/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ObjectMgr.h" #include "ArenaTeamMgr.h" #include "AreaTriggerDataStore.h" #include "AreaTriggerTemplate.h" #include "Chat.h" #include "Containers.h" #include "CreatureAIFactory.h" #include "CriteriaHandler.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "DisableMgr.h" #include "GameObject.h" #include "GameObjectAIFactory.h" #include "GameTables.h" #include "GameTime.h" #include "GridDefines.h" #include "GossipDef.h" #include "GroupMgr.h" #include "GuildMgr.h" #include "InstanceScript.h" #include "Item.h" #include "ItemBonusMgr.h" #include "Language.h" #include "LFGMgr.h" #include "Log.h" #include "LootMgr.h" #include "Mail.h" #include "MapManager.h" #include "MotionMaster.h" #include "MovementTypedefs.h" #include "ObjectAccessor.h" #include "ObjectDefines.h" #include "PhasingHandler.h" #include "Player.h" #include "QueryPackets.h" #include "QuestDef.h" #include "Random.h" #include "RealmList.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "ScriptReloadMgr.h" #include "SpellInfo.h" #include "SpellMgr.h" #include "SpellScript.h" #include "StringConvert.h" #include "TemporarySummon.h" #include "TerrainMgr.h" #include "ThreadPool.h" #include "Timer.h" #include "TransportMgr.h" #include "Vehicle.h" #include "VMapFactory.h" #include "VMapManager2.h" #include "World.h" #include #include #include ScriptMapMap sSpellScripts; ScriptMapMap sEventScripts; std::string GetScriptsTableNameByType(ScriptsType type) { std::string res = ""; switch (type) { case SCRIPTS_SPELL: res = "spell_scripts"; break; case SCRIPTS_EVENT: res = "event_scripts"; break; default: break; } return res; } ScriptMapMap* GetScriptsMapByType(ScriptsType type) { ScriptMapMap* res = nullptr; switch (type) { case SCRIPTS_SPELL: res = &sSpellScripts; break; case SCRIPTS_EVENT: res = &sEventScripts; break; default: break; } return res; } std::string GetScriptCommandName(ScriptCommands command) { std::string res = ""; switch (command) { case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break; case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break; case SCRIPT_COMMAND_FIELD_SET_DEPRECATED: res = "SCRIPT_COMMAND_FIELD_SET_DEPRECATED"; break; case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break; case SCRIPT_COMMAND_FLAG_SET_DEPRECATED: res = "SCRIPT_COMMAND_FLAG_SET_DEPRECATED"; break; case SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED: res = "SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED"; break; case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break; case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break; case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break; case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break; case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break; case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break; case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break; case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break; case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break; case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break; case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break; case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break; case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break; case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break; case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break; case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break; // TrinityCore only case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break; case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break; case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break; case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break; case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break; case SCRIPT_COMMAND_MOVEMENT: res = "SCRIPT_COMMAND_MOVEMENT"; break; case SCRIPT_COMMAND_PLAY_ANIMKIT: res = "SCRIPT_COMMAND_PLAY_ANIMKIT"; break; default: { res = Trinity::StringFormat("Unknown command: {}", command); break; } } return res; } std::string ScriptInfo::GetDebugInfo() const { return Trinity::StringFormat("{} ('{}' script id: {})", GetScriptCommandName(command), GetScriptsTableNameByType(type), id); } bool normalizePlayerName(std::string& name) { if (name.empty()) return false; std::wstring tmp; if (!Utf8toWStr(name, tmp)) return false; wstrToLower(tmp); if (!tmp.empty()) tmp[0] = wcharToUpper(tmp[0]); if (!WStrToUtf8(tmp, name)) return false; return true; } // Extracts player and realm names delimited by - ExtendedPlayerName ExtractExtendedPlayerName(std::string const& name) { size_t pos = name.find('-'); if (pos != std::string::npos) return ExtendedPlayerName(name.substr(0, pos), name.substr(pos + 1)); else return ExtendedPlayerName(name, ""); } bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const { Player const* playerClicker = clicker->ToPlayer(); if (!playerClicker) return true; Unit const* summoner = nullptr; // Check summoners for party if (clickee->IsSummon()) summoner = clickee->ToTempSummon()->GetSummonerUnit(); if (!summoner) summoner = clickee; // This only applies to players switch (userType) { case SPELL_CLICK_USER_FRIEND: if (!playerClicker->IsFriendlyTo(summoner)) return false; break; case SPELL_CLICK_USER_RAID: if (!playerClicker->IsInRaidWith(summoner)) return false; break; case SPELL_CLICK_USER_PARTY: if (!playerClicker->IsInPartyWith(summoner)) return false; break; default: break; } return true; } ObjectMgr::ObjectMgr(): _auctionId(1), _equipmentSetGuid(1), _mailId(1), _hiPetNumber(1), _creatureSpawnId(1), _gameObjectSpawnId(1), _voidItemId(1), DBCLocaleIndex(LOCALE_enUS) { } ObjectMgr* ObjectMgr::instance() { static ObjectMgr instance; return &instance; } ObjectMgr::~ObjectMgr() { } void ObjectMgr::AddLocaleString(std::string_view value, LocaleConstant localeConstant, std::vector& data) { if (data.size() <= size_t(localeConstant)) { data.reserve(TOTAL_LOCALES); data.resize(localeConstant + 1); } data[localeConstant] = value.empty() ? "" : value; } void ObjectMgr::LoadCreatureLocales() { uint32 oldMSTime = getMSTime(); _creatureLocaleStore.clear(); // need for reload case // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, NameAlt, Title, TitleAlt FROM creature_template_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string_view localeName = fields[1].GetStringView(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; CreatureLocale& data = _creatureLocaleStore[id]; AddLocaleString(fields[2].GetStringView(), locale, data.Name); AddLocaleString(fields[3].GetStringView(), locale, data.NameAlt); AddLocaleString(fields[4].GetStringView(), locale, data.Title); AddLocaleString(fields[5].GetStringView(), locale, data.TitleAlt); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature locale strings in {} ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGossipMenuItemsLocales() { uint32 oldMSTime = getMSTime(); _gossipMenuItemsLocaleStore.clear(); // need for reload case // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT MenuID, OptionID, Locale, OptionText, BoxText FROM gossip_menu_option_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 menuId = fields[0].GetUInt32(); uint32 optionId = fields[1].GetUInt32(); std::string_view localeName = fields[2].GetStringView(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[std::make_pair(menuId, optionId)]; AddLocaleString(fields[3].GetStringView(), locale, data.OptionText); AddLocaleString(fields[4].GetStringView(), locale, data.BoxText); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option locale strings in {} ms", _gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPointOfInterestLocales() { uint32 oldMSTime = getMSTime(); _pointOfInterestLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string_view localeName = fields[1].GetStringView(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; PointOfInterestLocale& data = _pointOfInterestLocaleStore[id]; AddLocaleString(fields[2].GetStringView(), locale, data.Name); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} points_of_interest locale strings in {} ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplates() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 // "SELECT entry, KillCredit1, KillCredit2, name, femaleName, subname, " // 6 7 8 9 // "TitleAlt, IconName, RequiredExpansion, VignetteID, " // 10 11 12 13 14 15 16 17 18 19 20 // "faction, npcflag, speed_walk, speed_run, scale, `rank`, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, " // 21 22 23 24 // "unit_class, unit_flags, unit_flags2, unit_flags3, " // 25 26 27 28 29 30 31 // "family, trainer_class, type, PetSpellDataId, VehicleId, AIName, MovementType, " // 32 33 34 35 36 // "ctm.HoverInitiallyEnabled, ctm.Chase, ctm.Random, ctm.InteractionPauseTimer, ExperienceModifier, " // 37 38 39 40 41 42 // "Civilian, RacialLeader, movementId, WidgetSetID, WidgetSetUnitConditionID, RegenHealth, " // 43 44 // "CreatureImmunitiesId, flags_extra, " // 45 46 // "ScriptName, StringId FROM creature_template WHERE entry = ? OR 1 = ?"); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE); stmt->setUInt32(0, 0); stmt->setUInt32(1, 1); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty."); return; } _creatureTemplateStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); LoadCreatureTemplate(fields); } while (result->NextRow()); LoadCreatureTemplateResistances(); LoadCreatureTemplateSpells(); // We load the creature models after loading but before checking LoadCreatureTemplateModels(); // Checking needs to be done after loading because of the difficulty self referencing for (auto const& ctPair : _creatureTemplateStore) CheckCreatureTemplate(&ctPair.second); TC_LOG_INFO("server.loading", ">> Loaded {} creature definitions in {} ms", _creatureTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplate(Field* fields) { uint32 entry = fields[0].GetUInt32(); CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry]; creatureTemplate.Entry = entry; for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i) creatureTemplate.KillCredit[i] = fields[1 + i].GetUInt32(); creatureTemplate.Name = fields[3].GetString(); creatureTemplate.FemaleName = fields[4].GetString(); creatureTemplate.SubName = fields[5].GetString(); creatureTemplate.TitleAlt = fields[6].GetString(); creatureTemplate.IconName = fields[7].GetString(); creatureTemplate.RequiredExpansion = fields[8].GetUInt32(); creatureTemplate.VignetteID = fields[9].GetUInt32(); creatureTemplate.faction = fields[10].GetUInt16(); creatureTemplate.npcflag = fields[11].GetUInt64(); creatureTemplate.speed_walk = fields[12].GetFloat(); creatureTemplate.speed_run = fields[13].GetFloat(); creatureTemplate.scale = fields[14].GetFloat(); creatureTemplate.Classification = CreatureClassifications(fields[15].GetUInt8()); creatureTemplate.dmgschool = uint32(fields[16].GetInt8()); creatureTemplate.BaseAttackTime = fields[17].GetUInt32(); creatureTemplate.RangeAttackTime = fields[18].GetUInt32(); creatureTemplate.BaseVariance = fields[19].GetFloat(); creatureTemplate.RangeVariance = fields[20].GetFloat(); creatureTemplate.unit_class = uint32(fields[21].GetUInt8()); creatureTemplate.unit_flags = fields[22].GetUInt32(); creatureTemplate.unit_flags2 = fields[23].GetUInt32(); creatureTemplate.unit_flags3 = fields[24].GetUInt32(); creatureTemplate.family = CreatureFamily(fields[25].GetInt32()); creatureTemplate.trainer_class = uint32(fields[26].GetUInt8()); creatureTemplate.type = uint32(fields[27].GetUInt8()); creatureTemplate.PetSpellDataID = uint32(fields[28].GetUInt32()); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) creatureTemplate.resistance[i] = 0; for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i) creatureTemplate.spells[i] = 0; creatureTemplate.VehicleId = fields[29].GetUInt32(); creatureTemplate.AIName = fields[30].GetString(); creatureTemplate.MovementType = uint32(fields[31].GetUInt8()); if (!fields[32].IsNull()) creatureTemplate.Movement.HoverInitiallyEnabled = fields[32].GetBool(); if (!fields[33].IsNull()) creatureTemplate.Movement.Chase = static_cast(fields[33].GetUInt8()); if (!fields[34].IsNull()) creatureTemplate.Movement.Random = static_cast(fields[34].GetUInt8()); if (!fields[35].IsNull()) creatureTemplate.Movement.InteractionPauseTimer = fields[35].GetUInt32(); creatureTemplate.ModExperience = fields[36].GetFloat(); creatureTemplate.Civilian = fields[37].GetBool(); creatureTemplate.RacialLeader = fields[38].GetBool(); creatureTemplate.movementId = fields[39].GetUInt32(); creatureTemplate.WidgetSetID = fields[40].GetInt32(); creatureTemplate.WidgetSetUnitConditionID = fields[41].GetInt32(); creatureTemplate.RegenHealth = fields[42].GetBool(); creatureTemplate.CreatureImmunitiesId = fields[43].GetInt32(); creatureTemplate.flags_extra = fields[44].GetUInt32(); creatureTemplate.ScriptID = GetScriptId(fields[45].GetString()); creatureTemplate.StringId = fields[46].GetString(); } void ObjectMgr::LoadCreatureTemplateGossip() { uint32 oldMSTime = getMSTime(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT CreatureID, MenuID FROM creature_template_gossip"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template gossip definitions. DB table `creature_template_gossip` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creatureID = fields[0].GetUInt32(); uint32 menuID = fields[1].GetUInt32(); CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID); if (itr == _creatureTemplateStore.end()) { TC_LOG_ERROR("sql.sql", "creature_template_gossip has gossip definitions for creature {} but this creature doesn't exist", creatureID); continue; } GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuID); if (menuBounds.first == menuBounds.second) { TC_LOG_ERROR("sql.sql", "creature_template_gossip has gossip definitions for menu id {} but this menu doesn't exist", menuID); continue; } CreatureTemplate& creatureTemplate = itr->second; creatureTemplate.GossipMenuIds.push_back(menuID); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature template gossip menus in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplateResistances() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT CreatureID, School, Resistance FROM creature_template_resistance"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template resistance definitions. DB table `creature_template_resistance` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creatureID = fields[0].GetUInt32(); uint8 school = fields[1].GetUInt8(); if (school == SPELL_SCHOOL_NORMAL || school >= MAX_SPELL_SCHOOL) { TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this school {} doesn't exist", creatureID, school); continue; } CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID); if (itr == _creatureTemplateStore.end()) { TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this creature doesn't exist", creatureID); continue; } CreatureTemplate& creatureTemplate = itr->second; creatureTemplate.resistance[school] = fields[2].GetInt16(); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature template resistances in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplateSpells() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT CreatureID, `Index`, Spell FROM creature_template_spell"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template spell definitions. DB table `creature_template_spell` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creatureID = fields[0].GetUInt32(); uint8 index = fields[1].GetUInt8(); if (index >= MAX_CREATURE_SPELLS) { TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} with a incorrect index {}", creatureID, index); continue; } CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID); if (itr == _creatureTemplateStore.end()) { TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} but this creature doesn't exist", creatureID); continue; } CreatureTemplate& creatureTemplate = itr->second; creatureTemplate.spells[index] = fields[2].GetUInt32();; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature template spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplateModels() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT CreatureID, CreatureDisplayID, DisplayScale, Probability FROM creature_template_model ORDER BY Idx ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template model definitions. DB table `creature_template_model` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creatureId = fields[0].GetUInt32(); uint32 creatureDisplayId = fields[1].GetUInt32(); float displayScale = fields[2].GetFloat(); float probability = fields[3].GetFloat(); CreatureTemplate const* cInfo = GetCreatureTemplate(creatureId); if (!cInfo) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_model`", creatureId); continue; } CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(creatureDisplayId); if (!displayEntry) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing CreatureDisplayID id ({}), this can crash the client.", creatureId, creatureDisplayId); continue; } CreatureModelInfo const* modelInfo = GetCreatureModelInfo(creatureDisplayId); if (!modelInfo) TC_LOG_ERROR("sql.sql", "No model data exist for `CreatureDisplayID` = {} listed by creature (Entry: {}).", creatureDisplayId, creatureId); if (displayScale <= 0.0f) displayScale = 1.0f; const_cast(cInfo)->Models.emplace_back(creatureDisplayId, displayScale, probability); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature template models in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureSummonedData() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT CreatureID, CreatureIDVisibleToSummoner, GroundMountDisplayID, FlyingMountDisplayID, DespawnOnQuestsRemoved FROM creature_summoned_data"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature summoned data definitions. DB table `creature_summoned_data` is empty."); return; } do { Field* fields = result->Fetch(); uint32 creatureId = fields[0].GetUInt32(); if (!GetCreatureTemplate(creatureId)) { TC_LOG_ERROR("sql.sql", "Table `creature_summoned_data` references non-existing creature {}, skipped", creatureId); continue; } CreatureSummonedData& summonedData = _creatureSummonedDataStore[creatureId]; if (!fields[1].IsNull()) { summonedData.CreatureIDVisibleToSummoner = fields[1].GetUInt32(); if (!GetCreatureTemplate(*summonedData.CreatureIDVisibleToSummoner)) { TC_LOG_ERROR("sql.sql", "Table `creature_summoned_data` references non-existing creature {} in CreatureIDVisibleToSummoner for creature {}, set to 0", *summonedData.CreatureIDVisibleToSummoner, creatureId); summonedData.CreatureIDVisibleToSummoner.reset(); } } if (!fields[2].IsNull()) { summonedData.GroundMountDisplayID = fields[2].GetUInt32(); if (!sCreatureDisplayInfoStore.LookupEntry(*summonedData.GroundMountDisplayID)) { TC_LOG_ERROR("sql.sql", "Table `creature_summoned_data` references non-existing display id {} in GroundMountDisplayID for creature {}, set to 0", *summonedData.GroundMountDisplayID, creatureId); summonedData.CreatureIDVisibleToSummoner.reset(); } } if (!fields[3].IsNull()) { summonedData.FlyingMountDisplayID = fields[3].GetUInt32(); if (!sCreatureDisplayInfoStore.LookupEntry(*summonedData.FlyingMountDisplayID)) { TC_LOG_ERROR("sql.sql", "Table `creature_summoned_data` references non-existing display id {} in FlyingMountDisplayID for creature {}, set to 0", *summonedData.FlyingMountDisplayID, creatureId); summonedData.GroundMountDisplayID.reset(); } } if (!fields[4].IsNull()) { std::vector questList; for (std::string_view questStr : Trinity::Tokenize(fields[4].GetStringView(), ',', false)) { Optional questId = Trinity::StringTo(questStr); if (!questId) continue; Quest const* quest = GetQuestTemplate(*questId); if (!quest) { TC_LOG_ERROR("sql.sql", "Table `creature_summoned_data` references non-existing quest {} in DespawnOnQuestsRemoved for creature {}, skipping", *questId, creatureId); continue; } questList.push_back(*questId); } if (!questList.empty()) summonedData.DespawnOnQuestsRemoved = std::move(questList); } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature summoned data definitions in {} ms", _creatureSummonedDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplateAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 QueryResult result = WorldDatabase.Query("SELECT entry, PathId, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_template_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (!GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_addon`", entry); continue; } CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry]; creatureAddon.PathId = fields[1].GetUInt32(); creatureAddon.mount = fields[2].GetUInt32(); creatureAddon.standState = fields[3].GetUInt8(); creatureAddon.animTier = fields[4].GetUInt8(); creatureAddon.visFlags = fields[5].GetUInt8(); creatureAddon.sheathState = fields[6].GetUInt8(); creatureAddon.pvpFlags = fields[7].GetUInt8(); creatureAddon.emote = fields[8].GetUInt32(); creatureAddon.aiAnimKit = fields[9].GetUInt16(); creatureAddon.movementAnimKit = fields[10].GetUInt16(); creatureAddon.meleeAnimKit = fields[11].GetUInt16(); creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[12].GetUInt8()); for (std::string_view aura : Trinity::Tokenize(fields[13].GetStringView(), ' ', false)) { SpellInfo const* spellInfo = nullptr; if (Optional spellId = Trinity::StringTo(aura)) spellInfo = sSpellMgr->GetSpellInfo(*spellId, DIFFICULTY_NONE); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong spell '{}' defined in `auras` field in `creature_template_addon`.", entry, std::string(aura)); continue; } if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE)) TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has SPELL_AURA_CONTROL_VEHICLE aura {} defined in `auras` field in `creature_template_addon`.", entry, spellInfo->Id); if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has duplicate aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id); continue; } if (spellInfo->GetDuration() > 0) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has temporary aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id); continue; } creatureAddon.auras.push_back(spellInfo->Id); } if (creatureAddon.mount) { if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid displayInfoId ({}) for mount defined in `creature_template_addon`", entry, creatureAddon.mount); creatureAddon.mount = 0; } } if (creatureAddon.standState >= MAX_UNIT_STAND_STATE) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit stand state ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.standState); creatureAddon.standState = 0; } if (AnimTier(creatureAddon.animTier) >= AnimTier::Max) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid animation tier ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.animTier); creatureAddon.animTier = 0; } if (creatureAddon.sheathState >= MAX_SHEATH_STATE) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid sheath state ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.sheathState); creatureAddon.sheathState = 0; } // PvPFlags don't need any checking for the time being since they cover the entire range of a byte if (!sEmotesStore.LookupEntry(creatureAddon.emote)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid emote ({}) defined in `creature_template_addon`.", entry, creatureAddon.emote); creatureAddon.emote = 0; } if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid aiAnimKit ({}) defined in `creature_template_addon`.", entry, creatureAddon.aiAnimKit); creatureAddon.aiAnimKit = 0; } if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid movementAnimKit ({}) defined in `creature_template_addon`.", entry, creatureAddon.movementAnimKit); creatureAddon.movementAnimKit = 0; } if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid meleeAnimKit ({}) defined in `creature_template_addon`.", entry, creatureAddon.meleeAnimKit); creatureAddon.meleeAnimKit = 0; } if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid visibilityDistanceType ({}) defined in `creature_template_addon`.", entry, AsUnderlyingType(creatureAddon.visibilityDistanceType)); creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature template addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplateSparring() { uint32 oldMSTime = getMSTime(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT Entry, NoNPCDamageBelowHealthPct FROM creature_template_sparring"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template sparring definitions. DB table `creature_template_sparring` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); float noNPCDamageBelowHealthPct = fields[1].GetFloat(); if (!sObjectMgr->GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_sparring`", entry); continue; } if (noNPCDamageBelowHealthPct <= 0 || noNPCDamageBelowHealthPct > 100) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid NoNPCDamageBelowHealthPct ({}) defined in `creature_template_sparring`. Skipping", entry, noNPCDamageBelowHealthPct); continue; } _creatureTemplateSparringStore[entry].push_back(noNPCDamageBelowHealthPct); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature template sparring rows in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTemplateDifficulty() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT Entry, DifficultyID, MinLevel, MaxLevel, HealthScalingExpansion, " // 5 6 7 8 9 10 11 "HealthModifier, ManaModifier, ArmorModifier, DamageModifier, CreatureDifficultyID, TypeFlags, TypeFlags2, " // 12 13 14 15 16 "LootID, PickPocketLootID, SkinLootID, GoldMin, GoldMax," // 17 18 19 20 21 22 23 24 "StaticFlags1, StaticFlags2, StaticFlags3, StaticFlags4, StaticFlags5, StaticFlags6, StaticFlags7, StaticFlags8 " "FROM creature_template_difficulty ORDER BY Entry"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature template difficulty definitions. DB table `creature_template_difficulty` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); Difficulty difficulty = Difficulty(fields[1].GetUInt8()); auto itr = _creatureTemplateStore.find(entry); if (itr == _creatureTemplateStore.end()) { TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_difficulty`", entry); continue; } CreatureDifficulty creatureDifficulty; creatureDifficulty.MinLevel = fields[2].GetUInt8(); creatureDifficulty.MaxLevel = fields[3].GetUInt8(); creatureDifficulty.HealthScalingExpansion = fields[4].GetInt32(); creatureDifficulty.HealthModifier = fields[5].GetFloat(); creatureDifficulty.ManaModifier = fields[6].GetFloat(); creatureDifficulty.ArmorModifier = fields[7].GetFloat(); creatureDifficulty.DamageModifier = fields[8].GetFloat(); creatureDifficulty.CreatureDifficultyID = fields[9].GetInt32(); creatureDifficulty.TypeFlags = fields[10].GetUInt32(); creatureDifficulty.TypeFlags2 = fields[11].GetUInt32(); creatureDifficulty.LootID = fields[12].GetUInt32(); creatureDifficulty.PickPocketLootID = fields[13].GetUInt32(); creatureDifficulty.SkinLootID = fields[14].GetUInt32(); creatureDifficulty.GoldMin = fields[15].GetUInt32(); creatureDifficulty.GoldMax = fields[16].GetUInt32(); creatureDifficulty.StaticFlags = CreatureStaticFlagsHolder(CreatureStaticFlags(fields[17].GetUInt32()), CreatureStaticFlags2(fields[18].GetUInt32()), CreatureStaticFlags3(fields[19].GetUInt32()), CreatureStaticFlags4(fields[20].GetUInt32()), CreatureStaticFlags5(fields[21].GetUInt32()), CreatureStaticFlags6(fields[22].GetUInt32()), CreatureStaticFlags7(fields[23].GetUInt32()), CreatureStaticFlags8(fields[24].GetUInt32())); // TODO: Check if this still applies creatureDifficulty.DamageModifier *= Creature::GetDamageMod(itr->second.Classification); if (creatureDifficulty.MinLevel == 0 || creatureDifficulty.MaxLevel == 0) { if (creatureDifficulty.MinLevel == 0) { TC_LOG_ERROR("sql.sql", "Table `creature_template_difficulty` lists creature (ID: {}) has MinLevel set to 0 but the allowed minimum is 1. Ignored and set to 1.", entry); creatureDifficulty.MinLevel = 1; } if (creatureDifficulty.MaxLevel == 0) { TC_LOG_ERROR("sql.sql", "Table `creature_template_difficulty` lists creature (ID: {}) has MaxLevel set to 0 but the allowed minimum is 1. Ignored and set to 1.", entry); creatureDifficulty.MaxLevel = 1; } } if (creatureDifficulty.MinLevel > creatureDifficulty.MaxLevel) { TC_LOG_ERROR("sql.sql", "Table `creature_template_difficulty` lists creature (ID: {}) with a higher MinLevel ({}) than MaxLevel ({}). MaxLevel will be set to MinLevel value.", entry, creatureDifficulty.MinLevel, creatureDifficulty.MaxLevel); creatureDifficulty.MinLevel = creatureDifficulty.MaxLevel; } if (creatureDifficulty.HealthScalingExpansion < EXPANSION_LEVEL_CURRENT || creatureDifficulty.HealthScalingExpansion > CURRENT_EXPANSION) { TC_LOG_ERROR("sql.sql", "Table `creature_template_difficulty` lists creature (ID: {}) with invalid `HealthScalingExpansion` {}. Ignored and set to 0.", entry, creatureDifficulty.HealthScalingExpansion); creatureDifficulty.HealthScalingExpansion = 0; } if (creatureDifficulty.GoldMin > creatureDifficulty.GoldMax) { TC_LOG_ERROR("sql.sql", "Table `creature_template_difficulty` lists creature (ID: {}) with `GoldMin` {} greater than `GoldMax` {}, setting `GoldMax` to {}.", entry, creatureDifficulty.GoldMin, creatureDifficulty.GoldMax, creatureDifficulty.GoldMin); creatureDifficulty.GoldMax = creatureDifficulty.GoldMin; } itr->second.difficultyStore[difficulty] = creatureDifficulty; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature template difficulty data in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) { if (!cInfo) return; if (!cInfo->AIName.empty()) { auto registryItem = sCreatureAIRegistry->GetRegistryItem(cInfo->AIName); if (!registryItem) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-registered `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName); const_cast(cInfo)->AIName.clear(); } else { DBPermit const* permit = dynamic_cast(registryItem); if (!ASSERT_NOTNULL(permit)->IsScriptNameAllowedInDB()) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has not-allowed `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName); const_cast(cInfo)->AIName.clear(); } } } FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction); if (!factionTemplate) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing faction template ({}). This can lead to crashes, set to faction 35.", cInfo->Entry, cInfo->faction); const_cast(cInfo)->faction = sFactionTemplateStore.AssertEntry(35)->ID; // this might seem stupid but all shit will would break if faction 35 did not exist } for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k) { if (cInfo->KillCredit[k]) { if (!GetCreatureTemplate(cInfo->KillCredit[k])) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing creature entry {} in `KillCredit{}`.", cInfo->Entry, cInfo->KillCredit[k], k + 1); const_cast(cInfo)->KillCredit[k] = 0; } } } if (cInfo->Models.empty()) TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) does not have any existing display id in creature_template_model.", cInfo->Entry); if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit_class ({}) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class); const_cast(cInfo)->unit_class = UNIT_CLASS_WARRIOR; } if (cInfo->dmgschool >= MAX_SPELL_SCHOOL) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid spell school value ({}) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool); const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; } if (cInfo->BaseAttackTime == 0) const_cast(cInfo)->BaseAttackTime = BASE_ATTACK_TIME; if (cInfo->RangeAttackTime == 0) const_cast(cInfo)->RangeAttackTime = BASE_ATTACK_TIME; if (cInfo->speed_walk == 0.0f) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk); const_cast(cInfo)->speed_walk = 1.0f; } if (cInfo->speed_run == 0.0f) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run); const_cast(cInfo)->speed_run = 1.14286f; } if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature type ({}) in `type`.", cInfo->Entry, cInfo->type); const_cast(cInfo)->type = CREATURE_TYPE_HUMANOID; } if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature family ({}) in `family`.", cInfo->Entry, cInfo->family); const_cast(cInfo)->family = CREATURE_FAMILY_NONE; } CheckCreatureMovement("creature_template_movement", cInfo->Entry, const_cast(cInfo)->Movement); if (cInfo->VehicleId) { VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId); if (!vehId) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has a non-existing VehicleId ({}). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId); const_cast(cInfo)->VehicleId = 0; } } for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j) { if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j], DIFFICULTY_NONE)) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing Spell{} ({}), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]); const_cast(cInfo)->spells[j] = 0; } } if (cInfo->MovementType >= MAX_DB_MOTION_TYPE) { TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong movement generator type ({}), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType); const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE; } if (cInfo->RequiredExpansion >= MAX_EXPANSIONS) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with `RequiredExpansion` {}. Ignored and set to 0.", cInfo->Entry, cInfo->RequiredExpansion); const_cast(cInfo)->RequiredExpansion = 0; } if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `flags_extra` {}, removing incorrect flag.", cInfo->Entry, badFlags); const_cast(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED; } if (uint32 disallowedUnitFlags = (cInfo->unit_flags & ~UNIT_FLAG_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags); const_cast(cInfo)->unit_flags &= UNIT_FLAG_ALLOWED; } if (uint32 disallowedUnitFlags2 = (cInfo->unit_flags2 & ~UNIT_FLAG2_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags2` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags2); const_cast(cInfo)->unit_flags2 &= UNIT_FLAG2_ALLOWED; } if (uint32 disallowedUnitFlags3 = (cInfo->unit_flags3 & ~UNIT_FLAG3_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags3` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags3); const_cast(cInfo)->unit_flags3 &= UNIT_FLAG3_ALLOWED; } if (!cInfo->GossipMenuIds.empty() && !(cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP)) TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has assigned gossip menu, but npcflag does not include UNIT_NPC_FLAG_GOSSIP.", cInfo->Entry); else if (cInfo->GossipMenuIds.empty() && cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP) TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has npcflag UNIT_NPC_FLAG_GOSSIP, but gossip menu is unassigned.", cInfo->Entry); if (cInfo->VignetteID && !sVignetteStore.HasRecord(cInfo->VignetteID)) { TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has non-existing Vignette {}, set to 0.", cInfo->Entry, cInfo->VignetteID); const_cast(cInfo)->VignetteID = 0; } } void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMovementData& creatureMovement) { if (creatureMovement.Chase >= CreatureChaseMovementType::Max) { TC_LOG_ERROR("sql.sql", "`{}`.`Chase` wrong value ({}) for Id {}, setting to Run.", table, uint32(creatureMovement.Chase), id); creatureMovement.Chase = CreatureChaseMovementType::Run; } if (creatureMovement.Random >= CreatureRandomMovementType::Max) { TC_LOG_ERROR("sql.sql", "`{}`.