/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "GridNotifiers.h" #include "CellImpl.h" #include "CreatureAI.h" #include "GridNotifiersImpl.h" #include "ObjectAccessor.h" #include "Transport.h" #include "UpdateData.h" #include "WorldPacket.h" using namespace Trinity; VisibleNotifier::VisibleNotifier(Player& player): i_player(player), i_data(player.GetMapId()), vis_guids(player.m_clientGUIDs) { } VisibleNotifier::~VisibleNotifier() = default; void VisibleNotifier::SendToSelf() { // at this moment i_clientGUIDs have guids that not iterate at grid level checks // but exist one case when this possible and object not out of range: transports if (Transport* transport = dynamic_cast(i_player.GetTransport())) { for (WorldObject* passenger : transport->GetPassengers()) { if (vis_guids.erase(passenger->GetGUID()) > 0) { switch (passenger->GetTypeId()) { case TYPEID_GAMEOBJECT: i_player.UpdateVisibilityOf(passenger->ToGameObject(), i_data, i_visibleNow); break; case TYPEID_PLAYER: i_player.UpdateVisibilityOf(passenger->ToPlayer(), i_data, i_visibleNow); if (!passenger->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) passenger->ToPlayer()->UpdateVisibilityOf(&i_player); break; case TYPEID_UNIT: i_player.UpdateVisibilityOf(passenger->ToCreature(), i_data, i_visibleNow); break; case TYPEID_DYNAMICOBJECT: i_player.UpdateVisibilityOf(passenger->ToDynObject(), i_data, i_visibleNow); break; case TYPEID_AREATRIGGER: i_player.UpdateVisibilityOf(passenger->ToAreaTrigger(), i_data, i_visibleNow); break; default: break; } } } } for (ObjectGuid const& outOfRangeGuid : vis_guids) { i_player.m_clientGUIDs.erase(outOfRangeGuid); i_data.AddOutOfRangeGUID(outOfRangeGuid); if (outOfRangeGuid.IsPlayer()) { Player* player = ObjectAccessor::GetPlayer(i_player, outOfRangeGuid); if (player && !player->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) player->UpdateVisibilityOf(&i_player); } } if (!i_data.HasData()) return; WorldPacket packet; i_data.BuildPacket(&packet); i_player.SendDirectMessage(&packet); for (WorldObject* visibleObject : i_visibleNow) i_player.SendInitialVisiblePackets(visibleObject); } void VisibleChangesNotifier::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { iter->GetSource()->UpdateVisibilityOf(i_objects); for (SharedVisionList::const_iterator i = iter->GetSource()->GetSharedVisionList().begin(); i != iter->GetSource()->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == iter->GetSource()) (*i)->UpdateVisibilityOf(i_objects); } } void VisibleChangesNotifier::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) for (SharedVisionList::const_iterator i = iter->GetSource()->GetSharedVisionList().begin(); i != iter->GetSource()->GetSharedVisionList().end(); ++i) if ((*i)->m_seer == iter->GetSource()) (*i)->UpdateVisibilityOf(i_objects); } void VisibleChangesNotifier::Visit(DynamicObjectMapType &m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) if (Unit* caster = iter->GetSource()->GetCaster()) if (Player* player = caster->ToPlayer()) if (player->m_seer == iter->GetSource()) player->UpdateVisibilityOf(i_objects); } inline void CreatureUnitRelocationWorker(Creature* c, Unit* u) { if (!u->IsAlive() || !c->IsAlive() || c == u || u->IsInFlight()) return; if (!c->HasUnitState(UNIT_STATE_SIGHTLESS)) { if (c->IsAIEnabled() && c->CanSeeOrDetect(u, { .DistanceCheck = true })) c->AI()->MoveInLineOfSight_Safe(u); else if (u->GetTypeId() == TYPEID_PLAYER && u->HasStealthAura() && c->IsAIEnabled() && c->CanSeeOrDetect(u, { .DistanceCheck = true, .AlertCheck = true })) c->AI()->TriggerAlert(u); } } void PlayerRelocationNotifier::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* player = iter->GetSource(); vis_guids.erase(player->GetGUID()); i_player.UpdateVisibilityOf(player, i_data, i_visibleNow); if (player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) continue; player->UpdateVisibilityOf(&i_player); } } void PlayerRelocationNotifier::Visit(CreatureMapType &m) { bool relocated_for_ai = (&i_player == i_player.m_seer); for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) { Creature* c = iter->GetSource(); vis_guids.erase(c->GetGUID()); i_player.UpdateVisibilityOf(c, i_data, i_visibleNow); if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) CreatureUnitRelocationWorker(c, &i_player); } } void CreatureRelocationNotifier::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* player = iter->GetSource(); if (!player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) player->UpdateVisibilityOf(&i_creature); CreatureUnitRelocationWorker(&i_creature, player); } } void CreatureRelocationNotifier::Visit(CreatureMapType &m) { if (!i_creature.IsAlive()) return; for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature* c = iter->GetSource(); CreatureUnitRelocationWorker(&i_creature, c); if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) CreatureUnitRelocationWorker(c, &i_creature); } } void DelayedUnitRelocation::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature* unit = iter->GetSource(); if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) continue; CreatureRelocationNotifier relocate(*unit); TypeContainerVisitor c2world_relocation(relocate); TypeContainerVisitor c2grid_relocation(relocate); cell.Visit(p, c2world_relocation, i_map, *unit, i_radius); cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius); } } void DelayedUnitRelocation::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* player = iter->GetSource(); WorldObject const* viewPoint = player->m_seer; if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) continue; if (player != viewPoint && !viewPoint->IsPositionValid()) continue; PlayerRelocationNotifier relocate(*player); Cell::VisitAllObjects(viewPoint, relocate, i_radius, false); relocate.SendToSelf(); } } void AIRelocationNotifier::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature* c = iter->GetSource(); CreatureUnitRelocationWorker(c, &i_unit); if (isCreature) CreatureUnitRelocationWorker((Creature*)&i_unit, c); } } void CreatureAggroGracePeriodExpiredNotifier::Visit(CreatureMapType& m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Creature* c = iter->GetSource(); CreatureUnitRelocationWorker(c, &i_creature); CreatureUnitRelocationWorker(&i_creature, c); } } void CreatureAggroGracePeriodExpiredNotifier::Visit(PlayerMapType& m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { Player* player = iter->GetSource(); CreatureUnitRelocationWorker(&i_creature, player); } } /* void MessageDistDeliverer::VisitObject(Player* player) { if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && player->GetTeam() == ((Player&)i_source).GetTeam())) { SendPacket(player); } } */ template void ObjectUpdater::Visit(GridRefManager &m) { for (typename GridRefManager::iterator iter = m.begin(); iter != m.end(); ++iter) if (iter->GetSource()->IsInWorld()) iter->GetSource()->Update(i_timeDiff); } bool AnyDeadUnitObjectInRangeCheck::operator()(Player* u) { return !u->IsAlive() && !u->HasAuraType(SPELL_AURA_GHOST) && i_searchObj->IsWithinDistInMap(u, i_range); } bool AnyDeadUnitObjectInRangeCheck::operator()(Corpse* u) { return u->GetType() != CORPSE_BONES && i_searchObj->IsWithinDistInMap(u, i_range); } bool AnyDeadUnitObjectInRangeCheck::operator()(Creature* u) { return !u->IsAlive() && i_searchObj->IsWithinDistInMap(u, i_range); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Player* u) { return AnyDeadUnitObjectInRangeCheck::operator()(u) && WorldObjectSpellTargetCheck::operator()(u); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Corpse* u) { return AnyDeadUnitObjectInRangeCheck::operator()(u) && WorldObjectSpellTargetCheck::operator()(u); } bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u) { return AnyDeadUnitObjectInRangeCheck::operator()(u) && WorldObjectSpellTargetCheck::operator()(u); } template void ObjectUpdater::Visit(CreatureMapType&); template void ObjectUpdater::Visit(GameObjectMapType&); template void ObjectUpdater::Visit(DynamicObjectMapType&); template void ObjectUpdater::Visit(AreaTriggerMapType &); template void ObjectUpdater::Visit(SceneObjectMapType &); template void ObjectUpdater::Visit(ConversationMapType &);