, 0.0f, 0.0f }; static float const armorMultipliers[MAX_INVTYPE] = { 0.00f, // INVTYPE_NON_EQUIP 0.60f, // INVTYPE_HEAD 0.00f, // INVTYPE_NECK 0.60f, // INVTYPE_SHOULDERS 0.00f, // INVTYPE_BODY 1.00f, // INVTYPE_CHEST 0.33f, // INVTYPE_WAIST 0.72f, // INVTYPE_LEGS 0.48f, // INVTYPE_FEET 0.33f, // INVTYPE_WRISTS 0.33f, // INVTYPE_HANDS 0.00f, // INVTYPE_FINGER 0.00f, // INVTYPE_TRINKET 0.00f, // INVTYPE_WEAPON 0.72f, // INVTYPE_SHIELD 0.00f, // INVTYPE_RANGED 0.00f, // INVTYPE_CLOAK 0.00f, // INVTYPE_2HWEAPON 0.00f, // INVTYPE_BAG 0.00f, // INVTYPE_TABARD 1.00f, // INVTYPE_ROBE 0.00f, // INVTYPE_WEAPONMAINHAND 0.00f, // INVTYPE_WEAPONOFFHAND 0.00f, // INVTYPE_HOLDABLE 0.00f, // INVTYPE_AMMO 0.00f, // INVTYPE_THROWN 0.00f, // INVTYPE_RANGEDRIGHT 0.00f, // INVTYPE_QUIVER 0.00f, // INVTYPE_RELIC }; static float const weaponMultipliers[MAX_ITEM_SUBCLASS_WEAPON] = { 0.91f, // ITEM_SUBCLASS_WEAPON_AXE 1.00f, // ITEM_SUBCLASS_WEAPON_AXE2 1.00f, // ITEM_SUBCLASS_WEAPON_BOW 1.00f, // ITEM_SUBCLASS_WEAPON_GUN 0.91f, // ITEM_SUBCLASS_WEAPON_MACE 1.00f, // ITEM_SUBCLASS_WEAPON_MACE2 1.00f, // ITEM_SUBCLASS_WEAPON_POLEARM 0.91f, // ITEM_SUBCLASS_WEAPON_SWORD 1.00f, // ITEM_SUBCLASS_WEAPON_SWORD2 1.00f, // ITEM_SUBCLASS_WEAPON_WARGLAIVES 1.00f, // ITEM_SUBCLASS_WEAPON_STAFF 0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC 0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC2 0.66f, // ITEM_SUBCLASS_WEAPON_FIST_WEAPON 0.00f, // ITEM_SUBCLASS_WEAPON_MISCELLANEOUS 0.66f, // ITEM_SUBCLASS_WEAPON_DAGGER 0.00f, // ITEM_SUBCLASS_WEAPON_THROWN 0.00f, // ITEM_SUBCLASS_WEAPON_SPEAR 1.00f, // ITEM_SUBCLASS_WEAPON_CROSSBOW 0.66f, // ITEM_SUBCLASS_WEAPON_WAND 0.66f, // ITEM_SUBCLASS_WEAPON_FISHING_POLE }; float levelPenalty = 1.0f; if (itemLevel <= 28) levelPenalty = 0.966f - float(28u - itemLevel) / 54.0f; if (itemClass == ITEM_CLASS_ARMOR) { if (inventoryType > INVTYPE_ROBE) return 0; return 5 * uint32(round(25.0f * qualityMultipliers[quality] * armorMultipliers[inventoryType] * levelPenalty)); } return 5 * uint32(round(18.0f * qualityMultipliers[quality] * weaponMultipliers[itemSubClass] * levelPenalty)); }; struct ItemSpecStats { uint32 ItemType; uint32 ItemSpecStatTypes[MAX_ITEM_PROTO_STATS]; uint32 ItemSpecStatCount; ItemSpecStats(ItemEntry const* item, ItemSparseEntry const* sparse) : ItemType(0), ItemSpecStatCount(0) { memset(ItemSpecStatTypes, -1, sizeof(ItemSpecStatTypes)); if (item->ClassID == ITEM_CLASS_WEAPON) { ItemType = 5; switch (item->SubclassID) { case ITEM_SUBCLASS_WEAPON_AXE: AddStat(ITEM_SPEC_STAT_ONE_HANDED_AXE); break; case ITEM_SUBCLASS_WEAPON_AXE2: AddStat(ITEM_SPEC_STAT_TWO_HANDED_AXE); break; case ITEM_SUBCLASS_WEAPON_BOW: AddStat(ITEM_SPEC_STAT_BOW); break; case ITEM_SUBCLASS_WEAPON_GUN: AddStat(ITEM_SPEC_STAT_GUN); break; case ITEM_SUBCLASS_WEAPON_MACE: AddStat(ITEM_SPEC_STAT_ONE_HANDED_MACE); break; case ITEM_SUBCLASS_WEAPON_MACE2: AddStat(ITEM_SPEC_STAT_TWO_HANDED_MACE); break; case ITEM_SUBCLASS_WEAPON_POLEARM: AddStat(ITEM_SPEC_STAT_POLEARM); break; case ITEM_SUBCLASS_WEAPON_SWORD: AddStat(ITEM_SPEC_STAT_ONE_HANDED_SWORD); break; case ITEM_SUBCLASS_WEAPON_SWORD2: AddStat(ITEM_SPEC_STAT_TWO_HANDED_SWORD); break; case ITEM_SUBCLASS_WEAPON_WARGLAIVES: AddStat(ITEM_SPEC_STAT_WARGLAIVES); break; case ITEM_SUBCLASS_WEAPON_STAFF: AddStat(ITEM_SPEC_STAT_STAFF); break; case ITEM_SUBCLASS_WEAPON_FIST_WEAPON: AddStat(ITEM_SPEC_STAT_FIST_WEAPON); break; case ITEM_SUBCLASS_WEAPON_DAGGER: AddStat(ITEM_SPEC_STAT_DAGGER); break; case ITEM_SUBCLASS_WEAPON_THROWN: AddStat(ITEM_SPEC_STAT_THROWN); break; case ITEM_SUBCLASS_WEAPON_CROSSBOW: AddStat(ITEM_SPEC_STAT_CROSSBOW); break; case ITEM_SUBCLASS_WEAPON_WAND: AddStat(ITEM_SPEC_STAT_WAND); break; default: break; } } else if (item->ClassID == ITEM_CLASS_ARMOR) { switch (item->SubclassID) { case ITEM_SUBCLASS_ARMOR_CLOTH: if (sparse->InventoryType != INVTYPE_CLOAK) { ItemType = 1; break; } ItemType = 0; AddStat(ITEM_SPEC_STAT_CLOAK); break; case ITEM_SUBCLASS_ARMOR_LEATHER: ItemType = 2; break; case ITEM_SUBCLASS_ARMOR_MAIL: ItemType = 3; break; case ITEM_SUBCLASS_ARMOR_PLATE: ItemType = 4; break; default: if (item->SubclassID == ITEM_SUBCLASS_ARMOR_SHIELD) { ItemType = 6; AddStat(ITEM_SPEC_STAT_SHIELD); } else if (item->SubclassID > ITEM_SUBCLASS_ARMOR_SHIELD && item->SubclassID <= ITEM_SUBCLASS_ARMOR_RELIC) { ItemType = 6; AddStat(ITEM_SPEC_STAT_RELIC); } else ItemType = 0; break; } } else if (item->ClassID == ITEM_CLASS_GEM) { ItemType = 7; if (GemPropertiesEntry const* gem = sGemPropertiesStore.LookupEntry(sparse->GemProperties)) { if (gem->Type & SOCKET_COLOR_RELIC_IRON) AddStat(ITEM_SPEC_STAT_RELIC_IRON); if (gem->Type & SOCKET_COLOR_RELIC_BLOOD) AddStat(ITEM_SPEC_STAT_RELIC_BLOOD); if (gem->Type & SOCKET_COLOR_RELIC_SHADOW) AddStat(ITEM_SPEC_STAT_RELIC_SHADOW); if (gem->Type & SOCKET_COLOR_RELIC_FEL) AddStat(ITEM_SPEC_STAT_RELIC_FEL); if (gem->Type & SOCKET_COLOR_RELIC_ARCANE) AddStat(ITEM_SPEC_STAT_RELIC_ARCANE); if (gem->Type & SOCKET_COLOR_RELIC_FROST) AddStat(ITEM_SPEC_STAT_RELIC_FROST); if (gem->Type & SOCKET_COLOR_RELIC_FIRE) AddStat(ITEM_SPEC_STAT_RELIC_FIRE); if (gem->Type & SOCKET_COLOR_RELIC_WATER) AddStat(ITEM_SPEC_STAT_RELIC_WATER); if (gem->Type & SOCKET_COLOR_RELIC_LIFE) AddStat(ITEM_SPEC_STAT_RELIC_LIFE); if (gem->Type & SOCKET_COLOR_RELIC_WIND) AddStat(ITEM_SPEC_STAT_RELIC_WIND); if (gem->Type & SOCKET_COLOR_RELIC_HOLY) AddStat(ITEM_SPEC_STAT_RELIC_HOLY); } } else ItemType = 0; for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) if (sparse->StatModifierBonusStat[i] != -1) AddModStat(sparse->StatModifierBonusStat[i]); } void AddStat(ItemSpecStat statType) { if (ItemSpecStatCount >= MAX_ITEM_PROTO_STATS) return; for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i) if (ItemSpecStatTypes[i] == uint32(statType)) return; ItemSpecStatTypes[ItemSpecStatCount++] = statType; } void AddModStat(int32 itemStatType) { switch (itemStatType) { case ITEM_MOD_AGILITY: AddStat(ITEM_SPEC_STAT_AGILITY); break; case ITEM_MOD_STRENGTH: AddStat(ITEM_SPEC_STAT_STRENGTH); break; case ITEM_MOD_INTELLECT: AddStat(ITEM_SPEC_STAT_INTELLECT); break; case ITEM_MOD_DODGE_RATING: AddStat(ITEM_SPEC_STAT_DODGE); break; case ITEM_MOD_PARRY_RATING: AddStat(ITEM_SPEC_STAT_PARRY); break; case ITEM_MOD_CRIT_MELEE_RATING: case ITEM_MOD_CRIT_RANGED_RATING: case ITEM_MOD_CRIT_SPELL_RATING: case ITEM_MOD_CRIT_RATING: AddStat(ITEM_SPEC_STAT_CRIT); break; case ITEM_MOD_HASTE_RATING: AddStat(ITEM_SPEC_STAT_HASTE); break; case ITEM_MOD_HIT_RATING: AddStat(ITEM_SPEC_STAT_HIT); break; case ITEM_MOD_EXTRA_ARMOR: AddStat(ITEM_SPEC_STAT_BONUS_ARMOR); break; case ITEM_MOD_AGI_STR_INT: AddStat(ITEM_SPEC_STAT_AGILITY); AddStat(ITEM_SPEC_STAT_STRENGTH); AddStat(ITEM_SPEC_STAT_INTELLECT); break; case ITEM_MOD_AGI_STR: AddStat(ITEM_SPEC_STAT_AGILITY); AddStat(ITEM_SPEC_STAT_STRENGTH); break; case ITEM_MOD_AGI_INT: AddStat(ITEM_SPEC_STAT_AGILITY); AddStat(ITEM_SPEC_STAT_INTELLECT); break; case ITEM_MOD_STR_INT: AddStat(ITEM_SPEC_STAT_STRENGTH); AddStat(ITEM_SPEC_STAT_INTELLECT); break; } } }; void ObjectMgr::LoadItemTemplates() { uint32 oldMSTime = getMSTime(); uint32 sparseCount = 0; for (ItemSparseEntry const* sparse : sItemSparseStore) { ItemEntry const* db2Data = sItemStore.LookupEntry(sparse->ID); if (!db2Data) continue; ItemTemplate& itemTemplate = _itemTemplateStore[sparse->ID]; itemTemplate.BasicData = db2Data; itemTemplate.ExtendedData = sparse; itemTemplate.MaxDurability = FillMaxDurability(db2Data->ClassID, db2Data->SubclassID, sparse->InventoryType, sparse->OverallQualityID, sparse->ItemLevel); itemTemplate.ScriptId = 0; itemTemplate.FoodType = 0; itemTemplate.MinMoneyLoot = 0; itemTemplate.MaxMoneyLoot = 0; itemTemplate.FlagsCu = 0; itemTemplate.SpellPPMRate = 0.0f; itemTemplate.RandomBonusListTemplateId = 0; itemTemplate.ItemSpecClassMask = 0; if (std::vector const* itemSpecOverrides = sDB2Manager.GetItemSpecOverrides(sparse->ID)) { for (ItemSpecOverrideEntry const* itemSpecOverride : *itemSpecOverrides) { if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(itemSpecOverride->SpecID)) { itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1); itemTemplate.Specializations[0].set(ItemTemplate::CalculateItemSpecBit(specialization)); itemTemplate.Specializations[1] |= itemTemplate.Specializations[0]; itemTemplate.Specializations[2] |= itemTemplate.Specializations[0]; } } } else { ItemSpecStats itemSpecStats(db2Data, sparse); for (ItemSpecEntry const* itemSpec : sItemSpecStore) { if (itemSpecStats.ItemType != itemSpec->ItemType) continue; bool hasPrimary = itemSpec->PrimaryStat == ITEM_SPEC_STAT_NONE; bool hasSecondary = itemSpec->SecondaryStat == ITEM_SPEC_STAT_NONE; for (uint32 i = 0; i < itemSpecStats.ItemSpecStatCount; ++i) { if (itemSpecStats.ItemSpecStatTypes[i] == itemSpec->PrimaryStat) hasPrimary = true; if (itemSpecStats.ItemSpecStatTypes[i] == itemSpec->SecondaryStat) hasSecondary = true; } if (!hasPrimary || !hasSecondary) continue; if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(itemSpec->SpecializationID)) { if ((1 << (specialization->ClassID - 1)) & sparse->AllowableClass) { itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1); std::size_t specBit = ItemTemplate::CalculateItemSpecBit(specialization); itemTemplate.Specializations[0].set(specBit); if (itemSpec->MaxLevel > 40) itemTemplate.Specializations[1].set(specBit); if (itemSpec->MaxLevel >= 110) itemTemplate.Specializations[2].set(specBit); } } } } // Items that have no specializations set can be used by everyone for (auto& specs : itemTemplate.Specializations) if (specs.count() == 0) specs.set(); ++sparseCount; } // Load item effects (spells) for (ItemEffectEntry const* effectEntry : sItemEffectStore) { auto itemItr = _itemTemplateStore.find(effectEntry->ParentItemID); if (itemItr == _itemTemplateStore.end()) continue; itemItr->second.Effects.push_back(effectEntry); } // Check if item templates for DBC referenced character start outfit are present std::set notFoundOutfit; for (CharStartOutfitEntry const* entry : sCharStartOutfitStore) { for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) { if (entry->ItemID[j] <= 0) continue; uint32 item_id = entry->ItemID[j]; if (!GetItemTemplate(item_id)) notFoundOutfit.insert(item_id); } } for (std::set::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr) TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr); TC_LOG_INFO("server.loading", ">> Loaded %u item templates in %u ms", sparseCount, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadItemTemplateAddon() { uint32 oldMSTime = getMSTime(); uint32 count = 0; QueryResult result = WorldDatabase.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance, RandomBonusListTemplateId FROM item_template_addon"); if (result) { do { Field* fields = result->Fetch(); uint32 itemId = fields[0].GetUInt32(); if (!GetItemTemplate(itemId)) { TC_LOG_ERROR("sql.sql", "Item %u specified in `item_template_addon` does not exist, skipped.", itemId); continue; } uint32 minMoneyLoot = fields[3].GetUInt32(); uint32 maxMoneyLoot = fields[4].GetUInt32(); if (minMoneyLoot > maxMoneyLoot) { TC_LOG_ERROR("sql.sql", "Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId); std::swap(minMoneyLoot, maxMoneyLoot); } ItemTemplate& itemTemplate = _itemTemplateStore[itemId]; itemTemplate.FlagsCu = fields[1].GetUInt32(); itemTemplate.FoodType = fields[2].GetUInt8(); itemTemplate.MinMoneyLoot = minMoneyLoot; itemTemplate.MaxMoneyLoot = maxMoneyLoot; itemTemplate.SpellPPMRate = fields[5].GetFloat(); itemTemplate.RandomBonusListTemplateId = fields[6].GetUInt32(); ++count; } while (result->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded %u item addon templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadItemScriptNames() { uint32 oldMSTime = getMSTime(); uint32 count = 0; QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM item_script_names"); if (result) { do { Field* fields = result->Fetch(); uint32 itemId = fields[0].GetUInt32(); if (!GetItemTemplate(itemId)) { TC_LOG_ERROR("sql.sql", "Item %u specified in `item_script_names` does not exist, skipped.", itemId); continue; } _itemTemplateStore[itemId].ScriptId = GetScriptId(fields[1].GetString()); ++count; } while (result->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded %u item script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const { ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry); if (itr != _itemTemplateStore.end()) return &(itr->second); return nullptr; } void ObjectMgr::LoadVehicleTemplateAccessories() { uint32 oldMSTime = getMSTime(); _vehicleTemplateAccessoryStore.clear(); // needed for reload case uint32 count = 0; // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty."); return; } do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 accessory = fields[1].GetUInt32(); int8 seatId = fields[2].GetInt8(); bool isMinion = fields[3].GetBool(); uint8 summonType = fields[4].GetUInt8(); uint32 summonTimer = fields[5].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u does not exist.", entry); continue; } if (!sObjectMgr->GetCreatureTemplate(accessory)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory %u does not exist.", accessory); continue; } if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end()) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u has no data in npc_spellclick_spells", entry); continue; } _vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Template Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadVehicleAccessories() { uint32 oldMSTime = getMSTime(); _vehicleAccessoryStore.clear(); // needed for reload case uint32 count = 0; // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 Vehicle Accessories in %u ms", GetMSTimeDiffToNow(oldMSTime)); return; } do { Field* fields = result->Fetch(); ObjectGuid::LowType uiGUID = fields[0].GetUInt64(); uint32 uiAccessory = fields[1].GetUInt32(); int8 uiSeat = int8(fields[2].GetInt16()); bool bMinion = fields[3].GetBool(); uint8 uiSummonType = fields[4].GetUInt8(); uint32 uiSummonTimer= fields[5].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(uiAccessory)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory); continue; } _vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPetLevelInfo() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(creature_id)) { TC_LOG_ERROR("sql.sql", "Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id); continue; } uint32 current_level = fields[1].GetUInt8(); if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } else if (current_level < 1) { TC_LOG_ERROR("sql.sql", "Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level); continue; } PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id]; if (!pInfoMapEntry) pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; // data for level 1 stored in [0] array element, ... PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1]; pLevelInfo->health = fields[2].GetUInt16(); pLevelInfo->mana = fields[3].GetUInt16(); pLevelInfo->armor = fields[9].GetUInt32(); for (int i = 0; i < MAX_STATS; i++) { pLevelInfo->stats[i] = fields[i+4].GetUInt16(); } ++count; } while (result->NextRow()); // Fill gaps and check integrity for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr) { PetLevelInfo* pInfo = itr->second; // fatal error if no level 1 data if (!pInfo || pInfo[0].health == 0) { TC_LOG_ERROR("sql.sql", "Creature %u does not have pet stats data for Level 1!", itr->first); exit(1); } // fill level gaps for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (pInfo[level].health == 0) { TC_LOG_ERROR("sql.sql", "Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level + 1, level); pInfo[level] = pInfo[level - 1]; } } } TC_LOG_INFO("server.loading", ">> Loaded %u level pet stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const { if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); PetLevelInfoContainer::const_iterator itr = _petInfoStore.find(creature_id); if (itr == _petInfoStore.end()) return nullptr; return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... } void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count) { if (!_playerInfo[race_][class_]) return; if (count > 0) _playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count)); else { if (count < -1) TC_LOG_ERROR("sql.sql", "Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId); for (uint32 gender = 0; gender < GENDER_NONE; ++gender) { if (CharStartOutfitEntry const* entry = sDB2Manager.GetCharStartOutfitEntry(race_, class_, gender)) { bool found = false; for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x) { if (entry->ItemID[x] > 0 && uint32(entry->ItemID[x]) == itemId) { found = true; const_cast(entry)->ItemID[x] = 0; break; } } if (!found) TC_LOG_ERROR("sql.sql", "Item %u specified to be removed from original create info not found in dbc!", itemId); } } } } void ObjectMgr::LoadPlayerInfo() { // Load playercreate { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty."); exit(1); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); uint32 current_class = fields[1].GetUInt8(); uint32 mapId = fields[2].GetUInt16(); uint32 areaId = fields[3].GetUInt32(); // zone float positionX = fields[4].GetFloat(); float positionY = fields[5].GetFloat(); float positionZ = fields[6].GetFloat(); float orientation = fields[7].GetFloat(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race); continue; } ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry) { TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race); continue; } if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class); continue; } if (!sChrClassesStore.LookupEntry(current_class)) { TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class); continue; } // accept DB data only for valid position (and non instanceable) if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation)) { TC_LOG_ERROR("sql.sql", "Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race); continue; } if (sMapStore.LookupEntry(mapId)->Instanceable()) { TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race); continue; } PlayerInfo* info = new PlayerInfo(); info->mapId = mapId; info->areaId = areaId; info->positionX = positionX; info->positionY = positionY; info->positionZ = positionZ; info->orientation = orientation; info->displayId_m = rEntry->MaleDisplayId; info->displayId_f = rEntry->FemaleDisplayId; _playerInfo[current_race][current_class] = info; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u player create definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate items TC_LOG_INFO("server.loading", "Loading Player Create Items Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race); continue; } uint32 current_class = fields[1].GetUInt8(); if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class); continue; } uint32 item_id = fields[2].GetUInt32(); if (!GetItemTemplate(item_id)) { TC_LOG_ERROR("sql.sql", "Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class); continue; } int32 amount = fields[3].GetInt8(); if (!amount) { TC_LOG_ERROR("sql.sql", "Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class); continue; } if (!current_race || !current_class) { uint32 min_race = current_race ? current_race : 1; uint32 max_race = current_race ? current_race + 1 : MAX_RACES; uint32 min_class = current_class ? current_class : 1; uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES; for (uint32 r = min_race; r < max_race; ++r) for (uint32 c = min_class; c < max_class; ++c) PlayerCreateInfoAddItemHelper(r, c, item_id, amount); } else PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u custom player create items in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate skills TC_LOG_INFO("server.loading", "Loading Player Create Skill Data..."); { uint32 oldMSTime = getMSTime(); for (SkillRaceClassInfoEntry const* rcInfo : sSkillRaceClassInfoStore) if (rcInfo->Availability == 1) for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) if (rcInfo->RaceMask == -1 || ((UI64LIT(1) << (raceIndex - 1)) & rcInfo->RaceMask)) for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) if (rcInfo->ClassMask == -1 || ((1 << (classIndex - 1)) & rcInfo->ClassMask)) if (PlayerInfo* info = _playerInfo[raceIndex][classIndex]) info->skills.push_back(rcInfo); TC_LOG_INFO("server.loading", ">> Loaded player create skills in %u ms", GetMSTimeDiffToNow(oldMSTime)); } // Load playercreate custom spells TC_LOG_INFO("server.loading", "Loading Player Create Custom Spell Data..."); { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 player create custom spells. DB table `playercreateinfo_spell_custom` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint64 raceMask = fields[0].GetUInt64(); uint32 classMask = fields[1].GetUInt32(); uint32 spellId = fields[2].GetUInt32(); if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong race mask " UI64FMTD " in `playercreateinfo_spell_custom` table, ignoring.", raceMask); continue; } if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_spell_custom` table, ignoring.", classMask); continue; } for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) { if (raceMask == 0 || ((UI64LIT(1) << (raceIndex - 1)) & raceMask)) { for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { if (PlayerInfo* info = _playerInfo[raceIndex][classIndex]) { info->customSpells.push_back(spellId); ++count; } // We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them. // Either split the masks per class, or per race, which kind of kills the point yet. // else if (raceMask != 0 && classMask != 0) // TC_LOG_ERROR("sql.sql", "Racemask/classmask (%u/%u) combination was found containing an invalid race/class combination (%u/%u) in `%s` (Spell %u), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName.c_str(), spellId); } } } } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u custom player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate cast spell TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data..."); { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell"); if (!result) TC_LOG_ERROR("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty."); else { uint32 count = 0; do { Field* fields = result->Fetch(); uint64 raceMask = fields[0].GetUInt64(); uint32 classMask = fields[1].GetUInt32(); uint32 spellId = fields[2].GetUInt32(); if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong race mask " UI64FMTD " in `playercreateinfo_cast_spell` table, ignoring.", raceMask); continue; } if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_cast_spell` table, ignoring.", classMask); continue; } for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) { if (raceMask == 0 || ((UI64LIT(1) << (raceIndex - 1)) & raceMask)) { for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { if (PlayerInfo* info = _playerInfo[raceIndex][classIndex]) { info->castSpells.push_back(spellId); ++count; } } } } } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u player create cast spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate actions TC_LOG_INFO("server.loading", "Loading Player Create Action Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race); continue; } uint32 current_class = fields[1].GetUInt8(); if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class); continue; } if (PlayerInfo* info = _playerInfo[current_race][current_class]) info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16())); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u player create actions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Loading levels data (class/race dependent) TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte FROM player_levelstats"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty."); exit(1); } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race %u in `player_levelstats` table, ignoring.", current_race); continue; } uint32 current_class = fields[1].GetUInt8(); if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class %u in `player_levelstats` table, ignoring.", current_class); continue; } uint32 current_level = fields[2].GetUInt8(); if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } if (PlayerInfo* info = _playerInfo[current_race][current_class]) { if (!info->levelInfo) info->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1]; for (int i = 0; i < MAX_STATS; i++) levelInfo.stats[i] = fields[i + 3].GetUInt16(); } ++count; } while (result->NextRow()); // Fill gaps and check integrity for (int race = 0; race < MAX_RACES; ++race) { // skip non existed races if (!sChrRacesStore.LookupEntry(race)) continue; for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if (!sChrClassesStore.LookupEntry(class_)) continue; PlayerInfo* info = _playerInfo[race][class_]; if (!info) continue; // skip expansion races if not playing with expansion if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI)) continue; // skip expansion classes if not playing with expansion if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT) continue; // skip expansion races if not playing with expansion if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_CATACLYSM && (race == RACE_GOBLIN || race == RACE_WORGEN)) continue; if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_MISTS_OF_PANDARIA && (race == RACE_PANDAREN_NEUTRAL || race == RACE_PANDAREN_HORDE || race == RACE_PANDAREN_ALLIANCE)) continue; if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_LEGION && class_ == CLASS_DEMON_HUNTER) continue; // fatal error if no level 1 data if (!info->levelInfo || info->levelInfo[0].stats[0] == 0) { TC_LOG_ERROR("sql.sql", "Race %i Class %i Level 1 does not have stats data!", race, class_); exit(1); } // fill level gaps for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (info->levelInfo[level].stats[0] == 0) { TC_LOG_ERROR("sql.sql", "Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level + 1, level); info->levelInfo[level] = info->levelInfo[level - 1]; } } } } TC_LOG_INFO("server.loading", ">> Loaded %u level stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } // Loading xp per level data TC_LOG_INFO("server.loading", "Loading Player Create XP Data..."); { uint32 oldMSTime = getMSTime(); _playerXPperLevel.resize(sXpGameTable.GetTableRowCount(), 0); // 0 1 QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level"); // load the DBC's levels at first... for (uint32 level = 1; level < sXpGameTable.GetTableRowCount(); ++level) _playerXPperLevel[level] = sXpGameTable.GetRow(level)->Total; uint32 count = 0; // ...overwrite if needed (custom values) if (result) { do { Field* fields = result->Fetch(); uint32 current_level = fields[0].GetUInt8(); uint32 current_xp = fields[1].GetUInt32(); if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_level` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } //PlayerXPperLevel _playerXPperLevel[current_level] = current_xp; ++count; } while (result->NextRow()); } // fill level gaps - only accounting levels > MAX_LEVEL for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (_playerXPperLevel[level] == 0) { TC_LOG_ERROR("sql.sql", "Level %i does not have XP for level data. Using data of level [%i] + 12000.", level + 1, level); _playerXPperLevel[level] = _playerXPperLevel[level - 1] + 12000; } } TC_LOG_INFO("server.loading", ">> Loaded %u xp for level definition(s) from database in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseMana) const { if (level < 1 || class_ >= MAX_CLASSES) return; if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); GtBaseMPEntry const* mp = sBaseMPGameTable.GetRow(level); if (!mp) { TC_LOG_ERROR("misc", "Tried to get non-existant Class-Level combination data for base hp/mp. Class %u Level %u", class_, level); return; } baseMana = uint32(GetGameTableColumnForClass(mp, class_)); } void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const { if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) return; PlayerInfo const* pInfo = _playerInfo[race][class_]; if (!pInfo) return; if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) *info = pInfo->levelInfo[level-1]; else BuildPlayerLevelInfo(race, class_, level, info); } void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) *info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) { switch (_class) { case CLASS_WARRIOR: info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0); break; case CLASS_PALADIN: info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0); break; case CLASS_HUNTER: info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0); break; case CLASS_ROGUE: info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0); break; case CLASS_PRIEST: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0)); break; case CLASS_SHAMAN: info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0); break; case CLASS_MAGE: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0)); break; case CLASS_WARLOCK: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); break; case CLASS_DRUID: info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0)); } } } void ObjectMgr::LoadQuests() { uint32 oldMSTime = getMSTime(); // For reload case for (QuestMap::const_iterator itr=_questTemplates.begin(); itr != _questTemplates.end(); ++itr) delete itr->second; _questTemplates.clear(); _questObjectives.clear(); mExclusiveQuestGroups.clear(); QueryResult result = WorldDatabase.Query("SELECT " //0 1 2 3 4 5 6 7 8 9 10 11 12 "ID, QuestType, QuestLevel, ScalingFactionGroup, MaxScalingLevel, QuestPackageID, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, RewardNextQuest, RewardXPDifficulty, RewardXPMultiplier, " //13 14 15 16 17 18 19 20 21 22 23 "RewardMoney, RewardMoneyDifficulty, RewardMoneyMultiplier, RewardBonusMoney, RewardDisplaySpell1, RewardDisplaySpell2, RewardDisplaySpell3, RewardSpell, RewardHonor, RewardKillHonor, StartItem, " //24 25 26 27 28 29 "RewardArtifactXPDifficulty, RewardArtifactXPMultiplier, RewardArtifactCategoryID, Flags, FlagsEx, FlagsEx2, " //30 31 32 33 34 35 36 37 "RewardItem1, RewardAmount1, ItemDrop1, ItemDropQuantity1, RewardItem2, RewardAmount2, ItemDrop2, ItemDropQuantity2, " //38 39 40 41 42 43 44 45 "RewardItem3, RewardAmount3, ItemDrop3, ItemDropQuantity3, RewardItem4, RewardAmount4, ItemDrop4, ItemDropQuantity4, " //46 47 48 49 50 51 "RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemDisplayID1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemDisplayID2, " //52 53 54 55 56 57 "RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemDisplayID3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemDisplayID4, " //58 59 60 61 62 63 "RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemDisplayID5, RewardChoiceItemID6, RewardChoiceItemQuantity6, RewardChoiceItemDisplayID6, " //64 65 66 67 68 69 70 71 72 73 74 "POIContinent, POIx, POIy, POIPriority, RewardTitle, RewardArenaPoints, RewardSkillLineID, RewardNumSkillUps, PortraitGiver, PortraitGiverMount, PortraitTurnIn, " //75 76 77 78 79 80 81 82 "RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionCapIn1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionCapIn2, " //83 84 85 86 87 88 89 90 "RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionCapIn3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionCapIn4, " //91 92 93 94 95 "RewardFactionID5, RewardFactionValue5, RewardFactionOverride5, RewardFactionCapIn5, RewardFactionFlags, " //96 97 98 99 100 101 102 103 "RewardCurrencyID1, RewardCurrencyQty1, RewardCurrencyID2, RewardCurrencyQty2, RewardCurrencyID3, RewardCurrencyQty3, RewardCurrencyID4, RewardCurrencyQty4, " //104 105 106 107 108 109 110 111 112 "AcceptedSoundKitID, CompleteSoundKitID, AreaGroupID, TimeAllowed, AllowableRaces, TreasurePickerID, Expansion, ManagedWorldStateID, QuestSessionBonus, " //113 114 115 116 117 118 119 120 121 "LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog" " FROM quest_template"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty."); return; } // create multimap previous quest for each existed quest // some quests can have many previous maps set by NextQuestId in previous quest // for example set of race quests can lead to single not race specific quest do { Field* fields = result->Fetch(); Quest* newQuest = new Quest(fields); _questTemplates[newQuest->GetQuestId()] = newQuest; } while (result->NextRow()); // Load `quest_details` // 0 1 2 3 4 5 6 7 8 result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4 FROM quest_details"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 quest details. DB table `quest_details` is empty."); } else { do { Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); auto itr = _questTemplates.find(questId); if (itr != _questTemplates.end()) itr->second->LoadQuestDetails(fields); else TC_LOG_ERROR("server.loading", "Table `quest_details` has data for quest %u but such quest does not exist", questId); } while (result->NextRow()); } // Load `quest_request_items` // 0 1 2 3 4 5 result = WorldDatabase.Query("SELECT ID, EmoteOnComplete, EmoteOnIncomplete, EmoteOnCompleteDelay, EmoteOnIncompleteDelay, CompletionText FROM quest_request_items"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 quest request items. DB table `quest_request_items` is empty."); } else { do { Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); auto itr = _questTemplates.find(questId); if (itr != _questTemplates.end()) itr->second->LoadQuestRequestItems(fields); else TC_LOG_ERROR("server.loading", "Table `quest_request_items` has data for quest %u but such quest does not exist", questId); } while (result->NextRow()); } // Load `quest_offer_reward` // 0 1 2 3 4 5 6 7 8 9 result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText FROM quest_offer_reward"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 quest reward emotes. DB table `quest_offer_reward` is empty."); } else { do { Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); auto itr = _questTemplates.find(questId); if (itr != _questTemplates.end()) itr->second->LoadQuestOfferReward(fields); else TC_LOG_ERROR("server.loading", "Table `quest_offer_reward` has data for quest %u but such quest does not exist", questId); } while (result->NextRow()); } // Load `quest_template_addon` // 0 1 2 3 4 5 6 7 8 result = WorldDatabase.Query("SELECT ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, RewardMailTemplateID, RewardMailDelay, " //9 10 11 12 13 14 15 16 "RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, RewardMailSenderEntry, " //17 18 "SpecialFlags, ScriptName FROM quest_template_addon LEFT JOIN quest_mail_sender ON Id=QuestId"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 quest template addons. DB table `quest_template_addon` is empty."); } else { do { Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); auto itr = _questTemplates.find(questId); if (itr != _questTemplates.end()) itr->second->LoadQuestTemplateAddon(fields); else TC_LOG_ERROR("server.loading", "Table `quest_template_addon` has data for quest %u but such quest does not exist", questId); } while (result->NextRow()); } // Load `quest_objectives` // 0 1 2 3 4 5 6 7 8 9 result = WorldDatabase.Query("SELECT ID, QuestID, Type, StorageIndex, ObjectID, Amount, Flags, Flags2, ProgressBarWeight, Description FROM quest_objectives ORDER BY `Order` ASC, StorageIndex ASC"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 quest objectives. DB table `quest_objectives` is empty."); } else { do { Field* fields = result->Fetch(); uint32 questId = fields[1].GetUInt32(); auto itr = _questTemplates.find(questId); if (itr != _questTemplates.end()) itr->second->LoadQuestObjective(fields); else TC_LOG_ERROR("server.loading", "Table `quest_objectives` has objective for quest %u but such quest does not exist", questId); } while (result->NextRow()); } // Load `quest_visual_effect` join table with quest_objectives because visual effects are based on objective ID (core stores objectives by their index in quest) // 0 1 2 3 4 result = WorldDatabase.Query("SELECT v.ID, o.ID, o.QuestID, v.Index, v.VisualEffect FROM quest_visual_effect AS v LEFT JOIN quest_objectives AS o ON v.ID = o.ID ORDER BY v.Index DESC"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 quest visual effects. DB table `quest_visual_effect` is empty."); } else { do { Field* fields = result->Fetch(); uint32 vID = fields[0].GetUInt32(); uint32 oID = fields[1].GetUInt32(); if (!vID) { TC_LOG_ERROR("server.loading", "Table `quest_visual_effect` has visual effect for null objective id"); continue; } // objID will be null if match for table join is not found if (vID != oID) { TC_LOG_ERROR("server.loading", "Table `quest_visual_effect` has visual effect for objective %u but such objective does not exist.", vID); continue; } uint32 questId = fields[2].GetUInt32(); // Do not throw error here because error for non existing quest is thrown while loading quest objectives. we do not need duplication auto itr = _questTemplates.find(questId); if (itr != _questTemplates.end()) itr->second->LoadQuestObjectiveVisualEffect(fields); } while (result->NextRow()); } std::map usedMailTemplates; // Post processing for (QuestMap::iterator iter = _questTemplates.begin(); iter != _questTemplates.end(); ++iter) { // skip post-loading checks for disabled quests if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, nullptr)) continue; Quest* qinfo = iter->second; // additional quest integrity checks (GO, creature_template and item_template must be loaded already) if (qinfo->GetQuestType() >= MAX_QUEST_TYPES) TC_LOG_ERROR("sql.sql", "Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestType()); if (qinfo->SpecialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED) { TC_LOG_ERROR("sql.sql", "Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u", qinfo->GetQuestId(), qinfo->SpecialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED); qinfo->SpecialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED; } if (qinfo->Flags & QUEST_FLAGS_DAILY && qinfo->Flags & QUEST_FLAGS_WEEKLY) { TC_LOG_ERROR("sql.sql", "Weekly Quest %u is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId()); qinfo->Flags &= ~QUEST_FLAGS_DAILY; } if (qinfo->Flags & QUEST_FLAGS_DAILY) { if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { TC_LOG_DEBUG("sql.sql", "Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } if (qinfo->Flags & QUEST_FLAGS_WEEKLY) { if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { TC_LOG_DEBUG("sql.sql", "Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } if (qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) { if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { TC_LOG_DEBUG("sql.sql", "Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } if (qinfo->Flags & QUEST_FLAGS_TRACKING) { // at auto-reward can be rewarded only RewardChoiceItemId[0] for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) { if (uint32 id = qinfo->RewardChoiceItemId[j]) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item from `RewardChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.", qinfo->GetQuestId(), j+1, id, j+1); // no changes, quest ignore this data } } } if (qinfo->MinLevel == -1 || qinfo->MinLevel > DEFAULT_MAX_LEVEL) { TC_LOG_ERROR("sql.sql", "Quest %u should be disabled because `MinLevel` = %i", qinfo->GetQuestId(), int32(qinfo->MinLevel)); // no changes needed, sending -1 in SMSG_QUEST_QUERY_RESPONSE is valid } // client quest log visual (area case) if (qinfo->QuestSortID > 0) { if (!sAreaTableStore.LookupEntry(qinfo->QuestSortID)) { TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %u (zone case) but zone with this id does not exist.", qinfo->GetQuestId(), qinfo->QuestSortID); // no changes, quest not dependent from this value but can have problems at client } } // client quest log visual (sort case) if (qinfo->QuestSortID < 0) { QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->QuestSortID)); if (!qSort) { TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %i (sort case) but quest sort with this id does not exist.", qinfo->GetQuestId(), qinfo->QuestSortID); // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) } //check for proper RequiredSkillId value (skill case) if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->QuestSortID))) { if (qinfo->RequiredSkillId != skill_id) { TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %i but `RequiredSkillId` does not have a corresponding value (%d).", qinfo->GetQuestId(), qinfo->QuestSortID, skill_id); //override, and force proper value here? } } } // AllowableClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class if (qinfo->AllowableClasses) { if (!(qinfo->AllowableClasses & CLASSMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable classes in `AllowableClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->AllowableClasses); qinfo->AllowableClasses = 0; } } // AllowableRaces, can be -1/RACEMASK_ALL_PLAYABLE to allow any race if (qinfo->AllowableRaces != uint64(-1)) { if (qinfo->AllowableRaces > 0 && !(qinfo->AllowableRaces & RACEMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable races in `AllowableRaces` (" UI64FMTD "), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->AllowableRaces); qinfo->AllowableRaces = uint64(-1); } } // RequiredSkillId, can be 0 if (qinfo->RequiredSkillId) { if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkillId)) { TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillId` = %u but this skill does not exist", qinfo->GetQuestId(), qinfo->RequiredSkillId); } } if (qinfo->RequiredSkillPoints) { if (qinfo->RequiredSkillPoints > sWorld->GetConfigMaxSkillValue()) { TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillPoints` = %u but max possible skill is %u, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredSkillPoints, sWorld->GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } } // else Skill quests can have 0 skill level, this is ok if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction)) { TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction)) { TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap) { TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMinRepValue, ReputationMgr::Reputation_Cap); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue) { TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.", qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue); // no changes, quest can't be done for this requirement } if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue != 0) { TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->RequiredMinRepValue); // warning } if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue != 0) { TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->RequiredMaxRepValue); // warning } if (qinfo->RewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->RewardTitleId)) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.", qinfo->GetQuestId(), qinfo->RewardTitleId, qinfo->RewardTitleId); qinfo->RewardTitleId = 0; // quest can't reward this title } if (qinfo->SourceItemId) { if (!sObjectMgr->GetItemTemplate(qinfo->SourceItemId)) { TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->SourceItemId, qinfo->SourceItemId); qinfo->SourceItemId = 0; // quest can't be done for this requirement } else if (qinfo->SourceItemIdCount == 0) { TC_LOG_ERROR("sql.sql", "Quest %u has `StartItem` = %u but `ProvidedItemCount` = 0, set to 1 but need fix in DB.", qinfo->GetQuestId(), qinfo->SourceItemId); qinfo->SourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB } } else if (qinfo->SourceItemIdCount>0) { TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = 0 but `SourceItemIdCount` = %u, useless value.", qinfo->GetQuestId(), qinfo->SourceItemIdCount); qinfo->SourceItemIdCount=0; // no quest work changes in fact } if (qinfo->SourceSpellID) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->SourceSpellID); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u doesn't exist, quest can't be done.", qinfo->GetQuestId(), qinfo->SourceSpellID, qinfo->SourceSpellID); qinfo->SourceSpellID = 0; // quest can't be done for this requirement } else if (!SpellMgr::IsSpellValid(spellInfo)) { TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u is broken, quest can't be done.", qinfo->GetQuestId(), qinfo->SourceSpellID, qinfo->SourceSpellID); qinfo->SourceSpellID = 0; // quest can't be done for this requirement } } for (QuestObjective const& obj : qinfo->GetObjectives()) { // Store objective for lookup by id _questObjectives[obj.ID] = &obj; // Check storage index for objectives which store data if (obj.StorageIndex < 0) { switch (obj.Type) { case QUEST_OBJECTIVE_MONSTER: case QUEST_OBJECTIVE_ITEM: case QUEST_OBJECTIVE_GAMEOBJECT: case QUEST_OBJECTIVE_TALKTO: case QUEST_OBJECTIVE_PLAYERKILLS: case QUEST_OBJECTIVE_AREATRIGGER: case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC: case QUEST_OBJECTIVE_OBTAIN_CURRENCY: TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid StorageIndex = %d for objective type %u", qinfo->GetQuestId(), obj.ID, obj.StorageIndex, obj.Type); break; default: break; } } switch (obj.Type) { case QUEST_OBJECTIVE_ITEM: qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER); if (!sObjectMgr->GetItemTemplate(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing item entry %u, quest can't be done.", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_MONSTER: qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST); if (!sObjectMgr->GetCreatureTemplate(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing creature entry %u, quest can't be done.", qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID)); break; case QUEST_OBJECTIVE_GAMEOBJECT: qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST); if (!sObjectMgr->GetGameObjectTemplate(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing gameobject entry %u, quest can't be done.", qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID)); break; case QUEST_OBJECTIVE_TALKTO: // Need checks (is it creature only?) qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO); break; case QUEST_OBJECTIVE_MIN_REPUTATION: case QUEST_OBJECTIVE_MAX_REPUTATION: if (!sFactionStore.LookupEntry(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing faction id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_PLAYERKILLS: qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL); if (obj.Amount <= 0) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid player kills count %d", qinfo->GetQuestId(), obj.ID, obj.Amount); break; case QUEST_OBJECTIVE_CURRENCY: case QUEST_OBJECTIVE_HAVE_CURRENCY: case QUEST_OBJECTIVE_OBTAIN_CURRENCY: if (!sCurrencyTypesStore.LookupEntry(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing currency %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID); if (obj.Amount <= 0) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid currency amount %d", qinfo->GetQuestId(), obj.ID, obj.Amount); break; case QUEST_OBJECTIVE_LEARNSPELL: if (!sSpellMgr->GetSpellInfo(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing spell id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC: if (obj.ObjectID && !sObjectMgr->GetCreatureTemplate(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing creature entry %u, quest can't be done.", qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID)); break; case QUEST_OBJECTIVE_DEFEATBATTLEPET: if (!sBattlePetSpeciesStore.LookupEntry(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing battlepet species id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_CRITERIA_TREE: if (!sCriteriaTreeStore.LookupEntry(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing criteria tree id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_AREATRIGGER: if (!sAreaTriggerStore.LookupEntry(uint32(obj.ObjectID)) && obj.ObjectID != -1) TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing areatrigger id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_MONEY: case