/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ObjectMgr.h"
#include "AreaTriggerDataStore.h"
#include "AreaTriggerTemplate.h"
#include "ArenaTeamMgr.h"
#include "AzeriteEmpoweredItem.h"
#include "AzeriteItem.h"
#include "Chat.h"
#include "Containers.h"
#include "CreatureAIFactory.h"
#include "CriteriaHandler.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "GameObject.h"
#include "GameObjectAIFactory.h"
#include "GameTables.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "GridDefines.h"
#include "GroupMgr.h"
#include "GuildMgr.h"
#include "InstanceScript.h"
#include "Item.h"
#include "ItemBonusMgr.h"
#include "LFGMgr.h"
#include "Language.h"
#include "Log.h"
#include "LootMgr.h"
#include "Mail.h"
#include "MapManager.h"
#include "MapUtils.h"
#include "MotionMaster.h"
#include "MovementTypedefs.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "PlayerChoice.h"
#include "QueryPackets.h"
#include "QueryResultStructured.h"
#include "QuestDef.h"
#include "Random.h"
#include "RealmList.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "ScriptReloadMgr.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "StringConvert.h"
#include "TemporarySummon.h"
#include "TerrainMgr.h"
#include "ThreadPool.h"
#include "Timer.h"
#include "TransportMgr.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "Vehicle.h"
#include "World.h"
#include "advstd.h"
#include
#include
#include
ScriptMapMap sSpellScripts;
ScriptMapMap sEventScripts;
std::string GetScriptsTableNameByType(ScriptsType type)
{
std::string res = "";
switch (type)
{
case SCRIPTS_SPELL: res = "spell_scripts"; break;
case SCRIPTS_EVENT: res = "event_scripts"; break;
default: break;
}
return res;
}
ScriptMapMap* GetScriptsMapByType(ScriptsType type)
{
ScriptMapMap* res = nullptr;
switch (type)
{
case SCRIPTS_SPELL: res = &sSpellScripts; break;
case SCRIPTS_EVENT: res = &sEventScripts; break;
default: break;
}
return res;
}
std::string GetScriptCommandName(ScriptCommands command)
{
std::string res = "";
switch (command)
{
case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
case SCRIPT_COMMAND_FIELD_SET_DEPRECATED: res = "SCRIPT_COMMAND_FIELD_SET_DEPRECATED"; break;
case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
case SCRIPT_COMMAND_FLAG_SET_DEPRECATED: res = "SCRIPT_COMMAND_FLAG_SET_DEPRECATED"; break;
case SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED: res = "SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED"; break;
case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
// TrinityCore only
case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
case SCRIPT_COMMAND_MOVEMENT: res = "SCRIPT_COMMAND_MOVEMENT"; break;
case SCRIPT_COMMAND_PLAY_ANIMKIT: res = "SCRIPT_COMMAND_PLAY_ANIMKIT"; break;
default:
{
res = Trinity::StringFormat("Unknown command: {}", command);
break;
}
}
return res;
}
std::string ScriptInfo::GetDebugInfo() const
{
return Trinity::StringFormat("{} ('{}' script id: {})", GetScriptCommandName(command), GetScriptsTableNameByType(type), id);
}
bool normalizePlayerName(std::string& name)
{
if (name.empty())
return false;
std::wstring tmp;
if (!Utf8toWStr(name, tmp))
return false;
wstrToLower(tmp);
if (!tmp.empty())
tmp[0] = wcharToUpper(tmp[0]);
if (!WStrToUtf8(tmp, name))
return false;
return true;
}
// Extracts player and realm names delimited by -
ExtendedPlayerName ExtractExtendedPlayerName(std::string const& name)
{
size_t pos = name.find('-');
if (pos != std::string::npos)
return ExtendedPlayerName(name.substr(0, pos), name.substr(pos + 1));
else
return ExtendedPlayerName(name, "");
}
bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
{
Player const* playerClicker = clicker->ToPlayer();
if (!playerClicker)
return true;
Unit const* summoner = nullptr;
// Check summoners for party
if (clickee->IsSummon())
summoner = clickee->ToTempSummon()->GetSummonerUnit();
if (!summoner)
summoner = clickee;
// This only applies to players
switch (userType)
{
case SPELL_CLICK_USER_FRIEND:
if (!playerClicker->IsFriendlyTo(summoner))
return false;
break;
case SPELL_CLICK_USER_RAID:
if (!playerClicker->IsInRaidWith(summoner))
return false;
break;
case SPELL_CLICK_USER_PARTY:
if (!playerClicker->IsInPartyWith(summoner))
return false;
break;
default:
break;
}
return true;
}
ObjectMgr::ObjectMgr():
_auctionId(1),
_equipmentSetGuid(1),
_mailId(1),
_hiPetNumber(1),
_creatureSpawnId(1),
_gameObjectSpawnId(1),
_voidItemId(1),
DBCLocaleIndex(LOCALE_enUS)
{
}
ObjectMgr* ObjectMgr::instance()
{
static ObjectMgr instance;
return &instance;
}
ObjectMgr::~ObjectMgr()
{
}
void ObjectMgr::AddLocaleString(std::string_view value, LocaleConstant localeConstant, std::vector& data)
{
if (data.size() <= size_t(localeConstant))
{
data.reserve(TOTAL_LOCALES);
data.resize(localeConstant + 1);
}
data[localeConstant] = value.empty() ? "" : value;
}
void ObjectMgr::LoadCreatureLocales()
{
uint32 oldMSTime = getMSTime();
_creatureLocaleStore.clear(); // need for reload case
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, NameAlt, Title, TitleAlt FROM creature_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string_view localeName = fields[1].GetStringView();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
CreatureLocale& data = _creatureLocaleStore[id];
AddLocaleString(fields[2].GetStringView(), locale, data.Name);
AddLocaleString(fields[3].GetStringView(), locale, data.NameAlt);
AddLocaleString(fields[4].GetStringView(), locale, data.Title);
AddLocaleString(fields[5].GetStringView(), locale, data.TitleAlt);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature locale strings in {} ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItemsLocales()
{
uint32 oldMSTime = getMSTime();
_gossipMenuItemsLocaleStore.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT MenuID, OptionID, Locale, OptionText, BoxText FROM gossip_menu_option_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 menuId = fields[0].GetUInt32();
uint32 optionId = fields[1].GetUInt32();
std::string_view localeName = fields[2].GetStringView();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[std::make_pair(menuId, optionId)];
AddLocaleString(fields[3].GetStringView(), locale, data.OptionText);
AddLocaleString(fields[4].GetStringView(), locale, data.BoxText);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option locale strings in {} ms", _gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointOfInterestLocales()
{
uint32 oldMSTime = getMSTime();
_pointOfInterestLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string_view localeName = fields[1].GetStringView();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
PointOfInterestLocale& data = _pointOfInterestLocaleStore[id];
AddLocaleString(fields[2].GetStringView(), locale, data.Name);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} points_of_interest locale strings in {} ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5
// "SELECT entry, KillCredit1, KillCredit2, name, femaleName, subname, "
// 6 7 8 9
// "TitleAlt, IconName, RequiredExpansion, VignetteID, "
// 10 11 12 13 14 15 16 17 18 19 20
// "faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, "
// 21 22 23 24
// "unit_class, unit_flags, unit_flags2, unit_flags3, "
// 25 26 27 28 29 30
// "family, trainer_class, type, VehicleId, AIName, MovementType, "
// 31 32 33 34 35
// "ctm.HoverInitiallyEnabled, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, ExperienceModifier, "
// 36 37 38 39 40
// "RacialLeader, movementId, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, "
// 41 42
// "CreatureImmunitiesId, flags_extra, "
// 43 44
// "ScriptName, StringId FROM creature_template WHERE entry = ? OR 1 = ?");
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
stmt->setUInt32(0, 0);
stmt->setUInt32(1, 1);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
return;
}
_creatureTemplateStore.reserve(result->GetRowCount());
do
{
Field* fields = result->Fetch();
LoadCreatureTemplate(fields);
} while (result->NextRow());
LoadCreatureTemplateResistances();
LoadCreatureTemplateSpells();
// We load the creature models after loading but before checking
LoadCreatureTemplateModels();
// Checking needs to be done after loading because of the difficulty self referencing
for (auto const& ctPair : _creatureTemplateStore)
CheckCreatureTemplate(&ctPair.second);
TC_LOG_INFO("server.loading", ">> Loaded {} creature definitions in {} ms", _creatureTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplate(Field* fields)
{
uint32 entry = fields[0].GetUInt32();
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
creatureTemplate.Entry = entry;
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
creatureTemplate.KillCredit[i] = fields[1 + i].GetUInt32();
creatureTemplate.Name = fields[3].GetString();
creatureTemplate.FemaleName = fields[4].GetString();
creatureTemplate.SubName = fields[5].GetString();
creatureTemplate.TitleAlt = fields[6].GetString();
creatureTemplate.IconName = fields[7].GetString();
creatureTemplate.RequiredExpansion = fields[8].GetUInt32();
creatureTemplate.VignetteID = fields[9].GetUInt32();
creatureTemplate.faction = fields[10].GetUInt16();
creatureTemplate.npcflag = fields[11].GetUInt64();
creatureTemplate.speed_walk = fields[12].GetFloat();
creatureTemplate.speed_run = fields[13].GetFloat();
creatureTemplate.scale = fields[14].GetFloat();
creatureTemplate.Classification = CreatureClassifications(fields[15].GetUInt8());
creatureTemplate.dmgschool = uint32(fields[16].GetInt8());
creatureTemplate.BaseAttackTime = fields[17].GetUInt32();
creatureTemplate.RangeAttackTime = fields[18].GetUInt32();
creatureTemplate.BaseVariance = fields[19].GetFloat();
creatureTemplate.RangeVariance = fields[20].GetFloat();
creatureTemplate.unit_class = uint32(fields[21].GetUInt8());
creatureTemplate.unit_flags = fields[22].GetUInt32();
creatureTemplate.unit_flags2 = fields[23].GetUInt32();
creatureTemplate.unit_flags3 = fields[24].GetUInt32();
creatureTemplate.family = CreatureFamily(fields[25].GetInt32());
creatureTemplate.trainer_class = uint32(fields[26].GetUInt8());
creatureTemplate.type = uint32(fields[27].GetUInt8());
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
creatureTemplate.resistance[i] = 0;
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
creatureTemplate.spells[i] = 0;
creatureTemplate.VehicleId = fields[28].GetUInt32();
creatureTemplate.AIName = fields[29].GetString();
creatureTemplate.MovementType = uint32(fields[30].GetUInt8());
if (!fields[31].IsNull())
creatureTemplate.Movement.HoverInitiallyEnabled = fields[31].GetBool();
if (Optional chaseMovementType = fields[32].GetUInt8OrNull())
creatureTemplate.Movement.Chase = static_cast(*chaseMovementType);
if (Optional randomMovementType = fields[33].GetUInt8OrNull())
creatureTemplate.Movement.Random = static_cast(*randomMovementType);
if (Optional interactionPauseTimer = fields[34].GetUInt32OrNull())
creatureTemplate.Movement.InteractionPauseTimer = *interactionPauseTimer;
creatureTemplate.ModExperience = fields[35].GetFloat();
creatureTemplate.RacialLeader = fields[36].GetBool();
creatureTemplate.movementId = fields[37].GetUInt32();
creatureTemplate.WidgetSetID = fields[38].GetInt32();
creatureTemplate.WidgetSetUnitConditionID = fields[39].GetInt32();
creatureTemplate.RegenHealth = fields[40].GetBool();
creatureTemplate.CreatureImmunitiesId = fields[41].GetInt32();
creatureTemplate.flags_extra = fields[42].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[43].GetString());
creatureTemplate.StringId = fields[44].GetString();
}
void ObjectMgr::LoadCreatureTemplateGossip()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT CreatureID, MenuID FROM creature_template_gossip");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template gossip definitions. DB table `creature_template_gossip` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creatureID = fields[0].GetUInt32();
uint32 menuID = fields[1].GetUInt32();
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
if (itr == _creatureTemplateStore.end())
{
TC_LOG_ERROR("sql.sql", "creature_template_gossip has gossip definitions for creature {} but this creature doesn't exist", creatureID);
continue;
}
GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuID);
if (menuBounds.first == menuBounds.second)
{
TC_LOG_ERROR("sql.sql", "creature_template_gossip has gossip definitions for menu id {} but this menu doesn't exist", menuID);
continue;
}
CreatureTemplate& creatureTemplate = itr->second;
creatureTemplate.GossipMenuIds.push_back(menuID);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature template gossip menus in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplateResistances()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT CreatureID, School, Resistance FROM creature_template_resistance");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template resistance definitions. DB table `creature_template_resistance` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creatureID = fields[0].GetUInt32();
uint8 school = fields[1].GetUInt8();
if (school == SPELL_SCHOOL_NORMAL || school >= MAX_SPELL_SCHOOL)
{
TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this school {} doesn't exist", creatureID, school);
continue;
}
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
if (itr == _creatureTemplateStore.end())
{
TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this creature doesn't exist", creatureID);
continue;
}
CreatureTemplate& creatureTemplate = itr->second;
creatureTemplate.resistance[school] = fields[2].GetInt16();
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature template resistances in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplateSpells()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT CreatureID, `Index`, Spell FROM creature_template_spell");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template spell definitions. DB table `creature_template_spell` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creatureID = fields[0].GetUInt32();
uint8 index = fields[1].GetUInt8();
if (index >= MAX_CREATURE_SPELLS)
{
TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} with a incorrect index {}", creatureID, index);
continue;
}
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
if (itr == _creatureTemplateStore.end())
{
TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} but this creature doesn't exist", creatureID);
continue;
}
CreatureTemplate& creatureTemplate = itr->second;
creatureTemplate.spells[index] = fields[2].GetUInt32();;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature template spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplateModels()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT CreatureID, CreatureDisplayID, DisplayScale, Probability FROM creature_template_model ORDER BY Idx ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template model definitions. DB table `creature_template_model` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creatureId = fields[0].GetUInt32();
uint32 creatureDisplayId = fields[1].GetUInt32();
float displayScale = fields[2].GetFloat();
float probability = fields[3].GetFloat();
CreatureTemplate const* cInfo = GetCreatureTemplate(creatureId);
if (!cInfo)
{
TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_model`", creatureId);
continue;
}
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(creatureDisplayId);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing CreatureDisplayID id ({}), this can crash the client.", creatureId, creatureDisplayId);
continue;
}
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(creatureDisplayId);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `CreatureDisplayID` = {} listed by creature (Entry: {}).", creatureDisplayId, creatureId);
if (displayScale <= 0.0f)
displayScale = 1.0f;
const_cast(cInfo)->Models.emplace_back(creatureDisplayId, displayScale, probability);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature template models in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureSummonedData()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT CreatureID, CreatureIDVisibleToSummoner, GroundMountDisplayID, FlyingMountDisplayID, DespawnOnQuestsRemoved FROM creature_summoned_data");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature summoned data definitions. DB table `creature_summoned_data` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 creatureId = fields[0].GetUInt32();
if (!GetCreatureTemplate(creatureId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summoned_data` references non-existing creature {}, skipped", creatureId);
continue;
}
CreatureSummonedData& summonedData = _creatureSummonedDataStore[creatureId];
summonedData.CreatureIDVisibleToSummoner = fields[1].GetUInt32OrNull();
summonedData.GroundMountDisplayID = fields[2].GetUInt32OrNull();
summonedData.FlyingMountDisplayID = fields[3].GetUInt32OrNull();
if (summonedData.CreatureIDVisibleToSummoner && !GetCreatureTemplate(*summonedData.CreatureIDVisibleToSummoner))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summoned_data` references non-existing creature {} in CreatureIDVisibleToSummoner for creature {}, set to 0",
*summonedData.CreatureIDVisibleToSummoner, creatureId);
summonedData.CreatureIDVisibleToSummoner.reset();
}
if (summonedData.GroundMountDisplayID && !sCreatureDisplayInfoStore.LookupEntry(*summonedData.GroundMountDisplayID))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summoned_data` references non-existing display id {} in GroundMountDisplayID for creature {}, set to 0",
*summonedData.GroundMountDisplayID, creatureId);
summonedData.CreatureIDVisibleToSummoner.reset();
}
if (summonedData.FlyingMountDisplayID && !sCreatureDisplayInfoStore.LookupEntry(*summonedData.FlyingMountDisplayID))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summoned_data` references non-existing display id {} in FlyingMountDisplayID for creature {}, set to 0",
*summonedData.FlyingMountDisplayID, creatureId);
summonedData.GroundMountDisplayID.reset();
}
if (Optional despawnOnQuestsRemoved = fields[4].GetStringViewOrNull())
{
summonedData.DespawnOnQuestsRemoved.emplace();
for (std::string_view questStr : Trinity::Tokenize(*despawnOnQuestsRemoved, ',', false))
{
Optional questId = Trinity::StringTo(questStr);
if (!questId)
continue;
Quest const* quest = GetQuestTemplate(*questId);
if (!quest)
{
TC_LOG_ERROR("sql.sql", "Table `creature_summoned_data` references non-existing quest {} in DespawnOnQuestsRemoved for creature {}, skipping",
*questId, creatureId);
continue;
}
summonedData.DespawnOnQuestsRemoved->push_back(*questId);
}
if (summonedData.DespawnOnQuestsRemoved->empty())
summonedData.DespawnOnQuestsRemoved.reset();
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature summoned data definitions in {} ms", _creatureSummonedDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
QueryResult result = WorldDatabase.Query("SELECT entry, PathId, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_template_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_addon`", entry);
continue;
}
CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry];
creatureAddon.PathId = fields[1].GetUInt32();
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.standState = fields[3].GetUInt8();
creatureAddon.animTier = fields[4].GetUInt8();
creatureAddon.visFlags = fields[5].GetUInt8();
creatureAddon.sheathState = fields[6].GetUInt8();
creatureAddon.pvpFlags = fields[7].GetUInt8();
creatureAddon.emote = fields[8].GetUInt32();
creatureAddon.aiAnimKit = fields[9].GetUInt16();
creatureAddon.movementAnimKit = fields[10].GetUInt16();
creatureAddon.meleeAnimKit = fields[11].GetUInt16();
creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[12].GetUInt8());
for (std::string_view aura : Trinity::Tokenize(fields[13].GetStringView(), ' ', false))
{
SpellInfo const* spellInfo = nullptr;
if (Optional spellId = Trinity::StringTo(aura))
spellInfo = sSpellMgr->GetSpellInfo(*spellId, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong spell '{}' defined in `auras` field in `creature_template_addon`.", entry, std::string(aura));
continue;
}
if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has SPELL_AURA_CONTROL_VEHICLE aura {} defined in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has duplicate aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
continue;
}
if (spellInfo->GetDuration() > 0)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has temporary aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
continue;
}
creatureAddon.auras.push_back(spellInfo->Id);
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid displayInfoId ({}) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (creatureAddon.standState >= MAX_UNIT_STAND_STATE)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit stand state ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.standState);
creatureAddon.standState = 0;
}
if (AnimTier(creatureAddon.animTier) >= AnimTier::Max)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid animation tier ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.animTier);
creatureAddon.animTier = 0;
}
if (creatureAddon.sheathState >= MAX_SHEATH_STATE)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid sheath state ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.sheathState);
creatureAddon.sheathState = 0;
}
// PvPFlags don't need any checking for the time being since they cover the entire range of a byte
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid emote ({}) defined in `creature_template_addon`.", entry, creatureAddon.emote);
creatureAddon.emote = 0;
}
if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid aiAnimKit ({}) defined in `creature_template_addon`.", entry, creatureAddon.aiAnimKit);
creatureAddon.aiAnimKit = 0;
}
if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid movementAnimKit ({}) defined in `creature_template_addon`.", entry, creatureAddon.movementAnimKit);
creatureAddon.movementAnimKit = 0;
}
if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid meleeAnimKit ({}) defined in `creature_template_addon`.", entry, creatureAddon.meleeAnimKit);
creatureAddon.meleeAnimKit = 0;
}
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid visibilityDistanceType ({}) defined in `creature_template_addon`.",
entry, AsUnderlyingType(creatureAddon.visibilityDistanceType));
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature template addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplateSparring()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT Entry, NoNPCDamageBelowHealthPct FROM creature_template_sparring");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template sparring definitions. DB table `creature_template_sparring` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
float noNPCDamageBelowHealthPct = fields[1].GetFloat();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_sparring`", entry);
continue;
}
if (noNPCDamageBelowHealthPct <= 0 || noNPCDamageBelowHealthPct > 100)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid NoNPCDamageBelowHealthPct ({}) defined in `creature_template_sparring`. Skipping",
entry, noNPCDamageBelowHealthPct);
continue;
}
_creatureTemplateSparringStore[entry].push_back(noNPCDamageBelowHealthPct);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature template sparring rows in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplateDifficulty()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT Entry, DifficultyID, LevelScalingDeltaMin, LevelScalingDeltaMax, ContentTuningID, HealthScalingExpansion, "
// 6 7 8 9 10 11 12
"HealthModifier, ManaModifier, ArmorModifier, DamageModifier, CreatureDifficultyID, TypeFlags, TypeFlags2, "
// 13 14 15 16 17
"LootID, PickPocketLootID, SkinLootID, GoldMin, GoldMax,"
// 18 19 20 21 22 23 24 25
"StaticFlags1, StaticFlags2, StaticFlags3, StaticFlags4, StaticFlags5, StaticFlags6, StaticFlags7, StaticFlags8 "
"FROM creature_template_difficulty ORDER BY Entry");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template difficulty definitions. DB table `creature_template_difficulty` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
Difficulty difficulty = Difficulty(fields[1].GetUInt8());
auto itr = _creatureTemplateStore.find(entry);
if (itr == _creatureTemplateStore.end())
{
TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_difficulty`", entry);
continue;
}
CreatureDifficulty creatureDifficulty;
creatureDifficulty.DeltaLevelMin = fields[2].GetInt16();
creatureDifficulty.DeltaLevelMax = fields[3].GetInt16();
creatureDifficulty.ContentTuningID = fields[4].GetInt32();
creatureDifficulty.HealthScalingExpansion = fields[5].GetInt32();
creatureDifficulty.HealthModifier = fields[6].GetFloat();
creatureDifficulty.ManaModifier = fields[7].GetFloat();
creatureDifficulty.ArmorModifier = fields[8].GetFloat();
creatureDifficulty.DamageModifier = fields[9].GetFloat();
creatureDifficulty.CreatureDifficultyID = fields[10].GetInt32();
creatureDifficulty.TypeFlags = fields[11].GetUInt32();
creatureDifficulty.TypeFlags2 = fields[12].GetUInt32();
creatureDifficulty.LootID = fields[13].GetUInt32();
creatureDifficulty.PickPocketLootID = fields[14].GetUInt32();
creatureDifficulty.SkinLootID = fields[15].GetUInt32();
creatureDifficulty.GoldMin = fields[16].GetUInt32();
creatureDifficulty.GoldMax = fields[17].GetUInt32();
creatureDifficulty.StaticFlags = CreatureStaticFlagsHolder(CreatureStaticFlags(fields[18].GetUInt32()), CreatureStaticFlags2(fields[19].GetUInt32()),
CreatureStaticFlags3(fields[20].GetUInt32()), CreatureStaticFlags4(fields[21].GetUInt32()), CreatureStaticFlags5(fields[22].GetUInt32()),
CreatureStaticFlags6(fields[23].GetUInt32()), CreatureStaticFlags7(fields[24].GetUInt32()), CreatureStaticFlags8(fields[25].GetUInt32()));
// TODO: Check if this still applies
creatureDifficulty.DamageModifier *= Creature::GetDamageMod(itr->second.Classification);
if (creatureDifficulty.HealthScalingExpansion < EXPANSION_LEVEL_CURRENT || creatureDifficulty.HealthScalingExpansion >= MAX_EXPANSIONS)
{
TC_LOG_ERROR("sql.sql", "Table `creature_template_difficulty` lists creature (ID: {}) with invalid `HealthScalingExpansion` {}. Ignored and set to 0.",
entry, creatureDifficulty.HealthScalingExpansion);
creatureDifficulty.HealthScalingExpansion = 0;
}
if (creatureDifficulty.GoldMin > creatureDifficulty.GoldMax)
{
TC_LOG_ERROR("sql.sql", "Table `creature_template_difficulty` lists creature (ID: {}) with `GoldMin` {} greater than `GoldMax` {}, setting `GoldMax` to {}.",
entry, creatureDifficulty.GoldMin, creatureDifficulty.GoldMax, creatureDifficulty.GoldMin);
creatureDifficulty.GoldMax = creatureDifficulty.GoldMin;
}
itr->second.difficultyStore[difficulty] = creatureDifficulty;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature template difficulty data in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
{
if (!cInfo)
return;
if (!cInfo->AIName.empty())
{
auto registryItem = sCreatureAIRegistry->GetRegistryItem(cInfo->AIName);
if (!registryItem)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-registered `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName);
const_cast(cInfo)->AIName.clear();
}
else
{
DBPermit const* permit = dynamic_cast(registryItem);
if (!ASSERT_NOTNULL(permit)->IsScriptNameAllowedInDB())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has not-allowed `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName);
const_cast(cInfo)->AIName.clear();
}
}
}
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
if (!factionTemplate)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing faction template ({}). This can lead to crashes, set to faction 35.", cInfo->Entry, cInfo->faction);
const_cast(cInfo)->faction = sFactionTemplateStore.AssertEntry(35)->ID; // this might seem stupid but all shit will would break if faction 35 did not exist
}
for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k)
{
if (cInfo->KillCredit[k])
{
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing creature entry {} in `KillCredit{}`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
const_cast(cInfo)->KillCredit[k] = 0;
}
}
}
if (cInfo->Models.empty())
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) does not have any existing display id in creature_template_model.", cInfo->Entry);
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit_class ({}) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
const_cast(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
}
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid spell school value ({}) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
if (cInfo->BaseAttackTime == 0)
const_cast(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
if (cInfo->RangeAttackTime == 0)
const_cast(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
if (cInfo->speed_walk == 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk);
const_cast(cInfo)->speed_walk = 1.0f;
}
if (cInfo->speed_run == 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run);
const_cast(cInfo)->speed_run = 1.14286f;
}
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature type ({}) in `type`.", cInfo->Entry, cInfo->type);
const_cast(cInfo)->type = CREATURE_TYPE_HUMANOID;
}
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature family ({}) in `family`.", cInfo->Entry, cInfo->family);
const_cast(cInfo)->family = CREATURE_FAMILY_NONE;
}
CheckCreatureMovement("creature_template_movement", cInfo->Entry, const_cast(cInfo)->Movement);
if (cInfo->VehicleId)
{
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
if (!vehId)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has a non-existing VehicleId ({}). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
const_cast(cInfo)->VehicleId = 0;
}
}
for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j)
{
if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j], DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing Spell{} ({}), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
const_cast(cInfo)->spells[j] = 0;
}
}
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong movement generator type ({}), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE;
}
if (cInfo->RequiredExpansion >= MAX_EXPANSIONS)
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with `RequiredExpansion` {}. Ignored and set to 0.", cInfo->Entry, cInfo->RequiredExpansion);
const_cast(cInfo)->RequiredExpansion = 0;
}
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `flags_extra` {}, removing incorrect flag.", cInfo->Entry, badFlags);
const_cast(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
}
if (uint32 disallowedUnitFlags = (cInfo->unit_flags & ~UNIT_FLAG_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags);
const_cast(cInfo)->unit_flags &= UNIT_FLAG_ALLOWED;
}
if (uint32 disallowedUnitFlags2 = (cInfo->unit_flags2 & ~UNIT_FLAG2_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags2` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags2);
const_cast(cInfo)->unit_flags2 &= UNIT_FLAG2_ALLOWED;
}
if (uint32 disallowedUnitFlags3 = (cInfo->unit_flags3 & ~UNIT_FLAG3_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags3` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags3);
const_cast(cInfo)->unit_flags3 &= UNIT_FLAG3_ALLOWED;
}
if (!cInfo->GossipMenuIds.empty() && !(cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP))
TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has assigned gossip menu, but npcflag does not include UNIT_NPC_FLAG_GOSSIP.", cInfo->Entry);
else if (cInfo->GossipMenuIds.empty() && cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP)
TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has npcflag UNIT_NPC_FLAG_GOSSIP, but gossip menu is unassigned.", cInfo->Entry);
if (cInfo->VignetteID && !sVignetteStore.HasRecord(cInfo->VignetteID))
{
TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has non-existing Vignette {}, set to 0.", cInfo->Entry, cInfo->VignetteID);
const_cast(cInfo)->VignetteID = 0;
}
}
void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMovementData& creatureMovement)
{
if (creatureMovement.Chase >= CreatureChaseMovementType::Max)
{
TC_LOG_ERROR("sql.sql", "`{}`.`Chase` wrong value ({}) for Id {}, setting to Run.",
table, uint32(creatureMovement.Chase), id);
creatureMovement.Chase = CreatureChaseMovementType::Run;
}
if (creatureMovement.Random >= CreatureRandomMovementType::Max)
{
TC_LOG_ERROR("sql.sql", "`{}`.`Random` wrong value ({}) for Id {}, setting to Walk.",
table, uint32(creatureMovement.Random), id);
creatureMovement.Random = CreatureRandomMovementType::Walk;
}
}
void ObjectMgr::LoadCreatureAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
QueryResult result = WorldDatabase.Query("SELECT guid, PathId, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt64();
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_addon`", guid);
continue;
}
CreatureAddon& creatureAddon = _creatureAddonStore[guid];
creatureAddon.PathId = fields[1].GetUInt32();
if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.PathId)
{
const_cast(creData)->movementType = IDLE_MOTION_TYPE;
TC_LOG_ERROR("sql.sql", "Creature (GUID {}) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
}
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.standState = fields[3].GetUInt8();
creatureAddon.animTier = fields[4].GetUInt8();
creatureAddon.visFlags = fields[5].GetUInt8();
creatureAddon.sheathState = fields[6].GetUInt8();
creatureAddon.pvpFlags = fields[7].GetUInt8();
creatureAddon.emote = fields[8].GetUInt32();
creatureAddon.aiAnimKit = fields[9].GetUInt16();
creatureAddon.movementAnimKit = fields[10].GetUInt16();
creatureAddon.meleeAnimKit = fields[11].GetUInt16();
creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[12].GetUInt8());
for (std::string_view aura : Trinity::Tokenize(fields[13].GetStringView(), ' ', false))
{
SpellInfo const* spellInfo = nullptr;
if (Optional spellId = Trinity::StringTo(aura))
spellInfo = sSpellMgr->GetSpellInfo(*spellId, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has wrong spell '{}' defined in `auras` field in `creature_addon`.", guid, std::string(aura));
continue;
}
if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has SPELL_AURA_CONTROL_VEHICLE aura {} defined in `auras` field in `creature_addon`.", guid, spellInfo->Id);
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end())
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has duplicate aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id);
continue;
}
if (spellInfo->GetDuration() > 0)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has temporary aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id);
continue;
}
creatureAddon.auras.push_back(spellInfo->Id);
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid displayInfoId ({}) for mount defined in `creature_addon`", guid, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (creatureAddon.standState >= MAX_UNIT_STAND_STATE)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid unit stand state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.standState);
creatureAddon.standState = 0;
}
if (AnimTier(creatureAddon.animTier) >= AnimTier::Max)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid animation tier ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.animTier);
creatureAddon.animTier = 0;
}
if (creatureAddon.sheathState >= MAX_SHEATH_STATE)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid sheath state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.sheathState);
creatureAddon.sheathState = 0;
}
// PvPFlags don't need any checking for the time being since they cover the entire range of a byte
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid emote ({}) defined in `creature_addon`.", guid, creatureAddon.emote);
creatureAddon.emote = 0;
}
if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid aiAnimKit ({}) defined in `creature_addon`.", guid, creatureAddon.aiAnimKit);
creatureAddon.aiAnimKit = 0;
}
if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid movementAnimKit ({}) defined in `creature_addon`.", guid, creatureAddon.movementAnimKit);
creatureAddon.movementAnimKit = 0;
}
if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid meleeAnimKit ({}) defined in `creature_addon`.", guid, creatureAddon.meleeAnimKit);
creatureAddon.meleeAnimKit = 0;
}
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid visibilityDistanceType ({}) defined in `creature_addon`.",
guid, AsUnderlyingType(creatureAddon.visibilityDistanceType));
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameObjectAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue, WorldEffectID, AIAnimKitID FROM gameobject_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt64();
GameObjectData const* goData = GetGameObjectData(guid);
if (!goData)
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) does not exist but has a record in `gameobject_addon`", guid);
continue;
}
GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
gameObjectAddon.ParentRotation = QuaternionData(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8());
gameObjectAddon.InvisibilityValue = fields[6].GetUInt32();
gameObjectAddon.WorldEffectID = fields[7].GetUInt32();
gameObjectAddon.AIAnimKitID = fields[8].GetUInt32();
if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid);
gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL;
gameObjectAddon.InvisibilityValue = 0;
}
if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue)
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid);
gameObjectAddon.InvisibilityValue = 1;
}
if (!gameObjectAddon.ParentRotation.isUnit())
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid parent rotation in `gameobject_addon`, set to default", guid);
gameObjectAddon.ParentRotation = QuaternionData();
}
if (gameObjectAddon.WorldEffectID && !sWorldEffectStore.LookupEntry(gameObjectAddon.WorldEffectID))
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid WorldEffectID ({}) in `gameobject_addon`, set to 0.", guid, gameObjectAddon.WorldEffectID);
gameObjectAddon.WorldEffectID = 0;
}
if (gameObjectAddon.AIAnimKitID && !sAnimKitStore.LookupEntry(gameObjectAddon.AIAnimKitID))
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid AIAnimKitID ({}) in `gameobject_addon`, set to 0.", guid, gameObjectAddon.AIAnimKitID);
gameObjectAddon.AIAnimKitID = 0;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid) const
{
GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
if (itr != _gameObjectAddonStore.end())
return &(itr->second);
return nullptr;
}
CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) const
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
if (itr != _creatureAddonStore.end())
return &(itr->second);
return nullptr;
}
CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) const
{
CreatureTemplateAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry);
if (itr != _creatureTemplateAddonStore.end())
return &(itr->second);
return nullptr;
}
std::vector const* ObjectMgr::GetCreatureTemplateSparringValues(uint32 entry) const
{
return Trinity::Containers::MapGetValuePtr(_creatureTemplateSparringStore, entry);
}
CreatureMovementData const* ObjectMgr::GetCreatureMovementOverride(ObjectGuid::LowType spawnId) const
{
return Trinity::Containers::MapGetValuePtr(_creatureMovementOverrides, spawnId);
}
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) const
{
EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry);
if (itr == _equipmentInfoStore.end())
return nullptr;
if (itr->second.empty())
return nullptr;
if (id == -1) // select a random element
{
EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin();
std::advance(ritr, urand(0u, itr->second.size() - 1));
