/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ObjectMgr.h"
#include "AchievementMgr.h"
#include "ArenaTeamMgr.h"
#include "Bag.h"
#include "Chat.h"
#include "Containers.h"
#include "CreatureAIFactory.h"
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "GameObject.h"
#include "GameObjectAIFactory.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "GroupMgr.h"
#include "GuildMgr.h"
#include "InstanceSaveMgr.h"
#include "InstanceScript.h"
#include "Language.h"
#include "LFGMgr.h"
#include "Log.h"
#include "LootMgr.h"
#include "Mail.h"
#include "MapManager.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "PoolMgr.h"
#include "QueryPackets.h"
#include "Random.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "StringConvert.h"
#include "TemporarySummon.h"
#include "ThreadPool.h"
#include "UpdateMask.h"
#include "Util.h"
#include "Vehicle.h"
#include "World.h"
ScriptMapMap sSpellScripts;
ScriptMapMap sEventScripts;
ScriptMapMap sWaypointScripts;
std::string GetScriptsTableNameByType(ScriptsType type)
{
std::string res = "";
switch (type)
{
case SCRIPTS_SPELL: res = "spell_scripts"; break;
case SCRIPTS_EVENT: res = "event_scripts"; break;
case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break;
default: break;
}
return res;
}
ScriptMapMap* GetScriptsMapByType(ScriptsType type)
{
ScriptMapMap* res = nullptr;
switch (type)
{
case SCRIPTS_SPELL: res = &sSpellScripts; break;
case SCRIPTS_EVENT: res = &sEventScripts; break;
case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break;
default: break;
}
return res;
}
std::string GetScriptCommandName(ScriptCommands command)
{
std::string res = "";
switch (command)
{
case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break;
case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break;
case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break;
case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
// TrinityCore only
case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
case SCRIPT_COMMAND_MOVEMENT: res = "SCRIPT_COMMAND_MOVEMENT"; break;
default:
{
char sz[32];
sprintf(sz, "Unknown command: %d", command);
res = sz;
break;
}
}
return res;
}
std::string ScriptInfo::GetDebugInfo() const
{
char sz[256];
sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id);
return std::string(sz);
}
bool normalizePlayerName(std::string& name)
{
if (name.empty())
return false;
std::wstring tmp;
if (!Utf8toWStr(name, tmp))
return false;
wstrToLower(tmp);
if (!tmp.empty())
tmp[0] = wcharToUpper(tmp[0]);
if (!WStrToUtf8(tmp, name))
return false;
return true;
}
LanguageDesc lang_description[LANGUAGES_COUNT] =
{
{ LANG_ADDON, 0, 0 },
{ LANG_UNIVERSAL, 0, 0 },
{ LANG_ORCISH, 669, SKILL_LANG_ORCISH },
{ LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
{ LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
{ LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
{ LANG_COMMON, 668, SKILL_LANG_COMMON },
{ LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
{ LANG_TITAN, 816, SKILL_LANG_TITAN },
{ LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
{ LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
{ LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
{ LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
{ LANG_TROLL, 7341, SKILL_LANG_TROLL },
{ LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
{ LANG_ZOMBIE, 0, 0 },
{ LANG_GNOMISH_BINARY, 0, 0 },
{ LANG_GOBLIN_BINARY, 0, 0 }
};
LanguageDesc const* GetLanguageDescByID(uint32 lang)
{
for (uint8 i = 0; i < LANGUAGES_COUNT; ++i)
{
if (uint32(lang_description[i].lang_id) == lang)
return &lang_description[i];
}
return nullptr;
}
bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
{
Player const* playerClicker = clicker->ToPlayer();
if (!playerClicker)
return true;
Unit const* summoner = nullptr;
// Check summoners for party
if (clickee->IsSummon())
summoner = clickee->ToTempSummon()->GetSummonerUnit();
if (!summoner)
summoner = clickee;
// This only applies to players
switch (userType)
{
case SPELL_CLICK_USER_FRIEND:
if (!playerClicker->IsFriendlyTo(summoner))
return false;
break;
case SPELL_CLICK_USER_RAID:
if (!playerClicker->IsInRaidWith(summoner))
return false;
break;
case SPELL_CLICK_USER_PARTY:
if (!playerClicker->IsInPartyWith(summoner))
return false;
break;
default:
break;
}
return true;
}
ObjectMgr::ObjectMgr():
_auctionId(1),
_equipmentSetGuid(1),
_mailId(1),
_hiPetNumber(1),
_creatureSpawnId(1),
_gameObjectSpawnId(1),
DBCLocaleIndex(LOCALE_enUS)
{
}
ObjectMgr* ObjectMgr::instance()
{
static ObjectMgr instance;
return &instance;
}
ObjectMgr::~ObjectMgr()
{
}
void ObjectMgr::AddLocaleString(std::string&& value, LocaleConstant localeConstant, std::vector& data)
{
if (!value.empty())
{
if (data.size() <= size_t(localeConstant))
data.resize(localeConstant + 1);
data[localeConstant] = std::move(value);
}
}
void ObjectMgr::LoadCreatureLocales()
{
uint32 oldMSTime = getMSTime();
_creatureLocaleStore.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, Title FROM creature_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
CreatureLocale& data = _creatureLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Name);
AddLocaleString(fields[3].GetString(), locale, data.Title);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature locale strings in {} ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItemsLocales()
{
uint32 oldMSTime = getMSTime();
_gossipMenuItemsLocaleStore.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT MenuID, OptionID, Locale, OptionText, BoxText FROM gossip_menu_option_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint16 menuId = fields[0].GetUInt16();
uint16 optionId = fields[1].GetUInt16();
std::string localeName = fields[2].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[std::make_pair(menuId, optionId)];
AddLocaleString(fields[3].GetString(), locale, data.OptionText);
AddLocaleString(fields[4].GetString(), locale, data.BoxText);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option locale strings in {} ms", _gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointOfInterestLocales()
{
uint32 oldMSTime = getMSTime();
_pointOfInterestLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
PointOfInterestLocale& data = _pointOfInterestLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Name);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} points_of_interest locale strings in {} ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplates()
{
uint32 oldMSTime = getMSTime();
// Steps to update the counter below without doing it 1 by 1 manually
// 1. Using Notepad++ copy the query from "SELECT" to last field
// 2. Run this regex
// a.find "\r\n[ ]+\/\/[ ]+[0-9]+
// b.replace "\/\/
// 3. Alt + Left Click and vertical select all columns enough on the right of the file to be after // in all lines
// 4. Select "Edit" in the menu and then "Column Editor.."
// 5. Select "Number to Insert", Initial number 1, Increase by 1
// 6. Run this regex
// a.find "\/\/[ ]+
// b.replace "\r\n\t\t\/\/ (not that there is a space at the end of the regex, it's needed)
QueryResult result = WorldDatabase.Query(
// 0
"SELECT entry,"
// 1
"difficulty_entry_1,"
// 2
"difficulty_entry_2,"
// 3
"difficulty_entry_3,"
// 4
"KillCredit1,"
// 5
"KillCredit2,"
// 6
"modelid1,"
// 7
"modelid2,"
// 8
"modelid3,"
// 9
"modelid4,"
// 10
"name,"
// 11
"subname,"
// 12
"IconName,"
// 13
"gossip_menu_id,"
// 14
"minlevel,"
// 15
"maxlevel,"
// 16
"exp,"
// 17
"faction,"
// 18
"npcflag,"
// 19
"speed_walk,"
// 20
"speed_run,"
// 21
"scale,"
// 22
"`rank`,"
// 23
"dmgschool,"
// 24
"BaseAttackTime,"
// 25
"RangeAttackTime,"
// 26
"BaseVariance,"
// 27
"RangeVariance,"
// 28
"unit_class,"
// 29
"unit_flags,"
// 30
"unit_flags2,"
// 31
"dynamicflags,"
// 32
"family,"
// 33
"type,"
// 34
"type_flags,"
// 35
"lootid,"
// 36
"pickpocketloot,"
// 37
"skinloot,"
// 38
"PetSpellDataId,"
// 39
"VehicleId,"
// 40
"mingold,"
// 41
"maxgold,"
// 42
"AIName,"
// 43
"MovementType,"
// 44
"ctm.Ground,"
// 45
"ctm.Swim,"
// 46
"ctm.Flight,"
// 47
"ctm.Rooted,"
// 48
"ctm.Chase,"
// 49
"ctm.Random,"
// 50
"ctm.InteractionPauseTimer,"
// 51
"HoverHeight,"
// 52
"HealthModifier,"
// 53
"ManaModifier,"
// 54
"ArmorModifier,"
// 55
"DamageModifier,"
// 56
"ExperienceModifier,"
// 57
"RacialLeader,"
// 58
"movementId,"
// 59
"RegenHealth,"
// 60
"mechanic_immune_mask,"
// 61
"spell_school_immune_mask,"
// 62
"flags_extra,"
// 63
"ScriptName,"
// 64
"StringId"
" FROM creature_template ct"
" LEFT JOIN creature_template_movement ctm ON ct.entry = ctm.CreatureId");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
return;
}
_creatureTemplateStore.reserve(result->GetRowCount());
do
{
Field* fields = result->Fetch();
LoadCreatureTemplate(fields);
} while (result->NextRow());
LoadCreatureTemplateResistances();
LoadCreatureTemplateSpells();
// Checking needs to be done after loading because of the difficulty self referencing
for (auto const& ctPair : _creatureTemplateStore)
CheckCreatureTemplate(&ctPair.second);
TC_LOG_INFO("server.loading", ">> Loaded {} creature definitions in {} ms", _creatureTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplate(Field* fields)
{
uint32 entry = fields[0].GetUInt32();
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
creatureTemplate.Entry = entry;
for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
creatureTemplate.Modelid1 = fields[6].GetUInt32();
creatureTemplate.Modelid2 = fields[7].GetUInt32();
creatureTemplate.Modelid3 = fields[8].GetUInt32();
creatureTemplate.Modelid4 = fields[9].GetUInt32();
creatureTemplate.Name = fields[10].GetString();
creatureTemplate.Title = fields[11].GetString();
creatureTemplate.IconName = fields[12].GetString();
creatureTemplate.GossipMenuId = fields[13].GetUInt32();
creatureTemplate.minlevel = fields[14].GetUInt8();
creatureTemplate.maxlevel = fields[15].GetUInt8();
creatureTemplate.expansion = uint32(fields[16].GetInt16());
creatureTemplate.faction = fields[17].GetUInt16();
creatureTemplate.npcflag = fields[18].GetUInt32();
creatureTemplate.speed_walk = fields[19].GetFloat();
creatureTemplate.speed_run = fields[20].GetFloat();
creatureTemplate.scale = fields[21].GetFloat();
creatureTemplate.rank = fields[22].GetUInt8();
creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
creatureTemplate.BaseAttackTime = fields[24].GetUInt32();
creatureTemplate.RangeAttackTime = fields[25].GetUInt32();
creatureTemplate.BaseVariance = fields[26].GetFloat();
creatureTemplate.RangeVariance = fields[27].GetFloat();
creatureTemplate.unit_class = fields[28].GetUInt8();
creatureTemplate.unit_flags = fields[29].GetUInt32();
creatureTemplate.unit_flags2 = fields[30].GetUInt32();
creatureTemplate.dynamicflags = fields[31].GetUInt32();
creatureTemplate.family = CreatureFamily(fields[32].GetUInt8());
creatureTemplate.type = fields[33].GetUInt8();
creatureTemplate.type_flags = fields[34].GetUInt32();
creatureTemplate.lootid = fields[35].GetUInt32();
creatureTemplate.pickpocketLootId = fields[36].GetUInt32();
creatureTemplate.SkinLootId = fields[37].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
creatureTemplate.resistance[i] = 0;
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
creatureTemplate.spells[i] = 0;
creatureTemplate.PetSpellDataId = fields[38].GetUInt32();
creatureTemplate.VehicleId = fields[39].GetUInt32();
creatureTemplate.mingold = fields[40].GetUInt32();
creatureTemplate.maxgold = fields[41].GetUInt32();
creatureTemplate.AIName = fields[42].GetString();
creatureTemplate.MovementType = fields[43].GetUInt8();
if (!fields[44].IsNull())
creatureTemplate.Movement.Ground = static_cast(fields[44].GetUInt8());
if (!fields[45].IsNull())
creatureTemplate.Movement.Swim = fields[45].GetBool();
if (!fields[46].IsNull())
creatureTemplate.Movement.Flight = static_cast(fields[46].GetUInt8());
if (!fields[47].IsNull())
creatureTemplate.Movement.Rooted = fields[47].GetBool();
if (!fields[48].IsNull())
creatureTemplate.Movement.Chase = static_cast(fields[48].GetUInt8());
if (!fields[49].IsNull())
creatureTemplate.Movement.Random = static_cast(fields[49].GetUInt8());
if (!fields[50].IsNull())
creatureTemplate.Movement.InteractionPauseTimer = fields[50].GetUInt32();
creatureTemplate.HoverHeight = fields[51].GetFloat();
creatureTemplate.ModHealth = fields[52].GetFloat();
creatureTemplate.ModMana = fields[53].GetFloat();
creatureTemplate.ModArmor = fields[54].GetFloat();
creatureTemplate.ModDamage = fields[55].GetFloat();
creatureTemplate.ModExperience = fields[56].GetFloat();
creatureTemplate.RacialLeader = fields[57].GetBool();
creatureTemplate.movementId = fields[58].GetUInt32();
creatureTemplate.RegenHealth = fields[59].GetBool();
creatureTemplate.MechanicImmuneMask = fields[60].GetUInt32();
creatureTemplate.SpellSchoolImmuneMask = fields[61].GetUInt32();
creatureTemplate.flags_extra = fields[62].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[63].GetString());
creatureTemplate.StringId = fields[64].GetString();
}
void ObjectMgr::LoadCreatureTemplateResistances()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT CreatureID, School, Resistance FROM creature_template_resistance");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template resistance definitions. DB table `creature_template_resistance` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creatureID = fields[0].GetUInt32();
uint8 school = fields[1].GetUInt8();
if (school == SPELL_SCHOOL_NORMAL || school >= MAX_SPELL_SCHOOL)
{
TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this school {} doesn't exist", creatureID, school);
continue;
}
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
if (itr == _creatureTemplateStore.end())
{
TC_LOG_ERROR("sql.sql", "creature_template_resistance has resistance definitions for creature {} but this creature doesn't exist", creatureID);
continue;
}
CreatureTemplate& creatureTemplate = itr->second;
creatureTemplate.resistance[school] = fields[2].GetInt16();
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature template resistances in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplateSpells()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT CreatureID, `Index`, Spell FROM creature_template_spell");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template spell definitions. DB table `creature_template_spell` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creatureID = fields[0].GetUInt32();
uint8 index = fields[1].GetUInt8();
if (index >= MAX_CREATURE_SPELLS)
{
TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} with a incorrect index {}", creatureID, index);
continue;
}
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(creatureID);
if (itr == _creatureTemplateStore.end())
{
TC_LOG_ERROR("sql.sql", "creature_template_spell has spell definitions for creature {} but this creature doesn't exist", creatureID);
continue;
}
CreatureTemplate& creatureTemplate = itr->second;
creatureTemplate.spells[index] = fields[2].GetUInt32();;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature template spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, visibilityDistanceType, auras FROM creature_template_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_addon`", entry);
continue;
}
CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry];
creatureAddon.path_id = fields[1].GetUInt32();
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.standState = fields[3].GetUInt8();
creatureAddon.animTier = fields[4].GetUInt8();
creatureAddon.visFlags = fields[5].GetUInt8();
creatureAddon.sheathState = fields[6].GetUInt8();
creatureAddon.pvpFlags = fields[7].GetUInt8();
creatureAddon.emote = fields[8].GetUInt32();
creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8());
for (std::string_view aura : Trinity::Tokenize(fields[10].GetStringView(), ' ', false))
{
SpellInfo const* spellInfo = nullptr;
if (Optional spellId = Trinity::StringTo(aura))
spellInfo = sSpellMgr->GetSpellInfo(*spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong spell '{}' defined in `auras` field in `creature_template_addon`.", entry, std::string(aura));
continue;
}
if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has SPELL_AURA_CONTROL_VEHICLE aura {} defined in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has duplicate aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
continue;
}
if (spellInfo->GetDuration() > 0)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has temporary aura (spell {}) in `auras` field in `creature_template_addon`.", entry, spellInfo->Id);
continue;
}
creatureAddon.auras.push_back(spellInfo->Id);
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid displayInfoId ({}) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (creatureAddon.standState >= MAX_UNIT_STAND_STATE)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit stand state ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.standState);
creatureAddon.standState = 0;
}
if (AnimTier(creatureAddon.animTier) >= AnimTier::Max)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid animation tier ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.animTier);
creatureAddon.animTier = 0;
}
if (creatureAddon.sheathState >= MAX_SHEATH_STATE)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid sheath state ({}) defined in `creature_template_addon`. Truncated to 0.", entry, creatureAddon.sheathState);
creatureAddon.sheathState = 0;
}
// PvPFlags don't need any checking for the time being since they cover the entire range of a byte
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid emote ({}) defined in `creature_template_addon`.", entry, creatureAddon.emote);
creatureAddon.emote = 0;
}
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid visibilityDistanceType ({}) defined in `creature_template_addon`.",
entry, AsUnderlyingType(creatureAddon.visibilityDistanceType));
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature template addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
{
if (!cInfo)
return;
bool ok = true; // bool to allow continue outside this loop
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (!cInfo->DifficultyEntry[diff])
continue;
ok = false; // will be set to true at the end of this loop again
CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
if (!difficultyInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has `difficulty_entry_{}`={} but creature entry {} does not exist.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
continue;
}
bool ok2 = true;
for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
{
ok2 = false;
if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) is listed as `difficulty_entry_{}` of another creature, but itself lists {} in `difficulty_entry_{}`.",
cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
continue;
}
if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) already listed as `difficulty_entry_{}` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has `difficulty_entry_{}`={} but creature entry {} has itself a value in `difficulty_entry_{}`.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
ok2 = true;
}
if (!ok2)
continue;
if (cInfo->expansion > difficultyInfo->expansion)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, exp: {}) has different `exp` in difficulty {} mode (Entry: {}, exp: {}).",
cInfo->Entry, cInfo->expansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->expansion);
}
if (cInfo->minlevel > difficultyInfo->minlevel)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, minlevel: {}) has lower `minlevel` in difficulty {} mode (Entry: {}, minlevel: {}).",
cInfo->Entry, cInfo->minlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->minlevel);
}
if (cInfo->maxlevel > difficultyInfo->maxlevel)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, maxlevel: {}) has lower `maxlevel` in difficulty {} mode (Entry: {}, maxlevel: {}).",
cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel);
}
if (cInfo->faction != difficultyInfo->faction)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, faction: {}) has different `faction` in difficulty {} mode (Entry: {}, faction: {}).",
cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`={} WHERE `entry`={};",
cInfo->faction, cInfo->DifficultyEntry[diff]);
}
if (cInfo->unit_class != difficultyInfo->unit_class)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, class: {}) has different `unit_class` in difficulty {} mode (Entry: {}, class: {}).",
cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_class`={} WHERE `entry`={};",
cInfo->unit_class, cInfo->DifficultyEntry[diff]);
continue;
}
uint32 differenceMask = cInfo->npcflag ^ difficultyInfo->npcflag;
if (cInfo->npcflag != difficultyInfo->npcflag)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, `npcflag`: {}) has different `npcflag` in difficulty {} mode (Entry: {}, `npcflag`: {}).",
cInfo->Entry, cInfo->npcflag, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->npcflag);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `npcflag`=`npcflag`^{} WHERE `entry`={};",
differenceMask, cInfo->DifficultyEntry[diff]);
}
if (cInfo->dmgschool != difficultyInfo->dmgschool)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, `dmgschool`: {}) has different `dmgschool` in difficulty {} mode (Entry: {}, `dmgschool`: {}).",
cInfo->Entry, cInfo->dmgschool, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->dmgschool);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `dmgschool`={} WHERE `entry`={};",
cInfo->dmgschool, cInfo->DifficultyEntry[diff]);
}
differenceMask = cInfo->unit_flags2 ^ difficultyInfo->unit_flags2;
if (cInfo->unit_flags2 != difficultyInfo->unit_flags2)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, `unit_flags2`: {}) has different `unit_flags2` in difficulty {} mode (Entry: {}, `unit_flags2`: {}).",
cInfo->Entry, cInfo->unit_flags2, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_flags2);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_flags2`=`unit_flags2`^{} WHERE `entry`={};",
differenceMask, cInfo->DifficultyEntry[diff]);
}
if (cInfo->family != difficultyInfo->family)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, family: {}) has different `family` in difficulty {} mode (Entry: {}, family: {}).",
cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `family`={} WHERE `entry`={};",
cInfo->family, cInfo->DifficultyEntry[diff]);
}
if (cInfo->type != difficultyInfo->type)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, type: {}) has different `type` in difficulty {} mode (Entry: {}, type: {}).",
cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `type`={} WHERE `entry`={};",
cInfo->type, cInfo->DifficultyEntry[diff]);
}
if (!cInfo->VehicleId && difficultyInfo->VehicleId)
{
TC_LOG_ERROR("sql.sql", "Non-vehicle Creature (Entry: {}, VehicleId: {}) has `VehicleId` set in difficulty {} mode (Entry: {}, VehicleId: {}).",
cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId);
}
if (cInfo->RegenHealth != difficultyInfo->RegenHealth)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, RegenHealth: {}) has different `RegenHealth` in difficulty {} mode (Entry: {}, RegenHealth: {}).",
cInfo->Entry, cInfo->RegenHealth, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->RegenHealth);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `RegenHealth`={} WHERE `entry`={};",
cInfo->RegenHealth, cInfo->DifficultyEntry[diff]);
}
differenceMask = cInfo->MechanicImmuneMask & (~difficultyInfo->MechanicImmuneMask);
if (differenceMask)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, mechanic_immune_mask: {}) has weaker immunities in difficulty {} mode (Entry: {}, mechanic_immune_mask: {}).",
cInfo->Entry, cInfo->MechanicImmuneMask, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->MechanicImmuneMask);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask`|{} WHERE `entry`={};",
differenceMask, cInfo->DifficultyEntry[diff]);
}
differenceMask = (cInfo->flags_extra ^ difficultyInfo->flags_extra) & (~CREATURE_FLAG_EXTRA_INSTANCE_BIND);
if (differenceMask)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}, flags_extra: {}) has different `flags_extra` in difficulty {} mode (Entry: {}, flags_extra: {}).",
cInfo->Entry, cInfo->flags_extra, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->flags_extra);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `flags_extra`=`flags_extra`^{} WHERE `entry`={};",
differenceMask, cInfo->DifficultyEntry[diff]);
}
if (!difficultyInfo->AIName.empty())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists difficulty {} mode entry {} with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (difficultyInfo->ScriptID)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists difficulty {} mode entry {} with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
_hasDifficultyEntries[diff].insert(cInfo->Entry);
_difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
ok = true;
}
if (cInfo->mingold > cInfo->maxgold)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has `mingold` {} which is greater than `maxgold` {}, setting `maxgold` to {}.",
cInfo->Entry, cInfo->mingold, cInfo->maxgold, cInfo->mingold);
const_cast(cInfo)->maxgold = cInfo->mingold;
}
if (!cInfo->AIName.empty())
{
auto registryItem = sCreatureAIRegistry->GetRegistryItem(cInfo->AIName);
if (!registryItem)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-registered `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName);
const_cast(cInfo)->AIName.clear();
}
else
{
DBPermit const* permit = dynamic_cast(registryItem);
if (!ASSERT_NOTNULL(permit)->IsScriptNameAllowedInDB())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has not-allowed `AIName` '{}' set, removing", cInfo->Entry, cInfo->AIName);
const_cast(cInfo)->AIName.clear();
}
}
}
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
if (!factionTemplate)
{
TC_LOG_FATAL("sql.sql", "Creature (Entry: {}) has non-existing faction template ({}). This can lead to crashes, aborting.", cInfo->Entry, cInfo->faction);
ABORT();
}
// used later for scale
CreatureDisplayInfoEntry const* displayScaleEntry = nullptr;
if (cInfo->Modelid1)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid1 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
const_cast(cInfo)->Modelid1 = 0;
}
else
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid1` = {} listed by creature (Entry: {}).", cInfo->Modelid1, cInfo->Entry);
}
if (cInfo->Modelid2)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid2 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
const_cast(cInfo)->Modelid2 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid2` = {} listed by creature (Entry: {}).", cInfo->Modelid2, cInfo->Entry);
}
if (cInfo->Modelid3)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid3 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
const_cast(cInfo)->Modelid3 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid3` = {} listed by creature (Entry: {}).", cInfo->Modelid3, cInfo->Entry);
}
if (cInfo->Modelid4)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing Modelid4 id ({}), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
const_cast(cInfo)->Modelid4 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid4` = {} listed by creature (Entry: {}).", cInfo->Modelid4, cInfo->Entry);
}
if (!displayScaleEntry)
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k)
{
if (cInfo->KillCredit[k])
{
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) lists non-existing creature entry {} in `KillCredit{}`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
const_cast(cInfo)->KillCredit[k] = 0;
}
}
}
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid unit_class ({}) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
const_cast(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
}
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid spell school value ({}) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
if (cInfo->BaseAttackTime == 0)
const_cast(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
if (cInfo->RangeAttackTime == 0)
const_cast(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
if (cInfo->speed_walk == 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk);
const_cast(cInfo)->speed_walk = 1.0f;
}
if (cInfo->speed_run == 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run);
const_cast(cInfo)->speed_run = 1.14286f;
}
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature type ({}) in `type`.", cInfo->Entry, cInfo->type);
const_cast(cInfo)->type = CREATURE_TYPE_HUMANOID;
}
// must exist or used hidden but used in data horse case
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid creature family ({}) in `family`.", cInfo->Entry, cInfo->family);
const_cast(cInfo)->family = CREATURE_FAMILY_NONE;
}
CheckCreatureMovement("creature_template_movement", cInfo->Entry, const_cast(cInfo)->Movement);
if (cInfo->HoverHeight < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong value ({}) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
const_cast(cInfo)->HoverHeight = 1.0f;
}
if (cInfo->VehicleId)
{
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
if (!vehId)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has a non-existing VehicleId ({}). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
const_cast(cInfo)->VehicleId = 0;
}
}
if (cInfo->PetSpellDataId)
{
CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
if (!spellDataId)
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing PetSpellDataId ({}).", cInfo->Entry, cInfo->PetSpellDataId);
}
for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j)
{
if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j]))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has non-existing Spell{} ({}), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
const_cast(cInfo)->spells[j] = 0;
}
}
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has wrong movement generator type ({}), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE;
}
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
if (cInfo->scale <= 0.0f)
{
if (displayScaleEntry)
const_cast(cInfo)->scale = displayScaleEntry->CreatureModelScale;
else
const_cast(cInfo)->scale = 1.0f;
}
if (cInfo->expansion > (MAX_EXPANSIONS - 1))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with expansion {}. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
const_cast(cInfo)->expansion = 0;
}
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `flags_extra` {}, removing incorrect flag.", cInfo->Entry, badFlags);
const_cast(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
}
if (uint32 disallowedUnitFlags = (cInfo->unit_flags & ~UNIT_FLAG_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags);
const_cast(cInfo)->unit_flags &= UNIT_FLAG_ALLOWED;
}
if (uint32 disallowedUnitFlags2 = (cInfo->unit_flags2 & ~UNIT_FLAG2_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with disallowed `unit_flags2` {}, removing incorrect flag.", cInfo->Entry, disallowedUnitFlags2);
const_cast(cInfo)->unit_flags2 &= UNIT_FLAG2_ALLOWED;
}
if (cInfo->dynamicflags)
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: {}) with `dynamicflags` > 0. Ignored and set to 0.", cInfo->Entry);
const_cast(cInfo)->dynamicflags = 0;
}
const_cast(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank);
if (cInfo->GossipMenuId && !(cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP))
TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has assigned gossip menu {}, but npcflag does not include UNIT_NPC_FLAG_GOSSIP.", cInfo->Entry, cInfo->GossipMenuId);
else if (!cInfo->GossipMenuId && cInfo->npcflag & UNIT_NPC_FLAG_GOSSIP)
TC_LOG_INFO("sql.sql", "Creature (Entry: {}) has npcflag UNIT_NPC_FLAG_GOSSIP, but gossip menu is unassigned.", cInfo->Entry);
}
void ObjectMgr::CheckCreatureMovement(char const* table, uint64 id, CreatureMovementData& creatureMovement)
{
if (creatureMovement.Ground >= CreatureGroundMovementType::Max)
{
TC_LOG_ERROR("sql.sql", "`{}`.`Ground` wrong value ({}) for Id {}, setting to Run.",
table, uint32(creatureMovement.Ground), id);
creatureMovement.Ground = CreatureGroundMovementType::Run;
}
if (creatureMovement.Flight >= CreatureFlightMovementType::Max)
{
TC_LOG_ERROR("sql.sql", "`{}`.`Flight` wrong value ({}) for Id {}, setting to None.",
table, uint32(creatureMovement.Flight), id);
creatureMovement.Flight = CreatureFlightMovementType::None;
}
if (creatureMovement.Chase >= CreatureChaseMovementType::Max)
{
TC_LOG_ERROR("sql.sql", "`{}`.`Chase` wrong value ({}) for Id {}, setting to Run.",
table, uint32(creatureMovement.Chase), id);
creatureMovement.Chase = CreatureChaseMovementType::Run;
}
if (creatureMovement.Random >= CreatureRandomMovementType::Max)
{
TC_LOG_ERROR("sql.sql", "`{}`.`Random` wrong value ({}) for Id {}, setting to Walk.",
table, uint32(creatureMovement.Random), id);
creatureMovement.Random = CreatureRandomMovementType::Walk;
}
}
void ObjectMgr::LoadCreatureAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, StandState, AnimTier, VisFlags, SheathState, PvPFlags, emote, visibilityDistanceType, auras FROM creature_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt32();
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_addon`", guid);
continue;
}
CreatureAddon& creatureAddon = _creatureAddonStore[guid];
creatureAddon.path_id = fields[1].GetUInt32();
if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
{
const_cast(creData)->movementType = IDLE_MOTION_TYPE;
TC_LOG_ERROR("sql.sql", "Creature (GUID {}) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