`Random` wrong value ({}) for Id {}, setting to Walk.", table, uint32(creatureMovement.Random), id); creatureMovement.Random = CreatureRandomMovementType::Walk; } } void ObjectMgr::LoadCreatureAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 QueryResult result = WorldDatabase.Query("SELECT guid, PathId, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, aiAnimKit, movementAnimKit, meleeAnimKit, visibilityDistanceType, auras FROM creature_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt64(); CreatureData const* creData = GetCreatureData(guid); if (!creData) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_addon`", guid); continue; } CreatureAddon& creatureAddon = _creatureAddonStore[guid]; creatureAddon.PathId = fields[1].GetUInt32(); if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.PathId) { const_cast(creData)->movementType = IDLE_MOTION_TYPE; TC_LOG_ERROR("sql.sql", "Creature (GUID {}) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid); } creatureAddon.mount = fields[2].GetUInt32(); creatureAddon.standState = fields[3].GetUInt8(); creatureAddon.animTier = fields[4].GetUInt8(); creatureAddon.visFlags = fields[5].GetUInt8(); creatureAddon.sheathState = fields[6].GetUInt8(); creatureAddon.pvpFlags = fields[7].GetUInt8(); creatureAddon.emote = fields[8].GetUInt32(); creatureAddon.aiAnimKit = fields[9].GetUInt16(); creatureAddon.movementAnimKit = fields[10].GetUInt16(); creatureAddon.meleeAnimKit = fields[11].GetUInt16(); creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[12].GetUInt8()); for (std::string_view aura : Trinity::Tokenize(fields[13].GetStringView(), ' ', false)) { SpellInfo const* spellInfo = nullptr; if (Optional spellId = Trinity::StringTo(aura)) spellInfo = sSpellMgr->GetSpellInfo(*spellId, DIFFICULTY_NONE); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has wrong spell '{}' defined in `auras` field in `creature_addon`.", guid, std::string(aura)); continue; } if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE)) TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has SPELL_AURA_CONTROL_VEHICLE aura {} defined in `auras` field in `creature_addon`.", guid, spellInfo->Id); if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end()) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has duplicate aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id); continue; } if (spellInfo->GetDuration() > 0) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has temporary aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id); continue; } creatureAddon.auras.push_back(spellInfo->Id); } if (creatureAddon.mount) { if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid displayInfoId ({}) for mount defined in `creature_addon`", guid, creatureAddon.mount); creatureAddon.mount = 0; } } if (creatureAddon.standState >= MAX_UNIT_STAND_STATE) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid unit stand state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.standState); creatureAddon.standState = 0; } if (AnimTier(creatureAddon.animTier) >= AnimTier::Max) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid animation tier ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.animTier); creatureAddon.animTier = 0; } if (creatureAddon.sheathState >= MAX_SHEATH_STATE) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid sheath state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.sheathState); creatureAddon.sheathState = 0; } // PvPFlags don't need any checking for the time being since they cover the entire range of a byte if (!sEmotesStore.LookupEntry(creatureAddon.emote)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid emote ({}) defined in `creature_addon`.", guid, creatureAddon.emote); creatureAddon.emote = 0; } if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid aiAnimKit ({}) defined in `creature_addon`.", guid, creatureAddon.aiAnimKit); creatureAddon.aiAnimKit = 0; } if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid movementAnimKit ({}) defined in `creature_addon`.", guid, creatureAddon.movementAnimKit); creatureAddon.movementAnimKit = 0; } if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid meleeAnimKit ({}) defined in `creature_addon`.", guid, creatureAddon.meleeAnimKit); creatureAddon.meleeAnimKit = 0; } if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid visibilityDistanceType ({}) defined in `creature_addon`.", guid, AsUnderlyingType(creatureAddon.visibilityDistanceType)); creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameObjectAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue, WorldEffectID, AIAnimKitID FROM gameobject_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt64(); GameObjectData const* goData = GetGameObjectData(guid); if (!goData) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) does not exist but has a record in `gameobject_addon`", guid); continue; } GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid]; gameObjectAddon.ParentRotation = QuaternionData(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat()); gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8()); gameObjectAddon.InvisibilityValue = fields[6].GetUInt32(); gameObjectAddon.WorldEffectID = fields[7].GetUInt32(); gameObjectAddon.AIAnimKitID = fields[8].GetUInt32(); if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid); gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL; gameObjectAddon.InvisibilityValue = 0; } if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid); gameObjectAddon.InvisibilityValue = 1; } if (!gameObjectAddon.ParentRotation.isUnit()) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid parent rotation in `gameobject_addon`, set to default", guid); gameObjectAddon.ParentRotation = QuaternionData(); } if (gameObjectAddon.WorldEffectID && !sWorldEffectStore.LookupEntry(gameObjectAddon.WorldEffectID)) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid WorldEffectID ({}) in `gameobject_addon`, set to 0.", guid, gameObjectAddon.WorldEffectID); gameObjectAddon.WorldEffectID = 0; } if (gameObjectAddon.AIAnimKitID && !sAnimKitStore.LookupEntry(gameObjectAddon.AIAnimKitID)) { TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid AIAnimKitID ({}) in `gameobject_addon`, set to 0.", guid, gameObjectAddon.AIAnimKitID); gameObjectAddon.AIAnimKitID = 0; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gameobject addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid) const { GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid); if (itr != _gameObjectAddonStore.end()) return &(itr->second); return nullptr; } CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) const { CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid); if (itr != _creatureAddonStore.end()) return &(itr->second); return nullptr; } CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) const { CreatureTemplateAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry); if (itr != _creatureTemplateAddonStore.end()) return &(itr->second); return nullptr; } std::vector const* ObjectMgr::GetCreatureTemplateSparringValues(uint32 entry) const { return Trinity::Containers::MapGetValuePtr(_creatureTemplateSparringStore, entry); } CreatureMovementData const* ObjectMgr::GetCreatureMovementOverride(ObjectGuid::LowType spawnId) const { return Trinity::Containers::MapGetValuePtr(_creatureMovementOverrides, spawnId); } EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) const { EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry); if (itr == _equipmentInfoStore.end()) return nullptr; if (itr->second.empty()) return nullptr; if (id == -1) // select a random element { EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin(); std::advance(ritr, urand(0u, itr->second.size() - 1)); id = std::distance(itr->second.begin(), ritr) + 1; return &ritr->second; } else { EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id); if (itr2 != itr->second.end()) return &itr2->second; } return nullptr; } void ObjectMgr::LoadEquipmentTemplates() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, AppearanceModID1, ItemVisual1, " // 5 6 7 "ItemID2, AppearanceModID2, ItemVisual2, " // 8 9 10 "ItemID3, AppearanceModID3, ItemVisual3 " "FROM creature_equip_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (!GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Creature template (CreatureID: {}) does not exist but has a record in `creature_equip_template`", entry); continue; } uint8 id = fields[1].GetUInt8(); if (!id) { TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature {}, skipped.", entry); continue; } EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id]; for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i) { equipmentInfo.Items[i].ItemId = fields[2 + i * 3].GetUInt32(); equipmentInfo.Items[i].AppearanceModId = fields[3 + i * 3].GetUInt16(); equipmentInfo.Items[i].ItemVisual = fields[4 + i * 3].GetUInt16(); if (!equipmentInfo.Items[i].ItemId) continue; ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.Items[i].ItemId); if (!dbcItem) { TC_LOG_ERROR("sql.sql", "Unknown item (ID={}) in creature_equip_template.ItemID{} for CreatureID = {} and ID={}, forced to 0.", equipmentInfo.Items[i].ItemId, i + 1, entry, id); equipmentInfo.Items[i].ItemId = 0; continue; } // AppearanceModId 0 is always valid if (equipmentInfo.Items[i].AppearanceModId && !sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId)) { TC_LOG_ERROR("sql.sql", "Unknown item appearance for (ID={}, AppearanceModID={}) pair in creature_equip_template.ItemID{} creature_equip_template.AppearanceModID{} " "for CreatureID = {} and ID={}, forced to default.", equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId, i + 1, i + 1, entry, id); if (ItemModifiedAppearanceEntry const* defaultAppearance = sDB2Manager.GetDefaultItemModifiedAppearance(equipmentInfo.Items[i].ItemId)) equipmentInfo.Items[i].AppearanceModId = defaultAppearance->ItemAppearanceModifierID; else equipmentInfo.Items[i].AppearanceModId = 0; continue; } if (std::ranges::none_of(InventoryTypesEquipable, [dbcItem](InventoryType inventoryType) { return inventoryType == dbcItem->InventoryType; })) { TC_LOG_ERROR("sql.sql", "Item (ID={}) in creature_equip_template.ItemID{} for CreatureID = {} and ID = {} is not equipable in a hand, forced to 0.", equipmentInfo.Items[i].ItemId, i + 1, entry, id); equipmentInfo.Items[i].ItemId = 0; } } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} equipment templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureMovementOverrides() { uint32 oldMSTime = getMSTime(); _creatureMovementOverrides.clear(); // Load the data from creature_movement_override and if NULL fallback to creature_template_movement QueryResult result = WorldDatabase.Query( "SELECT cmo.SpawnId," "COALESCE(cmo.HoverInitiallyEnabled, ctm.HoverInitiallyEnabled)," "COALESCE(cmo.Chase, ctm.Chase)," "COALESCE(cmo.Random, ctm.Random)," "COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) " "FROM creature_movement_override AS cmo " "LEFT JOIN creature AS c ON c.guid = cmo.SpawnId " "LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!"); return; } do { Field* fields = result->Fetch(); ObjectGuid::LowType spawnId = fields[0].GetUInt64(); if (!GetCreatureData(spawnId)) { TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_movement_override`", spawnId); continue; } CreatureMovementData& movement = _creatureMovementOverrides[spawnId]; if (!fields[1].IsNull()) movement.HoverInitiallyEnabled = fields[1].GetBool(); if (!fields[2].IsNull()) movement.Chase = static_cast(fields[2].GetUInt8()); if (!fields[3].IsNull()) movement.Random = static_cast(fields[3].GetUInt8()); if (!fields[4].IsNull()) movement.InteractionPauseTimer = fields[4].GetUInt32(); CheckCreatureMovement("creature_movement_override", spawnId, movement); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} movement overrides in {} ms", _creatureMovementOverrides.size(), GetMSTimeDiffToNow(oldMSTime)); } CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const { CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId); if (itr != _creatureModelStore.end()) return &(itr->second); return nullptr; } CreatureSummonedData const* ObjectMgr::GetCreatureSummonedData(uint32 entryId) const { return Trinity::Containers::MapGetValuePtr(_creatureSummonedDataStore, entryId); } CreatureModel const* ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/) { // Load creature model (display id) if (data && data->display) return &*data->display; if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)) if (CreatureModel const* model = cinfo->GetRandomValidModel()) return model; // Triggers by default receive the invisible model return cinfo->GetFirstInvisibleModel(); } void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64* npcFlags, uint32* unitFlags, uint32* unitFlags2, uint32* unitFlags3, CreatureStaticFlagsHolder const& staticFlags, CreatureData const* data /*= nullptr*/) { #define ChooseCreatureFlagSource(field) ((data && data->field.has_value()) ? *data->field : cInfo->field) if (npcFlags) *npcFlags = ChooseCreatureFlagSource(npcflag); if (unitFlags) { *unitFlags = ChooseCreatureFlagSource(unit_flags); if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_CAN_SWIM)) *unitFlags |= UNIT_FLAG_CAN_SWIM; if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_CANNOT_SWIM)) *unitFlags |= UNIT_FLAG_CANT_SWIM; } if (unitFlags2) { *unitFlags2 = ChooseCreatureFlagSource(unit_flags2); if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_CANNOT_TURN)) *unitFlags2 |= UNIT_FLAG2_CANNOT_TURN; if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_5_INTERACT_WHILE_HOSTILE)) *unitFlags2 |= UNIT_FLAG2_INTERACT_WHILE_HOSTILE; } if (unitFlags3) { *unitFlags3 = ChooseCreatureFlagSource(unit_flags3); if (staticFlags.HasFlag(CREATURE_STATIC_FLAG_3_ALLOW_INTERACTION_WHILE_IN_COMBAT)) *unitFlags3 |= UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT; } #undef ChooseCreatureFlagSource } CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(CreatureModel* model, CreatureTemplate const* creatureTemplate) const { CreatureModelInfo const* modelInfo = GetCreatureModelInfo(model->CreatureDisplayID); if (!modelInfo) return nullptr; // If a model for another gender exists, 50% chance to use it if (modelInfo->displayId_other_gender != 0 && urand(0, 1) == 0) { CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->displayId_other_gender); if (!minfo_tmp) TC_LOG_ERROR("sql.sql", "Model (Entry: {}) has modelid_other_gender {} not found in table `creature_model_info`. ", model->CreatureDisplayID, modelInfo->displayId_other_gender); else { // DisplayID changed model->CreatureDisplayID = modelInfo->displayId_other_gender; if (creatureTemplate) { auto itr = std::find_if(creatureTemplate->Models.begin(), creatureTemplate->Models.end(), [&](CreatureModel const& templateModel) { return templateModel.CreatureDisplayID == modelInfo->displayId_other_gender; }); if (itr != creatureTemplate->Models.end()) *model = *itr; } return minfo_tmp; } } return modelInfo; } void ObjectMgr::LoadCreatureModelInfo() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, DisplayID_Other_Gender FROM creature_model_info"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty."); return; } _creatureModelStore.reserve(result->GetRowCount()); uint32 count = 0; // List of model FileDataIDs that the client treats as invisible stalker uint32 trigggerCreatureModelFileID[5] = { 124640, 124641, 124642, 343863, 439302 }; do { Field* fields = result->Fetch(); uint32 displayId = fields[0].GetUInt32(); CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(displayId); if (!creatureDisplay) { TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID (ID: {}). Skipped.", displayId); continue; } CreatureModelInfo& modelInfo = _creatureModelStore[displayId]; modelInfo.bounding_radius = fields[1].GetFloat(); modelInfo.combat_reach = fields[2].GetFloat(); modelInfo.displayId_other_gender = fields[3].GetUInt32(); modelInfo.gender = creatureDisplay->Gender; modelInfo.is_trigger = false; // Checks // to remove when the purpose of GENDER_UNKNOWN is known if (modelInfo.gender == GENDER_UNKNOWN) { // We don't need more errors //TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has an unimplemented Gender (ID: {}) being used by DisplayID (ID: {}). Gender set to GENDER_MALE.", modelInfo.gender, modelId); modelInfo.gender = GENDER_MALE; } if (modelInfo.displayId_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.displayId_other_gender)) { TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID_Other_Gender (ID: {}) being used by DisplayID (ID: {}).", modelInfo.displayId_other_gender, displayId); modelInfo.displayId_other_gender = 0; } if (modelInfo.combat_reach < 0.1f) modelInfo.combat_reach = DEFAULT_PLAYER_COMBAT_REACH; if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelID)) { for (uint32 i = 0; i < 5; ++i) { if (modelData->FileDataID == trigggerCreatureModelFileID[i]) { modelInfo.is_trigger = true; break; } } } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature model based info in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadLinkedRespawn() { uint32 oldMSTime = getMSTime(); _linkedRespawnStore.clear(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty."); return; } do { Field* fields = result->Fetch(); ObjectGuid::LowType guidLow = fields[0].GetUInt64(); ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt64(); uint8 linkType = fields[2].GetUInt8(); ObjectGuid guid, linkedGuid; bool error = false; switch (linkType) { case LINKED_RESPAWN_CREATURE_TO_CREATURE: { CreatureData const* slave = GetCreatureData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '{}' not found in creature table", guidLow); error = true; break; } CreatureData const* master = GetCreatureData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '{}' not found in creature table", linkedGuidLow); error = true; break; } MapEntry const* const map = sMapStore.LookupEntry(master->mapId); if (!map || !map->Instanceable() || (master->mapId != slave->mapId)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } // they must have a possibility to meet (normal/heroic difficulty) if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end())) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid::Create(slave->mapId, slave->id, guidLow); linkedGuid = ObjectGuid::Create(master->mapId, master->id, linkedGuidLow); break; } case LINKED_RESPAWN_CREATURE_TO_GO: { CreatureData const* slave = GetCreatureData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '{}' not found in creature table", guidLow); error = true; break; } GameObjectData const* master = GetGameObjectData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '{}' not found in gameobject table", linkedGuidLow); error = true; break; } MapEntry const* const map = sMapStore.LookupEntry(master->mapId); if (!map || !map->Instanceable() || (master->mapId != slave->mapId)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } // they must have a possibility to meet (normal/heroic difficulty) if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end())) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid::Create(slave->mapId, slave->id, guidLow); linkedGuid = ObjectGuid::Create(master->mapId, master->id, linkedGuidLow); break; } case LINKED_RESPAWN_GO_TO_GO: { GameObjectData const* slave = GetGameObjectData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '{}' not found in gameobject table", guidLow); error = true; break; } GameObjectData const* master = GetGameObjectData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '{}' not found in gameobject table", linkedGuidLow); error = true; break; } MapEntry const* const map = sMapStore.LookupEntry(master->mapId); if (!map || !map->Instanceable() || (master->mapId != slave->mapId)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } // they must have a possibility to meet (normal/heroic difficulty) if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end())) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid::Create(slave->mapId, slave->id, guidLow); linkedGuid = ObjectGuid::Create(master->mapId, master->id, linkedGuidLow); break; } case LINKED_RESPAWN_GO_TO_CREATURE: { GameObjectData const* slave = GetGameObjectData(guidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '{}' not found in gameobject table", guidLow); error = true; break; } CreatureData const* master = GetCreatureData(linkedGuidLow); if (!master) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '{}' not found in creature table", linkedGuidLow); error = true; break; } MapEntry const* const map = sMapStore.LookupEntry(master->mapId); if (!map || !map->Instanceable() || (master->mapId != slave->mapId)) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow); error = true; break; } // they must have a possibility to meet (normal/heroic difficulty) if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end())) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow); error = true; break; } guid = ObjectGuid::Create(slave->mapId, slave->id, guidLow); linkedGuid = ObjectGuid::Create(master->mapId, master->id, linkedGuidLow); break; } } if (!error) _linkedRespawnStore[guid] = linkedGuid; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} linked respawns in {} ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow) { if (!guidLow) return false; CreatureData const* master = GetCreatureData(guidLow); ASSERT(master); ObjectGuid guid = ObjectGuid::Create(master->mapId, master->id, guidLow); if (!linkedGuidLow) // we're removing the linking { _linkedRespawnStore.erase(guid); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN); stmt->setUInt64(0, guidLow); stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE); WorldDatabase.Execute(stmt); return true; } CreatureData const* slave = GetCreatureData(linkedGuidLow); if (!slave) { TC_LOG_ERROR("sql.sql", "Creature '{}' linking to non-existent creature '{}'.", guidLow, linkedGuidLow); return false; } MapEntry const* map = sMapStore.LookupEntry(master->mapId); if (!map || !map->Instanceable() || (master->mapId != slave->mapId)) { TC_LOG_ERROR("sql.sql", "Creature '{}' linking to '{}' on an unpermitted map.", guidLow, linkedGuidLow); return false; } // they must have a possibility to meet (normal/heroic difficulty) if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end())) { TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to '{}' with not corresponding spawnMask", guidLow, linkedGuidLow); return false; } ObjectGuid linkedGuid = ObjectGuid::Create(slave->mapId, slave->id, linkedGuidLow); _linkedRespawnStore[guid] = linkedGuid; WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN); stmt->setUInt64(0, guidLow); stmt->setUInt64(1, linkedGuidLow); stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE); WorldDatabase.Execute(stmt); return true; } void ObjectMgr::LoadTempSummons() { uint32 oldMSTime = getMSTime(); _tempSummonDataStore.clear(); // needed for reload case // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 summonerId = fields[0].GetUInt32(); SummonerType summonerType = SummonerType(fields[1].GetUInt8()); uint8 group = fields[2].GetUInt8(); switch (summonerType) { case SUMMONER_TYPE_CREATURE: if (!GetCreatureTemplate(summonerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for creature summoner type, skipped.", summonerId); continue; } break; case SUMMONER_TYPE_GAMEOBJECT: if (!GetGameObjectTemplate(summonerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for gameobject summoner type, skipped.", summonerId); continue; } break; case SUMMONER_TYPE_MAP: if (!sMapStore.LookupEntry(summonerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for map summoner type, skipped.", summonerId); continue; } break; default: TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type {} for summoner {}, skipped.", summonerType, summonerId); continue; } TempSummonData data; data.entry = fields[3].GetUInt32(); if (!GetCreatureTemplate(data.entry)) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] with non existing creature entry {}, skipped.", summonerId, summonerType, group, data.entry); continue; } float posX = fields[4].GetFloat(); float posY = fields[5].GetFloat(); float posZ = fields[6].GetFloat(); float orientation = fields[7].GetFloat(); data.pos.Relocate(posX, posY, posZ, orientation); data.type = TempSummonType(fields[8].GetUInt8()); if (data.type > TEMPSUMMON_MANUAL_DESPAWN) { TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type {} in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] for creature entry {}, skipped.", data.type, summonerId, summonerType, group, data.entry); continue; } data.time = Milliseconds(fields[9].GetUInt32()); TempSummonGroupKey key(summonerId, summonerType, group); _tempSummonDataStore[key].push_back(data); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} temp summons in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } std::vector ObjectMgr::ParseSpawnDifficulties(std::string_view difficultyString, std::string_view table, ObjectGuid::LowType spawnId, uint32 mapId, std::set const& mapDifficulties) { std::vector difficulties; bool isTransportMap = sObjectMgr->IsTransportMap(mapId); for (std::string_view token : Trinity::Tokenize(difficultyString, ',', false)) { Difficulty difficultyId = Difficulty(Trinity::StringTo>(token).value_or(DIFFICULTY_NONE)); if (difficultyId && !sDifficultyStore.LookupEntry(difficultyId)) { TC_LOG_ERROR("sql.sql", "Table `{}` has {} (GUID: {}) with non invalid difficulty id {}, skipped.", table, table, spawnId, uint32(difficultyId)); continue; } if (!isTransportMap && mapDifficulties.find(difficultyId) == mapDifficulties.end()) { TC_LOG_ERROR("sql.sql", "Table `{}` has {} (GUID: {}) has unsupported difficulty {} for map (Id: {}).", table, table, spawnId, uint32(difficultyId), mapId); continue; } difficulties.push_back(difficultyId); } std::sort(difficulties.begin(), difficulties.end()); return difficulties; } void ObjectMgr::LoadCreatures() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, " // 11 12 13 14 15 16 17 18 19 20 "currentwaypoint, curHealthPct, MovementType, spawnDifficulties, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, " // 21 22 23 24 25 26 "creature.phaseUseFlags, creature.phaseid, creature.phasegroup, creature.terrainSwapMap, creature.ScriptName, creature.StringId " "FROM creature " "LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " "LEFT OUTER JOIN pool_members ON pool_members.type = 0 AND creature.guid = pool_members.spawnId"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty."); return; } // Build single time for check spawnmask std::unordered_map> spawnMasks; for (MapDifficultyEntry const* mapDifficulty : sMapDifficultyStore) spawnMasks[mapDifficulty->MapID].insert(Difficulty(mapDifficulty->DifficultyID)); PhaseShift phaseShift; _creatureDataStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt64(); uint32 entry = fields[1].GetUInt32(); CreatureTemplate const* cInfo = GetCreatureTemplate(entry); if (!cInfo) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) with non existing creature entry {}, skipped.", guid, entry); continue; } CreatureData& data = _creatureDataStore[guid]; data.spawnId = guid; data.id = entry; data.mapId = fields[2].GetUInt16(); data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat()); if (uint32 displayId = fields[7].GetUInt32()) data.display.emplace(displayId, DEFAULT_PLAYER_DISPLAY_SCALE, 1.0f); data.equipmentId = fields[8].GetInt8(); data.spawntimesecs = fields[9].GetUInt32(); data.wander_distance = fields[10].GetFloat(); data.currentwaypoint = fields[11].GetUInt32(); data.curHealthPct = fields[12].GetUInt32(); data.movementType = fields[13].GetUInt8(); data.spawnDifficulties = ParseSpawnDifficulties(fields[14].GetStringView(), "creature", guid, data.mapId, spawnMasks[data.mapId]); int16 gameEvent = fields[15].GetInt8(); data.poolId = fields[16].GetUInt32(); if (!fields[17].IsNull()) data.npcflag = fields[17].GetUInt64(); if (!fields[18].IsNull()) data.unit_flags = fields[18].GetUInt32(); if (!fields[19].IsNull()) data.unit_flags2 = fields[19].GetUInt32(); if (!fields[20].IsNull()) data.unit_flags3 = fields[20].GetUInt32(); data.phaseUseFlags = fields[21].GetUInt8(); data.phaseId = fields[22].GetUInt32(); data.phaseGroup = fields[23].GetUInt32(); data.terrainSwapMap = fields[24].GetInt32(); data.scriptId = GetScriptId(fields[25].GetString()); data.StringId = fields[26].GetString(); data.spawnGroupData = IsTransportMap(data.mapId) ? GetLegacySpawnGroup() : GetDefaultSpawnGroup(); // transport spawns default to compatibility group MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that spawned at nonexistent map (Id: {}), skipped.", guid, data.mapId); continue; } if (sWorld->getBoolConfig(CONFIG_CREATURE_CHECK_INVALID_POSITION)) { if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager()) { if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapId)) { GridCoord gridCoord = Trinity::ComputeGridCoord(data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY()); int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord; int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord; VMAP::LoadResult result = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapId, gx, gy); if (result != VMAP::LoadResult::Success) TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {} MapID: {}) spawned on a possible invalid position ({})", guid, data.id, data.mapId, data.spawnPoint.ToString()); } } } if (data.spawnDifficulties.empty()) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that is not spawned in any difficulty, skipped.", guid); continue; } if (data.display.has_value()) { if (!GetCreatureModelInfo(data.display->CreatureDisplayID)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with invalid `modelid` {}, ignoring.", guid, data.id, data.display->CreatureDisplayID); data.display.reset(); } } // -1 random, 0 no equipment if (data.equipmentId != 0) { if (!GetEquipmentInfo(data.id, data.equipmentId)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: {}) with equipment_id {} not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); data.equipmentId = 0; } } if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) { if (!mapEntry->IsDungeon()) TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id); } if (data.movementType >= MAX_DB_MOTION_TYPE) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with wrong movement generator type ({}), ignored and set to IDLE.", guid, data.id, data.movementType); data.movementType = IDLE_MOTION_TYPE; } if (data.wander_distance < 0.0f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `wander_distance`< 0, set to 0.", guid, data.id); data.wander_distance = 0.0f; } else if (data.wander_distance > 0.0f && data.wander_distance < 0.1f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `wander_distance` below the allowed minimum distance of 0.1, set to 0.", guid, data.id); data.wander_distance = 0.0f; } else if (data.movementType == RANDOM_MOTION_TYPE) { if (G3D::fuzzyEq(data.wander_distance, 0.0f)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; } } else if (data.movementType == IDLE_MOTION_TYPE) { if (data.wander_distance != 0.0f) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id); data.wander_distance = 0.0f; } } if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id); data.phaseUseFlags &= PHASE_USE_FLAGS_ALL; } if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE," " removing PHASE_USE_FLAGS_INVERSE.", guid, data.id); data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE; } if (data.phaseGroup && data.phaseId) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id); data.phaseGroup = 0; } if (data.phaseId) { if (!sPhaseStore.LookupEntry(data.phaseId)) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) with `phaseid` {} does not exist, set to 0", guid, data.id, data.phaseId); data.phaseId = 0; } } if (data.phaseGroup) { if (!sDB2Manager.GetPhasesForGroup(data.phaseGroup)) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) with `phasegroup` {} does not exist, set to 0", guid, data.id, data.phaseGroup); data.phaseGroup = 0; } } if (data.terrainSwapMap != -1) { MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap); if (!terrainSwapEntry) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) with `terrainSwapMap` {} does not exist, set to -1", guid, data.id, data.terrainSwapMap); data.terrainSwapMap = -1; } else if (terrainSwapEntry->ParentMapID != int16(data.mapId)) { TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: {} Entry: {}) with `terrainSwapMap` {} which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap); data.terrainSwapMap = -1; } } if (data.unit_flags.has_value()) { if (uint32 disallowedUnitFlags = (*data.unit_flags & ~UNIT_FLAG_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags); *data.unit_flags &= UNIT_FLAG_ALLOWED; } } if (data.unit_flags2.has_value()) { if (uint32 disallowedUnitFlags2 = (*data.unit_flags2 & ~UNIT_FLAG2_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags2` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags2); *data.unit_flags2 &= UNIT_FLAG2_ALLOWED; } if (*data.unit_flags2 & UNIT_FLAG2_FEIGN_DEATH && (!data.unit_flags.has_value() || !(*data.unit_flags & (UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC)))) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) has UNIT_FLAG2_FEIGN_DEATH set without IMMUNE_TO_PC | IMMUNE_TO_NPC, removing incorrect flag.", guid, data.id); *data.unit_flags2 &= ~UNIT_FLAG2_FEIGN_DEATH; } } if (data.unit_flags3.has_value()) { if (uint32 disallowedUnitFlags3 = (*data.unit_flags3 & ~UNIT_FLAG3_ALLOWED)) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags3` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags3); *data.unit_flags3 &= UNIT_FLAG3_ALLOWED; } if (*data.unit_flags3 & UNIT_FLAG3_FAKE_DEAD && (!data.unit_flags.has_value() || !(*data.unit_flags & (UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC)))) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) has UNIT_FLAG3_FAKE_DEAD set without IMMUNE_TO_PC | IMMUNE_TO_NPC, removing incorrect flag.", guid, data.id); *data.unit_flags3 &= ~UNIT_FLAG3_FAKE_DEAD; } } uint32 healthPct = std::clamp(data.curHealthPct, 1, 100); if (data.curHealthPct != healthPct) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with invalid `curHealthPct` {}, set to {}.", guid, data.id, data.curHealthPct, healthPct); data.curHealthPct = healthPct; } if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA)) { uint32 zoneId = 0; uint32 areaId = 0; PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap); sTerrainMgr.GetZoneAndAreaId(phaseShift, zoneId, areaId, data.mapId, data.spawnPoint); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA); stmt->setUInt32(0, zoneId); stmt->setUInt32(1, areaId); stmt->setUInt64(2, guid); WorldDatabase.Execute(stmt); } // Add to grid if not managed by the game event if (gameEvent == 0) AddCreatureToGrid(&data); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creatures in {} ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); } CellObjectGuids const* ObjectMgr::GetCellObjectGuids(uint32 mapid, Difficulty spawnMode, uint32 cell_id) { if (CellObjectGuidsMap const* mapGuids = Trinity::Containers::MapGetValuePtr(_mapObjectGuidsStore, { mapid, spawnMode })) return Trinity::Containers::MapGetValuePtr(*mapGuids, cell_id); return nullptr; } CellObjectGuidsMap const* ObjectMgr::GetMapObjectGuids(uint32 mapid, Difficulty spawnMode) { return Trinity::Containers::MapGetValuePtr(_mapObjectGuidsStore, { mapid, spawnMode }); } bool ObjectMgr::HasPersonalSpawns(uint32 mapid, Difficulty spawnMode, uint32 phaseId) const { return Trinity::Containers::MapGetValuePtr(_mapPersonalObjectGuidsStore, { mapid, spawnMode, phaseId }) != nullptr; } CellObjectGuids const* ObjectMgr::GetCellPersonalObjectGuids(uint32 mapid, Difficulty spawnMode, uint32 phaseId, uint32 cell_id) const { if (CellObjectGuidsMap const* guids = Trinity::Containers::MapGetValuePtr(_mapPersonalObjectGuidsStore, { mapid, spawnMode, phaseId })) return Trinity::Containers::MapGetValuePtr(*guids, cell_id); return nullptr; } template void ObjectMgr::AddSpawnDataToGrid(SpawnData const* data) { uint32 cellId = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(); bool isPersonalPhase = PhasingHandler::IsPersonalPhase(data->phaseId); if (!isPersonalPhase) { for (Difficulty difficulty : data->spawnDifficulties) (_mapObjectGuidsStore[{ data->mapId, difficulty }][cellId].*guids).insert(data->spawnId); } else { for (Difficulty difficulty : data->spawnDifficulties) (_mapPersonalObjectGuidsStore[{ data->mapId, difficulty, data->phaseId }][cellId].*guids).insert(data->spawnId); } } template void ObjectMgr::RemoveSpawnDataFromGrid(SpawnData const* data) { uint32 cellId = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(); bool isPersonalPhase = PhasingHandler::IsPersonalPhase(data->phaseId); if (!isPersonalPhase) { for (Difficulty difficulty : data->spawnDifficulties) (_mapObjectGuidsStore[{ data->mapId, difficulty }][cellId].*guids).erase(data->spawnId); } else { for (Difficulty difficulty : data->spawnDifficulties) (_mapPersonalObjectGuidsStore[{ data->mapId, difficulty, data->phaseId }][cellId].*guids).erase(data->spawnId); } } void ObjectMgr::AddCreatureToGrid(CreatureData const* data) { AddSpawnDataToGrid<&CellObjectGuids::creatures>(data); } void ObjectMgr::RemoveCreatureFromGrid(CreatureData const* data) { RemoveSpawnDataFromGrid<&CellObjectGuids::creatures>(data); } void ObjectMgr::LoadGameObjects() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, " // 7 8 9 10 11 12 13 14 15 16 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnDifficulties, eventEntry, poolSpawnId, " // 17 18 19 20 21 22 "phaseUseFlags, phaseid, phasegroup, terrainSwapMap, ScriptName, StringId " "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " "LEFT OUTER JOIN pool_members ON pool_members.type = 1 AND gameobject.guid = pool_members.spawnId"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty."); return; } // build single time for check spawnmask std::unordered_map> spawnMasks; for (MapDifficultyEntry const* mapDifficulty : sMapDifficultyStore) spawnMasks[mapDifficulty->MapID].insert(Difficulty(mapDifficulty->DifficultyID)); PhaseShift phaseShift; _gameObjectDataStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); ObjectGuid::LowType guid = fields[0].GetUInt64(); uint32 entry = fields[1].GetUInt32(); GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry); if (!gInfo) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {}) with non existing gameobject entry {}, skipped.", guid, entry); continue; } if (!gInfo->displayId) { switch (gInfo->type) { case GAMEOBJECT_TYPE_TRAP: case GAMEOBJECT_TYPE_SPELL_FOCUS: break; default: TC_LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) doesn't have a displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId); break; } } if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) { TC_LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) has an invalid displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId); continue; } GameObjectData& data = _gameObjectDataStore[guid]; data.spawnId = guid; data.id = entry; data.mapId = fields[2].GetUInt16(); data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat()); data.rotation.x = fields[7].GetFloat(); data.rotation.y = fields[8].GetFloat(); data.rotation.z = fields[9].GetFloat(); data.rotation.w = fields[10].GetFloat(); data.spawntimesecs = fields[11].GetInt32(); data.spawnGroupData = IsTransportMap(data.mapId) ? GetLegacySpawnGroup() : GetDefaultSpawnGroup(); // transport spawns default to compatibility group MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId); if (!mapEntry) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) spawned on a non-existed map (Id: {}), skip", guid, data.id, data.mapId); continue; } if (sWorld->getBoolConfig(CONFIG_GAME_OBJECT_CHECK_INVALID_POSITION)) { if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager()) { if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapId)) { GridCoord gridCoord = Trinity::ComputeGridCoord(data.spawnPoint.GetPositionX(), data.spawnPoint.GetPositionY()); int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord; int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord; VMAP::LoadResult result = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapId, gx, gy); if (result != VMAP::LoadResult::Success) TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {} MapID: {}) spawned on a possible invalid position ({})", guid, data.id, data.mapId, data.spawnPoint.ToString()); } } } if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction()) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id); } data.animprogress = fields[12].GetUInt8(); data.artKit = 0; uint32 go_state = fields[13].GetUInt8(); if (go_state >= MAX_GO_STATE) { if (gInfo->type != GAMEOBJECT_TYPE_TRANSPORT || go_state > GO_STATE_TRANSPORT_ACTIVE + MAX_GO_STATE_TRANSPORT_STOP_FRAMES) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid `state` ({}) value, skip", guid, data.id, go_state); continue; } } data.goState = GOState(go_state); data.spawnDifficulties = ParseSpawnDifficulties(fields[14].GetStringView(), "gameobject", guid, data.mapId, spawnMasks[data.mapId]); if (data.spawnDifficulties.empty()) { TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that is not spawned in any difficulty, skipped.", guid); continue; } int16 gameEvent = fields[15].GetInt8(); data.poolId = fields[16].GetUInt32(); data.phaseUseFlags = fields[17].GetUInt8(); data.phaseId = fields[18].GetUInt32(); data.phaseGroup = fields[19].GetUInt32(); if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id); data.phaseUseFlags &= PHASE_USE_FLAGS_ALL; } if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE," " removing PHASE_USE_FLAGS_INVERSE.", guid, data.id); data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE; } if (data.phaseGroup && data.phaseId) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id); data.phaseGroup = 0; } if (data.phaseId) { if (!sPhaseStore.LookupEntry(data.phaseId)) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) with `phaseid` {} does not exist, set to 0", guid, data.id, data.phaseId); data.phaseId = 0; } } if (data.phaseGroup) { if (!sDB2Manager.GetPhasesForGroup(data.phaseGroup)) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) with `phaseGroup` {} does not exist, set to 0", guid, data.id, data.phaseGroup); data.phaseGroup = 0; } } data.terrainSwapMap = fields[20].GetInt32(); if (data.terrainSwapMap != -1) { MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap); if (!terrainSwapEntry) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) with `terrainSwapMap` {} does not exist, set to -1", guid, data.id, data.terrainSwapMap); data.terrainSwapMap = -1; } else if (terrainSwapEntry->ParentMapID != int16(data.mapId)) { TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: {} Entry: {}) with `terrainSwapMap` {} which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap); data.terrainSwapMap = -1; } } data.scriptId = GetScriptId(fields[21].GetString()); data.StringId = fields[22].GetString(); if (data.rotation.x < -1.0f || data.rotation.x > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationX ({}) value, skip", guid, data.id, data.rotation.x); continue; } if (data.rotation.y < -1.0f || data.rotation.y > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationY ({}) value, skip", guid, data.id, data.rotation.y); continue; } if (data.rotation.z < -1.0f || data.rotation.z > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationZ ({}) value, skip", guid, data.id, data.rotation.z); continue; } if (data.rotation.w < -1.0f || data.rotation.w > 1.0f) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationW ({}) value, skip", guid, data.id, data.rotation.w); continue; } if (!MapManager::IsValidMapCoord(data.mapId, data.spawnPoint)) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skip", guid, data.id); continue; } if (!data.rotation.isUnit()) { TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", guid, data.id); data.rotation = QuaternionData::fromEulerAnglesZYX(data.spawnPoint.GetOrientation(), 0.0f, 0.0f); } if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA)) { uint32 zoneId = 0; uint32 areaId = 0; PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap); sTerrainMgr.GetZoneAndAreaId(phaseShift, zoneId, areaId, data.mapId, data.spawnPoint); WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA); stmt->setUInt32(0, zoneId); stmt->setUInt32(1, areaId); stmt->setUInt64(2, guid); WorldDatabase.Execute(stmt); } if (gameEvent == 0) // if not this is to be managed by GameEvent System AddGameobjectToGrid(&data); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gameobjects in {} ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadSpawnGroupTemplates() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT groupId, groupName, groupFlags FROM spawn_group_template"); if (result) { do { Field* fields = result->Fetch(); uint32 groupId = fields[0].GetUInt32(); SpawnGroupTemplateData& group = _spawnGroupDataStore[groupId]; group.groupId = groupId; group.name = fields[1].GetString(); group.mapId = SPAWNGROUP_MAP_UNSET; uint32 flags = fields[2].GetUInt32(); if (flags & ~SPAWNGROUP_FLAGS_ALL) { flags &= SPAWNGROUP_FLAGS_ALL; TC_LOG_ERROR("sql.sql", "Invalid spawn group flag {} on group ID {} ({}), reduced to valid flag {}.", flags, groupId, group.name, uint32(group.flags)); } if (flags & SPAWNGROUP_FLAG_SYSTEM && flags & SPAWNGROUP_FLAG_MANUAL_SPAWN) { flags &= ~SPAWNGROUP_FLAG_MANUAL_SPAWN; TC_LOG_ERROR("sql.sql", "System spawn group {} ({}) has invalid manual spawn flag. Ignored.", groupId, group.name); } group.flags = SpawnGroupFlags(flags); } while (result->NextRow()); } if (_spawnGroupDataStore.find(0) == _spawnGroupDataStore.end()) { TC_LOG_ERROR("sql.sql", "Default spawn group (index 0) is missing from DB! Manually inserted."); SpawnGroupTemplateData& data = _spawnGroupDataStore[0]; data.groupId = 0; data.name = "Default Group"; data.mapId = 0; data.flags = SPAWNGROUP_FLAG_SYSTEM; } if (_spawnGroupDataStore.find(1) == _spawnGroupDataStore.end()) { TC_LOG_ERROR("sql.sql", "Default legacy spawn group (index 1) is missing from DB! Manually inserted."); SpawnGroupTemplateData&data = _spawnGroupDataStore[1]; data.groupId = 1; data.name = "Legacy Group"; data.mapId = 0; data.flags = SpawnGroupFlags(SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE); } if (result) TC_LOG_INFO("server.loading", ">> Loaded {} spawn group templates in {} ms", _spawnGroupDataStore.size(), GetMSTimeDiffToNow(oldMSTime)); else TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group templates. DB table `spawn_group_template` is empty."); return; } void ObjectMgr::LoadSpawnGroups() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT groupId, spawnType, spawnId FROM spawn_group"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group members. DB table `spawn_group` is empty."); return; } uint32 numMembers = 0; do { Field* fields = result->Fetch(); uint32 groupId = fields[0].GetUInt32(); SpawnObjectType spawnType = SpawnObjectType(fields[1].GetUInt8()); if (!SpawnData::TypeIsValid(spawnType)) { TC_LOG_ERROR("sql.sql", "Spawn data with invalid type {} listed for spawn group {}. Skipped.", uint32(spawnType), groupId); continue; } ObjectGuid::LowType spawnId = fields[2].GetUInt64(); SpawnMetadata const* data = GetSpawnMetadata(spawnType, spawnId); if (!data) { TC_LOG_ERROR("sql.sql", "Spawn data with ID ({},{}) not found, but is listed as a member of spawn group {}!", uint32(spawnType), spawnId, groupId); continue; } else if (data->spawnGroupData->groupId) { TC_LOG_ERROR("sql.sql", "Spawn with ID ({},{}) is listed as a member of spawn group {}, but is already a member of spawn group {}. Skipping.", uint32(spawnType), spawnId, groupId, data->spawnGroupData->groupId); continue; } auto it = _spawnGroupDataStore.find(groupId); if (it == _spawnGroupDataStore.end()) { TC_LOG_ERROR("sql.sql", "Spawn group {} assigned to spawn ID ({},{}), but group is found!", groupId, uint32(spawnType), spawnId); continue; } else { SpawnGroupTemplateData& groupTemplate = it->second; if (groupTemplate.mapId == SPAWNGROUP_MAP_UNSET) { groupTemplate.mapId = data->mapId; _spawnGroupsByMap[data->mapId].push_back(groupId); } else if (groupTemplate.mapId != data->mapId && !