/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ObjectMgr.h" #include "AchievementMgr.h" #include "ArenaTeamMgr.h" #include "Bag.h" #include "Chat.h" #include "Containers.h" #include "CreatureAIFactory.h" #include "DatabaseEnv.h" #include "DisableMgr.h" #include "GameObject.h" #include "GameObjectAIFactory.h" #include "GameTime.h" #include "GossipDef.h" #include "GroupMgr.h" #include "GuildMgr.h" #include "InstanceSaveMgr.h" #include "InstanceScript.h" #include "Language.h" #include "LFGMgr.h" #include "Log.h" #include "LootMgr.h" #include "Mail.h" #include "MapManager.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "Player.h" #include "PoolMgr.h" #include "QueryPackets.h" #include "Random.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "SpellAuras.h" #include "SpellMgr.h" #include "SpellScript.h" #include "StringConvert.h" #include "TemporarySummon.h" #include "ThreadPool.h" #include "UpdateMask.h" #include "Util.h" #include "Vehicle.h" #include "World.h" ScriptMapMap sSpellScripts; ScriptMapMap sEventScripts; ScriptMapMap sWaypointScripts; std::string GetScriptsTableNameByType(ScriptsType type) { std::string res = ""; switch (type) { case SCRIPTS_SPELL: res = "spell_scripts"; break; case SCRIPTS_EVENT: res = "event_scripts"; break; case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break; default: break; } return res; } ScriptMapMap* GetScriptsMapByType(ScriptsType type) { ScriptMapMap* res = nullptr; switch (type) { case SCRIPTS_SPELL: res = &sSpellScripts; break; case SCRIPTS_EVENT: res = &sEventScripts; break; case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break; default: break; } return res; } std::string GetScriptCommandName(ScriptCommands command) { std::string res = ""; switch (command) { case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break; case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break; case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break; case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break; case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break; case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break; case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break; case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break; case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break; case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break; case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break; case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break; case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break; case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break; case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break; case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break; case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break; case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break; case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break; case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break; case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break; case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break; // TrinityCore only case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break; case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break; case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break; case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break; case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break; case SCRIPT_COMMAND_MOVEMENT: res = "SCRIPT_COMMAND_MOVEMENT"; break; default: { char sz[32]; sprintf(sz, "Unknown command: %d", command); res = sz; break; } } return res; } std::string ScriptInfo::GetDebugInfo() const { char sz[256]; sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id); return std::string(sz); } bool normalizePlayerName(std::string& name) { if (name.empty()) return false; std::wstring tmp; if (!Utf8toWStr(name, tmp)) return false; wstrToLower(tmp); if (!tmp.empty()) tmp[0] = wcharToUpper(tmp[0]); if (!WStrToUtf8(tmp, name)) return false; return true; } LanguageDesc lang_description[LANGUAGES_COUNT] = { { LANG_ADDON, 0, 0 }, { LANG_UNIVERSAL, 0, 0 }, { LANG_ORCISH, 669, SKILL_LANG_ORCISH }, { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN }, { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE }, { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN }, { LANG_COMMON, 668, SKILL_LANG_COMMON }, { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE }, { LANG_TITAN, 816, SKILL_LANG_TITAN }, { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN }, { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC }, { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE }, { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH }, { LANG_TROLL, 7341, SKILL_LANG_TROLL }, { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK }, { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI }, { LANG_ZOMBIE, 0, 0 }, { LANG_GNOMISH_BINARY, 0, 0 }, { LANG_GOBLIN_BINARY, 0, 0 } }; LanguageDesc const* GetLanguageDescByID(uint32 lang) { for (uint8 i = 0; i < LANGUAGES_COUNT; ++i) { if (uint32(lang_description[i].lang_id) == lang) return &lang_description[i]; } return nullptr; } bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const { Player const* playerClicker = clicker->ToPlayer(); if (!playerClicker) return true; Unit const* summoner = nullptr; // Check summoners for party if (clickee->IsSummon()) summoner = clickee->ToTempSummon()->GetSummonerUnit(); if (!summoner) summoner = clickee; // This only applies to players switch (userType) { case SPELL_CLICK_USER_FRIEND: if (!playerClicker->IsFriendlyTo(summoner)) return false; break; case SPELL_CLICK_USER_RAID: if (!playerClicker->IsInRaidWith(summoner)) return false; break; case SPELL_CLICK_USER_PARTY: if (!playerClicker->IsInPartyWith(summoner)) return false; break; default: break; } return true; } ObjectMgr::ObjectMgr(): _auctionId(1), _equipmentSetGuid(1), _mailId(1), _hiPetNumber(1), _creatureSpawnId(1), _gameObjectSpawnId(1), DBCLocaleIndex(LOCALE_enUS) { } ObjectMgr* ObjectMgr::instance() { static ObjectMgr instance; return &instance; } ObjectMgr::~ObjectMgr() { } void ObjectMgr::AddLocaleString(std::string&& value, LocaleConstant localeConstant, std::vector& data) { if (!value.empty()) { if (data.size() <= size_t(localeConstant)) data.resize(localeConstant + 1); data[localeConstant] = std::move(value); } } void ObjectMgr::LoadCreatureLocales() { uint32 oldMSTime = getMSTime(); _creatureLocaleStore.clear(); // need for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, Title FROM creature_template_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; CreatureLocale& data = _creatureLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Name); AddLocaleString(fields[3].GetString(), locale, data.Title); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature locale strings in {} ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGossipMenuItemsLocales() { uint32 oldMSTime = getMSTime(); _gossipMenuItemsLocaleStore.clear(); // need for reload case // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT MenuID, OptionID, Locale, OptionText, BoxText FROM gossip_menu_option_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint16 menuId = fields[0].GetUInt16(); uint16 optionId = fields[1].GetUInt16(); std::string localeName = fields[2].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[std::make_pair(menuId, optionId)]; AddLocaleString(fields[3].GetString(), locale, data.OptionText); AddLocaleString(fields[4].GetString(), locale, data.BoxText); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option locale strings in {} ms", _gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPointOfInterestLocales() { uint32 oldMSTime = getMSTime(); _pointOfInterestLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; PointOfInterestLocale& data = _pointOfInterestLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Name); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} points_of_interest locale strings in {} ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplates() { uint32 oldMSTime = getMSTime(); // Steps to update the counter below without doing it 1 by 1 manually // 1. Using Notepad++ copy the query from "SELECT" to last field // 2. Run this regex // a.find "\r\n[ ]+\/\/[ ]+[0-9]+ // b.replace "\/\/ // 3. Alt + Left Click and vertical select all columns enough on the right of the file to be after // in all lines // 4. Select "Edit" in the menu and then "Column Editor.." // 5. Select "Number to Insert", Initial number 1, Increase by 1 // 6. Run this regex // a.find "\/\/[ ]+ // b.replace "\r\n\t\t\/\/ (not that there is a space at the end of the regex, it's needed) QueryResult result = WorldDatabase.Query( // 0 "SELECT entry," // 1 "difficulty_entry_1," // 2 "difficulty_entry_2," // 3 "difficulty_entry_3," // 4 "KillCredit1," // 5 "KillCredit2," // 6 "modelid1," // 7 "modelid2," // 8 "modelid3," // 9 "modelid4," // 10 "name," // 11 "subname," // 12 "IconName," // 13 "gossip_menu_id," // 14 "minlevel," // 15 "maxlevel," // 16 "exp," // 17 "faction," // 18 "npcflag," // 19 "speed_walk," // 20 "speed_run," // 21 "scale," // 22 "`rank`," // 23 "dmgschool," // 24 "BaseAttackTime," // 25 "RangeAttackTime," // 26 "BaseVariance," // 27 "RangeVariance," // 28 "unit_class," // 29 "unit_flags," // 30 "unit_flags2," // 31 "dynamicflags," // 32 "family," // 33 "type," // 34 "type_flags," // 35 "lootid," // 36 "pickpocketloot," // 37 "skinloot," // 38 "PetSpellDataId," // 39 "VehicleId," // 40 "mingold," // 41 "maxgold," // 42 "AIName," // 43 "MovementType," // 44 "ctm.Ground," // 45 "ctm.Swim," // 46 "ctm.Flight," // 47 "ctm.Rooted," // 48 "ctm.Chase," // 49 "ctm.Random," // 50 "ctm.InteractionPauseTimer," // 51 "HoverHeight," // 52 "HealthModifier," // 53 "ManaModifier," // 54 "ArmorModifier," // 55 "DamageModifier," // 56 "ExperienceModifier," // 57 "RacialLeader," // 58 "movementId," // 59 "RegenHealth," // 60 "mechanic_immune_mask," // 61 "spell_school_immune_mask," // 62 "flags_extra," // 63 "ScriptName," // 64 "StringId" " FROM creature_template ct" " LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty."); return; } _creatureTemplateStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); LoadCreatureTemplate(fields); } while (result->NextRow()); LoadCreatureTemplateResistances(); LoadCreatureTemplateSpells(); // Checking needs to be done after loading because of the difficulty self referencing for (auto const& ctPair : _creatureTemplateStore) CheckCreatureTemplate(&ctPair.second); TC_LOG_INFO("server.loading", ">> Loaded {} creature definitions in {} ms", _creatureTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplate(Field* fields) { uint32 entry = fields[0].GetUInt32(); CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry]; creatureTemplate.Entry = entry; for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i) creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32(); for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i) creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32(); creatureTemplate.Modelid1 = fields[6].GetUInt32(); creatureTemplate.Modelid2 = fields[7].GetUInt32(); creatureTemplate.Modelid3 = fields[8].GetUInt32(); creatureTemplate.Modelid4 = fields[9].GetUInt32(); creatureTemplate.Name = fields[10].GetString(); creatureTemplate.Title = fields[11].GetString(); creatureTemplate.IconName = fields[12].GetString(); creatureTemplate.GossipMenuId = fields[13].GetUInt32(); creatureTemplate.minlevel = fields[14].GetUInt8(); creatureTemplate.maxlevel = fields[15].GetUInt8(); creatureTemplate.expansion = uint32(fields[16].GetInt16()); creatureTemplate.faction = fields[17].GetUInt16(); creatureTemplate.npcflag = fields[18].GetUInt32(); creatureTemplate.speed_walk = fields[19].GetFloat(); creatureTemplate.speed_run = fields[20].GetFloat(); creatureTemplate.scale = fields[21].GetFloat(); creatureTemplate.rank = fields[22].GetUInt8(); creatureTemplate.dmgschool = uint32(fields[23].GetInt8()); creatureTemplate.BaseAttackTime = fields[24].GetUInt32(); creatureTemplate.RangeAttackTime = fields[25].GetUInt32(); creatureTemplate.BaseVariance = fields[26].GetFloat(); creatureTemplate.RangeVariance = fields[27].GetFloat(); creatureTemplate.unit_class = fields[28].GetUInt8(); creatureTemplate.unit_flags = fields[29].GetUInt32(); creatureTemplate.unit_flags2 = fields[30].GetUInt32(); creatureTemplate.dynamicflags = fields[31].GetUInt32(); creatureTemplate.family = CreatureFamily(fields[32].GetUInt8()); creatureTemplate.type = fields[33].GetUInt8(); creatureTemplate.type_flags = fields[34].GetUInt32(); creatureTemplate.lootid = fields[35].GetUInt32(); creatureTemplate.pickpocketLootId = fields[36].GetUInt32(); creatureTemplate.SkinLootId = fields[37].GetUInt32(); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) creatureTemplate.resistance[i] = 0; for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i) creatureTemplate.spells[i] = 0; creatureTemplate.PetSpellDataId = fields[38].GetUInt32(); creatureTemplate.VehicleId = fields[39].GetUInt32(); creatureTemplate.mingold = fields[40].GetUInt32(); creatureTemplate.maxgold = fields[41].GetUInt32(); creatureTemplate.AIName = fields[42].GetString(); creatureTemplate.MovementType = fields[43].GetUInt8(); if (!fields[44].IsNull()) creatureTemplate.Movement.Ground = static_cast(fields[44].GetUInt8()); if (!fields[45].IsNull()) creatureTemplate.Movement.Swim = fields[45].GetBool(); if (!fields[46].IsNull()) creatureTemplate.Movement.Flight = static_cast(fields[46].GetUInt8()); if (!fields[47].IsNull()) creatureTemplate.Movement.Rooted = fields[47].GetBool(); if (!fields[48].IsNull()) creatureTemplate.Movement.Chase = static_cast(fields[48].GetUInt8()); if (!fields[49].IsNull()) creatureTemplate.Movement.Random = static_cast(fields[49].GetUInt8()); if (!fields[50].IsNull()) creatureTemplate.Movement.InteractionPauseTimer = fields[50].GetUInt32(); creatureTemplate.HoverHeight = fields[51].GetFloat(); creatureTemplate.ModHealth = fields[52].GetFloat(); creatureTemplate.ModMana = fields[53].GetFloat(); creatureTemplate.ModArmor = fields[54].GetFloat(); creatureTemplate.ModDamage = fields[55].GetFloat(); creatureTemplate.ModExperience = fields[56].GetFloat(); creatureTemplate.RacialLeader = fields[57].GetBool(); creatureTemplate.movementId = fields[58].GetUInt32(); creatureTemplate.RegenHealth = fields[59].GetBool(); creatureTemplate.MechanicImmuneMask = fields[60].GetUInt32(); creatureTemplate.SpellSchoolImmuneMask = fields[61].GetUInt32(); creatureTemplate.flags_extra = fields[62].GetUInt32(); creatureTemplate.ScriptID = GetScriptId(fields[63].GetString()); creatureTemplate.StringId = fields[64].GetString(); } void ObjectMgr::LoadCreatureTemplateResistances() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT CreatureID, School, Resistance FROM creature_template_resistance"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template resistance definitions. DB table `creature_template_resistance` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creatureID = fields[0].GetUInt32(); uint8 school = fields[1].GetUInt8(); if (school == SPELL_SCHOOL_NORMAL || school >= MAX_SPELL_SCHOOL) { TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this school {} doesn't exist", creatureID, school); continue; } CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID); if (itr == _creatureTemplateStore.end()) { TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this creature doesn't exist", creatureID); continue; } CreatureTemplate& creatureTemplate = itr->second; creatureTemplate.resistance[school] = fields[2].GetInt16(); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature template resistances in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplateSpells() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT CreatureID, `Index`, Spell FROM creature_template_spell"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template spell definitions. DB table `creature_template_spell` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creatureID = fields[0].GetUInt32(); uint8 index = fields[1].GetUInt8(); if (index >= MAX_CREATURE_SPELLS) { TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} with a incorrect index {}", creatureID, index); continue; } CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID); if (itr == _creatureTemplateStore.end()) { TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} but this creature doesn't exist", creatureID); continue; } CreatureTemplate& creatureTemplate = itr->second; creatureTemplate.spells[index] = fields[2].GetUInt32();; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature template spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplateAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, visibilityDistanceType, auras FROM creature_template_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_addon`", entry); continue; } CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry]; creatureAddon.path_id = fields[1].GetUInt32(); creatureAddon.mount = fields[2].GetUInt32(); creatureAddon.standState = fields[3].GetUInt8(); creatureAddon.animTier = fields[4].GetUInt8(); creatureAddon.visFlags = fields[5].GetUInt8(); creatureAddon.sheathState = fields[6].GetUInt8(); creatureAddon.pvpFlags = fields[7].GetUInt8(); creatureAddon.emote = fields[8].GetUInt32(); creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8()); for (std::string_view aura : Trinity::Tokenize(fields[10].GetStringView(), ' ', false)) { SpellInfo const* spellInfo = nullptr; if (Optional spellId = Trinity::StringTo(aura)) spellInfo = sSpellMgr->GetSpellInfo(*spellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong spell '{}' defined in `auras` field in `creature_template_addon`.", entry, std::string(aura)); continue; } if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE)) TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has SPELL_AURA_CONTROL_VEHICLE aura {} defined in `auras` field in `creature_template_addon`.", entry, spellInfo->Id); if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has duplicate aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id); continue; } if (spellInfo->GetDuration() > 0) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has temporary aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id); continue; } creatureAddon.auras.push_back(spellInfo->Id); } if (creatureAddon.mount) { if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid displayInfoId ({}) for mount defined in `creature_template_addon`", entry, creatureAddon.mount); creatureAddon.mount = 0; } } if (creatureAddon.standState >= MAX_UNIT_STAND_STATE) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit stand state ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.standState); creatureAddon.standState = 0; } if (AnimTier(creatureAddon.animTier) >= AnimTier::Max) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid animation tier ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.animTier); creatureAddon.animTier = 0; } if (creatureAddon.sheathState >= MAX_SHEATH_STATE) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid sheath state ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.sheathState); creatureAddon.sheathState = 0; } // PvPFlags don't need any checking for the time being since they cover the entire range of a byte if (!sEmotesStore.LookupEntry(creatureAddon.emote)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid emote ({}) defined in `creature_template_addon`.", entry, creatureAddon.emote); creatureAddon.emote = 0; } if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid visibilityDistanceType ({}) defined in `creature_template_addon`.", entry, AsUnderlyingType(creatureAddon.visibilityDistanceType)); creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature template addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) { if (!cInfo) return; bool ok = true; // bool to allow continue outside this loop for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) { if (!cInfo->DifficultyEntry[diff]) continue; ok = false; // will be set to true at the end of this loop again CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]); if (!difficultyInfo) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has `difficulty_entry_{}`={} but creature entry {} does not exist.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]); continue; } bool ok2 = true; for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2) { ok2 = false; if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) is listed as `difficulty_entry_{}` of another creature, but itself lists {} in `difficulty_entry_{}`.", cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1); continue; } if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) already listed as `difficulty_entry_{}` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1); continue; } if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has `difficulty_entry_{}`={} but creature entry {} has itself a value in `difficulty_entry_{}`.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1); continue; } ok2 = true; } if (!ok2) continue; if (cInfo->expansion > difficultyInfo->expansion) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, exp: {}) has different `exp` in difficulty {} mode (Entry: {}, exp: {}).", cInfo->Entry, cInfo->expansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->expansion); } if (cInfo->minlevel > difficultyInfo->minlevel) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, minlevel: {}) has lower `minlevel` in difficulty {} mode (Entry: {}, minlevel: {}).", cInfo->Entry, cInfo->minlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->minlevel); } if (cInfo->maxlevel > difficultyInfo->maxlevel) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, maxlevel: {}) has lower `maxlevel` in difficulty {} mode (Entry: {}, maxlevel: {}).", cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel); } if (cInfo->faction != difficultyInfo->faction) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, faction: {}) has different `faction` in difficulty {} mode (Entry: {}, faction: {}).", cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`={} WHERE `entry`={};", cInfo->faction, cInfo->DifficultyEntry[diff]); } if (cInfo->unit_class != difficultyInfo->unit_class) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, class: {}) has different `unit_class` in difficulty {} mode (Entry: {}, class: {}).", cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_class`={} WHERE `entry`={};", cInfo->unit_class, cInfo->DifficultyEntry[diff]); continue; } uint32 differenceMask = cInfo->npcflag ^ difficultyInfo->npcflag; if (cInfo->npcflag != difficultyInfo->npcflag) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, `npcflag`: {}) has different `npcflag` in difficulty {} mode (Entry: {}, `npcflag`: {}).", cInfo->Entry, cInfo->npcflag, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->npcflag); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `npcflag`=`npcflag`^{} WHERE `entry`={};", differenceMask, cInfo->DifficultyEntry[diff]); } if (cInfo->dmgschool != difficultyInfo->dmgschool) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, `dmgschool`: {}) has different `dmgschool` in difficulty {} mode (Entry: {}, `dmgschool`: {}).", cInfo->Entry, cInfo->dmgschool, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->dmgschool); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `dmgschool`={} WHERE `entry`={};", cInfo->dmgschool, cInfo->DifficultyEntry[diff]); } differenceMask = cInfo->unit_flags2 ^ difficultyInfo->unit_flags2; if (cInfo->unit_flags2 != difficultyInfo->unit_flags2) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, `unit_flags2`: {}) has different `unit_flags2` in difficulty {} mode (Entry: {}, `unit_flags2`: {}).", cInfo->Entry, cInfo->unit_flags2, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_flags2); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_flags2`=`unit_flags2`^{} WHERE `entry`={};", differenceMask, cInfo->DifficultyEntry[diff]); } if (cInfo->family != difficultyInfo->family) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, family: {}) has different `family` in difficulty {} mode (Entry: {}, family: {}).", cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `family`={} WHERE `entry`={};", cInfo->family, cInfo->DifficultyEntry[diff]); } if (cInfo->type != difficultyInfo->type) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, type: {}) has different `type` in difficulty {} mode (Entry: {}, type: {}).", cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `type`={} WHERE `entry`={};", cInfo->type, cInfo->DifficultyEntry[diff]); } if (!cInfo->VehicleId && difficultyInfo->VehicleId) { TC_LOG_ERROR("sql.sql", "Non-vehicle Creature (Entry: {}, VehicleId: {}) has `VehicleId` set in difficulty {} mode (Entry: {}, VehicleId: {}).", cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId); } if (cInfo->RegenHealth != difficultyInfo->RegenHealth) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, RegenHealth: {}) has different `RegenHealth` in difficulty {} mode (Entry: {}, RegenHealth: {}).", cInfo->Entry, cInfo->RegenHealth, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->RegenHealth); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `RegenHealth`={} WHERE `entry`={};", cInfo->RegenHealth, cInfo->DifficultyEntry[diff]); } differenceMask = cInfo->MechanicImmuneMask & (~difficultyInfo->MechanicImmuneMask); if (differenceMask) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, mechanic_immune_mask: {}) has weaker immunities in difficulty {} mode (Entry: {}, mechanic_immune_mask: {}).", cInfo->Entry, cInfo->MechanicImmuneMask, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->MechanicImmuneMask); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask`|{} WHERE `entry`={};", differenceMask, cInfo->DifficultyEntry[diff]); } differenceMask = (cInfo->flags_extra ^ difficultyInfo->flags_extra) & (~CREATURE_FLAG_EXTRA_INSTANCE_BIND); if (differenceMask) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, flags_extra: {}) has different `flags_extra` in difficulty {} mode (Entry: {}, flags_extra: {}).", cInfo->Entry, cInfo->flags_extra, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->flags_extra); TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `flags_extra`=`flags_extra`^{} WHERE `entry`={};", differenceMask, cInfo->DifficultyEntry[diff]); } if (!difficultyInfo->AIName.empty()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists difficulty {} mode entry {} with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (difficultyInfo->ScriptID) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists difficulty {} mode entry {} with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } _hasDifficultyEntries[diff].insert(cInfo->Entry); _difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]); ok = true; } if (cInfo->mingold > cInfo->maxgold) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has `mingold` {} which is greater than `maxgold` {}, setting `maxgold` to {}.", cInfo->Entry, cInfo->mingold, cInfo->maxgold, cInfo->mingold); const_cast(cInfo)->maxgold = cInfo->mingold; } if (!cInfo->AIName.empty()) { auto registryItem = sCreatureAIRegistry->GetRegistryItem(cInfo->AIName); if (!registryItem) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-registered `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName); const_cast(cInfo)->AIName.clear(); } else { DBPermit const* permit = dynamic_cast(registryItem); if (!ASSERT_NOTNULL(permit)->IsScriptNameAllowedInDB()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has not-allowed `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName); const_cast(cInfo)->AIName.clear(); } } } FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction); if (!factionTemplate) { TC_LOG_FATAL("sql.sql", "Creature (Entry: {}) has non-existing faction template ({}). This can lead to crashes, aborting.", cInfo->Entry, cInfo->faction); ABORT(); } // used later for scale CreatureDisplayInfoEntry const* displayScaleEntry = nullptr; if (cInfo->Modelid1) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1); if (!displayEntry) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid1 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid1); const_cast(cInfo)->Modelid1 = 0; } else displayScaleEntry = displayEntry; CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1); if (!modelInfo) TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid1` = {} listed by creature (Entry: {}).", cInfo->Modelid1, cInfo->Entry); } if (cInfo->Modelid2) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2); if (!displayEntry) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid2 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid2); const_cast(cInfo)->Modelid2 = 0; } else if (!displayScaleEntry) displayScaleEntry = displayEntry; CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2); if (!modelInfo) TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid2` = {} listed by creature (Entry: {}).", cInfo->Modelid2, cInfo->Entry); } if (cInfo->Modelid3) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3); if (!displayEntry) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid3 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid3); const_cast(cInfo)->Modelid3 = 0; } else if (!displayScaleEntry) displayScaleEntry = displayEntry; CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3); if (!modelInfo) TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid3` = {} listed by creature (Entry: {}).", cInfo->Modelid3, cInfo->Entry); } if (cInfo->Modelid4) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4); if (!displayEntry) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid4 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid4); const_cast(cInfo)->Modelid4 = 0; } else if (!displayScaleEntry) displayScaleEntry = displayEntry; CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4); if (!modelInfo) TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid4` = {} listed by creature (Entry: {}).", cInfo->Modelid4, cInfo->Entry); } if (!displayScaleEntry) TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry); for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k) { if (cInfo->KillCredit[k]) { if (!GetCreatureTemplate(cInfo->KillCredit[k])) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing creature entry {} in `KillCredit{}`.", cInfo->Entry, cInfo->KillCredit[k], k + 1); const_cast(cInfo)->KillCredit[k] = 0; } } } if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit_class ({}) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class); const_cast(cInfo)->unit_class = UNIT_CLASS_WARRIOR; } if (cInfo->dmgschool >= MAX_SPELL_SCHOOL) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid spell school value ({}) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool); const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; } if (cInfo->BaseAttackTime == 0) const_cast(cInfo)->BaseAttackTime = BASE_ATTACK_TIME; if (cInfo->RangeAttackTime == 0) const_cast(cInfo)->RangeAttackTime = BASE_ATTACK_TIME; if (cInfo->speed_walk == 0.0f) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk); const_cast(cInfo)->speed_walk = 1.0f; } if (cInfo->speed_run == 0.0f) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run); const_cast(cInfo)->speed_run = 1.14286f; } if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature type ({}) in `type`.", cInfo->Entry, cInfo->type); const_cast(cInfo)->type = CREATURE_TYPE_HUMANOID; } // must exist or used hidden but used in data horse case if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature family ({}) in `family`.", cInfo->Entry, cInfo->family); const_cast(cInfo)->family = CREATURE_FAMILY_NONE; } CheckCreatureMovement("creature_template_movement", cInfo->Entry, const_cast(cInfo)->Movement); if (cInfo->HoverHeight < 0.0f) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight); const_cast(cInfo)->HoverHeight = 1.0f; } if (cInfo->VehicleId) { VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId); if (!vehId) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has a non-existing VehicleId ({}). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId); const_cast(cInfo)->VehicleId = 0; } } if (cInfo->PetSpellDataId) { CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); if (!spellDataId) TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing PetSpellDataId ({}).", cInfo->Entry, cInfo->PetSpellDataId); } for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j) { if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j])) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing Spell{} ({}), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]); const_cast(cInfo)->spells[j] = 0; } } if (cInfo->MovementType >= MAX_DB_MOTION_TYPE) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong movement generator type ({}), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType); const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE; } /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc if (cInfo->scale <= 0.0f) { if (displayScaleEntry) const_cast(cInfo)->scale = displayScaleEntry->CreatureModelScale; else const_cast(cInfo)->scale = 1.0f; } if (cInfo->expansion > (MAX_EXPANSIONS - 1)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with expansion {}. Ignored and set to 0.", cInfo->Entry, cInfo->expansion); const_cast(cInfo)->expansion = 0; } if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `flags_extra` {}, removing incorrect flag.", cInfo->Entry, badFlags); const_cast(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED; } if (uint32 disallowedUnitFlags = (cInfo->unit_flags & ~UNIT_FLAG_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags); const_cast(cInfo)->unit_flags &= UNIT_FLAG_ALLOWED; } if (uint32 disallowedUnitFlags2 = (cInfo->unit_flags2 & ~UNIT_FLAG2_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags2` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags2); const_cast(cInfo)->unit_flags2 &= UNIT_FLAG2_ALLOWED; } if (cInfo->dynamicflags) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with `dynamicflags` > 0. Ignored and set to 0.", cInfo->Entry); const_cast(cInfo)->dynamicflags = 0; } const_cast(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank); if (cInfo->GossipMenuId && !(cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP)) TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has assigned gossip menu {}, but npcflag does not include UNIT_NPC_FLAG_GOSSIP.", cInfo->Entry, cInfo->GossipMenuId); else if (!cInfo->GossipMenuId && cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP) TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has npcflag UNIT_NPC_FLAG_GOSSIP, but gossip menu is unassigned.", cInfo->Entry); } void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMovementData& creatureMovement) { if (creatureMovement.Ground >= CreatureGroundMovementType::Max) { TC_LOG_ERROR("sql.sql", "`{}`.`Ground` wrong value ({}) for Id {}, setting to Run.", table, uint32(creatureMovement.Ground), id); creatureMovement.Ground = CreatureGroundMovementType::Run; } if (creatureMovement.Flight >= CreatureFlightMovementType::Max) { TC_LOG_ERROR("sql.sql", "`{}`.`Flight` wrong value ({}) for Id {}, setting to None.", table, uint32(creatureMovement.Flight), id); creatureMovement.Flight = CreatureFlightMovementType::None; } if (creatureMovement.Chase >= CreatureChaseMovementType::Max) { TC_LOG_ERROR("sql.sql", "`{}`.`Chase` wrong value ({}) for Id {}, setting to Run.", table, uint32(creatureMovement.Chase), id); creatureMovement.Chase = CreatureChaseMovementType::Run; } if (creatureMovement.Random >= CreatureRandomMovementType::Max) { TC_LOG_ERROR("sql.sql", "`{}`.`Random` wrong value ({}) for Id {}, setting to Walk.", table, uint32(creatureMovement.Random), id); creatureMovement.Random = CreatureRandomMovementType::Walk; } } void ObjectMgr::LoadCreatureAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, visibilityDistanceType, auras FROM creature_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt32(); CreatureData const* creData = GetCreatureData(guid); if (!creData) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_addon`", guid); continue; } CreatureAddon& creatureAddon = _creatureAddonStore[guid]; creatureAddon.path_id = fields[1].GetUInt32(); if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id) { const_cast(creData)->movementType = IDLE_MOTION_TYPE; TC_LOG_ERROR("sql.sql", "Creature (GUID {}) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid); } creatureAddon.mount = fields[2].GetUInt32(); creatureAddon.standState = fields[3].GetUInt8(); creatureAddon.animTier = fields[4].GetUInt8(); creatureAddon.visFlags = fields[5].GetUInt8(); creatureAddon.sheathState = fields[6].GetUInt8(); creatureAddon.pvpFlags = fields[7].GetUInt8(); creatureAddon.emote = fields[8].GetUInt32(); creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8()); for (std::string_view aura : Trinity::Tokenize(fields[10].GetStringView(), ' ', false)) { SpellInfo const* spellInfo = nullptr; if (Optional spellId = Trinity::StringTo(aura)) spellInfo = sSpellMgr->GetSpellInfo(*spellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has wrong spell '{}' defined in `auras` field in `creature_addon`.", guid, std::string(aura)); continue; } if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE)) TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has SPELL_AURA_CONTROL_VEHICLE aura {} defined in `auras` field in `creature_addon`.", guid, spellInfo->Id); if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end()) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has duplicate aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id); continue; } if (spellInfo->GetDuration() > 0) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has temporary aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id); continue; } creatureAddon.auras.push_back(spellInfo->Id); } if (creatureAddon.mount) { if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid displayInfoId ({}) for mount defined in `creature_addon`", guid, creatureAddon.mount); creatureAddon.mount = 0; } } if (creatureAddon.standState >= MAX_UNIT_STAND_STATE) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid unit stand state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.standState); creatureAddon.standState = 0; } if (AnimTier(creatureAddon.animTier) >= AnimTier::Max) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid animation tier ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.animTier); creatureAddon.animTier = 0; } if (creatureAddon.sheathState >= MAX_SHEATH_STATE) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid sheath state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.sheathState); creatureAddon.sheathState = 0; } // PvPFlags don't need any checking for the time being since they cover the entire range of a byte if (!sEmotesStore.LookupEntry(creatureAddon.emote)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid emote ({}) defined in `creature_addon`.", guid, creatureAddon.emote); creatureAddon.emote = 0; } if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid visibilityDistanceType ({}) defined in `creature_addon`.", guid, AsUnderlyingType(creatureAddon.visibilityDistanceType)); creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameObjectAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue FROM gameobject_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt32(); GameObjectData const* goData = GetGameObjectData(guid); if (!goData) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) does not exist but has a record in `gameobject_addon`", guid); continue; } GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid]; gameObjectAddon.ParentRotation = QuaternionData(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat()); gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8()); gameObjectAddon.InvisibilityValue = fields[6].GetUInt32(); if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid); gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL; gameObjectAddon.InvisibilityValue = 0; } if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid); gameObjectAddon.InvisibilityValue = 1; } if (!gameObjectAddon.ParentRotation.isUnit()) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid parent rotation in `gameobject_addon`, set to default", guid); gameObjectAddon.ParentRotation = QuaternionData(); } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gameobject addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid) const { GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid); if (itr != _gameObjectAddonStore.end()) return &(itr->second); return nullptr; } CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) const { CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid); if (itr != _creatureAddonStore.end()) return &(itr->second); return nullptr; } CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) const { CreatureAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry); if (itr != _creatureTemplateAddonStore.end()) return &(itr->second); return nullptr; } CreatureMovementData const* ObjectMgr::GetCreatureMovementOverride(ObjectGuid::LowType spawnId) const { return Trinity::Containers::MapGetValuePtr(_creatureMovementOverrides, spawnId); } EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) const { EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry); if (itr == _equipmentInfoStore.end()) return nullptr; if (itr->second.empty()) return nullptr; if (id == -1) // select a random element { EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin(); std::advance(ritr, urand(0u, itr->second.size() - 1)); id = std::distance(itr->second.begin(), ritr) + 1; return &ritr->second; } else { EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id); if (itr2 != itr->second.end()) return &itr2->second; } return nullptr; } void ObjectMgr::LoadEquipmentTemplates() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, ItemID2, ItemID3 FROM creature_equip_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_equip_template`", entry); continue; } uint8 id = fields[1].GetUInt8(); if (!id) { TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature {}, skipped.", entry); continue; } EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id]; equipmentInfo.ItemEntry[0] = fields[2].GetUInt32(); equipmentInfo.ItemEntry[1] = fields[3].GetUInt32(); equipmentInfo.ItemEntry[2] = fields[4].GetUInt32(); for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i) { if (!equipmentInfo.ItemEntry[i]) continue; ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]); if (!dbcItem) { TC_LOG_ERROR("sql.sql", "Unknown item (entry={}) in creature_equip_template.itemEntry{} for entry = {} and id={}, forced to 0.", equipmentInfo.ItemEntry[i], i+1, entry, id); equipmentInfo.ItemEntry[i] = 0; continue; } if (dbcItem->InventoryType != INVTYPE_WEAPON && dbcItem->InventoryType != INVTYPE_SHIELD && dbcItem->InventoryType != INVTYPE_RANGED && dbcItem->InventoryType != INVTYPE_2HWEAPON && dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND && dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND && dbcItem->InventoryType != INVTYPE_HOLDABLE && dbcItem->InventoryType != INVTYPE_THROWN && dbcItem->InventoryType != INVTYPE_RANGEDRIGHT) { TC_LOG_ERROR("sql.sql", "Item (entry={}) in creature_equip_template.itemEntry{} for entry = {} and id = {} is not equipable in a hand, forced to 0.", equipmentInfo.ItemEntry[i], i+1, entry, id); equipmentInfo.ItemEntry[i] = 0; } } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} equipment templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureMovementOverrides() { uint32 oldMSTime = getMSTime(); _creatureMovementOverrides.clear(); // Load the data from creature_movement_override and if NULL fallback to creature_template_movement QueryResult result = WorldDatabase.Query( "SELECT cmo.SpawnId," "COALESCE(cmo.Ground, ctm.Ground)," "COALESCE(cmo.Swim, ctm.Swim)," "COALESCE(cmo.Flight, ctm.Flight)," "COALESCE(cmo.Rooted, ctm.Rooted)," "COALESCE(cmo.Chase, ctm.Chase)," "COALESCE(cmo.Random, ctm.Random)," "COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) " "FROM creature_movement_override AS cmo " "LEFT JOIN creature AS c ON c.guid = cmo.SpawnId " "LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!"); return; } do { Field* fields = result->Fetch(); ObjectGuid::LowType spawnId = fields[0].GetUInt32(); if (!GetCreatureData(spawnId)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_movement_override`", spawnId); continue; } CreatureMovementData& movement = _creatureMovementOverrides[spawnId]; if (!fields[1].IsNull()) movement.Ground = static_cast(fields[1].GetUInt8()); if (!fields[2].IsNull()) movement.Swim = fields[2].GetBool(); if (!fields[3].IsNull()) movement.Flight = static_cast(fields[3].GetUInt8()); if (!fields[4].IsNull()) movement.Rooted = fields[4].GetBool(); if (!fields[5].IsNull()) movement.Chase = static_cast(fields[5].GetUInt8()); if (!fields[6].IsNull()) movement.Random = static_cast(fields[6].GetUInt8()); if (!fields[7].IsNull()) movement.InteractionPauseTimer = fields[7].GetUInt32(); CheckCreatureMovement("creature_movement_override", spawnId, movement); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} movement overrides in {} ms", _creatureMovementOverrides.size(), GetMSTimeDiffToNow(oldMSTime)); } CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const { CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId); if (itr != _creatureModelStore.end()) return &(itr->second); return nullptr; } uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/) { // Load creature model (display id) if (data && data->displayid) return data->displayid; if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)) return cinfo->GetRandomValidModelId(); // Triggers by default receive the invisible model return cinfo->GetFirstInvisibleModel(); } void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cinfo, uint32* npcflag, uint32* unit_flags, uint32* dynamicflags, CreatureData const* data /*= nullptr*/) { #define ChooseCreatureFlagSource(field) ((data && data->field) ? data->field : cinfo->field) if (npcflag) *npcflag = ChooseCreatureFlagSource(npcflag); if (unit_flags) *unit_flags = ChooseCreatureFlagSource(unit_flags); if (dynamicflags) *dynamicflags = ChooseCreatureFlagSource(dynamicflags); #undef ChooseCreatureFlagSource } CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* displayID) const { CreatureModelInfo const* modelInfo = GetCreatureModelInfo(*displayID); if (!modelInfo) return nullptr; // If a model for another gender exists, 50% chance to use it if (modelInfo->modelid_other_gender != 0 && urand(0, 1) == 0) { CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->modelid_other_gender); if (!minfo_tmp) TC_LOG_ERROR("sql.sql", "Model (Entry: {}) has modelid_other_gender {} not found in table `creature_model_info`. ", *displayID, modelInfo->modelid_other_gender); else { // Model ID changed *displayID = modelInfo->modelid_other_gender; return minfo_tmp; } } return modelInfo; } void ObjectMgr::LoadCreatureModelInfo() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, Gender, DisplayID_Other_Gender FROM creature_model_info"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty."); return; } _creatureModelStore.rehash(result->GetRowCount()); uint32 count = 0; do { Field* fields = result->Fetch(); uint32 modelId = fields[0].GetUInt32(); CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(modelId); if (!creatureDisplay) { TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has model for nonexistent display id ({}).", modelId); continue; } CreatureModelInfo& modelInfo = _creatureModelStore[modelId]; modelInfo.bounding_radius = fields[1].GetFloat(); modelInfo.combat_reach = fields[2].GetFloat(); modelInfo.gender = fields[3].GetUInt8(); modelInfo.modelid_other_gender = fields[4].GetUInt32(); modelInfo.is_trigger = false; // Checks if (modelInfo.gender > GENDER_NONE) { TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has wrong gender ({}) for display id ({}).", uint32(modelInfo.gender), modelId); modelInfo.gender = GENDER_MALE; } if (modelInfo.modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.modelid_other_gender)) { TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has nonexistent alt.gender model ({}) for existed display id ({}).", modelInfo.modelid_other_gender, modelId); modelInfo.modelid_other_gender = 0; } if (modelInfo.combat_reach < 0.1f) modelInfo.combat_reach = DEFAULT_PLAYER_COMBAT_REACH; if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelID)) modelInfo.is_trigger = strstr(modelData->ModelName, "InvisibleStalker") != nullptr; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature model based info in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPlayerTotemModels() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT TotemSlot, RaceId, DisplayId from player_totem_model"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 player totem model records. DB table `player_totem_model` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); SummonSlot totemSlot = SummonSlot(fields[0].GetUInt8()); uint8 race = fields[1].GetUInt8(); uint32 displayId = fields[2].GetUInt32(); if (totemSlot < SUMMON_SLOT_TOTEM_FIRE || totemSlot >= MAX_TOTEM_SLOT) { TC_LOG_ERROR("sql.sql", "Wrong TotemSlot {} in `player_totem_model` table, skipped.", totemSlot); continue; } ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race); if (!raceEntry) { TC_LOG_ERROR("sql.sql", "Race {} defined in `player_totem_model` does not exists, skipped.", uint32(race)); continue; } CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(displayId); if (!displayEntry) { TC_LOG_ERROR("sql.sql", "TotemSlot: {} defined in `player_totem_model` has non-existing model ({}), skipped.", totemSlot, displayId); continue; } _playerTotemModel[std::make_pair(totemSlot, Races(race))] = displayId; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} player totem model records in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } uint32 ObjectMgr::GetModelForTotem(SummonSlot totemSlot, Races race) const { auto itr = _playerTotemModel.find(std::make_pair(totemSlot, race)); if (itr != _playerTotemModel.end()) return itr->second; return 0; } void ObjectMgr::LoadLinkedRespawn() { uint32 oldMSTime = getMSTime(); _linkedRespawnStore.clear(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty."); return; } do { Field* fields = result->Fetch(); ObjectGuid::LowType guidLow = fields[0].GetUInt32(); ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32(); uint8 linkType = fields[2].GetUInt8(); ObjectGuid guid, linkedGuid; bool error = false; switch (linkType) { case LINKED_RESPAWN_CREATURE_TO_CREATURE: { CreatureData const* slave = GetCreatureData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '{}' not found in creature table", guidLow); error = true; break; } CreatureData const* master = GetCreatureData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '{}' not found in creature table", linkedGuidLow); error = true; break; } MapEntry const* const map = sMapStore.LookupEntry(master->mapId); if (!map || !map->Instanceable() || (master->mapId != slave->mapId)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid(HighGuid::Unit, slave->id, guidLow); linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow); break; } case LINKED_RESPAWN_CREATURE_TO_GO: { CreatureData const* slave = GetCreatureData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '{}' not found in creature table", guidLow); error = true; break; } GameObjectData const* master = GetGameObjectData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '{}' not found in gameobject table", linkedGuidLow); error = true; break; } MapEntry const* const map = sMapStore.LookupEntry(master->mapId); if (!map || !map->Instanceable() || (master->mapId != slave->mapId)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid(HighGuid::Unit, slave->id, guidLow); linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow); break; } case LINKED_RESPAWN_GO_TO_GO: { GameObjectData const* slave = GetGameObjectData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '{}' not found in gameobject table", guidLow); error = true; break; } GameObjectData const* master = GetGameObjectData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '{}' not found in gameobject table", linkedGuidLow); error = true; break; } MapEntry const* const map = sMapStore.LookupEntry(master->mapId); if (!map || !map->Instanceable() || (master->mapId != slave->mapId)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid(HighGuid::GameObject, slave->id, guidLow); linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow); break; } case LINKED_RESPAWN_GO_TO_CREATURE: { GameObjectData const* slave = GetGameObjectData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '{}' not found in gameobject table", guidLow); error = true; break; } CreatureData const* master = GetCreatureData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '{}' not found in creature table", linkedGuidLow); error = true; break; } MapEntry const* const map = sMapStore.LookupEntry(master->mapId); if (!map || !map->Instanceable() || (master->mapId != slave->mapId)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid(HighGuid::GameObject, slave->id, guidLow); linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow); break; } } if (!error) _linkedRespawnStore[guid] = linkedGuid; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} linked respawns in {} ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow) { if (!guidLow) return false; CreatureData const* master = GetCreatureData(guidLow); ASSERT(master); ObjectGuid guid(HighGuid::Unit, master->id, guidLow); if (!linkedGuidLow) // we're removing the linking { _linkedRespawnStore.erase(guid); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); stmt->setUInt32(0, guidLow); stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); WorldDatabase.Execute(stmt); return true; } CreatureData const* slave = GetCreatureData(linkedGuidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "Creature '{}' linking to non-existent creature '{}'.", guidLow, linkedGuidLow); return false; } MapEntry const* map = sMapStore.LookupEntry(master->mapId); if (!map || !map->Instanceable() || (master->mapId != slave->mapId)) { TC_LOG_ERROR("sql.sql", "Creature '{}' linking to '{}' on an unpermitted map.", guidLow, linkedGuidLow); return false; } if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to '{}' with not corresponding spawnMask", guidLow, linkedGuidLow); return false; } ObjectGuid linkedGuid(HighGuid::Unit, slave->id, linkedGuidLow); _linkedRespawnStore[guid] = linkedGuid; WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN); stmt->setUInt32(0, guidLow); stmt->setUInt32(1, linkedGuidLow); stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE); WorldDatabase.Execute(stmt); return true; } void ObjectMgr::LoadTempSummons() { uint32 oldMSTime = getMSTime(); _tempSummonDataStore.clear(); // needed for reload case // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 summonerId = fields[0].GetUInt32(); SummonerType summonerType = SummonerType(fields[1].GetUInt8()); uint8 group = fields[2].GetUInt8(); switch (summonerType) { case SUMMONER_TYPE_CREATURE: if (!GetCreatureTemplate(summonerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for creature summoner type, skipped.", summonerId); continue; } break; case SUMMONER_TYPE_GAMEOBJECT: if (!GetGameObjectTemplate(summonerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for gameobject summoner type, skipped.", summonerId); continue; } break; case SUMMONER_TYPE_MAP: if (!sMapStore.LookupEntry(summonerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for map summoner type, skipped.", summonerId); continue; } break; default: TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type {} for summoner {}, skipped.", summonerType, summonerId); continue; } TempSummonData data; data.entry = fields[3].GetUInt32(); if (!GetCreatureTemplate(data.entry)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] with non existing creature entry {}, skipped.", summonerId, summonerType, group, data.entry); continue; } float posX = fields[4].GetFloat(); float posY = fields[5].GetFloat(); float posZ = fields[6].GetFloat(); float orientation = fields[7].GetFloat(); data.pos.Relocate(posX, posY, posZ, orientation); data.type = TempSummonType(fields[8].GetUInt8()); if (data.type > TEMPSUMMON_MANUAL_DESPAWN) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type {} in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] for creature entry {}, skipped.", data.type, summonerId, summonerType, group, data.entry); continue; } data.time = fields[9].GetUInt32(); TempSummonGroupKey key(summonerId, summonerType, group); _tempSummonDataStore[key].push_back(data); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} temp summons in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatures() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, " // 11 12 13 14 15 16 17 18 19 20 21 "currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.dynamicflags, " // 22 23 "creature.ScriptName, creature.StringId " "FROM creature " "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " "LEFT OUTER JOIN pool_members ON pool_members.type = 0 AND creature.guid = pool_members.spawnId"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty."); return; } // Build single time for check spawnmask std::map spawnMasks; for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) if (sMapStore.LookupEntry(i)) for (uint8 k = 0; k < MAX_DIFFICULTY; ++k) if (GetMapDifficultyData(i, Difficulty(k))) spawnMasks[i] |= (1 << k); _creatureDataStore.rehash(result->GetRowCount()); do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); CreatureTemplate const* cInfo = GetCreatureTemplate(entry); if (!cInfo) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) with non existing creature entry {}, skipped.", guid, entry); continue; } CreatureData& data = _creatureDataStore[guid]; data.spawnId = guid; data.id = entry; data.mapId = fields[2].GetUInt16(); data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat()); data.displayid = fields[7].GetUInt32(); data.equipmentId = fields[8].GetInt8(); data.spawntimesecs = fields[9].GetUInt32(); data.wander_distance = fields[10].GetFloat(); data.currentwaypoint= fields[11].GetUInt32(); data.curhealth = fields[12].GetUInt32(); data.curmana = fields[13].GetUInt32(); data.movementType = fields[14].GetUInt8(); data.spawnMask = fields[15].GetUInt8(); data.phaseMask = fields[16].GetUInt32(); int16 gameEvent = fields[17].GetInt8(); uint32 PoolId = fields[18].GetUInt32(); data.npcflag = fields[19].GetUInt32(); data.unit_flags = fields[20].GetUInt32(); data.dynamicflags = fields[21].GetUInt32(); data.scriptId = GetScriptId(fields[22].GetString()); data.StringId = fields[23].GetString(); data.spawnGroupData = GetDefaultSpawnGroup(); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that spawned at nonexistent map (Id: {}), skipped.", guid, data.mapId); continue; } // Skip spawnMask check for transport maps if (!IsTransportMap(data.mapId)) { if (data.spawnMask & ~spawnMasks[data.mapId]) TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that have wrong spawn mask {} including unsupported difficulty modes for map (Id: {}).", guid, data.spawnMask, data.mapId); } else data.spawnGroupData = GetLegacySpawnGroup(); // force compatibility group for transport spawns bool ok = true; for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) { if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end()) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that is listed as difficulty {} template (entry: {}) in `creature_template`, skipped.", guid, diff + 1, data.id); ok = false; } } if (!ok) continue; // -1 random, 0 no equipment if (data.equipmentId != 0) { if (!GetEquipmentInfo(data.id, data.equipmentId)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: {}) with equipment_id {} not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); data.equipmentId = 0; } } if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) { if (!mapEntry->IsDungeon()) TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id); } if (data.movementType >= MAX_DB_MOTION_TYPE) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with wrong movement generator type ({}), ignored and set to IDLE.", guid, data.id, data.movementType); data.movementType = IDLE_MOTION_TYPE; } if (data.wander_distance < 0.0f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `wander_distance`< 0, set to 0.", guid, data.id); data.wander_distance = 0.0f; } else if (data.movementType == RANDOM_MOTION_TYPE) { if (data.wander_distance == 0.0f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; } } else if (data.movementType == IDLE_MOTION_TYPE) { if (data.wander_distance != 0.0f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id); data.wander_distance = 0.0f; } } if (data.phaseMask == 0) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id); data.phaseMask = 1; } if (uint32 disallowedUnitFlags = (data.unit_flags & ~UNIT_FLAG_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags); data.unit_flags &= UNIT_FLAG_ALLOWED; } if (data.dynamicflags) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `dynamicflags` > 0. Ignored and set to 0.", guid, data.id); data.dynamicflags = 0; } if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA)) { uint32 zoneId = 0; uint32 areaId = 0; sMapMgr->GetZoneAndAreaId(data.phaseMask, zoneId, areaId, data.mapId, data.spawnPoint); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA); stmt->setUInt32(0, zoneId); stmt->setUInt32(1, areaId); stmt->setUInt64(2, guid); WorldDatabase.Execute(stmt); } // Add to grid if not managed by the game event or pool system if (gameEvent == 0 && PoolId == 0) AddCreatureToGrid(guid, &data); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creatures in {} ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); } CellObjectGuids const* ObjectMgr::GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id) { if (CellObjectGuidsMap const* mapGuids = Trinity::Containers::MapGetValuePtr(_mapObjectGuidsStore, MAKE_PAIR32(mapid, spawnMode))) return Trinity::Containers::MapGetValuePtr(*mapGuids, cell_id); return nullptr; } CellObjectGuidsMap const* ObjectMgr::GetMapObjectGuids(uint16 mapid, uint8 spawnMode) { return Trinity::Containers::MapGetValuePtr(_mapObjectGuidsStore, MAKE_PAIR32(mapid, spawnMode)); } void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if (mask & 1) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()); CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()]; cell_guids.creatures.insert(guid); } } } void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if (mask & 1) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()); CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()]; cell_guids.creatures.erase(guid); } } } ObjectGuid::LowType ObjectMgr::AddGameObjectData(uint32 entry, uint32 mapId, Position const& pos, QuaternionData const& rot, uint32 spawntimedelay /*= 0*/) { GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry); if (!goinfo) return 0; Map* map = sMapMgr->CreateBaseMap(mapId); if (!map) return 0; ObjectGuid::LowType spawnId = GenerateGameObjectSpawnId(); GameObjectData& data = NewOrExistGameObjectData(spawnId); data.spawnId = spawnId; data.id = entry; data.mapId = mapId; data.spawnPoint.Relocate(pos); data.rotation = rot; data.spawntimesecs = spawntimedelay; data.animprogress = 100; data.spawnMask = 1; data.goState = GO_STATE_READY; data.phaseMask = PHASEMASK_NORMAL; data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0; data.dbData = false; data.spawnGroupData = GetLegacySpawnGroup(); AddGameobjectToGrid(spawnId, &data); // Spawn if necessary (loaded grids only) // We use spawn coords to spawn if (!map->Instanceable() && map->IsGridLoaded(data.spawnPoint)) { GameObject* go = new GameObject; if (!go->LoadFromDB(spawnId, map, true)) { TC_LOG_ERROR("misc", "AddGameObjectData: cannot add gameobject entry {} to map", entry); delete go; return 0; } } TC_LOG_DEBUG("maps", "AddGameObjectData: dbguid {} entry {} map {} pos {}", spawnId, entry, mapId, data.spawnPoint.ToString()); return spawnId; } ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, Position const& pos, uint32 spawntimedelay /*= 0*/) { CreatureTemplate const* cInfo = GetCreatureTemplate(entry); if (!cInfo) return 0; uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class); Map* map = sMapMgr->CreateBaseMap(mapId); if (!map) return 0; ObjectGuid::LowType spawnId = GenerateCreatureSpawnId(); CreatureData& data = NewOrExistCreatureData(spawnId); data.spawnId = spawnId; data.id = entry; data.mapId = mapId; data.spawnPoint.Relocate(pos); data.displayid = 0; data.equipmentId = 0; data.spawntimesecs = spawntimedelay; data.wander_distance = 0; data.currentwaypoint = 0; data.curhealth = stats->GenerateHealth(cInfo); data.curmana = stats->GenerateMana(cInfo); data.movementType = cInfo->MovementType; data.spawnMask = 1; data.phaseMask = PHASEMASK_NORMAL; data.dbData = false; data.npcflag = cInfo->npcflag; data.unit_flags = cInfo->unit_flags; data.dynamicflags = cInfo->dynamicflags; data.spawnGroupData = GetLegacySpawnGroup(); AddCreatureToGrid(spawnId, &data); // We use spawn coords to spawn if (!map->Instanceable() && !map->IsRemovalGrid(data.spawnPoint)) { Creature* creature = new Creature(); if (!creature->LoadFromDB(spawnId, map, true, true)) { TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry {} to map", entry); delete creature; return 0; } } return spawnId; } void ObjectMgr::LoadGameObjects() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, " // 7 8 9 10 11 12 13 14 15 16 17 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, poolSpawnId, " // 18 19 "ScriptName, StringId " "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " "LEFT OUTER JOIN pool_members ON pool_members.type = 1 AND gameobject.guid = pool_members.spawnId"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty."); return; } // build single time for check spawnmask std::map spawnMasks; for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) if (sMapStore.LookupEntry(i)) for (uint8 k = 0; k < MAX_DIFFICULTY; ++k) if (GetMapDifficultyData(i, Difficulty(k))) spawnMasks[i] |= (1 << k); _gameObjectDataStore.rehash(result->GetRowCount()); do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt32(); uint32 entry = fields[1].GetUInt32(); GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry); if (!gInfo) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {}) with non existing gameobject entry {}, skipped.", guid, entry); continue; } if (!gInfo->displayId) { switch (gInfo->type) { case GAMEOBJECT_TYPE_TRAP: case GAMEOBJECT_TYPE_SPELL_FOCUS: break; default: TC_LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) doesn't have a displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId); break; } } if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) { TC_LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) has an invalid displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId); continue; } GameObjectData& data = _gameObjectDataStore[guid]; data.spawnId = guid; data.id = entry; data.mapId = fields[2].GetUInt16(); data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat()); data.rotation.x = fields[7].GetFloat(); data.rotation.y = fields[8].GetFloat(); data.rotation.z = fields[9].GetFloat(); data.rotation.w = fields[10].GetFloat(); data.spawntimesecs = fields[11].GetInt32(); data.spawnGroupData = GetDefaultSpawnGroup(); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) spawned on a non-existed map (Id: {}), skip", guid, data.id, data.mapId); continue; } if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction()) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id); } data.animprogress = fields[12].GetUInt8(); data.artKit = 0; uint32 go_state = fields[13].GetUInt8(); if (go_state >= MAX_GO_STATE) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid `state` ({}) value, skip", guid, data.id, go_state); continue; } data.goState = GOState(go_state); data.spawnMask = fields[14].GetUInt8(); if (!IsTransportMap(data.mapId)) { if (data.spawnMask & ~spawnMasks[data.mapId]) TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) that has wrong spawn mask {} including unsupported difficulty modes for map (Id: {}), skip", guid, data.id, data.spawnMask, data.mapId); } else data.spawnGroupData = GetLegacySpawnGroup(); // force compatibility group for transport spawns data.phaseMask = fields[15].GetUInt32(); int16 gameEvent = fields[16].GetInt8(); uint32 PoolId = fields[17].GetUInt32(); data.scriptId = GetScriptId(fields[18].GetString()); data.StringId = fields[19].GetString(); if (data.rotation.x < -1.0f || data.rotation.x > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationX ({}) value, skip", guid, data.id, data.rotation.x); continue; } if (data.rotation.y < -1.0f || data.rotation.y > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationY ({}) value, skip", guid, data.id, data.rotation.y); continue; } if (data.rotation.z < -1.0f || data.rotation.z > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationZ ({}) value, skip", guid, data.id, data.rotation.z); continue; } if (data.rotation.w < -1.0f || data.rotation.w > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationW ({}) value, skip", guid, data.id, data.rotation.w); continue; } if (!MapManager::IsValidMapCoord(data.mapId, data.spawnPoint)) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skip", guid, data.id); continue; } if (!data.rotation.isUnit()) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", guid, data.id); data.rotation = QuaternionData::fromEulerAnglesZYX(data.spawnPoint.GetOrientation(), 0.0f, 0.0f); } if (data.phaseMask == 0) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id); data.phaseMask = 1; } if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA)) { uint32 zoneId = 0; uint32 areaId = 0; sMapMgr->GetZoneAndAreaId(data.phaseMask, zoneId, areaId, data.mapId, data.spawnPoint); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA); stmt->setUInt32(0, zoneId); stmt->setUInt32(1, areaId); stmt->setUInt64(2, guid); WorldDatabase.Execute(stmt); } if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system AddGameobjectToGrid(guid, &data); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gameobjects in {} ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadSpawnGroupTemplates() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT groupId, groupName, groupFlags FROM spawn_group_template"); if (result) { do { Field* fields = result->Fetch(); uint32 groupId = fields[0].GetUInt32(); SpawnGroupTemplateData& group = _spawnGroupDataStore[groupId]; group.groupId = groupId; group.name = fields[1].GetString(); group.mapId = SPAWNGROUP_MAP_UNSET; uint32 flags = fields[2].GetUInt32(); if (flags & ~SPAWNGROUP_FLAGS_ALL) { flags &= SPAWNGROUP_FLAGS_ALL; TC_LOG_ERROR("sql.sql", "Invalid spawn group flag {} on group ID {} ({}), reduced to valid flag {}.", flags, groupId, group.name, uint32(group.flags)); } if (flags & SPAWNGROUP_FLAG_SYSTEM && flags & SPAWNGROUP_FLAG_MANUAL_SPAWN) { flags &= ~SPAWNGROUP_FLAG_MANUAL_SPAWN; TC_LOG_ERROR("sql.sql", "System spawn group {} ({}) has invalid manual spawn flag. Ignored.", groupId, group.name); } group.flags = SpawnGroupFlags(flags); } while (result->NextRow()); } if (_spawnGroupDataStore.find(0) == _spawnGroupDataStore.end()) { TC_LOG_ERROR("sql.sql", "Default spawn group (index 0) is missing from DB! Manually inserted."); SpawnGroupTemplateData& data = _spawnGroupDataStore[0]; data.groupId = 0; data.name = "Default Group"; data.mapId = 0; data.flags = SPAWNGROUP_FLAG_SYSTEM; } if (_spawnGroupDataStore.find(1) == _spawnGroupDataStore.end()) { TC_LOG_ERROR("sql.sql", "Default legacy spawn group (index 1) is missing from DB! Manually inserted."); SpawnGroupTemplateData&data = _spawnGroupDataStore[1]; data.groupId = 1; data.name = "Legacy Group"; data.mapId = 0; data.flags = SpawnGroupFlags(SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE); } if (result) TC_LOG_INFO("server.loading", ">> Loaded {} spawn group templates in {} ms", _spawnGroupDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); else TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group templates. DB table `spawn_group_template` is empty."); return; } void ObjectMgr::LoadSpawnGroups() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT groupId, spawnType, spawnId FROM spawn_group"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group members. DB table `spawn_group` is empty."); return; } uint32 numMembers = 0; do { Field* fields = result->Fetch(); uint32 groupId = fields[0].GetUInt32(); SpawnObjectType spawnType = SpawnObjectType(fields[1].GetUInt8()); if (!SpawnData::TypeIsValid(spawnType)) { TC_LOG_ERROR("sql.sql", "Spawn data with invalid type {} listed for spawn group {}. Skipped.", uint32(spawnType), groupId); continue; } ObjectGuid::LowType spawnId = fields[2].GetUInt32(); SpawnMetadata const* data = GetSpawnMetadata(spawnType, spawnId); if (!data) { TC_LOG_ERROR("sql.sql", "Spawn data with ID ({},{}) not found, but is listed as a member of spawn group {}!", uint32(spawnType), spawnId, groupId); continue; } else if (data->spawnGroupData->groupId) { TC_LOG_ERROR("sql.sql", "Spawn with ID ({},{}) is listed as a member of spawn group {}, but is already a member of spawn group {}. Skipping.", uint32(spawnType), spawnId, groupId, data->spawnGroupData->groupId); continue; } auto it = _spawnGroupDataStore.find(groupId); if (it == _spawnGroupDataStore.end()) { TC_LOG_ERROR("sql.sql", "Spawn group {} assigned to spawn ID ({},{}), but group does not exist!", groupId, uint32(spawnType), spawnId); continue; } else { SpawnGroupTemplateData& groupTemplate = it->second; if (groupTemplate.mapId == SPAWNGROUP_MAP_UNSET) groupTemplate.mapId = data->mapId; else if (groupTemplate.mapId != data->mapId && !(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM)) { TC_LOG_ERROR("sql.sql", "Spawn group {} has map ID {}, but spawn ({},{}) has map id {} - spawn NOT added to group!", groupId, groupTemplate.mapId, uint32(spawnType), spawnId, data->mapId); continue; } const_cast(data)->spawnGroupData = &groupTemplate; if (!(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM)) _spawnGroupMapStore.emplace(groupId, data); ++numMembers; } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} spawn group members in {} ms", numMembers, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadInstanceSpawnGroups() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT instanceMapId, bossStateId, bossStates, spawnGroupId, flags FROM instance_spawn_groups"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 instance spawn groups. DB table `instance_spawn_groups` is empty."); return; } uint32 n = 0; do { Field* fields = result->Fetch(); uint32 const spawnGroupId = fields[3].GetUInt32(); auto it = _spawnGroupDataStore.find(spawnGroupId); if (it == _spawnGroupDataStore.end() || (it->second.flags & SPAWNGROUP_FLAG_SYSTEM)) { TC_LOG_ERROR("sql.sql", "Invalid spawn group {} specified for instance {}. Skipped.", spawnGroupId, fields[0].GetUInt16()); continue; } uint16 const instanceMapId = fields[0].GetUInt16(); if (it->second.mapId != instanceMapId) { TC_LOG_ERROR("sql.sql", "Instance spawn group {} specified for instance {} has spawns on a different map {}. Skipped.", spawnGroupId, instanceMapId, it->second.mapId); continue; } InstanceSpawnGroupInfo& info = _instanceSpawnGroupStore[instanceMapId].emplace_back(); info.SpawnGroupId = spawnGroupId; info.BossStateId = fields[1].GetUInt8(); uint8 const ALL_STATES = (1 << TO_BE_DECIDED) - 1; uint8 const states = fields[2].GetUInt8(); if (states & ~ALL_STATES) { info.BossStates = states & ALL_STATES; TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) had invalid boss state mask {} - truncated to {}.", instanceMapId, spawnGroupId, states, info.BossStates); } else info.BossStates = states; uint8 const flags = fields[4].GetUInt8(); if (flags & ~InstanceSpawnGroupInfo::FLAG_ALL) { info.Flags = flags & InstanceSpawnGroupInfo::FLAG_ALL; TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) had invalid flags {} - truncated to {}.", instanceMapId, spawnGroupId, flags, info.Flags); } else info.Flags = flags; if ((flags & InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY) && (flags & InstanceSpawnGroupInfo::FLAG_HORDE_ONLY)) { info.Flags = flags & ~(InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY | InstanceSpawnGroupInfo::FLAG_HORDE_ONLY); TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY may not be used together in a single entry - truncated to {}.", instanceMapId, spawnGroupId, info.Flags); } ++n; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} instance spawn groups in {} ms", n, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::OnDeleteSpawnData(SpawnData const* data) { auto templateIt = _spawnGroupDataStore.find(data->spawnGroupData->groupId); ASSERT(templateIt != _spawnGroupDataStore.end(), "Creature data for (%u,%u) is being deleted and has invalid spawn group index %u!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId); if (templateIt->second.flags & SPAWNGROUP_FLAG_SYSTEM) // system groups don't store their members in the map return; auto pair = _spawnGroupMapStore.equal_range(data->spawnGroupData->groupId); for (auto it = pair.first; it != pair.second; ++it) { if (it->second != data) continue; _spawnGroupMapStore.erase(it); return; } ABORT_MSG("Spawn data (%u,%u) being removed is member of spawn group %u, but not actually listed in the lookup table for that group!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId); } void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if (mask & 1) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()); CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()]; cell_guids.gameobjects.insert(guid); } } } void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if (mask & 1) { CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()); CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()]; cell_guids.gameobjects.erase(guid); } } } void ObjectMgr::LoadItemLocales() { uint32 oldMSTime = getMSTime(); _itemLocaleStore.clear(); // need for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name, Description FROM item_template_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; ItemLocale& data = _itemLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Name); AddLocaleString(fields[3].GetString(), locale, data.Description); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Item locale strings in {} ms", uint32(_itemLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadItemTemplates() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 11 12 QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, " // 13 14 15 16 17 18 19 20 "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, " // 21 22 23 24 25 26 27 28 "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, " // 29 30 31 32 33 34 35 36 37 38 "stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, " // 39 40 41 42 43 44 45 46 47 "stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, " // 48 49 50 51 52 53 54 55 56 57 58 "ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, " // 59 60 61 62 63 64 65 66 67 68 "nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, " // 69 70 71 72 73 74 75 "spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, " // 76 77 78 79 80 81 82 "spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, " // 83 84 85 86 87 88 89 "spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, " // 90 91 92 93 94 95 96 "spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, " // 97 98 99 100 101 102 103 104 105 "spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, " // 106 107 108 109 110 111 112 113 114 115 116 117 "startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, " // 118 119 120 121 122 123 124 125 "TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, " // 126 127 128 129 130 131 132 133 "GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, " // 134 135 136 "FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 item templates. DB table `item_template` is empty."); return; } _itemTemplateStore.reserve(result->GetRowCount()); bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES); do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); ItemTemplate& itemTemplate = _itemTemplateStore[entry]; itemTemplate.ItemId = entry; itemTemplate.Class = uint32(fields[1].GetUInt8()); itemTemplate.SubClass = uint32(fields[2].GetUInt8()); itemTemplate.SoundOverrideSubclass = int32(fields[3].GetInt8()); itemTemplate.Name1 = fields[4].GetString(); itemTemplate.DisplayInfoID = fields[5].GetUInt32(); itemTemplate.Quality = uint32(fields[6].GetUInt8()); itemTemplate.Flags = fields[7].GetUInt32(); itemTemplate.Flags2 = fields[8].GetUInt32(); itemTemplate.BuyCount = uint32(fields[9].GetUInt8()); itemTemplate.BuyPrice = int32(fields[10].GetInt64()); itemTemplate.SellPrice = fields[11].GetUInt32(); itemTemplate.InventoryType = uint32(fields[12].GetUInt8()); itemTemplate.AllowableClass = fields[13].GetInt32(); itemTemplate.AllowableRace = fields[14].GetInt32(); itemTemplate.ItemLevel = uint32(fields[15].GetUInt16()); itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8()); itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16()); itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16()); itemTemplate.RequiredSpell = fields[19].GetUInt32(); itemTemplate.RequiredHonorRank = fields[20].GetUInt32(); itemTemplate.RequiredCityRank = fields[21].GetUInt32(); itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16()); itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16()); itemTemplate.MaxCount = fields[24].GetInt32(); itemTemplate.Stackable = fields[25].GetInt32(); itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8()); itemTemplate.StatsCount = uint32(fields[27].GetUInt8()); if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large value in statscount ({}), replace by hardcoded limit ({}).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS); itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS; } for (uint8 i = 0; i < itemTemplate.StatsCount; ++i) { itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8()); itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt16()); } itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16()); itemTemplate.ScalingStatValue = fields[49].GetInt32(); for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) { itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat(); itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat(); itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8()); } itemTemplate.Armor = uint32(fields[56].GetUInt16()); itemTemplate.HolyRes = uint32(fields[57].GetUInt8()); itemTemplate.FireRes = uint32(fields[58].GetUInt8()); itemTemplate.NatureRes = uint32(fields[59].GetUInt8()); itemTemplate.FrostRes = uint32(fields[60].GetUInt8()); itemTemplate.ShadowRes = uint32(fields[61].GetUInt8()); itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8()); itemTemplate.Delay = uint32(fields[63].GetUInt16()); itemTemplate.AmmoType = uint32(fields[64].GetUInt8()); itemTemplate.RangedModRange = fields[65].GetFloat(); for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { itemTemplate.Spells[i].SpellId = fields[66 + i*7 ].GetInt32(); itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i*7].GetUInt8()); itemTemplate.Spells[i].SpellCharges = int32(fields[68 + i*7].GetInt16()); itemTemplate.Spells[i].SpellPPMRate = fields[69 + i*7].GetFloat(); itemTemplate.Spells[i].SpellCooldown = fields[70 + i*7].GetInt32(); itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i*7].GetUInt16()); itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i*7].GetInt32(); } itemTemplate.Bonding = uint32(fields[101].GetUInt8()); itemTemplate.Description = fields[102].GetString(); itemTemplate.PageText = fields[103].GetUInt32(); itemTemplate.LanguageID = uint32(fields[104].GetUInt8()); itemTemplate.PageMaterial = uint32(fields[105].GetUInt8()); itemTemplate.StartQuest = fields[106].GetUInt32(); itemTemplate.LockID = fields[107].GetUInt32(); itemTemplate.Material = int32(fields[108].GetInt8()); itemTemplate.Sheath = uint32(fields[109].GetUInt8()); itemTemplate.RandomProperty = fields[110].GetUInt32(); itemTemplate.RandomSuffix = fields[111].GetInt32(); itemTemplate.Block = fields[112].GetUInt32(); itemTemplate.ItemSet = fields[113].GetUInt32(); itemTemplate.MaxDurability = uint32(fields[114].GetUInt16()); itemTemplate.Area = fields[115].GetUInt32(); itemTemplate.Map = uint32(fields[116].GetUInt16()); itemTemplate.BagFamily = fields[117].GetUInt32(); itemTemplate.TotemCategory = fields[118].GetUInt32(); for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i) { itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8()); itemTemplate.Socket[i].Content = fields[120 + i*2].GetUInt32(); } itemTemplate.socketBonus = fields[125].GetUInt32(); itemTemplate.GemProperties = fields[126].GetUInt32(); itemTemplate.RequiredDisenchantSkill = uint32(fields[127].GetInt16()); itemTemplate.ArmorDamageModifier = fields[128].GetFloat(); itemTemplate.Duration = fields[129].GetUInt32(); itemTemplate.ItemLimitCategory = uint32(fields[130].GetInt16()); itemTemplate.HolidayId = fields[131].GetUInt32(); itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].GetString()); itemTemplate.DisenchantID = fields[133].GetUInt32(); itemTemplate.FoodType = uint32(fields[134].GetUInt8()); itemTemplate.MinMoneyLoot = fields[135].GetUInt32(); itemTemplate.MaxMoneyLoot = fields[136].GetUInt32(); itemTemplate.FlagsCu = fields[137].GetUInt32(); // Checks ItemEntry const* dbcitem = sItemStore.LookupEntry(entry); if (dbcitem) { if (itemTemplate.Class != dbcitem->ClassID) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct class {}, must be {} .", entry, itemTemplate.Class, dbcitem->ClassID); if (enforceDBCAttributes) itemTemplate.Class = dbcitem->ClassID; } if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclassID) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct SoundOverrideSubclass ({}), must be {} .", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclassID); if (enforceDBCAttributes) itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclassID; } if (itemTemplate.Material != dbcitem->Material) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct material ({}), must be {} .", entry, itemTemplate.Material, dbcitem->Material); if (enforceDBCAttributes) itemTemplate.Material = dbcitem->Material; } if (itemTemplate.InventoryType != dbcitem->InventoryType) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct inventory type ({}), must be {} .", entry, itemTemplate.InventoryType, dbcitem->InventoryType); if (enforceDBCAttributes) itemTemplate.InventoryType = dbcitem->InventoryType; } if (itemTemplate.DisplayInfoID != dbcitem->DisplayInfoID) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct display id ({}), must be {} .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayInfoID); if (enforceDBCAttributes) itemTemplate.DisplayInfoID = dbcitem->DisplayInfoID; } if (itemTemplate.Sheath != dbcitem->SheatheType) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct sheathid ({}), must be {} .", entry, itemTemplate.Sheath, dbcitem->SheatheType); if (enforceDBCAttributes) itemTemplate.Sheath = dbcitem->SheatheType; } } else TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not exist in item.dbc! (not correct id?).", entry); if (itemTemplate.Class >= MAX_ITEM_CLASS) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Class value ({})", entry, itemTemplate.Class); itemTemplate.Class = ITEM_CLASS_MISCELLANEOUS; } if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class]) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Subclass value ({}) for class {}", entry, itemTemplate.SubClass, itemTemplate.Class); itemTemplate.SubClass = 0;// exist for all item classes } if (itemTemplate.Quality >= MAX_ITEM_QUALITY) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Quality value ({})", entry, itemTemplate.Quality); itemTemplate.Quality = ITEM_QUALITY_NORMAL; } if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_HORDE) { if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE)) if ((itemTemplate.AllowableRace & faction->ReputationRaceMask[0]) == 0) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_HORDE ({}) in Flags field, item cannot be equipped or used by these races.", entry, itemTemplate.AllowableRace, ITEM_FLAG2_FACTION_HORDE); if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_ALLIANCE) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `Flags2` flags (ITEM_FLAG2_FACTION_ALLIANCE) and ITEM_FLAG2_FACTION_HORDE ({}) in Flags field, this is a wrong combination.", entry, ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE); } else if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_ALLIANCE) { if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE)) if ((itemTemplate.AllowableRace & faction->ReputationRaceMask[0]) == 0) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_ALLIANCE ({}) in Flags field, item cannot be equipped or used by these races.", entry, itemTemplate.AllowableRace, ITEM_FLAG2_FACTION_ALLIANCE); } if (itemTemplate.BuyCount <= 0) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong BuyCount value ({}), set to default(1).", entry, itemTemplate.BuyCount); itemTemplate.BuyCount = 1; } if (itemTemplate.InventoryType >= MAX_INVTYPE) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong InventoryType value ({})", entry, itemTemplate.InventoryType); itemTemplate.InventoryType = INVTYPE_NON_EQUIP; } if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong RequiredSkill value ({})", entry, itemTemplate.RequiredSkill); itemTemplate.RequiredSkill = 0; } { // can be used in equip slot, as page read use in inventory, or spell casting at use bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText; if (!req) for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (itemTemplate.Spells[j].SpellId > 0) { req = true; break; } } if (req) { if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE)) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have any playable classes ({}) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass); if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE)) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have any playable races ({}) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace); } } if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell)) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has a wrong (non-existing) spell in RequiredSpell ({})", entry, itemTemplate.RequiredSpell); itemTemplate.RequiredSpell = 0; } if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong reputation rank in RequiredReputationRank ({}), item can't be used.", entry, itemTemplate.RequiredReputationRank); if (itemTemplate.RequiredReputationFaction) { if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction)) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) faction in RequiredReputationFaction ({})", entry, itemTemplate.RequiredReputationFaction); itemTemplate.RequiredReputationFaction = 0; } if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry); } if (itemTemplate.MaxCount < -1) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large negative in maxcount ({}), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount); itemTemplate.MaxCount = -1; } if (itemTemplate.Stackable == 0) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong value in stackable ({}), replace by default 1.", entry, itemTemplate.Stackable); itemTemplate.Stackable = 1; } else if (itemTemplate.Stackable < -1) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large negative in stackable ({}), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable); itemTemplate.Stackable = -1; } if (itemTemplate.ContainerSlots > MAX_BAG_SIZE) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large value in ContainerSlots ({}), replace by hardcoded limit ({}).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE); itemTemplate.ContainerSlots = MAX_BAG_SIZE; } for (uint8 j = 0; j < itemTemplate.StatsCount; ++j) { // for ItemStatValue != 0 if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (non-existing?) stat_type{} ({})", entry, j+1, itemTemplate.ItemStat[j].ItemStatType); itemTemplate.ItemStat[j].ItemStatType = 0; } switch (itemTemplate.ItemStat[j].ItemStatType) { case ITEM_MOD_SPELL_HEALING_DONE: case ITEM_MOD_SPELL_DAMAGE_DONE: TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has deprecated stat_type{} ({})", entry, j+1, itemTemplate.ItemStat[j].ItemStatType); break; default: break; } } for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j) { if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong dmg_type{} ({})", entry, j+1, itemTemplate.Damage[j].DamageType); itemTemplate.Damage[j].DamageType = 0; } } // special format if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884)) { // spell_1 if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({}) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger); itemTemplate.Spells[0].SpellId = 0; itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; itemTemplate.Spells[1].SpellId = 0; itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // spell_2 have learning spell if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({}) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger); itemTemplate.Spells[0].SpellId = 0; itemTemplate.Spells[1].SpellId = 0; itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else if (!itemTemplate.Spells[1].SpellId) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have an expected spell in spellid_{} in special learning format.", entry, 1+1); itemTemplate.Spells[0].SpellId = 0; itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else if (itemTemplate.Spells[1].SpellId != -1) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId); if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, nullptr)) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, 1+1, itemTemplate.Spells[1].SpellId); itemTemplate.Spells[0].SpellId = 0; itemTemplate.Spells[1].SpellId = 0; itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // allowed only in special format else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884)) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has broken spell in spellid_{} ({})", entry, 1+1, itemTemplate.Spells[1].SpellId); itemTemplate.Spells[0].SpellId = 0; itemTemplate.Spells[1].SpellId = 0; itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } } // spell_3*, spell_4*, spell_5* is empty for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellTrigger); itemTemplate.Spells[j].SpellId = 0; itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else if (itemTemplate.Spells[j].SpellId != 0) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong spell in spellid_{} ({}) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId); itemTemplate.Spells[j].SpellId = 0; } } } // normal spell list else { for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellTrigger); itemTemplate.Spells[j].SpellId = 0; itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId); if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, nullptr)) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellId); itemTemplate.Spells[j].SpellId = 0; } // allowed only in special format else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884)) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has broken spell in spellid_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellId); itemTemplate.Spells[j].SpellId = 0; } } } } if (itemTemplate.Bonding >= MAX_BIND_TYPE) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Bonding value ({})", entry, itemTemplate.Bonding); if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText)) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has non existing first page (Id:{})", entry, itemTemplate.PageText); if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID)) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong LockID ({})", entry, itemTemplate.LockID); if (itemTemplate.Sheath >= MAX_SHEATHETYPE) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Sheath ({})", entry, itemTemplate.Sheath); itemTemplate.Sheath = SHEATHETYPE_NONE; } if (itemTemplate.RandomProperty) { // To be implemented later if (itemTemplate.RandomProperty == -1) itemTemplate.RandomProperty = 0; else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty))) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty ({})", entry, itemTemplate.RandomProperty); itemTemplate.RandomProperty = 0; } } if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix))) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong RandomSuffix ({})", entry, itemTemplate.RandomSuffix); itemTemplate.RandomSuffix = 0; } if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet)) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) have wrong ItemSet ({})", entry, itemTemplate.ItemSet); itemTemplate.ItemSet = 0; } if (itemTemplate.Area && !sAreaTableStore.LookupEntry(itemTemplate.Area)) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Area ({})", entry, itemTemplate.Area); if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map)) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Map ({})", entry, itemTemplate.Map); if (itemTemplate.BagFamily) { // check bits for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j) { uint32 mask = 1 << j; if ((itemTemplate.BagFamily & mask) == 0) continue; ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1); if (!bf) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry); itemTemplate.BagFamily &= ~mask; continue; } if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask) { CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId); if (!ctEntry) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry); itemTemplate.BagFamily &= ~mask; } } } } if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory)) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong TotemCategory ({})", entry, itemTemplate.TotemCategory); for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j) { if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong socketColor_{} ({})", entry, j+1, itemTemplate.Socket[j].Color); itemTemplate.Socket[j].Color = 0; } } if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties)) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong GemProperties ({})", entry, itemTemplate.GemProperties); if (itemTemplate.FoodType >= MAX_PET_DIET) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong FoodType value ({})", entry, itemTemplate.FoodType); itemTemplate.FoodType = 0; } if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory)) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong LimitCategory value ({})", entry, itemTemplate.ItemLimitCategory); itemTemplate.ItemLimitCategory = 0; } if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId)) { TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong HolidayId value ({})", entry, itemTemplate.HolidayId); itemTemplate.HolidayId = 0; } if (itemTemplate.FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME && !itemTemplate.Duration) { TC_LOG_ERROR("sql.sql", "Item (Entry {}) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry); itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME; } // Load cached data itemTemplate._LoadTotalAP(); } while (result->NextRow()); // Check if item templates for DBC referenced character start outfit are present std::set notFoundOutfit; for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i) { CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i); if (!entry) continue; for (uint8 j = 0; j < MAX_OUTFIT_ITEMS; ++j) { if (entry->ItemID[j] <= 0) continue; uint32 item_id = entry->ItemID[j]; if (!GetItemTemplate(item_id)) notFoundOutfit.insert(item_id); } } for (std::set::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr) TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr); TC_LOG_INFO("server.loading", ">> Loaded {} item templates in {} ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const { return Trinity::Containers::MapGetValuePtr(_itemTemplateStore, entry); } void ObjectMgr::LoadItemSetNameLocales() { uint32 oldMSTime = getMSTime(); _itemSetNameLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM item_set_names_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; ItemSetNameLocale& data = _itemSetNameLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Name); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Item set name locale strings in {} ms", uint64(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadItemSetNames() { uint32 oldMSTime = getMSTime(); _itemSetNameStore.clear(); // needed for reload case std::set itemSetItems; // fill item set member ids for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId) { ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId); if (!setEntry) continue; for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i) if (setEntry->ItemID[i]) itemSetItems.insert(setEntry->ItemID[i]); } // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 item set names. DB table `item_set_names` is empty."); return; } _itemSetNameStore.rehash(result->GetRowCount()); uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (itemSetItems.find(entry) == itemSetItems.end()) { TC_LOG_ERROR("sql.sql", "Item set name (Entry: {}) not found in ItemSet.dbc, data useless.", entry); continue; } ItemSetNameEntry &data = _itemSetNameStore[entry]; data.name = fields[1].GetString(); uint32 invType = fields[2].GetUInt8(); if (invType >= MAX_INVTYPE) { TC_LOG_ERROR("sql.sql", "Item set name (Entry: {}) has wrong InventoryType value ({})", entry, invType); invType = INVTYPE_NON_EQUIP; } data.InventoryType = invType; itemSetItems.erase(entry); ++count; } while (result->NextRow()); if (!itemSetItems.empty()) { ItemTemplate const* pProto; for (std::set::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr) { uint32 entry = *itr; // add data from item_template if available pProto = sObjectMgr->GetItemTemplate(entry); if (pProto) { TC_LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, adding data from `item_template`.", entry); ItemSetNameEntry &data = _itemSetNameStore[entry]; data.name = pProto->Name1; data.InventoryType = pProto->InventoryType; ++count; } else TC_LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, set will not display properly.", entry); } } TC_LOG_INFO("server.loading", ">> Loaded {} item set names in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadVehicleTemplateAccessories() { uint32 oldMSTime = getMSTime(); _vehicleTemplateAccessoryStore.clear(); // needed for reload case uint32 count = 0; // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty."); return; } do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 accessory = fields[1].GetUInt32(); int8 seatId = fields[2].GetInt8(); bool isMinion = fields[3].GetBool(); uint8 summonType = fields[4].GetUInt8(); uint32 summonTimer = fields[5].