id = std::distance(itr->second.begin(), ritr) + 1;
return &ritr->second;
}
else
{
EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id);
if (itr2 != itr->second.end())
return &itr2->second;
}
return nullptr;
}
void ObjectMgr::LoadEquipmentTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, AppearanceModID1, ItemVisual1, "
// 5 6 7
"ItemID2, AppearanceModID2, ItemVisual2, "
// 8 9 10
"ItemID3, AppearanceModID3, ItemVisual3 "
"FROM creature_equip_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Creature template (CreatureID: {}) does not exist but has a record in `creature_equip_template`", entry);
continue;
}
uint8 id = fields[1].GetUInt8();
if (!id)
{
TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature {}, skipped.", entry);
continue;
}
EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id];
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
{
equipmentInfo.Items[i].ItemId = fields[2 + i * 3].GetUInt32();
equipmentInfo.Items[i].AppearanceModId = fields[3 + i * 3].GetUInt16();
equipmentInfo.Items[i].ItemVisual = fields[4 + i * 3].GetUInt16();
if (!equipmentInfo.Items[i].ItemId)
continue;
ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.Items[i].ItemId);
if (!dbcItem)
{
TC_LOG_ERROR("sql.sql", "Unknown item (ID={}) in creature_equip_template.ItemID{} for CreatureID = {} and ID={}, forced to 0.",
equipmentInfo.Items[i].ItemId, i + 1, entry, id);
equipmentInfo.Items[i].ItemId = 0;
continue;
}
// AppearanceModId 0 is always valid
if (equipmentInfo.Items[i].AppearanceModId && !sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId))
{
TC_LOG_ERROR("sql.sql", "Unknown item appearance for (ID={}, AppearanceModID={}) pair in creature_equip_template.ItemID{} creature_equip_template.AppearanceModID{} "
"for CreatureID = {} and ID={}, forced to default.",
equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId, i + 1, i + 1, entry, id);
if (ItemModifiedAppearanceEntry const* defaultAppearance = sDB2Manager.GetDefaultItemModifiedAppearance(equipmentInfo.Items[i].ItemId))
equipmentInfo.Items[i].AppearanceModId = defaultAppearance->ItemAppearanceModifierID;
else
equipmentInfo.Items[i].AppearanceModId = 0;
continue;
}
if (!advstd::ranges::contains(InventoryTypesEquipable, dbcItem->InventoryType))
{
TC_LOG_ERROR("sql.sql", "Item (ID={}) in creature_equip_template.ItemID{} for CreatureID = {} and ID = {} is not equipable in a hand, forced to 0.",
equipmentInfo.Items[i].ItemId, i + 1, entry, id);
equipmentInfo.Items[i].ItemId = 0;
}
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} equipment templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureMovementOverrides()
{
uint32 oldMSTime = getMSTime();
_creatureMovementOverrides.clear();
// Load the data from creature_movement_override and if NULL fallback to creature_template_movement
QueryResult result = WorldDatabase.Query(
"SELECT cmo.SpawnId,"
"COALESCE(cmo.HoverInitiallyEnabled, ctm.HoverInitiallyEnabled),"
"COALESCE(cmo.Chase, ctm.Chase),"
"COALESCE(cmo.Random, ctm.Random),"
"COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) "
"FROM creature_movement_override AS cmo "
"LEFT JOIN creature AS c ON c.guid = cmo.SpawnId "
"LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
return;
}
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType spawnId = fields[0].GetUInt64();
if (!GetCreatureData(spawnId))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_movement_override`", spawnId);
continue;
}
CreatureMovementData& movement = _creatureMovementOverrides[spawnId];
if (!fields[1].IsNull())
movement.HoverInitiallyEnabled = fields[1].GetBool();
if (Optional chaseMovementType = fields[2].GetUInt8OrNull())
movement.Chase = static_cast(*chaseMovementType);
if (Optional randomMovementType = fields[3].GetUInt8OrNull())
movement.Random = static_cast(*randomMovementType);
if (Optional interactionPauseTimer = fields[4].GetUInt32OrNull())
movement.InteractionPauseTimer = *interactionPauseTimer;
CheckCreatureMovement("creature_movement_override", spawnId, movement);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} movement overrides in {} ms", _creatureMovementOverrides.size(), GetMSTimeDiffToNow(oldMSTime));
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const
{
CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId);
if (itr != _creatureModelStore.end())
return &(itr->second);
return nullptr;
}
CreatureSummonedData const* ObjectMgr::GetCreatureSummonedData(uint32 entryId) const
{
return Trinity::Containers::MapGetValuePtr(_creatureSummonedDataStore, entryId);
}
CreatureModel const* ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
{
// Load creature model (display id)
if (data && data->display)
return &*data->display;
if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER))
if (CreatureModel const* model = cinfo->GetRandomValidModel())
return model;
// Triggers by default receive the invisible model
return cinfo->GetFirstInvisibleModel();
}
void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64* npcFlags, uint32* unitFlags, uint32* unitFlags2, uint32* unitFlags3, CreatureStaticFlagsHolder const& staticFlags, CreatureData const* data /*= nullptr*/)
{
#define ChooseCreatureFlagSource(field) ((data && data->field.has_value()) ? *data->field : cInfo->field)
if (npcFlags)
*npcFlags = ChooseCreatureFlagSource(npcflag);
if (unitFlags)
{
*unitFlags = ChooseCreatureFlagSource(unit_flags);
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_CAN_SWIM))
*unitFlags |= UNIT_FLAG_CAN_SWIM;
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_CANNOT_SWIM))
*unitFlags |= UNIT_FLAG_CANT_SWIM;
}
if (unitFlags2)
{
*unitFlags2 = ChooseCreatureFlagSource(unit_flags2);
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_CANNOT_TURN))
*unitFlags2 |= UNIT_FLAG2_CANNOT_TURN;
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_5_INTERACT_WHILE_HOSTILE))
*unitFlags2 |= UNIT_FLAG2_INTERACT_WHILE_HOSTILE;
}
if (unitFlags3)
{
*unitFlags3 = ChooseCreatureFlagSource(unit_flags3);
if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_ALLOW_INTERACTION_WHILE_IN_COMBAT))
*unitFlags3 |= UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT;
}
#undef ChooseCreatureFlagSource
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(CreatureModel* model, CreatureTemplate const* creatureTemplate) const
{
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(model->CreatureDisplayID);
if (!modelInfo)
return nullptr;
// If a model for another gender exists, 50% chance to use it
if (modelInfo->displayId_other_gender != 0 && urand(0, 1) == 0)
{
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->displayId_other_gender);
if (!minfo_tmp)
TC_LOG_ERROR("sql.sql", "Model (Entry: {}) has modelid_other_gender {} not found in table `creature_model_info`. ", model->CreatureDisplayID, modelInfo->displayId_other_gender);
else
{
// DisplayID changed
model->CreatureDisplayID = modelInfo->displayId_other_gender;
if (creatureTemplate)
{
auto itr = std::find_if(creatureTemplate->Models.begin(), creatureTemplate->Models.end(), [&](CreatureModel const& templateModel)
{
return templateModel.CreatureDisplayID == modelInfo->displayId_other_gender;
});
if (itr != creatureTemplate->Models.end())
*model = *itr;
}
return minfo_tmp;
}
}
return modelInfo;
}
void ObjectMgr::LoadCreatureModelInfo()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, DisplayID_Other_Gender FROM creature_model_info");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
return;
}
_creatureModelStore.reserve(result->GetRowCount());
uint32 count = 0;
// List of model FileDataIDs that the client treats as invisible stalker
uint32 trigggerCreatureModelFileID[5] = { 124640, 124641, 124642, 343863, 439302 };
do
{
Field* fields = result->Fetch();
uint32 displayId = fields[0].GetUInt32();
CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(displayId);
if (!creatureDisplay)
{
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID (ID: {}). Skipped.", displayId);
continue;
}
CreatureModelInfo& modelInfo = _creatureModelStore[displayId];
modelInfo.bounding_radius = fields[1].GetFloat();
modelInfo.combat_reach = fields[2].GetFloat();
modelInfo.displayId_other_gender = fields[3].GetUInt32();
modelInfo.gender = creatureDisplay->Gender;
modelInfo.is_trigger = false;
// Checks
// to remove when the purpose of GENDER_UNKNOWN is known
if (modelInfo.gender == GENDER_UNKNOWN)
{
// We don't need more errors
//TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has an unimplemented Gender (ID: {}) being used by DisplayID (ID: {}). Gender set to GENDER_MALE.", modelInfo.gender, modelId);
modelInfo.gender = GENDER_MALE;
}
if (modelInfo.displayId_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.displayId_other_gender))
{
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID_Other_Gender (ID: {}) being used by DisplayID (ID: {}).", modelInfo.displayId_other_gender, displayId);
modelInfo.displayId_other_gender = 0;
}
if (modelInfo.combat_reach < 0.1f)
modelInfo.combat_reach = DEFAULT_PLAYER_COMBAT_REACH;
if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelID))
{
for (uint32 i = 0; i < 5; ++i)
{
if (modelData->FileDataID == trigggerCreatureModelFileID[i])
{
modelInfo.is_trigger = true;
break;
}
}
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature model based info in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadLinkedRespawn()
{
uint32 oldMSTime = getMSTime();
_linkedRespawnStore.clear();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guidLow = fields[0].GetUInt64();
ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt64();
uint8 linkType = fields[2].GetUInt8();
ObjectGuid guid, linkedGuid;
bool error = false;
switch (linkType)
{
case LINKED_RESPAWN_CREATURE_TO_CREATURE:
{
CreatureData const* slave = GetCreatureData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '{}' not found in creature table", guidLow);
error = true;
break;
}
CreatureData const* master = GetCreatureData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '{}' not found in creature table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
// they must have a possibility to meet (normal/heroic difficulty)
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create(slave->mapId, slave->id, guidLow);
linkedGuid = ObjectGuid::Create(master->mapId, master->id, linkedGuidLow);
break;
}
case LINKED_RESPAWN_CREATURE_TO_GO:
{
CreatureData const* slave = GetCreatureData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '{}' not found in creature table", guidLow);
error = true;
break;
}
GameObjectData const* master = GetGameObjectData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '{}' not found in gameobject table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
// they must have a possibility to meet (normal/heroic difficulty)
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create(slave->mapId, slave->id, guidLow);
linkedGuid = ObjectGuid::Create(master->mapId, master->id, linkedGuidLow);
break;
}
case LINKED_RESPAWN_GO_TO_GO:
{
GameObjectData const* slave = GetGameObjectData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '{}' not found in gameobject table", guidLow);
error = true;
break;
}
GameObjectData const* master = GetGameObjectData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '{}' not found in gameobject table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
// they must have a possibility to meet (normal/heroic difficulty)
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create(slave->mapId, slave->id, guidLow);
linkedGuid = ObjectGuid::Create(master->mapId, master->id, linkedGuidLow);
break;
}
case LINKED_RESPAWN_GO_TO_CREATURE:
{
GameObjectData const* slave = GetGameObjectData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '{}' not found in gameobject table", guidLow);
error = true;
break;
}
CreatureData const* master = GetCreatureData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '{}' not found in creature table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
// they must have a possibility to meet (normal/heroic difficulty)
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create(slave->mapId, slave->id, guidLow);
linkedGuid = ObjectGuid::Create(master->mapId, master->id, linkedGuidLow);
break;
}
}
if (!error)
_linkedRespawnStore[guid] = linkedGuid;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} linked respawns in {} ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
{
if (!guidLow)
return false;
CreatureData const* master = GetCreatureData(guidLow);
ASSERT(master);
ObjectGuid guid = ObjectGuid::Create(master->mapId, master->id, guidLow);
if (!linkedGuidLow) // we're removing the linking
{
_linkedRespawnStore.erase(guid);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
stmt->setUInt64(0, guidLow);
stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE);
WorldDatabase.Execute(stmt);
return true;
}
CreatureData const* slave = GetCreatureData(linkedGuidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "Creature '{}' linking to non-existent creature '{}'.", guidLow, linkedGuidLow);
return false;
}
MapEntry const* map = sMapStore.LookupEntry(master->mapId);
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
{
TC_LOG_ERROR("sql.sql", "Creature '{}' linking to '{}' on an unpermitted map.", guidLow, linkedGuidLow);
return false;
}
// they must have a possibility to meet (normal/heroic difficulty)
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
return false;
}
ObjectGuid linkedGuid = ObjectGuid::Create(slave->mapId, slave->id, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN);
stmt->setUInt64(0, guidLow);
stmt->setUInt64(1, linkedGuidLow);
stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE);
WorldDatabase.Execute(stmt);
return true;
}
void ObjectMgr::LoadTempSummons()
{
uint32 oldMSTime = getMSTime();
_tempSummonDataStore.clear(); // needed for reload case
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 summonerId = fields[0].GetUInt32();
SummonerType summonerType = SummonerType(fields[1].GetUInt8());
uint8 group = fields[2].GetUInt8();
switch (summonerType)
{
case SUMMONER_TYPE_CREATURE:
if (!GetCreatureTemplate(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for creature summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_GAMEOBJECT:
if (!GetGameObjectTemplate(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for gameobject summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_MAP:
if (!sMapStore.LookupEntry(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for map summoner type, skipped.", summonerId);
continue;
}
break;
default:
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type {} for summoner {}, skipped.", summonerType, summonerId);
continue;
}
TempSummonData data;
data.entry = fields[3].GetUInt32();
if (!GetCreatureTemplate(data.entry))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] with non existing creature entry {}, skipped.", summonerId, summonerType, group, data.entry);
continue;
}
float posX = fields[4].GetFloat();
float posY = fields[5].GetFloat();
float posZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
data.pos.Relocate(posX, posY, posZ, orientation);
data.type = TempSummonType(fields[8].GetUInt8());
if (data.type > TEMPSUMMON_MANUAL_DESPAWN)
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type {} in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] for creature entry {}, skipped.", data.type, summonerId, summonerType, group, data.entry);
continue;
}
data.time = Milliseconds(fields[9].GetUInt32());
TempSummonGroupKey key{ .SummonerEntry = summonerId, .Type = summonerType, .SummonGroup = group };
_tempSummonDataStore[key].push_back(data);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} temp summons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
std::vector ObjectMgr::ParseSpawnDifficulties(std::string_view difficultyString, std::string_view table, ObjectGuid::LowType spawnId, uint32 mapId,
std::set const& mapDifficulties)
{
std::vector difficulties;
bool isTransportMap = sObjectMgr->IsTransportMap(mapId);
for (std::string_view token : Trinity::Tokenize(difficultyString, ',', false))
{
Difficulty difficultyId = Difficulty(Trinity::StringTo>(token).value_or(DIFFICULTY_NONE));
if (difficultyId && !sDifficultyStore.LookupEntry(difficultyId))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has {} (GUID: {}) with non invalid difficulty id {}, skipped.",
table, table, spawnId, uint32(difficultyId));
continue;
}
if (!isTransportMap && mapDifficulties.find(difficultyId) == mapDifficulties.end())
{
TC_LOG_ERROR("sql.sql", "Table `{}` has {} (GUID: {}) has unsupported difficulty {} for map (Id: {}).",
table, table, spawnId, uint32(difficultyId), mapId);
continue;
}
difficulties.push_back(difficultyId);
}
std::sort(difficulties.begin(), difficulties.end());
return difficulties;
}
void ObjectMgr::LoadCreatures()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, "
// 11 12 13 14 15 16 17 18 19 20
"currentwaypoint, curHealthPct, MovementType, spawnDifficulties, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, "
// 21 22 23 24 25 26
"creature.phaseUseFlags, creature.phaseid, creature.phasegroup, creature.terrainSwapMap, creature.ScriptName, creature.StringId "
"FROM creature "
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_members ON pool_members.type = 0 AND creature.guid = pool_members.spawnId");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty.");
return;
}
// Build single time for check spawnmask
std::unordered_map> spawnMasks;
for (MapDifficultyEntry const* mapDifficulty : sMapDifficultyStore)
spawnMasks[mapDifficulty->MapID].insert(Difficulty(mapDifficulty->DifficultyID));
PhaseShift phaseShift;
_creatureDataStore.reserve(result->GetRowCount());
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt64();
uint32 entry = fields[1].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) with non existing creature entry {}, skipped.", guid, entry);
continue;
}
CreatureData& data = _creatureDataStore[guid];
data.spawnId = guid;
data.id = entry;
data.mapId = fields[2].GetUInt16();
data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
if (uint32 displayId = fields[7].GetUInt32())
data.display.emplace(displayId, DEFAULT_PLAYER_DISPLAY_SCALE, 1.0f);
data.equipmentId = fields[8].GetInt8();
data.spawntimesecs = fields[9].GetUInt32();
data.wander_distance = fields[10].GetFloat();
data.currentwaypoint = fields[11].GetUInt32();
data.curHealthPct = fields[12].GetUInt32();
data.movementType = fields[13].GetUInt8();
data.spawnDifficulties = ParseSpawnDifficulties(fields[14].GetStringView(), "creature", guid, data.mapId, spawnMasks[data.mapId]);
int16 gameEvent = fields[15].GetInt8();
data.poolId = fields[16].GetUInt32();
data.npcflag = fields[17].GetUInt64OrNull();
data.unit_flags = fields[18].GetUInt32OrNull();
data.unit_flags2 = fields[19].GetUInt32OrNull();
data.unit_flags3 = fields[20].GetUInt32OrNull();
data.phaseUseFlags = fields[21].GetUInt8();
data.phaseId = fields[22].GetUInt32();
data.phaseGroup = fields[23].GetUInt32();
data.terrainSwapMap = fields[24].GetInt32();
data.scriptId = GetScriptId(fields[25].GetString());
data.StringId = fields[26].GetString();
data.spawnGroupData = IsTransportMap(data.mapId) ? GetLegacySpawnGroup() : GetDefaultSpawnGroup(); // transport spawns default to compatibility group
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that spawned at nonexistent map (Id: {}), skipped.", guid, data.mapId);
continue;
}
if (sWorld->getBoolConfig(CONFIG_CREATURE_CHECK_INVALID_POSITION))
{
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
{
if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapId))
{
GridCoord gridCoord = Trinity::ComputeGridCoord(data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY());
int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
VMAP::LoadResult result = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapId, gx, gy);
if (result != VMAP::LoadResult::Success)
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {} MapID: {}) spawned on a possible invalid position ({})",
guid, data.id, data.mapId, data.spawnPoint.ToString());
}
}
}
if (data.spawnDifficulties.empty())
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that is not spawned in any difficulty, skipped.", guid);
continue;
}
if (data.display.has_value())
{
if (!GetCreatureModelInfo(data.display->CreatureDisplayID))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with invalid `modelid` {}, ignoring.", guid, data.id, data.display->CreatureDisplayID);
data.display.reset();
}
}
// -1 random, 0 no equipment
if (data.equipmentId != 0)
{
if (!GetEquipmentInfo(data.id, data.equipmentId))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: {}) with equipment_id {} not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
data.equipmentId = 0;
}
}
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if (!mapEntry->IsDungeon())
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id);
}
if (data.movementType >= MAX_DB_MOTION_TYPE)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with wrong movement generator type ({}), ignored and set to IDLE.", guid, data.id, data.movementType);
data.movementType = IDLE_MOTION_TYPE;
}
if (data.wander_distance < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `wander_distance`< 0, set to 0.", guid, data.id);
data.wander_distance = 0.0f;
}
else if (data.wander_distance > 0.0f && data.wander_distance < 0.1f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `wander_distance` below the allowed minimum distance of 0.1, set to 0.", guid, data.id);
data.wander_distance = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (G3D::fuzzyEq(data.wander_distance, 0.0f))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
}
else if (data.movementType == IDLE_MOTION_TYPE)
{
if (data.wander_distance != 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id);
data.wander_distance = 0.0f;
}
}
if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id);
data.phaseUseFlags &= PHASE_USE_FLAGS_ALL;
}
if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE,"
" removing PHASE_USE_FLAGS_INVERSE.", guid, data.id);
data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE;
}
if (data.phaseGroup && data.phaseId)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id);
data.phaseGroup = 0;
}
if (data.phaseId)
{
if (!sPhaseStore.LookupEntry(data.phaseId))
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) with `phaseid` {} does not exist, set to 0", guid, data.id, data.phaseId);
data.phaseId = 0;
}
}
if (data.phaseGroup)
{
if (!sDB2Manager.GetPhasesForGroup(data.phaseGroup))
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) with `phasegroup` {} does not exist, set to 0", guid, data.id, data.phaseGroup);
data.phaseGroup = 0;
}
}
if (data.terrainSwapMap != -1)
{
MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap);
if (!terrainSwapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) with `terrainSwapMap` {} does not exist, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
}
else if (terrainSwapEntry->ParentMapID != int16(data.mapId))
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) with `terrainSwapMap` {} which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
}
}
if (data.unit_flags.has_value())
{
if (uint32 disallowedUnitFlags = (*data.unit_flags & ~UNIT_FLAG_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags);
*data.unit_flags &= UNIT_FLAG_ALLOWED;
}
}
if (data.unit_flags2.has_value())
{
if (uint32 disallowedUnitFlags2 = (*data.unit_flags2 & ~UNIT_FLAG2_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags2` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags2);
*data.unit_flags2 &= UNIT_FLAG2_ALLOWED;
}
if (*data.unit_flags2 & UNIT_FLAG2_FEIGN_DEATH && (!data.unit_flags.has_value() || !(*data.unit_flags & (UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC))))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) has UNIT_FLAG2_FEIGN_DEATH set without IMMUNE_TO_PC | IMMUNE_TO_NPC, removing incorrect flag.", guid, data.id);
*data.unit_flags2 &= ~UNIT_FLAG2_FEIGN_DEATH;
}
}
if (data.unit_flags3.has_value())
{
if (uint32 disallowedUnitFlags3 = (*data.unit_flags3 & ~UNIT_FLAG3_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags3` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags3);
*data.unit_flags3 &= UNIT_FLAG3_ALLOWED;
}
if (*data.unit_flags3 & UNIT_FLAG3_FAKE_DEAD && (!data.unit_flags.has_value() || !(*data.unit_flags & (UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC))))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) has UNIT_FLAG3_FAKE_DEAD set without IMMUNE_TO_PC | IMMUNE_TO_NPC, removing incorrect flag.", guid, data.id);
*data.unit_flags3 &= ~UNIT_FLAG3_FAKE_DEAD;
}
}
uint32 healthPct = std::clamp(data.curHealthPct, 1, 100);
if (data.curHealthPct != healthPct)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with invalid `curHealthPct` {}, set to {}.", guid, data.id, data.curHealthPct, healthPct);
data.curHealthPct = healthPct;
}
if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
{
uint32 zoneId = 0;
uint32 areaId = 0;
PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap);
sTerrainMgr.GetZoneAndAreaId(phaseShift, zoneId, areaId, data.mapId, data.spawnPoint);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
stmt->setUInt64(2, guid);
WorldDatabase.Execute(stmt);
}
// Add to grid if not managed by the game event
if (gameEvent == 0)
AddCreatureToGrid(&data);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creatures in {} ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
CellObjectGuids const* ObjectMgr::GetCellObjectGuids(uint32 mapid, Difficulty spawnMode, uint32 cell_id)
{
if (CellObjectGuidsMap const* mapGuids = Trinity::Containers::MapGetValuePtr(_mapObjectGuidsStore, { mapid, spawnMode }))
return Trinity::Containers::MapGetValuePtr(*mapGuids, cell_id);
return nullptr;
}
CellObjectGuidsMap const* ObjectMgr::GetMapObjectGuids(uint32 mapid, Difficulty spawnMode)
{
return Trinity::Containers::MapGetValuePtr(_mapObjectGuidsStore, { mapid, spawnMode });
}
bool ObjectMgr::HasPersonalSpawns(uint32 mapid, Difficulty spawnMode, uint32 phaseId) const
{
return Trinity::Containers::MapGetValuePtr(_mapPersonalObjectGuidsStore, { mapid, spawnMode, phaseId }) != nullptr;
}
CellObjectGuids const* ObjectMgr::GetCellPersonalObjectGuids(uint32 mapid, Difficulty spawnMode, uint32 phaseId, uint32 cell_id) const
{
if (CellObjectGuidsMap const* guids = Trinity::Containers::MapGetValuePtr(_mapPersonalObjectGuidsStore, { mapid, spawnMode, phaseId }))
return Trinity::Containers::MapGetValuePtr(*guids, cell_id);
return nullptr;
}
template
void ObjectMgr::AddSpawnDataToGrid(SpawnData const* data)
{
uint32 cellId = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId();
bool isPersonalPhase = PhasingHandler::IsPersonalPhase(data->phaseId);
if (!isPersonalPhase)
{
for (Difficulty difficulty : data->spawnDifficulties)
(_mapObjectGuidsStore[{ data->mapId, difficulty }][cellId].*guids).insert(data->spawnId);
}
else
{
for (Difficulty difficulty : data->spawnDifficulties)
(_mapPersonalObjectGuidsStore[{ data->mapId, difficulty, data->phaseId }][cellId].*guids).insert(data->spawnId);
}
}
template
void ObjectMgr::RemoveSpawnDataFromGrid(SpawnData const* data)
{
uint32 cellId = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId();
bool isPersonalPhase = PhasingHandler::IsPersonalPhase(data->phaseId);
if (!isPersonalPhase)
{
for (Difficulty difficulty : data->spawnDifficulties)
(_mapObjectGuidsStore[{ data->mapId, difficulty }][cellId].*guids).erase(data->spawnId);
}
else
{
for (Difficulty difficulty : data->spawnDifficulties)
(_mapPersonalObjectGuidsStore[{ data->mapId, difficulty, data->phaseId }][cellId].*guids).erase(data->spawnId);
}
}
void ObjectMgr::AddCreatureToGrid(CreatureData const* data)
{
AddSpawnDataToGrid<&CellObjectGuids::creatures>(data);
}
void ObjectMgr::RemoveCreatureFromGrid(CreatureData const* data)
{
RemoveSpawnDataFromGrid<&CellObjectGuids::creatures>(data);
}
void ObjectMgr::LoadGameObjects()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
// 7 8 9 10 11 12 13 14 15 16
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnDifficulties, eventEntry, poolSpawnId, "
// 17 18 19 20 21 22
"phaseUseFlags, phaseid, phasegroup, terrainSwapMap, ScriptName, StringId "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_members ON pool_members.type = 1 AND gameobject.guid = pool_members.spawnId");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
return;
}
// build single time for check spawnmask
std::unordered_map> spawnMasks;
for (MapDifficultyEntry const* mapDifficulty : sMapDifficultyStore)
spawnMasks[mapDifficulty->MapID].insert(Difficulty(mapDifficulty->DifficultyID));
PhaseShift phaseShift;
_gameObjectDataStore.reserve(result->GetRowCount());
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt64();
uint32 entry = fields[1].GetUInt32();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
if (!gInfo)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {}) with non existing gameobject entry {}, skipped.", guid, entry);
continue;
}
if (!gInfo->displayId)
{
switch (gInfo->type)
{
case GAMEOBJECT_TYPE_TRAP:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
break;
default:
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) doesn't have a displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
break;
}
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) has an invalid displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
continue;
}
GameObjectData& data = _gameObjectDataStore[guid];
data.spawnId = guid;
data.id = entry;
data.mapId = fields[2].GetUInt16();
data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
data.rotation.x = fields[7].GetFloat();
data.rotation.y = fields[8].GetFloat();
data.rotation.z = fields[9].GetFloat();
data.rotation.w = fields[10].GetFloat();
data.spawntimesecs = fields[11].GetInt32();
data.spawnGroupData = IsTransportMap(data.mapId) ? GetLegacySpawnGroup() : GetDefaultSpawnGroup(); // transport spawns default to compatibility group
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) spawned on a non-existed map (Id: {}), skip", guid, data.id, data.mapId);
continue;
}
if (sWorld->getBoolConfig(CONFIG_GAME_OBJECT_CHECK_INVALID_POSITION))
{
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
{
if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapId))
{
GridCoord gridCoord = Trinity::ComputeGridCoord(data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY());
int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
VMAP::LoadResult result = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapId, gx, gy);
if (result != VMAP::LoadResult::Success)
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {} MapID: {}) spawned on a possible invalid position ({})",
guid, data.id, data.mapId, data.spawnPoint.ToString());
}
}
}
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
}
data.animprogress = fields[12].GetUInt8();
data.artKit = 0;
uint32 go_state = fields[13].GetUInt8();
if (go_state >= MAX_GO_STATE)
{
if (gInfo->type != GAMEOBJECT_TYPE_TRANSPORT || go_state > GO_STATE_TRANSPORT_ACTIVE + MAX_GO_STATE_TRANSPORT_STOP_FRAMES)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid `state` ({}) value, skip", guid, data.id, go_state);
continue;
}
}
data.goState = GOState(go_state);
data.spawnDifficulties = ParseSpawnDifficulties(fields[14].GetStringView(), "gameobject", guid, data.mapId, spawnMasks[data.mapId]);
if (data.spawnDifficulties.empty())
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that is not spawned in any difficulty, skipped.", guid);
continue;
}
int16 gameEvent = fields[15].GetInt8();
data.poolId = fields[16].GetUInt32();
data.phaseUseFlags = fields[17].GetUInt8();
data.phaseId = fields[18].GetUInt32();
data.phaseGroup = fields[19].GetUInt32();
if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id);
data.phaseUseFlags &= PHASE_USE_FLAGS_ALL;
}
if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE,"
" removing PHASE_USE_FLAGS_INVERSE.", guid, data.id);
data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE;
}
if (data.phaseGroup && data.phaseId)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id);
data.phaseGroup = 0;
}
if (data.phaseId)
{
if (!sPhaseStore.LookupEntry(data.phaseId))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) with `phaseid` {} does not exist, set to 0", guid, data.id, data.phaseId);
data.phaseId = 0;
}
}
if (data.phaseGroup)
{
if (!sDB2Manager.GetPhasesForGroup(data.phaseGroup))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) with `phaseGroup` {} does not exist, set to 0", guid, data.id, data.phaseGroup);
data.phaseGroup = 0;
}
}
data.terrainSwapMap = fields[20].GetInt32();
if (data.terrainSwapMap != -1)
{
MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap);
if (!terrainSwapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) with `terrainSwapMap` {} does not exist, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
}
else if (terrainSwapEntry->ParentMapID != int16(data.mapId))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) with `terrainSwapMap` {} which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
}
}
data.scriptId = GetScriptId(fields[21].GetString());
data.StringId = fields[22].GetString();
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationX ({}) value, skip", guid, data.id, data.rotation.x);
continue;
}
if (data.rotation.y < -1.0f || data.rotation.y > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationY ({}) value, skip", guid, data.id, data.rotation.y);
continue;
}
if (data.rotation.z < -1.0f || data.rotation.z > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationZ ({}) value, skip", guid, data.id, data.rotation.z);
continue;
}
if (data.rotation.w < -1.0f || data.rotation.w > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationW ({}) value, skip", guid, data.id, data.rotation.w);
continue;
}
if (!MapManager::IsValidMapCoord(data.mapId, data.spawnPoint))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skip", guid, data.id);
continue;
}
if (!data.rotation.isUnit())
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", guid, data.id);
data.rotation = QuaternionData::fromEulerAnglesZYX(data.spawnPoint.GetOrientation(), 0.0f, 0.0f);
}
if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA))
{
uint32 zoneId = 0;
uint32 areaId = 0;
PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap);
sTerrainMgr.GetZoneAndAreaId(phaseShift, zoneId, areaId, data.mapId, data.spawnPoint);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
stmt->setUInt64(2, guid);
WorldDatabase.Execute(stmt);
}
if (gameEvent == 0) // if not this is to be managed by GameEvent System
AddGameobjectToGrid(&data);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gameobjects in {} ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSpawnGroupTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT groupId, groupName, groupFlags FROM spawn_group_template");
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 groupId = fields[0].GetUInt32();
SpawnGroupTemplateData& group = _spawnGroupDataStore[groupId];
group.groupId = groupId;
group.name = fields[1].GetString();
group.mapId = SPAWNGROUP_MAP_UNSET;
uint32 flags = fields[2].GetUInt32();
if (flags & ~SPAWNGROUP_FLAGS_ALL)
{
flags &= SPAWNGROUP_FLAGS_ALL;
TC_LOG_ERROR("sql.sql", "Invalid spawn group flag {} on group ID {} ({}), reduced to valid flag {}.", flags, groupId, group.name, uint32(group.flags));
}
if (flags & SPAWNGROUP_FLAG_SYSTEM && flags & SPAWNGROUP_FLAG_MANUAL_SPAWN)
{
flags &= ~SPAWNGROUP_FLAG_MANUAL_SPAWN;
TC_LOG_ERROR("sql.sql", "System spawn group {} ({}) has invalid manual spawn flag. Ignored.", groupId, group.name);
}
group.flags = SpawnGroupFlags(flags);
} while (result->NextRow());
}
if (_spawnGroupDataStore.find(0) == _spawnGroupDataStore.end())
{
TC_LOG_ERROR("sql.sql", "Default spawn group (index 0) is missing from DB! Manually inserted.");
SpawnGroupTemplateData& data = _spawnGroupDataStore[0];
data.groupId = 0;
data.name = "Default Group";
data.mapId = 0;
data.flags = SPAWNGROUP_FLAG_SYSTEM;
}
if (_spawnGroupDataStore.find(1) == _spawnGroupDataStore.end())
{
TC_LOG_ERROR("sql.sql", "Default legacy spawn group (index 1) is missing from DB! Manually inserted.");
SpawnGroupTemplateData&data = _spawnGroupDataStore[1];
data.groupId = 1;
data.name = "Legacy Group";
data.mapId = 0;
data.flags = SpawnGroupFlags(SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE);
}
if (result)
TC_LOG_INFO("server.loading", ">> Loaded {} spawn group templates in {} ms", _spawnGroupDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
else
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group templates. DB table `spawn_group_template` is empty.");
return;
}
void ObjectMgr::LoadSpawnGroups()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT groupId, spawnType, spawnId FROM spawn_group");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group members. DB table `spawn_group` is empty.");
return;
}
uint32 numMembers = 0;
do
{
Field* fields = result->Fetch();
uint32 groupId = fields[0].GetUInt32();
SpawnObjectType spawnType = SpawnObjectType(fields[1].GetUInt8());
if (!SpawnData::TypeIsValid(spawnType))
{
TC_LOG_ERROR("sql.sql", "Spawn data with invalid type {} listed for spawn group {}. Skipped.", uint32(spawnType), groupId);
continue;
}
ObjectGuid::LowType spawnId = fields[2].GetUInt64();
SpawnMetadata const* data = GetSpawnMetadata(spawnType, spawnId);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Spawn data with ID ({},{}) not found, but is listed as a member of spawn group {}!", uint32(spawnType), spawnId, groupId);
continue;
}
else if (data->spawnGroupData->groupId)
{
TC_LOG_ERROR("sql.sql", "Spawn with ID ({},{}) is listed as a member of spawn group {}, but is already a member of spawn group {}. Skipping.", uint32(spawnType), spawnId, groupId, data->spawnGroupData->groupId);
continue;
}
auto it = _spawnGroupDataStore.find(groupId);
if (it == _spawnGroupDataStore.end())
{
TC_LOG_ERROR("sql.sql", "Spawn group {} assigned to spawn ID ({},{}), but group is found!", groupId, uint32(spawnType), spawnId);
continue;
}
else
{
SpawnGroupTemplateData& groupTemplate = it->second;
if (groupTemplate.mapId == SPAWNGROUP_MAP_UNSET)
{
groupTemplate.mapId = data->mapId;
_spawnGroupsByMap[data->mapId].push_back(groupId);
}
else if (groupTemplate.mapId != data->mapId && !(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
{
TC_LOG_ERROR("sql.sql", "Spawn group {} has map ID {}, but spawn ({},{}) has map id {} - spawn NOT added to group!", groupId, groupTemplate.mapId, uint32(spawnType), spawnId, data->mapId);
continue;
}
const_cast(data)->spawnGroupData = &groupTemplate;
if (!(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
_spawnGroupMapStore.emplace(groupId, data);
++numMembers;
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spawn group members in {} ms", numMembers, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadInstanceSpawnGroups()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT instanceMapId, bossStateId, bossStates, spawnGroupId, flags FROM instance_spawn_groups");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 instance spawn groups. DB table `instance_spawn_groups` is empty.");
return;
}
uint32 n = 0;
do
{
Field* fields = result->Fetch();
uint32 const spawnGroupId = fields[3].GetUInt32();
auto it = _spawnGroupDataStore.find(spawnGroupId);
if (it == _spawnGroupDataStore.end() || (it->second.flags & SPAWNGROUP_FLAG_SYSTEM))
{
TC_LOG_ERROR("sql.sql", "Invalid spawn group {} specified for instance {}. Skipped.", spawnGroupId, fields[0].GetUInt16());
continue;
}
uint16 const instanceMapId = fields[0].GetUInt16();
if (it->second.mapId != instanceMapId)
{