}
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.standState = fields[3].GetUInt8();
creatureAddon.animTier = fields[4].GetUInt8();
creatureAddon.visFlags = fields[5].GetUInt8();
creatureAddon.sheathState = fields[6].GetUInt8();
creatureAddon.pvpFlags = fields[7].GetUInt8();
creatureAddon.emote = fields[8].GetUInt32();
creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[9].GetUInt8());
for (std::string_view aura : Trinity::Tokenize(fields[10].GetStringView(), ' ', false))
{
SpellInfo const* spellInfo = nullptr;
if (Optional spellId = Trinity::StringTo(aura))
spellInfo = sSpellMgr->GetSpellInfo(*spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has wrong spell '{}' defined in `auras` field in `creature_addon`.", guid, std::string(aura));
continue;
}
if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has SPELL_AURA_CONTROL_VEHICLE aura {} defined in `auras` field in `creature_addon`.", guid, spellInfo->Id);
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellInfo->Id) != creatureAddon.auras.end())
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has duplicate aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id);
continue;
}
if (spellInfo->GetDuration() > 0)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has temporary aura (spell {}) in `auras` field in `creature_addon`.", guid, spellInfo->Id);
continue;
}
creatureAddon.auras.push_back(spellInfo->Id);
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid displayInfoId ({}) for mount defined in `creature_addon`", guid, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (creatureAddon.standState >= MAX_UNIT_STAND_STATE)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid unit stand state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.standState);
creatureAddon.standState = 0;
}
if (AnimTier(creatureAddon.animTier) >= AnimTier::Max)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid animation tier ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.animTier);
creatureAddon.animTier = 0;
}
if (creatureAddon.sheathState >= MAX_SHEATH_STATE)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid sheath state ({}) defined in `creature_addon`. Truncated to 0.", guid, creatureAddon.sheathState);
creatureAddon.sheathState = 0;
}
// PvPFlags don't need any checking for the time being since they cover the entire range of a byte
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid emote ({}) defined in `creature_addon`.", guid, creatureAddon.emote);
creatureAddon.emote = 0;
}
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) has invalid visibilityDistanceType ({}) defined in `creature_addon`.",
guid, AsUnderlyingType(creatureAddon.visibilityDistanceType));
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameObjectAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue FROM gameobject_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt32();
GameObjectData const* goData = GetGameObjectData(guid);
if (!goData)
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) does not exist but has a record in `gameobject_addon`", guid);
continue;
}
GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
gameObjectAddon.ParentRotation = QuaternionData(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8());
gameObjectAddon.InvisibilityValue = fields[6].GetUInt32();
if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid);
gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL;
gameObjectAddon.InvisibilityValue = 0;
}
if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue)
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid);
gameObjectAddon.InvisibilityValue = 1;
}
if (!gameObjectAddon.ParentRotation.isUnit())
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: {}) has invalid parent rotation in `gameobject_addon`, set to default", guid);
gameObjectAddon.ParentRotation = QuaternionData();
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid) const
{
GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
if (itr != _gameObjectAddonStore.end())
return &(itr->second);
return nullptr;
}
CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) const
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
if (itr != _creatureAddonStore.end())
return &(itr->second);
return nullptr;
}
CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) const
{
CreatureAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry);
if (itr != _creatureTemplateAddonStore.end())
return &(itr->second);
return nullptr;
}
CreatureMovementData const* ObjectMgr::GetCreatureMovementOverride(ObjectGuid::LowType spawnId) const
{
return Trinity::Containers::MapGetValuePtr(_creatureMovementOverrides, spawnId);
}
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) const
{
EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry);
if (itr == _equipmentInfoStore.end())
return nullptr;
if (itr->second.empty())
return nullptr;
if (id == -1) // select a random element
{
EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin();
std::advance(ritr, urand(0u, itr->second.size() - 1));
id = std::distance(itr->second.begin(), ritr) + 1;
return &ritr->second;
}
else
{
EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id);
if (itr2 != itr->second.end())
return &itr2->second;
}
return nullptr;
}
void ObjectMgr::LoadEquipmentTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, ItemID2, ItemID3 FROM creature_equip_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_equip_template`", entry);
continue;
}
uint8 id = fields[1].GetUInt8();
if (!id)
{
TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature {}, skipped.", entry);
continue;
}
EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id];
equipmentInfo.ItemEntry[0] = fields[2].GetUInt32();
equipmentInfo.ItemEntry[1] = fields[3].GetUInt32();
equipmentInfo.ItemEntry[2] = fields[4].GetUInt32();
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
{
if (!equipmentInfo.ItemEntry[i])
continue;
ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.ItemEntry[i]);
if (!dbcItem)
{
TC_LOG_ERROR("sql.sql", "Unknown item (entry={}) in creature_equip_template.itemEntry{} for entry = {} and id={}, forced to 0.",
equipmentInfo.ItemEntry[i], i+1, entry, id);
equipmentInfo.ItemEntry[i] = 0;
continue;
}
if (dbcItem->InventoryType != INVTYPE_WEAPON &&
dbcItem->InventoryType != INVTYPE_SHIELD &&
dbcItem->InventoryType != INVTYPE_RANGED &&
dbcItem->InventoryType != INVTYPE_2HWEAPON &&
dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND &&
dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND &&
dbcItem->InventoryType != INVTYPE_HOLDABLE &&
dbcItem->InventoryType != INVTYPE_THROWN &&
dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
{
TC_LOG_ERROR("sql.sql", "Item (entry={}) in creature_equip_template.itemEntry{} for entry = {} and id = {} is not equipable in a hand, forced to 0.",
equipmentInfo.ItemEntry[i], i+1, entry, id);
equipmentInfo.ItemEntry[i] = 0;
}
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} equipment templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureMovementOverrides()
{
uint32 oldMSTime = getMSTime();
_creatureMovementOverrides.clear();
// Load the data from creature_movement_override and if NULL fallback to creature_template_movement
QueryResult result = WorldDatabase.Query(
"SELECT cmo.SpawnId,"
"COALESCE(cmo.Ground, ctm.Ground),"
"COALESCE(cmo.Swim, ctm.Swim),"
"COALESCE(cmo.Flight, ctm.Flight),"
"COALESCE(cmo.Rooted, ctm.Rooted),"
"COALESCE(cmo.Chase, ctm.Chase),"
"COALESCE(cmo.Random, ctm.Random),"
"COALESCE(cmo.InteractionPauseTimer, ctm.InteractionPauseTimer) "
"FROM creature_movement_override AS cmo "
"LEFT JOIN creature AS c ON c.guid = cmo.SpawnId "
"LEFT JOIN creature_template_movement AS ctm ON ctm.CreatureId = c.id");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature movement overrides. DB table `creature_movement_override` is empty!");
return;
}
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType spawnId = fields[0].GetUInt32();
if (!GetCreatureData(spawnId))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: {}) does not exist but has a record in `creature_movement_override`", spawnId);
continue;
}
CreatureMovementData& movement = _creatureMovementOverrides[spawnId];
if (!fields[1].IsNull())
movement.Ground = static_cast(fields[1].GetUInt8());
if (!fields[2].IsNull())
movement.Swim = fields[2].GetBool();
if (!fields[3].IsNull())
movement.Flight = static_cast(fields[3].GetUInt8());
if (!fields[4].IsNull())
movement.Rooted = fields[4].GetBool();
if (!fields[5].IsNull())
movement.Chase = static_cast(fields[5].GetUInt8());
if (!fields[6].IsNull())
movement.Random = static_cast(fields[6].GetUInt8());
if (!fields[7].IsNull())
movement.InteractionPauseTimer = fields[7].GetUInt32();
CheckCreatureMovement("creature_movement_override", spawnId, movement);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} movement overrides in {} ms", _creatureMovementOverrides.size(), GetMSTimeDiffToNow(oldMSTime));
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const
{
CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId);
if (itr != _creatureModelStore.end())
return &(itr->second);
return nullptr;
}
uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
{
// Load creature model (display id)
if (data && data->displayid)
return data->displayid;
if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER))
return cinfo->GetRandomValidModelId();
// Triggers by default receive the invisible model
return cinfo->GetFirstInvisibleModel();
}
void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cinfo, uint32* npcflag, uint32* unit_flags, uint32* dynamicflags, CreatureData const* data /*= nullptr*/)
{
#define ChooseCreatureFlagSource(field) ((data && data->field) ? data->field : cinfo->field)
if (npcflag)
*npcflag = ChooseCreatureFlagSource(npcflag);
if (unit_flags)
*unit_flags = ChooseCreatureFlagSource(unit_flags);
if (dynamicflags)
*dynamicflags = ChooseCreatureFlagSource(dynamicflags);
#undef ChooseCreatureFlagSource
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* displayID) const
{
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(*displayID);
if (!modelInfo)
return nullptr;
// If a model for another gender exists, 50% chance to use it
if (modelInfo->modelid_other_gender != 0 && urand(0, 1) == 0)
{
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->modelid_other_gender);
if (!minfo_tmp)
TC_LOG_ERROR("sql.sql", "Model (Entry: {}) has modelid_other_gender {} not found in table `creature_model_info`. ", *displayID, modelInfo->modelid_other_gender);
else
{
// Model ID changed
*displayID = modelInfo->modelid_other_gender;
return minfo_tmp;
}
}
return modelInfo;
}
void ObjectMgr::LoadCreatureModelInfo()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, Gender, DisplayID_Other_Gender FROM creature_model_info");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
return;
}
_creatureModelStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 modelId = fields[0].GetUInt32();
CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(modelId);
if (!creatureDisplay)
{
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has model for nonexistent display id ({}).", modelId);
continue;
}
CreatureModelInfo& modelInfo = _creatureModelStore[modelId];
modelInfo.bounding_radius = fields[1].GetFloat();
modelInfo.combat_reach = fields[2].GetFloat();
modelInfo.gender = fields[3].GetUInt8();
modelInfo.modelid_other_gender = fields[4].GetUInt32();
modelInfo.is_trigger = false;
// Checks
if (modelInfo.gender > GENDER_NONE)
{
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has wrong gender ({}) for display id ({}).", uint32(modelInfo.gender), modelId);
modelInfo.gender = GENDER_MALE;
}
if (modelInfo.modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.modelid_other_gender))
{
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has nonexistent alt.gender model ({}) for existed display id ({}).", modelInfo.modelid_other_gender, modelId);
modelInfo.modelid_other_gender = 0;
}
if (modelInfo.combat_reach < 0.1f)
modelInfo.combat_reach = DEFAULT_PLAYER_COMBAT_REACH;
if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelID))
modelInfo.is_trigger = strstr(modelData->ModelName, "InvisibleStalker") != nullptr;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature model based info in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPlayerTotemModels()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT TotemSlot, RaceId, DisplayId from player_totem_model");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 player totem model records. DB table `player_totem_model` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
SummonSlot totemSlot = SummonSlot(fields[0].GetUInt8());
uint8 race = fields[1].GetUInt8();
uint32 displayId = fields[2].GetUInt32();
if (totemSlot < SUMMON_SLOT_TOTEM_FIRE || totemSlot >= MAX_TOTEM_SLOT)
{
TC_LOG_ERROR("sql.sql", "Wrong TotemSlot {} in `player_totem_model` table, skipped.", totemSlot);
continue;
}
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race);
if (!raceEntry)
{
TC_LOG_ERROR("sql.sql", "Race {} defined in `player_totem_model` does not exists, skipped.", uint32(race));
continue;
}
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(displayId);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "TotemSlot: {} defined in `player_totem_model` has non-existing model ({}), skipped.", totemSlot, displayId);
continue;
}
_playerTotemModel[std::make_pair(totemSlot, Races(race))] = displayId;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} player totem model records in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetModelForTotem(SummonSlot totemSlot, Races race) const
{
auto itr = _playerTotemModel.find(std::make_pair(totemSlot, race));
if (itr != _playerTotemModel.end())
return itr->second;
return 0;
}
void ObjectMgr::LoadLinkedRespawn()
{
uint32 oldMSTime = getMSTime();
_linkedRespawnStore.clear();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt32();
uint8 linkType = fields[2].GetUInt8();
ObjectGuid guid, linkedGuid;
bool error = false;
switch (linkType)
{
case LINKED_RESPAWN_CREATURE_TO_CREATURE:
{
CreatureData const* slave = GetCreatureData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '{}' not found in creature table", guidLow);
error = true;
break;
}
CreatureData const* master = GetCreatureData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '{}' not found in creature table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid(HighGuid::Unit, slave->id, guidLow);
linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow);
break;
}
case LINKED_RESPAWN_CREATURE_TO_GO:
{
CreatureData const* slave = GetCreatureData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '{}' not found in creature table", guidLow);
error = true;
break;
}
GameObjectData const* master = GetGameObjectData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '{}' not found in gameobject table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid(HighGuid::Unit, slave->id, guidLow);
linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow);
break;
}
case LINKED_RESPAWN_GO_TO_GO:
{
GameObjectData const* slave = GetGameObjectData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '{}' not found in gameobject table", guidLow);
error = true;
break;
}
GameObjectData const* master = GetGameObjectData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '{}' not found in gameobject table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Gameobject '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid(HighGuid::GameObject, slave->id, guidLow);
linkedGuid = ObjectGuid(HighGuid::GameObject, master->id, linkedGuidLow);
break;
}
case LINKED_RESPAWN_GO_TO_CREATURE:
{
GameObjectData const* slave = GetGameObjectData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '{}' not found in gameobject table", guidLow);
error = true;
break;
}
CreatureData const* master = GetCreatureData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '{}' not found in creature table", linkedGuidLow);
error = true;
break;
}
MapEntry const* const map = sMapStore.LookupEntry(master->mapId);
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '{}' linking to Creature '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid(HighGuid::GameObject, slave->id, guidLow);
linkedGuid = ObjectGuid(HighGuid::Unit, master->id, linkedGuidLow);
break;
}
}
if (!error)
_linkedRespawnStore[guid] = linkedGuid;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} linked respawns in {} ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
{
if (!guidLow)
return false;
CreatureData const* master = GetCreatureData(guidLow);
ASSERT(master);
ObjectGuid guid(HighGuid::Unit, master->id, guidLow);
if (!linkedGuidLow) // we're removing the linking
{
_linkedRespawnStore.erase(guid);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE);
WorldDatabase.Execute(stmt);
return true;
}
CreatureData const* slave = GetCreatureData(linkedGuidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "Creature '{}' linking to non-existent creature '{}'.", guidLow, linkedGuidLow);
return false;
}
MapEntry const* map = sMapStore.LookupEntry(master->mapId);
if (!map || !map->Instanceable() || (master->mapId != slave->mapId))
{
TC_LOG_ERROR("sql.sql", "Creature '{}' linking to '{}' on an unpermitted map.", guidLow, linkedGuidLow);
return false;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '{}' linking to '{}' with not corresponding spawnMask", guidLow, linkedGuidLow);
return false;
}
ObjectGuid linkedGuid(HighGuid::Unit, slave->id, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_LINKED_RESPAWN);
stmt->setUInt32(0, guidLow);
stmt->setUInt32(1, linkedGuidLow);
stmt->setUInt32(2, LINKED_RESPAWN_CREATURE_TO_CREATURE);
WorldDatabase.Execute(stmt);
return true;
}
void ObjectMgr::LoadTempSummons()
{
uint32 oldMSTime = getMSTime();
_tempSummonDataStore.clear(); // needed for reload case
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 summonerId = fields[0].GetUInt32();
SummonerType summonerType = SummonerType(fields[1].GetUInt8());
uint8 group = fields[2].GetUInt8();
switch (summonerType)
{
case SUMMONER_TYPE_CREATURE:
if (!GetCreatureTemplate(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for creature summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_GAMEOBJECT:
if (!GetGameObjectTemplate(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for gameobject summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_MAP:
if (!sMapStore.LookupEntry(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry {} for map summoner type, skipped.", summonerId);
continue;
}
break;
default:
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type {} for summoner {}, skipped.", summonerType, summonerId);
continue;
}
TempSummonData data;
data.entry = fields[3].GetUInt32();
if (!GetCreatureTemplate(data.entry))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] with non existing creature entry {}, skipped.", summonerId, summonerType, group, data.entry);
continue;
}
float posX = fields[4].GetFloat();
float posY = fields[5].GetFloat();
float posZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
data.pos.Relocate(posX, posY, posZ, orientation);
data.type = TempSummonType(fields[8].GetUInt8());
if (data.type > TEMPSUMMON_MANUAL_DESPAWN)
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type {} in group [Summoner ID: {}, Summoner Type: {}, Group ID: {}] for creature entry {}, skipped.", data.type, summonerId, summonerType, group, data.entry);
continue;
}
data.time = fields[9].GetUInt32();
TempSummonGroupKey key(summonerId, summonerType, group);
_tempSummonDataStore[key].push_back(data);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} temp summons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatures()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, "
// 11 12 13 14 15 16 17 18 19 20 21
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, phaseMask, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.dynamicflags, "
// 22 23
"creature.ScriptName, creature.StringId "
"FROM creature "
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_members ON pool_members.type = 0 AND creature.guid = pool_members.spawnId");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty.");
return;
}
// Build single time for check spawnmask
std::map spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (uint8 k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i, Difficulty(k)))
spawnMasks[i] |= (1 << k);
_creatureDataStore.rehash(result->GetRowCount());
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) with non existing creature entry {}, skipped.", guid, entry);
continue;
}
CreatureData& data = _creatureDataStore[guid];
data.spawnId = guid;
data.id = entry;
data.mapId = fields[2].GetUInt16();
data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
data.displayid = fields[7].GetUInt32();
data.equipmentId = fields[8].GetInt8();
data.spawntimesecs = fields[9].GetUInt32();
data.wander_distance = fields[10].GetFloat();
data.currentwaypoint= fields[11].GetUInt32();
data.curhealth = fields[12].GetUInt32();
data.curmana = fields[13].GetUInt32();
data.movementType = fields[14].GetUInt8();
data.spawnMask = fields[15].GetUInt8();
data.phaseMask = fields[16].GetUInt32();
int16 gameEvent = fields[17].GetInt8();
uint32 PoolId = fields[18].GetUInt32();
data.npcflag = fields[19].GetUInt32();
data.unit_flags = fields[20].GetUInt32();
data.dynamicflags = fields[21].GetUInt32();
data.scriptId = GetScriptId(fields[22].GetString());
data.StringId = fields[23].GetString();
data.spawnGroupData = GetDefaultSpawnGroup();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that spawned at nonexistent map (Id: {}), skipped.", guid, data.mapId);
continue;
}
// Skip spawnMask check for transport maps
if (!IsTransportMap(data.mapId))
{
if (data.spawnMask & ~spawnMasks[data.mapId])
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that have wrong spawn mask {} including unsupported difficulty modes for map (Id: {}).", guid, data.spawnMask, data.mapId);
}
else
data.spawnGroupData = GetLegacySpawnGroup(); // force compatibility group for transport spawns
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {}) that is listed as difficulty {} template (entry: {}) in `creature_template`, skipped.",
guid, diff + 1, data.id);
ok = false;
}
}
if (!ok)
continue;
// -1 random, 0 no equipment
if (data.equipmentId != 0)
{
if (!GetEquipmentInfo(data.id, data.equipmentId))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: {}) with equipment_id {} not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
data.equipmentId = 0;
}
}
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if (!mapEntry->IsDungeon())
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id);
}
if (data.movementType >= MAX_DB_MOTION_TYPE)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with wrong movement generator type ({}), ignored and set to IDLE.", guid, data.id, data.movementType);
data.movementType = IDLE_MOTION_TYPE;
}
if (data.wander_distance < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `wander_distance`< 0, set to 0.", guid, data.id);
data.wander_distance = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (data.wander_distance == 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
}
else if (data.movementType == IDLE_MOTION_TYPE)
{
if (data.wander_distance != 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id);
data.wander_distance = 0.0f;
}
}
if (data.phaseMask == 0)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
if (uint32 disallowedUnitFlags = (data.unit_flags & ~UNIT_FLAG_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with disallowed `unit_flags` {}, removing incorrect flag.", guid, data.id, disallowedUnitFlags);
data.unit_flags &= UNIT_FLAG_ALLOWED;
}
if (data.dynamicflags)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: {} Entry: {}) with `dynamicflags` > 0. Ignored and set to 0.", guid, data.id);
data.dynamicflags = 0;
}
if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
{
uint32 zoneId = 0;
uint32 areaId = 0;
sMapMgr->GetZoneAndAreaId(data.phaseMask, zoneId, areaId, data.mapId, data.spawnPoint);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
stmt->setUInt64(2, guid);
WorldDatabase.Execute(stmt);
}
// Add to grid if not managed by the game event or pool system
if (gameEvent == 0 && PoolId == 0)
AddCreatureToGrid(guid, &data);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creatures in {} ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
CellObjectGuids const* ObjectMgr::GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
{
if (CellObjectGuidsMap const* mapGuids = Trinity::Containers::MapGetValuePtr(_mapObjectGuidsStore, MAKE_PAIR32(mapid, spawnMode)))
return Trinity::Containers::MapGetValuePtr(*mapGuids, cell_id);
return nullptr;
}
CellObjectGuidsMap const* ObjectMgr::GetMapObjectGuids(uint16 mapid, uint8 spawnMode)
{
return Trinity::Containers::MapGetValuePtr(_mapObjectGuidsStore, MAKE_PAIR32(mapid, spawnMode));
}
void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()];
cell_guids.creatures.insert(guid);
}
}
}
void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()];
cell_guids.creatures.erase(guid);
}
}
}
ObjectGuid::LowType ObjectMgr::AddGameObjectData(uint32 entry, uint32 mapId, Position const& pos, QuaternionData const& rot, uint32 spawntimedelay /*= 0*/)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
if (!goinfo)
return 0;
Map* map = sMapMgr->CreateBaseMap(mapId);
if (!map)
return 0;
ObjectGuid::LowType spawnId = GenerateGameObjectSpawnId();
GameObjectData& data = NewOrExistGameObjectData(spawnId);
data.spawnId = spawnId;
data.id = entry;
data.mapId = mapId;
data.spawnPoint.Relocate(pos);
data.rotation = rot;
data.spawntimesecs = spawntimedelay;
data.animprogress = 100;
data.spawnMask = 1;
data.goState = GO_STATE_READY;
data.phaseMask = PHASEMASK_NORMAL;
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
data.dbData = false;
data.spawnGroupData = GetLegacySpawnGroup();
AddGameobjectToGrid(spawnId, &data);
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(data.spawnPoint))
{
GameObject* go = new GameObject;
if (!go->LoadFromDB(spawnId, map, true))
{
TC_LOG_ERROR("misc", "AddGameObjectData: cannot add gameobject entry {} to map", entry);
delete go;
return 0;
}
}
TC_LOG_DEBUG("maps", "AddGameObjectData: dbguid {} entry {} map {} pos {}", spawnId, entry, mapId, data.spawnPoint.ToString());
return spawnId;
}
ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, Position const& pos, uint32 spawntimedelay /*= 0*/)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
return 0;
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
Map* map = sMapMgr->CreateBaseMap(mapId);
if (!map)
return 0;
ObjectGuid::LowType spawnId = GenerateCreatureSpawnId();
CreatureData& data = NewOrExistCreatureData(spawnId);
data.spawnId = spawnId;
data.id = entry;
data.mapId = mapId;
data.spawnPoint.Relocate(pos);
data.displayid = 0;
data.equipmentId = 0;
data.spawntimesecs = spawntimedelay;
data.wander_distance = 0;
data.currentwaypoint = 0;
data.curhealth = stats->GenerateHealth(cInfo);
data.curmana = stats->GenerateMana(cInfo);
data.movementType = cInfo->MovementType;
data.spawnMask = 1;
data.phaseMask = PHASEMASK_NORMAL;
data.dbData = false;
data.npcflag = cInfo->npcflag;
data.unit_flags = cInfo->unit_flags;
data.dynamicflags = cInfo->dynamicflags;
data.spawnGroupData = GetLegacySpawnGroup();
AddCreatureToGrid(spawnId, &data);
// We use spawn coords to spawn
if (!map->Instanceable() && !map->IsRemovalGrid(data.spawnPoint))
{
Creature* creature = new Creature();
if (!creature->LoadFromDB(spawnId, map, true, true))
{
TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry {} to map", entry);
delete creature;
return 0;
}
}
return spawnId;
}
void ObjectMgr::LoadGameObjects()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
// 7 8 9 10 11 12 13 14 15 16 17
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, eventEntry, poolSpawnId, "
// 18 19
"ScriptName, StringId "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_members ON pool_members.type = 1 AND gameobject.guid = pool_members.spawnId");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
return;
}
// build single time for check spawnmask
std::map spawnMasks;
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
if (sMapStore.LookupEntry(i))
for (uint8 k = 0; k < MAX_DIFFICULTY; ++k)
if (GetMapDifficultyData(i, Difficulty(k)))
spawnMasks[i] |= (1 << k);
_gameObjectDataStore.rehash(result->GetRowCount());
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
if (!gInfo)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {}) with non existing gameobject entry {}, skipped.", guid, entry);
continue;
}
if (!gInfo->displayId)
{
switch (gInfo->type)
{
case GAMEOBJECT_TYPE_TRAP:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
break;
default:
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) doesn't have a displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
break;
}
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: {} Entry {} GoType: {}) has an invalid displayId ({}), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
continue;
}
GameObjectData& data = _gameObjectDataStore[guid];
data.spawnId = guid;
data.id = entry;
data.mapId = fields[2].GetUInt16();
data.spawnPoint.Relocate(fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat(), fields[6].GetFloat());
data.rotation.x = fields[7].GetFloat();
data.rotation.y = fields[8].GetFloat();
data.rotation.z = fields[9].GetFloat();
data.rotation.w = fields[10].GetFloat();
data.spawntimesecs = fields[11].GetInt32();
data.spawnGroupData = GetDefaultSpawnGroup();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapId);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) spawned on a non-existed map (Id: {}), skip", guid, data.id, data.mapId);
continue;
}
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
}
data.animprogress = fields[12].GetUInt8();
data.artKit = 0;
uint32 go_state = fields[13].GetUInt8();
if (go_state >= MAX_GO_STATE)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid `state` ({}) value, skip", guid, data.id, go_state);
continue;
}
data.goState = GOState(go_state);
data.spawnMask = fields[14].GetUInt8();
if (!IsTransportMap(data.mapId))
{
if (data.spawnMask & ~spawnMasks[data.mapId])
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) that has wrong spawn mask {} including unsupported difficulty modes for map (Id: {}), skip", guid, data.id, data.spawnMask, data.mapId);
}
else
data.spawnGroupData = GetLegacySpawnGroup(); // force compatibility group for transport spawns
data.phaseMask = fields[15].GetUInt32();
int16 gameEvent = fields[16].GetInt8();
uint32 PoolId = fields[17].GetUInt32();
data.scriptId = GetScriptId(fields[18].GetString());
data.StringId = fields[19].GetString();
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationX ({}) value, skip", guid, data.id, data.rotation.x);
continue;
}
if (data.rotation.y < -1.0f || data.rotation.y > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationY ({}) value, skip", guid, data.id, data.rotation.y);
continue;
}
if (data.rotation.z < -1.0f || data.rotation.z > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationZ ({}) value, skip", guid, data.id, data.rotation.z);
continue;
}
if (data.rotation.w < -1.0f || data.rotation.w > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotationW ({}) value, skip", guid, data.id, data.rotation.w);
continue;
}
if (!MapManager::IsValidMapCoord(data.mapId, data.spawnPoint))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid coordinates, skip", guid, data.id);
continue;
}
if (!data.rotation.isUnit())
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with invalid rotation quaternion (non-unit), defaulting to orientation on Z axis only", guid, data.id);
data.rotation = QuaternionData::fromEulerAnglesZYX(data.spawnPoint.GetOrientation(), 0.0f, 0.0f);
}
if (data.phaseMask == 0)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: {} Entry: {}) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA))
{
uint32 zoneId = 0;
uint32 areaId = 0;
sMapMgr->GetZoneAndAreaId(data.phaseMask, zoneId, areaId, data.mapId, data.spawnPoint);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
stmt->setUInt64(2, guid);
WorldDatabase.Execute(stmt);
}
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gameobjects in {} ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSpawnGroupTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT groupId, groupName, groupFlags FROM spawn_group_template");
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 groupId = fields[0].GetUInt32();
SpawnGroupTemplateData& group = _spawnGroupDataStore[groupId];
group.groupId = groupId;
group.name = fields[1].GetString();
group.mapId = SPAWNGROUP_MAP_UNSET;
uint32 flags = fields[2].GetUInt32();
if (flags & ~SPAWNGROUP_FLAGS_ALL)
{
flags &= SPAWNGROUP_FLAGS_ALL;
TC_LOG_ERROR("sql.sql", "Invalid spawn group flag {} on group ID {} ({}), reduced to valid flag {}.", flags, groupId, group.name, uint32(group.flags));
}
if (flags & SPAWNGROUP_FLAG_SYSTEM && flags & SPAWNGROUP_FLAG_MANUAL_SPAWN)
{
flags &= ~SPAWNGROUP_FLAG_MANUAL_SPAWN;
TC_LOG_ERROR("sql.sql", "System spawn group {} ({}) has invalid manual spawn flag. Ignored.", groupId, group.name);
}
group.flags = SpawnGroupFlags(flags);
} while (result->NextRow());
}
if (_spawnGroupDataStore.find(0) == _spawnGroupDataStore.end())
{
TC_LOG_ERROR("sql.sql", "Default spawn group (index 0) is missing from DB! Manually inserted.");