QUEST_OBJECTIVE_WINPVPPETBATTLES: break; default: TC_LOG_ERROR("sql.sql", "Quest %u objective %u has unhandled type %u", qinfo->GetQuestId(), obj.ID, obj.Type); break; } } for (uint8 j = 0; j < QUEST_ITEM_DROP_COUNT; ++j) { uint32 id = qinfo->ItemDrop[j]; if (id) { if (!sObjectMgr->GetItemTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), j+1, id, id); // no changes, quest can't be done for this requirement } } else { if (qinfo->ItemDropQuantity[j]>0) { TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = 0 but `ItemDropQuantity%d` = %u.", qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]); // no changes, quest ignore this data } } } for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j) { uint32 id = qinfo->RewardChoiceItemId[j]; if (id) { if (!sObjectMgr->GetItemTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", qinfo->GetQuestId(), j+1, id, id); qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this } if (!qinfo->RewardChoiceItemCount[j]) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but `RewardChoiceItemCount%d` = 0, quest can't be done.", qinfo->GetQuestId(), j+1, id, j+1); // no changes, quest can't be done } } else if (qinfo->RewardChoiceItemCount[j]>0) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = 0 but `RewardChoiceItemCount%d` = %u.", qinfo->GetQuestId(), j+1, j+1, qinfo->RewardChoiceItemCount[j]); // no changes, quest ignore this data } } for (uint8 j = 0; j < QUEST_REWARD_ITEM_COUNT; ++j) { uint32 id = qinfo->RewardItemId[j]; if (id) { if (!sObjectMgr->GetItemTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", qinfo->GetQuestId(), j+1, id, id); qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item } if (!qinfo->RewardItemCount[j]) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but `RewardItemCount%d` = 0, quest will not reward this item.", qinfo->GetQuestId(), j+1, id, j+1); // no changes } } else if (qinfo->RewardItemCount[j]>0) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = 0 but `RewardItemCount%d` = %u.", qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemCount[j]); // no changes, quest ignore this data } } for (uint8 j = 0; j < QUEST_REWARD_REPUTATIONS_COUNT; ++j) { if (qinfo->RewardFactionId[j]) { if (abs(qinfo->RewardFactionValue[j]) > 9) { TC_LOG_ERROR("sql.sql", "Quest %u has RewardFactionValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValue[j]); } if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j])) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]); qinfo->RewardFactionId[j] = 0; // quest will not reward this } } else if (qinfo->RewardFactionOverride[j] != 0) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = 0 but `RewardFactionValueIdOverride%d` = %i.", qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionOverride[j]); // no changes, quest ignore this data } } for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i) { if (qinfo->RewardDisplaySpell[i]) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardDisplaySpell[i]); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell%u` = %u but spell %u does not exist, spell removed as display reward.", qinfo->GetQuestId(), i, qinfo->RewardDisplaySpell[i], qinfo->RewardDisplaySpell[i]); qinfo->RewardDisplaySpell[i] = 0; // no spell reward will display for this quest } else if (!SpellMgr::IsSpellValid(spellInfo)) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell%u` = %u but spell %u is broken, quest will not have a spell reward.", qinfo->GetQuestId(), i, qinfo->RewardDisplaySpell[i], qinfo->RewardDisplaySpell[i]); qinfo->RewardDisplaySpell[i] = 0; // no spell reward will display for this quest } } } if (qinfo->RewardSpell > 0) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpell); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell); qinfo->RewardSpell = 0; // no spell will be cast on player } else if (!SpellMgr::IsSpellValid(spellInfo)) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u is broken, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell); qinfo->RewardSpell = 0; // no spell will be cast on player } } if (qinfo->RewardMailTemplateId) { if (!sMailTemplateStore.LookupEntry(qinfo->RewardMailTemplateId)) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.", qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId); qinfo->RewardMailTemplateId = 0; // no mail will send to player qinfo->RewardMailDelay = 0; // no mail will send to player qinfo->RewardMailSenderEntry = 0; } else if (usedMailTemplates.find(qinfo->RewardMailTemplateId) != usedMailTemplates.end()) { std::map::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewardMailTemplateId); TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.", qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId, used_mt_itr->second); qinfo->RewardMailTemplateId = 0; // no mail will send to player qinfo->RewardMailDelay = 0; // no mail will send to player qinfo->RewardMailSenderEntry = 0; } else usedMailTemplates[qinfo->RewardMailTemplateId] = qinfo->GetQuestId(); } if (qinfo->NextQuestInChain) { QuestMap::iterator qNextItr = _questTemplates.find(qinfo->NextQuestInChain); if (qNextItr == _questTemplates.end()) { TC_LOG_ERROR("sql.sql", "Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(), qinfo->NextQuestInChain, qinfo->NextQuestInChain); qinfo->NextQuestInChain = 0; } else qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId()); } for (uint8 j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j) { if (qinfo->RewardCurrencyId[j]) { if (qinfo->RewardCurrencyCount[j] == 0) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = %u but `RewardCurrencyCount%d` = 0, quest can't be done.", qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], j+1); // no changes, quest can't be done for this requirement } if (!sCurrencyTypesStore.LookupEntry(qinfo->RewardCurrencyId[j])) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = %u but currency with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], qinfo->RewardCurrencyId[j]); qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest } } else if (qinfo->RewardCurrencyCount[j] > 0) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = 0 but `RewardCurrencyCount%d` = %u, quest can't be done.", qinfo->GetQuestId(), j+1, j+1, qinfo->RewardCurrencyCount[j]); qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest } } if (qinfo->SoundAccept) { if (!sSoundKitStore.LookupEntry(qinfo->SoundAccept)) { TC_LOG_ERROR("sql.sql", "Quest %u has `SoundAccept` = %u but sound %u does not exist, set to 0.", qinfo->GetQuestId(), qinfo->SoundAccept, qinfo->SoundAccept); qinfo->SoundAccept = 0; // no sound will be played } } if (qinfo->SoundTurnIn) { if (!sSoundKitStore.LookupEntry(qinfo->SoundTurnIn)) { TC_LOG_ERROR("sql.sql", "Quest %u has `SoundTurnIn` = %u but sound %u does not exist, set to 0.", qinfo->GetQuestId(), qinfo->SoundTurnIn, qinfo->SoundTurnIn); qinfo->SoundTurnIn = 0; // no sound will be played } } if (qinfo->RewardSkillId) { if (!sSkillLineStore.LookupEntry(qinfo->RewardSkillId)) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillId` = %u but this skill does not exist", qinfo->GetQuestId(), qinfo->RewardSkillId); } if (!qinfo->RewardSkillPoints) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillId` = %u but `RewardSkillPoints` is 0", qinfo->GetQuestId(), qinfo->RewardSkillId); } } if (qinfo->RewardSkillPoints) { if (qinfo->RewardSkillPoints > sWorld->GetConfigMaxSkillValue()) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillPoints` = %u but max possible skill is %u, quest can't be done.", qinfo->GetQuestId(), qinfo->RewardSkillPoints, sWorld->GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } if (!qinfo->RewardSkillId) { TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillPoints` = %u but `RewardSkillId` is 0", qinfo->GetQuestId(), qinfo->RewardSkillPoints); } } // fill additional data stores if (qinfo->PrevQuestID) { if (_questTemplates.find(abs(qinfo->GetPrevQuestId())) == _questTemplates.end()) TC_LOG_ERROR("sql.sql", "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); else qinfo->prevQuests.push_back(qinfo->PrevQuestID); } if (qinfo->NextQuestID) { QuestMap::iterator qNextItr = _questTemplates.find(abs(qinfo->GetNextQuestId())); if (qNextItr == _questTemplates.end()) TC_LOG_ERROR("sql.sql", "Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); else { int32 signedQuestId = qinfo->NextQuestID < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); qNextItr->second->prevQuests.push_back(signedQuestId); } } if (qinfo->ExclusiveGroup) mExclusiveQuestGroups.insert(std::pair(qinfo->ExclusiveGroup, qinfo->GetQuestId())); if (qinfo->LimitTime) qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED); } // check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i); if (!spellInfo) continue; for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE)) { if (!effect || effect->Effect != SPELL_EFFECT_QUEST_COMPLETE) continue; uint32 quest_id = effect->MiscValue; Quest const* quest = GetQuestTemplate(quest_id); // some quest referenced in spells not exist (outdated spells) if (!quest) continue; if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { TC_LOG_ERROR("sql.sql", "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id); // this will prevent quest completing without objective const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT); } } } TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " quests definitions in %u ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestStartersAndEnders() { TC_LOG_INFO("server.loading", "Loading GO Start Quest Data..."); LoadGameobjectQuestStarters(); TC_LOG_INFO("server.loading", "Loading GO End Quest Data..."); LoadGameobjectQuestEnders(); TC_LOG_INFO("server.loading", "Loading Creature Start Quest Data..."); LoadCreatureQuestStarters(); TC_LOG_INFO("server.loading", "Loading Creature End Quest Data..."); LoadCreatureQuestEnders(); } void ObjectMgr::LoadQuestTemplateLocale() { uint32 oldMSTime = getMSTime(); _questTemplateLocaleStore.clear(); // need for reload case // 0 1 QueryResult result = WorldDatabase.Query("SELECT Id, locale, " // 2 3 4 5 6 7 8 9 10 "LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog" " FROM quest_template_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; QuestTemplateLocale& data = _questTemplateLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.LogTitle); AddLocaleString(fields[3].GetString(), locale, data.LogDescription); AddLocaleString(fields[4].GetString(), locale, data.QuestDescription); AddLocaleString(fields[5].GetString(), locale, data.AreaDescription); AddLocaleString(fields[6].GetString(), locale, data.PortraitGiverText); AddLocaleString(fields[7].GetString(), locale, data.PortraitGiverName); AddLocaleString(fields[8].GetString(), locale, data.PortraitTurnInText); AddLocaleString(fields[9].GetString(), locale, data.PortraitTurnInName); AddLocaleString(fields[10].GetString(), locale, data.QuestCompletionLog); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Template locale strings in %u ms", _questTemplateLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestObjectivesLocale() { uint32 oldMSTime = getMSTime(); _questObjectivesLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT Id, locale, Description FROM quest_objectives_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; QuestObjectivesLocale& data = _questObjectivesLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Description); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Objectives locale strings in %u ms", _questObjectivesLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestGreetingLocales() { uint32 oldMSTime = getMSTime(); for (std::size_t i = 0; i < _questGreetingLocaleStore.size(); ++i) _questGreetingLocaleStore[i].clear(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT Id, type, locale, Greeting FROM quest_greeting_locale"); if (!result) return; uint32 count = 0; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint8 type = fields[1].GetUInt8(); switch (type) { case 0: // Creature if (!sObjectMgr->GetCreatureTemplate(id)) { TC_LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: creature template entry %u does not exist.", id); continue; } break; case 1: // GameObject if (!sObjectMgr->GetGameObjectTemplate(id)) { TC_LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: gameobject template entry %u does not exist.", id); continue; } break; default: continue; } std::string localeName = fields[2].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; QuestGreetingLocale& data = _questGreetingLocaleStore[type][id]; AddLocaleString(fields[3].GetString(), locale, data.Greeting); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u Quest Greeting locale strings in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestOfferRewardLocale() { uint32 oldMSTime = getMSTime(); _questOfferRewardLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT Id, locale, RewardText FROM quest_offer_reward_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; QuestOfferRewardLocale& data = _questOfferRewardLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.RewardText); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Offer Reward locale strings in %u ms", _questOfferRewardLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestRequestItemsLocale() { uint32 oldMSTime = getMSTime(); _questRequestItemsLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT Id, locale, CompletionText FROM quest_request_items_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; QuestRequestItemsLocale& data = _questRequestItemsLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.CompletionText); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Request Items locale strings in %u ms", _questRequestItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadScripts(ScriptsType type) { uint32 oldMSTime = getMSTime(); ScriptMapMap* scripts = GetScriptsMapByType(type); if (!scripts) return; std::string tableName = GetScriptsTableNameByType(type); if (tableName.empty()) return; if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use. return; TC_LOG_INFO("server.loading", "Loading %s...", tableName.c_str()); scripts->clear(); // need for reload support bool isSpellScriptTable = (type == SCRIPTS_SPELL); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o%s FROM %s", isSpellScriptTable ? ", effIndex" : "", tableName.c_str()); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `%s` is empty!", tableName.c_str()); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ScriptInfo tmp; tmp.type = type; tmp.id = fields[0].GetUInt32(); if (isSpellScriptTable) tmp.id |= fields[10].GetUInt8() << 24; tmp.delay = fields[1].GetUInt32(); tmp.command = ScriptCommands(fields[2].GetUInt32()); tmp.Raw.nData[0] = fields[3].GetUInt32(); tmp.Raw.nData[1] = fields[4].GetUInt32(); tmp.Raw.nData[2] = fields[5].GetInt32(); tmp.Raw.fData[0] = fields[6].GetFloat(); tmp.Raw.fData[1] = fields[7].GetFloat(); tmp.Raw.fData[2] = fields[8].GetFloat(); tmp.Raw.fData[3] = fields[9].GetFloat(); // generic command args check switch (tmp.command) { case SCRIPT_COMMAND_TALK: { if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u", tableName.c_str(), tmp.Talk.ChatType, tmp.id); continue; } if (!sBroadcastTextStore.LookupEntry(uint32(tmp.Talk.TextID))) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u", tableName.c_str(), tmp.Talk.TextID, tmp.id); continue; } break; } case SCRIPT_COMMAND_EMOTE: { if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID)) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u", tableName.c_str(), tmp.Emote.EmoteID, tmp.id); continue; } break; } case SCRIPT_COMMAND_TELEPORT_TO: { if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID)) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u", tableName.c_str(), tmp.TeleportTo.MapID, tmp.id); continue; } if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation)) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u", tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id); continue; } break; } case SCRIPT_COMMAND_QUEST_EXPLORED: { Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID); if (!quest) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u", tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id); continue; } if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { TC_LOG_ERROR("sql.sql", "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.", tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id); // this will prevent quest completing without objective const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT); // continue; - quest objective requirement set and command can be allowed } if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE) { TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u", tableName.c_str(), tmp.QuestExplored.Distance, tmp.id); continue; } if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE) { TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check", tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE); continue; } if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE) { TC_LOG_ERROR("sql.sql", "Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check", tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE); continue; } break; } case SCRIPT_COMMAND_KILL_CREDIT: { if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry)) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u", tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: { GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid); if (!data) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id); continue; } GameObjectTemplate const* info = GetGameObjectTemplate(data->id); if (!info) { TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id); continue; } if (info->type == GAMEOBJECT_TYPE_FISHINGNODE || info->type == GAMEOBJECT_TYPE_FISHINGHOLE || info->type == GAMEOBJECT_TYPE_DOOR || info->type == GAMEOBJECT_TYPE_BUTTON || info->type == GAMEOBJECT_TYPE_TRAP) { TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tableName.c_str(), info->entry, tmp.id); continue; } break; } case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation)) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u", tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id); continue; } if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry)) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u", tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_OPEN_DOOR: case SCRIPT_COMMAND_CLOSE_DOOR: { GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid); if (!data) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u", tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id); continue; } GameObjectTemplate const* info = GetGameObjectTemplate(data->id); if (!info) { TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u", tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id); continue; } if (info->type != GAMEOBJECT_TYPE_DOOR) { TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) unsupported by command %s for script id %u", tableName.c_str(), info->entry, GetScriptCommandName(tmp.command).c_str(), tmp.id); continue; } break; } case SCRIPT_COMMAND_REMOVE_AURA: { if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID)) { TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u", tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id); continue; } if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1) { TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u", tableName.c_str(), tmp.RemoveAura.Flags, tmp.id); continue; } break; } case SCRIPT_COMMAND_CAST_SPELL: { if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID)) { TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u", tableName.c_str(), tmp.CastSpell.SpellID, tmp.id); continue; } if (tmp.CastSpell.Flags > 4) // targeting type { TC_LOG_ERROR("sql.sql", "Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u", tableName.c_str(), tmp.CastSpell.Flags, tmp.id); continue; } if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1) { TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u", tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id); continue; } else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry)) { TC_LOG_ERROR("sql.sql", "Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u", tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_CREATE_ITEM: { if (!GetItemTemplate(tmp.CreateItem.ItemEntry)) { TC_LOG_ERROR("sql.sql", "Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u", tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id); continue; } if (!tmp.CreateItem.Amount) { TC_LOG_ERROR("sql.sql", "Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u", tableName.c_str(), tmp.CreateItem.Amount, tmp.id); continue; } break; } case SCRIPT_COMMAND_PLAY_ANIMKIT: { if (!sAnimKitStore.LookupEntry(tmp.PlayAnimKit.AnimKitID)) { TC_LOG_ERROR("sql.sql", "Table `%s` has invalid AnimKid id (datalong = %u) in SCRIPT_COMMAND_PLAY_ANIMKIT for script id %u", tableName.c_str(), tmp.PlayAnimKit.AnimKitID, tmp.id); continue; } break; } case SCRIPT_COMMAND_FIELD_SET_DEPRECATED: case SCRIPT_COMMAND_FLAG_SET_DEPRECATED: case SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED: { TC_LOG_ERROR("sql.sql", "Table `%s` uses deprecated direct updatefield modify command %s for script id %u", tableName.c_str(), GetScriptCommandName(tmp.command).c_str(), tmp.id); continue; } default: break; } if (scripts->find(tmp.id) == scripts->end()) { ScriptMap emptyMap; (*scripts)[tmp.id] = emptyMap; } (*scripts)[tmp.id].insert(std::pair(tmp.delay, tmp)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadSpellScripts() { LoadScripts(SCRIPTS_SPELL); // check ids for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) { uint32 spellId = uint32(itr->first) & 0x00FFFFFF; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId); continue; } uint8 i = (uint8)((uint32(itr->first) >> 24) & 0x000000FF); //check for correct spellEffect SpellEffectInfo const* effect = spellInfo->GetEffect(i); if (effect && (!effect->Effect || (effect->Effect != SPELL_EFFECT_SCRIPT_EFFECT && effect->Effect != SPELL_EFFECT_DUMMY))) TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, i); } } void ObjectMgr::LoadEventScripts() { LoadScripts(SCRIPTS_EVENT); std::set evt_scripts; // Load all possible script entries from gameobjects GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr) if (uint32 eventId = itr->second.GetEventScriptId()) evt_scripts.insert(eventId); // Load all possible script entries from spells for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i) if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(i)) for (SpellEffectInfo const* effect : spell->GetEffectsForDifficulty(DIFFICULTY_NONE)) if (effect && effect->Effect == SPELL_EFFECT_SEND_EVENT) if (effect->MiscValue) evt_scripts.insert(effect->MiscValue); for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx) { for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx) { TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx]; if (node->ArrivalEventID) evt_scripts.insert(node->ArrivalEventID); if (node->DepartureEventID) evt_scripts.insert(node->DepartureEventID); } } // Then check if all scripts are in above list of possible script entries for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) { std::set::const_iterator itr2 = evt_scripts.find(itr->first); if (itr2 == evt_scripts.end()) TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u", itr->first, SPELL_EFFECT_SEND_EVENT); } } //Load WP Scripts void ObjectMgr::LoadWaypointScripts() { LoadScripts(SCRIPTS_WAYPOINT); std::set actionSet; for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr) actionSet.insert(itr->first); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION); PreparedQueryResult result = WorldDatabase.Query(stmt); if (result) { do { Field* fields = result->Fetch(); uint32 action = fields[0].GetUInt32(); actionSet.erase(action); } while (result->NextRow()); } for (std::set::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr) TC_LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script %u", *itr); } void ObjectMgr::LoadSpellScriptNames() { uint32 oldMSTime = getMSTime(); _spellScriptsStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); int32 spellId = fields[0].GetInt32(); std::string const scriptName = fields[1].GetString(); bool allRanks = false; if (spellId < 0) { allRanks = true; spellId = -spellId; } SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) does not exist.", scriptName.c_str(), fields[0].GetInt32()); continue; } if (allRanks) { if (!spellInfo->IsRanked()) TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) has no ranks of spell.", scriptName.c_str(), fields[0].GetInt32()); if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId)) { TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is not first rank of spell.", scriptName.c_str(), fields[0].GetInt32()); continue; } while (spellInfo) { _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true))); spellInfo = spellInfo->GetNextRankSpell(); } } else { if (spellInfo->IsRanked()) TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName.c_str(), spellId); _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true))); } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u spell script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::ValidateSpellScripts() { uint32 oldMSTime = getMSTime(); if (_spellScriptsStore.empty()) { TC_LOG_INFO("server.loading", ">> Validated 0 scripts."); return; } uint32 count = 0; for (auto spell : _spellScriptsStore) { SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spell.first); auto const bounds = sObjectMgr->GetSpellScriptsBounds(spell.first); for (auto itr = bounds.first; itr != bounds.second; ++itr) { if (SpellScriptLoader* spellScriptLoader = sScriptMgr->GetSpellScriptLoader(itr->second.first)) { ++count; std::unique_ptr spellScript(spellScriptLoader->GetSpellScript()); std::unique_ptr auraScript(spellScriptLoader->GetAuraScript()); if (!spellScript && !auraScript) { TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(itr->second.first).c_str()); itr->second.second = false; continue; } if (spellScript) { spellScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id); spellScript->_Register(); if (!spellScript->_Validate(spellEntry)) { itr->second.second = false; continue; } } if (auraScript) { auraScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id); auraScript->_Register(); if (!auraScript->_Validate(spellEntry)) { itr->second.second = false; continue; } } // Enable the script when all checks passed itr->second.second = true; } else itr->second.second = false; } } TC_LOG_INFO("server.loading", ">> Validated %u scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPageTexts() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT ID, Text, NextPageID, PlayerConditionID, Flags FROM page_text"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); PageText& pageText = _pageTextStore[id]; pageText.Text = fields[1].GetString(); pageText.NextPageID = fields[2].GetUInt32(); pageText.PlayerConditionID = fields[3].GetInt32(); pageText.Flags = fields[4].GetUInt8(); ++count; } while (result->NextRow()); for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr) if (itr->second.NextPageID) if (_pageTextStore.find(itr->second.NextPageID) == _pageTextStore.end()) TC_LOG_ERROR("sql.sql", "Page text (ID: %u) has non-existing `NextPageID` (%u)", itr->first, itr->second.NextPageID); TC_LOG_INFO("server.loading", ">> Loaded %u page texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } PageText const* ObjectMgr::GetPageText(uint32 pageEntry) { PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry); if (itr != _pageTextStore.end()) return &(itr->second); return nullptr; } void ObjectMgr::LoadPageTextLocales() { uint32 oldMSTime = getMSTime(); _pageTextLocaleStore.clear(); // needed for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Text FROM page_text_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; PageTextLocale& data = _pageTextLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Text); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u PageText locale strings in %u ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadInstanceTemplate() { uint32 oldMSTime = getMSTime(); // 0 1 2 4 QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint16 mapID = fields[0].GetUInt16(); if (!MapManager::IsValidMAP(mapID, true)) { TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", mapID); continue; } InstanceTemplate instanceTemplate; instanceTemplate.AllowMount = fields[3].GetBool(); instanceTemplate.Parent = uint32(fields[1].GetUInt16()); instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetString()); _instanceTemplateStore[mapID] = instanceTemplate; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u instance templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) const { InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID)); if (itr != _instanceTemplateStore.end()) return &(itr->second); return nullptr; } void ObjectMgr::LoadInstanceEncounters() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 instance encounters, table is empty!"); return; } uint32 count = 0; std::map> dungeonLastBosses; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint8 creditType = fields[1].GetUInt8(); uint32 creditEntry = fields[2].GetUInt32(); uint32 lastEncounterDungeon = fields[3].GetUInt16(); DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry); if (!dungeonEncounter) { TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id %u, skipped!", entry); continue; } if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon)) { TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()], lastEncounterDungeon); continue; } std::map>::const_iterator itr = dungeonLastBosses.find(lastEncounterDungeon); if (lastEncounterDungeon) { if (itr != dungeonLastBosses.end()) { TC_LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()], itr->second.first, itr->second.second->Name->Str[sWorld->GetDefaultDbcLocale()]); continue; } dungeonLastBosses[lastEncounterDungeon] = std::make_pair(entry, dungeonEncounter); } switch (creditType) { case ENCOUNTER_CREDIT_KILL_CREATURE: { CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry); if (!creatureInfo) { TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()]); continue; } const_cast(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS; for (uint8 diff = 0; diff < MAX_CREATURE_DIFFICULTIES; ++diff) { if (uint32 diffEntry = creatureInfo->DifficultyEntry[diff]) { if (CreatureTemplate const* diffInfo = GetCreatureTemplate(diffEntry)) const_cast(diffInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS; } } break; } case ENCOUNTER_CREDIT_CAST_SPELL: if (!sSpellMgr->GetSpellInfo(creditEntry)) { TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()]); continue; } break; default: TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()]); continue; } if (!dungeonEncounter->DifficultyID) { for (uint32 i = 0; i < MAX_DIFFICULTY; ++i) { if (sDB2Manager.GetMapDifficultyData(dungeonEncounter->MapID, Difficulty(i))) { DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, i)]; encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); } } } else { DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, dungeonEncounter->DifficultyID)]; encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u instance encounters in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } NpcText const* ObjectMgr::GetNpcText(uint32 Text_ID) const { NpcTextContainer::const_iterator itr = _npcTextStore.find(Text_ID); if (itr != _npcTextStore.end()) return &itr->second; return nullptr; } void ObjectMgr::LoadNPCText() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT ID, " "Probability0, Probability1, Probability2, Probability3, Probability4, Probability5, Probability6, Probability7, " "BroadcastTextID0, BroadcastTextID1, BroadcastTextID2, BroadcastTextID3, BroadcastTextID4, BroadcastTextID5, BroadcastTextID6, BroadcastTextID7" " FROM npc_text"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!"); return; } _npcTextStore.rehash(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 textID = fields[0].GetUInt32(); if (!textID) { TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore."); continue; } NpcText& npcText = _npcTextStore[textID]; for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; ++i) { npcText.Data[i].Probability = fields[1 + i].GetFloat(); npcText.Data[i].BroadcastTextID = fields[9 + i].GetUInt32(); } for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++) { if (npcText.Data[i].BroadcastTextID) { if (!sBroadcastTextStore.LookupEntry(npcText.Data[i].BroadcastTextID)) { TC_LOG_ERROR("sql.sql", "NPCText (ID: %u) has a non-existing or incompatible BroadcastText (ID: %u, Index: %u)", textID, npcText.Data[i].BroadcastTextID, i); npcText.Data[i].BroadcastTextID = 0; } } } for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++) { if (npcText.Data[i].Probability > 0 && npcText.Data[i].BroadcastTextID == 0) { TC_LOG_ERROR("sql.sql", "NPCText (ID: %u) has a probability (Index: %u) set, but no BroadcastTextID to go with it", textID, i); npcText.Data[i].Probability = 0; } } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u npc texts in %u ms", uint32(_npcTextStore.size()), GetMSTimeDiffToNow(oldMSTime)); } //not very fast function but it is called only once a day, or on starting-up void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) { uint32 oldMSTime = getMSTime(); time_t curTime = time(nullptr); tm lt; localtime_r(&curTime, <); uint64 basetime(curTime); TC_LOG_INFO("misc", "Returning mails current time: hour: %d, minute: %d, second: %d ", lt.tm_hour, lt.tm_min, lt.tm_sec); // Delete all old mails without item and without body immediately, if starting server if (!serverUp) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL); stmt->setUInt64(0, basetime); CharacterDatabase.Execute(stmt); } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL); stmt->setUInt64(0, basetime); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { TC_LOG_INFO("server.loading", ">> No expired mails found."); return; // any mails need to be returned or deleted } std::map itemsCache; stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS); stmt->setUInt32(0, (uint32)basetime); if (PreparedQueryResult items = CharacterDatabase.Query(stmt)) { MailItemInfo item; do { Field* fields = items->Fetch(); item.item_guid = fields[0].GetUInt64(); item.item_template = fields[1].GetUInt32(); uint32 mailId = fields[2].GetUInt32(); itemsCache[mailId].push_back(item); } while (items->NextRow()); } uint32 deletedCount = 0; uint32 returnedCount = 0; do { Field* fields = result->Fetch(); Mail* m = new Mail; m->messageID = fields[0].GetUInt32(); m->messageType = fields[1].GetUInt8(); m->sender = fields[2].GetUInt64(); m->receiver = fields[3].GetUInt64(); bool has_items = fields[4].GetBool(); m->expire_time = time_t(fields[5].GetUInt32()); m->deliver_time = 0; m->COD = fields[6].GetUInt64(); m->checked = fields[7].GetUInt8(); m->mailTemplateId = fields[8].GetInt16(); Player* player = nullptr; if (serverUp) player = ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create(m->receiver)); if (player && player->m_mailsLoaded) { // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail // his in mailbox and he has already listed his mails) delete m; continue; } // Delete or return mail if (has_items) { // read items from cache m->items.swap(itemsCache[m->messageID]); // if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) { CharacterDatabaseTransaction nonTransactional(nullptr); // mail open and then not returned for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { Item::DeleteFromDB(nonTransactional, itr2->item_guid); AzeriteItem::DeleteFromDB(nonTransactional, itr2->item_guid); AzeriteEmpoweredItem::DeleteFromDB(nonTransactional, itr2->item_guid); } stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID); stmt->setUInt32(0, m->messageID); CharacterDatabase.Execute(stmt); } else { // Mail will be returned stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED); stmt->setUInt64(0, m->receiver); stmt->setUInt64(1, m->sender); stmt->setUInt32(2, basetime + 30 * DAY); stmt->setUInt32(3, basetime); stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED)); stmt->setUInt32(5, m->messageID); CharacterDatabase.Execute(stmt); for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { // Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER); stmt->setUInt64(0, m->sender); stmt->setUInt64(1, itr2->item_guid); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); stmt->setUInt64(0, m->sender); stmt->setUInt64(1, itr2->item_guid); CharacterDatabase.Execute(stmt); } delete m; ++returnedCount; continue; } } stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); stmt->setUInt32(0, m->messageID); CharacterDatabase.Execute(stmt); delete m; ++deletedCount; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Processed %u expired mails: %u deleted and %u returned in %u ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestAreaTriggers() { uint32 oldMSTime = getMSTime(); _questAreaTriggerStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty."); return; } uint32 count = 0; do { ++count; Field* fields = result->Fetch(); uint32 trigger_ID = fields[0].GetUInt32(); uint32 quest_ID = fields[1].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); if (!atEntry) { TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", trigger_ID); continue; } Quest const* quest = GetQuestTemplate(quest_ID); if (!quest) { TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID); continue; } if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID); // this will prevent quest completing without objective const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT); // continue; - quest modified to required objective and trigger can be allowed. } _questAreaTriggerStore[trigger_ID].insert(quest_ID); } while (result->NextRow()); for (auto const& pair : _questObjectives) { QuestObjective const* objective = pair.second; if (objective->Type == QUEST_OBJECTIVE_AREATRIGGER) _questAreaTriggerStore[objective->ObjectID].insert(objective->QuestID); } TC_LOG_INFO("server.loading", ">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } QuestGreeting const* ObjectMgr::GetQuestGreeting(TypeID type, uint32 id) const { uint32 typeIndex; if (type == TYPEID_UNIT) typeIndex = 0; else if (type == TYPEID_GAMEOBJECT) typeIndex = 1; else return nullptr; return Trinity::Containers::MapGetValuePtr(_questGreetingStore[typeIndex], id); } QuestGreetingLocale const* ObjectMgr::GetQuestGreetingLocale(TypeID type, uint32 id) const { uint32 typeIndex; if (type == TYPEID_UNIT) typeIndex = 0; else if (type == TYPEID_GAMEOBJECT) typeIndex = 1; else return nullptr; return Trinity::Containers::MapGetValuePtr(_questGreetingLocaleStore[typeIndex], id); } void ObjectMgr::LoadQuestGreetings() { uint32 oldMSTime = getMSTime(); for (std::size_t i = 0; i < _questGreetingStore.size(); ++i) _questGreetingStore[i].clear(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT ID, type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint8 type = fields[1].GetUInt8(); switch (type) { case 0: // Creature if (!sObjectMgr->GetCreatureTemplate(id)) { TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry %u does not exist.", id); continue; } break; case 1: // GameObject if (!sObjectMgr->GetGameObjectTemplate(id)) { TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry %u does not exist.", id); continue; } break; default: continue; } uint16 greetEmoteType = fields[2].GetUInt16(); uint32 greetEmoteDelay = fields[3].GetUInt32(); std::string greeting = fields[4].GetString(); _questGreetingStore[type].emplace(std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(greetEmoteType, greetEmoteDelay, std::move(greeting))); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u quest_greeting in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadTavernAreaTriggers() { uint32 oldMSTime = getMSTime(); _tavernAreaTriggerStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty."); return; } uint32 count = 0; do { ++count; Field* fields = result->Fetch(); uint32 Trigger_ID = fields[0].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID); continue; } _tavernAreaTriggerStore.insert(Trigger_ID); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadAreaTriggerScripts() { uint32 oldMSTime = getMSTime(); _areaTriggerScriptStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty."); return; } do { Field* fields = result->Fetch(); uint32 triggerId = fields[0].GetUInt32(); std::string const scriptName = fields[1].GetString(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId); if (!atEntry) { TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: %u) does not exist in `AreaTrigger.dbc`.", triggerId); continue; } _areaTriggerScriptStore[triggerId] = GetScriptId(scriptName); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " areatrigger scripts in %u ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime)); } uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team) { bool found = false; float dist = 10000; uint32 id = 0; uint32 requireFlag = (team == ALLIANCE) ? TAXI_NODE_FLAG_ALLIANCE : TAXI_NODE_FLAG_HORDE; for (TaxiNodesEntry const* node : sTaxiNodesStore) { if (!node || node->ContinentID != mapid || !(node->Flags & requireFlag)) continue; uint32 field = uint32((node->ID - 1) / 8); uint32 submask = 1 << ((node->ID - 1) % 8); // skip not taxi network nodes if ((sTaxiNodesMask[field] & submask) == 0) continue; float dist2 = (node->Pos.X - x)*(node->Pos.X - x) + (node->Pos.Y - y)*(node->Pos.Y - y) + (node->Pos.Z - z)*(node->Pos.Z - z); if (found) { if (dist2 < dist) { dist = dist2; id = node->ID; } } else { found = true; dist = dist2; id = node->ID; } } return id; } void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost) { TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); if (src_i == sTaxiPathSetBySource.end()) { path = 0; cost = 0; return; } TaxiPathSetForSource& pathSet = src_i->second; TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); if (dest_i == pathSet.end()) { path = 0; cost = 0; return; } cost = dest_i->second.price; path = dest_i->second.ID; } uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */) { CreatureModel mountModel; CreatureTemplate const* mount_info = nullptr; // select mount creature id TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); if (node) { uint32 mount_entry = 0; if (team == ALLIANCE) mount_entry = node->MountCreatureID[1]; else mount_entry = node->MountCreatureID[0]; // Fix for Alliance not being able to use Acherus taxi // only one mount type for both sides if (mount_entry == 0 && allowed_alt_team) { // Simply reverse the selection. At least one team in theory should have a valid mount ID to choose. mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1]; } mount_info = GetCreatureTemplate(mount_entry); if (mount_info) { CreatureModel const* model = mount_info->GetRandomValidModel(); if (!model) { TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry); return 0; } mountModel = *model; } } // minfo is not actually used but the mount_id was updated GetCreatureModelRandomGender(&mountModel, mount_info); return mountModel.CreatureDisplayID; } void ObjectMgr::LoadGraveyardZones() { uint32 oldMSTime = getMSTime(); GraveYardStore.clear(); // needed for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty."); return; } uint32 count = 0; do { ++count; Field* fields = result->Fetch(); uint32 safeLocId = fields[0].GetUInt32(); uint32 zoneId = fields[1].GetUInt32(); uint32 team = fields[2].GetUInt16(); WorldSafeLocsEntry const* entry = GetWorldSafeLoc(safeLocId); if (!entry) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing graveyard (WorldSafeLocsID: %u), skipped.", safeLocId); continue; } AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId); if (!areaEntry) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing Zone (ID: %u), skipped.", zoneId); continue; } if (team != 0 && team != HORDE && team != ALLIANCE) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction (%u), skipped.", team); continue; } if (!AddGraveYardLink(safeLocId, zoneId, team, false)) TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) const { enum DefaultGraveyard { HORDE_GRAVEYARD = 10, // Crossroads ALLIANCE_GRAVEYARD = 4 // Westfall }; if (team == HORDE) return GetWorldSafeLoc(HORDE_GRAVEYARD); else if (team == ALLIANCE) return GetWorldSafeLoc(ALLIANCE_GRAVEYARD); else return nullptr; } WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& location, uint32 team, WorldObject* conditionObject) const { float x, y, z; location.GetPosition(x, y, z); uint32 MapId = location.GetMapId(); // search for zone associated closest graveyard uint32 zoneId = sMapMgr->GetZoneId(conditionObject ? conditionObject->GetPhaseShift() : PhasingHandler::GetEmptyPhaseShift(), MapId, x, y, z); if (!zoneId) { if (z > -500) { TC_LOG_ERROR("misc", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z); return GetDefaultGraveYard(team); } } // Simulate std. algorithm: // found some graveyard associated to (ghost_zone, ghost_map) // // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map // then check faction // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated // then check faction GraveYardMapBounds range = GraveYardStore.equal_range(zoneId); MapEntry const* map = sMapStore.LookupEntry(MapId); // not need to check validity of map object; MapId _MUST_ be valid here if (range.first == range.second && !map->IsBattlegroundOrArena()) { if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team); return GetDefaultGraveYard(team); } // at corpse map bool foundNear = false; float distNear = 10000; WorldSafeLocsEntry const* entryNear = nullptr; // at entrance map for corpse map bool foundEntr = false; float distEntr = 10000; WorldSafeLocsEntry const* entryEntr = nullptr; // some where other WorldSafeLocsEntry const* entryFar = nullptr; MapEntry const* mapEntry = sMapStore.LookupEntry(MapId); ConditionSourceInfo conditionSource(conditionObject); for (; range.first != range.second; ++range.first) { GraveYardData const& data = range.first->second; WorldSafeLocsEntry const* entry = ASSERT_NOTNULL(GetWorldSafeLoc(data.safeLocId)); // skip enemy faction graveyard // team == 0 case can be at call from .neargrave if (data.team != 0 && team != 0 && data.team != team) continue; if (conditionObject) { if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_GRAVEYARD, data.safeLocId, conditionSource)) continue; if (int16(entry->Loc.GetMapId()) == mapEntry->ParentMapID && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->Loc.GetMapId())) continue; } // find now nearest graveyard at other map if (MapId != entry->Loc.GetMapId() && int16(entry->Loc.GetMapId()) != mapEntry->ParentMapID) { // if find graveyard at different map from where entrance placed (or no entrance data), use any first if (!mapEntry || mapEntry->CorpseMapID < 0 || uint32(mapEntry->CorpseMapID) != entry->Loc.GetMapId() || (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0)) // Check X and Y { // not have any corrdinates for check distance anyway entryFar = entry; continue; } // at entrance map calculate distance (2D); float dist2 = (entry->Loc.GetPositionX() - mapEntry->Corpse.X) * (entry->Loc.GetPositionX() - mapEntry->Corpse.X) + (entry->Loc.GetPositionY() - mapEntry->Corpse.Y) * (entry->Loc.GetPositionY() - mapEntry->Corpse.Y); if (foundEntr) { if (dist2 < distEntr) { distEntr = dist2; entryEntr = entry; } } else { foundEntr = true; distEntr = dist2; entryEntr = entry; } } // find now nearest graveyard at same map else { float dist2 = (entry->Loc.GetPositionX() - x) * (entry->Loc.GetPositionX() - x) + (entry->Loc.GetPositionY() - y) * (entry->Loc.GetPositionY() - y) + (entry->Loc.GetPositionZ() - z) * (entry->Loc.GetPositionZ() - z); if (foundNear) { if (dist2 < distNear) { distNear = dist2; entryNear = entry; } } else { foundNear = true; distNear = dist2; entryNear = entry; } } } if (entryNear) return entryNear; if (entryEntr) return entryEntr; return entryFar; } GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) const { GraveYardMapBounds range = GraveYardStore.equal_range(zoneId); for (; range.first != range.second; ++range.first) { GraveYardData const& data = range.first->second; if (data.safeLocId == id) return &data; } return nullptr; } void ObjectMgr::LoadWorldSafeLocs() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 if (QueryResult result = WorldDatabase.Query("SELECT ID, MapID, LocX, LocY, LocZ, Facing FROM world_safe_locs")) { do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); WorldLocation loc(fields[1].GetUInt32(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat()); if (!MapManager::IsValidMapCoord(loc)) { TC_LOG_ERROR("sql.sql", "World location (ID: %u) has a invalid position MapID: %u %s, skipped", id, loc.GetMapId(), loc.ToString().c_str()); continue; } WorldSafeLocsEntry& worldSafeLocs = _worldSafeLocs[id]; worldSafeLocs.ID = id; worldSafeLocs.Loc.WorldRelocate(loc); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " world locations %u ms", _worldSafeLocs.size(), GetMSTimeDiffToNow(oldMSTime)); } else TC_LOG_INFO("server.loading", ">> Loaded 0 world locations. DB table `world_safe_locs` is empty."); } WorldSafeLocsEntry const* ObjectMgr::GetWorldSafeLoc(uint32 id) const { return Trinity::Containers::MapGetValuePtr(_worldSafeLocs, id); } Trinity::IteratorPair::const_iterator> ObjectMgr::GetWorldSafeLocs() const { return std::make_pair(_worldSafeLocs.begin(), _worldSafeLocs.end()); } AreaTriggerStruct const* ObjectMgr::GetAreaTrigger(uint32 trigger) const { AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger); if (itr != _areaTriggerStore.end()) return &itr->second; return nullptr; } AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficulty difficulty) const { AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR64(mapid, difficulty)); if (itr != _accessRequirementStore.end()) return itr->second; return nullptr; } bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/) { if (FindGraveYardData(id, zoneId)) return false; // add link to loaded data GraveYardData data; data.safeLocId = id; data.team = team; GraveYardStore.insert(GraveYardContainer::value_type(zoneId, data)); // add link to DB if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE); stmt->setUInt32(0, id); stmt->setUInt32(1, zoneId); stmt->setUInt16(2, uint16(team)); WorldDatabase.Execute(stmt); } return true; } void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/) { GraveYardMapBoundsNonConst range = GraveYardStore.equal_range(zoneId); if (range.first == range.second) { //TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team); return; } bool found = false; for (; range.first != range.second; ++range.first) { GraveYardData & data = range.first->second; // skip not matching safezone id if (data.safeLocId != id) continue; // skip enemy faction graveyard at same map (normal area, city, or battleground) // team == 0 case can be at call from .neargrave if (data.team != 0 && team != 0 && data.team != team) continue; found = true; break; } // no match, return if (!found) return; // remove from links GraveYardStore.erase(range.first); // remove link from DB if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE); stmt->setUInt32(0, id); stmt->setUInt32(1, zoneId); stmt->setUInt16(2, uint16(team)); WorldDatabase.Execute(stmt); } } void ObjectMgr::LoadAreaTriggerTeleports() { uint32 oldMSTime = getMSTime(); _areaTriggerStore.clear(); // needed for reload case // 0 1 QueryResult result = WorldDatabase.Query("SELECT ID, PortLocID FROM areatrigger_teleport"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ++count; uint32 Trigger_ID = fields[0].GetUInt32(); uint32 PortLocID = fields[1].GetUInt32(); WorldSafeLocsEntry const* portLoc = GetWorldSafeLoc(PortLocID); if (!portLoc) { TC_LOG_ERROR("sql.sql", "Area Trigger (ID: %u) has a non-existing Port Loc (ID: %u) in WorldSafeLocs.dbc, skipped", Trigger_ID, PortLocID); continue; } AreaTriggerStruct at; at.target_mapId = portLoc->Loc.GetMapId(); at.target_X = portLoc->Loc.GetPositionX(); at.target_Y = portLoc->Loc.GetPositionY(); at.target_Z = portLoc->Loc.GetPositionZ(); at.target_Orientation = portLoc->Loc.GetOrientation(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { TC_LOG_ERROR("sql.sql", "Area Trigger (ID: %u) does not exist in AreaTrigger.dbc.", Trigger_ID); continue; } _areaTriggerStore[Trigger_ID] = at; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u area trigger teleport definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadAccessRequirements() { uint32 oldMSTime = getMSTime(); if (!_accessRequirementStore.empty()) { for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr) delete itr->second; _accessRequirementStore.clear(); // need for reload case } // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 mapid = fields[0].GetUInt32(); if (!sMapStore.LookupEntry(mapid)) { TC_LOG_ERROR("sql.sql", "Map %u referenced in `access_requirement` does not exist, skipped.", mapid); continue; } uint32 difficulty = fields[1].GetUInt8(); if (!sDB2Manager.GetMapDifficultyData(mapid, Difficulty(difficulty))) { TC_LOG_ERROR("sql.sql", "Map %u referenced in `access_requirement` does not have difficulty %u, skipped", mapid, difficulty); continue; } uint64 requirement_ID = MAKE_PAIR64(mapid, difficulty); AccessRequirement* ar = new AccessRequirement(); ar->levelMin = fields[2].GetUInt8(); ar->levelMax = fields[3].GetUInt8(); ar->item = fields[4].GetUInt32(); ar->item2 = fields[5].GetUInt32(); ar->quest_A = fields[6].GetUInt32(); ar->quest_H = fields[7].GetUInt32(); ar->achievement = fields[8].GetUInt32(); ar->questFailedText = fields[9].GetString(); if (ar->item) { ItemTemplate const* pProto = GetItemTemplate(ar->item); if (!pProto) { TC_LOG_ERROR("sql.sql", "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item, mapid, difficulty); ar->item = 0; } } if (ar->item2) { ItemTemplate const* pProto = GetItemTemplate(ar->item2); if (!pProto) { TC_LOG_ERROR("sql.sql", "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item2, mapid, difficulty); ar->item2 = 0; } } if (ar->quest_A) { if (!GetQuestTemplate(ar->quest_A)) { TC_LOG_ERROR("sql.sql", "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_A, mapid, difficulty); ar->quest_A = 0; } } if (ar->quest_H) { if (!GetQuestTemplate(ar->quest_H)) { TC_LOG_ERROR("sql.sql", "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_H, mapid, difficulty); ar->quest_H = 0; } } if (ar->achievement) { if (!sAchievementStore.LookupEntry(ar->achievement)) { TC_LOG_ERROR("sql.sql", "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar->achievement, mapid, difficulty); ar->achievement = 0; } } _accessRequirementStore[requirement_ID] = ar; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } /* * Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support */ AreaTriggerStruct const* ObjectMgr::GetGoBackTrigger(uint32 Map) const { bool useParentDbValue = false; uint32 parentId = 0; const MapEntry* mapEntry = sMapStore.LookupEntry(Map); if (!mapEntry || mapEntry->CorpseMapID < 0) return nullptr; if (mapEntry->IsDungeon()) { const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(Map); if (!iTemplate) return nullptr; parentId = iTemplate->Parent; useParentDbValue = true; } uint32 entrance_map = uint32(mapEntry->CorpseMapID); for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr) if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId)) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if (atEntry && atEntry->ContinentID == int32(Map)) return &itr->second; } return nullptr; } /** * Searches for the areatrigger which teleports players to the given map */ AreaTriggerStruct const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const { for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr) { if (itr->second.target_mapId == Map) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if (atEntry) return &itr->second; } } return nullptr; } void ObjectMgr::SetHighestGuids() { QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters"); if (result) GetGuidSequenceGenerator().Set((*result)[0].GetUInt64() + 1); result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance"); if (result) GetGuidSequenceGenerator().Set((*result)[0].GetUInt64() + 1); // Cleanup other tables from nonexistent guids ( >= _hiItemGuid) CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", GetGuidSequenceGenerator().GetNextAfterMaxUsed()); // One-time query CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", GetGuidSequenceGenerator().GetNextAfterMaxUsed()); // One-time query CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", GetGuidSequenceGenerator().GetNextAfterMaxUsed()); // One-time query CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", GetGuidSequenceGenerator().GetNextAfterMaxUsed()); // One-time query result = WorldDatabase.Query("SELECT MAX(guid) FROM transports"); if (result) GetGuidSequenceGenerator().Set((*result)[0].GetUInt64() + 1); result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse"); if (result) _auctionId = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(id) FROM mail"); if (result) _mailId = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team"); if (result) sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1); result = CharacterDatabase.Query("SELECT MAX(maxguid) FROM ((SELECT MAX(setguid) AS maxguid FROM character_equipmentsets) UNION (SELECT MAX(setguid) AS maxguid FROM character_transmog_outfits)) allsets"); if (result) _equipmentSetGuid = (*result)[0].GetUInt64()+1; result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild"); if (result) sGuildMgr->SetNextGuildId((*result)[0].GetUInt64()+1); result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`"); if (result) sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1); result = CharacterDatabase.Query("SELECT MAX(itemId) from character_void_storage"); if (result) _voidItemId = (*result)[0].GetUInt64()+1; result = WorldDatabase.Query("SELECT MAX(guid) FROM creature"); if (result) _creatureSpawnId = (*result)[0].GetUInt64() + 1; result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject"); if (result) _gameObjectSpawnId = (*result)[0].GetUInt64() + 1; } uint32 ObjectMgr::GenerateAuctionID() { if (_auctionId >= 0xFFFFFFFE) { TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _auctionId++; } uint64 ObjectMgr::GenerateEquipmentSetGuid() { if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL)) { TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _equipmentSetGuid++; } uint32 ObjectMgr::GenerateMailID() { if (_mailId >= 0xFFFFFFFE) { TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _mailId++; } uint32 ObjectMgr::GeneratePetNumber() { if (_hiPetNumber >= 0xFFFFFFFE) { TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info."); World::StopNow(ERROR_EXIT_CODE); } return _hiPetNumber++; } uint64 ObjectMgr::GenerateVoidStorageItemId() { if (_voidItemId >= uint64(0xFFFFFFFFFFFFFFFELL)) { TC_LOG_ERROR("misc", "_voidItemId overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return _voidItemId++; } uint64 ObjectMgr::GenerateCreatureSpawnId() { if (_creatureSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL)) { TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info."); World::StopNow(ERROR_EXIT_CODE); } return _creatureSpawnId++; } uint64 ObjectMgr::GenerateGameObjectSpawnId() { if (_gameObjectSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL)) { TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _gameObjectSpawnId++; } void ObjectMgr::LoadGameObjectLocales() { uint32 oldMSTime = getMSTime(); _gameObjectLocaleStore.clear(); // need for reload case // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption, unk1 FROM gameobject_template_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; GameObjectLocale& data = _gameObjectLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Name); AddLocaleString(fields[3].GetString(), locale, data.CastBarCaption); AddLocaleString(fields[4].GetString(), locale, data.Unk1); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u gameobject_template_locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { if (sLockStore.LookupEntry(dataN)) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.", goInfo->entry, goInfo->type, N, goInfo->door.open, goInfo->door.open); } inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN)) { if (trapInfo->type != GAMEOBJECT_TYPE_TRAP) TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP); } } inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { if (sSpellMgr->GetSpellInfo(dataN)) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.", goInfo->entry, goInfo->type, N, dataN, dataN); } inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32& dataN, uint32 N) { if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR)) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.", goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); // prevent client and server unexpected work dataN = 0; } inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N) { // 0/1 correct values if (dataN <= 1) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN); } inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { // 0/1 correct values if (dataN <= 1) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.", goInfo->entry, goInfo->type, N, dataN); } void ObjectMgr::LoadGameObjectTemplate() { uint32 oldMSTime = getMSTime(); for (GameObjectsEntry const* db2go : sGameObjectsStore) { GameObjectTemplate& go = _gameObjectTemplateStore[db2go->ID]; go.entry = db2go->ID; go.type = db2go->TypeID; go.displayId = db2go->DisplayID; go.name = db2go->Name->Str[sWorld->GetDefaultDbcLocale()]; go.size = db2go->Scale; memset(go.raw.data, 0, sizeof(go.raw.data)); memcpy(go.raw.data, db2go->PropValue, std::min(sizeof(db2go->PropValue), sizeof(go.raw.data))); go.RequiredLevel = 0; go.ScriptId = 0; } // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, " // 8 9 10 11 12 13 14 15 16 17 18 19 20 "Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, " // 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 "Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, Data24, Data25, Data26, Data27, Data28, " // 37 38 39 40 41 42 43 44 "Data29, Data30, Data31, Data32, Data33, RequiredLevel, AIName, ScriptName " "FROM gameobject_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty."); return; } _gameObjectTemplateStore.rehash(result->GetRowCount()); uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); GameObjectTemplate& got = _gameObjectTemplateStore[entry]; got.entry = entry; got.type = uint32(fields[1].GetUInt8()); got.displayId = fields[2].GetUInt32(); got.name = fields[3].GetString(); got.IconName = fields[4].GetString(); got.castBarCaption = fields[5].GetString(); got.unk1 = fields[6].GetString(); got.size = fields[7].GetFloat(); for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i) got.raw.data[i] = fields[8 + i].GetUInt32(); got.RequiredLevel = fields[42].GetInt32(); got.AIName = fields[43].GetString(); got.ScriptId = GetScriptId(fields[44].GetString()); // Checks switch (got.type) { case GAMEOBJECT_TYPE_DOOR: //0 { if (got.door.open) CheckGOLockId(&got, got.door.open, 1); CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3); break; } case GAMEOBJECT_TYPE_BUTTON: //1 { if (got.button.open) CheckGOLockId(&got, got.button.open, 1); CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4); break; } case GAMEOBJECT_TYPE_QUESTGIVER: //2 { if (got.questgiver.open) CheckGOLockId(&got, got.questgiver.open, 0); CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5); break; } case GAMEOBJECT_TYPE_CHEST: //3 { if (got.chest.open) CheckGOLockId(&got, got.chest.open, 0); CheckGOConsumable(&got, got.chest.consumable, 3); if (got.chest.linkedTrap) // linked trap CheckGOLinkedTrapId(&got, got.chest.linkedTrap, 7); break; } case GAMEOBJECT_TYPE_TRAP: //6 { if (got.trap.open) CheckGOLockId(&got, got.trap.open, 0); break; } case GAMEOBJECT_TYPE_CHAIR: //7 CheckAndFixGOChairHeightId(&got, got.chair.chairheight, 1); break; case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 { if (got.spellFocus.spellFocusType) { if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.spellFocusType)) TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", entry, got.type, got.spellFocus.spellFocusType, got.spellFocus.spellFocusType); } if (got.spellFocus.linkedTrap) // linked trap CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrap, 2); break; } case GAMEOBJECT_TYPE_GOOBER: //10 { if (got.goober.open) CheckGOLockId(&got, got.goober.open, 0); CheckGOConsumable(&got, got.goober.consumable, 3); if (got.goober.pageID) // pageId { if (!GetPageText(got.goober.pageID)) TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", entry, got.type, got.goober.pageID, got.goober.pageID); } CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11); if (got.goober.linkedTrap) // linked trap CheckGOLinkedTrapId(&got, got.goober.linkedTrap, 12); break; } case GAMEOBJECT_TYPE_AREADAMAGE: //12 { if (got.areaDamage.open) CheckGOLockId(&got, got.areaDamage.open, 0); break; } case GAMEOBJECT_TYPE_CAMERA: //13 { if (got.camera.open) CheckGOLockId(&got, got.camera.open, 0); break; } case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT: //15 { if (got.moTransport.taxiPathID) { if (got.moTransport.taxiPathID >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathID].empty()) TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", entry, got.type, got.moTransport.taxiPathID, got.moTransport.taxiPathID); } if (uint32 transportMap = got.moTransport.SpawnMap) _transportMaps.insert(transportMap); break; } case GAMEOBJECT_TYPE_RITUAL: //18 break; case GAMEOBJECT_TYPE_SPELLCASTER: //22 { // always must have spell CheckGOSpellId(&got, got.spellCaster.spell, 0); break; } case GAMEOBJECT_TYPE_FLAGSTAND: //24 { if (got.flagStand.open) CheckGOLockId(&got, got.flagStand.open, 0); CheckGONoDamageImmuneId(&got, got.flagStand.noDamageImmune, 5); break; } case GAMEOBJECT_TYPE_FISHINGHOLE: //25 { if (got.fishingHole.open) CheckGOLockId(&got, got.fishingHole.open, 4); break; } case GAMEOBJECT_TYPE_FLAGDROP: //26 { if (got.flagDrop.open) CheckGOLockId(&got, got.flagDrop.open, 0); CheckGONoDamageImmuneId(&got, got.flagDrop.noDamageImmune, 3); break; } case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0); if (got.barberChair.SitAnimKit && !sAnimKitStore.LookupEntry(got.barberChair.SitAnimKit)) { TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data2 = %u but AnimKit.dbc (Id: %u) not exist, set to 0.", entry, got.type, got.barberChair.SitAnimKit, got.barberChair.SitAnimKit); got.barberChair.SitAnimKit = 0; } break; case GAMEOBJECT_TYPE_GARRISON_BUILDING: if (uint32 transportMap = got.garrisonBuilding.SpawnMap) _transportMaps.insert(transportMap); break; case GAMEOBJECT_TYPE_GATHERING_NODE: if (got.gatheringNode.open) CheckGOLockId(&got, got.gatheringNode.open, 0); if (got.gatheringNode.linkedTrap) CheckGOLinkedTrapId(&got, got.gatheringNode.linkedTrap, 20); break; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u game object templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameObjectTemplateAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, WorldEffectID FROM gameobject_template_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry); if (!got) { TC_LOG_ERROR("sql.sql", "GameObject template (Entry: %u) does not exist but has a record in `gameobject_template_addon`", entry); continue; } GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry]; gameObjectAddon.faction = uint32(fields[1].GetUInt16()); gameObjectAddon.flags = fields[2].GetUInt32(); gameObjectAddon.mingold = fields[3].GetUInt32(); gameObjectAddon.maxgold = fields[4].GetUInt32(); gameObjectAddon.WorldEffectID = fields[5].GetUInt32(); // checks if (gameObjectAddon.faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.faction)) TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has invalid faction (%u) defined in `gameobject_template_addon`.", entry, gameObjectAddon.faction); if (gameObjectAddon.maxgold > 0) { switch (got->type) { case GAMEOBJECT_TYPE_CHEST: case GAMEOBJECT_TYPE_FISHINGHOLE: break; default: TC_LOG_ERROR("sql.sql", "GameObject (Entry %u GoType: %u) cannot be looted but has maxgold set in `gameobject_template_addon`.", entry, got->type); break; } } if (gameObjectAddon.WorldEffectID && !sWorldEffectStore.LookupEntry(gameObjectAddon.WorldEffectID)) { TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has invalid WorldEffectID (%u) defined in `gameobject_template_addon`, set to 0.", entry, gameObjectAddon.WorldEffectID); gameObjectAddon.WorldEffectID = 0; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u game object template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadExplorationBaseXP() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); uint32 basexp = fields[1].GetInt32(); _baseXPTable[level] = basexp; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u BaseXP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } uint32 ObjectMgr::GetBaseXP(uint8 level) { return _baseXPTable[level] ? _baseXPTable[level] : 0; } uint32 ObjectMgr::GetXPForLevel(uint8 level) const { if (level < _playerXPperLevel.size()) return _playerXPperLevel[level]; return 0; } void ObjectMgr::LoadPetNames() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); std::string word = fields[0].GetString(); uint32 entry = fields[1].GetUInt32(); bool half = fields[2].GetBool(); if (half) _petHalfName1[entry].push_back(word); else _petHalfName0[entry].push_back(word); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u pet name parts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPetNumber() { uint32 oldMSTime = getMSTime(); QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); if (result) { Field* fields = result->Fetch(); _hiPetNumber = fields[0].GetUInt32()+1; } TC_LOG_INFO("server.loading", ">> Loaded the max pet number: %d in %u ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime)); } std::string ObjectMgr::GeneratePetName(uint32 entry) { std::vector& list0 = _petHalfName0[entry]; std::vector& list1 = _petHalfName1[entry]; if (list0.empty() || list1.empty()) { CreatureTemplate const* cinfo = GetCreatureTemplate(entry); if (!cinfo) return std::string(); char const* petname = DB2Manager::GetCreatureFamilyPetName(cinfo->family, sWorld->GetDefaultDbcLocale()); if (petname) return std::string(petname); else return cinfo->Name; } return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1)); } void ObjectMgr::LoadReputationRewardRate() { uint32 oldMSTime = getMSTime(); _repRewardRateStore.clear(); // for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!"); return; } do { Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); RepRewardRate repRate; repRate.questRate = fields[1].GetFloat(); repRate.questDailyRate = fields[2].GetFloat(); repRate.questWeeklyRate = fields[3].GetFloat(); repRate.questMonthlyRate = fields[4].GetFloat(); repRate.questRepeatableRate = fields[5].GetFloat(); repRate.creatureRate = fields[6].GetFloat(); repRate.spellRate = fields[7].GetFloat(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId); continue; } if (repRate.questRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.questRate, factionId); continue; } if (repRate.questDailyRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate %f, skipping data for faction %u", repRate.questDailyRate, factionId); continue; } if (repRate.questWeeklyRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate %f, skipping data for faction %u", repRate.questWeeklyRate, factionId); continue; } if (repRate.questMonthlyRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate %f, skipping data for faction %u", repRate.questMonthlyRate, factionId); continue; } if (repRate.questRepeatableRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate %f, skipping data for faction %u", repRate.questRepeatableRate, factionId); continue; } if (repRate.creatureRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creatureRate, factionId); continue; } if (repRate.spellRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spellRate, factionId); continue; } _repRewardRateStore[factionId] = repRate; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u reputation_reward_rate in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadReputationOnKill() { uint32 oldMSTime = getMSTime(); // For reload case _repOnKillStore.clear(); uint32 count = 0; // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, " // 3 4 5 6 7 8 9 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " "FROM creature_onkill_reputation"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); return; } do { Field* fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); ReputationOnKillEntry repOnKill; repOnKill.RepFaction1 = fields[1].GetInt16(); repOnKill.RepFaction2 = fields[2].GetInt16(); repOnKill.IsTeamAward1 = fields[3].GetBool(); repOnKill.ReputationMaxCap1 = fields[4].GetUInt8(); repOnKill.RepValue1 = fields[5].GetInt32(); repOnKill.IsTeamAward2 = fields[6].GetBool(); repOnKill.ReputationMaxCap2 = fields[7].GetUInt8(); repOnKill.RepValue2 = fields[8].GetInt32(); repOnKill.TeamDependent = fields[9].GetBool(); if (!GetCreatureTemplate(creature_id)) { TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` has data for nonexistent creature entry (%u), skipped", creature_id); continue; } if (repOnKill.RepFaction1) { FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1); if (!factionEntry1) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1); continue; } } if (repOnKill.RepFaction2) { FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2); if (!factionEntry2) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2); continue; } } _repOnKillStore[creature_id] = repOnKill; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u creature award reputation definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadReputationSpilloverTemplate() { uint32 oldMSTime = getMSTime(); _repSpilloverTemplateStore.clear(); // for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5 FROM reputation_spillover_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty."); return; } do { Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt16(); RepSpilloverTemplate repTemplate; repTemplate.faction[0] = fields[1].GetUInt16(); repTemplate.faction_rate[0] = fields[2].GetFloat(); repTemplate.faction_rank[0] = fields[3].GetUInt8(); repTemplate.faction[1] = fields[4].GetUInt16(); repTemplate.faction_rate[1] = fields[5].GetFloat(); repTemplate.faction_rank[1] = fields[6].GetUInt8(); repTemplate.faction[2] = fields[7].GetUInt16(); repTemplate.faction_rate[2] = fields[8].GetFloat(); repTemplate.faction_rank[2] = fields[9].GetUInt8(); repTemplate.faction[3] = fields[10].GetUInt16(); repTemplate.faction_rate[3] = fields[11].GetFloat(); repTemplate.faction_rank[3] = fields[12].GetUInt8(); repTemplate.faction[4] = fields[13].GetUInt16(); repTemplate.faction_rate[4] = fields[14].GetFloat(); repTemplate.faction_rank[4] = fields[15].GetUInt8(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId); continue; } if (factionEntry->ParentFactionID == 0) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId); continue; } bool invalidSpilloverFaction = false; for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i) { if (repTemplate.faction[i]) { FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]); if (!factionSpillover) { TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId); invalidSpilloverFaction = true; break; } if (!factionSpillover->CanHaveReputation()) { TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId); invalidSpilloverFaction = true; break; } if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK) { TC_LOG_ERROR("sql.sql", "Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]); invalidSpilloverFaction = true; break; } } } if (invalidSpilloverFaction) continue; _repSpilloverTemplateStore[factionId] = repTemplate; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u reputation_spillover_template in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPointsOfInterest() { uint32 oldMSTime = getMSTime(); _pointsOfInterestStore.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Importance, Name FROM points_of_interest"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); return; } do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); PointOfInterest pointOfInterest; pointOfInterest.ID = id; pointOfInterest.Pos.Relocate(fields[1].GetFloat(), fields[2].GetFloat()); pointOfInterest.Icon = fields[3].GetUInt32(); pointOfInterest.Flags = fields[4].GetUInt32(); pointOfInterest.Importance = fields[5].GetUInt32(); pointOfInterest.Name = fields[6].GetString(); if (!Trinity::IsValidMapCoord(pointOfInterest.Pos.GetPositionX(), pointOfInterest.Pos.GetPositionY())) { TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: %u) have invalid coordinates (PositionX: %f PositionY: %f), ignored.", id, pointOfInterest.Pos.GetPositionX(), pointOfInterest.Pos.GetPositionY()); continue; } _pointsOfInterestStore[id] = pointOfInterest; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u Points of Interest definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestPOI() { uint32 oldMSTime = getMSTime(); _questPOIStore.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 QueryResult result = WorldDatabase.Query("SELECT QuestID, BlobIndex, Idx1, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, UiMapID, Priority, Flags, WorldEffectID, PlayerConditionID, SpawnTrackingID, AlwaysAllowMergingBlobs FROM quest_poi order by QuestID, Idx1"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); return; } // 0 1 2 3 QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx1, Idx2"); std::vector>> POIs; if (points) { // The first result should have the highest questId Field* fields = points->Fetch(); uint32 questIdMax = fields[0].GetInt32(); POIs.resize(questIdMax + 1); do { fields = points->Fetch(); int32 QuestID = fields[0].GetInt32(); int32 Idx1 = fields[1].GetInt32(); int32 X = fields[2].GetInt32(); int32 Y = fields[3].GetInt32(); if (int32(POIs[QuestID].size()) <= Idx1 + 1) POIs[QuestID].resize(Idx1 + 10); QuestPOIBlobPoint point(X, Y); POIs[QuestID][Idx1].push_back(point); } while (points->NextRow()); } do { Field* fields = result->Fetch(); int32 questID = fields[0].GetInt32(); int32 blobIndex = fields[1].GetInt32(); int32 idx1 = fields[2].GetInt32(); int32 objectiveIndex = fields[3].GetInt32(); int32 questObjectiveID = fields[4].GetInt32(); int32 questObjectID = fields[5].GetInt32(); int32 mapID = fields[6].GetInt32(); int32 uiMapID = fields[7].GetInt32(); int32 priority = fields[8].GetInt32(); int32 flags = fields[9].GetInt32(); int32 worldEffectID = fields[10].GetInt32(); int32 playerConditionID = fields[11].GetInt32(); int32 spawnTrackingID = fields[12].GetInt32(); bool alwaysAllowMergingBlobs = fields[13].GetBool(); if (!sObjectMgr->GetQuestTemplate(questID)) TC_LOG_ERROR("sql.sql", "`quest_poi` quest id (%u) Idx1 (%u) does not exist in `quest_template`", questID, idx1); if (questID < int32(POIs.size()) && idx1 < int32(POIs[questID].size())) { QuestPOIData& poiData = _questPOIStore[questID]; poiData.QuestID = questID; poiData.QuestPOIBlobDataStats.emplace_back(blobIndex, objectiveIndex, questObjectiveID, questObjectID, mapID, uiMapID, priority, flags, worldEffectID, playerConditionID, spawnTrackingID, std::move(POIs[questID][idx1]), alwaysAllowMergingBlobs); } else TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest %i POI id %i", questID, blobIndex); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u quest POI definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadNPCSpellClickSpells() { uint32 oldMSTime = getMSTime(); _spellClickInfoStore.clear(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 npc_entry = fields[0].GetUInt32(); CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry); if (!cInfo) { TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry); continue; } uint32 spellid = fields[1].GetUInt32(); SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid); if (!spellinfo) { TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown spellid %u. Skipping entry.", npc_entry, spellid); continue; } uint8 userType = fields[3].GetUInt16(); if (userType >= SPELL_CLICK_USER_MAX) TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown user type %u. Skipping entry.", npc_entry, uint32(userType)); uint8 castFlags = fields[2].GetUInt8(); SpellClickInfo info; info.spellId = spellid; info.castFlags = castFlags; info.userType = SpellClickUserTypes(userType); _spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info)); ++count; } while (result->NextRow()); // all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data // NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) { if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end()) { TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry); const_cast(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; } } TC_LOG_INFO("server.loading", ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid) { // remove mapid*cellid -> guid_set map CreatureData const* data = GetCreatureData(guid); if (data) RemoveCreatureFromGrid(guid, data); _creatureDataStore.erase(guid); } void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid) { // remove mapid*cellid -> guid_set map GameObjectData const* data = GetGOData(guid); if (data) RemoveGameobjectFromGrid(guid, data); _gameObjectDataStore.erase(guid); } void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReverse* reverseMap, std::string const& table, bool starter, bool go) { uint32 oldMSTime = getMSTime(); map.clear(); // need for reload case uint32 count = 0; QueryResult result = WorldDatabase.PQuery("SELECT id, quest, pool_entry FROM %s qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table.c_str()); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str()); return; } PooledQuestRelation* poolRelationMap = go ? &sPoolMgr->mQuestGORelation : &sPoolMgr->mQuestCreatureRelation; if (starter) poolRelationMap->clear(); do { uint32 id = result->Fetch()[0].GetUInt32(); uint32 quest = result->Fetch()[1].GetUInt32(); uint32 poolId = result->Fetch()[2].GetUInt32(); if (_questTemplates.find(quest) == _questTemplates.end()) { TC_LOG_ERROR("sql.sql", "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id); continue; } if (!poolId || !starter) { map.insert(QuestRelations::value_type(id, quest)); if (reverseMap) reverseMap->insert(QuestRelationsReverse::value_type(quest, id)); } else if (starter) poolRelationMap->insert(PooledQuestRelation::value_type(quest, id)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameobjectQuestStarters() { LoadQuestRelationsHelper(_goQuestRelations, nullptr, "gameobject_queststarter", true, true); for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr) { GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first); if (!goInfo) TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data for nonexistent gameobject entry (%u) and existed quest %u", itr->first, itr->second); else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadGameobjectQuestEnders() { LoadQuestRelationsHelper(_goQuestInvolvedRelations, &_goQuestInvolvedRelationsReverse, "gameobject_questender", false, true); for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr) { GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first); if (!goInfo) TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data for nonexistent gameobject entry (%u) and existed quest %u", itr->first, itr->second); else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadCreatureQuestStarters() { LoadQuestRelationsHelper(_creatureQuestRelations, nullptr, "creature_queststarter", true, false); for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr) { CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has data for nonexistent creature entry (%u) and existed quest %u", itr->first, itr->second); else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadCreatureQuestEnders() { LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, &_creatureQuestInvolvedRelationsReverse, "creature_questender", false, false); for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr) { CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) TC_LOG_ERROR("sql.sql", "Table `creature_questender` has data for nonexistent creature entry (%u) and existed quest %u", itr->first, itr->second); else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadReservedPlayersNames() { uint32 oldMSTime = getMSTime(); _reservedNamesStore.clear(); // need for reload case QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!"); return; } uint32 count = 0; Field* fields; do { fields = result->Fetch(); std::string name= fields[0].GetString(); std::wstring wstr; if (!Utf8toWStr (name, wstr)) { TC_LOG_ERROR("misc", "Table `reserved_name` has invalid name: %s", name.c_str()); continue; } wstrToLower(wstr); _reservedNamesStore.insert(wstr); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u reserved player names in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::IsReservedName(const std::string& name) const { std::wstring wstr; if (!Utf8toWStr (name, wstr)) return false; wstrToLower(wstr); return _reservedNamesStore.find(wstr) != _reservedNamesStore.end(); } enum LanguageType { LT_BASIC_LATIN = 0x0000, LT_EXTENDEN_LATIN = 0x0001, LT_CYRILLIC = 0x0002, LT_EAST_ASIA = 0x0004, LT_ANY = 0xFFFF }; static LanguageType GetRealmLanguageType(bool create) { switch (sWorld->getIntConfig(CONFIG_REALM_ZONE)) { case REALM_ZONE_UNKNOWN: // any language case REALM_ZONE_DEVELOPMENT: case REALM_ZONE_TEST_SERVER: case REALM_ZONE_QA_SERVER: return LT_ANY; case REALM_ZONE_UNITED_STATES: // extended-Latin case REALM_ZONE_OCEANIC: case REALM_ZONE_LATIN_AMERICA: case REALM_ZONE_ENGLISH: case REALM_ZONE_GERMAN: case REALM_ZONE_FRENCH: case REALM_ZONE_SPANISH: return LT_EXTENDEN_LATIN; case REALM_ZONE_KOREA: // East-Asian case REALM_ZONE_TAIWAN: case REALM_ZONE_CHINA: return LT_EAST_ASIA; case REALM_ZONE_RUSSIAN: // Cyrillic return LT_CYRILLIC; default: return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login } } bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false) { if (strictMask == 0) // any language, ignore realm { if (isExtendedLatinString(wstr, numericOrSpace)) return true; if (isCyrillicString(wstr, numericOrSpace)) return true; if (isEastAsianString(wstr, numericOrSpace)) return true; return false; } if (strictMask & 0x2) // realm zone specific { LanguageType lt = GetRealmLanguageType(create); if (lt & LT_EXTENDEN_LATIN) if (isExtendedLatinString(wstr, numericOrSpace)) return true; if (lt & LT_CYRILLIC) if (isCyrillicString(wstr, numericOrSpace)) return true; if (lt & LT_EAST_ASIA) if (isEastAsianString(wstr, numericOrSpace)) return true; } if (strictMask & 0x1) // basic Latin { if (isBasicLatinString(wstr, numericOrSpace)) return true; } return false; } ResponseCodes ObjectMgr::CheckPlayerName(std::string const& name, LocaleConstant locale, bool create /*= false*/) { std::wstring wname; if (!Utf8toWStr(name, wname)) return CHAR_NAME_INVALID_CHARACTER; if (wname.size() > MAX_PLAYER_NAME) return CHAR_NAME_TOO_LONG; uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME); if (wname.size() < minName) return CHAR_NAME_TOO_SHORT; uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES); if (!isValidString(wname, strictMask, false, create)) return CHAR_NAME_MIXED_LANGUAGES; wstrToLower(wname); for (size_t i = 2; i < wname.size(); ++i) if (wname[i] == wname[i-1] && wname[i] == wname[i-2]) return CHAR_NAME_THREE_CONSECUTIVE; return sDB2Manager.ValidateName(wname, locale); } bool ObjectMgr::IsValidCharterName(const std::string& name) { std::wstring wname; if (!Utf8toWStr(name, wname)) return false; if (wname.size() > MAX_CHARTER_NAME) return false; uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME); if (wname.size() < minName) return false; uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES); return isValidString(wname, strictMask, true); } PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name) { std::wstring wname; if (!Utf8toWStr(name, wname)) return PET_NAME_INVALID; if (wname.size() > MAX_PET_NAME) return PET_NAME_TOO_LONG; uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME); if (wname.size() < minName) return PET_NAME_TOO_SHORT; uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES); if (!isValidString(wname, strictMask, false)) return PET_NAME_MIXED_LANGUAGES; return PET_NAME_SUCCESS; } void ObjectMgr::LoadGameObjectForQuests() { uint32 oldMSTime = getMSTime(); _gameObjectForQuestStore.clear(); // need for reload case if (sObjectMgr->GetGameObjectTemplates()->empty()) { TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests"); return; } uint32 count = 0; // collect GO entries for GO that must activated GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates(); for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr) { switch (itr->second.type) { case GAMEOBJECT_TYPE_QUESTGIVER: _gameObjectForQuestStore.insert(itr->second.entry); ++count; break; case GAMEOBJECT_TYPE_CHEST: { // scan GO chest with loot including quest items uint32 loot_id = (itr->second.GetLootId()); // find quest loot for GO if (itr->second.chest.questID || LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) { _gameObjectForQuestStore.insert(itr->second.entry); ++count; } break; } case GAMEOBJECT_TYPE_GENERIC: { if (itr->second.generic.questID > 0) //quests objects { _gameObjectForQuestStore.insert(itr->second.entry); ++count; } break; } case GAMEOBJECT_TYPE_GOOBER: { if (itr->second.goober.questID > 0) //quests objects { _gameObjectForQuestStore.insert(itr->second.entry); ++count; } break; } default: break; } } TC_LOG_INFO("server.loading", ">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::LoadTrinityStrings() { uint32 oldMSTime = getMSTime(); _trinityStringStore.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM trinity_string"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 trinity strings. DB table `trinity_string` is empty. You have imported an incorrect database for more info search for TCE00003 on forum."); return false; } do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); TrinityString& data = _trinityStringStore[entry]; data.Content.resize(DEFAULT_LOCALE + 1); for (int8 i = OLD_TOTAL_LOCALES - 1; i >= 0; --i) AddLocaleString(fields[i + 1].GetString(), LocaleConstant(i), data.Content); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " trinity strings in %u ms", _trinityStringStore.size(), GetMSTimeDiffToNow(oldMSTime)); return true; } char const* ObjectMgr::GetTrinityString(uint32 entry, LocaleConstant locale) const { if (TrinityString const* ts = GetTrinityString(entry)) { if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty()) return ts->Content[locale].c_str(); return ts->Content[DEFAULT_LOCALE].c_str(); } TC_LOG_ERROR("sql.sql", "Trinity string entry %u not found in DB.", entry); return ""; } void ObjectMgr::LoadFishingBaseSkillLevel() { uint32 oldMSTime = getMSTime(); _fishingBaseForAreaStore.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 skill = fields[1].GetInt16(); AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry); if (!fArea) { TC_LOG_ERROR("sql.sql", "AreaId %u defined in `skill_fishing_base_level` does not exist", entry); continue; } _fishingBaseForAreaStore[entry] = skill; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u areas for fishing base skill level in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadSkillTiers() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT ID, Value1, Value2, Value3, Value4, Value5, Value6, Value7, Value8, Value9, Value10, " " Value11, Value12, Value13, Value14, Value15, Value16 FROM skill_tiers"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 skill max values. DB table `skill_tiers` is empty."); return; } do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); SkillTiersEntry& tier = _skillTiers[id]; for (uint32 i = 0; i < MAX_SKILL_STEP; ++i) tier.Value[i] = fields[1 + i].GetUInt32(); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u skill max values in %u ms", uint32(_skillTiers.size()), GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names) { // get main part of the name std::wstring mainpart = GetMainPartOfName(w_ownname, 0); // prepare flags bool x = true; bool y = true; // check declined names for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { std::wstring wname; if (!Utf8toWStr(names.name[i], wname)) return false; if (mainpart != GetMainPartOfName(wname, i+1)) x = false; if (w_ownname != wname) y = false; } return (x || y); } uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) const { AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id); if (i!= _areaTriggerScriptStore.end()) return i->second; return 0; } SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId) { return SpellScriptsBounds(_spellScriptsStore.equal_range(spellId)); } // this allows calculating base reputations to offline players, just by race and class int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) const { if (!factionEntry) return 0; uint64 raceMask = UI64LIT(1) << (race - 1); uint32 classMask = 1 << (playerClass - 1); for (int i = 0; i < 4; i++) { if ((!factionEntry->ReputationClassMask[i] || factionEntry->ReputationClassMask[i] & classMask) && (!factionEntry->ReputationRaceMask[i] || factionEntry->ReputationRaceMask[i] & raceMask)) return factionEntry->ReputationBase[i]; } return 0; } SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry) { SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID); if (!skill) return SKILL_RANGE_NONE; if (sObjectMgr->GetSkillTier(rcEntry->SkillTierID)) return SKILL_RANGE_RANK; if (rcEntry->SkillID == SKILL_RUNEFORGING) return SKILL_RANGE_MONO; switch (skill->CategoryID) { case SKILL_CATEGORY_ARMOR: return SKILL_RANGE_MONO; case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; } return SKILL_RANGE_LEVEL; } void ObjectMgr::LoadGameTele() { uint32 oldMSTime = getMSTime(); _gameTeleStore.clear(); // for reload case // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); GameTele gt; gt.position_x = fields[1].GetFloat(); gt.position_y = fields[2].GetFloat(); gt.position_z = fields[3].GetFloat(); gt.orientation = fields[4].GetFloat(); gt.mapId = fields[5].GetUInt16(); gt.name = fields[6].GetString(); if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation)) { TC_LOG_ERROR("sql.sql", "Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str()); continue; } if (!Utf8toWStr(gt.name, gt.wnameLow)) { TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id); continue; } wstrToLower(gt.wnameLow); _gameTeleStore[id] = gt; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u GameTeleports in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } GameTele const* ObjectMgr::GetGameTele(const std::string& name) const { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return nullptr; // converting string that we try to find to lower case wstrToLower(wname); // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found GameTele const* alt = nullptr; for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) return &itr->second; else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos) alt = &itr->second; } return alt; } GameTele const* ObjectMgr::GetGameTeleExactName(const std::string& name) const { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return nullptr; // converting string that we try to find to lower case wstrToLower(wname); for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) return &itr->second; } return nullptr; } bool ObjectMgr::AddGameTele(GameTele& tele) { // find max id uint32 new_id = 0; for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) if (itr->first > new_id) new_id = itr->first; // use next ++new_id; if (!Utf8toWStr(tele.name, tele.wnameLow)) return false; wstrToLower(tele.wnameLow); _gameTeleStore[new_id] = tele; WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE); stmt->setUInt32(0, new_id); stmt->setFloat(1, tele.position_x); stmt->setFloat(2, tele.position_y); stmt->setFloat(3, tele.position_z); stmt->setFloat(4, tele.orientation); stmt->setUInt16(5, uint16(tele.mapId)); stmt->setString(6, tele.name); WorldDatabase.Execute(stmt); return true; } bool ObjectMgr::DeleteGameTele(const std::string& name) { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return false; // converting string that we try to find to lower case wstrToLower(wname); for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE); stmt->setString(0, itr->second.name); WorldDatabase.Execute(stmt); _gameTeleStore.erase(itr); return true; } } return false; } void ObjectMgr::LoadMailLevelRewards() { uint32 oldMSTime = getMSTime(); _mailLevelRewardStore.clear(); // for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); uint64 raceMask = fields[1].GetUInt64(); uint32 mailTemplateId = fields[2].GetUInt32(); uint32 senderEntry = fields[3].GetUInt32(); if (level > MAX_LEVEL) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL); continue; } if (!