TC_LOG_ERROR("sql.sql", "Instance spawn group {} specified for instance {} has spawns on a different map {}. Skipped.",
spawnGroupId, instanceMapId, it->second.mapId);
continue;
}
InstanceSpawnGroupInfo& info = _instanceSpawnGroupStore[instanceMapId].emplace_back();
info.SpawnGroupId = spawnGroupId;
info.BossStateId = fields[1].GetUInt8();
uint8 const ALL_STATES = (1 << TO_BE_DECIDED) - 1;
uint8 const states = fields[2].GetUInt8();
if (states & ~ALL_STATES)
{
info.BossStates = states & ALL_STATES;
TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) had invalid boss state mask {} - truncated to {}.", instanceMapId, spawnGroupId, states, info.BossStates);
}
else
info.BossStates = states;
uint8 const flags = fields[4].GetUInt8();
if (flags & ~InstanceSpawnGroupInfo::FLAG_ALL)
{
info.Flags = flags & InstanceSpawnGroupInfo::FLAG_ALL;
TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) had invalid flags {} - truncated to {}.", instanceMapId, spawnGroupId, flags, info.Flags);
}
else
info.Flags = flags;
if ((flags & InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY) && (flags & InstanceSpawnGroupInfo::FLAG_HORDE_ONLY))
{
info.Flags = flags & ~(InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY | InstanceSpawnGroupInfo::FLAG_HORDE_ONLY);
TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY may not be used together in a single entry - truncated to {}.", instanceMapId, spawnGroupId, info.Flags);
}
++n;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} instance spawn groups in {} ms", n, GetMSTimeDiffToNow(oldMSTime));
}
SpawnData const* ObjectMgr::GetSpawnData(SpawnObjectType type, ObjectGuid::LowType spawnId) const
{
if (!SpawnData::TypeHasData(type))
return nullptr;
switch (type)
{
case SPAWN_TYPE_CREATURE:
return GetCreatureData(spawnId);
case SPAWN_TYPE_GAMEOBJECT:
return GetGameObjectData(spawnId);
case SPAWN_TYPE_AREATRIGGER:
return sAreaTriggerDataStore->GetAreaTriggerSpawn(spawnId);
default:
ABORT_MSG("Invalid spawn object type %u", uint32(type));
return nullptr;
}
}
void ObjectMgr::OnDeleteSpawnData(SpawnData const* data)
{
if (data->spawnTrackingData)
{
SpawnTrackingTemplateData const* spawnTrackingData = GetSpawnTrackingData(data->spawnTrackingData->SpawnTrackingId);
ASSERT(spawnTrackingData, "Creature data for (%u," UI64FMTD ") is being deleted and has invalid spawn tracking id %u!", uint32(data->type), data->spawnId, data->spawnTrackingData->SpawnTrackingId);
auto pair = _spawnTrackingMapStore.equal_range(data->spawnTrackingData->SpawnTrackingId);
bool erased = false;
for (auto it = pair.first; it != pair.second; ++it)
{
if (it->second != data)
continue;
_spawnTrackingMapStore.erase(it);
erased = true;
}
if (!erased)
ABORT_MSG("Spawn data (%u," UI64FMTD ") being removed is member of spawn tracking %u, but not actually listed in the lookup table for that spawn tracking!", uint32(data->type), data->spawnId, data->spawnTrackingData->SpawnTrackingId);
}
auto templateIt = _spawnGroupDataStore.find(data->spawnGroupData->groupId);
ASSERT(templateIt != _spawnGroupDataStore.end(), "Creature data for (%u," UI64FMTD ") is being deleted and has invalid spawn group index %u!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId);
if (templateIt->second.flags & SPAWNGROUP_FLAG_SYSTEM) // system groups don't store their members in the map
return;
auto pair = _spawnGroupMapStore.equal_range(data->spawnGroupData->groupId);
for (auto it = pair.first; it != pair.second; ++it)
{
if (it->second != data)
continue;
_spawnGroupMapStore.erase(it);
return;
}
ABORT_MSG("Spawn data (%u," UI64FMTD ") being removed is member of spawn group %u, but not actually listed in the lookup table for that group!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId);
}
void ObjectMgr::AddGameobjectToGrid(GameObjectData const* data)
{
AddSpawnDataToGrid<&CellObjectGuids::gameobjects>(data);
}
void ObjectMgr::RemoveGameobjectFromGrid(GameObjectData const* data)
{
RemoveSpawnDataFromGrid<&CellObjectGuids::gameobjects>(data);
}
uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel)
{
if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON)
return 0;
static float const qualityMultipliers[MAX_ITEM_QUALITY] =
{
0.92f, 0.92f, 0.92f, 1.11f, 1.32f, 1.61f, 0.0f, 0.0f
};
static float const armorMultipliers[MAX_INVTYPE] =
{
0.00f, // INVTYPE_NON_EQUIP
0.60f, // INVTYPE_HEAD
0.00f, // INVTYPE_NECK
0.60f, // INVTYPE_SHOULDERS
0.00f, // INVTYPE_BODY
1.00f, // INVTYPE_CHEST
0.33f, // INVTYPE_WAIST
0.72f, // INVTYPE_LEGS
0.48f, // INVTYPE_FEET
0.33f, // INVTYPE_WRISTS
0.33f, // INVTYPE_HANDS
0.00f, // INVTYPE_FINGER
0.00f, // INVTYPE_TRINKET
0.00f, // INVTYPE_WEAPON
0.72f, // INVTYPE_SHIELD
0.00f, // INVTYPE_RANGED
0.00f, // INVTYPE_CLOAK
0.00f, // INVTYPE_2HWEAPON
0.00f, // INVTYPE_BAG
0.00f, // INVTYPE_TABARD
1.00f, // INVTYPE_ROBE
0.00f, // INVTYPE_WEAPONMAINHAND
0.00f, // INVTYPE_WEAPONOFFHAND
0.00f, // INVTYPE_HOLDABLE
0.00f, // INVTYPE_AMMO
0.00f, // INVTYPE_THROWN
0.00f, // INVTYPE_RANGEDRIGHT
0.00f, // INVTYPE_QUIVER
0.00f, // INVTYPE_RELIC
0.00f, // INVTYPE_PROFESSION_TOOL
0.00f, // INVTYPE_PROFESSION_GEAR
0.00f, // INVTYPE_EQUIPABLE_SPELL_OFFENSIVE
0.00f, // INVTYPE_EQUIPABLE_SPELL_UTILITY
0.00f, // INVTYPE_EQUIPABLE_SPELL_DEFENSIVE
0.00f, // INVTYPE_EQUIPABLE_SPELL_MOBILITY
};
static float const weaponMultipliers[MAX_ITEM_SUBCLASS_WEAPON] =
{
0.91f, // ITEM_SUBCLASS_WEAPON_AXE
1.00f, // ITEM_SUBCLASS_WEAPON_AXE2
1.00f, // ITEM_SUBCLASS_WEAPON_BOW
1.00f, // ITEM_SUBCLASS_WEAPON_GUN
0.91f, // ITEM_SUBCLASS_WEAPON_MACE
1.00f, // ITEM_SUBCLASS_WEAPON_MACE2
1.00f, // ITEM_SUBCLASS_WEAPON_POLEARM
0.91f, // ITEM_SUBCLASS_WEAPON_SWORD
1.00f, // ITEM_SUBCLASS_WEAPON_SWORD2
1.00f, // ITEM_SUBCLASS_WEAPON_WARGLAIVES
1.00f, // ITEM_SUBCLASS_WEAPON_STAFF
0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC
0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC2
0.66f, // ITEM_SUBCLASS_WEAPON_FIST_WEAPON
0.00f, // ITEM_SUBCLASS_WEAPON_MISCELLANEOUS
0.66f, // ITEM_SUBCLASS_WEAPON_DAGGER
0.00f, // ITEM_SUBCLASS_WEAPON_THROWN
0.00f, // ITEM_SUBCLASS_WEAPON_SPEAR
1.00f, // ITEM_SUBCLASS_WEAPON_CROSSBOW
0.66f, // ITEM_SUBCLASS_WEAPON_WAND
0.66f, // ITEM_SUBCLASS_WEAPON_FISHING_POLE
};
float levelPenalty = 1.0f;
if (itemLevel <= 28)
levelPenalty = 0.966f - float(28u - itemLevel) / 54.0f;
if (itemClass == ITEM_CLASS_ARMOR)
{
if (inventoryType > INVTYPE_ROBE)
return 0;
return 5 * uint32(round(25.0f * qualityMultipliers[quality] * armorMultipliers[inventoryType] * levelPenalty));
}
return 5 * uint32(round(18.0f * qualityMultipliers[quality] * weaponMultipliers[itemSubClass] * levelPenalty));
};
struct ItemSpecStats
{
uint32 ItemType;
uint32 ItemSpecStatTypes[MAX_ITEM_PROTO_STATS];
uint32 ItemSpecStatCount;
ItemSpecStats(ItemEntry const* item, ItemSparseEntry const* sparse) : ItemType(0), ItemSpecStatCount(0)
{
memset(ItemSpecStatTypes, -1, sizeof(ItemSpecStatTypes));
if (item->ClassID == ITEM_CLASS_WEAPON)
{
ItemType = 5;
switch (item->SubclassID)
{
case ITEM_SUBCLASS_WEAPON_AXE:
AddStat(ITEM_SPEC_STAT_ONE_HANDED_AXE);
break;
case ITEM_SUBCLASS_WEAPON_AXE2:
AddStat(ITEM_SPEC_STAT_TWO_HANDED_AXE);
break;
case ITEM_SUBCLASS_WEAPON_BOW:
AddStat(ITEM_SPEC_STAT_BOW);
break;
case ITEM_SUBCLASS_WEAPON_GUN:
AddStat(ITEM_SPEC_STAT_GUN);
break;
case ITEM_SUBCLASS_WEAPON_MACE:
AddStat(ITEM_SPEC_STAT_ONE_HANDED_MACE);
break;
case ITEM_SUBCLASS_WEAPON_MACE2:
AddStat(ITEM_SPEC_STAT_TWO_HANDED_MACE);
break;
case ITEM_SUBCLASS_WEAPON_POLEARM:
AddStat(ITEM_SPEC_STAT_POLEARM);
break;
case ITEM_SUBCLASS_WEAPON_SWORD:
AddStat(ITEM_SPEC_STAT_ONE_HANDED_SWORD);
break;
case ITEM_SUBCLASS_WEAPON_SWORD2:
AddStat(ITEM_SPEC_STAT_TWO_HANDED_SWORD);
break;
case ITEM_SUBCLASS_WEAPON_WARGLAIVES:
AddStat(ITEM_SPEC_STAT_WARGLAIVES);
break;
case ITEM_SUBCLASS_WEAPON_STAFF:
AddStat(ITEM_SPEC_STAT_STAFF);
break;
case ITEM_SUBCLASS_WEAPON_FIST_WEAPON:
AddStat(ITEM_SPEC_STAT_FIST_WEAPON);
break;
case ITEM_SUBCLASS_WEAPON_DAGGER:
AddStat(ITEM_SPEC_STAT_DAGGER);
break;
case ITEM_SUBCLASS_WEAPON_THROWN:
AddStat(ITEM_SPEC_STAT_THROWN);
break;
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
AddStat(ITEM_SPEC_STAT_CROSSBOW);
break;
case ITEM_SUBCLASS_WEAPON_WAND:
AddStat(ITEM_SPEC_STAT_WAND);
break;
default:
break;
}
}
else if (item->ClassID == ITEM_CLASS_ARMOR)
{
switch (item->SubclassID)
{
case ITEM_SUBCLASS_ARMOR_CLOTH:
if (sparse->InventoryType != INVTYPE_CLOAK)
{
ItemType = 1;
break;
}
ItemType = 0;
AddStat(ITEM_SPEC_STAT_CLOAK);
break;
case ITEM_SUBCLASS_ARMOR_LEATHER:
ItemType = 2;
break;
case ITEM_SUBCLASS_ARMOR_MAIL:
ItemType = 3;
break;
case ITEM_SUBCLASS_ARMOR_PLATE:
ItemType = 4;
break;
default:
if (item->SubclassID == ITEM_SUBCLASS_ARMOR_SHIELD)
{
ItemType = 6;
AddStat(ITEM_SPEC_STAT_SHIELD);
}
else if (item->SubclassID > ITEM_SUBCLASS_ARMOR_SHIELD && item->SubclassID <= ITEM_SUBCLASS_ARMOR_RELIC)
{
ItemType = 6;
AddStat(ITEM_SPEC_STAT_RELIC);
}
else
ItemType = 0;
break;
}
}
else if (item->ClassID == ITEM_CLASS_GEM)
{
ItemType = 7;
if (GemPropertiesEntry const* gem = sGemPropertiesStore.LookupEntry(sparse->GemProperties))
{
if (gem->Type & SOCKET_COLOR_RELIC_IRON)
AddStat(ITEM_SPEC_STAT_RELIC_IRON);
if (gem->Type & SOCKET_COLOR_RELIC_BLOOD)
AddStat(ITEM_SPEC_STAT_RELIC_BLOOD);
if (gem->Type & SOCKET_COLOR_RELIC_SHADOW)
AddStat(ITEM_SPEC_STAT_RELIC_SHADOW);
if (gem->Type & SOCKET_COLOR_RELIC_FEL)
AddStat(ITEM_SPEC_STAT_RELIC_FEL);
if (gem->Type & SOCKET_COLOR_RELIC_ARCANE)
AddStat(ITEM_SPEC_STAT_RELIC_ARCANE);
if (gem->Type & SOCKET_COLOR_RELIC_FROST)
AddStat(ITEM_SPEC_STAT_RELIC_FROST);
if (gem->Type & SOCKET_COLOR_RELIC_FIRE)
AddStat(ITEM_SPEC_STAT_RELIC_FIRE);
if (gem->Type & SOCKET_COLOR_RELIC_WATER)
AddStat(ITEM_SPEC_STAT_RELIC_WATER);
if (gem->Type & SOCKET_COLOR_RELIC_LIFE)
AddStat(ITEM_SPEC_STAT_RELIC_LIFE);
if (gem->Type & SOCKET_COLOR_RELIC_WIND)
AddStat(ITEM_SPEC_STAT_RELIC_WIND);
if (gem->Type & SOCKET_COLOR_RELIC_HOLY)
AddStat(ITEM_SPEC_STAT_RELIC_HOLY);
}
}
else
ItemType = 0;
for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
if (sparse->StatModifierBonusStat[i] != -1)
AddModStat(sparse->StatModifierBonusStat[i]);
}
void AddStat(ItemSpecStat statType)
{
if (ItemSpecStatCount >= MAX_ITEM_PROTO_STATS)
return;
for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
if (ItemSpecStatTypes[i] == uint32(statType))
return;
ItemSpecStatTypes[ItemSpecStatCount++] = statType;
}
void AddModStat(int32 itemStatType)
{
switch (itemStatType)
{
case ITEM_MOD_AGILITY:
AddStat(ITEM_SPEC_STAT_AGILITY);
break;
case ITEM_MOD_STRENGTH:
AddStat(ITEM_SPEC_STAT_STRENGTH);
break;
case ITEM_MOD_INTELLECT:
AddStat(ITEM_SPEC_STAT_INTELLECT);
break;
case ITEM_MOD_DODGE_RATING:
AddStat(ITEM_SPEC_STAT_DODGE);
break;
case ITEM_MOD_PARRY_RATING:
AddStat(ITEM_SPEC_STAT_PARRY);
break;
case ITEM_MOD_CRIT_MELEE_RATING:
case ITEM_MOD_CRIT_RANGED_RATING:
case ITEM_MOD_CRIT_SPELL_RATING:
case ITEM_MOD_CRIT_RATING:
AddStat(ITEM_SPEC_STAT_CRIT);
break;
case ITEM_MOD_HASTE_RATING:
AddStat(ITEM_SPEC_STAT_HASTE);
break;
case ITEM_MOD_HIT_RATING:
AddStat(ITEM_SPEC_STAT_HIT);
break;
case ITEM_MOD_EXTRA_ARMOR:
AddStat(ITEM_SPEC_STAT_BONUS_ARMOR);
break;
case ITEM_MOD_AGI_STR_INT:
AddStat(ITEM_SPEC_STAT_AGILITY);
AddStat(ITEM_SPEC_STAT_STRENGTH);
AddStat(ITEM_SPEC_STAT_INTELLECT);
break;
case ITEM_MOD_AGI_STR:
AddStat(ITEM_SPEC_STAT_AGILITY);
AddStat(ITEM_SPEC_STAT_STRENGTH);
break;
case ITEM_MOD_AGI_INT:
AddStat(ITEM_SPEC_STAT_AGILITY);
AddStat(ITEM_SPEC_STAT_INTELLECT);
break;
case ITEM_MOD_STR_INT:
AddStat(ITEM_SPEC_STAT_STRENGTH);
AddStat(ITEM_SPEC_STAT_INTELLECT);
break;
}
}
};
void ObjectMgr::LoadItemTemplates()
{
uint32 oldMSTime = getMSTime();
for (ItemSparseEntry const* sparse : sItemSparseStore)
{
ItemEntry const* db2Data = sItemStore.LookupEntry(sparse->ID);
if (!db2Data)
continue;
ItemTemplate& itemTemplate = _itemTemplateStore[sparse->ID];
itemTemplate.BasicData = db2Data;
itemTemplate.ExtendedData = sparse;
itemTemplate.MaxDurability = FillMaxDurability(db2Data->ClassID, db2Data->SubclassID, sparse->InventoryType, sparse->OverallQualityID, sparse->ItemLevel);
itemTemplate.ScriptId = 0;
itemTemplate.FoodType = 0;
itemTemplate.MinMoneyLoot = 0;
itemTemplate.MaxMoneyLoot = 0;
itemTemplate.FlagsCu = 0;
itemTemplate.SpellPPMRate = 0.0f;
itemTemplate.RandomBonusListTemplateId = 0;
itemTemplate.ItemSpecClassMask = 0;
itemTemplate.QuestLogItemId = 0;
if (std::vector const* itemSpecOverrides = sDB2Manager.GetItemSpecOverrides(sparse->ID))
{
for (ItemSpecOverrideEntry const* itemSpecOverride : *itemSpecOverrides)
{
if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(itemSpecOverride->SpecID))
{
itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1);
itemTemplate.Specializations[0].set(ItemTemplate::CalculateItemSpecBit(specialization));
itemTemplate.Specializations[1] |= itemTemplate.Specializations[0];
itemTemplate.Specializations[2] |= itemTemplate.Specializations[0];
}
}
}
else
{
ItemSpecStats itemSpecStats(db2Data, sparse);
for (ItemSpecEntry const* itemSpec : sItemSpecStore)
{
if (itemSpecStats.ItemType != itemSpec->ItemType)
continue;
bool hasPrimary = itemSpec->PrimaryStat == ITEM_SPEC_STAT_NONE;
bool hasSecondary = itemSpec->SecondaryStat == ITEM_SPEC_STAT_NONE;
for (uint32 i = 0; i < itemSpecStats.ItemSpecStatCount; ++i)
{
if (itemSpecStats.ItemSpecStatTypes[i] == itemSpec->PrimaryStat)
hasPrimary = true;
if (itemSpecStats.ItemSpecStatTypes[i] == itemSpec->SecondaryStat)
hasSecondary = true;
}
if (!hasPrimary || !hasSecondary)
continue;
if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(itemSpec->SpecializationID))
{
if ((1 << (specialization->ClassID - 1)) & sparse->AllowableClass)
{
itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1);
std::size_t specBit = ItemTemplate::CalculateItemSpecBit(specialization);
itemTemplate.Specializations[0].set(specBit);
if (itemSpec->MaxLevel > 40)
itemTemplate.Specializations[1].set(specBit);
if (itemSpec->MaxLevel >= 110)
itemTemplate.Specializations[2].set(specBit);
}
}
}
}
// Items that have no specializations set can be used by everyone
for (auto& specs : itemTemplate.Specializations)
if (specs.count() == 0)
specs.set();
}
// Load item effects (spells)
for (ItemXItemEffectEntry const* effectEntry : sItemXItemEffectStore)
{
if (ItemTemplate* item = Trinity::Containers::MapGetValuePtr(_itemTemplateStore, effectEntry->ItemID))
{
if (ItemEffectEntry const* effect = sItemEffectStore.LookupEntry(effectEntry->ItemEffectID))
{
auto itr = std::ranges::lower_bound(item->Effects, effect->LegacySlotIndex, {}, &ItemEffectEntry::LegacySlotIndex);
item->Effects.insert(itr, effect);
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} item templates in {} ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemTemplateAddon()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance, RandomBonusListTemplateId, QuestLogItemId FROM item_template_addon");
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 itemId = fields[0].GetUInt32();
ItemTemplate* itemTemplate = const_cast(GetItemTemplate(itemId));
if (!itemTemplate)
{
TC_LOG_ERROR("sql.sql", "Item {} specified in `item_template_addon` does not exist, skipped.", itemId);
continue;
}
uint32 minMoneyLoot = fields[3].GetUInt32();
uint32 maxMoneyLoot = fields[4].GetUInt32();
if (minMoneyLoot > maxMoneyLoot)
{
TC_LOG_ERROR("sql.sql", "Minimum money loot specified in `item_template_addon` for item {} was greater than maximum amount, swapping.", itemId);
std::swap(minMoneyLoot, maxMoneyLoot);
}
itemTemplate->FlagsCu = fields[1].GetUInt32();
itemTemplate->FoodType = fields[2].GetUInt8();
itemTemplate->MinMoneyLoot = minMoneyLoot;
itemTemplate->MaxMoneyLoot = maxMoneyLoot;
itemTemplate->SpellPPMRate = fields[5].GetFloat();
itemTemplate->RandomBonusListTemplateId = fields[6].GetUInt32();
itemTemplate->QuestLogItemId = fields[7].GetInt32();
++count;
} while (result->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded {} item addon templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemScriptNames()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM item_script_names");
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 itemId = fields[0].GetUInt32();
ItemTemplate* itemTemplate = const_cast(GetItemTemplate(itemId));
if (!itemTemplate)
{
TC_LOG_ERROR("sql.sql", "Item {} specified in `item_script_names` does not exist, skipped.", itemId);
continue;
}
itemTemplate->ScriptId = GetScriptId(fields[1].GetString());
++count;
} while (result->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded {} item script names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const
{
return Trinity::Containers::MapGetValuePtr(_itemTemplateStore, entry);
}
void ObjectMgr::LoadVehicleTemplateAccessories()
{
uint32 oldMSTime = getMSTime();
_vehicleTemplateAccessoryStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer`, `RideSpellID` FROM `vehicle_template_accessory`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 accessory = fields[1].GetUInt32();
int8 seatId = fields[2].GetInt8();
bool isMinion = fields[3].GetBool();
uint8 summonType = fields[4].GetUInt8();
uint32 summonTimer = fields[5].GetUInt32();
Optional rideSpellId = fields[6].GetUInt32OrNull();
if (rideSpellId && !sSpellMgr->GetSpellInfo(*rideSpellId, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: rideSpellId {} does not exist for entry {}.", *rideSpellId, entry);
continue;
}
if (!GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} does not exist.", entry);
continue;
}
if (!GetCreatureTemplate(accessory))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory {} does not exist.", accessory);
continue;
}
if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end())
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} has no data in npc_spellclick_spells", entry);
continue;
}
_vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer, rideSpellId));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Template Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleTemplate()
{
uint32 oldMSTime = getMSTime();
_vehicleTemplateStore.clear();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT creatureId, despawnDelayMs, Pitch FROM vehicle_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template. DB table `vehicle_template` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 creatureId = fields[0].GetUInt32();
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creatureId);
if (!creatureInfo)
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template`: Creature (Entry: {}) does not exist.", creatureId);
continue;
}
if (!creatureInfo->VehicleId)
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template`: Creature (Entry: {}) is not a vehicle.", creatureId);
continue;
}
VehicleTemplate& vehicleTemplate = _vehicleTemplateStore[creatureId];
vehicleTemplate.DespawnDelay = Milliseconds(fields[1].GetInt32());
vehicleTemplate.Pitch = fields[2].GetFloatOrNull();
if (vehicleTemplate.Pitch)
{
if (VehicleEntry const* vehicle = sVehicleStore.LookupEntry(creatureInfo->VehicleId))
{
if (*vehicleTemplate.Pitch < vehicle->PitchMin || *vehicleTemplate.Pitch > vehicle->PitchMax)
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template`: Creature (Entry: {}) has invalid Pitch ({}).`. Ignoring",
creatureId, *vehicleTemplate.Pitch);
vehicleTemplate.Pitch.reset();
}
}
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Template entries in {} ms", _vehicleTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleAccessories()
{
uint32 oldMSTime = getMSTime();
_vehicleAccessoryStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer`, `RideSpellID` FROM `vehicle_accessory`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle accessories. DB table `vehicle_accessory` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType uiGUID = fields[0].GetUInt64();
uint32 uiAccessory = fields[1].GetUInt32();
int8 uiSeat = int8(fields[2].GetInt16());
bool bMinion = fields[3].GetBool();
uint8 uiSummonType = fields[4].GetUInt8();
uint32 uiSummonTimer= fields[5].GetUInt32();
Optional rideSpellId = fields[6].GetUInt32OrNull();
if (rideSpellId && !sSpellMgr->GetSpellInfo(*rideSpellId, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: rideSpellId {} does not exist for guid {}.", *rideSpellId, uiGUID);
continue;
}
if (!GetCreatureTemplate(uiAccessory))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory {} does not exist.", uiAccessory);
continue;
}
_vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer, rideSpellId));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleSeatAddon()
{
uint32 oldMSTime = getMSTime();
_vehicleSeatAddonStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT `SeatEntry`, `SeatOrientation`, `ExitParamX`, `ExitParamY`, `ExitParamZ`, `ExitParamO`, `ExitParamValue` FROM `vehicle_seat_addon`");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 vehicle seat addons. DB table `vehicle_seat_addon` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 seatID = fields[0].GetUInt32();
float orientation = fields[1].GetFloat();
float exitX = fields[2].GetFloat();
float exitY = fields[3].GetFloat();
float exitZ = fields[4].GetFloat();
float exitO = fields[5].GetFloat();
uint8 exitParam = fields[6].GetUInt8();
if (!sVehicleSeatStore.LookupEntry(seatID))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} does not exist in VehicleSeat.dbc. Skipping entry.", seatID);
continue;
}
// Sanitizing values
if (orientation > float(M_PI * 2))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid angle offset value ({}). Set Value to 0.", seatID, orientation);
orientation = 0.0f;
}
if (exitParam >= AsUnderlyingType(VehicleExitParameters::VehicleExitParamMax))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid exit parameter value ({}). Setting to 0 (none).", seatID, exitParam);
continue;
}
_vehicleSeatAddonStore[seatID] = VehicleSeatAddon(orientation, exitX, exitY, exitZ, exitO, exitParam);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Seat Addon entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetLevelInfo()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
if (!GetCreatureTemplate(creature_id))
{
TC_LOG_ERROR("sql.sql", "Wrong creature id {} in `pet_levelstats` table, ignoring.", creature_id);
continue;
}
uint32 current_level = fields[1].GetUInt8();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `pet_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
else if (current_level < 1)
{
TC_LOG_ERROR("sql.sql", "Wrong (<1) level {} in `pet_levelstats` table, ignoring.", current_level);
continue;
}
auto& pInfoMapEntry = _petInfoStore[creature_id];
if (!pInfoMapEntry)
pInfoMapEntry = std::make_unique(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
// data for level 1 stored in [0] array element, ...
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1];
pLevelInfo->health = fields[2].GetUInt16();
pLevelInfo->mana = fields[3].GetUInt16();
pLevelInfo->armor = fields[9].GetUInt32();
for (uint8 i = 0; i < MAX_STATS; i++)
pLevelInfo->stats[i] = fields[i + 4].GetUInt16();
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr)
{
auto& pInfo = itr->second;
// fatal error if no level 1 data
if (!pInfo || pInfo[0].health == 0)
{
TC_LOG_ERROR("sql.sql", "Creature {} does not have pet stats data for Level 1!", itr->first);
ABORT();
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pInfo[level].health == 0)
{
TC_LOG_ERROR("sql.sql", "Creature {} has no data for Level {} pet stats data, using data of Level {}.", itr->first, level + 1, level);
pInfo[level] = pInfo[level - 1];
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} level pet stats definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
{
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
auto itr = _petInfoStore.find(creature_id);
if (itr == _petInfoStore.end())
return nullptr;
return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ...
}
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
{
PlayerInfo* playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(race_), Classes(class_) });
if (!playerInfo)
return;
if (count > 0)
playerInfo->item.emplace_back(itemId, count);
else
{
if (count < -1)
TC_LOG_ERROR("sql.sql", "Invalid count {} specified on item {} be removed from original player create info (use -1)!", count, itemId);
PlayerCreateInfoItems& items = playerInfo->item;
auto erased = std::remove_if(items.begin(), items.end(), [itemId](PlayerCreateInfoItem const& item) { return item.item_id == itemId; });
if (erased == items.end())
{
TC_LOG_ERROR("sql.sql", "Item {} specified to be removed from original create info not found in db2!", itemId);
return;
}
items.erase(erased, items.end());
}
}
void ObjectMgr::LoadPlayerInfo()
{
// Load playercreate
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
QueryResult result = WorldDatabase.Query("SELECT race, class, map, position_x, position_y, position_z, orientation, npe_map, npe_position_x, npe_position_y, npe_position_z, npe_orientation, npe_transport_guid, intro_movie_id, intro_scene_id, npe_intro_scene_id FROM playercreateinfo");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
ABORT();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
uint32 current_class = fields[1].GetUInt8();
uint32 mapId = fields[2].GetUInt16();
float positionX = fields[3].GetFloat();
float positionY = fields[4].GetFloat();
float positionZ = fields[5].GetFloat();
float orientation = fields[6].GetFloat();
if (!sChrRacesStore.LookupEntry(current_race))
{
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race);
continue;
}
if (!sChrClassesStore.LookupEntry(current_class))
{
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class);
continue;
}
// accept DB data only for valid position (and non instanceable)
if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
{
TC_LOG_ERROR("sql.sql", "Wrong home position for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
if (sMapStore.LookupEntry(mapId)->Instanceable())
{
TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
if (!sDB2Manager.GetChrModel(current_race, GENDER_MALE))
{
TC_LOG_ERROR("sql.sql", "Missing male model for race {}, ignoring.", current_race);
continue;
}
if (!sDB2Manager.GetChrModel(current_race, GENDER_FEMALE))
{
TC_LOG_ERROR("sql.sql", "Missing female model for race {}, ignoring.", current_race);
continue;
}
std::unique_ptr info = std::make_unique();
info->createPosition.Loc.WorldRelocate(mapId, positionX, positionY, positionZ, orientation);
if (std::none_of(fields + 7, fields + 12, [](Field const& field) { return field.IsNull(); }))
{
info->createPositionNPE.emplace();
info->createPositionNPE->Loc.WorldRelocate(fields[7].GetUInt32(), fields[8].GetFloat(), fields[9].GetFloat(), fields[10].GetFloat(), fields[11].GetFloat());
info->createPositionNPE->TransportGuid = fields[12].GetUInt64OrNull();
if (!sMapStore.LookupEntry(info->createPositionNPE->Loc.GetMapId()))
{
TC_LOG_ERROR("sql.sql", "Invalid NPE map id {} for class {} race {} pair in `playercreateinfo` table, ignoring.",
info->createPositionNPE->Loc.GetMapId(), current_class, current_race);
info->createPositionNPE.reset();
}
if (info->createPositionNPE && info->createPositionNPE->TransportGuid && !sTransportMgr->GetTransportSpawn(*info->createPositionNPE->TransportGuid))
{
TC_LOG_ERROR("sql.sql", "Invalid NPE transport spawn id {} for class {} race {} pair in `playercreateinfo` table, ignoring.",
*info->createPositionNPE->TransportGuid, current_class, current_race);
info->createPositionNPE.reset(); // remove entire NPE data - assume user put transport offsets into npe_position fields
}
}
info->introMovieId = fields[13].GetUInt32OrNull();
if (info->introMovieId && !sMovieStore.LookupEntry(*info->introMovieId))
{
TC_LOG_ERROR("sql.sql", "Invalid intro movie id {} for class {} race {} pair in `playercreateinfo` table, ignoring.",
*info->introMovieId, current_class, current_race);
info->introMovieId.reset();
}
info->introSceneId = fields[14].GetUInt32OrNull();
if (info->introSceneId && !GetSceneTemplate(*info->introSceneId))
{
TC_LOG_ERROR("sql.sql", "Invalid intro scene id {} for class {} race {} pair in `playercreateinfo` table, ignoring.",
*info->introSceneId, current_class, current_race);
info->introSceneId.reset();
}
info->introSceneIdNPE = fields[15].GetUInt32OrNull();
if (info->introSceneIdNPE && !GetSceneTemplate(*info->introSceneIdNPE))
{
TC_LOG_ERROR("sql.sql", "Invalid NPE intro scene id {} for class {} race {} pair in `playercreateinfo` table, ignoring.",
*info->introSceneIdNPE, current_class, current_race);
info->introSceneIdNPE.reset();
}
_playerInfo[{ Races(current_race), Classes(current_class) }] = std::move(info);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} player create definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate items
TC_LOG_INFO("server.loading", "Loading Player Create Items Data...");
{
std::unordered_map> itemsByCharacterLoadout;
for (CharacterLoadoutItemEntry const* characterLoadoutItem : sCharacterLoadoutItemStore)
if (ItemTemplate const* itemTemplate = GetItemTemplate(characterLoadoutItem->ItemID))
itemsByCharacterLoadout[characterLoadoutItem->CharacterLoadoutID].push_back(itemTemplate);
for (CharacterLoadoutEntry const* characterLoadout : sCharacterLoadoutStore)
{
if (!characterLoadout->IsForNewCharacter())
continue;
std::vector const* items = Trinity::Containers::MapGetValuePtr(itemsByCharacterLoadout, characterLoadout->ID);
if (!items)
continue;
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (!characterLoadout->RaceMask.HasRace(raceIndex))
continue;
if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(raceIndex), Classes(characterLoadout->ChrClassID) }))
{
playerInfo->itemContext = ItemContext(characterLoadout->ItemContext);
for (ItemTemplate const* itemTemplate : *items)
{
// BuyCount by default
uint32 count = itemTemplate->GetBuyCount();
// special amount for food/drink
if (itemTemplate->GetClass() == ITEM_CLASS_CONSUMABLE && itemTemplate->GetSubClass() == ITEM_SUBCLASS_FOOD_DRINK)
{
if (!itemTemplate->Effects.empty())
{
switch (itemTemplate->Effects[0]->SpellCategoryID)
{
case SPELL_CATEGORY_FOOD: // food
count = characterLoadout->ChrClassID == CLASS_DEATH_KNIGHT ? 10 : 4;
break;
case SPELL_CATEGORY_DRINK: // drink
count = 2;
break;
}
}
if (itemTemplate->GetMaxStackSize() < count)
count = itemTemplate->GetMaxStackSize();
}
playerInfo->item.emplace_back(itemTemplate->GetId(), count);
}
}
}
}
}
TC_LOG_INFO("server.loading", "Loading Player Create Items Override Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_item` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_item` table, ignoring.", current_class);
continue;
}
uint32 item_id = fields[2].GetUInt32();
if (!GetItemTemplate(item_id))
{
TC_LOG_ERROR("sql.sql", "Item id {} (race {} class {}) in `playercreateinfo_item` table but it does not exist, ignoring.", item_id, current_race, current_class);
continue;
}
int32 amount = fields[3].GetInt8();
if (!amount)
{
TC_LOG_ERROR("sql.sql", "Item id {} (class {} race {}) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
continue;
}
if (!current_race || !current_class)
{
uint32 min_race = current_race ? current_race : 1;
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
uint32 min_class = current_class ? current_class : 1;
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
for (uint32 r = min_race; r < max_race; ++r)
for (uint32 c = min_class; c < max_class; ++c)
PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
}
else
PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} custom player create items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate skills
TC_LOG_INFO("server.loading", "Loading Player Create Skill Data...");
{
uint32 oldMSTime = getMSTime();
for (SkillRaceClassInfoEntry const* rcInfo : sSkillRaceClassInfoStore)
if (rcInfo->Availability == 1)
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
if (rcInfo->RaceMask.IsEmpty() || rcInfo->RaceMask.HasRace(raceIndex))
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
if (rcInfo->ClassMask == -1 || rcInfo->ClassMask == 0 || ((1 << (classIndex - 1)) & rcInfo->ClassMask))
if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(raceIndex), Classes(classIndex) }))
playerInfo->skills.push_back(rcInfo);
TC_LOG_INFO("server.loading", ">> Loaded player create skills in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
// Load playercreate custom spells
TC_LOG_INFO("server.loading", "Loading Player Create Custom Spell Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 player create custom spells. DB table `playercreateinfo_spell_custom` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Trinity::RaceMask raceMask = { fields[0].GetUInt64() };
uint32 classMask = fields[1].GetUInt32();
uint32 spellId = fields[2].GetUInt32();
if (!raceMask.IsEmpty() && (raceMask & RACEMASK_ALL_PLAYABLE).IsEmpty())
{
TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_spell_custom` table, ignoring.", raceMask.RawValue);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_spell_custom` table, ignoring.", classMask);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask.IsEmpty() || raceMask.HasRace(raceIndex))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(raceIndex), Classes(classIndex) }))
{
playerInfo->customSpells.push_back(spellId);
++count;
}
// We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
// Either split the masks per class, or per race, which kind of kills the point yet.
// else if (raceMask != 0 && classMask != 0)
// TC_LOG_ERROR("sql.sql", "Racemask/classmask ({}/{}) combination was found containing an invalid race/class combination ({}/{}) in `{}` (Spell {}), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName, spellId);
}
}
}
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} custom player create spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate cast spell
TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell, createMode FROM playercreateinfo_cast_spell");
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty.");
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Trinity::RaceMask raceMask = { fields[0].GetUInt64() };
uint32 classMask = fields[1].GetUInt32();
uint32 spellId = fields[2].GetUInt32();
int8 playerCreateMode = fields[3].GetInt8();
if (!raceMask.IsEmpty() && (raceMask & RACEMASK_ALL_PLAYABLE).IsEmpty())
{
TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_cast_spell` table, ignoring.", raceMask.RawValue);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_cast_spell` table, ignoring.", classMask);
continue;
}
if (playerCreateMode < 0 || playerCreateMode >= AsUnderlyingType(PlayerCreateMode::Max))
{
TC_LOG_ERROR("sql.sql", "Uses invalid createMode {} in `playercreateinfo_cast_spell` table, ignoring.", playerCreateMode);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask.IsEmpty() || raceMask.HasRace(raceIndex))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(raceIndex), Classes(classIndex) }))
{
playerInfo->castSpells[playerCreateMode].push_back(spellId);
++count;
}
}
}
}
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} player create cast spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate actions
TC_LOG_INFO("server.loading", "Loading Player Create Action Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_action` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_action` table, ignoring.", current_class);
continue;
}
if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(current_race), Classes(current_class) }))
playerInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} player create actions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Loading levels data (class/race dependent)
TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data...");
{
struct RaceStats
{
std::array StatModifier = { };
};
std::array raceStatModifiers = { };
uint32 oldMSTime = getMSTime();
QueryResult raceStatsResult = WorldDatabase.Query("SELECT race, str, agi, sta, inte FROM player_racestats");
if (!raceStatsResult)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 race stats definitions. DB table `player_racestats` is empty.");
ABORT();
}
do
{
Field* fields = raceStatsResult->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race {} in `player_racestats` table, ignoring.", current_race);
continue;
}
for (uint32 i = 0; i < MAX_STATS; ++i)
raceStatModifiers[current_race].StatModifier[i] = fields[i + 1].GetInt16();
} while (raceStatsResult->NextRow());
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT class, level, str, agi, sta, inte FROM player_classlevelstats");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_classlevelstats` is empty.");
ABORT();
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_class = fields[0].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class {} in `player_classlevelstats` table, ignoring.", current_class);
continue;
}
uint32 current_level = fields[1].GetUInt8();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_classlevelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_classlevelstats` table, ignoring.", current_level);
continue;
}
for (std::size_t race = 0; race < raceStatModifiers.size(); ++race)
{
if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(race), Classes(current_class) }))
{
if (!playerInfo->levelInfo)
playerInfo->levelInfo = std::make_unique(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
PlayerLevelInfo& levelInfo = playerInfo->levelInfo[current_level - 1];
for (uint8 i = 0; i < MAX_STATS; ++i)
levelInfo.stats[i] = fields[i + 2].GetInt32() + raceStatModifiers[race].StatModifier[i];
}
}
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (uint8 race = 0; race < MAX_RACES; ++race)
{
// skip non existed races
if (!sChrRacesStore.LookupEntry(race))
continue;
for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if (!sChrClassesStore.LookupEntry(class_))
continue;
auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(race), Classes(class_) });
if (!playerInfo)
continue;
// skip expansion races if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
continue;
// skip expansion classes if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT)
continue;
// skip expansion races if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_CATACLYSM && (race == RACE_GOBLIN || race == RACE_WORGEN))
continue;
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_MISTS_OF_PANDARIA && (race == RACE_PANDAREN_NEUTRAL || race == RACE_PANDAREN_HORDE || race == RACE_PANDAREN_ALLIANCE))
continue;
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_LEGION && class_ == CLASS_DEMON_HUNTER)
continue;
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_DRAGONFLIGHT && (class_ == CLASS_EVOKER || race == RACE_DRACTHYR_ALLIANCE || race == RACE_DRACTHYR_HORDE))
continue;
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_WAR_WITHIN && (race == RACE_EARTHEN_DWARF_HORDE || race == RACE_EARTHEN_DWARF_ALLIANCE))
continue;
// fatal error if no level 1 data
if (!playerInfo->levelInfo || playerInfo->levelInfo[0].stats[0] == 0)
{
TC_LOG_ERROR("sql.sql", "Race {} Class {} Level 1 does not have stats data!", race, class_);
ABORT();
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (playerInfo->levelInfo[level].stats[0] == 0)
{
TC_LOG_ERROR("sql.sql", "Race {} Class {} Level {} does not have stats data. Using stats data of level {}.", race, class_, level + 1, level);
playerInfo->levelInfo[level] = playerInfo->levelInfo[level - 1];
}
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} level stats definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Loading xp per level data
TC_LOG_INFO("server.loading", "Loading Player Create XP Data...");
{
uint32 oldMSTime = getMSTime();
_playerXPperLevel.resize(sXpGameTable.GetTableRowCount(), 0);
// 0 1
QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level");
// load the DBC's levels at first...