SpawnGroupTemplateData& data = _spawnGroupDataStore[0];
data.groupId = 0;
data.name = "Default Group";
data.mapId = 0;
data.flags = SPAWNGROUP_FLAG_SYSTEM;
}
if (_spawnGroupDataStore.find(1) == _spawnGroupDataStore.end())
{
TC_LOG_ERROR("sql.sql", "Default legacy spawn group (index 1) is missing from DB! Manually inserted.");
SpawnGroupTemplateData&data = _spawnGroupDataStore[1];
data.groupId = 1;
data.name = "Legacy Group";
data.mapId = 0;
data.flags = SpawnGroupFlags(SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE);
}
if (result)
TC_LOG_INFO("server.loading", ">> Loaded {} spawn group templates in {} ms", _spawnGroupDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
else
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group templates. DB table `spawn_group_template` is empty.");
return;
}
void ObjectMgr::LoadSpawnGroups()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT groupId, spawnType, spawnId FROM spawn_group");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spawn group members. DB table `spawn_group` is empty.");
return;
}
uint32 numMembers = 0;
do
{
Field* fields = result->Fetch();
uint32 groupId = fields[0].GetUInt32();
SpawnObjectType spawnType = SpawnObjectType(fields[1].GetUInt8());
if (!SpawnData::TypeIsValid(spawnType))
{
TC_LOG_ERROR("sql.sql", "Spawn data with invalid type {} listed for spawn group {}. Skipped.", uint32(spawnType), groupId);
continue;
}
ObjectGuid::LowType spawnId = fields[2].GetUInt32();
SpawnMetadata const* data = GetSpawnMetadata(spawnType, spawnId);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Spawn data with ID ({},{}) not found, but is listed as a member of spawn group {}!", uint32(spawnType), spawnId, groupId);
continue;
}
else if (data->spawnGroupData->groupId)
{
TC_LOG_ERROR("sql.sql", "Spawn with ID ({},{}) is listed as a member of spawn group {}, but is already a member of spawn group {}. Skipping.", uint32(spawnType), spawnId, groupId, data->spawnGroupData->groupId);
continue;
}
auto it = _spawnGroupDataStore.find(groupId);
if (it == _spawnGroupDataStore.end())
{
TC_LOG_ERROR("sql.sql", "Spawn group {} assigned to spawn ID ({},{}), but group does not exist!", groupId, uint32(spawnType), spawnId);
continue;
}
else
{
SpawnGroupTemplateData& groupTemplate = it->second;
if (groupTemplate.mapId == SPAWNGROUP_MAP_UNSET)
groupTemplate.mapId = data->mapId;
else if (groupTemplate.mapId != data->mapId && !(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
{
TC_LOG_ERROR("sql.sql", "Spawn group {} has map ID {}, but spawn ({},{}) has map id {} - spawn NOT added to group!", groupId, groupTemplate.mapId, uint32(spawnType), spawnId, data->mapId);
continue;
}
const_cast(data)->spawnGroupData = &groupTemplate;
if (!(groupTemplate.flags & SPAWNGROUP_FLAG_SYSTEM))
_spawnGroupMapStore.emplace(groupId, data);
++numMembers;
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spawn group members in {} ms", numMembers, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadInstanceSpawnGroups()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT instanceMapId, bossStateId, bossStates, spawnGroupId, flags FROM instance_spawn_groups");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 instance spawn groups. DB table `instance_spawn_groups` is empty.");
return;
}
uint32 n = 0;
do
{
Field* fields = result->Fetch();
uint32 const spawnGroupId = fields[3].GetUInt32();
auto it = _spawnGroupDataStore.find(spawnGroupId);
if (it == _spawnGroupDataStore.end() || (it->second.flags & SPAWNGROUP_FLAG_SYSTEM))
{
TC_LOG_ERROR("sql.sql", "Invalid spawn group {} specified for instance {}. Skipped.", spawnGroupId, fields[0].GetUInt16());
continue;
}
uint16 const instanceMapId = fields[0].GetUInt16();
if (it->second.mapId != instanceMapId)
{
TC_LOG_ERROR("sql.sql", "Instance spawn group {} specified for instance {} has spawns on a different map {}. Skipped.",
spawnGroupId, instanceMapId, it->second.mapId);
continue;
}
InstanceSpawnGroupInfo& info = _instanceSpawnGroupStore[instanceMapId].emplace_back();
info.SpawnGroupId = spawnGroupId;
info.BossStateId = fields[1].GetUInt8();
uint8 const ALL_STATES = (1 << TO_BE_DECIDED) - 1;
uint8 const states = fields[2].GetUInt8();
if (states & ~ALL_STATES)
{
info.BossStates = states & ALL_STATES;
TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) had invalid boss state mask {} - truncated to {}.", instanceMapId, spawnGroupId, states, info.BossStates);
}
else
info.BossStates = states;
uint8 const flags = fields[4].GetUInt8();
if (flags & ~InstanceSpawnGroupInfo::FLAG_ALL)
{
info.Flags = flags & InstanceSpawnGroupInfo::FLAG_ALL;
TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) had invalid flags {} - truncated to {}.", instanceMapId, spawnGroupId, flags, info.Flags);
}
else
info.Flags = flags;
if ((flags & InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY) && (flags & InstanceSpawnGroupInfo::FLAG_HORDE_ONLY))
{
info.Flags = flags & ~(InstanceSpawnGroupInfo::FLAG_ALLIANCE_ONLY | InstanceSpawnGroupInfo::FLAG_HORDE_ONLY);
TC_LOG_ERROR("sql.sql", "Instance spawn group ({},{}) FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY may not be used together in a single entry - truncated to {}.", instanceMapId, spawnGroupId, info.Flags);
}
++n;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} instance spawn groups in {} ms", n, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::OnDeleteSpawnData(SpawnData const* data)
{
auto templateIt = _spawnGroupDataStore.find(data->spawnGroupData->groupId);
ASSERT(templateIt != _spawnGroupDataStore.end(), "Creature data for (%u,%u) is being deleted and has invalid spawn group index %u!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId);
if (templateIt->second.flags & SPAWNGROUP_FLAG_SYSTEM) // system groups don't store their members in the map
return;
auto pair = _spawnGroupMapStore.equal_range(data->spawnGroupData->groupId);
for (auto it = pair.first; it != pair.second; ++it)
{
if (it->second != data)
continue;
_spawnGroupMapStore.erase(it);
return;
}
ABORT_MSG("Spawn data (%u,%u) being removed is member of spawn group %u, but not actually listed in the lookup table for that group!", uint32(data->type), data->spawnId, data->spawnGroupData->groupId);
}
void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()];
cell_guids.gameobjects.insert(guid);
}
}
}
void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
uint8 mask = data->spawnMask;
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
{
if (mask & 1)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY());
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapId, i)][cellCoord.GetId()];
cell_guids.gameobjects.erase(guid);
}
}
}
void ObjectMgr::LoadItemLocales()
{
uint32 oldMSTime = getMSTime();
_itemLocaleStore.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name, Description FROM item_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
ItemLocale& data = _itemLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Name);
AddLocaleString(fields[3].GetString(), locale, data.Description);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Item locale strings in {} ms", uint32(_itemLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
// 13 14 15 16 17 18 19 20
"AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
// 21 22 23 24 25 26 27 28
"RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
// 29 30 31 32 33 34 35 36 37 38
"stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
// 39 40 41 42 43 44 45 46 47
"stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
// 48 49 50 51 52 53 54 55 56 57 58
"ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
// 59 60 61 62 63 64 65 66 67 68
"nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
// 69 70 71 72 73 74 75
"spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
// 76 77 78 79 80 81 82
"spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
// 83 84 85 86 87 88 89
"spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
// 90 91 92 93 94 95 96
"spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
// 97 98 99 100 101 102 103 104 105
"spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
// 106 107 108 109 110 111 112 113 114 115 116 117
"startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
// 118 119 120 121 122 123 124 125
"TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
// 126 127 128 129 130 131 132 133
"GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
// 134 135 136
"FoodType, minMoneyLoot, maxMoneyLoot, flagsCustom FROM item_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 item templates. DB table `item_template` is empty.");
return;
}
_itemTemplateStore.reserve(result->GetRowCount());
bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
ItemTemplate& itemTemplate = _itemTemplateStore[entry];
itemTemplate.ItemId = entry;
itemTemplate.Class = uint32(fields[1].GetUInt8());
itemTemplate.SubClass = uint32(fields[2].GetUInt8());
itemTemplate.SoundOverrideSubclass = int32(fields[3].GetInt8());
itemTemplate.Name1 = fields[4].GetString();
itemTemplate.DisplayInfoID = fields[5].GetUInt32();
itemTemplate.Quality = uint32(fields[6].GetUInt8());
itemTemplate.Flags = fields[7].GetUInt32();
itemTemplate.Flags2 = fields[8].GetUInt32();
itemTemplate.BuyCount = uint32(fields[9].GetUInt8());
itemTemplate.BuyPrice = int32(fields[10].GetInt64());
itemTemplate.SellPrice = fields[11].GetUInt32();
itemTemplate.InventoryType = uint32(fields[12].GetUInt8());
itemTemplate.AllowableClass = fields[13].GetInt32();
itemTemplate.AllowableRace = fields[14].GetInt32();
itemTemplate.ItemLevel = uint32(fields[15].GetUInt16());
itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8());
itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16());
itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16());
itemTemplate.RequiredSpell = fields[19].GetUInt32();
itemTemplate.RequiredHonorRank = fields[20].GetUInt32();
itemTemplate.RequiredCityRank = fields[21].GetUInt32();
itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16());
itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16());
itemTemplate.MaxCount = fields[24].GetInt32();
itemTemplate.Stackable = fields[25].GetInt32();
itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8());
itemTemplate.StatsCount = uint32(fields[27].GetUInt8());
if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large value in statscount ({}), replace by hardcoded limit ({}).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
}
for (uint8 i = 0; i < itemTemplate.StatsCount; ++i)
{
itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8());
itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt16());
}
itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16());
itemTemplate.ScalingStatValue = fields[49].GetInt32();
for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
{
itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat();
itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat();
itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
}
itemTemplate.Armor = uint32(fields[56].GetUInt16());
itemTemplate.HolyRes = uint32(fields[57].GetUInt8());
itemTemplate.FireRes = uint32(fields[58].GetUInt8());
itemTemplate.NatureRes = uint32(fields[59].GetUInt8());
itemTemplate.FrostRes = uint32(fields[60].GetUInt8());
itemTemplate.ShadowRes = uint32(fields[61].GetUInt8());
itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8());
itemTemplate.Delay = uint32(fields[63].GetUInt16());
itemTemplate.AmmoType = uint32(fields[64].GetUInt8());
itemTemplate.RangedModRange = fields[65].GetFloat();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
itemTemplate.Spells[i].SpellId = fields[66 + i*7 ].GetInt32();
itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i*7].GetUInt8());
itemTemplate.Spells[i].SpellCharges = int32(fields[68 + i*7].GetInt16());
itemTemplate.Spells[i].SpellPPMRate = fields[69 + i*7].GetFloat();
itemTemplate.Spells[i].SpellCooldown = fields[70 + i*7].GetInt32();
itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i*7].GetUInt16());
itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i*7].GetInt32();
}
itemTemplate.Bonding = uint32(fields[101].GetUInt8());
itemTemplate.Description = fields[102].GetString();
itemTemplate.PageText = fields[103].GetUInt32();
itemTemplate.LanguageID = uint32(fields[104].GetUInt8());
itemTemplate.PageMaterial = uint32(fields[105].GetUInt8());
itemTemplate.StartQuest = fields[106].GetUInt32();
itemTemplate.LockID = fields[107].GetUInt32();
itemTemplate.Material = int32(fields[108].GetInt8());
itemTemplate.Sheath = uint32(fields[109].GetUInt8());
itemTemplate.RandomProperty = fields[110].GetUInt32();
itemTemplate.RandomSuffix = fields[111].GetInt32();
itemTemplate.Block = fields[112].GetUInt32();
itemTemplate.ItemSet = fields[113].GetUInt32();
itemTemplate.MaxDurability = uint32(fields[114].GetUInt16());
itemTemplate.Area = fields[115].GetUInt32();
itemTemplate.Map = uint32(fields[116].GetUInt16());
itemTemplate.BagFamily = fields[117].GetUInt32();
itemTemplate.TotemCategory = fields[118].GetUInt32();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
{
itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8());
itemTemplate.Socket[i].Content = fields[120 + i*2].GetUInt32();
}
itemTemplate.socketBonus = fields[125].GetUInt32();
itemTemplate.GemProperties = fields[126].GetUInt32();
itemTemplate.RequiredDisenchantSkill = uint32(fields[127].GetInt16());
itemTemplate.ArmorDamageModifier = fields[128].GetFloat();
itemTemplate.Duration = fields[129].GetUInt32();
itemTemplate.ItemLimitCategory = uint32(fields[130].GetInt16());
itemTemplate.HolidayId = fields[131].GetUInt32();
itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].GetString());
itemTemplate.DisenchantID = fields[133].GetUInt32();
itemTemplate.FoodType = uint32(fields[134].GetUInt8());
itemTemplate.MinMoneyLoot = fields[135].GetUInt32();
itemTemplate.MaxMoneyLoot = fields[136].GetUInt32();
itemTemplate.FlagsCu = fields[137].GetUInt32();
// Checks
ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
if (dbcitem)
{
if (itemTemplate.Class != dbcitem->ClassID)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct class {}, must be {} .", entry, itemTemplate.Class, dbcitem->ClassID);
if (enforceDBCAttributes)
itemTemplate.Class = dbcitem->ClassID;
}
if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclassID)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct SoundOverrideSubclass ({}), must be {} .", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclassID);
if (enforceDBCAttributes)
itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclassID;
}
if (itemTemplate.Material != dbcitem->Material)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct material ({}), must be {} .", entry, itemTemplate.Material, dbcitem->Material);
if (enforceDBCAttributes)
itemTemplate.Material = dbcitem->Material;
}
if (itemTemplate.InventoryType != dbcitem->InventoryType)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct inventory type ({}), must be {} .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
if (enforceDBCAttributes)
itemTemplate.InventoryType = dbcitem->InventoryType;
}
if (itemTemplate.DisplayInfoID != dbcitem->DisplayInfoID)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct display id ({}), must be {} .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayInfoID);
if (enforceDBCAttributes)
itemTemplate.DisplayInfoID = dbcitem->DisplayInfoID;
}
if (itemTemplate.Sheath != dbcitem->SheatheType)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct sheathid ({}), must be {} .", entry, itemTemplate.Sheath, dbcitem->SheatheType);
if (enforceDBCAttributes)
itemTemplate.Sheath = dbcitem->SheatheType;
}
}
else
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not exist in item.dbc! (not correct id?).", entry);
if (itemTemplate.Class >= MAX_ITEM_CLASS)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Class value ({})", entry, itemTemplate.Class);
itemTemplate.Class = ITEM_CLASS_MISCELLANEOUS;
}
if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Subclass value ({}) for class {}", entry, itemTemplate.SubClass, itemTemplate.Class);
itemTemplate.SubClass = 0;// exist for all item classes
}
if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Quality value ({})", entry, itemTemplate.Quality);
itemTemplate.Quality = ITEM_QUALITY_NORMAL;
}
if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_HORDE)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
if ((itemTemplate.AllowableRace & faction->ReputationRaceMask[0]) == 0)
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_HORDE ({}) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate.AllowableRace, ITEM_FLAG2_FACTION_HORDE);
if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_ALLIANCE)
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `Flags2` flags (ITEM_FLAG2_FACTION_ALLIANCE) and ITEM_FLAG2_FACTION_HORDE ({}) in Flags field, this is a wrong combination.",
entry, ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE);
}
else if (itemTemplate.Flags2 & ITEM_FLAG2_FACTION_ALLIANCE)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
if ((itemTemplate.AllowableRace & faction->ReputationRaceMask[0]) == 0)
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has value ({}) in `AllowableRace` races, not compatible with ITEM_FLAG2_FACTION_ALLIANCE ({}) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate.AllowableRace, ITEM_FLAG2_FACTION_ALLIANCE);
}
if (itemTemplate.BuyCount <= 0)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong BuyCount value ({}), set to default(1).", entry, itemTemplate.BuyCount);
itemTemplate.BuyCount = 1;
}
if (itemTemplate.InventoryType >= MAX_INVTYPE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong InventoryType value ({})", entry, itemTemplate.InventoryType);
itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
}
if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong RequiredSkill value ({})", entry, itemTemplate.RequiredSkill);
itemTemplate.RequiredSkill = 0;
}
{
// can be used in equip slot, as page read use in inventory, or spell casting at use
bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
if (!req)
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellId > 0)
{
req = true;
break;
}
}
if (req)
{
if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have any playable classes ({}) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have any playable races ({}) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
}
}
if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has a wrong (non-existing) spell in RequiredSpell ({})", entry, itemTemplate.RequiredSpell);
itemTemplate.RequiredSpell = 0;
}
if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong reputation rank in RequiredReputationRank ({}), item can't be used.", entry, itemTemplate.RequiredReputationRank);
if (itemTemplate.RequiredReputationFaction)
{
if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) faction in RequiredReputationFaction ({})", entry, itemTemplate.RequiredReputationFaction);
itemTemplate.RequiredReputationFaction = 0;
}
if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
}
if (itemTemplate.MaxCount < -1)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large negative in maxcount ({}), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
itemTemplate.MaxCount = -1;
}
if (itemTemplate.Stackable == 0)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong value in stackable ({}), replace by default 1.", entry, itemTemplate.Stackable);
itemTemplate.Stackable = 1;
}
else if (itemTemplate.Stackable < -1)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large negative in stackable ({}), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
itemTemplate.Stackable = -1;
}
if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has too large value in ContainerSlots ({}), replace by hardcoded limit ({}).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
itemTemplate.ContainerSlots = MAX_BAG_SIZE;
}
for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
{
// for ItemStatValue != 0
if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (non-existing?) stat_type{} ({})", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
itemTemplate.ItemStat[j].ItemStatType = 0;
}
switch (itemTemplate.ItemStat[j].ItemStatType)
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has deprecated stat_type{} ({})", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
break;
default:
break;
}
}
for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
{
if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong dmg_type{} ({})", entry, j+1, itemTemplate.Damage[j].DamageType);
itemTemplate.Damage[j].DamageType = 0;
}
}
// special format
if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
{
// spell_1
if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({}) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// spell_2 have learning spell
if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({}) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (!itemTemplate.Spells[1].SpellId)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not have an expected spell in spellid_{} in special learning format.", entry, 1+1);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate.Spells[1].SpellId != -1)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, nullptr))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, 1+1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
// allowed only in special format
else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has broken spell in spellid_{} ({})", entry, 1+1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
}
// spell_3*, spell_4*, spell_5* is empty
for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate.Spells[j].SpellId != 0)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong spell in spellid_{} ({}) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
}
// normal spell list
else
{
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
{
if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong item spell trigger value in spelltrigger_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, nullptr))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
// allowed only in special format
else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has broken spell in spellid_{} ({})", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
}
}
if (itemTemplate.Bonding >= MAX_BIND_TYPE)
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Bonding value ({})", entry, itemTemplate.Bonding);
if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has non existing first page (Id:{})", entry, itemTemplate.PageText);
if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong LockID ({})", entry, itemTemplate.LockID);
if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Sheath ({})", entry, itemTemplate.Sheath);
itemTemplate.Sheath = SHEATHETYPE_NONE;
}
if (itemTemplate.RandomProperty)
{
// To be implemented later
if (itemTemplate.RandomProperty == -1)
itemTemplate.RandomProperty = 0;
else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty ({})", entry, itemTemplate.RandomProperty);
itemTemplate.RandomProperty = 0;
}
}
if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong RandomSuffix ({})", entry, itemTemplate.RandomSuffix);
itemTemplate.RandomSuffix = 0;
}
if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) have wrong ItemSet ({})", entry, itemTemplate.ItemSet);
itemTemplate.ItemSet = 0;
}
if (itemTemplate.Area && !sAreaTableStore.LookupEntry(itemTemplate.Area))
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Area ({})", entry, itemTemplate.Area);
if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Map ({})", entry, itemTemplate.Map);
if (itemTemplate.BagFamily)
{
// check bits
for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j)
{
uint32 mask = 1 << j;
if ((itemTemplate.BagFamily & mask) == 0)
continue;
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
if (!bf)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
itemTemplate.BagFamily &= ~mask;
continue;
}
if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
{
CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
if (!ctEntry)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
itemTemplate.BagFamily &= ~mask;
}
}
}
}
if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong TotemCategory ({})", entry, itemTemplate.TotemCategory);
for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
{
if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong socketColor_{} ({})", entry, j+1, itemTemplate.Socket[j].Color);
itemTemplate.Socket[j].Color = 0;
}
}
if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong GemProperties ({})", entry, itemTemplate.GemProperties);
if (itemTemplate.FoodType >= MAX_PET_DIET)
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong FoodType value ({})", entry, itemTemplate.FoodType);
itemTemplate.FoodType = 0;
}
if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong LimitCategory value ({})", entry, itemTemplate.ItemLimitCategory);
itemTemplate.ItemLimitCategory = 0;
}
if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
{
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong HolidayId value ({})", entry, itemTemplate.HolidayId);
itemTemplate.HolidayId = 0;
}
if (itemTemplate.FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME && !itemTemplate.Duration)
{
TC_LOG_ERROR("sql.sql", "Item (Entry {}) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry);
itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME;
}
// Load cached data
itemTemplate._LoadTotalAP();
} while (result->NextRow());
// Check if item templates for DBC referenced character start outfit are present
std::set notFoundOutfit;
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
{
CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
if (!entry)
continue;
for (uint8 j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if (entry->ItemID[j] <= 0)
continue;
uint32 item_id = entry->ItemID[j];
if (!GetItemTemplate(item_id))
notFoundOutfit.insert(item_id);
}
}
for (std::set::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
TC_LOG_ERROR("sql.sql", "Item (Entry: {}) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
TC_LOG_INFO("server.loading", ">> Loaded {} item templates in {} ms", _itemTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const
{
return Trinity::Containers::MapGetValuePtr(_itemTemplateStore, entry);
}
void ObjectMgr::LoadItemSetNameLocales()
{
uint32 oldMSTime = getMSTime();
_itemSetNameLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM item_set_names_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
ItemSetNameLocale& data = _itemSetNameLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Name);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Item set name locale strings in {} ms", uint64(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemSetNames()
{
uint32 oldMSTime = getMSTime();
_itemSetNameStore.clear(); // needed for reload case
std::set itemSetItems;
// fill item set member ids
for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId)
{
ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId);
if (!setEntry)
continue;
for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
if (setEntry->ItemID[i])
itemSetItems.insert(setEntry->ItemID[i]);
}
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT `entry`, `name`, `InventoryType` FROM `item_set_names`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 item set names. DB table `item_set_names` is empty.");
return;
}
_itemSetNameStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (itemSetItems.find(entry) == itemSetItems.end())
{
TC_LOG_ERROR("sql.sql", "Item set name (Entry: {}) not found in ItemSet.dbc, data useless.", entry);
continue;
}
ItemSetNameEntry &data = _itemSetNameStore[entry];
data.name = fields[1].GetString();
uint32 invType = fields[2].GetUInt8();
if (invType >= MAX_INVTYPE)
{
TC_LOG_ERROR("sql.sql", "Item set name (Entry: {}) has wrong InventoryType value ({})", entry, invType);
invType = INVTYPE_NON_EQUIP;
}
data.InventoryType = invType;
itemSetItems.erase(entry);
++count;
} while (result->NextRow());
if (!itemSetItems.empty())
{
ItemTemplate const* pProto;
for (std::set::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr)
{
uint32 entry = *itr;
// add data from item_template if available
pProto = sObjectMgr->GetItemTemplate(entry);
if (pProto)
{
TC_LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
ItemSetNameEntry &data = _itemSetNameStore[entry];
data.name = pProto->Name1;
data.InventoryType = pProto->InventoryType;
++count;
}
else
TC_LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, set will not display properly.", entry);
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} item set names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleTemplateAccessories()
{
uint32 oldMSTime = getMSTime();
_vehicleTemplateAccessoryStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 accessory = fields[1].GetUInt32();
int8 seatId = fields[2].GetInt8();
bool isMinion = fields[3].GetBool();
uint8 summonType = fields[4].GetUInt8();
uint32 summonTimer = fields[5].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} does not exist.", entry);
continue;
}
if (!sObjectMgr->GetCreatureTemplate(accessory))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory {} does not exist.", accessory);
continue;
}
if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end())
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} has no data in npc_spellclick_spells", entry);
continue;
}
_vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Template Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleTemplate()
{
uint32 oldMSTime = getMSTime();
_vehicleTemplateStore.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT creatureId, despawnDelayMs FROM vehicle_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 vehicle template. DB table `vehicle_template` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 creatureId = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(creatureId))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template`: Vehicle {} does not exist.", creatureId);
continue;
}
VehicleTemplate& vehicleTemplate = _vehicleTemplateStore[creatureId];
vehicleTemplate.DespawnDelay = Milliseconds(fields[1].GetInt32());
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Template entries in {} ms", _vehicleTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleAccessories()
{
uint32 oldMSTime = getMSTime();
_vehicleAccessoryStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 Vehicle Accessories in {} ms", GetMSTimeDiffToNow(oldMSTime));
return;
}
do
{
Field* fields = result->Fetch();
uint32 uiGUID = fields[0].GetUInt32();
uint32 uiAccessory = fields[1].GetUInt32();
int8 uiSeat = int8(fields[2].GetInt16());
bool bMinion = fields[3].GetBool();
uint8 uiSummonType = fields[4].GetUInt8();
uint32 uiSummonTimer= fields[5].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory {} does not exist.", uiAccessory);
continue;
}
_vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Accessories in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleSeatAddon()
{
uint32 oldMSTime = getMSTime();
_vehicleSeatAddonStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT `SeatEntry`, `SeatOrientation`, `ExitParamX`, `ExitParamY`, `ExitParamZ`, `ExitParamO`, `ExitParamValue` FROM `vehicle_seat_addon`");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 vehicle seat addons. DB table `vehicle_seat_addon` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 seatID = fields[0].GetUInt32();
float orientation = fields[1].GetFloat();
float exitX = fields[2].GetFloat();
float exitY = fields[3].GetFloat();
float exitZ = fields[4].GetFloat();
float exitO = fields[5].GetFloat();
uint8 exitParam = fields[6].GetUInt8();
if (!sVehicleSeatStore.LookupEntry(seatID))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} does not exist in VehicleSeat.dbc. Skipping entry.", seatID);
continue;
}
// Sanitizing values
if (orientation > float(M_PI * 2))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid angle offset value ({}). Set Value to 0.", seatID, orientation);
orientation = 0.0f;
}
if (exitParam >= AsUnderlyingType(VehicleExitParameters::VehicleExitParamMax))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid exit parameter value ({}). Setting to 0 (none).", seatID, exitParam);
continue;
}
_vehicleSeatAddonStore[seatID] = VehicleSeatAddon(orientation, exitX, exitY, exitZ, exitO, exitParam);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Vehicle Seat Addon entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetLevelInfo()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor, min_dmg, max_dmg FROM pet_levelstats");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(creature_id))
{
TC_LOG_ERROR("sql.sql", "Wrong creature id {} in `pet_levelstats` table, ignoring.", creature_id);
continue;
}
uint32 current_level = fields[1].GetUInt8();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `pet_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
else if (current_level < 1)
{
TC_LOG_ERROR("sql.sql", "Wrong (<1) level {} in `pet_levelstats` table, ignoring.", current_level);
continue;
}
auto& pInfoMapEntry = _petInfoStore[creature_id];
if (!pInfoMapEntry)
pInfoMapEntry = std::make_unique(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
// data for level 1 stored in [0] array element, ...
