/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "GridNotifiers.h"
#include "CellImpl.h"
#include "CreatureAI.h"
#include "GridNotifiersImpl.h"
#include "ObjectAccessor.h"
#include "Transport.h"
#include "UpdateData.h"
#include "WorldPacket.h"
using namespace Trinity;
VisibleNotifier::VisibleNotifier(Player& player): i_player(player), i_data(player.GetMapId()), vis_guids(player.m_clientGUIDs)
{
}
VisibleNotifier::~VisibleNotifier() = default;
void VisibleNotifier::SendToSelf()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if (Transport* transport = dynamic_cast(i_player.GetTransport()))
{
for (WorldObject* passenger : transport->GetPassengers())
{
if (vis_guids.erase(passenger->GetGUID()) > 0)
{
switch (passenger->GetTypeId())
{
case TYPEID_GAMEOBJECT:
i_player.UpdateVisibilityOf(passenger->ToGameObject(), i_data, i_visibleNow);
break;
case TYPEID_PLAYER:
i_player.UpdateVisibilityOf(passenger->ToPlayer(), i_data, i_visibleNow);
if (!passenger->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
passenger->ToPlayer()->UpdateVisibilityOf(&i_player);
break;
case TYPEID_UNIT:
i_player.UpdateVisibilityOf(passenger->ToCreature(), i_data, i_visibleNow);
break;
case TYPEID_DYNAMICOBJECT:
i_player.UpdateVisibilityOf(passenger->ToDynObject(), i_data, i_visibleNow);
break;
case TYPEID_AREATRIGGER:
i_player.UpdateVisibilityOf(passenger->ToAreaTrigger(), i_data, i_visibleNow);
break;
default:
break;
}
}
}
}
for (ObjectGuid const& outOfRangeGuid : vis_guids)
{
i_player.m_clientGUIDs.erase(outOfRangeGuid);
i_data.AddOutOfRangeGUID(outOfRangeGuid);
if (outOfRangeGuid.IsPlayer())
{
Player* player = ObjectAccessor::GetPlayer(i_player, outOfRangeGuid);
if (player && !player->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
player->UpdateVisibilityOf(&i_player);
}
}
if (!i_data.HasData())
return;
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.SendDirectMessage(&packet);
for (WorldObject* visibleObject : i_visibleNow)
i_player.SendInitialVisiblePackets(visibleObject);
}
void VisibleChangesNotifier::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
iter->GetSource()->UpdateVisibilityOf(i_objects);
for (SharedVisionList::const_iterator i = iter->GetSource()->GetSharedVisionList().begin();
i != iter->GetSource()->GetSharedVisionList().end(); ++i)
if ((*i)->m_seer == iter->GetSource())
(*i)->UpdateVisibilityOf(i_objects);
}
}
void VisibleChangesNotifier::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
for (SharedVisionList::const_iterator i = iter->GetSource()->GetSharedVisionList().begin();
i != iter->GetSource()->GetSharedVisionList().end(); ++i)
if ((*i)->m_seer == iter->GetSource())
(*i)->UpdateVisibilityOf(i_objects);
}
void VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (Unit* caster = iter->GetSource()->GetCaster())
if (Player* player = caster->ToPlayer())
if (player->m_seer == iter->GetSource())
player->UpdateVisibilityOf(i_objects);
}
inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
{
if (!u->IsAlive() || !c->IsAlive() || c == u || u->IsInFlight())
return;
if (!c->HasUnitState(UNIT_STATE_SIGHTLESS))
{
if (c->IsAIEnabled() && c->CanSeeOrDetect(u, { .DistanceCheck = true }))
c->AI()->MoveInLineOfSight_Safe(u);
else
if (u->GetTypeId() == TYPEID_PLAYER && u->HasStealthAura() && c->IsAIEnabled()
&& c->CanSeeOrDetect(u, { .DistanceCheck = true, .AlertCheck = true }))
c->AI()->TriggerAlert(u);
}
}
void PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player* player = iter->GetSource();
vis_guids.erase(player->GetGUID());
i_player.UpdateVisibilityOf(player, i_data, i_visibleNow);
if (player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
player->UpdateVisibilityOf(&i_player);
}
}
void PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
bool relocated_for_ai = (&i_player == i_player.m_seer);
for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->GetSource();