for (uint32 level = 1; level < sXpGameTable.GetTableRowCount(); ++level)
_playerXPperLevel[level] = sXpGameTable.GetRow(level)->Total;
uint32 count = 0;
// ...overwrite if needed (custom values)
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 current_level = fields[0].GetUInt8();
uint32 current_xp = fields[1].GetUInt32();
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_xp_for_level` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
//PlayerXPperLevel
_playerXPperLevel[current_level] = current_xp;
++count;
} while (result->NextRow());
}
// fill level gaps - only accounting levels > MAX_LEVEL
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (_playerXPperLevel[level] == 0)
{
TC_LOG_ERROR("sql.sql", "Level {} does not have XP for level data. Using data of level [{}] + 12000.", level + 1, level);
_playerXPperLevel[level] = _playerXPperLevel[level - 1] + 12000;
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} xp for level definition(s) from database in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseMana) const
{
if (level < 1 || class_ >= MAX_CLASSES)
return;
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
GtBaseMPEntry const* mp = sBaseMPGameTable.GetRow(level);
if (!mp)
{
TC_LOG_ERROR("misc", "Tried to get non-existant Class-Level combination data for base hp/mp. Class {} Level {}", class_, level);
return;
}
baseMana = uint32(GetGameTableColumnForClass(mp, class_));
}
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
{
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
PlayerInfo const* pInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, {Races(race), Classes(class_)});
if (!pInfo)
return;
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
*info = pInfo->levelInfo[level - 1];
else
BuildPlayerLevelInfo(race, class_, level, info);
}
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
*info = ASSERT_NOTNULL(Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(race), Classes(_class) }))->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1];
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl)
{
switch (_class)
{
case CLASS_WARRIOR:
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
break;
case CLASS_PALADIN:
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
break;
case CLASS_HUNTER:
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
break;
case CLASS_ROGUE:
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
break;
case CLASS_PRIEST:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
break;
case CLASS_SHAMAN:
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
break;
case CLASS_MAGE:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
break;
case CLASS_WARLOCK:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
break;
case CLASS_DRUID:
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
break;
}
}
}
std::vector const* ObjectMgr::GetCreatureQuestItemList(uint32 creatureEntry, Difficulty difficulty) const
{
if (std::vector const* items = Trinity::Containers::MapGetValuePtr(_creatureQuestItemStore, { creatureEntry, difficulty }))
return items;
// If there is no data for the difficulty, try to get data for the fallback difficulty
if (DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty))
return GetCreatureQuestItemList(creatureEntry, Difficulty(difficultyEntry->FallbackDifficultyID));
return nullptr;
}
std::vector const* ObjectMgr::GetCreatureQuestCurrencyList(uint32 creatureId) const
{
return Trinity::Containers::MapGetValuePtr(_creatureQuestCurrenciesStore, creatureId);
}
void ObjectMgr::LoadQuests()
{
uint32 oldMSTime = getMSTime();
_questTemplates.clear();
_questTemplatesAutoPush.clear();
_questObjectives.clear();
_exclusiveQuestGroups.clear();
QueryResult result = WorldDatabase.Query("SELECT "
//0 1 2 3 4 5 6 7 8 9
"ID, QuestType, QuestPackageID, ContentTuningID, QuestSortID, QuestInfoID, SuggestedGroupNum, RewardNextQuest, RewardXPDifficulty, RewardXPMultiplier, "
//10 11 12 13 14 15 16
"RewardMoneyDifficulty, RewardMoneyMultiplier, RewardBonusMoney, RewardSpell, RewardHonor, RewardKillHonor, StartItem, "
//17 18 19 20 21 22 23
"RewardArtifactXPDifficulty, RewardArtifactXPMultiplier, RewardArtifactCategoryID, Flags, FlagsEx, FlagsEx2, FlagsEx3, "
//24 25 26 27 28 29 30 31
"RewardItem1, RewardAmount1, ItemDrop1, ItemDropQuantity1, RewardItem2, RewardAmount2, ItemDrop2, ItemDropQuantity2, "
//32 33 34 35 36 37 38 39
"RewardItem3, RewardAmount3, ItemDrop3, ItemDropQuantity3, RewardItem4, RewardAmount4, ItemDrop4, ItemDropQuantity4, "
//40 41 42 43 44 45
"RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemDisplayID1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemDisplayID2, "
//46 47 48 49 50 51
"RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemDisplayID3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemDisplayID4, "
//52 53 54 55 56 57
"RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemDisplayID5, RewardChoiceItemID6, RewardChoiceItemQuantity6, RewardChoiceItemDisplayID6, "
//58 59 60 61 62 63 64 65
"POIContinent, POIx, POIy, POIPriority, RewardTitle, RewardArenaPoints, RewardSkillLineID, RewardNumSkillUps, "
//66 67 68 69
"PortraitGiver, PortraitGiverMount, PortraitGiverModelSceneID, PortraitTurnIn, "
//70 71 72 73 74 75 76 77
"RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionCapIn1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionCapIn2, "
//78 79 80 81 82 83 84 85
"RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionCapIn3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionCapIn4, "
//86 87 88 89 90
"RewardFactionID5, RewardFactionValue5, RewardFactionOverride5, RewardFactionCapIn5, RewardFactionFlags, "
//91 92 93 94 95 96 97 98
"RewardCurrencyID1, RewardCurrencyQty1, RewardCurrencyID2, RewardCurrencyQty2, RewardCurrencyID3, RewardCurrencyQty3, RewardCurrencyID4, RewardCurrencyQty4, "
//99 100 101 102 103 104 105 106 107
"AcceptedSoundKitID, CompleteSoundKitID, AreaGroupID, TimeAllowed, AllowableRaces, ResetByScheduler, Expansion, ManagedWorldStateID, QuestSessionBonus, "
//108 109 110 111 112 113 114 115 116
"LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog "
"FROM quest_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
return;
}
_questTemplates.reserve(result->GetRowCount());
// create multimap previous quest for each existed quest
// some quests can have many previous maps set by NextQuestId in previous quest
// for example set of race quests can lead to single not race specific quest
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.emplace(std::piecewise_construct, std::forward_as_tuple(questId), std::forward_as_tuple(new Quest(result))).first;
itr->second->_weakRef = itr->second;
if (itr->second->IsAutoPush())
_questTemplatesAutoPush.push_back(itr->second.get());
} while (result->NextRow());
struct QuestLoaderHelper
{
typedef void(Quest::* QuestLoaderFunction)(Field* fields);
char const* QueryFields;
char const* TableName;
char const* QueryExtra;
char const* TableDesc;
QuestLoaderFunction LoaderFunction;
};
// QuestID needs to be fields[0]
QuestLoaderHelper const QuestLoaderHelpers[] =
{
// 0 1 2 3 4 5 6
{ "QuestID, Type1, Type2, Type3, Type4, Type5, Type6", "quest_reward_choice_items", "", "reward choice items", &Quest::LoadRewardChoiceItems },
// 0 1 2 3
{ "QuestID, SpellID, PlayerConditionID, Type", "quest_reward_display_spell", "ORDER BY QuestID ASC, Idx ASC", "reward display spells", &Quest::LoadRewardDisplaySpell },
// 0 1 2 3 4 5 6 7 8
{ "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4", "quest_details", "", "details", &Quest::LoadQuestDetails },
// 0 1 2 3 4 5
{ "ID, EmoteOnComplete, EmoteOnIncomplete, EmoteOnCompleteDelay, EmoteOnIncompleteDelay, CompletionText", "quest_request_items", "", "request items", &Quest::LoadQuestRequestItems },
// 0 1 2 3 4 5 6 7 8 9
{ "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText", "quest_offer_reward", "", "reward emotes", &Quest::LoadQuestOfferReward },
// 0 1 2 3 4 5 6 7 8 9
{ "ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, BreadcrumbForQuestId, RewardMailTemplateID, RewardMailDelay,"
// 10 11 12 13 14 15 16 17
" RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, SpecialFlags,"
// 18
" ScriptName", "quest_template_addon", "", "template addons", &Quest::LoadQuestTemplateAddon },
// 0 1
{ "QuestId, RewardMailSenderEntry", "quest_mail_sender", "", "mail sender entries", &Quest::LoadQuestMailSender },
// 0 1 2 3 4 5 6 7 8 9
{ "qo.QuestID, qo.ID, qo.Type, qo.StorageIndex, qo.ObjectID, qo.Amount, qo.Flags, qo.Flags2, qo.ProgressBarWeight, qo.Description, "
// 10 11 12 13 14
"qoce.GameEventID, qoce.SpellID, qoce.ConversationID, qoce.UpdatePhaseShift, qoce.UpdateZoneAuras", "quest_objectives qo", "LEFT JOIN quest_objectives_completion_effect qoce ON qo.ID = qoce.ObjectiveID ORDER BY `Order` ASC, StorageIndex ASC", "quest objectives", &Quest::LoadQuestObjective },
// 0 1 2 3 4
{ "QuestId, PlayerConditionId, QuestgiverCreatureId, Text, locale", "quest_description_conditional", "ORDER BY OrderIndex", "conditional details", &Quest::LoadConditionalConditionalQuestDescription },
// 0 1 2 3 4
{ "QuestId, PlayerConditionId, QuestgiverCreatureId, Text, locale", "quest_request_items_conditional", "ORDER BY OrderIndex", "conditional request items", &Quest::LoadConditionalConditionalRequestItemsText },
// 0 1 2 3 4
{ "QuestId, PlayerConditionId, QuestgiverCreatureId, Text, locale", "quest_offer_reward_conditional", "ORDER BY OrderIndex", "conditional reward", &Quest::LoadConditionalConditionalOfferRewardText },
// 0 1 2 3 4
{ "QuestId, PlayerConditionId, QuestgiverCreatureId, Text, locale", "quest_completion_log_conditional", "ORDER BY OrderIndex", "conditional completion log", &Quest::LoadConditionalConditionalQuestCompletionLog },
// 0 1
{ "QuestID, TreasurePickerID", "quest_treasure_pickers", "ORDER BY OrderIndex", "treasure pickers", &Quest::LoadTreasurePickers }
};
for (QuestLoaderHelper const& loader : QuestLoaderHelpers)
{
result = WorldDatabase.PQuery("SELECT {} FROM {} {}", loader.QueryFields, loader.TableName, loader.QueryExtra);
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 quest {}. DB table `{}` is empty.", loader.TableDesc, loader.TableName);
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
(itr->second.get()->*loader.LoaderFunction)(fields);
else
TC_LOG_ERROR("sql.sql", "Table `{}` has data for quest {} but such quest does not exist", loader.TableName, questId);
} while (result->NextRow());
}
}
// Load `quest_visual_effect` join table with quest_objectives because visual effects are based on objective ID (core stores objectives by their index in quest)
// 0 1 2 3 4
result = WorldDatabase.Query("SELECT v.ID AS vID, o.ID AS oID, o.QuestID, v.Index, v.VisualEffect FROM quest_visual_effect AS v LEFT JOIN quest_objectives AS o ON v.ID = o.ID ORDER BY v.Index DESC");
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 quest visual effects. DB table `quest_visual_effect` is empty.");
else
{
do
{
Field* fields = result->Fetch();
uint32 vID = fields[0].GetUInt32();
uint32 oID = fields[1].GetUInt32();
if (!vID)
{
TC_LOG_ERROR("sql.sql", "Table `quest_visual_effect` has visual effect for null objective id");
continue;
}
// objID will be null if match for table join is not found
if (vID != oID)
{
TC_LOG_ERROR("sql.sql", "Table `quest_visual_effect` has visual effect for objective {} but such objective does not exist.", vID);
continue;
}
uint32 questId = fields[2].GetUInt32();
// Do not throw error here because error for non existing quest is thrown while loading quest objectives. we do not need duplication
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestObjectiveVisualEffect(fields);
} while (result->NextRow());
}
std::map usedMailTemplates;
// Post processing
for (auto& questPair : _questTemplates)
{
// skip post-loading checks for disabled quests
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr))
continue;
Quest* qinfo = questPair.second.get();
// additional quest integrity checks (GO, creature_template and items must be loaded already)
if (qinfo->GetQuestType() >= MAX_DB_ALLOWED_QUEST_TYPES)
TC_LOG_ERROR("sql.sql", "Quest {} has `Method` = {}, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestType());
if (qinfo->_specialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `SpecialFlags` = {} > max allowed value. Correct `SpecialFlags` to value <= {}",
qinfo->GetQuestId(), qinfo->_specialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED);
qinfo->_specialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED;
}
if (qinfo->_flags & QUEST_FLAGS_DAILY && qinfo->_flags & QUEST_FLAGS_WEEKLY)
{
TC_LOG_ERROR("sql.sql", "Weekly Quest {} is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
qinfo->_flags &= ~QUEST_FLAGS_DAILY;
}
if (qinfo->_flags & QUEST_FLAGS_DAILY)
{
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_DEBUG("sql.sql", "Daily Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->_flags & QUEST_FLAGS_WEEKLY)
{
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_DEBUG("sql.sql", "Weekly Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_MONTHLY)
{
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_DEBUG("sql.sql", "Monthly quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->_flags & QUEST_FLAGS_TRACKING_EVENT)
{
// at auto-reward can be rewarded only RewardChoiceItemId[0]
for (uint32 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
if (uint32 id = qinfo->RewardChoiceItemId[j])
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item from `RewardChoiceItemId{}` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes, quest ignore this data
}
}
}
if (qinfo->_contentTuningID && !sContentTuningStore.LookupEntry(qinfo->_contentTuningID))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `ContentTuningID` = {} but content tuning with this id does not exist.",
qinfo->GetQuestId(), qinfo->_contentTuningID);
}
// client quest log visual (area case)
if (qinfo->_questSortID > 0)
{
if (!sAreaTableStore.LookupEntry(qinfo->_questSortID))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `QuestSortID` = {} (zone case) but zone with this id does not exist.",
qinfo->GetQuestId(), qinfo->_questSortID);
// no changes, quest not dependent from this value but can have problems at client
}
}
// client quest log visual (sort case)
if (qinfo->_questSortID < 0)
{
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->_questSortID));
if (!qSort)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `QuestSortID` = {} (sort case) but quest sort with this id does not exist.",
qinfo->GetQuestId(), qinfo->_questSortID);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
//check for proper RequiredSkillId value (skill case)
if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->_questSortID)))
{
if (qinfo->_requiredSkillId != skill_id)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `QuestSortID` = {} but `RequiredSkillId` does not have a corresponding value ({}).",
qinfo->GetQuestId(), qinfo->_questSortID, skill_id);
//override, and force proper value here?
}
}
}
// AllowableClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
if (qinfo->_allowableClasses)
{
if (!(qinfo->_allowableClasses & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Quest {} does not contain any playable classes in `AllowableClasses` ({}), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->_allowableClasses);
qinfo->_allowableClasses = 0;
}
}
// AllowableRaces, can be -1/RACEMASK_ALL_PLAYABLE to allow any race
if (qinfo->_allowableRaces.RawValue != uint64(-1))
{
if (!qinfo->_allowableRaces.IsEmpty() && (qinfo->_allowableRaces & RACEMASK_ALL_PLAYABLE).IsEmpty())
{
TC_LOG_ERROR("sql.sql", "Quest {} does not contain any playable races in `AllowableRaces` ({}), value set to -1 (all races).", qinfo->GetQuestId(), qinfo->_allowableRaces.RawValue);
qinfo->_allowableRaces.RawValue = uint64(-1);
}
}
// RequiredSkillId, can be 0
if (qinfo->_requiredSkillId)
{
if (!sSkillLineStore.LookupEntry(qinfo->_requiredSkillId))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillId` = {} but this skill does not exist",
qinfo->GetQuestId(), qinfo->_requiredSkillId);
}
}
if (qinfo->_requiredSkillPoints)
{
if (qinfo->_requiredSkillPoints > sWorld->GetConfigMaxSkillValue())
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillPoints` = {} but max possible skill is {}, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
}
// else Skill quests can have 0 skill level, this is ok
if (qinfo->_requiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMinRepFaction))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepFaction` = {} but faction template {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredMinRepFaction, qinfo->_requiredMinRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->_requiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMaxRepFaction))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepFaction` = {} but faction template {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredMaxRepFaction, qinfo->_requiredMaxRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->_requiredMinRepValue && qinfo->_requiredMinRepValue > ReputationMgr::Reputation_Cap)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but max reputation is {}, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredMinRepValue, ReputationMgr::Reputation_Cap);
// no changes, quest can't be done for this requirement
}
if (qinfo->_requiredMinRepValue && qinfo->_requiredMaxRepValue && qinfo->_requiredMaxRepValue <= qinfo->_requiredMinRepValue)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} and `RequiredMinRepValue` = {}, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredMaxRepValue, qinfo->_requiredMinRepValue);
// no changes, quest can't be done for this requirement
}
if (!qinfo->_requiredMinRepFaction && qinfo->_requiredMinRepValue != 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but `RequiredMinRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->_requiredMinRepValue);
// warning
}
if (!qinfo->_requiredMaxRepFaction && qinfo->_requiredMaxRepValue != 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} but `RequiredMaxRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->_requiredMaxRepValue);
// warning
}
if (qinfo->_rewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->_rewardTitleId))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardTitleId` = {} but CharTitle Id {} does not exist, quest can't be rewarded with title.",
qinfo->GetQuestId(), qinfo->_rewardTitleId, qinfo->_rewardTitleId);
qinfo->_rewardTitleId = 0;
// quest can't reward this title
}
if (qinfo->_sourceItemId)
{
if (!GetItemTemplate(qinfo->_sourceItemId))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `SourceItemId` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->_sourceItemId, qinfo->_sourceItemId);
qinfo->_sourceItemId = 0; // quest can't be done for this requirement
}
else if (qinfo->_sourceItemIdCount == 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but `ProvidedItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->_sourceItemId);
qinfo->_sourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->_sourceItemIdCount > 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `SourceItemId` = 0 but `SourceItemIdCount` = {}, useless value.",
qinfo->GetQuestId(), qinfo->_sourceItemIdCount);
qinfo->_sourceItemIdCount = 0; // no quest work changes in fact
}
if (qinfo->_sourceSpellID)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_sourceSpellID, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} doesn't exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->_sourceSpellID, qinfo->_sourceSpellID);
qinfo->_sourceSpellID = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} is broken, quest can't be done.",
qinfo->GetQuestId(), qinfo->_sourceSpellID, qinfo->_sourceSpellID);
qinfo->_sourceSpellID = 0; // quest can't be done for this requirement
}
}
for (QuestObjective const& obj : qinfo->GetObjectives())
{
// Store objective for lookup by id
_questObjectives[obj.ID] = &obj;
// Check storage index for objectives which store data
if (obj.IsStoringValue() && obj.StorageIndex < 0)
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has invalid StorageIndex = {} for objective type {}", qinfo->GetQuestId(), obj.ID, obj.StorageIndex, obj.Type);
switch (obj.Type)
{
case QUEST_OBJECTIVE_ITEM:
if (!GetItemTemplate(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing item entry {}, quest can't be done.",
qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_MONSTER:
if (!GetCreatureTemplate(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing creature entry {}, quest can't be done.",
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
break;
case QUEST_OBJECTIVE_GAMEOBJECT:
if (!GetGameObjectTemplate(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing gameobject entry {}, quest can't be done.",
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
break;
case QUEST_OBJECTIVE_TALKTO:
if (!GetCreatureTemplate(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing creature entry {}, quest can't be done.",
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
break;
case QUEST_OBJECTIVE_MIN_REPUTATION:
case QUEST_OBJECTIVE_MAX_REPUTATION:
case QUEST_OBJECTIVE_INCREASE_REPUTATION:
if (!sFactionStore.LookupEntry(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing faction id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_PLAYERKILLS:
if (obj.Amount <= 0)
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has invalid player kills count {}", qinfo->GetQuestId(), obj.ID, obj.Amount);
break;
case QUEST_OBJECTIVE_CURRENCY:
case QUEST_OBJECTIVE_HAVE_CURRENCY:
case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
if (!sCurrencyTypesStore.LookupEntry(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing currency {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
if (obj.Amount <= 0)
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has invalid currency amount {}", qinfo->GetQuestId(), obj.ID, obj.Amount);
break;
case QUEST_OBJECTIVE_LEARNSPELL:
if (!sSpellMgr->GetSpellInfo(obj.ObjectID, DIFFICULTY_NONE))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing spell id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC:
if (obj.ObjectID && !GetCreatureTemplate(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing creature entry {}, quest can't be done.",
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
break;
case QUEST_OBJECTIVE_DEFEATBATTLEPET:
if (!sBattlePetSpeciesStore.LookupEntry(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing battlepet species id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_CRITERIA_TREE:
if (!sCriteriaTreeStore.LookupEntry(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing criteria tree id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_AREATRIGGER:
if (!sAreaTriggerStore.LookupEntry(uint32(obj.ObjectID)) && obj.ObjectID != -1)
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing AreaTrigger.db2 id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_AREA_TRIGGER_ENTER:
case QUEST_OBJECTIVE_AREA_TRIGGER_EXIT:
if (!sAreaTriggerDataStore->GetAreaTriggerTemplate({ uint32(obj.ObjectID), false }) && !sAreaTriggerDataStore->GetAreaTriggerTemplate({ uint32(obj.ObjectID), true }))
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing areatrigger id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_MONEY:
case QUEST_OBJECTIVE_WINPVPPETBATTLES:
case QUEST_OBJECTIVE_PROGRESS_BAR:
case QUEST_OBJECTIVE_KILL_WITH_LABEL:
break;
default:
TC_LOG_ERROR("sql.sql", "Quest {} objective {} has unhandled type {}", qinfo->GetQuestId(), obj.ID, obj.Type);
break;
}
if (obj.Flags & QUEST_OBJECTIVE_FLAG_SEQUENCED)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_SEQUENCED_OBJECTIVES);
}
for (uint8 j = 0; j < QUEST_ITEM_DROP_COUNT; ++j)
{
uint32 id = qinfo->ItemDrop[j];
if (id)
{
if (!GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->ItemDropQuantity[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = 0 but `ItemDropQuantity{}` = {}.",
qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]);
// no changes, quest ignore this data
}
}
}
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
{
if (uint32 id = qinfo->RewardChoiceItemId[j])
{
switch (qinfo->RewardChoiceItemType[j])
{
case LootItemType::Item:
if (!GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, id);
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
}
break;
case LootItemType::Currency:
if (!sCurrencyTypesStore.HasRecord(id))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but currency with id {} does not exist, quest will not reward this currency.",
qinfo->GetQuestId(), j + 1, id, id);
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
}
break;
default:
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemType{}` = {} but it is not a valid item type, reward removed.",
qinfo->GetQuestId(), j + 1, uint32(qinfo->RewardChoiceItemType[j]));
qinfo->RewardChoiceItemId[j] = 0;
break;
}
if (!qinfo->RewardChoiceItemCount[j])
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but `RewardChoiceItemCount{}` = 0.",
qinfo->GetQuestId(), j + 1, id, j + 1);
}
}
else if (qinfo->RewardChoiceItemCount[j] > 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = 0 but `RewardChoiceItemCount{}` = {}.",
qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewardChoiceItemCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARD_ITEM_COUNT; ++j)
{
uint32 id = qinfo->RewardItemId[j];
if (id)
{
if (!GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
}
if (!qinfo->RewardItemCount[j])
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but `RewardItemCount{}` = 0, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes
}
}
else if (qinfo->RewardItemCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = 0 but `RewardItemCount{}` = {}.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARD_REPUTATIONS_COUNT; ++j)
{
if (qinfo->RewardFactionId[j])
{
if (std::abs(qinfo->RewardFactionValue[j]) > 9)
{
TC_LOG_ERROR("sql.sql", "Quest {} has RewardFactionValueId{} = {}. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValue[j]);
}
if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = {} but raw faction (faction.dbc) {} does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
qinfo->RewardFactionId[j] = 0; // quest will not reward this
}
}
else if (qinfo->RewardFactionOverride[j] != 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = 0 but `RewardFactionValueIdOverride{}` = {}.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionOverride[j]);
// no changes, quest ignore this data
}
}
if (qinfo->_rewardSpell > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardSpell, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSpellCast` = {} but spell {} does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
qinfo->_rewardSpell = 0; // no spell will be cast on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSpellCast` = {} but spell {} is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
qinfo->_rewardSpell = 0; // no spell will be cast on player
}
}
if (qinfo->_rewardMailTemplateId)
{
if (!sMailTemplateStore.LookupEntry(qinfo->_rewardMailTemplateId))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} does not exist, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId);
qinfo->_rewardMailTemplateId = 0; // no mail will send to player
qinfo->_rewardMailDelay = 0; // no mail will send to player
qinfo->_rewardMailSenderEntry = 0;
}
else if (usedMailTemplates.find(qinfo->_rewardMailTemplateId) != usedMailTemplates.end())
{
auto used_mt_itr = usedMailTemplates.find(qinfo->_rewardMailTemplateId);
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} already used for quest {}, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId, used_mt_itr->second);
qinfo->_rewardMailTemplateId = 0; // no mail will send to player
qinfo->_rewardMailDelay = 0; // no mail will send to player
qinfo->_rewardMailSenderEntry = 0;
}
else
usedMailTemplates.emplace(qinfo->_rewardMailTemplateId, qinfo->GetQuestId());
}
if (uint32 nextQuestInChain = qinfo->_nextQuestInChain)
{
if (!_questTemplates.count(nextQuestInChain))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `NextQuestInChain` = {} but quest {} does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->_nextQuestInChain, qinfo->_nextQuestInChain);
qinfo->_nextQuestInChain = 0;
}
}
for (uint8 j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j)
{
if (qinfo->RewardCurrencyId[j])
{
if (qinfo->RewardCurrencyCount[j] == 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardCurrencyId{}` = {} but `RewardCurrencyCount{}` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], j+1);
// no changes, quest can't be done for this requirement
}
if (!sCurrencyTypesStore.LookupEntry(qinfo->RewardCurrencyId[j]))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardCurrencyId{}` = {} but currency with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], qinfo->RewardCurrencyId[j]);
qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
}
}
else if (qinfo->RewardCurrencyCount[j] > 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardCurrencyId{}` = 0 but `RewardCurrencyCount{}` = {}, quest can't be done.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardCurrencyCount[j]);
qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
}
}
if (qinfo->_soundAccept)
{
if (!sSoundKitStore.LookupEntry(qinfo->_soundAccept))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `SoundAccept` = {} but sound {} does not exist, set to 0.",
qinfo->GetQuestId(), qinfo->_soundAccept, qinfo->_soundAccept);
qinfo->_soundAccept = 0; // no sound will be played
}
}
if (qinfo->_soundTurnIn)
{
if (!sSoundKitStore.LookupEntry(qinfo->_soundTurnIn))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `SoundTurnIn` = {} but sound {} does not exist, set to 0.",
qinfo->GetQuestId(), qinfo->_soundTurnIn, qinfo->_soundTurnIn);
qinfo->_soundTurnIn = 0; // no sound will be played
}
}
if (qinfo->_rewardSkillId)
{
if (!sSkillLineStore.LookupEntry(qinfo->_rewardSkillId))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSkillId` = {} but this skill does not exist",
qinfo->GetQuestId(), qinfo->_rewardSkillId);
}
if (!qinfo->_rewardSkillPoints)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSkillId` = {} but `RewardSkillPoints` is 0",
qinfo->GetQuestId(), qinfo->_rewardSkillId);
}
}
if (qinfo->_rewardSkillPoints)
{
if (qinfo->_rewardSkillPoints > sWorld->GetConfigMaxSkillValue())
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSkillPoints` = {} but max possible skill is {}, quest can't be done.",
qinfo->GetQuestId(), qinfo->_rewardSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
if (!qinfo->_rewardSkillId)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSkillPoints` = {} but `RewardSkillId` is 0",
qinfo->GetQuestId(), qinfo->_rewardSkillPoints);
}
}
// fill additional data stores
if (uint32 prevQuestId = std::abs(qinfo->_prevQuestID))
{
auto prevQuestItr = _questTemplates.find(prevQuestId);
if (prevQuestItr == _questTemplates.end())
TC_LOG_ERROR("sql.sql", "Quest {} has PrevQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
else if (prevQuestItr->second->_breadcrumbForQuestId)
TC_LOG_ERROR("sql.sql", "Quest {} should not be unlocked by breadcrumb quest {}", qinfo->_id, prevQuestId);
else if (qinfo->_prevQuestID > 0)
qinfo->DependentPreviousQuests.push_back(prevQuestId);
}
if (uint32 nextQuestId = qinfo->_nextQuestID)
{
auto nextQuestItr = _questTemplates.find(nextQuestId);
if (nextQuestItr == _questTemplates.end())
TC_LOG_ERROR("sql.sql", "Quest {} has NextQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestID);
else
nextQuestItr->second->DependentPreviousQuests.push_back(qinfo->GetQuestId());
}
if (uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId))
{
if (_questTemplates.find(breadcrumbForQuestId) == _questTemplates.end())
{
TC_LOG_ERROR("sql.sql", "Quest {} is a breadcrumb for quest {}, but no such quest exists", qinfo->_id, breadcrumbForQuestId);
qinfo->_breadcrumbForQuestId = 0;
}
if (qinfo->_nextQuestID)
TC_LOG_ERROR("sql.sql", "Quest {} is a breadcrumb, should not unlock quest {}", qinfo->_id, qinfo->_nextQuestID);
}
if (qinfo->_exclusiveGroup)
_exclusiveQuestGroups.insert(std::pair(qinfo->_exclusiveGroup, qinfo->GetQuestId()));
}
// Disallow any breadcrumb loops and inform quests of their breadcrumbs
for (auto& questPair : _questTemplates)
{
// skip post-loading checks for disabled quests
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr))
continue;
Quest* qinfo = questPair.second.get();
uint32 qid = qinfo->GetQuestId();
uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId);
std::set questSet;
while(breadcrumbForQuestId)
{
//a previously visited quest was found as a breadcrumb quest
//breadcrumb loop found!