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} does not exist.", entry); continue; } if (!sObjectMgr->GetCreatureTemplate(accessory)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory {} does not exist.", accessory); continue; } if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end()) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} has no data in npc_spellclick_spells", entry); continue; } _vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Template Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadVehicleTemplate() { uint32 oldMSTime = getMSTime(); _vehicleTemplateStore.clear(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT creatureId, despawnDelayMs FROM vehicle_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template. DB table `vehicle_template` is empty."); return; } do { Field* fields = result->Fetch(); uint32 creatureId = fields[0].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(creatureId)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template`: Vehicle {} does not exist.", creatureId); continue; } VehicleTemplate& vehicleTemplate = _vehicleTemplateStore[creatureId]; vehicleTemplate.DespawnDelay = Milliseconds(fields[1].GetInt32()); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Template entries in {} ms", _vehicleTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadVehicleAccessories() { uint32 oldMSTime = getMSTime(); _vehicleAccessoryStore.clear(); // needed for reload case uint32 count = 0; // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 Vehicle Accessories in {} ms", GetMSTimeDiffToNow(oldMSTime)); return; } do { Field* fields = result->Fetch(); uint32 uiGUID = fields[0].GetUInt32(); uint32 uiAccessory = fields[1].GetUInt32(); int8 uiSeat = int8(fields[2].GetInt16()); bool bMinion = fields[3].GetBool(); uint8 uiSummonType = fields[4].GetUInt8(); uint32 uiSummonTimer= fields[5].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(uiAccessory)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory {} does not exist.", uiAccessory); continue; } _vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadVehicleSeatAddon() { uint32 oldMSTime = getMSTime(); _vehicleSeatAddonStore.clear(); // needed for reload case uint32 count = 0; // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT `SeatEntry`, `SeatOrientation`, `ExitParamX`, `ExitParamY`, `ExitParamZ`, `ExitParamO`, `ExitParamValue` FROM `vehicle_seat_addon`"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 vehicle seat addons. DB table `vehicle_seat_addon` is empty."); return; } do { Field* fields = result->Fetch(); uint32 seatID = fields[0].GetUInt32(); float orientation = fields[1].GetFloat(); float exitX = fields[2].GetFloat(); float exitY = fields[3].GetFloat(); float exitZ = fields[4].GetFloat(); float exitO = fields[5].GetFloat(); uint8 exitParam = fields[6].GetUInt8(); if (!sVehicleSeatStore.LookupEntry(seatID)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} does not exist in VehicleSeat.dbc. Skipping entry.", seatID); continue; } // Sanitizing values if (orientation > float(M_PI * 2)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid angle offset value ({}). Set Value to 0.", seatID, orientation); orientation = 0.0f; } if (exitParam >= AsUnderlyingType(VehicleExitParameters::VehicleExitParamMax)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid exit parameter value ({}). Setting to 0 (none).", seatID, exitParam); continue; } _vehicleSeatAddonStore[seatID] = VehicleSeatAddon(orientation, exitX, exitY, exitZ, exitO, exitParam); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Seat Addon entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPetLevelInfo() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 11 QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor, min_dmg, max_dmg FROM pet_levelstats"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); if (!sObjectMgr->GetCreatureTemplate(creature_id)) { TC_LOG_ERROR("sql.sql", "Wrong creature id {} in `pet_levelstats` table, ignoring.", creature_id); continue; } uint32 current_level = fields[1].GetUInt8(); if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `pet_levelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } else if (current_level < 1) { TC_LOG_ERROR("sql.sql", "Wrong (<1) level {} in `pet_levelstats` table, ignoring.", current_level); continue; } auto& pInfoMapEntry = _petInfoStore[creature_id]; if (!pInfoMapEntry) pInfoMapEntry = std::make_unique(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); // data for level 1 stored in [0] array element, ... PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1]; pLevelInfo->health = fields[2].GetUInt16(); pLevelInfo->mana = fields[3].GetUInt16(); pLevelInfo->armor = fields[9].GetUInt32(); pLevelInfo->minDamage = fields[10].GetUInt16(); pLevelInfo->maxDamage = fields[11].GetUInt16(); for (uint8 i = 0; i < MAX_STATS; i++) pLevelInfo->stats[i] = fields[i + 4].GetUInt16(); ++count; } while (result->NextRow()); // Fill gaps and check integrity for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr) { auto& pInfo = itr->second; // fatal error if no level 1 data if (!pInfo || pInfo[0].health == 0) { TC_LOG_ERROR("sql.sql", "Creature {} does not have pet stats data for Level 1!", itr->first); ABORT(); } // fill level gaps for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (pInfo[level].health == 0) { TC_LOG_ERROR("sql.sql", "Creature {} has no data for Level {} pet stats data, using data of Level {}.", itr->first, level + 1, level); pInfo[level] = pInfo[level - 1]; } } } TC_LOG_INFO("server.loading", ">> Loaded {} level pet stats definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const { if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); auto itr = _petInfoStore.find(creature_id); if (itr == _petInfoStore.end()) return nullptr; return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ... } void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count) { if (!_playerInfo[race_][class_]) return; if (count > 0) _playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count)); else { if (count < -1) TC_LOG_ERROR("sql.sql", "Invalid count {} specified on item {} be removed from original player create info (use -1)!", count, itemId); for (uint32 gender = 0; gender < GENDER_NONE; ++gender) { if (CharStartOutfitEntry const* entry = GetCharStartOutfitEntry(race_, class_, gender)) { bool found = false; for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x) { if (entry->ItemID[x] > 0 && uint32(entry->ItemID[x]) == itemId) { found = true; const_cast(entry)->ItemID[x] = 0; break; } } if (!found) TC_LOG_ERROR("sql.sql", "Item {} specified to be removed from original create info not found in dbc!", itemId); } } } } void ObjectMgr::LoadPlayerInfo() { // Load playercreate { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty."); ABORT(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); uint32 current_class = fields[1].GetUInt8(); uint32 mapId = fields[2].GetUInt16(); uint32 areaId = fields[3].GetUInt32(); // zone float positionX = fields[4].GetFloat(); float positionY = fields[5].GetFloat(); float positionZ = fields[6].GetFloat(); float orientation = fields[7].GetFloat(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race); continue; } ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry) { TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race); continue; } if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class); continue; } if (!sChrClassesStore.LookupEntry(current_class)) { TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class); continue; } // accept DB data only for valid position (and non instanceable) if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation)) { TC_LOG_ERROR("sql.sql", "Wrong home position for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race); continue; } if (sMapStore.LookupEntry(mapId)->Instanceable()) { TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race); continue; } std::unique_ptr info = std::make_unique(); info->mapId = mapId; info->areaId = areaId; info->positionX = positionX; info->positionY = positionY; info->positionZ = positionZ; info->orientation = orientation; info->displayId_m = rEntry->MaleDisplayID; info->displayId_f = rEntry->FemaleDisplayID; _playerInfo[current_race][current_class] = std::move(info); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} player create definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate items TC_LOG_INFO("server.loading", "Loading Player Create Items Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_item` table, ignoring.", current_race); continue; } uint32 current_class = fields[1].GetUInt8(); if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_item` table, ignoring.", current_class); continue; } uint32 item_id = fields[2].GetUInt32(); if (!GetItemTemplate(item_id)) { TC_LOG_ERROR("sql.sql", "Item id {} (race {} class {}) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class); continue; } int32 amount = fields[3].GetInt8(); if (!amount) { TC_LOG_ERROR("sql.sql", "Item id {} (class {} race {}) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class); continue; } if (!current_race || !current_class) { uint32 min_race = current_race ? current_race : 1; uint32 max_race = current_race ? current_race + 1 : MAX_RACES; uint32 min_class = current_class ? current_class : 1; uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES; for (uint32 r = min_race; r < max_race; ++r) for (uint32 c = min_class; c < max_class; ++c) PlayerCreateInfoAddItemHelper(r, c, item_id, amount); } else PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} custom player create items in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate skills TC_LOG_INFO("server.loading", "Loading Player Create Skill Data..."); { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, skill, `rank` FROM playercreateinfo_skills"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 player create skills. DB table `playercreateinfo_skills` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 raceMask = fields[0].GetUInt32(); uint32 classMask = fields[1].GetUInt32(); PlayerCreateInfoSkill skill; skill.SkillId = fields[2].GetUInt16(); skill.Rank = fields[3].GetUInt16(); if (skill.Rank >= MAX_SKILL_STEP) { TC_LOG_ERROR("sql.sql", "Skill rank value {} set for skill {} raceMask {} classMask {} is too high, max allowed value is {}", skill.Rank, skill.SkillId, raceMask, classMask, MAX_SKILL_STEP); continue; } if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_skills` table, ignoring.", raceMask); continue; } if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_skills` table, ignoring.", classMask); continue; } if (!sSkillLineStore.LookupEntry(skill.SkillId)) { TC_LOG_ERROR("sql.sql", "Wrong skill id {} in `playercreateinfo_skills` table, ignoring.", skill.SkillId); continue; } for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) { if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask)) { for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { if (!GetSkillRaceClassInfo(skill.SkillId, raceIndex, classIndex)) continue; if (auto& info = _playerInfo[raceIndex][classIndex]) { info->skills.push_back(skill); ++count; } } } } } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} player create skills in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate spells TC_LOG_INFO("server.loading", "Loading Player Create Spell Data..."); { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 player create spells. DB table `playercreateinfo_spell_custom` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 raceMask = fields[0].GetUInt32(); uint32 classMask = fields[1].GetUInt32(); uint32 spellId = fields[2].GetUInt32(); if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_spell_custom` table, ignoring.", raceMask); continue; } if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_spell_custom` table, ignoring.", classMask); continue; } for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) { if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask)) { for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { if (auto& info = _playerInfo[raceIndex][classIndex]) { info->customSpells.push_back(spellId); ++count; } // We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them. // Either split the masks per class, or per race, which kind of kills the point yet. // else if (raceMask != 0 && classMask != 0) // TC_LOG_ERROR("sql.sql", "Racemask/classmask ({}/{}) combination was found containing an invalid race/class combination ({}/{}) in `{}` (Spell {}), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName, spellId); } } } } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} custom player create spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate cast spell TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data..."); { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell"); if (!result) TC_LOG_INFO("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty."); else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 raceMask = fields[0].GetUInt32(); uint32 classMask = fields[1].GetUInt32(); uint32 spellId = fields[2].GetUInt32(); if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_cast_spell` table, ignoring.", raceMask); continue; } if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_cast_spell` table, ignoring.", classMask); continue; } for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) { if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask)) { for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { if (auto& info = _playerInfo[raceIndex][classIndex]) { info->castSpells.push_back(spellId); ++count; } } } } } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} player create cast spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate actions TC_LOG_INFO("server.loading", "Loading Player Create Action Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_action` table, ignoring.", current_race); continue; } uint32 current_class = fields[1].GetUInt8(); if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_action` table, ignoring.", current_class); continue; } if (auto& info = _playerInfo[current_race][current_class]) info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16())); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} player create actions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Loading levels data (class only dependent) TC_LOG_INFO("server.loading", "Loading Player Create Level HP/Mana Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 level health/mana definitions. DB table `player_classlevelstats` is empty."); ABORT(); } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_class = fields[0].GetUInt8(); if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class {} in `player_classlevelstats` table, ignoring.", current_class); continue; } uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_classlevelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. continue; } auto& info = _playerClassInfo[current_class]; if (!info) { info = std::make_unique(); info->levelInfo = std::make_unique(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); } PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level - 1]; levelInfo.basehealth = fields[2].GetUInt16(); levelInfo.basemana = fields[3].GetUInt16(); ++count; } while (result->NextRow()); // Fill gaps and check integrity for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if (!sChrClassesStore.LookupEntry(class_)) continue; auto& pClassInfo = _playerClassInfo[class_]; // fatal error if no level 1 data if (!pClassInfo || !pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0) { TC_LOG_ERROR("sql.sql", "Class {} Level 1 does not have health/mana data!", class_); ABORT(); } // fill level gaps for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (pClassInfo->levelInfo[level].basehealth == 0) { TC_LOG_ERROR("sql.sql", "Class {} Level {} does not have health/mana data. Using stats data of level {}.", class_, level + 1, level); pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level - 1]; } } } TC_LOG_INFO("server.loading", ">> Loaded {} level health/mana definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } // Loading levels data (class/race dependent) TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty."); ABORT(); } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race {} in `player_levelstats` table, ignoring.", current_race); continue; } uint32 current_class = fields[1].GetUInt8(); if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class {} in `player_levelstats` table, ignoring.", current_class); continue; } uint32 current_level = fields[2].GetUInt8(); if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_levelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } if (auto& info = _playerInfo[current_race][current_class]) { if (!info->levelInfo) info->levelInfo = std::make_unique(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1]; for (uint8 i = 0; i < MAX_STATS; ++i) levelInfo.stats[i] = fields[i + 3].GetUInt8(); } ++count; } while (result->NextRow()); // Fill gaps and check integrity for (uint8 race = 0; race < MAX_RACES; ++race) { // skip non existed races if (!sChrRacesStore.LookupEntry(race)) continue; for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if (!sChrClassesStore.LookupEntry(class_)) continue; auto& info = _playerInfo[race][class_]; if (!info) continue; // skip expansion races if not playing with expansion if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI)) continue; // skip expansion classes if not playing with expansion if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT) continue; // fatal error if no level 1 data if (!info->levelInfo || info->levelInfo[0].stats[0] == 0) { TC_LOG_ERROR("sql.sql", "Race {} Class {} Level 1 does not have stats data!", race, class_); ABORT(); } // fill level gaps for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (info->levelInfo[level].stats[0] == 0) { TC_LOG_ERROR("sql.sql", "Race {} Class {} Level {} does not have stats data. Using stats data of level {}.", race, class_, level + 1, level); info->levelInfo[level] = info->levelInfo[level - 1]; } } } } TC_LOG_INFO("server.loading", ">> Loaded {} level stats definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } // Loading xp per level data TC_LOG_INFO("server.loading", "Loading Player Create XP Data..."); { uint32 oldMSTime = getMSTime(); _playerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) _playerXPperLevel[level] = 0; // 0 1 QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty."); ABORT(); } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_level = fields[0].GetUInt8(); uint32 current_xp = fields[1].GetUInt32(); if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_xp_for_levels` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } //PlayerXPperLevel _playerXPperLevel[current_level] = current_xp; ++count; } while (result->NextRow()); // fill level gaps for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (_playerXPperLevel[level] == 0) { TC_LOG_ERROR("sql.sql", "Level {} does not have XP for level data. Using data of level [{}] + 100.", level + 1, level); _playerXPperLevel[level] = _playerXPperLevel[level - 1] + 100; } } TC_LOG_INFO("server.loading", ">> Loaded {} xp for level definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const { if (level < 1 || class_ >= MAX_CLASSES) return; auto const& pInfo = _playerClassInfo[class_]; if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); *info = pInfo->levelInfo[level - 1]; } void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const { if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) return; auto const& pInfo = _playerInfo[race][class_]; if (!pInfo) return; if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) *info = pInfo->levelInfo[level - 1]; else BuildPlayerLevelInfo(race, class_, level, info); } void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) *info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1]; // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl) { switch (_class) { case CLASS_WARRIOR: info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0); break; case CLASS_PALADIN: info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0); break; case CLASS_HUNTER: info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); break; case CLASS_ROGUE: info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); break; case CLASS_PRIEST: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0); break; case CLASS_SHAMAN: info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0); break; case CLASS_MAGE: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); break; case CLASS_WARLOCK: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); break; case CLASS_DRUID: info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0)); } } } void ObjectMgr::LoadQuests() { uint32 oldMSTime = getMSTime(); _questTemplates.clear(); _exclusiveQuestGroups.clear(); QueryResult result = WorldDatabase.Query("SELECT " //0 1 2 3 4 5 6 7 8 "ID, QuestType, QuestLevel, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, TimeAllowed, AllowableRaces," // 9 10 11 12 "RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, " // 13 14 15 16 17 18 19 20 "RewardNextQuest, RewardXPDifficulty, RewardMoney, RewardBonusMoney, RewardDisplaySpell, RewardSpell, RewardHonor, RewardKillHonor, " // 21 22 23 24 25 26 "StartItem, Flags, RewardTitle, RequiredPlayerKills, RewardTalents, RewardArenaPoints, " // 27 28 29 30 31 32 33 34 "RewardItem1, RewardAmount1, RewardItem2, RewardAmount2, RewardItem3, RewardAmount3, RewardItem4, RewardAmount4, " // 35 36 37 38 39 40 41 42 43 44 45 46 "RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemID6, RewardChoiceItemQuantity6, " // 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 "RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionID5, RewardFactionValue5, RewardFactionOverride5," // 62 63 64 65 "POIContinent, POIx, POIy, POIPriority, " // 66 67 68 69 70 "LogTitle, LogDescription, QuestDescription, AreaDescription, QuestCompletionLog, " // 71 72 73 74 75 76 77 78 "RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, " // 79 80 81 82 83 84 85 86 "ItemDrop1, ItemDrop2, ItemDrop3, ItemDrop4, ItemDropQuantity1, ItemDropQuantity2, ItemDropQuantity3, ItemDropQuantity4, " // 87 88 89 90 91 92 93 94 95 96 97 98 "RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, " // 99 100 101 102 103 "Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4" " FROM quest_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty."); return; } _questTemplates.reserve(result->GetRowCount()); // create multimap previous quest for each existed quest // some quests can have many previous maps set by NextQuestId in previous quest // for example set of race quests can lead to single not race specific quest do { Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); auto itr = _questTemplates.emplace(std::piecewise_construct, std::forward_as_tuple(questId), std::forward_as_tuple(new Quest(fields))).first; itr->second->_weakRef = itr->second; } while (result->NextRow()); std::unordered_map usedMailTemplates; struct QuestLoaderHelper { typedef void(Quest::*QuestLoaderFunction)(Field* fields); char const* QueryFields; char const* TableName; char const* TableDesc; QuestLoaderFunction LoaderFunction; }; static std::vector const QuestLoaderHelpers = { // 0 1 2 3 4 5 6 7 8 { "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4", "quest_details", "details", &Quest::LoadQuestDetails }, // 0 1 2 3 { "ID, EmoteOnComplete, EmoteOnIncomplete, CompletionText", "quest_request_items", "request items", &Quest::LoadQuestRequestItems }, // 0 1 2 3 4 5 6 7 8 9 { "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText", "quest_offer_reward", "reward emotes", &Quest::LoadQuestOfferReward }, // 0 1 2 3 4 5 6 7 8 9 { "ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, BreadcrumbForQuestId, RewardMailTemplateID, RewardMailDelay," // 10 11 12 13 14 15 16 17 " RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, SpecialFlags", "quest_template_addon", "template addons", &Quest::LoadQuestTemplateAddon }, // 0 1 { "QuestId, RewardMailSenderEntry", "quest_mail_sender", "mail sender entries", &Quest::LoadQuestMailSender } }; for (QuestLoaderHelper const& loader : QuestLoaderHelpers) { result = WorldDatabase.PQuery("SELECT {} FROM {}", loader.QueryFields, loader.TableName); if (!result) TC_LOG_INFO("server.loading", ">> Loaded 0 quest {}. DB table `{}` is empty.", loader.TableDesc, loader.TableName); else { do { Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); auto itr = _questTemplates.find(questId); if (itr != _questTemplates.end()) (itr->second.get()->*loader.LoaderFunction)(fields); else TC_LOG_ERROR("server.loading", "Table `{}` has data for quest {} but such quest does not exist", loader.TableName, questId); } while (result->NextRow()); } } // Post processing for (auto& questPair : _questTemplates) { // skip post-loading checks for disabled quests if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr)) continue; Quest* qinfo = questPair.second.get(); // additional quest integrity checks (GO, creature_template and item_template must be loaded already) if (qinfo->GetQuestMethod() >= 3) TC_LOG_ERROR("sql.sql", "Quest {} has `Method` = {}, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod()); if (qinfo->_specialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED) { TC_LOG_ERROR("sql.sql", "Quest {} has `SpecialFlags` = {} > max allowed value. Correct `SpecialFlags` to value <= {}", qinfo->GetQuestId(), qinfo->_specialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED); qinfo->_specialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED; } if (qinfo->_flags & QUEST_FLAGS_DAILY && qinfo->_flags & QUEST_FLAGS_WEEKLY) { TC_LOG_ERROR("sql.sql", "Weekly Quest {} is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId()); qinfo->_flags &= ~QUEST_FLAGS_DAILY; } if (qinfo->_flags & QUEST_FLAGS_DAILY) { if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { TC_LOG_ERROR("sql.sql", "Daily Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } if (qinfo->_flags & QUEST_FLAGS_WEEKLY) { if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { TC_LOG_ERROR("sql.sql", "Weekly Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } if (qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) { if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { TC_LOG_ERROR("sql.sql", "Monthly quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } if (qinfo->_flags & QUEST_FLAGS_TRACKING) { // at auto-reward can be rewarded only RewardChoiceItemId[0] for (uint32 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j) { if (uint32 id = qinfo->RewardChoiceItemId[j]) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item from `RewardChoiceItemId{}` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes, quest ignore this data } } } // client quest log visual (area case) if (qinfo->_zoneOrSort > 0) { if (!sAreaTableStore.LookupEntry(qinfo->_zoneOrSort)) { TC_LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} (zone case) but zone with this id does not exist.", qinfo->GetQuestId(), qinfo->_zoneOrSort); // no changes, quest not dependent from this value but can have problems at client } } // client quest log visual (sort case) if (qinfo->_zoneOrSort < 0) { QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->_zoneOrSort)); if (!qSort) { TC_LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} (sort case) but quest sort with this id does not exist.", qinfo->GetQuestId(), qinfo->_zoneOrSort); // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) } //check for proper RequiredSkillId value (skill case) if (uint32 skill_id = SkillByQuestSort(-qinfo->_zoneOrSort)) { if (qinfo->_requiredSkillId != skill_id) { TC_LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} but `RequiredSkillId` does not have a corresponding value ({}).", qinfo->GetQuestId(), qinfo->_zoneOrSort, skill_id); //override, and force proper value here? } } } // RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class if (qinfo->_requiredClasses) { if (!(qinfo->_requiredClasses & CLASSMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Quest {} does not contain any playable classes in `RequiredClasses` ({}), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->_requiredClasses); qinfo->_requiredClasses = 0; } } // AllowableRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race if (qinfo->_allowableRaces) { if (!