/*
* Copyright (C) 2008-2014 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef TRINITY_OBJECTGRIDLOADER_H
#define TRINITY_OBJECTGRIDLOADER_H
#include "TypeList.h"
#include "Define.h"
#include "GridLoader.h"
#include "GridDefines.h"
#include "Cell.h"
class ObjectWorldLoader;
class ObjectGridLoader
{
friend class ObjectWorldLoader;
public:
ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell)
: i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
{ }
void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m);
void Visit(CorpseMapType &) const { }
void Visit(DynamicObjectMapType&) const { }
void LoadN(void);
template static void SetObjectCell(T* obj, CellCoord const& cellCoord);
private:
Cell i_cell;
NGridType &i_grid;
Map* i_map;
uint32 i_gameObjects;
uint32 i_creatures;
uint32 i_corpses;
};
//Stop the creatures before unloading the NGrid
class ObjectGridStoper
{
public:
void Visit(CreatureMapType &m);
template void Visit(GridRefManager &) { }
};
//Move the foreign creatures back to respawn positions before unloading the NGrid
class ObjectGridEvacuator
{
public:
void Visit(CreatureMapType &m);
void Visit(GameObjectMapType &m);
template void Visit(GridRefManager &) { }
};
//Clean up and remove from world
class ObjectGridCleaner
{
public:
template void Visit(GridRefManager &);
};
//Delete objects before deleting NGrid
class ObjectGridUnloader
{
public:
template void Visit(GridRefManager &m);
};
#endif