if (!questSet.insert(qinfo->_id).second)
{
TC_LOG_ERROR("sql.sql", "Breadcrumb quests {} and {} are in a loop", qid, breadcrumbForQuestId);
qinfo->_breadcrumbForQuestId = 0;
break;
}
qinfo = const_cast(GetQuestTemplate(breadcrumbForQuestId));
//every quest has a list of every breadcrumb towards it
qinfo->DependentBreadcrumbQuests.push_back(qid);
breadcrumbForQuestId = qinfo->GetBreadcrumbForQuestId();
}
}
// don't check spells with SPELL_EFFECT_QUEST_COMPLETE, a lot of invalid db2 data
// Make all paragon reward quests repeatable
for (ParagonReputationEntry const* paragonReputation : sParagonReputationStore)
if (Quest const* quest = GetQuestTemplate(paragonReputation->QuestID))
const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_REPEATABLE);
TC_LOG_INFO("server.loading", ">> Loaded {} quests definitions in {} ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestStartersAndEnders()
{
TC_LOG_INFO("server.loading", "Loading GO Start Quest Data...");
LoadGameobjectQuestStarters();
TC_LOG_INFO("server.loading", "Loading GO End Quest Data...");
LoadGameobjectQuestEnders();
TC_LOG_INFO("server.loading", "Loading Creature Start Quest Data...");
LoadCreatureQuestStarters();
TC_LOG_INFO("server.loading", "Loading Creature End Quest Data...");
LoadCreatureQuestEnders();
}
void ObjectMgr::LoadQuestTemplateLocale()
{
uint32 oldMSTime = getMSTime();
_questTemplateLocaleStore.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT Id, locale, "
// 2 3 4 5 6 7 8 9 10
"LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog"
" FROM quest_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string_view localeName = fields[1].GetStringView();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
QuestTemplateLocale& data = _questTemplateLocaleStore[id];
AddLocaleString(fields[2].GetStringView(), locale, data.LogTitle);
AddLocaleString(fields[3].GetStringView(), locale, data.LogDescription);
AddLocaleString(fields[4].GetStringView(), locale, data.QuestDescription);
AddLocaleString(fields[5].GetStringView(), locale, data.AreaDescription);
AddLocaleString(fields[6].GetStringView(), locale, data.PortraitGiverText);
AddLocaleString(fields[7].GetStringView(), locale, data.PortraitGiverName);
AddLocaleString(fields[8].GetStringView(), locale, data.PortraitTurnInText);
AddLocaleString(fields[9].GetStringView(), locale, data.PortraitTurnInName);
AddLocaleString(fields[10].GetStringView(), locale, data.QuestCompletionLog);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Quest Template locale strings in {} ms", _questTemplateLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestObjectivesLocale()
{
uint32 oldMSTime = getMSTime();
_questObjectivesLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, locale, Description FROM quest_objectives_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string_view localeName = fields[1].GetStringView();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
QuestObjectivesLocale& data = _questObjectivesLocaleStore[id];
AddLocaleString(fields[2].GetStringView(), locale, data.Description);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Quest Objectives locale strings in {} ms", _questObjectivesLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestGreetingLocales()
{
uint32 oldMSTime = getMSTime();
for (std::size_t i = 0; i < _questGreetingLocaleStore.size(); ++i)
_questGreetingLocaleStore[i].clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT Id, type, locale, Greeting FROM quest_greeting_locale");
if (!result)
return;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint8 type = fields[1].GetUInt8();
switch (type)
{
case 0: // Creature
if (!GetCreatureTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: creature template entry {} does not exist.", id);
continue;
}
break;
case 1: // GameObject
if (!GetGameObjectTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: gameobject template entry {} does not exist.", id);
continue;
}
break;
default:
continue;
}
std::string_view localeName = fields[2].GetStringView();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
QuestGreetingLocale& data = _questGreetingLocaleStore[type][id];
AddLocaleString(fields[3].GetStringView(), locale, data.Greeting);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Quest Greeting locale strings in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestOfferRewardLocale()
{
uint32 oldMSTime = getMSTime();
_questOfferRewardLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, locale, RewardText FROM quest_offer_reward_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string_view localeName = fields[1].GetStringView();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
QuestOfferRewardLocale& data = _questOfferRewardLocaleStore[id];
AddLocaleString(fields[2].GetStringView(), locale, data.RewardText);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Quest Offer Reward locale strings in {} ms", _questOfferRewardLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestRequestItemsLocale()
{
uint32 oldMSTime = getMSTime();
_questRequestItemsLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, locale, CompletionText FROM quest_request_items_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string_view localeName = fields[1].GetStringView();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
QuestRequestItemsLocale& data = _questRequestItemsLocaleStore[id];
AddLocaleString(fields[2].GetStringView(), locale, data.CompletionText);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Quest Request Items locale strings in {} ms", _questRequestItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadScripts(ScriptsType type)
{
uint32 oldMSTime = getMSTime();
ScriptMapMap* scripts = GetScriptsMapByType(type);
if (!scripts)
return;
std::string tableName = GetScriptsTableNameByType(type);
if (tableName.empty())
return;
if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
return;
TC_LOG_INFO("server.loading", "Loading {}...", tableName);
scripts->clear(); // need for reload support
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o{} FROM {}", isSpellScriptTable ? ", effIndex" : "", tableName);
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `{}` is empty!", tableName);
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ScriptInfo tmp;
tmp.type = type;
tmp.id = fields[0].GetUInt32();
if (isSpellScriptTable)
tmp.id |= fields[10].GetUInt8() << 24;
tmp.delay = fields[1].GetUInt32();
tmp.command = ScriptCommands(fields[2].GetUInt32());
tmp.Raw.nData[0] = fields[3].GetUInt32();
tmp.Raw.nData[1] = fields[4].GetUInt32();
tmp.Raw.nData[2] = fields[5].GetInt32();
tmp.Raw.fData[0] = fields[6].GetFloat();
tmp.Raw.fData[1] = fields[7].GetFloat();
tmp.Raw.fData[2] = fields[8].GetFloat();
tmp.Raw.fData[3] = fields[9].GetFloat();
// generic command args check
switch (tmp.command)
{
case SCRIPT_COMMAND_TALK:
{
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid talk type (datalong = {}) in SCRIPT_COMMAND_TALK for script id {}",
tableName, tmp.Talk.ChatType, tmp.id);
continue;
}
if (!sBroadcastTextStore.LookupEntry(uint32(tmp.Talk.TextID)))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid talk text id (dataint = {}) in SCRIPT_COMMAND_TALK for script id {}",
tableName, tmp.Talk.TextID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_EMOTE:
{
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid emote id (datalong = {}) in SCRIPT_COMMAND_EMOTE for script id {}",
tableName, tmp.Emote.EmoteID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TELEPORT_TO:
{
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid map (Id: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}",
tableName, tmp.TeleportTo.MapID, tmp.id);
continue;
}
if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}",
tableName, tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
if (!quest)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}",
tableName, tmp.QuestExplored.QuestID, tmp.id);
continue;
}
if (!quest->HasFlag(QUEST_FLAGS_COMPLETION_EVENT) && !quest->HasFlag(QUEST_FLAGS_COMPLETION_AREA_TRIGGER))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, but quest not have QUEST_FLAGS_COMPLETION_EVENT or QUEST_FLAGS_COMPLETION_AREA_TRIGGER in quest flags. Script command will do nothing.",
tableName, tmp.QuestExplored.QuestID, tmp.id);
continue;
}
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}",
tableName, tmp.QuestExplored.Distance, tmp.id);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, max distance is {} or 0 for disable distance check",
tableName, tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has too small distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, min distance is {} or 0 for disable distance check",
tableName, tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
continue;
}
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
{
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_KILL_CREDIT for script id {}",
tableName, tmp.KillCredit.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
GameObjectData const* data = GetGameObjectData(tmp.RespawnGameobject.GOGuid);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
tableName, tmp.RespawnGameobject.GOGuid, tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
tableName, tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
continue;
}
if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
info->type == GAMEOBJECT_TYPE_DOOR ||
info->type == GAMEOBJECT_TYPE_BUTTON ||
info->type == GAMEOBJECT_TYPE_TRAP)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
tableName, info->entry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}",
tableName, tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
continue;
}
if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}",
tableName, tmp.TempSummonCreature.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
{
GameObjectData const* data = GetGameObjectData(tmp.ToggleDoor.GOGuid);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in {} for script id {}",
tableName, tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command), tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in {} for script id {}",
tableName, tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command), tmp.id);
continue;
}
if (info->type != GAMEOBJECT_TYPE_DOOR)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) unsupported by command {} for script id {}",
tableName, info->entry, GetScriptCommandName(tmp.command), tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}",
tableName, tmp.RemoveAura.SpellID, tmp.id);
continue;
}
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
{
TC_LOG_ERROR("sql.sql", "Table `{}` using unknown flags in datalong2 ({}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}",
tableName, tmp.RemoveAura.Flags, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.SpellID, tmp.id);
continue;
}
if (tmp.CastSpell.Flags > 4) // targeting type
{
TC_LOG_ERROR("sql.sql", "Table `{}` using unknown target in datalong2 ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.Flags, tmp.id);
continue;
}
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
{
TC_LOG_ERROR("sql.sql", "Table `{}` using unknown flags in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `{}` using invalid creature entry in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CREATE_ITEM:
{
if (!GetItemTemplate(tmp.CreateItem.ItemEntry))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has nonexistent item (entry: {}) in SCRIPT_COMMAND_CREATE_ITEM for script id {}",
tableName, tmp.CreateItem.ItemEntry, tmp.id);
continue;
}
if (!tmp.CreateItem.Amount)
{
TC_LOG_ERROR("sql.sql", "Table `{}` SCRIPT_COMMAND_CREATE_ITEM but amount is {} for script id {}",
tableName, tmp.CreateItem.Amount, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_PLAY_ANIMKIT:
{
if (!sAnimKitStore.LookupEntry(tmp.PlayAnimKit.AnimKitID))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid AnimKid id (datalong = {}) in SCRIPT_COMMAND_PLAY_ANIMKIT for script id {}",
tableName, tmp.PlayAnimKit.AnimKitID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_FIELD_SET_DEPRECATED:
case SCRIPT_COMMAND_FLAG_SET_DEPRECATED:
case SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED:
{
TC_LOG_ERROR("sql.sql", "Table `{}` uses deprecated direct updatefield modify command {} for script id {}", tableName, GetScriptCommandName(tmp.command), tmp.id);
continue;
}
default:
break;
}
if (scripts->find(tmp.id) == scripts->end())
{
ScriptMap emptyMap;
(*scripts)[tmp.id] = emptyMap;
}
(*scripts)[tmp.id].insert(std::pair(tmp.delay, tmp));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} script definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSpellScripts()
{
LoadScripts(SCRIPTS_SPELL);
// check ids
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
{
uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: {}) as script id", spellId);
continue;
}
SpellEffIndex i = SpellEffIndex((uint32(itr->first) >> 24) & 0x000000FF);
if (uint32(i) >= spellInfo->GetEffects().size())
{
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has too high effect index {} for spell (Id: {}) as script id", uint32(i), spellId);
continue;
}
//check for correct spellEffect
if (!spellInfo->GetEffect(i).Effect || (spellInfo->GetEffect(i).Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->GetEffect(i).Effect != SPELL_EFFECT_DUMMY))
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell {} effect {} is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, uint32(i));
}
}
void ObjectMgr::LoadEventSet()
{
_eventStore.clear();
// Load all possible event ids from gameobjects
for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore)
{
EventContainer eventSet = gameObjectTemplatePair.second.GetEventScriptSet();
_eventStore.insert(eventSet.begin(), eventSet.end());
}
// Load all possible event ids from spells
for (SpellEffectEntry const* spellEffect : sSpellEffectStore)
if (spellEffect->Effect == SPELL_EFFECT_SEND_EVENT && spellEffect->EffectMiscValue[0])
_eventStore.insert(spellEffect->EffectMiscValue[0]);
// Load all possible event ids from taxi path nodes
for (TaxiPathNodeEntry const* node : sTaxiPathNodeStore)
{
if (node->ArrivalEventID)
_eventStore.insert(node->ArrivalEventID);
if (node->DepartureEventID)
_eventStore.insert(node->DepartureEventID);
}
// Load all possible event ids from criterias
auto addCriteriaEventsToStore = [&](CriteriaList const& criteriaList)
{
for (Criteria const* criteria : criteriaList)
if (criteria->Entry->Asset.EventID)
_eventStore.insert(criteria->Entry->Asset.EventID);
};
std::array eventCriteriaTypes = { CriteriaType::PlayerTriggerGameEvent, CriteriaType::AnyoneTriggerGameEventScenario };
for (CriteriaType criteriaType : eventCriteriaTypes)
{
addCriteriaEventsToStore(sCriteriaMgr->GetPlayerCriteriaByType(criteriaType, 0));
addCriteriaEventsToStore(sCriteriaMgr->GetGuildCriteriaByType(criteriaType));
addCriteriaEventsToStore(sCriteriaMgr->GetQuestObjectiveCriteriaByType(criteriaType));
}
for (ScenarioEntry const* scenario : sScenarioStore)
for (CriteriaType criteriaType : eventCriteriaTypes)
addCriteriaEventsToStore(sCriteriaMgr->GetScenarioCriteriaByTypeAndScenario(criteriaType, scenario->ID));
for (auto const& [gameEventId, _] : sCriteriaMgr->GetCriteriaByStartEvent(CriteriaStartEvent::SendEvent))
if (gameEventId)
_eventStore.insert(gameEventId);
for (auto const& [gameEventId, _] : sCriteriaMgr->GetCriteriaByFailEvent(CriteriaFailEvent::SendEvent))
if (gameEventId)
_eventStore.insert(gameEventId);
}
void ObjectMgr::LoadEventScripts()
{
// Set of valid events referenced in several sources
LoadEventSet();
// Deprecated
LoadScripts(SCRIPTS_EVENT);
// Then check if all scripts are in above list of possible script entries
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
{
if (!IsValidEvent(itr->first))
TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: {}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node, any criteria asset or any spell effect {}",
itr->first, SPELL_EFFECT_SEND_EVENT);
}
uint32 oldMSTime = getMSTime();
_eventScriptStore.clear(); // Reload case
QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM event_script_names");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 event scripts. DB table `event_script_names` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 eventId = fields[0].GetUInt32();
std::string const scriptName = fields[1].GetString();
if (!IsValidEvent(eventId))
{
TC_LOG_ERROR("sql.sql", "Event (ID: {}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node, any criteria asset or any spell effect {}",
eventId, SPELL_EFFECT_SEND_EVENT);
continue;
}
_eventScriptStore[eventId] = GetScriptId(scriptName);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} event scripts in {} ms", _eventScriptStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSpellScriptNames()
{
uint32 oldMSTime = getMSTime();
_spellScriptsStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
std::string const scriptName = fields[1].GetString();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) does not exist.", scriptName, fields[0].GetInt32());
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) has no ranks of spell.", scriptName, fields[0].GetInt32());
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) is not first rank of spell.", scriptName, fields[0].GetInt32());
continue;
}
while (spellInfo)
{
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
spellInfo = spellInfo->GetNextRankSpell();
}
}
else
{
if (spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName, spellId);
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spell script names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::ValidateSpellScripts()
{
uint32 oldMSTime = getMSTime();
if (_spellScriptsStore.empty())
{
TC_LOG_INFO("server.loading", ">> Validated 0 scripts.");
return;
}
uint32 count = 0;
for (auto& spell : _spellScriptsStore)
{
SpellInfo const* spellEntry = sSpellMgr->AssertSpellInfo(spell.first, DIFFICULTY_NONE);
if (SpellScriptLoader* spellScriptLoader = sScriptMgr->GetSpellScriptLoader(spell.second.first))
{
++count;
std::unique_ptr spellScript(spellScriptLoader->GetSpellScript());
std::unique_ptr auraScript(spellScriptLoader->GetAuraScript());
if (!spellScript && !auraScript)
{
TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `{}` do not return objects - script skipped", GetScriptName(spell.second.first));
spell.second.second = false;
continue;
}
if (spellScript)
{
spellScript->_Init(spellScriptLoader->GetName(), spellEntry->Id);
spellScript->_Register();
if (!spellScript->_Validate(spellEntry))
{
spell.second.second = false;
continue;
}
}
if (auraScript)
{
auraScript->_Init(spellScriptLoader->GetName(), spellEntry->Id);
auraScript->_Register();
if (!auraScript->_Validate(spellEntry))
{
spell.second.second = false;
continue;
}
}
// Enable the script when all checks passed
spell.second.second = true;
}
else
spell.second.second = false;
}
TC_LOG_INFO("server.loading", ">> Validated {} scripts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPageTexts()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT ID, `Text`, NextPageID, PlayerConditionID, Flags FROM page_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
PageText& pageText = _pageTextStore[id];
pageText.Text = fields[1].GetString();
pageText.NextPageID = fields[2].GetUInt32();
pageText.PlayerConditionID = fields[3].GetInt32();
pageText.Flags = fields[4].GetUInt8();
++count;
}
while (result->NextRow());
for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
if (itr->second.NextPageID)
if (_pageTextStore.find(itr->second.NextPageID) == _pageTextStore.end())
TC_LOG_ERROR("sql.sql", "Page text (ID: {}) has non-existing `NextPageID` ({})", itr->first, itr->second.NextPageID);
TC_LOG_INFO("server.loading", ">> Loaded {} page texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
{
PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry);
if (itr != _pageTextStore.end())
return &(itr->second);
return nullptr;
}
void ObjectMgr::LoadPageTextLocales()
{
uint32 oldMSTime = getMSTime();
_pageTextLocaleStore.clear(); // needed for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, locale, `Text` FROM page_text_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string_view localeName = fields[1].GetStringView();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
PageTextLocale& data = _pageTextLocaleStore[id];
AddLocaleString(fields[2].GetStringView(), locale, data.Text);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} PageText locale strings in {} ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadInstanceTemplate()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT map, parent, script FROM instance_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint16 mapID = fields[0].GetUInt16();
if (!MapManager::IsValidMAP(mapID))
{
TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid {} for template!", mapID);
continue;
}
InstanceTemplate instanceTemplate;
instanceTemplate.Parent = uint32(fields[1].GetUInt16());
instanceTemplate.ScriptId = GetScriptId(fields[2].GetString());
_instanceTemplateStore[mapID] = instanceTemplate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} instance templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) const
{
InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID));
if (itr != _instanceTemplateStore.end())
return &(itr->second);
return nullptr;
}
NpcText const* ObjectMgr::GetNpcText(uint32 Text_ID) const
{
NpcTextContainer::const_iterator itr = _npcTextStore.find(Text_ID);
if (itr != _npcTextStore.end())
return &itr->second;
return nullptr;
}
void ObjectMgr::LoadNPCText()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT ID, "
"Probability0, Probability1, Probability2, Probability3, Probability4, Probability5, Probability6, Probability7, "
"BroadcastTextID0, BroadcastTextID1, BroadcastTextID2, BroadcastTextID3, BroadcastTextID4, BroadcastTextID5, BroadcastTextID6, BroadcastTextID7"
" FROM npc_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
return;
}
_npcTextStore.reserve(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 textID = fields[0].GetUInt32();
if (!textID)
{
TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore.");
continue;
}
NpcText npcText;
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; ++i)
{
npcText.Data[i].Probability = fields[1 + i].GetFloat();
npcText.Data[i].BroadcastTextID = fields[9 + i].GetUInt32();
}
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++)
{
if (npcText.Data[i].BroadcastTextID)
{
if (!sBroadcastTextStore.LookupEntry(npcText.Data[i].BroadcastTextID))
{
TC_LOG_ERROR("sql.sql", "NPCText (ID: {}) has a non-existing BroadcastText (ID: {}, Index: {})", textID, npcText.Data[i].BroadcastTextID, i);
npcText.Data[i].Probability = 0.0f;
npcText.Data[i].BroadcastTextID = 0;
}
}
}
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++)
{
if (npcText.Data[i].Probability > 0 && npcText.Data[i].BroadcastTextID == 0)
{
TC_LOG_ERROR("sql.sql", "NPCText (ID: {}) has a probability (Index: {}) set, but no BroadcastTextID to go with it", textID, i);
npcText.Data[i].Probability = 0;
}
}
float probabilitySum = std::accumulate(std::begin(npcText.Data), std::end(npcText.Data), 0.0f, [](float sum, NpcTextData const& data) { return sum + data.Probability; });
if (probabilitySum <= 0.0f)
{
TC_LOG_ERROR("sql.sql", "NPCText (ID: {}) has a probability sum 0, no text can be selected from it, skipped.", textID);
continue;
}
_npcTextStore[textID] = npcText;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} npc texts in {} ms", uint32(_npcTextStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
//not very fast function but it is called only once a day, or on starting-up
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
{
uint32 oldMSTime = getMSTime();
time_t curTime = GameTime::GetGameTime();
tm lt;
localtime_r(&curTime, <);
TC_LOG_INFO("misc", "Returning mails current time: hour: {}, minute: {}, second: {} ", lt.tm_hour, lt.tm_min, lt.tm_sec);
// Delete all old mails without item and without body immediately, if starting server
if (!serverUp)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
stmt->setInt64(0, curTime);
CharacterDatabase.Execute(stmt);
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->setInt64(0, curTime);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
TC_LOG_INFO("server.loading", ">> No expired mails found.");
return; // any mails need to be returned or deleted
}
std::map itemsCache;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
stmt->setUInt32(0, curTime);
if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
{
MailItemInfo item;
do
{
Field* fields = items->Fetch();
item.item_guid = fields[0].GetUInt64();
item.item_template = fields[1].GetUInt32();
uint64 mailId = fields[2].GetUInt64();
itemsCache[mailId].push_back(item);
} while (items->NextRow());
}
uint32 deletedCount = 0;
uint32 returnedCount = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType receiver = fields[3].GetUInt64();
if (serverUp && ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create(receiver)))
continue;
Mail* m = new Mail;
m->messageID = fields[0].GetUInt64();
m->messageType = fields[1].GetUInt8();
m->sender = fields[2].GetUInt64();
m->receiver = receiver;
bool has_items = fields[4].GetBool();
m->expire_time = fields[5].GetInt64();
m->deliver_time = 0;
m->COD = fields[6].GetUInt64();
m->checked = fields[7].GetUInt8();
m->mailTemplateId = fields[8].GetInt16();
// Delete or return mail
if (has_items)
{
// read items from cache
m->items.swap(itemsCache[m->messageID]);
// if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
{
CharacterDatabaseTransaction nonTransactional(nullptr);
// mail open and then not returned
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
Item::DeleteFromDB(nonTransactional, itr2->item_guid);
AzeriteItem::DeleteFromDB(nonTransactional, itr2->item_guid);
AzeriteEmpoweredItem::DeleteFromDB(nonTransactional, itr2->item_guid);
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
stmt->setUInt64(0, m->messageID);
CharacterDatabase.Execute(stmt);
}
else
{
// Mail will be returned
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
stmt->setUInt64(0, m->receiver);
stmt->setUInt64(1, m->sender);
stmt->setInt64 (2, curTime + 30 * DAY);
stmt->setInt64 (3, curTime);
stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED));
stmt->setUInt64(5, m->messageID);
CharacterDatabase.Execute(stmt);
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
stmt->setUInt64(0, m->sender);
stmt->setUInt64(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt64(0, m->sender);
stmt->setUInt64(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
}
delete m;
++returnedCount;
continue;
}
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->setUInt64(0, m->messageID);
CharacterDatabase.Execute(stmt);
delete m;
++deletedCount;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Processed {} expired mails: {} deleted and {} returned in {} ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_questAreaTriggerStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 trigger_ID = fields[0].GetUInt32();
uint32 quest_ID = fields[1].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", trigger_ID);
continue;
}
Quest const* quest = GetQuestTemplate(quest_ID);
if (!quest)
{
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not existing quest {}", trigger_ID, quest_ID);
continue;
}
if (!quest->HasFlag(QUEST_FLAGS_COMPLETION_AREA_TRIGGER) && !quest->HasQuestObjectiveType(QUEST_OBJECTIVE_AREATRIGGER))
{
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not quest {}, but quest not have flag QUEST_FLAGS_COMPLETION_AREA_TRIGGER and no objective with type QUEST_OBJECTIVE_AREATRIGGER. Trigger is obsolete, skipped.", trigger_ID, quest_ID);
continue;
}
_questAreaTriggerStore[trigger_ID].insert(quest_ID);
} while (result->NextRow());
for (auto const& pair : _questObjectives)
{
QuestObjective const* objective = pair.second;
if (objective->Type == QUEST_OBJECTIVE_AREATRIGGER)
_questAreaTriggerStore[objective->ObjectID].insert(objective->QuestID);
}
TC_LOG_INFO("server.loading", ">> Loaded {} quest trigger points in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
QuestGreeting const* ObjectMgr::GetQuestGreeting(TypeID type, uint32 id) const
{
uint32 typeIndex;
if (type == TYPEID_UNIT)
typeIndex = 0;
else if (type == TYPEID_GAMEOBJECT)
typeIndex = 1;
else
return nullptr;
return Trinity::Containers::MapGetValuePtr(_questGreetingStore[typeIndex], id);
}
QuestGreetingLocale const* ObjectMgr::GetQuestGreetingLocale(TypeID type, uint32 id) const
{
uint32 typeIndex;
if (type == TYPEID_UNIT)
typeIndex = 0;
else if (type == TYPEID_GAMEOBJECT)
typeIndex = 1;
else
return nullptr;
return Trinity::Containers::MapGetValuePtr(_questGreetingLocaleStore[typeIndex], id);
}
void ObjectMgr::LoadQuestGreetings()
{
uint32 oldMSTime = getMSTime();
for (std::size_t i = 0; i < _questGreetingStore.size(); ++i)
_questGreetingStore[i].clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT ID, type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint8 type = fields[1].GetUInt8();
switch (type)
{
case 0: // Creature
if (!GetCreatureTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry {} does not exist.", id);
continue;
}
break;
case 1: // GameObject
if (!GetGameObjectTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry {} does not exist.", id);
continue;
}
break;
default:
continue;
}
uint16 greetEmoteType = fields[2].GetUInt16();
uint32 greetEmoteDelay = fields[3].GetUInt32();
std::string greeting = fields[4].GetString();
_questGreetingStore[type].emplace(std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(greetEmoteType, greetEmoteDelay, std::move(greeting)));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} quest_greeting in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTavernAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_tavernAreaTriggerStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
_tavernAreaTriggerStore.insert(Trigger_ID);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} tavern triggers in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAreaTriggerScripts()
{
uint32 oldMSTime = getMSTime();
_areaTriggerScriptStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 triggerId = fields[0].GetUInt32();
std::string const scriptName = fields[1].GetString();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: {}) does not exist in `AreaTrigger.dbc`.", triggerId);
continue;
}
_areaTriggerScriptStore[triggerId] = GetScriptId(scriptName);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} areatrigger scripts in {} ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
{
bool found = false;
float dist = 10000;
uint32 id = 0;
auto isVisibleForFaction = [&](TaxiNodesEntry const* node)
{
switch (team)
{
case HORDE: return node->GetFlags().HasFlag(TaxiNodeFlags::ShowOnHordeMap);
case ALLIANCE: return node->GetFlags().HasFlag(TaxiNodeFlags::ShowOnAllianceMap);
default: break;
}
return false;
};
for (TaxiNodesEntry const* node : sTaxiNodesStore)
{
if (!node || node->ContinentID != mapid || !isVisibleForFaction(node) || node->GetFlags().HasFlag(TaxiNodeFlags::IgnoreForFindNearest))
continue;
uint32 field = uint32((node->ID - 1) / (sizeof(TaxiMask::value_type) * 8));
TaxiMask::value_type submask = TaxiMask::value_type(1 << ((node->ID - 1) % (sizeof(TaxiMask::value_type) * 8)));
// skip not taxi network nodes
if ((sTaxiNodesMask[field] & submask) == 0)
continue;
float dist2 = (node->Pos.X - x)*(node->Pos.X - x) + (node->Pos.Y - y)*(node->Pos.Y - y) + (node->Pos.Z - z)*(node->Pos.Z - z);
if (found)
{
if (dist2 < dist)
{
dist = dist2;
id = node->ID;
}
}
else
{
found = true;
dist = dist2;
id = node->ID;
}
}
return id;
}
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
{
TaxiPathEntry const* taxiPath = sDB2Manager.GetTaxiPath(source, destination);
if (taxiPath)
{
path = taxiPath->ID;
cost = taxiPath->Cost;
}
else
{
path = 0;
cost = 0;
}
}
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
{
CreatureModel mountModel;
CreatureTemplate const* mount_info = nullptr;
// select mount creature id
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if (node)
{
uint32 mount_entry = 0;
if (team == ALLIANCE)
mount_entry = node->MountCreatureID[1];
else
mount_entry = node->MountCreatureID[0];
// Fix for Alliance not being able to use Acherus taxi
// only one mount type for both sides
if (mount_entry == 0 && allowed_alt_team)
{
// Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
}
mount_info = GetCreatureTemplate(mount_entry);
if (mount_info)
{
CreatureModel const* model = mount_info->GetRandomValidModel();
if (!model)
{
TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry {}! Can't load it!", mount_entry);
return 0;
}
mountModel = *model;
}
}
// minfo is not actually used but the mount_id was updated
GetCreatureModelRandomGender(&mountModel, mount_info);
return mountModel.CreatureDisplayID;
}
Quest const* ObjectMgr::GetQuestTemplate(uint32 quest_id) const
{
auto itr = _questTemplates.find(quest_id);
return itr != _questTemplates.end() ? itr->second.get() : nullptr;
}
AreaTriggerPolygon const* ObjectMgr::GetAreaTriggerPolygon(uint32 areaTriggerId) const
{
return Trinity::Containers::MapGetValuePtr(_areaTriggerPolygons, areaTriggerId);
}
void ObjectMgr::LoadGraveyardZones()
{
uint32 oldMSTime = getMSTime();
GraveyardStore.clear(); // needed for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone FROM graveyard_zone");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 safeLocId = fields[0].GetUInt32();
uint32 zoneId = fields[1].GetUInt32();
WorldSafeLocsEntry const* entry = GetWorldSafeLoc(safeLocId);
if (!entry)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing graveyard (WorldSafeLocsID: {}), skipped.", safeLocId);
continue;
}
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
if (!areaEntry)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing Zone (ID: {}), skipped.", zoneId);
continue;
}
if (!AddGraveyardLink(safeLocId, zoneId, 0, false))
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: {}) and Zone (ID: {}), skipped.", safeLocId, zoneId);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} graveyard-zone links in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const
{
enum DefaultGraveyard
{
HORDE_GRAVEYARD = 10, // Crossroads
ALLIANCE_GRAVEYARD = 4 // Westfall
};
if (team == HORDE)
return GetWorldSafeLoc(HORDE_GRAVEYARD);
else if (team == ALLIANCE)
return GetWorldSafeLoc(ALLIANCE_GRAVEYARD);
else return nullptr;
}
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(WorldLocation const& location, uint32 team, WorldObject* conditionObject) const
{
float x, y, z;
location.GetPosition(x, y, z);
uint32 MapId = location.GetMapId();
// search for zone associated closest graveyard
uint32 zoneId = sTerrainMgr.GetZoneId(conditionObject ? conditionObject->GetPhaseShift() : PhasingHandler::GetEmptyPhaseShift(), MapId, x, y, z);
if (!zoneId)
{
if (z > -500)
{
TC_LOG_ERROR("misc", "ZoneId not found for map {} coords ({}, {}, {})", MapId, x, y, z);
return GetDefaultGraveyard(team);
}
}
WorldSafeLocsEntry const* graveyard = GetClosestGraveyardInZone(location, team, conditionObject, zoneId);
AreaTableEntry const* zoneEntry = sAreaTableStore.AssertEntry(zoneId);
AreaTableEntry const* parentEntry = sAreaTableStore.LookupEntry(zoneEntry->ParentAreaID);
while (!graveyard && parentEntry)
{
graveyard = GetClosestGraveyardInZone(location, team, conditionObject, parentEntry->ID);
if (!graveyard && parentEntry->ParentAreaID != 0)
parentEntry = sAreaTableStore.LookupEntry(parentEntry->ParentAreaID);
else // nothing found, cant look further, give up.
parentEntry = nullptr;
}
return graveyard;
}
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyardInZone(WorldLocation const& location, uint32 team, WorldObject* conditionObject, uint32 zoneId) const
{
float x, y, z;
location.GetPosition(x, y, z);
uint32 MapId = location.GetMapId();
// Simulate std. algorithm:
// found some graveyard associated to (ghost_zone, ghost_map)
//
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
// then check faction
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
// then check faction
GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
// not need to check validity of map object; MapId _MUST_ be valid here
if (range.first == range.second && !mapEntry->IsBattlegroundOrArena())
{
if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone {} Team {} does not have a linked graveyard.", zoneId, team);
return GetDefaultGraveyard(team);
}
// at corpse map
bool foundNear = false;
float distNear = 10000;
WorldSafeLocsEntry const* entryNear = nullptr;
// at entrance map for corpse map
bool foundEntr = false;
float distEntr = 10000;
WorldSafeLocsEntry const* entryEntr = nullptr;
// some where other
WorldSafeLocsEntry const* entryFar = nullptr;
ConditionSourceInfo conditionSource(conditionObject);
for (; range.first != range.second; ++range.first)
{
GraveyardData const& data = range.first->second;
WorldSafeLocsEntry const* entry = ASSERT_NOTNULL(GetWorldSafeLoc(data.safeLocId));
if (conditionObject)
{
if (!data.Conditions.Meets(conditionSource))
continue;
if (int16(entry->Loc.GetMapId()) == mapEntry->ParentMapID && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->Loc.GetMapId()))
continue;
}
else if (team != 0)
{
bool teamConditionMet = true;
if (std::shared_ptr> conditions = data.Conditions.Conditions.lock())
{
for (Condition const& cond : *conditions)
{
if (cond.ConditionType != CONDITION_TEAM)
continue;
if (cond.ConditionValue1 == team)
continue;
teamConditionMet = false;
}
}
if (!teamConditionMet)
continue;
}
// find now nearest graveyard at other map
if (MapId != entry->Loc.GetMapId() && int16(entry->Loc.GetMapId()) != mapEntry->ParentMapID)
{
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry
|| mapEntry->CorpseMapID < 0
|| uint32(mapEntry->CorpseMapID) != entry->Loc.GetMapId()
|| (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0)) // Check X and Y
{
// not have any corrdinates for check distance anyway
entryFar = entry;
continue;
}
// at entrance map calculate distance (2D);
float dist2 = (entry->Loc.GetPositionX() - mapEntry->Corpse.X) * (entry->Loc.GetPositionX() - mapEntry->Corpse.X)
+ (entry->Loc.GetPositionY() - mapEntry->Corpse.Y) * (entry->Loc.GetPositionY() - mapEntry->Corpse.Y);
if (foundEntr)
{
if (dist2 < distEntr)
{
distEntr = dist2;
entryEntr = entry;
}
}
else
{
foundEntr = true;
distEntr = dist2;
entryEntr = entry;
}
}
// find now nearest graveyard at same map
else
{
float dist2 = (entry->Loc.GetPositionX() - x) * (entry->Loc.GetPositionX() - x)
+ (entry->Loc.GetPositionY() - y) * (entry->Loc.GetPositionY() - y)
+ (entry->Loc.GetPositionZ() - z) * (entry->Loc.GetPositionZ() - z);
if (foundNear)
{
if (dist2 < distNear)
{
distNear = dist2;
entryNear = entry;
}
}
else
{
foundNear = true;
distNear = dist2;
entryNear = entry;
}
}
}
if (entryNear)
return entryNear;
if (entryEntr)
return entryEntr;
return entryFar;
}
GraveyardData const* ObjectMgr::FindGraveyardData(uint32 id, uint32 zoneId) const
{
GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
for (; range.first != range.second; ++range.first)
{
GraveyardData const& data = range.first->second;
if (data.safeLocId == id)
return &data;
}
return nullptr;
}
void ObjectMgr::LoadWorldSafeLocs()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
if (QueryResult result = WorldDatabase.Query("SELECT ID, MapID, LocX, LocY, LocZ, Facing, TransportSpawnId FROM world_safe_locs"))
{
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
WorldLocation loc(fields[1].GetUInt32(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), DegToRad(fields[5].GetFloat()));
if (!MapManager::IsValidMapCoord(loc))
{
TC_LOG_ERROR("sql.sql", "World location (ID: {}) has a invalid position MapID: {} {}, skipped", id, loc.GetMapId(), loc.ToString());
continue;
}
Optional transportSpawnId = fields[6].GetUInt64OrNull();
if (transportSpawnId && !sTransportMgr->GetTransportSpawn(*transportSpawnId))
{
TC_LOG_ERROR("sql.sql", "World location (ID: {}) has a invalid transportSpawnID {}, skipped.", id, *transportSpawnId);
continue;
}
WorldSafeLocsEntry& worldSafeLocs = _worldSafeLocs[id];
worldSafeLocs.ID = id;
worldSafeLocs.Loc.WorldRelocate(loc);
worldSafeLocs.TransportSpawnId = transportSpawnId;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} world locations {} ms", _worldSafeLocs.size(), GetMSTimeDiffToNow(oldMSTime));
}
else
TC_LOG_INFO("server.loading", ">> Loaded 0 world locations. DB table `world_safe_locs` is empty.");
}
WorldSafeLocsEntry const* ObjectMgr::GetWorldSafeLoc(uint32 id) const
{
return Trinity::Containers::MapGetValuePtr(_worldSafeLocs, id);
}
Trinity::IteratorPair::const_iterator> ObjectMgr::GetWorldSafeLocs() const
{
return std::make_pair(_worldSafeLocs.begin(), _worldSafeLocs.end());
}
AreaTriggerStruct const* ObjectMgr::GetAreaTrigger(uint32 trigger) const
{
AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger);
if (itr != _areaTriggerStore.end())
return &itr->second;
return nullptr;
}
AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficulty difficulty) const
{
return Trinity::Containers::MapGetValuePtr(_accessRequirementStore, MAKE_PAIR64(mapid, difficulty));
}
bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/)
{
if (FindGraveyardData(id, zoneId))
return false;
// add link to loaded data
GraveyardData data;
data.safeLocId = id;
GraveyardStore.insert(GraveyardContainer::value_type(zoneId, data));
// add link to DB
if (persist)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
WorldDatabase.Execute(stmt);
// Store graveyard condition if team is set
if (team != 0)
{
WorldDatabasePreparedStatement* conditionStmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CONDITION);
conditionStmt->setUInt32(0, CONDITION_SOURCE_TYPE_GRAVEYARD); // SourceTypeOrReferenceId
conditionStmt->setUInt32(1, zoneId); // SourceGroup
conditionStmt->setUInt32(2, id); // SourceEntry
conditionStmt->setUInt32(3, 0); // SourceId
conditionStmt->setUInt32(4, 0); // ElseGroup
conditionStmt->setUInt32(5, CONDITION_TEAM); // ConditionTypeOrReference
conditionStmt->setUInt8(6, 0); // ConditionTarget
conditionStmt->setUInt32(7, team); // ConditionValue1
conditionStmt->setUInt32(8, 0); // ConditionValue2
conditionStmt->setUInt32(9, 0); // ConditionValue3
conditionStmt->setUInt8(10, 0); // NegativeCondition
conditionStmt->setUInt32(11, 0); // ErrorType
conditionStmt->setUInt32(12, 0); // ErrorTextId
conditionStmt->setString(13, ""sv); // ScriptName
conditionStmt->setString(14, ""sv); // Comment
WorldDatabase.Execute(conditionStmt);
// reload conditions to make sure everything is loaded as it should be
sConditionMgr->LoadConditions(true);
sScriptMgr->NotifyScriptIDUpdate();
}
}
return true;
}
void ObjectMgr::LoadAreaTriggerTeleports()
{
uint32 oldMSTime = getMSTime();
_areaTriggerStore.clear(); // needed for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT ID, PortLocID FROM areatrigger_teleport");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