(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM)) { TC_LOG_ERROR("sql.sql", "Spawn group {} has map ID {}, but spawn ({},{}) has map id {} - spawn NOT added to group!", groupId, groupTemplate.mapId, uint32(spawnType), spawnId, data->mapId); continue; } const_cast(data)->spawnGroupData = &groupTemplate; if (!(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM)) _spawnGroupMapStore.emplace(groupId, data); ++numMembers; } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} spawn group members in {} ms", numMembers, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadInstanceSpawnGroups() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT instanceMapId, bossStateId, bossStates, spawnGroupId, flags FROM instance_spawn_groups"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 instance spawn groups. DB table `instance_spawn_groups` is empty."); return; } uint32 n = 0; do { Field* fields = result->Fetch(); uint32 const spawnGroupId = fields[3].GetUInt32(); auto it = _spawnGroupDataStore.find(spawnGroupId); if (it == _spawnGroupDataStore.end() || (it->second.flags & SPAWNGROUP_FLAG_SYSTEM)) { TC_LOG_ERROR("sql.sql", "Invalid spawn group {} specified for instance {}. Skipped.", spawnGroupId, fields[0].GetUInt16()); continue; } uint16 const instanceMapId = fields[0].GetUInt16(); if (it->second.mapId != instanceMapId) { TC_LOG_ERROR("sql.sql", "Instance spawn group {} specified for instance {} has spawns on a different map {}. Skipped.", spawnGroupId, instanceMapId, it->second.mapId); continue; } InstanceSpawnGroupInfo& info = _instanceSpawnGroupStore[instanceMapId].emplace_back(); info.SpawnGroupId = spawnGroupId; info.BossStateId = fields[1].GetUInt8(); uint8 const ALL_STATES = (1 << TO_BE_DECIDED) - 1; uint8 const states = fields[2].GetUInt8(); if (states & ~ALL_STATES) { info.BossStates = states & ALL_STATES; TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) had invalid boss state mask {} - truncated to {}.", instanceMapId, spawnGroupId, states, info.BossStates); } else info.BossStates = states; uint8 const flags = fields[4].GetUInt8(); if (flags & ~InstanceSpawnGroupInfo::FLAG_ALL) { info.Flags = flags & InstanceSpawnGroupInfo::FLAG_ALL; TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) had invalid flags {} - truncated to {}.", instanceMapId, spawnGroupId, flags, info.Flags); } else info.Flags = flags; if ((flags & InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY) && (flags & InstanceSpawnGroupInfo::FLAG_HORDE_ONLY)) { info.Flags = flags & ~(InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY | InstanceSpawnGroupInfo::FLAG_HORDE_ONLY); TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY may not be used together in a single entry - truncated to {}.", instanceMapId, spawnGroupId, info.Flags); } ++n; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} instance spawn groups in {} ms", n, GetMSTimeDiffToNow(oldMSTime)); } SpawnData const* ObjectMgr::GetSpawnData(SpawnObjectType type, ObjectGuid::LowType spawnId) const { if (!SpawnData::TypeHasData(type)) return nullptr; switch (type) { case SPAWN_TYPE_CREATURE: return GetCreatureData(spawnId); case SPAWN_TYPE_GAMEOBJECT: return GetGameObjectData(spawnId); case SPAWN_TYPE_AREATRIGGER: return sAreaTriggerDataStore->GetAreaTriggerSpawn(spawnId); default: ABORT_MSG("Invalid spawn object type %u", uint32(type)); return nullptr; } } void ObjectMgr::OnDeleteSpawnData(SpawnData const* data) { auto templateIt = _spawnGroupDataStore.find(data->spawnGroupData->groupId); ASSERT(templateIt != _spawnGroupDataStore.end(), "Creature data for (%u," UI64FMTD ") is being deleted and has invalid spawn group index %u!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId); if (templateIt->second.flags & SPAWNGROUP_FLAG_SYSTEM) // system groups don't store their members in the map return; auto pair = _spawnGroupMapStore.equal_range(data->spawnGroupData->groupId); for (auto it = pair.first; it != pair.second; ++it) { if (it->second != data) continue; _spawnGroupMapStore.erase(it); return; } ABORT_MSG("Spawn data (%u," UI64FMTD ") being removed is member of spawn group %u, but not actually listed in the lookup table for that group!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId); } void ObjectMgr::AddGameobjectToGrid(GameObjectData const* data) { AddSpawnDataToGrid<&CellObjectGuids::gameobjects>(data); } void ObjectMgr::RemoveGameobjectFromGrid(GameObjectData const* data) { RemoveSpawnDataFromGrid<&CellObjectGuids::gameobjects>(data); } uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel) { if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON) return 0; static float const qualityMultipliers[MAX_ITEM_QUALITY] = { 0.92f, 0.92f, 0.92f, 1.11f, 1.32f, 1.61f, 0.0f, 0.0f }; static float const armorMultipliers[MAX_INVTYPE] = { 0.00f, // INVTYPE_NON_EQUIP 0.60f, // INVTYPE_HEAD 0.00f, // INVTYPE_NECK 0.60f, // INVTYPE_SHOULDERS 0.00f, // INVTYPE_BODY 1.00f, // INVTYPE_CHEST 0.33f, // INVTYPE_WAIST 0.72f, // INVTYPE_LEGS 0.48f, // INVTYPE_FEET 0.33f, // INVTYPE_WRISTS 0.33f, // INVTYPE_HANDS 0.00f, // INVTYPE_FINGER 0.00f, // INVTYPE_TRINKET 0.00f, // INVTYPE_WEAPON 0.72f, // INVTYPE_SHIELD 0.00f, // INVTYPE_RANGED 0.00f, // INVTYPE_CLOAK 0.00f, // INVTYPE_2HWEAPON 0.00f, // INVTYPE_BAG 0.00f, // INVTYPE_TABARD 1.00f, // INVTYPE_ROBE 0.00f, // INVTYPE_WEAPONMAINHAND 0.00f, // INVTYPE_WEAPONOFFHAND 0.00f, // INVTYPE_HOLDABLE 0.00f, // INVTYPE_AMMO 0.00f, // INVTYPE_THROWN 0.00f, // INVTYPE_RANGEDRIGHT 0.00f, // INVTYPE_QUIVER 0.00f, // INVTYPE_RELIC 0.00f, // INVTYPE_PROFESSION_TOOL 0.00f, // INVTYPE_PROFESSION_GEAR 0.00f, // INVTYPE_EQUIPABLE_SPELL_OFFENSIVE 0.00f, // INVTYPE_EQUIPABLE_SPELL_UTILITY 0.00f, // INVTYPE_EQUIPABLE_SPELL_DEFENSIVE 0.00f, // INVTYPE_EQUIPABLE_SPELL_MOBILITY }; static float const weaponMultipliers[MAX_ITEM_SUBCLASS_WEAPON] = { 0.91f, // ITEM_SUBCLASS_WEAPON_AXE 1.00f, // ITEM_SUBCLASS_WEAPON_AXE2 1.00f, // ITEM_SUBCLASS_WEAPON_BOW 1.00f, // ITEM_SUBCLASS_WEAPON_GUN 0.91f, // ITEM_SUBCLASS_WEAPON_MACE 1.00f, // ITEM_SUBCLASS_WEAPON_MACE2 1.00f, // ITEM_SUBCLASS_WEAPON_POLEARM 0.91f, // ITEM_SUBCLASS_WEAPON_SWORD 1.00f, // ITEM_SUBCLASS_WEAPON_SWORD2 1.00f, // ITEM_SUBCLASS_WEAPON_WARGLAIVES 1.00f, // ITEM_SUBCLASS_WEAPON_STAFF 0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC 0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC2 0.66f, // ITEM_SUBCLASS_WEAPON_FIST_WEAPON 0.00f, // ITEM_SUBCLASS_WEAPON_MISCELLANEOUS 0.66f, // ITEM_SUBCLASS_WEAPON_DAGGER 0.00f, // ITEM_SUBCLASS_WEAPON_THROWN 0.00f, // ITEM_SUBCLASS_WEAPON_SPEAR 1.00f, // ITEM_SUBCLASS_WEAPON_CROSSBOW 0.66f, // ITEM_SUBCLASS_WEAPON_WAND 0.66f, // ITEM_SUBCLASS_WEAPON_FISHING_POLE }; float levelPenalty = 1.0f; if (itemLevel <= 28) levelPenalty = 0.966f - float(28u - itemLevel) / 54.0f; if (itemClass == ITEM_CLASS_ARMOR) { if (inventoryType > INVTYPE_ROBE) return 0; return 5 * uint32(round(25.0f * qualityMultipliers[quality] * armorMultipliers[inventoryType] * levelPenalty)); } return 5 * uint32(round(18.0f * qualityMultipliers[quality] * weaponMultipliers[itemSubClass] * levelPenalty)); }; void ObjectMgr::LoadItemTemplates() { uint32 oldMSTime = getMSTime(); for (ItemSparseEntry const* sparse : sItemSparseStore) { ItemEntry const* db2Data = sItemStore.LookupEntry(sparse->ID); if (!db2Data) continue; ItemTemplate& itemTemplate = _itemTemplateStore[sparse->ID]; itemTemplate.BasicData = db2Data; itemTemplate.ExtendedData = sparse; itemTemplate.MaxDurability = FillMaxDurability(db2Data->ClassID, db2Data->SubclassID, sparse->InventoryType, sparse->OverallQualityID, sparse->ItemLevel); itemTemplate.ScriptId = 0; itemTemplate.FoodType = 0; itemTemplate.MinMoneyLoot = 0; itemTemplate.MaxMoneyLoot = 0; itemTemplate.FlagsCu = 0; itemTemplate.SpellPPMRate = 0.0f; itemTemplate.RandomBonusListTemplateId = 0; itemTemplate.ItemSpecClassMask = 0; itemTemplate.QuestLogItemId = 0; // Items that have no specializations set can be used by everyone for (auto& specs : itemTemplate.Specializations) if (specs.count() == 0) specs.set(); // Load item effects (spells) if (std::vector const* itemEffects = sDB2Manager.GetItemEffectsForItemId(sparse->ID)) for (ItemEffectEntry const* itemEffect : *itemEffects) itemTemplate.Effects.push_back(itemEffect); } TC_LOG_INFO("server.loading", ">> Loaded {} item templates in {} ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadItemTemplateAddon() { uint32 oldMSTime = getMSTime(); uint32 count = 0; QueryResult result = WorldDatabase.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance, RandomBonusListTemplateId, QuestLogItemId FROM item_template_addon"); if (result) { do { Field* fields = result->Fetch(); uint32 itemId = fields[0].GetUInt32(); ItemTemplate* itemTemplate = const_cast(GetItemTemplate(itemId)); if (!itemTemplate) { TC_LOG_ERROR("sql.sql", "Item {} specified in `item_template_addon` does not exist, skipped.", itemId); continue; } uint32 minMoneyLoot = fields[3].GetUInt32(); uint32 maxMoneyLoot = fields[4].GetUInt32(); if (minMoneyLoot > maxMoneyLoot) { TC_LOG_ERROR("sql.sql", "Minimum money loot specified in `item_template_addon` for item {} was greater than maximum amount, swapping.", itemId); std::swap(minMoneyLoot, maxMoneyLoot); } itemTemplate->FlagsCu = fields[1].GetUInt32(); itemTemplate->FoodType = fields[2].GetUInt8(); itemTemplate->MinMoneyLoot = minMoneyLoot; itemTemplate->MaxMoneyLoot = maxMoneyLoot; itemTemplate->SpellPPMRate = fields[5].GetFloat(); itemTemplate->RandomBonusListTemplateId = fields[6].GetUInt32(); itemTemplate->QuestLogItemId = fields[7].GetInt32(); ++count; } while (result->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded {} item addon templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadItemScriptNames() { uint32 oldMSTime = getMSTime(); uint32 count = 0; QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM item_script_names"); if (result) { do { Field* fields = result->Fetch(); uint32 itemId = fields[0].GetUInt32(); ItemTemplate* itemTemplate = const_cast(GetItemTemplate(itemId)); if (!itemTemplate) { TC_LOG_ERROR("sql.sql", "Item {} specified in `item_script_names` does not exist, skipped.", itemId); continue; } itemTemplate->ScriptId = GetScriptId(fields[1].GetString()); ++count; } while (result->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded {} item script names in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const { return Trinity::Containers::MapGetValuePtr(_itemTemplateStore, entry); } void ObjectMgr::LoadVehicleTemplateAccessories() { uint32 oldMSTime = getMSTime(); _vehicleTemplateAccessoryStore.clear(); // needed for reload case uint32 count = 0; // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty."); return; } do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 accessory = fields[1].GetUInt32(); int8 seatId = fields[2].GetInt8(); bool isMinion = fields[3].GetBool(); uint8 summonType = fields[4].GetUInt8(); uint32 summonTimer = fields[5].GetUInt32(); if (!GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} does not exist.", entry); continue; } if (!GetCreatureTemplate(accessory)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory {} does not exist.", accessory); continue; } if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end()) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} has no data in npc_spellclick_spells", entry); continue; } _vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Template Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadVehicleTemplate() { uint32 oldMSTime = getMSTime(); _vehicleTemplateStore.clear(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT creatureId, despawnDelayMs FROM vehicle_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template. DB table `vehicle_template` is empty."); return; } do { Field* fields = result->Fetch(); uint32 creatureId = fields[0].GetUInt32(); if (!GetCreatureTemplate(creatureId)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_template`: Vehicle {} does not exist.", creatureId); continue; } VehicleTemplate& vehicleTemplate = _vehicleTemplateStore[creatureId]; vehicleTemplate.DespawnDelay = Milliseconds(fields[1].GetInt32()); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Template entries in {} ms", _vehicleTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadVehicleAccessories() { uint32 oldMSTime = getMSTime(); _vehicleAccessoryStore.clear(); // needed for reload case uint32 count = 0; // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 Vehicle Accessories in {} ms", GetMSTimeDiffToNow(oldMSTime)); return; } do { Field* fields = result->Fetch(); ObjectGuid::LowType uiGUID = fields[0].GetUInt64(); uint32 uiAccessory = fields[1].GetUInt32(); int8 uiSeat = int8(fields[2].GetInt16()); bool bMinion = fields[3].GetBool(); uint8 uiSummonType = fields[4].GetUInt8(); uint32 uiSummonTimer= fields[5].GetUInt32(); if (!GetCreatureTemplate(uiAccessory)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory {} does not exist.", uiAccessory); continue; } _vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadVehicleSeatAddon() { uint32 oldMSTime = getMSTime(); _vehicleSeatAddonStore.clear(); // needed for reload case uint32 count = 0; // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT `SeatEntry`, `SeatOrientation`, `ExitParamX`, `ExitParamY`, `ExitParamZ`, `ExitParamO`, `ExitParamValue` FROM `vehicle_seat_addon`"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 vehicle seat addons. DB table `vehicle_seat_addon` is empty."); return; } do { Field* fields = result->Fetch(); uint32 seatID = fields[0].GetUInt32(); float orientation = fields[1].GetFloat(); float exitX = fields[2].GetFloat(); float exitY = fields[3].GetFloat(); float exitZ = fields[4].GetFloat(); float exitO = fields[5].GetFloat(); uint8 exitParam = fields[6].GetUInt8(); if (!sVehicleSeatStore.LookupEntry(seatID)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} does not exist in VehicleSeat.dbc. Skipping entry.", seatID); continue; } // Sanitizing values if (orientation > float(M_PI * 2)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid angle offset value ({}). Set Value to 0.", seatID, orientation); orientation = 0.0f; } if (exitParam >= AsUnderlyingType(VehicleExitParameters::VehicleExitParamMax)) { TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid exit parameter value ({}). Setting to 0 (none).", seatID, exitParam); continue; } _vehicleSeatAddonStore[seatID] = VehicleSeatAddon(orientation, exitX, exitY, exitZ, exitO, exitParam); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Seat Addon entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPetLevelInfo() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); if (!GetCreatureTemplate(creature_id)) { TC_LOG_ERROR("sql.sql", "Wrong creature id {} in `pet_levelstats` table, ignoring.", creature_id); continue; } uint32 current_level = fields[1].GetUInt8(); if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `pet_levelstats` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } else if (current_level < 1) { TC_LOG_ERROR("sql.sql", "Wrong (<1) level {} in `pet_levelstats` table, ignoring.", current_level); continue; } auto& pInfoMapEntry = _petInfoStore[creature_id]; if (!pInfoMapEntry) pInfoMapEntry = std::make_unique(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); // data for level 1 stored in [0] array element, ... PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1]; pLevelInfo->health = fields[2].GetUInt16(); pLevelInfo->mana = fields[3].GetUInt16(); pLevelInfo->armor = fields[9].GetUInt32(); for (uint8 i = 0; i < MAX_STATS; i++) pLevelInfo->stats[i] = fields[i + 4].GetUInt16(); ++count; } while (result->NextRow()); // Fill gaps and check integrity for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr) { auto& pInfo = itr->second; // fatal error if no level 1 data if (!pInfo || pInfo[0].health == 0) { TC_LOG_ERROR("sql.sql", "Creature {} does not have pet stats data for Level 1!", itr->first); ABORT(); } // fill level gaps for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (pInfo[level].health == 0) { TC_LOG_ERROR("sql.sql", "Creature {} has no data for Level {} pet stats data, using data of Level {}.", itr->first, level + 1, level); pInfo[level] = pInfo[level - 1]; } } } TC_LOG_INFO("server.loading", ">> Loaded {} level pet stats definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const { if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); auto itr = _petInfoStore.find(creature_id); if (itr == _petInfoStore.end()) return nullptr; return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ... } void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count) { PlayerInfo* playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(race_), Classes(class_) }); if (!playerInfo) return; if (count > 0) playerInfo->item.emplace_back(itemId, count); else { if (count < -1) TC_LOG_ERROR("sql.sql", "Invalid count {} specified on item {} be removed from original player create info (use -1)!", count, itemId); PlayerCreateInfoItems& items = playerInfo->item; auto erased = std::remove_if(items.begin(), items.end(), [itemId](PlayerCreateInfoItem const& item) { return item.item_id == itemId; }); if (erased == items.end()) { TC_LOG_ERROR("sql.sql", "Item {} specified to be removed from original create info not found in db2!", itemId); return; } items.erase(erased, items.end()); } } void ObjectMgr::LoadPlayerInfo() { // Load playercreate { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 QueryResult result = WorldDatabase.Query("SELECT race, class, map, position_x, position_y, position_z, orientation, npe_map, npe_position_x, npe_position_y, npe_position_z, npe_orientation, npe_transport_guid, intro_movie_id, intro_scene_id, npe_intro_scene_id FROM playercreateinfo"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty."); ABORT(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); uint32 current_class = fields[1].GetUInt8(); uint32 mapId = fields[2].GetUInt16(); float positionX = fields[3].GetFloat(); float positionY = fields[4].GetFloat(); float positionZ = fields[5].GetFloat(); float orientation = fields[6].GetFloat(); if (!sChrRacesStore.LookupEntry(current_race)) { TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race); continue; } if (!sChrClassesStore.LookupEntry(current_class)) { TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class); continue; } // accept DB data only for valid position (and non instanceable) if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation)) { TC_LOG_ERROR("sql.sql", "Wrong home position for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race); continue; } if (sMapStore.LookupEntry(mapId)->Instanceable()) { TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race); continue; } if (!sDB2Manager.GetChrModel(current_race, GENDER_MALE)) { TC_LOG_ERROR("sql.sql", "Missing male model for race {}, ignoring.", current_race); continue; } if (!sDB2Manager.GetChrModel(current_race, GENDER_FEMALE)) { TC_LOG_ERROR("sql.sql", "Missing female model for race {}, ignoring.", current_race); continue; } std::unique_ptr info = std::make_unique(); info->createPosition.Loc.WorldRelocate(mapId, positionX, positionY, positionZ, orientation); if (std::none_of(fields + 7, fields + 12, [](Field const& field) { return field.IsNull(); })) { info->createPositionNPE.emplace(); info->createPositionNPE->Loc.WorldRelocate(fields[7].GetUInt32(), fields[8].GetFloat(), fields[9].GetFloat(), fields[10].GetFloat(), fields[11].GetFloat()); if (!fields[12].IsNull()) info->createPositionNPE->TransportGuid = fields[12].GetUInt64(); if (!sMapStore.LookupEntry(info->createPositionNPE->Loc.GetMapId())) { TC_LOG_ERROR("sql.sql", "Invalid NPE map id {} for class {} race {} pair in `playercreateinfo` table, ignoring.", info->createPositionNPE->Loc.GetMapId(), current_class, current_race); info->createPositionNPE.reset(); } if (info->createPositionNPE && info->createPositionNPE->TransportGuid && !sTransportMgr->GetTransportSpawn(*info->createPositionNPE->TransportGuid)) { TC_LOG_ERROR("sql.sql", "Invalid NPE transport spawn id {} for class {} race {} pair in `playercreateinfo` table, ignoring.", *info->createPositionNPE->TransportGuid, current_class, current_race); info->createPositionNPE.reset(); // remove entire NPE data - assume user put transport offsets into npe_position fields } } if (!fields[13].IsNull()) { uint32 introMovieId = fields[13].GetUInt32(); if (sMovieStore.LookupEntry(introMovieId)) info->introMovieId = introMovieId; else TC_LOG_ERROR("sql.sql", "Invalid intro movie id {} for class {} race {} pair in `playercreateinfo` table, ignoring.", introMovieId, current_class, current_race); } if (!fields[14].IsNull()) { uint32 introSceneId = fields[14].GetUInt32(); if (GetSceneTemplate(introSceneId)) info->introSceneId = introSceneId; else TC_LOG_ERROR("sql.sql", "Invalid intro scene id {} for class {} race {} pair in `playercreateinfo` table, ignoring.", introSceneId, current_class, current_race); } if (!fields[15].IsNull()) { uint32 introSceneId = fields[15].GetUInt32(); if (GetSceneTemplate(introSceneId)) info->introSceneIdNPE = introSceneId; else TC_LOG_ERROR("sql.sql", "Invalid NPE intro scene id {} for class {} race {} pair in `playercreateinfo` table, ignoring.", introSceneId, current_class, current_race); } _playerInfo[{ Races(current_race), Classes(current_class) }] = std::move(info); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} player create definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate items TC_LOG_INFO("server.loading", "Loading Player Create Items Data..."); { std::unordered_map> itemsByCharacterLoadout; for (CharacterLoadoutItemEntry const* characterLoadoutItem : sCharacterLoadoutItemStore) if (ItemTemplate const* itemTemplate = GetItemTemplate(characterLoadoutItem->ItemID)) itemsByCharacterLoadout[characterLoadoutItem->CharacterLoadoutID].push_back(itemTemplate); for (CharacterLoadoutEntry const* characterLoadout : sCharacterLoadoutStore) { if (!characterLoadout->IsForNewCharacter()) continue; std::vector const* items = Trinity::Containers::MapGetValuePtr(itemsByCharacterLoadout, characterLoadout->ID); if (!items) continue; for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) { if (!characterLoadout->RaceMask.HasRace(raceIndex)) continue; if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(raceIndex), Classes(characterLoadout->ChrClassID) })) { playerInfo->itemContext = ItemContext(characterLoadout->ItemContext); for (ItemTemplate const* itemTemplate : *items) { // BuyCount by default uint32 count = itemTemplate->GetBuyCount(); // special amount for food/drink if (itemTemplate->GetClass() == ITEM_CLASS_CONSUMABLE && itemTemplate->GetSubClass() == ITEM_SUBCLASS_FOOD_DRINK) { if (!itemTemplate->Effects.empty()) { switch (itemTemplate->Effects[0]->SpellCategoryID) { case SPELL_CATEGORY_FOOD: // food count = characterLoadout->ChrClassID == CLASS_DEATH_KNIGHT ? 10 : 4; break; case SPELL_CATEGORY_DRINK: // drink count = 2; break; } } if (itemTemplate->GetMaxStackSize() < count) count = itemTemplate->GetMaxStackSize(); } playerInfo->item.emplace_back(itemTemplate->GetId(), count); } } } } } TC_LOG_INFO("server.loading", "Loading Player Create Items Override Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_item` table, ignoring.", current_race); continue; } uint32 current_class = fields[1].GetUInt8(); if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_item` table, ignoring.", current_class); continue; } uint32 item_id = fields[2].GetUInt32(); if (!GetItemTemplate(item_id)) { TC_LOG_ERROR("sql.sql", "Item id {} (race {} class {}) in `playercreateinfo_item` table but it does not exist, ignoring.", item_id, current_race, current_class); continue; } int32 amount = fields[3].GetInt8(); if (!amount) { TC_LOG_ERROR("sql.sql", "Item id {} (class {} race {}) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class); continue; } if (!current_race || !current_class) { uint32 min_race = current_race ? current_race : 1; uint32 max_race = current_race ? current_race + 1 : MAX_RACES; uint32 min_class = current_class ? current_class : 1; uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES; for (uint32 r = min_race; r < max_race; ++r) for (uint32 c = min_class; c < max_class; ++c) PlayerCreateInfoAddItemHelper(r, c, item_id, amount); } else PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} custom player create items in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate skills TC_LOG_INFO("server.loading", "Loading Player Create Skill Data..."); { uint32 oldMSTime = getMSTime(); for (SkillRaceClassInfoEntry const* rcInfo : sSkillRaceClassInfoStore) if (rcInfo->Availability == 1) for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) if (rcInfo->RaceMask.IsEmpty() || rcInfo->RaceMask.HasRace(raceIndex)) for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) if (rcInfo->ClassMask == -1 || rcInfo->ClassMask == 0 || ((1 << (classIndex - 1)) & rcInfo->ClassMask)) if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(raceIndex), Classes(classIndex) })) playerInfo->skills.push_back(rcInfo); TC_LOG_INFO("server.loading", ">> Loaded player create skills in {} ms", GetMSTimeDiffToNow(oldMSTime)); } // Load playercreate custom spells TC_LOG_INFO("server.loading", "Loading Player Create Custom Spell Data..."); { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 player create custom spells. DB table `playercreateinfo_spell_custom` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); Trinity::RaceMask raceMask = { fields[0].GetUInt64() }; uint32 classMask = fields[1].GetUInt32(); uint32 spellId = fields[2].GetUInt32(); if (!raceMask.IsEmpty() && (raceMask & RACEMASK_ALL_PLAYABLE).IsEmpty()) { TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_spell_custom` table, ignoring.", raceMask.RawValue); continue; } if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_spell_custom` table, ignoring.", classMask); continue; } for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) { if (raceMask.IsEmpty() || raceMask.HasRace(raceIndex)) { for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(raceIndex), Classes(classIndex) })) { playerInfo->customSpells.push_back(spellId); ++count; } // We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them. // Either split the masks per class, or per race, which kind of kills the point yet. // else if (raceMask != 0 && classMask != 0) // TC_LOG_ERROR("sql.sql", "Racemask/classmask ({}/{}) combination was found containing an invalid race/class combination ({}/{}) in `{}` (Spell {}), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName, spellId); } } } } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} custom player create spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate cast spell TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data..."); { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell, createMode FROM playercreateinfo_cast_spell"); if (!result) TC_LOG_INFO("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty."); else { uint32 count = 0; do { Field* fields = result->Fetch(); Trinity::RaceMask raceMask = { fields[0].GetUInt64() }; uint32 classMask = fields[1].GetUInt32(); uint32 spellId = fields[2].GetUInt32(); int8 playerCreateMode = fields[3].GetInt8(); if (!raceMask.IsEmpty() && (raceMask & RACEMASK_ALL_PLAYABLE).IsEmpty()) { TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_cast_spell` table, ignoring.", raceMask.RawValue); continue; } if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_cast_spell` table, ignoring.", classMask); continue; } if (playerCreateMode < 0 || playerCreateMode >= AsUnderlyingType(PlayerCreateMode::Max)) { TC_LOG_ERROR("sql.sql", "Uses invalid createMode {} in `playercreateinfo_cast_spell` table, ignoring.", playerCreateMode); continue; } for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex) { if (raceMask.IsEmpty() || raceMask.HasRace(raceIndex)) { for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex) { if (classMask == 0 || ((1 << (classIndex - 1)) & classMask)) { if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(raceIndex), Classes(classIndex) })) { playerInfo->castSpells[playerCreateMode].push_back(spellId); ++count; } } } } } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} player create cast spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Load playercreate actions TC_LOG_INFO("server.loading", "Loading Player Create Action Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt8(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_action` table, ignoring.", current_race); continue; } uint32 current_class = fields[1].GetUInt8(); if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_action` table, ignoring.", current_class); continue; } if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(current_race), Classes(current_class) })) playerInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16())); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} player create actions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // Loading levels data (class/race dependent) TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data..."); { struct RaceStats { std::array StatModifier = { }; }; std::array raceStatModifiers = { }; uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult raceStatsResult = WorldDatabase.Query("SELECT race, str, agi, sta, inte, spi FROM player_racestats"); if (!raceStatsResult) { TC_LOG_ERROR("server.loading", ">> Loaded 0 race stats definitions. DB table `player_racestats` is empty."); ABORT(); } do { Field* fields = raceStatsResult->Fetch(); uint32 current_race = fields[0].GetUInt8(); if (current_race >= MAX_RACES) { TC_LOG_ERROR("sql.sql", "Wrong race {} in `player_racestats` table, ignoring.", current_race); continue; } for (uint32 i = 0; i < MAX_STATS; ++i) raceStatModifiers[current_race].StatModifier[i] = fields[i + 1].GetInt16(); } while (raceStatsResult->NextRow()); // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT class, level, str, agi, sta, inte, spi FROM player_classlevelstats"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_classlevelstats` is empty."); ABORT(); } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_class = fields[0].GetUInt8(); if (current_class >= MAX_CLASSES) { TC_LOG_ERROR("sql.sql", "Wrong class {} in `player_classlevelstats` table, ignoring.", current_class); continue; } uint32 current_level = fields[1].GetUInt8(); if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_classlevelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level); else TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_classlevelstats` table, ignoring.", current_level); continue; } for (std::size_t race = 0; race < raceStatModifiers.size(); ++race) { if (auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(race), Classes(current_class) })) { if (!playerInfo->levelInfo) playerInfo->levelInfo = std::make_unique(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); PlayerLevelInfo& levelInfo = playerInfo->levelInfo[current_level - 1]; for (uint8 i = 0; i < MAX_STATS; ++i) levelInfo.stats[i] = fields[i + 2].GetUInt16() + raceStatModifiers[race].StatModifier[i]; } } ++count; } while (result->NextRow()); // Fill gaps and check integrity for (uint8 race = 0; race < MAX_RACES; ++race) { // skip non existed races if (!sChrRacesStore.LookupEntry(race)) continue; for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if (!sChrClassesStore.LookupEntry(class_)) continue; auto const& playerInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(race), Classes(class_) }); if (!playerInfo) continue; // skip expansion races if not playing with expansion if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI)) continue; // skip expansion classes if not playing with expansion if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT) continue; // skip expansion races if not playing with expansion if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_CATACLYSM && (race == RACE_GOBLIN || race == RACE_WORGEN)) continue; if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_LEGION && class_ == CLASS_DEMON_HUNTER) continue; if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_DRAGONFLIGHT && class_ == CLASS_EVOKER) continue; // fatal error if no level 1 data if (!playerInfo->levelInfo || playerInfo->levelInfo[0].stats[0] == 0) { TC_LOG_ERROR("sql.sql", "Race {} Class {} Level 1 does not have stats data!", race, class_); ABORT(); } // fill level gaps for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (playerInfo->levelInfo[level].stats[0] == 0) { TC_LOG_ERROR("sql.sql", "Race {} Class {} Level {} does not have stats data. Using stats data of level {}.", race, class_, level + 1, level); playerInfo->levelInfo[level] = playerInfo->levelInfo[level - 1]; } } } } TC_LOG_INFO("server.loading", ">> Loaded {} level stats definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } // Loading xp per level data TC_LOG_INFO("server.loading", "Loading Player Create XP Data..."); { uint32 oldMSTime = getMSTime(); _playerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) _playerXPperLevel[level] = 0; // 0 1 QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level"); uint32 count = 0; if (result) { do { Field* fields = result->Fetch(); uint32 current_level = fields[0].GetUInt8(); uint32 current_xp = fields[1].GetUInt32(); if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level); else { TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_xp_for_level` table, ignoring.", current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } //PlayerXPperLevel _playerXPperLevel[current_level] = current_xp; ++count; } while (result->NextRow()); } // fill level gaps - only accounting levels > MAX_LEVEL for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (_playerXPperLevel[level] == 0) { TC_LOG_ERROR("sql.sql", "Level {} does not have XP for level data. Using data of level [{}] + 12000.", level + 1, level); _playerXPperLevel[level] = _playerXPperLevel[level - 1] + 100; } } TC_LOG_INFO("server.loading", ">> Loaded {} xp for level definition(s) from database in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseMana, uint32& baseHp) const { if (level < 1 || class_ >= MAX_CLASSES) return; if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); if (GtOctBaseMpByClassEntry const* mp = sOctBaseMpByClassGameTable.GetRow(level)) baseMana = uint32(GetGameTableColumnForClass(mp, class_)); else baseMana = 0; if (GtOctBaseHpByClassEntry const* hp = sOctBaseHpByClassGameTable.GetRow(level)) baseHp = uint32(GetGameTableColumnForClass(hp, class_)); else baseHp = 0; } void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const { if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) return; PlayerInfo const* pInfo = Trinity::Containers::MapGetValuePtr(_playerInfo, {Races(race), Classes(class_)}); if (!pInfo) return; if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) *info = pInfo->levelInfo[level - 1]; else BuildPlayerLevelInfo(race, class_, level, info); } void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) *info = ASSERT_NOTNULL(Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(race), Classes(_class) }))->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1]; // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl) { switch (_class) { case CLASS_WARRIOR: info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0); break; case CLASS_PALADIN: info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0); break; case CLASS_HUNTER: info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0); break; case CLASS_ROGUE: info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0); break; case CLASS_PRIEST: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0)); break; case CLASS_SHAMAN: info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0); break; case CLASS_MAGE: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0)); break; case CLASS_WARLOCK: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); break; case CLASS_DRUID: info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0)); break; } } } std::vector const* ObjectMgr::GetCreatureQuestItemList(uint32 creatureEntry, Difficulty difficulty) const { if (std::vector const* items = Trinity::Containers::MapGetValuePtr(_creatureQuestItemStore, { creatureEntry, difficulty })) return items; // If there is no data for the difficulty, try to get data for the fallback difficulty if (DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty)) return GetCreatureQuestItemList(creatureEntry, Difficulty(difficultyEntry->FallbackDifficultyID)); return nullptr; } std::vector const* ObjectMgr::GetCreatureQuestCurrencyList(uint32 creatureId) const { return Trinity::Containers::MapGetValuePtr(_creatureQuestCurrenciesStore, creatureId); } void ObjectMgr::LoadQuests() { uint32 oldMSTime = getMSTime(); _questTemplates.clear(); _questTemplatesAutoPush.clear(); _questObjectives.clear(); _exclusiveQuestGroups.clear(); QueryResult result = WorldDatabase.Query("SELECT " //0 1 2 3 4 5 6 "ID, QuestType, QuestLevel, QuestScalingFactionGroup, QuestMaxScalingLevel, QuestPackageID, MinLevel, " //7 8 8 10 11 12 "QuestSortID, QuestInfoID, SuggestedGroupNum, RewardNextQuest, RewardXPDifficulty, RewardXPMultiplier, " //13 14 15 16 17 18 19 "RewardMoneyDifficulty, RewardMoneyMultiplier, RewardBonusMoney, RewardSpell, RewardHonor, RewardKillHonor, StartItem, " //20 21 22 23 24 25 "RewardArtifactXPDifficulty, RewardArtifactXPMultiplier, RewardArtifactCategoryID, Flags, FlagsEx, FlagsEx2, " //26 27 28 29 30 31 32 33 "RewardItem1, RewardAmount1, ItemDrop1, ItemDropQuantity1, RewardItem2, RewardAmount2, ItemDrop2, ItemDropQuantity2, " //34 35 36 37 38 39 40 41 "RewardItem3, RewardAmount3, ItemDrop3, ItemDropQuantity3, RewardItem4, RewardAmount4, ItemDrop4, ItemDropQuantity4, " //42 43 44 45 46 47 "RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemDisplayID1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemDisplayID2, " //48 49 50 51 52 53 "RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemDisplayID3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemDisplayID4, " //54 55 56 57 58 59 "RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemDisplayID5, RewardChoiceItemID6, RewardChoiceItemQuantity6, RewardChoiceItemDisplayID6, " //60 61 62 63 64 65 66 67 "POIContinent, POIx, POIy, POIPriority, RewardTitle, RewardArenaPoints, RewardSkillLineID, RewardNumSkillUps, " //68 69 70 71 "PortraitGiver, PortraitGiverMount, PortraitGiverModelSceneID, PortraitTurnIn, " //72 73 74 75 76 77 78 79 "RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionCapIn1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionCapIn2, " //80 81 82 83 84 85 86 87 "RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionCapIn3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionCapIn4, " //88 89 90 91 92 "RewardFactionID5, RewardFactionValue5, RewardFactionOverride5, RewardFactionCapIn5, RewardFactionFlags, " //93 94 95 96 97 98 99 100 "RewardCurrencyID1, RewardCurrencyQty1, RewardCurrencyID2, RewardCurrencyQty2, RewardCurrencyID3, RewardCurrencyQty3, RewardCurrencyID4, RewardCurrencyQty4, " //101 102 103 104 105 106 107 108 "AcceptedSoundKitID, CompleteSoundKitID, AreaGroupID, TimeAllowed, AllowableRaces, Expansion, ManagedWorldStateID, QuestSessionBonus, " //109 110 111 112 113 114 115 116 117 "LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog " "FROM quest_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty."); return; } _questTemplates.reserve(result->GetRowCount()); // create multimap previous quest for each existed quest // some quests can have many previous maps set by NextQuestId in previous quest // for example set of race quests can lead to single not race specific quest do { Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); auto itr = _questTemplates.emplace(std::piecewise_construct, std::forward_as_tuple(questId), std::forward_as_tuple(new Quest(fields))).first; itr->second->_weakRef = itr->second; if (itr->second->IsAutoPush()) _questTemplatesAutoPush.push_back(itr->second.get()); } while (result->NextRow()); struct QuestLoaderHelper { typedef void(Quest::* QuestLoaderFunction)(Field* fields); char const* QueryFields; char const* TableName; char const* QueryExtra; char const* TableDesc; QuestLoaderFunction LoaderFunction; }; // QuestID needs to be fields[0] QuestLoaderHelper const QuestLoaderHelpers[] = { // 0 1 2 3 4 5 6 { "QuestID, Type1, Type2, Type3, Type4, Type5, Type6", "quest_reward_choice_items", "", "reward choice items", &Quest::LoadRewardChoiceItems }, // 0 1 2 3 4 { "QuestID, Idx, SpellID, PlayerConditionID, Type", "quest_reward_display_spell", "ORDER BY QuestID ASC, Idx ASC", "reward display spells", &Quest::LoadRewardDisplaySpell }, // 0 1 2 3 4 5 6 7 8 { "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4", "quest_details", "", "details", &Quest::LoadQuestDetails }, // 0 1 2 3 4 5 { "ID, EmoteOnComplete, EmoteOnIncomplete, EmoteOnCompleteDelay, EmoteOnIncompleteDelay, CompletionText", "quest_request_items", "", "request items", &Quest::LoadQuestRequestItems }, // 0 1 2 3 4 5 6 7 8 9 { "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText", "quest_offer_reward", "", "reward emotes", &Quest::LoadQuestOfferReward }, // 0 1 2 3 4 5 6 7 8 9 { "ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, BreadcrumbForQuestId, RewardMailTemplateID, RewardMailDelay," // 10 11 12 13 14 15 16 17 " RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, SpecialFlags," // 18 " ScriptName", "quest_template_addon", "", "template addons", &Quest::LoadQuestTemplateAddon }, // 0 1 { "QuestId, RewardMailSenderEntry", "quest_mail_sender", "", "mail sender entries", &Quest::LoadQuestMailSender }, // 0 1 2 3 4 5 6 7 8 9 { "qo.QuestID, qo.ID, qo.Type, qo.StorageIndex, qo.ObjectID, qo.Amount, qo.Flags, qo.Flags2, qo.ProgressBarWeight, qo.Description, " // 10 11 12 13 14 "qoce.GameEventID, qoce.SpellID, qoce.ConversationID, qoce.UpdatePhaseShift, qoce.UpdateZoneAuras", "quest_objectives qo", "LEFT JOIN quest_objectives_completion_effect qoce ON qo.ID = qoce.ObjectiveID ORDER BY `Order` ASC, StorageIndex ASC", "quest objectives", &Quest::LoadQuestObjective }, // 0 1 2 3 4 { "QuestId, PlayerConditionId, QuestgiverCreatureId, Text, locale", "quest_description_conditional", "ORDER BY OrderIndex", "conditional details", &Quest::LoadConditionalConditionalQuestDescription }, // 0 1 2 3 4 { "QuestId, PlayerConditionId, QuestgiverCreatureId, Text, locale", "quest_request_items_conditional", "ORDER BY OrderIndex", "conditional request items", &Quest::LoadConditionalConditionalRequestItemsText }, // 0 1 2 3 4 { "QuestId, PlayerConditionId, QuestgiverCreatureId, Text, locale", "quest_offer_reward_conditional", "ORDER BY OrderIndex", "conditional reward", &Quest::LoadConditionalConditionalOfferRewardText }, // 0 1 2 3 4 { "QuestId, PlayerConditionId, QuestgiverCreatureId, Text, locale", "quest_completion_log_conditional", "ORDER BY OrderIndex", "conditional completion log", &Quest::LoadConditionalConditionalQuestCompletionLog }, // 0 1 { "QuestID, TreasurePickerID", "quest_treasure_pickers", "ORDER BY OrderIndex", "treasure pickers", &Quest::LoadTreasurePickers } }; for (QuestLoaderHelper const& loader : QuestLoaderHelpers) { result = WorldDatabase.PQuery("SELECT {} FROM {} {}", loader.QueryFields, loader.TableName, loader.QueryExtra); if (!result) TC_LOG_INFO("server.loading", ">> Loaded 0 quest {}. DB table `{}` is empty.", loader.TableDesc, loader.TableName); else { do { Field* fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); auto itr = _questTemplates.find(questId); if (itr != _questTemplates.end()) (itr->second.get()->*loader.LoaderFunction)(fields); else TC_LOG_ERROR("server.loading", "Table `{}` has data for quest {} but such quest does not exist", loader.TableName, questId); } while (result->NextRow()); } } // Load `quest_visual_effect` join table with quest_objectives because visual effects are based on objective ID (core stores objectives by their index in quest) // 0 1 2 3 4 result = WorldDatabase.Query("SELECT v.ID, o.ID, o.QuestID, v.Index, v.VisualEffect FROM quest_visual_effect AS v LEFT JOIN quest_objectives AS o ON v.ID = o.ID ORDER BY v.Index DESC"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 quest visual effects. DB table `quest_visual_effect` is empty."); } else { do { Field* fields = result->Fetch(); uint32 vID = fields[0].GetUInt32(); uint32 oID = fields[1].GetUInt32(); if (!vID) { TC_LOG_ERROR("server.loading", "Table `quest_visual_effect` has visual effect for null objective id"); continue; } // objID will be null if match for table join is not found if (vID != oID) { TC_LOG_ERROR("server.loading", "Table `quest_visual_effect` has visual effect for objective {} but such objective does not exist.", vID); continue; } uint32 questId = fields[2].GetUInt32(); // Do not throw error here because error for non existing quest is thrown while loading quest objectives. we do not need duplication auto itr = _questTemplates.find(questId); if (itr != _questTemplates.end()) itr->second->LoadQuestObjectiveVisualEffect(fields); } while (result->NextRow()); } std::map usedMailTemplates; // Post processing for (auto& questPair : _questTemplates) { // skip post-loading checks for disabled quests if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr)) continue; Quest* qinfo = questPair.second.get(); // additional quest integrity checks (GO, creature_template and items must be loaded already) if (qinfo->GetQuestType() >= MAX_DB_ALLOWED_QUEST_TYPES) TC_LOG_ERROR("sql.sql", "Quest {} has `Method` = {}, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestType()); if (qinfo->_specialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED) { TC_LOG_ERROR("sql.sql", "Quest {} has `SpecialFlags` = {} > max allowed value. Correct `SpecialFlags` to value <= {}", qinfo->GetQuestId(), qinfo->_specialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED); qinfo->_specialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED; } if (qinfo->_flags & QUEST_FLAGS_DAILY && qinfo->_flags & QUEST_FLAGS_WEEKLY) { TC_LOG_ERROR("sql.sql", "Weekly Quest {} is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId()); qinfo->_flags &= ~QUEST_FLAGS_DAILY; } if (qinfo->_flags & QUEST_FLAGS_DAILY) { if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { TC_LOG_DEBUG("sql.sql", "Daily Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } if (qinfo->_flags & QUEST_FLAGS_WEEKLY) { if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { TC_LOG_DEBUG("sql.sql", "Weekly Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } if (qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) { if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE)) { TC_LOG_DEBUG("sql.sql", "Monthly quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId()); qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE; } } if (qinfo->_flags & QUEST_FLAGS_TRACKING_EVENT) { // at auto-reward can be rewarded only RewardChoiceItemId[0] for (uint32 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) { if (uint32 id = qinfo->RewardChoiceItemId[j]) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item from `RewardChoiceItemId{}` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.", qinfo->GetQuestId(), j + 1, id, j + 1); // no changes, quest ignore this data } } } // client quest log visual (area case) if (qinfo->_questSortID > 0) { if (!sAreaTableStore.LookupEntry(qinfo->_questSortID)) { TC_LOG_ERROR("sql.sql", "Quest {} has `QuestSortID` = {} (zone case) but zone with this id does not exist.", qinfo->GetQuestId(), qinfo->_questSortID); // no changes, quest not dependent from this value but can have problems at client } } // client quest log visual (sort case) if (qinfo->_questSortID < 0) { QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->_questSortID)); if (!qSort) { TC_LOG_ERROR("sql.sql", "Quest {} has `QuestSortID` = {} (sort case) but quest sort with this id does not exist.", qinfo->GetQuestId(), qinfo->_questSortID); // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) } //check for proper RequiredSkillId value (skill case) if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->_questSortID))) { if (qinfo->_requiredSkillId != skill_id) { TC_LOG_ERROR("sql.sql", "Quest {} has `QuestSortID` = {} but `RequiredSkillId` does not have a corresponding value ({}).", qinfo->GetQuestId(), qinfo->_questSortID, skill_id); //override, and force proper value here? } } } // AllowableClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class if (qinfo->_allowableClasses) { if (!(qinfo->_allowableClasses & CLASSMASK_ALL_PLAYABLE)) { TC_LOG_ERROR("sql.sql", "Quest {} does not contain any playable classes in `AllowableClasses` ({}), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->_allowableClasses); qinfo->_allowableClasses = 0; } } // AllowableRaces, can be -1/RACEMASK_ALL_PLAYABLE to allow any race if (qinfo->_allowableRaces.RawValue != uint64(-1)) { if (!qinfo->_allowableRaces.IsEmpty() && (qinfo->_allowableRaces & RACEMASK_ALL_PLAYABLE).IsEmpty()) { TC_LOG_ERROR("sql.sql", "Quest {} does not contain any playable races in `AllowableRaces` ({}), value set to -1 (all races).", qinfo->GetQuestId(), qinfo->_allowableRaces.RawValue); qinfo->_allowableRaces.RawValue = uint64(-1); } } // RequiredSkillId, can be 0 if (qinfo->_requiredSkillId) { if (!sSkillLineStore.LookupEntry(qinfo->_requiredSkillId)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillId` = {} but this skill does not exist", qinfo->GetQuestId(), qinfo->_requiredSkillId); } } if (qinfo->_requiredSkillPoints) { if (qinfo->_requiredSkillPoints > sWorld->GetConfigMaxSkillValue()) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillPoints` = {} but max possible skill is {}, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredSkillPoints, sWorld->GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } } // else Skill quests can have 0 skill level, this is ok if (qinfo->_requiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMinRepFaction)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepFaction` = {} but faction template {} does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredMinRepFaction, qinfo->_requiredMinRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->_requiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMaxRepFaction)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepFaction` = {} but faction template {} does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredMaxRepFaction, qinfo->_requiredMaxRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->_requiredMinRepValue && qinfo->_requiredMinRepValue > ReputationMgr::Reputation_Cap) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but max reputation is {}, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredMinRepValue, ReputationMgr::Reputation_Cap); // no changes, quest can't be done for this requirement } if (qinfo->_requiredMinRepValue && qinfo->_requiredMaxRepValue && qinfo->_requiredMaxRepValue <= qinfo->_requiredMinRepValue) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} and `RequiredMinRepValue` = {}, quest can't be done.", qinfo->GetQuestId(), qinfo->_requiredMaxRepValue, qinfo->_requiredMinRepValue); // no changes, quest can't be done for this requirement } if (!qinfo->_requiredMinRepFaction && qinfo->_requiredMinRepValue != 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but `RequiredMinRepFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->_requiredMinRepValue); // warning } if (!qinfo->_requiredMaxRepFaction && qinfo->_requiredMaxRepValue != 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} but `RequiredMaxRepFaction` is 0, value has no effect", qinfo->GetQuestId(), qinfo->_requiredMaxRepValue); // warning } if (qinfo->_rewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->_rewardTitleId)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardTitleId` = {} but CharTitle Id {} does not exist, quest can't be rewarded with title.", qinfo->GetQuestId(), qinfo->_rewardTitleId, qinfo->_rewardTitleId); qinfo->_rewardTitleId = 0; // quest can't reward this title } if (qinfo->_sourceItemId) { if (!GetItemTemplate(qinfo->_sourceItemId)) { TC_LOG_ERROR("sql.sql", "Quest {} has `SourceItemId` = {} but item with entry {} does not exist, quest can't be done.", qinfo->GetQuestId(), qinfo->_sourceItemId, qinfo->_sourceItemId); qinfo->_sourceItemId = 0; // quest can't be done for this requirement } else if (qinfo->_sourceItemIdCount == 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but `ProvidedItemCount` = 0, set to 1 but need fix in DB.", qinfo->GetQuestId(), qinfo->_sourceItemId); qinfo->_sourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB } } else if (qinfo->_sourceItemIdCount > 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `SourceItemId` = 0 but `SourceItemIdCount` = {}, useless value.", qinfo->GetQuestId(), qinfo->_sourceItemIdCount); qinfo->_sourceItemIdCount = 0; // no quest work changes in fact } if (qinfo->_sourceSpellID) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_sourceSpellID, DIFFICULTY_NONE); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} doesn't exist, quest can't be done.", qinfo->GetQuestId(), qinfo->_sourceSpellID, qinfo->_sourceSpellID); qinfo->_sourceSpellID = 0; // quest can't be done for this requirement } else if (!SpellMgr::IsSpellValid(spellInfo)) { TC_LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} is broken, quest can't be done.", qinfo->GetQuestId(), qinfo->_sourceSpellID, qinfo->_sourceSpellID); qinfo->_sourceSpellID = 0; // quest can't be done for this requirement } } for (QuestObjective const& obj : qinfo->GetObjectives()) { // Store objective for lookup by id _questObjectives[obj.ID] = &obj; // Check storage index for objectives which store data if (obj.StorageIndex < 0) { switch (obj.Type) { case QUEST_OBJECTIVE_MONSTER: case QUEST_OBJECTIVE_ITEM: case QUEST_OBJECTIVE_GAMEOBJECT: case QUEST_OBJECTIVE_TALKTO: case QUEST_OBJECTIVE_PLAYERKILLS: case QUEST_OBJECTIVE_AREATRIGGER: case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC: case QUEST_OBJECTIVE_OBTAIN_CURRENCY: TC_LOG_ERROR("sql.sql", "Quest {} objective {} has invalid StorageIndex = {} for objective type {}", qinfo->GetQuestId(), obj.ID, obj.StorageIndex, obj.Type); break; default: break; } } switch (obj.Type) { case QUEST_OBJECTIVE_ITEM: if (!GetItemTemplate(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing item entry {}, quest can't be done.", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_MONSTER: if (!GetCreatureTemplate(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing creature entry {}, quest can't be done.", qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID)); break; case QUEST_OBJECTIVE_GAMEOBJECT: if (!GetGameObjectTemplate(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing gameobject entry {}, quest can't be done.", qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID)); break; case QUEST_OBJECTIVE_TALKTO: if (!GetCreatureTemplate(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing creature entry {}, quest can't be done.", qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID)); break; case QUEST_OBJECTIVE_MIN_REPUTATION: case QUEST_OBJECTIVE_MAX_REPUTATION: case QUEST_OBJECTIVE_INCREASE_REPUTATION: if (!sFactionStore.LookupEntry(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing faction id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_PLAYERKILLS: if (obj.Amount <= 0) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has invalid player kills count {}", qinfo->GetQuestId(), obj.ID, obj.Amount); break; case QUEST_OBJECTIVE_CURRENCY: case QUEST_OBJECTIVE_HAVE_CURRENCY: case QUEST_OBJECTIVE_OBTAIN_CURRENCY: if (!sCurrencyTypesStore.LookupEntry(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing currency {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID); if (obj.Amount <= 0) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has invalid currency amount {}", qinfo->GetQuestId(), obj.ID, obj.Amount); break; case QUEST_OBJECTIVE_LEARNSPELL: if (!sSpellMgr->GetSpellInfo(obj.ObjectID, DIFFICULTY_NONE)) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing spell id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC: if (obj.ObjectID && !GetCreatureTemplate(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing creature entry {}, quest can't be done.", qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID)); break; case QUEST_OBJECTIVE_DEFEATBATTLEPET: if (!sBattlePetSpeciesStore.LookupEntry(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing battlepet species id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_CRITERIA_TREE: if (!sCriteriaTreeStore.LookupEntry(obj.ObjectID)) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing criteria tree id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_AREATRIGGER: if (!sAreaTriggerStore.LookupEntry(uint32(obj.ObjectID)) && obj.ObjectID != -1) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing AreaTrigger.db2 id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_AREA_TRIGGER_ENTER: case QUEST_OBJECTIVE_AREA_TRIGGER_EXIT: if (!sAreaTriggerDataStore->GetAreaTriggerTemplate({ uint32(obj.ObjectID), false }) && !sAreaTriggerDataStore->GetAreaTriggerTemplate({ uint32(obj.ObjectID), true })) TC_LOG_ERROR("sql.sql", "Quest {} objective {} has non existing areatrigger id {}", qinfo->GetQuestId(), obj.ID, obj.ObjectID); break; case QUEST_OBJECTIVE_MONEY: case QUEST_OBJECTIVE_WINPVPPETBATTLES: case QUEST_OBJECTIVE_PROGRESS_BAR: break; default: TC_LOG_ERROR("sql.sql", "Quest {} objective {} has unhandled type {}", qinfo->GetQuestId(), obj.ID, obj.Type); break; } if (obj.Flags & QUEST_OBJECTIVE_FLAG_SEQUENCED) qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_SEQUENCED_OBJECTIVES); } for (uint8 j = 0; j < QUEST_ITEM_DROP_COUNT; ++j) { uint32 id = qinfo->ItemDrop[j]; if (id) { if (!GetItemTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = {} but item with entry {} does not exist, quest can't be done.", qinfo->GetQuestId(), j+1, id, id); // no changes, quest can't be done for this requirement } } else { if (qinfo->ItemDropQuantity[j]>0) { TC_LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = 0 but `ItemDropQuantity{}` = {}.", qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]); // no changes, quest ignore this data } } } for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j) { if (uint32 id = qinfo->RewardChoiceItemId[j]) { switch (qinfo->RewardChoiceItemType[j]) { case LootItemType::Item: if (!GetItemTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.", qinfo->GetQuestId(), j + 1, id, id); qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this } break; case LootItemType::Currency: if (!sCurrencyTypesStore.HasRecord(id)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but currency with id {} does not exist, quest will not reward this currency.", qinfo->GetQuestId(), j + 1, id, id); qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this } break; default: TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemType{}` = {} but it is not a valid item type, reward removed.", qinfo->GetQuestId(), j + 1, uint32(qinfo->RewardChoiceItemType[j])); qinfo->RewardChoiceItemId[j] = 0; break; } if (!qinfo->RewardChoiceItemCount[j]) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but `RewardChoiceItemCount{}` = 0.", qinfo->GetQuestId(), j + 1, id, j + 1); } } else if (qinfo->RewardChoiceItemCount[j] > 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = 0 but `RewardChoiceItemCount{}` = {}.", qinfo->GetQuestId(), j + 1, j + 1, qinfo->RewardChoiceItemCount[j]); // no changes, quest ignore this data } } for (uint8 j = 0; j < QUEST_REWARD_ITEM_COUNT; ++j) { uint32 id = qinfo->RewardItemId[j]; if (id) { if (!GetItemTemplate(id)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.", qinfo->GetQuestId(), j+1, id, id); qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item } if (!qinfo->RewardItemCount[j]) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but `RewardItemCount{}` = 0, quest will not reward this item.", qinfo->GetQuestId(), j+1, id, j+1); // no changes } } else if (qinfo->RewardItemCount[j]>0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = 0 but `RewardItemCount{}` = {}.", qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemCount[j]); // no changes, quest ignore this data } } for (uint8 j = 0; j < QUEST_REWARD_REPUTATIONS_COUNT; ++j) { if (qinfo->RewardFactionId[j]) { if (std::abs(qinfo->RewardFactionValue[j]) > 9) { TC_LOG_ERROR("sql.sql", "Quest {} has RewardFactionValueId{} = {}. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValue[j]); } if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j])) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = {} but raw faction (faction.dbc) {} does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]); qinfo->RewardFactionId[j] = 0; // quest will not reward this } } else if (qinfo->RewardFactionOverride[j] != 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = 0 but `RewardFactionValueIdOverride{}` = {}.", qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionOverride[j]); // no changes, quest ignore this data } } if (qinfo->_rewardSpell > 0) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardSpell, DIFFICULTY_NONE); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSpellCast` = {} but spell {} does not exist, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell); qinfo->_rewardSpell = 0; // no spell will be cast on player } else if (!SpellMgr::IsSpellValid(spellInfo)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSpellCast` = {} but spell {} is broken, quest will not have a spell reward.", qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell); qinfo->_rewardSpell = 0; // no spell will be cast on player } } if (qinfo->_rewardMailTemplateId) { if (!sMailTemplateStore.LookupEntry(qinfo->_rewardMailTemplateId)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} does not exist, quest will not have a mail reward.", qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId); qinfo->_rewardMailTemplateId = 0; // no mail will send to player qinfo->_rewardMailDelay = 0; // no mail will send to player qinfo->_rewardMailSenderEntry = 0; } else if (usedMailTemplates.find(qinfo->_rewardMailTemplateId) != usedMailTemplates.end()) { auto used_mt_itr = usedMailTemplates.find(qinfo->_rewardMailTemplateId); TC_LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} already used for quest {}, quest will not have a mail reward.", qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId, used_mt_itr->second); qinfo->_rewardMailTemplateId = 0; // no mail will send to player qinfo->_rewardMailDelay = 0; // no mail will send to player qinfo->_rewardMailSenderEntry = 0; } else usedMailTemplates.emplace(qinfo->_rewardMailTemplateId, qinfo->GetQuestId()); } if (uint32 nextQuestInChain = qinfo->_nextQuestInChain) { if (!_questTemplates.count(nextQuestInChain)) { TC_LOG_ERROR("sql.sql", "Quest {} has `NextQuestInChain` = {} but quest {} does not exist, quest chain will not work.", qinfo->GetQuestId(), qinfo->_nextQuestInChain, qinfo->_nextQuestInChain); qinfo->_nextQuestInChain = 0; } } for (uint8 j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j) { if (qinfo->RewardCurrencyId[j]) { if (qinfo->RewardCurrencyCount[j] == 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardCurrencyId{}` = {} but `RewardCurrencyCount{}` = 0, quest can't be done.", qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], j+1); // no changes, quest can't be done for this requirement } if (!sCurrencyTypesStore.LookupEntry(qinfo->RewardCurrencyId[j])) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardCurrencyId{}` = {} but currency with entry {} does not exist, quest can't be done.", qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], qinfo->RewardCurrencyId[j]); qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest } } else if (qinfo->RewardCurrencyCount[j] > 0) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardCurrencyId{}` = 0 but `RewardCurrencyCount{}` = {}, quest can't be done.", qinfo->GetQuestId(), j+1, j+1, qinfo->RewardCurrencyCount[j]); qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest } } if (qinfo->_soundAccept) { if (!sSoundKitStore.LookupEntry(qinfo->_soundAccept)) { TC_LOG_ERROR("sql.sql", "Quest {} has `SoundAccept` = {} but sound {} does not exist, set to 0.", qinfo->GetQuestId(), qinfo->_soundAccept, qinfo->_soundAccept); qinfo->_soundAccept = 0; // no sound will be played } } if (qinfo->_soundTurnIn) { if (!sSoundKitStore.LookupEntry(qinfo->_soundTurnIn)) { TC_LOG_ERROR("sql.sql", "Quest {} has `SoundTurnIn` = {} but sound {} does not exist, set to 0.", qinfo->GetQuestId(), qinfo->_soundTurnIn, qinfo->_soundTurnIn); qinfo->_soundTurnIn = 0; // no sound will be played } } if (qinfo->_rewardSkillId) { if (!sSkillLineStore.LookupEntry(qinfo->_rewardSkillId)) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSkillId` = {} but this skill does not exist", qinfo->GetQuestId(), qinfo->_rewardSkillId); } if (!qinfo->_rewardSkillPoints) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSkillId` = {} but `RewardSkillPoints` is 0", qinfo->GetQuestId(), qinfo->_rewardSkillId); } } if (qinfo->_rewardSkillPoints && qinfo->_rewardSkillId) { if (qinfo->_rewardSkillPoints > sWorld->GetConfigMaxSkillValue()) { TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSkillPoints` = {} but max possible skill is {}, quest can't be done.", qinfo->GetQuestId(), qinfo->_rewardSkillPoints, sWorld->GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } } // fill additional data stores if (uint32 prevQuestId = std::abs(qinfo->_prevQuestID)) { auto prevQuestItr = _questTemplates.find(prevQuestId); if (prevQuestItr == _questTemplates.end()) TC_LOG_ERROR("sql.sql", "Quest {} has PrevQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); else if (prevQuestItr->second->_breadcrumbForQuestId) TC_LOG_ERROR("sql.sql", "Quest {} should not be unlocked by breadcrumb quest {}", qinfo->_id, prevQuestId); else if (qinfo->_prevQuestID > 0) qinfo->DependentPreviousQuests.push_back(prevQuestId); } if (uint32 nextQuestId = qinfo->_nextQuestID) { auto nextQuestItr = _questTemplates.find(nextQuestId); if (nextQuestItr == _questTemplates.end()) TC_LOG_ERROR("sql.sql", "Quest {} has NextQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestID); else nextQuestItr->second->DependentPreviousQuests.push_back(qinfo->GetQuestId()); } if (uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId)) { if (_questTemplates.find(breadcrumbForQuestId) == _questTemplates.end()) { TC_LOG_ERROR("sql.sql", "Quest {} is a breadcrumb for quest {}, but no such quest exists", qinfo->_id, breadcrumbForQuestId); qinfo->_breadcrumbForQuestId = 0; } if (qinfo->_nextQuestID) TC_LOG_ERROR("sql.sql", "Quest {} is a breadcrumb, should not unlock quest {}", qinfo->_id, qinfo->_nextQuestID); } if (qinfo->_exclusiveGroup) _exclusiveQuestGroups.insert(std::pair(qinfo->_exclusiveGroup, qinfo->GetQuestId())); } // Disallow any breadcrumb loops and inform quests of their breadcrumbs for (auto& questPair : _questTemplates) { // skip post-loading checks for disabled quests if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr)) continue; Quest* qinfo = questPair.second.get(); uint32 qid = qinfo->GetQuestId(); uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId); std::set questSet; while(breadcrumbForQuestId) { //a previously visited quest was found as a breadcrumb quest //breadcrumb loop found! if (!questSet.insert(qinfo->_id).second) { TC_LOG_ERROR("sql.sql", "Breadcrumb quests {} and {} are in a loop", qid, breadcrumbForQuestId); qinfo->_breadcrumbForQuestId = 0; break; } qinfo = const_cast(GetQuestTemplate(breadcrumbForQuestId)); //every quest has a list of every breadcrumb towards it qinfo->DependentBreadcrumbQuests.push_back(qid); breadcrumbForQuestId = qinfo->GetBreadcrumbForQuestId(); } } // don't check spells with SPELL_EFFECT_QUEST_COMPLETE, a lot of invalid db2 data // Make all paragon reward quests repeatable for (ParagonReputationEntry const* paragonReputation : sParagonReputationStore) if (Quest const* quest = GetQuestTemplate(paragonReputation->QuestID)) const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_REPEATABLE); TC_LOG_INFO("server.loading", ">> Loaded {} quests definitions in {} ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestStartersAndEnders() { TC_LOG_INFO("server.loading", "Loading GO Start Quest Data..."); LoadGameobjectQuestStarters(); TC_LOG_INFO("server.loading", "Loading GO End Quest Data..."); LoadGameobjectQuestEnders(); TC_LOG_INFO("server.loading", "Loading Creature Start Quest Data..."); LoadCreatureQuestStarters(); TC_LOG_INFO("server.loading", "Loading Creature End Quest Data..."); LoadCreatureQuestEnders(); } void ObjectMgr::LoadQuestTemplateLocale() { uint32 oldMSTime = getMSTime(); _questTemplateLocaleStore.clear(); // need for reload case // 0 1 QueryResult result = WorldDatabase.Query("SELECT Id, locale, " // 2 3 4 5 6 7 8 9 10 "LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog" " FROM quest_template_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string_view localeName = fields[1].GetStringView(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; QuestTemplateLocale& data = _questTemplateLocaleStore[id]; AddLocaleString(fields[2].GetStringView(), locale, data.LogTitle); AddLocaleString(fields[3].GetStringView(), locale, data.LogDescription); AddLocaleString(fields[4].GetStringView(), locale, data.QuestDescription); AddLocaleString(fields[5].GetStringView(), locale, data.AreaDescription); AddLocaleString(fields[6].GetStringView(), locale, data.PortraitGiverText); AddLocaleString(fields[7].GetStringView(), locale, data.PortraitGiverName); AddLocaleString(fields[8].GetStringView(), locale, data.PortraitTurnInText); AddLocaleString(fields[9].GetStringView(), locale, data.PortraitTurnInName); AddLocaleString(fields[10].GetStringView(), locale, data.QuestCompletionLog); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Quest Template locale strings in {} ms", _questTemplateLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestObjectivesLocale() { uint32 oldMSTime = getMSTime(); _questObjectivesLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT Id, locale, Description FROM quest_objectives_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string_view localeName = fields[1].GetStringView(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; QuestObjectivesLocale& data = _questObjectivesLocaleStore[id]; AddLocaleString(fields[2].GetStringView(), locale, data.Description); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Quest Objectives locale strings in {} ms", _questObjectivesLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestGreetingLocales() { uint32 oldMSTime = getMSTime(); for (std::size_t i = 0; i < _questGreetingLocaleStore.size(); ++i) _questGreetingLocaleStore[i].clear(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT Id, type, locale, Greeting FROM quest_greeting_locale"); if (!result) return; uint32 count = 0; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint8 type = fields[1].GetUInt8(); switch (type) { case 0: // Creature if (!GetCreatureTemplate(id)) { TC_LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: creature template entry {} does not exist.", id); continue; } break; case 1: // GameObject if (!GetGameObjectTemplate(id)) { TC_LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: gameobject template entry {} does not exist.", id); continue; } break; default: continue; } std::string_view localeName = fields[2].GetStringView(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; QuestGreetingLocale& data = _questGreetingLocaleStore[type][id]; AddLocaleString(fields[3].GetStringView(), locale, data.Greeting); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Quest Greeting locale strings in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestOfferRewardLocale() { uint32 oldMSTime = getMSTime(); _questOfferRewardLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT Id, locale, RewardText FROM quest_offer_reward_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string_view localeName = fields[1].GetStringView(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; QuestOfferRewardLocale& data = _questOfferRewardLocaleStore[id]; AddLocaleString(fields[2].GetStringView(), locale, data.RewardText); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Quest Offer Reward locale strings in {} ms", _questOfferRewardLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestRequestItemsLocale() { uint32 oldMSTime = getMSTime(); _questRequestItemsLocaleStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT Id, locale, CompletionText FROM quest_request_items_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string_view localeName = fields[1].GetStringView(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; QuestRequestItemsLocale& data = _questRequestItemsLocaleStore[id]; AddLocaleString(fields[2].GetStringView(), locale, data.CompletionText); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Quest Request Items locale strings in {} ms", _questRequestItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadScripts(ScriptsType type) { uint32 oldMSTime = getMSTime(); ScriptMapMap* scripts = GetScriptsMapByType(type); if (!scripts) return; std::string tableName = GetScriptsTableNameByType(type); if (tableName.empty()) return; if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use. return; TC_LOG_INFO("server.loading", "Loading {}...", tableName); scripts->clear(); // need for reload support bool isSpellScriptTable = (type == SCRIPTS_SPELL); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o{} FROM {}", isSpellScriptTable ? ", effIndex" : "", tableName); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `{}` is empty!", tableName); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ScriptInfo tmp; tmp.type = type; tmp.id = fields[0].GetUInt32(); if (isSpellScriptTable) tmp.id |= fields[10].GetUInt8() << 24; tmp.delay = fields[1].GetUInt32(); tmp.command = ScriptCommands(fields[2].GetUInt32()); tmp.Raw.nData[0] = fields[3].GetUInt32(); tmp.Raw.nData[1] = fields[4].GetUInt32(); tmp.Raw.nData[2] = fields[5].GetInt32(); tmp.Raw.fData[0] = fields[6].GetFloat(); tmp.Raw.fData[1] = fields[7].GetFloat(); tmp.Raw.fData[2] = fields[8].GetFloat(); tmp.Raw.fData[3] = fields[9].GetFloat(); // generic command args check switch (tmp.command) { case SCRIPT_COMMAND_TALK: { if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid talk type (datalong = {}) in SCRIPT_COMMAND_TALK for script id {}", tableName, tmp.Talk.ChatType, tmp.id); continue; } if (!sBroadcastTextStore.LookupEntry(uint32(tmp.Talk.TextID))) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid talk text id (dataint = {}) in SCRIPT_COMMAND_TALK for script id {}", tableName, tmp.Talk.TextID, tmp.id); continue; } break; } case SCRIPT_COMMAND_EMOTE: { if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid emote id (datalong = {}) in SCRIPT_COMMAND_EMOTE for script id {}", tableName, tmp.Emote.EmoteID, tmp.id); continue; } break; } case SCRIPT_COMMAND_TELEPORT_TO: { if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid map (Id: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}", tableName, tmp.TeleportTo.MapID, tmp.id); continue; } if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}", tableName, tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id); continue; } break; } case SCRIPT_COMMAND_QUEST_EXPLORED: { Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID); if (!quest) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}", tableName, tmp.QuestExplored.QuestID, tmp.id); continue; } if (!quest->HasFlag(QUEST_FLAGS_COMPLETION_EVENT) && !quest->HasFlag(QUEST_FLAGS_COMPLETION_AREA_TRIGGER)) { TC_LOG_ERROR("sql.sql", "Table `{}` has quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, but quest not have QUEST_FLAGS_COMPLETION_EVENT or QUEST_FLAGS_COMPLETION_AREA_TRIGGER in quest flags. Script command will do nothing.", tableName, tmp.QuestExplored.QuestID, tmp.id); continue; } if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE) { TC_LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}", tableName, tmp.QuestExplored.Distance, tmp.id); continue; } if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE) { TC_LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, max distance is {} or 0 for disable distance check", tableName, tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE); continue; } if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE) { TC_LOG_ERROR("sql.sql", "Table `{}` has too small distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, min distance is {} or 0 for disable distance check", tableName, tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE); continue; } break; } case SCRIPT_COMMAND_KILL_CREDIT: { if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_KILL_CREDIT for script id {}", tableName, tmp.KillCredit.