(qinfo->_allowableRaces & RACEMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Quest {} does not contain any playable races in `AllowableRaces` ({}), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->_allowableRaces); qinfo->_allowableRaces = 0; } } // RequiredSkillId, can be 0 if (qinfo->_requiredSkillId) { if (!sSkillLineStore.LookupEntry(qinfo->_requiredSkillId)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillId` = {} but this skill does not exist", qinfo->GetQuestId(), qinfo->_requiredSkillId); } } if (qinfo->_requiredSkillPoints) { if (qinfo->_requiredSkillPoints > sWorld->GetConfigMaxSkillValue()) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillPoints` = {} but max possible skill is {}, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredSkillPoints, sWorld->GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } } // else Skill quests can have 0 skill level, this is ok if (qinfo->_requiredFactionId2 && !sFactionStore.LookupEntry(qinfo->_requiredFactionId2)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionId2` = {} but faction template {} does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredFactionId2, qinfo->_requiredFactionId2); // no changes, quest can't be done for this requirement } if (qinfo->_requiredFactionId1 && !sFactionStore.LookupEntry(qinfo->_requiredFactionId1)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionId1` = {} but faction template {} does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredFactionId1, qinfo->_requiredFactionId1); // no changes, quest can't be done for this requirement } if (qinfo->_requiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMinRepFaction)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepFaction` = {} but faction template {} does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredMinRepFaction, qinfo->_requiredMinRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->_requiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMaxRepFaction)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepFaction` = {} but faction template {} does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredMaxRepFaction, qinfo->_requiredMaxRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->_requiredMinRepValue && qinfo->_requiredMinRepValue > ReputationMgr::Reputation_Cap) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but max reputation is {}, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredMinRepValue, ReputationMgr::Reputation_Cap); // no changes, quest can't be done for this requirement } if (qinfo->_requiredMinRepValue && qinfo->_requiredMaxRepValue && qinfo->_requiredMaxRepValue <= qinfo->_requiredMinRepValue) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} and `RequiredMinRepValue` = {}, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredMaxRepValue, qinfo->_requiredMinRepValue); // no changes, quest can't be done for this requirement } if (!qinfo->_requiredFactionId1 && qinfo->_requiredFactionValue1 != 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionValue1` = {} but `RequiredFactionId1` is 0, value has no effect", qinfo->GetQuestId(), qinfo->_requiredFactionValue1); // warning } if (!qinfo->_requiredFactionId2 && qinfo->_requiredFactionValue2 != 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionValue2` = {} but `RequiredFactionId2` is 0, value has no effect", qinfo->GetQuestId(), qinfo->_requiredFactionValue2); // warning } if (!qinfo->_requiredMinRepFaction && qinfo->_requiredMinRepValue != 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but `RequiredMinRepFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->_requiredMinRepValue); // warning } if (!qinfo->_requiredMaxRepFaction && qinfo->_requiredMaxRepValue != 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} but `RequiredMaxRepFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->_requiredMaxRepValue); // warning } if (qinfo->_rewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->_rewardTitleId)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardTitleId` = {} but CharTitle Id {} does not exist, quest can't be rewarded with title.", qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId()); qinfo->_rewardTitleId = 0; // quest can't reward this title } if (qinfo->_startItem) { if (!sObjectMgr->GetItemTemplate(qinfo->_startItem)) { TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but item with entry {} does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->_startItem, qinfo->_startItem); qinfo->_startItem = 0; // quest can't be done for this requirement } else if (qinfo->_startItemCount == 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but `StartItemCount` = 0, set to 1 but need fix in DB.", qinfo->GetQuestId(), qinfo->_startItem); qinfo->_startItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB } } else if (qinfo->_startItemCount > 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = 0 but `StartItemCount` = {}, useless value.", qinfo->GetQuestId(), qinfo->_startItemCount); qinfo->_startItemCount = 0; // no quest work changes in fact } if (qinfo->_sourceSpellid) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_sourceSpellid); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} doesn't exist, quest can't be done.", qinfo->GetQuestId(), qinfo->_sourceSpellid, qinfo->_sourceSpellid); qinfo->_sourceSpellid = 0; // quest can't be done for this requirement } else if (!SpellMgr::IsSpellValid(spellInfo)) { TC_LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} is broken, quest can't be done.", qinfo->GetQuestId(), qinfo->_sourceSpellid, qinfo->_sourceSpellid); qinfo->_sourceSpellid = 0; // quest can't be done for this requirement } } for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) { uint32 id = qinfo->RequiredItemId[j]; if (id) { if (qinfo->RequiredItemCount[j] == 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but `RequiredItemCount{}` = 0, quest can't be done.", qinfo->GetQuestId(), j+1, id, j+1); // no changes, quest can't be done for this requirement } qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER); if (!sObjectMgr->GetItemTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but item with entry {} does not exist, quest can't be done.", qinfo->GetQuestId(), j+1, id, id); qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest } } else if (qinfo->RequiredItemCount[j]>0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = 0 but `RequiredItemCount{}` = {}, quest can't be done.", qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]); qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest } } for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j) { uint32 id = qinfo->ItemDrop[j]; if (id) { if (!sObjectMgr->GetItemTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = {} but item with entry {} does not exist, quest can't be done.", qinfo->GetQuestId(), j+1, id, id); // no changes, quest can't be done for this requirement } } else { if (qinfo->ItemDropQuantity[j]>0) { TC_LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = 0 but `ItemDropQuantity{}` = {}.", qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]); // no changes, quest ignore this data } } } for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) { int32 id = qinfo->RequiredNpcOrGo[j]; if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but gameobject {} does not exist, quest can't be done.", qinfo->GetQuestId(), j+1, id, uint32(-id)); qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement } if (id > 0 && !sObjectMgr->GetCreatureTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but creature with entry {} does not exist, quest can't be done.", qinfo->GetQuestId(), j+1, id, uint32(id)); qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement } if (id) { // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO); if (!qinfo->RequiredNpcOrGoCount[j]) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but `RequiredNpcOrGoCount{}` = 0, quest can't be done.", qinfo->GetQuestId(), j+1, id, j+1); // no changes, quest can be incorrectly done, but we already report this } } else if (qinfo->RequiredNpcOrGoCount[j]>0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = 0 but `RequiredNpcOrGoCount{}` = {}.", qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredNpcOrGoCount[j]); // no changes, quest ignore this data } } for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j) { uint32 id = qinfo->RewardChoiceItemId[j]; if (id) { if (!sObjectMgr->GetItemTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.", qinfo->GetQuestId(), j+1, id, id); qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this } if (!qinfo->RewardChoiceItemCount[j]) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but `RewardChoiceItemCount{}` = 0, quest can't be done.", qinfo->GetQuestId(), j+1, id, j+1); // no changes, quest can't be done } } else if (qinfo->RewardChoiceItemCount[j]>0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = 0 but `RewardChoiceItemCount{}` = {}.", qinfo->GetQuestId(), j+1, j+1, qinfo->RewardChoiceItemCount[j]); // no changes, quest ignore this data } } for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j) { uint32 id = qinfo->RewardItemId[j]; if (id) { if (!sObjectMgr->GetItemTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.", qinfo->GetQuestId(), j+1, id, id); qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item } if (!qinfo->RewardItemIdCount[j]) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but `RewardItemIdCount{}` = 0, quest will not reward this item.", qinfo->GetQuestId(), j+1, id, j+1); // no changes } } else if (qinfo->RewardItemIdCount[j]>0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = 0 but `RewardItemIdCount{}` = {}.", qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemIdCount[j]); // no changes, quest ignore this data } } for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) { if (qinfo->RewardFactionId[j]) { if (std::abs(qinfo->RewardFactionValueId[j]) > 9) { TC_LOG_ERROR("sql.sql", "Quest {} has RewardFactionValueId{} = {}. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValueId[j]); } if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j])) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = {} but raw faction (faction.dbc) {} does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]); qinfo->RewardFactionId[j] = 0; // quest will not reward this } } else if (qinfo->RewardFactionValueIdOverride[j] != 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = 0 but `RewardFactionValueIdOverride{}` = {}.", qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionValueIdOverride[j]); // no changes, quest ignore this data } } if (qinfo->_rewardDisplaySpell) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardDisplaySpell); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} does not exist, spell removed as display reward.", qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell); qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest } else if (!SpellMgr::IsSpellValid(spellInfo)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is broken, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell); qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest } else if (GetTalentSpellCost(qinfo->_rewardDisplaySpell)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is talent, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell); qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest } } if (qinfo->_rewardSpell > 0) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardSpell); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSpell` = {} but spell {} does not exist, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell); qinfo->_rewardSpell = 0; // no spell will be cast on player } else if (!SpellMgr::IsSpellValid(spellInfo)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSpell` = {} but spell {} is broken, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell); qinfo->_rewardSpell = 0; // no spell will be cast on player } else if (GetTalentSpellCost(qinfo->_rewardSpell)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is talent, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell); qinfo->_rewardSpell = 0; // no spell will be cast on player } } if (qinfo->_rewardMailTemplateId) { if (!sMailTemplateStore.LookupEntry(qinfo->_rewardMailTemplateId)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} does not exist, quest will not have a mail reward.", qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId); qinfo->_rewardMailTemplateId = 0; // no mail will send to player qinfo->_rewardMailDelay = 0; // no mail will send to player qinfo->_rewardMailSenderEntry = 0; } else if (usedMailTemplates.find(qinfo->_rewardMailTemplateId) != usedMailTemplates.end()) { auto used_mt_itr = usedMailTemplates.find(qinfo->_rewardMailTemplateId); TC_LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} already used for quest {}, quest will not have a mail reward.", qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId, used_mt_itr->second); qinfo->_rewardMailTemplateId = 0; // no mail will send to player qinfo->_rewardMailDelay = 0; // no mail will send to player qinfo->_rewardMailSenderEntry = 0; } else usedMailTemplates.emplace(qinfo->_rewardMailTemplateId, qinfo->GetQuestId()); } if (uint32 rewardNextQuest = qinfo->_rewardNextQuest) { if (!_questTemplates.count(rewardNextQuest)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardNextQuest` = {} but quest {} does not exist, quest chain will not work.", qinfo->GetQuestId(), qinfo->_rewardNextQuest, qinfo->_rewardNextQuest); qinfo->_rewardNextQuest = 0; } } // fill additional data stores if (uint32 prevQuestId = std::abs(qinfo->_prevQuestId)) { auto prevQuestItr = _questTemplates.find(prevQuestId); if (prevQuestItr == _questTemplates.end()) TC_LOG_ERROR("sql.sql", "Quest {} has PrevQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->_prevQuestId); else if (prevQuestItr->second->_breadcrumbForQuestId) TC_LOG_ERROR("sql.sql", "Quest {} should not be unlocked by breadcrumb quest {}", qinfo->_id, prevQuestId); else if (qinfo->_prevQuestId > 0) qinfo->DependentPreviousQuests.push_back(prevQuestId); } if (uint32 nextQuestId = qinfo->_nextQuestId) { auto nextQuestItr = _questTemplates.find(nextQuestId); if (nextQuestItr == _questTemplates.end()) TC_LOG_ERROR("sql.sql", "Quest {} has NextQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestId); else nextQuestItr->second->DependentPreviousQuests.push_back(qinfo->GetQuestId()); } if (uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId)) { if (_questTemplates.find(breadcrumbForQuestId) == _questTemplates.end()) { TC_LOG_ERROR("sql.sql", "Quest {} is a breadcrumb for quest {}, but no such quest exists", qinfo->_id, breadcrumbForQuestId); qinfo->_breadcrumbForQuestId = 0; } if (qinfo->_nextQuestId) TC_LOG_ERROR("sql.sql", "Quest {} is a breadcrumb, should not unlock quest {}", qinfo->_id, qinfo->_nextQuestId); } if (qinfo->_exclusiveGroup) _exclusiveQuestGroups.emplace(qinfo->_exclusiveGroup, qinfo->GetQuestId()); if (qinfo->_timeAllowed) qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED); if (qinfo->_requiredPlayerKills) qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL); // Special flag to determine if quest is completed from the start, used to determine if we can fail timed quest if it is completed if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { bool addFlag = true; if (qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER)) { for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) { if (qinfo->RequiredItemId[j] != 0 && (qinfo->RequiredItemId[j] != qinfo->GetSrcItemId() || qinfo->RequiredItemCount[j] > qinfo->GetSrcItemCount())) { addFlag = false; break; } } } if (addFlag) qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_COMPLETED_AT_START); } } // Disallow any breadcrumb loops and inform quests of their breadcrumbs for (auto& questPair : _questTemplates) { // skip post-loading checks for disabled quests if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr)) continue; Quest* qinfo = questPair.second.get(); uint32 qid = qinfo->GetQuestId(); uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId); std::set questSet; while(breadcrumbForQuestId) { //a previously visited quest was found as a breadcrumb quest //breadcrumb loop found! if (!questSet.insert(qinfo->_id).second) { TC_LOG_ERROR("sql.sql", "Breadcrumb quests {} and {} are in a loop", qid, breadcrumbForQuestId); qinfo->_breadcrumbForQuestId = 0; break; } qinfo = const_cast(sObjectMgr->GetQuestTemplate(breadcrumbForQuestId)); //every quest has a list of every breadcrumb towards it qinfo->DependentBreadcrumbQuests.push_back(qid); breadcrumbForQuestId = qinfo->GetBreadcrumbForQuestId(); } } // check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i); if (!spellInfo) continue; for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects()) { if (spellEffectInfo.Effect != SPELL_EFFECT_QUEST_COMPLETE) continue; uint32 quest_id = spellEffectInfo.MiscValue; Quest const* quest = GetQuestTemplate(quest_id); // some quest referenced in spells not exist (outdated spells) if (!quest) continue; if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { TC_LOG_ERROR("sql.sql", "Spell (id: {}) have SPELL_EFFECT_QUEST_COMPLETE for quest {}, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id); // this will prevent quest completing without objective const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT); } } } TC_LOG_INFO("server.loading", ">> Loaded {} quests definitions in {} ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestStartersAndEnders() { TC_LOG_INFO("server.loading", "Loading GO Start Quest Data..."); LoadGameobjectQuestStarters(); TC_LOG_INFO("server.loading", "Loading GO End Quest Data..."); LoadGameobjectQuestEnders(); TC_LOG_INFO("server.loading", "Loading Creature Start Quest Data..."); LoadCreatureQuestStarters(); TC_LOG_INFO("server.loading", "Loading Creature End Quest Data..."); LoadCreatureQuestEnders(); } void ObjectMgr::LoadQuestLocales() { uint32 oldMSTime = getMSTime(); _questLocaleStore.clear(); // need for reload case // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Title, Details, Objectives, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4 FROM quest_template_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; QuestLocale& data = _questLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Title); AddLocaleString(fields[3].GetString(), locale, data.Details); AddLocaleString(fields[4].GetString(), locale, data.Objectives); AddLocaleString(fields[5].GetString(), locale, data.AreaDescription); AddLocaleString(fields[6].GetString(), locale, data.CompletedText); for (uint8 i = 0; i < 4; ++i) AddLocaleString(fields[i + 7].GetString(), locale, data.ObjectiveText[i]); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Quest locale strings in {} ms", uint32(_questLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadScripts(ScriptsType type) { uint32 oldMSTime = getMSTime(); ScriptMapMap* scripts = GetScriptsMapByType(type); if (!scripts) return; std::string tableName = GetScriptsTableNameByType(type); if (tableName.empty()) return; if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use. return; TC_LOG_INFO("server.loading", "Loading {}...", tableName); scripts->clear(); // need for reload support bool isSpellScriptTable = (type == SCRIPTS_SPELL); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o{} FROM {}", isSpellScriptTable ? ", effIndex" : "", tableName); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `{}` is empty!", tableName); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ScriptInfo tmp; tmp.type = type; tmp.id = fields[0].GetUInt32(); if (isSpellScriptTable) tmp.id |= fields[10].GetUInt8() << 24; tmp.delay = fields[1].GetUInt32(); tmp.command = ScriptCommands(fields[2].GetUInt32()); tmp.Raw.nData[0] = fields[3].GetUInt32(); tmp.Raw.nData[1] = fields[4].GetUInt32(); tmp.Raw.nData[2] = fields[5].GetInt32(); tmp.Raw.fData[0] = fields[6].GetFloat(); tmp.Raw.fData[1] = fields[7].GetFloat(); tmp.Raw.fData[2] = fields[8].GetFloat(); tmp.Raw.fData[3] = fields[9].GetFloat(); // generic command args check switch (tmp.command) { case SCRIPT_COMMAND_TALK: { if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid talk type (datalong = {}) in SCRIPT_COMMAND_TALK for script id {}", tableName, tmp.Talk.ChatType, tmp.id); continue; } if (!sObjectMgr->GetBroadcastText(uint32(tmp.Talk.TextID))) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid talk text id (dataint = {}) in SCRIPT_COMMAND_TALK for script id {}", tableName, tmp.Talk.TextID, tmp.id); continue; } break; } case SCRIPT_COMMAND_EMOTE: { if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid emote id (datalong = {}) in SCRIPT_COMMAND_EMOTE for script id {}", tableName, tmp.Emote.EmoteID, tmp.id); continue; } break; } case SCRIPT_COMMAND_TELEPORT_TO: { if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid map (Id: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}", tableName, tmp.TeleportTo.MapID, tmp.id); continue; } if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}", tableName, tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id); continue; } break; } case SCRIPT_COMMAND_QUEST_EXPLORED: { Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID); if (!quest) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}", tableName, tmp.QuestExplored.QuestID, tmp.id); continue; } if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { TC_LOG_ERROR("sql.sql", "Table `{}` has quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.", tableName, tmp.QuestExplored.QuestID, tmp.id); // this will prevent quest completing without objective const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT); // continue; - quest objective requirement set and command can be allowed } if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE) { TC_LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}", tableName, tmp.QuestExplored.Distance, tmp.id); continue; } if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE) { TC_LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, max distance is {} or 0 for disable distance check", tableName, tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE); continue; } if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE) { TC_LOG_ERROR("sql.sql", "Table `{}` has too small distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, min distance is {} or 0 for disable distance check", tableName, tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE); continue; } break; } case SCRIPT_COMMAND_KILL_CREDIT: { if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_KILL_CREDIT for script id {}", tableName, tmp.KillCredit.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: { GameObjectData const* data = GetGameObjectData(tmp.RespawnGameobject.GOGuid); if (!data) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}", tableName, tmp.RespawnGameobject.GOGuid, tmp.id); continue; } GameObjectTemplate const* info = GetGameObjectTemplate(data->id); if (!info) { TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}", tableName, tmp.RespawnGameobject.GOGuid, data->id, tmp.id); continue; } if (info->type == GAMEOBJECT_TYPE_FISHINGNODE || info->type == GAMEOBJECT_TYPE_FISHINGHOLE || info->type == GAMEOBJECT_TYPE_DOOR || info->type == GAMEOBJECT_TYPE_BUTTON || info->type == GAMEOBJECT_TYPE_TRAP) { TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}", tableName, info->entry, tmp.id); continue; } break; } case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}", tableName, tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id); continue; } if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}", tableName, tmp.TempSummonCreature.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_OPEN_DOOR: case SCRIPT_COMMAND_CLOSE_DOOR: { GameObjectData const* data = GetGameObjectData(tmp.ToggleDoor.GOGuid); if (!data) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in {} for script id {}", tableName, tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command), tmp.id); continue; } GameObjectTemplate const* info = GetGameObjectTemplate(data->id); if (!info) { TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in {} for script id {}", tableName, tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command), tmp.id); continue; } if (info->type != GAMEOBJECT_TYPE_DOOR) { TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) unsupported by command {} for script id {}", tableName, info->entry, GetScriptCommandName(tmp.command), tmp.id); continue; } break; } case SCRIPT_COMMAND_REMOVE_AURA: { if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID)) { TC_LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}", tableName, tmp.RemoveAura.SpellID, tmp.id); continue; } if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1) { TC_LOG_ERROR("sql.sql", "Table `{}` using unknown flags in datalong2 ({}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}", tableName, tmp.RemoveAura.Flags, tmp.id); continue; } break; } case SCRIPT_COMMAND_CAST_SPELL: { if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID)) { TC_LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_CAST_SPELL for script id {}", tableName, tmp.CastSpell.SpellID, tmp.id); continue; } if (tmp.CastSpell.Flags > 4) // targeting type { TC_LOG_ERROR("sql.sql", "Table `{}` using unknown target in datalong2 ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}", tableName, tmp.CastSpell.Flags, tmp.id); continue; } if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1) { TC_LOG_ERROR("sql.sql", "Table `{}` using unknown flags in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}", tableName, tmp.CastSpell.CreatureEntry, tmp.id); continue; } else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry)) { TC_LOG_ERROR("sql.sql", "Table `{}` using invalid creature entry in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}", tableName, tmp.CastSpell.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_CREATE_ITEM: { if (!GetItemTemplate(tmp.CreateItem.ItemEntry)) { TC_LOG_ERROR("sql.sql", "Table `{}` has nonexistent item (entry: {}) in SCRIPT_COMMAND_CREATE_ITEM for script id {}", tableName, tmp.CreateItem.ItemEntry, tmp.id); continue; } if (!tmp.CreateItem.Amount) { TC_LOG_ERROR("sql.sql", "Table `{}` SCRIPT_COMMAND_CREATE_ITEM but amount is {} for script id {}", tableName, tmp.CreateItem.Amount, tmp.id); continue; } break; } default: break; } if (scripts->find(tmp.id) == scripts->end()) { ScriptMap emptyMap; (*scripts)[tmp.id] = emptyMap; } (*scripts)[tmp.id].insert(std::pair(tmp.delay, tmp)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} script definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadSpellScripts() { LoadScripts(SCRIPTS_SPELL); // check ids for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) { uint32 spellId = uint32(itr->first) & 0x00FFFFFF; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: {}) as script id", spellId); continue; } SpellEffIndex i = SpellEffIndex((uint32(itr->first) >> 24) & 0x000000FF); if (uint32(i) >= MAX_SPELL_EFFECTS) { TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has too high effect index {} for spell (Id: {}) as script id", uint32(i), spellId); continue; } //check for correct spellEffect if (!spellInfo->GetEffect(i).Effect || (spellInfo->GetEffect(i).Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->GetEffect(i).Effect != SPELL_EFFECT_DUMMY)) TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell {} effect {} is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, uint32(i)); } } void ObjectMgr::LoadEventScripts() { LoadScripts(SCRIPTS_EVENT); std::set evt_scripts; // Load all possible script entries from gameobjects for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore) if (uint32 eventId = gameObjectTemplatePair.second.GetEventScriptId()) evt_scripts.insert(eventId); // Load all possible script entries from spells for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i) if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(i)) for (SpellEffectInfo const& spellEffectInfo : spell->GetEffects()) if (spellEffectInfo.IsEffect(SPELL_EFFECT_SEND_EVENT)) if (spellEffectInfo.MiscValue) evt_scripts.insert(spellEffectInfo.MiscValue); for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx) { for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx) { TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx]; if (node->ArrivalEventID) evt_scripts.insert(node->ArrivalEventID); if (node->DepartureEventID) evt_scripts.insert(node->DepartureEventID); } } // Then check if all scripts are in above list of possible script entries for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) { std::set::const_iterator itr2 = evt_scripts.find(itr->first); if (itr2 == evt_scripts.end()) TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: {}) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect {}", itr->first, SPELL_EFFECT_SEND_EVENT); } } //Load WP Scripts void ObjectMgr::LoadWaypointScripts() { LoadScripts(SCRIPTS_WAYPOINT); std::set actionSet; for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr) actionSet.insert(itr->first); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION); PreparedQueryResult result = WorldDatabase.Query(stmt); if (result) { do { Field* fields = result->Fetch(); uint32 action = fields[0].GetUInt32(); actionSet.erase(action); } while (result->NextRow()); } for (std::set::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr) TC_LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script {}", *itr); } void ObjectMgr::LoadSpellScriptNames() { uint32 oldMSTime = getMSTime(); _spellScriptsStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); int32 spellId = fields[0].GetInt32(); std::string const scriptName = fields[1].GetString(); bool allRanks = false; if (spellId < 0) { allRanks = true; spellId = -spellId; } SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) does not exist.", scriptName, spellId); continue; } if (allRanks) { if (!spellInfo->IsRanked()) TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) has no ranks of spell.", scriptName, fields[0].GetInt32()); if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId)) { TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) is not first rank of spell.", scriptName, fields[0].GetInt32()); continue; } while (spellInfo) { _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true))); spellInfo = spellInfo->GetNextRankSpell(); } } else { if (spellInfo->IsRanked()) TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName, spellId); _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true))); } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} spell script names in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::ValidateSpellScripts() { uint32 oldMSTime = getMSTime(); if (_spellScriptsStore.empty()) { TC_LOG_INFO("server.loading", ">> Validated 0 scripts."); return; } uint32 count = 0; for (auto spell : _spellScriptsStore) { SpellInfo const* spellEntry = sSpellMgr->AssertSpellInfo(spell.first); auto const bounds = sObjectMgr->GetSpellScriptsBounds(spell.first); for (auto itr = bounds.first; itr != bounds.second; ++itr) { if (SpellScriptLoader* spellScriptLoader = sScriptMgr->GetSpellScriptLoader(itr->second.first)) { ++count; std::unique_ptr spellScript(spellScriptLoader->GetSpellScript()); std::unique_ptr auraScript(spellScriptLoader->GetAuraScript()); if (!spellScript && !auraScript) { TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `{}` do not return objects - script skipped", GetScriptName(itr->second.first)); itr->second.second = false; continue; } if (spellScript) { spellScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id); spellScript->_Register(); if (!spellScript->_Validate(spellEntry)) { itr->second.second = false; continue; } } if (auraScript) { auraScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id); auraScript->_Register(); if (!auraScript->_Validate(spellEntry)) { itr->second.second = false; continue; } } // Enable the script when all checks passed itr->second.second = true; } else itr->second.second = false; } } TC_LOG_INFO("server.loading", ">> Validated {} scripts in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPageTexts() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, `Text`, NextPageID FROM page_text"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); PageText& pageText = _pageTextStore[fields[0].GetUInt32()]; pageText.Text = fields[1].GetString(); pageText.NextPageID = fields[2].GetUInt32(); ++count; } while (result->NextRow()); for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr) { if (itr->second.NextPageID) { PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPageID); if (itr2 == _pageTextStore.end()) TC_LOG_ERROR("sql.sql", "Page text (ID: {}) has non-existing `NextPageID` ({})", itr->first, itr->second.NextPageID); } } TC_LOG_INFO("server.loading", ">> Loaded {} page texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } PageText const* ObjectMgr::GetPageText(uint32 pageEntry) { PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry); if (itr != _pageTextStore.end()) return &(itr->second); return nullptr; } void ObjectMgr::LoadPageTextLocales() { uint32 oldMSTime = getMSTime(); _pageTextLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, locale, `Text` FROM page_text_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; PageTextLocale& data = _pageTextLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Text); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} PageText locale strings in {} ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadInstanceTemplate() { uint32 oldMSTime = getMSTime(); // 0 1 2 4 QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint16 mapID = fields[0].GetUInt16(); if (!MapManager::IsValidMAP(mapID, true)) { TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid {} for template!", mapID); continue; } InstanceTemplate instanceTemplate; instanceTemplate.AllowMount = fields[3].GetBool(); instanceTemplate.Parent = uint32(fields[1].GetUInt16()); instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetString()); _instanceTemplateStore[mapID] = instanceTemplate; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} instance templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) const { InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID)); if (itr != _instanceTemplateStore.end()) return &(itr->second); return nullptr; } void ObjectMgr::LoadInstanceEncounters() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 instance encounters, table is empty!"); return; } uint32 count = 0; std::map dungeonLastBosses; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint8 creditType = fields[1].GetUInt8(); uint32 creditEntry = fields[2].GetUInt32(); uint32 lastEncounterDungeon = fields[3].GetUInt16(); DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry); if (!dungeonEncounter) { TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id {}, skipped!", entry); continue; } if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon)) { TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter {} ({}) marked as final for invalid