/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_GRIDDEFINES_H #define TRINITY_GRIDDEFINES_H #include "Common.h" #include "NGrid.h" #include // Forward class definitions class Corpse; class Creature; class DynamicObject; class GameObject; class Pet; class Player; class AreaTrigger; class SceneObject; class Conversation; #define MAX_NUMBER_OF_CELLS 8 #define MAX_NUMBER_OF_GRIDS 64 #define SIZE_OF_GRIDS 533.3333f #define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2) #define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2) #define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS) #define MIN_MAP_UPDATE_DELAY 1 #define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS) #define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2) #define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2) #define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS) #define MAP_RESOLUTION 128 #define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS) #define MAP_HALFSIZE (MAP_SIZE/2) #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE #define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT #define DEFAULT_HEIGHT_SEARCH 50.0f // default search distance to find height at nearby locations typedef GridRefManager CorpseMapType; typedef GridRefManager CreatureMapType; typedef GridRefManager DynamicObjectMapType; typedef GridRefManager GameObjectMapType; typedef GridRefManager PlayerMapType; typedef GridRefManager AreaTriggerMapType; typedef GridRefManager SceneObjectMapType; typedef GridRefManager ConversationMapType; enum GridMapTypeMask { GRID_MAP_TYPE_MASK_CORPSE = 0x01, GRID_MAP_TYPE_MASK_CREATURE = 0x02, GRID_MAP_TYPE_MASK_DYNAMICOBJECT = 0x04, GRID_MAP_TYPE_MASK_GAMEOBJECT = 0x08, GRID_MAP_TYPE_MASK_PLAYER = 0x10, GRID_MAP_TYPE_MASK_AREATRIGGER = 0x20, GRID_MAP_TYPE_MASK_SCENEOBJECT = 0x40, GRID_MAP_TYPE_MASK_CONVERSATION = 0x80, GRID_MAP_TYPE_MASK_ALL = 0xFF }; // Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case) extern template struct TypeListContainer; extern template struct TypeListContainer; typedef TypeListContainer GridTypeMapContainer; typedef TypeListContainer WorldTypeMapContainer; extern template class Grid; extern template class NGrid; typedef Grid GridType; typedef NGrid NGridType; template struct CoordPair { CoordPair(uint32 x=0, uint32 y=0) : x_coord(x), y_coord(y) { } CoordPair(const CoordPair &obj) : x_coord(obj.x_coord), y_coord(obj.y_coord) { } CoordPair & operator=(const CoordPair &obj) { x_coord = obj.x_coord; y_coord = obj.y_coord; return *this; } void dec_x(uint32 val) { if (x_coord > val) x_coord -= val; else x_coord = 0; } void inc_x(uint32 val) { if (x_coord + val < LIMIT) x_coord += val; else x_coord = LIMIT - 1; } void dec_y(uint32 val) { if (y_coord > val) y_coord -= val; else y_coord = 0; } void inc_y(uint32 val) { if (y_coord + val < LIMIT) y_coord += val; else y_coord = LIMIT - 1; } bool IsCoordValid() const { return x_coord < LIMIT && y_coord < LIMIT; } CoordPair& normalize() { x_coord = std::min(x_coord, LIMIT - 1); y_coord = std::min(y_coord, LIMIT - 1); return *this; } uint32 GetId() const { return y_coord * LIMIT + x_coord; } friend bool operator==(CoordPair const& p1, CoordPair const& p2) = default; uint32 x_coord; uint32 y_coord; }; typedef CoordPair GridCoord; typedef CoordPair CellCoord; namespace Trinity { template inline RET_TYPE Compute(float x, float y, float center_offset, float size) { // calculate and store temporary values in double format for having same result as same mySQL calculations double x_offset = (double(x) - center_offset)/size; double y_offset = (double(y) - center_offset)/size; int x_val = int(x_offset + CENTER_VAL + 0.5); int y_val = int(y_offset + CENTER_VAL + 0.5); return RET_TYPE(x_val, y_val); } inline GridCoord ComputeGridCoord(float x, float y) { return Compute(x, y, CENTER_GRID_OFFSET, SIZE_OF_GRIDS); } inline GridCoord ComputeGridCoordSimple(float x, float y) { int gx = (int)(CENTER_GRID_ID - x / SIZE_OF_GRIDS); int gy = (int)(CENTER_GRID_ID - y / SIZE_OF_GRIDS); return GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy); } inline CellCoord ComputeCellCoord(float x, float y) { return Compute(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL); } inline CellCoord ComputeCellCoord(float x, float y, float &x_off, float &y_off) { double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL; double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL; int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5f); int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5f); x_off = (float(x_offset) - float(x_val) + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL; y_off = (float(y_offset) - float(y_val) + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL; return CellCoord(x_val, y_val); } inline void NormalizeMapCoord(float &c) { if (c > MAP_HALFSIZE - 0.5f) c = MAP_HALFSIZE - 0.5f; else if (c < -(MAP_HALFSIZE - 0.5f)) c = -(MAP_HALFSIZE - 0.5f); } inline bool IsValidMapCoord(float c) { return std::isfinite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f); } inline bool IsValidMapCoord(float x, float y) { return IsValidMapCoord(x) && IsValidMapCoord(y); } inline bool IsValidMapCoord(float x, float y, float z) { return IsValidMapCoord(x, y) && IsValidMapCoord(z); } inline bool IsValidMapCoord(float x, float y, float z, float o) { return IsValidMapCoord(x, y, z) && std::isfinite(o); } } #endif