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: { GameObjectData const* data = GetGameObjectData(tmp.RespawnGameobject.GOGuid); if (!data) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}", tableName, tmp.RespawnGameobject.GOGuid, tmp.id); continue; } GameObjectTemplate const* info = GetGameObjectTemplate(data->id); if (!info) { TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}", tableName, tmp.RespawnGameobject.GOGuid, data->id, tmp.id); continue; } if (info->type == GAMEOBJECT_TYPE_FISHINGNODE || info->type == GAMEOBJECT_TYPE_FISHINGHOLE || info->type == GAMEOBJECT_TYPE_DOOR || info->type == GAMEOBJECT_TYPE_BUTTON || info->type == GAMEOBJECT_TYPE_TRAP) { TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}", tableName, info->entry, tmp.id); continue; } break; } case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}", tableName, tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id); continue; } if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}", tableName, tmp.TempSummonCreature.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_OPEN_DOOR: case SCRIPT_COMMAND_CLOSE_DOOR: { GameObjectData const* data = GetGameObjectData(tmp.ToggleDoor.GOGuid); if (!data) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in {} for script id {}", tableName, tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command), tmp.id); continue; } GameObjectTemplate const* info = GetGameObjectTemplate(data->id); if (!info) { TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in {} for script id {}", tableName, tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command), tmp.id); continue; } if (info->type != GAMEOBJECT_TYPE_DOOR) { TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) unsupported by command {} for script id {}", tableName, info->entry, GetScriptCommandName(tmp.command), tmp.id); continue; } break; } case SCRIPT_COMMAND_REMOVE_AURA: { if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID, DIFFICULTY_NONE)) { TC_LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}", tableName, tmp.RemoveAura.SpellID, tmp.id); continue; } if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1) { TC_LOG_ERROR("sql.sql", "Table `{}` using unknown flags in datalong2 ({}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}", tableName, tmp.RemoveAura.Flags, tmp.id); continue; } break; } case SCRIPT_COMMAND_CAST_SPELL: { if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID, DIFFICULTY_NONE)) { TC_LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_CAST_SPELL for script id {}", tableName, tmp.CastSpell.SpellID, tmp.id); continue; } if (tmp.CastSpell.Flags > 4) // targeting type { TC_LOG_ERROR("sql.sql", "Table `{}` using unknown target in datalong2 ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}", tableName, tmp.CastSpell.Flags, tmp.id); continue; } if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1) { TC_LOG_ERROR("sql.sql", "Table `{}` using unknown flags in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}", tableName, tmp.CastSpell.CreatureEntry, tmp.id); continue; } else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry)) { TC_LOG_ERROR("sql.sql", "Table `{}` using invalid creature entry in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}", tableName, tmp.CastSpell.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_CREATE_ITEM: { if (!GetItemTemplate(tmp.CreateItem.ItemEntry)) { TC_LOG_ERROR("sql.sql", "Table `{}` has nonexistent item (entry: {}) in SCRIPT_COMMAND_CREATE_ITEM for script id {}", tableName, tmp.CreateItem.ItemEntry, tmp.id); continue; } if (!tmp.CreateItem.Amount) { TC_LOG_ERROR("sql.sql", "Table `{}` SCRIPT_COMMAND_CREATE_ITEM but amount is {} for script id {}", tableName, tmp.CreateItem.Amount, tmp.id); continue; } break; } case SCRIPT_COMMAND_PLAY_ANIMKIT: { if (!sAnimKitStore.LookupEntry(tmp.PlayAnimKit.AnimKitID)) { TC_LOG_ERROR("sql.sql", "Table `{}` has invalid AnimKid id (datalong = {}) in SCRIPT_COMMAND_PLAY_ANIMKIT for script id {}", tableName, tmp.PlayAnimKit.AnimKitID, tmp.id); continue; } break; } case SCRIPT_COMMAND_FIELD_SET_DEPRECATED: case SCRIPT_COMMAND_FLAG_SET_DEPRECATED: case SCRIPT_COMMAND_FLAG_REMOVE_DEPRECATED: { TC_LOG_ERROR("sql.sql", "Table `{}` uses deprecated direct updatefield modify command {} for script id {}", tableName, GetScriptCommandName(tmp.command), tmp.id); continue; } default: break; } if (scripts->find(tmp.id) == scripts->end()) { ScriptMap emptyMap; (*scripts)[tmp.id] = emptyMap; } (*scripts)[tmp.id].insert(std::pair(tmp.delay, tmp)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} script definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadSpellScripts() { LoadScripts(SCRIPTS_SPELL); // check ids for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) { uint32 spellId = uint32(itr->first) & 0x00FFFFFF; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: {}) as script id", spellId); continue; } SpellEffIndex i = SpellEffIndex((uint32(itr->first) >> 24) & 0x000000FF); if (uint32(i) >= spellInfo->GetEffects().size()) { TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has too high effect index {} for spell (Id: {}) as script id", uint32(i), spellId); continue; } //check for correct spellEffect if (!spellInfo->GetEffect(i).Effect || (spellInfo->GetEffect(i).Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->GetEffect(i).Effect != SPELL_EFFECT_DUMMY)) TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell {} effect {} is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, uint32(i)); } } void ObjectMgr::LoadEventSet() { _eventStore.clear(); // Load all possible event ids from gameobjects for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore) { EventContainer eventSet = gameObjectTemplatePair.second.GetEventScriptSet(); _eventStore.insert(eventSet.begin(), eventSet.end()); } // Load all possible event ids from spells for (SpellEffectEntry const* spellEffect : sSpellEffectStore) if (spellEffect->Effect == SPELL_EFFECT_SEND_EVENT && spellEffect->EffectMiscValue[0]) _eventStore.insert(spellEffect->EffectMiscValue[0]); // Load all possible event ids from taxi path nodes for (TaxiPathNodeEntry const* node : sTaxiPathNodeStore) { if (node->ArrivalEventID) _eventStore.insert(node->ArrivalEventID); if (node->DepartureEventID) _eventStore.insert(node->DepartureEventID); } // Load all possible event ids from criterias auto addCriteriaEventsToStore = [&](CriteriaList const& criteriaList) { for (Criteria const* criteria : criteriaList) if (criteria->Entry->Asset.EventID) _eventStore.insert(criteria->Entry->Asset.EventID); }; std::array eventCriteriaTypes = { CriteriaType::PlayerTriggerGameEvent, CriteriaType::AnyoneTriggerGameEventScenario }; for (CriteriaType criteriaType : eventCriteriaTypes) { addCriteriaEventsToStore(sCriteriaMgr->GetPlayerCriteriaByType(criteriaType, 0)); addCriteriaEventsToStore(sCriteriaMgr->GetGuildCriteriaByType(criteriaType)); addCriteriaEventsToStore(sCriteriaMgr->GetQuestObjectiveCriteriaByType(criteriaType)); } for (ScenarioEntry const* scenario : sScenarioStore) for (CriteriaType criteriaType : eventCriteriaTypes) addCriteriaEventsToStore(sCriteriaMgr->GetScenarioCriteriaByTypeAndScenario(criteriaType, scenario->ID)); for (auto const& [gameEventId, _] : sCriteriaMgr->GetCriteriaByStartEvent(CriteriaStartEvent::SendEvent)) if (gameEventId) _eventStore.insert(gameEventId); for (auto const& [gameEventId, _] : sCriteriaMgr->GetCriteriaByFailEvent(CriteriaFailEvent::SendEvent)) if (gameEventId) _eventStore.insert(gameEventId); } void ObjectMgr::LoadEventScripts() { // Set of valid events referenced in several sources LoadEventSet(); // Deprecated LoadScripts(SCRIPTS_EVENT); // Then check if all scripts are in above list of possible script entries for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) { if (!IsValidEvent(itr->first)) TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: {}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node, any criteria asset or any spell effect {}", itr->first, SPELL_EFFECT_SEND_EVENT); } uint32 oldMSTime = getMSTime(); _eventScriptStore.clear(); // Reload case QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM event_script_names"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 event scripts. DB table `event_script_names` is empty."); return; } do { Field* fields = result->Fetch(); uint32 eventId = fields[0].GetUInt32(); std::string const scriptName = fields[1].GetString(); if (!IsValidEvent(eventId)) { TC_LOG_ERROR("sql.sql", "Event (ID: {}) not referring to any gameobject_template (data field referencing GameEvent), any taxi path node, any criteria asset or any spell effect {}", eventId, SPELL_EFFECT_SEND_EVENT); continue; } _eventScriptStore[eventId] = GetScriptId(scriptName); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} event scripts in {} ms", _eventScriptStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadSpellScriptNames() { uint32 oldMSTime = getMSTime(); _spellScriptsStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); int32 spellId = fields[0].GetInt32(); std::string const scriptName = fields[1].GetString(); bool allRanks = false; if (spellId < 0) { allRanks = true; spellId = -spellId; } SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) does not exist.", scriptName, fields[0].GetInt32()); continue; } if (allRanks) { if (!spellInfo->IsRanked()) TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) has no ranks of spell.", scriptName, fields[0].GetInt32()); if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId)) { TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) is not first rank of spell.", scriptName, fields[0].GetInt32()); continue; } while (spellInfo) { _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true))); spellInfo = spellInfo->GetNextRankSpell(); } } else { if (spellInfo->IsRanked()) TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName, spellId); _spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true))); } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} spell script names in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::ValidateSpellScripts() { uint32 oldMSTime = getMSTime(); if (_spellScriptsStore.empty()) { TC_LOG_INFO("server.loading", ">> Validated 0 scripts."); return; } uint32 count = 0; for (auto& spell : _spellScriptsStore) { SpellInfo const* spellEntry = sSpellMgr->AssertSpellInfo(spell.first, DIFFICULTY_NONE); if (SpellScriptLoader* spellScriptLoader = sScriptMgr->GetSpellScriptLoader(spell.second.first)) { ++count; std::unique_ptr spellScript(spellScriptLoader->GetSpellScript()); std::unique_ptr auraScript(spellScriptLoader->GetAuraScript()); if (!spellScript && !auraScript) { TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `{}` do not return objects - script skipped", GetScriptName(spell.second.first)); spell.second.second = false; continue; } if (spellScript) { spellScript->_Init(spellScriptLoader->GetName(), spellEntry->Id); spellScript->_Register(); if (!spellScript->_Validate(spellEntry)) { spell.second.second = false; continue; } } if (auraScript) { auraScript->_Init(spellScriptLoader->GetName(), spellEntry->Id); auraScript->_Register(); if (!auraScript->_Validate(spellEntry)) { spell.second.second = false; continue; } } // Enable the script when all checks passed spell.second.second = true; } else spell.second.second = false; } TC_LOG_INFO("server.loading", ">> Validated {} scripts in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPageTexts() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT ID, `Text`, NextPageID, PlayerConditionID, Flags FROM page_text"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); PageText& pageText = _pageTextStore[id]; pageText.Text = fields[1].GetString(); pageText.NextPageID = fields[2].GetUInt32(); pageText.PlayerConditionID = fields[3].GetInt32(); pageText.Flags = fields[4].GetUInt8(); ++count; } while (result->NextRow()); for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr) if (itr->second.NextPageID) if (_pageTextStore.find(itr->second.NextPageID) == _pageTextStore.end()) TC_LOG_ERROR("sql.sql", "Page text (ID: {}) has non-existing `NextPageID` ({})", itr->first, itr->second.NextPageID); TC_LOG_INFO("server.loading", ">> Loaded {} page texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } PageText const* ObjectMgr::GetPageText(uint32 pageEntry) { PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry); if (itr != _pageTextStore.end()) return &(itr->second); return nullptr; } void ObjectMgr::LoadPageTextLocales() { uint32 oldMSTime = getMSTime(); _pageTextLocaleStore.clear(); // needed for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT ID, locale, `Text` FROM page_text_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string_view localeName = fields[1].GetStringView(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; PageTextLocale& data = _pageTextLocaleStore[id]; AddLocaleString(fields[2].GetStringView(), locale, data.Text); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} PageText locale strings in {} ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadInstanceTemplate() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT map, parent, script FROM instance_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint16 mapID = fields[0].GetUInt16(); if (!MapManager::IsValidMAP(mapID)) { TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid {} for template!", mapID); continue; } InstanceTemplate instanceTemplate; instanceTemplate.Parent = uint32(fields[1].GetUInt16()); instanceTemplate.ScriptId = GetScriptId(fields[2].GetString()); _instanceTemplateStore[mapID] = instanceTemplate; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} instance templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) const { InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID)); if (itr != _instanceTemplateStore.end()) return &(itr->second); return nullptr; } NpcText const* ObjectMgr::GetNpcText(uint32 Text_ID) const { NpcTextContainer::const_iterator itr = _npcTextStore.find(Text_ID); if (itr != _npcTextStore.end()) return &itr->second; return nullptr; } void ObjectMgr::LoadNPCText() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT ID, " "Probability0, Probability1, Probability2, Probability3, Probability4, Probability5, Probability6, Probability7, " "BroadcastTextID0, BroadcastTextID1, BroadcastTextID2, BroadcastTextID3, BroadcastTextID4, BroadcastTextID5, BroadcastTextID6, BroadcastTextID7" " FROM npc_text"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!"); return; } _npcTextStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 textID = fields[0].GetUInt32(); if (!textID) { TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore."); continue; } NpcText npcText; for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; ++i) { npcText.Data[i].Probability = fields[1 + i].GetFloat(); npcText.Data[i].BroadcastTextID = fields[9 + i].GetUInt32(); } for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++) { if (npcText.Data[i].BroadcastTextID) { if (!sBroadcastTextStore.LookupEntry(npcText.Data[i].BroadcastTextID)) { TC_LOG_ERROR("sql.sql", "NPCText (ID: {}) has a non-existing BroadcastText (ID: {}, Index: {})", textID, npcText.Data[i].BroadcastTextID, i); npcText.Data[i].Probability = 0.0f; npcText.Data[i].BroadcastTextID = 0; } } } for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++) { if (npcText.Data[i].Probability > 0 && npcText.Data[i].BroadcastTextID == 0) { TC_LOG_ERROR("sql.sql", "NPCText (ID: {}) has a probability (Index: {}) set, but no BroadcastTextID to go with it", textID, i); npcText.Data[i].Probability = 0; } } float probabilitySum = std::accumulate(std::begin(npcText.Data), std::end(npcText.Data), 0.0f, [](float sum, NpcTextData const& data) { return sum + data.Probability; }); if (probabilitySum <= 0.0f) { TC_LOG_ERROR("sql.sql", "NPCText (ID: {}) has a probability sum 0, no text can be selected from it, skipped.", textID); continue; } _npcTextStore[textID] = npcText; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} npc texts in {} ms", uint32(_npcTextStore.size()), GetMSTimeDiffToNow(oldMSTime)); } //not very fast function but it is called only once a day, or on starting-up void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) { uint32 oldMSTime = getMSTime(); time_t curTime = GameTime::GetGameTime(); tm lt; localtime_r(&curTime, <); TC_LOG_INFO("misc", "Returning mails current time: hour: {}, minute: {}, second: {} ", lt.tm_hour, lt.tm_min, lt.tm_sec); // Delete all old mails without item and without body immediately, if starting server if (!serverUp) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL); stmt->setInt64(0, curTime); CharacterDatabase.Execute(stmt); } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL); stmt->setInt64(0, curTime); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { TC_LOG_INFO("server.loading", ">> No expired mails found."); return; // any mails need to be returned or deleted } std::map itemsCache; stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS); stmt->setUInt32(0, curTime); if (PreparedQueryResult items = CharacterDatabase.Query(stmt)) { MailItemInfo item; do { Field* fields = items->Fetch(); item.item_guid = fields[0].GetUInt64(); item.item_template = fields[1].GetUInt32(); uint64 mailId = fields[2].GetUInt64(); itemsCache[mailId].push_back(item); } while (items->NextRow()); } uint32 deletedCount = 0; uint32 returnedCount = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType receiver = fields[3].GetUInt64(); if (serverUp && ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create(receiver))) continue; Mail* m = new Mail; m->messageID = fields[0].GetUInt64(); m->messageType = fields[1].GetUInt8(); m->sender = fields[2].GetUInt64(); m->receiver = receiver; bool has_items = fields[4].GetBool(); m->expire_time = fields[5].GetInt64(); m->deliver_time = 0; m->COD = fields[6].GetUInt64(); m->checked = fields[7].GetUInt8(); m->mailTemplateId = fields[8].GetInt16(); // Delete or return mail if (has_items) { // read items from cache m->items.swap(itemsCache[m->messageID]); // if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) { CharacterDatabaseTransaction nonTransactional(nullptr); // mail open and then not returned for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) Item::DeleteFromDB(nonTransactional, itr2->item_guid); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID); stmt->setUInt64(0, m->messageID); CharacterDatabase.Execute(stmt); } else { // Mail will be returned stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED); stmt->setUInt64(0, m->receiver); stmt->setUInt64(1, m->sender); stmt->setInt64 (2, curTime + 30 * DAY); stmt->setInt64 (3, curTime); stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED)); stmt->setUInt64(5, m->messageID); CharacterDatabase.Execute(stmt); for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { // Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER); stmt->setUInt64(0, m->sender); stmt->setUInt64(1, itr2->item_guid); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER); stmt->setUInt64(0, m->sender); stmt->setUInt64(1, itr2->item_guid); CharacterDatabase.Execute(stmt); } delete m; ++returnedCount; continue; } } stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID); stmt->setUInt64(0, m->messageID); CharacterDatabase.Execute(stmt); delete m; ++deletedCount; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Processed {} expired mails: {} deleted and {} returned in {} ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestAreaTriggers() { uint32 oldMSTime = getMSTime(); _questAreaTriggerStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty."); return; } uint32 count = 0; do { ++count; Field* fields = result->Fetch(); uint32 trigger_ID = fields[0].GetUInt32(); uint32 quest_ID = fields[1].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); if (!atEntry) { TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", trigger_ID); continue; } Quest const* quest = GetQuestTemplate(quest_ID); if (!quest) { TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not existing quest {}", trigger_ID, quest_ID); continue; } if (!quest->HasFlag(QUEST_FLAGS_COMPLETION_AREA_TRIGGER) && !quest->HasQuestObjectiveType(QUEST_OBJECTIVE_AREATRIGGER)) { TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not quest {}, but quest not have flag QUEST_FLAGS_COMPLETION_AREA_TRIGGER and no objective with type QUEST_OBJECTIVE_AREATRIGGER. Trigger is obsolete, skipped.", trigger_ID, quest_ID); continue; } _questAreaTriggerStore[trigger_ID].insert(quest_ID); } while (result->NextRow()); for (auto const& pair : _questObjectives) { QuestObjective const* objective = pair.second; if (objective->Type == QUEST_OBJECTIVE_AREATRIGGER) _questAreaTriggerStore[objective->ObjectID].insert(objective->QuestID); } TC_LOG_INFO("server.loading", ">> Loaded {} quest trigger points in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } QuestGreeting const* ObjectMgr::GetQuestGreeting(TypeID type, uint32 id) const { uint32 typeIndex; if (type == TYPEID_UNIT) typeIndex = 0; else if (type == TYPEID_GAMEOBJECT) typeIndex = 1; else return nullptr; return Trinity::Containers::MapGetValuePtr(_questGreetingStore[typeIndex], id); } QuestGreetingLocale const* ObjectMgr::GetQuestGreetingLocale(TypeID type, uint32 id) const { uint32 typeIndex; if (type == TYPEID_UNIT) typeIndex = 0; else if (type == TYPEID_GAMEOBJECT) typeIndex = 1; else return nullptr; return Trinity::Containers::MapGetValuePtr(_questGreetingLocaleStore[typeIndex], id); } void ObjectMgr::LoadQuestGreetings() { uint32 oldMSTime = getMSTime(); for (std::size_t i = 0; i < _questGreetingStore.size(); ++i) _questGreetingStore[i].clear(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT ID, type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); uint8 type = fields[1].GetUInt8(); switch (type) { case 0: // Creature if (!GetCreatureTemplate(id)) { TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry {} does not exist.", id); continue; } break; case 1: // GameObject if (!GetGameObjectTemplate(id)) { TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry {} does not exist.", id); continue; } break; default: continue; } uint16 greetEmoteType = fields[2].GetUInt16(); uint32 greetEmoteDelay = fields[3].GetUInt32(); std::string greeting = fields[4].GetString(); _questGreetingStore[type].emplace(std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(greetEmoteType, greetEmoteDelay, std::move(greeting))); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} quest_greeting in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadTavernAreaTriggers() { uint32 oldMSTime = getMSTime(); _tavernAreaTriggerStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty."); return; } uint32 count = 0; do { ++count; Field* fields = result->Fetch(); uint32 Trigger_ID = fields[0].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID); continue; } _tavernAreaTriggerStore.insert(Trigger_ID); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} tavern triggers in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadAreaTriggerScripts() { uint32 oldMSTime = getMSTime(); _areaTriggerScriptStore.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty."); return; } do { Field* fields = result->Fetch(); uint32 triggerId = fields[0].GetUInt32(); std::string const scriptName = fields[1].GetString(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId); if (!atEntry) { TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: {}) does not exist in `AreaTrigger.dbc`.", triggerId); continue; } _areaTriggerScriptStore[triggerId] = GetScriptId(scriptName); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} areatrigger scripts in {} ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime)); } uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team) { bool found = false; float dist = 10000; uint32 id = 0; auto isVisibleForFaction = [&](TaxiNodesEntry const* node) { switch (team) { case HORDE: return node->GetFlags().HasFlag(TaxiNodeFlags::ShowOnHordeMap); case ALLIANCE: return node->GetFlags().HasFlag(TaxiNodeFlags::ShowOnAllianceMap); default: break; } return false; }; for (TaxiNodesEntry const* node : sTaxiNodesStore) { if (!node || node->ContinentID != mapid || !isVisibleForFaction(node) || node->GetFlags().HasFlag(TaxiNodeFlags::IgnoreForFindNearest)) continue; uint32 field = uint32((node->ID - 1) / 8); uint32 submask = 1 << ((node->ID - 1) % 8); // skip not taxi network nodes if ((sTaxiNodesMask[field] & submask) == 0) continue; float dist2 = (node->Pos.X - x)*(node->Pos.X - x) + (node->Pos.Y - y)*(node->Pos.Y - y) + (node->Pos.Z - z)*(node->Pos.Z - z); if (found) { if (dist2 < dist) { dist = dist2; id = node->ID; } } else { found = true; dist = dist2; id = node->ID; } } return id; } void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost) { TaxiPathEntry const* taxiPath = sDB2Manager.GetTaxiPath(source, destination); if (taxiPath) { path = taxiPath->ID; cost = taxiPath->Cost; } else { path = 0; cost = 0; } } uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */) { CreatureModel mountModel; CreatureTemplate const* mount_info = nullptr; // select mount creature id TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); if (node) { uint32 mount_entry = 0; if (team == ALLIANCE) mount_entry = node->MountCreatureID[1]; else mount_entry = node->MountCreatureID[0]; // Fix for Alliance not being able to use Acherus taxi // only one mount type for both sides if (mount_entry == 0 && allowed_alt_team) { // Simply reverse the selection. At least one team in theory should have a valid mount ID to choose. mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1]; } mount_info = GetCreatureTemplate(mount_entry); if (mount_info) { CreatureModel const* model = mount_info->GetRandomValidModel(); if (!model) { TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry {}! Can't load it!", mount_entry); return 0; } mountModel = *model; } } // minfo is not actually used but the mount_id was updated GetCreatureModelRandomGender(&mountModel, mount_info); return mountModel.CreatureDisplayID; } Quest const* ObjectMgr::GetQuestTemplate(uint32 quest_id) const { auto itr = _questTemplates.find(quest_id); return itr != _questTemplates.end() ? itr->second.get() : nullptr; } AreaTriggerPolygon const* ObjectMgr::GetAreaTriggerPolygon(uint32 areaTriggerId) const { return Trinity::Containers::MapGetValuePtr(_areaTriggerPolygons, areaTriggerId); } void ObjectMgr::LoadGraveyardZones() { uint32 oldMSTime = getMSTime(); GraveyardStore.clear(); // needed for reload case // 0 1 QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone FROM graveyard_zone"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty."); return; } uint32 count = 0; do { ++count; Field* fields = result->Fetch(); uint32 safeLocId = fields[0].GetUInt32(); uint32 zoneId = fields[1].GetUInt32(); WorldSafeLocsEntry const* entry = GetWorldSafeLoc(safeLocId); if (!entry) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing graveyard (WorldSafeLocsID: {}), skipped.", safeLocId); continue; } AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId); if (!areaEntry) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing Zone (ID: {}), skipped.", zoneId); continue; } if (!AddGraveyardLink(safeLocId, zoneId, 0, false)) TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: {}) and Zone (ID: {}), skipped.", safeLocId, zoneId); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} graveyard-zone links in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const { enum DefaultGraveyard { HORDE_GRAVEYARD = 10, // Crossroads ALLIANCE_GRAVEYARD = 4 // Westfall }; if (team == HORDE) return GetWorldSafeLoc(HORDE_GRAVEYARD); else if (team == ALLIANCE) return GetWorldSafeLoc(ALLIANCE_GRAVEYARD); else return nullptr; } WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(WorldLocation const& location, uint32 team, WorldObject* conditionObject) const { float x, y, z; location.GetPosition(x, y, z); uint32 MapId = location.GetMapId(); // search for zone associated closest graveyard uint32 zoneId = sTerrainMgr.GetZoneId(conditionObject ? conditionObject->GetPhaseShift() : PhasingHandler::GetEmptyPhaseShift(), MapId, x, y, z); if (!zoneId) { if (z > -500) { TC_LOG_ERROR("misc", "ZoneId not found for map {} coords ({}, {}, {})", MapId, x, y, z); return GetDefaultGraveyard(team); } } WorldSafeLocsEntry const* graveyard = GetClosestGraveyardInZone(location, team, conditionObject, zoneId); AreaTableEntry const* zoneEntry = sAreaTableStore.AssertEntry(zoneId); AreaTableEntry const* parentEntry = sAreaTableStore.LookupEntry(zoneEntry->ParentAreaID); while (!graveyard && parentEntry) { graveyard = GetClosestGraveyardInZone(location, team, conditionObject, parentEntry->ID); if (!graveyard && parentEntry->ParentAreaID != 0) parentEntry = sAreaTableStore.LookupEntry(parentEntry->ParentAreaID); else // nothing found, cant look further, give up. parentEntry = nullptr; } return graveyard; } WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyardInZone(WorldLocation const& location, uint32 team, WorldObject* conditionObject, uint32 zoneId) const { float x, y, z; location.GetPosition(x, y, z); uint32 MapId = location.GetMapId(); // Simulate std. algorithm: // found some graveyard associated to (ghost_zone, ghost_map) // // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map // then check faction // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated // then check faction GraveyardMapBounds range = GraveyardStore.equal_range(zoneId); MapEntry const* mapEntry = sMapStore.LookupEntry(MapId); // not need to check validity of map object; MapId _MUST_ be valid here if (range.first == range.second && !mapEntry->IsBattlegroundOrArena()) { if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone {} Team {} does not have a linked graveyard.", zoneId, team); return GetDefaultGraveyard(team); } // at corpse map bool foundNear = false; float distNear = 10000; WorldSafeLocsEntry const* entryNear = nullptr; // at entrance map for corpse map bool foundEntr = false; WorldSafeLocsEntry const* entryEntr = nullptr; // some where other WorldSafeLocsEntry const* entryFar = nullptr; ConditionSourceInfo conditionSource(conditionObject); for (; range.first != range.second; ++range.first) { GraveyardData const& data = range.first->second; WorldSafeLocsEntry const* entry = ASSERT_NOTNULL(GetWorldSafeLoc(data.safeLocId)); if (conditionObject) { if (!data.Conditions.Meets(conditionSource)) continue; if (int16(entry->Loc.GetMapId()) == mapEntry->ParentMapID && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->Loc.GetMapId())) continue; } else if (team != 0) { bool teamConditionMet = true; if (std::shared_ptr> conditions = data.Conditions.Conditions.lock()) { for (Condition const& cond : *conditions) { if (cond.ConditionType != CONDITION_TEAM) continue; if (cond.ConditionValue1 == team) continue; teamConditionMet = false; } } if (!teamConditionMet) continue; } // find now nearest graveyard at other map if (MapId != entry->Loc.GetMapId() && int16(entry->Loc.GetMapId()) != mapEntry->ParentMapID) { // if find graveyard at different map from where entrance placed (or no entrance data), use any first if (!mapEntry || mapEntry->CorpseMapID < 0 || uint32(mapEntry->CorpseMapID) != entry->Loc.GetMapId()) { // not have any corrdinates for check distance anyway entryFar = entry; continue; } // at entrance map calculate distance (2D); if (foundEntr) { //distEntr = 0.f; entryEntr = entry; } else { foundEntr = true; //distEntr = 0.f; entryEntr = entry; } } // find now nearest graveyard at same map else { float dist2 = (entry->Loc.GetPositionX() - x) * (entry->Loc.GetPositionX() - x) + (entry->Loc.GetPositionY() - y) * (entry->Loc.GetPositionY() - y) + (entry->Loc.GetPositionZ() - z) * (entry->Loc.GetPositionZ() - z); if (foundNear) { if (dist2 < distNear) { distNear = dist2; entryNear = entry; } } else { foundNear = true; distNear = dist2; entryNear = entry; } } } if (entryNear) return entryNear; if (entryEntr) return entryEntr; return entryFar; } GraveyardData const* ObjectMgr::FindGraveyardData(uint32 id, uint32 zoneId) const { GraveyardMapBounds range = GraveyardStore.equal_range(zoneId); for (; range.first != range.second; ++range.first) { GraveyardData const& data = range.first->second; if (data.safeLocId == id) return &data; } return nullptr; } void ObjectMgr::LoadWorldSafeLocs() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 if (QueryResult result = WorldDatabase.Query("SELECT ID, MapID, LocX, LocY, LocZ, Facing, TransportSpawnId FROM world_safe_locs")) { do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); WorldLocation loc(fields[1].GetUInt32(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), DegToRad(fields[5].GetFloat())); if (!MapManager::IsValidMapCoord(loc)) { TC_LOG_ERROR("sql.sql", "World location (ID: {}) has a invalid position MapID: {} {}, skipped", id, loc.GetMapId(), loc.ToString()); continue; } Optional transportSpawnId = {}; if (!fields[6].IsNull()) { if (!sTransportMgr->GetTransportSpawn(fields[6].GetUInt64())) { TC_LOG_ERROR("sql.sql", "World location (ID: {}) has a invalid transportSpawnID {}, skipped.", id, fields[6].GetUInt64()); continue; } transportSpawnId = fields[6].GetUInt64(); } WorldSafeLocsEntry& worldSafeLocs = _worldSafeLocs[id]; worldSafeLocs.ID = id; worldSafeLocs.Loc.WorldRelocate(loc); worldSafeLocs.TransportSpawnId = transportSpawnId; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} world locations {} ms", _worldSafeLocs.size(), GetMSTimeDiffToNow(oldMSTime)); } else TC_LOG_INFO("server.loading", ">> Loaded 0 world locations. DB table `world_safe_locs` is empty."); } WorldSafeLocsEntry const* ObjectMgr::GetWorldSafeLoc(uint32 id) const { return Trinity::Containers::MapGetValuePtr(_worldSafeLocs, id); } Trinity::IteratorPair::const_iterator> ObjectMgr::GetWorldSafeLocs() const { return std::make_pair(_worldSafeLocs.begin(), _worldSafeLocs.end()); } AreaTriggerStruct const* ObjectMgr::GetAreaTrigger(uint32 trigger) const { AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger); if (itr != _areaTriggerStore.end()) return &itr->second; return nullptr; } AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficulty difficulty) const { return Trinity::Containers::MapGetValuePtr(_accessRequirementStore, MAKE_PAIR64(mapid, difficulty)); } bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/) { if (FindGraveyardData(id, zoneId)) return false; // add link to loaded data GraveyardData data; data.safeLocId = id; GraveyardStore.insert(GraveyardContainer::value_type(zoneId, data)); // add link to DB if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE); stmt->setUInt32(0, id); stmt->setUInt32(1, zoneId); WorldDatabase.Execute(stmt); // Store graveyard condition if team is set if (team != 0) { WorldDatabasePreparedStatement* conditionStmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CONDITION); conditionStmt->setUInt32(0, CONDITION_SOURCE_TYPE_GRAVEYARD); // SourceTypeOrReferenceId conditionStmt->setUInt32(1, zoneId); // SourceGroup conditionStmt->setUInt32(2, id); // SourceEntry conditionStmt->setUInt32(3, 0); // SourceId conditionStmt->setUInt32(4, 0); // ElseGroup conditionStmt->setUInt32(5, CONDITION_TEAM); // ConditionTypeOrReference conditionStmt->setUInt8(6, 0); // ConditionTarget conditionStmt->setUInt32(7, team); // ConditionValue1 conditionStmt->setUInt32(8, 0); // ConditionValue2 conditionStmt->setUInt32(9, 0); // ConditionValue3 conditionStmt->setUInt8(10, 0); // NegativeCondition conditionStmt->setUInt32(11, 0); // ErrorType conditionStmt->setUInt32(12, 0); // ErrorTextId conditionStmt->setString(13, ""); // ScriptName conditionStmt->setString(14, ""); // Comment WorldDatabase.Execute(conditionStmt); // reload conditions to make sure everything is loaded as it should be sConditionMgr->LoadConditions(true); sScriptMgr->NotifyScriptIDUpdate(); } } return true; } void ObjectMgr::LoadAreaTriggerTeleports() { uint32 oldMSTime = getMSTime(); _areaTriggerStore.clear(); // needed for reload case // 0 1 QueryResult result = WorldDatabase.Query("SELECT ID, PortLocID FROM areatrigger_teleport"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ++count; uint32 Trigger_ID = fields[0].GetUInt32(); uint32 PortLocID = fields[1].GetUInt32(); WorldSafeLocsEntry const* portLoc = GetWorldSafeLoc(PortLocID); if (!portLoc) { TC_LOG_ERROR("sql.sql", "Area Trigger (ID: {}) has a non-existing Port Loc (ID: {}) in WorldSafeLocs.dbc, skipped", Trigger_ID, PortLocID); continue; } AreaTriggerStruct at; at.target_mapId = portLoc->Loc.GetMapId(); at.target_X = portLoc->Loc.GetPositionX(); at.target_Y = portLoc->Loc.GetPositionY(); at.target_Z = portLoc->Loc.GetPositionZ(); at.target_Orientation = portLoc->Loc.GetOrientation(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { TC_LOG_ERROR("sql.sql", "Area Trigger (ID: {}) does not exist in AreaTrigger.dbc.", Trigger_ID); continue; } _areaTriggerStore[Trigger_ID] = at; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} area trigger teleport definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadAreaTriggerPolygons() { for (AreaTriggerEntry const* areaTrigger : sAreaTriggerStore) { if (areaTrigger->GetShapeType() != AreaTriggerShapeType::Polygon) continue; PathDb2 const* path = sDB2Manager.GetPath(areaTrigger->ShapeID); if (!path || path->Locations.size() < 4) continue; AreaTriggerPolygon& polygon = _areaTriggerPolygons[areaTrigger->ID]; polygon.Vertices.resize(path->Locations.size() - 1); std::ranges::transform(path->Locations.begin() + 1, path->Locations.end(), polygon.Vertices.begin(), [](DBCPosition3D const& pos) { return Position(pos.X, pos.Y, pos.Z); }); for (PathPropertyEntry const* pathProperty : path->Properties) if (pathProperty->GetPropertyIndex() == PathPropertyIndex::VolumeHeight) polygon.Height = pathProperty->Value * 0.001f + 0.02f; } } void ObjectMgr::LoadAccessRequirements() { uint32 oldMSTime = getMSTime(); _accessRequirementStore.clear(); // need for reload case // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 mapid = fields[0].GetUInt32(); if (!sMapStore.LookupEntry(mapid)) { TC_LOG_ERROR("sql.sql", "Map {} referenced in `access_requirement` does not exist, skipped.", mapid); continue; } uint32 difficulty = fields[1].GetUInt8(); if (!sDB2Manager.GetMapDifficultyData(mapid, Difficulty(difficulty))) { TC_LOG_ERROR("sql.sql", "Map {} referenced in `access_requirement` does not have difficulty {}, skipped", mapid, difficulty); continue; } uint64 requirement_ID = MAKE_PAIR64(mapid, difficulty); AccessRequirement* ar = &_accessRequirementStore[requirement_ID]; ar->levelMin = fields[2].GetUInt8(); ar->levelMax = fields[3].GetUInt8(); ar->item = fields[4].GetUInt32(); ar->item2 = fields[5].GetUInt32(); ar->quest_A = fields[6].GetUInt32(); ar->quest_H = fields[7].GetUInt32(); ar->achievement = fields[8].GetUInt32(); ar->questFailedText = fields[9].GetString(); if (ar->item) { ItemTemplate const* pProto = GetItemTemplate(ar->item); if (!pProto) { TC_LOG_ERROR("sql.sql", "Key item {} does not exist for map {} difficulty {}, removing key requirement.", ar->item, mapid, difficulty); ar->item = 0; } } if (ar->item2) { ItemTemplate const* pProto = GetItemTemplate(ar->item2); if (!pProto) { TC_LOG_ERROR("sql.sql", "Second item {} does not exist for map {} difficulty {}, removing key requirement.", ar->item2, mapid, difficulty); ar->item2 = 0; } } if (ar->quest_A) { if (!GetQuestTemplate(ar->quest_A)) { TC_LOG_ERROR("sql.sql", "Required Alliance Quest {} not exist for map {} difficulty {}, remove quest done requirement.", ar->quest_A, mapid, difficulty); ar->quest_A = 0; } } if (ar->quest_H) { if (!GetQuestTemplate(ar->quest_H)) { TC_LOG_ERROR("sql.sql", "Required Horde Quest {} not exist for map {} difficulty {}, remove quest done requirement.", ar->quest_H, mapid, difficulty); ar->quest_H = 0; } } if (ar->achievement) { if (!sAchievementStore.LookupEntry(ar->achievement)) { TC_LOG_ERROR("sql.sql", "Required Achievement {} not exist for map {} difficulty {}, remove quest done requirement.", ar->achievement, mapid, difficulty); ar->achievement = 0; } } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} access requirement definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } /* * Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support */ AreaTriggerStruct const* ObjectMgr::GetGoBackTrigger(uint32 Map) const { Optional parentId; MapEntry const* mapEntry = sMapStore.LookupEntry(Map); if (!mapEntry || mapEntry->CorpseMapID < 0) return nullptr; if (mapEntry->IsDungeon()) if (InstanceTemplate const* iTemplate = GetInstanceTemplate(Map)) parentId = iTemplate->Parent; uint32 entrance_map = parentId.value_or(mapEntry->CorpseMapID); for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr) { if (itr->second.target_mapId == entrance_map) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if (atEntry && atEntry->ContinentID == Map) return &itr->second; } } return nullptr; } /** * Searches for the areatrigger which teleports players to the given map */ AreaTriggerStruct const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const { for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr) { if (itr->second.target_mapId == Map) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if (atEntry) return &itr->second; } } return nullptr; } void ObjectMgr::SetHighestGuids() { QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters"); if (result) GetGuidSequenceGenerator(HighGuid::Player).Set((*result)[0].GetUInt64() + 1); result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance"); if (result) GetGuidSequenceGenerator(HighGuid::Item).Set((*result)[0].GetUInt64() + 1); // Cleanup other tables from nonexistent guids ( >= _hiItemGuid) CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '{}'", GetGuidSequenceGenerator(HighGuid::Item).GetNextAfterMaxUsed()); // One-time query CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '{}'", GetGuidSequenceGenerator(HighGuid::Item).GetNextAfterMaxUsed()); // One-time query CharacterDatabase.PExecute("DELETE a, ab, ai FROM auctionhouse a LEFT JOIN auction_bidders ab ON ab.auctionId = a.id LEFT JOIN auction_items ai ON ai.auctionId = a.id WHERE ai.itemGuid >= '{}'", GetGuidSequenceGenerator(HighGuid::Item).GetNextAfterMaxUsed()); // One-time query CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '{}'", GetGuidSequenceGenerator(HighGuid::Item).GetNextAfterMaxUsed()); // One-time query result = WorldDatabase.Query("SELECT MAX(guid) FROM transports"); if (result) GetGuidSequenceGenerator(HighGuid::Transport).Set((*result)[0].GetUInt64() + 1); result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse"); if (result) _auctionId = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(id) FROM mail"); if (result) _mailId = (*result)[0].GetUInt64()+1; result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team"); if (result) sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1); result = CharacterDatabase.Query("SELECT MAX(maxguid) FROM ((SELECT MAX(setguid) AS maxguid FROM character_equipmentsets) UNION (SELECT MAX(setguid) AS maxguid FROM character_transmog_outfits)) allsets"); if (result) _equipmentSetGuid = (*result)[0].GetUInt64()+1; result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild"); if (result) sGuildMgr->SetNextGuildId((*result)[0].GetUInt64()+1); result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`"); if (result) sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1); result = CharacterDatabase.Query("SELECT MAX(itemId) from character_void_storage"); if (result) _voidItemId = (*result)[0].GetUInt64()+1; result = WorldDatabase.Query("SELECT MAX(guid) FROM creature"); if (result) _creatureSpawnId = (*result)[0].GetUInt64() + 1; result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject"); if (result) _gameObjectSpawnId = (*result)[0].GetUInt64() + 1; } ObjectGuidGenerator& ObjectMgr::GetGuidSequenceGenerator(HighGuid high) { auto itr = _guidGenerators.find(high); if (itr == _guidGenerators.end()) itr = _guidGenerators.insert(std::make_pair(high, std::make_unique(high))).first; return *itr->second; } uint32 ObjectMgr::GenerateAuctionID() { if (_auctionId >= 0xFFFFFFFE) { TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _auctionId++; } uint64 ObjectMgr::GenerateEquipmentSetGuid() { if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL)) { TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _equipmentSetGuid++; } uint64 ObjectMgr::GenerateMailID() { if (_mailId >= UI64LIT(0xFFFFFFFFFFFFFFFE)) { TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _mailId++; } uint32 ObjectMgr::GeneratePetNumber() { if (_hiPetNumber >= 0xFFFFFFFE) { TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info."); World::StopNow(ERROR_EXIT_CODE); } return _hiPetNumber++; } uint64 ObjectMgr::GenerateVoidStorageItemId() { if (_voidItemId >= uint64(0xFFFFFFFFFFFFFFFELL)) { TC_LOG_ERROR("misc", "_voidItemId overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return _voidItemId++; } uint64 ObjectMgr::GenerateCreatureSpawnId() { if (_creatureSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL)) { TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info."); World::StopNow(ERROR_EXIT_CODE); } return _creatureSpawnId++; } uint64 ObjectMgr::GenerateGameObjectSpawnId() { if (_gameObjectSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL)) { TC_LOG_ERROR("misc", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. "); World::StopNow(ERROR_EXIT_CODE); } return _gameObjectSpawnId++; } void ObjectMgr::LoadGameObjectLocales() { uint32 oldMSTime = getMSTime(); _gameObjectLocaleStore.clear(); // need for reload case // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption, unk1 FROM gameobject_template_locale"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); std::string_view localeName = fields[1].GetStringView(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; GameObjectLocale& data = _gameObjectLocaleStore[id]; AddLocaleString(fields[2].GetStringView(), locale, data.Name); AddLocaleString(fields[3].GetStringView(), locale, data.CastBarCaption); AddLocaleString(fields[4].GetStringView(), locale, data.Unk1); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gameobject_template_locale strings in {} ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadDestructibleHitpoints() { uint32 oldMSTime = getMSTime(); _destructibleHitpointStore.clear(); // need for reload case // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT Id, IntactNumHits, DamagedNumHits FROM destructible_hitpoint"); if (!result) return; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); DestructibleHitpoint& data = _destructibleHitpointStore[id]; data.Id = id; data.IntactNumHits = fields[1].GetUInt32(); data.DamagedNumHits = fields[2].GetUInt32(); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} destructible_hitpoint records in {} ms", _destructibleHitpointStore.size(), GetMSTimeDiffToNow(oldMSTime)); } inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { if (sLockStore.LookupEntry(dataN)) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but lock (Id: {}) not found.", goInfo->entry, goInfo->type, N, dataN, dataN); } inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN)) { if (trapInfo->type != GAMEOBJECT_TYPE_TRAP) TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but GO (Entry {}) have not GAMEOBJECT_TYPE_TRAP ({}) type.", goInfo->entry, goInfo->type, N, dataN, dataN, uint32(GAMEOBJECT_TYPE_TRAP)); } } inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { if (sSpellMgr->GetSpellInfo(dataN, DIFFICULTY_NONE)) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but Spell (Entry {}) not exist.", goInfo->entry, goInfo->type, N, dataN, dataN); } inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32& dataN, uint32 N) { if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR)) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but correct chair height in range 0..{}.", goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); // prevent client and server unexpected work dataN = 0; } inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N) { // 0/1 correct values if (dataN <= 1) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN); } inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N) { // 0/1 correct values if (dataN <= 1) return; TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) consumable field value.", goInfo->entry, goInfo->type, N, dataN); } void ObjectMgr::LoadGameObjectTemplate() { uint32 oldMSTime = getMSTime(); for (GameObjectsEntry const* db2go : sGameObjectsStore) { GameObjectTemplate& go = _gameObjectTemplateStore[db2go->ID]; go.entry = db2go->ID; go.type = db2go->TypeID; go.displayId = db2go->DisplayID; go.name = db2go->Name[sWorld->GetDefaultDbcLocale()]; go.size = db2go->Scale; memset(go.raw.data, 0, sizeof(go.raw.data)); std::copy(db2go->PropValue.begin(), db2go->PropValue.end(), std::begin(go.raw.data)); go.ContentTuningId = 0; go.ScriptId = 0; } // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, " // 8 9 10 11 12 13 14 15 16 17 18 19 20 "Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, " // 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 "Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, Data24, Data25, Data26, Data27, Data28, " // 37 38 39 40 41 42 43 44 45 46 "Data29, Data30, Data31, Data32, Data33, Data34, ContentTuningId, AIName, ScriptName, StringId " "FROM gameobject_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty."); return; } _gameObjectTemplateStore.reserve(result->GetRowCount()); do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); GameObjectTemplate& got = _gameObjectTemplateStore[entry]; got.entry = entry; got.type = uint32(fields[1].GetUInt8()); got.displayId = fields[2].GetUInt32(); got.name = fields[3].GetString(); got.IconName = fields[4].GetString(); got.castBarCaption = fields[5].GetString(); got.unk1 = fields[6].GetString(); got.size = fields[7].GetFloat(); for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i) got.raw.data[i] = fields[8 + i].GetUInt32(); got.ContentTuningId = fields[43].GetInt32(); got.AIName = fields[44].GetString(); got.ScriptId = GetScriptId(fields[45].GetString()); got.StringId = fields[46].GetString(); // Checks if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName)) { TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has non-registered `AIName` '{}' set, removing", got.entry, got.AIName); got.AIName.clear(); } switch (got.type) { case GAMEOBJECT_TYPE_DOOR: //0 { if (got.door.open) CheckGOLockId(&got, got.door.open, 1); CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3); break; } case GAMEOBJECT_TYPE_BUTTON: //1 { if (got.button.open) CheckGOLockId(&got, got.button.open, 1); CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4); break; } case GAMEOBJECT_TYPE_QUESTGIVER: //2 { if (got.questgiver.open) CheckGOLockId(&got, got.questgiver.open, 0); CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5); break; } case GAMEOBJECT_TYPE_CHEST: //3 { if (got.chest.open) CheckGOLockId(&got, got.chest.open, 0); CheckGOConsumable(&got, got.chest.consumable, 3); if (got.chest.linkedTrap) // linked trap CheckGOLinkedTrapId(&got, got.chest.linkedTrap, 7); break; } case GAMEOBJECT_TYPE_TRAP: //6 { if (got.trap.open) CheckGOLockId(&got, got.trap.open, 0); break; } case GAMEOBJECT_TYPE_CHAIR: //7 CheckAndFixGOChairHeightId(&got, got.chair.chairheight, 1); break; case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 { if (got.spellFocus.spellFocusType) { if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.spellFocusType)) TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but SpellFocus (Id: {}) not exist.", entry, got.type, got.spellFocus.spellFocusType, got.spellFocus.spellFocusType); } if (got.spellFocus.linkedTrap) // linked trap CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrap, 2); break; } case GAMEOBJECT_TYPE_GOOBER: //10 { if (got.goober.open) CheckGOLockId(&got, got.goober.open, 0); CheckGOConsumable(&got, got.goober.consumable, 3); if (got.goober.pageID) // pageId { if (!GetPageText(got.goober.pageID)) TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data7={} but PageText (Entry {}) not exist.", entry, got.type, got.goober.pageID, got.goober.pageID); } CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11); if (got.goober.linkedTrap) // linked trap CheckGOLinkedTrapId(&got, got.goober.linkedTrap, 12); break; } case GAMEOBJECT_TYPE_AREADAMAGE: //12 { if (got.areaDamage.open) CheckGOLockId(&got, got.areaDamage.open, 0); break; } case GAMEOBJECT_TYPE_CAMERA: //13 { if (got.camera.open) CheckGOLockId(&got, got.camera.open, 0); break; } case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT: //15 { if (got.moTransport.taxiPathID) { if (got.moTransport.taxiPathID >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathID].empty()) TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but TaxiPath (Id: {}) not exist.", entry, got.type, got.moTransport.taxiPathID, got.moTransport.taxiPathID); } if (uint32 transportMap = got.moTransport.SpawnMap) _transportMaps.insert(transportMap); break; } case GAMEOBJECT_TYPE_RITUAL: //18 break; case GAMEOBJECT_TYPE_SPELLCASTER: //22 { // always must have spell CheckGOSpellId(&got, got.spellCaster.spell, 0); break; } case GAMEOBJECT_TYPE_FLAGSTAND: //24 { if (got.flagStand.open) CheckGOLockId(&got, got.flagStand.open, 0); CheckGONoDamageImmuneId(&got, got.flagStand.noDamageImmune, 5); break; } case GAMEOBJECT_TYPE_FISHINGHOLE: //25 { if (got.fishingHole.open) CheckGOLockId(&got, got.fishingHole.open, 4); break; } case GAMEOBJECT_TYPE_FLAGDROP: //26 { if (got.flagDrop.open) CheckGOLockId(&got, got.flagDrop.open, 0); CheckGONoDamageImmuneId(&got, got.flagDrop.noDamageImmune, 3); break; } case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0); if (got.barberChair.SitAnimKit && !sAnimKitStore.LookupEntry(got.barberChair.SitAnimKit)) { TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data2 = {} but AnimKit.dbc (Id: {}) not exist, set to 0.", entry, got.type, got.barberChair.SitAnimKit, got.barberChair.SitAnimKit); got.barberChair.SitAnimKit = 0; } break; case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING: if (got.destructibleBuilding.HealthRec && !GetDestructibleHitpoint(got.destructibleBuilding.HealthRec)) TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) Has non existing Destructible Hitpoint Record {}.", entry, got.destructibleBuilding.HealthRec); break; case GAMEOBJECT_TYPE_GARRISON_BUILDING: if (uint32 transportMap = got.garrisonBuilding.SpawnMap) _transportMaps.insert(transportMap); break; case GAMEOBJECT_TYPE_GATHERING_NODE: if (got.gatheringNode.open) CheckGOLockId(&got, got.gatheringNode.open, 0); if (got.gatheringNode.linkedTrap) CheckGOLinkedTrapId(&got, got.gatheringNode.linkedTrap, 20); break; } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} game object templates in {} ms", _gameObjectTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameObjectTemplateAddons() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 11 QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, artkit0, artkit1, artkit2, artkit3, artkit4, WorldEffectID, AIAnimKitID FROM gameobject_template_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); GameObjectTemplate const* got = GetGameObjectTemplate(entry); if (!got) { TC_LOG_ERROR("sql.sql", "GameObject template (Entry: {}) does not exist but has a record in `gameobject_template_addon`", entry); continue; } GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry]; gameObjectAddon.Faction = uint32(fields[1].GetUInt16()); gameObjectAddon.Flags = fields[2].GetUInt32(); gameObjectAddon.Mingold = fields[3].GetUInt32(); gameObjectAddon.Maxgold = fields[4].GetUInt32(); gameObjectAddon.WorldEffectID = fields[10].GetUInt32(); gameObjectAddon.AIAnimKitID = fields[11].GetUInt32(); for (uint32 i = 0; i < gameObjectAddon.ArtKits.size(); ++i) { uint32 artKitID = fields[5 + i].GetUInt32(); if (!artKitID) continue; if (!sGameObjectArtKitStore.LookupEntry(artKitID)) { TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid `artkit{}` ({}) defined, set to zero instead.", entry, i, artKitID); continue; } gameObjectAddon.ArtKits[i] = artKitID; } // checks if (gameObjectAddon.Faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.Faction)) TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid faction ({}) defined in `gameobject_template_addon`.", entry, gameObjectAddon.Faction); if (gameObjectAddon.Maxgold > 0) { switch (got->type) { case GAMEOBJECT_TYPE_CHEST: case GAMEOBJECT_TYPE_FISHINGHOLE: break; default: TC_LOG_ERROR("sql.sql", "GameObject (Entry {} GoType: {}) cannot be looted but has maxgold set in `gameobject_template_addon`.", entry, got->type); break; } } if (gameObjectAddon.WorldEffectID && !sWorldEffectStore.LookupEntry(gameObjectAddon.WorldEffectID)) { TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid WorldEffectID ({}) defined in `gameobject_template_addon`, set to 0.", entry, gameObjectAddon.WorldEffectID); gameObjectAddon.WorldEffectID = 0; } if (gameObjectAddon.AIAnimKitID && !sAnimKitStore.LookupEntry(gameObjectAddon.AIAnimKitID)) { TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid AIAnimKitID ({}) defined in `gameobject_template_addon`, set to 0.", entry, gameObjectAddon.AIAnimKitID); gameObjectAddon.AIAnimKitID = 0; } ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} game object template addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameObjectOverrides() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT spawnId, faction, flags FROM gameobject_overrides"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject faction and flags overrides. DB table `gameobject_overrides` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType spawnId = fields[0].GetUInt64(); GameObjectData const* goData = GetGameObjectData(spawnId); if (!goData) { TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: {}) does not exist but has a record in `gameobject_overrides`", spawnId); continue; } GameObjectOverride& gameObjectOverride = _gameObjectOverrideStore[spawnId]; gameObjectOverride.Faction = fields[1].GetUInt16(); gameObjectOverride.Flags = fields[2].GetUInt32(); if (gameObjectOverride.Faction && !sFactionTemplateStore.LookupEntry(gameObjectOverride.Faction)) TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: {}) has invalid faction ({}) defined in `gameobject_overrides`.", spawnId, gameObjectOverride.Faction); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gameobject faction and flags overrides in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadExplorationBaseXP() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); uint32 basexp = fields[1].GetInt32(); _baseXPTable[level] = basexp; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} BaseXP definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } uint32 ObjectMgr::GetBaseXP(uint8 level) { return _baseXPTable[level] ? _baseXPTable[level] : 0; } uint32 ObjectMgr::GetXPForLevel(uint8 level) const { if (level < _playerXPperLevel.size()) return _playerXPperLevel[level]; return 0; } int32 ObjectMgr::GetFishingBaseSkillLevel(AreaTableEntry const* areaEntry) const { if (!areaEntry) return 0; // Get level for the area FishingBaseSkillContainer::const_iterator itr = _fishingBaseForAreaStore.find(areaEntry->ID); if (itr != _fishingBaseForAreaStore.end()) return itr->second; // If there is no data for the current area and it has a parent area, get data from the last (recursive) if (AreaTableEntry const* parentAreaEntry = sAreaTableStore.LookupEntry(areaEntry->ParentAreaID)) return GetFishingBaseSkillLevel(parentAreaEntry); TC_LOG_ERROR("sql.sql", "Fishable areaId {} is not properly defined in `skill_fishing_base_level`.", areaEntry->ID); return 0; } SkillTiersEntry const* ObjectMgr::GetSkillTier(uint32 skillTierId) const { auto itr = _skillTiers.find(skillTierId); return itr != _skillTiers.end() ? &itr->second : nullptr; } uint32 SkillTiersEntry::GetValueForTierIndex(uint32 tierIndex) const { if (tierIndex >= MAX_SKILL_STEP) tierIndex = MAX_SKILL_STEP - 1; while (Value[tierIndex] == 0 && tierIndex > 0) --tierIndex; return Value[tierIndex]; } void ObjectMgr::LoadPetNames() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); std::string word = fields[0].GetString(); uint32 entry = fields[1].GetUInt32(); bool half = fields[2].GetBool(); if (half) _petHalfName1[entry].push_back(word); else _petHalfName0[entry].push_back(word); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} pet name parts in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPetNumber() { uint32 oldMSTime = getMSTime(); QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); if (result) { Field* fields = result->Fetch(); _hiPetNumber = fields[0].GetUInt32()+1; } TC_LOG_INFO("server.loading", ">> Loaded the max pet number: {} in {} ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime)); } std::string ObjectMgr::GeneratePetName(uint32 entry) { std::vector& list0 = _petHalfName0[entry]; std::vector& list1 = _petHalfName1[entry]; if (list0.empty() || list1.empty()) { CreatureTemplate const* cinfo = GetCreatureTemplate(entry); if (!cinfo) return std::string(); char const* petname = DB2Manager::GetCreatureFamilyPetName(cinfo->family, sWorld->GetDefaultDbcLocale()); if (petname) return std::string(petname); else return cinfo->Name; } return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1)); } void ObjectMgr::LoadReputationRewardRate() { uint32 oldMSTime = getMSTime(); _repRewardRateStore.clear(); // for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!"); return; } do { Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); RepRewardRate repRate; repRate.questRate = fields[1].GetFloat(); repRate.questDailyRate = fields[2].GetFloat(); repRate.questWeeklyRate = fields[3].GetFloat(); repRate.questMonthlyRate = fields[4].GetFloat(); repRate.questRepeatableRate = fields[5].GetFloat(); repRate.creatureRate = fields[6].GetFloat(); repRate.spellRate = fields[7].GetFloat(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_reward_rate`", factionId); continue; } if (repRate.questRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate {}, skipping data for faction {}", repRate.questRate, factionId); continue; } if (repRate.questDailyRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate {}, skipping data for faction {}", repRate.questDailyRate, factionId); continue; } if (repRate.questWeeklyRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate {}, skipping data for faction {}", repRate.questWeeklyRate, factionId); continue; } if (repRate.questMonthlyRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate {}, skipping data for faction {}", repRate.questMonthlyRate, factionId); continue; } if (repRate.questRepeatableRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate {}, skipping data for faction {}", repRate.questRepeatableRate, factionId); continue; } if (repRate.creatureRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate {}, skipping data for faction {}", repRate.creatureRate, factionId); continue; } if (repRate.spellRate < 0.0f) { TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate {}, skipping data for faction {}", repRate.spellRate, factionId); continue; } _repRewardRateStore[factionId] = repRate; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} reputation_reward_rate in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadReputationOnKill() { uint32 oldMSTime = getMSTime(); // For reload case _repOnKillStore.clear(); uint32 count = 0; // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, " // 3 4 5 6 7 8 9 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " "FROM creature_onkill_reputation"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); return; } do { Field* fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); ReputationOnKillEntry repOnKill; repOnKill.RepFaction1 = fields[1].GetInt16(); repOnKill.RepFaction2 = fields[2].GetInt16(); repOnKill.IsTeamAward1 = fields[3].GetBool(); repOnKill.ReputationMaxCap1 = fields[4].GetUInt8(); repOnKill.RepValue1 = fields[5].GetInt32(); repOnKill.IsTeamAward2 = fields[6].GetBool(); repOnKill.ReputationMaxCap2 = fields[7].GetUInt8(); repOnKill.RepValue2 = fields[8].GetInt32(); repOnKill.TeamDependent = fields[9].GetBool(); if (!GetCreatureTemplate(creature_id)) { TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` has data for nonexistent creature entry ({}), skipped", creature_id); continue; } if (repOnKill.RepFaction1) { FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1); if (!factionEntry1) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1); continue; } } if (repOnKill.RepFaction2) { FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2); if (!factionEntry2) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2); continue; } } _repOnKillStore[creature_id] = repOnKill; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature award reputation definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadReputationSpilloverTemplate() { uint32 oldMSTime = getMSTime(); _repSpilloverTemplateStore.clear(); // for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5 FROM reputation_spillover_template"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty."); return; } do { Field* fields = result->Fetch(); uint32 factionId = fields[0].GetUInt16(); RepSpilloverTemplate repTemplate; repTemplate.faction[0] = fields[1].GetUInt16(); repTemplate.faction_rate[0] = fields[2].GetFloat(); repTemplate.faction_rank[0] = fields[3].GetUInt8(); repTemplate.faction[1] = fields[4].GetUInt16(); repTemplate.faction_rate[1] = fields[5].GetFloat(); repTemplate.faction_rank[1] = fields[6].GetUInt8(); repTemplate.faction[2] = fields[7].GetUInt16(); repTemplate.faction_rate[2] = fields[8].GetFloat(); repTemplate.faction_rank[2] = fields[9].GetUInt8(); repTemplate.faction[3] = fields[10].GetUInt16(); repTemplate.faction_rate[3] = fields[11].GetFloat(); repTemplate.faction_rank[3] = fields[12].GetUInt8(); repTemplate.faction[4] = fields[13].GetUInt16(); repTemplate.faction_rate[4] = fields[14].GetFloat(); repTemplate.faction_rank[4] = fields[15].GetUInt8(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", factionId); continue; } if (factionEntry->ParentFactionID == 0) { TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} in `reputation_spillover_template` does not belong to any team, skipping", factionId); continue; } bool invalidSpilloverFaction = false; for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i) { if (repTemplate.faction[i]) { FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]); if (!factionSpillover) { TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template` for faction {}, skipping", repTemplate.faction[i], factionId); invalidSpilloverFaction = true; break; } if (!factionSpillover->CanHaveReputation()) { TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} for faction {} in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId); invalidSpilloverFaction = true; break; } if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK) { TC_LOG_ERROR("sql.sql", "Rank {} used in `reputation_spillover_template` for spillover faction {} is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]); invalidSpilloverFaction = true; break; } } } if (invalidSpilloverFaction) continue; _repSpilloverTemplateStore[factionId] = repTemplate; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} reputation_spillover_template in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPointsOfInterest() { uint32 oldMSTime = getMSTime(); _pointsOfInterestStore.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 8 QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, PositionZ, Icon, Flags, Importance, Name, WMOGroupID FROM points_of_interest"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); return; } do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); PointOfInterest pointOfInterest; pointOfInterest.ID = id; pointOfInterest.Pos.Relocate(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat()); pointOfInterest.Icon = fields[4].GetUInt32(); pointOfInterest.Flags = fields[5].GetUInt32(); pointOfInterest.Importance = fields[6].GetUInt32(); pointOfInterest.Name = fields[7].GetString(); pointOfInterest.WMOGroupID = fields[8].GetInt32(); if (!Trinity::IsValidMapCoord(pointOfInterest.Pos.GetPositionX(), pointOfInterest.Pos.GetPositionY(), pointOfInterest.Pos.GetPositionZ())) { TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: {}) have invalid coordinates (PositionX: {} PositionY: {}, PositionZ: {}), ignored.", id, pointOfInterest.Pos.GetPositionX(), pointOfInterest.Pos.GetPositionY(), pointOfInterest.Pos.GetPositionZ()); continue; } _pointsOfInterestStore[id] = pointOfInterest; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Points of Interest definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadQuestPOI() { uint32 oldMSTime = getMSTime(); _questPOIStore.clear(); // need for reload case // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 QueryResult result = WorldDatabase.Query("SELECT QuestID, BlobIndex, Idx1, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, UiMapID, Priority, Flags, WorldEffectID, PlayerConditionID, NavigationPlayerConditionID, SpawnTrackingID, AlwaysAllowMergingBlobs FROM quest_poi order by QuestID, Idx1"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); return; } // 0 1 2 3 4 QueryResult pointsResult = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y, Z FROM quest_poi_points ORDER BY QuestID DESC, Idx1, Idx2"); std::unordered_map>> allPoints; if (pointsResult) { do { Field* fields = pointsResult->Fetch(); int32 QuestID = fields[0].GetInt32(); int32 Idx1 = fields[1].GetInt32(); int32 x = fields[2].GetInt32(); int32 y = fields[3].GetInt32(); int32 z = fields[4].GetInt32(); allPoints[QuestID][Idx1].emplace_back(x, y, z); } while (pointsResult->NextRow()); } do { Field* fields = result->Fetch(); int32 questID = fields[0].GetInt32(); int32 blobIndex = fields[1].GetInt32(); int32 idx1 = fields[2].GetInt32(); int32 objectiveIndex = fields[3].GetInt32(); int32 questObjectiveID = fields[4].GetInt32(); int32 questObjectID = fields[5].GetInt32(); int32 mapID = fields[6].GetInt32(); int32 uiMapID = fields[7].GetInt32(); int32 priority = fields[8].GetInt32(); int32 flags = fields[9].GetInt32(); int32 worldEffectID = fields[10].GetInt32(); int32 playerConditionID = fields[11].GetInt32(); int32 navigationPlayerConditionID = fields[12].GetInt32(); int32 spawnTrackingID = fields[13].GetInt32(); bool alwaysAllowMergingBlobs = fields[14].GetBool(); if (!GetQuestTemplate(questID)) TC_LOG_ERROR("sql.sql", "`quest_poi` quest id ({}) Idx1 ({}) does not exist in `quest_template`", questID, idx1); if (std::map>* blobs = Trinity::Containers::MapGetValuePtr(allPoints, questID)) { if (std::vector* points = Trinity::Containers::MapGetValuePtr(*blobs, idx1)) { QuestPOIData& poiData = _questPOIStore[questID]; poiData.QuestID = questID; poiData.Blobs.emplace_back(blobIndex, objectiveIndex, questObjectiveID, questObjectID, mapID, uiMapID, priority, flags, worldEffectID, playerConditionID, navigationPlayerConditionID, spawnTrackingID, std::move(*points), alwaysAllowMergingBlobs); continue; } } TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest {} POI id {}", questID, blobIndex); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} quest POI definitions in {} ms", _questPOIStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadNPCSpellClickSpells() { uint32 oldMSTime = getMSTime(); _spellClickInfoStore.clear(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 npc_entry = fields[0].GetUInt32(); CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry); if (!cInfo) { TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template {}. Skipping entry.", npc_entry); continue; } uint32 spellid = fields[1].GetUInt32(); SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid, DIFFICULTY_NONE); if (!spellinfo) { TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: {} references unknown spellid {}. Skipping entry.", npc_entry, spellid); continue; } uint8 userType = fields[3].GetUInt16(); if (userType >= SPELL_CLICK_USER_MAX) TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: {} references unknown user type {}. Skipping entry.", npc_entry, uint32(userType)); uint8 castFlags = fields[2].GetUInt8(); SpellClickInfo info; info.spellId = spellid; info.castFlags = castFlags; info.userType = SpellClickUserTypes(userType); _spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info)); ++count; } while (result->NextRow()); // all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data // NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories for (auto& creatureTemplatePair : _creatureTemplateStore) { if ((creatureTemplatePair.second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && !_spellClickInfoStore.count(creatureTemplatePair.first)) { TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template {} has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplatePair.first); creatureTemplatePair.second.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; } } TC_LOG_INFO("server.loading", ">> Loaded {} spellclick definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid) { // remove mapid*cellid -> guid_set map CreatureData const* data = GetCreatureData(guid); if (data) { RemoveCreatureFromGrid(data); OnDeleteSpawnData(data); } _creatureDataStore.erase(guid); } void ObjectMgr::DeleteGameObjectData(ObjectGuid::LowType guid) { // remove mapid*cellid -> guid_set map GameObjectData const* data = GetGameObjectData(guid); if (data) { RemoveGameobjectFromGrid(data); OnDeleteSpawnData(data); } _gameObjectDataStore.erase(guid); } void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReverse* reverseMap, std::string const& table) { uint32 oldMSTime = getMSTime(); map.clear(); // need for reload case uint32 count = 0; QueryResult result = WorldDatabase.PQuery("SELECT id, quest FROM {}", table); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 quest relations from `{}`, table is empty.", table); return; } do { uint32 id = result->Fetch()[0].GetUInt32(); uint32 quest = result->Fetch()[1].GetUInt32(); if (!_questTemplates.count(quest)) { TC_LOG_ERROR("sql.sql", "Table `{}`: Quest {} listed for entry {} does not exist.", table, quest, id); continue; } map.insert(QuestRelations::value_type(id, quest)); if (reverseMap) reverseMap->insert(QuestRelationsReverse::value_type(quest, id)); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} quest relations from {} in {} ms", count, table, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGameobjectQuestStarters() { LoadQuestRelationsHelper(_goQuestRelations, nullptr, "gameobject_queststarter"); for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr) { GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first); if (!goInfo) TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data for nonexistent gameobject entry ({}) and existed quest {}", itr->first, itr->second); else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadGameobjectQuestEnders() { LoadQuestRelationsHelper(_goQuestInvolvedRelations, &_goQuestInvolvedRelationsReverse, "gameobject_questender"); for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr) { GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first); if (!goInfo) TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data for nonexistent gameobject entry ({}) and existed quest {}", itr->first, itr->second); else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadCreatureQuestStarters() { LoadQuestRelationsHelper(_creatureQuestRelations, nullptr, "creature_queststarter"); for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr) { CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has data for nonexistent creature entry ({}) and existed quest {}", itr->first, itr->second); else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); } } void ObjectMgr::LoadCreatureQuestEnders() { LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, &_creatureQuestInvolvedRelationsReverse, "creature_questender"); for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr) { CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) TC_LOG_ERROR("sql.sql", "Table `creature_questender` has data for nonexistent creature entry ({}) and existed quest {}", itr->first, itr->second); else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second); } } void QuestRelationResult::Iterator::_skip() { while ((_it != _end) && !Quest::IsTakingQuestEnabled(_it->second)) ++_it; } bool QuestRelationResult::HasQuest(uint32 questId) const { return (std::find_if(_begin, _end, [questId](QuestRelations::value_type const& pair) { return (pair.second == questId); }) != _end) && (!