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level - 1];
pLevelInfo->health = fields[2].GetUInt16();
pLevelInfo->mana = fields[3].GetUInt16();
pLevelInfo->armor = fields[9].GetUInt32();
pLevelInfo->minDamage = fields[10].GetUInt16();
pLevelInfo->maxDamage = fields[11].GetUInt16();
for (uint8 i = 0; i < MAX_STATS; i++)
pLevelInfo->stats[i] = fields[i + 4].GetUInt16();
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr)
{
auto& pInfo = itr->second;
// fatal error if no level 1 data
if (!pInfo || pInfo[0].health == 0)
{
TC_LOG_ERROR("sql.sql", "Creature {} does not have pet stats data for Level 1!", itr->first);
ABORT();
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pInfo[level].health == 0)
{
TC_LOG_ERROR("sql.sql", "Creature {} has no data for Level {} pet stats data, using data of Level {}.", itr->first, level + 1, level);
pInfo[level] = pInfo[level - 1];
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} level pet stats definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
{
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
auto itr = _petInfoStore.find(creature_id);
if (itr == _petInfoStore.end())
return nullptr;
return &itr->second[level - 1]; // data for level 1 stored in [0] array element, ...
}
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
{
if (!_playerInfo[race_][class_])
return;
if (count > 0)
_playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count));
else
{
if (count < -1)
TC_LOG_ERROR("sql.sql", "Invalid count {} specified on item {} be removed from original player create info (use -1)!", count, itemId);
for (uint32 gender = 0; gender < GENDER_NONE; ++gender)
{
if (CharStartOutfitEntry const* entry = GetCharStartOutfitEntry(race_, class_, gender))
{
bool found = false;
for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x)
{
if (entry->ItemID[x] > 0 && uint32(entry->ItemID[x]) == itemId)
{
found = true;
const_cast(entry)->ItemID[x] = 0;
break;
}
}
if (!found)
TC_LOG_ERROR("sql.sql", "Item {} specified to be removed from original create info not found in dbc!", itemId);
}
}
}
}
void ObjectMgr::LoadPlayerInfo()
{
// Load playercreate
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
ABORT();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
uint32 current_class = fields[1].GetUInt8();
uint32 mapId = fields[2].GetUInt16();
uint32 areaId = fields[3].GetUInt32(); // zone
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race);
continue;
}
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry)
{
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo` table, ignoring.", current_race);
continue;
}
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class);
continue;
}
if (!sChrClassesStore.LookupEntry(current_class))
{
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo` table, ignoring.", current_class);
continue;
}
// accept DB data only for valid position (and non instanceable)
if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
{
TC_LOG_ERROR("sql.sql", "Wrong home position for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
if (sMapStore.LookupEntry(mapId)->Instanceable())
{
TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class {} race {} pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
std::unique_ptr info = std::make_unique();
info->mapId = mapId;
info->areaId = areaId;
info->positionX = positionX;
info->positionY = positionY;
info->positionZ = positionZ;
info->orientation = orientation;
info->displayId_m = rEntry->MaleDisplayID;
info->displayId_f = rEntry->FemaleDisplayID;
_playerInfo[current_race][current_class] = std::move(info);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} player create definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate items
TC_LOG_INFO("server.loading", "Loading Player Create Items Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_item` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_item` table, ignoring.", current_class);
continue;
}
uint32 item_id = fields[2].GetUInt32();
if (!GetItemTemplate(item_id))
{
TC_LOG_ERROR("sql.sql", "Item id {} (race {} class {}) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
continue;
}
int32 amount = fields[3].GetInt8();
if (!amount)
{
TC_LOG_ERROR("sql.sql", "Item id {} (class {} race {}) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
continue;
}
if (!current_race || !current_class)
{
uint32 min_race = current_race ? current_race : 1;
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
uint32 min_class = current_class ? current_class : 1;
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
for (uint32 r = min_race; r < max_race; ++r)
for (uint32 c = min_class; c < max_class; ++c)
PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
}
else
PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} custom player create items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate skills
TC_LOG_INFO("server.loading", "Loading Player Create Skill Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, skill, `rank` FROM playercreateinfo_skills");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 player create skills. DB table `playercreateinfo_skills` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].GetUInt32();
uint32 classMask = fields[1].GetUInt32();
PlayerCreateInfoSkill skill;
skill.SkillId = fields[2].GetUInt16();
skill.Rank = fields[3].GetUInt16();
if (skill.Rank >= MAX_SKILL_STEP)
{
TC_LOG_ERROR("sql.sql", "Skill rank value {} set for skill {} raceMask {} classMask {} is too high, max allowed value is {}", skill.Rank, skill.SkillId, raceMask, classMask, MAX_SKILL_STEP);
continue;
}
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_skills` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_skills` table, ignoring.", classMask);
continue;
}
if (!sSkillLineStore.LookupEntry(skill.SkillId))
{
TC_LOG_ERROR("sql.sql", "Wrong skill id {} in `playercreateinfo_skills` table, ignoring.", skill.SkillId);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (!GetSkillRaceClassInfo(skill.SkillId, raceIndex, classIndex))
continue;
if (auto& info = _playerInfo[raceIndex][classIndex])
{
info->skills.push_back(skill);
++count;
}
}
}
}
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} player create skills in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate spells
TC_LOG_INFO("server.loading", "Loading Player Create Spell Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 player create spells. DB table `playercreateinfo_spell_custom` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].GetUInt32();
uint32 classMask = fields[1].GetUInt32();
uint32 spellId = fields[2].GetUInt32();
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_spell_custom` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_spell_custom` table, ignoring.", classMask);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (auto& info = _playerInfo[raceIndex][classIndex])
{
info->customSpells.push_back(spellId);
++count;
}
// We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
// Either split the masks per class, or per race, which kind of kills the point yet.
// else if (raceMask != 0 && classMask != 0)
// TC_LOG_ERROR("sql.sql", "Racemask/classmask ({}/{}) combination was found containing an invalid race/class combination ({}/{}) in `{}` (Spell {}), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName, spellId);
}
}
}
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} custom player create spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate cast spell
TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell");
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty.");
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].GetUInt32();
uint32 classMask = fields[1].GetUInt32();
uint32 spellId = fields[2].GetUInt32();
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong race mask {} in `playercreateinfo_cast_spell` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask {} in `playercreateinfo_cast_spell` table, ignoring.", classMask);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (auto& info = _playerInfo[raceIndex][classIndex])
{
info->castSpells.push_back(spellId);
++count;
}
}
}
}
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} player create cast spells in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate actions
TC_LOG_INFO("server.loading", "Loading Player Create Action Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race {} in `playercreateinfo_action` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class {} in `playercreateinfo_action` table, ignoring.", current_class);
continue;
}
if (auto& info = _playerInfo[current_race][current_class])
info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} player create actions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Loading levels data (class only dependent)
TC_LOG_INFO("server.loading", "Loading Player Create Level HP/Mana Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 level health/mana definitions. DB table `player_classlevelstats` is empty.");
ABORT();
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_class = fields[0].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class {} in `player_classlevelstats` table, ignoring.", current_class);
continue;
}
uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_classlevelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
continue;
}
auto& info = _playerClassInfo[current_class];
if (!info)
{
info = std::make_unique();
info->levelInfo = std::make_unique(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
}
PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level - 1];
levelInfo.basehealth = fields[2].GetUInt16();
levelInfo.basemana = fields[3].GetUInt16();
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if (!sChrClassesStore.LookupEntry(class_))
continue;
auto& pClassInfo = _playerClassInfo[class_];
// fatal error if no level 1 data
if (!pClassInfo || !pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
{
TC_LOG_ERROR("sql.sql", "Class {} Level 1 does not have health/mana data!", class_);
ABORT();
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pClassInfo->levelInfo[level].basehealth == 0)
{
TC_LOG_ERROR("sql.sql", "Class {} Level {} does not have health/mana data. Using stats data of level {}.", class_, level + 1, level);
pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level - 1];
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} level health/mana definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Loading levels data (class/race dependent)
TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
ABORT();
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race {} in `player_levelstats` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class {} in `player_levelstats` table, ignoring.", current_class);
continue;
}
uint32 current_level = fields[2].GetUInt8();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
if (auto& info = _playerInfo[current_race][current_class])
{
if (!info->levelInfo)
info->levelInfo = std::make_unique(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1];
for (uint8 i = 0; i < MAX_STATS; ++i)
levelInfo.stats[i] = fields[i + 3].GetUInt8();
}
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (uint8 race = 0; race < MAX_RACES; ++race)
{
// skip non existed races
if (!sChrRacesStore.LookupEntry(race))
continue;
for (uint8 class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if (!sChrClassesStore.LookupEntry(class_))
continue;
auto& info = _playerInfo[race][class_];
if (!info)
continue;
// skip expansion races if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
continue;
// skip expansion classes if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT)
continue;
// fatal error if no level 1 data
if (!info->levelInfo || info->levelInfo[0].stats[0] == 0)
{
TC_LOG_ERROR("sql.sql", "Race {} Class {} Level 1 does not have stats data!", race, class_);
ABORT();
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (info->levelInfo[level].stats[0] == 0)
{
TC_LOG_ERROR("sql.sql", "Race {} Class {} Level {} does not have stats data. Using stats data of level {}.", race, class_, level + 1, level);
info->levelInfo[level] = info->levelInfo[level - 1];
}
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} level stats definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Loading xp per level data
TC_LOG_INFO("server.loading", "Loading Player Create XP Data...");
{
uint32 oldMSTime = getMSTime();
_playerXPperLevel.resize(sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
_playerXPperLevel[level] = 0;
// 0 1
QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
ABORT();
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_level = fields[0].GetUInt8();
uint32 current_xp = fields[1].GetUInt32();
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> {}) level {} in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level {} in `player_xp_for_levels` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
//PlayerXPperLevel
_playerXPperLevel[current_level] = current_xp;
++count;
}
while (result->NextRow());
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (_playerXPperLevel[level] == 0)
{
TC_LOG_ERROR("sql.sql", "Level {} does not have XP for level data. Using data of level [{}] + 100.", level + 1, level);
_playerXPperLevel[level] = _playerXPperLevel[level - 1] + 100;
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} xp for level definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const
{
if (level < 1 || class_ >= MAX_CLASSES)
return;
auto const& pInfo = _playerClassInfo[class_];
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
*info = pInfo->levelInfo[level - 1];
}
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
{
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
auto const& pInfo = _playerInfo[race][class_];
if (!pInfo)
return;
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
*info = pInfo->levelInfo[level - 1];
else
BuildPlayerLevelInfo(race, class_, level, info);
}
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
*info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1];
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) - 1; lvl < level; ++lvl)
{
switch (_class)
{
case CLASS_WARRIOR:
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
break;
case CLASS_PALADIN:
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
break;
case CLASS_HUNTER:
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
break;
case CLASS_ROGUE:
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
break;
case CLASS_PRIEST:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
break;
case CLASS_SHAMAN:
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
break;
case CLASS_MAGE:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
break;
case CLASS_WARLOCK:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
break;
case CLASS_DRUID:
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
}
}
}
void ObjectMgr::LoadQuests()
{
uint32 oldMSTime = getMSTime();
_questTemplates.clear();
_exclusiveQuestGroups.clear();
QueryResult result = WorldDatabase.Query("SELECT "
//0 1 2 3 4 5 6 7 8
"ID, QuestType, QuestLevel, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, TimeAllowed, AllowableRaces,"
// 9 10 11 12
"RequiredFactionId1, RequiredFactionId2, RequiredFactionValue1, RequiredFactionValue2, "
// 13 14 15 16 17 18 19 20
"RewardNextQuest, RewardXPDifficulty, RewardMoney, RewardBonusMoney, RewardDisplaySpell, RewardSpell, RewardHonor, RewardKillHonor, "
// 21 22 23 24 25 26
"StartItem, Flags, RewardTitle, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
// 27 28 29 30 31 32 33 34
"RewardItem1, RewardAmount1, RewardItem2, RewardAmount2, RewardItem3, RewardAmount3, RewardItem4, RewardAmount4, "
// 35 36 37 38 39 40 41 42 43 44 45 46
"RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemID6, RewardChoiceItemQuantity6, "
// 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
"RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionID5, RewardFactionValue5, RewardFactionOverride5,"
// 62 63 64 65
"POIContinent, POIx, POIy, POIPriority, "
// 66 67 68 69 70
"LogTitle, LogDescription, QuestDescription, AreaDescription, QuestCompletionLog, "
// 71 72 73 74 75 76 77 78
"RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
// 79 80 81 82 83 84 85 86
"ItemDrop1, ItemDrop2, ItemDrop3, ItemDrop4, ItemDropQuantity1, ItemDropQuantity2, ItemDropQuantity3, ItemDropQuantity4, "
// 87 88 89 90 91 92 93 94 95 96 97 98
"RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
// 99 100 101 102 103
"Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4"
" FROM quest_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
return;
}
_questTemplates.reserve(result->GetRowCount());
// create multimap previous quest for each existed quest
// some quests can have many previous maps set by NextQuestId in previous quest
// for example set of race quests can lead to single not race specific quest
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.emplace(std::piecewise_construct, std::forward_as_tuple(questId), std::forward_as_tuple(new Quest(fields))).first;
itr->second->_weakRef = itr->second;
} while (result->NextRow());
std::unordered_map usedMailTemplates;
struct QuestLoaderHelper
{
typedef void(Quest::*QuestLoaderFunction)(Field* fields);
char const* QueryFields;
char const* TableName;
char const* TableDesc;
QuestLoaderFunction LoaderFunction;
};
static std::vector const QuestLoaderHelpers =
{
// 0 1 2 3 4 5 6 7 8
{ "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4", "quest_details", "details", &Quest::LoadQuestDetails },
// 0 1 2 3
{ "ID, EmoteOnComplete, EmoteOnIncomplete, CompletionText", "quest_request_items", "request items", &Quest::LoadQuestRequestItems },
// 0 1 2 3 4 5 6 7 8 9
{ "ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText", "quest_offer_reward", "reward emotes", &Quest::LoadQuestOfferReward },
// 0 1 2 3 4 5 6 7 8 9
{ "ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, BreadcrumbForQuestId, RewardMailTemplateID, RewardMailDelay,"
// 10 11 12 13 14 15 16 17
" RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, SpecialFlags", "quest_template_addon", "template addons", &Quest::LoadQuestTemplateAddon },
// 0 1
{ "QuestId, RewardMailSenderEntry", "quest_mail_sender", "mail sender entries", &Quest::LoadQuestMailSender }
};
for (QuestLoaderHelper const& loader : QuestLoaderHelpers)
{
result = WorldDatabase.PQuery("SELECT {} FROM {}", loader.QueryFields, loader.TableName);
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 quest {}. DB table `{}` is empty.", loader.TableDesc, loader.TableName);
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
(itr->second.get()->*loader.LoaderFunction)(fields);
else
TC_LOG_ERROR("server.loading", "Table `{}` has data for quest {} but such quest does not exist", loader.TableName, questId);
} while (result->NextRow());
}
}
// Post processing
for (auto& questPair : _questTemplates)
{
// skip post-loading checks for disabled quests
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr))
continue;
Quest* qinfo = questPair.second.get();
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
if (qinfo->GetQuestMethod() >= 3)
TC_LOG_ERROR("sql.sql", "Quest {} has `Method` = {}, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
if (qinfo->_specialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `SpecialFlags` = {} > max allowed value. Correct `SpecialFlags` to value <= {}",
qinfo->GetQuestId(), qinfo->_specialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED);
qinfo->_specialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED;
}
if (qinfo->_flags & QUEST_FLAGS_DAILY && qinfo->_flags & QUEST_FLAGS_WEEKLY)
{
TC_LOG_ERROR("sql.sql", "Weekly Quest {} is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
qinfo->_flags &= ~QUEST_FLAGS_DAILY;
}
if (qinfo->_flags & QUEST_FLAGS_DAILY)
{
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_ERROR("sql.sql", "Daily Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->_flags & QUEST_FLAGS_WEEKLY)
{
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_ERROR("sql.sql", "Weekly Quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_MONTHLY)
{
if (!(qinfo->_specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_ERROR("sql.sql", "Monthly quest {} not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->_specialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->_flags & QUEST_FLAGS_TRACKING)
{
// at auto-reward can be rewarded only RewardChoiceItemId[0]
for (uint32 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j)
{
if (uint32 id = qinfo->RewardChoiceItemId[j])
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item from `RewardChoiceItemId{}` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
qinfo->GetQuestId(), j + 1, id, j + 1);
// no changes, quest ignore this data
}
}
}
// client quest log visual (area case)
if (qinfo->_zoneOrSort > 0)
{
if (!sAreaTableStore.LookupEntry(qinfo->_zoneOrSort))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} (zone case) but zone with this id does not exist.",
qinfo->GetQuestId(), qinfo->_zoneOrSort);
// no changes, quest not dependent from this value but can have problems at client
}
}
// client quest log visual (sort case)
if (qinfo->_zoneOrSort < 0)
{
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->_zoneOrSort));
if (!qSort)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} (sort case) but quest sort with this id does not exist.",
qinfo->GetQuestId(), qinfo->_zoneOrSort);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
//check for proper RequiredSkillId value (skill case)
if (uint32 skill_id = SkillByQuestSort(-qinfo->_zoneOrSort))
{
if (qinfo->_requiredSkillId != skill_id)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `ZoneOrSort` = {} but `RequiredSkillId` does not have a corresponding value ({}).",
qinfo->GetQuestId(), qinfo->_zoneOrSort, skill_id);
//override, and force proper value here?
