/*
* Copyright (C) 2008-2014 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "GameEventMgr.h"
#include "GossipDef.h"
#include "GroupMgr.h"
#include "GuildMgr.h"
#include "InstanceSaveMgr.h"
#include "Language.h"
#include "LFGMgr.h"
#include "Log.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PoolMgr.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "Spell.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "Transport.h"
#include "UpdateMask.h"
#include "Util.h"
#include "Vehicle.h"
#include "WaypointManager.h"
#include "World.h"
ScriptMapMap sSpellScripts;
ScriptMapMap sEventScripts;
ScriptMapMap sWaypointScripts;
std::string GetScriptsTableNameByType(ScriptsType type)
{
std::string res = "";
switch (type)
{
case SCRIPTS_SPELL: res = "spell_scripts"; break;
case SCRIPTS_EVENT: res = "event_scripts"; break;
case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break;
default: break;
}
return res;
}
ScriptMapMap* GetScriptsMapByType(ScriptsType type)
{
ScriptMapMap* res = NULL;
switch (type)
{
case SCRIPTS_SPELL: res = &sSpellScripts; break;
case SCRIPTS_EVENT: res = &sEventScripts; break;
case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break;
default: break;
}
return res;
}
std::string GetScriptCommandName(ScriptCommands command)
{
std::string res = "";
switch (command)
{
case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break;
case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break;
case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break;
case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
// TrinityCore only
case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
default:
{
char sz[32];
sprintf(sz, "Unknown command: %d", command);
res = sz;
break;
}
}
return res;
}
std::string ScriptInfo::GetDebugInfo() const
{
char sz[256];
sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id);
return std::string(sz);
}
bool normalizePlayerName(std::string& name)
{
if (name.empty())
return false;
wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
if (!Utf8toWStr(name, &wstr_buf[0], wstr_len))
return false;
wstr_buf[0] = wcharToUpper(wstr_buf[0]);
for (size_t i = 1; i < wstr_len; ++i)
wstr_buf[i] = wcharToLower(wstr_buf[i]);
if (!WStrToUtf8(wstr_buf, wstr_len, name))
return false;
return true;
}
LanguageDesc lang_description[LANGUAGES_COUNT] =
{
{ LANG_ADDON, 0, 0 },
{ LANG_UNIVERSAL, 0, 0 },
{ LANG_ORCISH, 669, SKILL_LANG_ORCISH },
{ LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
{ LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
{ LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
{ LANG_COMMON, 668, SKILL_LANG_COMMON },
{ LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
{ LANG_TITAN, 816, SKILL_LANG_TITAN },
{ LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
{ LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
{ LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
{ LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
{ LANG_TROLL, 7341, SKILL_LANG_TROLL },
{ LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
{ LANG_ZOMBIE, 0, 0 },
{ LANG_GNOMISH_BINARY, 0, 0 },
{ LANG_GOBLIN_BINARY, 0, 0 }
};
LanguageDesc const* GetLanguageDescByID(uint32 lang)
{
for (uint8 i = 0; i < LANGUAGES_COUNT; ++i)
{
if (uint32(lang_description[i].lang_id) == lang)
return &lang_description[i];
}
return NULL;
}
bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
{
Player const* playerClicker = clicker->ToPlayer();
if (!playerClicker)
return true;
Unit const* summoner = NULL;
// Check summoners for party
if (clickee->IsSummon())
summoner = clickee->ToTempSummon()->GetSummoner();
if (!summoner)
summoner = clickee;
// This only applies to players
switch (userType)
{
case SPELL_CLICK_USER_FRIEND:
if (!playerClicker->IsFriendlyTo(summoner))
return false;
break;
case SPELL_CLICK_USER_RAID:
if (!playerClicker->IsInRaidWith(summoner))
return false;
break;
case SPELL_CLICK_USER_PARTY:
if (!playerClicker->IsInPartyWith(summoner))
return false;
break;
default:
break;
}
return true;
}
ObjectMgr::ObjectMgr():
_auctionId(1),
_equipmentSetGuid(1),
_itemTextId(1),
_mailId(1),
_hiPetNumber(1),
_hiCharGuid(1),
_hiCreatureGuid(1),
_hiPetGuid(1),
_hiVehicleGuid(1),
_hiItemGuid(1),
_hiGoGuid(1),
_hiDoGuid(1),
_hiCorpseGuid(1),
_hiMoTransGuid(1),
DBCLocaleIndex(LOCALE_enUS)
{
for (uint8 i = 0; i < MAX_CLASSES; ++i)
{
_playerClassInfo[i] = NULL;
for (uint8 j = 0; j < MAX_RACES; ++j)
_playerInfo[j][i] = NULL;
}
}
ObjectMgr::~ObjectMgr()
{
for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i)
delete i->second;
for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i)
delete[] i->second;
// free only if loaded
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
if (_playerClassInfo[class_])
delete[] _playerClassInfo[class_]->levelInfo;
delete _playerClassInfo[class_];
}
for (int race = 0; race < MAX_RACES; ++race)
{
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
if (_playerInfo[race][class_])
delete[] _playerInfo[race][class_]->levelInfo;
delete _playerInfo[race][class_];
}
}
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
itr->second.Clear();
_cacheTrainerSpellStore.clear();
for (DungeonEncounterContainer::iterator itr =_dungeonEncounterStore.begin(); itr != _dungeonEncounterStore.end(); ++itr)
for (DungeonEncounterList::iterator encounterItr = itr->second.begin(); encounterItr != itr->second.end(); ++encounterItr)
delete *encounterItr;
for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
delete itr->second;
}
void ObjectMgr::AddLocaleString(std::string const& s, LocaleConstant locale, StringVector& data)
{
if (!s.empty())
{
if (data.size() <= size_t(locale))
data.resize(locale + 1);
data[locale] = s;
}
}
void ObjectMgr::LoadCreatureLocales()
{
uint32 oldMSTime = getMSTime();
_creatureLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, name_loc1, subname_loc1, name_loc2, subname_loc2, name_loc3, subname_loc3, name_loc4, subname_loc4, name_loc5, subname_loc5, name_loc6, subname_loc6, name_loc7, subname_loc7, name_loc8, subname_loc8 FROM locales_creature");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
CreatureLocale& data = _creatureLocaleStore[entry];
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.Name);
AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.SubName);
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature locale strings in %u ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItemsLocales()
{
uint32 oldMSTime = getMSTime();
_gossipMenuItemsLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT menu_id, id, "
"option_text_loc1, box_text_loc1, option_text_loc2, box_text_loc2, "
"option_text_loc3, box_text_loc3, option_text_loc4, box_text_loc4, "
"option_text_loc5, box_text_loc5, option_text_loc6, box_text_loc6, "
"option_text_loc7, box_text_loc7, option_text_loc8, box_text_loc8 "
"FROM locales_gossip_menu_option");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint16 menuId = fields[0].GetUInt16();
uint16 id = fields[1].GetUInt16();
GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[MAKE_PAIR32(menuId, id)];
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
AddLocaleString(fields[2 + 2 * (i - 1)].GetString(), locale, data.OptionText);
AddLocaleString(fields[2 + 2 * (i - 1) + 1].GetString(), locale, data.BoxText);
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu_option locale strings in %u ms", uint32(_gossipMenuItemsLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointOfInterestLocales()
{
uint32 oldMSTime = getMSTime();
_pointOfInterestLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, icon_name_loc1, icon_name_loc2, icon_name_loc3, icon_name_loc4, icon_name_loc5, icon_name_loc6, icon_name_loc7, icon_name_loc8 FROM locales_points_of_interest");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
PointOfInterestLocale& data = _pointOfInterestLocaleStore[entry];
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.IconName);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u points_of_interest locale strings in %u ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
// 9 10 11 12 13 14 15 16 17 18 19 20
"modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, "
// 21 22 23 24 25 26 27 28 29 30
"scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, "
// 31 32 33 34 35 36 37
"dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, "
// 38 39 40 41 42 43 44 45 46 47 48
"type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, "
// 49 50 51 52 53 54 55 56 57 58 59 60 61
"spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
// 62 63 64 65 66 67 68 69
"InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, "
// 70 71 72 73 74 75 76 77 78 79 80
"questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName "
"FROM creature_template;");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
return;
}
_creatureTemplateStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
LoadCreatureTemplate(fields);
++count;
}
while (result->NextRow());
// Checking needs to be done after loading because of the difficulty self referencing
for (CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr)
CheckCreatureTemplate(&itr->second);
TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplate(Field* fields)
{
uint32 entry = fields[0].GetUInt32();
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
creatureTemplate.Entry = entry;
for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
creatureTemplate.Modelid1 = fields[6].GetUInt32();
creatureTemplate.Modelid2 = fields[7].GetUInt32();
creatureTemplate.Modelid3 = fields[8].GetUInt32();
creatureTemplate.Modelid4 = fields[9].GetUInt32();
creatureTemplate.Name = fields[10].GetString();
creatureTemplate.SubName = fields[11].GetString();
creatureTemplate.IconName = fields[12].GetString();
creatureTemplate.GossipMenuId = fields[13].GetUInt32();
creatureTemplate.minlevel = fields[14].GetUInt8();
creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetInt16());
creatureTemplate.faction = fields[17].GetUInt16();
creatureTemplate.npcflag = fields[18].GetUInt32();
creatureTemplate.speed_walk = fields[19].GetFloat();
creatureTemplate.speed_run = fields[20].GetFloat();
creatureTemplate.scale = fields[21].GetFloat();
creatureTemplate.rank = fields[22].GetUInt8();
creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
creatureTemplate.BaseAttackTime = fields[24].GetUInt32();
creatureTemplate.RangeAttackTime = fields[25].GetUInt32();
creatureTemplate.BaseVariance = fields[26].GetFloat();
creatureTemplate.RangeVariance = fields[27].GetFloat();
creatureTemplate.unit_class = fields[28].GetUInt8();
creatureTemplate.unit_flags = fields[29].GetUInt32();
creatureTemplate.unit_flags2 = fields[30].GetUInt32();
creatureTemplate.dynamicflags = fields[31].GetUInt32();
creatureTemplate.family = fields[32].GetUInt8();
creatureTemplate.trainer_type = fields[33].GetUInt8();
creatureTemplate.trainer_spell = fields[34].GetUInt32();
creatureTemplate.trainer_class = fields[35].GetUInt8();
creatureTemplate.trainer_race = fields[36].GetUInt8();
creatureTemplate.type = fields[37].GetUInt8();
creatureTemplate.type_flags = fields[38].GetUInt32();
creatureTemplate.lootid = fields[39].GetUInt32();
creatureTemplate.pickpocketLootId = fields[40].GetUInt32();
creatureTemplate.SkinLootId = fields[41].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
creatureTemplate.resistance[i] = fields[42 + i - 1].GetInt16();
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
creatureTemplate.spells[i] = fields[48 + i].GetUInt32();
creatureTemplate.PetSpellDataId = fields[56].GetUInt32();
creatureTemplate.VehicleId = fields[57].GetUInt32();
creatureTemplate.mingold = fields[58].GetUInt32();
creatureTemplate.maxgold = fields[59].GetUInt32();
creatureTemplate.AIName = fields[60].GetString();
creatureTemplate.MovementType = fields[61].GetUInt8();
creatureTemplate.InhabitType = fields[62].GetUInt8();
creatureTemplate.HoverHeight = fields[63].GetFloat();
creatureTemplate.ModHealth = fields[64].GetFloat();
creatureTemplate.ModMana = fields[65].GetFloat();
creatureTemplate.ModArmor = fields[66].GetFloat();
creatureTemplate.ModDamage = fields[67].GetFloat();
creatureTemplate.ModExperience = fields[68].GetFloat();
creatureTemplate.RacialLeader = fields[69].GetBool();
for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
creatureTemplate.questItems[i] = fields[70 + i].GetUInt32();
creatureTemplate.movementId = fields[76].GetUInt32();
creatureTemplate.RegenHealth = fields[77].GetBool();
creatureTemplate.MechanicImmuneMask = fields[78].GetUInt32();
creatureTemplate.flags_extra = fields[79].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[80].GetCString());
}
void ObjectMgr::LoadCreatureTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, auras FROM creature_template_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_addon`", entry);
continue;
}
CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry];
creatureAddon.path_id = fields[1].GetUInt32();
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32();
creatureAddon.emote = fields[5].GetUInt32();
Tokenizer tokens(fields[6].GetString(), ' ');
uint8 i = 0;
creatureAddon.auras.resize(tokens.size());
for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
{
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
if (!AdditionalSpellInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong spell %u defined in `auras` field in `creature_template_addon`.", entry, uint32(atol(*itr)));
continue;
}
if (AdditionalSpellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has SPELL_AURA_CONTROL_VEHICLE aura %u defined in `auras` field in `creature_template_addon`.", entry, uint32(atol(*itr)));
creatureAddon.auras[i++] = uint32(atol(*itr));
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid displayInfoId (%u) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid emote (%u) defined in `creature_template_addon`.", entry, creatureAddon.emote);
creatureAddon.emote = 0;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
{
if (!cInfo)
return;
bool ok = true; // bool to allow continue outside this loop
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (!cInfo->DifficultyEntry[diff])
continue;
ok = false; // will be set to true at the end of this loop again
CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
if (!difficultyInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
continue;
}
bool ok2 = true;
for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
{
ok2 = false;
if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.",
cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
continue;
}
if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
ok2 = true;
}
if (!ok2)
continue;
if (cInfo->expansion > difficultyInfo->expansion)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, exp %u) has different `exp` in difficulty %u mode (Entry: %u, exp %u).",
cInfo->Entry, cInfo->expansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->expansion);
}
if (cInfo->minlevel > difficultyInfo->minlevel)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, minlevel %u) has different `minlevel` in difficulty %u mode (Entry: %u, minlevel %u).",
cInfo->Entry, cInfo->minlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->minlevel);
}
if (cInfo->maxlevel > difficultyInfo->maxlevel)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, maxlevel %u) has different `maxlevel` in difficulty %u mode (Entry: %u, maxlevel %u).",
cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel);
}
if (cInfo->faction != difficultyInfo->faction)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction %u) has different `faction` in difficulty %u mode (Entry: %u, faction %u).",
cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`=%u WHERE `entry`=%u;",
cInfo->faction, cInfo->DifficultyEntry[diff]);
}
if (cInfo->unit_class != difficultyInfo->unit_class)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_class`=%u WHERE `entry`=%u;",
cInfo->unit_class, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->npcflag != difficultyInfo->npcflag)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `npcflag`: %u) has different `npcflag` in difficulty %u mode (Entry: %u, `npcflag`: %u).",
cInfo->Entry, cInfo->npcflag, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->npcflag);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `npcflag`=%u WHERE `entry`=%u;",
cInfo->npcflag, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->family != difficultyInfo->family)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, family %u) has different `family` in difficulty %u mode (Entry: %u, family %u).",
cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `family`=%u WHERE `entry`=%u;",
cInfo->family, cInfo->DifficultyEntry[diff]);
}
if (cInfo->trainer_class != difficultyInfo->trainer_class)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_class: %u) has different `trainer_class` in difficulty %u mode (Entry: %u, trainer_class: %u).",
cInfo->Entry, cInfo->trainer_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_class);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_class`=%u WHERE `entry`=%u;",
cInfo->trainer_class, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_race != difficultyInfo->trainer_race)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_race: %u) has different `trainer_race` in difficulty %u mode (Entry: %u, trainer_race: %u).",
cInfo->Entry, cInfo->trainer_race, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_race);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_race`=%u WHERE `entry`=%u;",
cInfo->trainer_race, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_type != difficultyInfo->trainer_type)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_type: %u) has different `trainer_type` in difficulty %u mode (Entry: %u, trainer_type: %u).",
cInfo->Entry, cInfo->trainer_type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_type);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_type`=%u WHERE `entry`=%u;",
cInfo->trainer_type, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->type != difficultyInfo->type)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, type %u) has different `type` in difficulty %u mode (Entry: %u, type %u).",
cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `type`=%u WHERE `entry`=%u;",
cInfo->type, cInfo->DifficultyEntry[diff]);
}
if (!cInfo->VehicleId && difficultyInfo->VehicleId)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, VehicleId %u) has different `VehicleId` in difficulty %u mode (Entry: %u, VehicleId %u).",
cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId);
}
if (!difficultyInfo->AIName.empty())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (difficultyInfo->ScriptID)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
_hasDifficultyEntries[diff].insert(cInfo->Entry);
_difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
ok = true;
}
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
if (!factionTemplate)
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction template (%u).", cInfo->Entry, cInfo->faction);
// used later for scale
CreatureDisplayInfoEntry const* displayScaleEntry = NULL;
if (cInfo->Modelid1)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid1 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
const_cast(cInfo)->Modelid1 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid1` = %u listed by creature (Entry: %u).", cInfo->Modelid1, cInfo->Entry);
}
if (cInfo->Modelid2)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid2 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
const_cast(cInfo)->Modelid2 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry);
}
if (cInfo->Modelid3)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid3 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
const_cast(cInfo)->Modelid3 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid3` = %u listed by creature (Entry: %u).", cInfo->Modelid3, cInfo->Entry);
}
if (cInfo->Modelid4)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid4 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
const_cast(cInfo)->Modelid4 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry);
}
if (!displayScaleEntry)
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
for (int k = 0; k < MAX_KILL_CREDIT; ++k)
{
if (cInfo->KillCredit[k])
{
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
const_cast(cInfo)->KillCredit[k] = 0;
}
}
}
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
const_cast(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
}
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
if (cInfo->BaseAttackTime == 0)
const_cast(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
if (cInfo->RangeAttackTime == 0)
const_cast(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type);
if (cInfo->speed_walk == 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk);
const_cast(cInfo)->speed_walk = 1.0f;
}
if (cInfo->speed_run == 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run);
const_cast(cInfo)->speed_run = 1.14286f;
}
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type);
const_cast(cInfo)->type = CREATURE_TYPE_HUMANOID;
}
// must exist or used hidden but used in data horse case
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family);
const_cast(cInfo)->family = 0;
}
if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly.", cInfo->Entry, cInfo->InhabitType);
const_cast(cInfo)->InhabitType = INHABIT_ANYWHERE;
}
if (cInfo->HoverHeight < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
const_cast(cInfo)->HoverHeight = 1.0f;
}
if (cInfo->VehicleId)
{
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
if (!vehId)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
const_cast(cInfo)->VehicleId = 0;
}
}
if (cInfo->PetSpellDataId)
{
CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
if (!spellDataId)
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing PetSpellDataId (%u).", cInfo->Entry, cInfo->PetSpellDataId);
}
for (uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j)
{
if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j]))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
const_cast(cInfo)->spells[j] = 0;
}
}
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE;
}
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
if (cInfo->scale <= 0.0f)
{
if (displayScaleEntry)
const_cast(cInfo)->scale = displayScaleEntry->scale;
else
const_cast(cInfo)->scale = 1.0f;
}
if (cInfo->expansion > (MAX_EXPANSIONS - 1))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with expansion %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
const_cast(cInfo)->expansion = 0;
}
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags);
const_cast(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
}
const_cast(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank);
}
void ObjectMgr::LoadCreatureAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, auras FROM creature_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) does not exist but has a record in `creature_addon`", guid);
continue;
}
CreatureAddon& creatureAddon = _creatureAddonStore[guid];
creatureAddon.path_id = fields[1].GetUInt32();
if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
{
const_cast(creData)->movementType = IDLE_MOTION_TYPE;
TC_LOG_ERROR("sql.sql", "Creature (GUID %u) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
}
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32();
creatureAddon.emote = fields[5].GetUInt32();
Tokenizer tokens(fields[6].GetString(), ' ');
uint8 i = 0;
creatureAddon.auras.resize(tokens.size());
for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
{
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
if (!AdditionalSpellInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has wrong spell %u defined in `auras` field in `creature_addon`.", guid, uint32(atol(*itr)));
continue;
}
if (AdditionalSpellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has SPELL_AURA_CONTROL_VEHICLE aura %u defined in `auras` field in `creature_addon`.", guid, uint32(atol(*itr)));
creatureAddon.auras[i++] = uint32(atol(*itr));
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has invalid displayInfoId (%u) for mount defined in `creature_addon`", guid, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote);
creatureAddon.emote = 0;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid)
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
if (itr != _creatureAddonStore.end())
return &(itr->second);
return NULL;
}
CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry)
