/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_NGRID_H
#define TRINITY_NGRID_H
/** NGrid is nothing more than a wrapper of the Grid with an NxN cells
*/
#include "Grid.h"
#include "GridRefManager.h"
#include "GridReference.h"
#include "Timer.h"
#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
class TC_GAME_API GridInfo
{
public:
GridInfo();
GridInfo(time_t expiry, bool unload = true);
TimeTracker const& getTimeTracker() const { return i_timer; }
bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock; }
void setUnloadExplicitLock(bool on) { i_unloadExplicitLock = on; }
void incUnloadActiveLock() { ++i_unloadActiveLockCount; }
void decUnloadActiveLock() { if (i_unloadActiveLockCount) --i_unloadActiveLockCount; }
void setTimer(TimeTracker const& pTimer) { i_timer = pTimer; }
void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
PeriodicTimer& getRelocationTimer() { return vis_Update; }
private:
TimeTracker i_timer;
PeriodicTimer vis_Update;
uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading)
bool i_unloadExplicitLock : 1; // explicit manual lock or config setting
};
typedef enum
{
GRID_STATE_INVALID = 0,
GRID_STATE_ACTIVE = 1,
GRID_STATE_IDLE = 2,
GRID_STATE_REMOVAL= 3,
MAX_GRID_STATE = 4
} grid_state_t;
template
<
uint32 N,
class WORLD_OBJECT_CONTAINER,
class GRID_OBJECT_CONTAINER
>
class NGrid
{
public:
typedef Grid GridType;
NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) :
i_gridId(id), i_GridInfo(GridInfo(expiry, unload)), i_x(x), i_y(y),
i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false)
{ }
GridType& GetGridType(const uint32 x, const uint32 y)
{
ASSERT(x < N && y < N);
return i_cells[x][y];
}
GridType const& GetGridType(const uint32 x, const uint32 y) const
{
ASSERT(x < N && y < N);
return i_cells[x][y];
}
uint32 GetGridId(void) const { return i_gridId; }
grid_state_t GetGridState(void) const { return i_cellstate; }
void SetGridState(grid_state_t s) { i_cellstate = s; }
int32 getX() const { return i_x; }
int32 getY() const { return i_y; }
void link(GridRefManager* pTo)
{
i_Reference.link(pTo, this);
}
bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; }
void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; }
GridInfo* getGridInfoRef() { return &i_GridInfo; }
TimeTracker const& getTimeTracker() const { return i_GridInfo.getTimeTracker(); }
bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); }
void setUnloadExplicitLock(bool on) { i_GridInfo.setUnloadExplicitLock(on); }
void incUnloadActiveLock() { i_GridInfo.incUnloadActiveLock(); }
void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); }
void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }
/*
template void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).AddWorldObject(obj);
}
template void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).RemoveWorldObject(obj);
}
template void AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).AddGridObject(obj);
}
template void RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
GetGridType(x, y).RemoveGridObject(obj);
}
*/
// Visit all Grids (cells) in NGrid (grid)
template
void VisitAllGrids(TypeContainerVisitor& visitor)
{
for (uint32 x = 0; x < N; ++x)
for (uint32 y = 0; y < N; ++y)
GetGridType(x, y).Visit(visitor);
}
template
void VisitAllGrids(TypeContainerVisitor& visitor)
{
for (uint32 x = 0; x < N; ++x)
for (uint32 y = 0; y < N; ++y)
GetGridType(x, y).Visit(visitor);
}
// Visit a single Grid (cell) in NGrid (grid)
template
void VisitGrid(uint32 x, uint32 y, TypeContainerVisitor& visitor)
{
GetGridType(x, y).Visit(visitor);
}
template
void VisitGrid(uint32 x, uint32 y, TypeContainerVisitor& visitor)
{
GetGridType(x, y).Visit(visitor);
}
template
std::size_t GetWorldObjectCountInNGrid() const
{
uint32 count = 0;
for (uint32 x = 0; x < N; ++x)
for (uint32 y = 0; y < N; ++y)
count += i_cells[x][y].template GetWorldObjectCountInGrid();
return count;
}
template
std::size_t GetGridObjectCountInNGrid() const
{
uint32 count = 0;
for (uint32 x = 0; x < N; ++x)
for (uint32 y = 0; y < N; ++y)
count += i_cells[x][y].template GetGridObjectCountInGrid();
return count;
}
template
bool HasWorldObjectsInNGrid() const
{
for (uint32 x = 0; x < N; ++x)
for (uint32 y = 0; y < N; ++y)
if (i_cells[x][y].template GetWorldObjectCountInGrid() != 0)
return true;
return false;
}
template
bool HasGridObjectsInNGrid() const
{
for (uint32 x = 0; x < N; ++x)
for (uint32 y = 0; y < N; ++y)
if (i_cells[x][y].template GetGridObjectCountInGrid() != 0)
return true;
return false;
}
private:
uint32 i_gridId;
GridInfo i_GridInfo;
GridReference i_Reference;
int32 i_x;
int32 i_y;
grid_state_t i_cellstate;
GridType i_cells[N][N];
bool i_GridObjectDataLoaded;
};
#endif