}
}
}
// RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
if (qinfo->_requiredClasses)
{
if (!(qinfo->_requiredClasses & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Quest {} does not contain any playable classes in `RequiredClasses` ({}), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->_requiredClasses);
qinfo->_requiredClasses = 0;
}
}
// AllowableRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
if (qinfo->_allowableRaces)
{
if (!(qinfo->_allowableRaces & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Quest {} does not contain any playable races in `AllowableRaces` ({}), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->_allowableRaces);
qinfo->_allowableRaces = 0;
}
}
// RequiredSkillId, can be 0
if (qinfo->_requiredSkillId)
{
if (!sSkillLineStore.LookupEntry(qinfo->_requiredSkillId))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillId` = {} but this skill does not exist",
qinfo->GetQuestId(), qinfo->_requiredSkillId);
}
}
if (qinfo->_requiredSkillPoints)
{
if (qinfo->_requiredSkillPoints > sWorld->GetConfigMaxSkillValue())
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredSkillPoints` = {} but max possible skill is {}, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
}
// else Skill quests can have 0 skill level, this is ok
if (qinfo->_requiredFactionId2 && !sFactionStore.LookupEntry(qinfo->_requiredFactionId2))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionId2` = {} but faction template {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredFactionId2, qinfo->_requiredFactionId2);
// no changes, quest can't be done for this requirement
}
if (qinfo->_requiredFactionId1 && !sFactionStore.LookupEntry(qinfo->_requiredFactionId1))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionId1` = {} but faction template {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredFactionId1, qinfo->_requiredFactionId1);
// no changes, quest can't be done for this requirement
}
if (qinfo->_requiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMinRepFaction))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepFaction` = {} but faction template {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredMinRepFaction, qinfo->_requiredMinRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->_requiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->_requiredMaxRepFaction))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepFaction` = {} but faction template {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredMaxRepFaction, qinfo->_requiredMaxRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->_requiredMinRepValue && qinfo->_requiredMinRepValue > ReputationMgr::Reputation_Cap)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but max reputation is {}, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredMinRepValue, ReputationMgr::Reputation_Cap);
// no changes, quest can't be done for this requirement
}
if (qinfo->_requiredMinRepValue && qinfo->_requiredMaxRepValue && qinfo->_requiredMaxRepValue <= qinfo->_requiredMinRepValue)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} and `RequiredMinRepValue` = {}, quest can't be done.",
qinfo->GetQuestId(), qinfo->_requiredMaxRepValue, qinfo->_requiredMinRepValue);
// no changes, quest can't be done for this requirement
}
if (!qinfo->_requiredFactionId1 && qinfo->_requiredFactionValue1 != 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionValue1` = {} but `RequiredFactionId1` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->_requiredFactionValue1);
// warning
}
if (!qinfo->_requiredFactionId2 && qinfo->_requiredFactionValue2 != 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredFactionValue2` = {} but `RequiredFactionId2` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->_requiredFactionValue2);
// warning
}
if (!qinfo->_requiredMinRepFaction && qinfo->_requiredMinRepValue != 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMinRepValue` = {} but `RequiredMinRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->_requiredMinRepValue);
// warning
}
if (!qinfo->_requiredMaxRepFaction && qinfo->_requiredMaxRepValue != 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredMaxRepValue` = {} but `RequiredMaxRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->_requiredMaxRepValue);
// warning
}
if (qinfo->_rewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->_rewardTitleId))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardTitleId` = {} but CharTitle Id {} does not exist, quest can't be rewarded with title.",
qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId());
qinfo->_rewardTitleId = 0;
// quest can't reward this title
}
if (qinfo->_startItem)
{
if (!sObjectMgr->GetItemTemplate(qinfo->_startItem))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->_startItem, qinfo->_startItem);
qinfo->_startItem = 0; // quest can't be done for this requirement
}
else if (qinfo->_startItemCount == 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but `StartItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->_startItem);
qinfo->_startItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->_startItemCount > 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `StartItem` = 0 but `StartItemCount` = {}, useless value.",
qinfo->GetQuestId(), qinfo->_startItemCount);
qinfo->_startItemCount = 0; // no quest work changes in fact
}
if (qinfo->_sourceSpellid)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_sourceSpellid);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} doesn't exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->_sourceSpellid, qinfo->_sourceSpellid);
qinfo->_sourceSpellid = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `SourceSpellid` = {} but spell {} is broken, quest can't be done.",
qinfo->GetQuestId(), qinfo->_sourceSpellid, qinfo->_sourceSpellid);
qinfo->_sourceSpellid = 0; // quest can't be done for this requirement
}
}
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
uint32 id = qinfo->RequiredItemId[j];
if (id)
{
if (qinfo->RequiredItemCount[j] == 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but `RequiredItemCount{}` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done for this requirement
}
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER);
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
}
else if (qinfo->RequiredItemCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = 0 but `RequiredItemCount{}` = {}, quest can't be done.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]);
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
}
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
uint32 id = qinfo->ItemDrop[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->ItemDropQuantity[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = 0 but `ItemDropQuantity{}` = {}.",
qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]);
// no changes, quest ignore this data
}
}
}
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
int32 id = qinfo->RequiredNpcOrGo[j];
if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but gameobject {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, uint32(-id));
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but creature with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, uint32(id));
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
if (id)
{
// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO);
if (!qinfo->RequiredNpcOrGoCount[j])
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but `RequiredNpcOrGoCount{}` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can be incorrectly done, but we already report this
}
}
else if (qinfo->RequiredNpcOrGoCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = 0 but `RequiredNpcOrGoCount{}` = {}.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredNpcOrGoCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
{
uint32 id = qinfo->RewardChoiceItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
}
if (!qinfo->RewardChoiceItemCount[j])
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but `RewardChoiceItemCount{}` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done
}
}
else if (qinfo->RewardChoiceItemCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = 0 but `RewardChoiceItemCount{}` = {}.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardChoiceItemCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
{
uint32 id = qinfo->RewardItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
}
if (!qinfo->RewardItemIdCount[j])
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but `RewardItemIdCount{}` = 0, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes
}
}
else if (qinfo->RewardItemIdCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = 0 but `RewardItemIdCount{}` = {}.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemIdCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
{
if (qinfo->RewardFactionId[j])
{
if (std::abs(qinfo->RewardFactionValueId[j]) > 9)
{
TC_LOG_ERROR("sql.sql", "Quest {} has RewardFactionValueId{} = {}. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValueId[j]);
}
if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = {} but raw faction (faction.dbc) {} does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
qinfo->RewardFactionId[j] = 0; // quest will not reward this
}
}
else if (qinfo->RewardFactionValueIdOverride[j] != 0)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardFactionId{}` = 0 but `RewardFactionValueIdOverride{}` = {}.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionValueIdOverride[j]);
// no changes, quest ignore this data
}
}
if (qinfo->_rewardDisplaySpell)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardDisplaySpell);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} does not exist, spell removed as display reward.",
qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell);
qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell);
qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest
}
else if (GetTalentSpellCost(qinfo->_rewardDisplaySpell))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->_rewardDisplaySpell, qinfo->_rewardDisplaySpell);
qinfo->_rewardDisplaySpell = 0; // no spell reward will display for this quest
}
}
if (qinfo->_rewardSpell > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->_rewardSpell);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSpell` = {} but spell {} does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
qinfo->_rewardSpell = 0; // no spell will be cast on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardSpell` = {} but spell {} is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
qinfo->_rewardSpell = 0; // no spell will be cast on player
}
else if (GetTalentSpellCost(qinfo->_rewardSpell))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardDisplaySpell` = {} but spell {} is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->_rewardSpell, qinfo->_rewardSpell);
qinfo->_rewardSpell = 0; // no spell will be cast on player
}
}
if (qinfo->_rewardMailTemplateId)
{
if (!sMailTemplateStore.LookupEntry(qinfo->_rewardMailTemplateId))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} does not exist, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId);
qinfo->_rewardMailTemplateId = 0; // no mail will send to player
qinfo->_rewardMailDelay = 0; // no mail will send to player
qinfo->_rewardMailSenderEntry = 0;
}
else if (usedMailTemplates.find(qinfo->_rewardMailTemplateId) != usedMailTemplates.end())
{
auto used_mt_itr = usedMailTemplates.find(qinfo->_rewardMailTemplateId);
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardMailTemplateId` = {} but mail template {} already used for quest {}, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->_rewardMailTemplateId, qinfo->_rewardMailTemplateId, used_mt_itr->second);
qinfo->_rewardMailTemplateId = 0; // no mail will send to player
qinfo->_rewardMailDelay = 0; // no mail will send to player
qinfo->_rewardMailSenderEntry = 0;
}
else
usedMailTemplates.emplace(qinfo->_rewardMailTemplateId, qinfo->GetQuestId());
}
if (uint32 rewardNextQuest = qinfo->_rewardNextQuest)
{
if (!_questTemplates.count(rewardNextQuest))
{
TC_LOG_ERROR("sql.sql", "Quest {} has `RewardNextQuest` = {} but quest {} does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->_rewardNextQuest, qinfo->_rewardNextQuest);
qinfo->_rewardNextQuest = 0;
}
}
// fill additional data stores
if (uint32 prevQuestId = std::abs(qinfo->_prevQuestId))
{
auto prevQuestItr = _questTemplates.find(prevQuestId);
if (prevQuestItr == _questTemplates.end())
TC_LOG_ERROR("sql.sql", "Quest {} has PrevQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->_prevQuestId);
else if (prevQuestItr->second->_breadcrumbForQuestId)
TC_LOG_ERROR("sql.sql", "Quest {} should not be unlocked by breadcrumb quest {}", qinfo->_id, prevQuestId);
else if (qinfo->_prevQuestId > 0)
qinfo->DependentPreviousQuests.push_back(prevQuestId);
}
if (uint32 nextQuestId = qinfo->_nextQuestId)
{
auto nextQuestItr = _questTemplates.find(nextQuestId);
if (nextQuestItr == _questTemplates.end())
TC_LOG_ERROR("sql.sql", "Quest {} has NextQuestId {}, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestId);
else
nextQuestItr->second->DependentPreviousQuests.push_back(qinfo->GetQuestId());
}
if (uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId))
{
if (_questTemplates.find(breadcrumbForQuestId) == _questTemplates.end())
{
TC_LOG_ERROR("sql.sql", "Quest {} is a breadcrumb for quest {}, but no such quest exists", qinfo->_id, breadcrumbForQuestId);
qinfo->_breadcrumbForQuestId = 0;
}
if (qinfo->_nextQuestId)
TC_LOG_ERROR("sql.sql", "Quest {} is a breadcrumb, should not unlock quest {}", qinfo->_id, qinfo->_nextQuestId);
}
if (qinfo->_exclusiveGroup)
_exclusiveQuestGroups.emplace(qinfo->_exclusiveGroup, qinfo->GetQuestId());
if (qinfo->_timeAllowed)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED);
if (qinfo->_requiredPlayerKills)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL);
// Special flag to determine if quest is completed from the start, used to determine if we can fail timed quest if it is completed
if (!qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
bool addFlag = true;
if (qinfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
{
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
if (qinfo->RequiredItemId[j] != 0 && (qinfo->RequiredItemId[j] != qinfo->GetSrcItemId() || qinfo->RequiredItemCount[j] > qinfo->GetSrcItemCount()))
{
addFlag = false;
break;
}
}
}
if (addFlag)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_COMPLETED_AT_START);
}
}
// Disallow any breadcrumb loops and inform quests of their breadcrumbs
for (auto& questPair : _questTemplates)
{
// skip post-loading checks for disabled quests
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, questPair.first, nullptr))
continue;
Quest* qinfo = questPair.second.get();
uint32 qid = qinfo->GetQuestId();
uint32 breadcrumbForQuestId = std::abs(qinfo->_breadcrumbForQuestId);
std::set questSet;
while(breadcrumbForQuestId)
{
//a previously visited quest was found as a breadcrumb quest
//breadcrumb loop found!
if (!questSet.insert(qinfo->_id).second)
{
TC_LOG_ERROR("sql.sql", "Breadcrumb quests {} and {} are in a loop", qid, breadcrumbForQuestId);
qinfo->_breadcrumbForQuestId = 0;
break;
}
qinfo = const_cast(sObjectMgr->GetQuestTemplate(breadcrumbForQuestId));
//every quest has a list of every breadcrumb towards it
qinfo->DependentBreadcrumbQuests.push_back(qid);
breadcrumbForQuestId = qinfo->GetBreadcrumbForQuestId();
}
}
// check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
if (!spellInfo)
continue;
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
{
if (spellEffectInfo.Effect != SPELL_EFFECT_QUEST_COMPLETE)
continue;
uint32 quest_id = spellEffectInfo.MiscValue;
Quest const* quest = GetQuestTemplate(quest_id);
// some quest referenced in spells not exist (outdated spells)
if (!quest)
continue;
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
TC_LOG_ERROR("sql.sql", "Spell (id: {}) have SPELL_EFFECT_QUEST_COMPLETE for quest {}, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
// this will prevent quest completing without objective
const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} quests definitions in {} ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestStartersAndEnders()
{
TC_LOG_INFO("server.loading", "Loading GO Start Quest Data...");
LoadGameobjectQuestStarters();
TC_LOG_INFO("server.loading", "Loading GO End Quest Data...");
LoadGameobjectQuestEnders();
TC_LOG_INFO("server.loading", "Loading Creature Start Quest Data...");
LoadCreatureQuestStarters();
TC_LOG_INFO("server.loading", "Loading Creature End Quest Data...");
LoadCreatureQuestEnders();
}
void ObjectMgr::LoadQuestLocales()
{
uint32 oldMSTime = getMSTime();
_questLocaleStore.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Title, Details, Objectives, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4 FROM quest_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestLocale& data = _questLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Title);
AddLocaleString(fields[3].GetString(), locale, data.Details);
AddLocaleString(fields[4].GetString(), locale, data.Objectives);
AddLocaleString(fields[5].GetString(), locale, data.AreaDescription);
AddLocaleString(fields[6].GetString(), locale, data.CompletedText);
for (uint8 i = 0; i < 4; ++i)
AddLocaleString(fields[i + 7].GetString(), locale, data.ObjectiveText[i]);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Quest locale strings in {} ms", uint32(_questLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadScripts(ScriptsType type)
{
uint32 oldMSTime = getMSTime();
ScriptMapMap* scripts = GetScriptsMapByType(type);
if (!scripts)
return;
std::string tableName = GetScriptsTableNameByType(type);
if (tableName.empty())
return;
if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
return;
TC_LOG_INFO("server.loading", "Loading {}...", tableName);
scripts->clear(); // need for reload support
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o{} FROM {}", isSpellScriptTable ? ", effIndex" : "", tableName);
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `{}` is empty!", tableName);
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ScriptInfo tmp;
tmp.type = type;
tmp.id = fields[0].GetUInt32();
if (isSpellScriptTable)
tmp.id |= fields[10].GetUInt8() << 24;
tmp.delay = fields[1].GetUInt32();
tmp.command = ScriptCommands(fields[2].GetUInt32());
tmp.Raw.nData[0] = fields[3].GetUInt32();
tmp.Raw.nData[1] = fields[4].GetUInt32();
tmp.Raw.nData[2] = fields[5].GetInt32();
tmp.Raw.fData[0] = fields[6].GetFloat();
tmp.Raw.fData[1] = fields[7].GetFloat();
tmp.Raw.fData[2] = fields[8].GetFloat();
tmp.Raw.fData[3] = fields[9].GetFloat();
// generic command args check
switch (tmp.command)
{
case SCRIPT_COMMAND_TALK:
{
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid talk type (datalong = {}) in SCRIPT_COMMAND_TALK for script id {}",
tableName, tmp.Talk.ChatType, tmp.id);
continue;
}
if (!sObjectMgr->GetBroadcastText(uint32(tmp.Talk.TextID)))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid talk text id (dataint = {}) in SCRIPT_COMMAND_TALK for script id {}",
tableName, tmp.Talk.TextID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_EMOTE:
{
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid emote id (datalong = {}) in SCRIPT_COMMAND_EMOTE for script id {}",
tableName, tmp.Emote.EmoteID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TELEPORT_TO:
{
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid map (Id: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}",
tableName, tmp.TeleportTo.MapID, tmp.id);
continue;
}
if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TELEPORT_TO for script id {}",
tableName, tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
if (!quest)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}",
tableName, tmp.QuestExplored.QuestID, tmp.id);
continue;
}
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has quest (ID: {}) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
tableName, tmp.QuestExplored.QuestID, tmp.id);
// this will prevent quest completing without objective
const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest objective requirement set and command can be allowed
}
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}",
tableName, tmp.QuestExplored.Distance, tmp.id);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has too large distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, max distance is {} or 0 for disable distance check",
tableName, tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has too small distance ({}) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id {}, min distance is {} or 0 for disable distance check",
tableName, tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
continue;
}
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
{
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_KILL_CREDIT for script id {}",
tableName, tmp.KillCredit.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
GameObjectData const* data = GetGameObjectData(tmp.RespawnGameobject.GOGuid);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
tableName, tmp.RespawnGameobject.GOGuid, tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
tableName, tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
continue;
}
if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
info->type == GAMEOBJECT_TYPE_DOOR ||
info->type == GAMEOBJECT_TYPE_BUTTON ||
info->type == GAMEOBJECT_TYPE_TRAP)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
tableName, info->entry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid coordinates (X: {} Y: {} Z: {} O: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}",
tableName, tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
continue;
}
if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid creature (Entry: {}) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id {}",
tableName, tmp.TempSummonCreature.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
{
GameObjectData const* data = GetGameObjectData(tmp.ToggleDoor.GOGuid);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in {} for script id {}",
tableName, tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command), tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject with invalid entry (GUID: {} Entry: {}) in {} for script id {}",
tableName, tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command), tmp.id);
continue;
}
if (info->type != GAMEOBJECT_TYPE_DOOR)
{
TC_LOG_ERROR("sql.sql", "Table `{}` has gameobject type ({}) unsupported by command {} for script id {}",
tableName, info->entry, GetScriptCommandName(tmp.command), tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID))
{
TC_LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}",
tableName, tmp.RemoveAura.SpellID, tmp.id);
continue;
}
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
{
TC_LOG_ERROR("sql.sql", "Table `{}` using unknown flags in datalong2 ({}) in SCRIPT_COMMAND_REMOVE_AURA for script id {}",
tableName, tmp.RemoveAura.Flags, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID))
{
TC_LOG_ERROR("sql.sql", "Table `{}` using non-existent spell (id: {}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.SpellID, tmp.id);
continue;
}
if (tmp.CastSpell.Flags > 4) // targeting type
{
TC_LOG_ERROR("sql.sql", "Table `{}` using unknown target in datalong2 ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.Flags, tmp.id);
continue;
}
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
{
TC_LOG_ERROR("sql.sql", "Table `{}` using unknown flags in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `{}` using invalid creature entry in dataint ({}) in SCRIPT_COMMAND_CAST_SPELL for script id {}",
tableName, tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CREATE_ITEM:
{
if (!GetItemTemplate(tmp.CreateItem.ItemEntry))
{
TC_LOG_ERROR("sql.sql", "Table `{}` has nonexistent item (entry: {}) in SCRIPT_COMMAND_CREATE_ITEM for script id {}",
tableName, tmp.CreateItem.ItemEntry, tmp.id);
continue;
}
if (!tmp.CreateItem.Amount)
{
TC_LOG_ERROR("sql.sql", "Table `{}` SCRIPT_COMMAND_CREATE_ITEM but amount is {} for script id {}",
tableName, tmp.CreateItem.Amount, tmp.id);
continue;
}
break;
}
default:
break;
}
if (scripts->find(tmp.id) == scripts->end())
{
ScriptMap emptyMap;
(*scripts)[tmp.id] = emptyMap;
}
(*scripts)[tmp.id].insert(std::pair(tmp.delay, tmp));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} script definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSpellScripts()
{
LoadScripts(SCRIPTS_SPELL);
// check ids
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
{
uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: {}) as script id", spellId);
continue;
}
SpellEffIndex i = SpellEffIndex((uint32(itr->first) >> 24) & 0x000000FF);
if (uint32(i) >= MAX_SPELL_EFFECTS)
{
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has too high effect index {} for spell (Id: {}) as script id", uint32(i), spellId);
continue;
}
//check for correct spellEffect
if (!spellInfo->GetEffect(i).Effect || (spellInfo->GetEffect(i).Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->GetEffect(i).Effect != SPELL_EFFECT_DUMMY))
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell {} effect {} is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, uint32(i));
}
}
void ObjectMgr::LoadEventScripts()
{
LoadScripts(SCRIPTS_EVENT);
std::set evt_scripts;
// Load all possible script entries from gameobjects
for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore)
if (uint32 eventId = gameObjectTemplatePair.second.GetEventScriptId())
evt_scripts.insert(eventId);
// Load all possible script entries from spells
for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(i))
for (SpellEffectInfo const& spellEffectInfo : spell->GetEffects())
if (spellEffectInfo.IsEffect(SPELL_EFFECT_SEND_EVENT))
if (spellEffectInfo.MiscValue)
evt_scripts.insert(spellEffectInfo.MiscValue);
for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
{
for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
{
TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx];
if (node->ArrivalEventID)
evt_scripts.insert(node->ArrivalEventID);
if (node->DepartureEventID)
evt_scripts.insert(node->DepartureEventID);
}
}
// Then check if all scripts are in above list of possible script entries
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
{
std::set::const_iterator itr2 = evt_scripts.find(itr->first);
if (itr2 == evt_scripts.end())
TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: {}) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect {}",
itr->first, SPELL_EFFECT_SEND_EVENT);
}
}
//Load WP Scripts
void ObjectMgr::LoadWaypointScripts()
{
LoadScripts(SCRIPTS_WAYPOINT);
std::set actionSet;
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
actionSet.insert(itr->first);
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 action = fields[0].GetUInt32();
actionSet.erase(action);
}
while (result->NextRow());
}
for (std::set::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
TC_LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script {}", *itr);
}
void ObjectMgr::LoadSpellScriptNames()
{
uint32 oldMSTime = getMSTime();
_spellScriptsStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
std::string const scriptName = fields[1].GetString();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) does not exist.", scriptName, spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) has no ranks of spell.", scriptName, fields[0].GetInt32());
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) is not first rank of spell.", scriptName, fields[0].GetInt32());
continue;
}
while (spellInfo)
{
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
spellInfo = spellInfo->GetNextRankSpell();
}
}
else
{
if (spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "Scriptname: `{}` spell (Id: {}) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName, spellId);
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} spell script names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::ValidateSpellScripts()
{
uint32 oldMSTime = getMSTime();
if (_spellScriptsStore.empty())
{
TC_LOG_INFO("server.loading", ">> Validated 0 scripts.");
return;
}
uint32 count = 0;
for (auto spell : _spellScriptsStore)
{
SpellInfo const* spellEntry = sSpellMgr->AssertSpellInfo(spell.first);
auto const bounds = sObjectMgr->GetSpellScriptsBounds(spell.first);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
{
if (SpellScriptLoader* spellScriptLoader = sScriptMgr->GetSpellScriptLoader(itr->second.first))
{
++count;
std::unique_ptr spellScript(spellScriptLoader->GetSpellScript());
std::unique_ptr auraScript(spellScriptLoader->GetAuraScript());
if (!spellScript && !auraScript)
{
TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `{}` do not return objects - script skipped", GetScriptName(itr->second.first));
itr->second.second = false;
continue;
}
if (spellScript)
{
spellScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
spellScript->_Register();
if (!spellScript->_Validate(spellEntry))
{
itr->second.second = false;
continue;
}
}
if (auraScript)
{
auraScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
auraScript->_Register();
if (!auraScript->_Validate(spellEntry))
{
itr->second.second = false;
continue;
}
}
// Enable the script when all checks passed
itr->second.second = true;
}
else
itr->second.second = false;
}
}
TC_LOG_INFO("server.loading", ">> Validated {} scripts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPageTexts()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, `Text`, NextPageID FROM page_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
PageText& pageText = _pageTextStore[fields[0].GetUInt32()];
pageText.Text = fields[1].GetString();
pageText.NextPageID = fields[2].GetUInt32();
++count;
}
while (result->NextRow());
for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
{
if (itr->second.NextPageID)
{
PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPageID);
if (itr2 == _pageTextStore.end())
TC_LOG_ERROR("sql.sql", "Page text (ID: {}) has non-existing `NextPageID` ({})", itr->first, itr->second.NextPageID);
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} page texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
{
PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry);
if (itr != _pageTextStore.end())
return &(itr->second);
return nullptr;
}
void ObjectMgr::LoadPageTextLocales()
{
uint32 oldMSTime = getMSTime();
_pageTextLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, locale, `Text` FROM page_text_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
PageTextLocale& data = _pageTextLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Text);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} PageText locale strings in {} ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadInstanceTemplate()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 4
QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint16 mapID = fields[0].GetUInt16();
if (!MapManager::IsValidMAP(mapID, true))
{
TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid {} for template!", mapID);
continue;
}
InstanceTemplate instanceTemplate;
instanceTemplate.AllowMount = fields[3].GetBool();
instanceTemplate.Parent = uint32(fields[1].GetUInt16());
instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetString());
_instanceTemplateStore[mapID] = instanceTemplate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} instance templates in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) const
{
InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID));
if (itr != _instanceTemplateStore.end())
return &(itr->second);
return nullptr;
}
void ObjectMgr::LoadInstanceEncounters()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 instance encounters, table is empty!");
return;
}
uint32 count = 0;
std::map dungeonLastBosses;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint8 creditType = fields[1].GetUInt8();
uint32 creditEntry = fields[2].GetUInt32();
uint32 lastEncounterDungeon = fields[3].GetUInt16();
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
if (!dungeonEncounter)
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id {}, skipped!", entry);
continue;
}
if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter {} ({}) marked as final for invalid dungeon id {}, skipped!", entry, dungeonEncounter->Name[0], lastEncounterDungeon);
continue;
}
auto itr = dungeonLastBosses.find(lastEncounterDungeon);
if (lastEncounterDungeon)
{
if (itr != dungeonLastBosses.end())
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter {} ({}) as last encounter but {} ({}) is already marked as one, skipped!", entry, dungeonEncounter->Name[0], itr->second->ID, itr->second->Name[0]);
continue;
}
dungeonLastBosses[lastEncounterDungeon] = dungeonEncounter;
}
switch (creditType)
{
case ENCOUNTER_CREDIT_KILL_CREATURE:
{
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
if (!creatureInfo)
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry {}) linked to the encounter {} ({}), skipped!", creditEntry, entry, dungeonEncounter->Name[0]);
continue;
}
const_cast(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
for (uint8 diff = 1; diff < MAX_DIFFICULTY; ++diff)
{
if (uint32 diffEntry = creatureInfo->DifficultyEntry[diff - 1])
{
if (CreatureTemplate const* diffInfo = GetCreatureTemplate(diffEntry))
const_cast(diffInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
}
}
break;
}
case ENCOUNTER_CREDIT_CAST_SPELL:
if (!sSpellMgr->GetSpellInfo(creditEntry))
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry {}) linked to the encounter {} ({}), skipped!", creditEntry, entry, dungeonEncounter->Name[0]);
continue;
}
break;
default:
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type ({}) for encounter {} ({}), skipped!", creditType, entry, dungeonEncounter->Name[0]);
continue;
}
DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR32(dungeonEncounter->MapID, dungeonEncounter->Difficulty)];
encounters.emplace_back(std::make_unique(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} instance encounters in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const
{
GossipTextContainer::const_iterator itr = _gossipTextStore.find(Text_ID);
if (itr != _gossipTextStore.end())
return &itr->second;
return nullptr;
}
void ObjectMgr::LoadGossipText()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT ID, "
"text0_0, text0_1, BroadcastTextID0, lang0, Probability0, EmoteDelay0_0, Emote0_0, EmoteDelay0_1, Emote0_1, EmoteDelay0_2, Emote0_2, "
"text1_0, text1_1, BroadcastTextID1, lang1, Probability1, EmoteDelay1_0, Emote1_0, EmoteDelay1_1, Emote1_1, EmoteDelay1_2, Emote1_2, "
"text2_0, text2_1, BroadcastTextID2, lang2, Probability2, EmoteDelay2_0, Emote2_0, EmoteDelay2_1, Emote2_1, EmoteDelay2_2, Emote2_2, "
"text3_0, text3_1, BroadcastTextID3, lang3, Probability3, EmoteDelay3_0, Emote3_0, EmoteDelay3_1, Emote3_1, EmoteDelay3_2, Emote3_2, "
"text4_0, text4_1, BroadcastTextID4, lang4, Probability4, EmoteDelay4_0, Emote4_0, EmoteDelay4_1, Emote4_1, EmoteDelay4_2, Emote4_2, "
"text5_0, text5_1, BroadcastTextID5, lang5, Probability5, EmoteDelay5_0, Emote5_0, EmoteDelay5_1, Emote5_1, EmoteDelay5_2, Emote5_2, "
"text6_0, text6_1, BroadcastTextID6, lang6, Probability6, EmoteDelay6_0, Emote6_0, EmoteDelay6_1, Emote6_1, EmoteDelay6_2, Emote6_2, "
"text7_0, text7_1, BroadcastTextID7, lang7, Probability7, EmoteDelay7_0, Emote7_0, EmoteDelay7_1, Emote7_1, EmoteDelay7_2, Emote7_2 "
"FROM npc_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
return;
}
_gossipTextStore.rehash(result->GetRowCount());
uint32 count = 0;
uint8 cic;
do
{
++count;
cic = 0;
Field* fields = result->Fetch();
uint32 id = fields[cic++].GetUInt32();
if (!id)
{
TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore.");
continue;
}
GossipText& gText = _gossipTextStore[id];
for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
GossipTextOption& gOption = gText.Options[i];
gOption.Text_0 = fields[cic++].GetString();
gOption.Text_1 = fields[cic++].GetString();
gOption.BroadcastTextID = fields[cic++].GetUInt32();
gOption.Language = fields[cic++].GetUInt8();
gOption.Probability = fields[cic++].GetFloat();
for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
{
gOption.Emotes[j]._Delay = fields[cic++].GetUInt16();
gOption.Emotes[j]._Emote = fields[cic++].GetUInt16();
}
// check broadcast_text correctness
if (gOption.BroadcastTextID)
{
if (BroadcastText const* bcText = sObjectMgr->GetBroadcastText(gOption.BroadcastTextID))
{
if (bcText->Text[DEFAULT_LOCALE] != gOption.Text_0)
TC_LOG_ERROR("sql.sql", "Row {} in table `npc_text` has mismatch between text{}_0 and the corresponding Text in `broadcast_text` row {}", id, i, gOption.BroadcastTextID);
if (bcText->Text1[DEFAULT_LOCALE] != gOption.Text_1)
TC_LOG_ERROR("sql.sql", "Row {} in table `npc_text` has mismatch between text{}_1 and the corresponding Text1 in `broadcast_text` row {}", id, i, gOption.BroadcastTextID);
}
else
{
TC_LOG_ERROR("sql.sql", "GossipText (Id: {}) in table `npc_text` has non-existing or incompatible BroadcastTextID{} {}.", id, i, gOption.BroadcastTextID);
gOption.BroadcastTextID = 0;
}
}
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} npc texts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadNpcTextLocales()
{
uint32 oldMSTime = getMSTime();
_npcTextLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT ID, Locale, "
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
"Text0_0, Text0_1, Text1_0, Text1_1, Text2_0, Text2_1, Text3_0, Text3_1, Text4_0, Text4_1, Text5_0, Text5_1, Text6_0, Text6_1, Text7_0, Text7_1 "
"FROM npc_text_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
NpcTextLocale& data = _npcTextLocaleStore[id];
for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
{
AddLocaleString(fields[2 + i * 2].GetString(), locale, data.Text_0[i]);
AddLocaleString(fields[3 + i * 2].GetString(), locale, data.Text_1[i]);
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} NpcText locale strings in {} ms", uint32(_npcTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
//not very fast function but it is called only once a day, or on starting-up
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
{
uint32 oldMSTime = getMSTime();
time_t curTime = GameTime::GetGameTime();
tm lt;
localtime_r(&curTime, <);
uint64 basetime(curTime);
TC_LOG_INFO("misc", "Returning mails current time: hour: {}, minute: {}, second: {} ", lt.tm_hour, lt.tm_min, lt.tm_sec);
// Delete all old mails without item and without body immediately, if starting server
if (!serverUp)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
CharacterDatabase.Execute(stmt);
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
TC_LOG_INFO("server.loading", ">> No expired mails found.");
return; // any mails need to be returned or deleted
}
std::map itemsCache;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
stmt->setUInt32(0, (uint32)basetime);
if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
{
MailItemInfo item;
do
{
Field* fields = items->Fetch();
item.item_guid = fields[0].GetUInt32();
item.item_template = fields[1].GetUInt32();
uint32 mailId = fields[2].GetUInt32();
itemsCache[mailId].push_back(item);
} while (items->NextRow());
}
uint32 deletedCount = 0;
uint32 returnedCount = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType receiver = fields[3].GetUInt32();
if (serverUp && ObjectAccessor::FindConnectedPlayer(ObjectGuid(HighGuid::Player, receiver)))
continue;
Mail* m = new Mail;
m->messageID = fields[0].GetUInt32();
m->messageType = fields[1].GetUInt8();
m->sender = fields[2].GetUInt32();
m->receiver = receiver;
bool has_items = fields[4].GetBool();
m->expire_time = time_t(fields[5].GetUInt32());
m->deliver_time = 0;
m->COD = fields[6].GetUInt32();
m->checked = fields[7].GetUInt8();
m->mailTemplateId = fields[8].GetInt16();
// Delete or return mail
if (has_items)
{
// read items from cache
m->items.swap(itemsCache[m->messageID]);
// if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
{
// mail open and then not returned
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itr2->item_guid);
CharacterDatabase.Execute(stmt);
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
stmt->setUInt32(0, m->messageID);
CharacterDatabase.Execute(stmt);
}
else
{
// Mail will be returned
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
stmt->setUInt32(0, m->receiver);
stmt->setUInt32(1, m->sender);
stmt->setUInt32(2, basetime + 30 * DAY);
stmt->setUInt32(3, basetime);
stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED));
stmt->setUInt32(5, m->messageID);
CharacterDatabase.Execute(stmt);
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
stmt->setUInt32(0, m->sender);
stmt->setUInt32(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, m->sender);
stmt->setUInt32(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
}
delete m;
++returnedCount;
continue;
}
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->setUInt32(0, m->messageID);
CharacterDatabase.Execute(stmt);
delete m;
++deletedCount;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Processed {} expired mails: {} deleted and {} returned in {} ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_questAreaTriggerStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 trigger_ID = fields[0].GetUInt32();
uint32 quest_ID = fields[1].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", trigger_ID);
continue;
}
Quest const* quest = GetQuestTemplate(quest_ID);
if (!quest)
{
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not existing quest {}", trigger_ID, quest_ID);
continue;
}
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: {}) for not quest {}, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
// this will prevent quest completing without objective
const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest modified to required objective and trigger can be allowed.