{
CreatureAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry);
if (itr != _creatureTemplateAddonStore.end())
return &(itr->second);
return NULL;
}
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id)
{
EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry);
if (itr == _equipmentInfoStore.end())
return NULL;
if (itr->second.empty())
return NULL;
if (id == -1) // select a random element
{
EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin();
std::advance(ritr, urand(0u, itr->second.size() - 1));
id = std::distance(itr->second.begin(), ritr) + 1;
return &ritr->second;
}
else
{
EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id);
if (itr2 != itr->second.end())
return &itr2->second;
}
return NULL;
}
void ObjectMgr::LoadEquipmentTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT entry, id, itemEntry1, itemEntry2, itemEntry3 FROM creature_equip_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_equip_template`", entry);
continue;
}
uint8 id = fields[1].GetUInt8();
if (!id)
{
TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature %u, skipped.", entry);
continue;
}
EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id];
equipmentInfo.ItemEntry[0] = fields[2].GetUInt32();
equipmentInfo.ItemEntry[1] = fields[3].GetUInt32();
equipmentInfo.ItemEntry[2] = fields[4].GetUInt32();
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
{
if (!equipmentInfo.ItemEntry[i])
continue;
ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
if (!dbcItem)
{
TC_LOG_ERROR("sql.sql", "Unknown item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id=%u, forced to 0.",
equipmentInfo.ItemEntry[i], i+1, entry, id);
equipmentInfo.ItemEntry[i] = 0;
continue;
}
if (dbcItem->InventoryType != INVTYPE_WEAPON &&
dbcItem->InventoryType != INVTYPE_SHIELD &&
dbcItem->InventoryType != INVTYPE_RANGED &&
dbcItem->InventoryType != INVTYPE_2HWEAPON &&
dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND &&
dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND &&
dbcItem->InventoryType != INVTYPE_HOLDABLE &&
dbcItem->InventoryType != INVTYPE_THROWN &&
dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
{
TC_LOG_ERROR("sql.sql", "Item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id = %u is not equipable in a hand, forced to 0.",
equipmentInfo.ItemEntry[i], i+1, entry, id);
equipmentInfo.ItemEntry[i] = 0;
}
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u equipment templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId)
{
CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId);
if (itr != _creatureModelStore.end())
return &(itr->second);
return NULL;
}
uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= NULL*/)
{
// Load creature model (display id)
if (data && data->displayid)
return data->displayid;
return cinfo->GetRandomValidModelId();
}
void ObjectMgr::ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data /*= NULL*/)
{
npcflag = cinfo->npcflag;
unit_flags = cinfo->unit_flags;
dynamicflags = cinfo->dynamicflags;
if (data)
{
if (data->npcflag)
npcflag = data->npcflag;
if (data->unit_flags)
unit_flags = data->unit_flags;
if (data->dynamicflags)
dynamicflags = data->dynamicflags;
}
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* displayID)
{
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(*displayID);
if (!modelInfo)
return NULL;
// If a model for another gender exists, 50% chance to use it
if (modelInfo->modelid_other_gender != 0 && urand(0, 1) == 0)
{
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->modelid_other_gender);
if (!minfo_tmp)
TC_LOG_ERROR("sql.sql", "Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, modelInfo->modelid_other_gender);
else
{
// Model ID changed
*displayID = modelInfo->modelid_other_gender;
return minfo_tmp;
}
}
return modelInfo;
}
void ObjectMgr::LoadCreatureModelInfo()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT modelid, bounding_radius, combat_reach, gender, modelid_other_gender FROM creature_model_info");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
return;
}
_creatureModelStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 modelId = fields[0].GetUInt32();
CreatureModelInfo& modelInfo = _creatureModelStore[modelId];
modelInfo.bounding_radius = fields[1].GetFloat();
modelInfo.combat_reach = fields[2].GetFloat();
modelInfo.gender = fields[3].GetUInt8();
modelInfo.modelid_other_gender = fields[4].GetUInt32();
// Checks
if (!sCreatureDisplayInfoStore.LookupEntry(modelId))
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has model for not existed display id (%u).", modelId);
if (modelInfo.gender > GENDER_NONE)
{
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(modelInfo.gender), modelId);
modelInfo.gender = GENDER_MALE;
}
if (modelInfo.modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.modelid_other_gender))
{
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", modelInfo.modelid_other_gender, modelId);
modelInfo.modelid_other_gender = 0;
}
if (modelInfo.combat_reach < 0.1f)
modelInfo.combat_reach = DEFAULT_COMBAT_REACH;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature model based info in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadLinkedRespawn()
{
uint32 oldMSTime = getMSTime();
_linkedRespawnStore.clear();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 guidLow = fields[0].GetUInt32();
uint32 linkedGuidLow = fields[1].GetUInt32();
uint8 linkType = fields[2].GetUInt8();
uint64 guid = 0, linkedGuid = 0;
bool error = false;
switch (linkType)
{
case CREATURE_TO_CREATURE:
{
const CreatureData* slave = GetCreatureData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '%u' not found in creature table", guidLow);
error = true;
break;
}
const CreatureData* master = GetCreatureData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '%u' not found in creature table", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '%u' linking to Creature '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '%u' linking to Creature '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
break;
}
case CREATURE_TO_GO:
{
const CreatureData* slave = GetCreatureData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '%u' not found in creature table", guidLow);
error = true;
break;
}
const GameObjectData* master = GetGOData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '%u' not found in gameobject table", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '%u' linking to Gameobject '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '%u' linking to Gameobject '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_UNIT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
break;
}
case GO_TO_GO:
{
const GameObjectData* slave = GetGOData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '%u' not found in gameobject table", guidLow);
error = true;
break;
}
const GameObjectData* master = GetGOData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '%u' not found in gameobject table", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '%u' linking to Gameobject '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '%u' linking to Gameobject '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_GAMEOBJECT);
break;
}
case GO_TO_CREATURE:
{
const GameObjectData* slave = GetGOData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '%u' not found in gameobject table", guidLow);
error = true;
break;
}
const CreatureData* master = GetCreatureData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '%u' not found in creature table", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '%u' linking to Creature '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '%u' linking to Creature '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = MAKE_NEW_GUID(guidLow, slave->id, HIGHGUID_GAMEOBJECT);
linkedGuid = MAKE_NEW_GUID(linkedGuidLow, master->id, HIGHGUID_UNIT);
break;
}
}
if (!error)
_linkedRespawnStore[guid] = linkedGuid;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
{
if (!guidLow)
return false;
const CreatureData* master = GetCreatureData(guidLow);
ASSERT(master);
uint64 guid = MAKE_NEW_GUID(guidLow, master->id, HIGHGUID_UNIT);
if (!linkedGuidLow) // we're removing the linking
{
_linkedRespawnStore.erase(guid);
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
WorldDatabase.Execute(stmt);
return true;
}
const CreatureData* slave = GetCreatureData(linkedGuidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "Creature '%u' linking to non-existent creature '%u'.", guidLow, linkedGuidLow);
return false;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
return false;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
return false;
}
uint64 linkedGuid = MAKE_NEW_GUID(linkedGuidLow, slave->id, HIGHGUID_UNIT);
_linkedRespawnStore[guid] = linkedGuid;
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, linkedGuidLow);
WorldDatabase.Execute(stmt);
return true;
}
void ObjectMgr::LoadTempSummons()
{
uint32 oldMSTime = getMSTime();
_tempSummonDataStore.clear(); // needed for reload case
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 summonerId = fields[0].GetUInt32();
SummonerType summonerType = SummonerType(fields[1].GetUInt8());
uint8 group = fields[2].GetUInt8();
switch (summonerType)
{
case SUMMONER_TYPE_CREATURE:
if (!GetCreatureTemplate(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for creature summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_GAMEOBJECT:
if (!GetGameObjectTemplate(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for gameobject summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_MAP:
if (!sMapStore.LookupEntry(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for map summoner type, skipped.", summonerId);
continue;
}
break;
default:
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type %u for summoner %u, skipped.", summonerType, summonerId);
continue;
}
TempSummonData data;
data.entry = fields[3].GetUInt32();
if (!GetCreatureTemplate(data.entry))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] with non existing creature entry %u, skipped.", summonerId, summonerType, group, data.entry);
continue;
}
float posX = fields[4].GetFloat();
float posY = fields[5].GetFloat();
float posZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
data.pos.Relocate(posX, posY, posZ, orientation);
data.type = TempSummonType(fields[8].GetUInt8());
if (data.type > TEMPSUMMON_MANUAL_DESPAWN)
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type %u in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] for creature entry %u, skipped.", data.type, summonerId, summonerType, group, data.entry);
continue;
}
data.time = fields[9].GetUInt32();
TempSummonGroupKey key(summonerId, summonerType, group);
_tempSummonDataStore[key].push_back(data);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u temp summons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatures()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, "
// 11 12 13 14 15 16 17 18 19 20 21
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.dynamicflags "
"FROM creature "
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty.");
return;
}
// Build single time for check spawnmask
std::map spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i, Difficulty(k)))
spawnMasks[i] |= (1 << k);
_creatureDataStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
continue;
}
CreatureData& data = _creatureDataStore[guid];
data.id = entry;
data.mapid = fields[2].GetUInt16();
data.displayid = fields[3].GetUInt32();
data.equipmentId = fields[4].GetInt8();
data.posX = fields[5].GetFloat();
data.posY = fields[6].GetFloat();
data.posZ = fields[7].GetFloat();
data.orientation = fields[8].GetFloat();
data.spawntimesecs = fields[9].GetUInt32();
data.spawndist = fields[10].GetFloat();
data.currentwaypoint= fields[11].GetUInt32();
data.curhealth = fields[12].GetUInt32();
data.curmana = fields[13].GetUInt32();
data.movementType = fields[14].GetUInt8();
data.spawnMask = fields[15].GetUInt8();
data.phaseMask = fields[16].GetUInt32();
int16 gameEvent = fields[17].GetInt8();
uint32 PoolId = fields[18].GetUInt32();
data.npcflag = fields[19].GetUInt32();
data.unit_flags = fields[20].GetUInt32();
data.dynamicflags = fields[21].GetUInt32();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.", guid, data.mapid);
continue;
}
// Skip spawnMask check for transport maps
if (!IsTransportMap(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid])
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
guid, diff + 1, data.id);
ok = false;
}
}
if (!ok)
continue;
// -1 random, 0 no equipment,
if (data.equipmentId != 0)
{
if (!GetEquipmentInfo(data.id, data.equipmentId))
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
data.equipmentId = 0;
}
}
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if (!mapEntry || !mapEntry->IsDungeon())
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.", guid, data.id);
}
if (data.spawndist < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (data.spawndist == 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
}
else if (data.movementType == IDLE_MOTION_TYPE)
{
if (data.spawndist != 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
}
if (data.phaseMask == 0)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
// Add to grid if not managed by the game event or pool system
if (gameEvent == 0 && PoolId == 0)
AddCreatureToGrid(guid, &data);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creatures in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
cell_guids.creatures.insert(guid);
}
}
}
void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
cell_guids.creatures.erase(guid);
}
}
}
uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
if (!goinfo)
return 0;
Map* map = sMapMgr->CreateBaseMap(mapId);
if (!map)
return 0;
uint32 guid = GenerateLowGuid(HIGHGUID_GAMEOBJECT);
GameObjectData& data = NewGOData(guid);
data.id = entry;
data.mapid = mapId;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.rotation0 = rotation0;
data.rotation1 = rotation1;
data.rotation2 = rotation2;
data.rotation3 = rotation3;
data.spawntimesecs = spawntimedelay;
data.animprogress = 100;
data.spawnMask = 1;
data.go_state = GO_STATE_READY;
data.phaseMask = PHASEMASK_NORMAL;
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
data.dbData = false;
AddGameobjectToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(x, y))
{
GameObject* go = new GameObject;
if (!go->LoadGameObjectFromDB(guid, map))
{
TC_LOG_ERROR("misc", "AddGOData: cannot add gameobject entry %u to map", entry);
delete go;
return 0;
}
}
TC_LOG_DEBUG("maps", "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
return guid;
}
bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, const Position& pos)
{
CreatureData& data = NewOrExistCreatureData(guid);
if (!data.id)
return false;
RemoveCreatureFromGrid(guid, &data);
if (data.posX == pos.GetPositionX() && data.posY == pos.GetPositionY() && data.posZ == pos.GetPositionZ())
return true;
data.posX = pos.GetPositionX();
data.posY = pos.GetPositionY();
data.posZ = pos.GetPositionZ();
data.orientation = pos.GetOrientation();
AddCreatureToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
if (Map* map = sMapMgr->CreateBaseMap(mapId))
{
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(data.posX, data.posY))
{
Creature* creature = new Creature();
if (!creature->LoadCreatureFromDB(guid, map))
{
TC_LOG_ERROR("misc", "MoveCreData: Cannot add creature guid %u to map", guid);
delete creature;
return false;
}
}
}
return true;
}
uint32 ObjectMgr::AddCreData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
return 0;
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
uint32 guid = GenerateLowGuid(HIGHGUID_UNIT);
CreatureData& data = NewOrExistCreatureData(guid);
data.id = entry;
data.mapid = mapId;
data.displayid = 0;
data.equipmentId = 0;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.spawntimesecs = spawntimedelay;
data.spawndist = 0;
data.currentwaypoint = 0;
data.curhealth = stats->GenerateHealth(cInfo);
data.curmana = stats->GenerateMana(cInfo);
data.movementType = cInfo->MovementType;
data.spawnMask = 1;
data.phaseMask = PHASEMASK_NORMAL;
data.dbData = false;
data.npcflag = cInfo->npcflag;
data.unit_flags = cInfo->unit_flags;
data.dynamicflags = cInfo->dynamicflags;
AddCreatureToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
if (Map* map = sMapMgr->CreateBaseMap(mapId))
{
// We use spawn coords to spawn
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
{
Creature* creature = new Creature();
if (!creature->LoadCreatureFromDB(guid, map))
{
TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry %u to map", entry);
delete creature;
return 0;
}
}
}
return guid;
}
void ObjectMgr::LoadGameobjects()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
// 7 8 9 10 11 12 13 14 15 16 17
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, pool_entry "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
return;
}
// build single time for check spawnmask
std::map spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (int k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i, Difficulty(k)))
spawnMasks[i] |= (1 << k);
_gameObjectDataStore.rehash(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
if (!gInfo)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
continue;
}
if (!gInfo->displayId)
{
switch (gInfo->type)
{
case GAMEOBJECT_TYPE_TRAP:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
break;
default:
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry %u GoType: %u) doesn't have a displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
break;
}
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry %u GoType: %u) has an invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
continue;
}
GameObjectData& data = _gameObjectDataStore[guid];
data.id = entry;
data.mapid = fields[2].GetUInt16();
data.posX = fields[3].GetFloat();
data.posY = fields[4].GetFloat();
data.posZ = fields[5].GetFloat();
data.orientation = fields[6].GetFloat();
data.rotation0 = fields[7].GetFloat();
data.rotation1 = fields[8].GetFloat();
data.rotation2 = fields[9].GetFloat();
data.rotation3 = fields[10].GetFloat();
data.spawntimesecs = fields[11].GetInt32();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) spawned on a non-existed map (Id: %u), skip", guid, data.id, data.mapid);
continue;
}
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
}
data.animprogress = fields[12].GetUInt8();
data.artKit = 0;
uint32 go_state = fields[13].GetUInt8();
if (go_state >= MAX_GO_STATE)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
continue;
}
data.go_state = GOState(go_state);
data.spawnMask = fields[14].GetUInt8();
if (!IsTransportMap(data.mapid) && data.spawnMask & ~spawnMasks[data.mapid])
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) that has wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
data.phaseMask = fields[15].GetUInt32();
int16 gameEvent = fields[16].GetInt8();
uint32 PoolId = fields[17].GetUInt32();
if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2);
continue;
}
if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid, data.id, data.rotation3);
continue;
}
if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
continue;
}
if (data.phaseMask == 0)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %lu gameobjects in %u ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
cell_guids.gameobjects.insert(guid);
}
}
}
void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, i)][cellCoord.GetId()];
cell_guids.gameobjects.erase(guid);
}
}
}
Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
{
uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
return ObjectAccessor::FindPlayer(guid);
}
// name must be checked to correctness (if received) before call this function
uint64 ObjectMgr::GetPlayerGUIDByName(std::string const& name) const
{
uint64 guid = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, name);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
return guid;
}
bool ObjectMgr::GetPlayerNameByGUID(uint64 guid, std::string& name) const
{
// prevent DB access for online player
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
name = player->GetName();
return true;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME);
stmt->setUInt32(0, GUID_LOPART(guid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
name = (*result)[0].GetString();
return true;
}
return false;
}
uint32 ObjectMgr::GetPlayerTeamByGUID(uint64 guid) const
{
// prevent DB access for online player
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
return Player::TeamForRace(player->getRace());
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE);
stmt->setUInt32(0, GUID_LOPART(guid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
uint8 race = (*result)[0].GetUInt8();
return Player::TeamForRace(race);
}
return 0;
}
uint32 ObjectMgr::GetPlayerAccountIdByGUID(uint64 guid) const
{
// prevent DB access for online player
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
return player->GetSession()->GetAccountId();
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_GUID);
stmt->setUInt32(0, GUID_LOPART(guid));
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
uint32 acc = (*result)[0].GetUInt32();
return acc;
}
return 0;
}
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME);
stmt->setString(0, name);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
uint32 acc = (*result)[0].GetUInt32();
return acc;
}
return 0;
}
void ObjectMgr::LoadItemLocales()
{
uint32 oldMSTime = getMSTime();
_itemLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, name_loc1, description_loc1, name_loc2, description_loc2, name_loc3, description_loc3, name_loc4, description_loc4, name_loc5, description_loc5, name_loc6, description_loc6, name_loc7, description_loc7, name_loc8, description_loc8 FROM locales_item");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
ItemLocale& data = _itemLocaleStore[entry];
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.Name);
AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.Description);
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Item locale strings in %u ms", uint32(_itemLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
// 13 14 15 16 17 18 19 20
"AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
// 21 22 23 24 25 26 27 28
"RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
// 29 30 31 32 33 34 35 36 37 38
"stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
// 39 40 41 42 43 44 45 46 47
"stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
// 48 49 50 51 52 53 54 55 56 57 58
"ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
// 59 60 61 62 63 64 65 66 67 68
"nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
// 69 70 71 72 73 74 75
"spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
// 76 77 78 79 80 81 82
"spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
// 83 84 85 86 87 88 89
"spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
// 90 91 92 93 94 95 96
"spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
// 97 98 99 100 101 102 103 104 105
"spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
// 106 107 108 109 110 111 112 113 114 115 116 117
"startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
// 118 119 120 121 122 123 124 125
"TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
// 126 127 128 129 130 131 132 133
"GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
// 134 135 136
"FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 item templates. DB table `item_template` is empty.");
return;
}
_itemTemplateStore.rehash(result->GetRowCount());
uint32 count = 0;
bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
ItemTemplate& itemTemplate = _itemTemplateStore[entry];
itemTemplate.ItemId = entry;
itemTemplate.Class = uint32(fields[1].GetUInt8());
itemTemplate.SubClass = uint32(fields[2].GetUInt8());
itemTemplate.SoundOverrideSubclass = int32(fields[3].GetInt8());
itemTemplate.Name1 = fields[4].GetString();
itemTemplate.DisplayInfoID = fields[5].GetUInt32();
itemTemplate.Quality = uint32(fields[6].GetUInt8());
itemTemplate.Flags = fields[7].GetUInt32();
itemTemplate.Flags2 = fields[8].GetUInt32();
itemTemplate.BuyCount = uint32(fields[9].GetUInt8());
itemTemplate.BuyPrice = int32(fields[10].GetInt64());
itemTemplate.SellPrice = fields[11].GetUInt32();
itemTemplate.InventoryType = uint32(fields[12].GetUInt8());
itemTemplate.AllowableClass = fields[13].GetInt32();
itemTemplate.AllowableRace = fields[14].GetInt32();
itemTemplate.ItemLevel = uint32(fields[15].GetUInt16());
itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8());
itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16());
itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16());
itemTemplate.RequiredSpell = fields[19].GetUInt32();
itemTemplate.RequiredHonorRank = fields[20].GetUInt32();
itemTemplate.RequiredCityRank = fields[21].GetUInt32();
itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16());
itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16());
itemTemplate.MaxCount = fields[24].GetInt32();
itemTemplate.Stackable = fields[25].GetInt32();
itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8());
itemTemplate.StatsCount = uint32(fields[27].GetUInt8());
for (uint8 i = 0; i < itemTemplate.StatsCount; ++i)
{
itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8());
itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt16());
}
itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16());
itemTemplate.ScalingStatValue = fields[49].GetInt32();
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat();
itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat();
itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
}
itemTemplate.Armor = uint32(fields[56].GetUInt16());
itemTemplate.HolyRes = uint32(fields[57].GetUInt8());
itemTemplate.FireRes = uint32(fields[58].GetUInt8());
itemTemplate.NatureRes = uint32(fields[59].GetUInt8());
itemTemplate.FrostRes = uint32(fields[60].GetUInt8());
itemTemplate.ShadowRes = uint32(fields[61].GetUInt8());
itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8());
itemTemplate.Delay = uint32(fields[63].GetUInt16());
itemTemplate.AmmoType = uint32(fields[64].GetUInt8());
itemTemplate.RangedModRange = fields[65].GetFloat();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
itemTemplate.Spells[i].SpellId = fields[66 + i*7 ].GetInt32();
itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i*7].GetUInt8());
itemTemplate.Spells[i].SpellCharges = int32(fields[68 + i*7].GetInt16());
itemTemplate.Spells[i].SpellPPMRate = fields[69 + i*7].GetFloat();
itemTemplate.Spells[i].SpellCooldown = fields[70 + i*7].GetInt32();
itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i*7].GetUInt16());
itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i*7].GetInt32();
}
itemTemplate.Bonding = uint32(fields[101].GetUInt8());
itemTemplate.Description = fields[102].GetString();
itemTemplate.PageText = fields[103].GetUInt32();
itemTemplate.LanguageID = uint32(fields[104].GetUInt8());
itemTemplate.PageMaterial = uint32(fields[105].GetUInt8());
itemTemplate.StartQuest = fields[106].GetUInt32();
itemTemplate.LockID = fields[107].GetUInt32();
itemTemplate.Material = int32(fields[108].GetInt8());
itemTemplate.Sheath = uint32(fields[109].GetUInt8());
itemTemplate.RandomProperty = fields[110].GetUInt32();
itemTemplate.RandomSuffix = fields[111].GetInt32();
itemTemplate.Block = fields[112].GetUInt32();
itemTemplate.ItemSet = fields[113].GetUInt32();
itemTemplate.MaxDurability = uint32(fields[114].GetUInt16());
itemTemplate.Area = fields[115].GetUInt32();
itemTemplate.Map = uint32(fields[116].GetUInt16());
itemTemplate.BagFamily = fields[117].GetUInt32();
itemTemplate.TotemCategory = fields[118].GetUInt32();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
{
itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8());
itemTemplate.Socket[i].Content = fields[120 + i*2].GetUInt32();
}
itemTemplate.socketBonus = fields[125].GetUInt32();
itemTemplate.GemProperties = fields[126].GetUInt32();
itemTemplate.RequiredDisenchantSkill = uint32(fields[127].GetInt16());
itemTemplate.ArmorDamageModifier = fields[128].GetFloat();
itemTemplate.Duration = fields[129].GetUInt32();
itemTemplate.ItemLimitCategory = uint32(fields[130].GetInt16());
itemTemplate.HolidayId = fields[131].GetUInt32();
itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].GetCString());
itemTemplate.DisenchantID = fields[133].GetUInt32();
itemTemplate.FoodType = uint32(fields[134].GetUInt8());
itemTemplate.MinMoneyLoot = fields[135].GetUInt32();
itemTemplate.MaxMoneyLoot = fields[136].GetUInt32();
itemTemplate.FlagsCu = fields[137].GetUInt32();
// Checks
ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
if (dbcitem)
{
if (itemTemplate.Class != dbcitem->Class)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate.Class, dbcitem->Class);
if (enforceDBCAttributes)
itemTemplate.Class = dbcitem->Class;
}
if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclass)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct SoundOverrideSubclass (%i), must be %i .", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclass);
if (enforceDBCAttributes)
itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclass;
}
if (itemTemplate.Material != dbcitem->Material)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate.Material, dbcitem->Material);
if (enforceDBCAttributes)
itemTemplate.Material = dbcitem->Material;
}
if (itemTemplate.InventoryType != dbcitem->InventoryType)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
if (enforceDBCAttributes)
itemTemplate.InventoryType = dbcitem->InventoryType;
}
if (itemTemplate.DisplayInfoID != dbcitem->DisplayId)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayId);
if (enforceDBCAttributes)
itemTemplate.DisplayInfoID = dbcitem->DisplayId;
}
if (itemTemplate.Sheath != dbcitem->Sheath)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate.Sheath, dbcitem->Sheath);
if (enforceDBCAttributes)
itemTemplate.Sheath = dbcitem->Sheath;
}
}
else
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
if (itemTemplate.Class >= MAX_ITEM_CLASS)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate.Class);
itemTemplate.Class = ITEM_CLASS_MISC;
}
if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Subclass value (%u) for class %u", entry, itemTemplate.SubClass, itemTemplate.Class);
itemTemplate.SubClass = 0;// exist for all item classes
}
if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Quality value (%u)", entry, itemTemplate.Quality);
itemTemplate.Quality = ITEM_QUALITY_NORMAL;
}
if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY);
if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is a wrong combination.",
entry, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY);
}
else if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY);
}
if (itemTemplate.BuyCount <= 0)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", entry, itemTemplate.BuyCount);
itemTemplate.BuyCount = 1;
}
if (itemTemplate.InventoryType >= MAX_INVTYPE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong InventoryType value (%u)", entry, itemTemplate.InventoryType);
itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
}
if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong RequiredSkill value (%u)", entry, itemTemplate.RequiredSkill);
itemTemplate.RequiredSkill = 0;
}
{
// can be used in equip slot, as page read use in inventory, or spell casting at use
bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
if (!req)
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellId)
{
req = true;
break;
}
}
if (req)
{
if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
}
}
if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)", entry, itemTemplate.RequiredSpell);
itemTemplate.RequiredSpell = 0;
}
if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", entry, itemTemplate.RequiredReputationRank);
if (itemTemplate.RequiredReputationFaction)
{
if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate.RequiredReputationFaction);
itemTemplate.RequiredReputationFaction = 0;
}
if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
}
if (itemTemplate.MaxCount < -1)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
itemTemplate.MaxCount = -1;
}
if (itemTemplate.Stackable == 0)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", entry, itemTemplate.Stackable);
itemTemplate.Stackable = 1;
}
else if (itemTemplate.Stackable < -1)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
itemTemplate.Stackable = -1;
}
if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
itemTemplate.ContainerSlots = MAX_BAG_SIZE;
}
if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
}
for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
{
// for ItemStatValue != 0
if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
itemTemplate.ItemStat[j].ItemStatType = 0;
}
switch (itemTemplate.ItemStat[j].ItemStatType)
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has deprecated stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
break;
default:
break;
}
}
for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
{
if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong dmg_type%d (%u)", entry, j+1, itemTemplate.Damage[j].DamageType);
itemTemplate.Damage[j].DamageType = 0;
}
}
// special format
if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
{
// spell_1
if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// spell_2 have learning spell
if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (!itemTemplate.Spells[1].SpellId)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.", entry, 1+1);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate.Spells[1].SpellId != -1)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, NULL))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// allowed only in special format
else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
}
// spell_3*, spell_4*, spell_5* is empty
for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate.Spells[j].SpellId != 0)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
}
// normal spell list
else
{
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, NULL))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
// allowed only in special format
else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
}
}
if (itemTemplate.Bonding >= MAX_BIND_TYPE)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Bonding value (%u)", entry, itemTemplate.Bonding);
if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has non existing first page (Id:%u)", entry, itemTemplate.PageText);
if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong LockID (%u)", entry, itemTemplate.LockID);
if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Sheath (%u)", entry, itemTemplate.Sheath);
itemTemplate.Sheath = SHEATHETYPE_NONE;
}
if (itemTemplate.RandomProperty)
{
// To be implemented later
if (itemTemplate.RandomProperty == -1)
itemTemplate.RandomProperty = 0;
else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", entry, itemTemplate.RandomProperty);
itemTemplate.RandomProperty = 0;
}
}
if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong RandomSuffix (%u)", entry, itemTemplate.RandomSuffix);
itemTemplate.RandomSuffix = 0;
}
if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) have wrong ItemSet (%u)", entry, itemTemplate.ItemSet);
itemTemplate.ItemSet = 0;
}
if (itemTemplate.Area && !GetAreaEntryByAreaID(itemTemplate.Area))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Area (%u)", entry, itemTemplate.Area);
if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong Map (%u)", entry, itemTemplate.Map);
if (itemTemplate.BagFamily)
{
// check bits
for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j)
{
uint32 mask = 1 << j;
if ((itemTemplate.BagFamily & mask) == 0)
continue;
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
if (!bf)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
itemTemplate.BagFamily &= ~mask;
continue;
}
if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
{
CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
if (!ctEntry)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
itemTemplate.BagFamily &= ~mask;
}
}
}
}
if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong TotemCategory (%u)", entry, itemTemplate.TotemCategory);
for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
{
if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong socketColor_%d (%u)", entry, j+1, itemTemplate.Socket[j].Color);
itemTemplate.Socket[j].Color = 0;
}
}
if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong GemProperties (%u)", entry, itemTemplate.GemProperties);
if (itemTemplate.FoodType >= MAX_PET_DIET)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong FoodType value (%u)", entry, itemTemplate.FoodType);
itemTemplate.FoodType = 0;
}
if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong LimitCategory value (%u)", entry, itemTemplate.ItemLimitCategory);
itemTemplate.ItemLimitCategory = 0;
}
if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate.HolidayId);
itemTemplate.HolidayId = 0;
}
if (itemTemplate.FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME && !itemTemplate.Duration)
{
TC_LOG_ERROR("sql.sql", "Item (Entry %u) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry);
itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME;
}
++count;
}
while (result->NextRow());
// Check if item templates for DBC referenced character start outfit are present
std::set notFoundOutfit;
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
{
CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
if (!entry)
continue;
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if (entry->ItemId[j] <= 0)
continue;
uint32 item_id = entry->ItemId[j];
if (!GetItemTemplate(item_id))
notFoundOutfit.insert(item_id);
}
}
for (std::set::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
TC_LOG_INFO("server.loading", ">> Loaded %u item templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry)
{
ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry);
if (itr != _itemTemplateStore.end())
return &(itr->second);
return NULL;
}
void ObjectMgr::LoadItemSetNameLocales()
{
uint32 oldMSTime = getMSTime();
_itemSetNameLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT `entry`, `name_loc1`, `name_loc2`, `name_loc3`, `name_loc4`, `name_loc5`, `name_loc6`, `name_loc7`, `name_loc8` FROM `locales_item_set_names`");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
ItemSetNameLocale& data = _itemSetNameLocaleStore[entry];
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " Item set name locale strings in %u ms", uint64(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemSetNames()
{
uint32 oldMSTime = getMSTime();
_itemSetNameStore.clear(); // needed for reload case
std::set itemSetItems;
// fill item set member ids
for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId)
{
ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId);
if (!setEntry)
continue;
for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
if (setEntry->itemId[i])
itemSetItems.insert(setEntry->itemId[i]);
}
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 item set names. DB table `item_set_names` is empty.");
return;
}
_itemSetNameStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (itemSetItems.find(entry) == itemSetItems.end())
{
TC_LOG_ERROR("sql.sql", "Item set name (Entry: %u) not found in ItemSet.dbc, data useless.", entry);
continue;
}
ItemSetNameEntry &data = _itemSetNameStore[entry];
data.name = fields[1].GetString();
uint32 invType = fields[2].GetUInt8();
if (invType >= MAX_INVTYPE)
{
TC_LOG_ERROR("sql.sql", "Item set name (Entry: %u) has wrong InventoryType value (%u)", entry, invType);
invType = INVTYPE_NON_EQUIP;
}
data.InventoryType = invType;
itemSetItems.erase(entry);
++count;
} while (result->NextRow());
if (!itemSetItems.empty())
{
ItemTemplate const* pProto;
for (std::set::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr)
{
uint32 entry = *itr;
// add data from item_template if available
pProto = sObjectMgr->GetItemTemplate(entry);
if (pProto)
{
TC_LOG_ERROR("sql.sql", "Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
ItemSetNameEntry &data = _itemSetNameStore[entry];
data.name = pProto->Name1;
data.InventoryType = pProto->InventoryType;
++count;
}
else
TC_LOG_ERROR("sql.sql", "Item set part (Entry: %u) does not have entry in `item_set_names`, set will not display properly.", entry);
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u item set names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleTemplateAccessories()
{
uint32 oldMSTime = getMSTime();
_vehicleTemplateAccessoryStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 accessory = fields[1].GetUInt32();
int8 seatId = fields[2].GetInt8();
bool isMinion = fields[3].GetBool();
uint8 summonType = fields[4].GetUInt8();
uint32 summonTimer = fields[5].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u does not exist.", entry);
continue;
}
if (!sObjectMgr->GetCreatureTemplate(accessory))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory %u does not exist.", accessory);
continue;
}
if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end())
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u has no data in npc_spellclick_spells", entry);
continue;
}
_vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Template Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleAccessories()
{
uint32 oldMSTime = getMSTime();
_vehicleAccessoryStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 Vehicle Accessories in %u ms", GetMSTimeDiffToNow(oldMSTime));
return;
}
do
{
Field* fields = result->Fetch();
uint32 uiGUID = fields[0].GetUInt32();
uint32 uiAccessory = fields[1].GetUInt32();
int8 uiSeat = int8(fields[2].GetInt16());
bool bMinion = fields[3].GetBool();
uint8 uiSummonType = fields[4].GetUInt8();
uint32 uiSummonTimer= fields[5].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory);
continue;
}
_vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetLevelInfo()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(creature_id))
{
TC_LOG_ERROR("sql.sql", "Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id);
continue;
}
uint32 current_level = fields[1].GetUInt8();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
else if (current_level < 1)
{
TC_LOG_ERROR("sql.sql", "Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level);
continue;
}
PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id];
if (pInfoMapEntry == NULL)
pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
// data for level 1 stored in [0] array element, ...
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
pLevelInfo->health = fields[2].GetUInt16();
pLevelInfo->mana = fields[3].GetUInt16();
pLevelInfo->armor = fields[9].GetUInt32();
for (int i = 0; i < MAX_STATS; i++)
{
pLevelInfo->stats[i] = fields[i+4].GetUInt16();
}
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr)
{
PetLevelInfo* pInfo = itr->second;
// fatal error if no level 1 data
if (!pInfo || pInfo[0].health == 0)
{
TC_LOG_ERROR("sql.sql", "Creature %u does not have pet stats data for Level 1!", itr->first);
exit(1);
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pInfo[level].health == 0)
{
TC_LOG_ERROR("sql.sql", "Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level + 1, level);
pInfo[level] = pInfo[level - 1];
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u level pet stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
{
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
PetLevelInfoContainer::const_iterator itr = _petInfoStore.find(creature_id);
if (itr == _petInfoStore.end())
return NULL;
return &itr->second[level-1]; // data for level 1 stored in [0] array element, ...
}
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
{
if (!_playerInfo[race_][class_])
return;
if (count > 0)
_playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count));
else
{
if (count < -1)
TC_LOG_ERROR("sql.sql", "Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId);
for (uint32 gender = 0; gender < GENDER_NONE; ++gender)
{
if (CharStartOutfitEntry const* entry = GetCharStartOutfitEntry(race_, class_, gender))
{
bool found = false;
for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x)
{
if (entry->ItemId[x] > 0 && uint32(entry->ItemId[x]) == itemId)
{
found = true;
const_cast(entry)->ItemId[x] = 0;
break;
}
}
if (!found)
TC_LOG_ERROR("sql.sql", "Item %u specified to be removed from original create info not found in dbc!", itemId);
}
}
}
}
void ObjectMgr::LoadPlayerInfo()
{
// Load playercreate
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
exit(1);
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
uint32 current_class = fields[1].GetUInt8();
uint32 mapId = fields[2].GetUInt16();
uint32 areaId = fields[3].GetUInt32(); // zone
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
continue;
}
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry)
{
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
continue;
}
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
continue;
}
if (!sChrClassesStore.LookupEntry(current_class))
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
continue;
}
// accept DB data only for valid position (and non instanceable)
if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
{
TC_LOG_ERROR("sql.sql", "Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
if (sMapStore.LookupEntry(mapId)->Instanceable())
{
TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
PlayerInfo* info = new PlayerInfo();
info->mapId = mapId;
info->areaId = areaId;
info->positionX = positionX;
info->positionY = positionY;
info->positionZ = positionZ;
info->orientation = orientation;
info->displayId_m = rEntry->model_m;
info->displayId_f = rEntry->model_f;
_playerInfo[current_race][current_class] = info;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u player create definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate items
TC_LOG_INFO("server.loading", "Loading Player Create Items Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class);
continue;
}
uint32 item_id = fields[2].GetUInt32();
if (!GetItemTemplate(item_id))
{
TC_LOG_ERROR("sql.sql", "Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
continue;
}
int32 amount = fields[3].GetInt8();
if (!amount)
{
TC_LOG_ERROR("sql.sql", "Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
continue;
}
if (!current_race || !current_class)
{
uint32 min_race = current_race ? current_race : 1;
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
uint32 min_class = current_class ? current_class : 1;
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
for (uint32 r = min_race; r < max_race; ++r)
for (uint32 c = min_class; c < max_class; ++c)
PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
}
else
PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u custom player create items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate skills
TC_LOG_INFO("server.loading", "Loading Player Create Skill Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, skill, rank FROM playercreateinfo_skills");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create skills. DB table `playercreateinfo_skills` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].GetUInt32();
uint32 classMask = fields[1].GetUInt32();
PlayerCreateInfoSkill skill;
skill.SkillId = fields[2].GetUInt16();
skill.Rank = fields[3].GetUInt16();
if (skill.Rank >= MAX_SKILL_STEP)
{
TC_LOG_ERROR("sql.sql", "Skill rank value %hu set for skill %hu raceMask %u classMask %u is too high, max allowed value is %d", skill.Rank, skill.SkillId, raceMask, classMask, MAX_SKILL_STEP);
continue;
}
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_skills` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_skills` table, ignoring.", classMask);
continue;
}
if (!sSkillLineStore.LookupEntry(skill.SkillId))
{
TC_LOG_ERROR("sql.sql", "Wrong skill id %u in `playercreateinfo_skills` table, ignoring.", skill.SkillId);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (!GetSkillRaceClassInfo(skill.SkillId, raceIndex, classIndex))
continue;
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->skills.push_back(skill);
++count;
}
}
}
}
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u player create skills in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate spells
TC_LOG_INFO("server.loading", "Loading Player Create Spell Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create spells. DB table `playercreateinfo_spell_custom` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].GetUInt32();
uint32 classMask = fields[1].GetUInt32();
uint32 spellId = fields[2].GetUInt32();
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_spell_custom` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_spell_custom` table, ignoring.", classMask);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->customSpells.push_back(spellId);
++count;
}
// We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
// Either split the masks per class, or per race, which kind of kills the point yet.