dungeon id {}, skipped!", entry, dungeonEncounter->Name[0], lastEncounterDungeon); continue; } auto itr = dungeonLastBosses.find(lastEncounterDungeon); if (lastEncounterDungeon) { if (itr != dungeonLastBosses.end()) { TC_LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter {} ({}) as last encounter but {} ({}) is already marked as one, skipped!", entry, dungeonEncounter->Name[0], itr->second->ID, itr->second->Name[0]); continue; } dungeonLastBosses[lastEncounterDungeon] = dungeonEncounter; } switch (creditType) { case ENCOUNTER_CREDIT_KILL_CREATURE: { CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry); if (!creatureInfo) { TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry {}) linked to the encounter {} ({}), skipped!", creditEntry, entry, dungeonEncounter->Name[0]); continue; } const_cast(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS; for (uint8 diff = 1; diff < MAX_DIFFICULTY; ++diff) { if (uint32 diffEntry = creatureInfo->DifficultyEntry[diff - 1]) { if (CreatureTemplate const* diffInfo = GetCreatureTemplate(diffEntry)) const_cast(diffInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS; } } break; } case ENCOUNTER_CREDIT_CAST_SPELL: if (!sSpellMgr->GetSpellInfo(creditEntry)) { TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry {}) linked to the encounter {} ({}), skipped!", creditEntry, entry, dungeonEncounter->Name[0]); continue; } break; default: TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type ({}) for encounter {} ({}), skipped!", creditType, entry, dungeonEncounter->Name[0]); continue; } DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR32(dungeonEncounter->MapID, dungeonEncounter->Difficulty)]; encounters.emplace_back(std::make_unique(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} instance encounters in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const { GossipTextContainer::const_iterator itr = _gossipTextStore.find(Text_ID); if (itr != _gossipTextStore.end()) return &itr->second; return nullptr; } void ObjectMgr::LoadGossipText() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT ID, " "text0_0, text0_1, BroadcastTextID0, lang0, Probability0, EmoteDelay0_0, Emote0_0, EmoteDelay0_1, Emote0_1, EmoteDelay0_2, Emote0_2, " "text1_0, text1_1, BroadcastTextID1, lang1, Probability1, EmoteDelay1_0, Emote1_0, EmoteDelay1_1, Emote1_1, EmoteDelay1_2, Emote1_2, " "text2_0, text2_1, BroadcastTextID2, lang2, Probability2, EmoteDelay2_0, Emote2_0, EmoteDelay2_1, Emote2_1, EmoteDelay2_2, Emote2_2, " "text3_0, text3_1, BroadcastTextID3, lang3, Probability3, EmoteDelay3_0, Emote3_0, EmoteDelay3_1, Emote3_1, EmoteDelay3_2, Emote3_2, " "text4_0, text4_1, BroadcastTextID4, lang4, Probability4, EmoteDelay4_0, Emote4_0, EmoteDelay4_1, Emote4_1, EmoteDelay4_2, Emote4_2, " "text5_0, text5_1, BroadcastTextID5, lang5, Probability5, EmoteDelay5_0, Emote5_0, EmoteDelay5_1, Emote5_1, EmoteDelay5_2, Emote5_2, " "text6_0, text6_1, BroadcastTextID6, lang6, Probability6, EmoteDelay6_0, Emote6_0, EmoteDelay6_1, Emote6_1, EmoteDelay6_2, Emote6_2, " "text7_0, text7_1, BroadcastTextID7, lang7, Probability7, EmoteDelay7_0, Emote7_0, EmoteDelay7_1, Emote7_1, EmoteDelay7_2, Emote7_2 " "FROM npc_text"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!"); return; } _gossipTextStore.rehash(result->GetRowCount()); uint32 count = 0; uint8 cic; do { ++count; cic = 0; Field* fields = result->Fetch(); uint32 id = fields[cic++].GetUInt32(); if (!id) { TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore."); continue; } GossipText& gText = _gossipTextStore[id]; for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { GossipTextOption& gOption = gText.Options[i]; gOption.Text_0 = fields[cic++].GetString(); gOption.Text_1 = fields[cic++].GetString(); gOption.BroadcastTextID = fields[cic++].GetUInt32(); gOption.Language = fields[cic++].GetUInt8(); gOption.Probability = fields[cic++].GetFloat(); for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j) { gOption.Emotes[j]._Delay = fields[cic++].GetUInt16(); gOption.Emotes[j]._Emote = fields[cic++].GetUInt16(); } // check broadcast_text correctness if (gOption.BroadcastTextID) { if (BroadcastText const* bcText = sObjectMgr->GetBroadcastText(gOption.BroadcastTextID)) { if (bcText->Text[DEFAULT_LOCALE] != gOption.Text_0) TC_LOG_ERROR("sql.sql", "Row {} in table `npc_text` has mismatch between text{}_0 and the corresponding Text in `broadcast_text` row {}", id, i, gOption.BroadcastTextID); if (bcText->Text1[DEFAULT_LOCALE] != gOption.Text_1) TC_LOG_ERROR("sql.sql", "Row {} in table `npc_text` has mismatch between text{}_1 and the corresponding Text1 in `broadcast_text` row {}", id, i, gOption.BroadcastTextID); } else { TC_LOG_ERROR("sql.sql", "GossipText (Id: {}) in table `npc_text` has non-existing or incompatible BroadcastTextID{} {}.", id, i, gOption.BroadcastTextID); gOption.BroadcastTextID = 0; } } } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} npc texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadNpcTextLocales() { uint32 oldMSTime = getMSTime(); _npcTextLocaleStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT ID, Locale, " // 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 "Text0_0, Text0_1, Text1_0, Text1_1, Text2_0, Text2_1, Text3_0, Text3_1, Text4_0, Text4_1, Text5_0, Text5_1, Text6_0, Text6_1, Text7_0, Text7_1 " "FROM npc_text_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; NpcTextLocale& data = _npcTextLocaleStore[id]; for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { AddLocaleString(fields[2 + i * 2].GetString(), locale, data.Text_0[i]); AddLocaleString(fields[3 + i * 2].GetString(), locale, data.Text_1[i]); } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} NpcText locale strings in {} ms", uint32(_npcTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } //not very fast function but it is called only once a day, or on starting-up void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) { uint32 oldMSTime = getMSTime(); time_t curTime = GameTime::GetGameTime(); tm lt; localtime_r(&curTime, <); uint64 basetime(curTime); TC_LOG_INFO("misc", "Returning mails current time: hour: {}, minute: {}, second: {} ", lt.tm_hour, lt.tm_min, lt.tm_sec); // Delete all old mails without item and without body immediately, if starting server if (!serverUp) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL); stmt->setUInt64(0, basetime); CharacterDatabase.Execute(stmt); } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL); stmt->setUInt64(0, basetime); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { TC_LOG_INFO("server.loading", ">> No expired mails found."); return; // any mails need to be returned or deleted } std::map itemsCache; stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS); stmt->setUInt32(0, (uint32)basetime); if (PreparedQueryResult items = CharacterDatabase.Query(stmt)) { MailItemInfo item; do { Field* fields = items->Fetch(); item.item_guid = fields[0].GetUInt32(); item.item_template = fields[1].GetUInt32(); uint32 mailId = fields[2].GetUInt32(); itemsCache[mailId].push_back(item); } while (items->NextRow()); } uint32 deletedCount = 0; uint32 returnedCount = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType receiver = fields[3].GetUInt32(); if (serverUp && ObjectAccessor::FindConnectedPlayer(ObjectGuid(HighGuid::Player, receiver))) continue; Mail* m = new Mail; m->messageID = fields[0].GetUInt32(); m->messageType = fields[1].GetUInt8(); m->sender = fields[2].GetUInt32(); m->receiver = receiver; bool has_items = fields[4].GetBool(); m->expire_time = time_t(fields[5].GetUInt32()); m->deliver_time = 0; m->COD = fields[6].GetUInt32(); m->checked = fields[7].GetUInt8(); m->mailTemplateId = fields[8].GetInt16(); // Delete or return mail if (has_items) { // read items from cache m->items.swap(itemsCache[m->messageID]); // if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) { // mail open and then not returned for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->setUInt32(0, itr2->item_guid); CharacterDatabase.Execute(stmt); } stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID); stmt->setUInt32(0, m->messageID); CharacterDatabase.Execute(stmt); } else { // Mail will be returned stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED); stmt->setUInt32(0, m->receiver); stmt->setUInt32(1, m->sender); stmt->setUInt32(2, basetime + 30 * DAY); stmt->setUInt32(3, basetime); stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED)); stmt->setUInt32(5, m->messageID); CharacterDatabase.Execute(stmt); for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { // Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER); stmt->setUInt32(0, m->sender); stmt->setUInt32(1, itr2->item_guid); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); stmt->setUInt32(0, m->sender); stmt->setUInt32(1, itr2->item_guid); CharacterDatabase.Execute(stmt); } delete m; ++returnedCount; continue; } } stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); stmt->setUInt32(0, m->messageID); CharacterDatabase.Execute(stmt); delete m; ++deletedCount; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Processed {} expired mails: {} deleted and {} returned in {} ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestAreaTriggers() { uint32 oldMSTime = getMSTime(); _questAreaTriggerStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty."); return; } uint32 count = 0; do { ++count; Field* fields = result->Fetch(); uint32 trigger_ID = fields[0].GetUInt32(); uint32 quest_ID = fields[1].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); if (!atEntry) { TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", trigger_ID); continue; } Quest const* quest = GetQuestTemplate(quest_ID); if (!quest) { TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not existing quest {}", trigger_ID, quest_ID); continue; } if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT)) { TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not quest {}, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID); // this will prevent quest completing without objective const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT); // continue; - quest modified to required objective and trigger can be allowed. } _questAreaTriggerStore[trigger_ID] = quest_ID; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} quest trigger points in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } QuestGreeting const* ObjectMgr::GetQuestGreeting(ObjectGuid guid) const { auto itr = _questGreetingStore.find(guid.GetTypeId()); if (itr == _questGreetingStore.end()) return nullptr; auto questItr = itr->second.find(guid.GetEntry()); if (questItr == itr->second.end()) return nullptr; return &questItr->second; } void ObjectMgr::LoadQuestGreetings() { uint32 oldMSTime = getMSTime(); _questGreetingStore.clear(); // need for reload case // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT ID, Type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quest greetings. DB table `quest_greeting` is empty."); return; } _questGreetingStore.rehash(result->GetRowCount()); uint32 count = 0; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint8 type = fields[1].GetUInt8(); // overwrite switch (type) { case 0: // Creature type = TYPEID_UNIT; if (!sObjectMgr->GetCreatureTemplate(id)) { TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template (entry: {}) does not exist.", id); continue; } break; case 1: // GameObject type = TYPEID_GAMEOBJECT; if (!sObjectMgr->GetGameObjectTemplate(id)) { TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template (entry: {}) does not exist.", id); continue; } break; default: TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: unknown type = {} for entry = {}. Skipped.", type, id); continue; } uint16 greetEmoteType = fields[2].GetUInt16(); if (greetEmoteType > 0 && !sEmotesStore.LookupEntry(greetEmoteType)) { TC_LOG_DEBUG("sql.sql", "Table `quest_greeting`: entry {} has greetEmoteType = {} but emote does not exist. Set to 0.", id, greetEmoteType); greetEmoteType = 0; } uint32 greetEmoteDelay = fields[3].GetUInt32(); std::string greeting = fields[4].GetString(); _questGreetingStore[type][id] = QuestGreeting(greetEmoteType, greetEmoteDelay, greeting); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} quest_greeting in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestGreetingLocales() { uint32 oldMSTime = getMSTime(); _questGreetingLocaleStore.clear(); // need for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT ID, Type, Locale, Greeting FROM quest_greeting_locale"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quest_greeting locales. DB table `quest_greeting_locale` is empty."); return; } do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint8 type = fields[1].GetUInt8(); // overwrite switch (type) { case 0: // Creature type = TYPEID_UNIT; break; case 1: // GameObject type = TYPEID_GAMEOBJECT; break; default: break; } std::string localeName = fields[2].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; QuestGreetingLocale& data = _questGreetingLocaleStore[MAKE_PAIR32(id, type)]; AddLocaleString(fields[3].GetString(), locale, data.greeting); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} quest greeting locale strings in {} ms", uint32(_questGreetingLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestOfferRewardLocale() { uint32 oldMSTime = getMSTime(); _questOfferRewardLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT Id, locale, RewardText FROM quest_offer_reward_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; QuestOfferRewardLocale& data = _questOfferRewardLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.RewardText); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Quest Offer Reward locale strings in {} ms", _questOfferRewardLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestRequestItemsLocale() { uint32 oldMSTime = getMSTime(); _questRequestItemsLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT Id, locale, CompletionText FROM quest_request_items_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; QuestRequestItemsLocale& data = _questRequestItemsLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.CompletionText); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Quest Request Items locale strings in {} ms", _questRequestItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadTavernAreaTriggers() { uint32 oldMSTime = getMSTime(); _tavernAreaTriggerStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty."); return; } uint32 count = 0; do { ++count; Field* fields = result->Fetch(); uint32 Trigger_ID = fields[0].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID); continue; } _tavernAreaTriggerStore.insert(Trigger_ID); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} tavern triggers in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadAreaTriggerScripts() { uint32 oldMSTime = getMSTime(); _areaTriggerScriptStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty."); return; } do { Field* fields = result->Fetch(); uint32 triggerId = fields[0].GetUInt32(); std::string const scriptName = fields[1].GetString(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId); if (!atEntry) { TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: {}) does not exist in `AreaTrigger.dbc`.", triggerId); continue; } _areaTriggerScriptStore[triggerId] = GetScriptId(scriptName); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} areatrigger scripts in {} ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime)); } uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team) { bool found = false; float dist = 10000; uint32 id = 0; for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); if (!node || node->ContinentID != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight continue; uint32 field = uint32((node->ID - 1) / (sizeof(TaxiMask::value_type) * 8)); TaxiMask::value_type submask = TaxiMask::value_type(1 << ((node->ID - 1) % (sizeof(TaxiMask::value_type) * 8))); // skip not taxi network nodes if ((sTaxiNodesMask[field] & submask) == 0) continue; float dist2 = (node->Pos.X - x)*(node->Pos.X - x)+(node->Pos.Y - y)*(node->Pos.Y - y)+(node->Pos.Z - z)*(node->Pos.Z - z); if (found) { if (dist2 < dist) { dist = dist2; id = i; } } else { found = true; dist = dist2; id = i; } } return id; } void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost) { TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); if (src_i == sTaxiPathSetBySource.end()) { path = 0; cost = 0; return; } TaxiPathSetForSource& pathSet = src_i->second; TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); if (dest_i == pathSet.end()) { path = 0; cost = 0; return; } cost = dest_i->second.price; path = dest_i->second.ID; } uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */) { uint32 mount_id = 0; // select mount creature id TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); if (node) { uint32 mount_entry = 0; if (team == ALLIANCE) mount_entry = node->MountCreatureID[1]; else mount_entry = node->MountCreatureID[0]; // Fix for Alliance not being able to use Acherus taxi // only one mount type for both sides if (mount_entry == 0 && allowed_alt_team) { // Simply reverse the selection. At least one team in theory should have a valid mount ID to choose. mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1]; } CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry); if (mount_info) { mount_id = mount_info->GetRandomValidModelId(); if (!mount_id) { TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry {}! Can't load it!", mount_entry); return 0; } } } // minfo is not actually used but the mount_id was updated GetCreatureModelRandomGender(&mount_id); return mount_id; } Quest const* ObjectMgr::GetQuestTemplate(uint32 quest_id) const { auto itr = _questTemplates.find(quest_id); return itr != _questTemplates.end() ? itr->second.get() : nullptr; } void ObjectMgr::LoadGraveyardZones() { uint32 oldMSTime = getMSTime(); GraveyardStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty."); return; } uint32 count = 0; do { ++count; Field* fields = result->Fetch(); uint32 safeLocId = fields[0].GetUInt32(); uint32 zoneId = fields[1].GetUInt32(); uint32 team = fields[2].GetUInt16(); WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId); if (!entry) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing graveyard (WorldSafeLocsID: {}), skipped.", safeLocId); continue; } AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId); if (!areaEntry) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing Zone (ID: {}), skipped.", zoneId); continue; } if (areaEntry->ParentAreaID != 0) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for SubZone (ID: {}) instead of zone, skipped.", zoneId); continue; } if (team != 0 && team != HORDE && team != ALLIANCE) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction ({}), skipped.", team); continue; } if (!AddGraveyardLink(safeLocId, zoneId, team, false)) TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: {}) and Zone (ID: {}), skipped.", safeLocId, zoneId); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} graveyard-zone links in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const { enum DefaultGraveyard { HORDE_GRAVEYARD = 10, // Crossroads ALLIANCE_GRAVEYARD = 4 // Westfall }; if (team == HORDE) return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD); else if (team == ALLIANCE) return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD); else return nullptr; } WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(float x, float y, float z, uint32 MapId, uint32 team) const { // search for zone associated closest graveyard uint32 zoneId = sMapMgr->GetZoneId(PHASEMASK_NORMAL, MapId, x, y, z); if (!zoneId) { if (z > -500) { TC_LOG_ERROR("misc", "ZoneId not found for map {} coords ({}, {}, {})", MapId, x, y, z); return GetDefaultGraveyard(team); } } // Simulate std. algorithm: // found some graveyard associated to (ghost_zone, ghost_map) // // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map // then check faction // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated // then check faction GraveyardMapBounds range = GraveyardStore.equal_range(zoneId); MapEntry const* map = sMapStore.LookupEntry(MapId); // not need to check validity of map object; MapId _MUST_ be valid here if (range.first == range.second && !map->IsBattlegroundOrArena()) { if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone {} Team {} does not have a linked graveyard.", zoneId, team); return GetDefaultGraveyard(team); } // at corpse map bool foundNear = false; float distNear = 10000; WorldSafeLocsEntry const* entryNear = nullptr; // at entrance map for corpse map bool foundEntr = false; float distEntr = 10000; WorldSafeLocsEntry const* entryEntr = nullptr; // some where other WorldSafeLocsEntry const* entryFar = nullptr; MapEntry const* mapEntry = sMapStore.LookupEntry(MapId); for (; range.first != range.second; ++range.first) { GraveyardData const& data = range.first->second; WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId); if (!entry) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has record for not existing graveyard (WorldSafeLocsID {}), skipped.", data.safeLocId); continue; } // skip enemy faction graveyard // team == 0 case can be at call from .neargrave if (data.team != 0 && team != 0 && data.team != team) continue; // find now nearest graveyard at other map if (MapId != entry->Continent) { // if find graveyard at different map from where entrance placed (or no entrance data), use any first if (!mapEntry || mapEntry->CorpseMapID < 0 || uint32(mapEntry->CorpseMapID) != entry->Continent || (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0)) { // not have any corrdinates for check distance anyway entryFar = entry; continue; } // at entrance map calculate distance (2D); float dist2 = (entry->Loc.X - mapEntry->Corpse.X)*(entry->Loc.X - mapEntry->Corpse.X) +(entry->Loc.Y - mapEntry->Corpse.Y)*(entry->Loc.Y - mapEntry->Corpse.Y); if (foundEntr) { if (dist2 < distEntr) { distEntr = dist2; entryEntr = entry; } } else { foundEntr = true; distEntr = dist2; entryEntr = entry; } } // find now nearest graveyard at same map else { float dist2 = (entry->Loc.X - x)*(entry->Loc.X - x)+(entry->Loc.Y - y)*(entry->Loc.Y - y)+(entry->Loc.Z - z)*(entry->Loc.Z - z); if (foundNear) { if (dist2 < distNear) { distNear = dist2; entryNear = entry; } } else { foundNear = true; distNear = dist2; entryNear = entry; } } } if (entryNear) return entryNear; if (entryEntr) return entryEntr; return entryFar; } GraveyardData const* ObjectMgr::FindGraveyardData(uint32 id, uint32 zoneId) const { GraveyardMapBounds range = GraveyardStore.equal_range(zoneId); for (; range.first != range.second; ++range.first) { GraveyardData const& data = range.first->second; if (data.safeLocId == id) return &data; } return nullptr; } AreaTrigger const* ObjectMgr::GetAreaTrigger(uint32 trigger) const { AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger); if (itr != _areaTriggerStore.end()) return &itr->second; return nullptr; } AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficulty difficulty) const { AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR32(mapid, difficulty)); if (itr != _accessRequirementStore.end()) return itr->second.get(); return nullptr; } bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/) { if (FindGraveyardData(id, zoneId)) return false; // add link to loaded data GraveyardData data; data.safeLocId = id; data.team = team; GraveyardStore.insert(GraveyardContainer::value_type(zoneId, data)); // add link to DB if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE); stmt->setUInt32(0, id); stmt->setUInt32(1, zoneId); stmt->setUInt16(2, uint16(team)); WorldDatabase.Execute(stmt); } return true; } void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/) { GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId); if (range.first == range.second) { //TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone {} Team {} does not have a linked graveyard.", zoneId, team); return; } bool found = false; for (; range.first != range.second; ++range.first) { GraveyardData & data = range.first->second; // skip not matching safezone id if (data.safeLocId != id) continue; // skip enemy faction graveyard at same map (normal area, city, or battleground) // team == 0 case can be at call from .neargrave if (data.team != 0 && team != 0 && data.team != team) continue; found = true; break; } // no match, return if (!found) return; // remove from links GraveyardStore.erase(range.first); // remove link from DB if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE); stmt->setUInt32(0, id); stmt->setUInt32(1, zoneId); stmt->setUInt16(2, uint16(team)); WorldDatabase.Execute(stmt); } } void ObjectMgr::LoadAreaTriggerTeleports() { uint32 oldMSTime = getMSTime(); _areaTriggerStore.clear(); // need for reload case // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT ID, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ++count; uint32 Trigger_ID = fields[0].GetUInt32(); AreaTrigger at; at.target_mapId = fields[1].GetUInt16(); at.target_X = fields[2].GetFloat(); at.target_Y = fields[3].GetFloat(); at.target_Z = fields[4].GetFloat(); at.target_Orientation = fields[5].GetFloat(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID); continue; } MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) target map (ID: {}) does not exist in `Map.dbc`.", Trigger_ID, at.target_mapId); continue; } if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0) { TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) target coordinates not provided.", Trigger_ID); continue; } _areaTriggerStore[Trigger_ID] = at; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} area trigger teleport definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadAccessRequirements() { uint32 oldMSTime = getMSTime(); _accessRequirementStore.clear(); // need for reload case // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item_level, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ++count; uint32 mapid = fields[0].GetUInt32(); uint8 difficulty = fields[1].GetUInt8(); uint32 requirement_ID = MAKE_PAIR32(mapid, difficulty); auto& ar = _accessRequirementStore[requirement_ID]; ar = std::make_unique(); ar->levelMin = fields[2].GetUInt8(); ar->levelMax = fields[3].GetUInt8(); ar->item_level = fields[4].GetUInt16(); ar->item = fields[5].GetUInt32(); ar->item2 = fields[6].GetUInt32(); ar->quest_A = fields[7].GetUInt32(); ar->quest_H = fields[8].GetUInt32(); ar->achievement = fields[9].GetUInt32(); ar->questFailedText = fields[10].GetString(); if (ar->item) { ItemTemplate const* pProto = GetItemTemplate(ar->item); if (!pProto) { TC_LOG_ERROR("misc", "Key item {} does not exist for map {} difficulty {}, removing key requirement.", ar->item, mapid, difficulty); ar->item = 0; } } if (ar->item2) { ItemTemplate const* pProto = GetItemTemplate(ar->item2); if (!pProto) { TC_LOG_ERROR("misc", "Second item {} does not exist for map {} difficulty {}, removing key requirement.", ar->item2, mapid, difficulty); ar->item2 = 0; } } if (ar->quest_A) { if (!GetQuestTemplate(ar->quest_A)) { TC_LOG_ERROR("sql.sql", "Required Alliance Quest {} not exist for map {} difficulty {}, remove quest done requirement.", ar->quest_A, mapid, difficulty); ar->quest_A = 0; } } if (ar->quest_H) { if (!GetQuestTemplate(ar->quest_H)) { TC_LOG_ERROR("sql.sql", "Required Horde Quest {} not exist for map {} difficulty {}, remove quest done requirement.", ar->quest_H, mapid, difficulty); ar->quest_H = 0; } } if (ar->achievement) { if (!sAchievementStore.LookupEntry(ar->achievement)) { TC_LOG_ERROR("sql.sql", "Required Achievement {} not exist for map {} difficulty {}, remove quest done requirement.", ar->achievement, mapid, difficulty); ar->achievement = 0; } } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} access requirement definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } /* * Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support */ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const { bool useParentDbValue = false; uint32 parentId = 0; MapEntry const* mapEntry = sMapStore.LookupEntry(Map); if (!mapEntry || mapEntry->CorpseMapID < 0) return nullptr; if (mapEntry->IsDungeon()) { InstanceTemplate const* iTemplate = sObjectMgr->GetInstanceTemplate(Map); if (!iTemplate) return nullptr; parentId = iTemplate->Parent; useParentDbValue = true; } uint32 entrance_map = uint32(mapEntry->CorpseMapID); for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr) if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId)) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if (atEntry && atEntry->ContinentID == Map) return &itr->second; } return nullptr; } /** * Searches for the areatrigger which teleports players to the given map */ AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const { for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr) { if (itr->second.target_mapId == Map) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if (atEntry) return &itr->second; } } return nullptr; } void ObjectMgr::SetHighestGuids() { QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters"); if (result) GetGenerator().Set((*result)[0].GetUInt32() + 1); result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance"); if (result) GetGenerator().Set((*result)[0].GetUInt32() + 1); // Cleanup other tables from nonexistent guids ( >= _hiItemGuid) CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '{}'", GetGenerator().GetNextAfterMaxUsed()); // One-time query CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '{}'", GetGenerator().GetNextAfterMaxUsed()); // One-time query CharacterDatabase.PExecute("DELETE a, ab FROM auctionhouse a LEFT JOIN auctionbidders ab ON ab.id = a.id WHERE itemguid >= '{}'", GetGenerator().GetNextAfterMaxUsed()); // One-time query CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '{}'", GetGenerator().GetNextAfterMaxUsed()); // One-time query result = WorldDatabase.Query("SELECT MAX(guid) FROM transports"); if (result) GetGenerator().Set((*result)[0].GetUInt32() + 1); result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse"); if (result) _auctionId = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(id) FROM mail"); if (result) _mailId = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team"); if (result) sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1); result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets"); if (result) _equipmentSetGuid = (*result)[0].GetUInt64()+1; result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild"); if (result) sGuildMgr->SetNextGuildId((*result)[0].GetUInt32()+1); result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`"); if (result) sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1); result = WorldDatabase.Query("SELECT MAX(guid) FROM creature"); if (result) _creatureSpawnId = (*result)[0].GetUInt32() + 1; result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject"); if (result) _gameObjectSpawnId = (*result)[0].GetUInt32() + 1; } ObjectGuidGenerator& ObjectMgr::GetGuidSequenceGenerator(HighGuid high) { auto itr = _guidGenerators.find(high); if (itr == _guidGenerators.end()) itr = _guidGenerators.insert(std::make_pair(high, std::make_unique(high))).first; return *itr->second; } uint32 ObjectMgr::GenerateAuctionID() { if (_auctionId >= 0xFFFFFFFE) { TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _auctionId++; } uint64 ObjectMgr::GenerateEquipmentSetGuid() { if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL)) { TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _equipmentSetGuid++; } uint32 ObjectMgr::GenerateMailID() { if (_mailId >= 0xFFFFFFFE) { TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _mailId++; } uint32 ObjectMgr::GeneratePetNumber() { if (_hiPetNumber >= 0xFFFFFFFE) { TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info."); World::StopNow(ERROR_EXIT_CODE); } return _hiPetNumber++; } uint32 ObjectMgr::GenerateCreatureSpawnId() { if (_creatureSpawnId >= uint32(0xFFFFFF)) { TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info."); World::StopNow(ERROR_EXIT_CODE); } return _creatureSpawnId++; } uint32 ObjectMgr::GenerateGameObjectSpawnId() { if (_gameObjectSpawnId >= uint32(0xFFFFFF)) { TC_LOG_ERROR("misc", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _gameObjectSpawnId++; } void ObjectMgr::LoadGameObjectLocales() { uint32 oldMSTime = getMSTime(); _gameObjectLocaleStore.clear(); // need for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption FROM gameobject_template_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; GameObjectLocale& data = _gameObjectLocaleStore[id]; AddLocaleString(fields[2].GetString(), locale, data.Name); AddLocaleString(fields[3].GetString(), locale, data.CastBarCaption); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gameobject_template_locale strings in {} ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { if (sLockStore.LookupEntry(dataN)) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but lock (Id: {}) not found.", goInfo->entry, goInfo->type, N, goInfo->door.lockId, goInfo->door.lockId); } inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN)) { if (trapInfo->type != GAMEOBJECT_TYPE_TRAP) TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but GO (Entry {}) have not GAMEOBJECT_TYPE_TRAP ({}) type.", goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP); } } inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { if (sSpellMgr->GetSpellInfo(dataN)) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but Spell (Entry {}) not exist.", goInfo->entry, goInfo->type, N, dataN, dataN); } inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32 const& dataN, uint32 N) { if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR)) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but correct chair height in range 0..