/* * Copyright (C) 2008-2010 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "DatabaseEnv.h" #include "SQLStorage.h" #include "SQLStorageImpl.h" #include "Log.h" #include "MapManager.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "UpdateMask.h" #include "World.h" #include "Group.h" #include "Guild.h" #include "ArenaTeam.h" #include "Transport.h" #include "Language.h" #include "GameEventMgr.h" #include "Spell.h" #include "Chat.h" #include "AccountMgr.h" #include "InstanceSaveMgr.h" #include "SpellAuras.h" #include "Util.h" #include "WaypointManager.h" #include "GossipDef.h" #include "Vehicle.h" #include "AchievementMgr.h" #include "DisableMgr.h" #include "ScriptMgr.h" #include "SpellScript.h" #include "PoolMgr.h" ScriptMapMap sQuestEndScripts; ScriptMapMap sQuestStartScripts; ScriptMapMap sSpellScripts; ScriptMapMap sGameObjectScripts; ScriptMapMap sEventScripts; ScriptMapMap sGossipScripts; ScriptMapMap sWaypointScripts; std::string GetScriptsTableNameByType(ScriptsType type) { std::string res = ""; switch (type) { case SCRIPTS_QUEST_END: res = "quest_end_scripts"; break; case SCRIPTS_QUEST_START: res = "quest_start_scripts";break; case SCRIPTS_SPELL: res = "spell_scripts"; break; case SCRIPTS_GAMEOBJECT: res = "gameobject_scripts"; break; case SCRIPTS_EVENT: res = "event_scripts"; break; case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break; case SCRIPTS_GOSSIP: res = "gossip_scripts"; break; default: break; } return res; } ScriptMapMap* GetScriptsMapByType(ScriptsType type) { ScriptMapMap* res = NULL; switch (type) { case SCRIPTS_QUEST_END: res = &sQuestEndScripts; break; case SCRIPTS_QUEST_START: res = &sQuestStartScripts; break; case SCRIPTS_SPELL: res = &sSpellScripts; break; case SCRIPTS_GAMEOBJECT: res = &sGameObjectScripts; break; case SCRIPTS_EVENT: res = &sEventScripts; break; case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break; case SCRIPTS_GOSSIP: res = &sGossipScripts; break; default: break; } return res; } std::string GetScriptCommandName(ScriptCommands command) { std::string res = ""; switch (command) { case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break; case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break; case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break; case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break; case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break; case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break; case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break; case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break; case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break; case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break; case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break; case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break; case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break; case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break; case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break; case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break; case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break; case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break; case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break; case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break; case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break; case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break; // TrinityCore only case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break; case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break; case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break; case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break; case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break; default: { char sz[32]; sprintf(sz, "Unknown command: %u", command); res = sz; break; } } return res; } std::string ScriptInfo::GetDebugInfo() const { char sz[256]; sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id); return std::string(sz); } bool normalizePlayerName(std::string& name) { if (name.empty()) return false; wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1]; size_t wstr_len = MAX_INTERNAL_PLAYER_NAME; if (!Utf8toWStr(name,&wstr_buf[0],wstr_len)) return false; wstr_buf[0] = wcharToUpper(wstr_buf[0]); for (size_t i = 1; i < wstr_len; ++i) wstr_buf[i] = wcharToLower(wstr_buf[i]); if (!WStrToUtf8(wstr_buf,wstr_len,name)) return false; return true; } LanguageDesc lang_description[LANGUAGES_COUNT] = { { LANG_ADDON, 0, 0 }, { LANG_UNIVERSAL, 0, 0 }, { LANG_ORCISH, 669, SKILL_LANG_ORCISH }, { LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN }, { LANG_TAURAHE, 670, SKILL_LANG_TAURAHE }, { LANG_DWARVISH, 672, SKILL_LANG_DWARVEN }, { LANG_COMMON, 668, SKILL_LANG_COMMON }, { LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE }, { LANG_TITAN, 816, SKILL_LANG_TITAN }, { LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN }, { LANG_DRACONIC, 814, SKILL_LANG_DRACONIC }, { LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE }, { LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH }, { LANG_TROLL, 7341, SKILL_LANG_TROLL }, { LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK }, { LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI }, { LANG_ZOMBIE, 0, 0 }, { LANG_GNOMISH_BINARY, 0, 0 }, { LANG_GOBLIN_BINARY, 0, 0 } }; LanguageDesc const* GetLanguageDescByID(uint32 lang) { for (uint8 i = 0; i < LANGUAGES_COUNT; ++i) { if (uint32(lang_description[i].lang_id) == lang) return &lang_description[i]; } return NULL; } bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const * clickNpc) const { if (questStart) { // not in expected required quest state if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart))) return false; } if (questEnd) { // not in expected forbidden quest state if (!player || player->GetQuestRewardStatus(questEnd)) return false; } if (auraRequired) if (!player->HasAura(auraRequired)) return false; if (auraForbidden) if (player->HasAura(auraForbidden)) return false; Unit const * summoner = NULL; // Check summoners for party if (clickNpc->isSummon()) summoner = clickNpc->ToTempSummon()->GetSummoner(); if (!summoner) summoner = clickNpc; switch (userType) { case SPELL_CLICK_USER_FRIEND: if (!player->IsFriendlyTo(summoner)) return false; break; case SPELL_CLICK_USER_RAID: if (!player->IsInRaidWith(summoner)) return false; break; case SPELL_CLICK_USER_PARTY: if (!player->IsInPartyWith(summoner)) return false; break; default: break; } return true; } ObjectMgr::ObjectMgr() { m_hiCharGuid = 1; m_hiCreatureGuid = 1; m_hiPetGuid = 1; m_hiVehicleGuid = 1; m_hiItemGuid = 1; m_hiGoGuid = 1; m_hiDoGuid = 1; m_hiCorpseGuid = 1; m_hiPetNumber = 1; m_hiGroupGuid = 1; m_hiMoTransGuid = 1; m_ItemTextId = 1; m_mailid = 1; m_equipmentSetGuid = 1; m_guildId = 1; m_arenaTeamId = 1; m_auctionid = 1; } ObjectMgr::~ObjectMgr() { for (QuestMap::iterator i = mQuestTemplates.begin(); i != mQuestTemplates.end(); ++i) delete i->second; for (PetLevelInfoMap::iterator i = petInfo.begin(); i != petInfo.end(); ++i) delete[] i->second; // free only if loaded for (int class_ = 0; class_ < MAX_CLASSES; ++class_) delete[] playerClassInfo[class_].levelInfo; for (int race = 0; race < MAX_RACES; ++race) for (int class_ = 0; class_ < MAX_CLASSES; ++class_) delete[] playerInfo[race][class_].levelInfo; // free group and guild objects for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) delete *itr; for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) if (*itr) delete *itr; for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) delete itr->second; for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); m_mCacheTrainerSpellMap.clear(); } Group * ObjectMgr::GetGroupByGUID(uint32 guid) const { for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) if ((*itr)->GetLowGUID() == guid) return *itr; return NULL; } // Guild collection Guild* ObjectMgr::GetGuildById(uint32 guildId) const { // Make sure given index exists in collection if (guildId < uint32(mGuildMap.size())) return mGuildMap[guildId]; return NULL; } Guild* ObjectMgr::GetGuildByName(const std::string& guildname) const { std::string search = guildname; std::transform(search.begin(), search.end(), search.begin(), ::toupper); for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) { if (*itr) { std::string gname = (*itr)->GetName(); std::transform(gname.begin(), gname.end(), gname.begin(), ::toupper); if (search == gname) return *itr; } } return NULL; } std::string ObjectMgr::GetGuildNameById(uint32 guildId) const { if (Guild* pGuild = GetGuildById(guildId)) return pGuild->GetName(); return ""; } Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const { for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) if ((*itr) && (*itr)->GetLeaderGUID() == guid) return *itr; return NULL; } void ObjectMgr::AddGuild(Guild* pGuild) { uint32 guildId = pGuild->GetId(); // Allocate space if necessary if (guildId >= uint32(mGuildMap.size())) // Reserve a bit more space than necessary. // 16 is intentional and it will allow creation of next 16 guilds happen // without reallocation. mGuildMap.resize(guildId + 16); mGuildMap[guildId] = pGuild; } void ObjectMgr::RemoveGuild(uint32 guildId) { // Make sure given index exists if (guildId < uint32(mGuildMap.size())) mGuildMap[guildId] = NULL; } // Arena teams collection ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const { ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid); if (itr != mArenaTeamMap.end()) return itr->second; return NULL; } ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const { std::string search = arenateamname; std::transform(search.begin(), search.end(), search.begin(), ::toupper); for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) { std::string teamname = itr->second->GetName(); std::transform(teamname.begin(), teamname.end(), teamname.begin(), ::toupper); if (search == teamname) return itr->second; } return NULL; } ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const { for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr) if (itr->second->GetCaptain() == guid) return itr->second; return NULL; } void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam) { mArenaTeamMap[arenaTeam->GetId()] = arenaTeam; } void ObjectMgr::RemoveArenaTeam(uint32 Id) { mArenaTeamMap.erase(Id); } void ObjectMgr::AddLocaleString(std::string& s, LocaleConstant locale, StringVector& data) { if (!s.empty()) { if (data.size() <= size_t(locale)) data.resize(locale + 1); data[locale] = s; } } void ObjectMgr::LoadCreatureLocales() { uint32 oldMSTime = getMSTime(); mCreatureLocaleMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature"); if (!result) return; do { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); CreatureLocale& data = mCreatureLocaleMap[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { LocaleConstant locale = (LocaleConstant) i; std::string str = fields[1 + 2 * (i - 1)].GetString(); AddLocaleString(str, locale, data.Name); str = fields[1 + 2 * (i - 1) + 1].GetString(); AddLocaleString(str, locale, data.SubName); } } while (result->NextRow()); sLog.outString(">> Loaded %lu creature locale strings in %u ms", (unsigned long)mCreatureLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadGossipMenuItemsLocales() { uint32 oldMSTime = getMSTime(); mGossipMenuItemsLocaleMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT menu_id,id," "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2," "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4," "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6," "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 " "FROM locales_gossip_menu_option"); if (!result) return; do { Field *fields = result->Fetch(); uint16 menuId = fields[0].GetUInt16(); uint16 id = fields[1].GetUInt16(); GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId,id)]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { LocaleConstant locale = (LocaleConstant) i; std::string str = fields[2 + 2 * (i - 1)].GetString(); AddLocaleString(str, locale, data.OptionText); str = fields[2 + 2 * (i - 1) + 1].GetString(); AddLocaleString(str, locale, data.BoxText); } } while (result->NextRow()); sLog.outString(">> Loaded %lu gossip_menu_option locale strings in %u ms", (unsigned long)mGossipMenuItemsLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadPointOfInterestLocales() { uint32 oldMSTime = getMSTime(); mPointOfInterestLocaleMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest"); if (!result) return; do { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { std::string str = fields[i].GetString(); AddLocaleString(str, LocaleConstant(i), data.IconName); } } while (result->NextRow()); sLog.outString(">> Loaded %lu points_of_interest locale strings in %u ms", (unsigned long)mPointOfInterestLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } struct SQLCreatureLoader : public SQLStorageLoaderBase { template void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) { dst = D(sObjectMgr->GetScriptId(src)); } }; void ObjectMgr::LoadCreatureTemplates() { uint32 oldMSTime = getMSTime(); SQLCreatureLoader loader; loader.Load(sCreatureStorage); // check data correctness for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) { CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i); CheckCreatureTemplate(cInfo); } sLog.outString(">> Loaded %u creature definitions in %u ms", sCreatureStorage.RecordCount, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::CheckCreatureTemplate(CreatureInfo const* cInfo) { if (!cInfo) return; bool ok = true; // bool to allow continue outside this loop for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) { if (!cInfo->DifficultyEntry[diff]) continue; ok = false; // will be set to true at the end of this loop again CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]); if (!difficultyInfo) { sLog.outErrorDb("Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]); continue; } bool ok2 = true; for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2) { ok2 = false; if (difficultyEntries[diff2].find(cInfo->Entry) != difficultyEntries[diff2].end()) { sLog.outErrorDb("Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.", cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1); continue; } if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end()) { sLog.outErrorDb("Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1); continue; } if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end()) { sLog.outErrorDb("Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1); continue; } ok2 = true; } if (!ok2) continue; if (cInfo->unit_class != difficultyInfo->unit_class) { sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).", cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class); continue; } if (cInfo->npcflag != difficultyInfo->npcflag) { sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (cInfo->trainer_class != difficultyInfo->trainer_class) { sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (cInfo->trainer_race != difficultyInfo->trainer_race) { sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (cInfo->trainer_type != difficultyInfo->trainer_type) { sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (cInfo->trainer_spell != difficultyInfo->trainer_spell) { sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (difficultyInfo->AIName && *difficultyInfo->AIName) { sLog.outErrorDb("Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } if (difficultyInfo->ScriptID) { sLog.outErrorDb("Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]); continue; } hasDifficultyEntries[diff].insert(cInfo->Entry); difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]); ok = true; } FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A); if (!factionTemplate) sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u).", cInfo->Entry, cInfo->faction_A); factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H); if (!factionTemplate) sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u).", cInfo->Entry, cInfo->faction_H); // used later for scale CreatureDisplayInfoEntry const* displayScaleEntry = NULL; if (cInfo->Modelid1) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1); if (!displayEntry) { sLog.outErrorDb("Creature (Entry: %u) lists non-existing Modelid1 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid1); const_cast(cInfo)->Modelid1 = 0; } else if (!displayScaleEntry) displayScaleEntry = displayEntry; CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry(cInfo->Modelid1); if (!minfo) sLog.outErrorDb("No model data exist for `Modelid1` = %u listed by creature (Entry: %u).", cInfo->Modelid1, cInfo->Entry); } if (cInfo->Modelid2) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2); if (!displayEntry) { sLog.outErrorDb("Creature (Entry: %u) lists non-existing Modelid2 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid2); const_cast(cInfo)->Modelid2 = 0; } else if (!displayScaleEntry) displayScaleEntry = displayEntry; CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry(cInfo->Modelid2); if (!minfo) sLog.outErrorDb("No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry); } if (cInfo->Modelid3) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3); if (!displayEntry) { sLog.outErrorDb("Creature (Entry: %u) lists non-existing Modelid3 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid3); const_cast(cInfo)->Modelid3 = 0; } else if (!displayScaleEntry) displayScaleEntry = displayEntry; CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry(cInfo->Modelid3); if (!minfo) sLog.outErrorDb("No model data exist for `Modelid3` = %u listed by creature (Entry: %u).", cInfo->Modelid3, cInfo->Entry); } if (cInfo->Modelid4) { CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4); if (!displayEntry) { sLog.outErrorDb("Creature (Entry: %u) lists non-existing Modelid4 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid4); const_cast(cInfo)->Modelid4 = 0; } else if (!displayScaleEntry) displayScaleEntry = displayEntry; CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry(cInfo->Modelid4); if (!minfo) sLog.outErrorDb("No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry); } if (!displayScaleEntry) sLog.outErrorDb("Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry); for (int k = 0; k < MAX_KILL_CREDIT; ++k) { if (cInfo->KillCredit[k]) { if (!GetCreatureTemplate(cInfo->KillCredit[k])) { sLog.outErrorDb("Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1); const_cast(cInfo)->KillCredit[k] = 0; } } } if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0) { sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class); const_cast(cInfo)->unit_class = UNIT_CLASS_WARRIOR; } if (cInfo->dmgschool >= MAX_SPELL_SCHOOL) { sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool); const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL; } if (cInfo->baseattacktime == 0) const_cast(cInfo)->baseattacktime = BASE_ATTACK_TIME; if (cInfo->rangeattacktime == 0) const_cast(cInfo)->rangeattacktime = BASE_ATTACK_TIME; if (cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK) { sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it is expected to be set by code handling `npc_spellclick_spells` content.", cInfo->Entry, UNIT_NPC_FLAG_SPELLCLICK); const_cast(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; } if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type); if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type)) { sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type); const_cast(cInfo)->type = CREATURE_TYPE_HUMANOID; } // must exist or used hidden but used in data horse case if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM) { sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family); const_cast(cInfo)->family = 0; } if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) { sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly.", cInfo->Entry, cInfo->InhabitType); const_cast(cInfo)->InhabitType = INHABIT_ANYWHERE; } if (cInfo->VehicleId) { VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId); if (!vehId) { sLog.outErrorDb("Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId); const_cast(cInfo)->VehicleId = 0; } } if (cInfo->PetSpellDataId) { CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId); if (!spellDataId) sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u).", cInfo->Entry, cInfo->PetSpellDataId); } for (uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j) { if (cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j])) { sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]); const_cast(cInfo)->spells[j] = 0; } } if (cInfo->MovementType >= MAX_DB_MOTION_TYPE) { sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType); const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE; } if (cInfo->equipmentId > 0) // 0 no equipment { if (!GetEquipmentInfo(cInfo->equipmentId)) { sLog.outErrorDb("Table `creature_template` lists creature (Entry: %u) with `equipment_id` %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId); const_cast(cInfo)->equipmentId = 0; } } /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc if (cInfo->scale <= 0.0f) { if (displayScaleEntry) const_cast(cInfo)->scale = displayScaleEntry->scale; else const_cast(cInfo)->scale = 1.0f; } if (cInfo->expansion > (MAX_CREATURE_BASE_HP - 1)) { sLog.outErrorDb("Table `creature_template` lists creature (Entry: %u) with expansion %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion); const_cast(cInfo)->expansion = 0; } const_cast(cInfo)->dmg_multiplier *= Creature::_GetDamageMod(cInfo->rank); } void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr) { // Now add the auras, format "spellid effectindex spellid effectindex..." char *p,*s; std::map val; s=p=(char*)reinterpret_cast(addon->auras); if (p) { uint32 currSpellId = 0; bool spell = true; while (p[0] != 0) { ++p; if (p[0] == ' ' || p[0] == 0) { if (spell) currSpellId = atoi(s); else { uint8 eff = atoi(s); if (eff >=3) { sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`(too high aura effect: %d for spell: %d)",guidEntryStr,addon->guidOrEntry,table,eff,currSpellId); } val[currSpellId] |= 1<(addon->auras); // wrong list if (!spell) { addon->auras = NULL; sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table); return; } } // empty list if (val.empty()) { addon->auras = NULL; return; } // replace by new structures array const_cast(addon->auras) = new CreatureDataAddonAura[val.size()+1]; uint32 i=0; for (std::map::iterator itr = val.begin(); itr != val.end();++itr) { CreatureDataAddonAura& cAura = const_cast(addon->auras[i]); cAura.spell_id = itr->first; cAura.effectMask = itr->second; if (cAura.effectMask > 7 || !cAura.effectMask) { sLog.outErrorDb("Creature (%s: %u) has wrong effect for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table); continue; } SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id); if (!AdditionalSpellInfo) { sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table); continue; } for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff) { if ((1<Effect[eff] || !AdditionalSpellInfo->EffectApplyAuraName[eff]) { sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,eff,cAura.spell_id,table); continue; } else if (AdditionalSpellInfo->Effect[eff] == SPELL_EFFECT_PERSISTENT_AREA_AURA) { sLog.outErrorDb("Creature (%s: %u) has persistent area aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,eff,cAura.spell_id,table); continue; } } } ++i; } // fill terminator element (after last added) CreatureDataAddonAura& endAura = const_cast(addon->auras[i]); endAura.spell_id = 0; endAura.effectMask = 0; } uint32 ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName) { creatureaddons.Load(); // check data correctness and convert 'auras' for (uint32 i = 1; i < creatureaddons.MaxEntry; ++i) { CreatureDataAddon const* addon = creatureaddons.LookupEntry(i); if (!addon) continue; if (addon->mount) { if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount)) { sLog.