// else if (raceMask != 0 && classMask != 0)
// TC_LOG_ERROR("sql.sql", "Racemask/classmask (%u/%u) combination was found containing an invalid race/class combination (%u/%u) in `%s` (Spell %u), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName.c_str(), spellId);
}
}
}
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u custom player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate actions
TC_LOG_INFO("server.loading", "Loading Player Create Action Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class);
continue;
}
if (PlayerInfo* info = _playerInfo[current_race][current_class])
info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u player create actions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Loading levels data (class only dependent)
TC_LOG_INFO("server.loading", "Loading Player Create Level HP/Mana Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 level health/mana definitions. DB table `player_classlevelstats` is empty.");
exit(1);
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_class = fields[0].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `player_classlevelstats` table, ignoring.", current_class);
continue;
}
uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
continue;
}
PlayerClassInfo* info = _playerClassInfo[current_class];
if (!info)
{
info = new PlayerClassInfo();
info->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
_playerClassInfo[current_class] = info;
}
PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level-1];
levelInfo.basehealth = fields[2].GetUInt16();
levelInfo.basemana = fields[3].GetUInt16();
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if (!sChrClassesStore.LookupEntry(class_))
continue;
PlayerClassInfo* pClassInfo = _playerClassInfo[class_];
// fatal error if no level 1 data
if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
{
TC_LOG_ERROR("sql.sql", "Class %i Level 1 does not have health/mana data!", class_);
exit(1);
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pClassInfo->levelInfo[level].basehealth == 0)
{
TC_LOG_ERROR("sql.sql", "Class %i Level %i does not have health/mana data. Using stats data of level %i.", class_, level + 1, level);
pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level - 1];
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u level health/mana definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Loading levels data (class/race dependent)
TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
exit(1);
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race %u in `player_levelstats` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `player_levelstats` table, ignoring.", current_class);
continue;
}
uint32 current_level = fields[2].GetUInt8();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
if (PlayerInfo* info = _playerInfo[current_race][current_class])
{
if (!info->levelInfo)
info->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1];
for (int i = 0; i < MAX_STATS; i++)
levelInfo.stats[i] = fields[i + 3].GetUInt8();
}
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (int race = 0; race < MAX_RACES; ++race)
{
// skip non existed races
if (!sChrRacesStore.LookupEntry(race))
continue;
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if (!sChrClassesStore.LookupEntry(class_))
continue;
PlayerInfo* info = _playerInfo[race][class_];
if (!info)
continue;
// skip expansion races if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
continue;
// skip expansion classes if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT)
continue;
// fatal error if no level 1 data
if (!info->levelInfo || info->levelInfo[0].stats[0] == 0)
{
TC_LOG_ERROR("sql.sql", "Race %i Class %i Level 1 does not have stats data!", race, class_);
exit(1);
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (info->levelInfo[level].stats[0] == 0)
{
TC_LOG_ERROR("sql.sql", "Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level + 1, level);
info->levelInfo[level] = info->levelInfo[level - 1];
}
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u level stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Loading xp per level data
TC_LOG_INFO("server.loading", "Loading Player Create XP Data...");
{
uint32 oldMSTime = getMSTime();
_playerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
_playerXPperLevel[level] = 0;
// 0 1
QueryResult result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
exit(1);
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_level = fields[0].GetUInt8();
uint32 current_xp = fields[1].GetUInt32();
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
//PlayerXPperLevel
_playerXPperLevel[current_level] = current_xp;
++count;
}
while (result->NextRow());
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (_playerXPperLevel[level] == 0)
{
TC_LOG_ERROR("sql.sql", "Level %i does not have XP for level data. Using data of level [%i] + 100.", level + 1, level);
_playerXPperLevel[level] = _playerXPperLevel[level - 1] + 100;
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u xp for level definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const
{
if (level < 1 || class_ >= MAX_CLASSES)
return;
PlayerClassInfo const* pInfo = _playerClassInfo[class_];
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
*info = pInfo->levelInfo[level-1];
}
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
{
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
PlayerInfo const* pInfo = _playerInfo[race][class_];
if (!pInfo)
return;
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
*info = pInfo->levelInfo[level-1];
else
BuildPlayerLevelInfo(race, class_, level, info);
}
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
*info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
{
switch (_class)
{
case CLASS_WARRIOR:
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
break;
case CLASS_PALADIN:
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
break;
case CLASS_HUNTER:
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
break;
case CLASS_ROGUE:
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
break;
case CLASS_PRIEST:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
break;
case CLASS_SHAMAN:
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
break;
case CLASS_MAGE:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
break;
case CLASS_WARLOCK:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
break;
case CLASS_DRUID:
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
}
}
}
void ObjectMgr::LoadQuests()
{
uint32 oldMSTime = getMSTime();
// For reload case
for (QuestMap::const_iterator itr=_questTemplates.begin(); itr != _questTemplates.end(); ++itr)
delete itr->second;
_questTemplates.clear();
mExclusiveQuestGroups.clear();
QueryResult result = WorldDatabase.Query("SELECT "
//0 1 2 3 4 5 6 7 8 9 10 11 12
"Id, Method, Level, MinLevel, MaxLevel, ZoneOrSort, Type, SuggestedPlayers, LimitTime, RequiredClasses, RequiredRaces, RequiredSkillId, RequiredSkillPoints, "
// 13 14 15 16 17 18 19 20
"RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, "
// 21 22 23 24 25 26 27 28 29 30 31
"PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestIdChain, RewardXPId, RewardOrRequiredMoney, RewardMoneyMaxLevel, RewardSpell, RewardSpellCast, RewardHonor, RewardHonorMultiplier, "
// 32 33 34 35 36 37 38 39 40 41 42
"RewardMailTemplateId, RewardMailDelay, SourceItemId, SourceItemCount, SourceSpellId, Flags, SpecialFlags, RewardTitleId, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
// 43 44 45 46 47 48 49 50
"RewardItemId1, RewardItemId2, RewardItemId3, RewardItemId4, RewardItemCount1, RewardItemCount2, RewardItemCount3, RewardItemCount4, "
// 51 52 53 54 55 56 57 58 59 60 61 62
"RewardChoiceItemId1, RewardChoiceItemId2, RewardChoiceItemId3, RewardChoiceItemId4, RewardChoiceItemId5, RewardChoiceItemId6, RewardChoiceItemCount1, RewardChoiceItemCount2, RewardChoiceItemCount3, RewardChoiceItemCount4, RewardChoiceItemCount5, RewardChoiceItemCount6, "
// 63 64 65 66 67 68 69 70 71 72
"RewardFactionId1, RewardFactionId2, RewardFactionId3, RewardFactionId4, RewardFactionId5, RewardFactionValueId1, RewardFactionValueId2, RewardFactionValueId3, RewardFactionValueId4, RewardFactionValueId5, "
// 73 74 75 76 77
"RewardFactionValueIdOverride1, RewardFactionValueIdOverride2, RewardFactionValueIdOverride3, RewardFactionValueIdOverride4, RewardFactionValueIdOverride5, "
// 78 79 80 81
"PointMapId, PointX, PointY, PointOption, "
// 82 83 84 85 86 87 88
"Title, Objectives, Details, EndText, OfferRewardText, RequestItemsText, CompletedText, "
// 89 90 91 92 93 94 95 96
"RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
// 97 98 99 100 101 102 103 104
"RequiredSourceItemId1, RequiredSourceItemId2, RequiredSourceItemId3, RequiredSourceItemId4, RequiredSourceItemCount1, RequiredSourceItemCount2, RequiredSourceItemCount3, RequiredSourceItemCount4, "
// 105 106 107 108 109 110 111 112 113 114 115 116
"RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
// 117 118 119 120 121 122 123 124 125 126 127 128 129
"Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, "
// 130 131 132 133 134 135 136 137 138 139
"EmoteOnIncomplete, EmoteOnComplete, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4"
" FROM quest_template");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
return;
}
// create multimap previous quest for each existed quest
// some quests can have many previous maps set by NextQuestId in previous quest
// for example set of race quests can lead to single not race specific quest
do
{
Field* fields = result->Fetch();
Quest* newQuest = new Quest(fields);
_questTemplates[newQuest->GetQuestId()] = newQuest;
} while (result->NextRow());
std::map usedMailTemplates;
// Post processing
for (QuestMap::iterator iter = _questTemplates.begin(); iter != _questTemplates.end(); ++iter)
{
// skip post-loading checks for disabled quests
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, NULL))
continue;
Quest * qinfo = iter->second;
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
if (qinfo->GetQuestMethod() >= 3)
TC_LOG_ERROR("sql.sql", "Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
if (qinfo->SpecialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
qinfo->GetQuestId(), qinfo->SpecialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED);
qinfo->SpecialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED;
}
if (qinfo->Flags & QUEST_FLAGS_DAILY && qinfo->Flags & QUEST_FLAGS_WEEKLY)
{
TC_LOG_ERROR("sql.sql", "Weekly Quest %u is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
qinfo->Flags &= ~QUEST_FLAGS_DAILY;
}
if (qinfo->Flags & QUEST_FLAGS_DAILY)
{
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_ERROR("sql.sql", "Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->Flags & QUEST_FLAGS_WEEKLY)
{
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_ERROR("sql.sql", "Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY)
{
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_ERROR("sql.sql", "Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->Flags & QUEST_FLAGS_TRACKING)
{
// at auto-reward can be rewarded only RewardChoiceItemId[0]
for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
if (uint32 id = qinfo->RewardChoiceItemId[j])
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item from `RewardChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest ignore this data
}
}
}
// client quest log visual (area case)
if (qinfo->ZoneOrSort > 0)
{
if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client
}
}
// client quest log visual (sort case)
if (qinfo->ZoneOrSort < 0)
{
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
if (!qSort)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
//check for proper RequiredSkillId value (skill case)
if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
{
if (qinfo->RequiredSkillId != skill_id)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `ZoneOrSort` = %i but `RequiredSkillId` does not have a corresponding value (%d).",
qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id);
//override, and force proper value here?
}
}
}
// RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
if (qinfo->RequiredClasses)
{
if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses);
qinfo->RequiredClasses = 0;
}
}
// RequiredRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
if (qinfo->RequiredRaces)
{
if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces);
qinfo->RequiredRaces = 0;
}
}
// RequiredSkillId, can be 0
if (qinfo->RequiredSkillId)
{
if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkillId))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillId` = %u but this skill does not exist",
qinfo->GetQuestId(), qinfo->RequiredSkillId);
}
}
if (qinfo->RequiredSkillPoints)
{
if (qinfo->RequiredSkillPoints > sWorld->GetConfigMaxSkillValue())
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillPoints` = %u but max possible skill is %u, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
}
// else Skill quests can have 0 skill level, this is ok
if (qinfo->RequiredFactionId2 && !sFactionStore.LookupEntry(qinfo->RequiredFactionId2))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredFactionId2` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredFactionId2, qinfo->RequiredFactionId2);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredFactionId1 && !sFactionStore.LookupEntry(qinfo->RequiredFactionId1))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredFactionId1` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredFactionId1, qinfo->RequiredFactionId1);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMinRepValue, ReputationMgr::Reputation_Cap);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue);
// no changes, quest can't be done for this requirement
}
if (!qinfo->RequiredFactionId1 && qinfo->RequiredFactionValue1 != 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredFactionValue1` = %d but `RequiredFactionId1` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredFactionValue1);
// warning
}
if (!qinfo->RequiredFactionId2 && qinfo->RequiredFactionValue2 != 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredFactionValue2` = %d but `RequiredFactionId2` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredFactionValue2);
// warning
}
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue != 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredMinRepValue);
// warning
}
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue != 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue);
// warning
}
if (qinfo->RewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->RewardTitleId))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId());
qinfo->RewardTitleId = 0;
// quest can't reward this title
}
if (qinfo->SourceItemId)
{
if (!sObjectMgr->GetItemTemplate(qinfo->SourceItemId))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceItemId, qinfo->SourceItemId);
qinfo->SourceItemId = 0; // quest can't be done for this requirement
}
else if (qinfo->SourceItemIdCount == 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = %u but `SourceItemIdCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->SourceItemId);
qinfo->SourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->SourceItemIdCount>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = 0 but `SourceItemIdCount` = %u, useless value.",
qinfo->GetQuestId(), qinfo->SourceItemIdCount);
qinfo->SourceItemIdCount=0; // no quest work changes in fact
}
if (qinfo->SourceSpellid)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->SourceSpellid);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u doesn't exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceSpellid, qinfo->SourceSpellid);
qinfo->SourceSpellid = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u is broken, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceSpellid, qinfo->SourceSpellid);
qinfo->SourceSpellid = 0; // quest can't be done for this requirement
}
}
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
uint32 id = qinfo->RequiredItemId[j];
if (id)
{
if (qinfo->RequiredItemCount[j] == 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredItemId%d` = %u but `RequiredItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done for this requirement
}
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER);
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
}
else if (qinfo->RequiredItemCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredItemId%d` = 0 but `RequiredItemCount%d` = %u, quest can't be done.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]);
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
}
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
uint32 id = qinfo->RequiredSourceItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSourceItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->RequiredSourceItemCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSourceItemId%d` = 0 but `RequiredSourceItemCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredSourceItemCount[j]);
// no changes, quest ignore this data
}
}
}
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
int32 id = qinfo->RequiredNpcOrGo[j];
if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredNpcOrGo%d` = %i but gameobject %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, uint32(-id));
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredNpcOrGo%d` = %i but creature with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, uint32(id));
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
if (id)
{
// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO);
if (!qinfo->RequiredNpcOrGoCount[j])
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredNpcOrGo%d` = %u but `RequiredNpcOrGoCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can be incorrectly done, but we already report this
}
}
else if (qinfo->RequiredNpcOrGoCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredNpcOrGo%d` = 0 but `RequiredNpcOrGoCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredNpcOrGoCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
{
uint32 id = qinfo->RewardChoiceItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
}
if (!qinfo->RewardChoiceItemCount[j])
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but `RewardChoiceItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done
}
}
else if (qinfo->RewardChoiceItemCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = 0 but `RewardChoiceItemCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardChoiceItemCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
{
uint32 id = qinfo->RewardItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
}
if (!qinfo->RewardItemIdCount[j])
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but `RewardItemIdCount%d` = 0, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes
}
}
else if (qinfo->RewardItemIdCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = 0 but `RewardItemIdCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemIdCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
{
if (qinfo->RewardFactionId[j])
{
if (abs(qinfo->RewardFactionValueId[j]) > 9)
{
TC_LOG_ERROR("sql.sql", "Quest %u has RewardFactionValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValueId[j]);
}
if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
qinfo->RewardFactionId[j] = 0; // quest will not reward this
}
}
else if (qinfo->RewardFactionValueIdOverride[j] != 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = 0 but `RewardFactionValueIdOverride%d` = %i.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionValueIdOverride[j]);
// no changes, quest ignore this data
}
}
if (qinfo->RewardSpell)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpell);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u does not exist, spell removed as display reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
else if (GetTalentSpellCost(qinfo->RewardSpell))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
}
if (qinfo->RewardSpellCast > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpellCast);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be cast on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be cast on player
}
else if (GetTalentSpellCost(qinfo->RewardSpellCast))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be cast on player
}
}
if (qinfo->RewardMailTemplateId)
{
if (!sMailTemplateStore.LookupEntry(qinfo->RewardMailTemplateId))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId);
qinfo->RewardMailTemplateId = 0; // no mail will send to player
qinfo->RewardMailDelay = 0; // no mail will send to player
}
else if (usedMailTemplates.find(qinfo->RewardMailTemplateId) != usedMailTemplates.end())
{
std::map::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewardMailTemplateId);
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId, used_mt_itr->second);
qinfo->RewardMailTemplateId = 0; // no mail will send to player
qinfo->RewardMailDelay = 0; // no mail will send to player
}
else
usedMailTemplates[qinfo->RewardMailTemplateId] = qinfo->GetQuestId();
}
if (qinfo->NextQuestIdChain)
{
QuestMap::iterator qNextItr = _questTemplates.find(qinfo->NextQuestIdChain);
if (qNextItr == _questTemplates.end())
{
TC_LOG_ERROR("sql.sql", "Quest %u has `NextQuestIdChain` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->NextQuestIdChain, qinfo->NextQuestIdChain);
qinfo->NextQuestIdChain = 0;
}
else
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
}
// fill additional data stores
if (qinfo->PrevQuestId)
{
if (_questTemplates.find(abs(qinfo->GetPrevQuestId())) == _questTemplates.end())
{
TC_LOG_ERROR("sql.sql", "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
}
else
{
qinfo->prevQuests.push_back(qinfo->PrevQuestId);
}
}
if (qinfo->NextQuestId)
{
QuestMap::iterator qNextItr = _questTemplates.find(abs(qinfo->GetNextQuestId()));
if (qNextItr == _questTemplates.end())
{
TC_LOG_ERROR("sql.sql", "Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
}
else
{
int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
qNextItr->second->prevQuests.push_back(signedQuestId);
}
}
if (qinfo->ExclusiveGroup)
mExclusiveQuestGroups.insert(std::pair(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
if (qinfo->LimitTime)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED);
if (qinfo->RequiredPlayerKills)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL);
}
// check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
if (!spellInfo)
continue;
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellInfo->Effects[j].Effect != SPELL_EFFECT_QUEST_COMPLETE)
continue;
uint32 quest_id = spellInfo->Effects[j].MiscValue;
Quest const* quest = GetQuestTemplate(quest_id);
// some quest referenced in spells not exist (outdated spells)
if (!quest)
continue;
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
TC_LOG_ERROR("sql.sql", "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
// this will prevent quest completing without objective
const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %lu quests definitions in %u ms", (unsigned long)_questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestLocales()
{
uint32 oldMSTime = getMSTime();
_questLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT Id, "
"Title_loc1, Details_loc1, Objectives_loc1, OfferRewardText_loc1, RequestItemsText_loc1, EndText_loc1, CompletedText_loc1, ObjectiveText1_loc1, ObjectiveText2_loc1, ObjectiveText3_loc1, ObjectiveText4_loc1, "