++count;
uint32 Trigger_ID = fields[0].GetUInt32();
uint32 PortLocID = fields[1].GetUInt32();
WorldSafeLocsEntry const* portLoc = GetWorldSafeLoc(PortLocID);
if (!portLoc)
{
TC_LOG_ERROR("sql.sql", "Area Trigger (ID: {}) has a non-existing Port Loc (ID: {}) in WorldSafeLocs.dbc, skipped", Trigger_ID, PortLocID);
continue;
}
AreaTriggerStruct at;
at.target_mapId = portLoc->Loc.GetMapId();
at.target_X = portLoc->Loc.GetPositionX();
at.target_Y = portLoc->Loc.GetPositionY();
at.target_Z = portLoc->Loc.GetPositionZ();
at.target_Orientation = portLoc->Loc.GetOrientation();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area Trigger (ID: {}) does not exist in AreaTrigger.dbc.", Trigger_ID);
continue;
}
_areaTriggerStore[Trigger_ID] = at;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} area trigger teleport definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAreaTriggerPolygons()
{
for (AreaTriggerEntry const* areaTrigger : sAreaTriggerStore)
{
if (areaTrigger->GetShapeType() != AreaTriggerShapeType::Polygon)
continue;
PathDb2 const* path = sDB2Manager.GetPath(areaTrigger->ShapeID);
if (!path || path->Locations.size() < 4)
continue;
AreaTriggerPolygon& polygon = _areaTriggerPolygons[areaTrigger->ID];
polygon.Vertices.resize(path->Locations.size() - 1);
std::ranges::transform(path->Locations.begin() + 1, path->Locations.end(), polygon.Vertices.begin(), [](DBCPosition3D const& pos)
{
return Position(pos.X, pos.Y, pos.Z);
});
for (PathPropertyEntry const* pathProperty : path->Properties)
if (pathProperty->GetPropertyIndex() == PathPropertyIndex::VolumeHeight)
polygon.Height = pathProperty->Value * 0.001f + 0.02f;
}
}
void ObjectMgr::LoadAccessRequirements()
{
uint32 oldMSTime = getMSTime();
_accessRequirementStore.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 mapid = fields[0].GetUInt32();
if (!sMapStore.LookupEntry(mapid))
{
TC_LOG_ERROR("sql.sql", "Map {} referenced in `access_requirement` does not exist, skipped.", mapid);
continue;
}
uint32 difficulty = fields[1].GetUInt8();
if (!sDB2Manager.GetMapDifficultyData(mapid, Difficulty(difficulty)))
{
TC_LOG_ERROR("sql.sql", "Map {} referenced in `access_requirement` does not have difficulty {}, skipped", mapid, difficulty);
continue;
}
uint64 requirement_ID = MAKE_PAIR64(mapid, difficulty);
AccessRequirement* ar = &_accessRequirementStore[requirement_ID];
ar->levelMin = fields[2].GetUInt8();
ar->levelMax = fields[3].GetUInt8();
ar->item = fields[4].GetUInt32();
ar->item2 = fields[5].GetUInt32();
ar->quest_A = fields[6].GetUInt32();
ar->quest_H = fields[7].GetUInt32();
ar->achievement = fields[8].GetUInt32();
ar->questFailedText = fields[9].GetString();
if (ar->item)
{
ItemTemplate const* pProto = GetItemTemplate(ar->item);
if (!pProto)
{
TC_LOG_ERROR("sql.sql", "Key item {} does not exist for map {} difficulty {}, removing key requirement.", ar->item, mapid, difficulty);
ar->item = 0;
}
}
if (ar->item2)
{
ItemTemplate const* pProto = GetItemTemplate(ar->item2);
if (!pProto)
{
TC_LOG_ERROR("sql.sql", "Second item {} does not exist for map {} difficulty {}, removing key requirement.", ar->item2, mapid, difficulty);
ar->item2 = 0;
}
}
if (ar->quest_A)
{
if (!GetQuestTemplate(ar->quest_A))
{
TC_LOG_ERROR("sql.sql", "Required Alliance Quest {} not exist for map {} difficulty {}, remove quest done requirement.", ar->quest_A, mapid, difficulty);
ar->quest_A = 0;
}
}
if (ar->quest_H)
{
if (!GetQuestTemplate(ar->quest_H))
{
TC_LOG_ERROR("sql.sql", "Required Horde Quest {} not exist for map {} difficulty {}, remove quest done requirement.", ar->quest_H, mapid, difficulty);
ar->quest_H = 0;
}
}
if (ar->achievement)
{
if (!sAchievementStore.LookupEntry(ar->achievement))
{
TC_LOG_ERROR("sql.sql", "Required Achievement {} not exist for map {} difficulty {}, remove quest done requirement.", ar->achievement, mapid, difficulty);
ar->achievement = 0;
}
}
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} access requirement definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
/*
* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
*/
AreaTriggerStruct const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
Optional parentId;
MapEntry const* mapEntry = sMapStore.LookupEntry(Map);
if (!mapEntry || mapEntry->CorpseMapID < 0)
return nullptr;
if (mapEntry->IsDungeon())
if (InstanceTemplate const* iTemplate = GetInstanceTemplate(Map))
parentId = iTemplate->Parent;
uint32 entrance_map = parentId.value_or(mapEntry->CorpseMapID);
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
{
if (itr->second.target_mapId == entrance_map)
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry && atEntry->ContinentID == Map)
return &itr->second;
}
}
return nullptr;
}
/**
* Searches for the areatrigger which teleports players to the given map
*/
AreaTriggerStruct const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
{
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
{
if (itr->second.target_mapId == Map)
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry)
return &itr->second;
}
}
return nullptr;
}
void ObjectMgr::SetHighestGuids()
{
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
if (result)
GetGuidSequenceGenerator(HighGuid::Player).Set((*result)[0].GetUInt64() + 1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
GetGenerator().Set((*result)[0].GetUInt64() + 1);
// Cleanup other tables from nonexistent guids ( >= _hiItemGuid)
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '{}'", GetGenerator().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '{}'", GetGenerator().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE a, ab, ai FROM auctionhouse a LEFT JOIN auction_bidders ab ON ab.auctionId = a.id LEFT JOIN auction_items ai ON ai.auctionId = a.id WHERE ai.itemGuid >= '{}'",
GetGenerator().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '{}'", GetGenerator().GetNextAfterMaxUsed()); // One-time query
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
if (result)
GetGuidSequenceGenerator(HighGuid::Transport).Set((*result)[0].GetUInt64() + 1);
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
if (result)
_auctionId = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
if (result)
_mailId = (*result)[0].GetUInt64()+1;
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(maxguid) FROM ((SELECT MAX(setguid) AS maxguid FROM character_equipmentsets) UNION (SELECT MAX(setguid) AS maxguid FROM character_transmog_outfits)) allsets");
if (result)
_equipmentSetGuid = (*result)[0].GetUInt64()+1;
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
if (result)
sGuildMgr->SetNextGuildId((*result)[0].GetUInt64()+1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`");
if (result)
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(itemId) from character_void_storage");
if (result)
_voidItemId = (*result)[0].GetUInt64()+1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
_creatureSpawnId = (*result)[0].GetUInt64() + 1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
_gameObjectSpawnId = (*result)[0].GetUInt64() + 1;
}
ObjectGuidGenerator& ObjectMgr::GetGuidSequenceGenerator(HighGuid high)
{
return _guidGenerators.try_emplace(high, high).first->second;
}
uint32 ObjectMgr::GenerateAuctionID()
{
if (_auctionId >= 0xFFFFFFFE)
{
TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _auctionId++;
}
uint64 ObjectMgr::GenerateEquipmentSetGuid()
{
if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
{
TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _equipmentSetGuid++;
}
uint64 ObjectMgr::GenerateMailID()
{
if (_mailId >= UI64LIT(0xFFFFFFFFFFFFFFFE))
{
TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _mailId++;
}
uint32 ObjectMgr::GeneratePetNumber()
{
if (_hiPetNumber >= 0xFFFFFFFE)
{
TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
World::StopNow(ERROR_EXIT_CODE);
}
return _hiPetNumber++;
}
uint64 ObjectMgr::GenerateVoidStorageItemId()
{
if (_voidItemId >= uint64(0xFFFFFFFFFFFFFFFELL))
{
TC_LOG_ERROR("misc", "_voidItemId overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _voidItemId++;
}
uint64 ObjectMgr::GenerateCreatureSpawnId()
{
if (_creatureSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL))
{
TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
World::StopNow(ERROR_EXIT_CODE);
}
return _creatureSpawnId++;
}
uint64 ObjectMgr::GenerateGameObjectSpawnId()
{
if (_gameObjectSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL))
{
TC_LOG_ERROR("misc", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _gameObjectSpawnId++;
}
void ObjectMgr::LoadGameObjectLocales()
{
uint32 oldMSTime = getMSTime();
_gameObjectLocaleStore.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption, unk1 FROM gameobject_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string_view localeName = fields[1].GetStringView();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
GameObjectLocale& data = _gameObjectLocaleStore[id];
AddLocaleString(fields[2].GetStringView(), locale, data.Name);
AddLocaleString(fields[3].GetStringView(), locale, data.CastBarCaption);
AddLocaleString(fields[4].GetStringView(), locale, data.Unk1);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject_template_locale strings in {} ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadDestructibleHitpoints()
{
uint32 oldMSTime = getMSTime();
_destructibleHitpointStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, IntactNumHits, DamagedNumHits FROM destructible_hitpoint");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
DestructibleHitpoint& data = _destructibleHitpointStore[id];
data.Id = id;
data.IntactNumHits = fields[1].GetUInt32();
data.DamagedNumHits = fields[2].GetUInt32();
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} destructible_hitpoint records in {} ms", _destructibleHitpointStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sLockStore.LookupEntry(dataN))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but lock (Id: {}) not found.",
goInfo->entry, goInfo->type, N, dataN, dataN);
}
inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
{
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but GO (Entry {}) have not GAMEOBJECT_TYPE_TRAP ({}) type.",
goInfo->entry, goInfo->type, N, dataN, dataN, uint32(GAMEOBJECT_TYPE_TRAP));
}
}
inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sSpellMgr->GetSpellInfo(dataN, DIFFICULTY_NONE))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but Spell (Entry {}) not exist.",
goInfo->entry, goInfo->type, N, dataN, dataN);
}
inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32& dataN, uint32 N)
{
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but correct chair height in range 0..{}.",
goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
dataN = 0;
}
inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
}
inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) consumable field value.",
goInfo->entry, goInfo->type, N, dataN);
}
void ObjectMgr::LoadGameObjectTemplate()
{
uint32 oldMSTime = getMSTime();
for (GameObjectsEntry const* db2go : sGameObjectsStore)
{
GameObjectTemplate& go = _gameObjectTemplateStore[db2go->ID];
go.entry = db2go->ID;
go.type = db2go->TypeID;
go.displayId = db2go->DisplayID;
go.name = db2go->Name[sWorld->GetDefaultDbcLocale()];
go.size = db2go->Scale;
memset(go.raw.data, 0, sizeof(go.raw.data));
std::copy(db2go->PropValue.begin(), db2go->PropValue.end(), std::begin(go.raw.data));
go.ContentTuningId = 0;
go.ScriptId = 0;
}
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, "
// 8 9 10 11 12 13 14 15 16 17 18 19 20
"Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
// 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, Data24, Data25, Data26, Data27, Data28, "
// 37 38 39 40 41 42 43 44 45 46
"Data29, Data30, Data31, Data32, Data33, Data34, ContentTuningId, AIName, ScriptName, StringId "
"FROM gameobject_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
return;
}
_gameObjectTemplateStore.reserve(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
GameObjectTemplate& got = _gameObjectTemplateStore[entry];
got.entry = entry;
got.type = uint32(fields[1].GetUInt8());
got.displayId = fields[2].GetUInt32();
got.name = fields[3].GetString();
got.IconName = fields[4].GetString();
got.castBarCaption = fields[5].GetString();
got.unk1 = fields[6].GetString();
got.size = fields[7].GetFloat();
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
got.raw.data[i] = fields[8 + i].GetUInt32();
got.ContentTuningId = fields[43].GetInt32();
got.AIName = fields[44].GetString();
got.ScriptId = GetScriptId(fields[45].GetString());
got.StringId = fields[46].GetString();
// Checks
if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName))
{
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has non-registered `AIName` '{}' set, removing", got.entry, got.AIName);
got.AIName.clear();
}
switch (got.type)
{
case GAMEOBJECT_TYPE_DOOR: //0
{
if (got.door.open)
CheckGOLockId(&got, got.door.open, 1);
CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BUTTON: //1
{
if (got.button.open)
CheckGOLockId(&got, got.button.open, 1);
CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
break;
}
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (got.questgiver.open)
CheckGOLockId(&got, got.questgiver.open, 0);
CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_CHEST: //3
{
if (got.chest.open)
CheckGOLockId(&got, got.chest.open, 0);
CheckGOConsumable(&got, got.chest.consumable, 3);
if (got.chest.linkedTrap) // linked trap
CheckGOLinkedTrapId(&got, got.chest.linkedTrap, 7);
break;
}
case GAMEOBJECT_TYPE_TRAP: //6
{
if (got.trap.open)
CheckGOLockId(&got, got.trap.open, 0);
break;
}
case GAMEOBJECT_TYPE_CHAIR: //7
CheckAndFixGOChairHeightId(&got, got.chair.chairheight, 1);
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
{
if (got.spellFocus.spellFocusType)
{
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.spellFocusType))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but SpellFocus (Id: {}) not exist.",
entry, got.type, got.spellFocus.spellFocusType, got.spellFocus.spellFocusType);
}
if (got.spellFocus.linkedTrap) // linked trap
CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrap, 2);
break;
}
case GAMEOBJECT_TYPE_GOOBER: //10
{
if (got.goober.open)
CheckGOLockId(&got, got.goober.open, 0);
CheckGOConsumable(&got, got.goober.consumable, 3);
if (got.goober.pageID) // pageId
{
if (!GetPageText(got.goober.pageID))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data7={} but PageText (Entry {}) not exist.",
entry, got.type, got.goober.pageID, got.goober.pageID);
}
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
if (got.goober.linkedTrap) // linked trap
CheckGOLinkedTrapId(&got, got.goober.linkedTrap, 12);
break;
}
case GAMEOBJECT_TYPE_AREADAMAGE: //12
{
if (got.areaDamage.open)
CheckGOLockId(&got, got.areaDamage.open, 0);
break;
}
case GAMEOBJECT_TYPE_CAMERA: //13
{
if (got.camera.open)
CheckGOLockId(&got, got.camera.open, 0);
break;
}
case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT: //15
{
if (got.moTransport.taxiPathID)
{
if (got.moTransport.taxiPathID >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathID].empty())
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but TaxiPath (Id: {}) not exist.",
entry, got.type, got.moTransport.taxiPathID, got.moTransport.taxiPathID);
}
if (uint32 transportMap = got.moTransport.SpawnMap)
_transportMaps.insert(transportMap);
break;
}
case GAMEOBJECT_TYPE_RITUAL: //18
break;
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
// always must have spell
CheckGOSpellId(&got, got.spellCaster.spell, 0);
break;
}
case GAMEOBJECT_TYPE_FLAGSTAND: //24
{
if (got.flagStand.open)
CheckGOLockId(&got, got.flagStand.open, 0);
CheckGONoDamageImmuneId(&got, got.flagStand.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
{
if (got.fishingHole.open)
CheckGOLockId(&got, got.fishingHole.open, 4);
break;
}
case GAMEOBJECT_TYPE_FLAGDROP: //26
{
if (got.flagDrop.open)
CheckGOLockId(&got, got.flagDrop.open, 0);
CheckGONoDamageImmuneId(&got, got.flagDrop.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
if (got.barberChair.SitAnimKit && !sAnimKitStore.LookupEntry(got.barberChair.SitAnimKit))
{
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data2 = {} but AnimKit.dbc (Id: {}) not exist, set to 0.",
entry, got.type, got.barberChair.SitAnimKit, got.barberChair.SitAnimKit);
got.barberChair.SitAnimKit = 0;
}
break;
case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
if (got.destructibleBuilding.HealthRec && !GetDestructibleHitpoint(got.destructibleBuilding.HealthRec))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) Has non existing Destructible Hitpoint Record {}.", entry, got.destructibleBuilding.HealthRec);
break;
case GAMEOBJECT_TYPE_GARRISON_BUILDING:
if (uint32 transportMap = got.garrisonBuilding.SpawnMap)
_transportMaps.insert(transportMap);
break;
case GAMEOBJECT_TYPE_GATHERING_NODE:
if (got.gatheringNode.open)
CheckGOLockId(&got, got.gatheringNode.open, 0);
if (got.gatheringNode.linkedTrap)
CheckGOLinkedTrapId(&got, got.gatheringNode.linkedTrap, 20);
break;
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} game object templates in {} ms", _gameObjectTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameObjectTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, artkit0, artkit1, artkit2, artkit3, artkit4, WorldEffectID, AIAnimKitID FROM gameobject_template_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
GameObjectTemplate const* got = GetGameObjectTemplate(entry);
if (!got)
{
TC_LOG_ERROR("sql.sql", "GameObject template (Entry: {}) does not exist but has a record in `gameobject_template_addon`", entry);
continue;
}
GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry];
gameObjectAddon.Faction = uint32(fields[1].GetUInt16());
gameObjectAddon.Flags = fields[2].GetUInt32();
gameObjectAddon.Mingold = fields[3].GetUInt32();
gameObjectAddon.Maxgold = fields[4].GetUInt32();
gameObjectAddon.WorldEffectID = fields[10].GetUInt32();
gameObjectAddon.AIAnimKitID = fields[11].GetUInt32();
for (uint32 i = 0; i < gameObjectAddon.ArtKits.size(); ++i)
{
uint32 artKitID = fields[5 + i].GetUInt32();
if (!artKitID)
continue;
if (!sGameObjectArtKitStore.LookupEntry(artKitID))
{
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid `artkit{}` ({}) defined, set to zero instead.", entry, i, artKitID);
continue;
}
gameObjectAddon.ArtKits[i] = artKitID;
}
// checks
if (gameObjectAddon.Faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.Faction))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid faction ({}) defined in `gameobject_template_addon`.", entry, gameObjectAddon.Faction);
if (gameObjectAddon.Maxgold > 0)
{
switch (got->type)
{
case GAMEOBJECT_TYPE_CHEST:
case GAMEOBJECT_TYPE_FISHINGHOLE:
break;
default:
TC_LOG_ERROR("sql.sql", "GameObject (Entry {} GoType: {}) cannot be looted but has maxgold set in `gameobject_template_addon`.", entry, got->type);
break;
}
}
if (gameObjectAddon.WorldEffectID && !sWorldEffectStore.LookupEntry(gameObjectAddon.WorldEffectID))
{
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid WorldEffectID ({}) defined in `gameobject_template_addon`, set to 0.", entry, gameObjectAddon.WorldEffectID);
gameObjectAddon.WorldEffectID = 0;
}
if (gameObjectAddon.AIAnimKitID && !sAnimKitStore.LookupEntry(gameObjectAddon.AIAnimKitID))
{
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid AIAnimKitID ({}) defined in `gameobject_template_addon`, set to 0.", entry, gameObjectAddon.AIAnimKitID);
gameObjectAddon.AIAnimKitID = 0;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} game object template addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameObjectOverrides()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT spawnId, faction, flags FROM gameobject_overrides");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject faction and flags overrides. DB table `gameobject_overrides` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType spawnId = fields[0].GetUInt64();
GameObjectData const* goData = GetGameObjectData(spawnId);
if (!goData)
{
TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: {}) does not exist but has a record in `gameobject_overrides`", spawnId);
continue;
}
GameObjectOverride& gameObjectOverride = _gameObjectOverrideStore[spawnId];
gameObjectOverride.Faction = fields[1].GetUInt16();
gameObjectOverride.Flags = fields[2].GetUInt32();
if (gameObjectOverride.Faction && !sFactionTemplateStore.LookupEntry(gameObjectOverride.Faction))
TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: {}) has invalid faction ({}) defined in `gameobject_overrides`.", spawnId, gameObjectOverride.Faction);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject faction and flags overrides in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadExplorationBaseXP()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 basexp = fields[1].GetInt32();
_baseXPTable[level] = basexp;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} BaseXP definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetBaseXP(uint8 level)
{
return _baseXPTable[level] ? _baseXPTable[level] : 0;
}
uint32 ObjectMgr::GetXPForLevel(uint8 level) const
{
if (level < _playerXPperLevel.size())
return _playerXPperLevel[level];
return 0;
}
int32 ObjectMgr::GetFishingBaseSkillLevel(AreaTableEntry const* areaEntry) const
{
if (!areaEntry)
return 0;
// Get level for the area
FishingBaseSkillContainer::const_iterator itr = _fishingBaseForAreaStore.find(areaEntry->ID);
if (itr != _fishingBaseForAreaStore.end())
return itr->second;
// If there is no data for the current area and it has a parent area, get data from the last (recursive)
if (AreaTableEntry const* parentAreaEntry = sAreaTableStore.LookupEntry(areaEntry->ParentAreaID))
return GetFishingBaseSkillLevel(parentAreaEntry);
TC_LOG_ERROR("sql.sql", "Fishable areaId {} is not properly defined in `skill_fishing_base_level`.", areaEntry->ID);
return 0;
}
SkillTiersEntry const* ObjectMgr::GetSkillTier(uint32 skillTierId) const
{
auto itr = _skillTiers.find(skillTierId);
return itr != _skillTiers.end() ? &itr->second : nullptr;
}
uint32 SkillTiersEntry::GetValueForTierIndex(uint32 tierIndex) const
{
if (tierIndex >= MAX_SKILL_STEP)
tierIndex = MAX_SKILL_STEP - 1;
while (Value[tierIndex] == 0 && tierIndex > 0)
--tierIndex;
return Value[tierIndex];
}
void ObjectMgr::LoadPetNames()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
std::string word = fields[0].GetString();
uint32 entry = fields[1].GetUInt32();
bool half = fields[2].GetBool();
if (half)
_petHalfName1[entry].push_back(word);
else
_petHalfName0[entry].push_back(word);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} pet name parts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetNumber()
{
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
if (result)
{
Field* fields = result->Fetch();
_hiPetNumber = fields[0].GetUInt32()+1;
}
TC_LOG_INFO("server.loading", ">> Loaded the max pet number: {} in {} ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
}
std::string ObjectMgr::GeneratePetName(uint32 entry)
{
std::vector& list0 = _petHalfName0[entry];
std::vector& list1 = _petHalfName1[entry];
if (list0.empty() || list1.empty())
{
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
if (!cinfo)
return std::string();
char const* petname = DB2Manager::GetCreatureFamilyPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
if (petname)
return std::string(petname);
else
return cinfo->Name;
}
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
}
void ObjectMgr::LoadReputationRewardRate()
{
uint32 oldMSTime = getMSTime();
_repRewardRateStore.clear(); // for reload case
uint32 count = 0; // 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!");
return;
}
do
{
Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
RepRewardRate repRate;
repRate.questRate = fields[1].GetFloat();
repRate.questDailyRate = fields[2].GetFloat();
repRate.questWeeklyRate = fields[3].GetFloat();
repRate.questMonthlyRate = fields[4].GetFloat();
repRate.questRepeatableRate = fields[5].GetFloat();
repRate.creatureRate = fields[6].GetFloat();
repRate.spellRate = fields[7].GetFloat();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_reward_rate`", factionId);
continue;
}
if (repRate.questRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate {}, skipping data for faction {}", repRate.questRate, factionId);
continue;
}
if (repRate.questDailyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate {}, skipping data for faction {}", repRate.questDailyRate, factionId);
continue;
}
if (repRate.questWeeklyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate {}, skipping data for faction {}", repRate.questWeeklyRate, factionId);
continue;
}
if (repRate.questMonthlyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate {}, skipping data for faction {}", repRate.questMonthlyRate, factionId);
continue;
}
if (repRate.questRepeatableRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate {}, skipping data for faction {}", repRate.questRepeatableRate, factionId);
continue;
}
if (repRate.creatureRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate {}, skipping data for faction {}", repRate.creatureRate, factionId);
continue;
}
if (repRate.spellRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate {}, skipping data for faction {}", repRate.spellRate, factionId);
continue;
}
_repRewardRateStore[factionId] = repRate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} reputation_reward_rate in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationOnKill()
{
uint32 oldMSTime = getMSTime();
// For reload case
_repOnKillStore.clear();
uint32 count = 0;
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
// 3 4 5 6 7 8 9
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
"FROM creature_onkill_reputation");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
ReputationOnKillEntry repOnKill;
repOnKill.RepFaction1 = fields[1].GetInt16();
repOnKill.RepFaction2 = fields[2].GetInt16();
repOnKill.IsTeamAward1 = fields[3].GetBool();
repOnKill.ReputationMaxCap1 = fields[4].GetUInt8();
repOnKill.RepValue1 = fields[5].GetInt32();
repOnKill.IsTeamAward2 = fields[6].GetBool();
repOnKill.ReputationMaxCap2 = fields[7].GetUInt8();
repOnKill.RepValue2 = fields[8].GetInt32();
repOnKill.TeamDependent = fields[9].GetBool();
if (!GetCreatureTemplate(creature_id))
{
TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` has data for nonexistent creature entry ({}), skipped", creature_id);
continue;
}
if (repOnKill.RepFaction1)
{
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
if (!factionEntry1)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
continue;
}
}
if (repOnKill.RepFaction2)
{
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
if (!factionEntry2)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
continue;
}
}
_repOnKillStore[creature_id] = repOnKill;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature award reputation definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationSpilloverTemplate()
{
uint32 oldMSTime = getMSTime();
_repSpilloverTemplateStore.clear(); // for reload case
uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5 FROM reputation_spillover_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt16();
RepSpilloverTemplate repTemplate;
repTemplate.faction[0] = fields[1].GetUInt16();
repTemplate.faction_rate[0] = fields[2].GetFloat();
repTemplate.faction_rank[0] = fields[3].GetUInt8();
repTemplate.faction[1] = fields[4].GetUInt16();
repTemplate.faction_rate[1] = fields[5].GetFloat();
repTemplate.faction_rank[1] = fields[6].GetUInt8();
repTemplate.faction[2] = fields[7].GetUInt16();
repTemplate.faction_rate[2] = fields[8].GetFloat();
repTemplate.faction_rank[2] = fields[9].GetUInt8();
repTemplate.faction[3] = fields[10].GetUInt16();
repTemplate.faction_rate[3] = fields[11].GetFloat();
repTemplate.faction_rank[3] = fields[12].GetUInt8();
repTemplate.faction[4] = fields[13].GetUInt16();
repTemplate.faction_rate[4] = fields[14].GetFloat();
repTemplate.faction_rank[4] = fields[15].GetUInt8();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", factionId);
continue;
}
if (factionEntry->ParentFactionID == 0)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} in `reputation_spillover_template` does not belong to any team, skipping", factionId);
continue;
}
bool invalidSpilloverFaction = false;
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{
if (repTemplate.faction[i])
{
FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
if (!factionSpillover)
{
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template` for faction {}, skipping", repTemplate.faction[i], factionId);
invalidSpilloverFaction = true;
break;
}
if (!factionSpillover->CanHaveReputation())
{
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} for faction {} in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
invalidSpilloverFaction = true;
break;
}
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
{
TC_LOG_ERROR("sql.sql", "Rank {} used in `reputation_spillover_template` for spillover faction {} is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
invalidSpilloverFaction = true;
break;
}
}
}
if (invalidSpilloverFaction)
continue;
_repSpilloverTemplateStore[factionId] = repTemplate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} reputation_spillover_template in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointsOfInterest()
{
uint32 oldMSTime = getMSTime();
_pointsOfInterestStore.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, PositionZ, Icon, Flags, Importance, Name, WMOGroupID FROM points_of_interest");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
PointOfInterest pointOfInterest;
pointOfInterest.ID = id;
pointOfInterest.Pos.Relocate(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat());
pointOfInterest.Icon = fields[4].GetUInt32();
pointOfInterest.Flags = fields[5].GetUInt32();
pointOfInterest.Importance = fields[6].GetUInt32();
pointOfInterest.Name = fields[7].GetString();
pointOfInterest.WMOGroupID = fields[8].GetInt32();
if (!Trinity::IsValidMapCoord(pointOfInterest.Pos.GetPositionX(), pointOfInterest.Pos.GetPositionY(), pointOfInterest.Pos.GetPositionZ()))
{
TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: {}) have invalid coordinates (PositionX: {} PositionY: {}, PositionZ: {}), ignored.",
id, pointOfInterest.Pos.GetPositionX(), pointOfInterest.Pos.GetPositionY(), pointOfInterest.Pos.GetPositionZ());
continue;
}
_pointsOfInterestStore[id] = pointOfInterest;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Points of Interest definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestPOI()
{
uint32 oldMSTime = getMSTime();
_questPOIStore.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
QueryResult result = WorldDatabase.Query("SELECT QuestID, BlobIndex, Idx1, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, UiMapID, Priority, Flags, WorldEffectID, PlayerConditionID, NavigationPlayerConditionID, SpawnTrackingID, AlwaysAllowMergingBlobs FROM quest_poi order by QuestID, Idx1");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
return;
}
// 0 1 2 3 4
QueryResult pointsResult = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y, Z FROM quest_poi_points ORDER BY QuestID DESC, Idx1, Idx2");
std::unordered_map>> allPoints;
if (pointsResult)
{
do
{
Field* fields = pointsResult->Fetch();
int32 QuestID = fields[0].GetInt32();
int32 Idx1 = fields[1].GetInt32();
int32 x = fields[2].GetInt32();
int32 y = fields[3].GetInt32();
int32 z = fields[4].GetInt32();
allPoints[QuestID][Idx1].emplace_back(x, y, z);
} while (pointsResult->NextRow());
}
do
{
Field* fields = result->Fetch();
int32 questID = fields[0].GetInt32();
int32 blobIndex = fields[1].GetInt32();
int32 idx1 = fields[2].GetInt32();
int32 objectiveIndex = fields[3].GetInt32();
int32 questObjectiveID = fields[4].GetInt32();
int32 questObjectID = fields[5].GetInt32();
int32 mapID = fields[6].GetInt32();
int32 uiMapID = fields[7].GetInt32();
int32 priority = fields[8].GetInt32();
int32 flags = fields[9].GetInt32();
int32 worldEffectID = fields[10].GetInt32();
int32 playerConditionID = fields[11].GetInt32();
int32 navigationPlayerConditionID = fields[12].GetInt32();
int32 spawnTrackingID = fields[13].GetInt32();
bool alwaysAllowMergingBlobs = fields[14].GetBool();
if (!GetQuestTemplate(questID))
TC_LOG_ERROR("sql.sql", "`quest_poi` quest id ({}) Idx1 ({}) does not exist in `quest_template`", questID, idx1);
if (std::map>* blobs = Trinity::Containers::MapGetValuePtr(allPoints, questID))
{
if (std::vector* points = Trinity::Containers::MapGetValuePtr(*blobs, idx1))
{
QuestPOIData& poiData = _questPOIStore[questID];
poiData.QuestID = questID;
poiData.Blobs.emplace_back(blobIndex, objectiveIndex, questObjectiveID, questObjectID, mapID, uiMapID, priority, flags,
worldEffectID, playerConditionID, navigationPlayerConditionID, spawnTrackingID, std::move(*points), alwaysAllowMergingBlobs);
continue;
}
}
TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest {} POI id {}", questID, blobIndex);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} quest POI definitions in {} ms", _questPOIStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadNPCSpellClickSpells()
{
uint32 oldMSTime = getMSTime();
_spellClickInfoStore.clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 npc_entry = fields[0].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
if (!cInfo)
{
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template {}. Skipping entry.", npc_entry);
continue;
}
uint32 spellid = fields[1].GetUInt32();
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid, DIFFICULTY_NONE);
if (!spellinfo)
{
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: {} references unknown spellid {}. Skipping entry.", npc_entry, spellid);
continue;
}
uint8 userType = fields[3].GetUInt16();
if (userType >= SPELL_CLICK_USER_MAX)
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: {} references unknown user type {}. Skipping entry.", npc_entry, uint32(userType));
uint8 castFlags = fields[2].GetUInt8();
SpellClickInfo info;
info.spellId = spellid;
info.castFlags = castFlags;
info.userType = SpellClickUserTypes(userType);
_spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
++count;
}
while (result->NextRow());
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
for (auto& creatureTemplatePair : _creatureTemplateStore)
{
if ((creatureTemplatePair.second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && !_spellClickInfoStore.count(creatureTemplatePair.first))
{
TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template {} has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplatePair.first);
creatureTemplatePair.second.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} spellclick definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
if (data)
{
RemoveCreatureFromGrid(data);
OnDeleteSpawnData(data);
}
_creatureDataStore.erase(guid);
}
void ObjectMgr::DeleteGameObjectData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGameObjectData(guid);
if (data)
{
RemoveGameobjectFromGrid(data);
OnDeleteSpawnData(data);
}
_gameObjectDataStore.erase(guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReverse* reverseMap, std::string const& table)
{
uint32 oldMSTime = getMSTime();
map.clear(); // need for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.PQuery("SELECT id, quest FROM {}", table);
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quest relations from `{}`, table is empty.", table);
return;
}
do
{
uint32 id = result->Fetch()[0].GetUInt32();
uint32 quest = result->Fetch()[1].GetUInt32();
if (!_questTemplates.count(quest))
{
TC_LOG_ERROR("sql.sql", "Table `{}`: Quest {} listed for entry {} does not exist.", table, quest, id);
continue;
}
map.insert(QuestRelations::value_type(id, quest));
if (reverseMap)
reverseMap->insert(QuestRelationsReverse::value_type(quest, id));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} quest relations from {} in {} ms", count, table, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameobjectQuestStarters()
{
LoadQuestRelationsHelper(_goQuestRelations, nullptr, "gameobject_queststarter");
for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data for nonexistent gameobject entry ({}) and existed quest {}", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadGameobjectQuestEnders()
{
LoadQuestRelationsHelper(_goQuestInvolvedRelations, &_goQuestInvolvedRelationsReverse, "gameobject_questender");
for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data for nonexistent gameobject entry ({}) and existed quest {}", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestStarters()
{
LoadQuestRelationsHelper(_creatureQuestRelations, nullptr, "creature_queststarter");
for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has data for nonexistent creature entry ({}) and existed quest {}", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestEnders()
{
LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, &_creatureQuestInvolvedRelationsReverse, "creature_questender");
for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has data for nonexistent creature entry ({}) and existed quest {}", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void QuestRelationResult::Iterator::_skip()
{
while ((_it != _end) && !Quest::IsTakingQuestEnabled(_it->second))
++_it;
}
bool QuestRelationResult::HasQuest(uint32 questId) const
{
return (std::find_if(_begin, _end, [questId](QuestRelations::value_type const& pair) { return (pair.second == questId); }) != _end) && (!_onlyActive || Quest::IsTakingQuestEnabled(questId));
}
void ObjectMgr::LoadReservedPlayersNames()
{
uint32 oldMSTime = getMSTime();
_reservedNamesStore.clear(); // need for reload case
QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
return;
}
uint32 count = 0;
Field* fields;
do
{
fields = result->Fetch();
std::string name= fields[0].GetString();
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
{
TC_LOG_ERROR("misc", "Table `reserved_name` has invalid name: {}", name);
continue;
}
wstrToLower(wstr);
_reservedNamesStore.insert(wstr);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} reserved player names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::IsReservedName(std::string_view name) const
{
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
return false;
wstrToLower(wstr);
return _reservedNamesStore.find(wstr) != _reservedNamesStore.end();
}
static EnumFlag GetRealmLanguageType(bool create)
{
if (std::shared_ptr currentRealm = sRealmList->GetCurrentRealm())
if (Cfg_CategoriesEntry const* category = sCfgCategoriesStore.LookupEntry(currentRealm->Timezone))
return create ? category->GetCreateCharsetMask() : category->GetExistingCharsetMask();
return create ? CfgCategoriesCharsets::English : CfgCategoriesCharsets::Any; // basic-Latin at create, any at login
}
bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
{
if (strictMask == 0) // any language, ignore realm
{
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (isKoreanString(wstr, numericOrSpace))
return true;
if (isChineseString(wstr, numericOrSpace))
return true;
return false;
}
if (strictMask & 0x2) // realm zone specific
{
EnumFlag lt = GetRealmLanguageType(create);
if (lt == CfgCategoriesCharsets::Any)
return true;
if (lt.HasFlag(CfgCategoriesCharsets::Latin1) && isExtendedLatinString(wstr, numericOrSpace))
return true;
if (lt.HasFlag(CfgCategoriesCharsets::English) && isBasicLatinString(wstr, numericOrSpace))
return true;
if (lt.HasFlag(CfgCategoriesCharsets::Russian) && isCyrillicString(wstr, numericOrSpace))
return true;
if (lt.HasFlag(CfgCategoriesCharsets::Korean) && isKoreanString(wstr, numericOrSpace))
return true;
if (lt.HasFlag(CfgCategoriesCharsets::Chinese) && isChineseString(wstr, numericOrSpace))
return true;
}
if (strictMask & 0x1) // basic Latin
{
if (isBasicLatinString(wstr, numericOrSpace))
return true;
}
return false;
}
ResponseCodes ObjectMgr::CheckPlayerName(std::string_view name, LocaleConstant locale, bool create /*= false*/)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return CHAR_NAME_INVALID_CHARACTER;
if (wname.size() > MAX_PLAYER_NAME)
return CHAR_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
if (wname.size() < minName)
return CHAR_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
if (!isValidString(wname, strictMask, false, create))
return CHAR_NAME_MIXED_LANGUAGES;
wstrToLower(wname);
for (size_t i = 2; i < wname.size(); ++i)
if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
return CHAR_NAME_THREE_CONSECUTIVE;
return sDB2Manager.ValidateName(wname, locale);
}
bool ObjectMgr::IsValidCharterName(std::string_view name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
if (wname.size() > MAX_CHARTER_NAME)
return false;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
if (wname.size() < minName)
return false;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
return isValidString(wname, strictMask, true);
}
PetNameInvalidReason ObjectMgr::CheckPetName(std::string_view name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return PET_NAME_INVALID;
if (wname.size() > MAX_PET_NAME)
return PET_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
if (wname.size() < minName)
return PET_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
if (!isValidString(wname, strictMask, false))
return PET_NAME_MIXED_LANGUAGES;
return PET_NAME_SUCCESS;
}
void ObjectMgr::LoadGameObjectForQuests()
{
uint32 oldMSTime = getMSTime();
_gameObjectForQuestStore.clear(); // need for reload case
if (_gameObjectTemplateStore.empty())
{
TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests");
return;
}
uint32 count = 0;
// collect GO entries for GO that must activated
for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore)
{
switch (gameObjectTemplatePair.second.type)
{
case GAMEOBJECT_TYPE_QUESTGIVER:
break;
case GAMEOBJECT_TYPE_CHEST:
{
// scan GO chest with loot including quest items
// find quest loot for GO
if (gameObjectTemplatePair.second.chest.questID
|| LootTemplates_Gameobject.HaveQuestLootFor(gameObjectTemplatePair.second.chest.chestLoot)
|| LootTemplates_Gameobject.HaveQuestLootFor(gameObjectTemplatePair.second.chest.chestPersonalLoot)
|| LootTemplates_Gameobject.HaveQuestLootFor(gameObjectTemplatePair.second.chest.chestPushLoot))
break;
continue;
}
case GAMEOBJECT_TYPE_GENERIC:
{
if (gameObjectTemplatePair.second.generic.questID > 0) //quests objects
break;
continue;
}
case GAMEOBJECT_TYPE_SPELL_FOCUS:
{
if (gameObjectTemplatePair.second.spellFocus.questID > 0) //quests objects
break;
continue;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (gameObjectTemplatePair.second.goober.questID > 0) //quests objects
break;
continue;
}
case GAMEOBJECT_TYPE_GATHERING_NODE:
{
// scan GO chest with loot including quest items
// find quest loot for GO
if (LootTemplates_Gameobject.HaveQuestLootFor(gameObjectTemplatePair.second.gatheringNode.chestLoot))
break;
continue;
}
default:
continue;
}
_gameObjectForQuestStore.insert(gameObjectTemplatePair.first);
++count;
}