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->mount, creatureaddons.GetTableName()); const_cast(addon)->mount = 0; } } if (!sEmotesStore.LookupEntry(addon->emote)) sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName()); /*if (addon->move_flags & (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4)) { sLog.outErrorDb("Creature (%s %u) movement flags mask defined in `%s` include forbidden flags (" I32FMT ") that can crash client, cleanup at load.", entryName, addon->guidOrEntry, creatureaddons.GetTableName(), (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4)); const_cast(addon)->move_flags &= ~(MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4); }*/ ConvertCreatureAddonAuras(const_cast(addon), creatureaddons.GetTableName(), entryName); } return creatureaddons.RecordCount; } void ObjectMgr::LoadCreatureAddons() { uint32 oldMSTime = getMSTime(); uint32 count = LoadCreatureAddons(sCreatureInfoAddonStorage,"Entry"); // check entry ids for (uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) if (CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry(i)) if (!sCreatureStorage.LookupEntry(addon->guidOrEntry)) sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName()); sLog.outString(">> Loaded %u creature template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); sLog.outString("Loading Creature Addon Data..."); count = LoadCreatureAddons(sCreatureDataAddonStorage,"GUID"); // check entry ids for (uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) if (CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry(i)) if (mCreatureDataMap.find(addon->guidOrEntry) == mCreatureDataMap.end()) sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry); sLog.outString(">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) { return sEquipmentStorage.LookupEntry(entry); } void ObjectMgr::LoadEquipmentTemplates() { uint32 oldMSTime = getMSTime(); sEquipmentStorage.Load(); for (uint32 i = 0; i < sEquipmentStorage.MaxEntry; ++i) { EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry(i); if (!eqInfo) continue; for (uint8 j = 0; j < 3; ++j) { if (!eqInfo->equipentry[j]) continue; ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]); if (!dbcitem) { sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i); const_cast(eqInfo)->equipentry[j] = 0; continue; } if (dbcitem->InventoryType != INVTYPE_WEAPON && dbcitem->InventoryType != INVTYPE_SHIELD && dbcitem->InventoryType != INVTYPE_RANGED && dbcitem->InventoryType != INVTYPE_2HWEAPON && dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND && dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND && dbcitem->InventoryType != INVTYPE_HOLDABLE && dbcitem->InventoryType != INVTYPE_THROWN && dbcitem->InventoryType != INVTYPE_RANGEDRIGHT) { sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i); const_cast(eqInfo)->equipentry[j] = 0; } } } sLog.outString(">> Loaded %u equipment templates in %u ms", sEquipmentStorage.RecordCount, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) { return sCreatureModelStorage.LookupEntry(modelid); } uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/) { // Load creature model (display id) uint32 display_id = 0; if (!data || data->displayid == 0) { display_id = cinfo->GetRandomValidModelId(); } else return data->displayid; return display_id; } void ObjectMgr::ChooseCreatureFlags(const CreatureInfo *cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData *data /*= NULL*/) { npcflag = cinfo->npcflag; unit_flags = cinfo->unit_flags; dynamicflags = cinfo->dynamicflags; if (data) { if (data->npcflag) npcflag = data->npcflag; if (data->unit_flags) unit_flags = data->unit_flags; if (data->dynamicflags) dynamicflags = data->dynamicflags; } } CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id) { CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id); if (!minfo) return NULL; // If a model for another gender exists, 50% chance to use it if (minfo->modelid_other_gender != 0 && urand(0,1) == 0) { CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender); if (!minfo_tmp) { sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender); return minfo; // not fatal, just use the previous one } else return minfo_tmp; } else return minfo; } void ObjectMgr::LoadCreatureModelInfo() { uint32 oldMSTime = getMSTime(); sCreatureModelStorage.Load(); // post processing for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) { CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry(i); if (!minfo) continue; if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid)) sLog.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo->modelid); if (minfo->gender > GENDER_NONE) { sLog.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo->gender), minfo->modelid); const_cast(minfo)->gender = GENDER_MALE; } if (minfo->modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender)) { sLog.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo->modelid_other_gender, minfo->modelid); const_cast(minfo)->modelid_other_gender = 0; } } // check if combat_reach is valid for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) { CreatureModelInfo const* mInfo = sCreatureModelStorage.LookupEntry(i); if (!mInfo) continue; if (mInfo->combat_reach < 0.1f) { //sLog.outErrorDb("Creature model (Entry: %u) has invalid combat reach (%f), setting it to 0.5", mInfo->modelid, mInfo->combat_reach); const_cast(mInfo)->combat_reach = DEFAULT_COMBAT_REACH; } } sLog.outString(">> Loaded %u creature model based info in %u ms", sCreatureModelStorage.RecordCount, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } bool ObjectMgr::CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const { const CreatureData* const slave = GetCreatureData(guid); const CreatureData* const master = GetCreatureData(linkedGuid); if (!slave || !master) // they must have a corresponding entry in db { sLog.outErrorDb("LinkedRespawn: Creature '%u' linking to '%u' which doesn't exist",guid,linkedGuid); return false; } const MapEntry* const map = sMapStore.LookupEntry(master->mapid); if (master->mapid != slave->mapid // link only to same map && (!map || map->Instanceable())) // or to unistanced world { sLog.outErrorDb("LinkedRespawn: Creature '%u' linking to '%u' on an unpermitted map",guid,linkedGuid); return false; } if (!(master->spawnMask & slave->spawnMask) // they must have a possibility to meet (normal/heroic difficulty) && (!map || map->Instanceable())) { sLog.outErrorDb("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask",guid,linkedGuid); return false; } return true; } void ObjectMgr::LoadCreatureLinkedRespawn() { uint32 oldMSTime = getMSTime(); mCreatureLinkedRespawnMap.clear(); QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid FROM creature_linked_respawn ORDER BY guid ASC"); if (!result) { sLog.outErrorDb(">> Loaded 0 linked respawns. DB table `creature_linked_respawn` is empty."); sLog.outString(); return; } do { Field *fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); uint32 linkedGuid = fields[1].GetUInt32(); if (CheckCreatureLinkedRespawn(guid,linkedGuid)) mCreatureLinkedRespawnMap[guid] = linkedGuid; } while (result->NextRow()); sLog.outString(">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(mCreatureLinkedRespawnMap.size()), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) { if (!guid) return false; if (!linkedGuid) // we're removing the linking { mCreatureLinkedRespawnMap.erase(guid); PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN); stmt->setUInt32(0, guid); WorldDatabase.Execute(stmt); return true; } if (CheckCreatureLinkedRespawn(guid,linkedGuid)) // we add/change linking { mCreatureLinkedRespawnMap[guid] = linkedGuid; PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CRELINKED_RESPAWN); stmt->setUInt32(0, guid); stmt->setUInt32(1, linkedGuid); WorldDatabase.Execute(stmt); return true; } return false; } void ObjectMgr::LoadCreatures() { uint32 oldMSTime = getMSTime(); uint32 count = 0; // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid," // 4 5 6 7 8 9 10 11 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint," // 12 13 14 15 16 17 18 19 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry," // 20 21 22 "creature.npcflag, creature.unit_flags, creature.dynamicflags " "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid"); if (!result) { sLog.outErrorDb(">> Loaded 0 creatures. DB table `creature` is empty."); sLog.outString(); return; } // build single time for check creature data std::set difficultyCreatures[MAX_DIFFICULTY - 1]; for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry(i)) for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff) if (cInfo->DifficultyEntry[diff]) difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]); // build single time for check spawnmask std::map spawnMasks; for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) if (sMapStore.LookupEntry(i)) for (int k = 0; k < MAX_DIFFICULTY; ++k) if (GetMapDifficultyData(i,Difficulty(k))) spawnMasks[i] |= (1 << k); //TODO: remove this //sGameEventMgr->mGameEventCreatureGuids.resize(52*2-1); do { Field *fields = result->Fetch(); uint32 guid = fields[ 0].GetUInt32(); uint32 entry = fields[ 1].GetUInt32(); CreatureInfo const* cInfo = GetCreatureTemplate(entry); if (!cInfo) { sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry); continue; } CreatureData& data = mCreatureDataMap[guid]; data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.displayid = fields[ 3].GetUInt32(); data.equipmentId = fields[ 4].GetUInt32(); data.posX = fields[ 5].GetFloat(); data.posY = fields[ 6].GetFloat(); data.posZ = fields[ 7].GetFloat(); data.orientation = fields[ 8].GetFloat(); data.spawntimesecs = fields[ 9].GetUInt32(); data.spawndist = fields[10].GetFloat(); data.currentwaypoint= fields[11].GetUInt32(); data.curhealth = fields[12].GetUInt32(); data.curmana = fields[13].GetUInt32(); data.is_dead = fields[14].GetBool(); data.movementType = fields[15].GetUInt8(); data.spawnMask = fields[16].GetUInt8(); data.phaseMask = fields[17].GetUInt16(); int16 gameEvent = fields[18].GetInt16(); uint32 PoolId = fields[19].GetUInt32(); data.npcflag = fields[20].GetUInt32(); data.unit_flags = fields[21].GetUInt32(); data.dynamicflags = fields[22].GetUInt32(); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); if (!mapEntry) { sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid); continue; } if (data.spawnMask & ~spawnMasks[data.mapid]) sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid); bool ok = true; for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff) { if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end()) { sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.", guid, diff + 1, data.id); ok = false; } } if (!ok) continue; // I do not know why but in db most display id are not zero /*if (data.displayid == 11686 || data.displayid == 24719) { (const_cast(cInfo))->flags_extra |= CREATURE_FLAG_EXTRA_TRIGGER; } else if (data.displayid == cInfo->DisplayID_A || data.displayid == cInfo->DisplayID_A2 || data.displayid == cInfo->DisplayID_H || data.displayid == cInfo->DisplayID_H2) data.displayid = 0; */ if (data.equipmentId > 0) // -1 no equipment, 0 use default { if (!GetEquipmentInfo(data.equipmentId)) { sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); data.equipmentId = -1; } } if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) { if (!mapEntry || !mapEntry->IsDungeon()) sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.", guid, data.id); } if (data.spawndist < 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id); data.spawndist = 0.0f; } else if (data.movementType == RANDOM_MOTION_TYPE) { if (data.spawndist == 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; } else if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) data.movementType = IDLE_MOTION_TYPE; } else if (data.movementType == IDLE_MOTION_TYPE) { if (data.spawndist != 0.0f) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id); data.spawndist = 0.0f; } } if (data.phaseMask == 0) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id); data.phaseMask = 1; } if (data.npcflag & UNIT_NPC_FLAG_SPELLCLICK) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with npcflag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it is expected to be set by code handling `npc_spellclick_spells` content.", guid, data.id, UNIT_NPC_FLAG_SPELLCLICK); data.npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK; } //if (entry == 32307 || entry == 32308) /*if (entry == 30739 || entry == 30740) { gameEvent = 51; uint32 guid2 = sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT); CreatureData& data2 = mCreatureDataMap[guid2]; data2 = data; // data2.id = (entry == 32307 ? 32308 : 32307); data2.id = (entry == 30739 ? 30740 : 30739); data2.displayid = 0; sGameEventMgr->mGameEventCreatureGuids[51+51].push_back(guid); sGameEventMgr->mGameEventCreatureGuids[51+50].push_back(guid2); }*/ if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system AddCreatureToGrid(guid, &data); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u creatures in %u ms", (uint32)mCreatureDataMap.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if (mask & 1) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.creatures.insert(guid); } } } void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if (mask & 1) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.creatures.erase(guid); } } } uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3) { GameObjectInfo const* goinfo = GetGameObjectInfo(entry); if (!goinfo) return 0; Map* map = const_cast(sMapMgr->CreateBaseMap(mapId)); if (!map) return 0; uint32 guid = GenerateLowGuid(HIGHGUID_GAMEOBJECT); GameObjectData& data = NewGOData(guid); data.id = entry; data.mapid = mapId; data.posX = x; data.posY = y; data.posZ = z; data.orientation = o; data.rotation0 = rotation0; data.rotation1 = rotation1; data.rotation2 = rotation2; data.rotation3 = rotation3; data.spawntimesecs = spawntimedelay; data.animprogress = 100; data.spawnMask = 1; data.go_state = GO_STATE_READY; data.phaseMask = PHASEMASK_NORMAL; data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0; data.dbData = false; AddGameobjectToGrid(guid, &data); // Spawn if necessary (loaded grids only) // We use spawn coords to spawn if (!map->Instanceable() && map->IsLoaded(x, y)) { GameObject *go = new GameObject; if (!go->LoadFromDB(guid, map)) { sLog.outError("AddGOData: cannot add gameobject entry %u to map", entry); delete go; return 0; } map->Add(go); } sLog.outDebug("AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o); return guid; } bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos) { CreatureData& data = NewOrExistCreatureData(guid); if (!data.id) return false; RemoveCreatureFromGrid(guid, &data); if (data.posX == pos.GetPositionX() && data.posY == pos.GetPositionY() && data.posZ == pos.GetPositionZ()) return true; data.posX = pos.GetPositionX(); data.posY = pos.GetPositionY(); data.posZ = pos.GetPositionZ(); data.orientation = pos.GetOrientation(); AddCreatureToGrid(guid, &data); // Spawn if necessary (loaded grids only) if (Map* map = const_cast(sMapMgr->CreateBaseMap(mapId))) { // We use spawn coords to spawn if (!map->Instanceable() && map->IsLoaded(data.posX, data.posY)) { Creature *creature = new Creature; if (!creature->LoadFromDB(guid, map)) { sLog.outError("AddCreature: cannot add creature entry %u to map", guid); delete creature; return false; } map->Add(creature); } } return true; } uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay) { CreatureInfo const *cInfo = GetCreatureTemplate(entry); if (!cInfo) return 0; uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class); uint32 guid = GenerateLowGuid(HIGHGUID_UNIT); CreatureData& data = NewOrExistCreatureData(guid); data.id = entry; data.mapid = mapId; data.displayid = 0; data.equipmentId = cInfo->equipmentId; data.posX = x; data.posY = y; data.posZ = z; data.orientation = o; data.spawntimesecs = spawntimedelay; data.spawndist = 0; data.currentwaypoint = 0; data.curhealth = stats->GenerateHealth(cInfo); data.curmana = stats->GenerateMana(cInfo); data.is_dead = false; data.movementType = cInfo->MovementType; data.spawnMask = 1; data.phaseMask = PHASEMASK_NORMAL; data.dbData = false; data.npcflag = cInfo->npcflag; data.unit_flags = cInfo->unit_flags; data.dynamicflags = cInfo->dynamicflags; AddCreatureToGrid(guid, &data); // Spawn if necessary (loaded grids only) if (Map* map = const_cast(sMapMgr->CreateBaseMap(mapId))) { // We use spawn coords to spawn if (!map->Instanceable() && !map->IsRemovalGrid(x, y)) { Creature* creature = new Creature; if (!creature->LoadFromDB(guid, map)) { sLog.outError("AddCreature: cannot add creature entry %u to map", entry); delete creature; return 0; } map->Add(creature); } } return guid; } void ObjectMgr::LoadGameobjects() { uint32 oldMSTime = getMSTime(); uint32 count = 0; // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation," // 7 8 9 10 11 12 13 14 15 16 17 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry " "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid"); if (!result) { sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty."); sLog.outString(); return; } // build single time for check spawnmask std::map spawnMasks; for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i) if (sMapStore.LookupEntry(i)) for (int k = 0; k < MAX_DIFFICULTY; ++k) if (GetMapDifficultyData(i,Difficulty(k))) spawnMasks[i] |= (1 << k); do { Field *fields = result->Fetch(); uint32 guid = fields[ 0].GetUInt32(); uint32 entry = fields[ 1].GetUInt32(); GameObjectInfo const* gInfo = GetGameObjectInfo(entry); if (!gInfo) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry); continue; } if (!gInfo->displayId) { switch (gInfo->type) { case GAMEOBJECT_TYPE_TRAP: case GAMEOBJECT_TYPE_SPELL_FOCUS: break; default: sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have a displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId); break; } } if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) { sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) has an invalid displayId (%u), not loaded.",guid, entry, gInfo->type, gInfo->displayId); continue; } GameObjectData& data = mGameObjectDataMap[guid]; data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.posX = fields[ 3].GetFloat(); data.posY = fields[ 4].GetFloat(); data.posZ = fields[ 5].GetFloat(); data.orientation = fields[ 6].GetFloat(); data.rotation0 = fields[ 7].GetFloat(); data.rotation1 = fields[ 8].GetFloat(); data.rotation2 = fields[ 9].GetFloat(); data.rotation3 = fields[10].GetFloat(); data.spawntimesecs = fields[11].GetInt32(); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); if (!mapEntry) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) spawned on a non-existed map (Id: %u), skip", guid, data.id, data.mapid); continue; } if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction()) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.",guid,data.id); } data.animprogress = fields[12].GetUInt32(); data.artKit = 0; uint32 go_state = fields[13].GetUInt32(); if (go_state >= MAX_GO_STATE) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip",guid,data.id,go_state); continue; } data.go_state = GOState(go_state); data.spawnMask = fields[14].GetUInt8(); if (data.spawnMask & ~spawnMasks[data.mapid]) sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) that has wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid); data.phaseMask = fields[15].GetUInt16(); int16 gameEvent = fields[16].GetInt16(); uint32 PoolId = fields[17].GetUInt32(); if (data.rotation2 < -1.0f || data.rotation2 > 1.0f) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2); continue; } if (data.rotation3 < -1.0f || data.rotation3 > 1.0f) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3); continue; } if (!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation)) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id); continue; } if (data.phaseMask == 0) { sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id); data.phaseMask = 1; } if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system AddGameobjectToGrid(guid, &data); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %lu gameobjects in %u ms", (unsigned long)mGameObjectDataMap.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if (mask & 1) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.gameobjects.insert(guid); } } } void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data) { uint8 mask = data->spawnMask; for (uint8 i = 0; mask != 0; i++, mask >>= 1) { if (mask & 1) { CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY); uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord; CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id]; cell_guids.gameobjects.erase(guid); } } } void ObjectMgr::LoadCreatureRespawnTimes() { uint32 oldMSTime = getMSTime(); uint32 count = 0; QueryResult result = CharacterDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn"); if (!result) { sLog.outString(">> Loaded 0 creature respawn time."); sLog.outString(); return; } do { Field *fields = result->Fetch(); uint32 loguid = fields[0].GetUInt32(); uint64 respawn_time = fields[1].GetUInt64(); uint32 instance = fields[2].GetUInt32(); mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %lu creature respawn times in %u ms", (unsigned long)mCreatureRespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadGameobjectRespawnTimes() { uint32 oldMSTime = getMSTime(); // Remove outdated data PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_GO_RESPAWN_TIMES); CharacterDatabase.DirectExecute(stmt); uint32 count = 0; QueryResult result = CharacterDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn"); if (!result) { sLog.outString(">> Loaded 0 gameobject respawn times. DB table `gameobject_respawn` is empty!"); sLog.outString(); return; } do { Field *fields = result->Fetch(); uint32 loguid = fields[0].GetUInt32(); uint64 respawn_time = fields[1].GetUInt64(); uint32 instance = fields[2].GetUInt32(); mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time); ++count; } while (result->NextRow()); sLog.outString(); sLog.outString(">> Loaded %lu gameobject respawn times in %u ms", (unsigned long)mGORespawnTimes.size(), GetMSTimeDiffToNow(oldMSTime)); } Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const { uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER); return ObjectAccessor::FindPlayer(guid); } // name must be checked to correctness (if received) before call this function uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const { uint64 guid = 0; CharacterDatabase.escape_string(name); // Player name safe to sending to DB (checked at login) and this function using QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str()); if (result) guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER); return guid; } bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const { // prevent DB access for online player if (Player* player = GetPlayer(guid)) { name = player->GetName(); return true; } QueryResult result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); if (result) { name = (*result)[0].GetString(); return true; } return false; } uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const { // prevent DB access for online player if (Player* player = GetPlayer(guid)) { return Player::TeamForRace(player->getRace()); } QueryResult result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); if (result) { uint8 race = (*result)[0].GetUInt8(); return Player::TeamForRace(race); } return 0; } uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const { // prevent DB access for online player if (Player* player = GetPlayer(guid)) { return player->GetSession()->GetAccountId(); } QueryResult result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); if (result) { uint32 acc = (*result)[0].GetUInt32(); return acc; } return 0; } uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const { QueryResult result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str()); if (result) { uint32 acc = (*result)[0].GetUInt32(); return acc; } return 0; } void ObjectMgr::LoadItemLocales() { uint32 oldMSTime = getMSTime(); mItemLocaleMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item"); if (!result) return; do { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); ItemLocale& data = mItemLocaleMap[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { LocaleConstant locale = (LocaleConstant) i; std::string str = fields[1 + 2 * (i - 1)].GetString(); AddLocaleString(str, locale, data.Name); str = fields[1 + 2 * (i - 1) + 1].GetString(); AddLocaleString(str, locale, data.Description); } } while (result->NextRow()); sLog.outString(">> Loaded %lu Item locale strings in %u ms", (unsigned long)mItemLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } struct SQLItemLoader : public SQLStorageLoaderBase { template void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) { dst = D(sObjectMgr->GetScriptId(src)); } }; void ObjectMgr::LoadItemPrototypes() { uint32 oldMSTime = getMSTime(); SQLItemLoader loader; loader.Load(sItemStorage); // check data correctness bool enforceDBCAttributes = sWorld.getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES); for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i) { ItemPrototype const* proto = sItemStorage.LookupEntry(i); ItemEntry const *dbcitem = sItemStore.LookupEntry(i); if (!proto) { /* to many errors, and possible not all items really used in game if (dbcitem) sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i); */ continue; } if (dbcitem) { if (proto->Class != dbcitem->Class) { sLog.outErrorDb("Item (Entry: %u) does not have a correct class %u, must be %u .", i, proto->Class, dbcitem->Class); if (enforceDBCAttributes) const_cast(proto)->Class = dbcitem->Class; } /* disabled: have some strange wrong cases for Subclass values. for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[] if (proto->SubClass != dbcitem->SubClass) { sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass); // It safe let use Subclass from DB } */ if (proto->Unk0 != dbcitem->Unk0) { sLog.outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i) , must be %i .", i, proto->Unk0, dbcitem->Unk0); if (enforceDBCAttributes) const_cast(proto)->Unk0 = dbcitem->Unk0; } if (proto->Material != dbcitem->Material) { sLog.outErrorDb("Item (Entry: %u) does not have a correct material (%i), must be %i .", i, proto->Material, dbcitem->Material); if (enforceDBCAttributes) const_cast(proto)->Material = dbcitem->Material; } if (proto->InventoryType != dbcitem->InventoryType) { sLog.outErrorDb("Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", i, proto->InventoryType, dbcitem->InventoryType); if (enforceDBCAttributes) const_cast(proto)->InventoryType = dbcitem->InventoryType; } if (proto->DisplayInfoID != dbcitem->DisplayId) { sLog.outErrorDb("Item (Entry: %u) does not have a correct display id (%u), must be %u .", i, proto->DisplayInfoID, dbcitem->DisplayId); if (enforceDBCAttributes) const_cast(proto)->DisplayInfoID = dbcitem->DisplayId; } if (proto->Sheath != dbcitem->Sheath) { sLog.outErrorDb("Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", i, proto->Sheath, dbcitem->Sheath); if (enforceDBCAttributes) const_cast(proto)->Sheath = dbcitem->Sheath; } } else sLog.outErrorDb("Item (Entry: %u) does not exist in item.dbc! (not correct id?).",i); if (proto->Class >= MAX_ITEM_CLASS) { sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class); const_cast(proto)->Class = ITEM_CLASS_MISC; } if (proto->SubClass >= MaxItemSubclassValues[proto->Class]) { sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class); const_cast(proto)->SubClass = 0;// exist for all item classes } if (proto->Quality >= MAX_ITEM_QUALITY) { sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality); const_cast(proto)->Quality = ITEM_QUALITY_NORMAL; } if (proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) { if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE)) if ((proto->AllowableRace & faction->BaseRepRaceMask[0]) == 0) sLog.outErrorDb("Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.", i, proto->AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY); if (proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) sLog.outErrorDb("Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is a wrong combination.", i, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY); } else if (proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) { if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE)) if ((proto->AllowableRace & faction->BaseRepRaceMask[0]) == 0) sLog.outErrorDb("Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.", i, proto->AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY); } if (proto->BuyCount <= 0) { sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount); const_cast(proto)->BuyCount = 1; } if (proto->InventoryType >= MAX_INVTYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType); const_cast(proto)->InventoryType = INVTYPE_NON_EQUIP; } if (proto->RequiredSkill >= MAX_SKILL_TYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill); const_cast(proto)->RequiredSkill = 0; } { // can be used in equip slot, as page read use in inventory, or spell casting at use bool req = proto->InventoryType != INVTYPE_NON_EQUIP || proto->PageText; if (!req) for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (proto->Spells[j].SpellId) { req = true; break; } } if (req) { if (!