"Title_loc2, Details_loc2, Objectives_loc2, OfferRewardText_loc2, RequestItemsText_loc2, EndText_loc2, CompletedText_loc2, ObjectiveText1_loc2, ObjectiveText2_loc2, ObjectiveText3_loc2, ObjectiveText4_loc2, "
"Title_loc3, Details_loc3, Objectives_loc3, OfferRewardText_loc3, RequestItemsText_loc3, EndText_loc3, CompletedText_loc3, ObjectiveText1_loc3, ObjectiveText2_loc3, ObjectiveText3_loc3, ObjectiveText4_loc3, "
"Title_loc4, Details_loc4, Objectives_loc4, OfferRewardText_loc4, RequestItemsText_loc4, EndText_loc4, CompletedText_loc4, ObjectiveText1_loc4, ObjectiveText2_loc4, ObjectiveText3_loc4, ObjectiveText4_loc4, "
"Title_loc5, Details_loc5, Objectives_loc5, OfferRewardText_loc5, RequestItemsText_loc5, EndText_loc5, CompletedText_loc5, ObjectiveText1_loc5, ObjectiveText2_loc5, ObjectiveText3_loc5, ObjectiveText4_loc5, "
"Title_loc6, Details_loc6, Objectives_loc6, OfferRewardText_loc6, RequestItemsText_loc6, EndText_loc6, CompletedText_loc6, ObjectiveText1_loc6, ObjectiveText2_loc6, ObjectiveText3_loc6, ObjectiveText4_loc6, "
"Title_loc7, Details_loc7, Objectives_loc7, OfferRewardText_loc7, RequestItemsText_loc7, EndText_loc7, CompletedText_loc7, ObjectiveText1_loc7, ObjectiveText2_loc7, ObjectiveText3_loc7, ObjectiveText4_loc7, "
"Title_loc8, Details_loc8, Objectives_loc8, OfferRewardText_loc8, RequestItemsText_loc8, EndText_loc8, CompletedText_loc8, ObjectiveText1_loc8, ObjectiveText2_loc8, ObjectiveText3_loc8, ObjectiveText4_loc8"
" FROM locales_quest");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
QuestLocale& data = _questLocaleStore[entry];
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
AddLocaleString(fields[1 + 11 * (i - 1)].GetString(), locale, data.Title);
AddLocaleString(fields[1 + 11 * (i - 1) + 1].GetString(), locale, data.Details);
AddLocaleString(fields[1 + 11 * (i - 1) + 2].GetString(), locale, data.Objectives);
AddLocaleString(fields[1 + 11 * (i - 1) + 3].GetString(), locale, data.OfferRewardText);
AddLocaleString(fields[1 + 11 * (i - 1) + 4].GetString(), locale, data.RequestItemsText);
AddLocaleString(fields[1 + 11 * (i - 1) + 5].GetString(), locale, data.EndText);
AddLocaleString(fields[1 + 11 * (i - 1) + 6].GetString(), locale, data.CompletedText);
for (uint8 k = 0; k < 4; ++k)
AddLocaleString(fields[1 + 11 * (i - 1) + 7 + k].GetString(), locale, data.ObjectiveText[k]);
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Quest locale strings in %u ms", uint32(_questLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadScripts(ScriptsType type)
{
uint32 oldMSTime = getMSTime();
ScriptMapMap* scripts = GetScriptsMapByType(type);
if (!scripts)
return;
std::string tableName = GetScriptsTableNameByType(type);
if (tableName.empty())
return;
if (sScriptMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
return;
TC_LOG_INFO("server.loading", "Loading %s...", tableName.c_str());
scripts->clear(); // need for reload support
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o%s FROM %s", isSpellScriptTable ? ", effIndex" : "", tableName.c_str());
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `%s` is empty!", tableName.c_str());
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ScriptInfo tmp;
tmp.type = type;
tmp.id = fields[0].GetUInt32();
if (isSpellScriptTable)
tmp.id |= fields[10].GetUInt8() << 24;
tmp.delay = fields[1].GetUInt32();
tmp.command = ScriptCommands(fields[2].GetUInt32());
tmp.Raw.nData[0] = fields[3].GetUInt32();
tmp.Raw.nData[1] = fields[4].GetUInt32();
tmp.Raw.nData[2] = fields[5].GetInt32();
tmp.Raw.fData[0] = fields[6].GetFloat();
tmp.Raw.fData[1] = fields[7].GetFloat();
tmp.Raw.fData[2] = fields[8].GetFloat();
tmp.Raw.fData[3] = fields[9].GetFloat();
// generic command args check
switch (tmp.command)
{
case SCRIPT_COMMAND_TALK:
{
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.ChatType, tmp.id);
continue;
}
if (!tmp.Talk.TextID)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.TextID, tmp.id);
continue;
}
if (tmp.Talk.TextID < MIN_DB_SCRIPT_STRING_ID || tmp.Talk.TextID >= MAX_DB_SCRIPT_STRING_ID)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.TextID, MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_EMOTE:
{
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",
tableName.c_str(), tmp.Emote.EmoteID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TELEPORT_TO:
{
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
tableName.c_str(), tmp.TeleportTo.MapID, tmp.id);
continue;
}
if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
if (!quest)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
continue;
}
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
// this will prevent quest completing without objective
const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest objective requirement set and command can be allowed
}
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
continue;
}
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
{
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
continue;
}
if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
info->type == GAMEOBJECT_TYPE_DOOR ||
info->type == GAMEOBJECT_TYPE_BUTTON ||
info->type == GAMEOBJECT_TYPE_TRAP)
{
TC_LOG_ERROR("sql.sql", "Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), info->entry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
continue;
}
if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
{
GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
if (info->type != GAMEOBJECT_TYPE_DOOR)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) non supported by command %s for script id %u",
tableName.c_str(), info->entry, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID))
{
TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id);
continue;
}
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
{
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
tableName.c_str(), tmp.RemoveAura.Flags, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID))
{
TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.SpellID, tmp.id);
continue;
}
if (tmp.CastSpell.Flags > 4) // targeting type
{
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.Flags, tmp.id);
continue;
}
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
{
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CREATE_ITEM:
{
if (!GetItemTemplate(tmp.CreateItem.ItemEntry))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id);
continue;
}
if (!tmp.CreateItem.Amount)
{
TC_LOG_ERROR("sql.sql", "Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
tableName.c_str(), tmp.CreateItem.Amount, tmp.id);
continue;
}
break;
}
default:
break;
}
if (scripts->find(tmp.id) == scripts->end())
{
ScriptMap emptyMap;
(*scripts)[tmp.id] = emptyMap;
}
(*scripts)[tmp.id].insert(std::pair(tmp.delay, tmp));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSpellScripts()
{
LoadScripts(SCRIPTS_SPELL);
// check ids
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
{
uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId);
continue;
}
uint8 i = (uint8)((uint32(itr->first) >> 24) & 0x000000FF);
//check for correct spellEffect
if (!spellInfo->Effects[i].Effect || (spellInfo->Effects[i].Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->Effects[i].Effect != SPELL_EFFECT_DUMMY))
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, i);
}
}
void ObjectMgr::LoadEventScripts()
{
LoadScripts(SCRIPTS_EVENT);
std::set evt_scripts;
// Load all possible script entries from gameobjects
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
if (uint32 eventId = itr->second.GetEventScriptId())
evt_scripts.insert(eventId);
// Load all possible script entries from spells
for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(i))
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
if (spell->Effects[j].Effect == SPELL_EFFECT_SEND_EVENT)
if (spell->Effects[j].MiscValue)
evt_scripts.insert(spell->Effects[j].MiscValue);
for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
{
for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
{
TaxiPathNodeEntry const& node = sTaxiPathNodesByPath[path_idx][node_idx];
if (node.arrivalEventID)
evt_scripts.insert(node.arrivalEventID);
if (node.departureEventID)
evt_scripts.insert(node.departureEventID);
}
}
// Then check if all scripts are in above list of possible script entries
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
{
std::set::const_iterator itr2 = evt_scripts.find(itr->first);
if (itr2 == evt_scripts.end())
TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
itr->first, SPELL_EFFECT_SEND_EVENT);
}
}
//Load WP Scripts
void ObjectMgr::LoadWaypointScripts()
{
LoadScripts(SCRIPTS_WAYPOINT);
std::set actionSet;
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
actionSet.insert(itr->first);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 action = fields[0].GetUInt32();
actionSet.erase(action);
}
while (result->NextRow());
}
for (std::set::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
TC_LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script %u", *itr);
}
void ObjectMgr::LoadSpellScriptNames()
{
uint32 oldMSTime = getMSTime();
_spellScriptsStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
char const* scriptName = fields[1].GetCString();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) does not exist.", scriptName, spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) has no ranks of spell.", scriptName, fields[0].GetInt32());
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is not first rank of spell.", scriptName, fields[0].GetInt32());
continue;
}
while (spellInfo)
{
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, GetScriptId(scriptName)));
spellInfo = spellInfo->GetNextRankSpell();
}
}
else
{
if (spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName, spellId);
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, GetScriptId(scriptName)));
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::ValidateSpellScripts()
{
uint32 oldMSTime = getMSTime();
if (_spellScriptsStore.empty())
{
TC_LOG_INFO("server.loading", ">> Validated 0 scripts.");
return;
}
uint32 count = 0;
for (SpellScriptsContainer::iterator itr = _spellScriptsStore.begin(); itr != _spellScriptsStore.end();)
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(itr->first);
std::vector > SpellScriptLoaders;
sScriptMgr->CreateSpellScriptLoaders(itr->first, SpellScriptLoaders);
itr = _spellScriptsStore.upper_bound(itr->first);
for (std::vector >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr)
{
SpellScript* spellScript = sitr->first->GetSpellScript();
AuraScript* auraScript = sitr->first->GetAuraScript();
bool valid = true;
if (!spellScript && !auraScript)
{
TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(sitr->second->second));
valid = false;
}
if (spellScript)
{
spellScript->_Init(&sitr->first->GetName(), spellEntry->Id);
spellScript->_Register();
if (!spellScript->_Validate(spellEntry))
valid = false;
delete spellScript;
}
if (auraScript)
{
auraScript->_Init(&sitr->first->GetName(), spellEntry->Id);
auraScript->_Register();
if (!auraScript->_Validate(spellEntry))
valid = false;
delete auraScript;
}
if (!valid)
{
_spellScriptsStore.erase(sitr->second);
}
}
++count;
}
TC_LOG_INFO("server.loading", ">> Validated %u scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPageTexts()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT entry, text, next_page FROM page_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
PageText& pageText = _pageTextStore[fields[0].GetUInt32()];
pageText.Text = fields[1].GetString();
pageText.NextPage = fields[2].GetUInt32();
++count;
}
while (result->NextRow());
for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
{
if (itr->second.NextPage)
{
PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPage);
if (itr2 == _pageTextStore.end())
TC_LOG_ERROR("sql.sql", "Page text (Id: %u) has not existing next page (Id: %u)", itr->first, itr->second.NextPage);
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u page texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
{
PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry);
if (itr != _pageTextStore.end())
return &(itr->second);
return NULL;
}
void ObjectMgr::LoadPageTextLocales()
{
uint32 oldMSTime = getMSTime();
_pageTextLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_page_text");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
PageTextLocale& data = _pageTextLocaleStore[entry];
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Text);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u PageText locale strings in %u ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadInstanceTemplate()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 4
QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint16 mapID = fields[0].GetUInt16();
if (!MapManager::IsValidMAP(mapID, true))
{
TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", mapID);
continue;
}
InstanceTemplate instanceTemplate;
instanceTemplate.AllowMount = fields[3].GetBool();
instanceTemplate.Parent = uint32(fields[1].GetUInt16());
instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetCString());
_instanceTemplateStore[mapID] = instanceTemplate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u instance templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID)
{
InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID));
if (itr != _instanceTemplateStore.end())
return &(itr->second);
return NULL;
}
void ObjectMgr::LoadInstanceEncounters()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 instance encounters, table is empty!");
return;
}
uint32 count = 0;
std::map dungeonLastBosses;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint8 creditType = fields[1].GetUInt8();
uint32 creditEntry = fields[2].GetUInt32();
uint32 lastEncounterDungeon = fields[3].GetUInt16();
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
if (!dungeonEncounter)
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
continue;
}
if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
continue;
}
std::map::const_iterator itr = dungeonLastBosses.find(lastEncounterDungeon);
if (lastEncounterDungeon)
{
if (itr != dungeonLastBosses.end())
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName[0], itr->second->id, itr->second->encounterName[0]);
continue;
}
dungeonLastBosses[lastEncounterDungeon] = dungeonEncounter;
}
switch (creditType)
{
case ENCOUNTER_CREDIT_KILL_CREATURE:
{
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
if (!creatureInfo)
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
continue;
}
const_cast(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
break;
}
case ENCOUNTER_CREDIT_CAST_SPELL:
if (!sSpellMgr->GetSpellInfo(creditEntry))
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
continue;
}
break;
default:
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
continue;
}
DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR32(dungeonEncounter->mapId, dungeonEncounter->difficulty)];
encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u instance encounters in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const
{
GossipTextContainer::const_iterator itr = _gossipTextStore.find(Text_ID);
if (itr != _gossipTextStore.end())
return &itr->second;
return NULL;
}
void ObjectMgr::LoadGossipText()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT ID, "
"text0_0, text0_1, BroadcastTextID0, lang0, prob0, em0_0, em0_1, em0_2, em0_3, em0_4, em0_5, "
"text1_0, text1_1, BroadcastTextID1, lang1, prob1, em1_0, em1_1, em1_2, em1_3, em1_4, em1_5, "
"text2_0, text2_1, BroadcastTextID2, lang2, prob2, em2_0, em2_1, em2_2, em2_3, em2_4, em2_5, "
"text3_0, text3_1, BroadcastTextID3, lang3, prob3, em3_0, em3_1, em3_2, em3_3, em3_4, em3_5, "
"text4_0, text4_1, BroadcastTextID4, lang4, prob4, em4_0, em4_1, em4_2, em4_3, em4_4, em4_5, "
"text5_0, text5_1, BroadcastTextID5, lang5, prob5, em5_0, em5_1, em5_2, em5_3, em5_4, em5_5, "
"text6_0, text6_1, BroadcastTextID6, lang6, prob6, em6_0, em6_1, em6_2, em6_3, em6_4, em6_5, "
"text7_0, text7_1, BroadcastTextID7, lang7, prob7, em7_0, em7_1, em7_2, em7_3, em7_4, em7_5 "
"FROM npc_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
return;
}
_gossipTextStore.rehash(result->GetRowCount());
uint32 count = 0;
uint8 cic;
do
{
++count;
cic = 0;
Field* fields = result->Fetch();
uint32 id = fields[cic++].GetUInt32();
if (!id)
{
TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore.");
continue;
}
GossipText& gText = _gossipTextStore[id];
for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
gText.Options[i].Text_0 = fields[cic++].GetString();
gText.Options[i].Text_1 = fields[cic++].GetString();
gText.Options[i].BroadcastTextID = fields[cic++].GetUInt32();
gText.Options[i].Language = fields[cic++].GetUInt8();
gText.Options[i].Probability = fields[cic++].GetFloat();
for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
{
gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt16();
gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt16();
}
}
for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; i++)
{
if (gText.Options[i].BroadcastTextID)
{
if (!sObjectMgr->GetBroadcastText(gText.Options[i].BroadcastTextID))
{
TC_LOG_ERROR("sql.sql", "GossipText (Id: %u) in table `npc_text` has non-existing or incompatible BroadcastTextID%u %u.", id, i, gText.Options[i].BroadcastTextID);
gText.Options[i].BroadcastTextID = 0;
}
}
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u npc texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadNpcTextLocales()
{
uint32 oldMSTime = getMSTime();
_npcTextLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT ID, "
"Text0_0_loc1, Text0_1_loc1, Text1_0_loc1, Text1_1_loc1, Text2_0_loc1, Text2_1_loc1, Text3_0_loc1, Text3_1_loc1, Text4_0_loc1, Text4_1_loc1, Text5_0_loc1, Text5_1_loc1, Text6_0_loc1, Text6_1_loc1, Text7_0_loc1, Text7_1_loc1, "
"Text0_0_loc2, Text0_1_loc2, Text1_0_loc2, Text1_1_loc2, Text2_0_loc2, Text2_1_loc2, Text3_0_loc2, Text3_1_loc1, Text4_0_loc2, Text4_1_loc2, Text5_0_loc2, Text5_1_loc2, Text6_0_loc2, Text6_1_loc2, Text7_0_loc2, Text7_1_loc2, "
"Text0_0_loc3, Text0_1_loc3, Text1_0_loc3, Text1_1_loc3, Text2_0_loc3, Text2_1_loc3, Text3_0_loc3, Text3_1_loc1, Text4_0_loc3, Text4_1_loc3, Text5_0_loc3, Text5_1_loc3, Text6_0_loc3, Text6_1_loc3, Text7_0_loc3, Text7_1_loc3, "
"Text0_0_loc4, Text0_1_loc4, Text1_0_loc4, Text1_1_loc4, Text2_0_loc4, Text2_1_loc4, Text3_0_loc4, Text3_1_loc1, Text4_0_loc4, Text4_1_loc4, Text5_0_loc4, Text5_1_loc4, Text6_0_loc4, Text6_1_loc4, Text7_0_loc4, Text7_1_loc4, "
"Text0_0_loc5, Text0_1_loc5, Text1_0_loc5, Text1_1_loc5, Text2_0_loc5, Text2_1_loc5, Text3_0_loc5, Text3_1_loc1, Text4_0_loc5, Text4_1_loc5, Text5_0_loc5, Text5_1_loc5, Text6_0_loc5, Text6_1_loc5, Text7_0_loc5, Text7_1_loc5, "
"Text0_0_loc6, Text0_1_loc6, Text1_0_loc6, Text1_1_loc6, Text2_0_loc6, Text2_1_loc6, Text3_0_loc6, Text3_1_loc1, Text4_0_loc6, Text4_1_loc6, Text5_0_loc6, Text5_1_loc6, Text6_0_loc6, Text6_1_loc6, Text7_0_loc6, Text7_1_loc6, "
"Text0_0_loc7, Text0_1_loc7, Text1_0_loc7, Text1_1_loc7, Text2_0_loc7, Text2_1_loc7, Text3_0_loc7, Text3_1_loc1, Text4_0_loc7, Text4_1_loc7, Text5_0_loc7, Text5_1_loc7, Text6_0_loc7, Text6_1_loc7, Text7_0_loc7, Text7_1_loc7, "
"Text0_0_loc8, Text0_1_loc8, Text1_0_loc8, Text1_1_loc8, Text2_0_loc8, Text2_1_loc8, Text3_0_loc8, Text3_1_loc1, Text4_0_loc8, Text4_1_loc8, Text5_0_loc8, Text5_1_loc8, Text6_0_loc8, Text6_1_loc8, Text7_0_loc8, Text7_1_loc8 "
" FROM locales_npc_text");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
NpcTextLocale& data = _npcTextLocaleStore[entry];
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
for (uint8 j = 0; j < MAX_GOSSIP_TEXT_OPTIONS; ++j)
{
AddLocaleString(fields[1 + 8 * 2 * (i - 1) + 2 * j].GetString(), locale, data.Text_0[j]);
AddLocaleString(fields[1 + 8 * 2 * (i - 1) + 2 * j + 1].GetString(), locale, data.Text_1[j]);
}
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u NpcText locale strings in %u ms", uint32(_npcTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
//not very fast function but it is called only once a day, or on starting-up
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
{
uint32 oldMSTime = getMSTime();
time_t curTime = time(NULL);
tm lt;
localtime_r(&curTime, <);
uint64 basetime(curTime);
TC_LOG_INFO("misc", "Returning mails current time: hour: %d, minute: %d, second: %d ", lt.tm_hour, lt.tm_min, lt.tm_sec);
// Delete all old mails without item and without body immediately, if starting server
if (!serverUp)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
CharacterDatabase.Execute(stmt);
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
TC_LOG_INFO("server.loading", ">> No expired mails found.");
return; // any mails need to be returned or deleted
}
std::map itemsCache;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
stmt->setUInt32(0, (uint32)basetime);
if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
{
MailItemInfo item;
do
{
Field* fields = items->Fetch();
item.item_guid = fields[0].GetUInt32();
item.item_template = fields[1].GetUInt32();
uint32 mailId = fields[2].GetUInt32();
itemsCache[mailId].push_back(item);
} while (items->NextRow());
}
uint32 deletedCount = 0;
uint32 returnedCount = 0;
do
{
Field* fields = result->Fetch();
Mail* m = new Mail;
m->messageID = fields[0].GetUInt32();
m->messageType = fields[1].GetUInt8();
m->sender = fields[2].GetUInt32();
m->receiver = fields[3].GetUInt32();
bool has_items = fields[4].GetBool();
m->expire_time = time_t(fields[5].GetUInt32());
m->deliver_time = 0;
m->COD = fields[6].GetUInt32();
m->checked = fields[7].GetUInt8();
m->mailTemplateId = fields[8].GetInt16();
Player* player = NULL;
if (serverUp)
player = ObjectAccessor::FindPlayer((uint64)m->receiver);
if (player && player->m_mailsLoaded)
{ // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
// his in mailbox and he has already listed his mails)
delete m;
continue;
}
// Delete or return mail
if (has_items)
{
// read items from cache
m->items.swap(itemsCache[m->messageID]);
// if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
{
// mail open and then not returned
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itr2->item_guid);
CharacterDatabase.Execute(stmt);
}
}
else
{
// Mail will be returned
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
stmt->setUInt32(0, m->receiver);
stmt->setUInt32(1, m->sender);
stmt->setUInt32(2, basetime + 30 * DAY);
stmt->setUInt32(3, basetime);
stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED));
stmt->setUInt32(5, m->messageID);
CharacterDatabase.Execute(stmt);
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
stmt->setUInt32(0, m->sender);
stmt->setUInt32(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, m->sender);
stmt->setUInt32(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
}
delete m;
++returnedCount;
continue;
}
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->setUInt32(0, m->messageID);
CharacterDatabase.Execute(stmt);
delete m;
++deletedCount;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Processed %u expired mails: %u deleted and %u returned in %u ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_questAreaTriggerStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 trigger_ID = fields[0].GetUInt32();
uint32 quest_ID = fields[1].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", trigger_ID);
continue;
}
Quest const* quest = GetQuestTemplate(quest_ID);
if (!quest)
{
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
continue;
}
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
// this will prevent quest completing without objective
const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest modified to required objective and trigger can be allowed.
