/*
* Copyright (C) 2008-2018 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ObjectMgr.h"
#include "ArenaTeamMgr.h"
#include "Chat.h"
#include "Containers.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "DisableMgr.h"
#include "GameObject.h"
#include "GameTables.h"
#include "GridDefines.h"
#include "GossipDef.h"
#include "GroupMgr.h"
#include "GuildMgr.h"
#include "Item.h"
#include "LFGMgr.h"
#include "Log.h"
#include "LootMgr.h"
#include "Mail.h"
#include "MapManager.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "PoolMgr.h"
#include "QuestDef.h"
#include "Random.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "TemporarySummon.h"
#include "Timer.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "World.h"
#include
ScriptMapMap sSpellScripts;
ScriptMapMap sEventScripts;
ScriptMapMap sWaypointScripts;
std::string GetScriptsTableNameByType(ScriptsType type)
{
std::string res = "";
switch (type)
{
case SCRIPTS_SPELL: res = "spell_scripts"; break;
case SCRIPTS_EVENT: res = "event_scripts"; break;
case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break;
default: break;
}
return res;
}
ScriptMapMap* GetScriptsMapByType(ScriptsType type)
{
ScriptMapMap* res = nullptr;
switch (type)
{
case SCRIPTS_SPELL: res = &sSpellScripts; break;
case SCRIPTS_EVENT: res = &sEventScripts; break;
case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break;
default: break;
}
return res;
}
std::string GetScriptCommandName(ScriptCommands command)
{
std::string res = "";
switch (command)
{
case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break;
case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break;
case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break;
case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
// TrinityCore only
case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
case SCRIPT_COMMAND_MOVEMENT: res = "SCRIPT_COMMAND_MOVEMENT"; break;
case SCRIPT_COMMAND_PLAY_ANIMKIT: res = "SCRIPT_COMMAND_PLAY_ANIMKIT"; break;
default:
{
char sz[32];
sprintf(sz, "Unknown command: %d", command);
res = sz;
break;
}
}
return res;
}
std::string ScriptInfo::GetDebugInfo() const
{
char sz[256];
sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id);
return std::string(sz);
}
bool normalizePlayerName(std::string& name)
{
if (name.empty())
return false;
wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
if (!Utf8toWStr(name, &wstr_buf[0], wstr_len))
return false;
wstr_buf[0] = wcharToUpper(wstr_buf[0]);
for (size_t i = 1; i < wstr_len; ++i)
wstr_buf[i] = wcharToLower(wstr_buf[i]);
if (!WStrToUtf8(wstr_buf, wstr_len, name))
return false;
return true;
}
// Extracts player and realm names delimited by -
ExtendedPlayerName ExtractExtendedPlayerName(std::string const& name)
{
size_t pos = name.find('-');
if (pos != std::string::npos)
return ExtendedPlayerName(name.substr(0, pos), name.substr(pos + 1));
else
return ExtendedPlayerName(name, "");
}
LanguageDesc lang_description[LANGUAGES_COUNT] =
{
{ LANG_ADDON, 0, 0 },
{ LANG_UNIVERSAL, 0, 0 },
{ LANG_ORCISH, 669, SKILL_LANG_ORCISH },
{ LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
{ LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
{ LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
{ LANG_COMMON, 668, SKILL_LANG_COMMON },
{ LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
{ LANG_TITAN, 816, SKILL_LANG_TITAN },
{ LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
{ LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
{ LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
{ LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
{ LANG_TROLL, 7341, SKILL_LANG_TROLL },
{ LANG_GUTTERSPEAK, 17737, SKILL_LANG_FORSAKEN },
{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
{ LANG_ZOMBIE, 0, 0 },
{ LANG_GNOMISH_BINARY, 0, 0 },
{ LANG_GOBLIN_BINARY, 0, 0 },
{ LANG_WORGEN, 69270, SKILL_LANG_GILNEAN },
{ LANG_GOBLIN, 69269, SKILL_LANG_GOBLIN },
{ LANG_PANDAREN_NEUTRAL, 108127, SKILL_LANG_PANDAREN_NEUTRAL },
{ LANG_PANDAREN_ALLIANCE, 108130, SKILL_LANG_PANDAREN_ALLIANCE },
{ LANG_PANDAREN_HORDE, 108131, SKILL_LANG_PANDAREN_HORDE }
};
LanguageDesc const* GetLanguageDescByID(uint32 lang)
{
for (uint8 i = 0; i < LANGUAGES_COUNT; ++i)
{
if (uint32(lang_description[i].lang_id) == lang)
return &lang_description[i];
}
return nullptr;
}
bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clickee) const
{
Player const* playerClicker = clicker->ToPlayer();
if (!playerClicker)
return true;
Unit const* summoner = nullptr;
// Check summoners for party
if (clickee->IsSummon())
summoner = clickee->ToTempSummon()->GetSummoner();
if (!summoner)
summoner = clickee;
// This only applies to players
switch (userType)
{
case SPELL_CLICK_USER_FRIEND:
if (!playerClicker->IsFriendlyTo(summoner))
return false;
break;
case SPELL_CLICK_USER_RAID:
if (!playerClicker->IsInRaidWith(summoner))
return false;
break;
case SPELL_CLICK_USER_PARTY:
if (!playerClicker->IsInPartyWith(summoner))
return false;
break;
default:
break;
}
return true;
}
ObjectMgr::ObjectMgr():
_auctionId(1),
_equipmentSetGuid(1),
_itemTextId(1),
_mailId(1),
_hiPetNumber(1),
_voidItemId(1),
_creatureSpawnId(1),
_gameObjectSpawnId(1),
DBCLocaleIndex(LOCALE_enUS)
{
for (uint8 i = 0; i < MAX_CLASSES; ++i)
for (uint8 j = 0; j < MAX_RACES; ++j)
_playerInfo[j][i] = nullptr;
}
ObjectMgr* ObjectMgr::instance()
{
static ObjectMgr instance;
return &instance;
}
ObjectMgr::~ObjectMgr()
{
for (QuestMap::iterator i = _questTemplates.begin(); i != _questTemplates.end(); ++i)
delete i->second;
for (PetLevelInfoContainer::iterator i = _petInfoStore.begin(); i != _petInfoStore.end(); ++i)
delete[] i->second;
for (int race = 0; race < MAX_RACES; ++race)
{
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
if (_playerInfo[race][class_])
delete[] _playerInfo[race][class_]->levelInfo;
delete _playerInfo[race][class_];
}
}
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
itr->second.Clear();
for (DungeonEncounterContainer::iterator itr =_dungeonEncounterStore.begin(); itr != _dungeonEncounterStore.end(); ++itr)
for (DungeonEncounterList::iterator encounterItr = itr->second.begin(); encounterItr != itr->second.end(); ++encounterItr)
delete *encounterItr;
for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
delete itr->second;
}
void ObjectMgr::AddLocaleString(std::string&& value, LocaleConstant localeConstant, std::vector& data)
{
if (!value.empty())
{
if (data.size() <= size_t(localeConstant))
data.resize(localeConstant + 1);
data[localeConstant] = std::move(value);
}
}
void ObjectMgr::LoadCreatureLocales()
{
uint32 oldMSTime = getMSTime();
_creatureLocaleStore.clear(); // need for reload case
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT entry, locale, Name, NameAlt, Title, TitleAlt FROM creature_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
CreatureLocale& data = _creatureLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Name);
AddLocaleString(fields[3].GetString(), locale, data.NameAlt);
AddLocaleString(fields[4].GetString(), locale, data.Title);
AddLocaleString(fields[5].GetString(), locale, data.TitleAlt);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature locale strings in %u ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItemsLocales()
{
uint32 oldMSTime = getMSTime();
_gossipMenuItemsLocaleStore.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT MenuId, OptionIndex, Locale, OptionText, BoxText FROM gossip_menu_option_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 menuId = fields[0].GetUInt32();
uint32 optionIndex = fields[1].GetUInt32();
std::string localeName = fields[2].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[std::make_pair(menuId, optionIndex)];
AddLocaleString(fields[3].GetString(), locale, data.OptionText);
AddLocaleString(fields[4].GetString(), locale, data.BoxText);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gossip_menu_option locale strings in %u ms", _gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointOfInterestLocales()
{
uint32 oldMSTime = getMSTime();
_pointOfInterestLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
PointOfInterestLocale& data = _pointOfInterestLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Name);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u points_of_interest locale strings in %u ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
// 9 10 11 12 13 14 15 16 17 18 19 20
"modelid4, name, femaleName, subname, TitleAlt, IconName, gossip_menu_id, minlevel, maxlevel, HealthScalingExpansion, RequiredExpansion, VignetteID, "
// 21 22 23 24 25 26 27 28 29 30 31
"faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, "
// 32 33 34 35 36 37 38 39
"unit_class, unit_flags, unit_flags2, unit_flags3, dynamicflags, family, trainer_class, type, "
// 40 41 42 43 44 45 46 47 48 49 50
"type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, "
// 51 52 53 54 55 56 57 58 59 60 61 62 63
"spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, VehicleId, mingold, maxgold, AIName, MovementType, "
// 64 65 66 67 68 69 70 71 72
"InhabitType, HoverHeight, HealthModifier, HealthModifierExtra, ManaModifier, ManaModifierExtra, ArmorModifier, DamageModifier, ExperienceModifier, "
// 73 74 75 76 77 78
"RacialLeader, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
return;
}
_creatureTemplateStore.rehash(result->GetRowCount());
do
{
Field* fields = result->Fetch();
LoadCreatureTemplate(fields);
}
while (result->NextRow());
// Checking needs to be done after loading because of the difficulty self referencing
for (CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr)
CheckCreatureTemplate(&itr->second);
TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", uint32(_creatureTemplateStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplate(Field* fields)
{
uint32 entry = fields[0].GetUInt32();
CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
creatureTemplate.Entry = entry;
for (uint32 i = 0; i < MAX_CREATURE_DIFFICULTIES; ++i)
creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
creatureTemplate.Modelid1 = fields[6].GetUInt32();
creatureTemplate.Modelid2 = fields[7].GetUInt32();
creatureTemplate.Modelid3 = fields[8].GetUInt32();
creatureTemplate.Modelid4 = fields[9].GetUInt32();
creatureTemplate.Name = fields[10].GetString();
creatureTemplate.FemaleName = fields[11].GetString();
creatureTemplate.SubName = fields[12].GetString();
creatureTemplate.TitleAlt = fields[13].GetString();
creatureTemplate.IconName = fields[14].GetString();
creatureTemplate.GossipMenuId = fields[15].GetUInt32();
creatureTemplate.minlevel = fields[16].GetInt16();
creatureTemplate.maxlevel = fields[17].GetInt16();
creatureTemplate.HealthScalingExpansion = fields[18].GetInt32();
creatureTemplate.RequiredExpansion = fields[19].GetUInt32();
creatureTemplate.VignetteID = fields[20].GetUInt32();
creatureTemplate.faction = fields[21].GetUInt16();
creatureTemplate.npcflag = fields[22].GetUInt64();
creatureTemplate.speed_walk = fields[23].GetFloat();
creatureTemplate.speed_run = fields[24].GetFloat();
creatureTemplate.scale = fields[25].GetFloat();
creatureTemplate.rank = uint32(fields[26].GetUInt8());
creatureTemplate.dmgschool = uint32(fields[27].GetInt8());
creatureTemplate.BaseAttackTime = fields[28].GetUInt32();
creatureTemplate.RangeAttackTime = fields[29].GetUInt32();
creatureTemplate.BaseVariance = fields[30].GetFloat();
creatureTemplate.RangeVariance = fields[31].GetFloat();
creatureTemplate.unit_class = uint32(fields[32].GetUInt8());
creatureTemplate.unit_flags = fields[33].GetUInt32();
creatureTemplate.unit_flags2 = fields[34].GetUInt32();
creatureTemplate.unit_flags3 = fields[35].GetUInt32();
creatureTemplate.dynamicflags = fields[36].GetUInt32();
creatureTemplate.family = CreatureFamily(fields[37].GetUInt8());
creatureTemplate.trainer_class = uint32(fields[38].GetUInt8());
creatureTemplate.type = uint32(fields[39].GetUInt8());
creatureTemplate.type_flags = fields[40].GetUInt32();
creatureTemplate.type_flags2 = fields[41].GetUInt32();
creatureTemplate.lootid = fields[42].GetUInt32();
creatureTemplate.pickpocketLootId = fields[43].GetUInt32();
creatureTemplate.SkinLootId = fields[44].GetUInt32();
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
creatureTemplate.resistance[i] = fields[45 + i - 1].GetInt16();
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
creatureTemplate.spells[i] = fields[51 + i].GetUInt32();
creatureTemplate.VehicleId = fields[59].GetUInt32();
creatureTemplate.mingold = fields[60].GetUInt32();
creatureTemplate.maxgold = fields[61].GetUInt32();
creatureTemplate.AIName = fields[62].GetString();
creatureTemplate.MovementType = uint32(fields[63].GetUInt8());
creatureTemplate.InhabitType = uint32(fields[64].GetUInt8());
creatureTemplate.HoverHeight = fields[65].GetFloat();
creatureTemplate.ModHealth = fields[66].GetFloat();
creatureTemplate.ModHealthExtra = fields[67].GetFloat();
creatureTemplate.ModMana = fields[68].GetFloat();
creatureTemplate.ModManaExtra = fields[69].GetFloat();
creatureTemplate.ModArmor = fields[70].GetFloat();
creatureTemplate.ModDamage = fields[71].GetFloat();
creatureTemplate.ModExperience = fields[72].GetFloat();
creatureTemplate.RacialLeader = fields[73].GetBool();
creatureTemplate.movementId = fields[74].GetUInt32();
creatureTemplate.RegenHealth = fields[75].GetBool();
creatureTemplate.MechanicImmuneMask = fields[76].GetUInt32();
creatureTemplate.flags_extra = fields[77].GetUInt32();
creatureTemplate.ScriptID = GetScriptId(fields[78].GetString());
}
void ObjectMgr::LoadCreatureTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, auras FROM creature_template_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_addon`", entry);
continue;
}
CreatureAddon& creatureAddon = _creatureTemplateAddonStore[entry];
creatureAddon.path_id = fields[1].GetUInt32();
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32();
creatureAddon.emote = fields[5].GetUInt32();
creatureAddon.aiAnimKit = fields[6].GetUInt16();
creatureAddon.movementAnimKit = fields[7].GetUInt16();
creatureAddon.meleeAnimKit = fields[8].GetUInt16();
Tokenizer tokens(fields[9].GetString(), ' ');
uint8 i = 0;
creatureAddon.auras.resize(tokens.size());
for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
{
uint32 spellId = uint32(atoul(*itr));
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!AdditionalSpellInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong spell %u defined in `auras` field in `creature_template_addon`.", entry, spellId);
continue;
}
if (AdditionalSpellInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_CONTROL_VEHICLE))
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has SPELL_AURA_CONTROL_VEHICLE aura %u defined in `auras` field in `creature_template_addon`.", entry, spellId);
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellId) != creatureAddon.auras.end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has duplicate aura (spell %u) in `auras` field in `creature_template_addon`.", entry, spellId);
continue;
}
creatureAddon.auras[i++] = spellId;
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid displayInfoId (%u) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid emote (%u) defined in `creature_template_addon`.", entry, creatureAddon.emote);
creatureAddon.emote = 0;
}
if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid aiAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.aiAnimKit);
creatureAddon.aiAnimKit = 0;
}
if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid movementAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.movementAnimKit);
creatureAddon.movementAnimKit = 0;
}
if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid meleeAnimKit (%u) defined in `creature_template_addon`.", entry, creatureAddon.meleeAnimKit);
creatureAddon.meleeAnimKit = 0;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureScalingData()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT Entry, LevelScalingMin, LevelScalingMax, LevelScalingDeltaMin, LevelScalingDeltaMax FROM creature_template_scaling");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature template scaling definitions. DB table `creature_template_scaling` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
CreatureTemplateContainer::iterator itr = _creatureTemplateStore.find(entry);
if (itr == _creatureTemplateStore.end())
{
TC_LOG_ERROR("sql.sql", "Creature template (Entry: %u) does not exist but has a record in `creature_template_scaling`", entry);
continue;
}
CreatureLevelScaling creatureLevelScaling;
creatureLevelScaling.MinLevel = fields[1].GetUInt16();
creatureLevelScaling.MaxLevel = fields[2].GetUInt16();
creatureLevelScaling.DeltaLevelMin = fields[3].GetInt16();
creatureLevelScaling.DeltaLevelMax = fields[4].GetInt16();
itr->second.levelScaling = creatureLevelScaling;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature template scaling data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
{
if (!cInfo)
return;
bool ok = true; // bool to allow continue outside this loop
for (uint32 diff = 0; diff < MAX_CREATURE_DIFFICULTIES && ok; ++diff)
{
if (!cInfo->DifficultyEntry[diff])
continue;
ok = false; // will be set to true at the end of this loop again
CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
if (!difficultyInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
continue;
}
bool ok2 = true;
for (uint32 diff2 = 0; diff2 < MAX_CREATURE_DIFFICULTIES && ok2; ++diff2)
{
ok2 = false;
if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.",
cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
continue;
}
if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
ok2 = true;
}
if (!ok2)
continue;
if (cInfo->HealthScalingExpansion > difficultyInfo->HealthScalingExpansion)
{
TC_LOG_ERROR("sql.sql", "Creature (ID: %u, Expansion: %u) has different `HealthScalingExpansion` in difficulty %u mode (ID: %u, Expansion: %u).",
cInfo->Entry, cInfo->HealthScalingExpansion, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->HealthScalingExpansion);
}
if (cInfo->minlevel > difficultyInfo->minlevel)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, minlevel: %u) has lower `minlevel` in difficulty %u mode (Entry: %u, minlevel: %u).",
cInfo->Entry, cInfo->minlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->minlevel);
}
if (cInfo->maxlevel > difficultyInfo->maxlevel)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, maxlevel: %u) has lower `maxlevel` in difficulty %u mode (Entry: %u, maxlevel: %u).",
cInfo->Entry, cInfo->maxlevel, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->maxlevel);
}
if (cInfo->faction != difficultyInfo->faction)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, faction: %u) has different `faction` in difficulty %u mode (Entry: %u, faction: %u).",
cInfo->Entry, cInfo->faction, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->faction);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `faction`=%u WHERE `entry`=%u;",
cInfo->faction, cInfo->DifficultyEntry[diff]);
}
if (cInfo->unit_class != difficultyInfo->unit_class)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, class: %u) has different `unit_class` in difficulty %u mode (Entry: %u, class: %u).",
cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_class`=%u WHERE `entry`=%u;",
cInfo->unit_class, cInfo->DifficultyEntry[diff]);
continue;
}
uint32 differenceMask = cInfo->npcflag ^ difficultyInfo->npcflag;
if (cInfo->npcflag != difficultyInfo->npcflag)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `npcflag`: " UI64FMTD ") has different `npcflag` in difficulty %u mode (Entry: %u, `npcflag`: " UI64FMTD ").",
cInfo->Entry, cInfo->npcflag, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->npcflag);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `npcflag`=`npcflag`^%u WHERE `entry`=%u;",
differenceMask, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->dmgschool != difficultyInfo->dmgschool)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `dmgschool`: %u) has different `dmgschool` in difficulty %u mode (Entry: %u, `dmgschool`: %u).",
cInfo->Entry, cInfo->dmgschool, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->dmgschool);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `dmgschool`=%u WHERE `entry`=%u;",
cInfo->dmgschool, cInfo->DifficultyEntry[diff]);
}
differenceMask = cInfo->unit_flags2 ^ difficultyInfo->unit_flags2;
if (cInfo->unit_flags2 != difficultyInfo->unit_flags2)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, `unit_flags2`: %u) has different `unit_flags2` in difficulty %u mode (Entry: %u, `unit_flags2`: %u).",
cInfo->Entry, cInfo->unit_flags2, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_flags2);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `unit_flags2`=`unit_flags2`^%u WHERE `entry`=%u;",
differenceMask, cInfo->DifficultyEntry[diff]);
}
if (cInfo->family != difficultyInfo->family)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, family: %u) has different `family` in difficulty %u mode (Entry: %u, family: %u).",
cInfo->Entry, cInfo->family, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->family);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `family`=%u WHERE `entry`=%u;",
cInfo->family, cInfo->DifficultyEntry[diff]);
}
if (cInfo->trainer_class != difficultyInfo->trainer_class)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, trainer_class: %u) has different `trainer_class` in difficulty %u mode (Entry: %u, trainer_class: %u).",
cInfo->Entry, cInfo->trainer_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->trainer_class);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `trainer_class`=%u WHERE `entry`=%u;",
cInfo->trainer_class, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->type != difficultyInfo->type)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, type: %u) has different `type` in difficulty %u mode (Entry: %u, type: %u).",
cInfo->Entry, cInfo->type, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->type);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `type`=%u WHERE `entry`=%u;",
cInfo->type, cInfo->DifficultyEntry[diff]);
}
if (!cInfo->VehicleId && difficultyInfo->VehicleId)
{
TC_LOG_ERROR("sql.sql", "Non-vehicle Creature (Entry: %u, VehicleId: %u) has `VehicleId` set in difficulty %u mode (Entry: %u, VehicleId: %u).",
cInfo->Entry, cInfo->VehicleId, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->VehicleId);
}
if (cInfo->RegenHealth != difficultyInfo->RegenHealth)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, RegenHealth: %u) has different `RegenHealth` in difficulty %u mode (Entry: %u, RegenHealth: %u).",
cInfo->Entry, cInfo->RegenHealth, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->RegenHealth);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `RegenHealth`=%u WHERE `entry`=%u;",
cInfo->RegenHealth, cInfo->DifficultyEntry[diff]);
}
differenceMask = cInfo->MechanicImmuneMask & (~difficultyInfo->MechanicImmuneMask);
if (differenceMask)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, mechanic_immune_mask: %u) has weaker immunities in difficulty %u mode (Entry: %u, mechanic_immune_mask: %u).",
cInfo->Entry, cInfo->MechanicImmuneMask, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->MechanicImmuneMask);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask`|%u WHERE `entry`=%u;",
differenceMask, cInfo->DifficultyEntry[diff]);
}
differenceMask = (cInfo->flags_extra ^ difficultyInfo->flags_extra) & (~CREATURE_FLAG_EXTRA_INSTANCE_BIND);
if (differenceMask)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u, flags_extra: %u) has different `flags_extra` in difficulty %u mode (Entry: %u, flags_extra: %u).",
cInfo->Entry, cInfo->flags_extra, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->flags_extra);
TC_LOG_ERROR("sql.sql", "Possible FIX: UPDATE `creature_template` SET `flags_extra`=`flags_extra`^%u WHERE `entry`=%u;",
differenceMask, cInfo->DifficultyEntry[diff]);
}
if (!difficultyInfo->AIName.empty())
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (difficultyInfo->ScriptID)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
_hasDifficultyEntries[diff].insert(cInfo->Entry);
_difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
ok = true;
}
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction);
if (!factionTemplate)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing faction template (%u). This can lead to crashes, set to faction 35.", cInfo->Entry, cInfo->faction);
const_cast(cInfo)->faction = sFactionTemplateStore.AssertEntry(35)->ID; // this might seem stupid but all shit will would break if faction 35 did not exist
}
// used later for scale
CreatureDisplayInfoEntry const* displayScaleEntry = nullptr;
if (cInfo->Modelid1)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid1 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
const_cast(cInfo)->Modelid1 = 0;
}
else
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid1` = %u listed by creature (Entry: %u).", cInfo->Modelid1, cInfo->Entry);
}
if (cInfo->Modelid2)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid2 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
const_cast(cInfo)->Modelid2 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry);
}
if (cInfo->Modelid3)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid3 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
const_cast(cInfo)->Modelid3 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid3` = %u listed by creature (Entry: %u).", cInfo->Modelid3, cInfo->Entry);
}
if (cInfo->Modelid4)
{
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
if (!displayEntry)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing Modelid4 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
const_cast(cInfo)->Modelid4 = 0;
}
else if (!displayScaleEntry)
displayScaleEntry = displayEntry;
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);
if (!modelInfo)
TC_LOG_ERROR("sql.sql", "No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry);
}
if (!displayScaleEntry)
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k)
{
if (cInfo->KillCredit[k])
{
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
const_cast(cInfo)->KillCredit[k] = 0;
}
}
}
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
const_cast(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
}
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
const_cast(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
if (cInfo->BaseAttackTime == 0)
const_cast(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
if (cInfo->RangeAttackTime == 0)
const_cast(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
if (cInfo->speed_walk == 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_walk, set to 1.", cInfo->Entry, cInfo->speed_walk);
const_cast(cInfo)->speed_walk = 1.0f;
}
if (cInfo->speed_run == 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in speed_run, set to 1.14286.", cInfo->Entry, cInfo->speed_run);
const_cast(cInfo)->speed_run = 1.14286f;
}
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type);
const_cast(cInfo)->type = CREATURE_TYPE_HUMANOID;
}
// must exist or used hidden but used in data horse case
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family);
const_cast(cInfo)->family = CREATURE_FAMILY_NONE;
}
if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly.", cInfo->Entry, cInfo->InhabitType);
const_cast(cInfo)->InhabitType = INHABIT_ANYWHERE;
}
if (cInfo->HoverHeight < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong value (%f) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
const_cast(cInfo)->HoverHeight = 1.0f;
}
if (cInfo->VehicleId)
{
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
if (!vehId)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
const_cast(cInfo)->VehicleId = 0;
}
}
for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j)
{
if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j]))
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
const_cast(cInfo)->spells[j] = 0;
}
}
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
const_cast(cInfo)->MovementType = IDLE_MOTION_TYPE;
}
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
if (cInfo->scale <= 0.0f)
{
if (displayScaleEntry)
const_cast(cInfo)->scale = displayScaleEntry->CreatureModelScale;
else
const_cast(cInfo)->scale = 1.0f;
}
if (cInfo->HealthScalingExpansion < EXPANSION_LEVEL_CURRENT || cInfo->HealthScalingExpansion > (MAX_EXPANSIONS - 1))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (ID: %u) with invalid `HealthScalingExpansion` %i. Ignored and set to 0.", cInfo->Entry, cInfo->HealthScalingExpansion);
const_cast(cInfo)->HealthScalingExpansion = 0;
}
if (cInfo->RequiredExpansion > (MAX_EXPANSIONS - 1))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with `RequiredExpansion` %u. Ignored and set to 0.", cInfo->Entry, cInfo->RequiredExpansion);
const_cast(cInfo)->RequiredExpansion = 0;
}
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
{
TC_LOG_ERROR("sql.sql", "Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags);
const_cast(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
}
// -1, as expansion, is used in CreatureDifficulty.db2 for
// auto-updating the levels of creatures having their expansion
// set to that value to the current expansion's max leveling level
if (cInfo->HealthScalingExpansion == EXPANSION_LEVEL_CURRENT)
{
const_cast(cInfo)->minlevel = (MAX_LEVEL + cInfo->minlevel);
const_cast(cInfo)->maxlevel = (MAX_LEVEL + cInfo->maxlevel);
const_cast(cInfo)->HealthScalingExpansion = CURRENT_EXPANSION;
}
if (cInfo->minlevel < 1 || cInfo->minlevel > STRONG_MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Creature (ID: %u): MinLevel %i is not within [1, 255], value has been set to 1.", cInfo->Entry, cInfo->minlevel);
const_cast(cInfo)->minlevel = 1;
}
if (cInfo->maxlevel < 1 || cInfo->maxlevel > STRONG_MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Creature (ID: %u): MaxLevel %i is not within [1, 255], value has been set to 1.", cInfo->Entry, cInfo->maxlevel);
const_cast(cInfo)->maxlevel = 1;
}
const_cast(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank);
}
void ObjectMgr::LoadCreatureAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, aiAnimKit, movementAnimKit, meleeAnimKit, auras FROM creature_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt64();
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") does not exist but has a record in `creature_addon`", guid);
continue;
}
CreatureAddon& creatureAddon = _creatureAddonStore[guid];
creatureAddon.path_id = fields[1].GetUInt32();
if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
{
const_cast(creData)->movementType = IDLE_MOTION_TYPE;
TC_LOG_ERROR("sql.sql", "Creature (GUID " UI64FMTD ") has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
}
creatureAddon.mount = fields[2].GetUInt32();
creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32();
creatureAddon.emote = fields[5].GetUInt32();
creatureAddon.aiAnimKit = fields[6].GetUInt16();
creatureAddon.movementAnimKit = fields[7].GetUInt16();
creatureAddon.meleeAnimKit = fields[8].GetUInt16();
Tokenizer tokens(fields[9].GetString(), ' ');
uint8 i = 0;
creatureAddon.auras.resize(tokens.size());
for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
{
uint32 spellId = uint32(atoul(*itr));
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!AdditionalSpellInfo)
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has wrong spell %u defined in `auras` field in `creature_addon`.", guid, spellId);
continue;
}
if (AdditionalSpellInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_CONTROL_VEHICLE))
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has SPELL_AURA_CONTROL_VEHICLE aura %u defined in `auras` field in `creature_addon`.", guid, spellId);
if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), spellId) != creatureAddon.auras.end())
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has duplicate aura (spell %u) in `auras` field in `creature_addon`.", guid, spellId);
continue;
}
creatureAddon.auras[i++] = spellId;
}
if (creatureAddon.mount)
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid displayInfoId (%u) for mount defined in `creature_addon`", guid, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote);
creatureAddon.emote = 0;
}
if (creatureAddon.aiAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.aiAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid aiAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.aiAnimKit);
creatureAddon.aiAnimKit = 0;
}
if (creatureAddon.movementAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.movementAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid movementAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.movementAnimKit);
creatureAddon.movementAnimKit = 0;
}
if (creatureAddon.meleeAnimKit && !sAnimKitStore.LookupEntry(creatureAddon.meleeAnimKit))
{
TC_LOG_ERROR("sql.sql", "Creature (GUID: " UI64FMTD ") has invalid meleeAnimKit (%u) defined in `creature_addon`.", guid, creatureAddon.meleeAnimKit);
creatureAddon.meleeAnimKit = 0;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameObjectAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT guid, parent_rotation0, parent_rotation1, parent_rotation2, parent_rotation3, invisibilityType, invisibilityValue, WorldEffectID FROM gameobject_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject addon definitions. DB table `gameobject_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt64();
GameObjectData const* goData = GetGOData(guid);
if (!goData)
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") does not exist but has a record in `gameobject_addon`", guid);
continue;
}
GameObjectAddon& gameObjectAddon = _gameObjectAddonStore[guid];
gameObjectAddon.ParentRotation = QuaternionData(fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
gameObjectAddon.invisibilityType = InvisibilityType(fields[5].GetUInt8());
gameObjectAddon.InvisibilityValue = fields[6].GetUInt32();
gameObjectAddon.WorldEffectID = fields[7].GetUInt32();
if (gameObjectAddon.invisibilityType >= TOTAL_INVISIBILITY_TYPES)
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid InvisibilityType in `gameobject_addon`, disabled invisibility", guid);
gameObjectAddon.invisibilityType = INVISIBILITY_GENERAL;
gameObjectAddon.InvisibilityValue = 0;
}
if (gameObjectAddon.invisibilityType && !gameObjectAddon.InvisibilityValue)
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has InvisibilityType set but has no InvisibilityValue in `gameobject_addon`, set to 1", guid);
gameObjectAddon.InvisibilityValue = 1;
}
if (!gameObjectAddon.ParentRotation.isUnit())
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid parent rotation in `gameobject_addon`, set to default", guid);
gameObjectAddon.ParentRotation = QuaternionData();
}
if (gameObjectAddon.WorldEffectID && !sWorldEffectStore.LookupEntry(gameObjectAddon.WorldEffectID))
{
TC_LOG_ERROR("sql.sql", "GameObject (GUID: " UI64FMTD ") has invalid WorldEffectID (%u) in `gameobject_addon`, set to 0.", guid, gameObjectAddon.WorldEffectID);
gameObjectAddon.WorldEffectID = 0;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameObjectAddon const* ObjectMgr::GetGameObjectAddon(ObjectGuid::LowType lowguid) const
{
GameObjectAddonContainer::const_iterator itr = _gameObjectAddonStore.find(lowguid);
if (itr != _gameObjectAddonStore.end())
return &(itr->second);
return nullptr;
}
CreatureAddon const* ObjectMgr::GetCreatureAddon(ObjectGuid::LowType lowguid) const
{
CreatureAddonContainer::const_iterator itr = _creatureAddonStore.find(lowguid);
if (itr != _creatureAddonStore.end())
return &(itr->second);
return nullptr;
}
CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) const
{
CreatureTemplateAddonContainer::const_iterator itr = _creatureTemplateAddonStore.find(entry);
if (itr != _creatureTemplateAddonStore.end())
return &(itr->second);
return nullptr;
}
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) const
{
EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry);
if (itr == _equipmentInfoStore.end())
return nullptr;
if (itr->second.empty())
return nullptr;
if (id == -1) // select a random element
{
EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin();
std::advance(ritr, urand(0u, itr->second.size() - 1));
id = std::distance(itr->second.begin(), ritr) + 1;
return &ritr->second;
}
else
{
EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id);
if (itr2 != itr->second.end())
return &itr2->second;
}
return nullptr;
}
void ObjectMgr::LoadEquipmentTemplates()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT CreatureID, ID, ItemID1, AppearanceModID1, ItemVisual1, "
// 5 6 7
"ItemID2, AppearanceModID2, ItemVisual2, "
// 8 9 10
"ItemID3, AppearanceModID3, ItemVisual3 "
"FROM creature_equip_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Creature template (CreatureID: %u) does not exist but has a record in `creature_equip_template`", entry);
continue;
}
uint8 id = fields[1].GetUInt8();
if (!id)
{
TC_LOG_ERROR("sql.sql", "Creature equipment template with id 0 found for creature %u, skipped.", entry);
continue;
}
EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id];
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
{
equipmentInfo.Items[i].ItemId = fields[2 + i * 3].GetUInt32();
equipmentInfo.Items[i].AppearanceModId = fields[3 + i * 3].GetUInt16();
equipmentInfo.Items[i].ItemVisual = fields[4 + i * 3].GetUInt16();
if (!equipmentInfo.Items[i].ItemId)
continue;
ItemEntry const* dbcItem = sItemStore.LookupEntry(equipmentInfo.Items[i].ItemId);
if (!dbcItem)
{
TC_LOG_ERROR("sql.sql", "Unknown item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID=%u, forced to 0.",
equipmentInfo.Items[i].ItemId, i + 1, entry, id);
equipmentInfo.Items[i].ItemId = 0;
continue;
}
if (!sDB2Manager.GetItemModifiedAppearance(equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId))
{
TC_LOG_ERROR("sql.sql", "Unknown item appearance for (ID=%u, AppearanceModID=%u) pair in creature_equip_template.ItemID%u creature_equip_template.AppearanceModID%u "
"for CreatureID = %u and ID=%u, forced to default.",
equipmentInfo.Items[i].ItemId, equipmentInfo.Items[i].AppearanceModId, i + 1, i + 1, entry, id);
if (ItemModifiedAppearanceEntry const* defaultAppearance = sDB2Manager.GetDefaultItemModifiedAppearance(equipmentInfo.Items[i].ItemId))
equipmentInfo.Items[i].AppearanceModId = defaultAppearance->ItemAppearanceModifierID;
else
equipmentInfo.Items[i].AppearanceModId = 0;
continue;
}
if (dbcItem->InventoryType != INVTYPE_WEAPON &&
dbcItem->InventoryType != INVTYPE_SHIELD &&
dbcItem->InventoryType != INVTYPE_RANGED &&
dbcItem->InventoryType != INVTYPE_2HWEAPON &&
dbcItem->InventoryType != INVTYPE_WEAPONMAINHAND &&
dbcItem->InventoryType != INVTYPE_WEAPONOFFHAND &&
dbcItem->InventoryType != INVTYPE_HOLDABLE &&
dbcItem->InventoryType != INVTYPE_THROWN &&
dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
{
TC_LOG_ERROR("sql.sql", "Item (ID=%u) in creature_equip_template.ItemID%u for CreatureID = %u and ID = %u is not equipable in a hand, forced to 0.",
equipmentInfo.Items[i].ItemId, i + 1, entry, id);
equipmentInfo.Items[i].ItemId = 0;
}
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u equipment templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId) const
{
CreatureModelContainer::const_iterator itr = _creatureModelStore.find(modelId);
if (itr != _creatureModelStore.end())
return &(itr->second);
return nullptr;
}
uint32 ObjectMgr::ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data /*= nullptr*/)
{
// Load creature model (display id)
if (data && data->displayid)
return data->displayid;
if (!(cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER))
return cinfo->GetRandomValidModelId();
// Triggers by default receive the invisible model
return cinfo->GetFirstInvisibleModel();
}
void ObjectMgr::ChooseCreatureFlags(CreatureTemplate const* cInfo, uint64& npcFlags, uint32& unitFlags, uint32& unitFlags2, uint32& unitFlags3, uint32& dynamicFlags, CreatureData const* data /*= nullptr*/)
{
npcFlags = cInfo->npcflag;
unitFlags = cInfo->unit_flags;
unitFlags2 = cInfo->unit_flags2;
unitFlags3 = cInfo->unit_flags3;
dynamicFlags = cInfo->dynamicflags;
if (data)
{
if (data->npcflag)
npcFlags = data->npcflag;
if (data->unit_flags)
unitFlags = data->unit_flags;
if (data->unit_flags2)
unitFlags2 = data->unit_flags2;
if (data->unit_flags3)
unitFlags3 = data->unit_flags3;
if (data->dynamicflags)
dynamicFlags = data->dynamicflags;
}
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* displayID) const
{
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(*displayID);
if (!modelInfo)
return nullptr;
// If a model for another gender exists, 50% chance to use it
if (modelInfo->displayId_other_gender != 0 && urand(0, 1) == 0)
{
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->displayId_other_gender);
if (!minfo_tmp)
TC_LOG_ERROR("sql.sql", "Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, modelInfo->displayId_other_gender);
else
{
// DisplayID changed
*displayID = modelInfo->displayId_other_gender;
return minfo_tmp;
}
}
return modelInfo;
}
void ObjectMgr::LoadCreatureModelInfo()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT DisplayID, BoundingRadius, CombatReach, DisplayID_Other_Gender FROM creature_model_info");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
return;
}
_creatureModelStore.rehash(result->GetRowCount());
uint32 count = 0;
// List of model FileDataIDs that the client treats as invisible stalker
uint32 trigggerCreatureModelFileID[5] = { 124640, 124641, 124642, 343863, 439302 };
do
{
Field* fields = result->Fetch();
uint32 displayId = fields[0].GetUInt32();
CreatureDisplayInfoEntry const* creatureDisplay = sCreatureDisplayInfoStore.LookupEntry(displayId);
if (!creatureDisplay)
{
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID (ID: %u). Skipped.", displayId);
continue;
}
CreatureModelInfo& modelInfo = _creatureModelStore[displayId];
modelInfo.bounding_radius = fields[1].GetFloat();
modelInfo.combat_reach = fields[2].GetFloat();
modelInfo.displayId_other_gender = fields[3].GetUInt32();
modelInfo.gender = creatureDisplay->Gender;
modelInfo.is_trigger = false;
// Checks
// to remove when the purpose of GENDER_UNKNOWN is known
if (modelInfo.gender == GENDER_UNKNOWN)
{
// We don't need more errors
//TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has an unimplemented Gender (ID: %i) being used by DisplayID (ID: %u). Gender set to GENDER_MALE.", modelInfo.gender, modelId);
modelInfo.gender = GENDER_MALE;
}
if (modelInfo.displayId_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.displayId_other_gender))
{
TC_LOG_ERROR("sql.sql", "Table `creature_model_info` has a non-existent DisplayID_Other_Gender (ID: %u) being used by DisplayID (ID: %u).", modelInfo.displayId_other_gender, displayId);
modelInfo.displayId_other_gender = 0;
}
if (modelInfo.combat_reach < 0.1f)
modelInfo.combat_reach = DEFAULT_COMBAT_REACH;
if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(creatureDisplay->ModelID))
{
for (uint32 i = 0; i < 5; ++i)
{
if (modelData->FileDataID == trigggerCreatureModelFileID[i])
{
modelInfo.is_trigger = true;
break;
}
}
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature model based info in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadLinkedRespawn()
{
uint32 oldMSTime = getMSTime();
_linkedRespawnStore.clear();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid, linkType FROM linked_respawn ORDER BY guid ASC");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guidLow = fields[0].GetUInt64();
ObjectGuid::LowType linkedGuidLow = fields[1].GetUInt64();
uint8 linkType = fields[2].GetUInt8();
ObjectGuid guid, linkedGuid;
bool error = false;
switch (linkType)
{
case CREATURE_TO_CREATURE:
{
const CreatureData* slave = GetCreatureData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow);
error = true;
break;
}
const CreatureData* master = GetCreatureData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Creature '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
// they must have a possibility to meet (normal/heroic difficulty)
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Creature '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create(slave->mapid, slave->id, guidLow);
linkedGuid = ObjectGuid::Create(master->mapid, master->id, linkedGuidLow);
break;
}
case CREATURE_TO_GO:
{
const CreatureData* slave = GetCreatureData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (guid) '" UI64FMTD "' not found in creature table", guidLow);
error = true;
break;
}
const GameObjectData* master = GetGOData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '" UI64FMTD "' not found in gameobject table", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
// they must have a possibility to meet (normal/heroic difficulty)
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create(slave->mapid, slave->id, guidLow);
linkedGuid = ObjectGuid::Create(master->mapid, master->id, linkedGuidLow);
break;
}
case GO_TO_GO:
{
const GameObjectData* slave = GetGOData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '" UI64FMTD "' not found in gameobject table", guidLow);
error = true;
break;
}
const GameObjectData* master = GetGOData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) '" UI64FMTD "' not found in gameobject table", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
// they must have a possibility to meet (normal/heroic difficulty)
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Gameobject '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create(slave->mapid, slave->id, guidLow);
linkedGuid = ObjectGuid::Create(master->mapid, master->id, linkedGuidLow);
break;
}
case GO_TO_CREATURE:
{
const GameObjectData* slave = GetGOData(guidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) '" UI64FMTD "' not found in gameobject table", guidLow);
error = true;
break;
}
const CreatureData* master = GetCreatureData(linkedGuidLow);
if (!master)
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature (linkedGuid) '" UI64FMTD "' not found in creature table", linkedGuidLow);
error = true;
break;
}
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Creature '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
// they must have a possibility to meet (normal/heroic difficulty)
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject '" UI64FMTD "' linking to Creature '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
guid = ObjectGuid::Create(slave->mapid, slave->id, guidLow);
linkedGuid = ObjectGuid::Create(master->mapid, master->id, linkedGuidLow);
break;
}
}
if (!error)
_linkedRespawnStore[guid] = linkedGuid;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow)
{
if (!guidLow)
return false;
CreatureData const* master = GetCreatureData(guidLow);
ASSERT(master);
ObjectGuid guid = ObjectGuid::Create(master->mapid, master->id, guidLow);
if (!linkedGuidLow) // we're removing the linking
{
_linkedRespawnStore.erase(guid);
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN);
stmt->setUInt64(0, guidLow);
WorldDatabase.Execute(stmt);
return true;
}
CreatureData const* slave = GetCreatureData(linkedGuidLow);
if (!slave)
{
TC_LOG_ERROR("sql.sql", "Creature '" UI64FMTD "' linking to non-existent creature '" UI64FMTD "'.", guidLow, linkedGuidLow);
return false;
}
MapEntry const* map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
TC_LOG_ERROR("sql.sql", "Creature '" UI64FMTD "' linking to '" UI64FMTD "' on an unpermitted map.", guidLow, linkedGuidLow);
return false;
}
// they must have a possibility to meet (normal/heroic difficulty)
if (!Trinity::Containers::Intersects(master->spawnDifficulties.begin(), master->spawnDifficulties.end(), slave->spawnDifficulties.begin(), slave->spawnDifficulties.end()))
{
TC_LOG_ERROR("sql.sql", "LinkedRespawn: Creature '" UI64FMTD "' linking to '" UI64FMTD "' with not corresponding spawnMask", guidLow, linkedGuidLow);
return false;
}
ObjectGuid linkedGuid = ObjectGuid::Create(slave->mapid, slave->id, linkedGuidLow);
_linkedRespawnStore[guid] = linkedGuid;
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CREATURE_LINKED_RESPAWN);
stmt->setUInt64(0, guidLow);
stmt->setUInt64(1, linkedGuidLow);
WorldDatabase.Execute(stmt);
return true;
}
void ObjectMgr::LoadTempSummons()
{
uint32 oldMSTime = getMSTime();
_tempSummonDataStore.clear(); // needed for reload case
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 summonerId = fields[0].GetUInt32();
SummonerType summonerType = SummonerType(fields[1].GetUInt8());
uint8 group = fields[2].GetUInt8();
switch (summonerType)
{
case SUMMONER_TYPE_CREATURE:
if (!GetCreatureTemplate(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for creature summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_GAMEOBJECT:
if (!GetGameObjectTemplate(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for gameobject summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_MAP:
if (!sMapStore.LookupEntry(summonerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has summoner with non existing entry %u for map summoner type, skipped.", summonerId);
continue;
}
break;
default:
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled summoner type %u for summoner %u, skipped.", summonerType, summonerId);
continue;
}
TempSummonData data;
data.entry = fields[3].GetUInt32();
if (!GetCreatureTemplate(data.entry))
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has creature in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] with non existing creature entry %u, skipped.", summonerId, summonerType, group, data.entry);
continue;
}
float posX = fields[4].GetFloat();
float posY = fields[5].GetFloat();
float posZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
data.pos.Relocate(posX, posY, posZ, orientation);
data.type = TempSummonType(fields[8].GetUInt8());
if (data.type > TEMPSUMMON_MANUAL_DESPAWN)
{
TC_LOG_ERROR("sql.sql", "Table `creature_summon_groups` has unhandled temp summon type %u in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] for creature entry %u, skipped.", data.type, summonerId, summonerType, group, data.entry);
continue;
}
data.time = fields[9].GetUInt32();
TempSummonGroupKey key(summonerId, summonerType, group);
_tempSummonDataStore[key].push_back(data);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u temp summons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
inline std::vector ParseSpawnDifficulties(std::string const& difficultyString, std::string const& table, ObjectGuid::LowType spawnId, uint32 mapId,
std::set const& mapDifficulties)
{
Tokenizer tokens(difficultyString, ',', 0, false);
std::vector difficulties;
bool isTransportMap = sObjectMgr->IsTransportMap(mapId);
for (char const* token : tokens)
{
Difficulty difficultyId = Difficulty(strtoul(token, nullptr, 10));
if (difficultyId && !sDifficultyStore.LookupEntry(difficultyId))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has %s (GUID: " UI64FMTD ") with non invalid difficulty id %u, skipped.",
table.c_str(), table.c_str(), spawnId, difficultyId);
continue;
}
if (!isTransportMap && mapDifficulties.find(difficultyId) == mapDifficulties.end())
{
TC_LOG_ERROR("sql.sql", "Table `%s` has %s (GUID: " UI64FMTD ") has unsupported difficulty %u for map (Id: %u).",
table.c_str(), table.c_str(), spawnId, difficultyId, mapId);
continue;
}
difficulties.push_back(difficultyId);
}
std::sort(difficulties.begin(), difficulties.end());
return difficulties;
}
void ObjectMgr::LoadCreatures()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, "
// 11 12 13 14 15 16 17 18 19 20 21
"currentwaypoint, curhealth, curmana, MovementType, spawnDifficulties, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, "
// 22 23 24 25 26 27
"creature.dynamicflags, creature.phaseUseFlags, creature.phaseid, creature.phasegroup, creature.terrainSwapMap, creature.ScriptName "
"FROM creature "
"LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 creatures. DB table `creature` is empty.");
return;
}
// Build single time for check spawnmask
std::unordered_map> spawnMasks;
for (auto& mapDifficultyPair : sDB2Manager.GetMapDifficulties())
for (auto& difficultyPair : mapDifficultyPair.second)
spawnMasks[mapDifficultyPair.first].insert(Difficulty(difficultyPair.first));
PhaseShift phaseShift;
_creatureDataStore.reserve(result->GetRowCount());
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt64();
uint32 entry = fields[1].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") with non existing creature entry %u, skipped.", guid, entry);
continue;
}
CreatureData& data = _creatureDataStore[guid];
data.id = entry;
data.mapid = fields[2].GetUInt16();
data.displayid = fields[3].GetUInt32();
data.equipmentId = fields[4].GetInt8();
data.posX = fields[5].GetFloat();
data.posY = fields[6].GetFloat();
data.posZ = fields[7].GetFloat();
data.orientation = fields[8].GetFloat();
data.spawntimesecs = fields[9].GetUInt32();
data.spawndist = fields[10].GetFloat();
data.currentwaypoint= fields[11].GetUInt32();
data.curhealth = fields[12].GetUInt32();
data.curmana = fields[13].GetUInt32();
data.movementType = fields[14].GetUInt8();
data.spawnDifficulties = ParseSpawnDifficulties(fields[15].GetString(), "creature", guid, data.mapid, spawnMasks[data.mapid]);
int16 gameEvent = fields[16].GetInt8();
uint32 PoolId = fields[17].GetUInt32();
data.npcflag = fields[18].GetUInt64();
data.unit_flags = fields[19].GetUInt32();
data.unit_flags2 = fields[20].GetUInt32();
data.unit_flags3 = fields[21].GetUInt32();
data.dynamicflags = fields[22].GetUInt32();
data.phaseUseFlags = fields[23].GetUInt8();
data.phaseId = fields[24].GetUInt32();
data.phaseGroup = fields[25].GetUInt32();
data.terrainSwapMap = fields[26].GetInt32();
data.ScriptId = GetScriptId(fields[27].GetString());
if (!data.ScriptId)
data.ScriptId = cInfo->ScriptID;
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that spawned at nonexistent map (Id: %u), skipped.", guid, data.mapid);
continue;
}
if (sWorld->getBoolConfig(CONFIG_CREATURE_CHECK_INVALID_POSITION))
{
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
{
if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapid))
{
GridCoord gridCoord = Trinity::ComputeGridCoord(data.posX, data.posY);
int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
bool exists = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapid, gx, gy);
if (!exists)
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u MapID: %u) spawned on a possible invalid position (X: %f Y: %f Z: %f)",
guid, data.id, data.mapid, data.posX, data.posY, data.posZ);
}
}
}
if (data.spawnDifficulties.empty())
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that is not spawned in any difficulty, skipped.", guid);
continue;
}
bool ok = true;
for (uint32 diff = 0; diff < MAX_CREATURE_DIFFICULTIES && ok; ++diff)
{
if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that is listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
guid, diff + 1, data.id);
ok = false;
}
}
if (!ok)
continue;
// -1 random, 0 no equipment
if (data.equipmentId != 0)
{
if (!GetEquipmentInfo(data.id, data.equipmentId))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
data.equipmentId = 0;
}
}
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if (!mapEntry->IsDungeon())
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature is not in instance.", guid, data.id);
}
if (data.spawndist < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (G3D::fuzzyEq(data.spawndist, 0.0f))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
}
else if (data.movementType == IDLE_MOTION_TYPE)
{
if (data.spawndist != 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
}
if (std::abs(data.orientation) > 2 * float(M_PI))
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with abs(`orientation`) > 2*PI (orientation is expressed in radians), normalized.", guid, data.id);
data.orientation = Position::NormalizeOrientation(data.orientation);
}
if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id);
data.phaseUseFlags &= PHASE_USE_FLAGS_ALL;
}
if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE,"
" removing PHASE_USE_FLAGS_INVERSE.", guid, data.id);
data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE;
}
if (data.phaseGroup && data.phaseId)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id);
data.phaseGroup = 0;
}
if (data.phaseId)
{
if (!sPhaseStore.LookupEntry(data.phaseId))
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `phaseid` %u does not exist, set to 0", guid, data.id, data.phaseId);
data.phaseId = 0;
}
}
if (data.phaseGroup)
{
if (!sDB2Manager.GetPhasesForGroup(data.phaseGroup))
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `phasegroup` %u does not exist, set to 0", guid, data.id, data.phaseGroup);
data.phaseGroup = 0;
}
}
if (data.terrainSwapMap != -1)
{
MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap);
if (!terrainSwapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u does not exist, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
}
else if (terrainSwapEntry->ParentMapID != data.mapid)
{
TC_LOG_ERROR("sql.sql", "Table `creature` have creature (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
}
}
if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
{
uint32 zoneId = 0;
uint32 areaId = 0;
PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap);
sMapMgr->GetZoneAndAreaId(phaseShift, zoneId, areaId, data.mapid, data.posX, data.posY, data.posZ);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
stmt->setUInt64(2, guid);
WorldDatabase.Execute(stmt);
}
// Add to grid if not managed by the game event or pool system
if (gameEvent == 0 && PoolId == 0)
AddCreatureToGrid(guid, &data);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " creatures in %u ms", _creatureDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
for (Difficulty difficulty : data->spawnDifficulties)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, difficulty)][cellCoord.GetId()];
cell_guids.creatures.insert(guid);
}
}
void ObjectMgr::RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data)
{
for (Difficulty difficulty : data->spawnDifficulties)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, difficulty)][cellCoord.GetId()];
cell_guids.creatures.erase(guid);
}
}
ObjectGuid::LowType ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
{
GameObjectTemplate const* goinfo = GetGameObjectTemplate(entry);
if (!goinfo)
return UI64LIT(0);
Map* map = sMapMgr->CreateBaseMap(mapId);
if (!map)
return UI64LIT(0);
ObjectGuid::LowType guid = GenerateGameObjectSpawnId();
GameObjectData& data = NewGOData(guid);
data.id = entry;
data.mapid = mapId;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.rotation.x = rotation0;
data.rotation.y = rotation1;
data.rotation.z = rotation2;
data.rotation.w = rotation3;
data.spawntimesecs = spawntimedelay;
data.animprogress = 100;
data.spawnDifficulties.push_back(DIFFICULTY_NONE);
data.go_state = GO_STATE_READY;
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CONTROL_ZONE ? 21 : 0;
data.dbData = false;
AddGameobjectToGrid(guid, &data);
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(x, y))
{
GameObject* go = GameObject::CreateGameObjectFromDB(guid, map);
if (!go)
{
TC_LOG_ERROR("misc", "AddGOData: cannot add gameobject entry %u to map", entry);
return UI64LIT(0);
}
}
TC_LOG_DEBUG("maps", "AddGOData: dbguid " UI64FMTD " entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
return guid;
}
ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay /*= 0*/)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
return UI64LIT(0);
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
CreatureBaseStats const* stats = GetCreatureBaseStats(level, cInfo->unit_class);
Map* map = sMapMgr->CreateBaseMap(mapId);
if (!map)
return UI64LIT(0);
ObjectGuid::LowType guid = GenerateCreatureSpawnId();
CreatureData& data = NewOrExistCreatureData(guid);
data.id = entry;
data.mapid = mapId;
data.displayid = 0;
data.equipmentId = 0;
data.posX = x;
data.posY = y;
data.posZ = z;
data.orientation = o;
data.spawntimesecs = spawntimedelay;
data.spawndist = 0;
data.currentwaypoint = 0;
data.curhealth = stats->GenerateHealth(cInfo);
data.curmana = stats->GenerateMana(cInfo);
data.movementType = cInfo->MovementType;
data.spawnDifficulties.push_back(DIFFICULTY_NONE);
data.dbData = false;
data.npcflag = cInfo->npcflag;
data.unit_flags = cInfo->unit_flags;
data.dynamicflags = cInfo->dynamicflags;
AddCreatureToGrid(guid, &data);
// We use spawn coords to spawn
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
{
Creature* creature = Creature::CreateCreatureFromDB(guid, map);
if (!creature)
{
TC_LOG_ERROR("misc", "AddCreature: Cannot add creature entry %u to map", entry);
return UI64LIT(0);
}
}
return guid;
}
void ObjectMgr::LoadGameobjects()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
// 7 8 9 10 11 12 13 14 15 16
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnDifficulties, eventEntry, pool_entry, "
// 17 18 19 20 21
"phaseUseFlags, phaseid, phasegroup, terrainSwapMap, ScriptName "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
return;
}
// build single time for check spawnmask
std::unordered_map> spawnMasks;
for (auto& mapDifficultyPair : sDB2Manager.GetMapDifficulties())
for (auto& difficultyPair : mapDifficultyPair.second)
spawnMasks[mapDifficultyPair.first].insert(Difficulty(difficultyPair.first));
PhaseShift phaseShift;
_gameObjectDataStore.reserve(result->GetRowCount());
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].GetUInt64();
uint32 entry = fields[1].GetUInt32();
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
if (!gInfo)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD ") with non existing gameobject entry %u, skipped.", guid, entry);
continue;
}
if (!gInfo->displayId)
{
switch (gInfo->type)
{
case GAMEOBJECT_TYPE_TRAP:
case GAMEOBJECT_TYPE_SPELL_FOCUS:
break;
default:
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry %u GoType: %u) doesn't have a displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
break;
}
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry %u GoType: %u) has an invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
continue;
}
GameObjectData& data = _gameObjectDataStore[guid];
data.id = entry;
data.mapid = fields[2].GetUInt16();
data.posX = fields[3].GetFloat();
data.posY = fields[4].GetFloat();
data.posZ = fields[5].GetFloat();
data.orientation = fields[6].GetFloat();
data.rotation.x = fields[7].GetFloat();
data.rotation.y = fields[8].GetFloat();
data.rotation.z = fields[9].GetFloat();
data.rotation.w = fields[10].GetFloat();
data.spawntimesecs = fields[11].GetInt32();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) spawned on a non-existed map (Id: %u), skip", guid, data.id, data.mapid);
continue;
}
if (sWorld->getBoolConfig(CONFIG_GAME_OBJECT_CHECK_INVALID_POSITION))
{
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
{
if (vmgr->isMapLoadingEnabled() && !IsTransportMap(data.mapid))
{
GridCoord gridCoord = Trinity::ComputeGridCoord(data.posX, data.posY);
int gx = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.x_coord;
int gy = (MAX_NUMBER_OF_GRIDS - 1) - gridCoord.y_coord;
bool exists = vmgr->existsMap((sWorld->GetDataPath() + "vmaps").c_str(), data.mapid, gx, gy);
if (!exists)
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u MapID: %u) spawned on a possible invalid position (X: %f Y: %f Z: %f)",
guid, data.id, data.mapid, data.posX, data.posY, data.posZ);
}
}
}
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
}
data.animprogress = fields[12].GetUInt8();
data.artKit = 0;
uint32 go_state = fields[13].GetUInt8();
if (go_state >= MAX_GO_STATE)
{
if (gInfo->type != GAMEOBJECT_TYPE_TRANSPORT || go_state > GO_STATE_TRANSPORT_ACTIVE + MAX_GO_STATE_TRANSPORT_STOP_FRAMES)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
continue;
}
}
data.go_state = GOState(go_state);
data.spawnDifficulties = ParseSpawnDifficulties(fields[14].GetString(), "gameobject", guid, data.mapid, spawnMasks[data.mapid]);
if (data.spawnDifficulties.empty())
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD ") that is not spawned in any difficulty, skipped.", guid);
continue;
}
int16 gameEvent = fields[15].GetInt8();
uint32 PoolId = fields[16].GetUInt32();
data.phaseUseFlags = fields[17].GetUInt8();
data.phaseId = fields[18].GetUInt32();
data.phaseGroup = fields[19].GetUInt32();
if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id);
data.phaseUseFlags &= PHASE_USE_FLAGS_ALL;
}
if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE,"
" removing PHASE_USE_FLAGS_INVERSE.", guid, data.id);
data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE;
}
if (data.phaseGroup && data.phaseId)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with both `phaseid` and `phasegroup` set, `phasegroup` set to 0", guid, data.id);
data.phaseGroup = 0;
}
if (data.phaseId)
{
if (!sPhaseStore.LookupEntry(data.phaseId))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `phaseid` %u does not exist, set to 0", guid, data.id, data.phaseId);
data.phaseId = 0;
}
}
if (data.phaseGroup)
{
if (!sDB2Manager.GetPhasesForGroup(data.phaseGroup))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `phaseGroup` %u does not exist, set to 0", guid, data.id, data.phaseGroup);
data.phaseGroup = 0;
}
}
data.terrainSwapMap = fields[20].GetInt32();
if (data.terrainSwapMap != -1)
{
MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap);
if (!terrainSwapEntry)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u does not exist, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
}
else if (terrainSwapEntry->ParentMapID != data.mapid)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap);
data.terrainSwapMap = -1;
}
}
data.ScriptId = GetScriptId(fields[21].GetString());
if (!data.ScriptId)
data.ScriptId = gInfo->ScriptId;
if (std::abs(data.orientation) > 2 * float(M_PI))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with abs(`orientation`) > 2*PI (orientation is expressed in radians), normalized.", guid, data.id);
data.orientation = Position::NormalizeOrientation(data.orientation);
}
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationX (%f) value, skip", guid, data.id, data.rotation.x);
continue;
}
if (data.rotation.y < -1.0f || data.rotation.y > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationY (%f) value, skip", guid, data.id, data.rotation.y);
continue;
}
if (data.rotation.z < -1.0f || data.rotation.z > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationZ (%f) value, skip", guid, data.id, data.rotation.z);
continue;
}
if (data.rotation.w < -1.0f || data.rotation.w > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid rotationW (%f) value, skip", guid, data.id, data.rotation.w);
continue;
}
if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: " UI64FMTD " Entry: %u) with invalid coordinates, skip", guid, data.id);
continue;
}
if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA))
{
uint32 zoneId = 0;
uint32 areaId = 0;
PhasingHandler::InitDbVisibleMapId(phaseShift, data.terrainSwapMap);
sMapMgr->GetZoneAndAreaId(phaseShift, zoneId, areaId, data.mapid, data.posX, data.posY, data.posZ);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_GAMEOBJECT_ZONE_AREA_DATA);
stmt->setUInt32(0, zoneId);
stmt->setUInt32(1, areaId);
stmt->setUInt64(2, guid);
WorldDatabase.Execute(stmt);
}
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gameobjects in %u ms", _gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
for (Difficulty difficulty : data->spawnDifficulties)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, difficulty)][cellCoord.GetId()];
cell_guids.gameobjects.insert(guid);
}
}
void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data)
{
for (Difficulty difficulty : data->spawnDifficulties)
{
CellCoord cellCoord = Trinity::ComputeCellCoord(data->posX, data->posY);
CellObjectGuids& cell_guids = _mapObjectGuidsStore[MAKE_PAIR32(data->mapid, difficulty)][cellCoord.GetId()];
cell_guids.gameobjects.erase(guid);
}
}
// name must be checked to correctness (if received) before call this function
ObjectGuid ObjectMgr::GetPlayerGUIDByName(std::string const& name)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
stmt->setString(0, name);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
return ObjectGuid::Create((*result)[0].GetUInt64());
return ObjectGuid::Empty;
}
bool ObjectMgr::GetPlayerNameByGUID(ObjectGuid const& guid, std::string& name)
{
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid);
if (!characterInfo)
return false;
name = characterInfo->Name;
return true;
}
bool ObjectMgr::GetPlayerNameAndClassByGUID(ObjectGuid const& guid, std::string& name, uint8& _class)
{
if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
{
name = characterInfo->Name;
_class = characterInfo->Class;
return true;
}
return false;
}
uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid const& guid)
{
if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
return Player::TeamForRace(characterInfo->Race);
return 0;
}
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid const& guid)
{
if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
return characterInfo->AccountId;
return 0;
}
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(std::string const& name)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_NAME);
stmt->setString(0, name);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
return (*result)[0].GetUInt32();
return 0;
}
uint32 FillMaxDurability(uint32 itemClass, uint32 itemSubClass, uint32 inventoryType, uint32 quality, uint32 itemLevel)
{
if (itemClass != ITEM_CLASS_ARMOR && itemClass != ITEM_CLASS_WEAPON)
return 0;
static float const qualityMultipliers[MAX_ITEM_QUALITY] =
{
0.92f, 0.92f, 0.92f, 1.11f, 1.32f, 1.61f, 0.0f, 0.0f
};
static float const armorMultipliers[MAX_INVTYPE] =
{
0.00f, // INVTYPE_NON_EQUIP
0.60f, // INVTYPE_HEAD
0.00f, // INVTYPE_NECK
0.60f, // INVTYPE_SHOULDERS
0.00f, // INVTYPE_BODY
1.00f, // INVTYPE_CHEST
0.33f, // INVTYPE_WAIST
0.72f, // INVTYPE_LEGS
0.48f, // INVTYPE_FEET
0.33f, // INVTYPE_WRISTS
0.33f, // INVTYPE_HANDS
0.00f, // INVTYPE_FINGER
0.00f, // INVTYPE_TRINKET
0.00f, // INVTYPE_WEAPON
0.72f, // INVTYPE_SHIELD
0.00f, // INVTYPE_RANGED
0.00f, // INVTYPE_CLOAK
0.00f, // INVTYPE_2HWEAPON
0.00f, // INVTYPE_BAG
0.00f, // INVTYPE_TABARD
1.00f, // INVTYPE_ROBE
0.00f, // INVTYPE_WEAPONMAINHAND
0.00f, // INVTYPE_WEAPONOFFHAND
0.00f, // INVTYPE_HOLDABLE
0.00f, // INVTYPE_AMMO
0.00f, // INVTYPE_THROWN
0.00f, // INVTYPE_RANGEDRIGHT
0.00f, // INVTYPE_QUIVER
0.00f, // INVTYPE_RELIC
};
static float const weaponMultipliers[MAX_ITEM_SUBCLASS_WEAPON] =
{
0.91f, // ITEM_SUBCLASS_WEAPON_AXE
1.00f, // ITEM_SUBCLASS_WEAPON_AXE2
1.00f, // ITEM_SUBCLASS_WEAPON_BOW
1.00f, // ITEM_SUBCLASS_WEAPON_GUN
0.91f, // ITEM_SUBCLASS_WEAPON_MACE
1.00f, // ITEM_SUBCLASS_WEAPON_MACE2
1.00f, // ITEM_SUBCLASS_WEAPON_POLEARM
0.91f, // ITEM_SUBCLASS_WEAPON_SWORD
1.00f, // ITEM_SUBCLASS_WEAPON_SWORD2
1.00f, // ITEM_SUBCLASS_WEAPON_WARGLAIVES
1.00f, // ITEM_SUBCLASS_WEAPON_STAFF
0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC
0.00f, // ITEM_SUBCLASS_WEAPON_EXOTIC2
0.66f, // ITEM_SUBCLASS_WEAPON_FIST_WEAPON
0.00f, // ITEM_SUBCLASS_WEAPON_MISCELLANEOUS
0.66f, // ITEM_SUBCLASS_WEAPON_DAGGER
0.00f, // ITEM_SUBCLASS_WEAPON_THROWN
0.00f, // ITEM_SUBCLASS_WEAPON_SPEAR
1.00f, // ITEM_SUBCLASS_WEAPON_CROSSBOW
0.66f, // ITEM_SUBCLASS_WEAPON_WAND
0.66f, // ITEM_SUBCLASS_WEAPON_FISHING_POLE
};
float levelPenalty = 1.0f;
if (itemLevel <= 28)
levelPenalty = 0.966f - float(28u - itemLevel) / 54.0f;
if (itemClass == ITEM_CLASS_ARMOR)
{
if (inventoryType > INVTYPE_ROBE)
return 0;
return 5 * uint32(round(25.0f * qualityMultipliers[quality] * armorMultipliers[inventoryType] * levelPenalty));
}
return 5 * uint32(round(18.0f * qualityMultipliers[quality] * weaponMultipliers[itemSubClass] * levelPenalty));
};
struct ItemSpecStats
{
uint32 ItemType;
uint32 ItemSpecStatTypes[MAX_ITEM_PROTO_STATS];
uint32 ItemSpecStatCount;
ItemSpecStats(ItemEntry const* item, ItemSparseEntry const* sparse) : ItemType(0), ItemSpecStatCount(0)
{
memset(ItemSpecStatTypes, -1, sizeof(ItemSpecStatTypes));
if (item->ClassID == ITEM_CLASS_WEAPON)
{
ItemType = 5;
switch (item->SubclassID)
{
case ITEM_SUBCLASS_WEAPON_AXE:
AddStat(ITEM_SPEC_STAT_ONE_HANDED_AXE);
break;
case ITEM_SUBCLASS_WEAPON_AXE2:
AddStat(ITEM_SPEC_STAT_TWO_HANDED_AXE);
break;
case ITEM_SUBCLASS_WEAPON_BOW:
AddStat(ITEM_SPEC_STAT_BOW);
break;
case ITEM_SUBCLASS_WEAPON_GUN:
AddStat(ITEM_SPEC_STAT_GUN);
break;
case ITEM_SUBCLASS_WEAPON_MACE:
AddStat(ITEM_SPEC_STAT_ONE_HANDED_MACE);
break;
case ITEM_SUBCLASS_WEAPON_MACE2:
AddStat(ITEM_SPEC_STAT_TWO_HANDED_MACE);
break;
case ITEM_SUBCLASS_WEAPON_POLEARM:
AddStat(ITEM_SPEC_STAT_POLEARM);
break;
case ITEM_SUBCLASS_WEAPON_SWORD:
AddStat(ITEM_SPEC_STAT_ONE_HANDED_SWORD);
break;
case ITEM_SUBCLASS_WEAPON_SWORD2:
AddStat(ITEM_SPEC_STAT_TWO_HANDED_SWORD);
break;
case ITEM_SUBCLASS_WEAPON_WARGLAIVES:
AddStat(ITEM_SPEC_STAT_WARGLAIVES);
break;
case ITEM_SUBCLASS_WEAPON_STAFF:
AddStat(ITEM_SPEC_STAT_STAFF);
break;
case ITEM_SUBCLASS_WEAPON_FIST_WEAPON:
AddStat(ITEM_SPEC_STAT_FIST_WEAPON);
break;
case ITEM_SUBCLASS_WEAPON_DAGGER:
AddStat(ITEM_SPEC_STAT_DAGGER);
break;
case ITEM_SUBCLASS_WEAPON_THROWN:
AddStat(ITEM_SPEC_STAT_THROWN);
break;
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
AddStat(ITEM_SPEC_STAT_CROSSBOW);
break;
case ITEM_SUBCLASS_WEAPON_WAND:
AddStat(ITEM_SPEC_STAT_WAND);
break;
default:
break;
}
}
else if (item->ClassID == ITEM_CLASS_ARMOR)
{
switch (item->SubclassID)
{
case ITEM_SUBCLASS_ARMOR_CLOTH:
if (sparse->InventoryType != INVTYPE_CLOAK)
{
ItemType = 1;
break;
}
ItemType = 0;
AddStat(ITEM_SPEC_STAT_CLOAK);
break;
case ITEM_SUBCLASS_ARMOR_LEATHER:
ItemType = 2;
break;
case ITEM_SUBCLASS_ARMOR_MAIL:
ItemType = 3;
break;
case ITEM_SUBCLASS_ARMOR_PLATE:
ItemType = 4;
break;
default:
if (item->SubclassID == ITEM_SUBCLASS_ARMOR_SHIELD)
{
ItemType = 6;
AddStat(ITEM_SPEC_STAT_SHIELD);
}
else if (item->SubclassID > ITEM_SUBCLASS_ARMOR_SHIELD && item->SubclassID <= ITEM_SUBCLASS_ARMOR_RELIC)
{
ItemType = 6;
AddStat(ITEM_SPEC_STAT_RELIC);
}
else
ItemType = 0;
break;
}
}
else if (item->ClassID == ITEM_CLASS_GEM)
{
ItemType = 7;
if (GemPropertiesEntry const* gem = sGemPropertiesStore.LookupEntry(sparse->GemProperties))
{
if (gem->Type & SOCKET_COLOR_RELIC_IRON)
AddStat(ITEM_SPEC_STAT_RELIC_IRON);
if (gem->Type & SOCKET_COLOR_RELIC_BLOOD)
AddStat(ITEM_SPEC_STAT_RELIC_BLOOD);
if (gem->Type & SOCKET_COLOR_RELIC_SHADOW)
AddStat(ITEM_SPEC_STAT_RELIC_SHADOW);
if (gem->Type & SOCKET_COLOR_RELIC_FEL)
AddStat(ITEM_SPEC_STAT_RELIC_FEL);
if (gem->Type & SOCKET_COLOR_RELIC_ARCANE)
AddStat(ITEM_SPEC_STAT_RELIC_ARCANE);
if (gem->Type & SOCKET_COLOR_RELIC_FROST)
AddStat(ITEM_SPEC_STAT_RELIC_FROST);
if (gem->Type & SOCKET_COLOR_RELIC_FIRE)
AddStat(ITEM_SPEC_STAT_RELIC_FIRE);
if (gem->Type & SOCKET_COLOR_RELIC_WATER)
AddStat(ITEM_SPEC_STAT_RELIC_WATER);
if (gem->Type & SOCKET_COLOR_RELIC_LIFE)
AddStat(ITEM_SPEC_STAT_RELIC_LIFE);
if (gem->Type & SOCKET_COLOR_RELIC_WIND)
AddStat(ITEM_SPEC_STAT_RELIC_WIND);
if (gem->Type & SOCKET_COLOR_RELIC_HOLY)
AddStat(ITEM_SPEC_STAT_RELIC_HOLY);
}
}
else
ItemType = 0;
for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
if (sparse->StatModifierBonusStat[i] != -1)
AddModStat(sparse->StatModifierBonusStat[i]);
}
void AddStat(ItemSpecStat statType)
{
if (ItemSpecStatCount >= MAX_ITEM_PROTO_STATS)
return;
for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
if (ItemSpecStatTypes[i] == uint32(statType))
return;
ItemSpecStatTypes[ItemSpecStatCount++] = statType;
}
void AddModStat(int32 itemStatType)
{
switch (itemStatType)
{
case ITEM_MOD_AGILITY:
AddStat(ITEM_SPEC_STAT_AGILITY);
break;
case ITEM_MOD_STRENGTH:
AddStat(ITEM_SPEC_STAT_STRENGTH);
break;
case ITEM_MOD_INTELLECT:
AddStat(ITEM_SPEC_STAT_INTELLECT);
break;
case ITEM_MOD_DODGE_RATING:
AddStat(ITEM_SPEC_STAT_DODGE);
break;
case ITEM_MOD_PARRY_RATING:
AddStat(ITEM_SPEC_STAT_PARRY);
break;
case ITEM_MOD_CRIT_MELEE_RATING:
case ITEM_MOD_CRIT_RANGED_RATING:
case ITEM_MOD_CRIT_SPELL_RATING:
case ITEM_MOD_CRIT_RATING:
AddStat(ITEM_SPEC_STAT_CRIT);
break;
case ITEM_MOD_HASTE_RATING:
AddStat(ITEM_SPEC_STAT_HASTE);
break;
case ITEM_MOD_HIT_RATING:
AddStat(ITEM_SPEC_STAT_HIT);
break;
case ITEM_MOD_EXTRA_ARMOR:
AddStat(ITEM_SPEC_STAT_BONUS_ARMOR);
break;
case ITEM_MOD_AGI_STR_INT:
AddStat(ITEM_SPEC_STAT_AGILITY);
AddStat(ITEM_SPEC_STAT_STRENGTH);
AddStat(ITEM_SPEC_STAT_INTELLECT);
break;
case ITEM_MOD_AGI_STR:
AddStat(ITEM_SPEC_STAT_AGILITY);
AddStat(ITEM_SPEC_STAT_STRENGTH);
break;
case ITEM_MOD_AGI_INT:
AddStat(ITEM_SPEC_STAT_AGILITY);
AddStat(ITEM_SPEC_STAT_INTELLECT);
break;
case ITEM_MOD_STR_INT:
AddStat(ITEM_SPEC_STAT_STRENGTH);
AddStat(ITEM_SPEC_STAT_INTELLECT);
break;
}
}
};
void ObjectMgr::LoadItemTemplates()
{
uint32 oldMSTime = getMSTime();
uint32 sparseCount = 0;
for (ItemSparseEntry const* sparse : sItemSparseStore)
{
ItemEntry const* db2Data = sItemStore.LookupEntry(sparse->ID);
if (!db2Data)
continue;
ItemTemplate& itemTemplate = _itemTemplateStore[sparse->ID];
itemTemplate.BasicData = db2Data;
itemTemplate.ExtendedData = sparse;
itemTemplate.MaxDurability = FillMaxDurability(db2Data->ClassID, db2Data->SubclassID, sparse->InventoryType, sparse->OverallQualityID, sparse->ItemLevel);
itemTemplate.ScriptId = 0;
itemTemplate.FoodType = 0;
itemTemplate.MinMoneyLoot = 0;
itemTemplate.MaxMoneyLoot = 0;
itemTemplate.FlagsCu = 0;
itemTemplate.SpellPPMRate = 0.0f;
itemTemplate.ItemSpecClassMask = 0;
if (std::vector const* itemSpecOverrides = sDB2Manager.GetItemSpecOverrides(sparse->ID))
{
for (ItemSpecOverrideEntry const* itemSpecOverride : *itemSpecOverrides)
{
if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(itemSpecOverride->SpecID))
{
itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1);
itemTemplate.Specializations[0].set(ItemTemplate::CalculateItemSpecBit(specialization));
itemTemplate.Specializations[1] |= itemTemplate.Specializations[0];
itemTemplate.Specializations[2] |= itemTemplate.Specializations[0];
}
}
}
else
{
ItemSpecStats itemSpecStats(db2Data, sparse);
for (ItemSpecEntry const* itemSpec : sItemSpecStore)
{
if (itemSpecStats.ItemType != itemSpec->ItemType)
continue;
bool hasPrimary = itemSpec->PrimaryStat == ITEM_SPEC_STAT_NONE;
bool hasSecondary = itemSpec->SecondaryStat == ITEM_SPEC_STAT_NONE;
for (uint32 i = 0; i < itemSpecStats.ItemSpecStatCount; ++i)
{
if (itemSpecStats.ItemSpecStatTypes[i] == itemSpec->PrimaryStat)
hasPrimary = true;
if (itemSpecStats.ItemSpecStatTypes[i] == itemSpec->SecondaryStat)
hasSecondary = true;
}
if (!hasPrimary || !hasSecondary)
continue;
if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(itemSpec->SpecializationID))
{
if ((1 << (specialization->ClassID - 1)) & sparse->AllowableClass)
{
itemTemplate.ItemSpecClassMask |= 1 << (specialization->ClassID - 1);
std::size_t specBit = ItemTemplate::CalculateItemSpecBit(specialization);
itemTemplate.Specializations[0].set(specBit);
if (itemSpec->MaxLevel > 40)
itemTemplate.Specializations[1].set(specBit);
if (itemSpec->MaxLevel >= 110)
itemTemplate.Specializations[2].set(specBit);
}
}
}
}
// Items that have no specializations set can be used by everyone
for (auto& specs : itemTemplate.Specializations)
if (specs.count() == 0)
specs.set();
++sparseCount;
}
// Load item effects (spells)
for (ItemEffectEntry const* effectEntry : sItemEffectStore)
{
auto itemItr = _itemTemplateStore.find(effectEntry->ParentItemID);
if (itemItr == _itemTemplateStore.end())
continue;
itemItr->second.Effects.push_back(effectEntry);
}
// Check if item templates for DBC referenced character start outfit are present
std::set notFoundOutfit;
for (CharStartOutfitEntry const* entry : sCharStartOutfitStore)
{
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
if (entry->ItemID[j] <= 0)
continue;
uint32 item_id = entry->ItemID[j];
if (!GetItemTemplate(item_id))
notFoundOutfit.insert(item_id);
}
}
for (std::set::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
TC_LOG_ERROR("sql.sql", "Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
TC_LOG_INFO("server.loading", ">> Loaded %u item templates in %u ms", sparseCount, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemTemplateAddon()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT Id, FlagsCu, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon");
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 itemId = fields[0].GetUInt32();
if (!GetItemTemplate(itemId))
{
TC_LOG_ERROR("sql.sql", "Item %u specified in `item_template_addon` does not exist, skipped.", itemId);
continue;
}
uint32 minMoneyLoot = fields[3].GetUInt32();
uint32 maxMoneyLoot = fields[4].GetUInt32();
if (minMoneyLoot > maxMoneyLoot)
{
TC_LOG_ERROR("sql.sql", "Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId);
std::swap(minMoneyLoot, maxMoneyLoot);
}
ItemTemplate& itemTemplate = _itemTemplateStore[itemId];
itemTemplate.FlagsCu = fields[1].GetUInt32();
itemTemplate.FoodType = fields[2].GetUInt8();
itemTemplate.MinMoneyLoot = minMoneyLoot;
itemTemplate.MaxMoneyLoot = maxMoneyLoot;
itemTemplate.SpellPPMRate = fields[5].GetFloat();
++count;
} while (result->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded %u item addon templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemScriptNames()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM item_script_names");
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 itemId = fields[0].GetUInt32();
if (!GetItemTemplate(itemId))
{
TC_LOG_ERROR("sql.sql", "Item %u specified in `item_script_names` does not exist, skipped.", itemId);
continue;
}
_itemTemplateStore[itemId].ScriptId = GetScriptId(fields[1].GetString());
++count;
} while (result->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded %u item script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry) const
{
ItemTemplateContainer::const_iterator itr = _itemTemplateStore.find(entry);
if (itr != _itemTemplateStore.end())
return &(itr->second);
return nullptr;
}
void ObjectMgr::LoadVehicleTemplateAccessories()
{
uint32 oldMSTime = getMSTime();
_vehicleTemplateAccessoryStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT `entry`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_template_accessory`");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 accessory = fields[1].GetUInt32();
int8 seatId = fields[2].GetInt8();
bool isMinion = fields[3].GetBool();
uint8 summonType = fields[4].GetUInt8();
uint32 summonTimer = fields[5].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(entry))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u does not exist.", entry);
continue;
}
if (!sObjectMgr->GetCreatureTemplate(accessory))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory %u does not exist.", accessory);
continue;
}
if (_spellClickInfoStore.find(entry) == _spellClickInfoStore.end())
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry %u has no data in npc_spellclick_spells", entry);
continue;
}
_vehicleTemplateAccessoryStore[entry].push_back(VehicleAccessory(accessory, seatId, isMinion, summonType, summonTimer));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Template Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleAccessories()
{
uint32 oldMSTime = getMSTime();
_vehicleAccessoryStore.clear(); // needed for reload case
uint32 count = 0;
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT `guid`, `accessory_entry`, `seat_id`, `minion`, `summontype`, `summontimer` FROM `vehicle_accessory`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 Vehicle Accessories in %u ms", GetMSTimeDiffToNow(oldMSTime));
return;
}
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType uiGUID = fields[0].GetUInt64();
uint32 uiAccessory = fields[1].GetUInt32();
int8 uiSeat = int8(fields[2].GetInt16());
bool bMinion = fields[3].GetBool();
uint8 uiSummonType = fields[4].GetUInt8();
uint32 uiSummonTimer= fields[5].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
{
TC_LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory);
continue;
}
_vehicleAccessoryStore[uiGUID].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion, uiSummonType, uiSummonTimer));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Vehicle Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetLevelInfo()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(creature_id))
{
TC_LOG_ERROR("sql.sql", "Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id);
continue;
}
uint32 current_level = fields[1].GetUInt8();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
else if (current_level < 1)
{
TC_LOG_ERROR("sql.sql", "Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level);
continue;
}
PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id];
if (!pInfoMapEntry)
pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
// data for level 1 stored in [0] array element, ...
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
pLevelInfo->health = fields[2].GetUInt16();
pLevelInfo->mana = fields[3].GetUInt16();
pLevelInfo->armor = fields[9].GetUInt32();
for (int i = 0; i < MAX_STATS; i++)
{
pLevelInfo->stats[i] = fields[i+4].GetUInt16();
}
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (PetLevelInfoContainer::iterator itr = _petInfoStore.begin(); itr != _petInfoStore.end(); ++itr)
{
PetLevelInfo* pInfo = itr->second;
// fatal error if no level 1 data
if (!pInfo || pInfo[0].health == 0)
{
TC_LOG_ERROR("sql.sql", "Creature %u does not have pet stats data for Level 1!", itr->first);
exit(1);
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pInfo[level].health == 0)
{
TC_LOG_ERROR("sql.sql", "Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level + 1, level);
pInfo[level] = pInfo[level - 1];
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u level pet stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
{
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
PetLevelInfoContainer::const_iterator itr = _petInfoStore.find(creature_id);
if (itr == _petInfoStore.end())
return nullptr;
return &itr->second[level-1]; // data for level 1 stored in [0] array element, ...
}
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
{
if (!_playerInfo[race_][class_])
return;
if (count > 0)
_playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count));
else
{
if (count < -1)
TC_LOG_ERROR("sql.sql", "Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId);
for (uint32 gender = 0; gender < GENDER_NONE; ++gender)
{
if (CharStartOutfitEntry const* entry = sDB2Manager.GetCharStartOutfitEntry(race_, class_, gender))
{
bool found = false;
for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x)
{
if (entry->ItemID[x] > 0 && uint32(entry->ItemID[x]) == itemId)
{
found = true;
const_cast(entry)->ItemID[x] = 0;
break;
}
}
if (!found)
TC_LOG_ERROR("sql.sql", "Item %u specified to be removed from original create info not found in dbc!", itemId);
}
}
}
}
void ObjectMgr::LoadPlayerInfo()
{
// Load playercreate
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
exit(1);
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
uint32 current_class = fields[1].GetUInt8();
uint32 mapId = fields[2].GetUInt16();
uint32 areaId = fields[3].GetUInt32(); // zone
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
float orientation = fields[7].GetFloat();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
continue;
}
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry)
{
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
continue;
}
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
continue;
}
if (!sChrClassesStore.LookupEntry(current_class))
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
continue;
}
// accept DB data only for valid position (and non instanceable)
if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
{
TC_LOG_ERROR("sql.sql", "Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
if (sMapStore.LookupEntry(mapId)->Instanceable())
{
TC_LOG_ERROR("sql.sql", "Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
PlayerInfo* info = new PlayerInfo();
info->mapId = mapId;
info->areaId = areaId;
info->positionX = positionX;
info->positionY = positionY;
info->positionZ = positionZ;
info->orientation = orientation;
info->displayId_m = rEntry->MaleDisplayId;
info->displayId_f = rEntry->FemaleDisplayId;
_playerInfo[current_race][current_class] = info;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u player create definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate items
TC_LOG_INFO("server.loading", "Loading Player Create Items Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class);
continue;
}
uint32 item_id = fields[2].GetUInt32();
if (!GetItemTemplate(item_id))
{
TC_LOG_ERROR("sql.sql", "Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
continue;
}
int32 amount = fields[3].GetInt8();
if (!amount)
{
TC_LOG_ERROR("sql.sql", "Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
continue;
}
if (!current_race || !current_class)
{
uint32 min_race = current_race ? current_race : 1;
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
uint32 min_class = current_class ? current_class : 1;
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
for (uint32 r = min_race; r < max_race; ++r)
for (uint32 c = min_class; c < max_class; ++c)
PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
}
else
PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u custom player create items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate skills
TC_LOG_INFO("server.loading", "Loading Player Create Skill Data...");
{
uint32 oldMSTime = getMSTime();
for (SkillRaceClassInfoEntry const* rcInfo : sSkillRaceClassInfoStore)
if (rcInfo->Availability == 1)
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
if (rcInfo->RaceMask == -1 || ((UI64LIT(1) << (raceIndex - 1)) & rcInfo->RaceMask))
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
if (rcInfo->ClassMask == -1 || ((1 << (classIndex - 1)) & rcInfo->ClassMask))
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
info->skills.push_back(rcInfo);
TC_LOG_INFO("server.loading", ">> Loaded player create skills in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
// Load playercreate custom spells
TC_LOG_INFO("server.loading", "Loading Player Create Custom Spell Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create custom spells. DB table `playercreateinfo_spell_custom` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].GetUInt32();
uint32 classMask = fields[1].GetUInt32();
uint32 spellId = fields[2].GetUInt32();
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_spell_custom` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_spell_custom` table, ignoring.", classMask);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->customSpells.push_back(spellId);
++count;
}
// We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
// Either split the masks per class, or per race, which kind of kills the point yet.
// else if (raceMask != 0 && classMask != 0)
// TC_LOG_ERROR("sql.sql", "Racemask/classmask (%u/%u) combination was found containing an invalid race/class combination (%u/%u) in `%s` (Spell %u), ignoring.", raceMask, classMask, raceIndex, classIndex, tableName.c_str(), spellId);
}
}
}
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u custom player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate cast spell
TC_LOG_INFO("server.loading", "Loading Player Create Cast Spell Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, spell FROM playercreateinfo_cast_spell");
if (!result)
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create cast spells. DB table `playercreateinfo_cast_spell` is empty.");
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].GetUInt32();
uint32 classMask = fields[1].GetUInt32();
uint32 spellId = fields[2].GetUInt32();
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_cast_spell` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_cast_spell` table, ignoring.", classMask);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->castSpells.push_back(spellId);
++count;
}
}
}
}
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u player create cast spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate actions
TC_LOG_INFO("server.loading", "Loading Player Create Action Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class);
continue;
}
if (PlayerInfo* info = _playerInfo[current_race][current_class])
info->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u player create actions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Loading levels data (class/race dependent)
TC_LOG_INFO("server.loading", "Loading Player Create Level Stats Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte FROM player_levelstats");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
exit(1);
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
TC_LOG_ERROR("sql.sql", "Wrong race %u in `player_levelstats` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
TC_LOG_ERROR("sql.sql", "Wrong class %u in `player_levelstats` table, ignoring.", current_class);
continue;
}
uint32 current_level = fields[2].GetUInt8();
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
if (PlayerInfo* info = _playerInfo[current_race][current_class])
{
if (!info->levelInfo)
info->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
PlayerLevelInfo& levelInfo = info->levelInfo[current_level - 1];
for (int i = 0; i < MAX_STATS; i++)
levelInfo.stats[i] = fields[i + 3].GetUInt16();
}
++count;
}
while (result->NextRow());
// Fill gaps and check integrity
for (int race = 0; race < MAX_RACES; ++race)
{
// skip non existed races
if (!sChrRacesStore.LookupEntry(race))
continue;
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
{
// skip non existed classes
if (!sChrClassesStore.LookupEntry(class_))
continue;
PlayerInfo* info = _playerInfo[race][class_];
if (!info)
continue;
// skip expansion races if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_THE_BURNING_CRUSADE && (race == RACE_BLOODELF || race == RACE_DRAENEI))
continue;
// skip expansion classes if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_WRATH_OF_THE_LICH_KING && class_ == CLASS_DEATH_KNIGHT)
continue;
// skip expansion races if not playing with expansion
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_CATACLYSM && (race == RACE_GOBLIN || race == RACE_WORGEN))
continue;
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_MISTS_OF_PANDARIA && (race == RACE_PANDAREN_NEUTRAL || race == RACE_PANDAREN_HORDE || race == RACE_PANDAREN_ALLIANCE))
continue;
if (sWorld->getIntConfig(CONFIG_EXPANSION) < EXPANSION_LEGION && class_ == CLASS_DEMON_HUNTER)
continue;
// fatal error if no level 1 data
if (!info->levelInfo || info->levelInfo[0].stats[0] == 0)
{
TC_LOG_ERROR("sql.sql", "Race %i Class %i Level 1 does not have stats data!", race, class_);
exit(1);
}
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (info->levelInfo[level].stats[0] == 0)
{
TC_LOG_ERROR("sql.sql", "Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level + 1, level);
info->levelInfo[level] = info->levelInfo[level - 1];
}
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u level stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Loading xp per level data
TC_LOG_INFO("server.loading", "Loading Player Create XP Data...");
{
uint32 oldMSTime = getMSTime();
_playerXPperLevel.resize(sXpGameTable.GetTableRowCount(), 0);
// 0 1
QueryResult result = WorldDatabase.Query("SELECT Level, Experience FROM player_xp_for_level");
// load the DBC's levels at first...
for (uint32 level = 1; level < sXpGameTable.GetTableRowCount(); ++level)
_playerXPperLevel[level] = sXpGameTable.GetRow(level)->Total;
uint32 count = 0;
// ...overwrite if needed (custom values)
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 current_level = fields[0].GetUInt8();
uint32 current_xp = fields[1].GetUInt32();
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
TC_LOG_ERROR("sql.sql", "Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
TC_LOG_INFO("misc", "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_level` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
//PlayerXPperLevel
_playerXPperLevel[current_level] = current_xp;
++count;
} while (result->NextRow());
}
// fill level gaps - only accounting levels > MAX_LEVEL
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (_playerXPperLevel[level] == 0)
{
TC_LOG_ERROR("sql.sql", "Level %i does not have XP for level data. Using data of level [%i] + 12000.", level + 1, level);
_playerXPperLevel[level] = _playerXPperLevel[level - 1] + 12000;
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u xp for level definition(s) from database in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseMana) const
{
if (level < 1 || class_ >= MAX_CLASSES)
return;
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
GtBaseMPEntry const* mp = sBaseMPGameTable.GetRow(level);
if (!mp)
{
TC_LOG_ERROR("misc", "Tried to get non-existant Class-Level combination data for base hp/mp. Class %u Level %u", class_, level);
return;
}
baseMana = uint32(GetGameTableColumnForClass(mp, class_));
}
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
{
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
PlayerInfo const* pInfo = _playerInfo[race][class_];
if (!pInfo)
return;
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
*info = pInfo->levelInfo[level-1];
else
BuildPlayerLevelInfo(race, class_, level, info);
}
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
*info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
{
switch (_class)
{
case CLASS_WARRIOR:
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
break;
case CLASS_PALADIN:
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
break;
case CLASS_HUNTER:
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
break;
case CLASS_ROGUE:
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
break;
case CLASS_PRIEST:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
break;
case CLASS_SHAMAN:
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
break;
case CLASS_MAGE:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
break;
case CLASS_WARLOCK:
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
break;
case CLASS_DRUID:
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
}
}
}
void ObjectMgr::LoadQuests()
{
uint32 oldMSTime = getMSTime();
// For reload case
for (QuestMap::const_iterator itr=_questTemplates.begin(); itr != _questTemplates.end(); ++itr)
delete itr->second;
_questTemplates.clear();
_questObjectives.clear();
mExclusiveQuestGroups.clear();
QueryResult result = WorldDatabase.Query("SELECT "
//0 1 2 3 4 5 6 7 8 9 10 11
"ID, QuestType, QuestLevel, MaxScalingLevel, QuestPackageID, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, RewardNextQuest, RewardXPDifficulty, RewardXPMultiplier, "
//12 13 14 15 16 17 18 19 20 21 22
"RewardMoney, RewardMoneyDifficulty, RewardMoneyMultiplier, RewardBonusMoney, RewardDisplaySpell1, RewardDisplaySpell2, RewardDisplaySpell3, RewardSpell, RewardHonor, RewardKillHonor, StartItem, "
//23 24 25 26 27
"RewardArtifactXPDifficulty, RewardArtifactXPMultiplier, RewardArtifactCategoryID, Flags, FlagsEx, "
//28 29 30 31 32 33 34 35
"RewardItem1, RewardAmount1, ItemDrop1, ItemDropQuantity1, RewardItem2, RewardAmount2, ItemDrop2, ItemDropQuantity2, "
//36 37 38 39 40 41 42 43
"RewardItem3, RewardAmount3, ItemDrop3, ItemDropQuantity3, RewardItem4, RewardAmount4, ItemDrop4, ItemDropQuantity4, "
//44 45 46 47 48 49
"RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemDisplayID1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemDisplayID2, "
//50 51 52 53 54 55
"RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemDisplayID3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemDisplayID4, "
//56 57 58 59 60 61
"RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemDisplayID5, RewardChoiceItemID6, RewardChoiceItemQuantity6, RewardChoiceItemDisplayID6, "
//62 63 64 65 66 67 68 69 70 71
"POIContinent, POIx, POIy, POIPriority, RewardTitle, RewardArenaPoints, RewardSkillLineID, RewardNumSkillUps, PortraitGiver, PortraitTurnIn, "
//72 73 74 75 76 77 78 79
"RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionCapIn1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionCapIn2, "
//80 81 82 83 84 85 86 87
"RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionCapIn3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionCapIn4, "
//88 89 90 91 92
"RewardFactionID5, RewardFactionValue5, RewardFactionOverride5, RewardFactionCapIn5, RewardFactionFlags, "
//93 94 95 96 97 98 99 100
"RewardCurrencyID1, RewardCurrencyQty1, RewardCurrencyID2, RewardCurrencyQty2, RewardCurrencyID3, RewardCurrencyQty3, RewardCurrencyID4, RewardCurrencyQty4, "
//101 102 103 104 105 106 107
"AcceptedSoundKitID, CompleteSoundKitID, AreaGroupID, TimeAllowed, AllowableRaces, QuestRewardID, Expansion, "
//108 109 110 111 112 113 114 115 116
"LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog"
" FROM quest_template");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
return;
}
// create multimap previous quest for each existed quest
// some quests can have many previous maps set by NextQuestId in previous quest
// for example set of race quests can lead to single not race specific quest
do
{
Field* fields = result->Fetch();
Quest* newQuest = new Quest(fields);
_questTemplates[newQuest->GetQuestId()] = newQuest;
} while (result->NextRow());
// Load `quest_details`
// 0 1 2 3 4 5 6 7 8
result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4 FROM quest_details");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest details. DB table `quest_details` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestDetails(fields);
else
TC_LOG_ERROR("server.loading", "Table `quest_details` has data for quest %u but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_request_items`
// 0 1 2 3 4 5
result = WorldDatabase.Query("SELECT ID, EmoteOnComplete, EmoteOnIncomplete, EmoteOnCompleteDelay, EmoteOnIncompleteDelay, CompletionText FROM quest_request_items");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest request items. DB table `quest_request_items` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestRequestItems(fields);
else
TC_LOG_ERROR("server.loading", "Table `quest_request_items` has data for quest %u but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_offer_reward`
// 0 1 2 3 4 5 6 7 8 9
result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText FROM quest_offer_reward");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest reward emotes. DB table `quest_offer_reward` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestOfferReward(fields);
else
TC_LOG_ERROR("server.loading", "Table `quest_offer_reward` has data for quest %u but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_template_addon`
// 0 1 2 3 4 5 6 7 8
result = WorldDatabase.Query("SELECT ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, RewardMailTemplateID, RewardMailDelay, "
//9 10 11 12 13 14 15 16
"RequiredSkillID, RequiredSkillPoints, RequiredMinRepFaction, RequiredMaxRepFaction, RequiredMinRepValue, RequiredMaxRepValue, ProvidedItemCount, RewardMailSenderEntry, "
//17 18
"SpecialFlags, ScriptName FROM quest_template_addon LEFT JOIN quest_mail_sender ON Id=QuestId");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest template addons. DB table `quest_template_addon` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestTemplateAddon(fields);
else
TC_LOG_ERROR("server.loading", "Table `quest_template_addon` has data for quest %u but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_objectives`
// 0 1 2 3 4 5 6 7 8 9
result = WorldDatabase.Query("SELECT ID, QuestID, Type, StorageIndex, ObjectID, Amount, Flags, Flags2, ProgressBarWeight, Description FROM quest_objectives ORDER BY `Order` ASC, StorageIndex ASC");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest objectives. DB table `quest_objectives` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[1].GetUInt32();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestObjective(fields);
else
TC_LOG_ERROR("server.loading", "Table `quest_objectives` has objective for quest %u but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_visual_effect` join table with quest_objectives because visual effects are based on objective ID (core stores objectives by their index in quest)
// 0 1 2 3 4
result = WorldDatabase.Query("SELECT v.ID, o.ID, o.QuestID, v.Index, v.VisualEffect FROM quest_visual_effect AS v LEFT JOIN quest_objectives AS o ON v.ID = o.ID ORDER BY v.Index DESC");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest visual effects. DB table `quest_visual_effect` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 vID = fields[0].GetUInt32();
uint32 oID = fields[1].GetUInt32();
if (!vID)
{
TC_LOG_ERROR("server.loading", "Table `quest_visual_effect` has visual effect for null objective id");
continue;
}
// objID will be null if match for table join is not found
if (vID != oID)
{
TC_LOG_ERROR("server.loading", "Table `quest_visual_effect` has visual effect for objective %u but such objective does not exist.", vID);
continue;
}
uint32 questId = fields[2].GetUInt32();
// Do not throw error here because error for non existing quest is thrown while loading quest objectives. we do not need duplication
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestObjectiveVisualEffect(fields);
} while (result->NextRow());
}
std::map usedMailTemplates;
// Post processing
for (QuestMap::iterator iter = _questTemplates.begin(); iter != _questTemplates.end(); ++iter)
{
// skip post-loading checks for disabled quests
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, nullptr))
continue;
Quest* qinfo = iter->second;
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
if (qinfo->GetQuestType() >= MAX_QUEST_TYPES)
TC_LOG_ERROR("sql.sql", "Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestType());
if (qinfo->SpecialFlags & ~QUEST_SPECIAL_FLAGS_DB_ALLOWED)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
qinfo->GetQuestId(), qinfo->SpecialFlags, QUEST_SPECIAL_FLAGS_DB_ALLOWED);
qinfo->SpecialFlags &= QUEST_SPECIAL_FLAGS_DB_ALLOWED;
}
if (qinfo->Flags & QUEST_FLAGS_DAILY && qinfo->Flags & QUEST_FLAGS_WEEKLY)
{
TC_LOG_ERROR("sql.sql", "Weekly Quest %u is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
qinfo->Flags &= ~QUEST_FLAGS_DAILY;
}
if (qinfo->Flags & QUEST_FLAGS_DAILY)
{
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_DEBUG("sql.sql", "Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->Flags & QUEST_FLAGS_WEEKLY)
{
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_DEBUG("sql.sql", "Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_MONTHLY)
{
if (!(qinfo->SpecialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE))
{
TC_LOG_DEBUG("sql.sql", "Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->SpecialFlags |= QUEST_SPECIAL_FLAGS_REPEATABLE;
}
}
if (qinfo->Flags & QUEST_FLAGS_TRACKING)
{
// at auto-reward can be rewarded only RewardChoiceItemId[0]
for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
{
if (uint32 id = qinfo->RewardChoiceItemId[j])
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item from `RewardChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest ignore this data
}
}
}
if (qinfo->MinLevel == -1 || qinfo->MinLevel > DEFAULT_MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Quest %u should be disabled because `MinLevel` = %i", qinfo->GetQuestId(), int32(qinfo->MinLevel));
// no changes needed, sending -1 in SMSG_QUEST_QUERY_RESPONSE is valid
}
// client quest log visual (area case)
if (qinfo->QuestSortID > 0)
{
if (!sAreaTableStore.LookupEntry(qinfo->QuestSortID))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %u (zone case) but zone with this id does not exist.",
qinfo->GetQuestId(), qinfo->QuestSortID);
// no changes, quest not dependent from this value but can have problems at client
}
}
// client quest log visual (sort case)
if (qinfo->QuestSortID < 0)
{
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->QuestSortID));
if (!qSort)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %i (sort case) but quest sort with this id does not exist.",
qinfo->GetQuestId(), qinfo->QuestSortID);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
//check for proper RequiredSkillId value (skill case)
if (uint32 skill_id = SkillByQuestSort(-int32(qinfo->QuestSortID)))
{
if (qinfo->RequiredSkillId != skill_id)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `QuestSortID` = %i but `RequiredSkillId` does not have a corresponding value (%d).",
qinfo->GetQuestId(), qinfo->QuestSortID, skill_id);
//override, and force proper value here?
}
}
}
// AllowableClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class
if (qinfo->AllowableClasses)
{
if (!(qinfo->AllowableClasses & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable classes in `AllowableClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->AllowableClasses);
qinfo->AllowableClasses = 0;
}
}
// AllowableRaces, can be -1/RACEMASK_ALL_PLAYABLE to allow any race
if (qinfo->AllowableRaces != uint64(-1))
{
if (qinfo->AllowableRaces > 0 && !(qinfo->AllowableRaces & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Quest %u does not contain any playable races in `AllowableRaces` (" UI64FMTD "), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->AllowableRaces);
qinfo->AllowableRaces = uint64(-1);
}
}
// RequiredSkillId, can be 0
if (qinfo->RequiredSkillId)
{
if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkillId))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillId` = %u but this skill does not exist",
qinfo->GetQuestId(), qinfo->RequiredSkillId);
}
}
if (qinfo->RequiredSkillPoints)
{
if (qinfo->RequiredSkillPoints > sWorld->GetConfigMaxSkillValue())
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredSkillPoints` = %u but max possible skill is %u, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
}
// else Skill quests can have 0 skill level, this is ok
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMinRepValue, ReputationMgr::Reputation_Cap);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue);
// no changes, quest can't be done for this requirement
}
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue != 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredMinRepValue);
// warning
}
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue != 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue);
// warning
}
if (qinfo->RewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->RewardTitleId))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
qinfo->GetQuestId(), qinfo->RewardTitleId, qinfo->RewardTitleId);
qinfo->RewardTitleId = 0;
// quest can't reward this title
}
if (qinfo->SourceItemId)
{
if (!sObjectMgr->GetItemTemplate(qinfo->SourceItemId))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceItemId, qinfo->SourceItemId);
qinfo->SourceItemId = 0; // quest can't be done for this requirement
}
else if (qinfo->SourceItemIdCount == 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `StartItem` = %u but `ProvidedItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->SourceItemId);
qinfo->SourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->SourceItemIdCount>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceItemId` = 0 but `SourceItemIdCount` = %u, useless value.",
qinfo->GetQuestId(), qinfo->SourceItemIdCount);
qinfo->SourceItemIdCount=0; // no quest work changes in fact
}
if (qinfo->SourceSpellID)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->SourceSpellID);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u doesn't exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceSpellID, qinfo->SourceSpellID);
qinfo->SourceSpellID = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SourceSpellid` = %u but spell %u is broken, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceSpellID, qinfo->SourceSpellID);
qinfo->SourceSpellID = 0; // quest can't be done for this requirement
}
}
for (QuestObjective const& obj : qinfo->GetObjectives())
{
// Store objective for lookup by id
_questObjectives[obj.ID] = &obj;
// Check storage index for objectives which store data
if (obj.StorageIndex < 0)
{
switch (obj.Type)
{
case QUEST_OBJECTIVE_MONSTER:
case QUEST_OBJECTIVE_ITEM:
case QUEST_OBJECTIVE_GAMEOBJECT:
case QUEST_OBJECTIVE_TALKTO:
case QUEST_OBJECTIVE_PLAYERKILLS:
case QUEST_OBJECTIVE_AREATRIGGER:
case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC:
case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid StorageIndex = %d for objective type %u", qinfo->GetQuestId(), obj.ID, obj.StorageIndex, obj.Type);
break;
default:
break;
}
}
switch (obj.Type)
{
case QUEST_OBJECTIVE_ITEM:
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER);
if (!sObjectMgr->GetItemTemplate(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing item entry %u, quest can't be done.",
qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_MONSTER:
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST);
if (!sObjectMgr->GetCreatureTemplate(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing creature entry %u, quest can't be done.",
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
break;
case QUEST_OBJECTIVE_GAMEOBJECT:
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_KILL | QUEST_SPECIAL_FLAGS_CAST);
if (!sObjectMgr->GetGameObjectTemplate(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing gameobject entry %u, quest can't be done.",
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
break;
case QUEST_OBJECTIVE_TALKTO:
// Need checks (is it creature only?)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_SPEAKTO);
break;
case QUEST_OBJECTIVE_MIN_REPUTATION:
case QUEST_OBJECTIVE_MAX_REPUTATION:
if (!sFactionStore.LookupEntry(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing faction id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_PLAYERKILLS:
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL);
if (obj.Amount <= 0)
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid player kills count %d", qinfo->GetQuestId(), obj.ID, obj.Amount);
break;
case QUEST_OBJECTIVE_CURRENCY:
case QUEST_OBJECTIVE_HAVE_CURRENCY:
case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
if (!sCurrencyTypesStore.LookupEntry(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing currency %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
if (obj.Amount <= 0)
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has invalid currency amount %d", qinfo->GetQuestId(), obj.ID, obj.Amount);
break;
case QUEST_OBJECTIVE_LEARNSPELL:
if (!sSpellMgr->GetSpellInfo(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing spell id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC:
if (obj.ObjectID && !sObjectMgr->GetCreatureTemplate(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing creature entry %u, quest can't be done.",
qinfo->GetQuestId(), obj.ID, uint32(obj.ObjectID));
break;
case QUEST_OBJECTIVE_DEFEATBATTLEPET:
if (!sBattlePetSpeciesStore.LookupEntry(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing battlepet species id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_CRITERIA_TREE:
if (!sCriteriaTreeStore.LookupEntry(obj.ObjectID))
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing criteria tree id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_AREATRIGGER:
if (!sAreaTriggerStore.LookupEntry(uint32(obj.ObjectID)) && obj.ObjectID != -1)
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has non existing areatrigger id %d", qinfo->GetQuestId(), obj.ID, obj.ObjectID);
break;
case QUEST_OBJECTIVE_MONEY:
case QUEST_OBJECTIVE_WINPVPPETBATTLES:
break;
default:
TC_LOG_ERROR("sql.sql", "Quest %u objective %u has unhandled type %u", qinfo->GetQuestId(), obj.ID, obj.Type);
break;
}
}
for (uint8 j = 0; j < QUEST_ITEM_DROP_COUNT; ++j)
{
uint32 id = qinfo->ItemDrop[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->ItemDropQuantity[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `ItemDrop%d` = 0 but `ItemDropQuantity%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]);
// no changes, quest ignore this data
}
}
}
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
{
uint32 id = qinfo->RewardChoiceItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
}
if (!qinfo->RewardChoiceItemCount[j])
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = %u but `RewardChoiceItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done
}
}
else if (qinfo->RewardChoiceItemCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardChoiceItemId%d` = 0 but `RewardChoiceItemCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardChoiceItemCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARD_ITEM_COUNT; ++j)
{
uint32 id = qinfo->RewardItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
}
if (!qinfo->RewardItemCount[j])
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = %u but `RewardItemCount%d` = 0, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes
}
}
else if (qinfo->RewardItemCount[j]>0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardItemId%d` = 0 but `RewardItemCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemCount[j]);
// no changes, quest ignore this data
}
}
for (uint8 j = 0; j < QUEST_REWARD_REPUTATIONS_COUNT; ++j)
{
if (qinfo->RewardFactionId[j])
{
if (abs(qinfo->RewardFactionValue[j]) > 9)
{
TC_LOG_ERROR("sql.sql", "Quest %u has RewardFactionValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValue[j]);
}
if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
qinfo->RewardFactionId[j] = 0; // quest will not reward this
}
}
else if (qinfo->RewardFactionOverride[j] != 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardFactionId%d` = 0 but `RewardFactionValueIdOverride%d` = %i.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionOverride[j]);
// no changes, quest ignore this data
}
}
for (uint32 i = 0; i < QUEST_REWARD_DISPLAY_SPELL_COUNT; ++i)
{
if (qinfo->RewardDisplaySpell[i])
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardDisplaySpell[i]);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell%u` = %u but spell %u does not exist, spell removed as display reward.",
qinfo->GetQuestId(), i, qinfo->RewardDisplaySpell[i], qinfo->RewardDisplaySpell[i]);
qinfo->RewardDisplaySpell[i] = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardDisplaySpell%u` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), i, qinfo->RewardDisplaySpell[i], qinfo->RewardDisplaySpell[i]);
qinfo->RewardDisplaySpell[i] = 0; // no spell reward will display for this quest
}
}
}
if (qinfo->RewardSpell > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpell);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell will be cast on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell will be cast on player
}
}
if (qinfo->RewardMailTemplateId)
{
if (!sMailTemplateStore.LookupEntry(qinfo->RewardMailTemplateId))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId);
qinfo->RewardMailTemplateId = 0; // no mail will send to player
qinfo->RewardMailDelay = 0; // no mail will send to player
qinfo->RewardMailSenderEntry = 0;
}
else if (usedMailTemplates.find(qinfo->RewardMailTemplateId) != usedMailTemplates.end())
{
std::map::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewardMailTemplateId);
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId, used_mt_itr->second);
qinfo->RewardMailTemplateId = 0; // no mail will send to player
qinfo->RewardMailDelay = 0; // no mail will send to player
qinfo->RewardMailSenderEntry = 0;
}
else
usedMailTemplates[qinfo->RewardMailTemplateId] = qinfo->GetQuestId();
}
if (qinfo->NextQuestInChain)
{
QuestMap::iterator qNextItr = _questTemplates.find(qinfo->NextQuestInChain);
if (qNextItr == _questTemplates.end())
{
TC_LOG_ERROR("sql.sql", "Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->NextQuestInChain, qinfo->NextQuestInChain);
qinfo->NextQuestInChain = 0;
}
else
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
}
for (uint8 j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j)
{
if (qinfo->RewardCurrencyId[j])
{
if (qinfo->RewardCurrencyCount[j] == 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = %u but `RewardCurrencyCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], j+1);
// no changes, quest can't be done for this requirement
}
if (!sCurrencyTypesStore.LookupEntry(qinfo->RewardCurrencyId[j]))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = %u but currency with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, qinfo->RewardCurrencyId[j], qinfo->RewardCurrencyId[j]);
qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
}
}
else if (qinfo->RewardCurrencyCount[j] > 0)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardCurrencyId%d` = 0 but `RewardCurrencyCount%d` = %u, quest can't be done.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardCurrencyCount[j]);
qinfo->RewardCurrencyCount[j] = 0; // prevent incorrect work of quest
}
}
if (qinfo->SoundAccept)
{
if (!sSoundKitStore.LookupEntry(qinfo->SoundAccept))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SoundAccept` = %u but sound %u does not exist, set to 0.",
qinfo->GetQuestId(), qinfo->SoundAccept, qinfo->SoundAccept);
qinfo->SoundAccept = 0; // no sound will be played
}
}
if (qinfo->SoundTurnIn)
{
if (!sSoundKitStore.LookupEntry(qinfo->SoundTurnIn))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `SoundTurnIn` = %u but sound %u does not exist, set to 0.",
qinfo->GetQuestId(), qinfo->SoundTurnIn, qinfo->SoundTurnIn);
qinfo->SoundTurnIn = 0; // no sound will be played
}
}
if (qinfo->RewardSkillId)
{
if (!sSkillLineStore.LookupEntry(qinfo->RewardSkillId))
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillId` = %u but this skill does not exist",
qinfo->GetQuestId(), qinfo->RewardSkillId);
}
if (!qinfo->RewardSkillPoints)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillId` = %u but `RewardSkillPoints` is 0",
qinfo->GetQuestId(), qinfo->RewardSkillId);
}
}
if (qinfo->RewardSkillPoints)
{
if (qinfo->RewardSkillPoints > sWorld->GetConfigMaxSkillValue())
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillPoints` = %u but max possible skill is %u, quest can't be done.",
qinfo->GetQuestId(), qinfo->RewardSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
if (!qinfo->RewardSkillId)
{
TC_LOG_ERROR("sql.sql", "Quest %u has `RewardSkillPoints` = %u but `RewardSkillId` is 0",
qinfo->GetQuestId(), qinfo->RewardSkillPoints);
}
}
// fill additional data stores
if (qinfo->PrevQuestID)
{
if (_questTemplates.find(abs(qinfo->GetPrevQuestId())) == _questTemplates.end())
TC_LOG_ERROR("sql.sql", "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
else
qinfo->prevQuests.push_back(qinfo->PrevQuestID);
}
if (qinfo->NextQuestID)
{
QuestMap::iterator qNextItr = _questTemplates.find(abs(qinfo->GetNextQuestId()));
if (qNextItr == _questTemplates.end())
TC_LOG_ERROR("sql.sql", "Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
else
{
int32 signedQuestId = qinfo->NextQuestID < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
qNextItr->second->prevQuests.push_back(signedQuestId);
}
}
if (qinfo->ExclusiveGroup)
mExclusiveQuestGroups.insert(std::pair(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
if (qinfo->LimitTime)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED);
}
// check QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
for (uint32 i = 0; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i);
if (!spellInfo)
continue;
for (SpellEffectInfo const* effect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (!effect || effect->Effect != SPELL_EFFECT_QUEST_COMPLETE)
continue;
uint32 quest_id = effect->MiscValue;
Quest const* quest = GetQuestTemplate(quest_id);
// some quest referenced in spells not exist (outdated spells)
if (!quest)
continue;
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
TC_LOG_ERROR("sql.sql", "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
// this will prevent quest completing without objective
const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
}
}
}
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " quests definitions in %u ms", _questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestStartersAndEnders()
{
TC_LOG_INFO("server.loading", "Loading GO Start Quest Data...");
LoadGameobjectQuestStarters();
TC_LOG_INFO("server.loading", "Loading GO End Quest Data...");
LoadGameobjectQuestEnders();
TC_LOG_INFO("server.loading", "Loading Creature Start Quest Data...");
LoadCreatureQuestStarters();
TC_LOG_INFO("server.loading", "Loading Creature End Quest Data...");
LoadCreatureQuestEnders();
}
void ObjectMgr::LoadQuestTemplateLocale()
{
uint32 oldMSTime = getMSTime();
_questTemplateLocaleStore.clear(); // need for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT Id, locale, "
// 2 3 4 5 6 7 8 9 10
"LogTitle, LogDescription, QuestDescription, AreaDescription, PortraitGiverText, PortraitGiverName, PortraitTurnInText, PortraitTurnInName, QuestCompletionLog"
" FROM quest_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestTemplateLocale& data = _questTemplateLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.LogTitle);
AddLocaleString(fields[3].GetString(), locale, data.LogDescription);
AddLocaleString(fields[4].GetString(), locale, data.QuestDescription);
AddLocaleString(fields[5].GetString(), locale, data.AreaDescription);
AddLocaleString(fields[6].GetString(), locale, data.PortraitGiverText);
AddLocaleString(fields[7].GetString(), locale, data.PortraitGiverName);
AddLocaleString(fields[8].GetString(), locale, data.PortraitTurnInText);
AddLocaleString(fields[9].GetString(), locale, data.PortraitTurnInName);
AddLocaleString(fields[10].GetString(), locale, data.QuestCompletionLog);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Template locale strings in %u ms", _questTemplateLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestObjectivesLocale()
{
uint32 oldMSTime = getMSTime();
_questObjectivesLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, locale, Description FROM quest_objectives_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestObjectivesLocale& data = _questObjectivesLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Description);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Objectives locale strings in %u ms", _questObjectivesLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestGreetingLocales()
{
uint32 oldMSTime = getMSTime();
for (std::size_t i = 0; i < _questGreetingLocaleStore.size(); ++i)
_questGreetingLocaleStore[i].clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT Id, type, locale, Greeting FROM quest_greeting_locale");
if (!result)
return;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint8 type = fields[1].GetUInt8();
switch (type)
{
case 0: // Creature
if (!sObjectMgr->GetCreatureTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: creature template entry %u does not exist.", id);
continue;
}
break;
case 1: // GameObject
if (!sObjectMgr->GetGameObjectTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: gameobject template entry %u does not exist.", id);
continue;
}
break;
default:
continue;
}
std::string localeName = fields[2].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestGreetingLocale& data = _questGreetingLocaleStore[type][id];
AddLocaleString(fields[3].GetString(), locale, data.Greeting);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Quest Greeting locale strings in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestOfferRewardLocale()
{
uint32 oldMSTime = getMSTime();
_questOfferRewardLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, locale, RewardText FROM quest_offer_reward_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestOfferRewardLocale& data = _questOfferRewardLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.RewardText);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Offer Reward locale strings in %u ms", _questOfferRewardLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestRequestItemsLocale()
{
uint32 oldMSTime = getMSTime();
_questRequestItemsLocaleStore.clear(); // need for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT Id, locale, CompletionText FROM quest_request_items_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
QuestRequestItemsLocale& data = _questRequestItemsLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.CompletionText);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Quest Request Items locale strings in %u ms", _questRequestItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadScripts(ScriptsType type)
{
uint32 oldMSTime = getMSTime();
ScriptMapMap* scripts = GetScriptsMapByType(type);
if (!scripts)
return;
std::string tableName = GetScriptsTableNameByType(type);
if (tableName.empty())
return;
if (sMapMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
return;
TC_LOG_INFO("server.loading", "Loading %s...", tableName.c_str());
scripts->clear(); // need for reload support
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.PQuery("SELECT id, delay, command, datalong, datalong2, dataint, x, y, z, o%s FROM %s", isSpellScriptTable ? ", effIndex" : "", tableName.c_str());
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 script definitions. DB table `%s` is empty!", tableName.c_str());
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
ScriptInfo tmp;
tmp.type = type;
tmp.id = fields[0].GetUInt32();
if (isSpellScriptTable)
tmp.id |= fields[10].GetUInt8() << 24;
tmp.delay = fields[1].GetUInt32();
tmp.command = ScriptCommands(fields[2].GetUInt32());
tmp.Raw.nData[0] = fields[3].GetUInt32();
tmp.Raw.nData[1] = fields[4].GetUInt32();
tmp.Raw.nData[2] = fields[5].GetInt32();
tmp.Raw.fData[0] = fields[6].GetFloat();
tmp.Raw.fData[1] = fields[7].GetFloat();
tmp.Raw.fData[2] = fields[8].GetFloat();
tmp.Raw.fData[3] = fields[9].GetFloat();
// generic command args check
switch (tmp.command)
{
case SCRIPT_COMMAND_TALK:
{
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.ChatType, tmp.id);
continue;
}
if (!sBroadcastTextStore.LookupEntry(uint32(tmp.Talk.TextID)))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.TextID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_EMOTE:
{
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",
tableName.c_str(), tmp.Emote.EmoteID, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TELEPORT_TO:
{
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
tableName.c_str(), tmp.TeleportTo.MapID, tmp.id);
continue;
}
if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
if (!quest)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
continue;
}
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
// this will prevent quest completing without objective
const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest objective requirement set and command can be allowed
}
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
continue;
}
break;
}
case SCRIPT_COMMAND_KILL_CREDIT:
{
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
continue;
}
if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
info->type == GAMEOBJECT_TYPE_DOOR ||
info->type == GAMEOBJECT_TYPE_BUTTON ||
info->type == GAMEOBJECT_TYPE_TRAP)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), info->entry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
continue;
}
if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
{
GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid);
if (!data)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
if (info->type != GAMEOBJECT_TYPE_DOOR)
{
TC_LOG_ERROR("sql.sql", "Table `%s` has gameobject type (%u) unsupported by command %s for script id %u",
tableName.c_str(), info->entry, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_REMOVE_AURA:
{
if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID))
{
TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id);
continue;
}
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
{
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
tableName.c_str(), tmp.RemoveAura.Flags, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CAST_SPELL:
{
if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID))
{
TC_LOG_ERROR("sql.sql", "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.SpellID, tmp.id);
continue;
}
if (tmp.CastSpell.Flags > 4) // targeting type
{
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.Flags, tmp.id);
continue;
}
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
{
TC_LOG_ERROR("sql.sql", "Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
{
TC_LOG_ERROR("sql.sql", "Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_CREATE_ITEM:
{
if (!GetItemTemplate(tmp.CreateItem.ItemEntry))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id);
continue;
}
if (!tmp.CreateItem.Amount)
{
TC_LOG_ERROR("sql.sql", "Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
tableName.c_str(), tmp.CreateItem.Amount, tmp.id);
continue;
}
break;
}
case SCRIPT_COMMAND_PLAY_ANIMKIT:
{
if (!sAnimKitStore.LookupEntry(tmp.PlayAnimKit.AnimKitID))
{
TC_LOG_ERROR("sql.sql", "Table `%s` has invalid AnimKid id (datalong = %u) in SCRIPT_COMMAND_PLAY_ANIMKIT for script id %u",
tableName.c_str(), tmp.PlayAnimKit.AnimKitID, tmp.id);
continue;
}
break;
}
default:
break;
}
if (scripts->find(tmp.id) == scripts->end())
{
ScriptMap emptyMap;
(*scripts)[tmp.id] = emptyMap;
}
(*scripts)[tmp.id].insert(std::pair(tmp.delay, tmp));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSpellScripts()
{
LoadScripts(SCRIPTS_SPELL);
// check ids
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
{
uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId);
continue;
}
uint8 i = (uint8)((uint32(itr->first) >> 24) & 0x000000FF);
//check for correct spellEffect
SpellEffectInfo const* effect = spellInfo->GetEffect(i);
if (effect && (!effect->Effect || (effect->Effect != SPELL_EFFECT_SCRIPT_EFFECT && effect->Effect != SPELL_EFFECT_DUMMY)))
TC_LOG_ERROR("sql.sql", "Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, i);
}
}
void ObjectMgr::LoadEventScripts()
{
LoadScripts(SCRIPTS_EVENT);
std::set evt_scripts;
// Load all possible script entries from gameobjects
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
if (uint32 eventId = itr->second.GetEventScriptId())
evt_scripts.insert(eventId);
// Load all possible script entries from spells
for (uint32 i = 1; i < sSpellMgr->GetSpellInfoStoreSize(); ++i)
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(i))
for (SpellEffectInfo const* effect : spell->GetEffectsForDifficulty(DIFFICULTY_NONE))
if (effect && effect->Effect == SPELL_EFFECT_SEND_EVENT)
if (effect->MiscValue)
evt_scripts.insert(effect->MiscValue);
for (size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
{
for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
{
TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx];
if (node->ArrivalEventID)
evt_scripts.insert(node->ArrivalEventID);
if (node->DepartureEventID)
evt_scripts.insert(node->DepartureEventID);
}
}
// Then check if all scripts are in above list of possible script entries
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
{
std::set::const_iterator itr2 = evt_scripts.find(itr->first);
if (itr2 == evt_scripts.end())
TC_LOG_ERROR("sql.sql", "Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
itr->first, SPELL_EFFECT_SEND_EVENT);
}
}
//Load WP Scripts
void ObjectMgr::LoadWaypointScripts()
{
LoadScripts(SCRIPTS_WAYPOINT);
std::set actionSet;
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
actionSet.insert(itr->first);
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ACTION);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 action = fields[0].GetUInt32();
actionSet.erase(action);
}
while (result->NextRow());
}
for (std::set::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
TC_LOG_ERROR("sql.sql", "There is no waypoint which links to the waypoint script %u", *itr);
}
void ObjectMgr::LoadSpellScriptNames()
{
uint32 oldMSTime = getMSTime();
_spellScriptsStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 spellId = fields[0].GetInt32();
std::string const scriptName = fields[1].GetString();
bool allRanks = false;
if (spellId < 0)
{
allRanks = true;
spellId = -spellId;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) does not exist.", scriptName.c_str(), fields[0].GetInt32());
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) has no ranks of spell.", scriptName.c_str(), fields[0].GetInt32());
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is not first rank of spell.", scriptName.c_str(), fields[0].GetInt32());
continue;
}
while (spellInfo)
{
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
spellInfo = spellInfo->GetNextRankSpell();
}
}
else
{
if (spellInfo->IsRanked())
TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName.c_str(), spellId);
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, std::make_pair(GetScriptId(scriptName), true)));
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u spell script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::ValidateSpellScripts()
{
uint32 oldMSTime = getMSTime();
if (_spellScriptsStore.empty())
{
TC_LOG_INFO("server.loading", ">> Validated 0 scripts.");
return;
}
uint32 count = 0;
for (auto spell : _spellScriptsStore)
{
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spell.first);
auto const bounds = sObjectMgr->GetSpellScriptsBounds(spell.first);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
{
if (SpellScriptLoader* spellScriptLoader = sScriptMgr->GetSpellScriptLoader(itr->second.first))
{
++count;
std::unique_ptr spellScript(spellScriptLoader->GetSpellScript());
std::unique_ptr auraScript(spellScriptLoader->GetAuraScript());
if (!spellScript && !auraScript)
{
TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(itr->second.first).c_str());
itr->second.second = false;
continue;
}
if (spellScript)
{
spellScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
spellScript->_Register();
if (!spellScript->_Validate(spellEntry))
{
itr->second.second = false;
continue;
}
}
if (auraScript)
{
auraScript->_Init(&spellScriptLoader->GetName(), spellEntry->Id);
auraScript->_Register();
if (!auraScript->_Validate(spellEntry))
{
itr->second.second = false;
continue;
}
}
// Enable the script when all checks passed
itr->second.second = true;
}
else
itr->second.second = false;
}
}
TC_LOG_INFO("server.loading", ">> Validated %u scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPageTexts()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT ID, Text, NextPageID, PlayerConditionID, Flags FROM page_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 page texts. DB table `page_text` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
PageText& pageText = _pageTextStore[id];
pageText.Text = fields[1].GetString();
pageText.NextPageID = fields[2].GetUInt32();
pageText.PlayerConditionID = fields[3].GetInt32();
pageText.Flags = fields[4].GetUInt8();
++count;
}
while (result->NextRow());
for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
if (itr->second.NextPageID)
if (_pageTextStore.find(itr->second.NextPageID) == _pageTextStore.end())
TC_LOG_ERROR("sql.sql", "Page text (ID: %u) has non-existing `NextPageID` (%u)", itr->first, itr->second.NextPageID);
TC_LOG_INFO("server.loading", ">> Loaded %u page texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
{
PageTextContainer::const_iterator itr = _pageTextStore.find(pageEntry);
if (itr != _pageTextStore.end())
return &(itr->second);
return nullptr;
}
void ObjectMgr::LoadPageTextLocales()
{
uint32 oldMSTime = getMSTime();
_pageTextLocaleStore.clear(); // needed for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, locale, Text FROM page_text_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
PageTextLocale& data = _pageTextLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Text);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u PageText locale strings in %u ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadInstanceTemplate()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 4
QueryResult result = WorldDatabase.Query("SELECT map, parent, script, allowMount FROM instance_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 instance templates. DB table `page_text` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint16 mapID = fields[0].GetUInt16();
if (!MapManager::IsValidMAP(mapID, true))
{
TC_LOG_ERROR("sql.sql", "ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", mapID);
continue;
}
InstanceTemplate instanceTemplate;
instanceTemplate.AllowMount = fields[3].GetBool();
instanceTemplate.Parent = uint32(fields[1].GetUInt16());
instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetString());
_instanceTemplateStore[mapID] = instanceTemplate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u instance templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID) const
{
InstanceTemplateContainer::const_iterator itr = _instanceTemplateStore.find(uint16(mapID));
if (itr != _instanceTemplateStore.end())
return &(itr->second);
return nullptr;
}
void ObjectMgr::LoadInstanceEncounters()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 instance encounters, table is empty!");
return;
}
uint32 count = 0;
std::map> dungeonLastBosses;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint8 creditType = fields[1].GetUInt8();
uint32 creditEntry = fields[2].GetUInt32();
uint32 lastEncounterDungeon = fields[3].GetUInt16();
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
if (!dungeonEncounter)
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
continue;
}
if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!",
entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()], lastEncounterDungeon);
continue;
}
std::map>::const_iterator itr = dungeonLastBosses.find(lastEncounterDungeon);
if (lastEncounterDungeon)
{
if (itr != dungeonLastBosses.end())
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!",
entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()], itr->second.first, itr->second.second->Name->Str[sWorld->GetDefaultDbcLocale()]);
continue;
}
dungeonLastBosses[lastEncounterDungeon] = std::make_pair(entry, dungeonEncounter);
}
switch (creditType)
{
case ENCOUNTER_CREDIT_KILL_CREATURE:
{
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
if (!creatureInfo)
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!",
creditEntry, entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()]);
continue;
}
const_cast(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
break;
}
case ENCOUNTER_CREDIT_CAST_SPELL:
if (!sSpellMgr->GetSpellInfo(creditEntry))
{
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!",
creditEntry, entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()]);
continue;
}
break;
default:
TC_LOG_ERROR("sql.sql", "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!",
creditType, entry, dungeonEncounter->Name->Str[sWorld->GetDefaultDbcLocale()]);
continue;
}
if (!dungeonEncounter->DifficultyID)
{
for (uint32 i = 0; i < MAX_DIFFICULTY; ++i)
{
if (sDB2Manager.GetMapDifficultyData(dungeonEncounter->MapID, Difficulty(i)))
{
DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, i)];
encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
}
}
}
else
{
DungeonEncounterList& encounters = _dungeonEncounterStore[MAKE_PAIR64(dungeonEncounter->MapID, dungeonEncounter->DifficultyID)];
encounters.push_back(new DungeonEncounter(dungeonEncounter, EncounterCreditType(creditType), creditEntry, lastEncounterDungeon));
}
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u instance encounters in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
NpcText const* ObjectMgr::GetNpcText(uint32 Text_ID) const
{
NpcTextContainer::const_iterator itr = _npcTextStore.find(Text_ID);
if (itr != _npcTextStore.end())
return &itr->second;
return nullptr;
}
void ObjectMgr::LoadNPCText()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT ID, "
"Probability0, Probability1, Probability2, Probability3, Probability4, Probability5, Probability6, Probability7, "
"BroadcastTextID0, BroadcastTextID1, BroadcastTextID2, BroadcastTextID3, BroadcastTextID4, BroadcastTextID5, BroadcastTextID6, BroadcastTextID7"
" FROM npc_text");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
return;
}
_npcTextStore.rehash(result->GetRowCount());
do
{
Field* fields = result->Fetch();
uint32 textID = fields[0].GetUInt32();
if (!textID)
{
TC_LOG_ERROR("sql.sql", "Table `npc_text` has record with reserved id 0, ignore.");
continue;
}
NpcText& npcText = _npcTextStore[textID];
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; ++i)
{
npcText.Data[i].Probability = fields[1 + i].GetFloat();
npcText.Data[i].BroadcastTextID = fields[9 + i].GetUInt32();
}
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++)
{
if (npcText.Data[i].BroadcastTextID)
{
if (!sBroadcastTextStore.LookupEntry(npcText.Data[i].BroadcastTextID))
{
TC_LOG_ERROR("sql.sql", "NPCText (ID: %u) has a non-existing or incompatible BroadcastText (ID: %u, Index: %u)", textID, npcText.Data[i].BroadcastTextID, i);
npcText.Data[i].BroadcastTextID = 0;
}
}
}
for (uint8 i = 0; i < MAX_NPC_TEXT_OPTIONS; i++)
{
if (npcText.Data[i].Probability > 0 && npcText.Data[i].BroadcastTextID == 0)
{
TC_LOG_ERROR("sql.sql", "NPCText (ID: %u) has a probability (Index: %u) set, but no BroadcastTextID to go with it", textID, i);
npcText.Data[i].Probability = 0;
}
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u npc texts in %u ms", uint32(_npcTextStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
//not very fast function but it is called only once a day, or on starting-up
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
{
uint32 oldMSTime = getMSTime();
time_t curTime = time(nullptr);
tm lt;
localtime_r(&curTime, <);
uint64 basetime(curTime);
TC_LOG_INFO("misc", "Returning mails current time: hour: %d, minute: %d, second: %d ", lt.tm_hour, lt.tm_min, lt.tm_sec);
// Delete all old mails without item and without body immediately, if starting server
if (!serverUp)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EMPTY_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
CharacterDatabase.Execute(stmt);
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL);
stmt->setUInt64(0, basetime);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
TC_LOG_INFO("server.loading", ">> No expired mails found.");
return; // any mails need to be returned or deleted
}
std::map itemsCache;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_EXPIRED_MAIL_ITEMS);
stmt->setUInt32(0, (uint32)basetime);
if (PreparedQueryResult items = CharacterDatabase.Query(stmt))
{
MailItemInfo item;
do
{
Field* fields = items->Fetch();
item.item_guid = fields[0].GetUInt64();
item.item_template = fields[1].GetUInt32();
uint32 mailId = fields[2].GetUInt32();
itemsCache[mailId].push_back(item);
} while (items->NextRow());
}
uint32 deletedCount = 0;
uint32 returnedCount = 0;
do
{
Field* fields = result->Fetch();
Mail* m = new Mail;
m->messageID = fields[0].GetUInt32();
m->messageType = fields[1].GetUInt8();
m->sender = fields[2].GetUInt64();
m->receiver = fields[3].GetUInt64();
bool has_items = fields[4].GetBool();
m->expire_time = time_t(fields[5].GetUInt32());
m->deliver_time = 0;
m->COD = fields[6].GetUInt64();
m->checked = fields[7].GetUInt8();
m->mailTemplateId = fields[8].GetInt16();
Player* player = nullptr;
if (serverUp)
player = ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create(m->receiver));
if (player && player->m_mailsLoaded)
{ // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
// his in mailbox and he has already listed his mails)
delete m;
continue;
}
// Delete or return mail
if (has_items)
{
// read items from cache
m->items.swap(itemsCache[m->messageID]);
// if it is mail from non-player, or if it's already return mail, it shouldn't be returned, but deleted
if (m->messageType != MAIL_NORMAL || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
{
// mail open and then not returned
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt64(0, itr2->item_guid);
CharacterDatabase.Execute(stmt);
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
stmt->setUInt32(0, m->messageID);
CharacterDatabase.Execute(stmt);
}
else
{
// Mail will be returned
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_RETURNED);
stmt->setUInt64(0, m->receiver);
stmt->setUInt64(1, m->sender);
stmt->setUInt32(2, basetime + 30 * DAY);
stmt->setUInt32(3, basetime);
stmt->setUInt8 (4, uint8(MAIL_CHECK_MASK_RETURNED));
stmt->setUInt32(5, m->messageID);
CharacterDatabase.Execute(stmt);
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
{
// Update receiver in mail items for its proper delivery, and in instance_item for avoid lost item at sender delete
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL_ITEM_RECEIVER);
stmt->setUInt64(0, m->sender);
stmt->setUInt64(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt64(0, m->sender);
stmt->setUInt64(1, itr2->item_guid);
CharacterDatabase.Execute(stmt);
}
delete m;
++returnedCount;
continue;
}
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
stmt->setUInt32(0, m->messageID);
CharacterDatabase.Execute(stmt);
delete m;
++deletedCount;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Processed %u expired mails: %u deleted and %u returned in %u ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_questAreaTriggerStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id, quest FROM areatrigger_involvedrelation");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 trigger_ID = fields[0].GetUInt32();
uint32 quest_ID = fields[1].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", trigger_ID);
continue;
}
Quest const* quest = GetQuestTemplate(quest_ID);
if (!quest)
{
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
continue;
}
if (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT))
{
TC_LOG_ERROR("sql.sql", "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
// this will prevent quest completing without objective
const_cast(quest)->SetSpecialFlag(QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT);
// continue; - quest modified to required objective and trigger can be allowed.
}
_questAreaTriggerStore[trigger_ID].insert(quest_ID);
} while (result->NextRow());
for (auto const& pair : _questObjectives)
{
QuestObjective const* objective = pair.second;
if (objective->Type == QUEST_OBJECTIVE_AREATRIGGER)
_questAreaTriggerStore[objective->ObjectID].insert(objective->QuestID);
}
TC_LOG_INFO("server.loading", ">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
QuestGreeting const* ObjectMgr::GetQuestGreeting(TypeID type, uint32 id) const
{
uint32 typeIndex;
if (type == TYPEID_UNIT)
typeIndex = 0;
else if (type == TYPEID_GAMEOBJECT)
typeIndex = 1;
else
return nullptr;
return Trinity::Containers::MapGetValuePtr(_questGreetingStore[typeIndex], id);
}
QuestGreetingLocale const* ObjectMgr::GetQuestGreetingLocale(TypeID type, uint32 id) const
{
uint32 typeIndex;
if (type == TYPEID_UNIT)
typeIndex = 0;
else if (type == TYPEID_GAMEOBJECT)
typeIndex = 1;
else
return nullptr;
return Trinity::Containers::MapGetValuePtr(_questGreetingLocaleStore[typeIndex], id);
}
void ObjectMgr::LoadQuestGreetings()
{
uint32 oldMSTime = getMSTime();
for (std::size_t i = 0; i < _questGreetingStore.size(); ++i)
_questGreetingStore[i].clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT ID, type, GreetEmoteType, GreetEmoteDelay, Greeting FROM quest_greeting");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 npc texts, table is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint8 type = fields[1].GetUInt8();
switch (type)
{
case 0: // Creature
if (!sObjectMgr->GetCreatureTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry %u does not exist.", id);
continue;
}
break;
case 1: // GameObject
if (!sObjectMgr->GetGameObjectTemplate(id))
{
TC_LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry %u does not exist.", id);
continue;
}
break;
default:
continue;
}
uint16 greetEmoteType = fields[2].GetUInt16();
uint32 greetEmoteDelay = fields[3].GetUInt32();
std::string greeting = fields[4].GetString();
_questGreetingStore[type].emplace(std::piecewise_construct, std::forward_as_tuple(id), std::forward_as_tuple(greetEmoteType, greetEmoteDelay, std::move(greeting)));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u quest_greeting in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTavernAreaTriggers()
{
uint32 oldMSTime = getMSTime();
_tavernAreaTriggerStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 Trigger_ID = fields[0].GetUInt32();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
_tavernAreaTriggerStore.insert(Trigger_ID);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAreaTriggerScripts()
{
uint32 oldMSTime = getMSTime();
_areaTriggerScriptStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 triggerId = fields[0].GetUInt32();
std::string const scriptName = fields[1].GetString();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "AreaTrigger (ID: %u) does not exist in `AreaTrigger.dbc`.", triggerId);
continue;
}
_areaTriggerScriptStore[triggerId] = GetScriptId(scriptName);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " areatrigger scripts in %u ms", _areaTriggerScriptStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
{
bool found = false;
float dist = 10000;
uint32 id = 0;
uint32 requireFlag = (team == ALLIANCE) ? TAXI_NODE_FLAG_ALLIANCE : TAXI_NODE_FLAG_HORDE;
for (TaxiNodesEntry const* node : sTaxiNodesStore)
{
if (!node || node->ContinentID != mapid || !(node->Flags & requireFlag))
continue;
uint8 field = (uint8)((node->ID - 1) / 8);
uint32 submask = 1 << ((node->ID - 1) % 8);
// skip not taxi network nodes
if ((sTaxiNodesMask[field] & submask) == 0)
continue;
float dist2 = (node->Pos.X - x)*(node->Pos.X - x) + (node->Pos.Y - y)*(node->Pos.Y - y) + (node->Pos.Z - z)*(node->Pos.Z - z);
if (found)
{
if (dist2 < dist)
{
dist = dist2;
id = node->ID;
}
}
else
{
found = true;
dist = dist2;
id = node->ID;
}
}
return id;
}
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
{
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
if (src_i == sTaxiPathSetBySource.end())
{
path = 0;
cost = 0;
return;
}
TaxiPathSetForSource& pathSet = src_i->second;
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
if (dest_i == pathSet.end())
{
path = 0;
cost = 0;
return;
}
cost = dest_i->second.price;
path = dest_i->second.ID;
}
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
{
uint32 mount_id = 0;
// select mount creature id
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if (node)
{
uint32 mount_entry = 0;
if (team == ALLIANCE)
mount_entry = node->MountCreatureID[1];
else
mount_entry = node->MountCreatureID[0];
// Fix for Alliance not being able to use Acherus taxi
// only one mount type for both sides
if (mount_entry == 0 && allowed_alt_team)
{
// Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
}
CreatureTemplate const* mount_info = GetCreatureTemplate(mount_entry);
if (mount_info)
{
mount_id = mount_info->GetRandomValidModelId();
if (!mount_id)
{
TC_LOG_ERROR("sql.sql", "No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
return 0;
}
}
}
// minfo is not actually used but the mount_id was updated
GetCreatureModelRandomGender(&mount_id);
return mount_id;
}
void ObjectMgr::LoadGraveyardZones()
{
uint32 oldMSTime = getMSTime();
GraveYardStore.clear(); // needed for reload case
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
return;
}
uint32 count = 0;
do
{
++count;
Field* fields = result->Fetch();
uint32 safeLocId = fields[0].GetUInt32();
uint32 zoneId = fields[1].GetUInt32();
uint32 team = fields[2].GetUInt16();
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
if (!entry)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing graveyard (WorldSafeLocsID: %u), skipped.", safeLocId);
continue;
}
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
if (!areaEntry)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non-existing Zone (ID: %u), skipped.", zoneId);
continue;
}
if (team != 0 && team != HORDE && team != ALLIANCE)
{
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction (%u), skipped.", team);
continue;
}
if (!AddGraveYardLink(safeLocId, zoneId, team, false))
TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team) const
{
enum DefaultGraveyard
{
HORDE_GRAVEYARD = 10, // Crossroads
ALLIANCE_GRAVEYARD = 4 // Westfall
};
if (team == HORDE)
return sWorldSafeLocsStore.LookupEntry(HORDE_GRAVEYARD);
else if (team == ALLIANCE)
return sWorldSafeLocsStore.LookupEntry(ALLIANCE_GRAVEYARD);
else return nullptr;
}
WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(WorldLocation const& location, uint32 team, WorldObject* conditionObject) const
{
float x, y, z;
location.GetPosition(x, y, z);
uint32 MapId = location.GetMapId();
// search for zone associated closest graveyard
uint32 zoneId = sMapMgr->GetZoneId(conditionObject ? conditionObject->GetPhaseShift() : PhasingHandler::GetEmptyPhaseShift(), MapId, x, y, z);
if (!zoneId)
{
if (z > -500)
{
TC_LOG_ERROR("misc", "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
return GetDefaultGraveYard(team);
}
}
// Simulate std. algorithm:
// found some graveyard associated to (ghost_zone, ghost_map)
//
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
// then check faction
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
// then check faction
GraveYardMapBounds range = GraveYardStore.equal_range(zoneId);
MapEntry const* map = sMapStore.LookupEntry(MapId);
// not need to check validity of map object; MapId _MUST_ be valid here
if (range.first == range.second && !map->IsBattlegroundOrArena())
{
if (zoneId != 0) // zone == 0 can't be fixed, used by bliz for bugged zones
TC_LOG_ERROR("sql.sql", "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
return GetDefaultGraveYard(team);
}
// at corpse map
bool foundNear = false;
float distNear = 10000;
WorldSafeLocsEntry const* entryNear = nullptr;
// at entrance map for corpse map
bool foundEntr = false;
float distEntr = 10000;
WorldSafeLocsEntry const* entryEntr = nullptr;
// some where other
WorldSafeLocsEntry const* entryFar = nullptr;
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
ConditionSourceInfo conditionSource(conditionObject);
for (; range.first != range.second; ++range.first)
{
GraveYardData const& data = range.first->second;
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.AssertEntry(data.safeLocId);
// skip enemy faction graveyard
// team == 0 case can be at call from .neargrave
if (data.team != 0 && team != 0 && data.team != team)
continue;
if (conditionObject)
{
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_GRAVEYARD, data.safeLocId, conditionSource))
continue;
if (int16(entry->MapID) == mapEntry->ParentMapID && !conditionObject->GetPhaseShift().HasVisibleMapId(entry->MapID))
continue;
}
// find now nearest graveyard at other map
if (MapId != entry->MapID && int16(entry->MapID) != mapEntry->ParentMapID)
{
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
if (!mapEntry
|| mapEntry->CorpseMapID < 0
|| uint32(mapEntry->CorpseMapID) != entry->MapID
|| (mapEntry->Corpse.X == 0 && mapEntry->Corpse.Y == 0)) // Check X and Y
{
// not have any corrdinates for check distance anyway
entryFar = entry;
continue;
}
// at entrance map calculate distance (2D);
float dist2 = (entry->Loc.X - mapEntry->Corpse.X)*(entry->Loc.X - mapEntry->Corpse.X)
+(entry->Loc.Y - mapEntry->Corpse.Y)*(entry->Loc.Y - mapEntry->Corpse.Y);
if (foundEntr)
{
if (dist2 < distEntr)
{
distEntr = dist2;
entryEntr = entry;
}
}
else
{
foundEntr = true;
distEntr = dist2;
entryEntr = entry;
}
}
// find now nearest graveyard at same map
else
{
float dist2 = (entry->Loc.X - x)*(entry->Loc.X - x)+(entry->Loc.Y - y)*(entry->Loc.Y - y)+(entry->Loc.Z - z)*(entry->Loc.Z - z);
if (foundNear)
{
if (dist2 < distNear)
{
distNear = dist2;
entryNear = entry;
}
}
else
{
foundNear = true;
distNear = dist2;
entryNear = entry;
}
}
}
if (entryNear)
return entryNear;
if (entryEntr)
return entryEntr;
return entryFar;
}
GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId) const
{
GraveYardMapBounds range = GraveYardStore.equal_range(zoneId);
for (; range.first != range.second; ++range.first)
{
GraveYardData const& data = range.first->second;
if (data.safeLocId == id)
return &data;
}
return nullptr;
}
AreaTriggerStruct const* ObjectMgr::GetAreaTrigger(uint32 trigger) const
{
AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger);
if (itr != _areaTriggerStore.end())
return &itr->second;
return nullptr;
}
AccessRequirement const* ObjectMgr::GetAccessRequirement(uint32 mapid, Difficulty difficulty) const
{
AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR64(mapid, difficulty));
if (itr != _accessRequirementStore.end())
return itr->second;
return nullptr;
}
bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= true*/)
{
if (FindGraveYardData(id, zoneId))
return false;
// add link to loaded data
GraveYardData data;
data.safeLocId = id;
data.team = team;
GraveYardStore.insert(GraveYardContainer::value_type(zoneId, data));
// add link to DB
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
stmt->setUInt16(2, uint16(team));
WorldDatabase.Execute(stmt);
}
return true;
}
void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist /*= false*/)
{
GraveYardMapBoundsNonConst range = GraveYardStore.equal_range(zoneId);
if (range.first == range.second)
{
//TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
return;
}
bool found = false;
for (; range.first != range.second; ++range.first)
{
GraveYardData & data = range.first->second;
// skip not matching safezone id
if (data.safeLocId != id)
continue;
// skip enemy faction graveyard at same map (normal area, city, or battleground)
// team == 0 case can be at call from .neargrave
if (data.team != 0 && team != 0 && data.team != team)
continue;
found = true;
break;
}
// no match, return
if (!found)
return;
// remove from links
GraveYardStore.erase(range.first);
// remove link from DB
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GRAVEYARD_ZONE);
stmt->setUInt32(0, id);
stmt->setUInt32(1, zoneId);
stmt->setUInt16(2, uint16(team));
WorldDatabase.Execute(stmt);
}
}
void ObjectMgr::LoadAreaTriggerTeleports()
{
uint32 oldMSTime = getMSTime();
_areaTriggerStore.clear(); // needed for reload case
// 0 1
QueryResult result = WorldDatabase.Query("SELECT ID, PortLocID FROM areatrigger_teleport");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
++count;
uint32 Trigger_ID = fields[0].GetUInt32();
uint32 PortLocID = fields[1].GetUInt32();
WorldSafeLocsEntry const* portLoc = sWorldSafeLocsStore.LookupEntry(PortLocID);
if (!portLoc)
{
TC_LOG_ERROR("sql.sql", "Area Trigger (ID: %u) has a non-existing Port Loc (ID: %u) in WorldSafeLocs.dbc, skipped", Trigger_ID, PortLocID);
continue;
}
AreaTriggerStruct at;
at.target_mapId = portLoc->MapID;
at.target_X = portLoc->Loc.X;
at.target_Y = portLoc->Loc.Y;
at.target_Z = portLoc->Loc.Z;
at.target_Orientation = (portLoc->Facing * M_PI) / 180; // Orientation is initially in degrees
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
TC_LOG_ERROR("sql.sql", "Area Trigger (ID: %u) does not exist in AreaTrigger.dbc.", Trigger_ID);
continue;
}
_areaTriggerStore[Trigger_ID] = at;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u area trigger teleport definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAccessRequirements()
{
uint32 oldMSTime = getMSTime();
if (!_accessRequirementStore.empty())
{
for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
delete itr->second;
_accessRequirementStore.clear(); // need for reload case
}
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 mapid = fields[0].GetUInt32();
if (!sMapStore.LookupEntry(mapid))
{
TC_LOG_ERROR("sql.sql", "Map %u referenced in `access_requirement` does not exist, skipped.", mapid);
continue;
}
uint32 difficulty = fields[1].GetUInt8();
if (!sDB2Manager.GetMapDifficultyData(mapid, Difficulty(difficulty)))
{
TC_LOG_ERROR("sql.sql", "Map %u referenced in `access_requirement` does not have difficulty %u, skipped", mapid, difficulty);
continue;
}
uint64 requirement_ID = MAKE_PAIR64(mapid, difficulty);
AccessRequirement* ar = new AccessRequirement();
ar->levelMin = fields[2].GetUInt8();
ar->levelMax = fields[3].GetUInt8();
ar->item = fields[4].GetUInt32();
ar->item2 = fields[5].GetUInt32();
ar->quest_A = fields[6].GetUInt32();
ar->quest_H = fields[7].GetUInt32();
ar->achievement = fields[8].GetUInt32();
ar->questFailedText = fields[9].GetString();
if (ar->item)
{
ItemTemplate const* pProto = GetItemTemplate(ar->item);
if (!pProto)
{
TC_LOG_ERROR("sql.sql", "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item, mapid, difficulty);
ar->item = 0;
}
}
if (ar->item2)
{
ItemTemplate const* pProto = GetItemTemplate(ar->item2);
if (!pProto)
{
TC_LOG_ERROR("sql.sql", "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item2, mapid, difficulty);
ar->item2 = 0;
}
}
if (ar->quest_A)
{
if (!GetQuestTemplate(ar->quest_A))
{
TC_LOG_ERROR("sql.sql", "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_A, mapid, difficulty);
ar->quest_A = 0;
}
}
if (ar->quest_H)
{
if (!GetQuestTemplate(ar->quest_H))
{
TC_LOG_ERROR("sql.sql", "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_H, mapid, difficulty);
ar->quest_H = 0;
}
}
if (ar->achievement)
{
if (!sAchievementStore.LookupEntry(ar->achievement))
{
TC_LOG_ERROR("sql.sql", "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar->achievement, mapid, difficulty);
ar->achievement = 0;
}
}
_accessRequirementStore[requirement_ID] = ar;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
/*
* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
*/
AreaTriggerStruct const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
{
bool useParentDbValue = false;
uint32 parentId = 0;
const MapEntry* mapEntry = sMapStore.LookupEntry(Map);
if (!mapEntry || mapEntry->CorpseMapID < 0)
return nullptr;
if (mapEntry->IsDungeon())
{
const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(Map);
if (!iTemplate)
return nullptr;
parentId = iTemplate->Parent;
useParentDbValue = true;
}
uint32 entrance_map = uint32(mapEntry->CorpseMapID);
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry && atEntry->ContinentID == int32(Map))
return &itr->second;
}
return nullptr;
}
/**
* Searches for the areatrigger which teleports players to the given map
*/
AreaTriggerStruct const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
{
for (AreaTriggerContainer::const_iterator itr = _areaTriggerStore.begin(); itr != _areaTriggerStore.end(); ++itr)
{
if (itr->second.target_mapId == Map)
{
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
if (atEntry)
return &itr->second;
}
}
return nullptr;
}
void ObjectMgr::SetHighestGuids()
{
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
if (result)
GetGuidSequenceGenerator().Set((*result)[0].GetUInt64() + 1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
if (result)
GetGuidSequenceGenerator().Set((*result)[0].GetUInt64() + 1);
// Cleanup other tables from nonexistent guids ( >= _hiItemGuid)
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", GetGuidSequenceGenerator().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", GetGuidSequenceGenerator().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", GetGuidSequenceGenerator().GetNextAfterMaxUsed()); // One-time query
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", GetGuidSequenceGenerator().GetNextAfterMaxUsed()); // One-time query
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
if (result)
GetGuidSequenceGenerator().Set((*result)[0].GetUInt64() + 1);
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
if (result)
_auctionId = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
if (result)
_mailId = (*result)[0].GetUInt32()+1;
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
if (result)
sArenaTeamMgr->SetNextArenaTeamId((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(maxguid) FROM ((SELECT MAX(setguid) AS maxguid FROM character_equipmentsets) UNION (SELECT MAX(setguid) AS maxguid FROM character_transmog_outfits)) allsets");
if (result)
_equipmentSetGuid = (*result)[0].GetUInt64()+1;
result = CharacterDatabase.Query("SELECT MAX(guildId) FROM guild");
if (result)
sGuildMgr->SetNextGuildId((*result)[0].GetUInt64()+1);
result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
if (result)
sGroupMgr->SetGroupDbStoreSize((*result)[0].GetUInt32()+1);
result = CharacterDatabase.Query("SELECT MAX(itemId) from character_void_storage");
if (result)
_voidItemId = (*result)[0].GetUInt64()+1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
if (result)
_creatureSpawnId = (*result)[0].GetUInt64() + 1;
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
if (result)
_gameObjectSpawnId = (*result)[0].GetUInt64() + 1;
}
uint32 ObjectMgr::GenerateAuctionID()
{
if (_auctionId >= 0xFFFFFFFE)
{
TC_LOG_ERROR("misc", "Auctions ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _auctionId++;
}
uint64 ObjectMgr::GenerateEquipmentSetGuid()
{
if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
{
TC_LOG_ERROR("misc", "EquipmentSet guid overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _equipmentSetGuid++;
}
uint32 ObjectMgr::GenerateMailID()
{
if (_mailId >= 0xFFFFFFFE)
{
TC_LOG_ERROR("misc", "Mail ids overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _mailId++;
}
uint32 ObjectMgr::GeneratePetNumber()
{
if (_hiPetNumber >= 0xFFFFFFFE)
{
TC_LOG_ERROR("misc", "_hiPetNumber Id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
World::StopNow(ERROR_EXIT_CODE);
}
return _hiPetNumber++;
}
uint64 ObjectMgr::GenerateVoidStorageItemId()
{
if (_voidItemId >= uint64(0xFFFFFFFFFFFFFFFELL))
{
TC_LOG_ERROR("misc", "_voidItemId overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _voidItemId++;
}
uint64 ObjectMgr::GenerateCreatureSpawnId()
{
if (_creatureSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL))
{
TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info.");
World::StopNow(ERROR_EXIT_CODE);
}
return _creatureSpawnId++;
}
uint64 ObjectMgr::GenerateGameObjectSpawnId()
{
if (_gameObjectSpawnId >= uint64(0xFFFFFFFFFFFFFFFELL))
{
TC_LOG_ERROR("misc", "Creature spawn id overflow!! Can't continue, shutting down server. Search on forum for TCE00007 for more info. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _gameObjectSpawnId++;
}
void ObjectMgr::LoadGameObjectLocales()
{
uint32 oldMSTime = getMSTime();
_gameObjectLocaleStore.clear(); // need for reload case
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT entry, locale, name, castBarCaption, unk1 FROM gameobject_template_locale");
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
GameObjectLocale& data = _gameObjectLocaleStore[id];
AddLocaleString(fields[2].GetString(), locale, data.Name);
AddLocaleString(fields[3].GetString(), locale, data.CastBarCaption);
AddLocaleString(fields[4].GetString(), locale, data.Unk1);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject_template_locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sLockStore.LookupEntry(dataN))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
goInfo->entry, goInfo->type, N, goInfo->door.open, goInfo->door.open);
}
inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
{
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP);
}
}
inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
if (sSpellMgr->GetSpellInfo(dataN))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
goInfo->entry, goInfo->type, N, dataN, dataN);
}
inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32& dataN, uint32 N)
{
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
dataN = 0;
}
inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
}
inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
{
// 0/1 correct values
if (dataN <= 1)
return;
TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
goInfo->entry, goInfo->type, N, dataN);
}
void ObjectMgr::LoadGameObjectTemplate()
{
uint32 oldMSTime = getMSTime();
for (GameObjectsEntry const* db2go : sGameObjectsStore)
{
GameObjectTemplate& go = _gameObjectTemplateStore[db2go->ID];
go.entry = db2go->ID;
go.type = db2go->TypeID;
go.displayId = db2go->DisplayID;
go.name = db2go->Name->Str[sWorld->GetDefaultDbcLocale()];
go.size = db2go->Scale;
memset(go.raw.data, 0, sizeof(go.raw.data));
memcpy(go.raw.data, db2go->PropValue, std::min(sizeof(db2go->PropValue), sizeof(go.raw.data)));
go.RequiredLevel = 0;
go.ScriptId = 0;
}
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, "
// 8 9 10 11 12 13 14 15 16 17 18 19 20
"Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
// 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, Data24, Data25, Data26, Data27, Data28, "
// 37 38 39 40 41 42 43
"Data29, Data30, Data31, Data32, RequiredLevel, AIName, ScriptName "
"FROM gameobject_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
return;
}
_gameObjectTemplateStore.rehash(result->GetRowCount());
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
GameObjectTemplate& got = _gameObjectTemplateStore[entry];
got.entry = entry;
got.type = uint32(fields[1].GetUInt8());
got.displayId = fields[2].GetUInt32();
got.name = fields[3].GetString();
got.IconName = fields[4].GetString();
got.castBarCaption = fields[5].GetString();
got.unk1 = fields[6].GetString();
got.size = fields[7].GetFloat();
for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
got.raw.data[i] = fields[8 + i].GetUInt32();
got.RequiredLevel = fields[41].GetInt32();
got.AIName = fields[42].GetString();
got.ScriptId = GetScriptId(fields[43].GetString());
// Checks
switch (got.type)
{
case GAMEOBJECT_TYPE_DOOR: //0
{
if (got.door.open)
CheckGOLockId(&got, got.door.open, 1);
CheckGONoDamageImmuneId(&got, got.door.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BUTTON: //1
{
if (got.button.open)
CheckGOLockId(&got, got.button.open, 1);
CheckGONoDamageImmuneId(&got, got.button.noDamageImmune, 4);
break;
}
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
if (got.questgiver.open)
CheckGOLockId(&got, got.questgiver.open, 0);
CheckGONoDamageImmuneId(&got, got.questgiver.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_CHEST: //3
{
if (got.chest.open)
CheckGOLockId(&got, got.chest.open, 0);
CheckGOConsumable(&got, got.chest.consumable, 3);
if (got.chest.linkedTrap) // linked trap
CheckGOLinkedTrapId(&got, got.chest.linkedTrap, 7);
break;
}
case GAMEOBJECT_TYPE_TRAP: //6
{
if (got.trap.open)
CheckGOLockId(&got, got.trap.open, 0);
break;
}
case GAMEOBJECT_TYPE_CHAIR: //7
CheckAndFixGOChairHeightId(&got, got.chair.chairheight, 1);
break;
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
{
if (got.spellFocus.spellFocusType)
{
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.spellFocusType))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
entry, got.type, got.spellFocus.spellFocusType, got.spellFocus.spellFocusType);
}
if (got.spellFocus.linkedTrap) // linked trap
CheckGOLinkedTrapId(&got, got.spellFocus.linkedTrap, 2);
break;
}
case GAMEOBJECT_TYPE_GOOBER: //10
{
if (got.goober.open)
CheckGOLockId(&got, got.goober.open, 0);
CheckGOConsumable(&got, got.goober.consumable, 3);
if (got.goober.pageID) // pageId
{
if (!GetPageText(got.goober.pageID))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
entry, got.type, got.goober.pageID, got.goober.pageID);
}
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
if (got.goober.linkedTrap) // linked trap
CheckGOLinkedTrapId(&got, got.goober.linkedTrap, 12);
break;
}
case GAMEOBJECT_TYPE_AREADAMAGE: //12
{
if (got.areaDamage.open)
CheckGOLockId(&got, got.areaDamage.open, 0);
break;
}
case GAMEOBJECT_TYPE_CAMERA: //13
{
if (got.camera.open)
CheckGOLockId(&got, got.camera.open, 0);
break;
}
case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT: //15
{
if (got.moTransport.taxiPathID)
{
if (got.moTransport.taxiPathID >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathID].empty())
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
entry, got.type, got.moTransport.taxiPathID, got.moTransport.taxiPathID);
}
if (uint32 transportMap = got.moTransport.SpawnMap)
_transportMaps.insert(transportMap);
break;
}
case GAMEOBJECT_TYPE_RITUAL: //18
break;
case GAMEOBJECT_TYPE_SPELLCASTER: //22
{
// always must have spell
CheckGOSpellId(&got, got.spellCaster.spell, 0);
break;
}
case GAMEOBJECT_TYPE_FLAGSTAND: //24
{
if (got.flagStand.open)
CheckGOLockId(&got, got.flagStand.open, 0);
CheckGONoDamageImmuneId(&got, got.flagStand.noDamageImmune, 5);
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
{
if (got.fishingHole.open)
CheckGOLockId(&got, got.fishingHole.open, 4);
break;
}
case GAMEOBJECT_TYPE_FLAGDROP: //26
{
if (got.flagDrop.open)
CheckGOLockId(&got, got.flagDrop.open, 0);
CheckGONoDamageImmuneId(&got, got.flagDrop.noDamageImmune, 3);
break;
}
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
CheckAndFixGOChairHeightId(&got, got.barberChair.chairheight, 0);
if (got.barberChair.SitAnimKit && !sAnimKitStore.LookupEntry(got.barberChair.SitAnimKit))
{
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u GoType: %u) have data2 = %u but AnimKit.dbc (Id: %u) not exist, set to 0.",
entry, got.type, got.barberChair.SitAnimKit, got.barberChair.SitAnimKit);
got.barberChair.SitAnimKit = 0;
}
break;
case GAMEOBJECT_TYPE_GARRISON_BUILDING:
if (uint32 transportMap = got.garrisonBuilding.SpawnMap)
_transportMaps.insert(transportMap);
break;
case GAMEOBJECT_TYPE_GATHERING_NODE:
if (got.gatheringNode.open)
CheckGOLockId(&got, got.gatheringNode.open, 0);
if (got.gatheringNode.linkedTrap)
CheckGOLinkedTrapId(&got, got.gatheringNode.linkedTrap, 20);
break;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u game object templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameObjectTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold, WorldEffectID FROM gameobject_template_addon");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry);
if (!got)
{
TC_LOG_ERROR("sql.sql", "GameObject template (Entry: %u) does not exist but has a record in `gameobject_template_addon`", entry);
continue;
}
GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry];
gameObjectAddon.faction = uint32(fields[1].GetUInt16());
gameObjectAddon.flags = fields[2].GetUInt32();
gameObjectAddon.mingold = fields[3].GetUInt32();
gameObjectAddon.maxgold = fields[4].GetUInt32();
gameObjectAddon.WorldEffectID = fields[5].GetUInt32();
// checks
if (gameObjectAddon.faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.faction))
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has invalid faction (%u) defined in `gameobject_template_addon`.", entry, gameObjectAddon.faction);
if (gameObjectAddon.maxgold > 0)
{
switch (got->type)
{
case GAMEOBJECT_TYPE_CHEST:
case GAMEOBJECT_TYPE_FISHINGHOLE:
break;
default:
TC_LOG_ERROR("sql.sql", "GameObject (Entry %u GoType: %u) cannot be looted but has maxgold set in `gameobject_template_addon`.", entry, got->type);
break;
}
}
if (gameObjectAddon.WorldEffectID && !sWorldEffectStore.LookupEntry(gameObjectAddon.WorldEffectID))
{
TC_LOG_ERROR("sql.sql", "GameObject (Entry: %u) has invalid WorldEffectID (%u) defined in `gameobject_template_addon`, set to 0.", entry, gameObjectAddon.WorldEffectID);
gameObjectAddon.WorldEffectID = 0;
}
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u game object template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadExplorationBaseXP()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT level, basexp FROM exploration_basexp");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 basexp = fields[1].GetInt32();
_baseXPTable[level] = basexp;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u BaseXP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetBaseXP(uint8 level)
{
return _baseXPTable[level] ? _baseXPTable[level] : 0;
}
uint32 ObjectMgr::GetXPForLevel(uint8 level) const
{
if (level < _playerXPperLevel.size())
return _playerXPperLevel[level];
return 0;
}
void ObjectMgr::LoadPetNames()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT word, entry, half FROM pet_name_generation");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
std::string word = fields[0].GetString();
uint32 entry = fields[1].GetUInt32();
bool half = fields[2].GetBool();
if (half)
_petHalfName1[entry].push_back(word);
else
_petHalfName0[entry].push_back(word);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u pet name parts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetNumber()
{
uint32 oldMSTime = getMSTime();
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
if (result)
{
Field* fields = result->Fetch();
_hiPetNumber = fields[0].GetUInt32()+1;
}
TC_LOG_INFO("server.loading", ">> Loaded the max pet number: %d in %u ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
}
std::string ObjectMgr::GeneratePetName(uint32 entry)
{
std::vector& list0 = _petHalfName0[entry];
std::vector& list1 = _petHalfName1[entry];
if (list0.empty() || list1.empty())
{
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
if (!cinfo)
return std::string();
char const* petname = DB2Manager::GetCreatureFamilyPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
if (petname)
return std::string(petname);
else
return cinfo->Name;
}
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
}
void ObjectMgr::LoadReputationRewardRate()
{
uint32 oldMSTime = getMSTime();
_repRewardRateStore.clear(); // for reload case
uint32 count = 0; // 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, quest_repeatable_rate, creature_rate, spell_rate FROM reputation_reward_rate");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded `reputation_reward_rate`, table is empty!");
return;
}
do
{
Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt32();
RepRewardRate repRate;
repRate.questRate = fields[1].GetFloat();
repRate.questDailyRate = fields[2].GetFloat();
repRate.questWeeklyRate = fields[3].GetFloat();
repRate.questMonthlyRate = fields[4].GetFloat();
repRate.questRepeatableRate = fields[5].GetFloat();
repRate.creatureRate = fields[6].GetFloat();
repRate.spellRate = fields[7].GetFloat();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
continue;
}
if (repRate.questRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.questRate, factionId);
continue;
}
if (repRate.questDailyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_daily_rate with invalid rate %f, skipping data for faction %u", repRate.questDailyRate, factionId);
continue;
}
if (repRate.questWeeklyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_weekly_rate with invalid rate %f, skipping data for faction %u", repRate.questWeeklyRate, factionId);
continue;
}
if (repRate.questMonthlyRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_monthly_rate with invalid rate %f, skipping data for faction %u", repRate.questMonthlyRate, factionId);
continue;
}
if (repRate.questRepeatableRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has quest_repeatable_rate with invalid rate %f, skipping data for faction %u", repRate.questRepeatableRate, factionId);
continue;
}
if (repRate.creatureRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creatureRate, factionId);
continue;
}
if (repRate.spellRate < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spellRate, factionId);
continue;
}
_repRewardRateStore[factionId] = repRate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u reputation_reward_rate in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationOnKill()
{
uint32 oldMSTime = getMSTime();
// For reload case
_repOnKillStore.clear();
uint32 count = 0;
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2, "
// 3 4 5 6 7 8 9
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
"FROM creature_onkill_reputation");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 creature_id = fields[0].GetUInt32();
ReputationOnKillEntry repOnKill;
repOnKill.RepFaction1 = fields[1].GetInt16();
repOnKill.RepFaction2 = fields[2].GetInt16();
repOnKill.IsTeamAward1 = fields[3].GetBool();
repOnKill.ReputationMaxCap1 = fields[4].GetUInt8();
repOnKill.RepValue1 = fields[5].GetInt32();
repOnKill.IsTeamAward2 = fields[6].GetBool();
repOnKill.ReputationMaxCap2 = fields[7].GetUInt8();
repOnKill.RepValue2 = fields[8].GetInt32();
repOnKill.TeamDependent = fields[9].GetBool();
if (!GetCreatureTemplate(creature_id))
{
TC_LOG_ERROR("sql.sql", "Table `creature_onkill_reputation` has data for nonexistent creature entry (%u), skipped", creature_id);
continue;
}
if (repOnKill.RepFaction1)
{
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
if (!factionEntry1)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
continue;
}
}
if (repOnKill.RepFaction2)
{
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
if (!factionEntry2)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
continue;
}
}
_repOnKillStore[creature_id] = repOnKill;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature award reputation definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationSpilloverTemplate()
{
uint32 oldMSTime = getMSTime();
_repSpilloverTemplateStore.clear(); // for reload case
uint32 count = 0; // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4, faction5, rate_5, rank_5 FROM reputation_spillover_template");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded `reputation_spillover_template`, table is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 factionId = fields[0].GetUInt16();
RepSpilloverTemplate repTemplate;
repTemplate.faction[0] = fields[1].GetUInt16();
repTemplate.faction_rate[0] = fields[2].GetFloat();
repTemplate.faction_rank[0] = fields[3].GetUInt8();
repTemplate.faction[1] = fields[4].GetUInt16();
repTemplate.faction_rate[1] = fields[5].GetFloat();
repTemplate.faction_rank[1] = fields[6].GetUInt8();
repTemplate.faction[2] = fields[7].GetUInt16();
repTemplate.faction_rate[2] = fields[8].GetFloat();
repTemplate.faction_rank[2] = fields[9].GetUInt8();
repTemplate.faction[3] = fields[10].GetUInt16();
repTemplate.faction_rate[3] = fields[11].GetFloat();
repTemplate.faction_rank[3] = fields[12].GetUInt8();
repTemplate.faction[4] = fields[13].GetUInt16();
repTemplate.faction_rate[4] = fields[14].GetFloat();
repTemplate.faction_rank[4] = fields[15].GetUInt8();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId);
continue;
}
if (factionEntry->ParentFactionID == 0)
{
TC_LOG_ERROR("sql.sql", "Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId);
continue;
}
bool invalidSpilloverFaction = false;
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
{
if (repTemplate.faction[i])
{
FactionEntry const* factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
if (!factionSpillover)
{
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId);
invalidSpilloverFaction = true;
break;
}
if (!factionSpillover->CanHaveReputation())
{
TC_LOG_ERROR("sql.sql", "Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
invalidSpilloverFaction = true;
break;
}
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
{
TC_LOG_ERROR("sql.sql", "Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
invalidSpilloverFaction = true;
break;
}
}
}
if (invalidSpilloverFaction)
continue;
_repSpilloverTemplateStore[factionId] = repTemplate;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u reputation_spillover_template in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointsOfInterest()
{
uint32 oldMSTime = getMSTime();
_pointsOfInterestStore.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Importance, Name FROM points_of_interest");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
PointOfInterest pointOfInterest;
pointOfInterest.ID = id;
pointOfInterest.Pos.Relocate(fields[1].GetFloat(), fields[2].GetFloat());
pointOfInterest.Icon = fields[3].GetUInt32();
pointOfInterest.Flags = fields[4].GetUInt32();
pointOfInterest.Importance = fields[5].GetUInt32();
pointOfInterest.Name = fields[6].GetString();
if (!Trinity::IsValidMapCoord(pointOfInterest.Pos.GetPositionX(), pointOfInterest.Pos.GetPositionY()))
{
TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: %u) have invalid coordinates (PositionX: %f PositionY: %f), ignored.", id, pointOfInterest.Pos.GetPositionX(), pointOfInterest.Pos.GetPositionY());
continue;
}
_pointsOfInterestStore[id] = pointOfInterest;
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Points of Interest definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestPOI()
{
uint32 oldMSTime = getMSTime();
_questPOIStore.clear(); // need for reload case
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
QueryResult result = WorldDatabase.Query("SELECT QuestID, BlobIndex, Idx1, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, WorldMapAreaId, Floor, Priority, Flags, WorldEffectID, PlayerConditionID, WoDUnk1, AlwaysAllowMergingBlobs FROM quest_poi order by QuestID, Idx1");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
return;
}
// 0 1 2 3
QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx1, Idx2");
std::vector>> POIs;
if (points)
{
// The first result should have the highest questId
Field* fields = points->Fetch();
uint32 questIdMax = fields[0].GetInt32();
POIs.resize(questIdMax + 1);
do
{
fields = points->Fetch();
int32 QuestID = fields[0].GetInt32();
int32 Idx1 = fields[1].GetInt32();
int32 X = fields[2].GetInt32();
int32 Y = fields[3].GetInt32();
if (int32(POIs[QuestID].size()) <= Idx1 + 1)
POIs[QuestID].resize(Idx1 + 10);
QuestPOIPoint point(X, Y);
POIs[QuestID][Idx1].push_back(point);
} while (points->NextRow());
}
do
{
Field* fields = result->Fetch();
int32 QuestID = fields[0].GetInt32();
int32 BlobIndex = fields[1].GetInt32();
int32 Idx1 = fields[2].GetInt32();
int32 ObjectiveIndex = fields[3].GetInt32();
int32 QuestObjectiveID = fields[4].GetInt32();
int32 QuestObjectID = fields[5].GetInt32();
int32 MapID = fields[6].GetInt32();
int32 WorldMapAreaId = fields[7].GetInt32();
int32 Floor = fields[8].GetInt32();
int32 Priority = fields[9].GetInt32();
int32 Flags = fields[10].GetInt32();
int32 WorldEffectID = fields[11].GetInt32();
int32 PlayerConditionID = fields[12].GetInt32();
int32 WoDUnk1 = fields[13].GetInt32();
bool AlwaysAllowMergingBlobs = fields[14].GetBool();
if (!sObjectMgr->GetQuestTemplate(QuestID))
TC_LOG_ERROR("sql.sql", "`quest_poi` quest id (%u) Idx1 (%u) does not exist in `quest_template`", QuestID, Idx1);
QuestPOI POI(BlobIndex, ObjectiveIndex, QuestObjectiveID, QuestObjectID, MapID, WorldMapAreaId, Floor, Priority, Flags, WorldEffectID, PlayerConditionID, WoDUnk1, AlwaysAllowMergingBlobs);
if (QuestID < int32(POIs.size()) && Idx1 < int32(POIs[QuestID].size()))
{
POI.points = POIs[QuestID][Idx1];
_questPOIStore[QuestID].push_back(POI);
}
else
TC_LOG_ERROR("sql.sql", "Table quest_poi references unknown quest points for quest %i POI id %i", QuestID, BlobIndex);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u quest POI definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadNPCSpellClickSpells()
{
uint32 oldMSTime = getMSTime();
_spellClickInfoStore.clear();
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, cast_flags, user_type FROM npc_spellclick_spells");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 npc_entry = fields[0].GetUInt32();
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
if (!cInfo)
{
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
continue;
}
uint32 spellid = fields[1].GetUInt32();
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellinfo)
{
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown spellid %u. Skipping entry.", npc_entry, spellid);
continue;
}
uint8 userType = fields[3].GetUInt16();
if (userType >= SPELL_CLICK_USER_MAX)
TC_LOG_ERROR("sql.sql", "Table npc_spellclick_spells creature: %u references unknown user type %u. Skipping entry.", npc_entry, uint32(userType));
uint8 castFlags = fields[2].GetUInt8();
SpellClickInfo info;
info.spellId = spellid;
info.castFlags = castFlags;
info.userType = SpellClickUserTypes(userType);
_spellClickInfoStore.insert(SpellClickInfoContainer::value_type(npc_entry, info));
++count;
}
while (result->NextRow());
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end())
{
TC_LOG_ERROR("sql.sql", "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry);
const_cast(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
CreatureData const* data = GetCreatureData(guid);
if (data)
RemoveCreatureFromGrid(guid, data);
_creatureDataStore.erase(guid);
}
void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);
if (data)
RemoveGameobjectFromGrid(guid, data);
_gameObjectDataStore.erase(guid);
}
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReverse* reverseMap, std::string const& table, bool starter, bool go)
{
uint32 oldMSTime = getMSTime();
map.clear(); // need for reload case
uint32 count = 0;
QueryResult result = WorldDatabase.PQuery("SELECT id, quest, pool_entry FROM %s qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table.c_str());
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str());
return;
}
PooledQuestRelation* poolRelationMap = go ? &sPoolMgr->mQuestGORelation : &sPoolMgr->mQuestCreatureRelation;
if (starter)
poolRelationMap->clear();
do
{
uint32 id = result->Fetch()[0].GetUInt32();
uint32 quest = result->Fetch()[1].GetUInt32();
uint32 poolId = result->Fetch()[2].GetUInt32();
if (_questTemplates.find(quest) == _questTemplates.end())
{
TC_LOG_ERROR("sql.sql", "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id);
continue;
}
if (!poolId || !starter)
{
map.insert(QuestRelations::value_type(id, quest));
if (reverseMap)
reverseMap->insert(QuestRelationsReverse::value_type(quest, id));
}
else if (starter)
poolRelationMap->insert(PooledQuestRelation::value_type(quest, id));
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameobjectQuestStarters()
{
LoadQuestRelationsHelper(_goQuestRelations, nullptr, "gameobject_queststarter", true, true);
for (QuestRelations::iterator itr = _goQuestRelations.begin(); itr != _goQuestRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data for nonexistent gameobject entry (%u) and existed quest %u", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
TC_LOG_ERROR("sql.sql", "Table `gameobject_queststarter` has data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadGameobjectQuestEnders()
{
LoadQuestRelationsHelper(_goQuestInvolvedRelations, &_goQuestInvolvedRelationsReverse, "gameobject_questender", false, true);
for (QuestRelations::iterator itr = _goQuestInvolvedRelations.begin(); itr != _goQuestInvolvedRelations.end(); ++itr)
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data for nonexistent gameobject entry (%u) and existed quest %u", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
TC_LOG_ERROR("sql.sql", "Table `gameobject_questender` has data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestStarters()
{
LoadQuestRelationsHelper(_creatureQuestRelations, nullptr, "creature_queststarter", true, false);
for (QuestRelations::iterator itr = _creatureQuestRelations.begin(); itr != _creatureQuestRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has data for nonexistent creature entry (%u) and existed quest %u", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
TC_LOG_ERROR("sql.sql", "Table `creature_queststarter` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadCreatureQuestEnders()
{
LoadQuestRelationsHelper(_creatureQuestInvolvedRelations, &_creatureQuestInvolvedRelationsReverse, "creature_questender", false, false);
for (QuestRelations::iterator itr = _creatureQuestInvolvedRelations.begin(); itr != _creatureQuestInvolvedRelations.end(); ++itr)
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has data for nonexistent creature entry (%u) and existed quest %u", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
TC_LOG_ERROR("sql.sql", "Table `creature_questender` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
void ObjectMgr::LoadReservedPlayersNames()
{
uint32 oldMSTime = getMSTime();
_reservedNamesStore.clear(); // need for reload case
QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
return;
}
uint32 count = 0;
Field* fields;
do
{
fields = result->Fetch();
std::string name= fields[0].GetString();
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
{
TC_LOG_ERROR("misc", "Table `reserved_name` has invalid name: %s", name.c_str());
continue;
}
wstrToLower(wstr);
_reservedNamesStore.insert(wstr);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u reserved player names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::IsReservedName(const std::string& name) const
{
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
return false;
wstrToLower(wstr);
return _reservedNamesStore.find(wstr) != _reservedNamesStore.end();
}
enum LanguageType
{
LT_BASIC_LATIN = 0x0000,
LT_EXTENDEN_LATIN = 0x0001,
LT_CYRILLIC = 0x0002,
LT_EAST_ASIA = 0x0004,
LT_ANY = 0xFFFF
};
static LanguageType GetRealmLanguageType(bool create)
{
switch (sWorld->getIntConfig(CONFIG_REALM_ZONE))
{
case REALM_ZONE_UNKNOWN: // any language
case REALM_ZONE_DEVELOPMENT:
case REALM_ZONE_TEST_SERVER:
case REALM_ZONE_QA_SERVER:
return LT_ANY;
case REALM_ZONE_UNITED_STATES: // extended-Latin
case REALM_ZONE_OCEANIC:
case REALM_ZONE_LATIN_AMERICA:
case REALM_ZONE_ENGLISH:
case REALM_ZONE_GERMAN:
case REALM_ZONE_FRENCH:
case REALM_ZONE_SPANISH:
return LT_EXTENDEN_LATIN;
case REALM_ZONE_KOREA: // East-Asian
case REALM_ZONE_TAIWAN:
case REALM_ZONE_CHINA:
return LT_EAST_ASIA;
case REALM_ZONE_RUSSIAN: // Cyrillic
return LT_CYRILLIC;
default:
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
}
}
bool isValidString(const std::wstring& wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
{
if (strictMask == 0) // any language, ignore realm
{
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (isEastAsianString(wstr, numericOrSpace))
return true;
return false;
}
if (strictMask & 0x2) // realm zone specific
{
LanguageType lt = GetRealmLanguageType(create);
if (lt & LT_EXTENDEN_LATIN)
if (isExtendedLatinString(wstr, numericOrSpace))
return true;
if (lt & LT_CYRILLIC)
if (isCyrillicString(wstr, numericOrSpace))
return true;
if (lt & LT_EAST_ASIA)
if (isEastAsianString(wstr, numericOrSpace))
return true;
}
if (strictMask & 0x1) // basic Latin
{
if (isBasicLatinString(wstr, numericOrSpace))
return true;
}
return false;
}
ResponseCodes ObjectMgr::CheckPlayerName(std::string const& name, LocaleConstant locale, bool create /*= false*/)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return CHAR_NAME_INVALID_CHARACTER;
if (wname.size() > MAX_PLAYER_NAME)
return CHAR_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PLAYER_NAME);
if (wname.size() < minName)
return CHAR_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
if (!isValidString(wname, strictMask, false, create))
return CHAR_NAME_MIXED_LANGUAGES;
wstrToLower(wname);
for (size_t i = 2; i < wname.size(); ++i)
if (wname[i] == wname[i-1] && wname[i] == wname[i-2])
return CHAR_NAME_THREE_CONSECUTIVE;
return sDB2Manager.ValidateName(wname, locale);
}
bool ObjectMgr::IsValidCharterName(const std::string& name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
if (wname.size() > MAX_CHARTER_NAME)
return false;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_CHARTER_NAME);
if (wname.size() < minName)
return false;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
return isValidString(wname, strictMask, true);
}
PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
{
std::wstring wname;
if (!Utf8toWStr(name, wname))
return PET_NAME_INVALID;
if (wname.size() > MAX_PET_NAME)
return PET_NAME_TOO_LONG;
uint32 minName = sWorld->getIntConfig(CONFIG_MIN_PET_NAME);
if (wname.size() < minName)
return PET_NAME_TOO_SHORT;
uint32 strictMask = sWorld->getIntConfig(CONFIG_STRICT_PET_NAMES);
if (!isValidString(wname, strictMask, false))
return PET_NAME_MIXED_LANGUAGES;
return PET_NAME_SUCCESS;
}
void ObjectMgr::LoadGameObjectForQuests()
{
uint32 oldMSTime = getMSTime();
_gameObjectForQuestStore.clear(); // need for reload case
if (sObjectMgr->GetGameObjectTemplates()->empty())
{
TC_LOG_INFO("server.loading", ">> Loaded 0 GameObjects for quests");
return;
}
uint32 count = 0;
// collect GO entries for GO that must activated
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
{
switch (itr->second.type)
{
case GAMEOBJECT_TYPE_QUESTGIVER:
_gameObjectForQuestStore.insert(itr->second.entry);
++count;
break;
case GAMEOBJECT_TYPE_CHEST:
{
// scan GO chest with loot including quest items
uint32 loot_id = (itr->second.GetLootId());
// find quest loot for GO
if (itr->second.chest.questID || LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
{
_gameObjectForQuestStore.insert(itr->second.entry);
++count;
}
break;
}
case GAMEOBJECT_TYPE_GENERIC:
{
if (itr->second.generic.questID > 0) //quests objects
{
_gameObjectForQuestStore.insert(itr->second.entry);
++count;
}
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (itr->second.goober.questID > 0) //quests objects
{
_gameObjectForQuestStore.insert(itr->second.entry);
++count;
}
break;
}
default:
break;
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::LoadTrinityStrings()
{
uint32 oldMSTime = getMSTime();
_trinityStringStore.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, content_default, content_loc1, content_loc2, content_loc3, content_loc4, content_loc5, content_loc6, content_loc7, content_loc8 FROM trinity_string");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 trinity strings. DB table `trinity_string` is empty. You have imported an incorrect database for more info search for TCE00003 on forum.");
return false;
}
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
TrinityString& data = _trinityStringStore[entry];
data.Content.resize(DEFAULT_LOCALE + 1);
for (int8 i = OLD_TOTAL_LOCALES - 1; i >= 0; --i)
AddLocaleString(fields[i + 1].GetString(), LocaleConstant(i), data.Content);
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " trinity strings in %u ms", _trinityStringStore.size(), GetMSTimeDiffToNow(oldMSTime));
return true;
}
char const* ObjectMgr::GetTrinityString(uint32 entry, LocaleConstant locale) const
{
if (TrinityString const* ts = GetTrinityString(entry))
{
if (ts->Content.size() > size_t(locale) && !ts->Content[locale].empty())
return ts->Content[locale].c_str();
return ts->Content[DEFAULT_LOCALE].c_str();
}
TC_LOG_ERROR("sql.sql", "Trinity string entry %u not found in DB.", entry);
return "";
}
void ObjectMgr::LoadFishingBaseSkillLevel()
{
uint32 oldMSTime = getMSTime();
_fishingBaseForAreaStore.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, skill FROM skill_fishing_base_level");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 skill = fields[1].GetInt16();
AreaTableEntry const* fArea = sAreaTableStore.LookupEntry(entry);
if (!fArea)
{
TC_LOG_ERROR("sql.sql", "AreaId %u defined in `skill_fishing_base_level` does not exist", entry);
continue;
}
_fishingBaseForAreaStore[entry] = skill;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u areas for fishing base skill level in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSkillTiers()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT ID, Value1, Value2, Value3, Value4, Value5, Value6, Value7, Value8, Value9, Value10, "
" Value11, Value12, Value13, Value14, Value15, Value16 FROM skill_tiers");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 skill max values. DB table `skill_tiers` is empty.");
return;
}
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
SkillTiersEntry& tier = _skillTiers[id];
for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
tier.Value[i] = fields[1 + i].GetUInt32();
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u skill max values in %u ms", uint32(_skillTiers.size()), GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names)
{
// get main part of the name
std::wstring mainpart = GetMainPartOfName(w_ownname, 0);
// prepare flags
bool x = true;
bool y = true;
// check declined names
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
std::wstring wname;
if (!Utf8toWStr(names.name[i], wname))
return false;
if (mainpart != GetMainPartOfName(wname, i+1))
x = false;
if (w_ownname != wname)
y = false;
}
return (x || y);
}
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) const
{
AreaTriggerScriptContainer::const_iterator i = _areaTriggerScriptStore.find(trigger_id);
if (i!= _areaTriggerScriptStore.end())
return i->second;
return 0;
}
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spellId)
{
return SpellScriptsBounds(_spellScriptsStore.equal_range(spellId));
}
// this allows calculating base reputations to offline players, just by race and class
int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass) const
{
if (!factionEntry)
return 0;
uint64 raceMask = UI64LIT(1) << (race - 1);
uint32 classMask = 1 << (playerClass - 1);
for (int i = 0; i < 4; i++)
{
if ((!factionEntry->ReputationClassMask[i] ||
factionEntry->ReputationClassMask[i] & classMask) &&
(!factionEntry->ReputationRaceMask[i] ||
factionEntry->ReputationRaceMask[i] & raceMask))
return factionEntry->ReputationBase[i];
}
return 0;
}
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
{
SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillID);
if (!skill)
return SKILL_RANGE_NONE;
if (sObjectMgr->GetSkillTier(rcEntry->SkillTierID))
return SKILL_RANGE_RANK;
if (rcEntry->SkillID == SKILL_RUNEFORGING)
return SKILL_RANGE_MONO;
switch (skill->CategoryID)
{
case SKILL_CATEGORY_ARMOR:
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_LANGUAGES:
return SKILL_RANGE_LANGUAGE;
}
return SKILL_RANGE_LEVEL;
}
void ObjectMgr::LoadGameTele()
{
uint32 oldMSTime = getMSTime();
_gameTeleStore.clear(); // for reload case
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
GameTele gt;
gt.position_x = fields[1].GetFloat();
gt.position_y = fields[2].GetFloat();
gt.position_z = fields[3].GetFloat();
gt.orientation = fields[4].GetFloat();
gt.mapId = fields[5].GetUInt16();
gt.name = fields[6].GetString();
if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
{
TC_LOG_ERROR("sql.sql", "Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str());
continue;
}
if (!Utf8toWStr(gt.name, gt.wnameLow))
{
TC_LOG_ERROR("sql.sql", "Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id);
continue;
}
wstrToLower(gt.wnameLow);
_gameTeleStore[id] = gt;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u GameTeleports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return nullptr;
// converting string that we try to find to lower case
wstrToLower(wname);
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
GameTele const* alt = nullptr;
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
return &itr->second;
else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second;
}
return alt;
}
GameTele const* ObjectMgr::GetGameTeleExactName(const std::string& name) const
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return nullptr;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
return &itr->second;
}
return nullptr;
}
bool ObjectMgr::AddGameTele(GameTele& tele)
{
// find max id
uint32 new_id = 0;
for (GameTeleContainer::const_iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
if (itr->first > new_id)
new_id = itr->first;
// use next
++new_id;
if (!Utf8toWStr(tele.name, tele.wnameLow))
return false;
wstrToLower(tele.wnameLow);
_gameTeleStore[new_id] = tele;
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_GAME_TELE);
stmt->setUInt32(0, new_id);
stmt->setFloat(1, tele.position_x);
stmt->setFloat(2, tele.position_y);
stmt->setFloat(3, tele.position_z);
stmt->setFloat(4, tele.orientation);
stmt->setUInt16(5, uint16(tele.mapId));
stmt->setString(6, tele.name);
WorldDatabase.Execute(stmt);
return true;
}
bool ObjectMgr::DeleteGameTele(const std::string& name)
{
// explicit name case
std::wstring wname;
if (!Utf8toWStr(name, wname))
return false;
// converting string that we try to find to lower case
wstrToLower(wname);
for (GameTeleContainer::iterator itr = _gameTeleStore.begin(); itr != _gameTeleStore.end(); ++itr)
{
if (itr->second.wnameLow == wname)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_TELE);
stmt->setString(0, itr->second.name);
WorldDatabase.Execute(stmt);
_gameTeleStore.erase(itr);
return true;
}
}
return false;
}
void ObjectMgr::LoadMailLevelRewards()
{
uint32 oldMSTime = getMSTime();
_mailLevelRewardStore.clear(); // for reload case
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 level = fields[0].GetUInt8();
uint32 raceMask = fields[1].GetUInt32();
uint32 mailTemplateId = fields[2].GetUInt32();
uint32 senderEntry = fields[3].GetUInt32();
if (level > MAX_LEVEL)
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL);
continue;
}
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has raceMask (%u) for level %u that not include any player races, ignoring.", raceMask, level);
continue;
}
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level);
continue;
}
if (!GetCreatureTemplate(senderEntry))
{
TC_LOG_ERROR("sql.sql", "Table `mail_level_reward` has nonexistent sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level);
continue;
}
_mailLevelRewardStore[level].push_back(MailLevelReward(raceMask, mailTemplateId, senderEntry));
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTrainers()
{
uint32 oldMSTime = getMSTime();
// For reload case
_trainers.clear();
std::unordered_map> spellsByTrainer;
if (QueryResult trainerSpellsResult = WorldDatabase.Query("SELECT TrainerId, SpellId, MoneyCost, ReqSkillLine, ReqSkillRank, ReqAbility1, ReqAbility2, ReqAbility3, ReqLevel FROM trainer_spell"))
{
do
{
Field* fields = trainerSpellsResult->Fetch();
Trainer::Spell spell;
uint32 trainerId = fields[0].GetUInt32();
spell.SpellId = fields[1].GetUInt32();
spell.MoneyCost = fields[2].GetUInt32();
spell.ReqSkillLine = fields[3].GetUInt32();
spell.ReqSkillRank = fields[4].GetUInt32();
spell.ReqAbility[0] = fields[5].GetUInt32();
spell.ReqAbility[1] = fields[6].GetUInt32();
spell.ReqAbility[2] = fields[7].GetUInt32();
spell.ReqLevel = fields[8].GetUInt8();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell.SpellId);
if (!spellInfo)
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (SpellId: %u) for TrainerId %u, ignoring", spell.SpellId, trainerId);
continue;
}
if (spell.ReqSkillLine && !sSkillLineStore.LookupEntry(spell.ReqSkillLine))
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing skill (ReqSkillLine: %u) for TrainerId %u and SpellId %u, ignoring",
spell.ReqSkillLine, spell.SpellId, trainerId);
continue;
}
bool allReqValid = true;
for (std::size_t i = 0; i < spell.ReqAbility.size(); ++i)
{
uint32 requiredSpell = spell.ReqAbility[i];
if (requiredSpell && !sSpellMgr->GetSpellInfo(requiredSpell))
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing spell (ReqAbility" SZFMTD ": %u) for TrainerId %u and SpellId %u, ignoring",
i + 1, requiredSpell, spell.SpellId, trainerId);
allReqValid = false;
}
}
if (!allReqValid)
continue;
spell.LearnedSpellId = spell.SpellId;
for (SpellEffectInfo const* spellEffect : spellInfo->GetEffectsForDifficulty(DIFFICULTY_NONE))
{
if (spellEffect && spellEffect->IsEffect(SPELL_EFFECT_LEARN_SPELL))
{
ASSERT(spell.LearnedSpellId == spell.SpellId,
"Only one learned spell is currently supported - spell %u already teaches %u but it tried to overwrite it with %u",
spell.SpellId, spell.LearnedSpellId, spellEffect->TriggerSpell);
spell.LearnedSpellId = spellEffect->TriggerSpell;
}
}
spellsByTrainer[trainerId].push_back(spell);
} while (trainerSpellsResult->NextRow());
}
if (QueryResult trainersResult = WorldDatabase.Query("SELECT Id, Type, Greeting FROM trainer"))
{
do
{
Field* fields = trainersResult->Fetch();
uint32 trainerId = fields[0].GetUInt32();
Trainer::Type trainerType = Trainer::Type(fields[1].GetUInt8());
std::string greeting = fields[2].GetString();
std::vector spells;
auto spellsItr = spellsByTrainer.find(trainerId);
if (spellsItr != spellsByTrainer.end())
{
spells = std::move(spellsItr->second);
spellsByTrainer.erase(spellsItr);
}
_trainers.emplace(std::piecewise_construct, std::forward_as_tuple(trainerId), std::forward_as_tuple(trainerId, trainerType, std::move(greeting), std::move(spells)));
} while (trainersResult->NextRow());
}
for (auto const& unusedSpells : spellsByTrainer)
{
for (Trainer::Spell const& unusedSpell : unusedSpells.second)
{
TC_LOG_ERROR("sql.sql", "Table `trainer_spell` references non-existing trainer (TrainerId: %u) for SpellId %u, ignoring", unusedSpells.first, unusedSpell.SpellId);
}
}
if (QueryResult trainerLocalesResult = WorldDatabase.Query("SELECT Id, locale, Greeting_lang FROM trainer_locale"))
{
do
{
Field* fields = trainerLocalesResult->Fetch();
uint32 trainerId = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
if (Trainer::Trainer* trainer = Trinity::Containers::MapGetValuePtr(_trainers, trainerId))
trainer->AddGreetingLocale(locale, fields[2].GetString());
else
TC_LOG_ERROR("sql.sql", "Table `trainer_locale` references non-existing trainer (TrainerId: %u) for locale %s, ignoring",
trainerId, localeName.c_str());
} while (trainerLocalesResult->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Trainers in %u ms", _trainers.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureDefaultTrainers()
{
uint32 oldMSTime = getMSTime();
_creatureDefaultTrainers.clear();
if (QueryResult result = WorldDatabase.Query("SELECT CreatureId, TrainerId FROM creature_default_trainer"))
{
do
{
Field* fields = result->Fetch();
uint32 creatureId = fields[0].GetUInt32();
uint32 trainerId = fields[1].GetUInt32();
if (!GetCreatureTemplate(creatureId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing creature template (CreatureId: %u), ignoring", creatureId);
continue;
}
if (!GetTrainer(trainerId))
{
TC_LOG_ERROR("sql.sql", "Table `creature_default_trainer` references non-existing trainer (TrainerId: %u) for CreatureId %u, ignoring", trainerId, creatureId);
continue;
}
_creatureDefaultTrainers[creatureId] = trainerId;
} while (result->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " default trainers in %u ms", _creatureDefaultTrainers.size(), GetMSTimeDiffToNow(oldMSTime));
}
int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set *skip_vendors)
{
// find all items from the reference vendor
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_NPC_VENDOR_REF);
stmt->setUInt32(0, uint32(item));
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
return 0;
uint32 count = 0;
do
{
Field* fields = result->Fetch();
int32 item_id = fields[0].GetInt32();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
else
{
VendorItem vItem;
vItem.item = item_id;
vItem.maxcount = fields[1].GetUInt32();
vItem.incrtime = fields[2].GetUInt32();
vItem.ExtendedCost = fields[3].GetUInt32();
vItem.Type = fields[4].GetUInt8();
vItem.PlayerConditionId = fields[6].GetUInt32();
vItem.IgnoreFiltering = fields[7].GetBool();
Tokenizer bonusListIDsTok(fields[5].GetString(), ' ');
for (char const* token : bonusListIDsTok)
vItem.BonusListIDs.push_back(int32(atol(token)));
if (!IsVendorItemValid(vendor, vItem, nullptr, skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[vendor];
vList.AddItem(std::move(vItem));
++count;
}
} while (result->NextRow());
return count;
}
void ObjectMgr::LoadVendors()
{
uint32 oldMSTime = getMSTime();
// For reload case
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
itr->second.Clear();
_cacheVendorItemStore.clear();
std::set skip_vendors;
QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost, type, BonusListIDs, PlayerConditionID, IgnoreFiltering FROM npc_vendor ORDER BY entry, slot ASC");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
int32 item_id = fields[1].GetInt32();
// if item is a negative, its a reference
if (item_id < 0)
count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
else
{
VendorItem vItem;
vItem.item = item_id;
vItem.maxcount = fields[2].GetUInt32();
vItem.incrtime = fields[3].GetUInt32();
vItem.ExtendedCost = fields[4].GetUInt32();
vItem.Type = fields[5].GetUInt8();
vItem.PlayerConditionId = fields[7].GetUInt32();
vItem.IgnoreFiltering = fields[8].GetBool();
Tokenizer bonusListIDsTok(fields[6].GetString(), ' ');
for (char const* token : bonusListIDsTok)
vItem.BonusListIDs.push_back(int32(atol(token)));
if (!IsVendorItemValid(entry, vItem, nullptr, &skip_vendors))
continue;
VendorItemData& vList = _cacheVendorItemStore[entry];
vList.AddItem(std::move(vItem));
++count;
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %d Vendors in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenu()
{
uint32 oldMSTime = getMSTime();
_gossipMenusStore.clear();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT MenuId, TextId FROM gossip_menu");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 gossip_menu IDs. DB table `gossip_menu` is empty!");
return;
}
do
{
Field* fields = result->Fetch();
GossipMenus gMenu;
gMenu.MenuId = fields[0].GetUInt32();
gMenu.TextId = fields[1].GetUInt32();
if (!GetNpcText(gMenu.TextId))
{
TC_LOG_ERROR("sql.sql", "Table gossip_menu: ID %u is using non-existing TextId %u", gMenu.MenuId, gMenu.TextId);
continue;
}
_gossipMenusStore.insert(GossipMenusContainer::value_type(gMenu.MenuId, gMenu));
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu IDs in %u ms", uint32(_gossipMenusStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItems()
{
uint32 oldMSTime = getMSTime();
_gossipMenuItemsStore.clear();
QueryResult result = WorldDatabase.Query(
// 0 1 2 3 4 5 6
"SELECT o.MenuId, o.OptionIndex, o.OptionIcon, o.OptionText, o.OptionBroadcastTextId, o.OptionType, o.OptionNpcFlag, "
// 7 8
"oa.ActionMenuId, oa.ActionPoiId, "
// 9 10 11 12
"ob.BoxCoded, ob.BoxMoney, ob.BoxText, ob.BoxBroadcastTextId, "
// 13
"ot.TrainerId "
"FROM gossip_menu_option o "
"LEFT JOIN gossip_menu_option_action oa ON o.MenuId = oa.MenuId AND o.OptionIndex = oa.OptionIndex "
"LEFT JOIN gossip_menu_option_box ob ON o.MenuId = ob.MenuId AND o.OptionIndex = ob.OptionIndex "
"LEFT JOIN gossip_menu_option_trainer ot ON o.MenuId = ot.MenuId AND o.OptionIndex = ot.OptionIndex "
"ORDER BY o.MenuId, o.OptionIndex");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 gossip_menu_option IDs. DB table `gossip_menu_option` is empty!");
return;
}
do
{
Field* fields = result->Fetch();
GossipMenuItems gMenuItem;
gMenuItem.MenuId = fields[0].GetUInt32();
gMenuItem.OptionIndex = fields[1].GetUInt32();
gMenuItem.OptionIcon = fields[2].GetUInt8();
gMenuItem.OptionText = fields[3].GetString();
gMenuItem.OptionBroadcastTextId = fields[4].GetUInt32();
gMenuItem.OptionType = fields[5].GetUInt32();
gMenuItem.OptionNpcFlag = fields[6].GetUInt64();
gMenuItem.ActionMenuId = fields[7].GetUInt32();
gMenuItem.ActionPoiId = fields[8].GetUInt32();
gMenuItem.BoxCoded = fields[9].GetBool();
gMenuItem.BoxMoney = fields[10].GetUInt32();
gMenuItem.BoxText = fields[11].GetString();
gMenuItem.BoxBroadcastTextId = fields[12].GetUInt32();
gMenuItem.TrainerId = fields[13].GetUInt32();
if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX)
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionIcon);
gMenuItem.OptionIcon = GOSSIP_ICON_CHAT;
}
if (gMenuItem.OptionBroadcastTextId)
{
if (!sBroadcastTextStore.LookupEntry(gMenuItem.OptionBroadcastTextId))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has non-existing or incompatible OptionBroadcastTextID %u, ignoring.", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionBroadcastTextId);
gMenuItem.OptionBroadcastTextId = 0;
}
}
if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX)
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has unknown option id %u. Option will not be used", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionType);
if (gMenuItem.ActionPoiId && !GetPointOfInterest(gMenuItem.ActionPoiId))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u use non-existing action_poi_id %u, ignoring", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.ActionPoiId);
gMenuItem.ActionPoiId = 0;
}
if (gMenuItem.BoxBroadcastTextId)
{
if (!sBroadcastTextStore.LookupEntry(gMenuItem.BoxBroadcastTextId))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option` for MenuId %u, OptionIndex %u has non-existing or incompatible BoxBroadcastTextId %u, ignoring.", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.BoxBroadcastTextId);
gMenuItem.BoxBroadcastTextId = 0;
}
}
if (gMenuItem.TrainerId && !GetTrainer(gMenuItem.TrainerId))
{
TC_LOG_ERROR("sql.sql", "Table `gossip_menu_option_trainer` for MenuId %u, OptionIndex %u use non-existing TrainerId %u, ignoring", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.TrainerId);
gMenuItem.TrainerId = 0;
}
_gossipMenuItemsStore.insert(GossipMenuItemsContainer::value_type(gMenuItem.MenuId, gMenuItem));
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " gossip_menu_option entries in %u ms", _gossipMenuItemsStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
Trainer::Trainer const* ObjectMgr::GetTrainer(uint32 trainerId) const
{
return Trinity::Containers::MapGetValuePtr(_trainers, trainerId);
}
uint32 ObjectMgr::GetCreatureDefaultTrainer(uint32 creatureId) const
{
auto itr = _creatureDefaultTrainers.find(creatureId);
if (itr != _creatureDefaultTrainers.end())
return itr->second;
return 0;
}
void ObjectMgr::AddVendorItem(uint32 entry, VendorItem const& vItem, bool persist /*= true*/)
{
VendorItemData& vList = _cacheVendorItemStore[entry];
vList.AddItem(vItem);
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, vItem.item);
stmt->setUInt8(2, vItem.maxcount);
stmt->setUInt32(3, vItem.incrtime);
stmt->setUInt32(4, vItem.ExtendedCost);
stmt->setUInt8(5, vItem.Type);
WorldDatabase.Execute(stmt);
}
}
bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist /*= true*/)
{
CacheVendorItemContainer::iterator iter = _cacheVendorItemStore.find(entry);
if (iter == _cacheVendorItemStore.end())
return false;
if (!iter->second.RemoveItem(item, type))
return false;
if (persist)
{
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_NPC_VENDOR);
stmt->setUInt32(0, entry);
stmt->setUInt32(1, item);
stmt->setUInt8(2, type);
WorldDatabase.Execute(stmt);
}
return true;
}
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, VendorItem const& vItem, Player* player, std::set* skip_vendors, uint32 ORnpcflag) const
{
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
if (!cInfo)
{
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for nonexistent creature template (Entry: %u), ignore", vendor_entry);
return false;
}
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
{
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
{
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has data for creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
if (skip_vendors)
skip_vendors->insert(vendor_entry);
}
return false;
}
if ((vItem.Type == ITEM_VENDOR_TYPE_ITEM && !sObjectMgr->GetItemTemplate(vItem.item)) ||
(vItem.Type == ITEM_VENDOR_TYPE_CURRENCY && !sCurrencyTypesStore.LookupEntry(vItem.item)))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, vItem.item, vItem.Type);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u, type %u), ignore", vendor_entry, vItem.item, vItem.Type);
return false;
}
if (vItem.PlayerConditionId && !sPlayerConditionStore.LookupEntry(vItem.PlayerConditionId))
{
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: %u) with invalid PlayerConditionId (%u) for vendor (%u), ignore", vItem.item, vItem.PlayerConditionId, vendor_entry);
return false;
}
if (vItem.ExtendedCost && !sItemExtendedCostStore.LookupEntry(vItem.ExtendedCost))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, vItem.ExtendedCost);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", vItem.item, vItem.ExtendedCost, vendor_entry);
return false;
}
if (vItem.Type == ITEM_VENDOR_TYPE_ITEM) // not applicable to currencies
{
if (vItem.maxcount > 0 && vItem.incrtime == 0)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", vItem.maxcount);
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", vItem.maxcount, vItem.item, vendor_entry);
return false;
}
else if (vItem.maxcount == 0 && vItem.incrtime > 0)
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
else
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", vItem.item, vendor_entry);
return false;
}
for (int32 bonusList : vItem.BonusListIDs)
{
if (!sDB2Manager.GetItemBonusList(bonusList))
{
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: %u) with invalid bonus %u for vendor (%u), ignore", vItem.item, bonusList, vendor_entry);
return false;
}
}
}
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
if (!vItems)
return true; // later checks for non-empty lists
if (vItems->FindItemCostPair(vItem.item, vItem.ExtendedCost, vItem.Type))
{
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, vItem.item, vItem.ExtendedCost, vItem.Type);
else
TC_LOG_ERROR("sql.sql", "Table `npc_vendor` has duplicate items %u (with extended cost %u, type %u) for vendor (Entry: %u), ignoring", vItem.item, vItem.ExtendedCost, vItem.Type, vendor_entry);
return false;
}
if (vItem.Type == ITEM_VENDOR_TYPE_CURRENCY && vItem.maxcount == 0)
{
TC_LOG_ERROR("sql.sql", "Table `(game_event_)npc_vendor` have Item (Entry: %u, type: %u) with missing maxcount for vendor (%u), ignore", vItem.item, vItem.Type, vendor_entry);
return false;
}
return true;
}
void ObjectMgr::LoadScriptNames()
{
uint32 oldMSTime = getMSTime();
// We insert an empty placeholder here so we can use the
// script id 0 as dummy for "no script found".
_scriptNamesStore.emplace_back("");
QueryResult result = WorldDatabase.Query(
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM conversation_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM criteria_data WHERE ScriptName <> '' AND type = 11 "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM scene_template WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM quest_template_addon WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded empty set of Script Names!");
return;
}
do
{
_scriptNamesStore.push_back((*result)[0].GetString());
}
while (result->NextRow());
std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " ScriptNames in %u ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
ObjectMgr::ScriptNameContainer const& ObjectMgr::GetAllScriptNames() const
{
return _scriptNamesStore;
}
std::string const& ObjectMgr::GetScriptName(uint32 id) const
{
static std::string const empty = "";
return (id < _scriptNamesStore.size()) ? _scriptNamesStore[id] : empty;
}
uint32 ObjectMgr::GetScriptId(std::string const& name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
if (name.empty())
return 0;
ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
if (itr == _scriptNamesStore.end() || *itr != name)
return 0;
return uint32(itr - _scriptNamesStore.begin());
}
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
{
CreatureBaseStatsContainer::const_iterator it = _creatureBaseStatsStore.find(MAKE_PAIR16(level, unitClass));
if (it != _creatureBaseStatsStore.end())
return &(it->second);
struct DefaultCreatureBaseStats : public CreatureBaseStats
{
DefaultCreatureBaseStats()
{
BaseArmor = 1;
for (uint8 j = 0; j < MAX_EXPANSIONS; ++j)
{
BaseHealth[j] = 1;
BaseDamage[j] = 0.0f;
}
BaseMana = 0;
AttackPower = 0;
RangedAttackPower = 0;
}
};
static const DefaultCreatureBaseStats defStats;
return &defStats;
}
void ObjectMgr::LoadCreatureClassLevelStats()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 8 9 10 11
QueryResult result = WorldDatabase.Query("SELECT level, class, basemana, basearmor, attackpower, rangedattackpower, damage_base, damage_exp1, damage_exp2, damage_exp3, damage_exp4, damage_exp5 FROM creature_classlevelstats");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 Level = fields[0].GetUInt8();
uint8 Class = fields[1].GetUInt8();
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
TC_LOG_ERROR("sql.sql", "Creature base stats for level %u has invalid class %u", Level, Class);
CreatureBaseStats stats;
for (uint8 i = 0; i < MAX_EXPANSIONS; ++i)
{
stats.BaseHealth[i] = GetGameTableColumnForClass(sNpcTotalHpGameTable[i].GetRow(Level), Class);
stats.BaseDamage[i] = GetGameTableColumnForClass(sNpcDamageByClassGameTable[i].GetRow(Level), Class);
if (stats.BaseDamage[i] < 0.0f)
{
TC_LOG_ERROR("sql.sql", "Creature base stats for class %u, level %u has invalid negative base damage[%u] - set to 0.0", Class, Level, i);
stats.BaseDamage[i] = 0.0f;
}
}
stats.BaseMana = fields[2].GetUInt32();
stats.BaseArmor = fields[3].GetUInt32();
stats.AttackPower = fields[4].GetUInt16();
stats.RangedAttackPower = fields[5].GetUInt16();
_creatureBaseStatsStore[MAKE_PAIR16(Level, Class)] = stats;
++count;
}
while (result->NextRow());
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl)
{
if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == _creatureBaseStatsStore.end())
TC_LOG_ERROR("sql.sql", "Missing base stats for creature class %u level %u", itr->second.unit_class, lvl);
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u creature base stats in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeAchievements()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sAchievementStore.LookupEntry(alliance))
TC_LOG_ERROR("sql.sql", "Achievement %u (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
else if (!sAchievementStore.LookupEntry(horde))
TC_LOG_ERROR("sql.sql", "Achievement %u (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
else
FactionChangeAchievements[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change achievement pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeItems()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!GetItemTemplate(alliance))
TC_LOG_ERROR("sql.sql", "Item %u (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
else if (!GetItemTemplate(horde))
TC_LOG_ERROR("sql.sql", "Item %u (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
else
FactionChangeItems[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change item pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeQuests()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_quests");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sObjectMgr->GetQuestTemplate(alliance))
TC_LOG_ERROR("sql.sql", "Quest %u (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
else if (!sObjectMgr->GetQuestTemplate(horde))
TC_LOG_ERROR("sql.sql", "Quest %u (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
else
FactionChangeQuests[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change quest pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeReputations()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sFactionStore.LookupEntry(alliance))
TC_LOG_ERROR("sql.sql", "Reputation %u (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
else if (!sFactionStore.LookupEntry(horde))
TC_LOG_ERROR("sql.sql", "Reputation %u (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
else
FactionChangeReputation[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeSpells()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(alliance))
TC_LOG_ERROR("sql.sql", "Spell %u (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
else if (!sSpellMgr->GetSpellInfo(horde))
TC_LOG_ERROR("sql.sql", "Spell %u (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
else
FactionChangeSpells[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change spell pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeTitles()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 alliance = fields[0].GetUInt32();
uint32 horde = fields[1].GetUInt32();
if (!sCharTitlesStore.LookupEntry(alliance))
TC_LOG_ERROR("sql.sql", "Title %u (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
else if (!sCharTitlesStore.LookupEntry(horde))
TC_LOG_ERROR("sql.sql", "Title %u (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
else
FactionChangeTitles[alliance] = horde;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPhases()
{
for (PhaseEntry const* phase : sPhaseStore)
_phaseInfoById.emplace(std::make_pair(phase->ID, PhaseInfoStruct{ phase->ID, std::unordered_set{} }));
for (MapEntry const* map : sMapStore)
if (map->ParentMapID != -1)
_terrainSwapInfoById.emplace(std::make_pair(map->ID, TerrainSwapInfo{ map->ID, std::vector{} }));
TC_LOG_INFO("server.loading", "Loading Terrain World Map definitions...");
LoadTerrainWorldMaps();
TC_LOG_INFO("server.loading", "Loading Terrain Swap Default definitions...");
LoadTerrainSwapDefaults();
TC_LOG_INFO("server.loading", "Loading Phase Area definitions...");
LoadAreaPhases();
}
void ObjectMgr::UnloadPhaseConditions()
{
for (auto itr = _phaseInfoByArea.begin(); itr != _phaseInfoByArea.end(); ++itr)
for (PhaseAreaInfo& phase : itr->second)
phase.Conditions.clear();
}
void ObjectMgr::LoadTerrainWorldMaps()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT TerrainSwapMap, WorldMapArea FROM `terrain_worldmap`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 terrain world maps. DB table `terrain_worldmap` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 mapId = fields[0].GetUInt32();
uint32 worldMapArea = fields[1].GetUInt32();
if (!sMapStore.LookupEntry(mapId))
{
TC_LOG_ERROR("sql.sql", "TerrainSwapMap %u defined in `terrain_worldmap` does not exist, skipped.", mapId);
continue;
}
if (!sWorldMapAreaStore.LookupEntry(worldMapArea))
{
TC_LOG_ERROR("sql.sql", "WorldMapArea %u defined in `terrain_worldmap` does not exist, skipped.", worldMapArea);
continue;
}
TerrainSwapInfo* terrainSwapInfo = &_terrainSwapInfoById[mapId];
terrainSwapInfo->Id = mapId;
terrainSwapInfo->UiWorldMapAreaIDSwaps.push_back(worldMapArea);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u terrain world maps in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTerrainSwapDefaults()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT MapId, TerrainSwapMap FROM `terrain_swap_defaults`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 terrain swap defaults. DB table `terrain_swap_defaults` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 mapId = fields[0].GetUInt32();
if (!sMapStore.LookupEntry(mapId))
{
TC_LOG_ERROR("sql.sql", "Map %u defined in `terrain_swap_defaults` does not exist, skipped.", mapId);
continue;
}
uint32 terrainSwap = fields[1].GetUInt32();
if (!sMapStore.LookupEntry(terrainSwap))
{
TC_LOG_ERROR("sql.sql", "TerrainSwapMap %u defined in `terrain_swap_defaults` does not exist, skipped.", terrainSwap);
continue;
}
TerrainSwapInfo* terrainSwapInfo = &_terrainSwapInfoById[terrainSwap];
terrainSwapInfo->Id = terrainSwap;
_terrainSwapInfoByMap[mapId].push_back(terrainSwapInfo);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u terrain swap defaults in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAreaPhases()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT AreaId, PhaseId FROM `phase_area`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 phase areas. DB table `phase_area` is empty.");
return;
}
auto getOrCreatePhaseIfMissing = [this](uint32 phaseId)
{
PhaseInfoStruct* phaseInfo = &_phaseInfoById[phaseId];
phaseInfo->Id = phaseId;
return phaseInfo;
};
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 area = fields[0].GetUInt32();
uint32 phaseId = fields[1].GetUInt32();
if (!sAreaTableStore.LookupEntry(area))
{
TC_LOG_ERROR("sql.sql", "Area %u defined in `phase_area` does not exist, skipped.", area);
continue;
}
if (!sPhaseStore.LookupEntry(phaseId))
{
TC_LOG_ERROR("sql.sql", "Phase %u defined in `phase_area` does not exist, skipped.", phaseId);
continue;
}
PhaseInfoStruct* phase = getOrCreatePhaseIfMissing(phaseId);
phase->Areas.insert(area);
_phaseInfoByArea[area].emplace_back(phase);
++count;
} while (result->NextRow());
for (auto itr = _phaseInfoByArea.begin(); itr != _phaseInfoByArea.end(); ++itr)
{
for (PhaseAreaInfo& phase : itr->second)
{
uint32 parentAreaId = itr->first;
do
{
AreaTableEntry const* area = sAreaTableStore.LookupEntry(parentAreaId);
if (!area)
break;
parentAreaId = area->ParentAreaID;
if (!parentAreaId)
break;
if (std::vector* parentAreaPhases = Trinity::Containers::MapGetValuePtr(_phaseInfoByArea, parentAreaId))
for (PhaseAreaInfo& parentAreaPhase : *parentAreaPhases)
if (parentAreaPhase.PhaseInfo->Id == phase.PhaseInfo->Id)
parentAreaPhase.SubAreaExclusions.insert(itr->first);
} while (true);
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u phase areas in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
bool PhaseInfoStruct::IsAllowedInArea(uint32 areaId) const
{
return std::any_of(Areas.begin(), Areas.end(), [areaId](uint32 areaToCheck)
{
return DB2Manager::IsInArea(areaId, areaToCheck);
});
}
PhaseInfoStruct const* ObjectMgr::GetPhaseInfo(uint32 phaseId) const
{
return Trinity::Containers::MapGetValuePtr(_phaseInfoById, phaseId);
}
std::vector const* ObjectMgr::GetPhasesForArea(uint32 areaId) const
{
return Trinity::Containers::MapGetValuePtr(_phaseInfoByArea, areaId);
}
TerrainSwapInfo const* ObjectMgr::GetTerrainSwapInfo(uint32 terrainSwapId) const
{
return Trinity::Containers::MapGetValuePtr(_terrainSwapInfoById, terrainSwapId);
}
std::vector const* ObjectMgr::GetTerrainSwapsForMap(uint32 mapId) const
{
return Trinity::Containers::MapGetValuePtr(_terrainSwapInfoByMap, mapId);
}
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry) const
{
GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry);
if (itr != _gameObjectTemplateStore.end())
return &(itr->second);
return nullptr;
}
GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const
{
auto itr = _gameObjectTemplateAddonStore.find(entry);
if (itr != _gameObjectTemplateAddonStore.end())
return &itr->second;
return nullptr;
}
CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry) const
{
CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.find(entry);
if (itr != _creatureTemplateStore.end())
return &(itr->second);
return nullptr;
}
VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) const
{
if (Creature* cre = veh->GetBase()->ToCreature())
{
// Give preference to GUID-based accessories
VehicleAccessoryContainer::const_iterator itr = _vehicleAccessoryStore.find(cre->GetSpawnId());
if (itr != _vehicleAccessoryStore.end())
return &itr->second;
}
// Otherwise return entry-based
VehicleAccessoryTemplateContainer::const_iterator itr = _vehicleTemplateAccessoryStore.find(veh->GetCreatureEntry());
if (itr != _vehicleTemplateAccessoryStore.end())
return &itr->second;
return nullptr;
}
DungeonEncounterList const* ObjectMgr::GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) const
{
DungeonEncounterContainer::const_iterator itr = _dungeonEncounterStore.find(MAKE_PAIR64(mapId, difficulty));
if (itr != _dungeonEncounterStore.end())
return &itr->second;
return nullptr;
}
PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
{
if (race >= MAX_RACES)
return nullptr;
if (class_ >= MAX_CLASSES)
return nullptr;
PlayerInfo const* info = _playerInfo[race][class_];
if (!info)
return nullptr;
return info;
}
void ObjectMgr::LoadRaceAndClassExpansionRequirements()
{
uint32 oldMSTime = getMSTime();
_raceUnlockRequirementStore.clear();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT raceID, expansion, achievementId FROM `race_unlock_requirement`");
if (result)
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 raceID = fields[0].GetUInt8();
uint8 expansion = fields[1].GetUInt8();
uint32 achievementId = fields[2].GetUInt32();
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(raceID);
if (!raceEntry)
{
TC_LOG_ERROR("sql.sql", "Race %u defined in `race_unlock_requirement` does not exists, skipped.", raceID);
continue;
}
if (expansion >= MAX_ACCOUNT_EXPANSIONS)
{
TC_LOG_ERROR("sql.sql", "Race %u defined in `race_unlock_requirement` has incorrect expansion %u, skipped.", raceID, expansion);
continue;
}
if (achievementId && !sAchievementStore.LookupEntry(achievementId))
{
TC_LOG_ERROR("sql.sql", "Race %u defined in `race_unlock_requirement` has incorrect achievement %u, skipped.", raceID, achievementId);
continue;
}
RaceUnlockRequirement& raceUnlockRequirement = _raceUnlockRequirementStore[raceID];
raceUnlockRequirement.Expansion = expansion;
raceUnlockRequirement.AchievementId = achievementId;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " race expansion requirements in %u ms.", _raceUnlockRequirementStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
else
TC_LOG_INFO("server.loading", ">> Loaded 0 race expansion requirements. DB table `race_expansion_requirement` is empty.");
oldMSTime = getMSTime();
_classExpansionRequirementStore.clear();
// 0 1
result = WorldDatabase.Query("SELECT classID, expansion FROM `class_expansion_requirement`");
if (result)
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint8 classID = fields[0].GetInt8();
uint8 expansion = fields[1].GetInt8();
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(classID);
if (!classEntry)
{
TC_LOG_ERROR("sql.sql", "Class %u defined in `class_expansion_requirement` does not exists, skipped.", classID);
continue;
}
if (expansion >= MAX_EXPANSIONS)
{
TC_LOG_ERROR("sql.sql", "Class %u defined in `class_expansion_requirement` has incorrect expansion %u, skipped.", classID, expansion);
continue;
}
_classExpansionRequirementStore[classID] = expansion;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u class expansion requirements in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
else
TC_LOG_INFO("server.loading", ">> Loaded 0 class expansion requirements. DB table `class_expansion_requirement` is empty.");
}
void ObjectMgr::LoadRealmNames()
{
uint32 oldMSTime = getMSTime();
_realmNameStore.clear();
// 0 1
QueryResult result = LoginDatabase.Query("SELECT id, name FROM `realmlist`");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 realm names. DB table `realmlist` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 realmId = fields[0].GetUInt32();
std::string realmName = fields[1].GetString();
_realmNameStore[realmId] = realmName;
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u realm names in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
std::string ObjectMgr::GetRealmName(uint32 realmId) const
{
RealmNameContainer::const_iterator iter = _realmNameStore.find(realmId);
return iter != _realmNameStore.end() ? iter->second : "";
}
std::string ObjectMgr::GetNormalizedRealmName(uint32 realmId) const
{
std::string name = GetRealmName(realmId);
name.erase(std::remove_if(name.begin(), name.end(), ::isspace), name.end());
return name;
}
bool ObjectMgr::GetRealmName(uint32 realmId, std::string& name, std::string& normalizedName) const
{
RealmNameContainer::const_iterator itr = _realmNameStore.find(realmId);
if (itr != _realmNameStore.end())
{
name = itr->second;
normalizedName = itr->second;
normalizedName.erase(std::remove_if(normalizedName.begin(), normalizedName.end(), ::isspace), normalizedName.end());
return true;
}
return false;
}
PlayerChoice const* ObjectMgr::GetPlayerChoice(int32 choiceId) const
{
return Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
}
void ObjectMgr::LoadGameObjectQuestItems()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT GameObjectEntry, ItemId, Idx FROM gameobject_questitem ORDER BY Idx ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 gameobject quest items. DB table `gameobject_questitem` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 item = fields[1].GetUInt32();
uint32 idx = fields[2].GetUInt32();
GameObjectTemplate const* goInfo = GetGameObjectTemplate(entry);
if (!goInfo)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has data for nonexistent gameobject (entry: %u, idx: %u), skipped", entry, idx);
continue;
};
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
if (!db2Data)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject_questitem` has nonexistent item (ID: %u) in gameobject (entry: %u, idx: %u), skipped", item, entry, idx);
continue;
};
_gameObjectQuestItemStore[entry].push_back(item);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u gameobject quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureQuestItems()
{
uint32 oldMSTime = getMSTime();
// 0 1 2
QueryResult result = WorldDatabase.Query("SELECT CreatureEntry, ItemId, Idx FROM creature_questitem ORDER BY Idx ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 creature quest items. DB table `creature_questitem` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 item = fields[1].GetUInt32();
uint32 idx = fields[2].GetUInt32();
CreatureTemplate const* creatureInfo = GetCreatureTemplate(entry);
if (!creatureInfo)
{
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has data for nonexistent creature (entry: %u, idx: %u), skipped", entry, idx);
continue;
};
ItemEntry const* db2Data = sItemStore.LookupEntry(item);
if (!db2Data)
{
TC_LOG_ERROR("sql.sql", "Table `creature_questitem` has nonexistent item (ID: %u) in creature (entry: %u, idx: %u), skipped", item, entry, idx);
continue;
};
_creatureQuestItemStore[entry].push_back(item);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u creature quest items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSceneTemplates()
{
uint32 oldMSTime = getMSTime();
_sceneTemplateStore.clear();
QueryResult templates = WorldDatabase.Query("SELECT SceneId, Flags, ScriptPackageID, ScriptName FROM scene_template");
if (!templates)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 scene templates. DB table `scene_template` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = templates->Fetch();
uint32 sceneId = fields[0].GetUInt32();
SceneTemplate& sceneTemplate = _sceneTemplateStore[sceneId];
sceneTemplate.SceneId = sceneId;
sceneTemplate.PlaybackFlags = fields[1].GetUInt32();
sceneTemplate.ScenePackageId = fields[2].GetUInt32();
sceneTemplate.ScriptId = sObjectMgr->GetScriptId(fields[3].GetCString());
} while (templates->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u scene templates in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPlayerChoices()
{
uint32 oldMSTime = getMSTime();
_playerChoices.clear();
QueryResult choices = WorldDatabase.Query("SELECT ChoiceId, UiTextureKitId, Question, HideWarboardHeader FROM playerchoice");
if (!choices)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 player choices. DB table `playerchoice` is empty.");
return;
}
uint32 responseCount = 0;
uint32 rewardCount = 0;
uint32 itemRewardCount = 0;
uint32 currencyRewardCount = 0;
uint32 factionRewardCount = 0;
do
{
Field* fields = choices->Fetch();
int32 choiceId = fields[0].GetInt32();
PlayerChoice& choice = _playerChoices[choiceId];
choice.ChoiceId = choiceId;
choice.UiTextureKitId = fields[1].GetInt32();
choice.Question = fields[2].GetString();
choice.HideWarboardHeader = fields[3].GetBool();
} while (choices->NextRow());
if (QueryResult responses = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ChoiceArtFileId, Header, Answer, Description, Confirmation FROM playerchoice_response ORDER BY `Index` ASC"))
{
do
{
Field* fields = responses->Fetch();
int32 choiceId = fields[0].GetInt32();
int32 responseId = fields[1].GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
continue;
}
choice->Responses.emplace_back();
PlayerChoiceResponse& response = choice->Responses.back();
response.ResponseId = responseId;
response.ChoiceArtFileId = fields[2].GetInt32();
response.Header = fields[3].GetString();
response.Answer = fields[4].GetString();
response.Description = fields[5].GetString();
response.Confirmation = fields[6].GetString();
++responseCount;
} while (responses->NextRow());
}
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, TitleId, PackageId, SkillLineId, SkillPointCount, ArenaPointCount, HonorPointCount, Money, Xp FROM playerchoice_response_reward"))
{
do
{
Field* fields = rewards->Fetch();
int32 choiceId = fields[0].GetInt32();
int32 responseId = fields[1].GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
continue;
}
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
if (responseItr == choice->Responses.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
continue;
}
responseItr->Reward = boost::in_place();
PlayerChoiceResponseReward* reward = responseItr->Reward.get_ptr();
reward->TitleId = fields[2].GetInt32();
reward->PackageId = fields[3].GetInt32();
reward->SkillLineId = fields[4].GetInt32();
reward->SkillPointCount = fields[5].GetUInt32();
reward->ArenaPointCount = fields[6].GetUInt32();
reward->HonorPointCount = fields[7].GetUInt32();
reward->Money = fields[8].GetUInt64();
reward->Xp = fields[9].GetUInt32();
++rewardCount;
if (reward->TitleId && !sCharTitlesStore.LookupEntry(reward->TitleId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing Title %d for ChoiceId %d, ResponseId: %d, set to 0",
reward->TitleId, choiceId, responseId);
reward->TitleId = 0;
}
if (reward->PackageId && !sDB2Manager.GetQuestPackageItems(reward->PackageId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing QuestPackage %d for ChoiceId %d, ResponseId: %d, set to 0",
reward->TitleId, choiceId, responseId);
reward->PackageId = 0;
}
if (reward->SkillLineId && !sSkillLineStore.LookupEntry(reward->SkillLineId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward` references non-existing SkillLine %d for ChoiceId %d, ResponseId: %d, set to 0",
reward->TitleId, choiceId, responseId);
reward->SkillLineId = 0;
reward->SkillPointCount = 0;
}
} while (rewards->NextRow());
}
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, ItemId, BonusListIDs, Quantity FROM playerchoice_response_reward_item ORDER BY `Index` ASC"))
{
do
{
Field* fields = rewards->Fetch();
int32 choiceId = fields[0].GetInt32();
int32 responseId = fields[1].GetInt32();
uint32 itemId = fields[2].GetUInt32();
Tokenizer bonusListIDsTok(fields[3].GetString(), ' ');
std::vector bonusListIds;
for (char const* token : bonusListIDsTok)
bonusListIds.push_back(int32(atol(token)));
int32 quantity = fields[4].GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
continue;
}
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
if (responseItr == choice->Responses.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
continue;
}
if (!responseItr->Reward)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped",
choiceId, responseId);
continue;
}
if (!GetItemTemplate(itemId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_item` references non-existing item %u for ChoiceId %d, ResponseId: %d, skipped",
itemId, choiceId, responseId);
continue;
}
responseItr->Reward->Items.emplace_back(itemId, std::move(bonusListIds), quantity);
} while (rewards->NextRow());
}
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, CurrencyId, Quantity FROM playerchoice_response_reward_currency ORDER BY `Index` ASC"))
{
do
{
Field* fields = rewards->Fetch();
int32 choiceId = fields[0].GetInt32();
int32 responseId = fields[1].GetInt32();
uint32 currencyId = fields[2].GetUInt32();
int32 quantity = fields[3].GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
continue;
}
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
if (responseItr == choice->Responses.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
continue;
}
if (!responseItr->Reward)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped",
choiceId, responseId);
continue;
}
if (!sCurrencyTypesStore.LookupEntry(currencyId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_currency` references non-existing currency %u for ChoiceId %d, ResponseId: %d, skipped",
currencyId, choiceId, responseId);
continue;
}
responseItr->Reward->Currency.emplace_back(currencyId, quantity);
} while (rewards->NextRow());
}
if (QueryResult rewards = WorldDatabase.Query("SELECT ChoiceId, ResponseId, FactionId, Quantity FROM playerchoice_response_reward_faction ORDER BY `Index` ASC"))
{
do
{
Field* fields = rewards->Fetch();
int32 choiceId = fields[0].GetInt32();
int32 responseId = fields[1].GetInt32();
uint32 factionId = fields[2].GetUInt32();
int32 quantity = fields[3].GetInt32();
PlayerChoice* choice = Trinity::Containers::MapGetValuePtr(_playerChoices, choiceId);
if (!choice)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ChoiceId: %d (ResponseId: %d), skipped", choiceId, responseId);
continue;
}
auto responseItr = std::find_if(choice->Responses.begin(), choice->Responses.end(),
[responseId](PlayerChoiceResponse const& playerChoiceResponse) { return playerChoiceResponse.ResponseId == responseId; });
if (responseItr == choice->Responses.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing ResponseId: %d for ChoiceId %d, skipped", responseId, choiceId);
continue;
}
if (!responseItr->Reward)
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing player choice reward for ChoiceId %d, ResponseId: %d, skipped",
choiceId, responseId);
continue;
}
if (!sFactionStore.LookupEntry(factionId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_response_reward_faction` references non-existing faction %u for ChoiceId %d, ResponseId: %d, skipped",
factionId, choiceId, responseId);
continue;
}
responseItr->Reward->Faction.emplace_back(factionId, quantity);
} while (rewards->NextRow());
}
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " player choices, %u responses, %u rewards, %u item rewards, %u currency rewards and %u faction rewards in %u ms.",
_playerChoices.size(), responseCount, rewardCount, itemRewardCount, currencyRewardCount, factionRewardCount, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPlayerChoicesLocale()
{
uint32 oldMSTime = getMSTime();
// need for reload case
_playerChoiceLocales.clear();
// 0 1 2
if (QueryResult result = WorldDatabase.Query("SELECT ChoiceId, locale, Question FROM playerchoice_locale"))
{
do
{
Field* fields = result->Fetch();
uint32 choiceId = fields[0].GetUInt32();
std::string localeName = fields[1].GetString();
if (!GetPlayerChoice(choiceId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: %d for locale %s, skipped", choiceId, localeName.c_str());
continue;
}
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
PlayerChoiceLocale& data = _playerChoiceLocales[choiceId];
AddLocaleString(fields[2].GetString(), locale, data.Question);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice locale strings in %u ms", _playerChoiceLocales.size(), GetMSTimeDiffToNow(oldMSTime));
}
oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
if (QueryResult result = WorldDatabase.Query("SELECT ChoiceID, ResponseID, locale, Header, Answer, Description, Confirmation FROM playerchoice_response_locale"))
{
std::size_t count = 0;
do
{
Field* fields = result->Fetch();
int32 choiceId = fields[0].GetInt32();
int32 responseId = fields[1].GetInt32();
std::string localeName = fields[2].GetString();
auto itr = _playerChoiceLocales.find(choiceId);
if (itr == _playerChoiceLocales.end())
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ChoiceId: %d for ResponseId %d locale %s, skipped",
choiceId, responseId, localeName.c_str());
continue;
}
PlayerChoice const* playerChoice = ASSERT_NOTNULL(GetPlayerChoice(choiceId));
if (!playerChoice->GetResponse(responseId))
{
TC_LOG_ERROR("sql.sql", "Table `playerchoice_locale` references non-existing ResponseId: %d for ChoiceId %d locale %s, skipped",
responseId, choiceId, localeName.c_str());
continue;
}
LocaleConstant locale = GetLocaleByName(localeName);
if (locale == LOCALE_enUS)
continue;
PlayerChoiceResponseLocale& data = itr->second.Responses[responseId];
AddLocaleString(fields[3].GetString(), locale, data.Header);
AddLocaleString(fields[4].GetString(), locale, data.Answer);
AddLocaleString(fields[5].GetString(), locale, data.Description);
AddLocaleString(fields[6].GetString(), locale, data.Confirmation);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " Player Choice Response locale strings in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}