for (auto [questObjectiveId, objective] : _questObjectives)
{
if (objective->Type != QUEST_OBJECTIVE_GAMEOBJECT)
continue;
_gameObjectForQuestStore.insert(objective->ObjectID);
++count;
}
TC_LOG_INFO("server.loading", ">> Loaded {} GameObjects for quests in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::LoadTrinityStrings()
{
uint32 oldMSTime = getMSTime();
_trinityStringStore.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM trinity_string");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 trinity strings. DB table `trinity_string` is empty. You have imported an incorrect database for more info search for TCE00003 on forum.");
return false;
}
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
TrinityString& data = _trinityStringStore[entry];
data.Content.resize(DEFAULT_LOCALE + 1);
for (int8 i = OLD_TOTAL_LOCALES - 1; i >= 0; --i)
AddLocaleString(fields[i + 1].GetStringView(), LocaleConstant(i), data.Content);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} trinity strings in {} ms", _trinityStringStore.size(), GetMSTimeDiffToNow(oldMSTime));
return true;
}
char const* ObjectMgr::GetTrinityString(uint32 entry, LocaleConstant locale) const
{
if (TrinityString const* ts = GetTrinityString(entry))
{
if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty())
return ts->Content[locale].c_str();
return ts->Content[DEFAULT_LOCALE].c_str();
}
TC_LOG_ERROR("sql.sql", "Trinity string entry {} not found in DB.", entry);
return "";
}
void ObjectMgr::LoadFishingBaseSkillLevel()
{
uint32 oldMSTime = getMSTime();
_fishingBaseForAreaStore.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 skill = fields[1].GetInt16();
AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
if (!fArea)
{
TC_LOG_ERROR("sql.sql", "AreaId {} defined in `skill_fishing_base_level` does not exist", entry);
continue;
}
_fishingBaseForAreaStore[entry] = skill;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} areas for fishing base skill level in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSkillTiers()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT ID, Value1, Value2, Value3, Value4, Value5, Value6, Value7, Value8, Value9, Value10, "
" Value11, Value12, Value13, Value14, Value15, Value16 FROM skill_tiers");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 skill max values. DB table `skill_tiers` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
SkillTiersEntry& tier = _skillTiers[id];
for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
tier.Value[i] = fields[1 + i].GetUInt32();
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} skill max values in {} ms", uint32(_skillTiers.size()), GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names)
{
// get main part of the name
std::wstring mainpart = GetMainPartOfName(w_ownname, 0);
// prepare flags
bool x = true;
bool y = true;
// check declined names
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
std::wstring wname;
if (!Utf8toWStr(names.name[i], wname))
return false;
if (mainpart != GetMainPartOfName(wname, i+1))
x = false;
if (w_ownname != wname)
y = false;
}
return (x || y);
}
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) const
{
AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id);
if (i!= _areaTriggerScriptStore.end())
return i->second;
return 0;
}
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId)
{
return SpellScriptsBounds(_spellScriptsStore.equal_range(spellId));
}
uint32 ObjectMgr::GetEventScriptId(uint32 eventId) const
{
EventScriptContainer::const_iterator i = _eventScriptStore.find(eventId);
if (i != _eventScriptStore.end())
return i->second;
return 0;
}
// this allows calculating base reputations to offline players, just by race and class
int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) const
{
if (!factionEntry)
return 0;
uint32 classMask = 1 << (playerClass - 1);
for (uint8 i = 0; i < 4; ++i)
{
if ((!factionEntry->ReputationClassMask[i] ||
factionEntry->ReputationClassMask[i] & classMask) &&
(factionEntry->ReputationRaceMask[i].IsEmpty() ||
factionEntry->ReputationRaceMask[i].HasRace(race)))
return factionEntry->ReputationBase[i];
}
return 0;
}
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
{
SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID);
if (!skill)
return SKILL_RANGE_NONE;
if (sObjectMgr->GetSkillTier(rcEntry->SkillTierID))
return SKILL_RANGE_RANK;
if (rcEntry->SkillID == SKILL_RUNEFORGING)
return SKILL_RANGE_MONO;
switch (skill->CategoryID)
{
case SKILL_CATEGORY_ARMOR:
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_LANGUAGES:
return SKILL_RANGE_LANGUAGE;
}
return SKILL_RANGE_LEVEL;
}
void ObjectMgr::LoadGameTele()
{
uint32 oldMSTime = getMSTime();
_gameTeleStore.clear(); // for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
GameTele gt;
gt.position_x = fields[1].GetFloat();
gt.position_y = fields[2].GetFloat();
gt.position_z = fields[3].GetFloat();
gt.orientation = fields[4].GetFloat();
gt.mapId = fields[5].GetUInt16();
gt.name = fields[6].GetString();
if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
{
TC_LOG_ERROR("sql.sql", "Wrong position for id {} (name: {}) in `game_tele` table, ignoring.", id, gt.name);
continue;
}
if (!Utf8toWStr(gt.name, gt.wnameLow))
{
TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id {} in `game_tele` table, ignoring.", id);
continue;
}
wstrToLower(gt.wnameLow);
_gameTeleStore[id] = gt;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} GameTeleports in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameTele const* ObjectMgr::GetGameTele(std::string_view name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return nullptr;
// converting string that we try to find to lower case
wstrToLower(wname);
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
GameTele const* alt = nullptr;
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
return &itr->second;
else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
}
return alt;
}
GameTele const* ObjectMgr::GetGameTeleExactName(std::string_view name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return nullptr;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
return &itr->second;
}
return nullptr;
}
bool ObjectMgr::AddGameTele(GameTele& tele)
{
// find max id
uint32 new_id = 0;
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
if (itr->first > new_id)
new_id = itr->first;
// use next
++new_id;
if (!Utf8toWStr(tele.name, tele.wnameLow))
return false;
wstrToLower(tele.wnameLow);
_gameTeleStore[new_id] = tele;
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
stmt->setUInt32(0, new_id);
stmt->setFloat(1, tele.position_x);
stmt->setFloat(2, tele.position_y);
stmt->setFloat(3, tele.position_z);
stmt->setFloat(4, tele.orientation);
stmt->setUInt16(5, uint16(tele.mapId));
stmt->setString(6, tele.name);
WorldDatabase.Execute(stmt);
return true;
}
bool ObjectMgr::DeleteGameTele(std::string_view name)
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
stmt->setString(0, itr->second.name);
WorldDatabase.Execute(stmt);
_gameTeleStore.erase(itr);
return true;
}
}
return false;
}
void ObjectMgr::LoadMailLevelRewards()
{
uint32 oldMSTime = getMSTime();
_mailLevelRewardStore.clear(); // for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
Trinity::RaceMask raceMask = { fields[1].GetUInt64() };
uint32 mailTemplateId = fields[2].GetUInt32();
uint32 senderEntry = fields[3].GetUInt32();
if (level > MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has data for level {} that more supported by client ({}), ignoring.", level, MAX_LEVEL);
continue;
}
if ((raceMask & RACEMASK_ALL_PLAYABLE).IsEmpty())
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has raceMask ({}) for level {} that not include any player races, ignoring.", raceMask.RawValue, level);
continue;
}
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has invalid mailTemplateId ({}) for level {} that invalid not include any player races, ignoring.", mailTemplateId, level);
continue;
}
if (!GetCreatureTemplate(senderEntry))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has nonexistent sender creature entry ({}) for level {} that invalid not include any player races, ignoring.", senderEntry, level);
continue;
}
_mailLevelRewardStore[level].emplace_back(raceMask, mailTemplateId, senderEntry);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} level dependent mail rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTrainers()
{
uint32 oldMSTime = getMSTime();
// For reload case
_trainers.clear();
std::unordered_map> spellsByTrainer;
if (QueryResult trainerSpellsResult = WorldDatabase.Query("SELECT TrainerId, SpellId, MoneyCost, ReqSkillLine, ReqSkillRank, ReqAbility1, ReqAbility2, ReqAbility3, ReqLevel FROM trainer_spell"))
{
do
{
Field* fields = trainerSpellsResult->Fetch();
Trainer::Spell spell;
uint32 trainerId = fields[0].GetUInt32();
spell.SpellId = fields[1].GetUInt32();
spell.MoneyCost = fields[2].GetUInt32();
spell.ReqSkillLine = fields[3].GetUInt32();
spell.ReqSkillRank = fields[4].GetUInt32();
spell.ReqAbility[0] = fields[5].GetUInt32();
spell.ReqAbility[1] = fields[6].GetUInt32();
spell.ReqAbility[2] = fields[7].GetUInt32();
spell.ReqLevel = fields[8].GetUInt8();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell.SpellId, DIFFICULTY_NONE);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: {}) for TrainerId {}, ignoring", spell.SpellId, trainerId);
continue;
}
if (spell.ReqSkillLine && !sSkillLineStore.LookupEntry(spell.ReqSkillLine))
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing skill (ReqSkillLine: {}) for TrainerId {} and SpellId {}, ignoring",
spell.ReqSkillLine, trainerId, spell.SpellId);
continue;
}
bool allReqValid = true;
for (std::size_t i = 0; i < spell.ReqAbility.size(); ++i)
{
uint32 requiredSpell = spell.ReqAbility[i];
if (requiredSpell && !sSpellMgr->GetSpellInfo(requiredSpell, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (ReqAbility{}: {}) for TrainerId {} and SpellId {}, ignoring",
i + 1, requiredSpell, trainerId, spell.SpellId);
allReqValid = false;
}
}
if (!allReqValid)
continue;
spellsByTrainer[trainerId].push_back(spell);
} while (trainerSpellsResult->NextRow());
}
if (QueryResult trainersResult = WorldDatabase.Query("SELECT Id, Type, Greeting FROM trainer"))
{
do
{
Field* fields = trainersResult->Fetch();
uint32 trainerId = fields[0].GetUInt32();
Trainer::Type trainerType = Trainer::Type(fields[1].GetUInt8());
std::string_view greeting = fields[2].GetStringView();
std::vector spells;
auto spellsItr = spellsByTrainer.find(trainerId);
if (spellsItr != spellsByTrainer.end())
{
spells = std::move(spellsItr->second);
spellsByTrainer.erase(spellsItr);
}
_trainers.emplace(std::piecewise_construct, std::forward_as_tuple(trainerId), std::forward_as_tuple(trainerId, trainerType, greeting, std::move(spells)));
} while (trainersResult->NextRow());
}
for (auto const& unusedSpells : spellsByTrainer)
{
for (Trainer::Spell const& unusedSpell : unusedSpells.second)
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing trainer (TrainerId: {}) for SpellId {}, ignoring", unusedSpells.first, unusedSpell.SpellId);
}
}
if (QueryResult trainerLocalesResult = WorldDatabase.Query("SELECT Id, locale, Greeting_lang FROM trainer_locale"))
{
do
{
Field* fields = trainerLocalesResult->Fetch();
uint32 trainerId = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || !sWorld->getBoolConfig(CONFIG_LOAD_LOCALES) || locale == LOCALE_enUS)
continue;
if (Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId))
trainer->AddGreetingLocale(locale, fields[2].GetString());
else
TC_LOG_ERROR("sql.sql", "Table `trainer_locale` references non-existing trainer (TrainerId: {}) for locale {}, ignoring",
trainerId, localeName);
} while (trainerLocalesResult->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded {} Trainers in {} ms", _trainers.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTrainers()
{
uint32 oldMSTime = getMSTime();
_creatureDefaultTrainers.clear();
if (QueryResult result = WorldDatabase.Query("SELECT CreatureID, TrainerID, MenuID, OptionID FROM creature_trainer"))
{
do
{
Field* fields = result->Fetch();
uint32 creatureId = fields[0].GetUInt32();
uint32 trainerId = fields[1].GetUInt32();
uint32 gossipMenuId = fields[2].GetUInt32();
uint32 gossipOptionId = fields[3].GetUInt32();
if (!GetCreatureTemplate(creatureId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_trainer` references non-existing creature template (CreatureID: {}), ignoring", creatureId);
continue;
}
if (!GetTrainer(trainerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_trainer` references non-existing trainer (TrainerID: {}) for CreatureID {} MenuID {} OptionID {}, ignoring",
trainerId, creatureId, gossipMenuId, gossipOptionId);
continue;
}
if (gossipMenuId || gossipOptionId)
{
Trinity::IteratorPair gossipMenuItems = GetGossipMenuItemsMapBounds(gossipMenuId);
auto gossipOptionItr = std::find_if(gossipMenuItems.begin(), gossipMenuItems.end(), [gossipOptionId](std::pair const& entry)
{
return entry.second.OrderIndex == gossipOptionId;
});
if (gossipOptionItr == gossipMenuItems.end())
{
TC_LOG_ERROR("sql.sql", "Table `creature_trainer` references non-existing gossip menu option (MenuID {} OptionID {}) for CreatureID {} and TrainerID {}, ignoring",
gossipMenuId, gossipOptionId, creatureId, trainerId);
continue;
}
}
_creatureDefaultTrainers[std::make_tuple(creatureId, gossipMenuId, gossipOptionId)] = trainerId;
} while (result->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded {} default trainers in {} ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set* skip_vendors)
{
// find all items from the reference vendor
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
stmt->setUInt32(0, uint32(item));
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
return 0;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 item_id = fields[0].GetInt32();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
else
{
VendorItem vItem;
vItem.item = item_id;
vItem.maxcount = fields[1].GetUInt32();
vItem.incrtime = fields[2].GetUInt32();
vItem.ExtendedCost = fields[3].GetUInt32();
vItem.Type = fields[4].GetUInt8();
vItem.PlayerConditionId = fields[6].GetUInt32();
vItem.IgnoreFiltering = fields[7].GetBool();
for (std::string_view token : Trinity::Tokenize(fields[5].GetStringView(), ' ', false))
if (Optional bonusListID = Trinity::StringTo(token))
vItem.BonusListIDs.push_back(*bonusListID);
if (!IsVendorItemValid(vendor, vItem, nullptr, skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[vendor];
vList.AddItem(std::move(vItem));
++count;
}
} while (result->NextRow());
return count;
}
void ObjectMgr::LoadVendors()
{
uint32 oldMSTime = getMSTime();
// For reload case
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
itr->second.Clear();
_cacheVendorItemStore.clear();
std::set skip_vendors;
QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost, type, BonusListIDs, PlayerConditionID, IgnoreFiltering FROM npc_vendor ORDER BY entry, slot ASC");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 item_id = fields[1].GetInt32();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
else
{
VendorItem vItem;
vItem.item = item_id;
vItem.maxcount = fields[2].GetUInt32();
vItem.incrtime = fields[3].GetUInt32();
vItem.ExtendedCost = fields[4].GetUInt32();
vItem.Type = fields[5].GetUInt8();
vItem.PlayerConditionId = fields[7].GetUInt32();
vItem.IgnoreFiltering = fields[8].GetBool();
for (std::string_view token : Trinity::Tokenize(fields[6].GetStringView(), ' ', false))
if (Optional bonusListID = Trinity::StringTo(token))
vItem.BonusListIDs.push_back(*bonusListID);
if (!IsVendorItemValid(entry, vItem, nullptr, &skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[entry];
vList.AddItem(std::move(vItem));
++count;
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Vendors in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenu()
{
uint32 oldMSTime = getMSTime();
_gossipMenusStore.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT MenuID, TextID FROM gossip_menu");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu IDs. DB table `gossip_menu` is empty!");
return;
}
do
{
Field* fields = result->Fetch();
GossipMenus gMenu;
gMenu.MenuID = fields[0].GetUInt32();
gMenu.TextID = fields[1].GetUInt32();
if (!GetNpcText(gMenu.TextID))
{
TC_LOG_ERROR("sql.sql", "Table gossip_menu: ID {} is using non-existing TextID {}", gMenu.MenuID, gMenu.TextID);
continue;
}
_gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuID, gMenu));
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu IDs in {} ms", uint32(_gossipMenusStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItems()
{
uint32 oldMSTime = getMSTime();
_gossipMenuItemsStore.clear();
QueryResult result = WorldDatabase.Query(
// 0 1 2 3 4 5 6 7 8 9 10
"SELECT MenuID, GossipOptionID, OptionID, OptionNpc, OptionText, OptionBroadcastTextID, Language, Flags, ActionMenuID, ActionPoiID, GossipNpcOptionID, "
//11 12 13 14 15 16
"BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID, SpellID, OverrideIconID "
"FROM gossip_menu_option ORDER BY MenuID, OptionID");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!");
return;
}
std::unordered_map optionToNpcOption;
for (GossipNPCOptionEntry const* npcOption : sGossipNPCOptionStore)
optionToNpcOption[npcOption->GossipOptionID] = npcOption->ID;
do
{
Field* fields = result->Fetch();
GossipMenuItems gMenuItem;
gMenuItem.MenuID = fields[0].GetUInt32();
gMenuItem.GossipOptionID = fields[1].GetInt32();
gMenuItem.OrderIndex = fields[2].GetUInt32();
gMenuItem.OptionNpc = GossipOptionNpc(fields[3].GetUInt8());
gMenuItem.OptionText = fields[4].GetString();
gMenuItem.OptionBroadcastTextID = fields[5].GetUInt32();
gMenuItem.Language = fields[6].GetUInt32();
gMenuItem.Flags = GossipOptionFlags(fields[7].GetInt32());
gMenuItem.ActionMenuID = fields[8].GetUInt32();
gMenuItem.ActionPoiID = fields[9].GetUInt32();
gMenuItem.GossipNpcOptionID = fields[10].GetInt32OrNull();
gMenuItem.BoxCoded = fields[11].GetBool();
gMenuItem.BoxMoney = fields[12].GetUInt64();
gMenuItem.BoxText = fields[13].GetString();
gMenuItem.BoxBroadcastTextID = fields[14].GetUInt32();
gMenuItem.SpellID = fields[15].GetInt32OrNull();
gMenuItem.OverrideIconID = fields[16].GetInt32OrNull();
if (gMenuItem.OptionNpc >= GossipOptionNpc::Count)
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown NPC option id {}. Replacing with GossipOptionNpc::None", gMenuItem.MenuID, gMenuItem.OrderIndex, AsUnderlyingType(gMenuItem.OptionNpc));
gMenuItem.OptionNpc = GossipOptionNpc::None;
}
if (gMenuItem.OptionBroadcastTextID)
{
if (!sBroadcastTextStore.LookupEntry(gMenuItem.OptionBroadcastTextID))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible OptionBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OrderIndex, gMenuItem.OptionBroadcastTextID);
gMenuItem.OptionBroadcastTextID = 0;
}
}
if (gMenuItem.Language && !sLanguagesStore.LookupEntry(gMenuItem.Language))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing Language {}, ignoring", gMenuItem.MenuID, gMenuItem.OrderIndex, gMenuItem.Language);
gMenuItem.Language = 0;
}
if (gMenuItem.ActionMenuID && gMenuItem.OptionNpc != GossipOptionNpc::None)
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} can not use ActionMenuID for GossipOptionNpc different from GossipOptionNpc::None, ignoring", gMenuItem.MenuID, gMenuItem.OrderIndex);
gMenuItem.ActionMenuID = 0;
}
if (gMenuItem.ActionPoiID)
{
if (gMenuItem.OptionNpc != GossipOptionNpc::None)
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} can not use ActionPoiID for GossipOptionNpc different from GossipOptionNpc::None, ignoring", gMenuItem.MenuID, gMenuItem.OrderIndex);
gMenuItem.ActionPoiID = 0;
}
else if (!GetPointOfInterest(gMenuItem.ActionPoiID))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing ActionPoiID {}, ignoring", gMenuItem.MenuID, gMenuItem.OrderIndex, gMenuItem.ActionPoiID);
gMenuItem.ActionPoiID = 0;
}
}
if (gMenuItem.GossipNpcOptionID)
{
if (!sGossipNPCOptionStore.LookupEntry(*gMenuItem.GossipNpcOptionID))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing GossipNPCOption {}, ignoring",
gMenuItem.MenuID, gMenuItem.OrderIndex, *gMenuItem.GossipNpcOptionID);
gMenuItem.GossipNpcOptionID.reset();
}
}
else if (int32 const* npcOptionId = Trinity::Containers::MapGetValuePtr(optionToNpcOption, gMenuItem.GossipOptionID))
gMenuItem.GossipNpcOptionID = *npcOptionId;
if (gMenuItem.BoxBroadcastTextID)
{
if (!sBroadcastTextStore.LookupEntry(gMenuItem.BoxBroadcastTextID))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible BoxBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OrderIndex, gMenuItem.BoxBroadcastTextID);
gMenuItem.BoxBroadcastTextID = 0;
}
}
if (gMenuItem.SpellID)
{
if (!sSpellMgr->GetSpellInfo(*gMenuItem.SpellID, DIFFICULTY_NONE))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing Spell {}, ignoring",
gMenuItem.MenuID, gMenuItem.OrderIndex, *gMenuItem.SpellID);
gMenuItem.SpellID.reset();
}
}
_gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuID, gMenuItem));
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option entries in {} ms", _gossipMenuItemsStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuAddon()
{
uint32 oldMSTime = getMSTime();
_gossipMenuAddonStore.clear();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT MenuID, FriendshipFactionID, LfgDungeonsID FROM gossip_menu_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu_addon IDs. DB table `gossip_menu_addon` is empty!");
return;
}
do
{
Field* fields = result->Fetch();
uint32 menuID = fields[0].GetUInt32();
GossipMenuAddon& addon = _gossipMenuAddonStore[menuID];
addon.FriendshipFactionID = fields[1].GetInt32();
addon.LfgDungeonsID = fields[2].GetInt32();
if (addon.FriendshipFactionID)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(addon.FriendshipFactionID))
{
if (!sFriendshipReputationStore.LookupEntry(faction->FriendshipRepID))
{
TC_LOG_ERROR("sql.sql", "Table gossip_menu_addon: ID {} is using FriendshipFactionID {} referencing non-existing FriendshipRepID {}",
menuID, addon.FriendshipFactionID, faction->FriendshipRepID);
addon.FriendshipFactionID = 0;
}
}
else
{
TC_LOG_ERROR("sql.sql", "Table gossip_menu_addon: ID {} is using non-existing FriendshipFactionID {}", menuID, addon.FriendshipFactionID);
addon.FriendshipFactionID = 0;
}
}
if (addon.LfgDungeonsID && sLFGDungeonsStore.LookupEntry(addon.LfgDungeonsID))
{
TC_LOG_ERROR("sql.sql", "Table gossip_menu_addon: ID {} is using non-existing LfgDungeonsID {}", menuID, addon.LfgDungeonsID);
addon.LfgDungeonsID = 0;
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_addon IDs in {} ms", uint32(_gossipMenuAddonStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
Trainer::Trainer const* ObjectMgr::GetTrainer(uint32 trainerId) const
{
return Trinity::Containers::MapGetValuePtr(_trainers, trainerId);
}
uint32 ObjectMgr::GetCreatureTrainerForGossipOption(uint32 creatureId, uint32 gossipMenuId, uint32 gossipOptionId) const
{
auto itr = _creatureDefaultTrainers.find(std::make_tuple(creatureId, gossipMenuId, gossipOptionId));
if (itr != _creatureDefaultTrainers.end())
return itr->second;
return 0;
}
void ObjectMgr::AddVendorItem(uint32 entry, VendorItem const& vItem, bool persist /*= true*/)
{
VendorItemData& vList = _cacheVendorItemStore[entry];
vList.AddItem(vItem);
if (persist)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, vItem.item);
stmt->setUInt8(2, vItem.maxcount);
stmt->setUInt32(3, vItem.incrtime);
stmt->setUInt32(4, vItem.ExtendedCost);
stmt->setUInt8(5, vItem.Type);
WorldDatabase.Execute(stmt);
}
}
bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist /*= true*/)
{
CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
if (iter == _cacheVendorItemStore.end())
return false;
if (!iter->second.RemoveItem(item, type))
return false;
if (persist)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
stmt->setUInt8(2, type);
WorldDatabase.Execute(stmt);
}
return true;
}
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, VendorItem const& vItem, Player* player, std::set* skip_vendors, uint32 ORnpcflag) const
{
CreatureTemplate const* cInfo = GetCreatureTemplate(vendor_entry);
if (!cInfo)
{
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for nonexistent creature template (Entry: {}), ignore", vendor_entry);
return false;
}
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
{
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
{
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for creature template (Entry: {}) without vendor flag, ignore", vendor_entry);
if (skip_vendors)
skip_vendors->insert(vendor_entry);
}
return false;
}
if ((vItem.Type == ITEM_VENDOR_TYPE_ITEM && !GetItemTemplate(vItem.item)) ||
(vItem.Type == ITEM_VENDOR_TYPE_CURRENCY && !sCurrencyTypesStore.LookupEntry(vItem.item)))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, vItem.item, vItem.Type);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: {}) have in item list non-existed item ({}, type {}), ignore", vendor_entry, vItem.item, vItem.Type);
return false;
}
if (vItem.PlayerConditionId && !sPlayerConditionStore.LookupEntry(vItem.PlayerConditionId))
{
if (!sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_PLAYER_CONDITION, vItem.PlayerConditionId))
{
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: {}) with serverside PlayerConditionId ({}) for vendor ({}) without conditions, ignore", vItem.item, vItem.PlayerConditionId, vendor_entry);
return false;
}
}
if (vItem.ExtendedCost && !sItemExtendedCostStore.LookupEntry(vItem.ExtendedCost))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, vItem.ExtendedCost);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: {}) with wrong ExtendedCost ({}) for vendor ({}), ignore", vItem.item, vItem.ExtendedCost, vendor_entry);
return false;
}
if (vItem.Type == ITEM_VENDOR_TYPE_ITEM) // not applicable to currencies
{
if (vItem.maxcount > 0 && vItem.incrtime == 0)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", vItem.maxcount);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` ({}) for item {} of vendor (Entry: {}) but `incrtime`=0, ignore", vItem.maxcount, vItem.item, vendor_entry);
return false;
}
else if (vItem.maxcount == 0 && vItem.incrtime > 0)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item {} of vendor (Entry: {}) but `incrtime`<>0, ignore", vItem.item, vendor_entry);
return false;
}
for (int32 bonusListId : vItem.BonusListIDs)
{
if (ItemBonusMgr::GetItemBonuses(bonusListId).empty())
{
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: {}) with invalid bonus {} for vendor ({}), ignore", vItem.item, bonusListId, vendor_entry);
return false;
}
}
}
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
if (!vItems)
return true; // later checks for non-empty lists
if (vItems->FindItemCostPair(vItem.item, vItem.ExtendedCost, vItem.Type))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, vItem.item, vItem.ExtendedCost, vItem.Type);
else
TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items {} (with extended cost {}, type {}) for vendor (Entry: {}), ignoring", vItem.item, vItem.ExtendedCost, vItem.Type, vendor_entry);
return false;
}
if (vItem.Type == ITEM_VENDOR_TYPE_CURRENCY && vItem.maxcount == 0)
{
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: {}, type: {}) with missing maxcount for vendor ({}), ignore", vItem.item, vItem.Type, vendor_entry);
return false;
}
return true;
}
ObjectMgr::ScriptNameContainer::ScriptNameContainer()
{
// We insert an empty placeholder here so we can use the
// script id 0 as dummy for "no script found".
[[maybe_unused]] uint32 const id = insert("", false);
ASSERT(id == 0);
}
void ObjectMgr::ScriptNameContainer::reserve(size_t capacity)
{
IndexToName.reserve(capacity);
}
uint32 ObjectMgr::ScriptNameContainer::insert(std::string const& scriptName, bool isScriptNameBound)
{
auto result = NameToIndex.try_emplace(scriptName, static_cast(NameToIndex.size()), isScriptNameBound);
if (result.second)
{
ASSERT(NameToIndex.size() <= std::numeric_limits::max());
IndexToName.emplace_back(result.first);
}
return result.first->second.Id;
}
size_t ObjectMgr::ScriptNameContainer::size() const
{
return IndexToName.size();
}
ObjectMgr::ScriptNameContainer::NameMap::const_iterator ObjectMgr::ScriptNameContainer::find(size_t index) const
{
return index < IndexToName.size() ? IndexToName[index] : end();
}
ObjectMgr::ScriptNameContainer::NameMap::const_iterator ObjectMgr::ScriptNameContainer::find(std::string const& name) const
{
// assume "" is the first element
if (name.empty())
return end();
return NameToIndex.find(name);
}
ObjectMgr::ScriptNameContainer::NameMap::const_iterator ObjectMgr::ScriptNameContainer::end() const
{
return NameToIndex.end();
}
std::unordered_set ObjectMgr::ScriptNameContainer::GetAllDBScriptNames() const
{
std::unordered_set scriptNames;
for (std::pair const& entry : NameToIndex)
{
if (entry.second.IsScriptDatabaseBound)
{
scriptNames.insert(entry.first);
}
}
return scriptNames;
}
std::unordered_set ObjectMgr::GetAllDBScriptNames() const
{
return _scriptNamesStore.GetAllDBScriptNames();
}
std::string const& ObjectMgr::GetScriptName(uint32 id) const
{
auto const itr = _scriptNamesStore.find(id);
if (itr != _scriptNamesStore.end())
{
return itr->first;
}
else
{
static std::string const empty;
return empty;
}
}
bool ObjectMgr::IsScriptDatabaseBound(uint32 id) const
{
auto const itr = _scriptNamesStore.find(id);
if (itr != _scriptNamesStore.end())
{
return itr->second.IsScriptDatabaseBound;
}
else
{
return false;
}
}
uint32 ObjectMgr::GetScriptId(std::string const& name, bool isDatabaseBound)
{
return _scriptNamesStore.insert(name, isDatabaseBound);
}
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
{
CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass));
if (it != _creatureBaseStatsStore.end())
return &(it->second);
struct DefaultCreatureBaseStats : public CreatureBaseStats
{
DefaultCreatureBaseStats()
{
BaseMana = 0;
AttackPower = 0;
RangedAttackPower = 0;
}
};
static const DefaultCreatureBaseStats defStats;
return &defStats;
}
void ObjectMgr::LoadCreatureClassLevelStats()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT level, class, basemana, attackpower, rangedattackpower FROM creature_classlevelstats");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 Level = fields[0].GetUInt8();
uint8 Class = fields[1].GetUInt8();
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
TC_LOG_ERROR("sql.sql", "Creature base stats for level {} has invalid class {}", Level, Class);
CreatureBaseStats stats;
stats.BaseMana = fields[2].GetUInt32();
stats.AttackPower = fields[3].GetUInt16();
stats.RangedAttackPower = fields[4].GetUInt16();
_creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats;
++count;
}
while (result->NextRow());
for (uint8 unitLevel = 1; unitLevel <= DEFAULT_MAX_LEVEL + 3; ++unitLevel)
{
for (uint8 unitClass = 1; unitClass <= MAX_UNIT_CLASSES; ++unitClass)
{
uint8 unitClassMask = 1 << (unitClass - 1);
if (!_creatureBaseStatsStore.count(MAKE_PAIR16(unitLevel, unitClassMask)))
TC_LOG_ERROR("sql.sql", "Missing base stats for creature class {} level {}", unitClassMask, unitLevel);
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} creature base stats in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeAchievements()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sAchievementStore.LookupEntry(alliance))
TC_LOG_ERROR("sql.sql", "Achievement {} (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
else if (!sAchievementStore.LookupEntry(horde))
TC_LOG_ERROR("sql.sql", "Achievement {} (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
else
FactionChangeAchievements[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change achievement pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeItems()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
for (std::pair const& itemPair : _itemTemplateStore)
{
if (!itemPair.second.GetOtherFactionItemId())
continue;
if (itemPair.second.HasFlag(ITEM_FLAG2_FACTION_HORDE))
FactionChangeItemsHordeToAlliance[itemPair.first] = itemPair.second.GetOtherFactionItemId();
if (itemPair.second.HasFlag(ITEM_FLAG2_FACTION_ALLIANCE))
FactionChangeItemsAllianceToHorde[itemPair.first] = itemPair.second.GetOtherFactionItemId();
++count;
}
TC_LOG_INFO("server.loading", ">> Loaded {} faction change item pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeQuests()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!GetQuestTemplate(alliance))
TC_LOG_ERROR("sql.sql", "Quest {} (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
else if (!GetQuestTemplate(horde))
TC_LOG_ERROR("sql.sql", "Quest {} (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
else
FactionChangeQuests[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change quest pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeReputations()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sFactionStore.LookupEntry(alliance))
TC_LOG_ERROR("sql.sql", "Reputation {} (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
else if (!sFactionStore.LookupEntry(horde))
TC_LOG_ERROR("sql.sql", "Reputation {} (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
else
FactionChangeReputation[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change reputation pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeSpells()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(alliance, DIFFICULTY_NONE))
TC_LOG_ERROR("sql.sql", "Spell {} (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
else if (!sSpellMgr->GetSpellInfo(horde, DIFFICULTY_NONE))
TC_LOG_ERROR("sql.sql", "Spell {} (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
else
FactionChangeSpells[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change spell pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeTitles()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sCharTitlesStore.LookupEntry(alliance))
TC_LOG_ERROR("sql.sql", "Title {} (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
else if (!sCharTitlesStore.LookupEntry(horde))
TC_LOG_ERROR("sql.sql", "Title {} (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
else
FactionChangeTitles[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change title pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPhases()
{
for (PhaseEntry const* phase : sPhaseStore)
_phaseInfoById.emplace(std::make_pair(phase->ID, PhaseInfoStruct{ phase->ID, std::unordered_set{} }));
for (MapEntry const* map : sMapStore)
if (map->ParentMapID != -1)
_terrainSwapInfoById.emplace(std::make_pair(map->ID, TerrainSwapInfo{ map->ID, std::vector{} }));
TC_LOG_INFO("server.loading", "Loading Terrain World Map definitions...");
LoadTerrainWorldMaps();
TC_LOG_INFO("server.loading", "Loading Terrain Swap Default definitions...");
LoadTerrainSwapDefaults();
TC_LOG_INFO("server.loading", "Loading Phase Area definitions...");
LoadAreaPhases();
}
void ObjectMgr::UnloadPhaseConditions()
{
for (auto itr = _phaseInfoByArea.begin(); itr != _phaseInfoByArea.end(); ++itr)
for (PhaseAreaInfo& phase : itr->second)
phase.Conditions.clear();
}
void ObjectMgr::LoadTerrainWorldMaps()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT TerrainSwapMap, UiMapPhaseId FROM `terrain_worldmap`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 terrain world maps. DB table `terrain_worldmap` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 mapId = fields[0].GetUInt32();
uint32 uiMapPhaseId = fields[1].GetUInt32();
if (!sMapStore.LookupEntry(mapId))
{
TC_LOG_ERROR("sql.sql", "TerrainSwapMap {} defined in `terrain_worldmap` does not exist, skipped.", mapId);
continue;
}
if (!sDB2Manager.IsUiMapPhase(uiMapPhaseId))
{
TC_LOG_ERROR("sql.sql", "Phase {} defined in `terrain_worldmap` is not a valid terrain swap phase, skipped.", uiMapPhaseId);
continue;
}
TerrainSwapInfo* terrainSwapInfo = &_terrainSwapInfoById[mapId];
terrainSwapInfo->Id = mapId;
terrainSwapInfo->UiMapPhaseIDs.push_back(uiMapPhaseId);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} terrain world maps in {} ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTerrainSwapDefaults()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT MapId, TerrainSwapMap FROM `terrain_swap_defaults`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 terrain swap defaults. DB table `terrain_swap_defaults` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 mapId = fields[0].GetUInt32();
if (!sMapStore.LookupEntry(mapId))
{
TC_LOG_ERROR("sql.sql", "Map {} defined in `terrain_swap_defaults` does not exist, skipped.", mapId);
continue;
}
uint32 terrainSwap = fields[1].GetUInt32();
if (!sMapStore.LookupEntry(terrainSwap))
{
TC_LOG_ERROR("sql.sql", "TerrainSwapMap {} defined in `terrain_swap_defaults` does not exist, skipped.", terrainSwap);
continue;
}
TerrainSwapInfo* terrainSwapInfo = &_terrainSwapInfoById[terrainSwap];
terrainSwapInfo->Id = terrainSwap;
_terrainSwapInfoByMap[mapId].push_back(terrainSwapInfo);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} terrain swap defaults in {} ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAreaPhases()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT AreaId, PhaseId FROM `phase_area`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 phase areas. DB table `phase_area` is empty.");
return;
}
auto getOrCreatePhaseIfMissing = [this](uint32 phaseId)
{
PhaseInfoStruct* phaseInfo = &_phaseInfoById[phaseId];
phaseInfo->Id = phaseId;
return phaseInfo;
};
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 area = fields[0].GetUInt32();
uint32 phaseId = fields[1].GetUInt32();
if (!sAreaTableStore.LookupEntry(area))
{
TC_LOG_ERROR("sql.sql", "Area {} defined in `phase_area` does not exist, skipped.", area);
continue;
}
if (!sPhaseStore.LookupEntry(phaseId))
{
TC_LOG_ERROR("sql.sql", "Phase {} defined in `phase_area` does not exist, skipped.", phaseId);
continue;
}
PhaseInfoStruct* phase = getOrCreatePhaseIfMissing(phaseId);
phase->Areas.insert(area);
_phaseInfoByArea[area].emplace_back(phase);
++count;
} while (result->NextRow());
for (auto itr = _phaseInfoByArea.begin(); itr != _phaseInfoByArea.end(); ++itr)
{
for (PhaseAreaInfo& phase : itr->second)
{
uint32 parentAreaId = itr->first;
do
{
AreaTableEntry const* area = sAreaTableStore.LookupEntry(parentAreaId);
if (!area)
break;
parentAreaId = area->ParentAreaID;
if (!parentAreaId)
break;
if (std::vector* parentAreaPhases = Trinity::Containers::MapGetValuePtr(_phaseInfoByArea, parentAreaId))
for (PhaseAreaInfo& parentAreaPhase : *parentAreaPhases)
if (parentAreaPhase.PhaseInfo->Id == phase.PhaseInfo->Id)
parentAreaPhase.SubAreaExclusions.insert(itr->first);
} while (true);
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} phase areas in {} ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
bool PhaseInfoStruct::IsAllowedInArea(uint32 areaId) const
{
return std::any_of(Areas.begin(), Areas.end(), [areaId](uint32 areaToCheck)
{
return DB2Manager::IsInArea(areaId, areaToCheck);
});
}
PhaseInfoStruct const* ObjectMgr::GetPhaseInfo(uint32 phaseId) const
{
return Trinity::Containers::MapGetValuePtr(_phaseInfoById, phaseId);
}
std::vector const* ObjectMgr::GetPhasesForArea(uint32 areaId) const
{
return Trinity::Containers::MapGetValuePtr(_phaseInfoByArea, areaId);
}
TerrainSwapInfo const* ObjectMgr::GetTerrainSwapInfo(uint32 terrainSwapId) const
{
return Trinity::Containers::MapGetValuePtr(_terrainSwapInfoById, terrainSwapId);
}
DestructibleHitpoint const* ObjectMgr::GetDestructibleHitpoint(uint32 entry) const
{
return Trinity::Containers::MapGetValuePtr(_destructibleHitpointStore, entry);
}
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const
{
return Trinity::Containers::MapGetValuePtr(_gameObjectTemplateStore, entry);
}
GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const
{
auto itr = _gameObjectTemplateAddonStore.find(entry);
if (itr != _gameObjectTemplateAddonStore.end())
return &itr->second;
return nullptr;
}
GameObjectOverride const* ObjectMgr::GetGameObjectOverride(ObjectGuid::LowType spawnId) const
{
return Trinity::Containers::MapGetValuePtr(_gameObjectOverrideStore, spawnId);
}
CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const
{
return Trinity::Containers::MapGetValuePtr(_creatureTemplateStore, entry);
}
QuestPOIData const* ObjectMgr::GetQuestPOIData(int32 questId)
{
return Trinity::Containers::MapGetValuePtr(_questPOIStore, questId);
}
VehicleTemplate const* ObjectMgr::GetVehicleTemplate(Vehicle* veh) const
{
return Trinity::Containers::MapGetValuePtr(_vehicleTemplateStore, veh->GetCreatureEntry());
}
VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const
{
if (Creature* cre = veh->GetBase()->ToCreature())
{
// Give preference to GUID-based accessories
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
if (itr != _vehicleAccessoryStore.end())
return &itr->second;
}
// Otherwise return entry-based
VehicleAccessoryTemplateContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry());
if (itr != _vehicleTemplateAccessoryStore.end())
return &itr->second;
return nullptr;
}
PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
{
if (race >= MAX_RACES)
return nullptr;
if (class_ >= MAX_CLASSES)
return nullptr;
return Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(race), Classes(class_) });
}
void ObjectMgr::LoadRaceAndClassExpansionRequirements()
{
uint32 oldMSTime = getMSTime();
_raceUnlockRequirementStore.clear();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT raceID, expansion, achievementId FROM `race_unlock_requirement`");
if (result)
{
do
{
Field* fields = result->Fetch();
uint8 raceID = fields[0].GetUInt8();
uint8 expansion = fields[1].GetUInt8();
uint32 achievementId = fields[2].GetUInt32();
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(raceID);
if (!raceEntry)
{
TC_LOG_ERROR("sql.sql", "Race {} defined in `race_unlock_requirement` does not exists, skipped.", raceID);
continue;
}
if (expansion >= MAX_ACCOUNT_EXPANSIONS)
{
TC_LOG_ERROR("sql.sql", "Race {} defined in `race_unlock_requirement` has incorrect expansion {}, skipped.", raceID, expansion);
continue;
}
if (achievementId && !sAchievementStore.LookupEntry(achievementId))
{
TC_LOG_ERROR("sql.sql", "Race {} defined in `race_unlock_requirement` has incorrect achievement {}, skipped.", raceID, achievementId);
continue;
}
RaceUnlockRequirement& raceUnlockRequirement = _raceUnlockRequirementStore[raceID];
raceUnlockRequirement.Expansion = expansion;
raceUnlockRequirement.AchievementId = achievementId;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} race expansion requirements in {} ms.", _raceUnlockRequirementStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
else
TC_LOG_INFO("server.loading", ">> Loaded 0 race expansion requirements. DB table `race_expansion_requirement` is empty.");
oldMSTime = getMSTime();
_classExpansionRequirementStore.clear();
// 0 1 2 3
result = WorldDatabase.Query("SELECT ClassID, RaceID, ActiveExpansionLevel, AccountExpansionLevel FROM `class_expansion_requirement`");
if (result)
{
std::map>> temp;
std::array minRequirementForClass = { };
minRequirementForClass.fill(MAX_ACCOUNT_EXPANSIONS);