}
_questAreaTriggerStore[trigger_ID] = quest_ID;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTavernAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_tavernAreaTriggerStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
_tavernAreaTriggerStore.insert(Trigger_ID);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAreaTriggerScripts()
{
uint32 oldMSTime = getMSTime();
_areaTriggerScriptStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
const char *scriptName = fields[1].GetCString();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
_areaTriggerScriptStore[Trigger_ID] = GetScriptId(scriptName);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u areatrigger scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
{
bool found = false;
float dist = 10000;
uint32 id = 0;
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if (!node || node->map_id != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
continue;
uint8 field = (uint8)((i - 1) / 32);
uint32 submask = 1<<((i-1)%32);
// skip not taxi network nodes
if ((sTaxiNodesMask[field] & submask) == 0)
continue;
float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
if (found)
{
if (dist2 < dist)
{
dist = dist2;
id = i;
}
}
else
{
found = true;
dist = dist2;
id = i;
}
}
return id;
}
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
{
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
if (src_i == sTaxiPathSetBySource.end())
{
path = 0;
cost = 0;
return;
}
TaxiPathSetForSource& pathSet = src_i->second;
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
if (dest_i == pathSet.end())
{
path = 0;
cost = 0;
return;
}
cost = dest_i->second.price;
path = dest_i->second.ID;
}
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
{
uint32 mount_id = 0;
// select mount creature id
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if (node)
{
uint32 mount_entry = 0;
if (team == ALLIANCE)
mount_entry = node->MountCreatureID[1];
else
mount_entry = node->MountCreatureID[0];
// Fix for Alliance not being able to use Acherus taxi
// only one mount type for both sides
if (mount_entry == 0 && allowed_alt_team)
{
// Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
}
CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry);
if (mount_info)
{
mount_id = mount_info->GetRandomValidModelId();
if (!mount_id)
{
TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
return 0;
}
}
}
// minfo is not actually used but the mount_id was updated
GetCreatureModelRandomGender(&mount_id);
return mount_id;
}
void ObjectMgr::LoadGraveyardZones()
{
uint32 oldMSTime = getMSTime();
GraveYardStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT id, ghost_zone, faction FROM game_graveyard_zone");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `game_graveyard_zone` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 safeLocId = fields[0].GetUInt32();
uint32 zoneId = fields[1].GetUInt32();
uint32 team = fields[2].GetUInt16();
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
if (!entry)
{
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` has a record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", safeLocId);
continue;
}
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
if (!areaEntry)
{
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
continue;
}
if (areaEntry->zone != 0)
{
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.", zoneId);
continue;
}
if (team != 0 && team != HORDE && team != ALLIANCE)
{
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` has a record for non player faction (%u), skipped.", team);
continue;
}
if (!AddGraveYardLink(safeLocId, zoneId, team, false))
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team)
{
enum DefaultGraveyard
{
HORDE_GRAVEYARD = 10, // Crossroads
ALLIANCE_GRAVEYARD = 4 // Westfall
};
if (team == HORDE)
return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD);
else if (team == ALLIANCE)
return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD);
else return NULL;
}
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
{
// search for zone associated closest graveyard
uint32 zoneId = sMapMgr->GetZoneId(MapId, x, y, z);
if (!zoneId)
{
if (z > -500)
{
TC_LOG_ERROR("misc", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
return GetDefaultGraveYard(team);
}
}
// Simulate std. algorithm:
// found some graveyard associated to (ghost_zone, ghost_map)
//
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
// then check faction
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
// then check faction
GraveYardMapBounds range = GraveYardStore.equal_range(zoneId);
MapEntry const* map = sMapStore.LookupEntry(MapId);
// not need to check validity of map object; MapId _MUST_ be valid here
if (range.first == range.second && !map->IsBattlegroundOrArena())
{
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
return GetDefaultGraveYard(team);
}
// at corpse map
bool foundNear = false;
float distNear = 10000;
WorldSafeLocsEntry const* entryNear = NULL;
// at entrance map for corpse map
bool foundEntr = false;
float distEntr = 10000;
WorldSafeLocsEntry const* entryEntr = NULL;
// some where other
WorldSafeLocsEntry const* entryFar = NULL;
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
for (; range.first != range.second; ++range.first)
{
GraveYardData const& data = range.first->second;
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
if (!entry)
{
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", data.safeLocId);
continue;
}
// skip enemy faction graveyard
// team == 0 case can be at call from .neargrave
if (data.team != 0 && team != 0 && data.team != team)
continue;
// find now nearest graveyard at other map
if (MapId != entry->map_id)
{
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry
|| mapEntry->entrance_map < 0
|| uint32(mapEntry->entrance_map) != entry->map_id
|| (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
{
// not have any corrdinates for check distance anyway
entryFar = entry;
continue;
}
// at entrance map calculate distance (2D);
float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x)
+(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y);
if (foundEntr)
{
if (dist2 < distEntr)
{
distEntr = dist2;
entryEntr = entry;
}
}
else
{
foundEntr = true;
distEntr = dist2;
entryEntr = entry;
}
}
// find now nearest graveyard at same map
else
{
float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z);
if (foundNear)
{
if (dist2 < distNear)
{
distNear = dist2;
entryNear = entry;
}
}
else
{
foundNear = true;
distNear = dist2;
entryNear = entry;
}
}
}
if (entryNear)
return entryNear;
if (entryEntr)
return entryEntr;
return entryFar;
}
GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
{
GraveYardMapBounds range = GraveYardStore.equal_range(zoneId);
for (; range.first != range.second; ++range.first)
{
GraveYardData const& data = range.first->second;
if (data.safeLocId == id)
return &data;
}
return NULL;
}
bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/)
{
if (FindGraveYardData(id, zoneId))
return false;
// add link to loaded data
GraveYardData data;
data.safeLocId = id;
data.team = team;
GraveYardStore.insert(GraveYardContainer::value_type(zoneId, data));
// add link to DB
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
stmt->setUInt16(2, uint16(team));
WorldDatabase.Execute(stmt);
}
return true;
}
void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/)
{
GraveYardMapBoundsNonConst range = GraveYardStore.equal_range(zoneId);
if (range.first == range.second)
{
//TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
return;
}
bool found = false;
for (; range.first != range.second; ++range.first)
{
GraveYardData & data = range.first->second;
// skip not matching safezone id
if (data.safeLocId != id)
continue;
// skip enemy faction graveyard at same map (normal area, city, or battleground)
// team == 0 case can be at call from .neargrave
if (data.team != 0 && team != 0 && data.team != team)
continue;
found = true;
break;
}
// no match, return
if (!found)
return;
// remove from links
GraveYardStore.erase(range.first);
// remove link from DB
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
stmt->setUInt16(2, uint16(team));
WorldDatabase.Execute(stmt);
}
}
void ObjectMgr::LoadAreaTriggerTeleports()
{
uint32 oldMSTime = getMSTime();
_areaTriggerStore.clear(); // need for reload case
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
++count;
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTrigger at;
at.target_mapId = fields[1].GetUInt16();
at.target_X = fields[2].GetFloat();
at.target_Y = fields[3].GetFloat();
at.target_Z = fields[4].GetFloat();
at.target_Orientation = fields[5].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.", Trigger_ID, at.target_mapId);
continue;
}
if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) target coordinates not provided.", Trigger_ID);
continue;
}
_areaTriggerStore[Trigger_ID] = at;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u area trigger teleport definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAccessRequirements()
{
uint32 oldMSTime = getMSTime();
if (!_accessRequirementStore.empty())
{
for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
delete itr->second;
_accessRequirementStore.clear(); // need for reload case
}
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item_level, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
++count;
uint32 mapid = fields[0].GetUInt32();
uint8 difficulty = fields[1].GetUInt8();
uint32 requirement_ID = MAKE_PAIR32(mapid, difficulty);
AccessRequirement* ar = new AccessRequirement();
ar->levelMin = fields[2].GetUInt8();
ar->levelMax = fields[3].GetUInt8();
ar->item_level = fields[4].GetUInt16();
ar->item = fields[5].GetUInt32();
ar->item2 = fields[6].GetUInt32();
ar->quest_A = fields[7].GetUInt32();
ar->quest_H = fields[8].GetUInt32();
ar->achievement = fields[9].GetUInt32();
ar->questFailedText = fields[10].GetString();
if (ar->item)
{
ItemTemplate const* pProto = GetItemTemplate(ar->item);
if (!pProto)
{
TC_LOG_ERROR("misc", "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item, mapid, difficulty);
ar->item = 0;
}
}
if (ar->item2)
{
ItemTemplate const* pProto = GetItemTemplate(ar->item2);
if (!pProto)
{
TC_LOG_ERROR("misc", "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item2, mapid, difficulty);
ar->item2 = 0;
}
}
if (ar->quest_A)
{
if (!GetQuestTemplate(ar->quest_A))
{
TC_LOG_ERROR("sql.sql", "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_A, mapid, difficulty);
ar->quest_A = 0;
}
}
if (ar->quest_H)
{
if (!GetQuestTemplate(ar->quest_H))
{
TC_LOG_ERROR("sql.sql", "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_H, mapid, difficulty);
ar->quest_H = 0;
}
}
if (ar->achievement)
{
if (!sAchievementMgr->GetAchievement(ar->achievement))
{
TC_LOG_ERROR("sql.sql", "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar->achievement, mapid, difficulty);
ar->achievement = 0;
}
}
_accessRequirementStore[requirement_ID] = ar;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
/*
* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
*/
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
bool useParentDbValue = false;
uint32 parentId = 0;
const MapEntry* mapEntry = sMapStore.LookupEntry(Map);
if (!mapEntry || mapEntry->entrance_map < 0)
return NULL;
if (mapEntry->IsDungeon())
{
const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
if (!iTemplate)
return NULL;
parentId = iTemplate->Parent;
useParentDbValue = true;
}
uint32 entrance_map = uint32(mapEntry->entrance_map);
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry && atEntry->mapid == Map)
return &itr->second;
}
return NULL;
}
/**
* Searches for the areatrigger which teleports players to the given map
*/
AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
{
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
{
if (itr->second.target_mapId == Map)
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry)
return &itr->second;
}
}
return NULL;
}
void ObjectMgr::SetHighestGuids()
{
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
if (result)
_hiCharGuid = (*result)[0].GetUInt32()+1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
_hiCreatureGuid = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
_hiItemGuid = (*result)[0].GetUInt32()+1;
// Cleanup other tables from not existed guids ( >= _hiItemGuid)
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", _hiItemGuid); // One-time query
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", _hiItemGuid); // One-time query
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", _hiItemGuid); // One-time query
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", _hiItemGuid); // One-time query
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
_hiGoGuid = (*result)[0].GetUInt32()+1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
if (result)
_hiMoTransGuid = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
if (result)
_auctionId = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
if (result)
_mailId = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(corpseGuid) FROM corpse");
if (result)
_hiCorpseGuid = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
if (result)
_equipmentSetGuid = (*result)[0].GetUInt64()+1;
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
if (result)
sGuildMgr->SetNextGuildId((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
if (result)
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
}
uint32 ObjectMgr::GenerateAuctionID()
{
if (_auctionId >= 0xFFFFFFFE)
{
TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _auctionId++;
}
uint64 ObjectMgr::GenerateEquipmentSetGuid()
{
if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
{
TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _equipmentSetGuid++;
}
uint32 ObjectMgr::GenerateMailID()
{
if (_mailId >= 0xFFFFFFFE)
{
TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _mailId++;
}
uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
{
switch (guidhigh)
{
case HIGHGUID_ITEM:
{
ASSERT(_hiItemGuid < 0xFFFFFFFE && "Item guid overflow!");
return _hiItemGuid++;
}
case HIGHGUID_UNIT:
{
ASSERT(_hiCreatureGuid < 0x00FFFFFE && "Creature guid overflow!");
return _hiCreatureGuid++;
}
case HIGHGUID_PET:
{
ASSERT(_hiPetGuid < 0x00FFFFFE && "Pet guid overflow!");
return _hiPetGuid++;
}
case HIGHGUID_VEHICLE:
{
ASSERT(_hiVehicleGuid < 0x00FFFFFF && "Vehicle guid overflow!");
return _hiVehicleGuid++;
}
case HIGHGUID_PLAYER:
{
ASSERT(_hiCharGuid < 0xFFFFFFFE && "Player guid overflow!");
return _hiCharGuid++;
}
case HIGHGUID_GAMEOBJECT:
{
ASSERT(_hiGoGuid < 0x00FFFFFE && "Gameobject guid overflow!");
return _hiGoGuid++;
}
case HIGHGUID_CORPSE:
{
ASSERT(_hiCorpseGuid < 0xFFFFFFFE && "Corpse guid overflow!");
return _hiCorpseGuid++;
}
case HIGHGUID_DYNAMICOBJECT:
{
ASSERT(_hiDoGuid < 0xFFFFFFFE && "DynamicObject guid overflow!");
return _hiDoGuid++;
}
case HIGHGUID_MO_TRANSPORT:
{
ASSERT(_hiMoTransGuid < 0xFFFFFFFE && "MO Transport guid overflow!");
return _hiMoTransGuid++;
}
default:
ASSERT(false && "ObjectMgr::GenerateLowGuid - Unknown HIGHGUID type");
return 0;
}
}
void ObjectMgr::LoadGameObjectLocales()
{
uint32 oldMSTime = getMSTime();
_gameObjectLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, "
"name_loc1, name_loc2, name_loc3, name_loc4, name_loc5, name_loc6, name_loc7, name_loc8, "
"castbarcaption_loc1, castbarcaption_loc2, castbarcaption_loc3, castbarcaption_loc4, "
"castbarcaption_loc5, castbarcaption_loc6, castbarcaption_loc7, castbarcaption_loc8 FROM locales_gameobject");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
GameObjectLocale& data = _gameObjectLocaleStore[entry];
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name);
AddLocaleString(fields[i + (TOTAL_LOCALES - 1)].GetString(), LocaleConstant(i), data.CastBarCaption);
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sLockStore.LookupEntry(dataN))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
goInfo->entry, goInfo->type, N, goInfo->door.lockId, goInfo->door.lockId);
}
inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
{
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP);
}
}
inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sSpellMgr->GetSpellInfo(dataN))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
goInfo->entry, goInfo->type, N, dataN, dataN);
}
inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32 const& dataN, uint32 N)
{
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast(dataN) = 0;
}
inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
}
inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
goInfo->entry, goInfo->type, N, dataN);
}
void ObjectMgr::LoadGameObjectTemplate()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, faction, flags, size, questItem1, questItem2, questItem3, "
// 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
"questItem4, questItem5, questItem6, data0, data1, data2, data3, data4, data5, data6, data7, data8, data9, data10, data11, data12, "
// 29 30 31 32 33 34 35 36 37 38 39 40 41
"data13, data14, data15, data16, data17, data18, data19, data20, data21, data22, data23, AIName, ScriptName "
"FROM gameobject_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
return;
}
_gameObjectTemplateStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
GameObjectTemplate& got = _gameObjectTemplateStore[entry];
got.entry = entry;
got.type = uint32(fields[1].GetUInt8());
got.displayId = fields[2].GetUInt32();
got.name = fields[3].GetString();
got.IconName = fields[4].GetString();
got.castBarCaption = fields[5].GetString();
got.unk1 = fields[6].GetString();
got.faction = uint32(fields[7].GetUInt16());
got.flags = fields[8].GetUInt32();
got.size = fields[9].GetFloat();
for (uint8 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
got.questItems[i] = fields[10 + i].GetUInt32();
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
got.raw.data[i] = fields[16 + i].GetInt32(); // data1 and data6 can be -1
got.AIName = fields[40].GetString();
got.ScriptId = GetScriptId(fields[41].GetCString());
// Checks
switch (got.type)
{
case GAMEOBJECT_TYPE_DOOR: //0
{
if (got.door.lockId)
CheckGOLockId(&got, got.door.lockId, 1);
CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BUTTON: //1
{
if (got.button.lockId)
CheckGOLockId(&got, got.button.lockId, 1);
CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
break;
}
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (got.questgiver.lockId)
CheckGOLockId(&got, got.questgiver.lockId, 0);
CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_CHEST: //3
{
if (got.chest.lockId)
CheckGOLockId(&got, got.chest.lockId, 0);
CheckGOConsumable(&got, got.chest.consumable, 3);
if (got.chest.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.chest.linkedTrapId, 7);
break;
}
case GAMEOBJECT_TYPE_TRAP: //6
{
if (got.trap.lockId)
CheckGOLockId(&got, got.trap.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_CHAIR: //7
CheckAndFixGOChairHeightId(&got, got.chair.height, 1);
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
{
if (got.spellFocus.focusId)
{
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.focusId))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
entry, got.type, got.spellFocus.focusId, got.spellFocus.focusId);
}
if (got.spellFocus.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrapId, 2);
break;
}
case GAMEOBJECT_TYPE_GOOBER: //10
{
if (got.goober.lockId)
CheckGOLockId(&got, got.goober.lockId, 0);
CheckGOConsumable(&got, got.goober.consumable, 3);
if (got.goober.pageId) // pageId
{
if (!GetPageText(got.goober.pageId))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
entry, got.type, got.goober.pageId, got.goober.pageId);
}
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
if (got.goober.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.goober.linkedTrapId, 12);
break;
}
case GAMEOBJECT_TYPE_AREADAMAGE: //12
{
if (got.areadamage.lockId)
CheckGOLockId(&got, got.areadamage.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_CAMERA: //13
{
if (got.camera.lockId)
CheckGOLockId(&got, got.camera.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
{
if (got.moTransport.taxiPathId)
{
if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
}
if (uint32 transportMap = got.moTransport.mapID)
_transportMaps.insert(transportMap);
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
break;
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
// always must have spell
CheckGOSpellId(&got, got.spellcaster.spellId, 0);
break;
}
case GAMEOBJECT_TYPE_FLAGSTAND: //24
{
if (got.flagstand.lockId)
CheckGOLockId(&got, got.flagstand.lockId, 0);
CheckGONoDamageImmuneId(&got, got.flagstand.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
{
if (got.fishinghole.lockId)
CheckGOLockId(&got, got.fishinghole.lockId, 4);
break;
}
case GAMEOBJECT_TYPE_FLAGDROP: //26
{
if (got.flagdrop.lockId)
CheckGOLockId(&got, got.flagdrop.lockId, 0);
CheckGONoDamageImmuneId(&got, got.flagdrop.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
break;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u game object templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadExplorationBaseXP()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 basexp = fields[1].GetInt32();
_baseXPTable[level] = basexp;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u BaseXP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetBaseXP(uint8 level)
{
return _baseXPTable[level] ? _baseXPTable[level] : 0;
}
uint32 ObjectMgr::GetXPForLevel(uint8 level) const
{
if (level < _playerXPperLevel.size())
return _playerXPperLevel[level];
return 0;
}
void ObjectMgr::LoadPetNames()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
std::string word = fields[0].GetString();
uint32 entry = fields[1].GetUInt32();
bool half = fields[2].GetBool();
if (half)
_petHalfName1[entry].push_back(word);
else
_petHalfName0[entry].push_back(word);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u pet name parts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetNumber()
{
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
if (result)
{
Field* fields = result->Fetch();
_hiPetNumber = fields[0].GetUInt32()+1;
}
TC_LOG_INFO("server.loading", ">> Loaded the max pet number: %d in %u ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
}
std::string ObjectMgr::GeneratePetName(uint32 entry)
{
StringVector& list0 = _petHalfName0[entry];
StringVector& list1 = _petHalfName1[entry];
if (list0.empty() || list1.empty())
{
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
if (!cinfo)
return std::string();
char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
if (petname)
return std::string(petname);
else
return cinfo->Name;
}
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
}
uint32 ObjectMgr::GeneratePetNumber()
{
return ++_hiPetNumber;
}
void ObjectMgr::LoadCorpses()
{
uint32 oldMSTime = getMSTime();
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 corpses. DB table `corpse` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guid = fields[16].GetUInt32();
CorpseType type = CorpseType(fields[13].GetUInt8());
if (type >= MAX_CORPSE_TYPE)
{
TC_LOG_ERROR("misc", "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