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) sLog.outErrorDb("Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.",i,proto->AllowableClass); if (!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) sLog.outErrorDb("Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.",i,proto->AllowableRace); } } if (proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) { sLog.outErrorDb("Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)",i,proto->RequiredSpell); const_cast(proto)->RequiredSpell = 0; } if (proto->RequiredReputationRank >= MAX_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank); if (proto->RequiredReputationFaction) { if (!sFactionStore.LookupEntry(proto->RequiredReputationFaction)) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction); const_cast(proto)->RequiredReputationFaction = 0; } if (proto->RequiredReputationRank == MIN_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i); } if (proto->MaxCount < -1) { sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount); const_cast(proto)->MaxCount = -1; } if (proto->Stackable == 0) { sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable); const_cast(proto)->Stackable = 1; } else if (proto->Stackable < -1) { sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable); const_cast(proto)->Stackable = -1; } if (proto->ContainerSlots > MAX_BAG_SIZE) { sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i,proto->ContainerSlots,MAX_BAG_SIZE); const_cast(proto)->ContainerSlots = MAX_BAG_SIZE; } if (proto->StatsCount > MAX_ITEM_PROTO_STATS) { sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS); const_cast(proto)->StatsCount = MAX_ITEM_PROTO_STATS; } for (uint8 j = 0; j < MAX_ITEM_PROTO_STATS; ++j) { // for ItemStatValue != 0 if (proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD) { sLog.outErrorDb("Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); const_cast(proto)->ItemStat[j].ItemStatType = 0; } switch (proto->ItemStat[j].ItemStatType) { case ITEM_MOD_SPELL_HEALING_DONE: case ITEM_MOD_SPELL_DAMAGE_DONE: sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType); break; default: break; } } for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j) { if (proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL) { sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType); const_cast(proto)->Damage[j].DamageType = 0; } } // special format if ((proto->Spells[0].SpellId == 483) || (proto->Spells[0].SpellId == 55884)) { // spell_1 if (proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // spell_2 have learning spell if (proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else if (!proto->Spells[1].SpellId) { sLog.outErrorDb("Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.",i,1+1); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else if (proto->Spells[1].SpellId != -1) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId); if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[1].SpellId, NULL)) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // allowed only in special format else if ((proto->Spells[1].SpellId == 483) || (proto->Spells[1].SpellId == 55884)) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId); const_cast(proto)->Spells[0].SpellId = 0; const_cast(proto)->Spells[1].SpellId = 0; const_cast(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } } // spell_3*,spell_4*,spell_5* is empty for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); const_cast(proto)->Spells[j].SpellId = 0; const_cast(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } else if (proto->Spells[j].SpellId != 0) { sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format",i,j+1,proto->Spells[j].SpellId); const_cast(proto)->Spells[j].SpellId = 0; } } } // normal spell list else { for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID) { sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger); const_cast(proto)->Spells[j].SpellId = 0; const_cast(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } if (proto->Spells[j].SpellId && proto->Spells[j].SpellId != -1) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId); if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[j].SpellId, NULL)) { sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId); const_cast(proto)->Spells[j].SpellId = 0; } // allowed only in special format else if ((proto->Spells[j].SpellId == 483) || (proto->Spells[j].SpellId == 55884)) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId); const_cast(proto)->Spells[j].SpellId = 0; } } } } if (proto->Bonding >= MAX_BIND_TYPE) sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding); if (proto->PageText && !sPageTextStore.LookupEntry(proto->PageText)) sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText); if (proto->LockID && !sLockStore.LookupEntry(proto->LockID)) sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID); if (proto->Sheath >= MAX_SHEATHETYPE) { sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath); const_cast(proto)->Sheath = SHEATHETYPE_NONE; } if (proto->RandomProperty) { // To be implemented later if (proto->RandomProperty == -1) const_cast(proto)->RandomProperty = 0; else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty))) { sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty); const_cast(proto)->RandomProperty = 0; } } if (proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix))) { sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix); const_cast(proto)->RandomSuffix = 0; } if (proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet)) { sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet); const_cast(proto)->ItemSet = 0; } if (proto->Area && !GetAreaEntryByAreaID(proto->Area)) sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area); if (proto->Map && !sMapStore.LookupEntry(proto->Map)) sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map); if (proto->BagFamily) { // check bits for (uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j) { uint32 mask = 1 << j; if ((proto->BagFamily & mask) == 0) continue; ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1); if (!bf) { sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i); const_cast(proto)->BagFamily &= ~mask; continue; } if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask) { CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId); if (!ctEntry) { sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i); const_cast(proto)->BagFamily &= ~mask; } } } } if (proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory)) sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory); for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j) { if (proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color) { sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color); const_cast(proto)->Socket[j].Color = 0; } } if (proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties)) sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties); if (proto->FoodType >= MAX_PET_DIET) { sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType); const_cast(proto)->FoodType = 0; } if (proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory)) { sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory); const_cast(proto)->ItemLimitCategory = 0; } if (proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId)) { sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId); const_cast(proto)->HolidayId = 0; } } // check some dbc referecned items (avoid duplicate reports) std::set notFoundOutfit; for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i) { CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i); if (!entry) continue; for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j) { if (entry->ItemId[j] <= 0) continue; uint32 item_id = entry->ItemId[j]; if (!ObjectMgr::GetItemPrototype(item_id)) notFoundOutfit.insert(item_id); } } for (std::set::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr) sLog.outErrorDb("Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr); sLog.outString(">> Loaded %u item prototypes in %u ms", sItemStorage.RecordCount, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadItemSetNameLocales() { uint32 oldMSTime = getMSTime(); mItemSetNameLocaleMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT `entry`,`name_loc1`,`name_loc2`,`name_loc3`,`name_loc4`,`name_loc5`,`name_loc6`,`name_loc7`,`name_loc8` FROM `locales_item_set_names`"); if (!result) return; do { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); ItemSetNameLocale& data = mItemSetNameLocaleMap[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { std::string str = fields[i].GetString(); AddLocaleString(str, LocaleConstant(i), data.Name); } } while (result->NextRow()); sLog.outString(">> Loaded " UI64FMTD " Item set name locale strings in %u ms", uint64(mItemSetNameLocaleMap.size()), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadItemSetNames() { uint32 oldMSTime = getMSTime(); mItemSetNameMap.clear(); // needed for reload case std::set itemSetItems; // fill item set member ids for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId) { ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId); if (!setEntry) continue; for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i) if (setEntry->itemId[i]) itemSetItems.insert(setEntry->itemId[i]); } QueryResult result = WorldDatabase.Query("SELECT `entry`,`name`,`InventoryType` FROM `item_set_names`"); if (!result) { sLog.outString(">> Loaded 0 item set names. DB table `item_set_names` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); if (itemSetItems.find(entry) == itemSetItems.end()) { sLog.outErrorDb("Item set name (Entry: %u) not found in ItemSet.dbc, data useless.", entry); continue; } ItemSetNameEntry &data = mItemSetNameMap[entry]; data.name = fields[1].GetString(); uint32 invType = fields[2].GetUInt32(); if (invType >= MAX_INVTYPE) { sLog.outErrorDb("Item set name (Entry: %u) has wrong InventoryType value (%u)", entry, invType); invType = INVTYPE_NON_EQUIP; } data.InventoryType = invType; itemSetItems.erase(entry); ++count; } while (result->NextRow()); if (!itemSetItems.empty()) { ItemPrototype const* pProto; for (std::set::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr) { uint32 entry = *itr; // add data from item_template if available pProto = ObjectMgr::GetItemPrototype(entry); if (pProto) { sLog.outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry); ItemSetNameEntry &data = mItemSetNameMap[entry]; data.name = pProto->Name1; data.InventoryType = pProto->InventoryType; ++count; } else sLog.outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, set will not display properly.", entry); } } sLog.outString(">> Loaded %u item set names in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadVehicleAccessories() { uint32 oldMSTime = getMSTime(); m_VehicleAccessoryMap.clear(); // needed for reload case uint32 count = 0; QueryResult result = WorldDatabase.Query("SELECT `entry`,`accessory_entry`,`seat_id`,`minion` FROM `vehicle_accessory`"); if (!result) { sLog.outErrorDb(">> Loaded 0 LoadVehicleAccessor. DB table `vehicle_accessory` is empty."); sLog.outString(); return; } do { Field *fields = result->Fetch(); uint32 uiEntry = fields[0].GetUInt32(); uint32 uiAccessory = fields[1].GetUInt32(); int8 uiSeat = int8(fields[2].GetInt16()); bool bMinion = fields[3].GetBool(); if (!sCreatureStorage.LookupEntry(uiEntry)) { sLog.outErrorDb("Table `vehicle_accessory`: creature template entry %u does not exist.", uiEntry); continue; } if (!sCreatureStorage.LookupEntry(uiAccessory)) { sLog.outErrorDb("Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory); continue; } m_VehicleAccessoryMap[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion)); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u Vehicle Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadVehicleScaling() { uint32 oldMSTime = getMSTime(); m_VehicleScalingMap.clear(); // needed for reload case uint32 count = 0; QueryResult result = WorldDatabase.Query("SELECT `entry`,`baseItemLevel`,`scalingFactor` FROM `vehicle_scaling_info`"); if (!result) { sLog.outString(">> Loaded 0 vehicle scaling entries. DB table `vehicle_scaling_info` is empty."); sLog.outString(); return; } do { Field *fields = result->Fetch(); uint32 vehicleEntry = fields[0].GetUInt32(); float baseItemLevel = fields[1].GetFloat(); float scalingFactor = fields[2].GetFloat(); if (!sVehicleStore.LookupEntry(vehicleEntry)) { sLog.outErrorDb("Table `vehicle_scaling_info`: vehicle entry %u does not exist.", vehicleEntry); continue; } m_VehicleScalingMap[vehicleEntry].ID = vehicleEntry; m_VehicleScalingMap[vehicleEntry].baseItemLevel = baseItemLevel; m_VehicleScalingMap[vehicleEntry].scalingFactor = scalingFactor; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u vehicle scaling entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadPetLevelInfo() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats"); if (!result) { sLog.outErrorDb(">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); if (!sCreatureStorage.LookupEntry(creature_id)) { sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id); continue; } uint32 current_level = fields[1].GetUInt32(); if (current_level > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); else { sLog.outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.",current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } else if (current_level < 1) { sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level); continue; } PetLevelInfo*& pInfoMapEntry = petInfo[creature_id]; if (pInfoMapEntry == NULL) pInfoMapEntry = new PetLevelInfo[sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; // data for level 1 stored in [0] array element, ... PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1]; pLevelInfo->health = fields[2].GetUInt16(); pLevelInfo->mana = fields[3].GetUInt16(); pLevelInfo->armor = fields[9].GetUInt16(); for (int i = 0; i < MAX_STATS; i++) { pLevelInfo->stats[i] = fields[i+4].GetUInt16(); } ++count; } while (result->NextRow()); // Fill gaps and check integrity for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr) { PetLevelInfo* pInfo = itr->second; // fatal error if no level 1 data if (!pInfo || pInfo[0].health == 0) { sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first); exit(1); } // fill level gaps for (uint8 level = 1; level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (pInfo[level].health == 0) { sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level); pInfo[level] = pInfo[level-1]; } } } sLog.outString(">> Loaded %u level pet stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const { if (level > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id); if (itr == petInfo.end()) return NULL; return &itr->second[level-1]; // data for level 1 stored in [0] array element, ... } void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count) { if (count > 0) playerInfo[race_][class_].item.push_back(PlayerCreateInfoItem(itemId, count)); else { if (count < -1) sLog.outErrorDb("Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId); uint32 RaceClass = (race_) | (class_ << 8); bool doneOne = false; for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i) { if (CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i)) { if (entry->RaceClassGender == RaceClass || entry->RaceClassGender == (RaceClass | (1 << 16))) { bool found = false; for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x) { if (entry->ItemId[x] > 0 && uint32(entry->ItemId[x]) == itemId) { found = true; const_cast(entry)->ItemId[x] = 0; break; } } if (!found) sLog.outErrorDb("Item %u specified to be removed from original create info not found in dbc!", itemId); if (!doneOne) doneOne = true; else break; } } } } } void ObjectMgr::LoadPlayerInfo() { // Load playercreate { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo"); if (!result) { sLog.outString(); sLog.outErrorDb(">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty."); exit(1); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); uint32 current_class = fields[1].GetUInt32(); uint32 mapId = fields[2].GetUInt32(); uint32 areaId = fields[3].GetUInt32(); float positionX = fields[4].GetFloat(); float positionY = fields[5].GetFloat(); float positionZ = fields[6].GetFloat(); float orientation = fields[7].GetFloat(); if (current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); continue; } ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race); if (!rEntry) { sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race); continue; } if (current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); continue; } if (!sChrClassesStore.LookupEntry(current_class)) { sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class); continue; } // accept DB data only for valid position (and non instanceable) if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ,orientation)) { sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); continue; } if (sMapStore.LookupEntry(mapId)->Instanceable()) { sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->mapId = mapId; pInfo->areaId = areaId; pInfo->positionX = positionX; pInfo->positionY = positionY; pInfo->positionZ = positionZ; pInfo->orientation = orientation; pInfo->displayId_m = rEntry->model_m; pInfo->displayId_f = rEntry->model_f; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u player create definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // Load playercreate items sLog.outString("Loading Player Create Items Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item"); if (!result) { sLog.outString(">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty."); sLog.outString(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); if (current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race); continue; } uint32 current_class = fields[1].GetUInt32(); if (current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class); continue; } uint32 item_id = fields[2].GetUInt32(); if (!ObjectMgr::GetItemPrototype(item_id)) { sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class); continue; } int32 amount = fields[3].GetInt32(); if (!amount) { sLog.outErrorDb("Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class); continue; } if (!current_race || !current_class) { uint32 min_race = current_race ? current_race : 1; uint32 max_race = current_race ? current_race + 1 : MAX_RACES; uint32 min_class = current_class ? current_class : 1; uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES; for (uint32 r = min_race; r < max_race; ++r) for (uint32 c = min_class; c < max_class; ++c) PlayerCreateInfoAddItemHelper(r, c, item_id, amount); } else PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u custom player create items in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // Load playercreate spells sLog.outString("Loading Player Create Spell Data..."); { uint32 oldMSTime = getMSTime(); QueryResult result = QueryResult(NULL); if (sWorld.getBoolConfig(CONFIG_START_ALL_SPELLS)) result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom"); else result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell"); if (!result) { sLog.outErrorDb(">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld.getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell"); sLog.outString(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); if (current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race); continue; } uint32 current_class = fields[1].GetUInt32(); if (current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class); continue; } if (!current_race || !current_class) { uint32 min_race = current_race ? current_race : 1; uint32 max_race = current_race ? current_race + 1 : MAX_RACES; uint32 min_class = current_class ? current_class : 1; uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES; for (uint32 r = min_race; r < max_race; ++r) for (uint32 c = min_class; c < max_class; ++c) playerInfo[r][c].spell.push_back(fields[2].GetUInt32()); } else playerInfo[current_race][current_class].spell.push_back(fields[2].GetUInt32()); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // Load playercreate actions sLog.outString("Loading Player Create Action Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action"); if (!result) { sLog.outErrorDb(">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty."); sLog.outString(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); if (current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race); continue; } uint32 current_class = fields[1].GetUInt32(); if (current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class); continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(),fields[3].GetUInt32(),fields[4].GetUInt8())); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u player create actions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // Loading levels data (class only dependent) sLog.outString("Loading Player Create Level HP/Mana Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats"); if (!result) { sLog.outErrorDb(">> Loaded 0 level health/mana definitions. DB table `game_event_condition` is empty."); sLog.outString(); exit(1); } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_class = fields[0].GetUInt32(); if (current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class); continue; } uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type if (current_level > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { sLog.outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.",current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. continue; } PlayerClassInfo* pClassInfo = &playerClassInfo[current_class]; if (!pClassInfo->levelInfo) pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1]; pClassLevelInfo->basehealth = fields[2].GetUInt16(); pClassLevelInfo->basemana = fields[3].GetUInt16(); ++count; } while (result->NextRow()); // Fill gaps and check integrity for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if (!sChrClassesStore.LookupEntry(class_)) continue; PlayerClassInfo* pClassInfo = &playerClassInfo[class_]; // fatal error if no level 1 data if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0) { sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_); exit(1); } // fill level gaps for (uint8 level = 1; level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (pClassInfo->levelInfo[level].basehealth == 0) { sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level); pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1]; } } } sLog.outString(">> Loaded %u level health/mana definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } // Loading levels data (class/race dependent) sLog.outString("Loading Player Create Level Stats Data..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats"); if (!result) { sLog.outErrorDb(">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty."); sLog.outString(); exit(1); } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_race = fields[0].GetUInt32(); if (current_race >= MAX_RACES) { sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race); continue; } uint32 current_class = fields[1].GetUInt32(); if (current_class >= MAX_CLASSES) { sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class); continue; } uint32 current_level = fields[2].GetUInt32(); if (current_level > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); else { sLog.outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.",current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; if (!pInfo->levelInfo) pInfo->levelInfo = new PlayerLevelInfo[sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1]; for (int i = 0; i < MAX_STATS; i++) { pLevelInfo->stats[i] = fields[i+3].GetUInt8(); } ++count; } while (result->NextRow()); // Fill gaps and check integrity for (int race = 0; race < MAX_RACES; ++race) { // skip non existed races if (!sChrRacesStore.LookupEntry(race)) continue; for (int class_ = 0; class_ < MAX_CLASSES; ++class_) { // skip non existed classes if (!sChrClassesStore.LookupEntry(class_)) continue; PlayerInfo* pInfo = &playerInfo[race][class_]; // skip non loaded combinations if (!pInfo->displayId_m || !pInfo->displayId_f) continue; // skip expansion races if not playing with expansion if (sWorld.getIntConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI)) continue; // skip expansion classes if not playing with expansion if (sWorld.getIntConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT) continue; // fatal error if no level 1 data if (!