_onlyActive || Quest::IsTakingQuestEnabled(questId)); } void ObjectMgr::LoadReservedPlayersNames() { uint32 oldMSTime = getMSTime(); _reservedNamesStore.clear(); // need for reload case QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!"); return; } uint32 count = 0; Field* fields; do { fields = result->Fetch(); std::string name= fields[0].GetString(); std::wstring wstr; if (!Utf8toWStr (name, wstr)) { TC_LOG_ERROR("misc", "Table `reserved_name` has invalid name: {}", name); continue; } wstrToLower(wstr); _reservedNamesStore.insert(wstr); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} reserved player names in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::IsReservedName(std::string_view name) const { std::wstring wstr; if (!Utf8toWStr (name, wstr)) return false; wstrToLower(wstr); return _reservedNamesStore.find(wstr) != _reservedNamesStore.end(); } static EnumFlag GetRealmLanguageType(bool create) { if (std::shared_ptr currentRealm = sRealmList->GetCurrentRealm()) if (Cfg_CategoriesEntry const* category = sCfgCategoriesStore.LookupEntry(currentRealm->Timezone)) return create ? category->GetCreateCharsetMask() : category->GetExistingCharsetMask(); return create ? CfgCategoriesCharsets::English : CfgCategoriesCharsets::Any; // basic-Latin at create, any at login } bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false) { if (strictMask == 0) // any language, ignore realm { if (isExtendedLatinString(wstr, numericOrSpace)) return true; if (isCyrillicString(wstr, numericOrSpace)) return true; if (isKoreanString(wstr, numericOrSpace)) return true; if (isChineseString(wstr, numericOrSpace)) return true; return false; } if (strictMask & 0x2) // realm zone specific { EnumFlag lt = GetRealmLanguageType(create); if (lt == CfgCategoriesCharsets::Any) return true; if (lt.HasFlag(CfgCategoriesCharsets::Latin1) && isExtendedLatinString(wstr, numericOrSpace)) return true; if (lt.HasFlag(CfgCategoriesCharsets::English) && isBasicLatinString(wstr, numericOrSpace)) return true; if (lt.HasFlag(CfgCategoriesCharsets::Russian) && isCyrillicString(wstr, numericOrSpace)) return true; if (lt.HasFlag(CfgCategoriesCharsets::Korean) && isKoreanString(wstr, numericOrSpace)) return true; if (lt.HasFlag(CfgCategoriesCharsets::Chinese) && isChineseString(wstr, numericOrSpace)) return true; } if (strictMask & 0x1) // basic Latin { if (isBasicLatinString(wstr, numericOrSpace)) return true; } return false; } ResponseCodes ObjectMgr::CheckPlayerName(std::string_view name, LocaleConstant locale, bool create /*= false*/) { std::wstring wname; if (!Utf8toWStr(name, wname)) return CHAR_NAME_INVALID_CHARACTER; if (wname.size() > MAX_PLAYER_NAME) return CHAR_NAME_TOO_LONG; uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME); if (wname.size() < minName) return CHAR_NAME_TOO_SHORT; uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES); if (!isValidString(wname, strictMask, false, create)) return CHAR_NAME_MIXED_LANGUAGES; wstrToLower(wname); for (size_t i = 2; i < wname.size(); ++i) if (wname[i] == wname[i-1] && wname[i] == wname[i-2]) return CHAR_NAME_THREE_CONSECUTIVE; return sDB2Manager.ValidateName(wname, locale); } bool ObjectMgr::IsValidCharterName(std::string_view name) { std::wstring wname; if (!Utf8toWStr(name, wname)) return false; if (wname.size() > MAX_CHARTER_NAME) return false; uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME); if (wname.size() < minName) return false; uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES); return isValidString(wname, strictMask, true); } PetNameInvalidReason ObjectMgr::CheckPetName(std::string_view name) { std::wstring wname; if (!Utf8toWStr(name, wname)) return PET_NAME_INVALID; if (wname.size() > MAX_PET_NAME) return PET_NAME_TOO_LONG; uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME); if (wname.size() < minName) return PET_NAME_TOO_SHORT; uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES); if (!isValidString(wname, strictMask, false)) return PET_NAME_MIXED_LANGUAGES; return PET_NAME_SUCCESS; } void ObjectMgr::LoadGameObjectForQuests() { uint32 oldMSTime = getMSTime(); _gameObjectForQuestStore.clear(); // need for reload case if (_gameObjectTemplateStore.empty()) { TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests"); return; } uint32 count = 0; // collect GO entries for GO that must activated for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore) { switch (gameObjectTemplatePair.second.type) { case GAMEOBJECT_TYPE_QUESTGIVER: break; case GAMEOBJECT_TYPE_CHEST: { // scan GO chest with loot including quest items // find quest loot for GO if (gameObjectTemplatePair.second.chest.questID || LootTemplates_Gameobject.HaveQuestLootFor(gameObjectTemplatePair.second.chest.chestLoot) || LootTemplates_Gameobject.HaveQuestLootFor(gameObjectTemplatePair.second.chest.chestPersonalLoot) || LootTemplates_Gameobject.HaveQuestLootFor(gameObjectTemplatePair.second.chest.chestPushLoot)) break; continue; } case GAMEOBJECT_TYPE_GENERIC: { if (gameObjectTemplatePair.second.generic.questID > 0) //quests objects break; continue; } case GAMEOBJECT_TYPE_SPELL_FOCUS: { if (gameObjectTemplatePair.second.spellFocus.questID > 0) //quests objects break; continue; } case GAMEOBJECT_TYPE_GOOBER: { if (gameObjectTemplatePair.second.goober.questID > 0) //quests objects break; continue; } case GAMEOBJECT_TYPE_GATHERING_NODE: { // scan GO chest with loot including quest items // find quest loot for GO if (LootTemplates_Gameobject.HaveQuestLootFor(gameObjectTemplatePair.second.gatheringNode.chestLoot)) break; continue; } default: continue; } _gameObjectForQuestStore.insert(gameObjectTemplatePair.first); ++count; } for (auto [questObjectiveId, objective] : _questObjectives) { if (objective->Type != QUEST_OBJECTIVE_GAMEOBJECT) continue; _gameObjectForQuestStore.insert(objective->ObjectID); ++count; } TC_LOG_INFO("server.loading", ">> Loaded {} GameObjects for quests in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::LoadTrinityStrings() { uint32 oldMSTime = getMSTime(); _trinityStringStore.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM trinity_string"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 trinity strings. DB table `trinity_string` is empty. You have imported an incorrect database for more info search for TCE00003 on forum."); return false; } do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); TrinityString& data = _trinityStringStore[entry]; data.Content.resize(DEFAULT_LOCALE + 1); for (int8 i = OLD_TOTAL_LOCALES - 1; i >= 0; --i) AddLocaleString(fields[i + 1].GetStringView(), LocaleConstant(i), data.Content); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} trinity strings in {} ms", _trinityStringStore.size(), GetMSTimeDiffToNow(oldMSTime)); return true; } char const* ObjectMgr::GetTrinityString(uint32 entry, LocaleConstant locale) const { if (TrinityString const* ts = GetTrinityString(entry)) { if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty()) return ts->Content[locale].c_str(); return ts->Content[DEFAULT_LOCALE].c_str(); } TC_LOG_ERROR("sql.sql", "Trinity string entry {} not found in DB.", entry); return ""; } void ObjectMgr::LoadFishingBaseSkillLevel() { uint32 oldMSTime = getMSTime(); _fishingBaseForAreaStore.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 skill = fields[1].GetInt16(); AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry); if (!fArea) { TC_LOG_ERROR("sql.sql", "AreaId {} defined in `skill_fishing_base_level` does not exist", entry); continue; } _fishingBaseForAreaStore[entry] = skill; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} areas for fishing base skill level in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadSkillTiers() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT ID, Value1, Value2, Value3, Value4, Value5, Value6, Value7, Value8, Value9, Value10, " " Value11, Value12, Value13, Value14, Value15, Value16 FROM skill_tiers"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 skill max values. DB table `skill_tiers` is empty."); return; } do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); SkillTiersEntry& tier = _skillTiers[id]; for (uint32 i = 0; i < MAX_SKILL_STEP; ++i) tier.Value[i] = fields[1 + i].GetUInt32(); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} skill max values in {} ms", uint32(_skillTiers.size()), GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names) { // get main part of the name std::wstring mainpart = GetMainPartOfName(w_ownname, 0); // prepare flags bool x = true; bool y = true; // check declined names for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { std::wstring wname; if (!Utf8toWStr(names.name[i], wname)) return false; if (mainpart != GetMainPartOfName(wname, i+1)) x = false; if (w_ownname != wname) y = false; } return (x || y); } uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) const { AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id); if (i!= _areaTriggerScriptStore.end()) return i->second; return 0; } SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId) { return SpellScriptsBounds(_spellScriptsStore.equal_range(spellId)); } uint32 ObjectMgr::GetEventScriptId(uint32 eventId) const { EventScriptContainer::const_iterator i = _eventScriptStore.find(eventId); if (i != _eventScriptStore.end()) return i->second; return 0; } // this allows calculating base reputations to offline players, just by race and class int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) const { if (!factionEntry) return 0; uint32 classMask = 1 << (playerClass - 1); for (uint8 i = 0; i < 4; ++i) { if ((!factionEntry->ReputationClassMask[i] || factionEntry->ReputationClassMask[i] & classMask) && (factionEntry->ReputationRaceMask[i].IsEmpty() || factionEntry->ReputationRaceMask[i].HasRace(race))) return factionEntry->ReputationBase[i]; } return 0; } SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry) { SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID); if (!skill) return SKILL_RANGE_NONE; if (sObjectMgr->GetSkillTier(rcEntry->SkillTierID)) return SKILL_RANGE_RANK; if (rcEntry->SkillID == SKILL_RUNEFORGING) return SKILL_RANGE_MONO; switch (skill->CategoryID) { case SKILL_CATEGORY_ARMOR: return SKILL_RANGE_MONO; case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; } return SKILL_RANGE_LEVEL; } void ObjectMgr::LoadGameTele() { uint32 oldMSTime = getMSTime(); _gameTeleStore.clear(); // for reload case // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); GameTele gt; gt.position_x = fields[1].GetFloat(); gt.position_y = fields[2].GetFloat(); gt.position_z = fields[3].GetFloat(); gt.orientation = fields[4].GetFloat(); gt.mapId = fields[5].GetUInt16(); gt.name = fields[6].GetString(); if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation)) { TC_LOG_ERROR("sql.sql", "Wrong position for id {} (name: {}) in `game_tele` table, ignoring.", id, gt.name); continue; } if (!Utf8toWStr(gt.name, gt.wnameLow)) { TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id {} in `game_tele` table, ignoring.", id); continue; } wstrToLower(gt.wnameLow); _gameTeleStore[id] = gt; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} GameTeleports in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } GameTele const* ObjectMgr::GetGameTele(std::string_view name) const { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return nullptr; // converting string that we try to find to lower case wstrToLower(wname); // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found GameTele const* alt = nullptr; for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) return &itr->second; else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos) alt = &itr->second; } return alt; } GameTele const* ObjectMgr::GetGameTeleExactName(std::string_view name) const { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return nullptr; // converting string that we try to find to lower case wstrToLower(wname); for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) return &itr->second; } return nullptr; } bool ObjectMgr::AddGameTele(GameTele& tele) { // find max id uint32 new_id = 0; for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) if (itr->first > new_id) new_id = itr->first; // use next ++new_id; if (!Utf8toWStr(tele.name, tele.wnameLow)) return false; wstrToLower(tele.wnameLow); _gameTeleStore[new_id] = tele; WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE); stmt->setUInt32(0, new_id); stmt->setFloat(1, tele.position_x); stmt->setFloat(2, tele.position_y); stmt->setFloat(3, tele.position_z); stmt->setFloat(4, tele.orientation); stmt->setUInt16(5, uint16(tele.mapId)); stmt->setString(6, tele.name); WorldDatabase.Execute(stmt); return true; } bool ObjectMgr::DeleteGameTele(std::string_view name) { // explicit name case std::wstring wname; if (!Utf8toWStr(name, wname)) return false; // converting string that we try to find to lower case wstrToLower(wname); for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr) { if (itr->second.wnameLow == wname) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE); stmt->setString(0, itr->second.name); WorldDatabase.Execute(stmt); _gameTeleStore.erase(itr); return true; } } return false; } void ObjectMgr::LoadMailLevelRewards() { uint32 oldMSTime = getMSTime(); _mailLevelRewardStore.clear(); // for reload case // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); Trinity::RaceMask raceMask = { fields[1].GetUInt64() }; uint32 mailTemplateId = fields[2].GetUInt32(); uint32 senderEntry = fields[3].GetUInt32(); if (level > MAX_LEVEL) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has data for level {} that more supported by client ({}), ignoring.", level, MAX_LEVEL); continue; } if ((raceMask & RACEMASK_ALL_PLAYABLE).IsEmpty()) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has raceMask ({}) for level {} that not include any player races, ignoring.", raceMask.RawValue, level); continue; } if (!sMailTemplateStore.LookupEntry(mailTemplateId)) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has invalid mailTemplateId ({}) for level {} that invalid not include any player races, ignoring.", mailTemplateId, level); continue; } if (!GetCreatureTemplate(senderEntry)) { TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has nonexistent sender creature entry ({}) for level {} that invalid not include any player races, ignoring.", senderEntry, level); continue; } _mailLevelRewardStore[level].emplace_back(raceMask, mailTemplateId, senderEntry); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} level dependent mail rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadTrainers() { uint32 oldMSTime = getMSTime(); // For reload case _trainers.clear(); std::unordered_map> spellsByTrainer; if (QueryResult trainerSpellsResult = WorldDatabase.Query("SELECT TrainerId, SpellId, MoneyCost, ReqSkillLine, ReqSkillRank, ReqAbility1, ReqAbility2, ReqAbility3, ReqLevel FROM trainer_spell")) { do { Field* fields = trainerSpellsResult->Fetch(); Trainer::Spell spell; uint32 trainerId = fields[0].GetUInt32(); spell.SpellId = fields[1].GetUInt32(); spell.MoneyCost = fields[2].GetUInt32(); spell.ReqSkillLine = fields[3].GetUInt32(); spell.ReqSkillRank = fields[4].GetUInt32(); spell.ReqAbility[0] = fields[5].GetUInt32(); spell.ReqAbility[1] = fields[6].GetUInt32(); spell.ReqAbility[2] = fields[7].GetUInt32(); spell.ReqLevel = fields[8].GetUInt8(); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell.SpellId, DIFFICULTY_NONE); if (!spellInfo) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: {}) for TrainerId {}, ignoring", spell.SpellId, trainerId); continue; } if (spell.ReqSkillLine && !sSkillLineStore.LookupEntry(spell.ReqSkillLine)) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing skill (ReqSkillLine: {}) for TrainerId {} and SpellId {}, ignoring", spell.ReqSkillLine, trainerId, spell.SpellId); continue; } bool allReqValid = true; for (std::size_t i = 0; i < spell.ReqAbility.size(); ++i) { uint32 requiredSpell = spell.ReqAbility[i]; if (requiredSpell && !sSpellMgr->GetSpellInfo(requiredSpell, DIFFICULTY_NONE)) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (ReqAbility{}: {}) for TrainerId {} and SpellId {}, ignoring", i + 1, requiredSpell, trainerId, spell.SpellId); allReqValid = false; } } if (!allReqValid) continue; spellsByTrainer[trainerId].push_back(spell); } while (trainerSpellsResult->NextRow()); } if (QueryResult trainersResult = WorldDatabase.Query("SELECT Id, Type, Greeting FROM trainer")) { do { Field* fields = trainersResult->Fetch(); uint32 trainerId = fields[0].GetUInt32(); Trainer::Type trainerType = Trainer::Type(fields[1].GetUInt8()); std::string_view greeting = fields[2].GetStringView(); std::vector spells; auto spellsItr = spellsByTrainer.find(trainerId); if (spellsItr != spellsByTrainer.end()) { spells = std::move(spellsItr->second); spellsByTrainer.erase(spellsItr); } _trainers.emplace(std::piecewise_construct, std::forward_as_tuple(trainerId), std::forward_as_tuple(trainerId, trainerType, greeting, std::move(spells))); } while (trainersResult->NextRow()); } for (auto const& unusedSpells : spellsByTrainer) { for (Trainer::Spell const& unusedSpell : unusedSpells.second) { TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing trainer (TrainerId: {}) for SpellId {}, ignoring", unusedSpells.first, unusedSpell.SpellId); } } if (QueryResult trainerLocalesResult = WorldDatabase.Query("SELECT Id, locale, Greeting_lang FROM trainer_locale")) { do { Field* fields = trainerLocalesResult->Fetch(); uint32 trainerId = fields[0].GetUInt32(); std::string localeName = fields[1].GetString(); LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || !sWorld->getBoolConfig(CONFIG_LOAD_LOCALES) || locale == LOCALE_enUS) continue; if (Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId)) trainer->AddGreetingLocale(locale, fields[2].GetString()); else TC_LOG_ERROR("sql.sql", "Table `trainer_locale` references non-existing trainer (TrainerId: {}) for locale {}, ignoring", trainerId, localeName); } while (trainerLocalesResult->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded {} Trainers in {} ms", _trainers.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureTrainers() { uint32 oldMSTime = getMSTime(); _creatureDefaultTrainers.clear(); if (QueryResult result = WorldDatabase.Query("SELECT CreatureID, TrainerID, MenuID, OptionID FROM creature_trainer")) { do { Field* fields = result->Fetch(); uint32 creatureId = fields[0].GetUInt32(); uint32 trainerId = fields[1].GetUInt32(); uint32 gossipMenuId = fields[2].GetUInt32(); uint32 gossipOptionId = fields[3].GetUInt32(); if (!GetCreatureTemplate(creatureId)) { TC_LOG_ERROR("sql.sql", "Table `creature_trainer` references non-existing creature template (CreatureID: {}), ignoring", creatureId); continue; } if (!GetTrainer(trainerId)) { TC_LOG_ERROR("sql.sql", "Table `creature_trainer` references non-existing trainer (TrainerID: {}) for CreatureID {} MenuID {} OptionID {}, ignoring", trainerId, creatureId, gossipMenuId, gossipOptionId); continue; } if (gossipMenuId || gossipOptionId) { Trinity::IteratorPair gossipMenuItems = GetGossipMenuItemsMapBounds(gossipMenuId); auto gossipOptionItr = std::find_if(gossipMenuItems.begin(), gossipMenuItems.end(), [gossipOptionId](std::pair const& entry) { return entry.second.OrderIndex == gossipOptionId; }); if (gossipOptionItr == gossipMenuItems.end()) { TC_LOG_ERROR("sql.sql", "Table `creature_trainer` references non-existing gossip menu option (MenuID {} OptionID {}) for CreatureID {} and TrainerID {}, ignoring", gossipMenuId, gossipOptionId, creatureId, trainerId); continue; } } _creatureDefaultTrainers[std::make_tuple(creatureId, gossipMenuId, gossipOptionId)] = trainerId; } while (result->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded {} default trainers in {} ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime)); } uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set* skip_vendors) { // find all items from the reference vendor WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF); stmt->setUInt32(0, uint32(item)); PreparedQueryResult result = WorldDatabase.Query(stmt); if (!result) return 0; uint32 count = 0; do { Field* fields = result->Fetch(); int32 item_id = fields[0].GetInt32(); // if item is a negative, its a reference if (item_id < 0) count += LoadReferenceVendor(vendor, -item_id, skip_vendors); else { VendorItem vItem; vItem.item = item_id; vItem.maxcount = fields[1].GetUInt32(); vItem.incrtime = fields[2].GetUInt32(); vItem.ExtendedCost = fields[3].GetUInt32(); vItem.Type = fields[4].GetUInt8(); vItem.PlayerConditionId = fields[6].GetUInt32(); vItem.IgnoreFiltering = fields[7].GetBool(); for (std::string_view token : Trinity::Tokenize(fields[5].GetStringView(), ' ', false)) if (Optional bonusListID = Trinity::StringTo(token)) vItem.BonusListIDs.push_back(*bonusListID); if (!IsVendorItemValid(vendor, vItem, nullptr, skip_vendors)) continue; VendorItemData& vList = _cacheVendorItemStore[vendor]; vList.AddItem(std::move(vItem)); ++count; } } while (result->NextRow()); return count; } void ObjectMgr::LoadVendors() { uint32 oldMSTime = getMSTime(); // For reload case for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr) itr->second.Clear(); _cacheVendorItemStore.clear(); std::set skip_vendors; QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost, type, BonusListIDs, PlayerConditionID, IgnoreFiltering FROM npc_vendor ORDER BY entry, slot ASC"); if (!result) { TC_LOG_ERROR("server.loading", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 item_id = fields[1].GetInt32(); // if item is a negative, its a reference if (item_id < 0) count += LoadReferenceVendor(entry, -item_id, &skip_vendors); else { VendorItem vItem; vItem.item = item_id; vItem.maxcount = fields[2].GetUInt32(); vItem.incrtime = fields[3].GetUInt32(); vItem.ExtendedCost = fields[4].GetUInt32(); vItem.Type = fields[5].GetUInt8(); vItem.PlayerConditionId = fields[7].GetUInt32(); vItem.IgnoreFiltering = fields[8].GetBool(); for (std::string_view token : Trinity::Tokenize(fields[6].GetStringView(), ' ', false)) if (Optional bonusListID = Trinity::StringTo(token)) vItem.BonusListIDs.push_back(*bonusListID); if (!IsVendorItemValid(entry, vItem, nullptr, &skip_vendors)) continue; VendorItemData& vList = _cacheVendorItemStore[entry]; vList.AddItem(std::move(vItem)); ++count; } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Vendors in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGossipMenu() { uint32 oldMSTime = getMSTime(); _gossipMenusStore.clear(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT MenuID, TextID FROM gossip_menu"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu IDs. DB table `gossip_menu` is empty!"); return; } do { Field* fields = result->Fetch(); GossipMenus gMenu; gMenu.MenuID = fields[0].GetUInt32(); gMenu.TextID = fields[1].GetUInt32(); if (!GetNpcText(gMenu.TextID)) { TC_LOG_ERROR("sql.sql", "Table gossip_menu: ID {} is using non-existing TextID {}", gMenu.MenuID, gMenu.TextID); continue; } _gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuID, gMenu)); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu IDs in {} ms", uint32(_gossipMenusStore.size()), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGossipMenuItems() { uint32 oldMSTime = getMSTime(); _gossipMenuItemsStore.clear(); QueryResult result = WorldDatabase.Query( // 0 1 2 3 4 5 6 7 8 9 10 "SELECT MenuID, GossipOptionID, OptionID, OptionNpc, OptionText, OptionBroadcastTextID, Language, Flags, ActionMenuID, ActionPoiID, GossipNpcOptionID, " //11 12 13 14 15 16 "BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID, SpellID, OverrideIconID " "FROM gossip_menu_option ORDER BY MenuID, OptionID"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!"); return; } std::unordered_map optionToNpcOption; for (GossipNPCOptionEntry const* npcOption : sGossipNPCOptionStore) optionToNpcOption[npcOption->GossipOptionID] = npcOption->ID; do { Field* fields = result->Fetch(); GossipMenuItems gMenuItem; gMenuItem.MenuID = fields[0].GetUInt32(); gMenuItem.GossipOptionID = fields[1].GetInt32(); gMenuItem.OrderIndex = fields[2].GetUInt32(); gMenuItem.OptionNpc = GossipOptionNpc(fields[3].GetUInt8()); gMenuItem.OptionText = fields[4].GetString(); gMenuItem.OptionBroadcastTextID = fields[5].GetUInt32(); gMenuItem.Language = fields[6].GetUInt32(); gMenuItem.Flags = GossipOptionFlags(fields[7].GetInt32()); gMenuItem.ActionMenuID = fields[8].GetUInt32(); gMenuItem.ActionPoiID = fields[9].GetUInt32(); if (!fields[10].IsNull()) gMenuItem.GossipNpcOptionID = fields[10].GetInt32(); gMenuItem.BoxCoded = fields[11].GetBool(); gMenuItem.BoxMoney = fields[12].GetUInt32(); gMenuItem.BoxText = fields[13].GetString(); gMenuItem.BoxBroadcastTextID = fields[14].GetUInt32(); if (!fields[15].IsNull()) gMenuItem.SpellID = fields[15].GetInt32(); if (!fields[16].IsNull()) gMenuItem.OverrideIconID = fields[16].GetInt32(); if (gMenuItem.OptionNpc >= GossipOptionNpc::Count) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown NPC option id {}. Replacing with GossipOptionNpc::None", gMenuItem.MenuID, gMenuItem.OrderIndex, AsUnderlyingType(gMenuItem.OptionNpc)); gMenuItem.OptionNpc = GossipOptionNpc::None; } if (gMenuItem.OptionBroadcastTextID) { if (!sBroadcastTextStore.LookupEntry(gMenuItem.OptionBroadcastTextID)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible OptionBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OrderIndex, gMenuItem.OptionBroadcastTextID); gMenuItem.OptionBroadcastTextID = 0; } } if (gMenuItem.Language && !sLanguagesStore.LookupEntry(gMenuItem.Language)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing Language {}, ignoring", gMenuItem.MenuID, gMenuItem.OrderIndex, gMenuItem.Language); gMenuItem.Language = 0; } if (gMenuItem.ActionMenuID && gMenuItem.OptionNpc != GossipOptionNpc::None) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} can not use ActionMenuID for GossipOptionNpc different from GossipOptionNpc::None, ignoring", gMenuItem.MenuID, gMenuItem.OrderIndex); gMenuItem.ActionMenuID = 0; } if (gMenuItem.ActionPoiID) { if (gMenuItem.OptionNpc != GossipOptionNpc::None) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} can not use ActionPoiID for GossipOptionNpc different from GossipOptionNpc::None, ignoring", gMenuItem.MenuID, gMenuItem.OrderIndex); gMenuItem.ActionPoiID = 0; } else if (!GetPointOfInterest(gMenuItem.ActionPoiID)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing ActionPoiID {}, ignoring", gMenuItem.MenuID, gMenuItem.OrderIndex, gMenuItem.ActionPoiID); gMenuItem.ActionPoiID = 0; } } if (gMenuItem.GossipNpcOptionID) { if (!sGossipNPCOptionStore.LookupEntry(*gMenuItem.GossipNpcOptionID)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing GossipNPCOption {}, ignoring", gMenuItem.MenuID, gMenuItem.OrderIndex, *gMenuItem.GossipNpcOptionID); gMenuItem.GossipNpcOptionID.reset(); } } else if (int32 const* npcOptionId = Trinity::Containers::MapGetValuePtr(optionToNpcOption, gMenuItem.GossipOptionID)) gMenuItem.GossipNpcOptionID = *npcOptionId; if (gMenuItem.BoxBroadcastTextID) { if (!sBroadcastTextStore.LookupEntry(gMenuItem.BoxBroadcastTextID)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible BoxBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OrderIndex, gMenuItem.BoxBroadcastTextID); gMenuItem.BoxBroadcastTextID = 0; } } if (gMenuItem.SpellID) { if (!sSpellMgr->GetSpellInfo(*gMenuItem.SpellID, DIFFICULTY_NONE)) { TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing Spell {}, ignoring", gMenuItem.MenuID, gMenuItem.OrderIndex, *gMenuItem.SpellID); gMenuItem.SpellID.reset(); } } _gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuID, gMenuItem)); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option entries in {} ms", _gossipMenuItemsStore.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGossipMenuAddon() { uint32 oldMSTime = getMSTime(); _gossipMenuAddonStore.clear(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT MenuID, FriendshipFactionID, LfgDungeonsID FROM gossip_menu_addon"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu_addon IDs. DB table `gossip_menu_addon` is empty!"); return; } do { Field* fields = result->Fetch(); uint32 menuID = fields[0].GetUInt32(); GossipMenuAddon& addon = _gossipMenuAddonStore[menuID]; addon.FriendshipFactionID = fields[1].GetInt32(); addon.LfgDungeonsID = fields[2].GetInt32(); if (addon.FriendshipFactionID) { if (FactionEntry const* faction = sFactionStore.LookupEntry(addon.FriendshipFactionID)) { if (!sFriendshipReputationStore.LookupEntry(faction->FriendshipRepID)) { TC_LOG_ERROR("sql.sql", "Table gossip_menu_addon: ID {} is using FriendshipFactionID {} referencing non-existing FriendshipRepID {}", menuID, addon.FriendshipFactionID, faction->FriendshipRepID); addon.FriendshipFactionID = 0; } } else { TC_LOG_ERROR("sql.sql", "Table gossip_menu_addon: ID {} is using non-existing FriendshipFactionID {}", menuID, addon.FriendshipFactionID); addon.FriendshipFactionID = 0; } } if (addon.LfgDungeonsID && sLFGDungeonsStore.LookupEntry(addon.LfgDungeonsID)) { TC_LOG_ERROR("sql.sql", "Table gossip_menu_addon: ID {} is using non-existing LfgDungeonsID {}", menuID, addon.LfgDungeonsID); addon.LfgDungeonsID = 0; } } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_addon IDs in {} ms", uint32(_gossipMenuAddonStore.size()), GetMSTimeDiffToNow(oldMSTime)); } Trainer::Trainer const* ObjectMgr::GetTrainer(uint32 trainerId) const { return Trinity::Containers::MapGetValuePtr(_trainers, trainerId); } uint32 ObjectMgr::GetCreatureTrainerForGossipOption(uint32 creatureId, uint32 gossipMenuId, uint32 gossipOptionId) const { auto itr = _creatureDefaultTrainers.find(std::make_tuple(creatureId, gossipMenuId, gossipOptionId)); if (itr != _creatureDefaultTrainers.end()) return itr->second; return 0; } void ObjectMgr::AddVendorItem(uint32 entry, VendorItem const& vItem, bool persist /*= true*/) { VendorItemData& vList = _cacheVendorItemStore[entry]; vList.AddItem(vItem); if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR); stmt->setUInt32(0, entry); stmt->setUInt32(1, vItem.item); stmt->setUInt8(2, vItem.maxcount); stmt->setUInt32(3, vItem.incrtime); stmt->setUInt32(4, vItem.ExtendedCost); stmt->setUInt8(5, vItem.Type); WorldDatabase.Execute(stmt); } } bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist /*= true*/) { CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry); if (iter == _cacheVendorItemStore.end()) return false; if (!iter->second.RemoveItem(item, type)) return false; if (persist) { WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR); stmt->setUInt32(0, entry); stmt->setUInt32(1, item); stmt->setUInt8(2, type); WorldDatabase.Execute(stmt); } return true; } bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, VendorItem const& vItem, Player* player, std::set* skip_vendors, uint32 ORnpcflag) const { CreatureTemplate const* cInfo = GetCreatureTemplate(vendor_entry); if (!cInfo) { if (player) ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for nonexistent creature template (Entry: {}), ignore", vendor_entry); return false; } if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR)) { if (!skip_vendors || skip_vendors->count(vendor_entry) == 0) { if (player) ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for creature template (Entry: {}) without vendor flag, ignore", vendor_entry); if (skip_vendors) skip_vendors->insert(vendor_entry); } return false; } if ((vItem.Type == ITEM_VENDOR_TYPE_ITEM && !GetItemTemplate(vItem.item)) || (vItem.Type == ITEM_VENDOR_TYPE_CURRENCY && !sCurrencyTypesStore.LookupEntry(vItem.item))) { if (player) ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, vItem.item, vItem.Type); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: {}) have in item list non-existed item ({}, type {}), ignore", vendor_entry, vItem.item, vItem.Type); return false; } if (vItem.PlayerConditionId && !sPlayerConditionStore.LookupEntry(vItem.PlayerConditionId)) { if (!sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_PLAYER_CONDITION, vItem.PlayerConditionId)) { TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: {}) with serverside PlayerConditionId ({}) for vendor ({}) without conditions, ignore", vItem.item, vItem.PlayerConditionId, vendor_entry); return false; } } if (vItem.ExtendedCost && !sItemExtendedCostStore.LookupEntry(vItem.ExtendedCost)) { if (player) ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, vItem.ExtendedCost); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: {}) with wrong ExtendedCost ({}) for vendor ({}), ignore", vItem.item, vItem.ExtendedCost, vendor_entry); return false; } if (vItem.Type == ITEM_VENDOR_TYPE_ITEM) // not applicable to currencies { if (vItem.maxcount > 0 && vItem.incrtime == 0) { if (player) ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", vItem.maxcount); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` ({}) for item {} of vendor (Entry: {}) but `incrtime`=0, ignore", vItem.maxcount, vItem.item, vendor_entry); return false; } else if (vItem.maxcount == 0 && vItem.incrtime > 0) { if (player) ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0"); else TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item {} of vendor (Entry: {}) but `incrtime`<>0, ignore", vItem.item, vendor_entry); return false; } for (int32 bonusListId : vItem.BonusListIDs) { if (ItemBonusMgr::GetItemBonuses(bonusListId).empty()) { TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: {}) with invalid bonus {} for vendor ({}), ignore", vItem.item, bonusListId, vendor_entry); return false; } } } VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry); if (!vItems) return true; // later checks for non-empty lists if (vItems->FindItemCostPair(vItem.item, vItem.ExtendedCost, vItem.Type)) { if (player) ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, vItem.item, vItem.ExtendedCost, vItem.Type); else TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items {} (with extended cost {}, type {}) for vendor (Entry: {}), ignoring", vItem.item, vItem.ExtendedCost, vItem.Type, vendor_entry); return false; } if (vItem.Type == ITEM_VENDOR_TYPE_CURRENCY && vItem.maxcount == 0) { TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: {}, type: {}) with missing maxcount for vendor ({}), ignore", vItem.item, vItem.Type, vendor_entry); return false; } return true; } ObjectMgr::ScriptNameContainer::ScriptNameContainer() { // We insert an empty placeholder here so we can use the // script id 0 as dummy for "no script found". [[maybe_unused]] uint32 const id = insert("", false); ASSERT(id == 0); } void ObjectMgr::ScriptNameContainer::reserve(size_t capacity) { IndexToName.reserve(capacity); } uint32 ObjectMgr::ScriptNameContainer::insert(std::string const& scriptName, bool isScriptNameBound) { auto result = NameToIndex.try_emplace(scriptName, static_cast(NameToIndex.size()), isScriptNameBound); if (result.second) { ASSERT(NameToIndex.size() <= std::numeric_limits::max()); IndexToName.emplace_back(result.first); } return result.first->second.Id; } size_t ObjectMgr::ScriptNameContainer::size() const { return IndexToName.size(); } ObjectMgr::ScriptNameContainer::NameMap::const_iterator ObjectMgr::ScriptNameContainer::find(size_t index) const { return index < IndexToName.size() ? IndexToName[index] : end(); } ObjectMgr::ScriptNameContainer::NameMap::const_iterator ObjectMgr::ScriptNameContainer::find(std::string const& name) const { // assume "" is the first element if (name.empty()) return end(); return NameToIndex.find(name); } ObjectMgr::ScriptNameContainer::NameMap::const_iterator ObjectMgr::ScriptNameContainer::end() const { return NameToIndex.end(); } std::unordered_set ObjectMgr::ScriptNameContainer::GetAllDBScriptNames() const { std::unordered_set scriptNames; for (std::pair const& entry : NameToIndex) { if (entry.second.IsScriptDatabaseBound) { scriptNames.insert(entry.first); } } return scriptNames; } std::unordered_set ObjectMgr::GetAllDBScriptNames() const { return _scriptNamesStore.GetAllDBScriptNames(); } std::string const& ObjectMgr::GetScriptName(uint32 id) const { auto const itr = _scriptNamesStore.find(id); if (itr != _scriptNamesStore.end()) { return itr->first; } else { static std::string const empty; return empty; } } bool ObjectMgr::IsScriptDatabaseBound(uint32 id) const { auto const itr = _scriptNamesStore.find(id); if (itr != _scriptNamesStore.end()) { return itr->second.IsScriptDatabaseBound; } else { return false; } } uint32 ObjectMgr::GetScriptId(std::string const& name, bool isDatabaseBound) { return _scriptNamesStore.insert(name, isDatabaseBound); } CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass) { CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass)); if (it != _creatureBaseStatsStore.end()) return &(it->second); struct DefaultCreatureBaseStats : public CreatureBaseStats { DefaultCreatureBaseStats() { BaseMana = 0; AttackPower = 0; RangedAttackPower = 0; } }; static const DefaultCreatureBaseStats defStats; return &defStats; } void ObjectMgr::LoadCreatureClassLevelStats() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT level, class, basemana, basearmor, attackpower, rangedattackpower FROM creature_classlevelstats"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint8 Level = fields[0].GetUInt8(); uint8 Class = fields[1].GetUInt8(); if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0) TC_LOG_ERROR("sql.sql", "Creature base stats for level {} has invalid class {}", Level, Class); CreatureBaseStats stats; for (uint8 i = 0; i < MAX_CLASSIC_EXPANSIONS; ++i) { stats.BaseHealth[i] = GetGameTableColumnForClass(sNpcTotalHpGameTable[i].GetRow(Level), Class); stats.BaseDamage[i] = GetGameTableColumnForClass(sNpcDamageByClassGameTable[i].GetRow(Level), Class); if (stats.BaseDamage[i] < 0.0f) { TC_LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid negative base damage[{}] - set to 0.0", Class, Level, i); stats.BaseDamage[i] = 0.0f; } } stats.BaseMana = fields[2].GetUInt32(); stats.BaseArmor = fields[3].GetUInt32(); stats.AttackPower = fields[4].GetUInt16(); stats.RangedAttackPower = fields[5].GetUInt16(); _creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats; ++count; } while (result->NextRow()); for (uint8 unitLevel = 1; unitLevel <= DEFAULT_MAX_LEVEL + 3; ++unitLevel) { for (uint8 unitClass = 1; unitClass <= MAX_UNIT_CLASSES; ++unitClass) { uint8 unitClassMask = 1 << (unitClass - 1); if (!