continue;
}
Corpse* corpse = new Corpse(type);
if (!corpse->LoadCorpseFromDB(guid, fields))
{
delete corpse;
continue;
}
sObjectAccessor->AddCorpse(corpse);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u corpses in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationRewardRate()
{
uint32 oldMSTime = getMSTime();
_repRewardRateStore.clear(); // for reload case
uint32 count = 0; // 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!");
return;
}
do
{
Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
RepRewardRate repRate;
repRate.questRate = fields[1].GetFloat();
repRate.questDailyRate = fields[2].GetFloat();
repRate.questWeeklyRate = fields[3].GetFloat();
repRate.questMonthlyRate = fields[4].GetFloat();
repRate.questRepeatableRate = fields[5].GetFloat();
repRate.creatureRate = fields[6].GetFloat();
repRate.spellRate = fields[7].GetFloat();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
continue;
}
if (repRate.questRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.questRate, factionId);
continue;
}
if (repRate.questDailyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate %f, skipping data for faction %u", repRate.questDailyRate, factionId);
continue;
}
if (repRate.questWeeklyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate %f, skipping data for faction %u", repRate.questWeeklyRate, factionId);
continue;
}
if (repRate.questMonthlyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate %f, skipping data for faction %u", repRate.questMonthlyRate, factionId);
continue;
}
if (repRate.questRepeatableRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate %f, skipping data for faction %u", repRate.questRepeatableRate, factionId);
continue;
}
if (repRate.creatureRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creatureRate, factionId);
continue;
}
if (repRate.spellRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spellRate, factionId);
continue;
}
_repRewardRateStore[factionId] = repRate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u reputation_reward_rate in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationOnKill()
{
uint32 oldMSTime = getMSTime();
// For reload case
_repOnKillStore.clear();
uint32 count = 0;
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
// 3 4 5 6 7 8 9
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
"FROM creature_onkill_reputation");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
ReputationOnKillEntry repOnKill;
repOnKill.RepFaction1 = fields[1].GetInt16();
repOnKill.RepFaction2 = fields[2].GetInt16();
repOnKill.IsTeamAward1 = fields[3].GetBool();
repOnKill.ReputationMaxCap1 = fields[4].GetUInt8();
repOnKill.RepValue1 = fields[5].GetInt32();
repOnKill.IsTeamAward2 = fields[6].GetBool();
repOnKill.ReputationMaxCap2 = fields[7].GetUInt8();
repOnKill.RepValue2 = fields[8].GetInt32();
repOnKill.TeamDependent = fields[9].GetBool();
if (!GetCreatureTemplate(creature_id))
{
TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped", creature_id);
continue;
}
if (repOnKill.RepFaction1)
{
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
if (!factionEntry1)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
continue;
}
}
if (repOnKill.RepFaction2)
{
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
if (!factionEntry2)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
continue;
}
}
_repOnKillStore[creature_id] = repOnKill;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature award reputation definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationSpilloverTemplate()
{
uint32 oldMSTime = getMSTime();
_repSpilloverTemplateStore.clear(); // for reload case
uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt16();
RepSpilloverTemplate repTemplate;
repTemplate.faction[0] = fields[1].GetUInt16();
repTemplate.faction_rate[0] = fields[2].GetFloat();
repTemplate.faction_rank[0] = fields[3].GetUInt8();
repTemplate.faction[1] = fields[4].GetUInt16();
repTemplate.faction_rate[1] = fields[5].GetFloat();
repTemplate.faction_rank[1] = fields[6].GetUInt8();
repTemplate.faction[2] = fields[7].GetUInt16();
repTemplate.faction_rate[2] = fields[8].GetFloat();
repTemplate.faction_rank[2] = fields[9].GetUInt8();
repTemplate.faction[3] = fields[10].GetUInt16();
repTemplate.faction_rate[3] = fields[11].GetFloat();
repTemplate.faction_rank[3] = fields[12].GetUInt8();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId);
continue;
}
if (factionEntry->team == 0)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId);
continue;
}
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{
if (repTemplate.faction[i])
{
FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
if (!factionSpillover)
{
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId);
continue;
}
if (factionSpillover->reputationListID < 0)
{
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
continue;
}
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
{
TC_LOG_ERROR("sql.sql", "Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
continue;
}
}
}
FactionEntry const* factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
if (repTemplate.faction[0] && !factionEntry0)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]);
continue;
}
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
if (repTemplate.faction[1] && !factionEntry1)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]);
continue;
}
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
if (repTemplate.faction[2] && !factionEntry2)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]);
continue;
}
FactionEntry const* factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
if (repTemplate.faction[3] && !factionEntry3)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
continue;
}
_repSpilloverTemplateStore[factionId] = repTemplate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u reputation_spillover_template in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointsOfInterest()
{
uint32 oldMSTime = getMSTime();
_pointsOfInterestStore.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 point_id = fields[0].GetUInt32();
PointOfInterest POI;
POI.entry = point_id;
POI.x = fields[1].GetFloat();
POI.y = fields[2].GetFloat();
POI.icon = fields[3].GetUInt32();
POI.flags = fields[4].GetUInt32();
POI.data = fields[5].GetUInt32();
POI.icon_name = fields[6].GetString();
if (!Trinity::IsValidMapCoord(POI.x, POI.y))
{
TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.", point_id, POI.x, POI.y);
continue;
}
_pointsOfInterestStore[point_id] = POI;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Points of Interest definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestPOI()
{
uint32 oldMSTime = getMSTime();
_questPOIStore.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT questId, id, objIndex, mapid, WorldMapAreaId, FloorId, unk3, unk4 FROM quest_poi order by questId");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
return;
}
// 0 1 2 3
QueryResult points = WorldDatabase.Query("SELECT questId, id, x, y FROM quest_poi_points ORDER BY questId DESC, idx");
std::vector > > POIs;
if (points)
{
// The first result should have the highest questId
Field* fields = points->Fetch();
uint32 questIdMax = fields[0].GetUInt32();
POIs.resize(questIdMax + 1);
do
{
fields = points->Fetch();
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
int32 x = fields[2].GetInt32();
int32 y = fields[3].GetInt32();
if (POIs[questId].size() <= id + 1)
POIs[questId].resize(id + 10);
QuestPOIPoint point(x, y);
POIs[questId][id].push_back(point);
} while (points->NextRow());
}
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
int32 objIndex = fields[2].GetInt32();
uint32 mapId = fields[3].GetUInt32();
uint32 WorldMapAreaId = fields[4].GetUInt32();
uint32 FloorId = fields[5].GetUInt32();
uint32 unk3 = fields[6].GetUInt32();
uint32 unk4 = fields[7].GetUInt32();
QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4);
if (questId < POIs.size() && id < POIs[questId].size())
{
POI.points = POIs[questId][id];
_questPOIStore[questId].push_back(POI);
}
else
TC_LOG_ERROR("server.loading", "Table quest_poi references unknown quest points for quest %u POI id %u", questId, id);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u quest POI definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadNPCSpellClickSpells()
{
uint32 oldMSTime = getMSTime();
_spellClickInfoStore.clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 npc_entry = fields[0].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
if (!cInfo)
{
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
continue;
}
uint32 spellid = fields[1].GetUInt32();
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellinfo)
{
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown spellid %u. Skipping entry.", npc_entry, spellid);
continue;
}
uint8 userType = fields[3].GetUInt16();
if (userType >= SPELL_CLICK_USER_MAX)
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown user type %u. Skipping entry.", npc_entry, uint32(userType));
uint8 castFlags = fields[2].GetUInt8();
SpellClickInfo info;
info.spellId = spellid;
info.castFlags = castFlags;
info.userType = SpellClickUserTypes(userType);
_spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
++count;
}
while (result->NextRow());
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end())
{
TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry);
const_cast(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::DeleteCreatureData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
if (data)
RemoveCreatureFromGrid(guid, data);
_creatureDataStore.erase(guid);
}
void ObjectMgr::DeleteGOData(uint32 guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);
if (data)
RemoveGameobjectFromGrid(guid, data);
_gameObjectDataStore.erase(guid);
}
void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(mapid, 0)][cellid];
cell_guids.corpses[player_guid] = instance;
}
void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
{
// corpses are always added to spawn mode 0 and they are spawned by their instance id
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(mapid, 0)][cellid];
cell_guids.corpses.erase(player_guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReverse* reverseMap, std::string const& table, bool starter, bool go)
{
uint32 oldMSTime = getMSTime();
map.clear(); // need for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.PQuery("SELECT id, quest, pool_entry FROM %s qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table.c_str());
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str());
return;
}
PooledQuestRelation* poolRelationMap = go ? &sPoolMgr->mQuestGORelation : &sPoolMgr->mQuestCreatureRelation;
if (starter)
poolRelationMap->clear();
do
{
uint32 id = result->Fetch()[0].GetUInt32();
uint32 quest = result->Fetch()[1].GetUInt32();
uint32 poolId = result->Fetch()[2].GetUInt32();
if (_questTemplates.find(quest) == _questTemplates.end())
{
TC_LOG_ERROR("sql.sql", "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id);
continue;
}
if (!poolId || !starter)
{
map.insert(QuestRelations::value_type(id, quest));
if (reverseMap)
reverseMap->insert(QuestRelationsReverse::value_type(quest, id));
}
else if (starter)
poolRelationMap->insert(PooledQuestRelation::value_type(quest, id));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameobjectQuestStarters()
{
LoadQuestRelationsHelper(_goQuestRelations, nullptr, "gameobject_queststarter", true, true);
for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadGameobjectQuestEnders()
{
LoadQuestRelationsHelper(_goQuestInvolvedRelations, &_goQuestInvolvedRelationsReverse, "gameobject_questender", false, true);
for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestStarters()
{
LoadQuestRelationsHelper(_creatureQuestRelations, nullptr, "creature_queststarter", true, false);
for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestEnders()
{
LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, &_creatureQuestInvolvedRelationsReverse, "creature_questender", false, false);
for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
TC_LOG_ERROR("sql.sql", "Table `creature_questender` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadReservedPlayersNames()
{
uint32 oldMSTime = getMSTime();
_reservedNamesStore.clear(); // need for reload case
QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
return;
}
uint32 count = 0;
Field* fields;
do
{
fields = result->Fetch();
std::string name= fields[0].GetString();
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
{
TC_LOG_ERROR("misc", "Table `reserved_name` have invalid name: %s", name.c_str());
continue;
}
wstrToLower(wstr);
_reservedNamesStore.insert(wstr);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u reserved player names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::IsReservedName(const std::string& name) const
{
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
return false;
wstrToLower(wstr);
return _reservedNamesStore.find(wstr) != _reservedNamesStore.end();
}
enum LanguageType
{
LT_BASIC_LATIN = 0x0000,
LT_EXTENDEN_LATIN = 0x0001,
LT_CYRILLIC = 0x0002,
LT_EAST_ASIA = 0x0004,
LT_ANY = 0xFFFF
};
static LanguageType GetRealmLanguageType(bool create)
{
switch (sWorld->getIntConfig(CONFIG_REALM_ZONE))
{
case REALM_ZONE_UNKNOWN: // any language
case REALM_ZONE_DEVELOPMENT:
case REALM_ZONE_TEST_SERVER:
case REALM_ZONE_QA_SERVER:
return LT_ANY;
case REALM_ZONE_UNITED_STATES: // extended-Latin
case REALM_ZONE_OCEANIC:
case REALM_ZONE_LATIN_AMERICA:
case REALM_ZONE_ENGLISH:
case REALM_ZONE_GERMAN:
case REALM_ZONE_FRENCH:
case REALM_ZONE_SPANISH:
return LT_EXTENDEN_LATIN;
case REALM_ZONE_KOREA: // East-Asian
case REALM_ZONE_TAIWAN:
case REALM_ZONE_CHINA:
return LT_EAST_ASIA;
case REALM_ZONE_RUSSIAN: // Cyrillic
return LT_CYRILLIC;
default:
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
}
}
bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
{
if (strictMask == 0) // any language, ignore realm
{
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (isEastAsianString(wstr, numericOrSpace))
return true;
return false;
}
if (strictMask & 0x2) // realm zone specific
{
LanguageType lt = GetRealmLanguageType(create);
if (lt & LT_EXTENDEN_LATIN)
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (lt & LT_CYRILLIC)
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (lt & LT_EAST_ASIA)
if (isEastAsianString(wstr, numericOrSpace))
return true;
}
if (strictMask & 0x1) // basic Latin
{
if (isBasicLatinString(wstr, numericOrSpace))
return true;
}
return false;
}
uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return CHAR_NAME_INVALID_CHARACTER;
if (wname.size() > MAX_PLAYER_NAME)
return CHAR_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
if (wname.size() < minName)
return CHAR_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
if (!isValidString(wname, strictMask, false, create))
return CHAR_NAME_MIXED_LANGUAGES;
wstrToLower(wname);
for (size_t i = 2; i < wname.size(); ++i)
if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
return CHAR_NAME_THREE_CONSECUTIVE;
return CHAR_NAME_SUCCESS;
}
bool ObjectMgr::IsValidCharterName(const std::string& name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
if (wname.size() > MAX_CHARTER_NAME)
return false;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
if (wname.size() < minName)
return false;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
return isValidString(wname, strictMask, true);
}
PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return PET_NAME_INVALID;
if (wname.size() > MAX_PET_NAME)
return PET_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
if (wname.size() < minName)
return PET_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
if (!isValidString(wname, strictMask, false))
return PET_NAME_MIXED_LANGUAGES;
return PET_NAME_SUCCESS;
}
void ObjectMgr::LoadGameObjectForQuests()
{
uint32 oldMSTime = getMSTime();
_gameObjectForQuestStore.clear(); // need for reload case
if (sObjectMgr->GetGameObjectTemplates()->empty())
{
TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests");
return;
}
uint32 count = 0;
// collect GO entries for GO that must activated
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
{
switch (itr->second.type)
{
case GAMEOBJECT_TYPE_QUESTGIVER:
_gameObjectForQuestStore.insert(itr->second.entry);
++count;
break;
case GAMEOBJECT_TYPE_CHEST:
{
// scan GO chest with loot including quest items
uint32 loot_id = (itr->second.GetLootId());
// find quest loot for GO
if (itr->second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
{
_gameObjectForQuestStore.insert(itr->second.entry);
++count;
}
break;
}
case GAMEOBJECT_TYPE_GENERIC:
{
if (itr->second._generic.questID > 0) //quests objects
{
_gameObjectForQuestStore.insert(itr->second.entry);
++count;
}
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (itr->second.goober.questId > 0) //quests objects
{
_gameObjectForQuestStore.insert(itr->second.entry);
++count;
}
break;
}
default:
break;
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max_value)
{
uint32 oldMSTime = getMSTime();
int32 start_value = min_value;
int32 end_value = max_value;
// some string can have negative indexes range
if (start_value < 0)
{
if (end_value >= start_value)
{
TC_LOG_ERROR("sql.sql", "Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value);
return false;
}
// real range (max+1, min+1) exaple: (-10, -1000) -> -999...-10+1
std::swap(start_value, end_value);
++start_value;
++end_value;
}
else
{
if (start_value >= end_value)
{
TC_LOG_ERROR("sql.sql", "Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value);
return false;
}
}
// cleanup affected map part for reloading case
for (TrinityStringLocaleContainer::iterator itr = _trinityStringLocaleStore.begin(); itr != _trinityStringLocaleStore.end();)
{
if (itr->first >= start_value && itr->first < end_value)
_trinityStringLocaleStore.erase(itr++);
else
++itr;
}
QueryResult result = WorldDatabase.PQuery("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM %s", table);
if (!result)
{
if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings
TC_LOG_ERROR("server.loading", ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table);
else
TC_LOG_INFO("server.loading", ">> Loaded 0 string templates. DB table `%s` is empty.", table);
return false;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 entry = fields[0].GetInt32();
if (entry == 0)
{
TC_LOG_ERROR("sql.sql", "Table `%s` contain reserved entry 0, ignored.", table);
continue;
}
else if (entry < start_value || entry >= end_value)
{
TC_LOG_ERROR("sql.sql", "Table `%s` contain entry %i out of allowed range (%d - %d), ignored.", table, entry, min_value, max_value);
continue;
}
TrinityStringLocale& data = _trinityStringLocaleStore[entry];
if (!data.Content.empty())
{
TC_LOG_ERROR("sql.sql", "Table `%s` contain data for already loaded entry %i (from another table?), ignored.", table, entry);
continue;
}
data.Content.resize(1);
++count;
for (int8 i = TOTAL_LOCALES - 1; i >= 0; --i)
AddLocaleString(fields[i + 1].GetString(), LocaleConstant(i), data.Content);
} while (result->NextRow());
if (min_value == MIN_TRINITY_STRING_ID)
TC_LOG_INFO("server.loading", ">> Loaded %u Trinity strings from table %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime));
else
TC_LOG_INFO("server.loading", ">> Loaded %u string templates from %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime));
return true;
}
const char *ObjectMgr::GetTrinityString(int32 entry, LocaleConstant locale_idx) const
{
if (TrinityStringLocale const* msl = GetTrinityStringLocale(entry))
{
if (msl->Content.size() > size_t(locale_idx) && !msl->Content[locale_idx].empty())
return msl->Content[locale_idx].c_str();
return msl->Content[DEFAULT_LOCALE].c_str();
}
if (entry > 0)
TC_LOG_ERROR("sql.sql", "Entry %i not found in `trinity_string` table.", entry);
else
TC_LOG_ERROR("sql.sql", "Trinity string entry %i not found in DB.", entry);
return "";
}
void ObjectMgr::LoadFishingBaseSkillLevel()
{
uint32 oldMSTime = getMSTime();
_fishingBaseForAreaStore.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 skill = fields[1].GetInt16();
AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
if (!fArea)
{
TC_LOG_ERROR("sql.sql", "AreaId %u defined in `skill_fishing_base_level` does not exist", entry);
continue;
}
_fishingBaseForAreaStore[entry] = skill;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u areas for fishing base skill level in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names)
{
// get main part of the name
std::wstring mainpart = GetMainPartOfName(w_ownname, 0);
// prepare flags
bool x = true;
bool y = true;
// check declined names
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
std::wstring wname;
if (!Utf8toWStr(names.name[i], wname))
return false;
if (mainpart != GetMainPartOfName(wname, i+1))
x = false;
if (w_ownname != wname)
y = false;
}
return (x || y);
}
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
{
AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id);
if (i!= _areaTriggerScriptStore.end())
return i->second;
return 0;
}
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId)
{
return SpellScriptsBounds(_spellScriptsStore.equal_range(spellId));
}
// this allows calculating base reputations to offline players, just by race and class
int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass)
{
if (!factionEntry)
return 0;
uint32 raceMask = (1 << (race - 1));
uint32 classMask = (1 << (playerClass-1));
for (int i = 0; i < 4; i++)
{
if ((!factionEntry->BaseRepClassMask[i] ||
factionEntry->BaseRepClassMask[i] & classMask) &&
(!factionEntry->BaseRepRaceMask[i] ||
factionEntry->BaseRepRaceMask[i] & raceMask))
return factionEntry->BaseRepValue[i];
}
return 0;
}
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
{
SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillId);
if (!skill)
return SKILL_RANGE_NONE;
if (sSkillTiersStore.LookupEntry(rcEntry->SkillTier))
return SKILL_RANGE_RANK;
if (rcEntry->SkillId == SKILL_RUNEFORGING)
return SKILL_RANGE_MONO;
switch (skill->categoryId)
{
case SKILL_CATEGORY_ARMOR:
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_LANGUAGES:
return SKILL_RANGE_LANGUAGE;
}
return SKILL_RANGE_LEVEL;
}
void ObjectMgr::LoadGameTele()
{
uint32 oldMSTime = getMSTime();
_gameTeleStore.clear(); // for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
GameTele gt;
gt.position_x = fields[1].GetFloat();
gt.position_y = fields[2].GetFloat();
gt.position_z = fields[3].GetFloat();
gt.orientation = fields[4].GetFloat();
gt.mapId = fields[5].GetUInt16();
gt.name = fields[6].GetString();
if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
{
TC_LOG_ERROR("sql.sql", "Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str());
continue;
}
if (!Utf8toWStr(gt.name, gt.wnameLow))
{
TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id);
continue;
}
wstrToLower(gt.wnameLow);
_gameTeleStore[id] = gt;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u GameTeleports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return NULL;
// converting string that we try to find to lower case
wstrToLower(wname);
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
const GameTele* alt = NULL;
