/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "GridStates.h"
#include "GridNotifiers.h"
#include "Log.h"
#include "Map.h"
#include "ObjectGridLoader.h"
void InvalidState::Update(Map&, NGridType&, GridInfo&, uint32) const
{
}
void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
{
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
info.UpdateTimeTracker(diff);
if (info.getTimeTracker().Passed())
{
if (!grid.HasWorldObjectsInNGrid() && !map.ActiveObjectsNearGrid(grid))
{
ObjectGridStoper worker;
TypeContainerVisitor visitor(worker);
grid.VisitAllGrids(visitor);
grid.SetGridState(GRID_STATE_IDLE);
TC_LOG_DEBUG("maps", "Grid[{}, {}] on map {} moved to IDLE state", grid.getX(), grid.getY(), map.GetId());
}
else
map.ResetGridExpiry(grid, 0.1f);
}
}
void IdleState::Update(Map& map, NGridType& grid, GridInfo&, uint32) const
{
map.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
TC_LOG_DEBUG("maps", "Grid[{}, {}] on map {} moved to REMOVAL state", grid.getX(), grid.getY(), map.GetId());
}
void RemovalState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
{
if (!info.getUnloadLock())
{
info.UpdateTimeTracker(diff);
if (info.getTimeTracker().Passed() && !map.UnloadGrid(grid, false))
{
TC_LOG_DEBUG("maps", "Grid[{}, {}] for map {} differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), map.GetId());
map.ResetGridExpiry(grid);
}
}
}