/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "GridStates.h" #include "GridNotifiers.h" #include "Log.h" #include "Map.h" #include "ObjectGridLoader.h" void InvalidState::Update(Map&, NGridType&, GridInfo&, uint32) const { } void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const { // Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle info.UpdateTimeTracker(diff); if (info.getTimeTracker().Passed()) { if (!grid.GetWorldObjectCountInNGrid() && !map.ActiveObjectsNearGrid(grid)) { ObjectGridStoper worker; TypeContainerVisitor visitor(worker); grid.VisitAllGrids(visitor); grid.SetGridState(GRID_STATE_IDLE); TC_LOG_DEBUG("maps", "Grid[%u, %u] on map %u moved to IDLE state", grid.getX(), grid.getY(), map.GetId()); } else map.ResetGridExpiry(grid, 0.1f); } } void IdleState::Update(Map& map, NGridType& grid, GridInfo&, uint32) const { map.ResetGridExpiry(grid); grid.SetGridState(GRID_STATE_REMOVAL); TC_LOG_DEBUG("maps", "Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), map.GetId()); } void RemovalState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const { if (!info.getUnloadLock()) { info.UpdateTimeTracker(diff); if (info.getTimeTracker().Passed() && !map.UnloadGrid(grid, false)) { TC_LOG_DEBUG("maps", "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), map.GetId()); map.ResetGridExpiry(grid); } } }