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
return &itr->second;
else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
}
return alt;
}
GameTele const* ObjectMgr::GetGameTeleExactName(const std::string& name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return NULL;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
return &itr->second;
}
return NULL;
}
bool ObjectMgr::AddGameTele(GameTele& tele)
{
// find max id
uint32 new_id = 0;
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
if (itr->first > new_id)
new_id = itr->first;
// use next
++new_id;
if (!Utf8toWStr(tele.name, tele.wnameLow))
return false;
wstrToLower(tele.wnameLow);
_gameTeleStore[new_id] = tele;
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
stmt->setUInt32(0, new_id);
stmt->setFloat(1, tele.position_x);
stmt->setFloat(2, tele.position_y);
stmt->setFloat(3, tele.position_z);
stmt->setFloat(4, tele.orientation);
stmt->setUInt16(5, uint16(tele.mapId));
stmt->setString(6, tele.name);
WorldDatabase.Execute(stmt);
return true;
}
bool ObjectMgr::DeleteGameTele(const std::string& name)
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
stmt->setString(0, itr->second.name);
WorldDatabase.Execute(stmt);
_gameTeleStore.erase(itr);
return true;
}
}
return false;
}
void ObjectMgr::LoadMailLevelRewards()
{
uint32 oldMSTime = getMSTime();
_mailLevelRewardStore.clear(); // for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 raceMask = fields[1].GetUInt32();
uint32 mailTemplateId = fields[2].GetUInt32();
uint32 senderEntry = fields[3].GetUInt32();
if (level > MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL);
continue;
}
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.", raceMask, level);
continue;
}
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level);
continue;
}
if (!GetCreatureTemplate(senderEntry))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level);
continue;
}
_mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel)
{
if (entry >= TRINITY_TRAINER_START_REF)
return;
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains entries for a non-existing creature template (Entry: %u), ignoring", entry);
return;
}
if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
{
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains entries for a creature template (Entry: %u) without trainer flag, ignoring", entry);
return;
}
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spell);
if (!spellinfo)
{
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u), ignoring", entry, spell);
return;
}
if (!SpellMgr::IsSpellValid(spellinfo))
{
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry (Entry: %u) for a broken spell (Spell: %u), ignoring", entry, spell);
return;
}
if (GetTalentSpellCost(spell))
{
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u) which is a talent, ignoring", entry, spell);
return;
}
TrainerSpellData& data = _cacheTrainerSpellStore[entry];
TrainerSpell& trainerSpell = data.spellList[spell];
trainerSpell.spell = spell;
trainerSpell.spellCost = spellCost;
trainerSpell.reqSkill = reqSkill;
trainerSpell.reqSkillValue = reqSkillValue;
trainerSpell.reqLevel = reqLevel;
if (!trainerSpell.reqLevel)
trainerSpell.reqLevel = spellinfo->SpellLevel;
// calculate learned spell for profession case when stored cast-spell
trainerSpell.learnedSpell[0] = spell;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellinfo->Effects[i].Effect != SPELL_EFFECT_LEARN_SPELL)
continue;
if (trainerSpell.learnedSpell[0] == spell)
trainerSpell.learnedSpell[0] = 0;
// player must be able to cast spell on himself
if (spellinfo->Effects[i].TargetA.GetTarget() != 0 && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_TARGET_ALLY
&& spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_TARGET_ANY && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_CASTER)
{
TC_LOG_ERROR("sql.sql", "Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
continue;
}
trainerSpell.learnedSpell[i] = spellinfo->Effects[i].TriggerSpell;
if (trainerSpell.learnedSpell[i])
{
SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainerSpell.learnedSpell[i]);
if (learnedSpellInfo && learnedSpellInfo->IsProfession())
data.trainerType = 2;
}
}
return;
}
void ObjectMgr::LoadTrainerSpell()
{
uint32 oldMSTime = getMSTime();
// For reload case
_cacheTrainerSpellStore.clear();
QueryResult result = WorldDatabase.Query("SELECT b.entry, a.spell, a.spellcost, a.reqskill, a.reqskillvalue, a.reqlevel FROM npc_trainer AS a "
"INNER JOIN npc_trainer AS b ON a.entry = -(b.spell) "
"UNION SELECT * FROM npc_trainer WHERE spell > 0");
if (!result)
{
TC_LOG_ERROR("sql.sql", ">> Loaded 0 Trainers. DB table `npc_trainer` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 spell = fields[1].GetUInt32();
uint32 spellCost = fields[2].GetUInt32();
uint32 reqSkill = fields[3].GetUInt16();
uint32 reqSkillValue = fields[4].GetUInt16();
uint32 reqLevel = fields[5].GetUInt8();
AddSpellToTrainer(entry, spell, spellCost, reqSkill, reqSkillValue, reqLevel);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %d Trainers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set *skip_vendors)
{
// find all items from the reference vendor
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
stmt->setUInt32(0, uint32(item));
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
return 0;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 item_id = fields[0].GetInt32();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
else
{
int32 maxcount = fields[1].GetUInt8();
uint32 incrtime = fields[2].GetUInt32();
uint32 ExtendedCost = fields[3].GetUInt32();
if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, NULL, skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[vendor];
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
++count;
}
} while (result->NextRow());
return count;
}
void ObjectMgr::LoadVendors()
{
uint32 oldMSTime = getMSTime();
// For reload case
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
itr->second.Clear();
_cacheVendorItemStore.clear();
std::set skip_vendors;
QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC");
if (!result)
{
TC_LOG_ERROR("sql.sql", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 item_id = fields[1].GetInt32();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
else
{
uint32 maxcount = fields[2].GetUInt8();
uint32 incrtime = fields[3].GetUInt32();
uint32 ExtendedCost = fields[4].GetUInt32();
if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, NULL, &skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[entry];
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
++count;
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %d Vendors in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenu()
{
uint32 oldMSTime = getMSTime();
_gossipMenusStore.clear();
QueryResult result = WorldDatabase.Query("SELECT entry, text_id FROM gossip_menu");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
GossipMenus gMenu;
gMenu.entry = fields[0].GetUInt16();
gMenu.text_id = fields[1].GetUInt32();
if (!GetGossipText(gMenu.text_id))
{
TC_LOG_ERROR("sql.sql", "Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
continue;
}
_gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.entry, gMenu));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItems()
{
uint32 oldMSTime = getMSTime();
_gossipMenuItemsStore.clear();
QueryResult result = WorldDatabase.Query(
// 0 1 2 3 4 5 6 7 8 9 10 11 12
"SELECT menu_id, id, option_icon, option_text, OptionBroadcastTextID, option_id, npc_option_npcflag, action_menu_id, action_poi_id, box_coded, box_money, box_text, BoxBroadcastTextID "
"FROM gossip_menu_option ORDER BY menu_id, id");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
GossipMenuItems gMenuItem;
gMenuItem.MenuId = fields[0].GetUInt16();
gMenuItem.OptionIndex = fields[1].GetUInt16();
gMenuItem.OptionIcon = fields[2].GetUInt32();
gMenuItem.OptionText = fields[3].GetString();
gMenuItem.OptionBroadcastTextId = fields[4].GetUInt32();
gMenuItem.OptionType = fields[5].GetUInt8();
gMenuItem.OptionNpcflag = fields[6].GetUInt32();
gMenuItem.ActionMenuId = fields[7].GetUInt32();
gMenuItem.ActionPoiId = fields[8].GetUInt32();
gMenuItem.BoxCoded = fields[9].GetBool();
gMenuItem.BoxMoney = fields[10].GetUInt32();
gMenuItem.BoxText = fields[11].GetString();
gMenuItem.BoxBroadcastTextId = fields[12].GetUInt32();
if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX)
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionIcon);
gMenuItem.OptionIcon = GOSSIP_ICON_CHAT;
}
if (gMenuItem.OptionBroadcastTextId)
{
if (!GetBroadcastText(gMenuItem.OptionBroadcastTextId))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has non-existing or incompatible OptionBroadcastTextId %u, ignoring.", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionBroadcastTextId);
gMenuItem.OptionBroadcastTextId = 0;
}
}
if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX)
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionType);
if (gMenuItem.ActionPoiId && !GetPointOfInterest(gMenuItem.ActionPoiId))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.ActionPoiId);
gMenuItem.ActionPoiId = 0;
}
if (gMenuItem.BoxBroadcastTextId)
{
if (!GetBroadcastText(gMenuItem.BoxBroadcastTextId))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu %u, id %u has non-existing or incompatible BoxBroadcastTextId %u, ignoring.", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.BoxBroadcastTextId);
gMenuItem.BoxBroadcastTextId = 0;
}
}
_gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuId, gMenuItem));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu_option entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist /*= true*/)
{
VendorItemData& vList = _cacheVendorItemStore[entry];
vList.AddItem(item, maxcount, incrtime, extendedCost);
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
stmt->setUInt8(2, maxcount);
stmt->setUInt32(3, incrtime);
stmt->setUInt32(4, extendedCost);
WorldDatabase.Execute(stmt);
}
}
bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= true*/)
{
CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
if (iter == _cacheVendorItemStore.end())
return false;
if (!iter->second.RemoveItem(item))
return false;
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
WorldDatabase.Execute(stmt);
}
return true;
}
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set* skip_vendors, uint32 ORnpcflag) const
{
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
if (!cInfo)
{
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry);
return false;
}
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
{
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
{
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
if (skip_vendors)
skip_vendors->insert(vendor_entry);
}
return false;
}
if (!sObjectMgr->GetItemTemplate(item_id))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id);
return false;
}
if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry);
return false;
}
if (maxcount > 0 && incrtime == 0)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
return false;
}
else if (maxcount == 0 && incrtime > 0)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
return false;
}
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
if (!vItems)
return true; // later checks for non-empty lists
if (vItems->FindItemCostPair(item_id, ExtendedCost))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
else
TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
return false;
}
return true;
}
void ObjectMgr::LoadScriptNames()
{
uint32 oldMSTime = getMSTime();
_scriptNamesStore.push_back("");
QueryResult result = WorldDatabase.Query(
"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
"UNION "
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded empty set of Script Names!");
return;
}
uint32 count = 1;
do
{
_scriptNamesStore.push_back((*result)[0].GetString());
++count;
}
while (result->NextRow());
std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
TC_LOG_INFO("server.loading", ">> Loaded %d Script Names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetScriptId(const char *name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
if (!name)
return 0;
ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
if (itr == _scriptNamesStore.end() || *itr != name)
return 0;
return uint32(itr - _scriptNamesStore.begin());
}
void ObjectMgr::CheckScripts(ScriptsType type, std::set& ids)
{
ScriptMapMap* scripts = GetScriptsMapByType(type);
if (!scripts)
return;
for (ScriptMapMap::const_iterator itrMM = scripts->begin(); itrMM != scripts->end(); ++itrMM)
{
for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
{
switch (itrM->second.command)
{
case SCRIPT_COMMAND_TALK:
{
if (!GetTrinityStringLocale (itrM->second.Talk.TextID))
TC_LOG_ERROR("sql.sql", "Table `%s` references invalid text id %u from `db_script_string`, script id: %u.", GetScriptsTableNameByType(type).c_str(), itrM->second.Talk.TextID, itrMM->first);
if (ids.find(itrM->second.Talk.TextID) != ids.end())
ids.erase(itrM->second.Talk.TextID);
}
default:
break;
}
}
}
}
void ObjectMgr::LoadBroadcastTexts()
{
uint32 oldMSTime = getMSTime();
_broadcastTextStore.clear(); // for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT ID, Language, MaleText, FemaleText, EmoteID0, EmoteID1, EmoteID2, EmoteDelay0, EmoteDelay1, EmoteDelay2, SoundId, Unk1, Unk2 FROM broadcast_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 broadcast texts. DB table `broadcast_text` is empty.");
return;
}
_broadcastTextStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
BroadcastText bct;
bct.Id = fields[0].GetUInt32();
bct.Language = fields[1].GetUInt32();
bct.MaleText[DEFAULT_LOCALE] = fields[2].GetString();
bct.FemaleText[DEFAULT_LOCALE] = fields[3].GetString();
bct.EmoteId0 = fields[4].GetUInt32();
bct.EmoteId1 = fields[5].GetUInt32();
bct.EmoteId2 = fields[6].GetUInt32();
bct.EmoteDelay0 = fields[7].GetUInt32();
bct.EmoteDelay1 = fields[8].GetUInt32();
bct.EmoteDelay2 = fields[9].GetUInt32();
bct.SoundId = fields[10].GetUInt32();
bct.Unk1 = fields[11].GetUInt32();
bct.Unk2 = fields[12].GetUInt32();
if (bct.SoundId)
{
if (!sSoundEntriesStore.LookupEntry(bct.SoundId))
{
TC_LOG_INFO("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` has SoundId %u but sound does not exist. Skipped.", bct.Id, bct.SoundId);
// don't load bct of higher expansions
continue;
}
}
if (!GetLanguageDescByID(bct.Language))
{
TC_LOG_INFO("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` using Language %u but Language does not exist. Skipped.", bct.Id, bct.Language);
// don't load bct of higher expansions
continue;
}
if (bct.EmoteId0)
{
if (!sEmotesStore.LookupEntry(bct.EmoteId0))
{
TC_LOG_INFO("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId0 %u but emote does not exist. Skipped.", bct.Id, bct.EmoteId0);
// don't load bct of higher expansions
continue;
}
}
if (bct.EmoteId1)
{
if (!sEmotesStore.LookupEntry(bct.EmoteId1))
{
TC_LOG_INFO("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId1 %u but emote does not exist. Skipped.", bct.Id, bct.EmoteId1);
// don't load bct of higher expansions
continue;
}
}
if (bct.EmoteId2)
{
if (!sEmotesStore.LookupEntry(bct.EmoteId2))
{
TC_LOG_INFO("sql.sql", "BroadcastText (Id: %u) in table `broadcast_text` has EmoteId2 %u but emote does not exist. Skipped.", bct.Id, bct.EmoteId2);
// don't load bct of higher expansions
continue;
}
}
_broadcastTextStore[bct.Id] = bct;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u broadcast texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadBroadcastTextLocales()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
QueryResult result = WorldDatabase.Query("SELECT Id, MaleText_loc1, MaleText_loc2, MaleText_loc3, MaleText_loc4, MaleText_loc5, MaleText_loc6, MaleText_loc7, MaleText_loc8, FemaleText_loc1, FemaleText_loc2, FemaleText_loc3, FemaleText_loc4, FemaleText_loc5, FemaleText_loc6, FemaleText_loc7, FemaleText_loc8 FROM locales_broadcast_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 broadcast text locales. DB table `locales_broadcast_text` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
BroadcastTextContainer::iterator bct = _broadcastTextStore.find(id);
if (bct == _broadcastTextStore.end())
{
TC_LOG_INFO("sql.sql", "BroadcastText (Id: %u) in table `locales_broadcast_text` does not exist or is incompatible. Skipped!", id);
// don't load bct of higher expansions
continue;
}
for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = LocaleConstant(i);
AddLocaleString(fields[1 + (i - 1)].GetString(), locale, bct->second.MaleText);
AddLocaleString(fields[9 + (i - 1)].GetString(), locale, bct->second.FemaleText);
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u broadcast text locales in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadDbScriptStrings()
{
LoadTrinityStrings("db_script_string", MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID);
std::set ids;
for (int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
if (GetTrinityStringLocale(i))
ids.insert(i);
for (int type = SCRIPTS_FIRST; type < SCRIPTS_LAST; ++type)
CheckScripts(ScriptsType(type), ids);
for (std::set::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
TC_LOG_ERROR("sql.sql", "Table `db_script_string` has unused string id %u", *itr);
}
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
{
CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass));
if (it != _creatureBaseStatsStore.end())
return &(it->second);
struct DefaultCreatureBaseStats : public CreatureBaseStats
{
DefaultCreatureBaseStats()
{
BaseArmor = 1;
for (uint8 j = 0; j < MAX_EXPANSIONS; ++j)
{
BaseHealth[j] = 1;
BaseDamage[j] = 0.0f;
}
BaseMana = 0;
AttackPower = 0;
RangedAttackPower = 0;
}
};
static const DefaultCreatureBaseStats defStats;
return &defStats;
}
void ObjectMgr::LoadCreatureClassLevelStats()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor, attackpower, rangedattackpower, damage_base, damage_exp1, damage_exp2 FROM creature_classlevelstats");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 Level = fields[0].GetUInt8();
uint8 Class = fields[1].GetUInt8();
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
TC_LOG_ERROR("sql.sql", "Creature base stats for level %u has invalid class %u", Level, Class);
CreatureBaseStats stats;
for (uint8 i = 0; i < MAX_EXPANSIONS; ++i)
{
stats.BaseHealth[i] = fields[2 + i].GetUInt16();
if (stats.BaseHealth[i] == 0)
{
TC_LOG_ERROR("sql.sql", "Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1", Class, Level, i);
stats.BaseHealth[i] = 1;
}
stats.BaseDamage[i] = fields[9 + i].GetFloat();
if (stats.BaseDamage[i] < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature base stats for class %u, level %u has invalid negative base damage[%u] - set to 0.0", Class, Level, i);
stats.BaseDamage[i] = 0.0f;
}
}
stats.BaseMana = fields[5].GetUInt16();
stats.BaseArmor = fields[6].GetUInt16();
stats.AttackPower = fields[7].GetUInt16();
stats.RangedAttackPower = fields[8].GetUInt16();
_creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats;
++count;
}
while (result->NextRow());
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl)
{
if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == _creatureBaseStatsStore.end())
TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", itr->second.unit_class, lvl);
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u creature base stats in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeAchievements()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sAchievementMgr->GetAchievement(alliance))
TC_LOG_ERROR("sql.sql", "Achievement %u (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
else if (!sAchievementMgr->GetAchievement(horde))
TC_LOG_ERROR("sql.sql", "Achievement %u (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
else
FactionChangeAchievements[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change achievement pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeItems()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!GetItemTemplate(alliance))
TC_LOG_ERROR("sql.sql", "Item %u (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
else if (!GetItemTemplate(horde))
TC_LOG_ERROR("sql.sql", "Item %u (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
else
FactionChangeItems[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change item pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeQuests()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sObjectMgr->GetQuestTemplate(alliance))
TC_LOG_ERROR("sql.sql", "Quest %u (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
else if (!sObjectMgr->GetQuestTemplate(horde))
TC_LOG_ERROR("sql.sql", "Quest %u (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
else
FactionChangeQuests[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change quest pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeReputations()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sFactionStore.LookupEntry(alliance))
TC_LOG_ERROR("sql.sql", "Reputation %u (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
else if (!sFactionStore.LookupEntry(horde))
TC_LOG_ERROR("sql.sql", "Reputation %u (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
else
FactionChangeReputation[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeSpells()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(alliance))
TC_LOG_ERROR("sql.sql", "Spell %u (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
else if (!sSpellMgr->GetSpellInfo(horde))
TC_LOG_ERROR("sql.sql", "Spell %u (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
else
FactionChangeSpells[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change spell pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeTitles()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sCharTitlesStore.LookupEntry(alliance))
TC_LOG_ERROR("sql.sql", "Title %u (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
else if (!sCharTitlesStore.LookupEntry(horde))
TC_LOG_ERROR("sql.sql", "Title %u (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
else
FactionChangeTitles[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
{
GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry);
if (itr != _gameObjectTemplateStore.end())
return &(itr->second);
return NULL;
}
CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry)
{
CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.find(entry);
if (itr != _creatureTemplateStore.end())
return &(itr->second);
return NULL;
}
VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const
{
if (Creature* cre = veh->GetBase()->ToCreature())
{
// Give preference to GUID-based accessories
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetDBTableGUIDLow());
if (itr != _vehicleAccessoryStore.end())
return &itr->second;
}
// Otherwise return entry-based
VehicleAccessoryContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry());
if (itr != _vehicleTemplateAccessoryStore.end())
return &itr->second;
return NULL;
}
PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
{
if (race >= MAX_RACES)
return NULL;
if (class_ >= MAX_CLASSES)
return NULL;
PlayerInfo const* info = _playerInfo[race][class_];
if (!info)
return NULL;
return info;
}