}
_questAreaTriggerStore[trigger_ID] = quest_ID;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} quest trigger points in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
QuestGreeting const* ObjectMgr::GetQuestGreeting(ObjectGuid guid) const
{
auto itr = _questGreetingStore.find(guid.GetTypeId());
if (itr == _questGreetingStore.end())
return nullptr;
auto questItr = itr->second.find(guid.GetEntry());
if (questItr == itr->second.end())
return nullptr;
return &questItr->second;
}
void ObjectMgr::LoadQuestGreetings()
{
uint32 oldMSTime = getMSTime();
_questGreetingStore.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT ID, Type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quest greetings. DB table `quest_greeting` is empty.");
return;
}
_questGreetingStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint8 type = fields[1].GetUInt8();
// overwrite
switch (type)
{
case 0: // Creature
type = TYPEID_UNIT;
if (!sObjectMgr->GetCreatureTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template (entry: {}) does not exist.", id);
continue;
}
break;
case 1: // GameObject
type = TYPEID_GAMEOBJECT;
if (!sObjectMgr->GetGameObjectTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template (entry: {}) does not exist.", id);
continue;
}
break;
default:
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: unknown type = {} for entry = {}. Skipped.", type, id);
continue;
}
uint16 greetEmoteType = fields[2].GetUInt16();
if (greetEmoteType > 0 && !sEmotesStore.LookupEntry(greetEmoteType))
{
TC_LOG_DEBUG("sql.sql", "Table `quest_greeting`: entry {} has greetEmoteType = {} but emote does not exist. Set to 0.", id, greetEmoteType);
greetEmoteType = 0;
}
uint32 greetEmoteDelay = fields[3].GetUInt32();
std::string greeting = fields[4].GetString();
_questGreetingStore[type][id] = QuestGreeting(greetEmoteType, greetEmoteDelay, greeting);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} quest_greeting in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestGreetingLocales()
{
uint32 oldMSTime = getMSTime();
_questGreetingLocaleStore.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT ID, Type, Locale, Greeting FROM quest_greeting_locale");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quest_greeting locales. DB table `quest_greeting_locale` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint8 type = fields[1].GetUInt8();
// overwrite
switch (type)
{
case 0: // Creature
type = TYPEID_UNIT;
break;
case 1: // GameObject
type = TYPEID_GAMEOBJECT;
break;
default:
break;
}
std::string localeName = fields[2].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestGreetingLocale& data = _questGreetingLocaleStore[MAKE_PAIR32(id, type)];
AddLocaleString(fields[3].GetString(), locale, data.greeting);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} quest greeting locale strings in {} ms", uint32(_questGreetingLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestOfferRewardLocale()
{
uint32 oldMSTime = getMSTime();
_questOfferRewardLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, locale, RewardText FROM quest_offer_reward_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestOfferRewardLocale& data = _questOfferRewardLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.RewardText);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Quest Offer Reward locale strings in {} ms", _questOfferRewardLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestRequestItemsLocale()
{
uint32 oldMSTime = getMSTime();
_questRequestItemsLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, locale, CompletionText FROM quest_request_items_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestRequestItemsLocale& data = _questRequestItemsLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.CompletionText);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Quest Request Items locale strings in {} ms", _questRequestItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTavernAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_tavernAreaTriggerStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
_tavernAreaTriggerStore.insert(Trigger_ID);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} tavern triggers in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAreaTriggerScripts()
{
uint32 oldMSTime = getMSTime();
_areaTriggerScriptStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 triggerId = fields[0].GetUInt32();
std::string const scriptName = fields[1].GetString();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: {}) does not exist in `AreaTrigger.dbc`.", triggerId);
continue;
}
_areaTriggerScriptStore[triggerId] = GetScriptId(scriptName);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} areatrigger scripts in {} ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
{
bool found = false;
float dist = 10000;
uint32 id = 0;
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if (!node || node->ContinentID != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
continue;
uint32 field = uint32((node->ID - 1) / (sizeof(TaxiMask::value_type) * 8));
TaxiMask::value_type submask = TaxiMask::value_type(1 << ((node->ID - 1) % (sizeof(TaxiMask::value_type) * 8)));
// skip not taxi network nodes
if ((sTaxiNodesMask[field] & submask) == 0)
continue;
float dist2 = (node->Pos.X - x)*(node->Pos.X - x)+(node->Pos.Y - y)*(node->Pos.Y - y)+(node->Pos.Z - z)*(node->Pos.Z - z);
if (found)
{
if (dist2 < dist)
{
dist = dist2;
id = i;
}
}
else
{
found = true;
dist = dist2;
id = i;
}
}
return id;
}
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
{
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
if (src_i == sTaxiPathSetBySource.end())
{
path = 0;
cost = 0;
return;
}
TaxiPathSetForSource& pathSet = src_i->second;
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
if (dest_i == pathSet.end())
{
path = 0;
cost = 0;
return;
}
cost = dest_i->second.price;
path = dest_i->second.ID;
}
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
{
uint32 mount_id = 0;
// select mount creature id
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if (node)
{
uint32 mount_entry = 0;
if (team == ALLIANCE)
mount_entry = node->MountCreatureID[1];
else
mount_entry = node->MountCreatureID[0];
// Fix for Alliance not being able to use Acherus taxi
// only one mount type for both sides
if (mount_entry == 0 && allowed_alt_team)
{
// Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
}
CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry);
if (mount_info)
{
mount_id = mount_info->GetRandomValidModelId();
if (!mount_id)
{
TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry {}! Can't load it!", mount_entry);
return 0;
}
}
}
// minfo is not actually used but the mount_id was updated
GetCreatureModelRandomGender(&mount_id);
return mount_id;
}
Quest const* ObjectMgr::GetQuestTemplate(uint32 quest_id) const
{
auto itr = _questTemplates.find(quest_id);
return itr != _questTemplates.end() ? itr->second.get() : nullptr;
}
void ObjectMgr::LoadGraveyardZones()
{
uint32 oldMSTime = getMSTime();
GraveyardStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 safeLocId = fields[0].GetUInt32();
uint32 zoneId = fields[1].GetUInt32();
uint32 team = fields[2].GetUInt16();
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
if (!entry)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing graveyard (WorldSafeLocsID: {}), skipped.", safeLocId);
continue;
}
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
if (!areaEntry)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing Zone (ID: {}), skipped.", zoneId);
continue;
}
if (areaEntry->ParentAreaID != 0)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for SubZone (ID: {}) instead of zone, skipped.", zoneId);
continue;
}
if (team != 0 && team != HORDE && team != ALLIANCE)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction ({}), skipped.", team);
continue;
}
if (!AddGraveyardLink(safeLocId, zoneId, team, false))
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: {}) and Zone (ID: {}), skipped.", safeLocId, zoneId);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} graveyard-zone links in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveyard(uint32 team) const
{
enum DefaultGraveyard
{
HORDE_GRAVEYARD = 10, // Crossroads
ALLIANCE_GRAVEYARD = 4 // Westfall
};
if (team == HORDE)
return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD);
else if (team == ALLIANCE)
return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD);
else return nullptr;
}
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveyard(float x, float y, float z, uint32 MapId, uint32 team) const
{
// search for zone associated closest graveyard
uint32 zoneId = sMapMgr->GetZoneId(PHASEMASK_NORMAL, MapId, x, y, z);
if (!zoneId)
{
if (z > -500)
{
TC_LOG_ERROR("misc", "ZoneId not found for map {} coords ({}, {}, {})", MapId, x, y, z);
return GetDefaultGraveyard(team);
}
}
// Simulate std. algorithm:
// found some graveyard associated to (ghost_zone, ghost_map)
//
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
// then check faction
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
// then check faction
GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
MapEntry const* map = sMapStore.LookupEntry(MapId);
// not need to check validity of map object; MapId _MUST_ be valid here
if (range.first == range.second && !map->IsBattlegroundOrArena())
{
if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone {} Team {} does not have a linked graveyard.", zoneId, team);
return GetDefaultGraveyard(team);
}
// at corpse map
bool foundNear = false;
float distNear = 10000;
WorldSafeLocsEntry const* entryNear = nullptr;
// at entrance map for corpse map
bool foundEntr = false;
float distEntr = 10000;
WorldSafeLocsEntry const* entryEntr = nullptr;
// some where other
WorldSafeLocsEntry const* entryFar = nullptr;
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
for (; range.first != range.second; ++range.first)
{
GraveyardData const& data = range.first->second;
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
if (!entry)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has record for not existing graveyard (WorldSafeLocsID {}), skipped.", data.safeLocId);
continue;
}
// skip enemy faction graveyard
// team == 0 case can be at call from .neargrave
if (data.team != 0 && team != 0 && data.team != team)
continue;
// find now nearest graveyard at other map
if (MapId != entry->Continent)
{
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry
|| mapEntry->CorpseMapID < 0
|| uint32(mapEntry->CorpseMapID) != entry->Continent
|| (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0))
{
// not have any corrdinates for check distance anyway
entryFar = entry;
continue;
}
// at entrance map calculate distance (2D);
float dist2 = (entry->Loc.X - mapEntry->Corpse.X)*(entry->Loc.X - mapEntry->Corpse.X)
+(entry->Loc.Y - mapEntry->Corpse.Y)*(entry->Loc.Y - mapEntry->Corpse.Y);
if (foundEntr)
{
if (dist2 < distEntr)
{
distEntr = dist2;
entryEntr = entry;
}
}
else
{
foundEntr = true;
distEntr = dist2;
entryEntr = entry;
}
}
// find now nearest graveyard at same map
else
{
float dist2 = (entry->Loc.X - x)*(entry->Loc.X - x)+(entry->Loc.Y - y)*(entry->Loc.Y - y)+(entry->Loc.Z - z)*(entry->Loc.Z - z);
if (foundNear)
{
if (dist2 < distNear)
{
distNear = dist2;
entryNear = entry;
}
}
else
{
foundNear = true;
distNear = dist2;
entryNear = entry;
}
}
}
if (entryNear)
return entryNear;
if (entryEntr)
return entryEntr;
return entryFar;
}
GraveyardData const* ObjectMgr::FindGraveyardData(uint32 id, uint32 zoneId) const
{
GraveyardMapBounds range = GraveyardStore.equal_range(zoneId);
for (; range.first != range.second; ++range.first)
{
GraveyardData const& data = range.first->second;
if (data.safeLocId == id)
return &data;
}
return nullptr;
}
AreaTrigger const* ObjectMgr::GetAreaTrigger(uint32 trigger) const
{
AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger);
if (itr != _areaTriggerStore.end())
return &itr->second;
return nullptr;
}
AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficulty difficulty) const
{
AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR32(mapid, difficulty));
if (itr != _accessRequirementStore.end())
return itr->second.get();
return nullptr;
}
bool ObjectMgr::AddGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/)
{
if (FindGraveyardData(id, zoneId))
return false;
// add link to loaded data
GraveyardData data;
data.safeLocId = id;
data.team = team;
GraveyardStore.insert(GraveyardContainer::value_type(zoneId, data));
// add link to DB
if (persist)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
stmt->setUInt16(2, uint16(team));
WorldDatabase.Execute(stmt);
}
return true;
}
void ObjectMgr::RemoveGraveyardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/)
{
GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId);
if (range.first == range.second)
{
//TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone {} Team {} does not have a linked graveyard.", zoneId, team);
return;
}
bool found = false;
for (; range.first != range.second; ++range.first)
{
GraveyardData & data = range.first->second;
// skip not matching safezone id
if (data.safeLocId != id)
continue;
// skip enemy faction graveyard at same map (normal area, city, or battleground)
// team == 0 case can be at call from .neargrave
if (data.team != 0 && team != 0 && data.team != team)
continue;
found = true;
break;
}
// no match, return
if (!found)
return;
// remove from links
GraveyardStore.erase(range.first);
// remove link from DB
if (persist)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
stmt->setUInt16(2, uint16(team));
WorldDatabase.Execute(stmt);
}
}
void ObjectMgr::LoadAreaTriggerTeleports()
{
uint32 oldMSTime = getMSTime();
_areaTriggerStore.clear(); // need for reload case
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT ID, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
++count;
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTrigger at;
at.target_mapId = fields[1].GetUInt16();
at.target_X = fields[2].GetFloat();
at.target_Y = fields[3].GetFloat();
at.target_Z = fields[4].GetFloat();
at.target_Orientation = fields[5].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) target map (ID: {}) does not exist in `Map.dbc`.", Trigger_ID, at.target_mapId);
continue;
}
if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:{}) target coordinates not provided.", Trigger_ID);
continue;
}
_areaTriggerStore[Trigger_ID] = at;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} area trigger teleport definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAccessRequirements()
{
uint32 oldMSTime = getMSTime();
_accessRequirementStore.clear(); // need for reload case
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item_level, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
++count;
uint32 mapid = fields[0].GetUInt32();
uint8 difficulty = fields[1].GetUInt8();
uint32 requirement_ID = MAKE_PAIR32(mapid, difficulty);
auto& ar = _accessRequirementStore[requirement_ID];
ar = std::make_unique();
ar->levelMin = fields[2].GetUInt8();
ar->levelMax = fields[3].GetUInt8();
ar->item_level = fields[4].GetUInt16();
ar->item = fields[5].GetUInt32();
ar->item2 = fields[6].GetUInt32();
ar->quest_A = fields[7].GetUInt32();
ar->quest_H = fields[8].GetUInt32();
ar->achievement = fields[9].GetUInt32();
ar->questFailedText = fields[10].GetString();
if (ar->item)
{
ItemTemplate const* pProto = GetItemTemplate(ar->item);
if (!pProto)
{
TC_LOG_ERROR("misc", "Key item {} does not exist for map {} difficulty {}, removing key requirement.", ar->item, mapid, difficulty);
ar->item = 0;
}
}
if (ar->item2)
{
ItemTemplate const* pProto = GetItemTemplate(ar->item2);
if (!pProto)
{
TC_LOG_ERROR("misc", "Second item {} does not exist for map {} difficulty {}, removing key requirement.", ar->item2, mapid, difficulty);
ar->item2 = 0;
}
}
if (ar->quest_A)
{
if (!GetQuestTemplate(ar->quest_A))
{
TC_LOG_ERROR("sql.sql", "Required Alliance Quest {} not exist for map {} difficulty {}, remove quest done requirement.", ar->quest_A, mapid, difficulty);
ar->quest_A = 0;
}
}
if (ar->quest_H)
{
if (!GetQuestTemplate(ar->quest_H))
{
TC_LOG_ERROR("sql.sql", "Required Horde Quest {} not exist for map {} difficulty {}, remove quest done requirement.", ar->quest_H, mapid, difficulty);
ar->quest_H = 0;
}
}
if (ar->achievement)
{
if (!sAchievementMgr->GetAchievement(ar->achievement))
{
TC_LOG_ERROR("sql.sql", "Required Achievement {} not exist for map {} difficulty {}, remove quest done requirement.", ar->achievement, mapid, difficulty);
ar->achievement = 0;
}
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} access requirement definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
/*
* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
*/
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
bool useParentDbValue = false;
uint32 parentId = 0;
MapEntry const* mapEntry = sMapStore.LookupEntry(Map);
if (!mapEntry || mapEntry->CorpseMapID < 0)
return nullptr;
if (mapEntry->IsDungeon())
{
InstanceTemplate const* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
if (!iTemplate)
return nullptr;
parentId = iTemplate->Parent;
useParentDbValue = true;
}
uint32 entrance_map = uint32(mapEntry->CorpseMapID);
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry && atEntry->ContinentID == Map)
return &itr->second;
}
return nullptr;
}
/**
* Searches for the areatrigger which teleports players to the given map
*/
AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
{
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
{
if (itr->second.target_mapId == Map)
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry)
return &itr->second;
}
}
return nullptr;
}
void ObjectMgr::SetHighestGuids()
{
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
if (result)
GetGenerator().Set((*result)[0].GetUInt32() + 1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
GetGenerator().Set((*result)[0].GetUInt32() + 1);
// Cleanup other tables from nonexistent guids ( >= _hiItemGuid)
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '{}'", GetGenerator().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '{}'", GetGenerator().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE a, ab FROM auctionhouse a LEFT JOIN auctionbidders ab ON ab.id = a.id WHERE itemguid >= '{}'",
GetGenerator().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '{}'", GetGenerator().GetNextAfterMaxUsed()); // One-time query
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
if (result)
GetGenerator().Set((*result)[0].GetUInt32() + 1);
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
if (result)
_auctionId = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
if (result)
_mailId = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
if (result)
_equipmentSetGuid = (*result)[0].GetUInt64()+1;
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
if (result)
sGuildMgr->SetNextGuildId((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM `groups`");
if (result)
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
_creatureSpawnId = (*result)[0].GetUInt32() + 1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
_gameObjectSpawnId = (*result)[0].GetUInt32() + 1;
}
ObjectGuidGenerator& ObjectMgr::GetGuidSequenceGenerator(HighGuid high)
{
auto itr = _guidGenerators.find(high);
if (itr == _guidGenerators.end())
itr = _guidGenerators.insert(std::make_pair(high, std::make_unique(high))).first;
return *itr->second;
}
uint32 ObjectMgr::GenerateAuctionID()
{
if (_auctionId >= 0xFFFFFFFE)
{
TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _auctionId++;
}
uint64 ObjectMgr::GenerateEquipmentSetGuid()
{
if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
{
TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _equipmentSetGuid++;
}
uint32 ObjectMgr::GenerateMailID()
{
if (_mailId >= 0xFFFFFFFE)
{
TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _mailId++;
}
uint32 ObjectMgr::GeneratePetNumber()
{
if (_hiPetNumber >= 0xFFFFFFFE)
{
TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
World::StopNow(ERROR_EXIT_CODE);
}
return _hiPetNumber++;
}
uint32 ObjectMgr::GenerateCreatureSpawnId()
{
if (_creatureSpawnId >= uint32(0xFFFFFF))
{
TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
World::StopNow(ERROR_EXIT_CODE);
}
return _creatureSpawnId++;
}
uint32 ObjectMgr::GenerateGameObjectSpawnId()
{
if (_gameObjectSpawnId >= uint32(0xFFFFFF))
{
TC_LOG_ERROR("misc", "GameObject spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _gameObjectSpawnId++;
}
void ObjectMgr::LoadGameObjectLocales()
{
uint32 oldMSTime = getMSTime();
_gameObjectLocaleStore.clear(); // need for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption FROM gameobject_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
GameObjectLocale& data = _gameObjectLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Name);
AddLocaleString(fields[3].GetString(), locale, data.CastBarCaption);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject_template_locale strings in {} ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sLockStore.LookupEntry(dataN))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but lock (Id: {}) not found.",
goInfo->entry, goInfo->type, N, goInfo->door.lockId, goInfo->door.lockId);
}
inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
{
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but GO (Entry {}) have not GAMEOBJECT_TYPE_TRAP ({}) type.",
goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP);
}
}
inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sSpellMgr->GetSpellInfo(dataN))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but Spell (Entry {}) not exist.",
goInfo->entry, goInfo->type, N, dataN, dataN);
}
inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32 const& dataN, uint32 N)
{
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but correct chair height in range 0..{}.",
goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
const_cast(dataN) = 0;
}
inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
}
inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: {} GoType: {}) have data{}={} but expected boolean (0/1) consumable field value.",
goInfo->entry, goInfo->type, N, dataN);
}
void ObjectMgr::LoadGameObjectTemplate()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, "
// 8 9 10 11 12 13 14 15 16 17 18 19 20
"Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
// 21 22 23 24 25 26 27 28 29 30 31 32 33 34
"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, AIName, ScriptName, StringId "
"FROM gameobject_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
return;
}
_gameObjectTemplateStore.reserve(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
GameObjectTemplate& got = _gameObjectTemplateStore[entry];
got.entry = entry;
got.type = uint32(fields[1].GetUInt8());
got.displayId = fields[2].GetUInt32();
got.name = fields[3].GetString();
got.IconName = fields[4].GetString();
got.castBarCaption = fields[5].GetString();
got.unk1 = fields[6].GetString();
got.size = fields[7].GetFloat();
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
got.raw.data[i] = fields[8 + i].GetInt32(); // data1 and data6 can be -1
got.AIName = fields[32].GetString();
got.ScriptId = GetScriptId(fields[33].GetString());
got.StringId = fields[34].GetString();
// Checks
if (!got.AIName.empty() && !sGameObjectAIRegistry->HasItem(got.AIName))
{
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has non-registered `AIName` '{}' set, removing", got.entry, got.AIName);
got.AIName.clear();
}
switch (got.type)
{
case GAMEOBJECT_TYPE_DOOR: //0
{
if (got.door.lockId)
CheckGOLockId(&got, got.door.lockId, 1);
CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BUTTON: //1
{
if (got.button.lockId)
CheckGOLockId(&got, got.button.lockId, 1);
CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
break;
}
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (got.questgiver.lockId)
CheckGOLockId(&got, got.questgiver.lockId, 0);
CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_CHEST: //3
{
if (got.chest.lockId)
CheckGOLockId(&got, got.chest.lockId, 0);
CheckGOConsumable(&got, got.chest.consumable, 3);
if (got.chest.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.chest.linkedTrapId, 7);
break;
}
case GAMEOBJECT_TYPE_TRAP: //6
{
if (got.trap.lockId)
CheckGOLockId(&got, got.trap.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_CHAIR: //7
CheckAndFixGOChairHeightId(&got, got.chair.height, 1);
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
{
if (got.spellFocus.focusId)
{
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.focusId))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but SpellFocus (Id: {}) not exist.",
entry, got.type, got.spellFocus.focusId, got.spellFocus.focusId);
}
if (got.spellFocus.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrapId, 2);
break;
}
case GAMEOBJECT_TYPE_GOOBER: //10
{
if (got.goober.lockId)
CheckGOLockId(&got, got.goober.lockId, 0);
CheckGOConsumable(&got, got.goober.consumable, 3);
if (got.goober.pageId) // pageId
{
if (!GetPageText(got.goober.pageId))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data7={} but PageText (Entry {}) not exist.",
entry, got.type, got.goober.pageId, got.goober.pageId);
}
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
if (got.goober.linkedTrapId) // linked trap
CheckGOLinkedTrapId(&got, got.goober.linkedTrapId, 12);
break;
}
case GAMEOBJECT_TYPE_AREADAMAGE: //12
{
if (got.areadamage.lockId)
CheckGOLockId(&got, got.areadamage.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_CAMERA: //13
{
if (got.camera.lockId)
CheckGOLockId(&got, got.camera.lockId, 0);
break;
}
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
{
if (got.moTransport.taxiPathId)
{
if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {} GoType: {}) have data0={} but TaxiPath (Id: {}) not exist.",
entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
}
if (uint32 transportMap = got.moTransport.mapID)
_transportMaps.insert(transportMap);
break;
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
break;
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
// always must have spell
CheckGOSpellId(&got, got.spellcaster.spellId, 0);
break;
}
case GAMEOBJECT_TYPE_FLAGSTAND: //24
{
if (got.flagstand.lockId)
CheckGOLockId(&got, got.flagstand.lockId, 0);
CheckGONoDamageImmuneId(&got, got.flagstand.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
{
if (got.fishinghole.lockId)
CheckGOLockId(&got, got.fishinghole.lockId, 4);
break;
}
case GAMEOBJECT_TYPE_FLAGDROP: //26
{
if (got.flagdrop.lockId)
CheckGOLockId(&got, got.flagdrop.lockId, 0);
CheckGONoDamageImmuneId(&got, got.flagdrop.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
break;
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} game object templates in {} ms", _gameObjectTemplateStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameObjectTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, artkit0, artkit1, artkit2, artkit3 FROM gameobject_template_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry);
if (!got)
{
TC_LOG_ERROR("sql.sql", "GameObject template (Entry: {}) does not exist but has a record in `gameobject_template_addon`", entry);
continue;
}
GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry];
gameObjectAddon.Faction = uint32(fields[1].GetUInt16());
gameObjectAddon.Flags = fields[2].GetUInt32();
gameObjectAddon.Mingold = fields[3].GetUInt32();
gameObjectAddon.Maxgold = fields[4].GetUInt32();
for (uint32 i = 0; i < gameObjectAddon.artKits.size(); ++i)
{
uint32 artKitID = fields[5 + i].GetUInt32();
if (!artKitID)
continue;
if (!sGameObjectArtKitStore.LookupEntry(artKitID))
{
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid `artkit{}` ({}) defined, set to zero instead.", entry, i, artKitID);
continue;
}
gameObjectAddon.artKits[i] = artKitID;
}
// checks
if (gameObjectAddon.Faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.Faction))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: {}) has invalid faction ({}) defined in `gameobject_template_addon`.", entry, gameObjectAddon.Faction);
if (gameObjectAddon.Maxgold > 0)
{
switch (got->type)
{
case GAMEOBJECT_TYPE_CHEST:
case GAMEOBJECT_TYPE_FISHINGHOLE:
break;
default:
TC_LOG_ERROR("sql.sql", "GameObject (Entry {} GoType: {}) cannot be looted but has maxgold set in `gameobject_template_addon`.", entry, got->type);
break;
}
