/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITY_NGRID_H #define TRINITY_NGRID_H /** NGrid is nothing more than a wrapper of the Grid with an NxN cells */ #include "Grid.h" #include "GridReference.h" #include "Timer.h" #include "Util.h" #define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000 class GridInfo { public: GridInfo() : i_timer(0), vis_Update(0, irand(0, DEFAULT_VISIBILITY_NOTIFY_PERIOD)), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false) { } GridInfo(time_t expiry, bool unload = true ) : i_timer(expiry), vis_Update(0, irand(0, DEFAULT_VISIBILITY_NOTIFY_PERIOD)), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false) { } const TimeTracker& getTimeTracker() const { return i_timer; } bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; } void setUnloadExplicitLock(bool on) { i_unloadExplicitLock = on; } void setUnloadReferenceLock(bool on) { i_unloadReferenceLock = on; } void incUnloadActiveLock() { ++i_unloadActiveLockCount; } void decUnloadActiveLock() { if (i_unloadActiveLockCount) --i_unloadActiveLockCount; } void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; } void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); } void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); } PeriodicTimer& getRelocationTimer() { return vis_Update; } private: TimeTracker i_timer; PeriodicTimer vis_Update; uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading) bool i_unloadExplicitLock : 1; // explicit manual lock or config setting bool i_unloadReferenceLock : 1; // lock from instance map copy }; typedef enum { GRID_STATE_INVALID = 0, GRID_STATE_ACTIVE = 1, GRID_STATE_IDLE = 2, GRID_STATE_REMOVAL= 3, MAX_GRID_STATE = 4 } grid_state_t; template < uint32 N, class ACTIVE_OBJECT, class WORLD_OBJECT_TYPES, class GRID_OBJECT_TYPES > class NGrid { public: typedef Grid GridType; NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) : i_gridId(id), i_GridInfo(GridInfo(expiry, unload)), i_x(x), i_y(y), i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false) { } GridType& GetGridType(const uint32 x, const uint32 y) { ASSERT(x < N && y < N); return i_cells[x][y]; } GridType const& GetGridType(const uint32 x, const uint32 y) const { ASSERT(x < N && y < N); return i_cells[x][y]; } uint32 GetGridId(void) const { return i_gridId; } void SetGridId(const uint32 id) const { i_gridId = id; } grid_state_t GetGridState(void) const { return i_cellstate; } void SetGridState(grid_state_t s) { i_cellstate = s; } int32 getX() const { return i_x; } int32 getY() const { return i_y; } void link(GridRefManager >* pTo) { i_Reference.link(pTo, this); } bool isGridObjectDataLoaded() const { return i_GridObjectDataLoaded; } void setGridObjectDataLoaded(bool pLoaded) { i_GridObjectDataLoaded = pLoaded; } GridInfo* getGridInfoRef() { return &i_GridInfo; } const TimeTracker& getTimeTracker() const { return i_GridInfo.getTimeTracker(); } bool getUnloadLock() const { return i_GridInfo.getUnloadLock(); } void setUnloadExplicitLock(bool on) { i_GridInfo.setUnloadExplicitLock(on); } void setUnloadReferenceLock(bool on) { i_GridInfo.setUnloadReferenceLock(on); } void incUnloadActiveLock() { i_GridInfo.incUnloadActiveLock(); } void decUnloadActiveLock() { i_GridInfo.decUnloadActiveLock(); } void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); } void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); } /* template void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj) { GetGridType(x, y).AddWorldObject(obj); } template void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj) { GetGridType(x, y).RemoveWorldObject(obj); } template void AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj) { GetGridType(x, y).AddGridObject(obj); } template void RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj) { GetGridType(x, y).RemoveGridObject(obj); } */ // Visit all Grids (cells) in NGrid (grid) template void VisitAllGrids(TypeContainerVisitor > &visitor) { for (uint32 x = 0; x < N; ++x) for (uint32 y = 0; y < N; ++y) GetGridType(x, y).Visit(visitor); } // Visit a single Grid (cell) in NGrid (grid) template void VisitGrid(const uint32 x, const uint32 y, TypeContainerVisitor > &visitor) { GetGridType(x, y).Visit(visitor); } //This gets the player count in grid //I disable this to avoid confusion (active object usually means something else) /* uint32 GetActiveObjectCountInGrid() const { uint32 count = 0; for (uint32 x = 0; x < N; ++x) for (uint32 y = 0; y < N; ++y) count += i_cells[x][y].ActiveObjectsInGrid(); return count; } */ template uint32 GetWorldObjectCountInNGrid() const { uint32 count = 0; for (uint32 x = 0; x < N; ++x) for (uint32 y = 0; y < N; ++y) count += i_cells[x][y].template GetWorldObjectCountInGrid(); return count; } private: uint32 i_gridId; GridInfo i_GridInfo; GridReference > i_Reference; int32 i_x; int32 i_y; grid_state_t i_cellstate; GridType i_cells[N][N]; bool i_GridObjectDataLoaded; }; #endif