{}.", goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); // prevent client and server unexpected work const_cast(dataN) = 0; } inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N) { // 0/1 correct values if (dataN <= 1) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN); } inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { // 0/1 correct values if (dataN <= 1) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) consumable field value.", goInfo->entry, goInfo->type, N, dataN); } void ObjectMgr::LoadGameObjectTemplate() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, " // 8 9 10 11 12 13 14 15 16 17 18 19 20 "Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, " // 21 22 23 24 25 26 27 28 29 30 31 32 33 34 "Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, AIName, ScriptName, StringId " "FROM gameobject_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty."); return; } _gameObjectTemplateStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); GameObjectTemplate& got = _gameObjectTemplateStore[entry]; got.entry = entry; got.type = uint32(fields[1].GetUInt8()); got.displayId = fields[2].GetUInt32(); got.name = fields[3].GetString(); got.IconName = fields[4].GetString(); got.castBarCaption = fields[5].GetString(); got.unk1 = fields[6].GetString(); got.size = fields[7].GetFloat(); for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i) got.raw.data[i] = fields[8 + i].GetInt32(); // data1 and data6 can be -1 got.AIName = fields[32].GetString(); got.ScriptId = GetScriptId(fields[33].GetString()); got.StringId = fields[34].GetString(); // Checks if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName)) { TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has non-registered `AIName` '{}' set, removing", got.entry, got.AIName); got.AIName.clear(); } switch (got.type) { case GAMEOBJECT_TYPE_DOOR: //0 { if (got.door.lockId) CheckGOLockId(&got, got.door.lockId, 1); CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3); break; } case GAMEOBJECT_TYPE_BUTTON: //1 { if (got.button.lockId) CheckGOLockId(&got, got.button.lockId, 1); CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4); break; } case GAMEOBJECT_TYPE_QUESTGIVER: //2 { if (got.questgiver.lockId) CheckGOLockId(&got, got.questgiver.lockId, 0); CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5); break; } case GAMEOBJECT_TYPE_CHEST: //3 { if (got.chest.lockId) CheckGOLockId(&got, got.chest.lockId, 0); CheckGOConsumable(&got, got.chest.consumable, 3); if (got.chest.linkedTrapId) // linked trap CheckGOLinkedTrapId(&got, got.chest.linkedTrapId, 7); break; } case GAMEOBJECT_TYPE_TRAP: //6 { if (got.trap.lockId) CheckGOLockId(&got, got.trap.lockId, 0); break; } case GAMEOBJECT_TYPE_CHAIR: //7 CheckAndFixGOChairHeightId(&got, got.chair.height, 1); break; case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 { if (got.spellFocus.focusId) { if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.focusId)) TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but SpellFocus (Id: {}) not exist.", entry, got.type, got.spellFocus.focusId, got.spellFocus.focusId); } if (got.spellFocus.linkedTrapId) // linked trap CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrapId, 2); break; } case GAMEOBJECT_TYPE_GOOBER: //10 { if (got.goober.lockId) CheckGOLockId(&got, got.goober.lockId, 0); CheckGOConsumable(&got, got.goober.consumable, 3); if (got.goober.pageId) // pageId { if (!GetPageText(got.goober.pageId)) TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data7={} but PageText (Entry {}) not exist.", entry, got.type, got.goober.pageId, got.goober.pageId); } CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11); if (got.goober.linkedTrapId) // linked trap CheckGOLinkedTrapId(&got, got.goober.linkedTrapId, 12); break; } case GAMEOBJECT_TYPE_AREADAMAGE: //12 { if (got.areadamage.lockId) CheckGOLockId(&got, got.areadamage.lockId, 0); break; } case GAMEOBJECT_TYPE_CAMERA: //13 { if (got.camera.lockId) CheckGOLockId(&got, got.camera.lockId, 0); break; } case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 { if (got.moTransport.taxiPathId) { if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty()) TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but TaxiPath (Id: {}) not exist.", entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId); } if (uint32 transportMap = got.moTransport.mapID) _transportMaps.insert(transportMap); break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 break; case GAMEOBJECT_TYPE_SPELLCASTER: //22 { // always must have spell CheckGOSpellId(&got, got.spellcaster.spellId, 0); break; } case GAMEOBJECT_TYPE_FLAGSTAND: //24 { if (got.flagstand.lockId) CheckGOLockId(&got, got.flagstand.lockId, 0); CheckGONoDamageImmuneId(&got, got.flagstand.noDamageImmune, 5); break; } case GAMEOBJECT_TYPE_FISHINGHOLE: //25 { if (got.fishinghole.lockId) CheckGOLockId(&got, got.fishinghole.lockId, 4); break; } case GAMEOBJECT_TYPE_FLAGDROP: //26 { if (got.flagdrop.lockId) CheckGOLockId(&got, got.flagdrop.lockId, 0); CheckGONoDamageImmuneId(&got, got.flagdrop.noDamageImmune, 3); break; } case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0); break; } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} game object templates in {} ms", _gameObjectTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameObjectTemplateAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, artkit0, artkit1, artkit2, artkit3 FROM gameobject_template_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry); if (!got) { TC_LOG_ERROR("sql.sql", "GameObject template (Entry: {}) does not exist but has a record in `gameobject_template_addon`", entry); continue; } GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry]; gameObjectAddon.Faction = uint32(fields[1].GetUInt16()); gameObjectAddon.Flags = fields[2].GetUInt32(); gameObjectAddon.Mingold = fields[3].GetUInt32(); gameObjectAddon.Maxgold = fields[4].GetUInt32(); for (uint32 i = 0; i < gameObjectAddon.artKits.size(); ++i) { uint32 artKitID = fields[5 + i].GetUInt32(); if (!artKitID) continue; if (!sGameObjectArtKitStore.LookupEntry(artKitID)) { TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid `artkit{}` ({}) defined, set to zero instead.", entry, i, artKitID); continue; } gameObjectAddon.artKits[i] = artKitID; } // checks if (gameObjectAddon.Faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.Faction)) TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid faction ({}) defined in `gameobject_template_addon`.", entry, gameObjectAddon.Faction); if (gameObjectAddon.Maxgold > 0) { switch (got->type) { case GAMEOBJECT_TYPE_CHEST: case GAMEOBJECT_TYPE_FISHINGHOLE: break; default: TC_LOG_ERROR("sql.sql", "GameObject (Entry {} GoType: {}) cannot be looted but has maxgold set in `gameobject_template_addon`.", entry, got->type); break; } } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} game object template addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameObjectOverrides() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT spawnId, faction, flags FROM gameobject_overrides"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject faction and flags overrides. DB table `gameobject_overrides` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType spawnId = fields[0].GetUInt32(); GameObjectData const* goData = GetGameObjectData(spawnId); if (!goData) { TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: {}) does not exist but has a record in `gameobject_overrides`", spawnId); continue; } GameObjectOverride& gameObjectOverride = _gameObjectOverrideStore[spawnId]; gameObjectOverride.Faction = fields[1].GetUInt16(); gameObjectOverride.Flags = fields[2].GetUInt32(); if (gameObjectOverride.Faction && !sFactionTemplateStore.LookupEntry(gameObjectOverride.Faction)) TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: {}) has invalid faction ({}) defined in `gameobject_overrides`.", spawnId, gameObjectOverride.Faction); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gameobject faction and flags overrides in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadExplorationBaseXP() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); uint32 basexp = fields[1].GetInt32(); _baseXPTable[level] = basexp; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} BaseXP definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } uint32 ObjectMgr::GetBaseXP(uint8 level) { return _baseXPTable[level] ? _baseXPTable[level] : 0; } uint32 ObjectMgr::GetXPForLevel(uint8 level) const { if (level < _playerXPperLevel.size()) return _playerXPperLevel[level]; return 0; } void ObjectMgr::LoadPetNames() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); std::string word = fields[0].GetString(); uint32 entry = fields[1].GetUInt32(); bool half = fields[2].GetBool(); if (half) _petHalfName1[entry].push_back(word); else _petHalfName0[entry].push_back(word); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} pet name parts in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPetNumber() { uint32 oldMSTime = getMSTime(); QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); if (result) { Field* fields = result->Fetch(); _hiPetNumber = fields[0].GetUInt32()+1; } TC_LOG_INFO("server.loading", ">> Loaded the max pet number: {} in {} ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime)); } std::string ObjectMgr::GeneratePetName(uint32 entry) { std::vector& list0 = _petHalfName0[entry]; std::vector& list1 = _petHalfName1[entry]; if (list0.empty() || list1.empty()) { CreatureTemplate const* cinfo = GetCreatureTemplate(entry); if (!cinfo) return std::string(); char const* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale()); if (petname) return std::string(petname); else return cinfo->Name; } return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1)); } void ObjectMgr::LoadReputationRewardRate() { uint32 oldMSTime = getMSTime(); _repRewardRateStore.clear(); // for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!"); return; } do { Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); RepRewardRate repRate; repRate.questRate = fields[1].GetFloat(); repRate.questDailyRate = fields[2].GetFloat(); repRate.questWeeklyRate = fields[3].GetFloat(); repRate.questMonthlyRate = fields[4].GetFloat(); repRate.questRepeatableRate = fields[5].GetFloat(); repRate.creatureRate = fields[6].GetFloat(); repRate.spellRate = fields[7].GetFloat(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_reward_rate`", factionId); continue; } if (repRate.questRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate {}, skipping data for faction {}", repRate.questRate, factionId); continue; } if (repRate.questDailyRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate {}, skipping data for faction {}", repRate.questDailyRate, factionId); continue; } if (repRate.questWeeklyRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate {}, skipping data for faction {}", repRate.questWeeklyRate, factionId); continue; } if (repRate.questMonthlyRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate {}, skipping data for faction {}", repRate.questMonthlyRate, factionId); continue; } if (repRate.questRepeatableRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate {}, skipping data for faction {}", repRate.questRepeatableRate, factionId); continue; } if (repRate.creatureRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate {}, skipping data for faction {}", repRate.creatureRate, factionId); continue; } if (repRate.spellRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate {}, skipping data for faction {}", repRate.spellRate, factionId); continue; } _repRewardRateStore[factionId] = repRate; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} reputation_reward_rate in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadReputationOnKill() { uint32 oldMSTime = getMSTime(); // For reload case _repOnKillStore.clear(); uint32 count = 0; // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, " // 3 4 5 6 7 8 9 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " "FROM creature_onkill_reputation"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); return; } do { Field* fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); ReputationOnKillEntry repOnKill; repOnKill.RepFaction1 = fields[1].GetInt16(); repOnKill.RepFaction2 = fields[2].GetInt16(); repOnKill.IsTeamAward1 = fields[3].GetBool(); repOnKill.ReputationMaxCap1 = fields[4].GetUInt8(); repOnKill.RepValue1 = fields[5].GetInt32(); repOnKill.IsTeamAward2 = fields[6].GetBool(); repOnKill.ReputationMaxCap2 = fields[7].GetUInt8(); repOnKill.RepValue2 = fields[8].GetInt32(); repOnKill.TeamDependent = fields[9].GetBool(); if (!GetCreatureTemplate(creature_id)) { TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` has data for nonexistent creature entry ({}), skipped", creature_id); continue; } if (repOnKill.RepFaction1) { FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1); if (!factionEntry1) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1); continue; } } if (repOnKill.RepFaction2) { FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2); if (!factionEntry2) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2); continue; } } _repOnKillStore[creature_id] = repOnKill; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature award reputation definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadReputationSpilloverTemplate() { uint32 oldMSTime = getMSTime(); _repSpilloverTemplateStore.clear(); // for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty."); return; } do { Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt16(); RepSpilloverTemplate repTemplate; repTemplate.faction[0] = fields[1].GetUInt16(); repTemplate.faction_rate[0] = fields[2].GetFloat(); repTemplate.faction_rank[0] = fields[3].GetUInt8(); repTemplate.faction[1] = fields[4].GetUInt16(); repTemplate.faction_rate[1] = fields[5].GetFloat(); repTemplate.faction_rank[1] = fields[6].GetUInt8(); repTemplate.faction[2] = fields[7].GetUInt16(); repTemplate.faction_rate[2] = fields[8].GetFloat(); repTemplate.faction_rank[2] = fields[9].GetUInt8(); repTemplate.faction[3] = fields[10].GetUInt16(); repTemplate.faction_rate[3] = fields[11].GetFloat(); repTemplate.faction_rank[3] = fields[12].GetUInt8(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", factionId); continue; } if (factionEntry->ParentFactionID == 0) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} in `reputation_spillover_template` does not belong to any team, skipping", factionId); continue; } bool invalidSpilloverFaction = false; for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i) { if (repTemplate.faction[i]) { FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]); if (!factionSpillover) { TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template` for faction {}, skipping", repTemplate.faction[i], factionId); invalidSpilloverFaction = true; break; } if (factionSpillover->ReputationIndex < 0) { TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} for faction {} in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId); invalidSpilloverFaction = true; break; } if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK) { TC_LOG_ERROR("sql.sql", "Rank {} used in `reputation_spillover_template` for spillover faction {} is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]); invalidSpilloverFaction = true; break; } } } if (invalidSpilloverFaction) continue; _repSpilloverTemplateStore[factionId] = repTemplate; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} reputation_spillover_template in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPointsOfInterest() { uint32 oldMSTime = getMSTime(); _pointsOfInterestStore.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Importance, Name FROM points_of_interest"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); return; } do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); PointOfInterest pointOfInterest; pointOfInterest.ID = id; pointOfInterest.PositionX = fields[1].GetFloat(); pointOfInterest.PositionY = fields[2].GetFloat(); pointOfInterest.Icon = fields[3].GetUInt32(); pointOfInterest.Flags = fields[4].GetUInt32(); pointOfInterest.Importance = fields[5].GetUInt32(); pointOfInterest.Name = fields[6].GetString(); if (!Trinity::IsValidMapCoord(pointOfInterest.PositionX, pointOfInterest.PositionY)) { TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: {}) have invalid coordinates (X: {} Y: {}), ignored.", id, pointOfInterest.PositionX, pointOfInterest.PositionY); continue; } _pointsOfInterestStore[id] = pointOfInterest; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Points of Interest definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestPOI() { uint32 oldMSTime = getMSTime(); _questPOIStore.clear(); // need for reload case // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT QuestID, id, ObjectiveIndex, MapID, WorldMapAreaId, Floor, Priority, Flags FROM quest_poi"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); return; } _questPOIStore.reserve(result->GetRowCount()); // 0 1 2 3 QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx2"); std::vector>> POIs; if (points) { // The first result should have the highest questId Field* fields = points->Fetch(); uint32 const maxQuestPOIId = fields[0].GetUInt32(); POIs.resize(maxQuestPOIId + 1); do { fields = points->Fetch(); uint32 questId = fields[0].GetUInt32(); uint32 id = fields[1].GetUInt32(); int32 x = fields[2].GetInt32(); int32 y = fields[3].GetInt32(); if (POIs[questId].size() <= id + 1) POIs[questId].resize(id + 10); QuestPOIBlobPoint point; point.X = x; point.Y = y; POIs[questId][id].push_back(point); } while (points->NextRow()); } do { Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); uint32 id = fields[1].GetUInt32(); int32 objIndex = fields[2].GetInt32(); uint32 mapId = fields[3].GetUInt32(); uint32 WorldMapAreaId = fields[4].GetUInt32(); uint32 FloorId = fields[5].GetUInt32(); uint32 unk3 = fields[6].GetUInt32(); uint32 unk4 = fields[7].GetUInt32(); QuestPOIBlobData POI; POI.BlobIndex = id; POI.ObjectiveIndex = objIndex; POI.MapID = mapId; POI.WorldMapAreaID = WorldMapAreaId; POI.Floor = FloorId; POI.Unk3 = unk3; POI.Unk4 = unk4; if (questId < POIs.size() && id < POIs[questId].size()) { POI.QuestPOIBlobPointStats = POIs[questId][id]; auto itr = _questPOIStore.find(questId); if (itr == _questPOIStore.end()) { QuestPOIWrapper wrapper; QuestPOIData data; data.QuestID = questId; wrapper.POIData = data; std::tie(itr, std::ignore) = _questPOIStore.emplace(questId, std::move(wrapper)); } itr->second.POIData.QuestPOIBlobDataStats.push_back(POI); } else TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest {} POI id {}", questId, id); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} quest POI definitions in {} ms", _questPOIStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadNPCSpellClickSpells() { uint32 oldMSTime = getMSTime(); _spellClickInfoStore.clear(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 npc_entry = fields[0].GetUInt32(); CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry); if (!cInfo) { TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template {}. Skipping entry.", npc_entry); continue; } uint32 spellid = fields[1].GetUInt32(); SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid); if (!spellinfo) { TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: {} references unknown spellid {}. Skipping entry.", npc_entry, spellid); continue; } uint8 userType = fields[3].GetUInt16(); if (userType >= SPELL_CLICK_USER_MAX) TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: {} references unknown user type {}. Skipping entry.", npc_entry, uint32(userType)); uint8 castFlags = fields[2].GetUInt8(); SpellClickInfo info; info.spellId = spellid; info.castFlags = castFlags; info.userType = SpellClickUserTypes(userType); _spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info)); ++count; } while (result->NextRow()); // all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data // NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories for (auto& creatureTemplatePair : _creatureTemplateStore) { if ((creatureTemplatePair.second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && !_spellClickInfoStore.count(creatureTemplatePair.first)) { TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template {} has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplatePair.first); creatureTemplatePair.second.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; } } TC_LOG_INFO("server.loading", ">> Loaded {} spellclick definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid) { // remove mapid*cellid -> guid_set map CreatureData const* data = GetCreatureData(guid); if (data) { RemoveCreatureFromGrid(guid, data); OnDeleteSpawnData(data); } _creatureDataStore.erase(guid); } void ObjectMgr::DeleteGameObjectData(ObjectGuid::LowType guid) { // remove mapid*cellid -> guid_set map GameObjectData const* data = GetGameObjectData(guid); if (data) { RemoveGameobjectFromGrid(guid, data); OnDeleteSpawnData(data); } _gameObjectDataStore.erase(guid); } void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const& table) { uint32 oldMSTime = getMSTime(); map.clear(); // need for reload case uint32 count = 0; QueryResult result = WorldDatabase.PQuery("SELECT id, quest FROM {}", table); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quest relations from `{}`, table is empty.", table); return; } do { uint32 id = result->Fetch()[0].GetUInt32(); uint32 quest = result->Fetch()[1].GetUInt32(); if (!_questTemplates.count(quest)) { TC_LOG_ERROR("sql.sql", "Table `{}`: Quest {} listed for entry {} does not exist.", table, quest, id); continue; } map.insert(QuestRelations::value_type(id, quest)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} quest relations from {} in {} ms", count, table, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameobjectQuestStarters() { LoadQuestRelationsHelper(_goQuestRelations, "gameobject_queststarter"); for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr) { GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first); if (!goInfo) TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data for nonexistent gameobject entry ({}) and existed quest {}", itr->first, itr->second); else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadGameobjectQuestEnders() { LoadQuestRelationsHelper(_goQuestInvolvedRelations, "gameobject_questender"); for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr) { GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first); if (!goInfo) TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data for nonexistent gameobject entry ({}) and existed quest {}", itr->first, itr->second); else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadCreatureQuestStarters() { LoadQuestRelationsHelper(_creatureQuestRelations, "creature_queststarter"); for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr) { CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has data for nonexistent creature entry ({}) and existed quest {}", itr->first, itr->second); else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadCreatureQuestEnders() { LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, "creature_questender"); for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr) { CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) TC_LOG_ERROR("sql.sql", "Table `creature_questender` has data for nonexistent creature entry ({}) and existed quest {}", itr->first, itr->second); else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); } } void QuestRelationResult::Iterator::_skip() { while ((_it != _end) && !Quest::IsTakingQuestEnabled(_it->second)) ++_it; } bool QuestRelationResult::HasQuest(uint32 questId) const { return (std::find_if(_begin, _end, [questId](QuestRelations::value_type const& pair) { return (pair.second == questId); }) != _end) && (!_onlyActive || Quest::IsTakingQuestEnabled(questId)); } void ObjectMgr::LoadReservedPlayersNames() { uint32 oldMSTime = getMSTime(); _reservedNamesStore.clear(); // need for reload case QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!"); return; } uint32 count = 0; Field* fields; do { fields = result->Fetch(); std::string name= fields[0].GetString(); std::wstring wstr; if (!Utf8toWStr (name, wstr)) { TC_LOG_ERROR("misc", "Table `reserved_name` has invalid name: {}", name); continue; } wstrToLower(wstr); _reservedNamesStore.insert(wstr); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} reserved player names in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::IsReservedName(std::string_view name) const { std::wstring wstr; if (!Utf8toWStr (name, wstr)) return false; wstrToLower(wstr); return _reservedNamesStore.find(wstr) != _reservedNamesStore.end(); } enum LanguageType { LT_BASIC_LATIN = 0x0000, LT_EXTENDEN_LATIN = 0x0001, LT_CYRILLIC = 0x0002, LT_EAST_ASIA = 0x0004, LT_ANY = 0xFFFF }; static LanguageType GetRealmLanguageType(bool create) { switch (sWorld->getIntConfig(CONFIG_REALM_ZONE)) { case REALM_ZONE_UNKNOWN: // any language case REALM_ZONE_DEVELOPMENT: case REALM_ZONE_TEST_SERVER: case REALM_ZONE_QA_SERVER: return LT_ANY; case REALM_ZONE_UNITED_STATES: // extended-Latin case REALM_ZONE_OCEANIC: case REALM_ZONE_LATIN_AMERICA: case REALM_ZONE_ENGLISH: case REALM_ZONE_GERMAN: case REALM_ZONE_FRENCH: case REALM_ZONE_SPANISH: return LT_EXTENDEN_LATIN; case REALM_ZONE_KOREA: // East-Asian case REALM_ZONE_TAIWAN: case REALM_ZONE_CHINA: return LT_EAST_ASIA; case REALM_ZONE_RUSSIAN: // Cyrillic return LT_CYRILLIC; default: return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login } } bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false) { if (strictMask == 0) // any language, ignore realm { if (isExtendedLatinString(wstr, numericOrSpace)) return true; if (isCyrillicString(wstr, numericOrSpace)) return true; if (isEastAsianString(wstr, numericOrSpace)) return true; return false; } if (strictMask & 0x2) // realm zone specific { LanguageType lt = GetRealmLanguageType(create); if (lt & LT_EXTENDEN_LATIN) if (isExtendedLatinString(wstr, numericOrSpace)) return true; if (lt & LT_CYRILLIC) if (isCyrillicString(wstr, numericOrSpace)) return true; if (lt & LT_EAST_ASIA) if (isEastAsianString(wstr, numericOrSpace)) return true; } if (strictMask & 0x1) // basic Latin { if (isBasicLatinString(wstr, numericOrSpace)) return true; } return false; } ResponseCodes ObjectMgr::CheckPlayerName(std::string_view name, LocaleConstant locale, bool create /*= false*/) { std::wstring wname; if (!Utf8toWStr(name, wname)) return CHAR_NAME_INVALID_CHARACTER; if (wname.size() > MAX_PLAYER_NAME) return CHAR_NAME_TOO_LONG; uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME); if (wname.size() < minName) return CHAR_NAME_TOO_SHORT; uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES); if (!isValidString(wname, strictMask, false, create)) return CHAR_NAME_MIXED_LANGUAGES; wstrToLower(wname); for (size_t i = 2; i < wname.size(); ++i) if (wname[i] == wname[i-1] && wname[i] == wname[i-2]) return CHAR_NAME_THREE_CONSECUTIVE; return ValidateName(wname, locale); } bool ObjectMgr::IsValidCharterName(std::string_view name) { std::wstring wname; if (!Utf8toWStr(name, wname)) return false; if (wname.size() > MAX_CHARTER_NAME) return false; uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME); if (wname.size() < minName) return false; uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES); return isValidString(wname, strictMask, true); } PetNameInvalidReason ObjectMgr::CheckPetName(std::string_view name, LocaleConstant locale) { std::wstring wname; if (!Utf8toWStr(name, wname)) return PET_NAME_INVALID; if (wname.size() > MAX_PET_NAME) return PET_NAME_TOO_LONG; uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME); if (wname.size() < minName) return PET_NAME_TOO_SHORT; uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES); if (!isValidString(wname, strictMask, false)) return PET_NAME_MIXED_LANGUAGES; switch (ValidateName(wname, locale)) { case CHAR_NAME_PROFANE: return PET_NAME_PROFANE; case CHAR_NAME_RESERVED: return PET_NAME_RESERVED; case RESPONSE_FAILURE: return PET_NAME_INVALID; default: break; } return PET_NAME_SUCCESS; } void ObjectMgr::LoadGameObjectForQuests() { uint32 oldMSTime = getMSTime(); _gameObjectForQuestStore.clear(); // need for reload case if (_gameObjectTemplateStore.empty()) { TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests"); return; } uint32 count = 0; // collect GO entries for GO that must activated for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore) { switch (gameObjectTemplatePair.second.type) { case GAMEOBJECT_TYPE_QUESTGIVER: break; case GAMEOBJECT_TYPE_CHEST: { // scan GO chest with loot including quest items uint32 lootId = gameObjectTemplatePair.second.GetLootId(); // find quest loot for GO if (gameObjectTemplatePair.second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(lootId)) break; continue; } case GAMEOBJECT_TYPE_GENERIC: { if (gameObjectTemplatePair.second._generic.questID > 0) //quests objects break; continue; } case GAMEOBJECT_TYPE_GOOBER: { if (gameObjectTemplatePair.second.goober.questId > 0) //quests objects break; continue; } default: continue; } _gameObjectForQuestStore.insert(gameObjectTemplatePair.first); ++count; } TC_LOG_INFO("server.loading", ">> Loaded {} GameObjects for quests in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::LoadTrinityStrings() { uint32 oldMSTime = getMSTime(); _trinityStringStore.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM trinity_string"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 trinity strings. DB table `trinity_string` is empty. You have imported an incorrect database for more info search for TCE00003 on forum."); return false; } do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); TrinityString& data = _trinityStringStore[entry]; data.Content.resize(DEFAULT_LOCALE + 1); for (int8 i = TOTAL_LOCALES - 1; i >= 0; --i) AddLocaleString(fields[i + 1].GetString(), LocaleConstant(i), data.Content); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} trinity strings in {} ms", _trinityStringStore.size(), GetMSTimeDiffToNow(oldMSTime)); return true; } char const* ObjectMgr::GetTrinityString(uint32 entry, LocaleConstant locale) const { if (TrinityString const* ts = GetTrinityString(entry)) { if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty()) return ts->Content[locale].c_str(); return ts->Content[DEFAULT_LOCALE].c_str(); } TC_LOG_ERROR("sql.sql", "Trinity string entry {} not found in DB.", entry); return ""; } void ObjectMgr::LoadFishingBaseSkillLevel() { uint32 oldMSTime = getMSTime(); _fishingBaseForAreaStore.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 skill = fields[1].GetInt16(); AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry); if (!fArea) { TC_LOG_ERROR("sql.sql", "AreaId {} defined in `skill_fishing_base_level` does not exist", entry); continue; } _fishingBaseForAreaStore[entry] = skill; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} areas for fishing base skill level in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names) { // get main part of the name std::wstring mainpart = GetMainPartOfName(w_ownname, 0); // prepare flags bool x = true; bool y = true; // check declined names for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { std::wstring wname; if (!Utf8toWStr(names.name[i], wname)) return false; if (mainpart != GetMainPartOfName(wname, i+1)) x = false; if (w_ownname != wname) y = false; } return (x || y); } uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) const { AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id); if (i!