/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_GRIDDEFINES_H
#define TRINITY_GRIDDEFINES_H
#include "Common.h"
#include "NGrid.h"
#include
// Forward class definitions
class Corpse;
class Creature;
class DynamicObject;
class GameObject;
class Pet;
class Player;
class AreaTrigger;
class SceneObject;
class Conversation;
#define MAX_NUMBER_OF_CELLS 8
#define MAX_NUMBER_OF_GRIDS 64
#define SIZE_OF_GRIDS 533.3333f
#define CENTER_GRID_ID (MAX_NUMBER_OF_GRIDS/2)
#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
#define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS)
#define MIN_MAP_UPDATE_DELAY 1
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
#define CENTER_GRID_CELL_ID (MAX_NUMBER_OF_CELLS*MAX_NUMBER_OF_GRIDS/2)
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
#define MAP_RESOLUTION 128
#define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS)
#define MAP_HALFSIZE (MAP_SIZE/2)
#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
#define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT
#define DEFAULT_HEIGHT_SEARCH 50.0f // default search distance to find height at nearby locations
typedef GridRefManager CorpseMapType;
typedef GridRefManager CreatureMapType;
typedef GridRefManager DynamicObjectMapType;
typedef GridRefManager GameObjectMapType;
typedef GridRefManager PlayerMapType;
typedef GridRefManager AreaTriggerMapType;
typedef GridRefManager SceneObjectMapType;
typedef GridRefManager ConversationMapType;
enum GridMapTypeMask
{
GRID_MAP_TYPE_MASK_CORPSE = 0x01,
GRID_MAP_TYPE_MASK_CREATURE = 0x02,
GRID_MAP_TYPE_MASK_DYNAMICOBJECT = 0x04,
GRID_MAP_TYPE_MASK_GAMEOBJECT = 0x08,
GRID_MAP_TYPE_MASK_PLAYER = 0x10,
GRID_MAP_TYPE_MASK_AREATRIGGER = 0x20,
GRID_MAP_TYPE_MASK_SCENEOBJECT = 0x40,
GRID_MAP_TYPE_MASK_CONVERSATION = 0x80,
GRID_MAP_TYPE_MASK_ALL = 0xFF
};
// Creature used instead pet to simplify *::Visit templates (not required duplicate code for Creature->Pet case)
extern template struct TypeListContainer;
extern template struct TypeListContainer;
typedef TypeListContainer GridTypeMapContainer;
typedef TypeListContainer WorldTypeMapContainer;
extern template class Grid;
extern template class NGrid;
typedef Grid GridType;
typedef NGrid NGridType;
template
struct CoordPair
{
CoordPair(uint32 x=0, uint32 y=0)
: x_coord(x), y_coord(y)
{ }
CoordPair(const CoordPair &obj)
: x_coord(obj.x_coord), y_coord(obj.y_coord)
{ }
CoordPair & operator=(const CoordPair &obj)
{
x_coord = obj.x_coord;
y_coord = obj.y_coord;
return *this;
}
void dec_x(uint32 val)
{
if (x_coord > val)
x_coord -= val;
else
x_coord = 0;
}
void inc_x(uint32 val)
{
if (x_coord + val < LIMIT)
x_coord += val;
else
x_coord = LIMIT - 1;
}
void dec_y(uint32 val)
{
if (y_coord > val)
y_coord -= val;
else
y_coord = 0;
}
void inc_y(uint32 val)
{
if (y_coord + val < LIMIT)
y_coord += val;
else
y_coord = LIMIT - 1;
}
bool IsCoordValid() const
{
return x_coord < LIMIT && y_coord < LIMIT;
}
CoordPair& normalize()
{
x_coord = std::min(x_coord, LIMIT - 1);
y_coord = std::min(y_coord, LIMIT - 1);
return *this;
}
uint32 GetId() const
{
return y_coord * LIMIT + x_coord;
}
friend bool operator==(CoordPair const& p1, CoordPair const& p2) = default;
uint32 x_coord;
uint32 y_coord;
};
typedef CoordPair GridCoord;
typedef CoordPair CellCoord;
namespace Trinity
{
template
inline RET_TYPE Compute(float x, float y, float center_offset, float size)
{
// calculate and store temporary values in double format for having same result as same mySQL calculations
double x_offset = (double(x) - center_offset)/size;
double y_offset = (double(y) - center_offset)/size;
int x_val = int(x_offset + CENTER_VAL + 0.5);
int y_val = int(y_offset + CENTER_VAL + 0.5);
return RET_TYPE(x_val, y_val);
}
inline GridCoord ComputeGridCoord(float x, float y)
{
return Compute(x, y, CENTER_GRID_OFFSET, SIZE_OF_GRIDS);
}
inline GridCoord ComputeGridCoordSimple(float x, float y)
{
int gx = (int)(CENTER_GRID_ID - x / SIZE_OF_GRIDS);
int gy = (int)(CENTER_GRID_ID - y / SIZE_OF_GRIDS);
return GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy);
}
inline CellCoord ComputeCellCoord(float x, float y)
{
return Compute(x, y, CENTER_GRID_CELL_OFFSET, SIZE_OF_GRID_CELL);
}
inline CellCoord ComputeCellCoord(float x, float y, float &x_off, float &y_off)
{
double x_offset = (double(x) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
double y_offset = (double(y) - CENTER_GRID_CELL_OFFSET)/SIZE_OF_GRID_CELL;
int x_val = int(x_offset + CENTER_GRID_CELL_ID + 0.5f);
int y_val = int(y_offset + CENTER_GRID_CELL_ID + 0.5f);
x_off = (float(x_offset) - float(x_val) + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
y_off = (float(y_offset) - float(y_val) + CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL;
return CellCoord(x_val, y_val);
}
inline void NormalizeMapCoord(float &c)
{
if (c > MAP_HALFSIZE - 0.5f)
c = MAP_HALFSIZE - 0.5f;
else if (c < -(MAP_HALFSIZE - 0.5f))
c = -(MAP_HALFSIZE - 0.5f);
}
inline bool IsValidMapCoord(float c)
{
return std::isfinite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f);
}
inline bool IsValidMapCoord(float x, float y)
{
return IsValidMapCoord(x) && IsValidMapCoord(y);
}
inline bool IsValidMapCoord(float x, float y, float z)
{
return IsValidMapCoord(x, y) && IsValidMapCoord(z);
}
inline bool IsValidMapCoord(float x, float y, float z, float o)
{
return IsValidMapCoord(x, y, z) && std::isfinite(o);
}
}
#endif