/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITYCORE_GROUP_H #define TRINITYCORE_GROUP_H #include "DBCEnums.h" #include "DatabaseEnvFwd.h" #include "GroupRefManager.h" #include "Loot.h" #include "Object.h" #include "SharedDefines.h" #include "Timer.h" #include class Battlefield; class Battleground; class Creature; class InstanceSave; class Map; class Player; class Unit; class WorldObject; class WorldPacket; class WorldSession; struct ItemDisenchantLootEntry; struct MapEntry; namespace WorldPackets { namespace Loot { struct LootItemData; } } #define MAX_GROUP_SIZE 5 #define MAX_RAID_SIZE 40 #define MAX_RAID_SUBGROUPS MAX_RAID_SIZE / MAX_GROUP_SIZE #define TARGET_ICONS_COUNT 8 #define RAID_MARKERS_COUNT 8 #define READYCHECK_DURATION 35000 enum RollVote { PASS = 0, NEED = 1, GREED = 2, DISENCHANT = 3, NOT_EMITED_YET = 4, NOT_VALID = 5 }; enum GroupMemberOnlineStatus { MEMBER_STATUS_OFFLINE = 0x0000, MEMBER_STATUS_ONLINE = 0x0001, // Lua_UnitIsConnected MEMBER_STATUS_PVP = 0x0002, // Lua_UnitIsPVP MEMBER_STATUS_DEAD = 0x0004, // Lua_UnitIsDead MEMBER_STATUS_GHOST = 0x0008, // Lua_UnitIsGhost MEMBER_STATUS_PVP_FFA = 0x0010, // Lua_UnitIsPVPFreeForAll MEMBER_STATUS_UNK3 = 0x0020, // used in calls from Lua_GetPlayerMapPosition/Lua_GetBattlefieldFlagPosition MEMBER_STATUS_AFK = 0x0040, // Lua_UnitIsAFK MEMBER_STATUS_DND = 0x0080, // Lua_UnitIsDND MEMBER_STATUS_RAF = 0x0100, MEMBER_STATUS_VEHICLE = 0x0200, // Lua_UnitInVehicle }; enum GroupMemberFlags { MEMBER_FLAG_ASSISTANT = 0x01, MEMBER_FLAG_MAINTANK = 0x02, MEMBER_FLAG_MAINASSIST = 0x04 }; enum GroupMemberAssignment { GROUP_ASSIGN_MAINTANK = 0, GROUP_ASSIGN_MAINASSIST = 1 }; enum GroupType { GROUP_TYPE_NONE = 0, GROUP_TYPE_NORMAL = 1, GROUP_TYPE_WORLD_PVP = 4 }; enum GroupFlags { GROUP_FLAG_NONE = 0x000, GROUP_FLAG_FAKE_RAID = 0x001, GROUP_FLAG_RAID = 0x002, GROUP_FLAG_LFG_RESTRICTED = 0x004, // Script_HasLFGRestrictions() GROUP_FLAG_LFG = 0x008, GROUP_FLAG_DESTROYED = 0x010, GROUP_FLAG_ONE_PERSON_PARTY = 0x020, // Script_IsOnePersonParty() GROUP_FLAG_EVERYONE_ASSISTANT = 0x040, // Script_IsEveryoneAssistant() GROUP_FLAG_GUILD_GROUP = 0x100, GROUP_MASK_BGRAID = GROUP_FLAG_FAKE_RAID | GROUP_FLAG_RAID, }; enum GroupCategory : uint8 { GROUP_CATEGORY_HOME = 0, GROUP_CATEGORY_INSTANCE = 1, MAX_GROUP_CATEGORY }; enum GroupUpdateFlags { GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing GROUP_UPDATE_FLAG_UNK704 = 0x00000001, // uint8[2] (unk) GROUP_UPDATE_FLAG_STATUS = 0x00000002, // uint16 (GroupMemberStatusFlag) GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000004, // uint8 (PowerType) GROUP_UPDATE_FLAG_UNK322 = 0x00000008, // uint16 (unk) GROUP_UPDATE_FLAG_CUR_HP = 0x00000010, // uint32 (HP) GROUP_UPDATE_FLAG_MAX_HP = 0x00000020, // uint32 (max HP) GROUP_UPDATE_FLAG_CUR_POWER = 0x00000040, // int16 (power value) GROUP_UPDATE_FLAG_MAX_POWER = 0x00000080, // int16 (max power value) GROUP_UPDATE_FLAG_LEVEL = 0x00000100, // uint16 (level value) GROUP_UPDATE_FLAG_UNK200000 = 0x00000200, // int16 (unk) GROUP_UPDATE_FLAG_ZONE = 0x00000400, // uint16 (zone id) GROUP_UPDATE_FLAG_UNK2000000 = 0x00000800, // int16 (unk) GROUP_UPDATE_FLAG_UNK4000000 = 0x00001000, // int32 (unk) GROUP_UPDATE_FLAG_POSITION = 0x00002000, // uint16 (x), uint16 (y), uint16 (z) GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00104000, // int32 (vehicle seat id) GROUP_UPDATE_FLAG_AURAS = 0x00008000, // uint8 (unk), uint64 (mask), uint32 (count), for each bit set: uint32 (spell id) + uint16 (AuraFlags) (if has flags Scalable -> 3x int32 (bps)) GROUP_UPDATE_FLAG_PET = 0x00010000, // complex (pet) GROUP_UPDATE_FLAG_PHASE = 0x00020000, // int32 (unk), uint32 (phase count), for (count) uint16(phaseId) GROUP_UPDATE_FULL = GROUP_UPDATE_FLAG_UNK704 | GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_POWER_TYPE | GROUP_UPDATE_FLAG_UNK322 | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP | GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL | GROUP_UPDATE_FLAG_UNK200000 | GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_UNK2000000 | GROUP_UPDATE_FLAG_UNK4000000 | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_VEHICLE_SEAT | GROUP_UPDATE_FLAG_AURAS | GROUP_UPDATE_FLAG_PET | GROUP_UPDATE_FLAG_PHASE // all known flags }; enum GroupUpdatePetFlags { GROUP_UPDATE_FLAG_PET_NONE = 0x00000000, // nothing GROUP_UPDATE_FLAG_PET_GUID = 0x00000001, // ObjectGuid (pet guid) GROUP_UPDATE_FLAG_PET_NAME = 0x00000002, // cstring (name, NULL terminated string) GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00000004, // uint16 (model id) GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00000008, // uint32 (HP) GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00000010, // uint32 (max HP) GROUP_UPDATE_FLAG_PET_AURAS = 0x00000020, // [see GROUP_UPDATE_FLAG_AURAS] GROUP_UPDATE_PET_FULL = GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP | GROUP_UPDATE_FLAG_PET_AURAS // all pet flags }; class Roll : public LootValidatorRef { public: explicit Roll(LootItem const& li); ~Roll(); void setLoot(Loot* pLoot); Loot* getLoot(); void targetObjectBuildLink() override; void FillPacket(WorldPackets::Loot::LootItemData& lootItem) const; ItemDisenchantLootEntry const* GetItemDisenchantLoot(Player const* player) const; uint32 itemid; ItemRandomBonusListId itemRandomBonusListId; uint8 itemCount; typedef std::map PlayerVote; PlayerVote playerVote; //vote position correspond with player position (in group) uint8 totalPlayersRolling; uint8 totalNeed; uint8 totalGreed; uint8 totalPass; uint8 itemSlot; uint8 rollVoteMask; }; struct InstanceGroupBind { InstanceSave* save; bool perm; /* permanent InstanceGroupBinds exist if the leader has a permanent PlayerInstanceBind for the same instance. */ InstanceGroupBind() : save(nullptr), perm(false) { } }; struct RaidMarker { WorldLocation Location; ObjectGuid TransportGUID; RaidMarker(uint32 mapId, float positionX, float positionY, float positionZ, ObjectGuid transportGuid = ObjectGuid::Empty) { Location.WorldRelocate(mapId, positionX, positionY, positionZ); TransportGUID = transportGuid; } }; /** request member stats checken **/ /// @todo uninvite people that not accepted invite class TC_GAME_API Group { public: struct MemberSlot { ObjectGuid guid; std::string name; uint8 _class; uint8 group; uint8 flags; uint8 roles; bool readyChecked; }; typedef std::list MemberSlotList; typedef MemberSlotList::const_iterator member_citerator; typedef std::unordered_map> BoundInstancesMap; protected: typedef MemberSlotList::iterator member_witerator; typedef std::set InvitesList; typedef std::vector Rolls; public: Group(); ~Group(); void Update(uint32 diff); // group manipulation methods bool Create(Player* leader); void LoadGroupFromDB(Field* field); void LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles); bool AddInvite(Player* player); void RemoveInvite(Player* player); void RemoveAllInvites(); bool AddLeaderInvite(Player* player); bool