vis_guids.erase(c->GetGUID());
i_player.UpdateVisibilityOf(c, i_data, i_visibleNow);
if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_player);
}
}
void CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player* player = iter->GetSource();
if (!player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
player->UpdateVisibilityOf(&i_creature);
CreatureUnitRelocationWorker(&i_creature, player);
}
}
void CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
if (!i_creature.IsAlive())
return;
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->GetSource();
CreatureUnitRelocationWorker(&i_creature, c);
if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_creature);
}
}
void DelayedUnitRelocation::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* unit = iter->GetSource();
if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
CreatureRelocationNotifier relocate(*unit);
TypeContainerVisitor c2world_relocation(relocate);
TypeContainerVisitor c2grid_relocation(relocate);
cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
}
}
void DelayedUnitRelocation::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player* player = iter->GetSource();
WorldObject const* viewPoint = player->m_seer;
if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
continue;
if (player != viewPoint && !viewPoint->IsPositionValid())
continue;
PlayerRelocationNotifier relocate(*player);
Cell::VisitAllObjects(viewPoint, relocate, i_radius, false);
relocate.SendToSelf();
}
}
void AIRelocationNotifier::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->GetSource();
CreatureUnitRelocationWorker(c, &i_unit);
if (isCreature)
CreatureUnitRelocationWorker((Creature*)&i_unit, c);
}
}
void CreatureAggroGracePeriodExpiredNotifier::Visit(CreatureMapType& m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Creature* c = iter->GetSource();
CreatureUnitRelocationWorker(c, &i_creature);
CreatureUnitRelocationWorker(&i_creature, c);
}
}
void CreatureAggroGracePeriodExpiredNotifier::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
Player* player = iter->GetSource();
CreatureUnitRelocationWorker(&i_creature, player);
}
}
/*
void
MessageDistDeliverer::VisitObject(Player* player)
{
if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && player->GetTeam() == ((Player&)i_source).GetTeam()))
{
SendPacket(player);
}
}
*/
template
void ObjectUpdater::Visit(GridRefManager &m)
{
for (typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->GetSource()->IsInWorld())
iter->GetSource()->Update(i_timeDiff);
}
bool AnyDeadUnitObjectInRangeCheck::operator()(Player* u)
{
return !u->IsAlive() && !u->HasAuraType(SPELL_AURA_GHOST) && i_searchObj->IsWithinDistInMap(u, i_range);
}
bool AnyDeadUnitObjectInRangeCheck::operator()(Corpse* u)
{
return u->GetType() != CORPSE_BONES && i_searchObj->IsWithinDistInMap(u, i_range);
}
bool AnyDeadUnitObjectInRangeCheck::operator()(Creature* u)
{
return !u->IsAlive() && i_searchObj->IsWithinDistInMap(u, i_range);
}
bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Player* u)
{
return AnyDeadUnitObjectInRangeCheck::operator()(u) && WorldObjectSpellTargetCheck::operator()(u);
}
bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Corpse* u)
{
return AnyDeadUnitObjectInRangeCheck::operator()(u) && WorldObjectSpellTargetCheck::operator()(u);
}
bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u)
{
return AnyDeadUnitObjectInRangeCheck::operator()(u) && WorldObjectSpellTargetCheck::operator()(u);
}
template void ObjectUpdater::Visit(CreatureMapType&);
template void ObjectUpdater::Visit(GameObjectMapType&);
template void ObjectUpdater::Visit(DynamicObjectMapType&);
template void ObjectUpdater::Visit(AreaTriggerMapType &);
template void ObjectUpdater::Visit(SceneObjectMapType &);
template void ObjectUpdater::Visit(ConversationMapType &);