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} game object template addons in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameObjectOverrides()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT spawnId, faction, flags FROM gameobject_overrides");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject faction and flags overrides. DB table `gameobject_overrides` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType spawnId = fields[0].GetUInt32();
GameObjectData const* goData = GetGameObjectData(spawnId);
if (!goData)
{
TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: {}) does not exist but has a record in `gameobject_overrides`", spawnId);
continue;
}
GameObjectOverride& gameObjectOverride = _gameObjectOverrideStore[spawnId];
gameObjectOverride.Faction = fields[1].GetUInt16();
gameObjectOverride.Flags = fields[2].GetUInt32();
if (gameObjectOverride.Faction && !sFactionTemplateStore.LookupEntry(gameObjectOverride.Faction))
TC_LOG_ERROR("sql.sql", "GameObject (SpawnId: {}) has invalid faction ({}) defined in `gameobject_overrides`.", spawnId, gameObjectOverride.Faction);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject faction and flags overrides in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadExplorationBaseXP()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 basexp = fields[1].GetInt32();
_baseXPTable[level] = basexp;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} BaseXP definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetBaseXP(uint8 level)
{
return _baseXPTable[level] ? _baseXPTable[level] : 0;
}
uint32 ObjectMgr::GetXPForLevel(uint8 level) const
{
if (level < _playerXPperLevel.size())
return _playerXPperLevel[level];
return 0;
}
void ObjectMgr::LoadPetNames()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
std::string word = fields[0].GetString();
uint32 entry = fields[1].GetUInt32();
bool half = fields[2].GetBool();
if (half)
_petHalfName1[entry].push_back(word);
else
_petHalfName0[entry].push_back(word);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} pet name parts in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetNumber()
{
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
if (result)
{
Field* fields = result->Fetch();
_hiPetNumber = fields[0].GetUInt32()+1;
}
TC_LOG_INFO("server.loading", ">> Loaded the max pet number: {} in {} ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
}
std::string ObjectMgr::GeneratePetName(uint32 entry)
{
std::vector& list0 = _petHalfName0[entry];
std::vector& list1 = _petHalfName1[entry];
if (list0.empty() || list1.empty())
{
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
if (!cinfo)
return std::string();
char const* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
if (petname)
return std::string(petname);
else
return cinfo->Name;
}
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
}
void ObjectMgr::LoadReputationRewardRate()
{
uint32 oldMSTime = getMSTime();
_repRewardRateStore.clear(); // for reload case
uint32 count = 0; // 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!");
return;
}
do
{
Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
RepRewardRate repRate;
repRate.questRate = fields[1].GetFloat();
repRate.questDailyRate = fields[2].GetFloat();
repRate.questWeeklyRate = fields[3].GetFloat();
repRate.questMonthlyRate = fields[4].GetFloat();
repRate.questRepeatableRate = fields[5].GetFloat();
repRate.creatureRate = fields[6].GetFloat();
repRate.spellRate = fields[7].GetFloat();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_reward_rate`", factionId);
continue;
}
if (repRate.questRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate {}, skipping data for faction {}", repRate.questRate, factionId);
continue;
}
if (repRate.questDailyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate {}, skipping data for faction {}", repRate.questDailyRate, factionId);
continue;
}
if (repRate.questWeeklyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate {}, skipping data for faction {}", repRate.questWeeklyRate, factionId);
continue;
}
if (repRate.questMonthlyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate {}, skipping data for faction {}", repRate.questMonthlyRate, factionId);
continue;
}
if (repRate.questRepeatableRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate {}, skipping data for faction {}", repRate.questRepeatableRate, factionId);
continue;
}
if (repRate.creatureRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate {}, skipping data for faction {}", repRate.creatureRate, factionId);
continue;
}
if (repRate.spellRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate {}, skipping data for faction {}", repRate.spellRate, factionId);
continue;
}
_repRewardRateStore[factionId] = repRate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} reputation_reward_rate in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationOnKill()
{
uint32 oldMSTime = getMSTime();
// For reload case
_repOnKillStore.clear();
uint32 count = 0;
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
// 3 4 5 6 7 8 9
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
"FROM creature_onkill_reputation");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
ReputationOnKillEntry repOnKill;
repOnKill.RepFaction1 = fields[1].GetInt16();
repOnKill.RepFaction2 = fields[2].GetInt16();
repOnKill.IsTeamAward1 = fields[3].GetBool();
repOnKill.ReputationMaxCap1 = fields[4].GetUInt8();
repOnKill.RepValue1 = fields[5].GetInt32();
repOnKill.IsTeamAward2 = fields[6].GetBool();
repOnKill.ReputationMaxCap2 = fields[7].GetUInt8();
repOnKill.RepValue2 = fields[8].GetInt32();
repOnKill.TeamDependent = fields[9].GetBool();
if (!GetCreatureTemplate(creature_id))
{
TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` has data for nonexistent creature entry ({}), skipped", creature_id);
continue;
}
if (repOnKill.RepFaction1)
{
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
if (!factionEntry1)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
continue;
}
}
if (repOnKill.RepFaction2)
{
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
if (!factionEntry2)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
continue;
}
}
_repOnKillStore[creature_id] = repOnKill;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature award reputation definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationSpilloverTemplate()
{
uint32 oldMSTime = getMSTime();
_repSpilloverTemplateStore.clear(); // for reload case
uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt16();
RepSpilloverTemplate repTemplate;
repTemplate.faction[0] = fields[1].GetUInt16();
repTemplate.faction_rate[0] = fields[2].GetFloat();
repTemplate.faction_rank[0] = fields[3].GetUInt8();
repTemplate.faction[1] = fields[4].GetUInt16();
repTemplate.faction_rate[1] = fields[5].GetFloat();
repTemplate.faction_rank[1] = fields[6].GetUInt8();
repTemplate.faction[2] = fields[7].GetUInt16();
repTemplate.faction_rate[2] = fields[8].GetFloat();
repTemplate.faction_rank[2] = fields[9].GetUInt8();
repTemplate.faction[3] = fields[10].GetUInt16();
repTemplate.faction_rate[3] = fields[11].GetFloat();
repTemplate.faction_rank[3] = fields[12].GetUInt8();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template`", factionId);
continue;
}
if (factionEntry->ParentFactionID == 0)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) {} in `reputation_spillover_template` does not belong to any team, skipping", factionId);
continue;
}
bool invalidSpilloverFaction = false;
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{
if (repTemplate.faction[i])
{
FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
if (!factionSpillover)
{
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} does not exist but is used in `reputation_spillover_template` for faction {}, skipping", repTemplate.faction[i], factionId);
invalidSpilloverFaction = true;
break;
}
if (factionSpillover->ReputationIndex < 0)
{
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) {} for faction {} in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
invalidSpilloverFaction = true;
break;
}
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
{
TC_LOG_ERROR("sql.sql", "Rank {} used in `reputation_spillover_template` for spillover faction {} is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
invalidSpilloverFaction = true;
break;
}
}
}
if (invalidSpilloverFaction)
continue;
_repSpilloverTemplateStore[factionId] = repTemplate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} reputation_spillover_template in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointsOfInterest()
{
uint32 oldMSTime = getMSTime();
_pointsOfInterestStore.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Importance, Name FROM points_of_interest");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
PointOfInterest pointOfInterest;
pointOfInterest.ID = id;
pointOfInterest.PositionX = fields[1].GetFloat();
pointOfInterest.PositionY = fields[2].GetFloat();
pointOfInterest.Icon = fields[3].GetUInt32();
pointOfInterest.Flags = fields[4].GetUInt32();
pointOfInterest.Importance = fields[5].GetUInt32();
pointOfInterest.Name = fields[6].GetString();
if (!Trinity::IsValidMapCoord(pointOfInterest.PositionX, pointOfInterest.PositionY))
{
TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: {}) have invalid coordinates (X: {} Y: {}), ignored.", id, pointOfInterest.PositionX, pointOfInterest.PositionY);
continue;
}
_pointsOfInterestStore[id] = pointOfInterest;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Points of Interest definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestPOI()
{
uint32 oldMSTime = getMSTime();
_questPOIStore.clear(); // need for reload case
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT QuestID, id, ObjectiveIndex, MapID, WorldMapAreaId, Floor, Priority, Flags FROM quest_poi");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
return;
}
_questPOIStore.reserve(result->GetRowCount());
// 0 1 2 3
QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx2");
std::vector>> POIs;
if (points)
{
// The first result should have the highest questId
Field* fields = points->Fetch();
uint32 const maxQuestPOIId = fields[0].GetUInt32();
POIs.resize(maxQuestPOIId + 1);
do
{
fields = points->Fetch();
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
int32 x = fields[2].GetInt32();
int32 y = fields[3].GetInt32();
if (POIs[questId].size() <= id + 1)
POIs[questId].resize(id + 10);
QuestPOIBlobPoint point;
point.X = x;
point.Y = y;
POIs[questId][id].push_back(point);
} while (points->NextRow());
}
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
int32 objIndex = fields[2].GetInt32();
uint32 mapId = fields[3].GetUInt32();
uint32 WorldMapAreaId = fields[4].GetUInt32();
uint32 FloorId = fields[5].GetUInt32();
uint32 unk3 = fields[6].GetUInt32();
uint32 unk4 = fields[7].GetUInt32();
QuestPOIBlobData POI;
POI.BlobIndex = id;
POI.ObjectiveIndex = objIndex;
POI.MapID = mapId;
POI.WorldMapAreaID = WorldMapAreaId;
POI.Floor = FloorId;
POI.Unk3 = unk3;
POI.Unk4 = unk4;
if (questId < POIs.size() && id < POIs[questId].size())
{
POI.QuestPOIBlobPointStats = POIs[questId][id];
auto itr = _questPOIStore.find(questId);
if (itr == _questPOIStore.end())
{
QuestPOIWrapper wrapper;
QuestPOIData data;
data.QuestID = questId;
wrapper.POIData = data;
std::tie(itr, std::ignore) = _questPOIStore.emplace(questId, std::move(wrapper));
}
itr->second.POIData.QuestPOIBlobDataStats.push_back(POI);
}
else
TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest {} POI id {}", questId, id);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} quest POI definitions in {} ms", _questPOIStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadNPCSpellClickSpells()
{
uint32 oldMSTime = getMSTime();
_spellClickInfoStore.clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 npc_entry = fields[0].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
if (!cInfo)
{
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template {}. Skipping entry.", npc_entry);
continue;
}
uint32 spellid = fields[1].GetUInt32();
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellinfo)
{
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: {} references unknown spellid {}. Skipping entry.", npc_entry, spellid);
continue;
}
uint8 userType = fields[3].GetUInt16();
if (userType >= SPELL_CLICK_USER_MAX)
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: {} references unknown user type {}. Skipping entry.", npc_entry, uint32(userType));
uint8 castFlags = fields[2].GetUInt8();
SpellClickInfo info;
info.spellId = spellid;
info.castFlags = castFlags;
info.userType = SpellClickUserTypes(userType);
_spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
++count;
}
while (result->NextRow());
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
for (auto& creatureTemplatePair : _creatureTemplateStore)
{
if ((creatureTemplatePair.second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && !_spellClickInfoStore.count(creatureTemplatePair.first))
{
TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template {} has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", creatureTemplatePair.first);
creatureTemplatePair.second.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} spellclick definitions in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
if (data)
{
RemoveCreatureFromGrid(guid, data);
OnDeleteSpawnData(data);
}
_creatureDataStore.erase(guid);
}
void ObjectMgr::DeleteGameObjectData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGameObjectData(guid);
if (data)
{
RemoveGameobjectFromGrid(guid, data);
OnDeleteSpawnData(data);
}
_gameObjectDataStore.erase(guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const& table)
{
uint32 oldMSTime = getMSTime();
map.clear(); // need for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.PQuery("SELECT id, quest FROM {}", table);
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quest relations from `{}`, table is empty.", table);
return;
}
do
{
uint32 id = result->Fetch()[0].GetUInt32();
uint32 quest = result->Fetch()[1].GetUInt32();
if (!_questTemplates.count(quest))
{
TC_LOG_ERROR("sql.sql", "Table `{}`: Quest {} listed for entry {} does not exist.", table, quest, id);
continue;
}
map.insert(QuestRelations::value_type(id, quest));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} quest relations from {} in {} ms", count, table, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameobjectQuestStarters()
{
LoadQuestRelationsHelper(_goQuestRelations, "gameobject_queststarter");
for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data for nonexistent gameobject entry ({}) and existed quest {}", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadGameobjectQuestEnders()
{
LoadQuestRelationsHelper(_goQuestInvolvedRelations, "gameobject_questender");
for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data for nonexistent gameobject entry ({}) and existed quest {}", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data gameobject entry ({}) for quest {}, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestStarters()
{
LoadQuestRelationsHelper(_creatureQuestRelations, "creature_queststarter");
for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has data for nonexistent creature entry ({}) and existed quest {}", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestEnders()
{
LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, "creature_questender");
for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has data for nonexistent creature entry ({}) and existed quest {}", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry ({}) for quest {}, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void QuestRelationResult::Iterator::_skip()
{
while ((_it != _end) && !Quest::IsTakingQuestEnabled(_it->second))
++_it;
}
bool QuestRelationResult::HasQuest(uint32 questId) const
{
return (std::find_if(_begin, _end, [questId](QuestRelations::value_type const& pair) { return (pair.second == questId); }) != _end) && (!_onlyActive || Quest::IsTakingQuestEnabled(questId));
}
void ObjectMgr::LoadReservedPlayersNames()
{
uint32 oldMSTime = getMSTime();
_reservedNamesStore.clear(); // need for reload case
QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
return;
}
uint32 count = 0;
Field* fields;
do
{
fields = result->Fetch();
std::string name= fields[0].GetString();
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
{
TC_LOG_ERROR("misc", "Table `reserved_name` has invalid name: {}", name);
continue;
}
wstrToLower(wstr);
_reservedNamesStore.insert(wstr);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} reserved player names in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::IsReservedName(std::string_view name) const
{
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
return false;
wstrToLower(wstr);
return _reservedNamesStore.find(wstr) != _reservedNamesStore.end();
}
enum LanguageType
{
LT_BASIC_LATIN = 0x0000,
LT_EXTENDEN_LATIN = 0x0001,
LT_CYRILLIC = 0x0002,
LT_EAST_ASIA = 0x0004,
LT_ANY = 0xFFFF
};
static LanguageType GetRealmLanguageType(bool create)
{
switch (sWorld->getIntConfig(CONFIG_REALM_ZONE))
{
case REALM_ZONE_UNKNOWN: // any language
case REALM_ZONE_DEVELOPMENT:
case REALM_ZONE_TEST_SERVER:
case REALM_ZONE_QA_SERVER:
return LT_ANY;
case REALM_ZONE_UNITED_STATES: // extended-Latin
case REALM_ZONE_OCEANIC:
case REALM_ZONE_LATIN_AMERICA:
case REALM_ZONE_ENGLISH:
case REALM_ZONE_GERMAN:
case REALM_ZONE_FRENCH:
case REALM_ZONE_SPANISH:
return LT_EXTENDEN_LATIN;
case REALM_ZONE_KOREA: // East-Asian
case REALM_ZONE_TAIWAN:
case REALM_ZONE_CHINA:
return LT_EAST_ASIA;
case REALM_ZONE_RUSSIAN: // Cyrillic
return LT_CYRILLIC;
default:
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
}
}
bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
{
if (strictMask == 0) // any language, ignore realm
{
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (isEastAsianString(wstr, numericOrSpace))
return true;
return false;
}
if (strictMask & 0x2) // realm zone specific
{
LanguageType lt = GetRealmLanguageType(create);
if (lt & LT_EXTENDEN_LATIN)
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (lt & LT_CYRILLIC)
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (lt & LT_EAST_ASIA)
if (isEastAsianString(wstr, numericOrSpace))
return true;
}
if (strictMask & 0x1) // basic Latin
{
if (isBasicLatinString(wstr, numericOrSpace))
return true;
}
return false;
}
ResponseCodes ObjectMgr::CheckPlayerName(std::string_view name, LocaleConstant locale, bool create /*= false*/)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return CHAR_NAME_INVALID_CHARACTER;
if (wname.size() > MAX_PLAYER_NAME)
return CHAR_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
if (wname.size() < minName)
return CHAR_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
if (!isValidString(wname, strictMask, false, create))
return CHAR_NAME_MIXED_LANGUAGES;
wstrToLower(wname);
for (size_t i = 2; i < wname.size(); ++i)
if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
return CHAR_NAME_THREE_CONSECUTIVE;
return ValidateName(wname, locale);
}
bool ObjectMgr::IsValidCharterName(std::string_view name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
if (wname.size() > MAX_CHARTER_NAME)
return false;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
if (wname.size() < minName)
return false;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
return isValidString(wname, strictMask, true);
}
PetNameInvalidReason ObjectMgr::CheckPetName(std::string_view name, LocaleConstant locale)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return PET_NAME_INVALID;
if (wname.size() > MAX_PET_NAME)
return PET_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
if (wname.size() < minName)
return PET_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
if (!isValidString(wname, strictMask, false))
return PET_NAME_MIXED_LANGUAGES;
switch (ValidateName(wname, locale))
{
case CHAR_NAME_PROFANE:
return PET_NAME_PROFANE;
case CHAR_NAME_RESERVED:
return PET_NAME_RESERVED;
case RESPONSE_FAILURE:
return PET_NAME_INVALID;
default:
break;
}
return PET_NAME_SUCCESS;
}
void ObjectMgr::LoadGameObjectForQuests()
{
uint32 oldMSTime = getMSTime();
_gameObjectForQuestStore.clear(); // need for reload case
if (_gameObjectTemplateStore.empty())
{
TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests");
return;
}
uint32 count = 0;
// collect GO entries for GO that must activated
for (auto const& gameObjectTemplatePair : _gameObjectTemplateStore)
{
switch (gameObjectTemplatePair.second.type)
{
case GAMEOBJECT_TYPE_QUESTGIVER:
break;
case GAMEOBJECT_TYPE_CHEST:
{
// scan GO chest with loot including quest items
uint32 lootId = gameObjectTemplatePair.second.GetLootId();
// find quest loot for GO
if (gameObjectTemplatePair.second.chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(lootId))
break;
continue;
}
case GAMEOBJECT_TYPE_GENERIC:
{
if (gameObjectTemplatePair.second._generic.questID > 0) //quests objects
break;
continue;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (gameObjectTemplatePair.second.goober.questId > 0) //quests objects
break;
continue;
}
default:
continue;
}
_gameObjectForQuestStore.insert(gameObjectTemplatePair.first);
++count;
}
TC_LOG_INFO("server.loading", ">> Loaded {} GameObjects for quests in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::LoadTrinityStrings()
{
uint32 oldMSTime = getMSTime();
_trinityStringStore.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM trinity_string");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 trinity strings. DB table `trinity_string` is empty. You have imported an incorrect database for more info search for TCE00003 on forum.");
return false;
}
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
TrinityString& data = _trinityStringStore[entry];
data.Content.resize(DEFAULT_LOCALE + 1);
for (int8 i = TOTAL_LOCALES - 1; i >= 0; --i)
AddLocaleString(fields[i + 1].GetString(), LocaleConstant(i), data.Content);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} trinity strings in {} ms", _trinityStringStore.size(), GetMSTimeDiffToNow(oldMSTime));
return true;
}
char const* ObjectMgr::GetTrinityString(uint32 entry, LocaleConstant locale) const
{
if (TrinityString const* ts = GetTrinityString(entry))
{
if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty())
return ts->Content[locale].c_str();
return ts->Content[DEFAULT_LOCALE].c_str();
}
TC_LOG_ERROR("sql.sql", "Trinity string entry {} not found in DB.", entry);
return "";
}
void ObjectMgr::LoadFishingBaseSkillLevel()
{
uint32 oldMSTime = getMSTime();
_fishingBaseForAreaStore.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 skill = fields[1].GetInt16();
AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
if (!fArea)
{
TC_LOG_ERROR("sql.sql", "AreaId {} defined in `skill_fishing_base_level` does not exist", entry);
continue;
}
_fishingBaseForAreaStore[entry] = skill;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} areas for fishing base skill level in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names)
{
// get main part of the name
std::wstring mainpart = GetMainPartOfName(w_ownname, 0);
// prepare flags
bool x = true;
bool y = true;
// check declined names
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
std::wstring wname;
if (!Utf8toWStr(names.name[i], wname))
return false;
if (mainpart != GetMainPartOfName(wname, i+1))
x = false;
if (w_ownname != wname)
y = false;
}
return (x || y);
}
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) const
{
AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id);
if (i!= _areaTriggerScriptStore.end())
return i->second;
return 0;
}
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId)
{
return _spellScriptsStore.equal_range(spellId);
}
// this allows calculating base reputations to offline players, just by race and class
int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) const
{
if (!factionEntry)
return 0;
uint32 raceMask = (1 << (race - 1));
uint32 classMask = (1 << (playerClass-1));
for (uint8 i = 0; i < 4; ++i)
{
if ((!factionEntry->ReputationClassMask[i] ||
factionEntry->ReputationClassMask[i] & classMask) &&
(!factionEntry->ReputationRaceMask[i] ||
factionEntry->ReputationRaceMask[i] & raceMask))
return factionEntry->ReputationBase[i];
}
return 0;
}
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
{
SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID);
if (!skill)
return SKILL_RANGE_NONE;
if (sSkillTiersStore.LookupEntry(rcEntry->SkillTierID))
return SKILL_RANGE_RANK;
if (rcEntry->SkillID == SKILL_RUNEFORGING)
return SKILL_RANGE_MONO;
switch (skill->CategoryID)
{
case SKILL_CATEGORY_ARMOR:
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_LANGUAGES:
return SKILL_RANGE_LANGUAGE;
}
return SKILL_RANGE_LEVEL;
}
void ObjectMgr::LoadGameTele()
{
uint32 oldMSTime = getMSTime();
_gameTeleStore.clear(); // for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
GameTele gt;
gt.position_x = fields[1].GetFloat();
gt.position_y = fields[2].GetFloat();
gt.position_z = fields[3].GetFloat();
gt.orientation = fields[4].GetFloat();
gt.mapId = fields[5].GetUInt16();
gt.name = fields[6].GetString();
if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
{
TC_LOG_ERROR("sql.sql", "Wrong position for id {} (name: {}) in `game_tele` table, ignoring.", id, gt.name);
continue;
}
if (!Utf8toWStr(gt.name, gt.wnameLow))
{
TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id {} in `game_tele` table, ignoring.", id);
continue;
}
wstrToLower(gt.wnameLow);
_gameTeleStore[id] = gt;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} GameTeleports in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameTele const* ObjectMgr::GetGameTele(std::string_view name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return nullptr;
// converting string that we try to find to lower case
wstrToLower(wname);
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
GameTele const* alt = nullptr;
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
return &itr->second;
else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
}
return alt;
}
GameTele const* ObjectMgr::GetGameTeleExactName(std::string_view name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return nullptr;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
return &itr->second;
}
return nullptr;
}
bool ObjectMgr::AddGameTele(GameTele& tele)
{
// find max id
uint32 new_id = 0;
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
if (itr->first > new_id)
new_id = itr->first;
// use next
++new_id;
if (!Utf8toWStr(tele.name, tele.wnameLow))
return false;
wstrToLower(tele.wnameLow);
_gameTeleStore[new_id] = tele;
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
stmt->setUInt32(0, new_id);
stmt->setFloat(1, tele.position_x);
stmt->setFloat(2, tele.position_y);
stmt->setFloat(3, tele.position_z);
stmt->setFloat(4, tele.orientation);
stmt->setUInt16(5, uint16(tele.mapId));
stmt->setString(6, tele.name);
WorldDatabase.Execute(stmt);
return true;
}
bool ObjectMgr::DeleteGameTele(std::string_view name)
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
stmt->setString(0, itr->second.name);
WorldDatabase.Execute(stmt);
_gameTeleStore.erase(itr);
return true;
}
}
return false;
}
void ObjectMgr::LoadMailLevelRewards()
{
uint32 oldMSTime = getMSTime();
_mailLevelRewardStore.clear(); // for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 raceMask = fields[1].GetUInt32();
uint32 mailTemplateId = fields[2].GetUInt32();
uint32 senderEntry = fields[3].GetUInt32();
if (level > MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has data for level {} that more supported by client ({}), ignoring.", level, MAX_LEVEL);
continue;
}
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has raceMask ({}) for level {} that not include any player races, ignoring.", raceMask, level);
continue;
}
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has invalid mailTemplateId ({}) for level {} that invalid not include any player races, ignoring.", mailTemplateId, level);
continue;
}
if (!GetCreatureTemplate(senderEntry))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has nonexistent sender creature entry ({}) for level {} that invalid not include any player races, ignoring.", senderEntry, level);
continue;
}
_mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} level dependent mail rewards in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTrainers()
{
uint32 oldMSTime = getMSTime();
// For reload case
_trainers.clear();
std::unordered_map> spellsByTrainer;
if (QueryResult trainerSpellsResult = WorldDatabase.Query("SELECT TrainerId, SpellId, MoneyCost, ReqSkillLine, ReqSkillRank, ReqAbility1, ReqAbility2, ReqAbility3, ReqLevel FROM trainer_spell"))
{
do
{
Field* fields = trainerSpellsResult->Fetch();
Trainer::Spell spell;
uint32 trainerId = fields[0].GetUInt32();
spell.SpellId = fields[1].GetUInt32();
spell.MoneyCost = fields[2].GetUInt32();
spell.ReqSkillLine = fields[3].GetUInt32();
spell.ReqSkillRank = fields[4].GetUInt32();
spell.ReqAbility[0] = fields[5].GetUInt32();
spell.ReqAbility[1] = fields[6].GetUInt32();
spell.ReqAbility[2] = fields[7].GetUInt32();
spell.ReqLevel = fields[8].GetUInt8();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell.SpellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: {}) for TrainerId {}, ignoring", spell.SpellId, trainerId);
continue;
}
if (GetTalentSpellCost(spell.SpellId))
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: {}) which is a talent, for TrainerId {}, ignoring", spell.SpellId, trainerId);
continue;
}
if (spell.ReqSkillLine && !sSkillLineStore.LookupEntry(spell.ReqSkillLine))
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing skill (ReqSkillLine: {}) for TrainerId {} and SpellId {}, ignoring",
spell.ReqSkillLine, trainerId, spell.SpellId);
continue;
}
bool allReqValid = true;
for (std::size_t i = 0; i < spell.ReqAbility.size(); ++i)
{
uint32 requiredSpell = spell.ReqAbility[i];
if (requiredSpell && !sSpellMgr->GetSpellInfo(requiredSpell))
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (ReqAbility{}: {}) for TrainerId {} and SpellId {}, ignoring",
i + 1, requiredSpell, trainerId, spell.SpellId);
allReqValid = false;
}
}
if (!allReqValid)
continue;
spellsByTrainer[trainerId].push_back(spell);
} while (trainerSpellsResult->NextRow());
}
if (QueryResult trainersResult = WorldDatabase.Query("SELECT Id, Type, Requirement, Greeting FROM trainer"))
{
do
{
Field* fields = trainersResult->Fetch();
uint32 trainerId = fields[0].GetUInt32();
Trainer::Type trainerType = Trainer::Type(fields[1].GetUInt8());
uint32 requirement = fields[2].GetUInt32();
std::string greeting = fields[3].GetString();
std::vector spells;
auto spellsItr = spellsByTrainer.find(trainerId);
if (spellsItr != spellsByTrainer.end())
{
spells = std::move(spellsItr->second);
spellsByTrainer.erase(spellsItr);
}
switch (trainerType)
{
case Trainer::Type::Class:
case Trainer::Type::Pet:
if (requirement && !sChrClassesStore.LookupEntry(requirement))
{
TC_LOG_ERROR("sql.sql", "Table `trainer` references non-existing class requirement {} for TrainerId {}, ignoring", requirement, trainerId);
continue;
}
break;
case Trainer::Type::Mount:
if (requirement && !sChrRacesStore.LookupEntry(requirement))
{
TC_LOG_ERROR("sql.sql", "Table `trainer` references non-existing race requirement {} for TrainerId {}, ignoring", requirement, trainerId);
continue;
}
break;
case Trainer::Type::Tradeskill:
if (requirement && !sSpellMgr->GetSpellInfo(requirement))
{
TC_LOG_ERROR("sql.sql", "Table `trainer` references non-existing spell requirement {} for TrainerId {}, ignoring", requirement, trainerId);
continue;
}
break;
default:
break;
}
auto [it, isNew] = _trainers.emplace(std::piecewise_construct, std::forward_as_tuple(trainerId), std::forward_as_tuple(trainerId, trainerType, requirement, std::move(greeting), std::move(spells)));
ASSERT(isNew);
if (trainerType == Trainer::Type::Class)
_classTrainers[requirement].push_back(&it->second);
} while (trainersResult->NextRow());
}
for (auto const& unusedSpells : spellsByTrainer)
{
for (Trainer::Spell const& unusedSpell : unusedSpells.second)
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing trainer (TrainerId: {}) for SpellId {}, ignoring", unusedSpells.first, unusedSpell.SpellId);
}
}
if (QueryResult trainerLocalesResult = WorldDatabase.Query("SELECT Id, locale, Greeting_lang FROM trainer_locale"))
{
do
{
Field* fields = trainerLocalesResult->Fetch();
uint32 trainerId = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
if (Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId))
trainer->AddGreetingLocale(locale, fields[2].GetString());
else
TC_LOG_ERROR("sql.sql", "Table `trainer_locale` references non-existing trainer (TrainerId: {}) for locale {}, ignoring",
trainerId, localeName);
} while (trainerLocalesResult->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded {} Trainers in {} ms", _trainers.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureDefaultTrainers()
{
uint32 oldMSTime = getMSTime();
_creatureDefaultTrainers.clear();
if (QueryResult result = WorldDatabase.Query("SELECT CreatureId, TrainerId FROM creature_default_trainer"))
{
do
{
Field* fields = result->Fetch();
uint32 creatureId = fields[0].GetUInt32();
uint32 trainerId = fields[1].GetUInt32();
if (!GetCreatureTemplate(creatureId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing creature template (CreatureId: {}), ignoring", creatureId);
continue;
}
Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId);
if (!trainer)
{
TC_LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing trainer (TrainerId: {}) for CreatureId {}, ignoring", trainerId, creatureId);
continue;
}
_creatureDefaultTrainers[creatureId] = trainer;
} while (result->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded {} default trainers in {} ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set* skip_vendors)
{
// find all items from the reference vendor
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
stmt->setUInt32(0, uint32(item));
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
return 0;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 item_id = fields[0].GetInt32();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
else
{
int32 maxcount = fields[1].GetUInt8();
uint32 incrtime = fields[2].GetUInt32();
uint32 ExtendedCost = fields[3].GetUInt32();
if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, nullptr, skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[vendor];
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
++count;
}
} while (result->NextRow());
return count;
}
void ObjectMgr::LoadVendors()
{
uint32 oldMSTime = getMSTime();
// For reload case
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
itr->second.Clear();
_cacheVendorItemStore.clear();
std::set skip_vendors;
QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC");
if (!result)
{
TC_LOG_ERROR("sql.sql", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 item_id = fields[1].GetInt32();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
else
{
uint32 maxcount = fields[2].GetUInt8();
uint32 incrtime = fields[3].GetUInt32();
uint32 ExtendedCost = fields[4].GetUInt32();
if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, nullptr, &skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[entry];
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
++count;
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} Vendors in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenu()
{
uint32 oldMSTime = getMSTime();
_gossipMenusStore.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT MenuID, TextID FROM gossip_menu");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu IDs. DB table `gossip_menu` is empty!");
return;
}
do
{
Field* fields = result->Fetch();
GossipMenus gMenu;
gMenu.MenuID = fields[0].GetUInt16();
gMenu.TextID = fields[1].GetUInt32();
if (!GetGossipText(gMenu.TextID))
{
TC_LOG_ERROR("sql.sql", "Table gossip_menu: ID {} is using non-existing TextID {}", gMenu.MenuID, gMenu.TextID);
continue;
}
_gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuID, gMenu));
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu IDs in {} ms", uint32(_gossipMenusStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItems()
{
uint32 oldMSTime = getMSTime();
_gossipMenuItemsStore.clear();
QueryResult result = WorldDatabase.Query(
// 0 1 2 3 4 5 6 7 8 9 10 11 12
"SELECT MenuID, OptionID, OptionIcon, OptionText, OptionBroadcastTextID, OptionType, OptionNpcFlag, ActionMenuID, ActionPoiID, BoxCoded, BoxMoney, BoxText, BoxBroadcastTextID "
"FROM gossip_menu_option ORDER BY MenuID, OptionID");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!");
return;
}
do
{
Field* fields = result->Fetch();
GossipMenuItems gMenuItem;
gMenuItem.MenuID = fields[0].GetUInt16();
gMenuItem.OptionID = fields[1].GetUInt16();
gMenuItem.OptionIcon = GossipOptionIcon(fields[2].GetUInt32());
gMenuItem.OptionText = fields[3].GetString();
gMenuItem.OptionBroadcastTextID = fields[4].GetUInt32();
gMenuItem.OptionType = fields[5].GetUInt8();
gMenuItem.OptionNpcFlag = fields[6].GetUInt32();
gMenuItem.ActionMenuID = fields[7].GetUInt32();
gMenuItem.ActionPoiID = fields[8].GetUInt32();
gMenuItem.BoxCoded = fields[9].GetBool();
gMenuItem.BoxMoney = fields[10].GetUInt32();
gMenuItem.BoxText = fields[11].GetString();
gMenuItem.BoxBroadcastTextID = fields[12].GetUInt32();
if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX)
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown icon id {}. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionIcon);
gMenuItem.OptionIcon = GOSSIP_ICON_CHAT;
}
if (gMenuItem.OptionBroadcastTextID)
{
if (!GetBroadcastText(gMenuItem.OptionBroadcastTextID))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible OptionBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionBroadcastTextID);
gMenuItem.OptionBroadcastTextID = 0;
}
}
if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX)
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has unknown option id {}. Option will not be used", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.OptionType);
if (gMenuItem.ActionPoiID && !GetPointOfInterest(gMenuItem.ActionPoiID))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} use non-existing ActionPoiID {}, ignoring", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.ActionPoiID);
gMenuItem.ActionPoiID = 0;
}
if (gMenuItem.BoxBroadcastTextID)
{
if (!GetBroadcastText(gMenuItem.BoxBroadcastTextID))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for menu {}, id {} has non-existing or incompatible BoxBroadcastTextID {}, ignoring.", gMenuItem.MenuID, gMenuItem.OptionID, gMenuItem.BoxBroadcastTextID);
gMenuItem.BoxBroadcastTextID = 0;
}
}
_gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuID, gMenuItem));
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gossip_menu_option entries in {} ms", uint32(_gossipMenuItemsStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
Trainer::Trainer const* ObjectMgr::GetTrainer(uint32 creatureId) const
{
auto itr = _creatureDefaultTrainers.find(creatureId);
if (itr != _creatureDefaultTrainers.end())
return itr->second;
return nullptr;
}
void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist /*= true*/)
{
VendorItemData& vList = _cacheVendorItemStore[entry];
vList.AddItem(item, maxcount, incrtime, extendedCost);
if (persist)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
stmt->setUInt8(2, maxcount);
stmt->setUInt32(3, incrtime);
stmt->setUInt32(4, extendedCost);
WorldDatabase.Execute(stmt);
}
}
bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= true*/)
{
CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
if (iter == _cacheVendorItemStore.end())
return false;
if (!iter->second.RemoveItem(item))
return false;
if (persist)
{
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
WorldDatabase.Execute(stmt);
}
return true;
}
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set* skip_vendors, uint32 ORnpcflag) const
{
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
if (!cInfo)
{
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for nonexistent creature template (Entry: {}), ignore", vendor_entry);
return false;
}
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
{
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
{
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for creature template (Entry: {}) without vendor flag, ignore", vendor_entry);
if (skip_vendors)
skip_vendors->insert(vendor_entry);
}
return false;
}
if (!sObjectMgr->GetItemTemplate(id))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, id);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: {}) have in item list non-existed item ({}), ignore", vendor_entry, id);
return false;
}
if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: {}) with wrong ExtendedCost ({}) for vendor ({}), ignore", id, ExtendedCost, vendor_entry);
return false;
}
if (maxcount > 0 && incrtime == 0)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` ({}) for item {} of vendor (Entry: {}) but `incrtime`=0, ignore", maxcount, id, vendor_entry);
return false;
}
else if (maxcount == 0 && incrtime > 0)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item {} of vendor (Entry: {}) but `incrtime`<>0, ignore", id, vendor_entry);
return false;
}
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
if (!vItems)
return true; // later checks for non-empty lists
if (vItems->FindItemCostPair(id, ExtendedCost))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, id, ExtendedCost);
else
TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items {} (with extended cost {}) for vendor (Entry: {}), ignoring", id, ExtendedCost, vendor_entry);
return false;
}
return true;
}
void ObjectMgr::LoadScriptNames()
{
uint32 oldMSTime = getMSTime();
// We insert an empty placeholder here so we can use the
// script id 0 as dummy for "no script found".
_scriptNamesStore.emplace_back("");
QueryResult result = WorldDatabase.Query(
"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
"UNION "
"SELECT DISTINCT(ScriptName) FROM battlefield_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded empty set of Script Names!");
return;
}
_scriptNamesStore.reserve(result->GetRowCount() + 1);
do
{
_scriptNamesStore.push_back((*result)[0].GetString());
}
while (result->NextRow());
std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
TC_LOG_INFO("server.loading", ">> Loaded {} ScriptNames in {} ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
ObjectMgr::ScriptNameContainer const& ObjectMgr::GetAllScriptNames() const
{
return _scriptNamesStore;
}
std::string const& ObjectMgr::GetScriptName(uint32 id) const
{
static std::string const empty = "";
return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty;
}
uint32 ObjectMgr::GetScriptId(std::string const& name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
if (name.empty())
return 0;
ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
if (itr == _scriptNamesStore.end() || (*itr != name))
return 0;
return uint32(itr - _scriptNamesStore.begin());
}
void ObjectMgr::LoadBroadcastTexts()
{
uint32 oldMSTime = getMSTime();
_broadcastTextStore.clear(); // for reload case
// 0 1 2 3 4 5 6 7 8 9 10 11 12
QueryResult result = WorldDatabase.Query("SELECT ID, LanguageID, `Text`, Text1, EmoteID1, EmoteID2, EmoteID3, EmoteDelay1, EmoteDelay2, EmoteDelay3, SoundEntriesID, EmotesID, Flags FROM broadcast_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 broadcast texts. DB table `broadcast_text` is empty.");
return;
}
_broadcastTextStore.rehash(result->GetRowCount());
do
{
Field* fields = result->Fetch();
BroadcastText bct;
bct.Id = fields[0].GetUInt32();
bct.LanguageID = fields[1].GetUInt32();
bct.Text[DEFAULT_LOCALE] = fields[2].GetString();
bct.Text1[DEFAULT_LOCALE] = fields[3].GetString();
bct.EmoteId1 = fields[4].GetUInt32();
bct.EmoteId2 = fields[5].GetUInt32();
bct.EmoteId3 = fields[6].GetUInt32();
bct.EmoteDelay1 = fields[7].GetUInt32();
bct.EmoteDelay2 = fields[8].GetUInt32();
bct.EmoteDelay3 = fields[9].GetUInt32();
bct.SoundEntriesID = fields[10].GetUInt32();
bct.EmotesID = fields[11].GetUInt32();
bct.Flags = fields[12].GetUInt32();
if (bct.SoundEntriesID)
{
if (!sSoundEntriesStore.LookupEntry(bct.SoundEntriesID))
{
TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has SoundEntriesID {} but sound does not exist.", bct.Id, bct.SoundEntriesID);
bct.SoundEntriesID = 0;
}
}
if (!GetLanguageDescByID(bct.LanguageID))
{
TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` using LanguageID {} but Language does not exist.", bct.Id, bct.LanguageID);
bct.LanguageID = LANG_UNIVERSAL;
}
if (bct.EmoteId1)
{
if (!sEmotesStore.LookupEntry(bct.EmoteId1))
{
TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId1 {} but emote does not exist.", bct.Id, bct.EmoteId1);
bct.EmoteId1 = 0;
}
}
if (bct.EmoteId2)
{
if (!sEmotesStore.LookupEntry(bct.EmoteId2))
{
TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId2 {} but emote does not exist.", bct.Id, bct.EmoteId2);
bct.EmoteId2 = 0;
}
}
if (bct.EmoteId3)
{
if (!sEmotesStore.LookupEntry(bct.EmoteId3))
{
TC_LOG_DEBUG("broadcasttext", "BroadcastText (Id: {}) in table `broadcast_text` has EmoteId3 {} but emote does not exist.", bct.Id, bct.EmoteId3);
bct.EmoteId3 = 0;
}
}
_broadcastTextStore[bct.Id] = bct;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} broadcast texts in {} ms", _broadcastTextStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadBroadcastTextLocales()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT ID, locale, `Text`, Text1 FROM broadcast_text_locale");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 broadcast text locales. DB table `broadcast_text_locale` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
BroadcastTextContainer::iterator bct = _broadcastTextStore.find(id);
if (bct == _broadcastTextStore.end())
{
TC_LOG_ERROR("sql.sql", "BroadcastText (Id: {}) in table `broadcast_text_locale` does not exist. Skipped!", id);
continue;
}
AddLocaleString(fields[2].GetString(), locale, bct->second.Text);
AddLocaleString(fields[3].GetString(), locale, bct->second.Text1);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} broadcast text locales in {} ms", uint32(_broadcastTextStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
{
CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass));
if (it != _creatureBaseStatsStore.end())
return &(it->second);
struct DefaultCreatureBaseStats : public CreatureBaseStats
{
DefaultCreatureBaseStats()
{
BaseArmor = 1;
for (uint8 j = 0; j < MAX_EXPANSIONS; ++j)
{
BaseHealth[j] = 1;
BaseDamage[j] = 0.0f;
}
BaseMana = 0;
AttackPower = 0;
RangedAttackPower = 0;
}
};
static const DefaultCreatureBaseStats defStats;
return &defStats;
}
void ObjectMgr::LoadCreatureClassLevelStats()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor, attackpower, rangedattackpower, damage_base, damage_exp1, damage_exp2 FROM creature_classlevelstats");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 Level = fields[0].GetUInt8();
uint8 Class = fields[1].GetUInt8();
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
TC_LOG_ERROR("sql.sql", "Creature base stats for level {} has invalid class {}", Level, Class);
CreatureBaseStats stats;
for (uint8 i = 0; i < MAX_EXPANSIONS; ++i)
{
stats.BaseHealth[i] = fields[2 + i].GetUInt32();
if (stats.BaseHealth[i] == 0)
{
TC_LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid zero base HP[{}] - set to 1", Class, Level, i);
stats.BaseHealth[i] = 1;
}
stats.BaseDamage[i] = fields[9 + i].GetFloat();
if (stats.BaseDamage[i] < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature base stats for class {}, level {} has invalid negative base damage[{}] - set to 0.0", Class, Level, i);
stats.BaseDamage[i] = 0.0f;
}
}
stats.BaseMana = fields[5].GetUInt32();
stats.BaseArmor = fields[6].GetUInt32();
stats.AttackPower = fields[7].GetUInt16();
stats.RangedAttackPower = fields[8].GetUInt16();
_creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats;
++count;
}
while (result->NextRow());
for (auto const& creatureTemplatePair : _creatureTemplateStore)
{
for (uint16 lvl = creatureTemplatePair.second.minlevel; lvl <= creatureTemplatePair.second.maxlevel; ++lvl)
{
if (!_creatureBaseStatsStore.count(MAKE_PAIR16(lvl, creatureTemplatePair.second.unit_class)))
TC_LOG_ERROR("sql.sql", "Missing base stats for creature class {} level {}", creatureTemplatePair.second.unit_class, lvl);
}
}
TC_LOG_INFO("server.loading", ">> Loaded {} creature base stats in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeAchievements()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sAchievementMgr->GetAchievement(alliance))
TC_LOG_ERROR("sql.sql", "Achievement {} (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
else if (!sAchievementMgr->GetAchievement(horde))
TC_LOG_ERROR("sql.sql", "Achievement {} (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
else
FactionChangeAchievements[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change achievement pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeItems()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!GetItemTemplate(alliance))
TC_LOG_ERROR("sql.sql", "Item {} (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
else if (!GetItemTemplate(horde))
TC_LOG_ERROR("sql.sql", "Item {} (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
else
FactionChangeItems[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change item pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeQuests()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sObjectMgr->GetQuestTemplate(alliance))
TC_LOG_ERROR("sql.sql", "Quest {} (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
else if (!sObjectMgr->GetQuestTemplate(horde))
TC_LOG_ERROR("sql.sql", "Quest {} (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
else
FactionChangeQuests[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change quest pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeReputations()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sFactionStore.LookupEntry(alliance))
TC_LOG_ERROR("sql.sql", "Reputation {} (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
else if (!sFactionStore.LookupEntry(horde))
TC_LOG_ERROR("sql.sql", "Reputation {} (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
else
FactionChangeReputation[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change reputation pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeSpells()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(alliance))
TC_LOG_ERROR("sql.sql", "Spell {} (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
else if (!sSpellMgr->GetSpellInfo(horde))
TC_LOG_ERROR("sql.sql", "Spell {} (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
else
FactionChangeSpells[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change spell pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeTitles()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sCharTitlesStore.LookupEntry(alliance))
TC_LOG_ERROR("sql.sql", "Title {} (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
else if (!sCharTitlesStore.LookupEntry(horde))
TC_LOG_ERROR("sql.sql", "Title {} (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
else
FactionChangeTitles[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} faction change title pairs in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const
{
return Trinity::Containers::MapGetValuePtr(_gameObjectTemplateStore, entry);
}
GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const
{
auto itr = _gameObjectTemplateAddonStore.find(entry);
if (itr != _gameObjectTemplateAddonStore.end())
return &itr->second;
return nullptr;
}
GameObjectOverride const* ObjectMgr::GetGameObjectOverride(ObjectGuid::LowType spawnId) const
{
return Trinity::Containers::MapGetValuePtr(_gameObjectOverrideStore, spawnId);
}
CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const
{
return Trinity::Containers::MapGetValuePtr(_creatureTemplateStore, entry);
}
QuestPOIWrapper const* ObjectMgr::GetQuestPOIWrapper(uint32 questId) const
{
return Trinity::Containers::MapGetValuePtr(_questPOIStore, questId);
}
VehicleTemplate const* ObjectMgr::GetVehicleTemplate(Vehicle* veh) const
{
return Trinity::Containers::MapGetValuePtr(_vehicleTemplateStore, veh->GetCreatureEntry());
}
VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const
{
if (Creature* cre = veh->GetBase()->ToCreature())
{
// Give preference to GUID-based accessories
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
if (itr != _vehicleAccessoryStore.end())
return &itr->second;
}
// Otherwise return entry-based
VehicleAccessoryContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry());
if (itr != _vehicleTemplateAccessoryStore.end())
return &itr->second;
return nullptr;
}
DungeonEncounterList const* ObjectMgr::GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) const
{
auto itr = _dungeonEncounterStore.find(MAKE_PAIR32(mapId, difficulty));
if (itr != _dungeonEncounterStore.end())
return &itr->second;
return nullptr;
}
PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
{
if (race >= MAX_RACES)
return nullptr;
if (class_ >= MAX_CLASSES)
return nullptr;
auto const& info = _playerInfo[race][class_];
if (!info)
return nullptr;
return info.get();
}
void ObjectMgr::LoadGameObjectQuestItems()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 item = fields[1].GetUInt32();
uint32 idx = fields[2].GetUInt32();
GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry);
if (!goInfo)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: {}, idx: {}), skipped", entry, idx);
continue;
};
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
if (!db2Data)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: {}) in gameobject (entry: {}, idx: {}), skipped", item, entry, idx);
continue;
};
_gameObjectQuestItemStore[entry].push_back(item);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} gameobject quest items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureQuestItems()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 item = fields[1].GetUInt32();
uint32 idx = fields[2].GetUInt32();
CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry);
if (!creatureInfo)
{
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: {}, idx: {}), skipped", entry, idx);
continue;
};
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
if (!db2Data)
{
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: {}) in creature (entry: {}, idx: {}), skipped", item, entry, idx);
continue;
};
_creatureQuestItemStore[entry].push_back(item);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded {} creature quest items in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::InitializeQueriesData(QueryDataGroup mask)
{
uint32 oldMSTime = getMSTime();
// cache disabled
if (!sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES))
{
TC_LOG_INFO("server.loading", ">> Query data caching is disabled. Skipped initialization.");
return;
}
Trinity::ThreadPool pool;
// Initialize Query data for creatures
if (mask & QUERY_DATA_CREATURES)
for (auto& creatureTemplatePair : _creatureTemplateStore)
pool.PostWork([creature = &creatureTemplatePair.second]() { creature->InitializeQueryData(); });
// Initialize Query Data for gameobjects
if (mask & QUERY_DATA_GAMEOBJECTS)
for (auto& gameObjectTemplatePair : _gameObjectTemplateStore)
pool.PostWork([gobj = &gameObjectTemplatePair.second]() { gobj->InitializeQueryData(); });
// Initialize Query Data for items
if (mask & QUERY_DATA_ITEMS)
for (auto& itemTemplatePair : _itemTemplateStore)
pool.PostWork([item = &itemTemplatePair.second]() { item->InitializeQueryData(); });
// Initialize Query Data for quests
if (mask & QUERY_DATA_QUESTS)
for (auto& questTemplatePair : _questTemplates)
pool.PostWork([quest = questTemplatePair.second.get()]() { quest->InitializeQueryData(); });
// Initialize Quest POI data
if (mask & QUERY_DATA_POIS)
for (auto& poiWrapperPair : _questPOIStore)
pool.PostWork([poi = &poiWrapperPair.second]() { poi->InitializeQueryData(); });
pool.Join();
TC_LOG_INFO("server.loading", ">> Initialized query cache data in {} ms", GetMSTimeDiffToNow(oldMSTime));
}
void QuestPOIWrapper::InitializeQueryData()
{
QueryDataBuffer = BuildQueryData();
}
ByteBuffer QuestPOIWrapper::BuildQueryData() const
{
ByteBuffer tempBuffer;
tempBuffer << uint32(POIData.QuestID); // quest ID
tempBuffer << uint32(POIData.QuestPOIBlobDataStats.size()); // POI count
for (QuestPOIBlobData const& questPOIBlobData : POIData.QuestPOIBlobDataStats)
{
tempBuffer << uint32(questPOIBlobData.BlobIndex); // POI index
tempBuffer << int32(questPOIBlobData.ObjectiveIndex); // objective index
tempBuffer << uint32(questPOIBlobData.MapID); // mapid
tempBuffer << uint32(questPOIBlobData.WorldMapAreaID); // areaid
tempBuffer << uint32(questPOIBlobData.Floor); // floorid
tempBuffer << uint32(questPOIBlobData.Unk3); // unknown
tempBuffer << uint32(questPOIBlobData.Unk4); // unknown
tempBuffer << uint32(questPOIBlobData.QuestPOIBlobPointStats.size()); // POI points count
for (QuestPOIBlobPoint const& questPOIBlobPoint : questPOIBlobData.QuestPOIBlobPointStats)
{
tempBuffer << int32(questPOIBlobPoint.X); // POI point x
tempBuffer << int32(questPOIBlobPoint.Y); // POI point y
}
}
return tempBuffer;
}