= _areaTriggerScriptStore.end()) return i->second; return 0; } SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId) { return _spellScriptsStore.equal_range(spellId); } // this allows calculating base reputations to offline players, just by race and class int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) const { if (!factionEntry) return 0; uint32 raceMask = (1 << (race - 1)); uint32 classMask = (1 << (playerClass-1)); for (uint8 i = 0; i < 4; ++i) { if ((!factionEntry->ReputationClassMask[i] || factionEntry->ReputationClassMask[i] & classMask) && (!factionEntry->ReputationRaceMask[i] || factionEntry->ReputationRaceMask[i] & raceMask)) return factionEntry->ReputationBase[i]; } return 0; } SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry) { SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID); if (!skill) return SKILL_RANGE_NONE; if (sSkillTiersStore.LookupEntry(rcEntry->SkillTierID)) return SKILL_RANGE_RANK; if (rcEntry->SkillID == SKILL_RUNEFORGING) return SKILL_RANGE_MONO; switch (skill->CategoryID) { case SKILL_CATEGORY_ARMOR: return SKILL_RANGE_MONO; case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; } return SKILL_RANGE_LEVEL; } void ObjectMgr::LoadGameTele() { uint32 oldMSTime = getMSTime(); _gameTeleStore.clear(); // for reload case // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); GameTele gt; gt.position_x = fields[1].GetFloat(); gt.position_y = fields[2].GetFloat(); gt.position_z = fields[3].GetFloat(); gt.orientation = fields[4].GetFloat(); gt.mapId = fields[5].GetUInt16(); gt.name = fields[6].GetString(); if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation)) { TC_LOG_ERROR("sql.sql", "Wrong position for id {} (name: {}) in `game_tele` table, ignoring.", id, gt.name); continue; } if (!Utf8toWStr(gt.name, gt.wnameLow)) { TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id {} in `game_tele` table, ignoring.", id); continue; } wstrToLower(gt.wnameLow); _gameTeleStore[id] = gt; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} GameTeleports in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } GameTele const* ObjectMgr::GetGameTele(std::string_view name) const { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return nullptr; // converting string that we try to find to lower case wstrToLower(wname); // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found GameTele const* alt = nullptr; for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) return &itr->second; else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos) alt = &itr->second; } return alt; } GameTele const* ObjectMgr::GetGameTeleExactName(std::string_view name) const { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return nullptr; // converting string that we try to find to lower case wstrToLower(wname); for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) return &itr->second; } return nullptr; } bool ObjectMgr::AddGameTele(GameTele& tele) { // find max id uint32 new_id = 0; for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) if (itr->first > new_id) new_id = itr->first; // use next ++new_id; if (!Utf8toWStr(tele.name, tele.wnameLow)) return false; wstrToLower(tele.wnameLow); _gameTeleStore[new_id] = tele; WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE); stmt->setUInt32(0, new_id); stmt->setFloat(1, tele.position_x); stmt->setFloat(2, tele.position_y); stmt->setFloat(3, tele.position_z); stmt->setFloat(4, tele.orientation); stmt->setUInt16(5, uint16(tele.mapId)); stmt->setString(6, tele.name); WorldDatabase.Execute(stmt); return true; } bool ObjectMgr::DeleteGameTele(std::string_view name) { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return false; // converting string that we try to find to lower case wstrToLower(wname); for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE); stmt->setString(0, itr->second.name); WorldDatabase.Execute(stmt); _gameTeleStore.erase(itr); return true; } } return false; } void ObjectMgr::LoadMailLevelRewards() { uint32 oldMSTime = getMSTime(); _mailLevelRewardStore.clear(); // for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); uint32 raceMask = fields[1].GetUInt32(); uint32 mailTemplateId = fields[2].GetUInt32(); uint32 senderEntry = fields[3].GetUInt32(); if (level > MAX_LEVEL) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has data for level {} that more supported by client ({}), ignoring.", level, MAX_LEVEL); continue; } if (!(raceMask & RACEMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has raceMask ({}) for level {} that not include any player races, ignoring.", raceMask, level); continue; } if (!sMailTemplateStore.LookupEntry(mailTemplateId)) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has invalid mailTemplateId ({}) for level {} that invalid not include any player races, ignoring.", mailTemplateId, level); continue; } if (!GetCreatureTemplate(senderEntry)) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has nonexistent sender creature entry ({}) for level {} that invalid not include any player races, ignoring.", senderEntry, level); continue; } _mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} level dependent mail rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadTrainers() { uint32 oldMSTime = getMSTime(); // For reload case _trainers.clear(); std::unordered_map> spellsByTrainer; if (QueryResult trainerSpellsResult = WorldDatabase.Query("SELECT TrainerId, SpellId, MoneyCost, ReqSkillLine, ReqSkillRank, ReqAbility1, ReqAbility2, ReqAbility3, ReqLevel FROM trainer_spell")) { do { Field* fields = trainerSpellsResult->Fetch(); Trainer::Spell spell; uint32 trainerId = fields[0].GetUInt32(); spell.SpellId = fields[1].GetUInt32(); spell.MoneyCost = fields[2].GetUInt32(); spell.ReqSkillLine = fields[3].GetUInt32(); spell.ReqSkillRank = fields[4].GetUInt32(); spell.ReqAbility[0] = fields[5].GetUInt32(); spell.ReqAbility[1] = fields[6].GetUInt32(); spell.ReqAbility[2] = fields[7].GetUInt32(); spell.ReqLevel = fields[8].GetUInt8(); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell.SpellId); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: {}) for TrainerId {}, ignoring", spell.SpellId, trainerId); continue; } if (GetTalentSpellCost(spell.SpellId)) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: {}) which is a talent, for TrainerId {}, ignoring", spell.SpellId, trainerId); continue; } if (spell.ReqSkillLine && !sSkillLineStore.LookupEntry(spell.ReqSkillLine)) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing skill (ReqSkillLine: {}) for TrainerId {} and SpellId {}, ignoring", spell.ReqSkillLine, trainerId, spell.SpellId); continue; } bool allReqValid = true; for (std::size_t i = 0; i < spell.ReqAbility.size(); ++i) { uint32 requiredSpell = spell.ReqAbility[i]; if (requiredSpell && !sSpellMgr->GetSpellInfo(requiredSpell)) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (ReqAbility{}: {}) for TrainerId {} and SpellId {}, ignoring", i + 1, requiredSpell, trainerId, spell.SpellId); allReqValid = false; } } if (!allReqValid) continue; spellsByTrainer[trainerId].push_back(spell); } while (trainerSpellsResult->NextRow()); } if (QueryResult trainersResult = WorldDatabase.Query("SELECT Id, Type, Requirement, Greeting FROM trainer")) { do { Field* fields = trainersResult->Fetch(); uint32 trainerId = fields[0].GetUInt32(); Trainer::Type trainerType = Trainer::Type(fields[1].GetUInt8()); uint32 requirement = fields[2].GetUInt32(); std::string greeting = fields[3].GetString(); std::vector spells; auto spellsItr = spellsByTrainer.find(trainerId); if (spellsItr != spellsByTrainer.end()) { spells = std::move(spellsItr->second); spellsByTrainer.erase(spellsItr); } switch (trainerType) { case Trainer::Type::Class: case Trainer::Type::Pet: if (requirement && !sChrClassesStore.LookupEntry(requirement)) { TC_LOG_ERROR("sql.sql", "Table `trainer` references non-existing class requirement {} for TrainerId {}, ignoring", requirement, trainerId); continue; } break; case Trainer::Type::Mount: if (requirement && !sChrRacesStore.LookupEntry(requirement)) { TC_LOG_ERROR("sql.sql", "Table `trainer` references non-existing race requirement {} for TrainerId {}, ignoring", requirement, trainerId); continue; } break; case Trainer::Type::Tradeskill: if (requirement && !sSpellMgr->GetSpellInfo(requirement)) { TC_LOG_ERROR("sql.sql", "Table `trainer` references non-existing spell requirement {} for TrainerId {}, ignoring", requirement, trainerId); continue; } break; default: break; } auto [it, isNew] = _trainers.emplace(std::piecewise_construct, std::forward_as_tuple(trainerId), std::forward_as_tuple(trainerId, trainerType, requirement, std::move(greeting), std::move(spells))); ASSERT(isNew); if (trainerType == Trainer::Type::Class) _classTrainers[requirement].push_back(&it->second); } while (trainersResult->NextRow()); } for (auto const& unusedSpells : spellsByTrainer) { for (Trainer::Spell const& unusedSpell : unusedSpells.second) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing trainer (TrainerId: {}) for SpellId {}, ignoring", unusedSpells.first, unusedSpell.SpellId); } } if (QueryResult trainerLocalesResult = WorldDatabase.Query("SELECT Id, locale, Greeting_lang FROM trainer_locale")) { do { Field* fields = trainerLocalesResult->Fetch(); uint32 trainerId = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; if (Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId)) trainer->AddGreetingLocale(locale, fields[2].GetString()); else TC_LOG_ERROR("sql.sql", "Table `trainer_locale` references non-existing trainer (TrainerId: {}) for locale {}, ignoring", trainerId, localeName); } while (trainerLocalesResult->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded {} Trainers in {} ms", _trainers.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureDefaultTrainers() { uint32 oldMSTime = getMSTime(); _creatureDefaultTrainers.clear(); if (QueryResult result = WorldDatabase.Query("SELECT CreatureId, TrainerId FROM creature_default_trainer")) { do { Field* fields = result->Fetch(); uint32 creatureId = fields[0].GetUInt32(); uint32 trainerId = fields[1].GetUInt32(); if (!GetCreatureTemplate(creatureId)) { TC_LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing creature template (CreatureId: {}), ignoring", creatureId); continue; } Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId); if (!trainer) { TC_LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing trainer (TrainerId: {}) for CreatureId {}, ignoring", trainerId, creatureId); continue; } _creatureDefaultTrainers[creatureId] = trainer; } while (result->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded {} default trainers in {} ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime)); } uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set* skip_vendors) { // find all items from the reference vendor WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF); stmt->setUInt32(0, uint32(item)); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) return 0; uint32 count = 0; do { Field* fields = result->Fetch(); int32 item_id = fields[0].GetInt32(); // if item is a negative, its a reference if (item_id < 0) count += LoadReferenceVendor(vendor, -item_id, skip_vendors); else { int32 maxcount = fields[1].GetUInt8(); uint32 incrtime = fields[2].GetUInt32(); uint32 ExtendedCost = fields[3].GetUInt32(); if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, nullptr, skip_vendors)) continue; VendorItemData& vList = _cacheVendorItemStore[vendor]; vList.AddItem(item_id, maxcount, incrtime, ExtendedCost); ++count; } } while (result->NextRow()); return count; } void ObjectMgr::LoadVendors() { uint32 oldMSTime = getMSTime(); // For reload case for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr) itr->second.Clear(); _cacheVendorItemStore.clear(); std::set skip_vendors; QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC"); if (!result) { TC_LOG_ERROR("sql.sql", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 item_id = fields[1].GetInt32(); // if item is a negative, its a reference if (item_id < 0) count += LoadReferenceVendor(entry, -item_id, &skip_vendors); else { uint32 maxcount = fields[2].GetUInt8(); uint32 incrtime = fields[3].GetUInt32(); uint32 ExtendedCost = fields[4].GetUInt32(); if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, nullptr, &skip_vendors)) continue; VendorItemData& vList = _cacheVendorItemStore[entry]; vList.AddItem(item_id, maxcount, incrtime, ExtendedCost); ++count; } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Vendors in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGossipMenu() { uint32 oldMSTime = getMSTime(); _gossipMenusStore.clear(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT MenuID, TextID FROM gossip_menu"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu IDs. DB table `gossip_menu` is empty!"); return; } do { Field* fields = result->Fetch(); GossipMenus gMenu; gMenu.MenuID = fields[0].GetUInt16(); gMenu.TextID = fields[1].GetUInt32(); if (!GetGossipText(gMenu.TextID)) { TC_LOG_ERROR("sql.sql", "Table gossip_menu: ID {} is using non-existing TextID {}", gMenu.MenuID, gMenu.TextID); continue; } _gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuID, gMenu)); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu IDs in {} ms", uint32(_gossipMenusStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGossipMenuItems() { uint32 oldMSTime = getMSTime(); _gossipMenuItemsStore.clear(); QueryResult result = WorldDatabase.Query( // 0 1 2 3 4 5 6 7 8 9 10 11 12 "SELECT MenuID, OptionID, OptionIcon, OptionText, OptionBroadcastTextID, OptionType, OptionNpcFlag, ActionMenuID, ActionPoiID, BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID " "FROM gossip_menu_option ORDER BY MenuID, OptionID"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!"); return; } do { Field* fields = result->Fetch(); GossipMenuItems gMenuItem; gMenuItem.MenuID = fields[0].GetUInt16(); gMenuItem.OptionID = fields[1].GetUInt16(); gMenuItem.OptionIcon = GossipOptionIcon(fields[2].GetUInt32()); gMenuItem.OptionText = fields[3].GetString(); gMenuItem.OptionBroadcastTextID = fields[4].GetUInt32(); gMenuItem.OptionType = fields[5].GetUInt8(); gMenuItem.OptionNpcFlag = fields[6].GetUInt32(); gMenuItem.ActionMenuID = fields[7].GetUInt32(); gMenuItem.ActionPoiID = fields[8].GetUInt32(); gMenuItem.BoxCoded = fields[9].GetBool(); gMenuItem.BoxMoney = fields[10].GetUInt32(); gMenuItem.BoxText = fields[11].GetString(); gMenuItem.BoxBroadcastTextID = fields[12].GetUInt32(); if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown icon id {}. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionIcon); gMenuItem.OptionIcon = GOSSIP_ICON_CHAT; } if (gMenuItem.OptionBroadcastTextID) { if (!GetBroadcastText(gMenuItem.OptionBroadcastTextID)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible OptionBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionBroadcastTextID); gMenuItem.OptionBroadcastTextID = 0; } } if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX) TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown option id {}. Option will not be used", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionType); if (gMenuItem.ActionPoiID && !GetPointOfInterest(gMenuItem.ActionPoiID)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing ActionPoiID {}, ignoring", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.ActionPoiID); gMenuItem.ActionPoiID = 0; } if (gMenuItem.BoxBroadcastTextID) { if (!GetBroadcastText(gMenuItem.BoxBroadcastTextID)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible BoxBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.BoxBroadcastTextID); gMenuItem.BoxBroadcastTextID = 0; } } _gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuID, gMenuItem)); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option entries in {} ms", uint32(_gossipMenuItemsStore.size()), GetMSTimeDiffToNow(oldMSTime)); } Trainer::Trainer const* ObjectMgr::GetTrainer(uint32 creatureId) const { auto itr = _creatureDefaultTrainers.find(creatureId); if (itr != _creatureDefaultTrainers.end()) return itr->second; return nullptr; } void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist /*= true*/) { VendorItemData& vList = _cacheVendorItemStore[entry]; vList.AddItem(item, maxcount, incrtime, extendedCost); if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR); stmt->setUInt32(0, entry); stmt->setUInt32(1, item); stmt->setUInt8(2, maxcount); stmt->setUInt32(3, incrtime); stmt->setUInt32(4, extendedCost); WorldDatabase.Execute(stmt); } } bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= true*/) { CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry); if (iter == _cacheVendorItemStore.end()) return false; if (!iter->second.RemoveItem(item)) return false; if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR); stmt->setUInt32(0, entry); stmt->setUInt32(1, item); WorldDatabase.Execute(stmt); } return true; } bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set* skip_vendors, uint32 ORnpcflag) const { CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry); if (!cInfo) { if (player) ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for nonexistent creature template (Entry: {}), ignore", vendor_entry); return false; } if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR)) { if (!skip_vendors || skip_vendors->count(vendor_entry) == 0) { if (player) ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for creature template (Entry: {}) without vendor flag, ignore", vendor_entry); if (skip_vendors) skip_vendors->insert(vendor_entry); } return false; } if (!sObjectMgr->GetItemTemplate(id)) { if (player) ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, id); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: {}) have in item list non-existed item ({}), ignore", vendor_entry, id); return false; } if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost)) { if (player) ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: {}) with wrong ExtendedCost ({}) for vendor ({}), ignore", id, ExtendedCost, vendor_entry); return false; } if (maxcount > 0 && incrtime == 0) { if (player) ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` ({}) for item {} of vendor (Entry: {}) but `incrtime`=0, ignore", maxcount, id, vendor_entry); return false; } else if (maxcount == 0 && incrtime > 0) { if (player) ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0"); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item {} of vendor (Entry: {}) but `incrtime`<>0, ignore", id, vendor_entry); return false; } VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry); if (!vItems) return true; // later checks for non-empty lists if (vItems->FindItemCostPair(id, ExtendedCost)) { if (player) ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, id, ExtendedCost); else TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items {} (with extended cost {}) for vendor (Entry: {}), ignoring", id, ExtendedCost, vendor_entry); return false; } return true; } void ObjectMgr::LoadScriptNames() { uint32 oldMSTime = getMSTime(); // We insert an empty placeholder here so we can use the // script id 0 as dummy for "no script found". _scriptNamesStore.emplace_back(""); QueryResult result = WorldDatabase.Query( "SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 " "UNION " "SELECT DISTINCT(ScriptName) FROM battlefield_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded empty set of Script Names!"); return; } _scriptNamesStore.reserve(result->GetRowCount() + 1); do { _scriptNamesStore.push_back((*result)[0].GetString()); } while (result->NextRow()); std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end()); TC_LOG_INFO("server.loading", ">> Loaded {} ScriptNames in {} ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime)); } ObjectMgr::ScriptNameContainer const& ObjectMgr::GetAllScriptNames() const { return _scriptNamesStore; } std::string const& ObjectMgr::GetScriptName(uint32 id) const { static std::string const empty = ""; return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty; } uint32 ObjectMgr::GetScriptId(std::string const& name) { // use binary search to find the script name in the sorted vector // assume "" is the first element if (name.empty()) return 0; ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name); if (itr == _scriptNamesStore.end() || (*itr != name)) return 0; return uint32(itr - _scriptNamesStore.begin()); } void ObjectMgr::LoadBroadcastTexts() { uint32 oldMSTime = getMSTime(); _broadcastTextStore.clear(); // for reload case // 0 1 2 3 4 5 6 7 8 9 10 11 12 QueryResult result = WorldDatabase.Query("SELECT ID, LanguageID, `Text`, Text1, EmoteID1, EmoteID2, EmoteID3, EmoteDelay1, EmoteDelay2, EmoteDelay3, SoundEntriesID, EmotesID, Flags FROM broadcast_text"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 broadcast texts. DB table `broadcast_text` is empty."); return; } _broadcastTextStore.rehash(result->GetRowCount()); do { Field* fields = result->Fetch(); BroadcastText bct; bct.Id = fields[0].GetUInt32(); bct.LanguageID = fields[1].GetUInt32(); bct.Text[DEFAULT_LOCALE] = fields[2].GetString(); bct.Text1[DEFAULT_LOCALE] = fields[3].GetString(); bct.EmoteId1 = fields[4].GetUInt32(); bct.EmoteId2 = fields[5].GetUInt32(); bct.EmoteId3 = fields[6].GetUInt32(); bct.EmoteDelay1 = fields[7].GetUInt32(); bct.EmoteDelay2 = fields[8].GetUInt32(); bct.EmoteDelay3 = fields[9].GetUInt32(); bct.SoundEntriesID = fields[10].GetUInt32(); bct.EmotesID = fields[11].GetUInt32(); bct.Flags = fields[12].GetUInt32(); if (bct.SoundEntriesID) { if (!sSoundEntriesStore.LookupEntry(bct.SoundEntriesID)) { TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has SoundEntriesID {} but sound does not exist.", bct.Id, bct.SoundEntriesID); bct.SoundEntriesID = 0; } } if (!GetLanguageDescByID(bct.LanguageID)) { TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` using LanguageID {} but Language does not exist.", bct.Id, bct.LanguageID); bct.LanguageID = LANG_UNIVERSAL; } if (bct.EmoteId1) { if (!sEmotesStore.LookupEntry(bct.EmoteId1)) { TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId1 {} but emote does not exist.", bct.Id, bct.EmoteId1); bct.EmoteId1 = 0; } } if (bct.EmoteId2) { if (!sEmotesStore.LookupEntry(bct.EmoteId2)) { TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId2 {} but emote does not exist.", bct.Id, bct.EmoteId2); bct.EmoteId2 = 0; } } if (bct.EmoteId3) { if (!sEmotesStore.LookupEntry(bct.EmoteId3)) { TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId3 {} but emote does not exist.", bct.Id, bct.EmoteId3); bct.EmoteId3 = 0; } } _broadcastTextStore[bct.Id] = bct; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} broadcast texts in {} ms", _broadcastTextStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadBroadcastTextLocales() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT ID, locale, `Text`, Text1 FROM broadcast_text_locale"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 broadcast text locales. DB table `broadcast_text_locale` is empty."); return; } do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (locale == LOCALE_enUS) continue; BroadcastTextContainer::iterator bct = _broadcastTextStore.find(id); if (bct == _broadcastTextStore.end()) { TC_LOG_ERROR("sql.sql", "BroadcastText (Id: {}) in table `broadcast_text_locale` does not exist. Skipped!", id); continue; } AddLocaleString(fields[2].GetString(), locale, bct->second.Text); AddLocaleString(fields[3].GetString(), locale, bct->second.Text1); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} broadcast text locales in {} ms", uint32(_broadcastTextStore.size()), GetMSTimeDiffToNow(oldMSTime)); } CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass) { CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass)); if (it != _creatureBaseStatsStore.end()) return &(it->second); struct DefaultCreatureBaseStats : public CreatureBaseStats { DefaultCreatureBaseStats() { BaseArmor = 1; for (uint8 j = 0; j < MAX_EXPANSIONS; ++j) { BaseHealth[j] = 1; BaseDamage[j] = 0.0f; } BaseMana = 0; AttackPower = 0; RangedAttackPower = 0; } }; static const DefaultCreatureBaseStats defStats; return &defStats; } void ObjectMgr::LoadCreatureClassLevelStats() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor, attackpower, rangedattackpower, damage_base, damage_exp1, damage_exp2 FROM creature_classlevelstats"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint8 Level = fields[0].GetUInt8(); uint8 Class = fields[1].GetUInt8(); if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0) TC_LOG_ERROR("sql.sql", "Creature base stats for level {} has invalid class {}", Level, Class); CreatureBaseStats stats; for (uint8 i = 0; i < MAX_EXPANSIONS; ++i) { stats.BaseHealth[i] = fields[2 + i].GetUInt32(); if (stats.BaseHealth[i] == 0) { TC_LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid zero base HP[{}] - set to 1", Class, Level, i); stats.BaseHealth[i] = 1; } stats.BaseDamage[i] = fields[9 + i].GetFloat(); if (stats.BaseDamage[i] < 0.0f) { TC_LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid negative base damage[{}] - set to 0.0", Class, Level, i); stats.BaseDamage[i] = 0.0f; } } stats.BaseMana = fields[5].GetUInt32(); stats.BaseArmor = fields[6].GetUInt32(); stats.AttackPower = fields[7].GetUInt16(); stats.RangedAttackPower = fields[8].GetUInt16(); _creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats; ++count; } while (result->NextRow()); for (auto const& creatureTemplatePair : _creatureTemplateStore) { for (uint16 lvl = creatureTemplatePair.second.minlevel; lvl <= creatureTemplatePair.second.maxlevel; ++lvl) { if (!_creatureBaseStatsStore.count(MAKE_PAIR16(lvl, creatureTemplatePair.second.unit_class))) TC_LOG_ERROR("sql.sql", "Missing base stats for creature class {} level {}", creatureTemplatePair.second.unit_class, lvl); } } TC_LOG_INFO("server.loading", ">> Loaded {} creature base stats in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeAchievements() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sAchievementStore.LookupEntry(alliance)) TC_LOG_ERROR("sql.sql", "Achievement {} (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance); else if (!sAchievementStore.LookupEntry(horde)) TC_LOG_ERROR("sql.sql", "Achievement {} (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde); else FactionChangeAchievements[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change achievement pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeItems() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!GetItemTemplate(alliance)) TC_LOG_ERROR("sql.sql", "Item {} (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance); else if (!GetItemTemplate(horde)) TC_LOG_ERROR("sql.sql", "Item {} (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde); else FactionChangeItems[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change item pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeQuests() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sObjectMgr->GetQuestTemplate(alliance)) TC_LOG_ERROR("sql.sql", "Quest {} (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance); else if (!sObjectMgr->GetQuestTemplate(horde)) TC_LOG_ERROR("sql.sql", "Quest {} (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde); else FactionChangeQuests[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change quest pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeReputations() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sFactionStore.LookupEntry(alliance)) TC_LOG_ERROR("sql.sql", "Reputation {} (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance); else if (!sFactionStore.LookupEntry(horde)) TC_LOG_ERROR("sql.sql", "Reputation {} (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde); else FactionChangeReputation[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change reputation pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeSpells() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sSpellMgr->GetSpellInfo(alliance)) TC_LOG_ERROR("sql.sql", "Spell {} (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance); else if (!sSpellMgr->GetSpellInfo(horde)) TC_LOG_ERROR("sql.sql", "Spell {} (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde); else FactionChangeSpells[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change spell pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeTitles() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sCharTitlesStore.LookupEntry(alliance)) TC_LOG_ERROR("sql.sql", "Title {} (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance); else if (!sCharTitlesStore.LookupEntry(horde)) TC_LOG_ERROR("sql.sql", "Title {} (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde); else FactionChangeTitles[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change title pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const { return Trinity::Containers::MapGetValuePtr(_gameObjectTemplateStore, entry); } GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const { auto itr = _gameObjectTemplateAddonStore.find(entry); if (itr != _gameObjectTemplateAddonStore.end()) return &itr->second; return nullptr; } GameObjectOverride const* ObjectMgr::GetGameObjectOverride(ObjectGuid::LowType spawnId) const { return Trinity::Containers::MapGetValuePtr(_gameObjectOverrideStore, spawnId); } CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const { return Trinity::Containers::MapGetValuePtr(_creatureTemplateStore, entry); } QuestPOIWrapper const* ObjectMgr::GetQuestPOIWrapper(uint32 questId) const { return Trinity::Containers::MapGetValuePtr(_questPOIStore, questId); } VehicleTemplate const* ObjectMgr::GetVehicleTemplate(Vehicle* veh) const { return Trinity::Containers::MapGetValuePtr(_vehicleTemplateStore, veh->GetCreatureEntry()); } VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const { if (Creature* cre = veh->GetBase()->ToCreature()) { // Give preference to GUID-based accessories VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId()); if (itr != _vehicleAccessoryStore.end()) return &itr->second; } // Otherwise return entry-based VehicleAccessoryContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry()); if (itr != _vehicleTemplateAccessoryStore.end()) return &itr->second; return nullptr; } DungeonEncounterList const* ObjectMgr::GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) const { auto itr = _dungeonEncounterStore.find(MAKE_PAIR32(mapId, difficulty)); if (itr != _dungeonEncounterStore.end()) return &itr->second; return nullptr; } PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const { if (race >= MAX_RACES) return nullptr; if (class_ >= MAX_CLASSES) return nullptr; auto const& info = _playerInfo[race][class_]; if (!info) return nullptr; return info.get(); } void ObjectMgr::LoadGameObjectQuestItems() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 item = fields[1].GetUInt32(); uint32 idx = fields[2].GetUInt32(); GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry); if (!goInfo) { TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: {}, idx: {}), skipped", entry, idx); continue; }; ItemEntry const* db2Data = sItemStore.LookupEntry(item); if (!db2Data) { TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: {}) in gameobject (entry: {}, idx: {}), skipped", item, entry, idx); continue; }; _gameObjectQuestItemStore[entry].push_back(item); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gameobject quest items in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureQuestItems() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 item = fields[1].GetUInt32(); uint32 idx = fields[2].GetUInt32(); CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry); if (!creatureInfo) { TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: {}, idx: {}), skipped", entry, idx); continue; }; ItemEntry const* db2Data = sItemStore.LookupEntry(item); if (!db2Data) { TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: {}) in creature (entry: {}, idx: {}), skipped", item, entry, idx); continue; }; _creatureQuestItemStore[entry].push_back(item); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature quest items in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::InitializeQueriesData(QueryDataGroup mask) { uint32 oldMSTime = getMSTime(); // cache disabled if (!sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES)) { TC_LOG_INFO("server.loading", ">> Query data caching is disabled. Skipped initialization."); return; } Trinity::ThreadPool pool; // Initialize Query data for creatures if (mask & QUERY_DATA_CREATURES) for (auto& creatureTemplatePair : _creatureTemplateStore) pool.PostWork([creature = &creatureTemplatePair.second]() { creature->InitializeQueryData(); }); // Initialize Query Data for gameobjects if (mask & QUERY_DATA_GAMEOBJECTS) for (auto& gameObjectTemplatePair : _gameObjectTemplateStore) pool.PostWork([gobj = &gameObjectTemplatePair.second]() { gobj->InitializeQueryData(); }); // Initialize Query Data for items if (mask & QUERY_DATA_ITEMS) for (auto& itemTemplatePair : _itemTemplateStore) pool.PostWork([item = &itemTemplatePair.second]() { item->InitializeQueryData(); }); // Initialize Query Data for quests if (mask & QUERY_DATA_QUESTS) for (auto& questTemplatePair : _questTemplates) pool.PostWork([quest = questTemplatePair.second.get()]() { quest->InitializeQueryData(); }); // Initialize Quest POI data if (mask & QUERY_DATA_POIS) for (auto& poiWrapperPair : _questPOIStore) pool.PostWork([poi = &poiWrapperPair.second]() { poi->InitializeQueryData(); }); pool.Join(); TC_LOG_INFO("server.loading", ">> Initialized query cache data in {} ms", GetMSTimeDiffToNow(oldMSTime)); } void QuestPOIWrapper::InitializeQueryData() { QueryDataBuffer = BuildQueryData(); } ByteBuffer QuestPOIWrapper::BuildQueryData() const { ByteBuffer tempBuffer; tempBuffer << uint32(POIData.QuestID); // quest ID tempBuffer << uint32(POIData.QuestPOIBlobDataStats.size()); // POI count for (QuestPOIBlobData const& questPOIBlobData : POIData.QuestPOIBlobDataStats) { tempBuffer << uint32(questPOIBlobData.BlobIndex); // POI index tempBuffer << int32(questPOIBlobData.ObjectiveIndex); // objective index tempBuffer << uint32(questPOIBlobData.MapID); // mapid tempBuffer << uint32(questPOIBlobData.WorldMapAreaID); // areaid tempBuffer << uint32(questPOIBlobData.Floor); // floorid tempBuffer << uint32(questPOIBlobData.Unk3); // unknown tempBuffer << uint32(questPOIBlobData.Unk4); // unknown tempBuffer << uint32(questPOIBlobData.QuestPOIBlobPointStats.size()); // POI points count for (QuestPOIBlobPoint const& questPOIBlobPoint : questPOIBlobData.QuestPOIBlobPointStats) { tempBuffer << int32(questPOIBlobPoint.X); // POI point x tempBuffer << int32(questPOIBlobPoint.Y); // POI point y } } return tempBuffer; }