(raceMask & RACEMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has raceMask (" UI64FMTD ") for level %u that not include any player races, ignoring.", raceMask, level); continue; } if (!sMailTemplateStore.LookupEntry(mailTemplateId)) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level); continue; } if (!GetCreatureTemplate(senderEntry)) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has nonexistent sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level); continue; } _mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadTrainers() { uint32 oldMSTime = getMSTime(); // For reload case _trainers.clear(); std::unordered_map> spellsByTrainer; if (QueryResult trainerSpellsResult = WorldDatabase.Query("SELECT TrainerId, SpellId, MoneyCost, ReqSkillLine, ReqSkillRank, ReqAbility1, ReqAbility2, ReqAbility3, ReqLevel FROM trainer_spell")) { do { Field* fields = trainerSpellsResult->Fetch(); Trainer::Spell spell; uint32 trainerId = fields[0].GetUInt32(); spell.SpellId = fields[1].GetUInt32(); spell.MoneyCost = fields[2].GetUInt32(); spell.ReqSkillLine = fields[3].GetUInt32(); spell.ReqSkillRank = fields[4].GetUInt32(); spell.ReqAbility[0] = fields[5].GetUInt32(); spell.ReqAbility[1] = fields[6].GetUInt32(); spell.ReqAbility[2] = fields[7].GetUInt32(); spell.ReqLevel = fields[8].GetUInt8(); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell.SpellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: %u) for TrainerId %u, ignoring", spell.SpellId, trainerId); continue; } if (spell.ReqSkillLine && !sSkillLineStore.LookupEntry(spell.ReqSkillLine)) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing skill (ReqSkillLine: %u) for TrainerId %u and SpellId %u, ignoring", spell.ReqSkillLine, spell.SpellId, trainerId); continue; } bool allReqValid = true; for (std::size_t i = 0; i < spell.ReqAbility.size(); ++i) { uint32 requiredSpell = spell.ReqAbility[i]; if (requiredSpell && !sSpellMgr->GetSpellInfo(requiredSpell)) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (ReqAbility" SZFMTD ": %u) for TrainerId %u and SpellId %u, ignoring", i + 1, requiredSpell, spell.SpellId, trainerId); allReqValid = false; } } if (!allReqValid) continue; spellsByTrainer[trainerId].push_back(spell); } while (trainerSpellsResult->NextRow()); } if (QueryResult trainersResult = WorldDatabase.Query("SELECT Id, Type, Greeting FROM trainer")) { do { Field* fields = trainersResult->Fetch(); uint32 trainerId = fields[0].GetUInt32(); Trainer::Type trainerType = Trainer::Type(fields[1].GetUInt8()); std::string greeting = fields[2].GetString(); std::vector spells; auto spellsItr = spellsByTrainer.find(trainerId); if (spellsItr != spellsByTrainer.end()) { spells = std::move(spellsItr->second); spellsByTrainer.erase(spellsItr); } _trainers.emplace(std::piecewise_construct, std::forward_as_tuple(trainerId), std::forward_as_tuple(trainerId, trainerType, std::move(greeting), std::move(spells))); } while (trainersResult->NextRow()); } for (auto const& unusedSpells : spellsByTrainer) { for (Trainer::Spell const& unusedSpell : unusedSpells.second) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing trainer (TrainerId: %u) for SpellId %u, ignoring", unusedSpells.first, unusedSpell.SpellId); } } if (QueryResult trainerLocalesResult = WorldDatabase.Query("SELECT Id, locale, Greeting_lang FROM trainer_locale")) { do { Field* fields = trainerLocalesResult->Fetch(); uint32 trainerId = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; if (Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId)) trainer->AddGreetingLocale(locale, fields[2].GetString()); else TC_LOG_ERROR("sql.sql", "Table `trainer_locale` references non-existing trainer (TrainerId: %u) for locale %s, ignoring", trainerId, localeName.c_str()); } while (trainerLocalesResult->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Trainers in %u ms", _trainers.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureDefaultTrainers() { uint32 oldMSTime = getMSTime(); _creatureDefaultTrainers.clear(); if (QueryResult result = WorldDatabase.Query("SELECT CreatureId, TrainerId FROM creature_default_trainer")) { do { Field* fields = result->Fetch(); uint32 creatureId = fields[0].GetUInt32(); uint32 trainerId = fields[1].GetUInt32(); if (!GetCreatureTemplate(creatureId)) { TC_LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing creature template (CreatureId: %u), ignoring", creatureId); continue; } if (!GetTrainer(trainerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing trainer (TrainerId: %u) for CreatureId %u, ignoring", trainerId, creatureId); continue; } _creatureDefaultTrainers[creatureId] = trainerId; } while (result->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " default trainers in %u ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime)); } int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set *skip_vendors) { // find all items from the reference vendor WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF); stmt->setUInt32(0, uint32(item)); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) return 0; uint32 count = 0; do { Field* fields = result->Fetch(); int32 item_id = fields[0].GetInt32(); // if item is a negative, its a reference if (item_id < 0) count += LoadReferenceVendor(vendor, -item_id, skip_vendors); else { VendorItem vItem; vItem.item = item_id; vItem.maxcount = fields[1].GetUInt32(); vItem.incrtime = fields[2].GetUInt32(); vItem.ExtendedCost = fields[3].GetUInt32(); vItem.Type = fields[4].GetUInt8(); vItem.PlayerConditionId = fields[6].GetUInt32(); vItem.IgnoreFiltering = fields[7].GetBool(); Tokenizer bonusListIDsTok(fields[5].GetString(), ' '); for (char const* token : bonusListIDsTok) vItem.BonusListIDs.push_back(int32(atol(token))); if (!IsVendorItemValid(vendor, vItem, nullptr, skip_vendors)) continue; VendorItemData& vList = _cacheVendorItemStore[vendor]; vList.AddItem(std::move(vItem)); ++count; } } while (result->NextRow()); return count; } void ObjectMgr::LoadVendors() { uint32 oldMSTime = getMSTime(); // For reload case for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr) itr->second.Clear(); _cacheVendorItemStore.clear(); std::set skip_vendors; QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost, type, BonusListIDs, PlayerConditionID, IgnoreFiltering FROM npc_vendor ORDER BY entry, slot ASC"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 item_id = fields[1].GetInt32(); // if item is a negative, its a reference if (item_id < 0) count += LoadReferenceVendor(entry, -item_id, &skip_vendors); else { VendorItem vItem; vItem.item = item_id; vItem.maxcount = fields[2].GetUInt32(); vItem.incrtime = fields[3].GetUInt32(); vItem.ExtendedCost = fields[4].GetUInt32(); vItem.Type = fields[5].GetUInt8(); vItem.PlayerConditionId = fields[7].GetUInt32(); vItem.IgnoreFiltering = fields[8].GetBool(); Tokenizer bonusListIDsTok(fields[6].GetString(), ' '); for (char const* token : bonusListIDsTok) vItem.BonusListIDs.push_back(int32(atol(token))); if (!IsVendorItemValid(entry, vItem, nullptr, &skip_vendors)) continue; VendorItemData& vList = _cacheVendorItemStore[entry]; vList.AddItem(std::move(vItem)); ++count; } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %d Vendors in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGossipMenu() { uint32 oldMSTime = getMSTime(); _gossipMenusStore.clear(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT MenuId, TextId FROM gossip_menu"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 gossip_menu IDs. DB table `gossip_menu` is empty!"); return; } do { Field* fields = result->Fetch(); GossipMenus gMenu; gMenu.MenuId = fields[0].GetUInt32(); gMenu.TextId = fields[1].GetUInt32(); if (!GetNpcText(gMenu.TextId)) { TC_LOG_ERROR("sql.sql", "Table gossip_menu: ID %u is using non-existing TextId %u", gMenu.MenuId, gMenu.TextId); continue; } _gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuId, gMenu)); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu IDs in %u ms", uint32(_gossipMenusStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGossipMenuItems() { uint32 oldMSTime = getMSTime(); _gossipMenuItemsStore.clear(); QueryResult result = WorldDatabase.Query( // 0 1 2 3 4 5 6 "SELECT o.MenuId, o.OptionIndex, o.OptionIcon, o.OptionText, o.OptionBroadcastTextId, o.OptionType, o.OptionNpcFlag, " // 7 8 "oa.ActionMenuId, oa.ActionPoiId, " // 9 10 11 12 "ob.BoxCoded, ob.BoxMoney, ob.BoxText, ob.BoxBroadcastTextId, " // 13 "ot.TrainerId " "FROM gossip_menu_option o " "LEFT JOIN gossip_menu_option_action oa ON o.MenuId = oa.MenuId AND o.OptionIndex = oa.OptionIndex " "LEFT JOIN gossip_menu_option_box ob ON o.MenuId = ob.MenuId AND o.OptionIndex = ob.OptionIndex " "LEFT JOIN gossip_menu_option_trainer ot ON o.MenuId = ot.MenuId AND o.OptionIndex = ot.OptionIndex " "ORDER BY o.MenuId, o.OptionIndex"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!"); return; } do { Field* fields = result->Fetch(); GossipMenuItems gMenuItem; gMenuItem.MenuId = fields[0].GetUInt32(); gMenuItem.OptionIndex = fields[1].GetUInt32(); gMenuItem.OptionIcon = fields[2].GetUInt8(); gMenuItem.OptionText = fields[3].GetString(); gMenuItem.OptionBroadcastTextId = fields[4].GetUInt32(); gMenuItem.OptionType = fields[5].GetUInt32(); gMenuItem.OptionNpcFlag = fields[6].GetUInt64(); gMenuItem.ActionMenuId = fields[7].GetUInt32(); gMenuItem.ActionPoiId = fields[8].GetUInt32(); gMenuItem.BoxCoded = fields[9].GetBool(); gMenuItem.BoxMoney = fields[10].GetUInt32(); gMenuItem.BoxText = fields[11].GetString(); gMenuItem.BoxBroadcastTextId = fields[12].GetUInt32(); gMenuItem.TrainerId = fields[13].GetUInt32(); if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionIcon); gMenuItem.OptionIcon = GOSSIP_ICON_CHAT; } if (gMenuItem.OptionBroadcastTextId) { if (!sBroadcastTextStore.LookupEntry(gMenuItem.OptionBroadcastTextId)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has non-existing or incompatible OptionBroadcastTextID %u, ignoring.", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionBroadcastTextId); gMenuItem.OptionBroadcastTextId = 0; } } if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX) TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has unknown option id %u. Option will not be used", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionType); if (gMenuItem.ActionPoiId && !GetPointOfInterest(gMenuItem.ActionPoiId)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u use non-existing action_poi_id %u, ignoring", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.ActionPoiId); gMenuItem.ActionPoiId = 0; } if (gMenuItem.BoxBroadcastTextId) { if (!sBroadcastTextStore.LookupEntry(gMenuItem.BoxBroadcastTextId)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has non-existing or incompatible BoxBroadcastTextId %u, ignoring.", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.BoxBroadcastTextId); gMenuItem.BoxBroadcastTextId = 0; } } if (gMenuItem.TrainerId && !GetTrainer(gMenuItem.TrainerId)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option_trainer` for MenuId %u, OptionIndex %u use non-existing TrainerId %u, ignoring", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.TrainerId); gMenuItem.TrainerId = 0; } _gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuId, gMenuItem)); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gossip_menu_option entries in %u ms", _gossipMenuItemsStore.size(), GetMSTimeDiffToNow(oldMSTime)); } Trainer::Trainer const* ObjectMgr::GetTrainer(uint32 trainerId) const { return Trinity::Containers::MapGetValuePtr(_trainers, trainerId); } uint32 ObjectMgr::GetCreatureDefaultTrainer(uint32 creatureId) const { auto itr = _creatureDefaultTrainers.find(creatureId); if (itr != _creatureDefaultTrainers.end()) return itr->second; return 0; } void ObjectMgr::AddVendorItem(uint32 entry, VendorItem const& vItem, bool persist /*= true*/) { VendorItemData& vList = _cacheVendorItemStore[entry]; vList.AddItem(vItem); if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR); stmt->setUInt32(0, entry); stmt->setUInt32(1, vItem.item); stmt->setUInt8(2, vItem.maxcount); stmt->setUInt32(3, vItem.incrtime); stmt->setUInt32(4, vItem.ExtendedCost); stmt->setUInt8(5, vItem.Type); WorldDatabase.Execute(stmt); } } bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist /*= true*/) { CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry); if (iter == _cacheVendorItemStore.end()) return false; if (!iter->second.RemoveItem(item, type)) return false; if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR); stmt->setUInt32(0, entry); stmt->setUInt32(1, item); stmt->setUInt8(2, type); WorldDatabase.Execute(stmt); } return true; } bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, VendorItem const& vItem, Player* player, std::set* skip_vendors, uint32 ORnpcflag) const { CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry); if (!cInfo) { if (player) ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for nonexistent creature template (Entry: %u), ignore", vendor_entry); return false; } if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR)) { if (!skip_vendors || skip_vendors->count(vendor_entry) == 0) { if (player) ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for creature template (Entry: %u) without vendor flag, ignore", vendor_entry); if (skip_vendors) skip_vendors->insert(vendor_entry); } return false; } if ((vItem.Type == ITEM_VENDOR_TYPE_ITEM && !sObjectMgr->GetItemTemplate(vItem.item)) || (vItem.Type == ITEM_VENDOR_TYPE_CURRENCY && !sCurrencyTypesStore.LookupEntry(vItem.item))) { if (player) ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, vItem.item, vItem.Type); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u, type %u), ignore", vendor_entry, vItem.item, vItem.Type); return false; } if (vItem.PlayerConditionId && !sPlayerConditionStore.LookupEntry(vItem.PlayerConditionId)) { TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: %u) with invalid PlayerConditionId (%u) for vendor (%u), ignore", vItem.item, vItem.PlayerConditionId, vendor_entry); return false; } if (vItem.ExtendedCost && !sItemExtendedCostStore.LookupEntry(vItem.ExtendedCost)) { if (player) ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, vItem.ExtendedCost); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", vItem.item, vItem.ExtendedCost, vendor_entry); return false; } if (vItem.Type == ITEM_VENDOR_TYPE_ITEM) // not applicable to currencies { if (vItem.maxcount > 0 && vItem.incrtime == 0) { if (player) ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", vItem.maxcount); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", vItem.maxcount, vItem.item, vendor_entry); return false; } else if (vItem.maxcount == 0 && vItem.incrtime > 0) { if (player) ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0"); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", vItem.item, vendor_entry); return false; } for (int32 bonusList : vItem.BonusListIDs) { if (!sDB2Manager.GetItemBonusList(bonusList)) { TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: %u) with invalid bonus %u for vendor (%u), ignore", vItem.item, bonusList, vendor_entry); return false; } } } VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry); if (!vItems) return true; // later checks for non-empty lists if (vItems->FindItemCostPair(vItem.item, vItem.ExtendedCost, vItem.Type)) { if (player) ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, vItem.item, vItem.ExtendedCost, vItem.Type); else TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items %u (with extended cost %u, type %u) for vendor (Entry: %u), ignoring", vItem.item, vItem.ExtendedCost, vItem.Type, vendor_entry); return false; } if (vItem.Type == ITEM_VENDOR_TYPE_CURRENCY && vItem.maxcount == 0) { TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: %u, type: %u) with missing maxcount for vendor (%u), ignore", vItem.item, vItem.Type, vendor_entry); return false; } return true; } void ObjectMgr::LoadScriptNames() { uint32 oldMSTime = getMSTime(); // We insert an empty placeholder here so we can use the // script id 0 as dummy for "no script found". _scriptNamesStore.emplace_back(""); QueryResult result = WorldDatabase.Query( "SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM conversation_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM criteria_data WHERE ScriptName <> '' AND type = 11 " "UNION " "SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM areatrigger_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM scene_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM quest_template_addon WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded empty set of Script Names!"); return; } do { _scriptNamesStore.push_back((*result)[0].GetString()); } while (result->NextRow()); std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " ScriptNames in %u ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime)); } ObjectMgr::ScriptNameContainer const& ObjectMgr::GetAllScriptNames() const { return _scriptNamesStore; } std::string const& ObjectMgr::GetScriptName(uint32 id) const { static std::string const empty = ""; return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty; } uint32 ObjectMgr::GetScriptId(std::string const& name) { // use binary search to find the script name in the sorted vector // assume "" is the first element if (name.empty()) return 0; ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name); if (itr == _scriptNamesStore.end() || *itr != name) return 0; return uint32(itr - _scriptNamesStore.begin()); } CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass) { CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass)); if (it != _creatureBaseStatsStore.end()) return &(it->second); struct DefaultCreatureBaseStats : public CreatureBaseStats { DefaultCreatureBaseStats() { BaseArmor = 1; for (uint8 j = 0; j < MAX_EXPANSIONS; ++j) { BaseHealth[j] = 1; BaseDamage[j] = 0.0f; } BaseMana = 0; AttackPower = 0; RangedAttackPower = 0; } }; static const DefaultCreatureBaseStats defStats; return &defStats; } void ObjectMgr::LoadCreatureClassLevelStats() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT level, class, basemana, basearmor, attackpower, rangedattackpower FROM creature_classlevelstats"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint8 Level = fields[0].GetUInt8(); uint8 Class = fields[1].GetUInt8(); if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0) TC_LOG_ERROR("sql.sql", "Creature base stats for level %u has invalid class %u", Level, Class); CreatureBaseStats stats; for (uint8 i = 0; i < MAX_EXPANSIONS; ++i) { stats.BaseHealth[i] = GetGameTableColumnForClass(sNpcTotalHpGameTable[i].GetRow(Level), Class); stats.BaseDamage[i] = GetGameTableColumnForClass(sNpcDamageByClassGameTable[i].GetRow(Level), Class); if (stats.BaseDamage[i] < 0.0f) { TC_LOG_ERROR("sql.sql", "Creature base stats for class %u, level %u has invalid negative base damage[%u] - set to 0.0", Class, Level, i); stats.BaseDamage[i] = 0.0f; } } stats.BaseMana = fields[2].GetUInt32(); stats.BaseArmor = fields[3].GetUInt32(); stats.AttackPower = fields[4].GetUInt16(); stats.RangedAttackPower = fields[5].GetUInt16(); _creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats; ++count; } while (result->NextRow()); CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates(); for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr) { for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl) { if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == _creatureBaseStatsStore.end()) TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", itr->second.unit_class, lvl); } } TC_LOG_INFO("server.loading", ">> Loaded %u creature base stats in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeAchievements() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sAchievementStore.LookupEntry(alliance)) TC_LOG_ERROR("sql.sql", "Achievement %u (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance); else if (!sAchievementStore.LookupEntry(horde)) TC_LOG_ERROR("sql.sql", "Achievement %u (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde); else FactionChangeAchievements[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u faction change achievement pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeItems() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!GetItemTemplate(alliance)) TC_LOG_ERROR("sql.sql", "Item %u (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance); else if (!GetItemTemplate(horde)) TC_LOG_ERROR("sql.sql", "Item %u (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde); else FactionChangeItems[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u faction change item pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeQuests() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sObjectMgr->GetQuestTemplate(alliance)) TC_LOG_ERROR("sql.sql", "Quest %u (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance); else if (!sObjectMgr->GetQuestTemplate(horde)) TC_LOG_ERROR("sql.sql", "Quest %u (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde); else FactionChangeQuests[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u faction change quest pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeReputations() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sFactionStore.LookupEntry(alliance)) TC_LOG_ERROR("sql.sql", "Reputation %u (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance); else if (!sFactionStore.LookupEntry(horde)) TC_LOG_ERROR("sql.sql", "Reputation %u (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde); else FactionChangeReputation[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeSpells() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sSpellMgr->GetSpellInfo(alliance)) TC_LOG_ERROR("sql.sql", "Spell %u (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance); else if (!sSpellMgr->GetSpellInfo(horde)) TC_LOG_ERROR("sql.sql", "Spell %u (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde); else FactionChangeSpells[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u faction change spell pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeTitles() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sCharTitlesStore.LookupEntry(alliance)) TC_LOG_ERROR("sql.sql", "Title %u (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance); else if (!sCharTitlesStore.LookupEntry(horde)) TC_LOG_ERROR("sql.sql", "Title %u (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde); else FactionChangeTitles[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPhases() { for (PhaseEntry const* phase : sPhaseStore) _phaseInfoById.emplace(std::make_pair(phase->ID, PhaseInfoStruct{ phase->ID, std::unordered_set{} })); for (MapEntry const* map : sMapStore) if (map->ParentMapID != -1) _terrainSwapInfoById.emplace(std::make_pair(map->ID, TerrainSwapInfo{ map->ID, std::vector{} })); TC_LOG_INFO("server.loading", "Loading Terrain World Map definitions..."); LoadTerrainWorldMaps(); TC_LOG_INFO("server.loading", "Loading Terrain Swap Default definitions..."); LoadTerrainSwapDefaults(); TC_LOG_INFO("server.loading", "Loading Phase Area definitions..."); LoadAreaPhases(); } void ObjectMgr::UnloadPhaseConditions() { for (auto itr = _phaseInfoByArea.begin(); itr != _phaseInfoByArea.end(); ++itr) for (PhaseAreaInfo& phase : itr->second) phase.Conditions.clear(); } void ObjectMgr::LoadTerrainWorldMaps() { uint32 oldMSTime = getMSTime(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT TerrainSwapMap, UiMapPhaseId FROM `terrain_worldmap`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 terrain world maps. DB table `terrain_worldmap` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 mapId = fields[0].GetUInt32(); uint32 uiMapPhaseId = fields[1].GetUInt32(); if (!sMapStore.LookupEntry(mapId)) { TC_LOG_ERROR("sql.sql", "TerrainSwapMap %u defined in `terrain_worldmap` does not exist, skipped.", mapId); continue; } if (!sDB2Manager.IsUiMapPhase(uiMapPhaseId)) { TC_LOG_ERROR("sql.sql", "Phase %u defined in `terrain_worldmap` is not a valid terrain swap phase, skipped.", uiMapPhaseId); continue; } TerrainSwapInfo* terrainSwapInfo = &_terrainSwapInfoById[mapId]; terrainSwapInfo->Id = mapId; terrainSwapInfo->UiMapPhaseIDs.push_back(uiMapPhaseId); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u terrain world maps in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadTerrainSwapDefaults() { uint32 oldMSTime = getMSTime(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT MapId, TerrainSwapMap FROM `terrain_swap_defaults`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 terrain swap defaults. DB table `terrain_swap_defaults` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 mapId = fields[0].GetUInt32(); if (!sMapStore.LookupEntry(mapId)) { TC_LOG_ERROR("sql.sql", "Map %u defined in `terrain_swap_defaults` does not exist, skipped.", mapId); continue; } uint32 terrainSwap = fields[1].GetUInt32(); if (!sMapStore.LookupEntry(terrainSwap)) { TC_LOG_ERROR("sql.sql", "TerrainSwapMap %u defined in `terrain_swap_defaults` does not exist, skipped.", terrainSwap); continue; } TerrainSwapInfo* terrainSwapInfo = &_terrainSwapInfoById[terrainSwap]; terrainSwapInfo->Id = terrainSwap; _terrainSwapInfoByMap[mapId].push_back(terrainSwapInfo); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u terrain swap defaults in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadAreaPhases() { uint32 oldMSTime = getMSTime(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT AreaId, PhaseId FROM `phase_area`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 phase areas. DB table `phase_area` is empty."); return; } auto getOrCreatePhaseIfMissing = [this](uint32 phaseId) { PhaseInfoStruct* phaseInfo = &_phaseInfoById[phaseId]; phaseInfo->Id = phaseId; return phaseInfo; }; uint32 count = 0; do { Field* fields = result->Fetch(); uint32 area = fields[0].GetUInt32(); uint32 phaseId = fields[1].GetUInt32(); if (!sAreaTableStore.LookupEntry(area)) { TC_LOG_ERROR("sql.sql", "Area %u defined in `phase_area` does not exist, skipped.", area); continue; } if (!sPhaseStore.LookupEntry(phaseId)) { TC_LOG_ERROR("sql.sql", "Phase %u defined in `phase_area` does not exist, skipped.", phaseId); continue; } PhaseInfoStruct* phase = getOrCreatePhaseIfMissing(phaseId); phase->Areas.insert(area); _phaseInfoByArea[area].emplace_back(phase); ++count; } while (result->NextRow()); for (auto itr = _phaseInfoByArea.begin(); itr != _phaseInfoByArea.end(); ++itr) { for (PhaseAreaInfo& phase : itr->second) { uint32 parentAreaId = itr->first; do { AreaTableEntry const* area = sAreaTableStore.LookupEntry(parentAreaId); if (!area) break; parentAreaId = area->ParentAreaID; if (!parentAreaId) break; if (std::vector* parentAreaPhases = Trinity::Containers::MapGetValuePtr(_phaseInfoByArea, parentAreaId)) for (PhaseAreaInfo& parentAreaPhase : *parentAreaPhases) if (parentAreaPhase.PhaseInfo->Id == phase.PhaseInfo->Id) parentAreaPhase.SubAreaExclusions.insert(itr->first); } while (true); } } TC_LOG_INFO("server.loading", ">> Loaded %u phase areas in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); } bool PhaseInfoStruct::IsAllowedInArea(uint32 areaId) const { return std::any_of(Areas.begin(), Areas.end(), [areaId](uint32 areaToCheck) { return DB2Manager::IsInArea(areaId, areaToCheck); }); } PhaseInfoStruct const* ObjectMgr::GetPhaseInfo(uint32 phaseId) const { return Trinity::Containers::MapGetValuePtr(_phaseInfoById, phaseId); } std::vector const* ObjectMgr::GetPhasesForArea(uint32 areaId) const { return Trinity::Containers::MapGetValuePtr(_phaseInfoByArea, areaId); } TerrainSwapInfo const* ObjectMgr::GetTerrainSwapInfo(uint32 terrainSwapId) const { return Trinity::Containers::MapGetValuePtr(_terrainSwapInfoById, terrainSwapId); } GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const { GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry); if (itr != _gameObjectTemplateStore.end()) return &(itr->second); return nullptr; } GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const { auto itr = _gameObjectTemplateAddonStore.find(entry); if (itr != _gameObjectTemplateAddonStore.end()) return &itr->second; return nullptr; } CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const { CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.find(entry); if (itr != _creatureTemplateStore.end()) return &(itr->second); return nullptr; } VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const { if (Creature* cre = veh->GetBase()->ToCreature()) { // Give preference to GUID-based accessories VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId()); if (itr != _vehicleAccessoryStore.end()) return &itr->second; } // Otherwise return entry-based VehicleAccessoryTemplateContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry()); if (itr != _vehicleTemplateAccessoryStore.end()) return &itr->second; return nullptr; } DungeonEncounterList const* ObjectMgr::GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) const { DungeonEncounterContainer::const_iterator itr = _dungeonEncounterStore.find(MAKE_PAIR64(mapId, difficulty)); if (itr != _dungeonEncounterStore.end()) return &itr->second; return nullptr; } PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const { if (race >= MAX_RACES) return nullptr; if (class_ >= MAX_CLASSES) return nullptr; PlayerInfo const* info = _playerInfo[race][class_]; if (!info) return nullptr; return info; } void ObjectMgr::LoadRaceAndClassExpansionRequirements() { uint32 oldMSTime = getMSTime(); _raceUnlockRequirementStore.clear(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT raceID, expansion, achievementId FROM `race_unlock_requirement`"); if (result) { uint32 count = 0; do { Field* fields = result->Fetch(); uint8 raceID = fields[0].GetUInt8(); uint8 expansion = fields[1].GetUInt8(); uint32 achievementId = fields[2].GetUInt32(); ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(raceID); if (!raceEntry) { TC_LOG_ERROR("sql.sql", "Race %u defined in `race_unlock_requirement` does not exists, skipped.", raceID); continue; } if (expansion >= MAX_ACCOUNT_EXPANSIONS) { TC_LOG_ERROR("sql.sql", "Race %u defined in `race_unlock_requirement` has incorrect expansion %u, skipped.", raceID, expansion); continue; } if (achievementId && !sAchievementStore.LookupEntry(achievementId)) { TC_LOG_ERROR("sql.sql", "Race %u defined in `race_unlock_requirement` has incorrect achievement %u, skipped.", raceID, achievementId); continue; } RaceUnlockRequirement& raceUnlockRequirement = _raceUnlockRequirementStore[raceID]; raceUnlockRequirement.Expansion = expansion; raceUnlockRequirement.AchievementId = achievementId; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " race expansion requirements in %u ms.", _raceUnlockRequirementStore.size(), GetMSTimeDiffToNow(oldMSTime)); } else TC_LOG_INFO("server.loading", ">> Loaded 0 race expansion requirements. DB table `race_expansion_requirement` is empty."); oldMSTime = getMSTime(); _classExpansionRequirementStore.clear(); // 0 1 result = WorldDatabase.Query("SELECT classID, expansion FROM `class_expansion_requirement`"); if (result) { uint32 count = 0; do { Field* fields = result->Fetch(); uint8 classID = fields[0].GetInt8(); uint8 expansion = fields[1].GetInt8(); ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(classID); if (!classEntry) { TC_LOG_ERROR("sql.sql", "Class %u defined in `class_expansion_requirement` does not exists, skipped.", classID); continue; } if (expansion >= MAX_EXPANSIONS) { TC_LOG_ERROR("sql.sql", "Class %u defined in `class_expansion_requirement` has incorrect expansion %u, skipped.", classID, expansion); continue; } _classExpansionRequirementStore[classID] = expansion; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u class expansion requirements in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); } else TC_LOG_INFO("server.loading", ">> Loaded 0 class expansion requirements. DB table `class_expansion_requirement` is empty."); } void ObjectMgr::LoadRealmNames() { uint32 oldMSTime = getMSTime(); _realmNameStore.clear(); // 0 1 QueryResult result = LoginDatabase.Query("SELECT id, name FROM `realmlist`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 realm names. DB table `realmlist` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 realmId = fields[0].GetUInt32(); std::string realmName = fields[1].GetString(); _realmNameStore[realmId] = realmName; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u realm names in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); } std::string ObjectMgr::GetRealmName(uint32 realmId) const { RealmNameContainer::const_iterator iter = _realmNameStore.find(realmId); return iter != _realmNameStore.end() ? iter->second : ""; } std::string ObjectMgr::GetNormalizedRealmName(uint32 realmId) const { std::string name = GetRealmName(realmId); name.erase(std::remove_if(name.begin(), name.end(), ::isspace), name.end()); return name; } bool ObjectMgr::GetRealmName(uint32 realmId, std::string& name, std::string& normalizedName) const { RealmNameContainer::const_iterator itr = _realmNameStore.find(realmId); if (itr != _realmNameStore.end()) { name = itr->second; normalizedName = itr->second; normalizedName.erase(std::remove_if(normalizedName.begin(), normalizedName.end(), ::isspace), normalizedName.end()); return true; } return false; } PlayerChoice const* ObjectMgr::GetPlayerChoice(int32 choiceId) const { return Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); } void ObjectMgr::LoadGameObjectQuestItems() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 item = fields[1].GetUInt32(); uint32 idx = fields[2].GetUInt32(); GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry); if (!goInfo) { TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: %u, idx: %u), skipped", entry, idx); continue; }; ItemEntry const* db2Data = sItemStore.LookupEntry(item); if (!db2Data) { TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: %u) in gameobject (entry: %u, idx: %u), skipped", item, entry, idx); continue; }; _gameObjectQuestItemStore[entry].push_back(item); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u gameobject quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureQuestItems() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 item = fields[1].GetUInt32(); uint32 idx = fields[2].GetUInt32(); CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry); if (!creatureInfo) { TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: %u, idx: %u), skipped", entry, idx); continue; }; ItemEntry const* db2Data = sItemStore.LookupEntry(item); if (!db2Data) { TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: %u) in creature (entry: %u, idx: %u), skipped", item, entry, idx); continue; }; _creatureQuestItemStore[entry].push_back(item); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u creature quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::InitializeQueriesData(QueryDataGroup mask) { // cache disabled if (!sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES)) return; // Initialize Query data for creatures if (mask & QUERY_DATA_CREATURES) for (auto& creaturePair : _creatureTemplateStore) creaturePair.second.InitializeQueryData(); // Initialize Query Data for gameobjects if (mask & QUERY_DATA_GAMEOBJECTS) for (auto& gameobjectPair : _gameObjectTemplateStore) gameobjectPair.second.InitializeQueryData(); // Initialize Query Data for quests if (mask & QUERY_DATA_QUESTS) for (auto& questPair : _questTemplates) questPair.second->InitializeQueryData(); // Initialize Quest POI data if (mask & QUERY_DATA_POIS) for (auto& poiPair : _questPOIStore) poiPair.second.InitializeQueryData(); } void QuestPOIData::InitializeQueryData() { QueryDataBuffer << *this; } void ObjectMgr::LoadSceneTemplates() { uint32 oldMSTime = getMSTime(); _sceneTemplateStore.clear(); QueryResult templates = WorldDatabase.Query("SELECT SceneId, Flags, ScriptPackageID, ScriptName FROM scene_template"); if (!templates) { TC_LOG_INFO("server.loading", ">> Loaded 0 scene templates. DB table `scene_template` is empty."); return; } uint32 count = 0; do { Field* fields = templates->Fetch(); uint32 sceneId = fields[0].GetUInt32(); SceneTemplate& sceneTemplate = _sceneTemplateStore[sceneId]; sceneTemplate.SceneId = sceneId; sceneTemplate.PlaybackFlags = fields[1].GetUInt32(); sceneTemplate.ScenePackageId = fields[2].GetUInt32(); sceneTemplate.ScriptId = sObjectMgr->GetScriptId(fields[3].GetCString()); } while (templates->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u scene templates in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPlayerChoices() { uint32 oldMSTime = getMSTime(); _playerChoices.clear(); QueryResult choices = WorldDatabase.Query("SELECT ChoiceId, UiTextureKitId, SoundKitId, Question, HideWarboardHeader, KeepOpenAfterChoice FROM playerchoice"); if (!choices) { TC_LOG_INFO("server.loading", ">> Loaded 0 player choices. DB table `playerchoice` is empty."); return; } uint32 responseCount = 0; uint32 rewardCount = 0; uint32 itemRewardCount = 0; uint32 currencyRewardCount = 0; uint32 factionRewardCount = 0; do { Field* fields = choices->Fetch(); int32 choiceId = fields[0].GetInt32(); PlayerChoice& choice = _playerChoices[choiceId]; choice.ChoiceId = choiceId; choice.UiTextureKitId = fields[1].GetInt32(); choice.SoundKitId = fields[2].GetUInt32(); choice.Question = fields[3].GetString(); choice.HideWarboardHeader = fields[4].GetBool(); choice.KeepOpenAfterChoice = fields[5].GetBool(); } while (choices->NextRow()); if (QueryResult responses = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ChoiceArtFileId, Flags, WidgetSetID, UiTextureAtlasElementID, SoundKitID, GroupID, Answer, Header, SubHeader, ButtonTemplate, Description, Confirmation, RewardQuestID FROM playerchoice_response ORDER BY `Index` ASC")) { do { Field* fields = responses->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId); continue; } choice->Responses.emplace_back(); PlayerChoiceResponse& response = choice->Responses.back(); response.ResponseId = responseId; response.ChoiceArtFileId = fields[2].GetInt32(); response.Flags = fields[3].GetInt32(); response.WidgetSetID = fields[4].GetUInt32(); response.UiTextureAtlasElementID = fields[5].GetUInt32(); response.SoundKitID = fields[6].GetUInt32(); response.GroupID = fields[7].GetUInt8(); response.Answer = fields[8].GetString(); response.Header = fields[9].GetString(); response.SubHeader = fields[10].GetString(); response.ButtonTooltip = fields[11].GetString(); response.Description = fields[12].GetString(); response.Confirmation = fields[13].GetString(); if (!fields[14].IsNull()) response.RewardQuestID = fields[14].GetUInt32(); ++responseCount; } while (responses->NextRow()); } if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TitleId, PackageId, SkillLineId, SkillPointCount, ArenaPointCount, HonorPointCount, Money, Xp FROM playerchoice_response_reward")) { do { Field* fields = rewards->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId); continue; } auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(), [responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; }); if (responseItr == choice->Responses.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId); continue; } responseItr->Reward = boost::in_place(); PlayerChoiceResponseReward* reward = responseItr->Reward.get_ptr(); reward->TitleId = fields[2].GetInt32(); reward->PackageId = fields[3].GetInt32(); reward->SkillLineId = fields[4].GetInt32(); reward->SkillPointCount = fields[5].GetUInt32(); reward->ArenaPointCount = fields[6].GetUInt32(); reward->HonorPointCount = fields[7].GetUInt32(); reward->Money = fields[8].GetUInt64(); reward->Xp = fields[9].GetUInt32(); ++rewardCount; if (reward->TitleId && !sCharTitlesStore.LookupEntry(reward->TitleId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing Title %d for ChoiceId %d, ResponseId: %d, set to 0", reward->TitleId, choiceId, responseId); reward->TitleId = 0; } if (reward->PackageId && !sDB2Manager.GetQuestPackageItems(reward->PackageId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing QuestPackage %d for ChoiceId %d, ResponseId: %d, set to 0", reward->TitleId, choiceId, responseId); reward->PackageId = 0; } if (reward->SkillLineId && !sSkillLineStore.LookupEntry(reward->SkillLineId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing SkillLine %d for ChoiceId %d, ResponseId: %d, set to 0", reward->TitleId, choiceId, responseId); reward->SkillLineId = 0; reward->SkillPointCount = 0; } } while (rewards->NextRow()); } if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item ORDER BY `Index` ASC")) { do { Field* fields = rewards->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); uint32 itemId = fields[2].GetUInt32(); Tokenizer bonusListIDsTok(fields[3].GetString(), ' '); std::vector bonusListIds; for (char const* token : bonusListIDsTok) bonusListIds.push_back(int32(atol(token))); int32 quantity = fields[4].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId); continue; } auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(), [responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; }); if (responseItr == choice->Responses.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId); continue; } if (!responseItr->Reward) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped", choiceId, responseId); continue; } if (!GetItemTemplate(itemId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing item %u for ChoiceId %d, ResponseId: %d, skipped", itemId, choiceId, responseId); continue; } responseItr->Reward->Items.emplace_back(itemId, std::move(bonusListIds), quantity); } while (rewards->NextRow()); } if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, CurrencyId, Quantity FROM playerchoice_response_reward_currency ORDER BY `Index` ASC")) { do { Field* fields = rewards->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); uint32 currencyId = fields[2].GetUInt32(); int32 quantity = fields[3].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId); continue; } auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(), [responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; }); if (responseItr == choice->Responses.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId); continue; } if (!responseItr->Reward) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped", choiceId, responseId); continue; } if (!sCurrencyTypesStore.LookupEntry(currencyId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing currency %u for ChoiceId %d, ResponseId: %d, skipped", currencyId, choiceId, responseId); continue; } responseItr->Reward->Currency.emplace_back(currencyId, quantity); } while (rewards->NextRow()); } if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, FactionId, Quantity FROM playerchoice_response_reward_faction ORDER BY `Index` ASC")) { do { Field* fields = rewards->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); uint32 factionId = fields[2].GetUInt32(); int32 quantity = fields[3].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId); continue; } auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(), [responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; }); if (responseItr == choice->Responses.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId); continue; } if (!responseItr->Reward) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped", choiceId, responseId); continue; } if (!sFactionStore.LookupEntry(factionId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing faction %u for ChoiceId %d, ResponseId: %d, skipped", factionId, choiceId, responseId); continue; } responseItr->Reward->Faction.emplace_back(factionId, quantity); } while (rewards->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " player choices, %u responses, %u rewards, %u item rewards, %u currency rewards and %u faction rewards in %u ms.", _playerChoices.size(), responseCount, rewardCount, itemRewardCount, currencyRewardCount, factionRewardCount, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPlayerChoicesLocale() { uint32 oldMSTime = getMSTime(); // need for reload case _playerChoiceLocales.clear(); // 0 1 2 if (QueryResult result = WorldDatabase.Query("SELECT ChoiceId, locale, Question FROM playerchoice_locale")) { do { Field* fields = result->Fetch(); uint32 choiceId = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); if (!GetPlayerChoice(choiceId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: %d for locale %s, skipped", choiceId, localeName.c_str()); continue; } LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; PlayerChoiceLocale& data = _playerChoiceLocales[choiceId]; AddLocaleString(fields[2].GetString(), locale, data.Question); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice locale strings in %u ms", _playerChoiceLocales.size(), GetMSTimeDiffToNow(oldMSTime)); } oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 if (QueryResult result = WorldDatabase.Query("SELECT ChoiceID, ResponseID, locale, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation FROM playerchoice_response_locale")) { std::size_t count = 0; do { Field* fields = result->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); std::string localeName = fields[2].GetString(); auto itr = _playerChoiceLocales.find(choiceId); if (itr == _playerChoiceLocales.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: %d for ResponseId %d locale %s, skipped", choiceId, responseId, localeName.c_str()); continue; } PlayerChoice const* playerChoice = ASSERT_NOTNULL(GetPlayerChoice(choiceId)); if (!playerChoice->GetResponse(responseId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ResponseId: %d for ChoiceId %d locale %s, skipped", responseId, choiceId, localeName.c_str()); continue; } LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; PlayerChoiceResponseLocale& data = itr->second.Responses[responseId]; AddLocaleString(fields[3].GetString(), locale, data.Answer); AddLocaleString(fields[4].GetString(), locale, data.Header); AddLocaleString(fields[5].GetString(), locale, data.SubHeader); AddLocaleString(fields[6].GetString(), locale, data.ButtonTooltip); AddLocaleString(fields[7].GetString(), locale, data.Description); AddLocaleString(fields[8].GetString(), locale, data.Confirmation); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice Response locale strings in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } }