/* * Copyright (C) 2008-2015 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _OBJECTMGR_H #define _OBJECTMGR_H #include "Log.h" #include "Object.h" #include "Bag.h" #include "Creature.h" #include "DynamicObject.h" #include "GameObject.h" #include "TemporarySummon.h" #include "Corpse.h" #include "QuestDef.h" #include "ItemTemplate.h" #include "NPCHandler.h" #include "DatabaseEnv.h" #include "Mail.h" #include "Map.h" #include "ObjectAccessor.h" #include "ObjectDefines.h" #include "VehicleDefines.h" #include "ConditionMgr.h" #include "DB2Stores.h" #include #include #include #include #include class Item; struct AccessRequirement; struct PlayerInfo; struct PlayerLevelInfo; #pragma pack(push, 1) struct PageText { std::string Text; uint16 NextPageID; }; /// Key for storing temp summon data in TempSummonDataContainer struct TempSummonGroupKey { TempSummonGroupKey(uint32 summonerEntry, SummonerType summonerType, uint8 group) : _summonerEntry(summonerEntry), _summonerType(summonerType), _summonGroup(group) { } bool operator<(TempSummonGroupKey const& rhs) const { // memcmp is only reliable if struct doesn't have any padding (packed) return memcmp(this, &rhs, sizeof(TempSummonGroupKey)) < 0; } private: uint32 _summonerEntry; ///< Summoner's entry SummonerType _summonerType; ///< Summoner's type, see SummonerType for available types uint8 _summonGroup; ///< Summon's group id }; #pragma pack(pop) // DB scripting commands enum ScriptCommands { SCRIPT_COMMAND_TALK = 0, // source/target = Creature, target = any, datalong = talk type (0=say, 1=whisper, 2=yell, 3=emote text, 4=boss emote text), datalong2 & 1 = player talk (instead of creature), dataint = string_id SCRIPT_COMMAND_EMOTE = 1, // source/target = Creature, datalong = emote id, datalong2 = 0: set emote state; > 0: play emote state SCRIPT_COMMAND_FIELD_SET = 2, // source/target = Creature, datalong = field id, datalog2 = value SCRIPT_COMMAND_MOVE_TO = 3, // source/target = Creature, datalong2 = time to reach, x/y/z = destination SCRIPT_COMMAND_FLAG_SET = 4, // source/target = Creature, datalong = field id, datalog2 = bitmask SCRIPT_COMMAND_FLAG_REMOVE = 5, // source/target = Creature, datalong = field id, datalog2 = bitmask SCRIPT_COMMAND_TELEPORT_TO = 6, // source/target = Creature/Player (see datalong2), datalong = map_id, datalong2 = 0: Player; 1: Creature, x/y/z = destination, o = orientation SCRIPT_COMMAND_QUEST_EXPLORED = 7, // target/source = Player, target/source = GO/Creature, datalong = quest id, datalong2 = distance or 0 SCRIPT_COMMAND_KILL_CREDIT = 8, // target/source = Player, datalong = creature entry, datalong2 = 0: personal credit, 1: group credit SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = WorldObject (summoner), datalong = GO guid, datalong2 = despawn delay SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = WorldObject (summoner), datalong = creature entry, datalong2 = despawn delay, x/y/z = summon position, o = orientation SCRIPT_COMMAND_OPEN_DOOR = 11, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15) SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15) SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = Unit, target = GO SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2 != 0) or target (datalong2 == 0) = Unit, datalong = spell id SCRIPT_COMMAND_CAST_SPELL = 15, // source and/or target = Unit, datalong2 = cast direction (0: s->t 1: s->s 2: t->t 3: t->s 4: s->creature with dataint entry), dataint & 1 = triggered flag SCRIPT_COMMAND_PLAY_SOUND = 16, // source = WorldObject, target = none/Player, datalong = sound id, datalong2 (bitmask: 0/1=anyone/player, 0/2=without/with distance dependency, so 1|2 = 3 is target with distance dependency) SCRIPT_COMMAND_CREATE_ITEM = 17, // target/source = Player, datalong = item entry, datalong2 = amount SCRIPT_COMMAND_DESPAWN_SELF = 18, // target/source = Creature, datalong = despawn delay SCRIPT_COMMAND_LOAD_PATH = 20, // source = Unit, datalong = path id, datalong2 = is repeatable SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT = 21, // source = WorldObject (if present used as a search center), datalong = script id, datalong2 = unit lowguid, dataint = script table to use (see ScriptsType) SCRIPT_COMMAND_KILL = 22, // source/target = Creature, dataint = remove corpse attribute // TrinityCore only SCRIPT_COMMAND_ORIENTATION = 30, // source = Unit, target (datalong > 0) = Unit, datalong = > 0 turn source to face target, o = orientation SCRIPT_COMMAND_EQUIP = 31, // soucre = Creature, datalong = equipment id SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player SCRIPT_COMMAND_PLAYMOVIE = 34 // source = Player, datalong = movie id }; // Benchmarked: Faster than std::unordered_map (insert/find) typedef std::map PageTextContainer; // Benchmarked: Faster than std::map (insert/find) typedef std::unordered_map InstanceTemplateContainer; struct GameTele { float position_x; float position_y; float position_z; float orientation; uint32 mapId; std::string name; std::wstring wnameLow; }; typedef std::unordered_map GameTeleContainer; enum ScriptsType { SCRIPTS_FIRST = 1, SCRIPTS_SPELL = SCRIPTS_FIRST, SCRIPTS_EVENT, SCRIPTS_WAYPOINT, SCRIPTS_LAST }; enum eScriptFlags { // Talk Flags SF_TALK_USE_PLAYER = 0x1, // Emote flags SF_EMOTE_USE_STATE = 0x1, // TeleportTo flags SF_TELEPORT_USE_CREATURE = 0x1, // KillCredit flags SF_KILLCREDIT_REWARD_GROUP = 0x1, // RemoveAura flags SF_REMOVEAURA_REVERSE = 0x1, // CastSpell flags SF_CASTSPELL_SOURCE_TO_TARGET = 0, SF_CASTSPELL_SOURCE_TO_SOURCE = 1, SF_CASTSPELL_TARGET_TO_TARGET = 2, SF_CASTSPELL_TARGET_TO_SOURCE = 3, SF_CASTSPELL_SEARCH_CREATURE = 4, SF_CASTSPELL_TRIGGERED = 0x1, // PlaySound flags SF_PLAYSOUND_TARGET_PLAYER = 0x1, SF_PLAYSOUND_DISTANCE_SOUND = 0x2, // Orientation flags SF_ORIENTATION_FACE_TARGET = 0x1 }; struct ScriptInfo { ScriptsType type; uint32 id; uint32 delay; ScriptCommands command; union { struct { uint32 nData[3]; float fData[4]; } Raw; struct // SCRIPT_COMMAND_TALK (0) { uint32 ChatType; // datalong uint32 Flags; // datalong2 int32 TextID; // dataint } Talk; struct // SCRIPT_COMMAND_EMOTE (1) { uint32 EmoteID; // datalong uint32 Flags; // datalong2 } Emote; struct // SCRIPT_COMMAND_FIELD_SET (2) { uint32 FieldID; // datalong uint32 FieldValue; // datalong2 } FieldSet; struct // SCRIPT_COMMAND_MOVE_TO (3) { uint32 Unused1; // datalong uint32 TravelTime; // datalong2 int32 Unused2; // dataint float DestX; float DestY; float DestZ; } MoveTo; struct // SCRIPT_COMMAND_FLAG_SET (4) // SCRIPT_COMMAND_FLAG_REMOVE (5) { uint32 FieldID; // datalong uint32 FieldValue; // datalong2 } FlagToggle; struct // SCRIPT_COMMAND_TELEPORT_TO (6) { uint32 MapID; // datalong uint32 Flags; // datalong2 int32 Unused1; // dataint float DestX; float DestY; float DestZ; float Orientation; } TeleportTo; struct // SCRIPT_COMMAND_QUEST_EXPLORED (7) { uint32 QuestID; // datalong uint32 Distance; // datalong2 } QuestExplored; struct // SCRIPT_COMMAND_KILL_CREDIT (8) { uint32 CreatureEntry; // datalong uint32 Flags; // datalong2 } KillCredit; struct // SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (9) { uint32 GOGuid; // datalong uint32 DespawnDelay; // datalong2 } RespawnGameobject; struct // SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (10) { uint32 CreatureEntry; // datalong uint32 DespawnDelay; // datalong2 int32 Unused1; // dataint float PosX; float PosY; float PosZ; float Orientation; } TempSummonCreature; struct // SCRIPT_COMMAND_CLOSE_DOOR (12) // SCRIPT_COMMAND_OPEN_DOOR (11) { uint32 GOGuid; // datalong uint32 ResetDelay; // datalong2 } ToggleDoor; // SCRIPT_COMMAND_ACTIVATE_OBJECT (13) struct // SCRIPT_COMMAND_REMOVE_AURA (14) { uint32 SpellID; // datalong uint32 Flags; // datalong2 } RemoveAura; struct // SCRIPT_COMMAND_CAST_SPELL (15) { uint32 SpellID; // datalong uint32 Flags; // datalong2 int32 CreatureEntry; // dataint float SearchRadius; } CastSpell; struct // SCRIPT_COMMAND_PLAY_SOUND (16) { uint32 SoundID; // datalong uint32 Flags; // datalong2 } PlaySound; struct // SCRIPT_COMMAND_CREATE_ITEM (17) { uint32 ItemEntry; // datalong uint32 Amount; // datalong2 } CreateItem; struct // SCRIPT_COMMAND_DESPAWN_SELF (18) { uint32 DespawnDelay; // datalong } DespawnSelf; struct // SCRIPT_COMMAND_LOAD_PATH (20) { uint32 PathID; // datalong uint32 IsRepeatable; // datalong2 } LoadPath; struct // SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT (21) { uint32 CreatureEntry; // datalong uint32 ScriptID; // datalong2 uint32 ScriptType; // dataint } CallScript; struct // SCRIPT_COMMAND_KILL (22) { uint32 Unused1; // datalong uint32 Unused2; // datalong2 int32 RemoveCorpse; // dataint } Kill; struct // SCRIPT_COMMAND_ORIENTATION (30) { uint32 Flags; // datalong uint32 Unused1; // datalong2 int32 Unused2; // dataint float Unused3; float Unused4; float Unused5; float Orientation; } Orientation; struct // SCRIPT_COMMAND_EQUIP (31) { uint32 EquipmentID; // datalong } Equip; struct // SCRIPT_COMMAND_MODEL (32) { uint32 ModelID; // datalong } Model; // SCRIPT_COMMAND_CLOSE_GOSSIP (33) struct // SCRIPT_COMMAND_PLAYMOVIE (34) { uint32 MovieID; // datalong } PlayMovie; }; std::string GetDebugInfo() const; }; typedef std::multimap ScriptMap; typedef std::map ScriptMapMap; typedef std::multimap SpellScriptsContainer; typedef std::pair SpellScriptsBounds; extern ScriptMapMap sSpellScripts; extern ScriptMapMap sEventScripts; extern ScriptMapMap sWaypointScripts; std::string GetScriptsTableNameByType(ScriptsType type); ScriptMapMap* GetScriptsMapByType(ScriptsType type); std::string GetScriptCommandName(ScriptCommands command); struct SpellClickInfo { uint32 spellId; uint8 castFlags; SpellClickUserTypes userType; // helpers bool IsFitToRequirements(Unit const* clicker, Unit const* clickee) const; }; typedef std::multimap SpellClickInfoContainer; typedef std::pair SpellClickInfoMapBounds; struct AreaTriggerStruct { uint32 target_mapId; float target_X; float target_Y; float target_Z; float target_Orientation; }; typedef std::set CellGuidSet; typedef std::map CellCorpseSet; struct CellObjectGuids { CellGuidSet creatures; CellGuidSet gameobjects; CellCorpseSet corpses; }; typedef std::unordered_map CellObjectGuidsMap; typedef std::unordered_map MapObjectGuids; // Trinity Trainer Reference start range #define TRINITY_TRAINER_START_REF 200000 struct TrinityString { StringVector Content; }; typedef std::map LinkedRespawnContainer; typedef std::unordered_map CreatureDataContainer; typedef std::unordered_map GameObjectDataContainer; typedef std::map > TempSummonDataContainer; typedef std::unordered_map CreatureLocaleContainer; typedef std::unordered_map GameObjectLocaleContainer; typedef std::unordered_map QuestTemplateLocaleContainer; typedef std::unordered_map QuestObjectivesLocaleContainer; typedef std::unordered_map PageTextLocaleContainer; typedef std::unordered_map GossipMenuItemsLocaleContainer; typedef std::unordered_map PointOfInterestLocaleContainer; typedef std::unordered_map TrinityStringContainer; typedef std::multimap QuestRelations; // unit/go -> quest typedef std::multimap QuestRelationsReverse; // quest -> unit/go typedef std::pair QuestRelationBounds; typedef std::pair QuestRelationReverseBounds; struct PetLevelInfo { PetLevelInfo() : health(0), mana(0), armor(0) { for (uint8 i=0; i < MAX_STATS; ++i) stats[i] = 0; } uint16 stats[MAX_STATS]; uint16 health; uint16 mana; uint16 armor; }; struct MailLevelReward { MailLevelReward() : raceMask(0), mailTemplateId(0), senderEntry(0) { } MailLevelReward(uint32 _raceMask, uint32 _mailTemplateId, uint32 _senderEntry) : raceMask(_raceMask), mailTemplateId(_mailTemplateId), senderEntry(_senderEntry) { } uint32 raceMask; uint32 mailTemplateId; uint32 senderEntry; }; typedef std::list MailLevelRewardList; typedef std::unordered_map MailLevelRewardContainer; // We assume the rate is in general the same for all three types below, but chose to keep three for scalability and customization struct RepRewardRate { float questRate; // We allow rate = 0.0 in database. For this case, it means that float questDailyRate; float questWeeklyRate; float questMonthlyRate; float questRepeatableRate; float creatureRate; // no reputation are given at all for this faction/rate type. float spellRate; }; struct ReputationOnKillEntry { uint32 RepFaction1; uint32 RepFaction2; uint32 ReputationMaxCap1; int32 RepValue1; uint32 ReputationMaxCap2; int32 RepValue2; bool IsTeamAward1; bool IsTeamAward2; bool TeamDependent; }; struct RepSpilloverTemplate { uint32 faction[MAX_SPILLOVER_FACTIONS]; float faction_rate[MAX_SPILLOVER_FACTIONS]; uint32 faction_rank[MAX_SPILLOVER_FACTIONS]; }; struct PointOfInterest { uint32 ID; G3D::Vector2 Pos; uint32 Icon; uint32 Flags; uint32 Importance; std::string Name; }; struct GossipMenuItems { uint32 MenuId; uint32 OptionIndex; uint8 OptionIcon; std::string OptionText; uint32 OptionBroadcastTextId; uint32 OptionType; uint64 OptionNpcflag; uint32 ActionMenuId; uint32 ActionPoiId; bool BoxCoded; uint32 BoxMoney; std::string BoxText; uint32 BoxBroadcastTextId; ConditionList Conditions; }; struct GossipMenus { uint32 entry; uint32 text_id; ConditionList conditions; }; typedef std::multimap GossipMenusContainer; typedef std::pair GossipMenusMapBounds; typedef std::pair GossipMenusMapBoundsNonConst; typedef std::multimap GossipMenuItemsContainer; typedef std::pair GossipMenuItemsMapBounds; typedef std::pair GossipMenuItemsMapBoundsNonConst; struct QuestPOIPoint { int32 X; int32 Y; QuestPOIPoint() : X(0), Y(0) { } QuestPOIPoint(int32 _X, int32 _Y) : X(_X), Y(_Y) { } }; struct QuestPOI { int32 BlobIndex; int32 ObjectiveIndex; int32 QuestObjectiveID; int32 QuestObjectID; int32 MapID; int32 WorldMapAreaID; int32 Floor; int32 Priority; int32 Flags; int32 WorldEffectID; int32 PlayerConditionID; int32 UnkWoD1; std::vector points; QuestPOI() : BlobIndex(0), ObjectiveIndex(0), QuestObjectiveID(0), QuestObjectID(0), MapID(0), WorldMapAreaID(0), Floor(0), Priority(0), Flags(0), WorldEffectID(0), PlayerConditionID(0), UnkWoD1(0) { } QuestPOI(int32 _BlobIndex, int32 _ObjectiveIndex, int32 _QuestObjectiveID, int32 _QuestObjectID, int32 _MapID, int32 _WorldMapAreaID, int32 _Foor, int32 _Priority, int32 _Flags, int32 _WorldEffectID, int32 _PlayerConditionID, int32 _UnkWoD1) : BlobIndex(_BlobIndex), ObjectiveIndex(_ObjectiveIndex), QuestObjectiveID(_QuestObjectiveID), QuestObjectID(_QuestObjectID), MapID(_MapID), WorldMapAreaID(_WorldMapAreaID), Floor(_Foor), Priority(_Priority), Flags(_Flags), WorldEffectID(_WorldEffectID), PlayerConditionID(_PlayerConditionID), UnkWoD1(_UnkWoD1) { } }; typedef std::vector QuestPOIVector; typedef std::unordered_map QuestPOIContainer; struct QuestGreeting { uint16 greetEmoteType; uint32 greetEmoteDelay; std::string greeting; QuestGreeting() : greetEmoteType(0), greetEmoteDelay(0) { } QuestGreeting(uint16 _greetEmoteType, uint32 _greetEmoteDelay, std::string _greeting) : greetEmoteType(_greetEmoteType), greetEmoteDelay(_greetEmoteDelay), greeting(_greeting) { } }; typedef std::unordered_map> QuestGreetingContainer; struct GraveYardData { uint32 safeLocId; uint32 team; }; typedef std::multimap GraveYardContainer; typedef std::pair GraveYardMapBounds; typedef std::pair GraveYardMapBoundsNonConst; typedef std::unordered_map CacheVendorItemContainer; typedef std::unordered_map CacheTrainerSpellContainer; typedef std::unordered_map ExpansionRequirementContainer; typedef std::unordered_map RealmNameContainer; struct CharcterTemplateClass { CharcterTemplateClass(uint8 factionGroup, uint8 classID) : FactionGroup(factionGroup), ClassID(classID) { } uint8 FactionGroup; uint8 ClassID; }; struct CharacterTemplate { uint32 TemplateSetId; std::vector Classes; std::string Name; std::string Description; uint8 Level; }; typedef std::unordered_map CharacterTemplateContainer; enum SkillRangeType { SKILL_RANGE_LANGUAGE, // 300..300 SKILL_RANGE_LEVEL, // 1..max skill for level SKILL_RANGE_MONO, // 1..1, grey monolite bar SKILL_RANGE_RANK, // 1..skill for known rank SKILL_RANGE_NONE // 0..0 always }; SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry); #define MAX_PLAYER_NAME 12 // max allowed by client name length #define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length (> MAX_PLAYER_NAME for support declined names) #define MAX_PET_NAME 12 // max allowed by client name length #define MAX_CHARTER_NAME 24 // max allowed by client name length bool normalizePlayerName(std::string& name); struct ExtendedPlayerName { ExtendedPlayerName(std::string const& name, std::string const& realm) : Name(name), Realm(realm) { } std::string Name; std::string Realm; }; ExtendedPlayerName ExtractExtendedPlayerName(std::string const& name); struct LanguageDesc { Language lang_id; uint32 spell_id; uint32 skill_id; }; extern LanguageDesc lang_description[LANGUAGES_COUNT]; LanguageDesc const* GetLanguageDescByID(uint32 lang); enum EncounterCreditType { ENCOUNTER_CREDIT_KILL_CREATURE = 0, ENCOUNTER_CREDIT_CAST_SPELL = 1 }; struct DungeonEncounter { DungeonEncounter(DungeonEncounterEntry const* _dbcEntry, EncounterCreditType _creditType, uint32 _creditEntry, uint32 _lastEncounterDungeon) : dbcEntry(_dbcEntry), creditType(_creditType), creditEntry(_creditEntry), lastEncounterDungeon(_lastEncounterDungeon) { } DungeonEncounterEntry const* dbcEntry; EncounterCreditType creditType; uint32 creditEntry; uint32 lastEncounterDungeon; }; typedef std::list DungeonEncounterList; typedef std::unordered_map DungeonEncounterContainer; typedef std::unordered_map> TerrainPhaseInfo; typedef std::unordered_map> PhaseInfo; class PlayerDumpReader; class ObjectMgr { friend class PlayerDumpReader; private: ObjectMgr(); ~ObjectMgr(); public: static ObjectMgr* instance() { static ObjectMgr instance; return &instance; } typedef std::unordered_map ItemMap; typedef std::unordered_map QuestMap; typedef std::unordered_map AreaTriggerContainer; typedef std::unordered_map AreaTriggerScriptContainer; typedef std::unordered_map AccessRequirementContainer; typedef std::unordered_map RepRewardRateContainer; typedef std::unordered_map RepOnKillContainer; typedef std::unordered_map RepSpilloverTemplateContainer; typedef std::unordered_map PointOfInterestContainer; typedef std::vector ScriptNameContainer; typedef std::map CharacterConversionMap; Player* GetPlayerByLowGUID(ObjectGuid::LowType lowguid) const; GameObjectTemplate const* GetGameObjectTemplate(uint32 entry); GameObjectTemplateContainer const* GetGameObjectTemplates() const { return &_gameObjectTemplateStore; } int LoadReferenceVendor(int32 vendor, int32 item, uint8 type, std::set *skip_vendors); void LoadGameObjectTemplate(); void AddGameobjectInfo(GameObjectTemplate* goinfo); CreatureTemplate const* GetCreatureTemplate(uint32 entry); CreatureTemplateContainer const* GetCreatureTemplates() const { return &_creatureTemplateStore; } CreatureModelInfo const* GetCreatureModelInfo(uint32 modelId); CreatureModelInfo const* GetCreatureModelRandomGender(uint32* displayID); static uint32 ChooseDisplayId(CreatureTemplate const* cinfo, CreatureData const* data = NULL); static void ChooseCreatureFlags(CreatureTemplate const* cinfo, uint64& npcflag, uint32& unit_flags, uint32& dynamicflags, CreatureData const* data = NULL); EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id); CreatureAddon const* GetCreatureAddon(ObjectGuid::LowType lowguid); GameObjectAddon const* GetGameObjectAddon(ObjectGuid::LowType lowguid); CreatureAddon const* GetCreatureTemplateAddon(uint32 entry); ItemTemplate const* GetItemTemplate(uint32 entry); ItemTemplateContainer const* GetItemTemplateStore() const { return &_itemTemplateStore; } InstanceTemplate const* GetInstanceTemplate(uint32 mapId); PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint8 level) const; void GetPlayerClassLevelInfo(uint32 class_, uint8 level, uint32& baseHP, uint32& baseMana) const; PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const; void GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const; static ObjectGuid GetPlayerGUIDByName(std::string const& name); GameObjectQuestItemList const* GetGameObjectQuestItemList(uint32 id) const { GameObjectQuestItemMap::const_iterator itr = _gameObjectQuestItemStore.find(id); if (itr != _gameObjectQuestItemStore.end()) return &itr->second; return NULL; } GameObjectQuestItemMap const* GetGameObjectQuestItemMap() const { return &_gameObjectQuestItemStore; } CreatureQuestItemList const* GetCreatureQuestItemList(uint32 id) const { CreatureQuestItemMap::const_iterator itr = _creatureQuestItemStore.find(id); if (itr != _creatureQuestItemStore.end()) return &itr->second; return NULL; } CreatureQuestItemMap const* GetCreatureQuestItemMap() const { return &_creatureQuestItemStore; } /** * Retrieves the player name by guid. * * If the player is online, the name is retrieved immediately otherwise * a database query is done. * * @remark Use sWorld->GetCharacterNameData because it doesn't require a database query when player is offline * * @param guid player full guid * @param name returned name * * @return true if player was found, false otherwise */ static bool GetPlayerNameByGUID(ObjectGuid const& guid, std::string& name); static bool GetPlayerNameAndClassByGUID(ObjectGuid const& guid, std::string& name, uint8& _class); static uint32 GetPlayerTeamByGUID(ObjectGuid const& guid); static uint32 GetPlayerAccountIdByGUID(ObjectGuid const& guid); static uint32 GetPlayerAccountIdByPlayerName(std::string const& name); uint32 GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team); void GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost); uint32 GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team = false); Quest const* GetQuestTemplate(uint32 quest_id) const { QuestMap::const_iterator itr = _questTemplates.find(quest_id); return itr != _questTemplates.end() ? itr->second : NULL; } QuestMap const& GetQuestTemplates() const { return _questTemplates; } uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const { QuestAreaTriggerContainer::const_iterator itr = _questAreaTriggerStore.find(Trigger_ID); if (itr != _questAreaTriggerStore.end()) return itr->second; return 0; } bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return _tavernAreaTriggerStore.find(Trigger_ID) != _tavernAreaTriggerStore.end(); } bool IsGameObjectForQuests(uint32 entry) const { return _gameObjectForQuestStore.find(entry) != _gameObjectForQuestStore.end(); } NpcText const* GetNpcText(uint32 textID) const; QuestGreeting const* GetQuestGreeting(ObjectGuid guid) const; WorldSafeLocsEntry const* GetDefaultGraveYard(uint32 team); WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team); bool AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist = true); void RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist = false); void LoadGraveyardZones(); GraveYardData const* FindGraveYardData(uint32 id, uint32 zone); AreaTriggerStruct const* GetAreaTrigger(uint32 trigger) const { AreaTriggerContainer::const_iterator itr = _areaTriggerStore.find(trigger); if (itr != _areaTriggerStore.end()) return &itr->second; return NULL; } AccessRequirement const* GetAccessRequirement(uint32 mapid, Difficulty difficulty) const { AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR64(mapid, difficulty)); if (itr != _accessRequirementStore.end()) return itr->second; return NULL; } AreaTriggerStruct const* GetGoBackTrigger(uint32 Map) const; AreaTriggerStruct const* GetMapEntranceTrigger(uint32 Map) const; uint32 GetAreaTriggerScriptId(uint32 trigger_id); SpellScriptsBounds GetSpellScriptsBounds(uint32 spellId); RepRewardRate const* GetRepRewardRate(uint32 factionId) const { RepRewardRateContainer::const_iterator itr = _repRewardRateStore.find(factionId); if (itr != _repRewardRateStore.end()) return &itr->second; return NULL; } ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const { RepOnKillContainer::const_iterator itr = _repOnKillStore.find(id); if (itr != _repOnKillStore.end()) return &itr->second; return NULL; } int32 GetBaseReputationOf(FactionEntry const* factionEntry, uint8 race, uint8 playerClass); RepSpilloverTemplate const* GetRepSpilloverTemplate(uint32 factionId) const { RepSpilloverTemplateContainer::const_iterator itr = _repSpilloverTemplateStore.find(factionId); if (itr != _repSpilloverTemplateStore.end()) return &itr->second; return NULL; } PointOfInterest const* GetPointOfInterest(uint32 id) const { PointOfInterestContainer::const_iterator itr = _pointsOfInterestStore.find(id); if (itr != _pointsOfInterestStore.end()) return &itr->second; return NULL; } QuestPOIVector const* GetQuestPOIVector(int32 QuestID) { QuestPOIContainer::const_iterator itr = _questPOIStore.find(QuestID); if (itr != _questPOIStore.end()) return &itr->second; return NULL; } VehicleAccessoryList const* GetVehicleAccessoryList(Vehicle* veh) const; DungeonEncounterList const* GetDungeonEncounterList(uint32 mapId, Difficulty difficulty) { DungeonEncounterContainer::const_iterator itr = _dungeonEncounterStore.find(MAKE_PAIR64(mapId, difficulty)); if (itr != _dungeonEncounterStore.end()) return &itr->second; return NULL; } void LoadQuests(); void LoadQuestStartersAndEnders() { TC_LOG_INFO("server.loading", "Loading GO Start Quest Data..."); LoadGameobjectQuestStarters(); TC_LOG_INFO("server.loading", "Loading GO End Quest Data..."); LoadGameobjectQuestEnders(); TC_LOG_INFO("server.loading", "Loading Creature Start Quest Data..."); LoadCreatureQuestStarters(); TC_LOG_INFO("server.loading", "Loading Creature End Quest Data..."); LoadCreatureQuestEnders(); } void LoadGameobjectQuestStarters(); void LoadGameobjectQuestEnders(); void LoadCreatureQuestStarters(); void LoadCreatureQuestEnders(); QuestRelations* GetGOQuestRelationMap() { return &_goQuestRelations; } QuestRelationBounds GetGOQuestRelationBounds(uint32 go_entry) { return _goQuestRelations.equal_range(go_entry); } QuestRelationBounds GetGOQuestInvolvedRelationBounds(uint32 go_entry) { return _goQuestInvolvedRelations.equal_range(go_entry); } QuestRelationReverseBounds GetGOQuestInvolvedRelationReverseBounds(uint32 questId) { return _goQuestInvolvedRelationsReverse.equal_range(questId); } QuestRelations* GetCreatureQuestRelationMap() { return &_creatureQuestRelations; } QuestRelationBounds GetCreatureQuestRelationBounds(uint32 creature_entry) { return _creatureQuestRelations.equal_range(creature_entry); } QuestRelationBounds GetCreatureQuestInvolvedRelationBounds(uint32 creature_entry) { return _creatureQuestInvolvedRelations.equal_range(creature_entry); } QuestRelationReverseBounds GetCreatureQuestInvolvedRelationReverseBounds(uint32 questId) { return _creatureQuestInvolvedRelationsReverse.equal_range(questId); } bool LoadTrinityStrings(); void LoadEventScripts(); void LoadSpellScripts(); void LoadWaypointScripts(); void LoadSpellScriptNames(); void ValidateSpellScripts(); void LoadCreatureClassLevelStats(); void LoadCreatureLocales(); void LoadCreatureTemplates(); void LoadCreatureTemplateAddons(); void LoadCreatureTemplate(Field* fields); void CheckCreatureTemplate(CreatureTemplate const* cInfo); void LoadGameObjectQuestItems(); void LoadCreatureQuestItems(); void LoadTempSummons(); void LoadCreatures(); void LoadLinkedRespawn(); bool SetCreatureLinkedRespawn(ObjectGuid::LowType guid, ObjectGuid::LowType linkedGuid); void LoadCreatureAddons(); void LoadGameObjectAddons(); void LoadCreatureModelInfo(); void LoadEquipmentTemplates(); void LoadGameObjectLocales(); void LoadGameobjects(); void LoadItemTemplates(); void LoadItemTemplateAddon(); void LoadItemScriptNames(); void LoadQuestTemplateLocale(); void LoadQuestObjectivesLocale(); void LoadPageTextLocales(); void LoadGossipMenuItemsLocales(); void LoadPointOfInterestLocales(); void LoadInstanceTemplate(); void LoadInstanceEncounters(); void LoadMailLevelRewards(); void LoadVehicleTemplateAccessories(); void LoadVehicleAccessories(); void LoadNPCText(); void LoadAreaTriggerTeleports(); void LoadAccessRequirements(); void LoadQuestAreaTriggers(); void LoadQuestGreetings(); void LoadAreaTriggerScripts(); void LoadTavernAreaTriggers(); void LoadGameObjectForQuests(); void LoadPageTexts(); PageText const* GetPageText(uint32 pageEntry); void LoadPlayerInfo(); void LoadPetLevelInfo(); void LoadExplorationBaseXP(); void LoadPetNames(); void LoadPetNumber(); void LoadFishingBaseSkillLevel(); void LoadReputationRewardRate(); void LoadReputationOnKill(); void LoadReputationSpilloverTemplate(); void LoadPointsOfInterest(); void LoadQuestPOI(); void LoadNPCSpellClickSpells(); void LoadGameTele(); void LoadGossipMenu(); void LoadGossipMenuItems(); void LoadVendors(); void LoadTrainerSpell(); void AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel); void LoadTerrainPhaseInfo(); void LoadTerrainSwapDefaults(); void LoadTerrainWorldMaps(); void LoadAreaPhases(); std::string GeneratePetName(uint32 entry); uint32 GetBaseXP(uint8 level); uint32 GetXPForLevel(uint8 level) const; int32 GetFishingBaseSkillLevel(uint32 entry) const { FishingBaseSkillContainer::const_iterator itr = _fishingBaseForAreaStore.find(entry); return itr != _fishingBaseForAreaStore.end() ? itr->second : 0; } void ReturnOrDeleteOldMails(bool serverUp); CreatureBaseStats const* GetCreatureBaseStats(uint8 level, uint8 unitClass); void SetHighestGuids(); template inline ObjectGuidGeneratorBase& GetGenerator() { static_assert(ObjectGuidTraits::Global || ObjectGuidTraits::RealmSpecific, "Only global guid can be generated in ObjectMgr context"); return GetGuidSequenceGenerator(); } uint32 GenerateAuctionID(); uint64 GenerateEquipmentSetGuid(); uint32 GenerateMailID(); uint32 GeneratePetNumber(); uint64 GenerateVoidStorageItemId(); uint64 GenerateCreatureSpawnId(); uint64 GenerateGameObjectSpawnId(); typedef std::multimap ExclusiveQuestGroups; typedef std::pair ExclusiveQuestGroupsBounds; ExclusiveQuestGroups mExclusiveQuestGroups; MailLevelReward const* GetMailLevelReward(uint8 level, uint32 raceMask) { MailLevelRewardContainer::const_iterator map_itr = _mailLevelRewardStore.find(level); if (map_itr == _mailLevelRewardStore.end()) return NULL; for (MailLevelRewardList::const_iterator set_itr = map_itr->second.begin(); set_itr != map_itr->second.end(); ++set_itr) if (set_itr->raceMask & raceMask) return &*set_itr; return NULL; } CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id) { return _mapObjectGuidsStore[MAKE_PAIR32(mapid, spawnMode)][cell_id]; } CellObjectGuidsMap const& GetMapObjectGuids(uint16 mapid, uint8 spawnMode) { return _mapObjectGuidsStore[MAKE_PAIR32(mapid, spawnMode)]; } /** * Gets temp summon data for all creatures of specified group. * * @param summonerId Summoner's entry. * @param summonerType Summoner's type, see SummonerType for available types. * @param group Id of required group. * * @return null if group was not found, otherwise reference to the creature group data */ std::vector const* GetSummonGroup(uint32 summonerId, SummonerType summonerType, uint8 group) const { TempSummonDataContainer::const_iterator itr = _tempSummonDataStore.find(TempSummonGroupKey(summonerId, summonerType, group)); if (itr != _tempSummonDataStore.end()) return &itr->second; return NULL; } CreatureData const* GetCreatureData(ObjectGuid::LowType guid) const { CreatureDataContainer::const_iterator itr = _creatureDataStore.find(guid); if (itr == _creatureDataStore.end()) return NULL; return &itr->second; } CreatureData& NewOrExistCreatureData(ObjectGuid::LowType guid) { return _creatureDataStore[guid]; } void DeleteCreatureData(ObjectGuid::LowType guid); ObjectGuid GetLinkedRespawnGuid(ObjectGuid guid) const { LinkedRespawnContainer::const_iterator itr = _linkedRespawnStore.find(guid); if (itr == _linkedRespawnStore.end()) return ObjectGuid::Empty; return itr->second; } CreatureLocale const* GetCreatureLocale(uint32 entry) const { CreatureLocaleContainer::const_iterator itr = _creatureLocaleStore.find(entry); if (itr == _creatureLocaleStore.end()) return NULL; return &itr->second; } GameObjectLocale const* GetGameObjectLocale(uint32 entry) const { GameObjectLocaleContainer::const_iterator itr = _gameObjectLocaleStore.find(entry); if (itr == _gameObjectLocaleStore.end()) return NULL; return &itr->second; } QuestTemplateLocale const* GetQuestLocale(uint32 entry) const { QuestTemplateLocaleContainer::const_iterator itr = _questTemplateLocaleStore.find(entry); if (itr == _questTemplateLocaleStore.end()) return NULL; return &itr->second; } QuestObjectivesLocale const* GetQuestObjectivesLocale(uint32 entry) const { QuestObjectivesLocaleContainer::const_iterator itr = _questObjectivesLocaleStore.find(entry); if (itr == _questObjectivesLocaleStore.end()) return NULL; return &itr->second; } PageTextLocale const* GetPageTextLocale(uint32 entry) const { PageTextLocaleContainer::const_iterator itr = _pageTextLocaleStore.find(entry); if (itr == _pageTextLocaleStore.end()) return NULL; return &itr->second; } GossipMenuItemsLocale const* GetGossipMenuItemsLocale(uint32 entry) const { GossipMenuItemsLocaleContainer::const_iterator itr = _gossipMenuItemsLocaleStore.find(entry); if (itr == _gossipMenuItemsLocaleStore.end()) return NULL; return &itr->second; } PointOfInterestLocale const* GetPointOfInterestLocale(uint32 id) const { PointOfInterestLocaleContainer::const_iterator itr = _pointOfInterestLocaleStore.find(id); if (itr == _pointOfInterestLocaleStore.end()) return NULL; return &itr->second; } GameObjectData const* GetGOData(ObjectGuid::LowType guid) const { GameObjectDataContainer::const_iterator itr = _gameObjectDataStore.find(guid); if (itr == _gameObjectDataStore.end()) return NULL; return &itr->second; } GameObjectData& NewGOData(ObjectGuid::LowType guid) { return _gameObjectDataStore[guid]; } void DeleteGOData(ObjectGuid::LowType guid); TrinityString const* GetTrinityString(uint32 entry) const { TrinityStringContainer::const_iterator itr = _trinityStringStore.find(entry); if (itr == _trinityStringStore.end()) return nullptr; return &itr->second; } char const* GetTrinityString(uint32 entry, LocaleConstant locale) const; char const* GetTrinityStringForDBCLocale(uint32 entry) const { return GetTrinityString(entry, DBCLocaleIndex); } LocaleConstant GetDBCLocaleIndex() const { return DBCLocaleIndex; } void SetDBCLocaleIndex(LocaleConstant locale) { DBCLocaleIndex = locale; } void AddCorpseCellData(uint32 mapid, uint32 cellid, ObjectGuid player_guid, uint32 instance); void DeleteCorpseCellData(uint32 mapid, uint32 cellid, ObjectGuid player_guid); // grid objects void AddCreatureToGrid(ObjectGuid::LowType guid, CreatureData const* data); void RemoveCreatureFromGrid(ObjectGuid::LowType guid, CreatureData const* data); void AddGameobjectToGrid(ObjectGuid::LowType guid, GameObjectData const* data); void RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectData const* data); ObjectGuid::LowType AddGOData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0, float rotation0 = 0, float rotation1 = 0, float rotation2 = 0, float rotation3 = 0); ObjectGuid::LowType AddCreData(uint32 entry, uint32 map, float x, float y, float z, float o, uint32 spawntimedelay = 0); // reserved names void LoadReservedPlayersNames(); bool IsReservedName(std::string const& name) const; // name with valid structure and symbols static ResponseCodes CheckPlayerName(std::string const& name, bool create = false); static PetNameInvalidReason CheckPetName(std::string const& name); static bool IsValidCharterName(std::string const& name); static bool CheckDeclinedNames(const std::wstring& w_ownname, DeclinedName const& names); GameTele const* GetGameTele(uint32 id) const { GameTeleContainer::const_iterator itr = _gameTeleStore.find(id); if (itr == _gameTeleStore.end()) return NULL; return &itr->second; } GameTele const* GetGameTele(std::string const& name) const; GameTele const* GetGameTeleExactName(std::string const& name) const; GameTeleContainer const& GetGameTeleMap() const { return _gameTeleStore; } bool AddGameTele(GameTele& data); bool DeleteGameTele(std::string const& name); TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const { CacheTrainerSpellContainer::const_iterator iter = _cacheTrainerSpellStore.find(entry); if (iter == _cacheTrainerSpellStore.end()) return NULL; return &iter->second; } VendorItemData const* GetNpcVendorItemList(uint32 entry) const { CacheVendorItemContainer::const_iterator iter = _cacheVendorItemStore.find(entry); if (iter == _cacheVendorItemStore.end()) return NULL; return &iter->second; } void AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, uint8 type, bool persist = true); // for event bool RemoveVendorItem(uint32 entry, uint32 item, uint8 type, bool persist = true); // for event bool IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type, Player* player = NULL, std::set* skip_vendors = NULL, uint32 ORnpcflag = 0) const; void LoadScriptNames(); char const* GetScriptName(uint32 id) const { return id < _scriptNamesStore.size() ? _scriptNamesStore[id].c_str() : ""; } uint32 GetScriptId(char const* name); SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const { return _spellClickInfoStore.equal_range(creature_id); } GossipMenusMapBounds GetGossipMenusMapBounds(uint32 uiMenuId) const { return _gossipMenusStore.equal_range(uiMenuId); } GossipMenusMapBoundsNonConst GetGossipMenusMapBoundsNonConst(uint32 uiMenuId) { return _gossipMenusStore.equal_range(uiMenuId); } GossipMenuItemsMapBounds GetGossipMenuItemsMapBounds(uint32 uiMenuId) const { return _gossipMenuItemsStore.equal_range(uiMenuId); } GossipMenuItemsMapBoundsNonConst GetGossipMenuItemsMapBoundsNonConst(uint32 uiMenuId) { return _gossipMenuItemsStore.equal_range(uiMenuId); } std::list& GetPhaseTerrainSwaps(uint32 phaseid) { return _terrainPhaseInfoStore[phaseid]; } std::list& GetDefaultTerrainSwaps(uint32 mapid) { return _terrainMapDefaultStore[mapid]; } std::list& GetTerrainWorldMaps(uint32 terrainId) { return _terrainWorldMapStore[terrainId]; } TerrainPhaseInfo& GetDefaultTerrainSwapStore() { return _terrainMapDefaultStore; } std::list& GetPhasesForArea(uint32 area) { return _phases[area]; } PhaseInfo& GetAreaPhases() { return _phases; } // for wintergrasp only GraveYardContainer GraveYardStore; static void AddLocaleString(std::string const& value, LocaleConstant localeConstant, StringVector& data); static inline void GetLocaleString(StringVector const& data, LocaleConstant localeConstant, std::string& value) { if (data.size() > size_t(localeConstant) && !data[localeConstant].empty()) value = data[localeConstant]; } CharacterConversionMap FactionChangeAchievements; CharacterConversionMap FactionChangeItems; CharacterConversionMap FactionChangeQuests; CharacterConversionMap FactionChangeReputation; CharacterConversionMap FactionChangeSpells; CharacterConversionMap FactionChangeTitles; void LoadFactionChangeAchievements(); void LoadFactionChangeItems(); void LoadFactionChangeQuests(); void LoadFactionChangeReputations(); void LoadFactionChangeSpells(); void LoadFactionChangeTitles(); bool IsTransportMap(uint32 mapId) const { return _transportMaps.count(mapId) != 0; } void LoadRaceAndClassExpansionRequirements(); void LoadCharacterTemplates(); void LoadRealmNames(); std::string GetRealmName(uint32 realm) const; ExpansionRequirementContainer const& GetRaceExpansionRequirements() const { return _raceExpansionRequirementStore; } uint8 GetRaceExpansionRequirement(uint8 race) const { auto itr = _raceExpansionRequirementStore.find(race); if (itr != _raceExpansionRequirementStore.end()) return itr->second; return EXPANSION_CLASSIC; } ExpansionRequirementContainer const& GetClassExpansionRequirements() const { return _classExpansionRequirementStore; } uint8 GetClassExpansionRequirement(uint8 class_) const { auto itr = _classExpansionRequirementStore.find(class_); if (itr != _classExpansionRequirementStore.end()) return itr->second; return EXPANSION_CLASSIC; } CharacterTemplateContainer const& GetCharacterTemplates() const { return _characterTemplateStore; } CharacterTemplate const* GetCharacterTemplate(uint32 id) const { auto itr = _characterTemplateStore.find(id); if (itr != _characterTemplateStore.end()) return &itr->second; return nullptr; } private: // first free id for selected id type uint32 _auctionId; uint64 _equipmentSetGuid; uint32 _itemTextId; uint32 _mailId; uint32 _hiPetNumber; uint64 _voidItemId; uint64 _creatureSpawnId; uint64 _gameObjectSpawnId; // first free low guid for selected guid type template inline ObjectGuidGeneratorBase& GetGuidSequenceGenerator() { auto itr = _guidGenerators.find(high); if (itr == _guidGenerators.end()) itr = _guidGenerators.insert(std::make_pair(high, Trinity::make_unique>())).first; return *itr->second; } std::map> _guidGenerators; QuestMap _questTemplates; typedef std::unordered_map NpcTextContainer; typedef std::unordered_map QuestAreaTriggerContainer; typedef std::set TavernAreaTriggerContainer; typedef std::set GameObjectForQuestContainer; QuestAreaTriggerContainer _questAreaTriggerStore; TavernAreaTriggerContainer _tavernAreaTriggerStore; GameObjectForQuestContainer _gameObjectForQuestStore; NpcTextContainer _npcTextStore; QuestGreetingContainer _questGreetingStore; AreaTriggerContainer _areaTriggerStore; AreaTriggerScriptContainer _areaTriggerScriptStore; AccessRequirementContainer _accessRequirementStore; DungeonEncounterContainer _dungeonEncounterStore; RepRewardRateContainer _repRewardRateStore; RepOnKillContainer _repOnKillStore; RepSpilloverTemplateContainer _repSpilloverTemplateStore; GossipMenusContainer _gossipMenusStore; GossipMenuItemsContainer _gossipMenuItemsStore; PointOfInterestContainer _pointsOfInterestStore; QuestPOIContainer _questPOIStore; QuestRelations _goQuestRelations; QuestRelations _goQuestInvolvedRelations; QuestRelationsReverse _goQuestInvolvedRelationsReverse; QuestRelations _creatureQuestRelations; QuestRelations _creatureQuestInvolvedRelations; QuestRelationsReverse _creatureQuestInvolvedRelationsReverse; //character reserved names typedef std::set ReservedNamesContainer; ReservedNamesContainer _reservedNamesStore; GameTeleContainer _gameTeleStore; ScriptNameContainer _scriptNamesStore; SpellClickInfoContainer _spellClickInfoStore; SpellScriptsContainer _spellScriptsStore; VehicleAccessoryTemplateContainer _vehicleTemplateAccessoryStore; VehicleAccessoryContainer _vehicleAccessoryStore; LocaleConstant DBCLocaleIndex; PageTextContainer _pageTextStore; InstanceTemplateContainer _instanceTemplateStore; TerrainPhaseInfo _terrainPhaseInfoStore; TerrainPhaseInfo _terrainMapDefaultStore; TerrainPhaseInfo _terrainWorldMapStore; PhaseInfo _phases; private: void LoadScripts(ScriptsType type); void LoadQuestRelationsHelper(QuestRelations& map, QuestRelationsReverse* reverseMap, std::string const& table, bool starter, bool go); void PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count); MailLevelRewardContainer _mailLevelRewardStore; CreatureBaseStatsContainer _creatureBaseStatsStore; typedef std::map PetLevelInfoContainer; // PetLevelInfoContainer[creature_id][level] PetLevelInfoContainer _petInfoStore; // [creature_id][level] void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const; PlayerInfo* _playerInfo[MAX_RACES][MAX_CLASSES]; typedef std::vector PlayerXPperLevel; // [level] PlayerXPperLevel _playerXPperLevel; typedef std::map BaseXPContainer; // [area level][base xp] BaseXPContainer _baseXPTable; typedef std::map FishingBaseSkillContainer; // [areaId][base skill level] FishingBaseSkillContainer _fishingBaseForAreaStore; typedef std::map HalfNameContainer; HalfNameContainer _petHalfName0; HalfNameContainer _petHalfName1; MapObjectGuids _mapObjectGuidsStore; CreatureDataContainer _creatureDataStore; CreatureTemplateContainer _creatureTemplateStore; CreatureModelContainer _creatureModelStore; CreatureAddonContainer _creatureAddonStore; GameObjectAddonContainer _gameObjectAddonStore; GameObjectQuestItemMap _gameObjectQuestItemStore; CreatureQuestItemMap _creatureQuestItemStore; CreatureTemplateAddonContainer _creatureTemplateAddonStore; EquipmentInfoContainer _equipmentInfoStore; LinkedRespawnContainer _linkedRespawnStore; CreatureLocaleContainer _creatureLocaleStore; GameObjectDataContainer _gameObjectDataStore; GameObjectLocaleContainer _gameObjectLocaleStore; GameObjectTemplateContainer _gameObjectTemplateStore; /// Stores temp summon data grouped by summoner's entry, summoner's type and group id TempSummonDataContainer _tempSummonDataStore; ItemTemplateContainer _itemTemplateStore; QuestTemplateLocaleContainer _questTemplateLocaleStore; QuestObjectivesLocaleContainer _questObjectivesLocaleStore; PageTextLocaleContainer _pageTextLocaleStore; GossipMenuItemsLocaleContainer _gossipMenuItemsLocaleStore; PointOfInterestLocaleContainer _pointOfInterestLocaleStore; TrinityStringContainer _trinityStringStore; CacheVendorItemContainer _cacheVendorItemStore; CacheTrainerSpellContainer _cacheTrainerSpellStore; std::set _difficultyEntries[MAX_CREATURE_DIFFICULTIES]; // already loaded difficulty 1 value in creatures, used in CheckCreatureTemplate std::set _hasDifficultyEntries[MAX_CREATURE_DIFFICULTIES]; // already loaded creatures with difficulty 1 values, used in CheckCreatureTemplate ExpansionRequirementContainer _raceExpansionRequirementStore; ExpansionRequirementContainer _classExpansionRequirementStore; RealmNameContainer _realmNameStore; CharacterTemplateContainer _characterTemplateStore; enum CreatureLinkedRespawnType { CREATURE_TO_CREATURE, CREATURE_TO_GO, // Creature is dependant on GO GO_TO_GO, GO_TO_CREATURE // GO is dependant on creature }; HotfixData _hotfixData; std::set _transportMaps; // Helper container storing map ids that are for transports only, loaded from gameobject_template }; #define sObjectMgr ObjectMgr::instance() #endif