_creatureBaseStatsStore.count(MAKE_PAIR16(unitLevel, unitClassMask))) TC_LOG_ERROR("sql.sql", "Missing base stats for creature class {} level {}", unitClassMask, unitLevel); } } TC_LOG_INFO("server.loading", ">> Loaded {} creature base stats in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeAchievements() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sAchievementStore.LookupEntry(alliance)) TC_LOG_ERROR("sql.sql", "Achievement {} (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance); else if (!sAchievementStore.LookupEntry(horde)) TC_LOG_ERROR("sql.sql", "Achievement {} (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde); else FactionChangeAchievements[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change achievement pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeItems() { uint32 oldMSTime = getMSTime(); uint32 count = 0; for (std::pair const& itemPair : _itemTemplateStore) { if (!itemPair.second.GetOtherFactionItemId()) continue; if (itemPair.second.HasFlag(ITEM_FLAG2_FACTION_HORDE)) FactionChangeItemsHordeToAlliance[itemPair.first] = itemPair.second.GetOtherFactionItemId(); if (itemPair.second.HasFlag(ITEM_FLAG2_FACTION_ALLIANCE)) FactionChangeItemsAllianceToHorde[itemPair.first] = itemPair.second.GetOtherFactionItemId(); ++count; } TC_LOG_INFO("server.loading", ">> Loaded {} faction change item pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeQuests() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!GetQuestTemplate(alliance)) TC_LOG_ERROR("sql.sql", "Quest {} (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance); else if (!GetQuestTemplate(horde)) TC_LOG_ERROR("sql.sql", "Quest {} (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde); else FactionChangeQuests[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change quest pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeReputations() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sFactionStore.LookupEntry(alliance)) TC_LOG_ERROR("sql.sql", "Reputation {} (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance); else if (!sFactionStore.LookupEntry(horde)) TC_LOG_ERROR("sql.sql", "Reputation {} (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde); else FactionChangeReputation[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change reputation pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeSpells() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sSpellMgr->GetSpellInfo(alliance, DIFFICULTY_NONE)) TC_LOG_ERROR("sql.sql", "Spell {} (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance); else if (!sSpellMgr->GetSpellInfo(horde, DIFFICULTY_NONE)) TC_LOG_ERROR("sql.sql", "Spell {} (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde); else FactionChangeSpells[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change spell pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadFactionChangeTitles() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sCharTitlesStore.LookupEntry(alliance)) TC_LOG_ERROR("sql.sql", "Title {} (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance); else if (!sCharTitlesStore.LookupEntry(horde)) TC_LOG_ERROR("sql.sql", "Title {} (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde); else FactionChangeTitles[alliance] = horde; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} faction change title pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPhases() { for (PhaseEntry const* phase : sPhaseStore) _phaseInfoById.emplace(std::make_pair(phase->ID, PhaseInfoStruct{ phase->ID, std::unordered_set{} })); for (MapEntry const* map : sMapStore) if (map->ParentMapID != -1) _terrainSwapInfoById.emplace(std::make_pair(map->ID, TerrainSwapInfo{ map->ID, std::vector{} })); TC_LOG_INFO("server.loading", "Loading Terrain World Map definitions..."); LoadTerrainWorldMaps(); TC_LOG_INFO("server.loading", "Loading Terrain Swap Default definitions..."); LoadTerrainSwapDefaults(); TC_LOG_INFO("server.loading", "Loading Phase Area definitions..."); LoadAreaPhases(); } void ObjectMgr::UnloadPhaseConditions() { for (auto itr = _phaseInfoByArea.begin(); itr != _phaseInfoByArea.end(); ++itr) for (PhaseAreaInfo& phase : itr->second) phase.Conditions.clear(); } void ObjectMgr::LoadTerrainWorldMaps() { uint32 oldMSTime = getMSTime(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT TerrainSwapMap, UiMapPhaseId FROM `terrain_worldmap`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 terrain world maps. DB table `terrain_worldmap` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 mapId = fields[0].GetUInt32(); uint32 uiMapPhaseId = fields[1].GetUInt32(); if (!sMapStore.LookupEntry(mapId)) { TC_LOG_ERROR("sql.sql", "TerrainSwapMap {} defined in `terrain_worldmap` does not exist, skipped.", mapId); continue; } if (!sDB2Manager.IsUiMapPhase(uiMapPhaseId)) { TC_LOG_ERROR("sql.sql", "Phase {} defined in `terrain_worldmap` is not a valid terrain swap phase, skipped.", uiMapPhaseId); continue; } TerrainSwapInfo* terrainSwapInfo = &_terrainSwapInfoById[mapId]; terrainSwapInfo->Id = mapId; terrainSwapInfo->UiMapPhaseIDs.push_back(uiMapPhaseId); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} terrain world maps in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadTerrainSwapDefaults() { uint32 oldMSTime = getMSTime(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT MapId, TerrainSwapMap FROM `terrain_swap_defaults`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 terrain swap defaults. DB table `terrain_swap_defaults` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 mapId = fields[0].GetUInt32(); if (!sMapStore.LookupEntry(mapId)) { TC_LOG_ERROR("sql.sql", "Map {} defined in `terrain_swap_defaults` does not exist, skipped.", mapId); continue; } uint32 terrainSwap = fields[1].GetUInt32(); if (!sMapStore.LookupEntry(terrainSwap)) { TC_LOG_ERROR("sql.sql", "TerrainSwapMap {} defined in `terrain_swap_defaults` does not exist, skipped.", terrainSwap); continue; } TerrainSwapInfo* terrainSwapInfo = &_terrainSwapInfoById[terrainSwap]; terrainSwapInfo->Id = terrainSwap; _terrainSwapInfoByMap[mapId].push_back(terrainSwapInfo); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} terrain swap defaults in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadAreaPhases() { uint32 oldMSTime = getMSTime(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT AreaId, PhaseId FROM `phase_area`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 phase areas. DB table `phase_area` is empty."); return; } auto getOrCreatePhaseIfMissing = [this](uint32 phaseId) { PhaseInfoStruct* phaseInfo = &_phaseInfoById[phaseId]; phaseInfo->Id = phaseId; return phaseInfo; }; uint32 count = 0; do { Field* fields = result->Fetch(); uint32 area = fields[0].GetUInt32(); uint32 phaseId = fields[1].GetUInt32(); if (!sAreaTableStore.LookupEntry(area)) { TC_LOG_ERROR("sql.sql", "Area {} defined in `phase_area` does not exist, skipped.", area); continue; } if (!sPhaseStore.LookupEntry(phaseId)) { TC_LOG_ERROR("sql.sql", "Phase {} defined in `phase_area` does not exist, skipped.", phaseId); continue; } PhaseInfoStruct* phase = getOrCreatePhaseIfMissing(phaseId); phase->Areas.insert(area); _phaseInfoByArea[area].emplace_back(phase); ++count; } while (result->NextRow()); for (auto itr = _phaseInfoByArea.begin(); itr != _phaseInfoByArea.end(); ++itr) { for (PhaseAreaInfo& phase : itr->second) { uint32 parentAreaId = itr->first; do { AreaTableEntry const* area = sAreaTableStore.LookupEntry(parentAreaId); if (!area) break; parentAreaId = area->ParentAreaID; if (!parentAreaId) break; if (std::vector* parentAreaPhases = Trinity::Containers::MapGetValuePtr(_phaseInfoByArea, parentAreaId)) for (PhaseAreaInfo& parentAreaPhase : *parentAreaPhases) if (parentAreaPhase.PhaseInfo->Id == phase.PhaseInfo->Id) parentAreaPhase.SubAreaExclusions.insert(itr->first); } while (true); } } TC_LOG_INFO("server.loading", ">> Loaded {} phase areas in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } bool PhaseInfoStruct::IsAllowedInArea(uint32 areaId) const { return std::any_of(Areas.begin(), Areas.end(), [areaId](uint32 areaToCheck) { return DB2Manager::IsInArea(areaId, areaToCheck); }); } PhaseInfoStruct const* ObjectMgr::GetPhaseInfo(uint32 phaseId) const { return Trinity::Containers::MapGetValuePtr(_phaseInfoById, phaseId); } std::vector const* ObjectMgr::GetPhasesForArea(uint32 areaId) const { return Trinity::Containers::MapGetValuePtr(_phaseInfoByArea, areaId); } TerrainSwapInfo const* ObjectMgr::GetTerrainSwapInfo(uint32 terrainSwapId) const { return Trinity::Containers::MapGetValuePtr(_terrainSwapInfoById, terrainSwapId); } DestructibleHitpoint const* ObjectMgr::GetDestructibleHitpoint(uint32 entry) const { return Trinity::Containers::MapGetValuePtr(_destructibleHitpointStore, entry); } GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const { return Trinity::Containers::MapGetValuePtr(_gameObjectTemplateStore, entry); } GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const { auto itr = _gameObjectTemplateAddonStore.find(entry); if (itr != _gameObjectTemplateAddonStore.end()) return &itr->second; return nullptr; } GameObjectOverride const* ObjectMgr::GetGameObjectOverride(ObjectGuid::LowType spawnId) const { return Trinity::Containers::MapGetValuePtr(_gameObjectOverrideStore, spawnId); } CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const { return Trinity::Containers::MapGetValuePtr(_creatureTemplateStore, entry); } QuestPOIData const* ObjectMgr::GetQuestPOIData(int32 questId) { return Trinity::Containers::MapGetValuePtr(_questPOIStore, questId); } VehicleTemplate const* ObjectMgr::GetVehicleTemplate(Vehicle* veh) const { return Trinity::Containers::MapGetValuePtr(_vehicleTemplateStore, veh->GetCreatureEntry()); } VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const { if (Creature* cre = veh->GetBase()->ToCreature()) { // Give preference to GUID-based accessories VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId()); if (itr != _vehicleAccessoryStore.end()) return &itr->second; } // Otherwise return entry-based VehicleAccessoryTemplateContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry()); if (itr != _vehicleTemplateAccessoryStore.end()) return &itr->second; return nullptr; } PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const { if (race >= MAX_RACES) return nullptr; if (class_ >= MAX_CLASSES) return nullptr; return Trinity::Containers::MapGetValuePtr(_playerInfo, { Races(race), Classes(class_) }); } void ObjectMgr::LoadRaceAndClassExpansionRequirements() { uint32 oldMSTime = getMSTime(); _raceUnlockRequirementStore.clear(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT raceID, expansion, achievementId FROM `race_unlock_requirement`"); if (result) { do { Field* fields = result->Fetch(); uint8 raceID = fields[0].GetUInt8(); uint8 expansion = fields[1].GetUInt8(); uint32 achievementId = fields[2].GetUInt32(); ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(raceID); if (!raceEntry) { TC_LOG_ERROR("sql.sql", "Race {} defined in `race_unlock_requirement` does not exists, skipped.", raceID); continue; } if (expansion >= MAX_ACCOUNT_EXPANSIONS) { TC_LOG_ERROR("sql.sql", "Race {} defined in `race_unlock_requirement` has incorrect expansion {}, skipped.", raceID, expansion); continue; } if (achievementId && !sAchievementStore.LookupEntry(achievementId)) { TC_LOG_ERROR("sql.sql", "Race {} defined in `race_unlock_requirement` has incorrect achievement {}, skipped.", raceID, achievementId); continue; } RaceUnlockRequirement& raceUnlockRequirement = _raceUnlockRequirementStore[raceID]; raceUnlockRequirement.Expansion = expansion; raceUnlockRequirement.AchievementId = achievementId; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} race expansion requirements in {} ms.", _raceUnlockRequirementStore.size(), GetMSTimeDiffToNow(oldMSTime)); } else TC_LOG_INFO("server.loading", ">> Loaded 0 race expansion requirements. DB table `race_expansion_requirement` is empty."); oldMSTime = getMSTime(); _classExpansionRequirementStore.clear(); // 0 1 2 3 result = WorldDatabase.Query("SELECT ClassID, RaceID, ActiveExpansionLevel, AccountExpansionLevel FROM `class_expansion_requirement`"); if (result) { std::map>> temp; std::array minRequirementForClass = { }; minRequirementForClass.fill(MAX_ACCOUNT_EXPANSIONS); uint32 count = 0; do { Field* fields = result->Fetch(); uint8 classID = fields[0].GetUInt8(); uint8 raceID = fields[1].GetUInt8(); uint8 activeExpansionLevel = fields[2].GetUInt8(); uint8 accountExpansionLevel = fields[3].GetUInt8(); ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(classID); if (!classEntry) { TC_LOG_ERROR("sql.sql", "Class {} (race {}) defined in `class_expansion_requirement` does not exists, skipped.", uint32(classID), uint32(raceID)); continue; } ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(raceID); if (!raceEntry) { TC_LOG_ERROR("sql.sql", "Race {} (class {}) defined in `class_expansion_requirement` does not exists, skipped.", uint32(raceID), uint32(classID)); continue; } if (activeExpansionLevel >= MAX_EXPANSIONS) { TC_LOG_ERROR("sql.sql", "Class {} Race {} defined in `class_expansion_requirement` has incorrect ActiveExpansionLevel {}, skipped.", uint32(classID), uint32(raceID), activeExpansionLevel); continue; } if (accountExpansionLevel >= MAX_ACCOUNT_EXPANSIONS) { TC_LOG_ERROR("sql.sql", "Class {} Race {} defined in `class_expansion_requirement` has incorrect AccountExpansionLevel {}, skipped.", uint32(classID), uint32(raceID), accountExpansionLevel); continue; } temp[raceID][classID] = { activeExpansionLevel, accountExpansionLevel }; minRequirementForClass[classID] = std::min(minRequirementForClass[classID], activeExpansionLevel); ++count; } while (result->NextRow()); for (auto&& race : temp) { RaceClassAvailability& raceClassAvailability = _classExpansionRequirementStore.emplace_back(); raceClassAvailability.RaceID = race.first; for (auto&& class_ : race.second) { ClassAvailability& classAvailability = raceClassAvailability.Classes.emplace_back(); classAvailability.ClassID = class_.first; classAvailability.ActiveExpansionLevel = class_.second.first; classAvailability.AccountExpansionLevel = class_.second.second; classAvailability.MinActiveExpansionLevel = minRequirementForClass[class_.first]; } } TC_LOG_INFO("server.loading", ">> Loaded {} class expansion requirements in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } else TC_LOG_INFO("server.loading", ">> Loaded 0 class expansion requirements. DB table `class_expansion_requirement` is empty."); } ClassAvailability const* ObjectMgr::GetClassExpansionRequirement(uint8 raceId, uint8 classId) const { auto raceItr = std::find_if(_classExpansionRequirementStore.begin(), _classExpansionRequirementStore.end(), [raceId](RaceClassAvailability const& raceClass) { return raceClass.RaceID == raceId; }); if (raceItr == _classExpansionRequirementStore.end()) return nullptr; auto classItr = std::find_if(raceItr->Classes.begin(), raceItr->Classes.end(), [classId](ClassAvailability const& classAvailability) { return classAvailability.ClassID == classId; }); if (classItr == raceItr->Classes.end()) return nullptr; return &(*classItr); } ClassAvailability const* ObjectMgr::GetClassExpansionRequirementFallback(uint8 classId) const { for (RaceClassAvailability const& raceClassAvailability : _classExpansionRequirementStore) for (ClassAvailability const& classAvailability : raceClassAvailability.Classes) if (classAvailability.ClassID == classId) return &classAvailability; return nullptr; } PlayerChoice const* ObjectMgr::GetPlayerChoice(int32 choiceId) const { return Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); } JumpChargeParams const* ObjectMgr::GetJumpChargeParams(int32 id) const { return Trinity::Containers::MapGetValuePtr(_jumpChargeParams, id); } CreatureStaticFlagsOverride const* ObjectMgr::GetCreatureStaticFlagsOverride(ObjectGuid::LowType spawnId, Difficulty difficultyId) const { CreatureStaticFlagsOverride const* staticFlagsOverride = Trinity::Containers::MapGetValuePtr(_creatureStaticFlagsOverrideStore, std::make_pair(spawnId, difficultyId)); if (staticFlagsOverride) return staticFlagsOverride; // If there is no data for the difficulty, try to get data for the fallback difficulty DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficultyId); if (difficultyEntry) return GetCreatureStaticFlagsOverride(spawnId, Difficulty(difficultyEntry->FallbackDifficultyID)); return nullptr; } void ObjectMgr::LoadGameObjectQuestItems() { uint32 oldMSTime = getMSTime(); // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 item = fields[1].GetUInt32(); uint32 idx = fields[2].GetUInt32(); GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry); if (!goInfo) { TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: {}, idx: {}), skipped", entry, idx); continue; }; ItemEntry const* db2Data = sItemStore.LookupEntry(item); if (!db2Data) { TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: {}) in gameobject (entry: {}, idx: {}), skipped", item, entry, idx); continue; }; _gameObjectQuestItemStore[entry].push_back(item); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} gameobject quest items in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureQuestItems() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, DifficultyID, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); Difficulty difficulty = Difficulty(fields[1].GetUInt8()); uint32 item = fields[2].GetUInt32(); uint32 idx = fields[3].GetUInt32(); CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry); if (!creatureInfo) { TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: {}, difficulty: {}, idx: {}), skipped", entry, difficulty, idx); continue; } ItemEntry const* db2Data = sItemStore.LookupEntry(item); if (!db2Data) { TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: {}) in creature (entry: {}, difficulty: {}, idx: {}), skipped", item, entry, difficulty, idx); continue; } _creatureQuestItemStore[std::make_pair(entry, difficulty)].push_back(item); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature quest items in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureQuestCurrencies() { uint32 oldMSTime = getMSTime(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT CreatureId, CurrencyId FROM creature_quest_currency ORDER BY CreatureId, CurrencyId ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest currencies. DB table `creature_quest_currency` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 currency = fields[1].GetInt32(); if (!GetCreatureTemplate(entry)) { TC_LOG_ERROR("sql.sql", "Table `creature_quest_currency` has data for nonexistent creature (entry: {}, currency: {}), skipped", entry, currency); continue; } if (!sCurrencyTypesStore.HasRecord(currency)) { TC_LOG_ERROR("sql.sql", "Table `creature_quest_currency` has nonexistent currency (ID: {}) in creature (entry: {}, currency: {}), skipped", currency, entry, currency); continue; } _creatureQuestCurrenciesStore[entry].push_back(currency); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature quest currencies in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadCreatureStaticFlagsOverride() { // reload case _creatureStaticFlagsOverrideStore.clear(); uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT SpawnId, DifficultyId, StaticFlags1, StaticFlags2, StaticFlags3, StaticFlags4, StaticFlags5, StaticFlags6, StaticFlags7, StaticFlags8 FROM creature_static_flags_override"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 creature static flag overrides. DB table `creature_static_flags_override` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); ObjectGuid::LowType spawnId = fields[0].GetUInt64(); Difficulty difficultyId = static_cast(fields[1].GetUInt8()); CreatureData const* creatureData = GetCreatureData(spawnId); if (!creatureData) { TC_LOG_ERROR("sql.sql", "Table `creature_static_flags_override` has data for nonexistent creature (SpawnId: {}), skipped", spawnId); continue; } // DIFFICULTY_NONE is always a valid fallback if (difficultyId != DIFFICULTY_NONE) { if (std::find(creatureData->spawnDifficulties.begin(), creatureData->spawnDifficulties.end(), difficultyId) == creatureData->spawnDifficulties.end()) { TC_LOG_ERROR("sql.sql", "Table `creature_static_flags_override` has data for a creature that is not available for the specified DifficultyId (SpawnId: {}, DifficultyId: {}), skipped", spawnId, difficultyId); continue; } } CreatureStaticFlagsOverride& staticFlagsOverride = _creatureStaticFlagsOverrideStore[std::make_pair(spawnId, difficultyId)]; if (!fields[2].IsNull()) staticFlagsOverride.StaticFlags1 = static_cast(fields[2].GetUInt32()); if (!fields[3].IsNull()) staticFlagsOverride.StaticFlags2 = static_cast(fields[3].GetUInt32()); if (!fields[4].IsNull()) staticFlagsOverride.StaticFlags3 = static_cast(fields[4].GetUInt32()); if (!fields[5].IsNull()) staticFlagsOverride.StaticFlags4 = static_cast(fields[5].GetUInt32()); if (!fields[6].IsNull()) staticFlagsOverride.StaticFlags5 = static_cast(fields[6].GetUInt32()); if (!fields[7].IsNull()) staticFlagsOverride.StaticFlags6 = static_cast(fields[7].GetUInt32()); if (!fields[8].IsNull()) staticFlagsOverride.StaticFlags7 = static_cast(fields[8].GetUInt32()); if (!fields[9].IsNull()) staticFlagsOverride.StaticFlags8 = static_cast(fields[9].GetUInt32()); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} creature static flag overrides in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::InitializeQueriesData(QueryDataGroup mask) { uint32 oldMSTime = getMSTime(); // cache disabled if (!sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES)) { TC_LOG_INFO("server.loading", ">> Query data caching is disabled. Skipped initialization."); return; } Trinity::ThreadPool pool; // Initialize Query data for creatures if (mask & QUERY_DATA_CREATURES) for (auto& creatureTemplatePair : _creatureTemplateStore) pool.PostWork([creature = &creatureTemplatePair.second]() { creature->InitializeQueryData(); }); // Initialize Query Data for gameobjects if (mask & QUERY_DATA_GAMEOBJECTS) for (auto& gameObjectTemplatePair : _gameObjectTemplateStore) pool.PostWork([gobj = &gameObjectTemplatePair.second]() { gobj->InitializeQueryData(); }); // Initialize Query Data for quests if (mask & QUERY_DATA_QUESTS) for (auto& questTemplatePair : _questTemplates) pool.PostWork([quest = questTemplatePair.second.get()]() { quest->InitializeQueryData(); }); // Initialize Quest POI data if (mask & QUERY_DATA_POIS) for (auto& poiWrapperPair : _questPOIStore) pool.PostWork([poi = &poiWrapperPair.second]() { poi->InitializeQueryData(); }); pool.Join(); TC_LOG_INFO("server.loading", ">> Initialized query cache data in {} ms", GetMSTimeDiffToNow(oldMSTime)); } void QuestPOIData::InitializeQueryData() { QueryDataBuffer << *this; QueryDataBuffer.shrink_to_fit(); } void ObjectMgr::LoadSceneTemplates() { uint32 oldMSTime = getMSTime(); _sceneTemplateStore.clear(); QueryResult templates = WorldDatabase.Query("SELECT SceneId, Flags, ScriptPackageID, Encrypted, ScriptName FROM scene_template"); if (!templates) { TC_LOG_INFO("server.loading", ">> Loaded 0 scene templates. DB table `scene_template` is empty."); return; } uint32 count = 0; do { Field* fields = templates->Fetch(); uint32 sceneId = fields[0].GetUInt32(); SceneTemplate& sceneTemplate = _sceneTemplateStore[sceneId]; sceneTemplate.SceneId = sceneId; sceneTemplate.PlaybackFlags = static_cast(fields[1].GetUInt32()); sceneTemplate.ScenePackageId = fields[2].GetUInt32(); sceneTemplate.Encrypted = fields[3].GetUInt8() != 0; sceneTemplate.ScriptId = GetScriptId(fields[4].GetCString()); } while (templates->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} scene templates in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPlayerChoices() { uint32 oldMSTime = getMSTime(); _playerChoices.clear(); // 0 1 2 3 4 5 6 7 8 QueryResult choices = WorldDatabase.Query("SELECT ChoiceId, UiTextureKitId, SoundKitId, CloseSoundKitId, Duration, Question, PendingChoiceText, HideWarboardHeader, KeepOpenAfterChoice FROM playerchoice"); if (!choices) { TC_LOG_INFO("server.loading", ">> Loaded 0 player choices. DB table `playerchoice` is empty."); return; } uint32 responseCount = 0; uint32 rewardCount = 0; uint32 itemRewardCount = 0; uint32 currencyRewardCount = 0; uint32 factionRewardCount = 0; uint32 itemChoiceRewardCount = 0; uint32 mawPowersCount = 0; do { Field* fields = choices->Fetch(); int32 choiceId = fields[0].GetInt32(); PlayerChoice& choice = _playerChoices[choiceId]; choice.ChoiceId = choiceId; choice.UiTextureKitId = fields[1].GetInt32(); choice.SoundKitId = fields[2].GetUInt32(); choice.CloseSoundKitId = fields[3].GetUInt32(); choice.Duration = fields[4].GetInt64(); choice.Question = fields[5].GetString(); choice.PendingChoiceText = fields[6].GetString(); choice.HideWarboardHeader = fields[7].GetBool(); choice.KeepOpenAfterChoice = fields[8].GetBool(); } while (choices->NextRow()); // 0 1 2 3 4 5 if (QueryResult responses = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ResponseIdentifier, ChoiceArtFileId, Flags, WidgetSetID, " // 6 7 8 9 10 11 12 13 14 15 16 "UiTextureAtlasElementID, SoundKitID, GroupID, UiTextureKitID, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation, RewardQuestID " "FROM playerchoice_response ORDER BY `Index` ASC")) { do { Field* fields = responses->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId); continue; } choice->Responses.emplace_back(); PlayerChoiceResponse& response = choice->Responses.back(); response.ResponseId = responseId; response.ResponseIdentifier = fields[2].GetUInt16(); response.ChoiceArtFileId = fields[3].GetInt32(); response.Flags = fields[4].GetInt32(); response.WidgetSetID = fields[5].GetUInt32(); response.UiTextureAtlasElementID = fields[6].GetUInt32(); response.SoundKitID = fields[7].GetUInt32(); response.GroupID = fields[8].GetUInt8(); response.UiTextureKitID = fields[9].GetInt32(); response.Answer = fields[10].GetString(); response.Header = fields[11].GetString(); response.SubHeader = fields[12].GetString(); response.ButtonTooltip = fields[13].GetString(); response.Description = fields[14].GetString(); response.Confirmation = fields[15].GetString(); if (!fields[16].IsNull()) response.RewardQuestID = fields[16].GetUInt32(); ++responseCount; } while (responses->NextRow()); } if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TitleId, PackageId, SkillLineId, SkillPointCount, ArenaPointCount, HonorPointCount, Money, Xp FROM playerchoice_response_reward")) { do { Field* fields = rewards->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId); continue; } auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(), [responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; }); if (responseItr == choice->Responses.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId); continue; } PlayerChoiceResponseReward* reward = &responseItr->Reward.emplace(); reward->TitleId = fields[2].GetInt32(); reward->PackageId = fields[3].GetInt32(); reward->SkillLineId = fields[4].GetInt32(); reward->SkillPointCount = fields[5].GetUInt32(); reward->ArenaPointCount = fields[6].GetUInt32(); reward->HonorPointCount = fields[7].GetUInt32(); reward->Money = fields[8].GetUInt64(); reward->Xp = fields[9].GetUInt32(); ++rewardCount; if (reward->TitleId && !sCharTitlesStore.LookupEntry(reward->TitleId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing Title {} for ChoiceId {}, ResponseId: {}, set to 0", reward->TitleId, choiceId, responseId); reward->TitleId = 0; } if (reward->PackageId && !sDB2Manager.GetQuestPackageItems(reward->PackageId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing QuestPackage {} for ChoiceId {}, ResponseId: {}, set to 0", reward->TitleId, choiceId, responseId); reward->PackageId = 0; } if (reward->SkillLineId && !sSkillLineStore.LookupEntry(reward->SkillLineId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing SkillLine {} for ChoiceId {}, ResponseId: {}, set to 0", reward->TitleId, choiceId, responseId); reward->SkillLineId = 0; reward->SkillPointCount = 0; } } while (rewards->NextRow()); } if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item ORDER BY `Index` ASC")) { do { Field* fields = rewards->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); uint32 itemId = fields[2].GetUInt32(); std::vector bonusListIds; for (std::string_view token : Trinity::Tokenize(fields[3].GetStringView(), ' ', false)) if (Optional bonusListID = Trinity::StringTo(token)) bonusListIds.push_back(*bonusListID); int32 quantity = fields[4].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId); continue; } auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(), [responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; }); if (responseItr == choice->Responses.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId); continue; } if (!responseItr->Reward) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing player choice reward for ChoiceId {}, ResponseId: {}, skipped", choiceId, responseId); continue; } if (!GetItemTemplate(itemId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing item {} for ChoiceId {}, ResponseId: {}, skipped", itemId, choiceId, responseId); continue; } responseItr->Reward->Items.emplace_back(itemId, std::move(bonusListIds), quantity); ++itemRewardCount; } while (rewards->NextRow()); } if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, CurrencyId, Quantity FROM playerchoice_response_reward_currency ORDER BY `Index` ASC")) { do { Field* fields = rewards->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); uint32 currencyId = fields[2].GetUInt32(); int32 quantity = fields[3].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId); continue; } auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(), [responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; }); if (responseItr == choice->Responses.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId); continue; } if (!responseItr->Reward) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing player choice reward for ChoiceId {}, ResponseId: {}, skipped", choiceId, responseId); continue; } if (!sCurrencyTypesStore.LookupEntry(currencyId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing currency {} for ChoiceId {}, ResponseId: {}, skipped", currencyId, choiceId, responseId); continue; } responseItr->Reward->Currency.emplace_back(currencyId, quantity); ++currencyRewardCount; } while (rewards->NextRow()); } if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, FactionId, Quantity FROM playerchoice_response_reward_faction ORDER BY `Index` ASC")) { do { Field* fields = rewards->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); uint32 factionId = fields[2].GetUInt32(); int32 quantity = fields[3].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId); continue; } auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(), [responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; }); if (responseItr == choice->Responses.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId); continue; } if (!responseItr->Reward) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing player choice reward for ChoiceId {}, ResponseId: {}, skipped", choiceId, responseId); continue; } if (!sFactionStore.LookupEntry(factionId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing faction {} for ChoiceId {}, ResponseId: {}, skipped", factionId, choiceId, responseId); continue; } responseItr->Reward->Faction.emplace_back(factionId, quantity); ++factionRewardCount; } while (rewards->NextRow()); } if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item_choice ORDER BY `Index` ASC")) { do { Field* fields = rewards->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); uint32 itemId = fields[2].GetUInt32(); std::vector bonusListIds; for (std::string_view token : Trinity::Tokenize(fields[3].GetStringView(), ' ', false)) if (Optional bonusListID = Trinity::StringTo(token)) bonusListIds.push_back(*bonusListID); int32 quantity = fields[4].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId); continue; } auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(), [responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; }); if (responseItr == choice->Responses.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId); continue; } if (!responseItr->Reward) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing player choice reward for ChoiceId {}, ResponseId: {}, skipped", choiceId, responseId); continue; } if (!GetItemTemplate(itemId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item_choice` references non-existing item {} for ChoiceId {}, ResponseId: {}, skipped", itemId, choiceId, responseId); continue; } responseItr->Reward->ItemChoices.emplace_back(itemId, std::move(bonusListIds), quantity); ++itemChoiceRewardCount; } while (rewards->NextRow()); } if (QueryResult mawPowersResult = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TypeArtFileID, Rarity, RarityColor, SpellID, MaxStacks FROM playerchoice_response_maw_power")) { do { Field* fields = mawPowersResult->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId); if (!choice) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_maw_power` references non-existing ChoiceId: {} (ResponseId: {}), skipped", choiceId, responseId); continue; } auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(), [responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; }); if (responseItr == choice->Responses.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_maw_power` references non-existing ResponseId: {} for ChoiceId {}, skipped", responseId, choiceId); continue; } PlayerChoiceResponseMawPower& mawPower = responseItr->MawPower.emplace(); mawPower.TypeArtFileID = fields[2].GetInt32(); if (!fields[3].IsNull()) mawPower.Rarity = fields[3].GetInt32(); if (!fields[4].IsNull()) mawPower.RarityColor = fields[4].GetUInt32(); mawPower.SpellID = fields[5].GetInt32(); mawPower.MaxStacks = fields[6].GetInt32(); ++mawPowersCount; } while (mawPowersResult->NextRow()); } TC_LOG_INFO("server.loading", ">> Loaded {} player choices, {} responses, {} rewards, {} item rewards, {} currency rewards, {} faction rewards, {} item choice rewards and {} maw powers in {} ms.", _playerChoices.size(), responseCount, rewardCount, itemRewardCount, currencyRewardCount, factionRewardCount, itemChoiceRewardCount, mawPowersCount, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPlayerChoicesLocale() { uint32 oldMSTime = getMSTime(); // need for reload case _playerChoiceLocales.clear(); // 0 1 2 if (QueryResult result = WorldDatabase.Query("SELECT ChoiceId, locale, Question FROM playerchoice_locale")) { do { Field* fields = result->Fetch(); uint32 choiceId = fields[0].GetUInt32(); std::string_view localeName = fields[1].GetStringView(); if (!GetPlayerChoice(choiceId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: {} for locale {}, skipped", choiceId, localeName); continue; } LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; PlayerChoiceLocale& data = _playerChoiceLocales[choiceId]; AddLocaleString(fields[2].GetStringView(), locale, data.Question); } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Player Choice locale strings in {} ms", _playerChoiceLocales.size(), GetMSTimeDiffToNow(oldMSTime)); } oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 if (QueryResult result = WorldDatabase.Query("SELECT ChoiceID, ResponseID, locale, Answer, Header, SubHeader, ButtonTooltip, Description, Confirmation FROM playerchoice_response_locale")) { std::size_t count = 0; do { Field* fields = result->Fetch(); int32 choiceId = fields[0].GetInt32(); int32 responseId = fields[1].GetInt32(); std::string_view localeName = fields[2].GetStringView(); auto itr = _playerChoiceLocales.find(choiceId); if (itr == _playerChoiceLocales.end()) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: {} for ResponseId {} locale {}, skipped", choiceId, responseId, localeName); continue; } PlayerChoice const* playerChoice = ASSERT_NOTNULL(GetPlayerChoice(choiceId)); if (!playerChoice->GetResponse(responseId)) { TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ResponseId: {} for ChoiceId {} locale {}, skipped", responseId, choiceId, localeName); continue; } LocaleConstant locale = GetLocaleByName(localeName); if (!IsValidLocale(locale) || locale == LOCALE_enUS) continue; PlayerChoiceResponseLocale& data = itr->second.Responses[responseId]; AddLocaleString(fields[3].GetStringView(), locale, data.Answer); AddLocaleString(fields[4].GetStringView(), locale, data.Header); AddLocaleString(fields[5].GetStringView(), locale, data.SubHeader); AddLocaleString(fields[6].GetStringView(), locale, data.ButtonTooltip); AddLocaleString(fields[7].GetStringView(), locale, data.Description); AddLocaleString(fields[8].GetStringView(), locale, data.Confirmation); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Player Choice Response locale strings in {} ms", count, GetMSTimeDiffToNow(oldMSTime)); } } void ObjectMgr::LoadJumpChargeParams() { uint32 oldMSTime = getMSTime(); // need for reload case _jumpChargeParams.clear(); // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT id, speed, treatSpeedAsMoveTimeSeconds, jumpGravity, spellVisualId, progressCurveId, parabolicCurveId FROM jump_charge_params"); if (!result) { return; } do { Field* fields = result->Fetch(); int32 id = fields[0].GetInt32(); float speed = fields[1].GetFloat(); bool treatSpeedAsMoveTimeSeconds = fields[2].GetBool(); float jumpGravity = fields[3].GetFloat(); Optional spellVisualId; Optional progressCurveId; Optional parabolicCurveId; if (speed <= 0.0f) { TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` uses invalid speed {} for id {}, set to default charge speed {}.", speed, id, SPEED_CHARGE); speed = SPEED_CHARGE; } if (jumpGravity <= 0.0f) { TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` uses invalid jump gravity {} for id {}, set to default {}.", jumpGravity, id, Movement::gravity); jumpGravity = Movement::gravity; } if (!fields[4].IsNull()) { if (sSpellVisualStore.LookupEntry(fields[4].GetInt32())) spellVisualId = fields[4].GetInt32(); else TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` references non-existing SpellVisual: {} for id {}, ignored.", fields[4].GetInt32(), id); } if (!fields[5].IsNull()) { if (sCurveStore.LookupEntry(fields[5].GetInt32())) progressCurveId = fields[5].GetInt32(); else TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` references non-existing progress Curve: {} for id {}, ignored.", fields[4].GetInt32(), id); } if (!fields[6].IsNull()) { if (sCurveStore.LookupEntry(fields[6].GetInt32())) parabolicCurveId = fields[6].GetInt32(); else TC_LOG_ERROR("sql.sql", "Table `jump_charge_params` references non-existing parabolic Curve: {} for id {}, ignored.", fields[6].GetInt32(), id); } JumpChargeParams& params = _jumpChargeParams[id]; params.Speed = speed; params.TreatSpeedAsMoveTimeSeconds = treatSpeedAsMoveTimeSeconds; params.JumpGravity = jumpGravity; params.SpellVisualId = spellVisualId; params.ProgressCurveId = progressCurveId; params.ParabolicCurveId = parabolicCurveId; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} Player Choice locale strings in {} ms", _jumpChargeParams.size(), GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadPhaseNames() { uint32 oldMSTime = getMSTime(); _phaseNameStore.clear(); // 0 1 QueryResult result = WorldDatabase.Query("SELECT `ID`, `Name` FROM `phase_name`"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 phase names. DB table `phase_name` is empty."); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 phaseId = fields[0].GetUInt32(); std::string name = fields[1].GetString(); _phaseNameStore[phaseId] = name; ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded {} phase names in {} ms.", count, GetMSTimeDiffToNow(oldMSTime)); } std::string ObjectMgr::GetPhaseName(uint32 phaseId) const { PhaseNameContainer::const_iterator iter = _phaseNameStore.find(phaseId); return iter != _phaseNameStore.end() ? iter->second : "Unknown Name"; }