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 classID = fields[0].GetUInt8();
uint8 raceID = fields[1].GetUInt8();
uint8 activeExpansionLevel = fields[2].GetUInt8();
uint8 accountExpansionLevel = fields[3].GetUInt8();
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(classID);
if (!classEntry)
{
TC_LOG_ERROR("sql.sql", "Class {} (race {}) defined in `class_expansion_requirement` does not exists, skipped.",
uint32(classID), uint32(raceID));
continue;
}
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(raceID);
if (!raceEntry)
{
TC_LOG_ERROR("sql.sql", "Race {} (class {}) defined in `class_expansion_requirement` does not exists, skipped.",
uint32(raceID), uint32(classID));
continue;
}
if (activeExpansionLevel >= MAX_EXPANSIONS)
{
TC_LOG_ERROR("sql.sql", "Class {} Race {} defined in `class_expansion_requirement` has incorrect ActiveExpansionLevel {}, skipped.",
uint32(classID), uint32(raceID), activeExpansionLevel);
continue;
}
if (accountExpansionLevel >= MAX_ACCOUNT_EXPANSIONS)
{
TC_LOG_ERROR("sql.sql", "Class {} Race {} defined in `class_expansion_requirement` has incorrect AccountExpansionLevel {}, skipped.",
uint32(classID), uint32(raceID), accountExpansionLevel);
continue;
}
temp[raceID][classID] = { activeExpansionLevel, accountExpansionLevel };
minRequirementForClass[classID] = std::min(minRequirementForClass[classID], activeExpansionLevel);
++count;
}
while (result->NextRow());
for (auto&& race : temp)
{
RaceClassAvailability& raceClassAvailability = _classExpansionRequirementStore.emplace_back();
raceClassAvailability.RaceID = race.first;
for (auto&& class_ : race.second)
{
ClassAvailability& classAvailability = raceClassAvailability.Classes.emplace_back();
classAvailability.ClassID = class_.first;
classAvailability.ActiveExpansionLevel = class_.second.first;
classAvailability.AccountExpansionLevel = class_.second.second;
classAvailability.MinActiveExpansionLevel = minRequirementForClass[class_.first];
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} class expansion requirements in {} ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
else
TC_LOG_INFO("server.loading", ">> Loaded 0 class expansion requirements. DB table `class_expansion_requirement` is empty.");
}
ClassAvailability const* ObjectMgr::GetClassExpansionRequirement(uint8 raceId, uint8 classId) const
{
auto raceItr = std::find_if(_classExpansionRequirementStore.begin(), _classExpansionRequirementStore.end(), [raceId](RaceClassAvailability const& raceClass)
{
return raceClass.RaceID == raceId;
});
if (raceItr == _classExpansionRequirementStore.end())
return nullptr;
auto classItr = std::find_if(raceItr->Classes.begin(), raceItr->Classes.end(), [classId](ClassAvailability const& classAvailability)
{
return classAvailability.ClassID == classId;
});
if (classItr == raceItr->Classes.end())
return nullptr;
return &(*classItr);
}
ClassAvailability const* ObjectMgr::GetClassExpansionRequirementFallback(uint8 classId) const
{
for (RaceClassAvailability const& raceClassAvailability : _classExpansionRequirementStore)
for (ClassAvailability const& classAvailability : raceClassAvailability.Classes)
if (classAvailability.ClassID == classId)
return &classAvailability;
return nullptr;
}
PlayerChoice const* ObjectMgr::GetPlayerChoice(int32 choiceId) const
{
return Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
}
JumpChargeParams const* ObjectMgr::GetJumpChargeParams(int32 id) const
{
return Trinity::Containers::MapGetValuePtr(_jumpChargeParams, id);
}
CreatureStaticFlagsOverride const* ObjectMgr::GetCreatureStaticFlagsOverride(ObjectGuid::LowType spawnId, Difficulty difficultyId) const
{
CreatureStaticFlagsOverride const* staticFlagsOverride = Trinity::Containers::MapGetValuePtr(_creatureStaticFlagsOverrideStore, std::make_pair(spawnId, difficultyId));
if (staticFlagsOverride)
return staticFlagsOverride;
// If there is no data for the difficulty, try to get data for the fallback difficulty
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficultyId);
if (difficultyEntry)
return GetCreatureStaticFlagsOverride(spawnId, Difficulty(difficultyEntry->FallbackDifficultyID));
return nullptr;
}
void ObjectMgr::LoadGameObjectQuestItems()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 item = fields[1].GetUInt32();
uint32 idx = fields[2].GetUInt32();
GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry);
if (!goInfo)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: {}, idx: {}), skipped", entry, idx);
continue;
};
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
if (!db2Data)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: {}) in gameobject (entry: {}, idx: {}), skipped", item, entry, idx);
continue;
};
_gameObjectQuestItemStore[entry].push_back(item);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject quest items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureQuestItems()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, DifficultyID, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
Difficulty difficulty = Difficulty(fields[1].GetUInt8());
uint32 item = fields[2].GetUInt32();
uint32 idx = fields[3].GetUInt32();
CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry);
if (!creatureInfo)
{
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: {}, difficulty: {}, idx: {}), skipped", entry, difficulty, idx);
continue;
}
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
if (!db2Data)
{
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: {}) in creature (entry: {}, difficulty: {}, idx: {}), skipped", item, entry, difficulty, idx);
continue;
}
_creatureQuestItemStore[std::make_pair(entry, difficulty)].push_back(item);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature quest items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureQuestCurrencies()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT CreatureId, CurrencyId FROM creature_quest_currency ORDER BY CreatureId, CurrencyId ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest currencies. DB table `creature_quest_currency` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 currency = fields[1].GetInt32();
if (!GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Table `creature_quest_currency` has data for nonexistent creature (entry: {}, currency: {}), skipped", entry, currency);
continue;
}
if (!sCurrencyTypesStore.HasRecord(currency))
{
TC_LOG_ERROR("sql.sql", "Table `creature_quest_currency` has nonexistent currency (ID: {}) in creature (entry: {}, currency: {}), skipped", currency, entry, currency);
continue;
}
_creatureQuestCurrenciesStore[entry].push_back(currency);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature quest currencies in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureStaticFlagsOverride()
{
// reload case
_creatureStaticFlagsOverrideStore.clear();
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT SpawnId, DifficultyId, StaticFlags1, StaticFlags2, StaticFlags3, StaticFlags4, StaticFlags5, StaticFlags6, StaticFlags7, StaticFlags8 FROM creature_static_flags_override");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature static flag overrides. DB table `creature_static_flags_override` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType spawnId = fields[0].GetUInt64();
Difficulty difficultyId = static_cast(fields[1].GetUInt8());
CreatureData const* creatureData = GetCreatureData(spawnId);
if (!creatureData)
{
TC_LOG_ERROR("sql.sql", "Table `creature_static_flags_override` has data for nonexistent creature (SpawnId: {}), skipped", spawnId);
continue;
}
// DIFFICULTY_NONE is always a valid fallback
if (difficultyId != DIFFICULTY_NONE)
{
if (std::find(creatureData->spawnDifficulties.begin(), creatureData->spawnDifficulties.end(), difficultyId) == creatureData->spawnDifficulties.end())
{
TC_LOG_ERROR("sql.sql", "Table `creature_static_flags_override` has data for a creature that is not available for the specified DifficultyId (SpawnId: {}, DifficultyId: {}), skipped", spawnId, difficultyId);
continue;
}
}
CreatureStaticFlagsOverride& staticFlagsOverride = _creatureStaticFlagsOverrideStore[std::make_pair(spawnId, difficultyId)];
if (!fields[2].IsNull())
staticFlagsOverride.StaticFlags1 = static_cast(fields[2].GetUInt32());
if (!fields[3].IsNull())
staticFlagsOverride.StaticFlags2 = static_cast(fields[3].GetUInt32());
if (!fields[4].IsNull())
staticFlagsOverride.StaticFlags3 = static_cast(fields[4].GetUInt32());
if (!fields[5].IsNull())
staticFlagsOverride.StaticFlags4 = static_cast(fields[5].GetUInt32());
if (!fields[6].IsNull())
staticFlagsOverride.StaticFlags5 = static_cast(fields[6].GetUInt32());
if (!fields[7].IsNull())
staticFlagsOverride.StaticFlags6 = static_cast(fields[7].GetUInt32());
if (!fields[8].IsNull())
staticFlagsOverride.StaticFlags7 = static_cast(fields[8].GetUInt32());
if (!fields[9].IsNull())
staticFlagsOverride.StaticFlags8 = static_cast(fields[9].GetUInt32());
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature static flag overrides in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::InitializeQueriesData(QueryDataGroup mask)
{
uint32 oldMSTime = getMSTime();
// cache disabled
if (!sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES))
{
TC_LOG_INFO("server.loading", ">> Query data caching is disabled. Skipped initialization.");
return;
}
Trinity::ThreadPool pool;
// Initialize Query data for creatures
if (mask & QUERY_DATA_CREATURES)
for (auto& creatureTemplatePair : _creatureTemplateStore)
pool.PostWork([creature = &creatureTemplatePair.second]() { creature->InitializeQueryData(); });
// Initialize Query Data for gameobjects
if (mask & QUERY_DATA_GAMEOBJECTS)
for (auto& gameObjectTemplatePair : _gameObjectTemplateStore)
pool.PostWork([gobj = &gameObjectTemplatePair.second]() { gobj->InitializeQueryData(); });
// Initialize Query Data for quests
if (mask & QUERY_DATA_QUESTS)
for (auto& questTemplatePair : _questTemplates)
pool.PostWork([quest = questTemplatePair.second.get()]() { quest->InitializeQueryData(); });
// Initialize Quest POI data
if (mask & QUERY_DATA_POIS)
for (auto& poiWrapperPair : _questPOIStore)
pool.PostWork([poi = &poiWrapperPair.second]() { poi->InitializeQueryData(); });
pool.Join();
TC_LOG_INFO("server.loading", ">> Initialized query cache data in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
void QuestPOIData::InitializeQueryData()
{
QueryDataBuffer << *this;
QueryDataBuffer.shrink_to_fit();
}
void ObjectMgr::LoadSceneTemplates()
{
uint32 oldMSTime = getMSTime();
_sceneTemplateStore.clear();
QueryResult templates = WorldDatabase.Query("SELECT SceneId, Flags, ScriptPackageID, Encrypted, ScriptName FROM scene_template");
if (!templates)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 scene templates. DB table `scene_template` is empty.");
return;
}
do
{
Field* fields = templates->Fetch();
uint32 sceneId = fields[0].GetUInt32();
SceneTemplate& sceneTemplate = _sceneTemplateStore[sceneId];
sceneTemplate.SceneId = sceneId;
sceneTemplate.PlaybackFlags = static_cast(fields[1].GetUInt32());
sceneTemplate.ScenePackageId = fields[2].GetUInt32();
sceneTemplate.Encrypted = fields[3].GetUInt8() != 0;
sceneTemplate.ScriptId = GetScriptId(fields[4].GetCString());
} while (templates->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} scene templates in {} ms.", _sceneTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPlayerChoices()
{
uint32 oldMSTime = getMSTime();
_playerChoices.clear();
QueryResult choices = WorldDatabase.Query("SELECT ChoiceId, UiTextureKitId, SoundKitId, CloseSoundKitId, Duration, Question, PendingChoiceText, "
"InfiniteRange, HideWarboardHeader, KeepOpenAfterChoice, ShowChoicesAsList, ForceDontShowChoicesAsList, MaxResponses, ScriptName FROM playerchoice");
if (!choices)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 player choices. DB table `playerchoice` is empty.");
return;
}
uint32 responseCount = 0;
uint32 rewardCount = 0;
uint32 itemRewardCount = 0;
uint32 currencyRewardCount = 0;
uint32 factionRewardCount = 0;
uint32 itemChoiceRewardCount = 0;
uint32 mawPowersCount = 0;
{
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(UiTextureKitId)(SoundKitId)(CloseSoundKitId)(Duration)(Question)(PendingChoiceText)
(InfiniteRange)(HideWarboardHeader)(KeepOpenAfterChoice)(ShowChoicesAsList)(ForceDontShowChoicesAsList)(MaxResponses)(ScriptName)) fields { .Result = *choices };
do
{
int32 choiceId = fields.ChoiceId().GetInt32();
PlayerChoice& choice = _playerChoices[choiceId];
choice.ChoiceId = choiceId;
choice.UiTextureKitId = fields.UiTextureKitId().GetInt32();
choice.SoundKitId = fields.SoundKitId().GetUInt32();
choice.CloseSoundKitId = fields.CloseSoundKitId().GetUInt32();
if (!fields.Duration().IsNull())
choice.Duration = Seconds(fields.Duration().GetInt64());
choice.Question = fields.Question().GetStringView();
choice.PendingChoiceText = fields.PendingChoiceText().GetStringView();
choice.InfiniteRange = fields.InfiniteRange().GetBool();
choice.HideWarboardHeader = fields.HideWarboardHeader().GetBool();
choice.KeepOpenAfterChoice = fields.KeepOpenAfterChoice().GetBool();
choice.ShowChoicesAsList = fields.ShowChoicesAsList().GetBool();
choice.ForceDontShowChoicesAsList = fields.ForceDontShowChoicesAsList().GetBool();
choice.MaxResponses = fields.MaxResponses().GetUInt32OrNull();
choice.ScriptId = GetScriptId(fields.ScriptName().GetString());
} while (choices->NextRow());
}
if (QueryResult responses = WorldDatabase.Query("SELECT ChoiceId, ResponseId, NULL, ChoiceArtFileId, Flags, WidgetSetID, "
"UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation, RewardQuestID "
"FROM playerchoice_response ORDER BY `Index` ASC"))
{
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(ChoiceArtFileId)(Flags)(WidgetSetID)(UiTextureAtlasElementID)(SoundKitID)
(GroupID)(UiTextureKitID)(Answer)(Header)(SubHeader)(ButtonTooltip)(Description)(Confirmation)(RewardQuestID)) fields{ .Result = *responses };
do
{
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId);
continue;
}
choice->Responses.emplace_back();
PlayerChoiceResponse& response = choice->Responses.back();
response.ResponseId = responseId;
response.ChoiceArtFileId = fields.ChoiceArtFileId().GetInt32();
response.Flags = static_cast(fields.Flags().GetInt32());
response.WidgetSetID = fields.WidgetSetID().GetUInt32();
response.UiTextureAtlasElementID = fields.UiTextureAtlasElementID().GetUInt32();
response.SoundKitID = fields.SoundKitID().GetUInt32();
response.GroupID = fields.GroupID().GetUInt8();
response.UiTextureKitID = fields.UiTextureKitID().GetInt32();
response.Answer = fields.Answer().GetStringView();
response.Header = fields.Header().GetStringView();
response.SubHeader = fields.SubHeader().GetStringView();
response.ButtonTooltip = fields.ButtonTooltip().GetStringView();
response.Description = fields.Description().GetStringView();
response.Confirmation = fields.Confirmation().GetStringView();
response.RewardQuestID = fields.RewardQuestID().GetUInt32OrNull();
++responseCount;
} while (responses->NextRow());
}
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TitleId, PackageId, SkillLineId, SkillPointCount, ArenaPointCount, HonorPointCount, Money, Xp FROM playerchoice_response_reward"))
{
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(TitleId)(PackageId)(SkillLineId)
(SkillPointCount)(ArenaPointCount)(HonorPointCount)(Money)(Xp)) fields{ .Result = *rewards };
do
{
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId);
continue;
}
auto responseItr = std::ranges::find(choice->Responses, responseId, &PlayerChoiceResponse::ResponseId);
if (responseItr == choice->Responses.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId);
continue;
}
PlayerChoiceResponseReward* reward = &responseItr->Reward.emplace();
reward->TitleId = fields.TitleId().GetInt32();
reward->PackageId = fields.PackageId().GetInt32();
reward->SkillLineId = fields.SkillLineId().GetInt32();
reward->SkillPointCount = fields.SkillPointCount().GetUInt32();
reward->ArenaPointCount = fields.ArenaPointCount().GetUInt32();
reward->HonorPointCount = fields.HonorPointCount().GetUInt32();
reward->Money = fields.Money().GetUInt64();
reward->Xp = fields.Xp().GetUInt32();
++rewardCount;
if (reward->TitleId && !sCharTitlesStore.LookupEntry(reward->TitleId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing Title {} for ChoiceId {}, ResponseId: {}, set to 0",
reward->TitleId, choiceId, responseId);
reward->TitleId = 0;
}
if (reward->PackageId && !sDB2Manager.GetQuestPackageItems(reward->PackageId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing QuestPackage {} for ChoiceId {}, ResponseId: {}, set to 0",
reward->TitleId, choiceId, responseId);
reward->PackageId = 0;
}
if (reward->SkillLineId && !sSkillLineStore.LookupEntry(reward->SkillLineId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing SkillLine {} for ChoiceId {}, ResponseId: {}, set to 0",
reward->TitleId, choiceId, responseId);
reward->SkillLineId = 0;
reward->SkillPointCount = 0;
}
} while (rewards->NextRow());
}
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item ORDER BY `Index` ASC"))
{
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(ItemId)(BonusListIDs)(Quantity)) fields { .Result = *rewards };
do
{
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
uint32 itemId = fields.ItemId().GetUInt32();
std::vector bonusListIds;
for (std::string_view token : Trinity::Tokenize(fields.BonusListIDs().GetStringView(), ' ', false))
if (Optional bonusListID = Trinity::StringTo(token))
bonusListIds.push_back(*bonusListID);
int32 quantity = fields.Quantity().GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId);
continue;
}
auto responseItr = std::ranges::find(choice->Responses, responseId, &PlayerChoiceResponse::ResponseId);
if (responseItr == choice->Responses.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId);
continue;
}
if (!responseItr->Reward)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing player choice reward for ChoiceId {}, ResponseId: {}, skipped",
choiceId, responseId);
continue;
}
if (!GetItemTemplate(itemId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing item {} for ChoiceId {}, ResponseId: {}, skipped",
itemId, choiceId, responseId);
continue;
}
responseItr->Reward->Items.emplace_back(itemId, std::move(bonusListIds), quantity);
++itemRewardCount;
} while (rewards->NextRow());
}
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, CurrencyId, Quantity FROM playerchoice_response_reward_currency ORDER BY `Index` ASC"))
{
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(CurrencyId)(Quantity)) fields { .Result = *rewards };
do
{
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
uint32 currencyId = fields.CurrencyId().GetUInt32();
int32 quantity = fields.Quantity().GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId);
continue;
}
auto responseItr = std::ranges::find(choice->Responses, responseId, &PlayerChoiceResponse::ResponseId);
if (responseItr == choice->Responses.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId);
continue;
}
if (!responseItr->Reward)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing player choice reward for ChoiceId {}, ResponseId: {}, skipped",
choiceId, responseId);
continue;
}
if (!sCurrencyTypesStore.LookupEntry(currencyId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing currency {} for ChoiceId {}, ResponseId: {}, skipped",
currencyId, choiceId, responseId);
continue;
}
responseItr->Reward->Currency.emplace_back(currencyId, quantity);
++currencyRewardCount;
} while (rewards->NextRow());
}
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, FactionId, Quantity FROM playerchoice_response_reward_faction ORDER BY `Index` ASC"))
{
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(FactionId)(Quantity)) fields { .Result = *rewards };
do
{
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
uint32 factionId = fields.FactionId().GetUInt32();
int32 quantity = fields.Quantity().GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId);
continue;
}
auto responseItr = std::ranges::find(choice->Responses, responseId, &PlayerChoiceResponse::ResponseId);
if (responseItr == choice->Responses.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId);
continue;
}
if (!responseItr->Reward)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing player choice reward for ChoiceId {}, ResponseId: {}, skipped",
choiceId, responseId);
continue;
}
if (!sFactionStore.LookupEntry(factionId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing faction {} for ChoiceId {}, ResponseId: {}, skipped",
factionId, choiceId, responseId);
continue;
}
responseItr->Reward->Faction.emplace_back(factionId, quantity);
++factionRewardCount;
} while (rewards->NextRow());
}
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item_choice ORDER BY `Index` ASC"))
{
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(ItemId)(BonusListIDs)(Quantity)) fields { .Result = *rewards };
do
{
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
uint32 itemId = fields.ItemId().GetUInt32();
std::vector bonusListIds;
for (std::string_view token : Trinity::Tokenize(fields.BonusListIDs().GetStringView(), ' ', false))
if (Optional bonusListID = Trinity::StringTo(token))
bonusListIds.push_back(*bonusListID);
int32 quantity = fields.Quantity().GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId);
continue;
}
auto responseItr = std::ranges::find(choice->Responses, responseId, &PlayerChoiceResponse::ResponseId);
if (responseItr == choice->Responses.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId);
continue;
}
if (!responseItr->Reward)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing player choice reward for ChoiceId {}, ResponseId: {}, skipped",
choiceId, responseId);
continue;
}
if (!GetItemTemplate(itemId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing item {} for ChoiceId {}, ResponseId: {}, skipped",
itemId, choiceId, responseId);
continue;
}
responseItr->Reward->ItemChoices.emplace_back(itemId, std::move(bonusListIds), quantity);
++itemChoiceRewardCount;
} while (rewards->NextRow());
}
if (QueryResult mawPowersResult = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TypeArtFileID, Rarity, SpellID, MaxStacks FROM playerchoice_response_maw_power"))
{
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(ResultSet, (ChoiceId)(ResponseId)(TypeArtFileID)(Rarity)(SpellID)(MaxStacks)) fields { .Result = *mawPowersResult };
do
{
int32 choiceId = fields.ChoiceId().GetInt32();
int32 responseId = fields.ResponseId().GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_maw_power` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId);
continue;
}
auto responseItr = std::ranges::find(choice->Responses, responseId, &PlayerChoiceResponse::ResponseId);
if (responseItr == choice->Responses.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_maw_power` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId);
continue;
}
PlayerChoiceResponseMawPower& mawPower = responseItr->MawPower.emplace();
mawPower.TypeArtFileID = fields.TypeArtFileID().GetInt32();
mawPower.Rarity = fields.Rarity().GetInt32OrNull();
mawPower.SpellID = fields.SpellID().GetInt32();
mawPower.MaxStacks = fields.MaxStacks().GetInt32();
++mawPowersCount;
} while (mawPowersResult->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded {} player choices, {} responses, {} rewards, {} item rewards, {} currency rewards, {} faction rewards, {} item choice rewards and {} maw powers in {} ms.",
_playerChoices.size(), responseCount, rewardCount, itemRewardCount, currencyRewardCount, factionRewardCount, itemChoiceRewardCount, mawPowersCount, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPlayerChoicesLocale()
{
uint32 oldMSTime = getMSTime();
// need for reload case
_playerChoiceLocales.clear();
// 0 1 2
if (QueryResult result = WorldDatabase.Query("SELECT ChoiceId, locale, Question FROM playerchoice_locale"))
{
do
{
Field* fields = result->Fetch();
uint32 choiceId = fields[0].GetUInt32();
std::string_view localeName = fields[1].GetStringView();
if (!GetPlayerChoice(choiceId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: {} for locale {}, skipped", choiceId, localeName);
continue;
}
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
PlayerChoiceLocale& data = _playerChoiceLocales[choiceId];
AddLocaleString(fields[2].GetStringView(), locale, data.Question);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Player Choice locale strings in {} ms", _playerChoiceLocales.size(), GetMSTimeDiffToNow(oldMSTime));
}
oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8
if (QueryResult result = WorldDatabase.Query("SELECT ChoiceID, ResponseID, locale, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation FROM playerchoice_response_locale"))
{
std::size_t count = 0;
do
{
Field* fields = result->Fetch();
int32 choiceId = fields[0].GetInt32();
int32 responseId = fields[1].GetInt32();
std::string_view localeName = fields[2].GetStringView();
auto itr = _playerChoiceLocales.find(choiceId);
if (itr == _playerChoiceLocales.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: {} for ResponseId {} locale {}, skipped",
choiceId, responseId, localeName);
continue;
}
PlayerChoice const* playerChoice = ASSERT_NOTNULL(GetPlayerChoice(choiceId));
if (!playerChoice->GetResponse(responseId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ResponseId: {} for ChoiceId {} locale {}, skipped",
responseId, choiceId, localeName);
continue;
}
LocaleConstant locale = GetLocaleByName(localeName);
if (!IsValidLocale(locale) || locale == LOCALE_enUS)
continue;
PlayerChoiceResponseLocale& data = itr->second.Responses[responseId];
AddLocaleString(fields[3].GetStringView(), locale, data.Answer);
AddLocaleString(fields[4].GetStringView(), locale, data.Header);
AddLocaleString(fields[5].GetStringView(), locale, data.SubHeader);
AddLocaleString(fields[6].GetStringView(), locale, data.ButtonTooltip);
AddLocaleString(fields[7].GetStringView(), locale, data.Description);
AddLocaleString(fields[8].GetStringView(), locale, data.Confirmation);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Player Choice Response locale strings in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
void ObjectMgr::LoadUiMapQuestLines()
{
uint32 oldMSTime = getMSTime();
// need for reload case
_uiMapQuestLinesStore.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT UiMapId, QuestLineId FROM ui_map_quest_line");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 questlines for UIMaps. DB table `ui_map_quest_line` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 uiMapId = fields[0].GetUInt32();
uint32 questLineId = fields[1].GetUInt32();
if (!sUiMapStore.HasRecord(uiMapId))
{
TC_LOG_ERROR("sql.sql", "Table `ui_map_quest_line` references non-existing UIMap {}, skipped", uiMapId);
continue;
}
if (!sDB2Manager.GetQuestsForQuestLine(questLineId))
{
TC_LOG_ERROR("sql.sql", "Table `ui_map_quest_line` references empty or non-existing questline {}, skipped", questLineId);
continue;
}
_uiMapQuestLinesStore[uiMapId].push_back(questLineId);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} UiMap questlines definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
std::vector const* ObjectMgr::GetUiMapQuestLinesList(uint32 uiMapId) const
{
return Trinity::Containers::MapGetValuePtr(_uiMapQuestLinesStore, uiMapId);
}
void ObjectMgr::LoadUiMapQuests()
{
uint32 oldMSTime = getMSTime();
// need for reload case
_uiMapQuestsStore.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT UiMapId, QuestId FROM ui_map_quest");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quests for UIMaps. DB table `ui_map_quest` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 uiMapId = fields[0].GetUInt32();
uint32 questId = fields[1].GetUInt32();
if (!sUiMapStore.HasRecord(uiMapId))
{
TC_LOG_ERROR("sql.sql", "Table `ui_map_quest` references non-existing UIMap {}, skipped", uiMapId);
continue;
}
if (!GetQuestTemplate(questId))
{
TC_LOG_ERROR("sql.sql", "Table `ui_map_quest` references non-existing quest {}, skipped", questId);
continue;
}
_uiMapQuestsStore[uiMapId].push_back(questId);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} UiMap quests definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
std::vector const* ObjectMgr::GetUiMapQuestsList(uint32 uiMapId) const
{
return Trinity::Containers::MapGetValuePtr(_uiMapQuestsStore, uiMapId);
}
void ObjectMgr::LoadSpawnTrackingTemplates()
{
uint32 oldMSTime = getMSTime();
// need for reload case
_spawnTrackingDataStore.clear();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT SpawnTrackingId, MapId, PhaseId, PhaseGroup, PhaseUseFlags FROM spawn_tracking_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn tracking templates. DB table `spawn_tracking_template` is empty!");
return;
}
do
{
Field* fields = result->Fetch();
uint32 spawnTrackingId = fields[0].GetUInt32();
uint32 mapId = fields[1].GetUInt32();
if (!sMapStore.HasRecord(mapId))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_template` references non-existing map {}, skipped", mapId);
continue;
}
SpawnTrackingTemplateData& data = _spawnTrackingDataStore[spawnTrackingId];
data.SpawnTrackingId = spawnTrackingId;
data.MapId = mapId;
data.PhaseId = fields[2].GetUInt32();
data.PhaseGroup = fields[3].GetUInt32();
data.PhaseUseFlags = fields[4].GetUInt8();
if (data.PhaseGroup && data.PhaseId)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_template` has spawn tracking (Id: {}) with `PhaseId` and `PhaseGroup` set, `PhaseGroup` set to 0", data.SpawnTrackingId);
data.PhaseGroup = 0;
}
if (data.PhaseId)
{
if (!sPhaseStore.HasRecord(data.PhaseId))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_template` has spawn tracking (Id: {}) referencing non-existing `PhaseId` {}, set to 0", data.SpawnTrackingId, data.PhaseId);
data.PhaseId = 0;
}
}
if (data.PhaseGroup)
{
if (!sDB2Manager.GetPhasesForGroup(data.PhaseGroup))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_template` has spawn tracking (Id: {}) referencing non-existing `PhaseGroup` {}, set to 0", data.SpawnTrackingId, data.PhaseGroup);
data.PhaseGroup = 0;
}
}
if (data.PhaseUseFlags & ~PHASE_USE_FLAGS_ALL)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_template` has spawn tracking (Id: {}) referencing unknown `PhaseUseFlags`, removed unknown value.", data.SpawnTrackingId);
data.PhaseUseFlags &= PHASE_USE_FLAGS_ALL;
}
if (data.PhaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.PhaseUseFlags & PHASE_USE_FLAGS_INVERSE)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_template` has spawn tracking (Id: {}) with `PhaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE,"
" removing PHASE_USE_FLAGS_INVERSE.", data.SpawnTrackingId);
data.PhaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE;
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spawn tracking templates in {} ms", _spawnTrackingDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
SpawnTrackingTemplateData const* ObjectMgr::GetSpawnTrackingData(uint32 spawnTrackingId) const
{
return Trinity::Containers::MapGetValuePtr(_spawnTrackingDataStore, spawnTrackingId);
}
bool ObjectMgr::IsQuestObjectiveForSpawnTracking(uint32 spawnTrackingId, uint32 questObjectiveId) const
{
if (std::vector const* questObjectiveList = Trinity::Containers::MapGetValuePtr(_spawnTrackingQuestObjectiveStore, spawnTrackingId))
return advstd::ranges::contains(*questObjectiveList, questObjectiveId, &QuestObjective::ID);
return false;
}
void ObjectMgr::LoadSpawnTrackingQuestObjectives()
{
uint32 oldMSTime = getMSTime();
// need for reload case
_spawnTrackingQuestObjectiveStore.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT SpawnTrackingId, QuestObjectiveId FROM spawn_tracking_quest_objective");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn tracking quest objectives. DB table `spawn_tracking_quest_objective` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spawnTrackingId = fields[0].GetUInt32();
uint32 objectiveId = fields[1].GetUInt32();
if (!GetSpawnTrackingData(spawnTrackingId))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_quest_objective` has quest objective {} assigned to spawn tracking {}, but spawn tracking does not exist!", objectiveId, spawnTrackingId);
continue;
}
QuestObjective const* questObjective = GetQuestObjective(objectiveId);
if (!questObjective)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_quest_objective` has quest objective {} assigned to spawn tracking {}, but quest objective does not exist!", objectiveId, spawnTrackingId);
continue;
}
_spawnTrackingQuestObjectiveStore[spawnTrackingId].push_back(questObjective);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spawn tracking quest objectives in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSpawnTrackings()
{
uint32 oldMSTime = getMSTime();
// need for reload case
_spawnTrackingMapStore.clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT SpawnTrackingId, SpawnType, SpawnId, QuestObjectiveId FROM spawn_tracking");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn tracking members. DB table `spawn_tracking` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 spawnTrackingId = fields[0].GetUInt32();
SpawnObjectType spawnType = SpawnObjectType(fields[1].GetUInt8());
ObjectGuid::LowType spawnId = fields[2].GetUInt64();
uint32 objectiveId = fields[3].GetUInt32();
if (!SpawnData::TypeIsValid(spawnType))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking` has spawn data with invalid type {} listed for spawn tracking {}. Skipped.", uint32(spawnType), spawnTrackingId);
continue;
}
else if (spawnType == SPAWN_TYPE_AREATRIGGER)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking` has areatrigger spawn ({}) listed for spawn tracking {}. Skipped.", uint32(spawnType), spawnTrackingId);
continue;
}
SpawnMetadata const* data = GetSpawnMetadata(spawnType, spawnId);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking` has spawn ({},{}) not found, but is listed as a member of spawn tracking {}!", uint32(spawnType), spawnId, spawnTrackingId);
continue;
}
else if (data->spawnTrackingData)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking` has spawn ({},{}) is listed as a member of spawn tracking {}, but is already a member of spawn tracking {}. Skipped.",
uint32(spawnType), spawnId, spawnTrackingId, data->spawnTrackingData->SpawnTrackingId);
continue;
}
SpawnTrackingTemplateData const* spawnTrackingTemplateData = GetSpawnTrackingData(spawnTrackingId);
if (!spawnTrackingTemplateData)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking` has spawn tracking {} assigned to spawn ({},{}), but spawn tracking does not exist!", spawnTrackingId, uint32(spawnType), spawnId);
continue;
}
if (!IsQuestObjectiveForSpawnTracking(spawnTrackingId, objectiveId))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking` has spawn tracking {} assigned to spawn ({},{}), but spawn tracking is not linked to quest objective {}. Skipped.", spawnTrackingId, uint32(spawnType), spawnId, objectiveId);
continue;
}
if (spawnTrackingTemplateData->MapId != data->mapId)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking` has spawn tracking {} (map {}) assigned to spawn ({},{}), but spawn has map {} - spawn NOT added to spawn tracking!",
spawnTrackingId, spawnTrackingTemplateData->MapId, uint32(spawnType), spawnId, data->mapId);
continue;
}
SpawnData const* spawnData = data->ToSpawnData();
if (spawnTrackingTemplateData->PhaseId != spawnData->phaseId || spawnTrackingTemplateData->PhaseGroup != spawnData->phaseGroup || spawnTrackingTemplateData->PhaseUseFlags != spawnData->phaseUseFlags)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking` has spawn tracking {} with phase info (PhaseId: {}, PhaseGroup: {}, PhaseUseFlags: {}), ",
"but spawn ({},{}) has different phase info (PhaseId: {}, PhaseGroup: {}, PhaseUseFlags: {}) - spawn NOT added to spawn tracking!",
spawnTrackingId, spawnTrackingTemplateData->PhaseId, spawnTrackingTemplateData->PhaseGroup, spawnTrackingTemplateData->PhaseUseFlags,
uint32(spawnType), spawnId, spawnData->phaseId, spawnData->phaseGroup, spawnData->phaseUseFlags);
continue;
}
const_cast(data)->spawnTrackingData = spawnTrackingTemplateData;
const_cast(data)->spawnTrackingQuestObjectiveId = objectiveId;
_spawnTrackingMapStore.emplace(spawnTrackingId, data);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spawn tracking members in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSpawnTrackingStates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT SpawnType, SpawnId, State, Visible, StateSpellVisualId, StateAnimId, StateAnimKitId, StateWorldEffects FROM spawn_tracking_state");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn tracking states. DB table `spawn_tracking_state` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
SpawnObjectType spawnType = SpawnObjectType(fields[0].GetUInt8());
ObjectGuid::LowType spawnId = fields[1].GetUInt64();
SpawnTrackingState state = SpawnTrackingState(fields[2].GetUInt8());
if (!SpawnData::TypeIsValid(spawnType))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_state` has spawn data with invalid type {}. Skipped.", uint32(spawnType));
continue;
}
else if (spawnType == SPAWN_TYPE_AREATRIGGER)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_state` has areatrigger spawn ({}). Skipped.", uint32(spawnType));
continue;
}
SpawnMetadata const* data = GetSpawnMetadata(spawnType, spawnId);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_state` has spawn ({},{}) not found!", uint32(spawnType), spawnId);
continue;
}
else if (!data->spawnTrackingData)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_state` has spawn ({},{}) with spawn tracking states, but is not part of a spawn tracking. Skipped.", uint32(spawnType), spawnId);
continue;
}
if (state >= SpawnTrackingState::Max)
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_state` has spawn ({},{}) with invalid state type {}. Skipped.", uint32(spawnType), spawnId, uint8(state));
continue;
}
SpawnTrackingStateData& spawnTrackingStateData = const_cast(data)->spawnTrackingStates[AsUnderlyingType(state)];
spawnTrackingStateData.Visible = fields[3].GetBool();
spawnTrackingStateData.StateSpellVisualId = fields[4].GetUInt32OrNull();
spawnTrackingStateData.StateAnimId = fields[5].GetUInt16OrNull();
spawnTrackingStateData.StateAnimKitId = fields[6].GetUInt16OrNull();
if (spawnTrackingStateData.StateSpellVisualId && !sSpellVisualStore.HasRecord(*spawnTrackingStateData.StateSpellVisualId))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_state` references invalid StateSpellVisualId {} for spawn ({},{}), set to none.",
*spawnTrackingStateData.StateSpellVisualId, uint32(spawnType), spawnId);
spawnTrackingStateData.StateSpellVisualId.reset();
}
if (spawnTrackingStateData.StateAnimId && *spawnTrackingStateData.StateAnimId != sDB2Manager.GetEmptyAnimStateID() && !sAnimationDataStore.HasRecord(*spawnTrackingStateData.StateAnimId))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_state` references invalid StateAnimId {} for spawn ({},{}), set to none.",
*spawnTrackingStateData.StateAnimId, uint32(spawnType), spawnId);
spawnTrackingStateData.StateAnimId.reset();
}
if (spawnTrackingStateData.StateAnimKitId && !sAnimKitStore.HasRecord(*spawnTrackingStateData.StateAnimKitId))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_state` references invalid StateAnimKitId {} for spawn ({},{}), set to none.",
*spawnTrackingStateData.StateAnimKitId, uint32(spawnType), spawnId);
spawnTrackingStateData.StateAnimKitId.reset();
}
if (Optional worldEffectsStr = fields[7].GetStringViewOrNull())
{
for (std::string_view worldEffectStr : Trinity::Tokenize(*worldEffectsStr, ',', false))
{
Optional worldEffectId = Trinity::StringTo(worldEffectStr);
if (!worldEffectId)
continue;
if (!sWorldEffectStore.HasRecord(*worldEffectId))
{
TC_LOG_ERROR("sql.sql", "Table `spawn_tracking_state` references invalid StateAnimKitId {} for spawn ({},{}). Skipped.",
*worldEffectId, uint32(spawnType), spawnId);
continue;
}
spawnTrackingStateData.StateWorldEffects.push_back(*worldEffectId);
}
}
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spawn tracking states in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadJumpChargeParams()
{
uint32 oldMSTime = getMSTime();
// need for reload case
_jumpChargeParams.clear();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT id, speed, treatSpeedAsMoveTimeSeconds, jumpGravity, spellVisualId, progressCurveId, parabolicCurveId FROM jump_charge_params");
if (!result)
{
return;
}
do
{
Field* fields = result->Fetch();
int32 id = fields[0].GetInt32();
float speed = fields[1].GetFloat();
bool treatSpeedAsMoveTimeSeconds = fields[2].GetBool();
float jumpGravity = fields[3].GetFloat();
Optional spellVisualId = fields[4].GetInt32OrNull();
Optional progressCurveId = fields[5].GetInt32OrNull();
Optional parabolicCurveId = fields[6].GetInt32OrNull();
if (speed <= 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` uses invalid speed {} for id {}, set to default charge speed {}.",
speed, id, SPEED_CHARGE);
speed = SPEED_CHARGE;
}
if (jumpGravity <= 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` uses invalid jump gravity {} for id {}, set to default {}.",
jumpGravity, id, Movement::gravity);
jumpGravity = Movement::gravity;
}
if (spellVisualId && !sSpellVisualStore.LookupEntry(*spellVisualId))
{
TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` references non-existing SpellVisual: {} for id {}, ignored.",
*spellVisualId, id);
spellVisualId.reset();
}
if (progressCurveId && !sCurveStore.LookupEntry(*progressCurveId))
{
TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` references non-existing progress Curve: {} for id {}, ignored.",
*progressCurveId, id);
progressCurveId.reset();
}
if (parabolicCurveId && !sCurveStore.LookupEntry(*parabolicCurveId))
{
TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` references non-existing parabolic Curve: {} for id {}, ignored.",
*parabolicCurveId, id);
parabolicCurveId.reset();
}
JumpChargeParams& params = _jumpChargeParams[id];
params.Speed = speed;
params.TreatSpeedAsMoveTimeSeconds = treatSpeedAsMoveTimeSeconds;
params.JumpGravity = jumpGravity;
params.SpellVisualId = spellVisualId;
params.ProgressCurveId = progressCurveId;
params.ParabolicCurveId = parabolicCurveId;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Player Choice locale strings in {} ms", _jumpChargeParams.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPhaseNames()
{
uint32 oldMSTime = getMSTime();
_phaseNameStore.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT `ID`, `Name` FROM `phase_name`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 phase names. DB table `phase_name` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 phaseId = fields[0].GetUInt32();
std::string name = fields[1].GetString();
_phaseNameStore[phaseId] = name;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} phase names in {} ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
std::string ObjectMgr::GetPhaseName(uint32 phaseId) const
{
PhaseNameContainer::const_iterator iter = _phaseNameStore.find(phaseId);
return iter != _phaseNameStore.end() ? iter->second : "Unknown Name";
}