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0) { sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_); exit(1); } // fill level gaps for (uint8 level = 1; level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (pInfo->levelInfo[level].stats[0] == 0) { sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level); pInfo->levelInfo[level] = pInfo->levelInfo[level-1]; } } } } sLog.outString(">> Loaded %u level stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } // Loading xp per level data sLog.outString("Loading Player Create XP Data..."); { uint32 oldMSTime = getMSTime(); mPlayerXPperLevel.resize(sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); for (uint8 level = 0; level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) mPlayerXPperLevel[level] = 0; // 0 1 QueryResult result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level"); if (!result) { sLog.outErrorDb(">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty."); sLog.outString(); exit(1); } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 current_level = fields[0].GetUInt32(); uint32 current_xp = fields[1].GetUInt32(); if (current_level >= sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level); else { sLog.outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level); ++count; // make result loading percent "expected" correct in case disabled detail mode for example. } continue; } //PlayerXPperLevel mPlayerXPperLevel[current_level] = current_xp; ++count; } while (result->NextRow()); // fill level gaps for (uint8 level = 1; level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) { if (mPlayerXPperLevel[level] == 0) { sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level); mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100; } } sLog.outString(">> Loaded %u xp for level definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const { if (level < 1 || class_ >= MAX_CLASSES) return; PlayerClassInfo const* pInfo = &playerClassInfo[class_]; if (level > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) level = sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); *info = pInfo->levelInfo[level-1]; } void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const { if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES) return; PlayerInfo const* pInfo = &playerInfo[race][class_]; if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0) return; if (level <= sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) *info = pInfo->levelInfo[level-1]; else BuildPlayerLevelInfo(race,class_,level,info); } void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const { // base data (last known level) *info = playerInfo[race][_class].levelInfo[sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1]; // if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32 for (uint8 lvl = sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl) { switch(_class) { case CLASS_WARRIOR: info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0); break; case CLASS_PALADIN: info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0); break; case CLASS_HUNTER: info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); break; case CLASS_ROGUE: info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0)); break; case CLASS_PRIEST: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0); break; case CLASS_SHAMAN: info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0); info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0); break; case CLASS_MAGE: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); break; case CLASS_WARLOCK: info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0); info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0)); break; case CLASS_DRUID: info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0)); info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0)); info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0)); info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0)); info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0)); } } } void ObjectMgr::LoadGuilds() { // 1. Load all guilds sLog.outString("Loading guilds definitions..."); { uint32 oldMSTime = getMSTime(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILDS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog.outString(">> Loaded 0 guild definitions. DB table `guild` is empty."); sLog.outString(); return; } else { mGuildMap.resize(m_guildId, NULL); // Reserve space and initialize storage for loading guilds //TODOLEAK: fix this shit uint32 count = 0; do { Field* fields = result->Fetch(); Guild* pNewGuild = new Guild(); if (!pNewGuild->LoadFromDB(fields)) { delete pNewGuild; continue; } AddGuild(pNewGuild); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // 2. Load all guild ranks sLog.outString("Loading guild ranks..."); { uint32 oldMSTime = getMSTime(); // Delete orphaned guild rank entries before loading the valid ones PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_CLEAN_GUILD_RANKS); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_RANKS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog.outString(">> Loaded 0 guild ranks. DB table `guild_rank` is empty."); sLog.outString(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* pGuild = GetGuildById(guildId)) pGuild->LoadRankFromDB(fields); //TODOLEAK: untangle that shit ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // 3. Load all guild members sLog.outString("Loading guild members..."); { uint32 oldMSTime = getMSTime(); // Delete orphaned guild member entries before loading the valid ones PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_CLEAN_GUILD_MEMBERS); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_MEMBERS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog.outString(">> Loaded 0 guild members. DB table `guild_member` is empty."); sLog.outString(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* pGuild = GetGuildById(guildId)) pGuild->LoadMemberFromDB(fields); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // 4. Load all guild bank tab rights sLog.outString("Loading bank tab rights..."); { uint32 oldMSTime = getMSTime(); // Delete orphaned guild bank right entries before loading the valid ones PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_CLEAN_GUILD_BANK_RIGHTS); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_RIGHTS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog.outString(">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty."); sLog.outString(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* pGuild = GetGuildById(guildId)) pGuild->LoadBankRightFromDB(fields); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // 5. Load all event logs sLog.outString("Loading guild event logs..."); { uint32 oldMSTime = getMSTime(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_EVENT_LOGS); stmt->setUInt32(0, sWorld.getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT)); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_EVENTLOGS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog.outString(">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty."); sLog.outString(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* pGuild = GetGuildById(guildId)) pGuild->LoadEventLogFromDB(fields); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // 6. Load all bank event logs sLog.outString("Loading guild bank event logs..."); { uint32 oldMSTime = getMSTime(); // Remove log entries that exceed the number of allowed entries per guild PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_BANK_EVENT_LOGS); stmt->setUInt32(0, sWorld.getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT)); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_EVENTLOGS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog.outString(">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty."); sLog.outString(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* pGuild = GetGuildById(guildId)) pGuild->LoadBankEventLogFromDB(fields); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // 7. Load all guild bank tabs sLog.outString("Loading guild bank tabs..."); { uint32 oldMSTime = getMSTime(); // Delete orphaned guild bank tab entries before loading the valid ones PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_CLEAN_GUILD_BANK_TABS); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_TABS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog.outString(">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty."); sLog.outString(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* pGuild = GetGuildById(guildId)) pGuild->LoadBankTabFromDB(fields); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // 8. Fill all guild bank tabs sLog.outString("Filling bank tabs with items..."); { uint32 oldMSTime = getMSTime(); // Delete orphan guild bank items PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_CLEAN_GUILD_BANK_ITEMS); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_ITEMS); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog.outString(">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty."); sLog.outString(); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[11].GetUInt32(); if (Guild* pGuild = GetGuildById(guildId)) pGuild->LoadBankItemFromDB(fields); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } // 9. Validate loaded guild data sLog.outString("Validating data of loaded guilds..."); { uint32 oldMSTime = getMSTime(); for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) { Guild* pGuild = *itr; if (pGuild) { if (!pGuild->Validate()) { RemoveGuild(pGuild->GetId()); delete pGuild; } } } sLog.outString("Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } void ObjectMgr::LoadArenaTeams() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 QueryResult result = CharacterDatabase.Query("SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle," // 6 7 8 9 10 11 12 13 14 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank " "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC"); if (!result) { sLog.outString(">> Loaded 0 arena team definitions. DB table `arena_team` is empty!"); sLog.outString(); return; } // load arena_team members QueryResult arenaTeamMembersResult = CharacterDatabase.Query( // 0 1 2 3 4 5 6 7 8 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,name,class " "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC"); uint32 count = 0; do { //Field *fields = result->Fetch(); ++count; ArenaTeam *newArenaTeam = new ArenaTeam; if (!newArenaTeam->LoadArenaTeamFromDB(result) || !newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult)) { newArenaTeam->Disband(NULL); delete newArenaTeam; continue; } AddArenaTeam(newArenaTeam); }while (result->NextRow()); sLog.outString(); sLog.outString(">> Loaded %u arena team definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } void ObjectMgr::LoadGroups() { { uint32 oldMSTime = getMSTime(); // Delete all groups whose leader does not exist CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_LEADERLESS_GROUPS)); // Delete all groups with less than 2 members CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_TINY_GROUPS)); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6" // 10 11 12 13 14 15 ",icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups"); if (!result) { sLog.outString(">> Loaded 0 group definitions. DB table `groups` is empty!"); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); ++count; Group *group = new Group; group->LoadGroupFromDB(fields[15].GetUInt32(), result, false); // group load will never be false (we have run consistency sql's before loading) AddGroup(group); } while (result->NextRow()); sLog.outString(">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } sLog.outString("Loading Group members..."); { uint32 oldMSTime = getMSTime(); // Delete all rows from group_member or group_instance with no group CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GROUP_MEMBERS)); CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GROUP_INSTANCES)); // Delete all members that does not exist CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_CHARACTER_GROUP_MEMBERS)); // 0 1 2 3 4 QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid"); if (!result) { sLog.outString(">> Loaded 0 group members. DB table `group_member` is empty!"); sLog.outString(); return; } uint32 groupLowGuid = 0; uint32 count = 0; Group* group = NULL; do { Field* fields = result->Fetch(); if (groupLowGuid != fields[0].GetUInt32()) { groupLowGuid = fields[0].GetUInt32(); group = GetGroupByGUID(groupLowGuid); } if (group) // Should never be null group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8()); else sLog.outError("ObjectMgr::LoadGroups: Consistency failed, can't find group (lowguid %u)", groupLowGuid); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } sLog.outString("Loading Group instance saves..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 QueryResult result = CharacterDatabase.Query("SELECT guid, map, instance, permanent, difficulty, resettime, " // 6 "(SELECT COUNT(1) FROM groups JOIN character_instance ON leaderGuid = groups.guid WHERE instance = group_instance.instance AND permanent = 1 LIMIT 1) " "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY guid"); if (!result) { sLog.outString(); sLog.outString(">> Loaded 0 group-instance saves. DB table `group_instance` is empty!"); return; } uint32 count = 0; do { Field *fields = result->Fetch(); Group *group = GetGroupByGUID(fields[0].GetUInt32()); // group will never be NULL (we have run consistency sql's before loading) MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32()); if (!mapEntry || !mapEntry->IsDungeon()) { sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32()); continue; } uint32 diff = fields[4].GetUInt8(); if (diff >= uint32(mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY)) { sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1); diff = 0; // default for both difficaly types } InstanceSave *save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true); group->BindToInstance(save, fields[3].GetBool(), true); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } } void ObjectMgr::LoadQuests() { uint32 oldMSTime = getMSTime(); // For reload case for (QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr) delete itr->second; mQuestTemplates.clear(); mExclusiveQuestGroups.clear(); // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," // 10 11 12 13 14 15 16 17 18 19 "RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime," // 20 21 22 23 24 25 26 27 28 29 30 31 32 33 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, RewardArenaPoints, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, RewXPId, SrcItemId, SrcItemCount, SrcSpell," // 34 35 36 37 38 39 40 41 42 43 44 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4," // 45 46 47 48 49 50 51 52 53 54 55 56 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6," // 57 58 59 60 61 62 63 64 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4," // 65 66 67 68 69 70 71 72 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4," // 73 74 75 76 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4," // 77 78 79 80 81 82 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6," // 83 84 85 86 87 88 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6," // 89 90 91 92 93 94 95 96 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4," // 97 98 99 100 101 102 103 104 105 106 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5," // 107 108 109 110 111 "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5," // 112 113 114 115 116 117 118 119 120 121 122 123 "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt," // 124 125 126 127 128 129 130 131 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4," // 132 133 134 135 136 137 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," // 138 139 140 141 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4," // 142 143 "StartScript, CompleteScript" " FROM quest_template"); if (result == NULL) { sLog.outErrorDb(">> Loaded 0 quests definitions. DB table `quest_template` is empty."); sLog.outString(); return; } // create multimap previous quest for each existed quest // some quests can have many previous maps set by NextQuestId in previous quest // for example set of race quests can lead to single not race specific quest do { Field *fields = result->Fetch(); Quest * newQuest = new Quest(fields); mQuestTemplates[newQuest->GetQuestId()] = newQuest; } while (result->NextRow()); std::map usedMailTemplates; // Post processing for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter) { // skip post-loading checks for disabled quests if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, NULL)) continue; Quest * qinfo = iter->second; // additional quest integrity checks (GO, creature_template and item_template must be loaded already) if (qinfo->GetQuestMethod() >= 3) { sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod()); } if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED) { sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u", qinfo->GetQuestId(),qinfo->QuestFlags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20); qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED; } if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY) { sLog.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo->GetQuestId()); qinfo->QuestFlags &= ~QUEST_FLAGS_DAILY; } if (qinfo->QuestFlags & QUEST_FLAGS_DAILY) { if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE)) { sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId()); qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE; } } if (qinfo->QuestFlags & QUEST_FLAGS_WEEKLY) { if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE)) { sLog.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId()); qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE; } } if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED) { // at auto-reward can be rewarded only RewChoiceItemId[0] for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j ) { if (uint32 id = qinfo->RewChoiceItemId[j]) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.", qinfo->GetQuestId(),j+1,id,j+1); // no changes, quest ignore this data } } } // client quest log visual (area case) if (qinfo->ZoneOrSort > 0) { if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort)) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.", qinfo->GetQuestId(),qinfo->ZoneOrSort); // no changes, quest not dependent from this value but can have problems at client } } // client quest log visual (sort case) if (qinfo->ZoneOrSort < 0) { QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort)); if (!qSort) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.", qinfo->GetQuestId(),qinfo->ZoneOrSort); // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) } //check SkillOrClass value (class case). if (ClassByQuestSort(-int32(qinfo->ZoneOrSort))) { // SkillOrClass should not have class case when class case already set in ZoneOrSort. if (qinfo->SkillOrClassMask < 0) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.", qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClassMask); } } //check for proper SkillOrClass value (skill case) if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort))) { // skill is positive value in SkillOrClass if (qinfo->SkillOrClassMask != skill_id) { sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).", qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id); //override, and force proper value here? } } } // SkillOrClassMask (class case) if (qinfo->SkillOrClassMask < 0) { if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class", qinfo->GetQuestId(),qinfo->SkillOrClassMask); } } // SkillOrClassMask (skill case) if (qinfo->SkillOrClassMask > 0) { if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask)) { sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist", qinfo->GetQuestId(),qinfo->SkillOrClassMask,qinfo->SkillOrClassMask); } } if (qinfo->RequiredSkillValue) { if (qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue()) { sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } if (qinfo->SkillOrClassMask <= 0) { sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.", qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClassMask); // no changes, quest can't be done for this requirement (fail at wrong skill id) } } // else Skill quests can have 0 skill level, this is ok if (qinfo->RepObjectiveFaction2 && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction2)) { sLog.outErrorDb("Quest %u has `RepObjectiveFaction2` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->RepObjectiveFaction2,qinfo->RepObjectiveFaction2); // no changes, quest can't be done for this requirement } if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction)) { sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction)) { sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction)) { sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap); // no changes, quest can't be done for this requirement } if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue) { sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.", qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue); // no changes, quest can't be done for this requirement } if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0) { sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect", qinfo->GetQuestId(),qinfo->RepObjectiveValue); // warning } if (!qinfo->RepObjectiveFaction2 && qinfo->RepObjectiveValue2 > 0) { sLog.outErrorDb("Quest %u has `RepObjectiveValue2` = %d but `RepObjectiveFaction2` is 0, value has no effect", qinfo->GetQuestId(),qinfo->RepObjectiveValue2); // warning } if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0) { sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect", qinfo->GetQuestId(),qinfo->RequiredMinRepValue); // warning } if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0) { sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect", qinfo->GetQuestId(),qinfo->RequiredMaxRepValue); // warning } if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId)) { sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.", qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId()); qinfo->CharTitleId = 0; // quest can't reward this title } if (qinfo->SrcItemId) { if (!sItemStorage.LookupEntry(qinfo->SrcItemId)) { sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId); qinfo->SrcItemId = 0; // quest can't be done for this requirement } else if (qinfo->SrcItemCount == 0) { sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.", qinfo->GetQuestId(),qinfo->SrcItemId); qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB } } else if (qinfo->SrcItemCount>0) { sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.", qinfo->GetQuestId(),qinfo->SrcItemCount); qinfo->SrcItemCount=0; // no quest work changes in fact } if (qinfo->SrcSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell); if (!spellInfo) { sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.", qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); qinfo->SrcSpell = 0; // quest can't be done for this requirement } else if (!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.", qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell); qinfo->SrcSpell = 0; // quest can't be done for this requirement } } for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j) { uint32 id = qinfo->ReqItemId[j]; if (id) { if (qinfo->ReqItemCount[j] == 0) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.", qinfo->GetQuestId(),j+1,id,j+1); // no changes, quest can't be done for this requirement } qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER); if (!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,id); qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest } } else if (qinfo->ReqItemCount[j]>0) { sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.", qinfo->GetQuestId(),j+1,j+1,qinfo->ReqItemCount[j]); qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest } } for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j) { uint32 id = qinfo->ReqSourceId[j]; if (id) { if (!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,id); // no changes, quest can't be done for this requirement } } else { if (qinfo->ReqSourceCount[j]>0) { sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.", qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]); // no changes, quest ignore this data } } } for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) { uint32 id = qinfo->ReqSpell[j]; if (id) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); if (!spellInfo) { sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,id); continue; } if (!qinfo->ReqCreatureOrGOId[j]) { bool found = false; for (uint8 k = 0; k < MAX_SPELL_EFFECTS; ++k) { if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) || spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT) { found = true; break; } } if (found) { if (!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1); // this will prevent quest completing without objective const_cast(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); } } else { sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.", qinfo->GetQuestId(),j+1,id,j+1,id); // no changes, quest can't be done for this requirement } } } } for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) { int32 id = qinfo->ReqCreatureOrGOId[j]; if (id < 0 && !sGOStorage.LookupEntry(-id)) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,uint32(-id)); qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement } if (id > 0 && !sCreatureStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.", qinfo->GetQuestId(),j+1,id,uint32(id)); qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement } if (id) { // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO); if (!qinfo->ReqCreatureOrGOCount[j]) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.", qinfo->GetQuestId(),j+1,id,j+1); // no changes, quest can be incorrectly done, but we already report this } } else if (qinfo->ReqCreatureOrGOCount[j]>0) { sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.", qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]); // no changes, quest ignore this data } } for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j) { uint32 id = qinfo->RewChoiceItemId[j]; if (id) { if (!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", qinfo->GetQuestId(),j+1,id,id); qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this } if (!qinfo->RewChoiceItemCount[j]) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.", qinfo->GetQuestId(),j+1,id,j+1); // no changes, quest can't be done } } else if (qinfo->RewChoiceItemCount[j]>0) { sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.", qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]); // no changes, quest ignore this data } } for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j) { uint32 id = qinfo->RewItemId[j]; if (id) { if (!sItemStorage.LookupEntry(id)) { sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.", qinfo->GetQuestId(),j+1,id,id); qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item } if (!qinfo->RewItemCount[j]) { sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.", qinfo->GetQuestId(),j+1,id,j+1); // no changes } } else if (qinfo->RewItemCount[j]>0) { sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.", qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]); // no changes, quest ignore this data } } for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j) { if (qinfo->RewRepFaction[j]) { if (abs(qinfo->RewRepValueId[j]) > 9) { sLog.outErrorDb("Quest %u has RewRepValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewRepValueId[j]); } if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j])) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j]); qinfo->RewRepFaction[j] = 0; // quest will not reward this } } else if (qinfo->RewRepValue[j] != 0) { sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.", qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]); // no changes, quest ignore this data } } if (qinfo->RewSpell) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell); if (!spellInfo) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.", qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } else if (!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.", qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } else if (GetTalentSpellCost(qinfo->RewSpell)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.", qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell); qinfo->RewSpell = 0; // no spell reward will display for this quest } } if (qinfo->RewSpellCast > 0) { SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast); if (!spellInfo) { sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.", qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } else if (!SpellMgr::IsSpellValid(spellInfo)) { sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.", qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } else if (GetTalentSpellCost(qinfo->RewSpellCast)) { sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.", qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast); qinfo->RewSpellCast = 0; // no spell will be casted on player } } if (qinfo->RewMailTemplateId) { if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId)) { sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.", qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId); qinfo->RewMailTemplateId = 0; // no mail will send to player qinfo->RewMailDelaySecs = 0; // no mail will send to player } else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end()) { std::map::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId); sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.", qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId,used_mt_itr->second); qinfo->RewMailTemplateId = 0; // no mail will send to player qinfo->RewMailDelaySecs = 0; // no mail will send to player } else usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId(); } if (qinfo->NextQuestInChain) { QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain); if (qNextItr == mQuestTemplates.end()) { sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain); qinfo->NextQuestInChain = 0; } else qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId()); } // fill additional data stores if (qinfo->PrevQuestId) { if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end()) { sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId()); } else { qinfo->prevQuests.push_back(qinfo->PrevQuestId); } } if (qinfo->NextQuestId) { QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId())); if (qNextItr == mQuestTemplates.end()) { sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); } else { int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); qNextItr->second->prevQuests.push_back(signedQuestId); } } if (qinfo->ExclusiveGroup) mExclusiveQuestGroups.insert(std::pair(qinfo->ExclusiveGroup, qinfo->GetQuestId())); if (qinfo->LimitTime) qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED); } // check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); if (!spellInfo) continue; for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if (spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE) continue; uint32 quest_id = spellInfo->EffectMiscValue[j]; Quest const* quest = GetQuestTemplate(quest_id); // some quest referenced in spells not exist (outdated spells) if (!quest) continue; if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id); // this will prevent quest completing without objective const_cast(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); } } } sLog.outString(">> Loaded %lu quests definitions in %u ms", (unsigned long)mQuestTemplates.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadQuestLocales() { uint32 oldMSTime = getMSTime(); mQuestLocaleMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry," "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1," "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2," "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3," "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4," "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5," "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6," "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7," "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8" " FROM locales_quest"); if (!result) return; do { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); QuestLocale& data = mQuestLocaleMap[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { LocaleConstant locale = (LocaleConstant) i; std::string str = fields[1 + 11 * (i - 1)].GetString(); AddLocaleString(str, locale, data.Title); str = fields[1 + 11 * (i - 1) + 1].GetString(); AddLocaleString(str, locale, data.Details); str = fields[1 + 11 * (i - 1) + 2].GetString(); AddLocaleString(str, locale, data.Objectives); str = fields[1 + 11 * (i - 1) + 3].GetString(); AddLocaleString(str, locale, data.OfferRewardText); str = fields[1 + 11 * (i - 1) + 4].GetString(); AddLocaleString(str, locale, data.RequestItemsText); str = fields[1 + 11 * (i - 1) + 5].GetString(); AddLocaleString(str, locale, data.EndText); str = fields[1 + 11 * (i - 1) + 6].GetString(); AddLocaleString(str, locale, data.CompletedText); for (uint8 k = 0; k < 4; ++k) { str = fields[1 + 11 * (i - 1) + 7 + k].GetString(); AddLocaleString(str, locale, data.ObjectiveText[k]); } } } while (result->NextRow()); sLog.outString(">> Loaded %lu Quest locale strings in %u ms", (unsigned long)mQuestLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadScripts(ScriptsType type) { uint32 oldMSTime = getMSTime(); ScriptMapMap *scripts = GetScriptsMapByType(type); if (!scripts) return; std::string tableName = GetScriptsTableNameByType(type); if (tableName.empty()) return; if (sWorld.IsScriptScheduled()) // function don't must be called in time scripts use. return; sLog.outString("Loading %s...", tableName.c_str()); scripts->clear(); // need for reload support bool isSpellScriptTable = (type == SCRIPTS_SPELL); char buff[125]; sprintf(buff, "SELECT id,delay,command,datalong,datalong2,dataint,x,y,z,o%s FROM %s", isSpellScriptTable ? ",effIndex" : "", tableName.c_str()); QueryResult result = WorldDatabase.Query(buff); if (!result) { sLog.outString(">> Loaded 0 script definitions. DB table `%s` is empty!", tableName.c_str()); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); ScriptInfo tmp; tmp.type = type; tmp.id = fields[0].GetUInt32(); if (isSpellScriptTable) tmp.id |= fields[10].GetUInt8() << 24; tmp.delay = fields[1].GetUInt32(); tmp.command = ScriptCommands(fields[2].GetUInt32()); tmp.Raw.nData[0] = fields[3].GetUInt32(); tmp.Raw.nData[1] = fields[4].GetUInt32(); tmp.Raw.nData[2] = fields[5].GetInt32(); tmp.Raw.fData[0] = fields[6].GetFloat(); tmp.Raw.fData[1] = fields[7].GetFloat(); tmp.Raw.fData[2] = fields[8].GetFloat(); tmp.Raw.fData[3] = fields[9].GetFloat(); // generic command args check switch (tmp.command) { case SCRIPT_COMMAND_TALK: { if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER) { sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u", tableName.c_str(), tmp.Talk.ChatType, tmp.id); continue; } if (!tmp.Talk.TextID) { sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u", tableName.c_str(), tmp.Talk.TextID, tmp.id); continue; } if (tmp.Talk.TextID < MIN_DB_SCRIPT_STRING_ID || tmp.Talk.TextID >= MAX_DB_SCRIPT_STRING_ID) { sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u", tableName.c_str(), tmp.Talk.TextID, MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID, tmp.id); continue; } break; } case SCRIPT_COMMAND_EMOTE: { if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID)) { sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u", tableName.c_str(), tmp.Emote.EmoteID, tmp.id); continue; } break; } case SCRIPT_COMMAND_TELEPORT_TO: { if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID)) { sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u", tableName.c_str(), tmp.TeleportTo.MapID, tmp.id); continue; } if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation)) { sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u", tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id); continue; } break; } case SCRIPT_COMMAND_QUEST_EXPLORED: { Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID); if (!quest) { sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u", tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id); continue; } if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.", tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id); // this will prevent quest completing without objective const_cast(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); // continue; - quest objective requirement set and command can be allowed } if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE) { sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u", tableName.c_str(), tmp.QuestExplored.Distance, tmp.id); continue; } if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE) { sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check", tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE); continue; } if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE) { sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check", tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE); continue; } break; } case SCRIPT_COMMAND_KILL_CREDIT: { if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry)) { sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u", tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: { GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid); if (!data) { sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id); continue; } GameObjectInfo const* info = GetGameObjectInfo(data->id); if (!info) { sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id); continue; } if (info->type == GAMEOBJECT_TYPE_FISHINGNODE || info->type == GAMEOBJECT_TYPE_FISHINGHOLE || info->type == GAMEOBJECT_TYPE_DOOR || info->type == GAMEOBJECT_TYPE_BUTTON || info->type == GAMEOBJECT_TYPE_TRAP) { sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u", tableName.c_str(), info->id, tmp.id); continue; } break; } case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: { if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation)) { sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u", tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id); continue; } if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry)) { sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u", tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_OPEN_DOOR: case SCRIPT_COMMAND_CLOSE_DOOR: { GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid); if (!data) { sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u", tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id); continue; } GameObjectInfo const* info = GetGameObjectInfo(data->id); if (!info) { sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u", tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id); continue; } if (info->type != GAMEOBJECT_TYPE_DOOR) { sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u", tableName.c_str(), info->id, GetScriptCommandName(tmp.command).c_str(), tmp.id); continue; } break; } case SCRIPT_COMMAND_REMOVE_AURA: { if (!sSpellStore.LookupEntry(tmp.RemoveAura.SpellID)) { sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u", tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id); continue; } if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0,1) { sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u", tableName.c_str(), tmp.RemoveAura.Flags, tmp.id); continue; } break; } case SCRIPT_COMMAND_CAST_SPELL: { if (!sSpellStore.LookupEntry(tmp.CastSpell.SpellID)) { sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u", tableName.c_str(), tmp.CastSpell.SpellID, tmp.id); continue; } if (tmp.CastSpell.Flags > 4) // targeting type { sLog.outErrorDb("Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u", tableName.c_str(), tmp.CastSpell.Flags, tmp.id); continue; } if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0,1) { sLog.outErrorDb("Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u", tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id); continue; } else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry)) { sLog.outErrorDb("Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u", tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id); continue; } break; } case SCRIPT_COMMAND_CREATE_ITEM: { if (!ObjectMgr::GetItemPrototype(tmp.CreateItem.ItemEntry)) { sLog.outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u", tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id); continue; } if (!tmp.CreateItem.Amount) { sLog.outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u", tableName.c_str(), tmp.CreateItem.Amount, tmp.id); continue; } break; } default: break; } if (scripts->find(tmp.id) == scripts->end()) { ScriptMap emptyMap; (*scripts)[tmp.id] = emptyMap; } (*scripts)[tmp.id].insert(std::pair(tmp.delay, tmp)); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadGameObjectScripts() { LoadScripts(SCRIPTS_GAMEOBJECT); // check ids for (ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr) { if (!GetGOData(itr->first)) sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first); } } void ObjectMgr::LoadQuestEndScripts() { LoadScripts(SCRIPTS_QUEST_END); // check ids for (ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr) { if (!GetQuestTemplate(itr->first)) sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first); } } void ObjectMgr::LoadQuestStartScripts() { LoadScripts(SCRIPTS_QUEST_START); // check ids for (ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr) { if (!GetQuestTemplate(itr->first)) sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first); } } void ObjectMgr::LoadSpellScripts() { LoadScripts(SCRIPTS_SPELL); // check ids for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr) { uint32 spellId = uint32(itr->first) & 0x00FFFFFF; SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId); continue; } uint8 i = (uint8)((uint32(itr->first) >> 24) & 0x000000FF); //check for correct spellEffect if (!spellInfo->Effect[i] || (spellInfo->Effect[i] != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->Effect[i] != SPELL_EFFECT_DUMMY)) sLog.outErrorDb("Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, i); } } void ObjectMgr::LoadEventScripts() { LoadScripts(SCRIPTS_EVENT); std::set evt_scripts; // Load all possible script entries from gameobjects for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i) { if (GameObjectInfo const * goInfo = sGOStorage.LookupEntry(i)) if (uint32 eventId = goInfo->GetEventScriptId()) evt_scripts.insert(eventId); } // Load all possible script entries from spells for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) { SpellEntry const * spell = sSpellStore.LookupEntry(i); if (spell) { for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j) { if (spell->Effect[j] == SPELL_EFFECT_SEND_EVENT) { if (spell->EffectMiscValue[j]) evt_scripts.insert(spell->EffectMiscValue[j]); } } } } for(size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx) { for(size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx) { TaxiPathNodeEntry const& node = sTaxiPathNodesByPath[path_idx][node_idx]; if (node.arrivalEventID) evt_scripts.insert(node.arrivalEventID); if (node.departureEventID) evt_scripts.insert(node.departureEventID); } } // Then check if all scripts are in above list of possible script entries for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr) { std::set::const_iterator itr2 = evt_scripts.find(itr->first); if (itr2 == evt_scripts.end()) sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u", itr->first, SPELL_EFFECT_SEND_EVENT); } } //Load WP Scripts void ObjectMgr::LoadWaypointScripts() { LoadScripts(SCRIPTS_WAYPOINT); std::set actionSet; for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr) actionSet.insert(itr->first); QueryResult result = WorldDatabase.PQuery("SELECT DISTINCT(`action`) FROM waypoint_data"); if (result) { do { Field *fields = result->Fetch(); uint32 action = fields[0].GetUInt32(); actionSet.erase(action); } while (result->NextRow()); } for (std::set::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr) sLog.outErrorDb("There is no waypoint which links to the waypoint script %u", *itr); } void ObjectMgr::LoadSpellScriptNames() { uint32 oldMSTime = getMSTime(); mSpellScripts.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names"); if (!result) { sLog.outString(">> Loaded 0 spell script names. DB table `spell_script_names` is empty!"); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); int32 spellId = fields[0].GetInt32(); const char *scriptName = fields[1].GetCString(); bool allRanks = false; if (spellId <=0) { allRanks = true; spellId = -spellId; } SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId); if (!spellEntry) { sLog.outErrorDb("Scriptname:`%s` spell (spell_id:%d) does not exist in `Spell.dbc`.",scriptName,fields[0].GetInt32()); continue; } if (allRanks) { if (sSpellMgr->GetFirstSpellInChain(spellId) != uint32(spellId)) { sLog.outErrorDb("Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.",scriptName,fields[0].GetInt32()); continue; } while(spellId) { mSpellScripts.insert(SpellScriptsMap::value_type(spellId, GetScriptId(scriptName))); spellId = sSpellMgr->GetNextSpellInChain(spellId); } } else mSpellScripts.insert(SpellScriptsMap::value_type(spellId, GetScriptId(scriptName))); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u spell script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::ValidateSpellScripts() { uint32 oldMSTime = getMSTime(); if (mSpellScripts.empty()) { sLog.outString(">> Validated 0 scripts."); sLog.outString(); return; } uint32 count = 0; for (SpellScriptsMap::iterator itr = mSpellScripts.begin(); itr != mSpellScripts.end();) { SpellEntry const * spellEntry = sSpellStore.LookupEntry(itr->first); std::vector > SpellScriptLoaders; sScriptMgr->CreateSpellScriptLoaders(itr->first, SpellScriptLoaders); itr = mSpellScripts.upper_bound(itr->first); for (std::vector >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr) { SpellScript * spellScript = sitr->first->GetSpellScript(); AuraScript * auraScript = sitr->first->GetAuraScript(); bool valid = true; if (!spellScript && !auraScript) { sLog.outError("TSCR: Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(sitr->second->second)); valid = false; } if (spellScript) { spellScript->_Init(&sitr->first->GetName(), spellEntry->Id); spellScript->_Register(); if (!spellScript->_Validate(spellEntry)) valid = false; delete spellScript; } if (auraScript) { auraScript->_Init(&sitr->first->GetName(), spellEntry->Id); auraScript->_Register(); if (!auraScript->_Validate(spellEntry)) valid = false; delete auraScript; } if (!valid) { mSpellScripts.erase(sitr->second); } } ++count; } sLog.outString(">> Validated %u scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadGossipScripts() { LoadScripts(SCRIPTS_GOSSIP); // checks are done in LoadGossipMenuItems } void ObjectMgr::LoadPageTexts() { uint32 oldMSTime = getMSTime(); sPageTextStore.Free(); // for reload case sPageTextStore.Load(); for (uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) { // check data correctness PageText const* page = sPageTextStore.LookupEntry(i); if (!page) continue; if (page->Next_Page && !sPageTextStore.LookupEntry(page->Next_Page)) { sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page); continue; } // detect circular reference std::set checkedPages; for (PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry(pageItr->Next_Page)) { if (!pageItr->Next_Page) break; checkedPages.insert(pageItr->Page_ID); if (checkedPages.find(pageItr->Next_Page)!= checkedPages.end()) { std::ostringstream ss; ss << "The text page(s) "; for (std::set::iterator itr= checkedPages.begin(); itr != checkedPages.end(); ++itr) ss << *itr << " "; ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page " << pageItr->Page_ID <<" to 0"; sLog.outErrorDb("%s", ss.str().c_str()); const_cast(pageItr)->Next_Page = 0; break; } } } sLog.outString(">> Loaded %u page texts in %u ms", sPageTextStore.RecordCount, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadPageTextLocales() { uint32 oldMSTime = getMSTime(); mPageTextLocaleMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); if (!result) return; do { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); PageTextLocale& data = mPageTextLocaleMap[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { std::string str = fields[i].GetString(); AddLocaleString(str, LocaleConstant(i), data.Text); } } while (result->NextRow()); sLog.outString(">> Loaded %lu PageText locale strings in %u ms", (unsigned long)mPageTextLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } struct SQLInstanceLoader : public SQLStorageLoaderBase { template void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) { dst = D(sObjectMgr->GetScriptId(src)); } }; void ObjectMgr::LoadInstanceTemplate() { uint32 oldMSTime = getMSTime(); SQLInstanceLoader loader; loader.Load(sInstanceTemplate); for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) { InstanceTemplate* temp = const_cast(ObjectMgr::GetInstanceTemplate(i)); if (!temp) continue; if (!MapManager::IsValidMAP(temp->map)) sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map); if (!MapManager::IsValidMapCoord(temp->parent,temp->startLocX,temp->startLocY,temp->startLocZ,temp->startLocO)) { sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp->map); temp->parent = 0; // will have wrong continent 0 parent, at least existed } } sLog.outString(">> Loaded %u Instance Template definitions in %u ms", sInstanceTemplate.RecordCount, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const { GossipTextMap::const_iterator itr = mGossipText.find(Text_ID); if (itr != mGossipText.end()) return &itr->second; return NULL; } void ObjectMgr::LoadGossipText() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT * FROM npc_text"); int count = 0; if (!result) { sLog.outString(">> Loaded %u npc texts", count); sLog.outString(); return; } int cic; do { ++count; cic = 0; Field *fields = result->Fetch(); uint32 Text_ID = fields[cic++].GetUInt32(); if (!Text_ID) { sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore."); continue; } GossipText& gText = mGossipText[Text_ID]; for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; i++) { gText.Options[i].Text_0 = fields[cic++].GetString(); gText.Options[i].Text_1 = fields[cic++].GetString(); gText.Options[i].Language = fields[cic++].GetUInt32(); gText.Options[i].Probability = fields[cic++].GetFloat(); for (uint8 j=0; j < MAX_GOSSIP_TEXT_EMOTES; ++j) { gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32(); gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32(); } } } while (result->NextRow()); sLog.outString(">> Loaded %u npc texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadNpcTextLocales() { uint32 oldMSTime = getMSTime(); mNpcTextLocaleMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry," "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1," "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2," "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3," "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4," "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5," "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6," "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, " "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 " " FROM locales_npc_text"); if (!result) return; do { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); NpcTextLocale& data = mNpcTextLocaleMap[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { LocaleConstant locale = (LocaleConstant) i; for (uint8 j = 0; j < MAX_LOCALES; ++j) { std::string str0 = fields[1 + 8 * 2 * (i - 1) + 2 * j].GetString(); AddLocaleString(str0, locale, data.Text_0[j]); std::string str1 = fields[1 + 8 * 2 * (i - 1) + 2 * j + 1].GetString(); AddLocaleString(str1, locale, data.Text_1[j]); } } } while (result->NextRow()); sLog.outString(">> Loaded %lu NpcText locale strings in %u ms", (unsigned long)mNpcTextLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } //not very fast function but it is called only once a day, or on starting-up void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) { uint32 oldMSTime = getMSTime(); time_t curTime = time(NULL); tm* lt = localtime(&curTime); uint64 basetime(curTime); sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", lt->tm_hour, lt->tm_min, lt->tm_sec); // Delete all old mails without item and without body immediately, if starting server if (!serverUp) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL); stmt->setUInt64(0, basetime); CharacterDatabase.Execute(stmt); } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_EXPIRED_MAIL); stmt->setUInt64(0, basetime); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) { sLog.outString(">> No expired mails found or DB table `mail` is empty."); sLog.outString(); return; // any mails need to be returned or deleted } uint32 count = 0; do { Field *fields = result->Fetch(); Mail *m = new Mail; m->messageID = fields[0].GetUInt32(); m->messageType = fields[1].GetUInt8(); m->sender = fields[2].GetUInt32(); m->receiver = fields[3].GetUInt32(); bool has_items = fields[4].GetBool(); m->expire_time = (time_t)fields[5].GetUInt64(); m->deliver_time = 0; m->COD = fields[6].GetUInt32(); m->checked = fields[7].GetUInt32(); m->mailTemplateId = fields[8].GetInt16(); Player *pl = NULL; if (serverUp) pl = GetPlayer((uint64)m->receiver); if (pl && pl->m_mailsLoaded) { // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail // his in mailbox and he has already listed his mails) delete m; continue; } // Delete or return mail if (has_items) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_MAIL_ITEM_LITE); stmt->setUInt32(0, m->messageID); if (PreparedQueryResult resultItems = CharacterDatabase.Query(stmt)) { do { Field *fields2 = resultItems->Fetch(); uint32 item_guid_low = fields2[0].GetUInt32(); uint32 item_template = fields2[1].GetUInt32(); m->AddItem(item_guid_low, item_template); } while (resultItems->NextRow()); } // if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED))) { // mail open and then not returned for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); stmt->setUInt32(0, itr2->item_guid); CharacterDatabase.Execute(stmt); } } else { // Mail will be returned stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_RETURNED); stmt->setUInt32(0, m->receiver); stmt->setUInt32(1, m->sender); stmt->setUInt64(2, basetime + 30 * DAY); stmt->setUInt64(3, basetime); stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED)); stmt->setUInt32(5, m->messageID); CharacterDatabase.Execute(stmt); for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2) { // Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_MAIL_ITEM_RECEIVER); stmt->setUInt32(0, m->sender); stmt->setUInt32(1, itr2->item_guid); CharacterDatabase.Execute(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_ITEM_OWNER); stmt->setUInt32(0, m->sender); stmt->setUInt32(1, itr2->item_guid); CharacterDatabase.Execute(stmt); } delete m; continue; } } stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL); stmt->setUInt32(0, m->messageID); CharacterDatabase.Execute(stmt); delete m; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u mails in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadQuestAreaTriggers() { uint32 oldMSTime = getMSTime(); mQuestAreaTriggerMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id,quest FROM areatrigger_involvedrelation"); if (!result) { sLog.outString(">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty."); sLog.outString(); return; } uint32 count = 0; do { ++count; Field *fields = result->Fetch(); uint32 trigger_ID = fields[0].GetUInt32(); uint32 quest_ID = fields[1].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID); if (!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID); continue; } Quest const* quest = GetQuestTemplate(quest_ID); if (!quest) { sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID); continue; } if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) { sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID); // this will prevent quest completing without objective const_cast(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT); // continue; - quest modified to required objective and trigger can be allowed. } mQuestAreaTriggerMap[trigger_ID] = quest_ID; } while (result->NextRow()); sLog.outString(">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadTavernAreaTriggers() { uint32 oldMSTime = getMSTime(); mTavernAreaTriggerSet.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern"); if (!result) { sLog.outString(">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty."); sLog.outString(); return; } uint32 count = 0; do { ++count; Field *fields = result->Fetch(); uint32 Trigger_ID = fields[0].GetUInt32(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); continue; } mTavernAreaTriggerSet.insert(Trigger_ID); } while (result->NextRow()); sLog.outString(">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadAreaTriggerScripts() { uint32 oldMSTime = getMSTime(); mAreaTriggerScripts.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts"); if (!result) { sLog.outString(">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty."); sLog.outString(); return; } uint32 count = 0; do { ++count; Field *fields = result->Fetch(); uint32 Trigger_ID = fields[0].GetUInt32(); const char *scriptName = fields[1].GetCString(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); continue; } mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName); } while (result->NextRow()); sLog.outString(">> Loaded %u areatrigger scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team) { bool found = false; float dist = 10000; uint32 id = 0; for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); if (!node || node->map_id != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight continue; uint8 field = (uint8)((i - 1) / 32); uint32 submask = 1<<((i-1)%32); // skip not taxi network nodes if ((sTaxiNodesMask[field] & submask) == 0) continue; float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); if (found) { if (dist2 < dist) { dist = dist2; id = i; } } else { found = true; dist = dist2; id = i; } } return id; } void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost) { TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source); if (src_i == sTaxiPathSetBySource.end()) { path = 0; cost = 0; return; } TaxiPathSetForSource& pathSet = src_i->second; TaxiPathSetForSource::iterator dest_i = pathSet.find(destination); if (dest_i == pathSet.end()) { path = 0; cost = 0; return; } cost = dest_i->second.price; path = dest_i->second.ID; } uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */) { uint32 mount_id = 0; // select mount creature id TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); if (node) { uint32 mount_entry = 0; if (team == ALLIANCE) mount_entry = node->MountCreatureID[1]; else mount_entry = node->MountCreatureID[0]; // Fix for Alliance not being able to use Acherus taxi // only one mount type for both sides if (mount_entry == 0 && allowed_alt_team) { // Simply reverse the selection. At least one team in theory should have a valid mount ID to choose. mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1]; } CreatureInfo const *mount_info = GetCreatureTemplate(mount_entry); if (mount_info) { mount_id = mount_info->GetRandomValidModelId(); if (!mount_id) { sLog.outErrorDb("No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry); return false; } } } CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(mount_id); if (minfo) mount_id = minfo->modelid; return mount_id; } void ObjectMgr::LoadGraveyardZones() { uint32 oldMSTime = getMSTime(); mGraveYardMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone"); if (!result) { sLog.outString(">> Loaded 0 graveyard-zone links. DB table `game_graveyard_zone` is empty."); sLog.outString(); return; } uint32 count = 0; do { ++count; Field *fields = result->Fetch(); uint32 safeLocId = fields[0].GetUInt32(); uint32 zoneId = fields[1].GetUInt32(); uint32 team = fields[2].GetUInt32(); WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId); if (!entry) { sLog.outErrorDb("Table `game_graveyard_zone` has a record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId); continue; } AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); if (!areaEntry) { sLog.outErrorDb("Table `game_graveyard_zone` has a record for not existing zone id (%u), skipped.",zoneId); continue; } if (areaEntry->zone != 0) { sLog.outErrorDb("Table `game_graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.",zoneId); continue; } if (team != 0 && team != HORDE && team != ALLIANCE) { sLog.outErrorDb("Table `game_graveyard_zone` has a record for non player faction (%u), skipped.",team); continue; } if (!AddGraveYardLink(safeLocId,zoneId,team,false)) sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId); } while (result->NextRow()); sLog.outString(">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) { // search for zone associated closest graveyard uint32 zoneId = sMapMgr->GetZoneId(MapId,x,y,z); if (!zoneId) { if (z > -500) sLog.outError("ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z); return NULL; } // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) // // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map // then check faction // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated // then check faction GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); MapEntry const* map = sMapStore.LookupEntry(MapId); // not need to check validity of map object; MapId _MUST_ be valid here if (graveLow == graveUp && !map->IsBattleArena()) { sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); return NULL; } // at corpse map bool foundNear = false; float distNear = 10000; WorldSafeLocsEntry const* entryNear = NULL; // at entrance map for corpse map bool foundEntr = false; float distEntr = 10000; WorldSafeLocsEntry const* entryEntr = NULL; // some where other WorldSafeLocsEntry const* entryFar = NULL; MapEntry const* mapEntry = sMapStore.LookupEntry(MapId); for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) { GraveYardData const& data = itr->second; WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId); if (!entry) { sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId); continue; } // skip enemy faction graveyard // team == 0 case can be at call from .neargrave if (data.team != 0 && team != 0 && data.team != team) continue; // find now nearest graveyard at other map if (MapId != entry->map_id) { // if find graveyard at different map from where entrance placed (or no entrance data), use any first if (!mapEntry || mapEntry->entrance_map < 0 || uint32(mapEntry->entrance_map) != entry->map_id || (mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0)) { // not have any corrdinates for check distance anyway entryFar = entry; continue; } // at entrance map calculate distance (2D); float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x) +(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y); if (foundEntr) { if (dist2 < distEntr) { distEntr = dist2; entryEntr = entry; } } else { foundEntr = true; distEntr = dist2; entryEntr = entry; } } // find now nearest graveyard at same map else { float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z); if (foundNear) { if (dist2 < distNear) { distNear = dist2; entryNear = entry; } } else { foundNear = true; distNear = dist2; entryNear = entry; } } } if (entryNear) return entryNear; if (entryEntr) return entryEntr; return entryFar; } GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) { GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr) { if (itr->second.safeLocId == id) return &itr->second; } return NULL; } bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) { if (FindGraveYardData(id,zoneId)) return false; // add link to loaded data GraveYardData data; data.safeLocId = id; data.team = team; mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data)); // add link to DB if (inDB) { WorldDatabase.PExecute("INSERT INTO game_graveyard_zone (id,ghost_zone,faction) " "VALUES ('%u', '%u','%u')",id,zoneId,team); } return true; } void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB) { GraveYardMap::iterator graveLow = mGraveYardMap.lower_bound(zoneId); GraveYardMap::iterator graveUp = mGraveYardMap.upper_bound(zoneId); if (graveLow == graveUp) { //sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); return; } bool found = false; GraveYardMap::iterator itr; for (itr = graveLow; itr != graveUp; ++itr) { GraveYardData & data = itr->second; // skip not matching safezone id if (data.safeLocId != id) continue; // skip enemy faction graveyard at same map (normal area, city, or battleground) // team == 0 case can be at call from .neargrave if (data.team != 0 && team != 0 && data.team != team) continue; found = true; break; } // no match, return if (!found) return; // remove from links mGraveYardMap.erase(itr); // remove link from DB if (inDB) { WorldDatabase.PExecute("DELETE FROM game_graveyard_zone WHERE id = '%u' AND ghost_zone = '%u' AND faction = '%u'",id,zoneId,team); } return; } void ObjectMgr::LoadAreaTriggerTeleports() { uint32 oldMSTime = getMSTime(); mAreaTriggers.clear(); // need for reload case // 0 1 2 3 4 5 QueryResult result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport"); if (!result) { sLog.outString(">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); ++count; uint32 Trigger_ID = fields[0].GetUInt32(); AreaTrigger at; at.target_mapId = fields[1].GetUInt32(); at.target_X = fields[2].GetFloat(); at.target_Y = fields[3].GetFloat(); at.target_Z = fields[4].GetFloat(); at.target_Orientation = fields[5].GetFloat(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if (!atEntry) { sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); continue; } MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId); if (!mapEntry) { sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId); continue; } if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0) { sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID); continue; } mAreaTriggers[Trigger_ID] = at; } while (result->NextRow()); sLog.outString(">> Loaded %u area trigger teleport definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadAccessRequirements() { uint32 oldMSTime = getMSTime(); mAccessRequirements.clear(); // need for reload case // 0 1 2 3 4 5 6 7 8 9 QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement"); if (!result) { sLog.outString(">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); ++count; uint32 mapid = fields[0].GetUInt32(); uint8 difficulty = fields[1].GetUInt8(); uint32 requirement_ID = MAKE_PAIR32(mapid,difficulty); AccessRequirement ar; ar.levelMin = fields[2].GetUInt8(); ar.levelMax = fields[3].GetUInt8(); ar.item = fields[4].GetUInt32(); ar.item2 = fields[5].GetUInt32(); ar.quest_A = fields[6].GetUInt32(); ar.quest_H = fields[7].GetUInt32(); ar.achievement = fields[8].GetUInt32(); ar.questFailedText = fields[9].GetString(); if (ar.item) { ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(ar.item); if (!pProto) { sLog.outError("Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item, mapid, difficulty); ar.item = 0; } } if (ar.item2) { ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(ar.item2); if (!pProto) { sLog.outError("Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item2, mapid, difficulty); ar.item2 = 0; } } if (ar.quest_A) { if (!GetQuestTemplate(ar.quest_A)) { sLog.outErrorDb("Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar.quest_A, mapid, difficulty); ar.quest_A = 0; } } if (ar.quest_H) { if (!GetQuestTemplate(ar.quest_H)) { sLog.outErrorDb("Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar.quest_H, mapid, difficulty); ar.quest_H = 0; } } if (ar.achievement) { if (!sAchievementStore.LookupEntry(ar.achievement)) { sLog.outErrorDb("Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar.achievement, mapid, difficulty); ar.achievement = 0; } } mAccessRequirements[requirement_ID] = ar; } while (result->NextRow()); sLog.outString(">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } /* * Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support */ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const { bool useParentDbValue = false; uint32 parentId = 0; const MapEntry *mapEntry = sMapStore.LookupEntry(Map); if (!mapEntry || mapEntry->entrance_map < 0) return NULL; if (mapEntry->IsDungeon()) { const InstanceTemplate *iTemplate = ObjectMgr::GetInstanceTemplate(Map); if (!iTemplate) return NULL; parentId = iTemplate->parent; useParentDbValue = true; } uint32 entrance_map = uint32(mapEntry->entrance_map); for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId)) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if (atEntry && atEntry->mapid == Map) return &itr->second; } return NULL; } /** * Searches for the areatrigger which teleports players to the given map */ AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const { for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) { if (itr->second.target_mapId == Map) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); if (atEntry) return &itr->second; } } return NULL; } void ObjectMgr::SetHighestGuids() { QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters"); if (result) m_hiCharGuid = (*result)[0].GetUInt32()+1; result = WorldDatabase.Query("SELECT MAX(guid) FROM creature"); if (result) m_hiCreatureGuid = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance"); if (result) m_hiItemGuid = (*result)[0].GetUInt32()+1; // Cleanup other tables from not existed guids ( >= m_hiItemGuid) CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid); CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid); CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid); CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid); result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject"); if (result) m_hiGoGuid = (*result)[0].GetUInt32()+1; result = WorldDatabase.Query("SELECT MAX(guid) FROM transports"); if (result) m_hiMoTransGuid = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse"); if (result) m_auctionid = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(id) FROM mail"); if (result) m_mailid = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(guid) FROM corpse"); if (result) m_hiCorpseGuid = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team"); if (result) m_arenaTeamId = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets"); if (result) m_equipmentSetGuid = (*result)[0].GetUInt64()+1; result = CharacterDatabase.Query("SELECT MAX(guildid) FROM guild"); if (result) m_guildId = (*result)[0].GetUInt32()+1; result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups"); if (result) m_hiGroupGuid = (*result)[0].GetUInt32()+1; } uint32 ObjectMgr::GenerateArenaTeamId() { if (m_arenaTeamId >= 0xFFFFFFFE) { sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_arenaTeamId++; } uint32 ObjectMgr::GenerateAuctionID() { if (m_auctionid >= 0xFFFFFFFE) { sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_auctionid++; } uint64 ObjectMgr::GenerateEquipmentSetGuid() { if (m_equipmentSetGuid >= 0xFFFFFFFFFFFFFFFEll) { sLog.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_equipmentSetGuid++; } uint32 ObjectMgr::GenerateGuildId() { if (m_guildId >= 0xFFFFFFFE) { sLog.outError("Guild ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_guildId++; } uint32 ObjectMgr::GenerateMailID() { if (m_mailid >= 0xFFFFFFFE) { sLog.outError("Mail ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_mailid++; } uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) { switch(guidhigh) { case HIGHGUID_ITEM: if (m_hiItemGuid >= 0xFFFFFFFE) { sLog.outError("Item guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_hiItemGuid++; case HIGHGUID_UNIT: if (m_hiCreatureGuid >= 0x00FFFFFE) { sLog.outError("Creature guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_hiCreatureGuid++; case HIGHGUID_PET: if (m_hiPetGuid >= 0x00FFFFFE) { sLog.outError("Pet guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_hiPetGuid++; case HIGHGUID_VEHICLE: if (m_hiVehicleGuid >= 0x00FFFFFF) { sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_hiVehicleGuid++; case HIGHGUID_PLAYER: if (m_hiCharGuid >= 0xFFFFFFFE) { sLog.outError("Players guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_hiCharGuid++; case HIGHGUID_GAMEOBJECT: if (m_hiGoGuid >= 0x00FFFFFE) { sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_hiGoGuid++; case HIGHGUID_CORPSE: if (m_hiCorpseGuid >= 0xFFFFFFFE) { sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_hiCorpseGuid++; case HIGHGUID_DYNAMICOBJECT: if (m_hiDoGuid >= 0xFFFFFFFE) { sLog.outError("DynamicObject guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_hiDoGuid++; case HIGHGUID_GROUP: if (m_hiGroupGuid >= 0xFFFFFFFE) { sLog.outError("Group guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_hiGroupGuid++; case HIGHGUID_MO_TRANSPORT: if (m_hiMoTransGuid >= 0xFFFFFFFE) { sLog.outError("MO Transport guid overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return m_hiMoTransGuid++; default: ASSERT(0); } ASSERT(0); return 0; } void ObjectMgr::LoadGameObjectLocales() { uint32 oldMSTime = getMSTime(); mGameObjectLocaleMap.clear(); // need for reload case QueryResult result = WorldDatabase.Query("SELECT entry," "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8," "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4," "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject"); if (!result) return; do { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); GameObjectLocale& data = mGameObjectLocaleMap[entry]; for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { std::string str = fields[i].GetString(); AddLocaleString(str, LocaleConstant(i), data.Name); } for (uint8 i = 1; i < TOTAL_LOCALES; ++i) { std::string str = fields[i + (TOTAL_LOCALES - 1)].GetString(); AddLocaleString(str, LocaleConstant(i), data.CastBarCaption); } } while (result->NextRow()); sLog.outString(">> Loaded %lu gameobject locale strings in %u ms", (unsigned long)mGameObjectLocaleMap.size(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } struct SQLGameObjectLoader : public SQLStorageLoaderBase { template void convert_from_str(uint32 /*field_pos*/, char *src, D &dst) { dst = D(sObjectMgr->GetScriptId(src)); } }; inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { if (sLockStore.LookupEntry(dataN)) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.", goInfo->id,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId); } inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry(dataN)) { if (trapInfo->type != GAMEOBJECT_TYPE_TRAP) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.", goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP); } } inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { if (sSpellStore.LookupEntry(dataN)) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.", goInfo->id,goInfo->type,N,dataN,dataN); } inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N) { if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR)) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.", goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); // prevent client and server unexpected work const_cast(dataN) = 0; } inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { // 0/1 correct values if (dataN <= 1) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goInfo->id,goInfo->type,N,dataN); } inline void CheckGOConsumable(GameObjectInfo const* goInfo,uint32 dataN,uint32 N) { // 0/1 correct values if (dataN <= 1) return; sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.", goInfo->id,goInfo->type,N,dataN); } void ObjectMgr::LoadGameobjectInfo() { uint32 oldMSTime = getMSTime(); SQLGameObjectLoader loader; loader.Load(sGOStorage); // some checks for (uint32 id = 1; id < sGOStorage.MaxEntry; id++) { GameObjectInfo const* goInfo = sGOStorage.LookupEntry(id); if (!goInfo) continue; // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore switch(goInfo->type) { case GAMEOBJECT_TYPE_DOOR: //0 { if (goInfo->door.lockId) CheckGOLockId(goInfo,goInfo->door.lockId,1); CheckGONoDamageImmuneId(goInfo,goInfo->door.noDamageImmune,3); break; } case GAMEOBJECT_TYPE_BUTTON: //1 { if (goInfo->button.lockId) CheckGOLockId(goInfo,goInfo->button.lockId,1); CheckGONoDamageImmuneId(goInfo,goInfo->button.noDamageImmune,4); break; } case GAMEOBJECT_TYPE_QUESTGIVER: //2 { if (goInfo->questgiver.lockId) CheckGOLockId(goInfo,goInfo->questgiver.lockId,0); CheckGONoDamageImmuneId(goInfo,goInfo->questgiver.noDamageImmune,5); break; } case GAMEOBJECT_TYPE_CHEST: //3 { if (goInfo->chest.lockId) CheckGOLockId(goInfo,goInfo->chest.lockId,0); CheckGOConsumable(goInfo,goInfo->chest.consumable,3); if (goInfo->chest.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7); break; } case GAMEOBJECT_TYPE_TRAP: //6 { if (goInfo->trap.lockId) CheckGOLockId(goInfo,goInfo->trap.lockId,0); break; } case GAMEOBJECT_TYPE_CHAIR: //7 CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1); break; case GAMEOBJECT_TYPE_SPELL_FOCUS: //8 { if (goInfo->spellFocus.focusId) { if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.", id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId); } if (goInfo->spellFocus.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2); break; } case GAMEOBJECT_TYPE_GOOBER: //10 { if (goInfo->goober.lockId) CheckGOLockId(goInfo,goInfo->goober.lockId,0); CheckGOConsumable(goInfo,goInfo->goober.consumable,3); if (goInfo->goober.pageId) // pageId { if (!sPageTextStore.LookupEntry(goInfo->goober.pageId)) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.", id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId); } CheckGONoDamageImmuneId(goInfo,goInfo->goober.noDamageImmune,11); if (goInfo->goober.linkedTrapId) // linked trap CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12); break; } case GAMEOBJECT_TYPE_AREADAMAGE: //12 { if (goInfo->areadamage.lockId) CheckGOLockId(goInfo,goInfo->areadamage.lockId,0); break; } case GAMEOBJECT_TYPE_CAMERA: //13 { if (goInfo->camera.lockId) CheckGOLockId(goInfo,goInfo->camera.lockId,0); break; } case GAMEOBJECT_TYPE_MO_TRANSPORT: //15 { if (goInfo->moTransport.taxiPathId) { if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty()) sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.", id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId); } break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 break; case GAMEOBJECT_TYPE_SPELLCASTER: //22 { // always must have spell CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0); break; } case GAMEOBJECT_TYPE_FLAGSTAND: //24 { if (goInfo->flagstand.lockId) CheckGOLockId(goInfo,goInfo->flagstand.lockId,0); CheckGONoDamageImmuneId(goInfo,goInfo->flagstand.noDamageImmune,5); break; } case GAMEOBJECT_TYPE_FISHINGHOLE: //25 { if (goInfo->fishinghole.lockId) CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4); break; } case GAMEOBJECT_TYPE_FLAGDROP: //26 { if (goInfo->flagdrop.lockId) CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0); CheckGONoDamageImmuneId(goInfo,goInfo->flagdrop.noDamageImmune,3); break; } case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0); break; } } sLog.outString(">> Loaded %u game object templates in %u ms", sGOStorage.RecordCount, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadExplorationBaseXP() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation"); if (!result) { sLog.outErrorDb(">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); uint32 basexp = fields[1].GetUInt32(); mBaseXPTable[level] = basexp; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u BaseXP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } uint32 ObjectMgr::GetBaseXP(uint8 level) { return mBaseXPTable[level] ? mBaseXPTable[level] : 0; } uint32 ObjectMgr::GetXPForLevel(uint8 level) { if (level < mPlayerXPperLevel.size()) return mPlayerXPperLevel[level]; return 0; } void ObjectMgr::LoadPetNames() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation"); if (!result) { sLog.outString(">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!"); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); std::string word = fields[0].GetString(); uint32 entry = fields[1].GetUInt32(); bool half = fields[2].GetBool(); if (half) PetHalfName1[entry].push_back(word); else PetHalfName0[entry].push_back(word); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u pet name parts in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadPetNumber() { uint32 oldMSTime = getMSTime(); QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet"); if (result) { Field *fields = result->Fetch(); m_hiPetNumber = fields[0].GetUInt32()+1; } sLog.outString(">> Loaded the max pet number: %d in %u ms", m_hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } std::string ObjectMgr::GeneratePetName(uint32 entry) { StringVector & list0 = PetHalfName0[entry]; StringVector & list1 = PetHalfName1[entry]; if (list0.empty() || list1.empty()) { CreatureInfo const *cinfo = GetCreatureTemplate(entry); char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale()); if (!petname) petname = cinfo->Name; return std::string(petname); } return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1)); } uint32 ObjectMgr::GeneratePetNumber() { return ++m_hiPetNumber; } void ObjectMgr::LoadCorpses() { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 11 QueryResult result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags" // 12 13 14 15 16 17 ", time, corpse_type, instance, phaseMask, guid, player FROM corpse WHERE corpse_type <> 0"); if (!result) { sLog.outString(">> Loaded 0 corpses. DB table `pet_name_generation` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint32 guid = fields[16].GetUInt32(); Corpse *corpse = new Corpse; if (!corpse->LoadFromDB(guid, fields)) { delete corpse; continue; } sObjectAccessor.AddCorpse(corpse); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u corpses in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadReputationRewardRate() { uint32 oldMSTime = getMSTime(); m_RepRewardRateMap.clear(); // for reload case uint32 count = 0; QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, creature_rate, spell_rate FROM reputation_reward_rate"); if (!result) { sLog.outErrorDb(">> Loaded `reputation_reward_rate`, table is empty!"); sLog.outString(); return; } do { Field *fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); RepRewardRate repRate; repRate.quest_rate = fields[1].GetFloat(); repRate.creature_rate = fields[2].GetFloat(); repRate.spell_rate = fields[3].GetFloat(); FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId); continue; } if (repRate.quest_rate < 0.0f) { sLog.outErrorDb("Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.quest_rate, factionId); continue; } if (repRate.creature_rate < 0.0f) { sLog.outErrorDb("Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creature_rate, factionId); continue; } if (repRate.spell_rate < 0.0f) { sLog.outErrorDb("Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spell_rate, factionId); continue; } m_RepRewardRateMap[factionId] = repRate; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u reputation_reward_rate in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadReputationOnKill() { uint32 oldMSTime = getMSTime(); // For reload case mRepOnKill.clear(); uint32 count = 0; // 0 1 2 QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2," // 3 4 5 6 7 8 9 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent " "FROM creature_onkill_reputation"); if (!result) { sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); sLog.outString(); return; } do { Field *fields = result->Fetch(); uint32 creature_id = fields[0].GetUInt32(); ReputationOnKillEntry repOnKill; repOnKill.repfaction1 = fields[1].GetUInt32(); repOnKill.repfaction2 = fields[2].GetUInt32(); repOnKill.is_teamaward1 = fields[3].GetBool(); repOnKill.reputation_max_cap1 = fields[4].GetUInt32(); repOnKill.repvalue1 = fields[5].GetInt32(); repOnKill.is_teamaward2 = fields[6].GetBool(); repOnKill.reputation_max_cap2 = fields[7].GetUInt32(); repOnKill.repvalue2 = fields[8].GetInt32(); repOnKill.team_dependent = fields[9].GetUInt8(); if (!GetCreatureTemplate(creature_id)) { sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped", creature_id); continue; } if (repOnKill.repfaction1) { FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1); if (!factionEntry1) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1); continue; } } if (repOnKill.repfaction2) { FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2); if (!factionEntry2) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2); continue; } } mRepOnKill[creature_id] = repOnKill; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u creature award reputation definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadReputationSpilloverTemplate() { uint32 oldMSTime = getMSTime(); m_RepSpilloverTemplateMap.clear(); // for reload case uint32 count = 0; QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template"); if (!result) { sLog.outString(">> Loaded `reputation_spillover_template`, table is empty."); sLog.outString(); return; } do { Field *fields = result->Fetch(); uint32 factionId = fields[0].GetUInt32(); RepSpilloverTemplate repTemplate; repTemplate.faction[0] = fields[1].GetUInt32(); repTemplate.faction_rate[0] = fields[2].GetFloat(); repTemplate.faction_rank[0] = fields[3].GetUInt32(); repTemplate.faction[1] = fields[4].GetUInt32(); repTemplate.faction_rate[1] = fields[5].GetFloat(); repTemplate.faction_rank[1] = fields[6].GetUInt32(); repTemplate.faction[2] = fields[7].GetUInt32(); repTemplate.faction_rate[2] = fields[8].GetFloat(); repTemplate.faction_rank[2] = fields[9].GetUInt32(); repTemplate.faction[3] = fields[10].GetUInt32(); repTemplate.faction_rate[3] = fields[11].GetFloat(); repTemplate.faction_rank[3] = fields[12].GetUInt32(); FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId); if (!factionEntry) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId); continue; } if (factionEntry->team == 0) { sLog.outErrorDb("Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId); continue; } for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i) { if (repTemplate.faction[i]) { FactionEntry const *factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]); if (!factionSpillover) { sLog.outErrorDb("Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId); continue; } if (factionSpillover->reputationListID < 0) { sLog.outErrorDb("Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId); continue; } if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK) { sLog.outErrorDb("Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]); continue; } } } FactionEntry const *factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]); if (repTemplate.faction[0] && !factionEntry0) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]); continue; } FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]); if (repTemplate.faction[1] && !factionEntry1) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]); continue; } FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]); if (repTemplate.faction[2] && !factionEntry2) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]); continue; } FactionEntry const *factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]); if (repTemplate.faction[3] && !factionEntry3) { sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]); continue; } m_RepSpilloverTemplateMap[factionId] = repTemplate; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u reputation_spillover_template in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadPointsOfInterest() { uint32 oldMSTime = getMSTime(); mPointsOfInterest.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 6 QueryResult result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest"); if (!result) { sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); sLog.outString(); return; } do { Field *fields = result->Fetch(); uint32 point_id = fields[0].GetUInt32(); PointOfInterest POI; POI.x = fields[1].GetFloat(); POI.y = fields[2].GetFloat(); POI.icon = fields[3].GetUInt32(); POI.flags = fields[4].GetUInt32(); POI.data = fields[5].GetUInt32(); POI.icon_name = fields[6].GetString(); if (!Trinity::IsValidMapCoord(POI.x,POI.y)) { sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y); continue; } mPointsOfInterest[point_id] = POI; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u Points of Interest definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadQuestPOI() { uint32 oldMSTime = getMSTime(); mQuestPOIMap.clear(); // need for reload case uint32 count = 0; // 0 1 2 3 4 5 6 7 QueryResult result = WorldDatabase.Query("SELECT questId, id, objIndex, mapid, WorldMapAreaId, FloorId, unk3, unk4 FROM quest_poi order by questId"); if (!result) { sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); sLog.outString(); return; } // 0 1 2 3 QueryResult points = WorldDatabase.PQuery("SELECT questId, id, x, y FROM quest_poi_points ORDER BY questId DESC, idx"); std::vector > > POIs; if (points) { // The first result should have the highest questId Field *fields = points->Fetch(); uint32 questId = fields[0].GetUInt32(); POIs.resize(questId + 1); do { Field *fields = points->Fetch(); uint32 questId = fields[0].GetUInt32(); uint32 id = fields[1].GetUInt32(); int32 x = fields[2].GetInt32(); int32 y = fields[3].GetInt32(); if(POIs[questId].size() <= id + 1) POIs[questId].resize(id + 10); QuestPOIPoint point(x, y); POIs[questId][id].push_back(point); } while (points->NextRow()); } do { Field *fields = result->Fetch(); uint32 questId = fields[0].GetUInt32(); uint32 id = fields[1].GetUInt32(); int32 objIndex = fields[2].GetInt32(); uint32 mapId = fields[3].GetUInt32(); uint32 WorldMapAreaId = fields[4].GetUInt32(); uint32 FloorId = fields[5].GetUInt32(); uint32 unk3 = fields[6].GetUInt32(); uint32 unk4 = fields[7].GetUInt32(); QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4); POI.points = POIs[questId][id]; mQuestPOIMap[questId].push_back(POI); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u quest POI definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadNPCSpellClickSpells() { uint32 oldMSTime = getMSTime(); mSpellClickInfoMap.clear(); // 0 1 2 3 4 5 6 7 8 QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags, aura_required, aura_forbidden, user_type FROM npc_spellclick_spells"); if (!result) { sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint32 npc_entry = fields[0].GetUInt32(); CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry); if (!cInfo) { sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry); continue; } if (!(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)) const_cast(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK; uint32 spellid = fields[1].GetUInt32(); SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid); if (!spellinfo) { sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid); continue; } uint32 auraRequired = fields[6].GetUInt32(); if (auraRequired) { SpellEntry const *aurReqInfo = sSpellStore.LookupEntry(auraRequired); if (!aurReqInfo) { sLog.outErrorDb("Table npc_spellclick_spells references unknown aura required %u. Skipping entry.", auraRequired); continue; } } uint32 auraForbidden = fields[7].GetUInt32(); if (auraForbidden) { SpellEntry const *aurForInfo = sSpellStore.LookupEntry(auraForbidden); if (!aurForInfo) { sLog.outErrorDb("Table npc_spellclick_spells references unknown aura forbidden %u. Skipping entry.", auraForbidden); continue; } } uint32 quest_start = fields[2].GetUInt32(); // quest might be 0 to enable spellclick independent of any quest if (quest_start) { if (mQuestTemplates.find(quest_start) == mQuestTemplates.end()) { sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start); continue; } } bool quest_start_active = fields[3].GetBool(); uint32 quest_end = fields[4].GetUInt32(); // quest might be 0 to enable spellclick active infinity after start quest if (quest_end) { if (mQuestTemplates.find(quest_end) == mQuestTemplates.end()) { sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end); continue; } } uint8 userType = fields[8].GetUInt8(); if (userType >= SPELL_CLICK_USER_MAX) sLog.outErrorDb("Table npc_spellclick_spells references unknown user type %u. Skipping entry.", uint32(userType)); uint8 castFlags = fields[5].GetUInt8(); SpellClickInfo info; info.spellId = spellid; info.questStart = quest_start; info.questStartCanActive = quest_start_active; info.questEnd = quest_end; info.castFlags = castFlags; info.auraRequired = auraRequired; info.auraForbidden = auraForbidden; info.userType = SpellClickUserTypes(userType); mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info)); // mark creature template as spell clickable const_cast(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t) { if (!t) { // Delete only RemoveCreatureRespawnTime(loguid, instance); return; } // This function can be called from various map threads concurrently { m_CreatureRespawnTimesMtx.acquire(); mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = t; m_CreatureRespawnTimesMtx.release(); } PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CREATURE_RESPAWN_TIME); stmt->setUInt32(0, loguid); stmt->setUInt64(1, uint64(t)); stmt->setUInt32(2, instance); CharacterDatabase.Execute(stmt); } void ObjectMgr::RemoveCreatureRespawnTime(uint32 loguid, uint32 instance) { // This function can be called from various map threads concurrently { m_CreatureRespawnTimesMtx.acquire(); mCreatureRespawnTimes[MAKE_PAIR64(loguid, instance)] = 0; m_CreatureRespawnTimesMtx.release(); } PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_TIME); stmt->setUInt32(0, loguid); stmt->setUInt32(1, instance); CharacterDatabase.Execute(stmt); } void ObjectMgr::DeleteCreatureData(uint32 guid) { // remove mapid*cellid -> guid_set map CreatureData const* data = GetCreatureData(guid); if (data) RemoveCreatureFromGrid(guid, data); mCreatureDataMap.erase(guid); } void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t) { if (!t) { // Delete only RemoveGORespawnTime(loguid, instance); return; } // This function can be called from different map threads concurrently { m_GORespawnTimesMtx.acquire(); mGORespawnTimes[MAKE_PAIR64(loguid, instance)] = t; m_GORespawnTimesMtx.release(); } PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_GO_RESPAWN_TIME); stmt->setUInt32(0, loguid); stmt->setUInt64(1, uint64(t)); stmt->setUInt32(2, instance); CharacterDatabase.Execute(stmt); } void ObjectMgr::RemoveGORespawnTime(uint32 loguid, uint32 instance) { // This function can be called from different map threads concurrently { m_GORespawnTimesMtx.acquire(); mGORespawnTimes[MAKE_PAIR64(loguid, instance)] = 0; m_GORespawnTimesMtx.release(); } PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_TIME); stmt->setUInt32(0, loguid); stmt->setUInt32(1, instance); CharacterDatabase.Execute(stmt); } void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance) { // This function can be called from different map threads concurrently RespawnTimes::iterator next; { m_GORespawnTimesMtx.acquire(); for (RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next) { next = itr; ++next; if (GUID_HIPART(itr->first) == instance) mGORespawnTimes.erase(itr); } m_GORespawnTimesMtx.release(); } { m_CreatureRespawnTimesMtx.acquire(); for (RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next) { next = itr; ++next; if (GUID_HIPART(itr->first) == instance) mCreatureRespawnTimes.erase(itr); } m_CreatureRespawnTimesMtx.release(); } CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance); CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance); } void ObjectMgr::DeleteGOData(uint32 guid) { // remove mapid*cellid -> guid_set map GameObjectData const* data = GetGOData(guid); if (data) RemoveGameobjectFromGrid(guid, data); mGameObjectDataMap.erase(guid); } void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance) { // corpses are always added to spawn mode 0 and they are spawned by their instance id CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; cell_guids.corpses[player_guid] = instance; } void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid) { // corpses are always added to spawn mode 0 and they are spawned by their instance id CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid]; cell_guids.corpses.erase(player_guid); } void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go) { uint32 oldMSTime = getMSTime(); map.clear(); // need for reload case uint32 count = 0; QueryResult result = WorldDatabase.PQuery("SELECT id, quest, pool_entry FROM %s qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table.c_str()); if (!result) { sLog.outErrorDb(">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str()); sLog.outString(); return; } PooledQuestRelation* poolRelationMap = go ? &sPoolMgr->mQuestGORelation : &sPoolMgr->mQuestCreatureRelation; if (starter) poolRelationMap->clear(); do { uint32 id = result->Fetch()[0].GetUInt32(); uint32 quest = result->Fetch()[1].GetUInt32(); uint32 poolId = result->Fetch()[2].GetUInt32(); if (mQuestTemplates.find(quest) == mQuestTemplates.end()) { sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id); continue; } if (!poolId || !starter) map.insert(QuestRelations::value_type(id, quest)); else if (starter) poolRelationMap->insert(PooledQuestRelation::value_type(quest, id)); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadGameobjectQuestRelations() { LoadQuestRelationsHelper(mGOQuestRelations, "gameobject_questrelation", true, true); for (QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); if (!goInfo) sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); } } void ObjectMgr::LoadGameobjectInvolvedRelations() { LoadQuestRelationsHelper(mGOQuestInvolvedRelations, "gameobject_involvedrelation", false, true); for (QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) { GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first); if (!goInfo) sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second); else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER) sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second); } } void ObjectMgr::LoadCreatureQuestRelations() { LoadQuestRelationsHelper(mCreatureQuestRelations, "creature_questrelation", true, false); for (QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); } } void ObjectMgr::LoadCreatureInvolvedRelations() { LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations, "creature_involvedrelation", false, false); for (QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) { CreatureInfo const* cInfo = GetCreatureTemplate(itr->first); if (!cInfo) sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second); else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER)) sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second); } } void ObjectMgr::LoadReservedPlayersNames() { uint32 oldMSTime = getMSTime(); m_ReservedNames.clear(); // need for reload case QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name"); if (!result) { sLog.outString(">> Loaded 0 reserved player names. DB table `reserved_name` is empty!"); sLog.outString(); return; } uint32 count = 0; Field* fields; do { fields = result->Fetch(); std::string name= fields[0].GetString(); std::wstring wstr; if (!Utf8toWStr (name,wstr)) { sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str()); continue; } wstrToLower(wstr); m_ReservedNames.insert(wstr); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u reserved player names in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } bool ObjectMgr::IsReservedName(const std::string& name) const { std::wstring wstr; if (!Utf8toWStr (name,wstr)) return false; wstrToLower(wstr); return m_ReservedNames.find(wstr) != m_ReservedNames.end(); } enum LanguageType { LT_BASIC_LATIN = 0x0000, LT_EXTENDEN_LATIN = 0x0001, LT_CYRILLIC = 0x0002, LT_EAST_ASIA = 0x0004, LT_ANY = 0xFFFF }; static LanguageType GetRealmLanguageType(bool create) { switch(sWorld.getIntConfig(CONFIG_REALM_ZONE)) { case REALM_ZONE_UNKNOWN: // any language case REALM_ZONE_DEVELOPMENT: case REALM_ZONE_TEST_SERVER: case REALM_ZONE_QA_SERVER: return LT_ANY; case REALM_ZONE_UNITED_STATES: // extended-Latin case REALM_ZONE_OCEANIC: case REALM_ZONE_LATIN_AMERICA: case REALM_ZONE_ENGLISH: case REALM_ZONE_GERMAN: case REALM_ZONE_FRENCH: case REALM_ZONE_SPANISH: return LT_EXTENDEN_LATIN; case REALM_ZONE_KOREA: // East-Asian case REALM_ZONE_TAIWAN: case REALM_ZONE_CHINA: return LT_EAST_ASIA; case REALM_ZONE_RUSSIAN: // Cyrillic return LT_CYRILLIC; default: return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login } } bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false) { if (strictMask == 0) // any language, ignore realm { if (isExtendedLatinString(wstr,numericOrSpace)) return true; if (isCyrillicString(wstr,numericOrSpace)) return true; if (isEastAsianString(wstr,numericOrSpace)) return true; return false; } if (strictMask & 0x2) // realm zone specific { LanguageType lt = GetRealmLanguageType(create); if (lt & LT_EXTENDEN_LATIN) if (isExtendedLatinString(wstr,numericOrSpace)) return true; if (lt & LT_CYRILLIC) if (isCyrillicString(wstr,numericOrSpace)) return true; if (lt & LT_EAST_ASIA) if (isEastAsianString(wstr,numericOrSpace)) return true; } if (strictMask & 0x1) // basic Latin { if (isBasicLatinString(wstr,numericOrSpace)) return true; } return false; } uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create) { std::wstring wname; if (!Utf8toWStr(name,wname)) return CHAR_NAME_INVALID_CHARACTER; if (wname.size() > MAX_PLAYER_NAME) return CHAR_NAME_TOO_LONG; uint32 minName = sWorld.getIntConfig(CONFIG_MIN_PLAYER_NAME); if (wname.size() < minName) return CHAR_NAME_TOO_SHORT; uint32 strictMask = sWorld.getIntConfig(CONFIG_STRICT_PLAYER_NAMES); if (!isValidString(wname,strictMask,false,create)) return CHAR_NAME_MIXED_LANGUAGES; return CHAR_NAME_SUCCESS; } bool ObjectMgr::IsValidCharterName(const std::string& name) { std::wstring wname; if (!Utf8toWStr(name,wname)) return false; if (wname.size() > MAX_CHARTER_NAME) return false; uint32 minName = sWorld.getIntConfig(CONFIG_MIN_CHARTER_NAME); if (wname.size() < minName) return false; uint32 strictMask = sWorld.getIntConfig(CONFIG_STRICT_CHARTER_NAMES); return isValidString(wname,strictMask,true); } PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name) { std::wstring wname; if (!Utf8toWStr(name,wname)) return PET_NAME_INVALID; if (wname.size() > MAX_PET_NAME) return PET_NAME_TOO_LONG; uint32 minName = sWorld.getIntConfig(CONFIG_MIN_PET_NAME); if (wname.size() < minName) return PET_NAME_TOO_SHORT; uint32 strictMask = sWorld.getIntConfig(CONFIG_STRICT_PET_NAMES); if (!isValidString(wname,strictMask,false)) return PET_NAME_MIXED_LANGUAGES; return PET_NAME_SUCCESS; } void ObjectMgr::LoadGameObjectForQuests() { uint32 oldMSTime = getMSTime(); mGameObjectForQuestSet.clear(); // need for reload case if (!sGOStorage.MaxEntry) { sLog.outString(">> Loaded 0 GameObjects for quests"); sLog.outString(); return; } uint32 count = 0; // collect GO entries for GO that must activated for (uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) { GameObjectInfo const* goInfo = sGOStorage.LookupEntry(go_entry); if (!goInfo) continue; switch(goInfo->type) { // scan GO chest with loot including quest items case GAMEOBJECT_TYPE_CHEST: { uint32 loot_id = goInfo->GetLootId(); // find quest loot for GO if (goInfo->chest.questId || LootTemplates_Gameobject.HaveQuestLootFor(loot_id)) { mGameObjectForQuestSet.insert(go_entry); ++count; } break; } case GAMEOBJECT_TYPE_GENERIC: { if (goInfo->_generic.questID > 0) //quests objects { mGameObjectForQuestSet.insert(go_entry); count++; } break; } case GAMEOBJECT_TYPE_GOOBER: { if (goInfo->goober.questId > 0) //quests objects { mGameObjectForQuestSet.insert(go_entry); count++; } break; } default: break; } } sLog.outString(">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max_value) { uint32 oldMSTime = getMSTime(); int32 start_value = min_value; int32 end_value = max_value; // some string can have negative indexes range if (start_value < 0) { if (end_value >= start_value) { sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value); return false; } // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1 std::swap(start_value,end_value); ++start_value; ++end_value; } else { if (start_value >= end_value) { sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value); return false; } } // cleanup affected map part for reloading case for (TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();) { if (itr->first >= start_value && itr->first < end_value) mTrinityStringLocaleMap.erase(itr++); else ++itr; } QueryResult result = WorldDatabase.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table); if (!result) { if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings sLog.outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.",table); else sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table); sLog.outString(); return false; } uint32 count = 0; do { Field *fields = result->Fetch(); int32 entry = fields[0].GetInt32(); if (entry == 0) { sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table); continue; } else if (entry < start_value || entry >= end_value) { sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value); continue; } TrinityStringLocale& data = mTrinityStringLocaleMap[entry]; if (data.Content.size() > 0) { sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry); continue; } data.Content.resize(1); ++count; for (uint8 i = 0; i < TOTAL_LOCALES; ++i) { std::string str = fields[i + 1].GetString(); AddLocaleString(str, LocaleConstant(i), data.Content); } } while (result->NextRow()); if (min_value == MIN_TRINITY_STRING_ID) sLog.outString(">> Loaded %u Trinity strings from table %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime)); else sLog.outString(">> Loaded %u string templates from %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); return true; } const char *ObjectMgr::GetTrinityString(int32 entry, LocaleConstant locale_idx) const { if (TrinityStringLocale const *msl = GetTrinityStringLocale(entry)) { if (msl->Content.size() > size_t(locale_idx) && !msl->Content[locale_idx].empty()) return msl->Content[locale_idx].c_str(); return msl->Content[DEFAULT_LOCALE].c_str(); } if (entry > 0) sLog.outErrorDb("Entry %i not found in `trinity_string` table.",entry); else sLog.outErrorDb("Trinity string entry %i not found in DB.",entry); return ""; } void ObjectMgr::LoadFishingBaseSkillLevel() { uint32 oldMSTime = getMSTime(); mFishingBaseForArea.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level"); if (!result) { sLog.outErrorDb(">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 skill = fields[1].GetInt32(); AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry); if (!fArea) { sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry); continue; } mFishingBaseForArea[entry] = skill; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u areas for fishing base skill level in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } bool ObjectMgr::CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names) { for (uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i) { std::wstring wname; if (!Utf8toWStr(names.name[i],wname)) return false; if (mainpart != GetMainPartOfName(wname,i+1)) return false; } return true; } uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) { AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id); if (i!= mAreaTriggerScripts.end()) return i->second; return 0; } SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id) { return SpellScriptsBounds(mSpellScripts.lower_bound(spell_id),mSpellScripts.upper_bound(spell_id)); } SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) { switch(pSkill->categoryId) { case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE; case SKILL_CATEGORY_WEAPON: if (pSkill->id != SKILL_FIST_WEAPONS) return SKILL_RANGE_LEVEL; else return SKILL_RANGE_MONO; case SKILL_CATEGORY_ARMOR: case SKILL_CATEGORY_CLASS: if (pSkill->id != SKILL_LOCKPICKING) return SKILL_RANGE_MONO; else return SKILL_RANGE_LEVEL; case SKILL_CATEGORY_SECONDARY: case SKILL_CATEGORY_PROFESSION: // not set skills for professions and racial abilities if (IsProfessionSkill(pSkill->id)) return SKILL_RANGE_RANK; else if (racial) return SKILL_RANGE_NONE; else return SKILL_RANGE_MONO; default: case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc case SKILL_CATEGORY_GENERIC: //only GENERIC(DND) return SKILL_RANGE_NONE; } } void ObjectMgr::LoadGameTele() { uint32 oldMSTime = getMSTime(); m_GameTeleMap.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele"); if (!result) { sLog.outErrorDb(">> Loaded 0 GameTeleports. DB table `game_tele` is empty!"); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); GameTele gt; gt.position_x = fields[1].GetFloat(); gt.position_y = fields[2].GetFloat(); gt.position_z = fields[3].GetFloat(); gt.orientation = fields[4].GetFloat(); gt.mapId = fields[5].GetUInt32(); gt.name = fields[6].GetString(); if (!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation)) { sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str()); continue; } if (!Utf8toWStr(gt.name,gt.wnameLow)) { sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id); continue; } wstrToLower(gt.wnameLow); m_GameTeleMap[id] = gt; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u GameTeleports in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } GameTele const* ObjectMgr::GetGameTele(const std::string& name) const { // explicit name case std::wstring wname; if (!Utf8toWStr(name,wname)) return false; // converting string that we try to find to lower case wstrToLower(wname); // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found const GameTele* alt = NULL; for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) { if (itr->second.wnameLow == wname) return &itr->second; else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos) alt = &itr->second; } return alt; } bool ObjectMgr::AddGameTele(GameTele& tele) { // find max id uint32 new_id = 0; for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) if (itr->first > new_id) new_id = itr->first; // use next ++new_id; if (!Utf8toWStr(tele.name,tele.wnameLow)) return false; wstrToLower(tele.wnameLow); m_GameTeleMap[new_id] = tele; WorldDatabase.PExecute("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')", new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str()); return true; } bool ObjectMgr::DeleteGameTele(const std::string& name) { // explicit name case std::wstring wname; if (!Utf8toWStr(name,wname)) return false; // converting string that we try to find to lower case wstrToLower(wname); for (GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) { if (itr->second.wnameLow == wname) { WorldDatabase.PExecute("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str()); m_GameTeleMap.erase(itr); return true; } } return false; } void ObjectMgr::LoadMailLevelRewards() { uint32 oldMSTime = getMSTime(); m_mailLevelRewardMap.clear(); // for reload case QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward"); if (!result) { sLog.outErrorDb(">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint8 level = fields[0].GetUInt8(); uint32 raceMask = fields[1].GetUInt32(); uint32 mailTemplateId = fields[2].GetUInt32(); uint32 senderEntry = fields[3].GetUInt32(); if (level > MAX_LEVEL) { sLog.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level,MAX_LEVEL); continue; } if (!(raceMask & RACEMASK_ALL_PLAYABLE)) { sLog.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask,level); continue; } if (!sMailTemplateStore.LookupEntry(mailTemplateId)) { sLog.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId,level); continue; } if (!GetCreatureTemplateStore(senderEntry)) { sLog.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level); continue; } m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask,mailTemplateId,senderEntry)); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::AddSpellToTrainer( uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel) { if (entry >= TRINITY_TRAINER_START_REF) return; CreatureInfo const* cInfo = GetCreatureTemplate(entry); if (!cInfo) { sLog.outErrorDb("Table `npc_trainer` contains an entry for a non-existing creature template (Entry: %u), ignoring", entry); return; } if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER)) { sLog.outErrorDb("Table `npc_trainer` contains an entry for a creature template (Entry: %u) without trainer flag, ignoring", entry); return; } SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell); if (!spellinfo) { sLog.outErrorDb("Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u), ignoring", entry, spell); return; } if (!SpellMgr::IsSpellValid(spellinfo)) { sLog.outErrorDb("Table `npc_trainer` contains an entry (Entry: %u) for a broken spell (Spell: %u), ignoring", entry, spell); return; } if (GetTalentSpellCost(spell)) { sLog.outErrorDb("Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u) which is a talent, ignoring", entry, spell); return; } TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; TrainerSpell& trainerSpell = data.spellList[spell]; trainerSpell.spell = spell; trainerSpell.spellCost = spellCost; trainerSpell.reqSkill = reqSkill; trainerSpell.reqSkillValue = reqSkillValue; trainerSpell.reqLevel = reqLevel; if (!trainerSpell.reqLevel) trainerSpell.reqLevel = spellinfo->spellLevel; // calculate learned spell for profession case when stored cast-spell trainerSpell.learnedSpell[0] = spell; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL) continue; if (trainerSpell.learnedSpell[0] == spell) trainerSpell.learnedSpell[0] = 0; // player must be able to cast spell on himself if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ANY && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_CASTER) { sLog.outErrorDb("Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry); continue; } trainerSpell.learnedSpell[i] = spellinfo->EffectTriggerSpell[i]; if (trainerSpell.learnedSpell[i] && SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell[i])) data.trainerType = 2; } return; } void ObjectMgr::LoadTrainerSpell() { uint32 oldMSTime = getMSTime(); // For reload case m_mCacheTrainerSpellMap.clear(); std::set skip_trainers; QueryResult result = WorldDatabase.Query("SELECT b.entry, a.spell, a.spellcost, a.reqskill, a.reqskillvalue, a.reqlevel FROM npc_trainer AS a " "INNER JOIN npc_trainer AS b ON a.entry = -(b.spell) " "UNION SELECT * FROM npc_trainer WHERE spell > 0"); if (!result) { sLog.outErrorDb(">> Loaded 0 Trainers. DB table `npc_trainer` is empty!"); sLog.outString(); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); uint32 spell = fields[1].GetUInt32(); uint32 spellCost = fields[2].GetUInt32(); uint32 reqSkill = fields[3].GetUInt32(); uint32 reqSkillValue = fields[4].GetUInt32(); uint32 reqLevel = fields[5].GetUInt32(); AddSpellToTrainer(entry, spell, spellCost, reqSkill, reqSkillValue, reqLevel); count++; } while (result->NextRow()); sLog.outString(">> Loaded %d Trainers in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set *skip_vendors) { // find all items from the reference vendor QueryResult result = WorldDatabase.PQuery("SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry='%d' ORDER BY slot ASC", item); if (!result) return 0; uint32 count = 0; do { Field* fields = result->Fetch(); int32 item_id = fields[0].GetInt32(); // if item is a negative, its a reference if (item_id < 0) count += LoadReferenceVendor(vendor, -item_id, skip_vendors); else { int32 maxcount = fields[1].GetInt32(); uint32 incrtime = fields[2].GetUInt32(); uint32 ExtendedCost = fields[3].GetUInt32(); if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, NULL, skip_vendors)) continue; VendorItemData& vList = m_mCacheVendorItemMap[vendor]; vList.AddItem(item_id, maxcount, incrtime, ExtendedCost); ++count; } } while (result->NextRow()); return count; } void ObjectMgr::LoadVendors() { uint32 oldMSTime = getMSTime(); // For reload case for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); m_mCacheVendorItemMap.clear(); std::set skip_vendors; QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC"); if (!result) { sLog.outString(); sLog.outErrorDb(">> Loaded 0 Vendors. DB table `npc_vendor` is empty!"); return; } uint32 count = 0; do { Field* fields = result->Fetch(); uint32 entry = fields[0].GetUInt32(); int32 item_id = fields[1].GetInt32(); // if item is a negative, its a reference if (item_id < 0) count += LoadReferenceVendor(entry, -item_id, &skip_vendors); else { int32 maxcount = fields[2].GetInt32(); uint32 incrtime = fields[3].GetUInt32(); uint32 ExtendedCost = fields[4].GetUInt32(); if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, NULL, &skip_vendors)) continue; VendorItemData& vList = m_mCacheVendorItemMap[entry]; vList.AddItem(item_id, maxcount, incrtime, ExtendedCost); ++count; } } while (result->NextRow()); sLog.outString(">> Loaded %d Vendors in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadNpcTextId() { uint32 oldMSTime = getMSTime(); m_mCacheNpcTextIdMap.clear(); QueryResult result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip"); if (!result) { sLog.outErrorDb(">> Loaded 0 NpcTextId. DB table `npc_gossip` is empty!"); sLog.outString(); return; } uint32 count = 0; uint32 guid, textid; do { Field* fields = result->Fetch(); guid = fields[0].GetUInt32(); textid = fields[1].GetUInt32(); if (!GetCreatureData(guid)) { sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid); continue; } if (!GetGossipText(textid)) { sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid); continue; } m_mCacheNpcTextIdMap[guid] = textid ; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %d NpcTextId in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadGossipMenu() { uint32 oldMSTime = getMSTime(); m_mGossipMenusMap.clear(); QueryResult result = WorldDatabase.Query("SELECT entry, text_id FROM gossip_menu"); if (!result) { sLog.outErrorDb(">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!"); sLog.outString(); return; } uint32 count = 0; do { Field* fields = result->Fetch(); GossipMenus gMenu; gMenu.entry = fields[0].GetUInt32(); gMenu.text_id = fields[1].GetUInt32(); if (!GetGossipText(gMenu.text_id)) { sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id); continue; } m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu)); ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u gossip_menu entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadGossipMenuItems() { uint32 oldMSTime = getMSTime(); m_mGossipMenuItemsMap.clear(); QueryResult result = WorldDatabase.Query( "SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, " "action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text " "FROM gossip_menu_option ORDER BY menu_id, id"); if (!result) { sLog.outErrorDb(">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!"); sLog.outString(); return; } uint32 count = 0; std::set gossipScriptSet; for (ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr) gossipScriptSet.insert(itr->first); do { Field* fields = result->Fetch(); GossipMenuItems gMenuItem; gMenuItem.menu_id = fields[0].GetUInt32(); gMenuItem.id = fields[1].GetUInt32(); gMenuItem.option_icon = fields[2].GetUInt8(); gMenuItem.option_text = fields[3].GetString(); gMenuItem.option_id = fields[4].GetUInt32(); gMenuItem.npc_option_npcflag = fields[5].GetUInt32(); gMenuItem.action_menu_id = fields[6].GetUInt32(); gMenuItem.action_poi_id = fields[7].GetUInt32(); gMenuItem.action_script_id = fields[8].GetUInt32(); gMenuItem.box_coded = fields[9].GetUInt8() != 0; gMenuItem.box_money = fields[10].GetUInt32(); gMenuItem.box_text = fields[11].GetString(); if (gMenuItem.option_icon >= GOSSIP_ICON_MAX) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon); gMenuItem.option_icon = GOSSIP_ICON_CHAT; } if (gMenuItem.option_id >= GOSSIP_OPTION_MAX) sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id); if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id)) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id); gMenuItem.action_poi_id = 0; } if (gMenuItem.action_script_id) { if (gMenuItem.option_id != GOSSIP_OPTION_GOSSIP) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id); continue; } if (sGossipScripts.find(gMenuItem.action_script_id) == sGossipScripts.end()) { sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id); continue; } gossipScriptSet.erase(gMenuItem.action_script_id); } m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem)); ++count; } while (result->NextRow()); if (!gossipScriptSet.empty()) { for (std::set::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr) sLog.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr); } sLog.outString(">> Loaded %u gossip_menu_option entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedcost, bool savetodb) { VendorItemData& vList = m_mCacheVendorItemMap[entry]; vList.AddItem(item, maxcount, incrtime, extendedcost); if (savetodb) WorldDatabase.PExecute("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')", entry, item, maxcount, incrtime, extendedcost); } bool ObjectMgr::RemoveVendorItem(uint32 entry,uint32 item, bool savetodb) { CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry); if (iter == m_mCacheVendorItemMap.end()) return false; if(!iter->second.RemoveItem(item)) return false; if (savetodb) WorldDatabase.PExecute("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item); return true; } bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set* skip_vendors, uint32 ORnpcflag) const { CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry); if (!cInfo) { if (pl) ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry); return false; } if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR)) { if (!skip_vendors || skip_vendors->count(vendor_entry) == 0) { if (pl) ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION); else sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry); if (skip_vendors) skip_vendors->insert(vendor_entry); } return false; } if (!ObjectMgr::GetItemPrototype(item_id)) { if (pl) ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id); else sLog.outErrorDb("Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id); return false; } if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost)) { if (pl) ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost); else sLog.outErrorDb("Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry); return false; } if (maxcount > 0 && incrtime == 0) { if (pl) ChatHandler(pl).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount); else sLog.outErrorDb("Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry); return false; } else if (maxcount == 0 && incrtime > 0) { if (pl) ChatHandler(pl).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0"); else sLog.outErrorDb("Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry); return false; } VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry); if (!vItems) return true; // later checks for non-empty lists if (vItems->FindItemCostPair(item_id, ExtendedCost)) { if (pl) ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost); else sLog.outErrorDb( "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry); return false; } if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS) { if (pl) ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS); else sLog.outErrorDb("Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry); return false; } return true; } void ObjectMgr::LoadScriptNames() { uint32 oldMSTime = getMSTime(); m_scriptNames.push_back(""); QueryResult result = WorldDatabase.Query( "SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 " "UNION " "SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''"); if (!result) { sLog.outString(); sLog.outErrorDb(">> Loaded empty set of Script Names!"); return; } uint32 count = 1; do { m_scriptNames.push_back((*result)[0].GetString()); ++count; } while (result->NextRow()); std::sort(m_scriptNames.begin(), m_scriptNames.end()); sLog.outString(">> Loaded %d Script Names in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } uint32 ObjectMgr::GetScriptId(const char *name) { // use binary search to find the script name in the sorted vector // assume "" is the first element if (!name) return 0; ScriptNameMap::const_iterator itr = std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name); if (itr == m_scriptNames.end() || *itr != name) return 0; return uint32(itr - m_scriptNames.begin()); } void ObjectMgr::CheckScripts(ScriptsType type, std::set& ids) { ScriptMapMap *scripts = GetScriptsMapByType(type); if (!scripts) return; for (ScriptMapMap::const_iterator itrMM = scripts->begin(); itrMM != scripts->end(); ++itrMM) { for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM) { switch(itrM->second.command) { case SCRIPT_COMMAND_TALK: { if (!GetTrinityStringLocale (itrM->second.Talk.TextID)) sLog.outErrorDb("Table `db_script_string` not has string id %u used db script (ID: %u)", itrM->second.Talk.TextID, itrMM->first); if (ids.find(itrM->second.Talk.TextID) != ids.end()) ids.erase(itrM->second.Talk.TextID); } default: break; } } } } void ObjectMgr::LoadDbScriptStrings() { LoadTrinityStrings("db_script_string", MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID); std::set ids; for (int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i) if (GetTrinityStringLocale(i)) ids.insert(i); for (int type = SCRIPTS_FIRST; type < SCRIPTS_LAST; ++type) CheckScripts(ScriptsType(type), ids); for (std::set::const_iterator itr = ids.begin(); itr != ids.end(); ++itr) sLog.outErrorDb("Table `db_script_string` has unused string id %u", *itr); } // Functions for scripting access uint32 GetAreaTriggerScriptId(uint32 trigger_id) { return sObjectMgr->GetAreaTriggerScriptId(trigger_id); } bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value) { // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values // start/end reversed for negative values if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value) { sLog.outErrorDb("Table '%s' load attempted with range (%d - %d) reserved by Trinity, strings not loaded.",table,start_value,end_value+1); return false; } return sObjectMgr->LoadTrinityStrings(table, start_value, end_value); } uint32 GetScriptId(const char *name) { return sObjectMgr->GetScriptId(name); } ObjectMgr::ScriptNameMap & GetScriptNames() { return sObjectMgr->GetScriptNames(); } GameObjectInfo const *GetGameObjectInfo(uint32 id) { return ObjectMgr::GetGameObjectInfo(id); } CreatureInfo const *GetCreatureInfo(uint32 id) { return ObjectMgr::GetCreatureTemplate(id); } CreatureInfo const* GetCreatureTemplateStore(uint32 entry) { return sCreatureStorage.LookupEntry(entry); } Quest const* GetQuestTemplateStore(uint32 entry) { return sObjectMgr->GetQuestTemplate(entry); } CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass) { CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level,unitClass)); if (it != m_creatureBaseStatsMap.end()) return &(it->second); struct DefaultCreatureBaseStats : public CreatureBaseStats { DefaultCreatureBaseStats() { BaseArmor = 1; for (uint8 j = 0; j < MAX_CREATURE_BASE_HP; ++j) BaseHealth[j] = 1; BaseMana = 0; } }; static const DefaultCreatureBaseStats def_stats; return &def_stats; } void ObjectMgr::LoadCreatureClassLevelStats() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor FROM creature_classlevelstats"); if (!result) { sLog.outString(">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty."); sLog.outString(); return; } uint32 counter = 0; do { Field *fields = result->Fetch(); uint8 Level = fields[0].GetUInt8(); uint8 Class = fields[1].GetUInt8(); CreatureBaseStats stats; for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i) stats.BaseHealth[i] = fields[i + 2].GetUInt32(); stats.BaseMana = fields[5].GetUInt32(); stats.BaseArmor = fields[6].GetUInt32(); if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0) sLog.outErrorDb("Creature base stats for level %u has invalid class %u", Level, Class); for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i) { if (stats.BaseHealth[i] < 1) { sLog.outErrorDb("Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1", Class, Level, i); stats.BaseHealth[i] = 1; } } m_creatureBaseStatsMap[MAKE_PAIR16(Level, Class)] = stats; ++counter; } while (result->NextRow()); for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i) { CreatureInfo const* info = sCreatureStorage.LookupEntry(i); if (!info) continue; for (uint16 lvl = info->minlevel; lvl <= info->maxlevel; ++lvl) { if (m_creatureBaseStatsMap.find(MAKE_PAIR16(lvl, info->unit_class)) == m_creatureBaseStatsMap.end()) sLog.outErrorDb("Missing base stats for creature class %u level %u", info->unit_class, lvl); } } sLog.outString(">> Loaded %u creature base stats in %u ms", counter, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadFactionChangeAchievements() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement"); if (!result) { sLog.outErrorDb(">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sAchievementStore.LookupEntry(alliance)) sLog.outErrorDb("Achievement %u referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance); else if (!sAchievementStore.LookupEntry(horde)) sLog.outErrorDb("Achievement %u referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde); else factionchange_achievements[alliance] = horde; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u faction change achievement pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadFactionChangeItems() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items"); if (!result) { sLog.outString(">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!ObjectMgr::GetItemPrototype(alliance)) sLog.outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", alliance); else if (!ObjectMgr::GetItemPrototype(horde)) sLog.outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", horde); else factionchange_items[alliance] = horde; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u faction change item pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadFactionChangeSpells() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells"); if (!result) { sLog.outErrorDb(">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sSpellStore.LookupEntry(alliance)) sLog.outErrorDb("Spell %u referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance); else if (!sSpellStore.LookupEntry(horde)) sLog.outErrorDb("Spell %u referenced in `player_factionchange_spells` does not exist, pair skipped!", horde); else factionchange_spells[alliance] = horde; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u faction change spell pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); } void ObjectMgr::LoadFactionChangeReputations() { uint32 oldMSTime = getMSTime(); QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations"); if (!result) { sLog.outString(">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty."); sLog.outString(); return; } uint32 count = 0; do { Field *fields = result->Fetch(); uint32 alliance = fields[0].GetUInt32(); uint32 horde = fields[1].GetUInt32(); if (!sFactionStore.LookupEntry(alliance)) sLog.outErrorDb("Reputation %u referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance); else if (!sFactionStore.LookupEntry(horde)) sLog.outErrorDb("Reputation %u referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde); else factionchange_reputations[alliance] = horde; ++count; } while (result->NextRow()); sLog.outString(">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); sLog.outString(); }