/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_GRIDSTATES_H #define TRINITY_GRIDSTATES_H #include "GridDefines.h" #include "NGrid.h" class Map; class TC_GAME_API GridState { public: virtual ~GridState() { }; virtual void Update(Map &, NGridType&, GridInfo &, uint32 t_diff) const = 0; }; class TC_GAME_API InvalidState : public GridState { public: void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override; }; class TC_GAME_API ActiveState : public GridState { public: void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override; }; class TC_GAME_API IdleState : public GridState { public: void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override; }; class TC_GAME_API RemovalState : public GridState { public: void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override; }; #endif