/*
* Copyright (C) 2008-2014 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_GRIDLOADER_H
#define TRINITY_GRIDLOADER_H
/**
@class GridLoader
The GridLoader is working in conjuction with the Grid and responsible
for loading and unloading object-types (one or more) when objects
enters a grid. Unloading is scheduled and might be canceled if
an interested object re-enters. GridLoader does not do the actuall
loading and unloading but implements as a template pattern that
delicate its loading and unloading for the actualy loader and unloader.
GridLoader manages the grid (both local and remote).
*/
//I cannot see why this cannot be replaced by a Grid::Visit
/*
#include "Define.h"
#include "Grid.h"
#include "TypeContainerVisitor.h"
template
<
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
class GridLoader
{
public:
// Loads the grid
template
void Load(Grid &grid, LOADER &loader)
{
grid.LockGrid();
loader.Load(grid);
grid.UnlockGrid();
}
// Stop the grid
template
void Stop(Grid &grid, STOPER &stoper)
{
grid.LockGrid();
stoper.Stop(grid);
grid.UnlockGrid();
}
// Unloads the grid
template
void Unload(Grid &grid, UNLOADER &unloader)
{
grid.LockGrid();
unloader.Unload(grid);
grid.UnlockGrid();
}
};
*/
#endif