AddMember(Player* player); bool RemoveMember(ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = nullptr); void ChangeLeader(ObjectGuid guid, int8 partyIndex = 0); static void ConvertLeaderInstancesToGroup(Player* player, Group* group, bool switchLeader); void SetLootMethod(LootMethod method); void SetLooterGuid(ObjectGuid guid); void SetMasterLooterGuid(ObjectGuid guid); void UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed = false); void SetLootThreshold(ItemQualities threshold); void Disband(bool hideDestroy = false); void SetLfgRoles(ObjectGuid guid, uint8 roles); uint8 GetLfgRoles(ObjectGuid guid); void SetEveryoneIsAssistant(bool apply); // Update void UpdateReadyCheck(uint32 diff); // Ready check void StartReadyCheck(ObjectGuid starterGuid, int8 partyIndex, Milliseconds duration = Milliseconds(READYCHECK_DURATION)); void EndReadyCheck(); bool IsReadyCheckStarted(void) const { return m_readyCheckStarted; } bool IsReadyCheckCompleted(void) const; void SetOfflineMembersReadyChecked(void); void SetMemberReadyCheck(ObjectGuid guid, bool ready); void SetMemberReadyCheck(MemberSlot* slot, bool ready); void SetMemberReadyChecked(MemberSlot* slot); void ResetMemberReadyChecked(void); // Raid Markers void AddRaidMarker(uint8 markerId, uint32 mapId, float positionX, float positionY, float positionZ, ObjectGuid transportGuid = ObjectGuid::Empty); void DeleteRaidMarker(uint8 markerId); void SendRaidMarkersChanged(WorldSession* session = nullptr, int8 partyIndex = 0); // properties accessories bool IsFull() const; bool isLFGGroup() const; bool isRaidGroup() const; bool isBGGroup() const; bool isBFGroup() const; bool IsCreated() const; GroupCategory GetGroupCategory() const { return m_groupCategory; } ObjectGuid GetLeaderGUID() const; ObjectGuid GetGUID() const; const char * GetLeaderName() const; LootMethod GetLootMethod() const; ObjectGuid GetLooterGuid() const; ObjectGuid GetMasterLooterGuid() const; ItemQualities GetLootThreshold() const; uint32 GetDbStoreId() const { return m_dbStoreId; } // member manipulation methods bool IsMember(ObjectGuid guid) const; bool IsLeader(ObjectGuid guid) const; ObjectGuid GetMemberGUID(const std::string& name); uint8 GetMemberFlags(ObjectGuid guid) const; bool IsAssistant(ObjectGuid guid) const { return (GetMemberFlags(guid) & MEMBER_FLAG_ASSISTANT) == MEMBER_FLAG_ASSISTANT; } Player* GetInvited(ObjectGuid guid) const; Player* GetInvited(const std::string& name) const; bool SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const; bool SameSubGroup(ObjectGuid guid1, MemberSlot const* slot2) const; bool SameSubGroup(Player const* member1, Player const* member2) const; bool HasFreeSlotSubGroup(uint8 subgroup) const; MemberSlotList const& GetMemberSlots() const { return m_memberSlots; } GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); } GroupReference const* GetFirstMember() const { return m_memberMgr.getFirst(); } uint32 GetMembersCount() const { return uint32(m_memberSlots.size()); } uint32 GetInviteeCount() const { return m_invitees.size(); } GroupFlags GetGroupFlags() const { return m_groupFlags; } uint8 GetMemberGroup(ObjectGuid guid) const; void ConvertToLFG(); void ConvertToRaid(); void ConvertToGroup(); void SetBattlegroundGroup(Battleground* bg); void SetBattlefieldGroup(Battlefield* bf); GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot, ObjectGuid& errorGuid); void ChangeMembersGroup(ObjectGuid guid, uint8 group); void SwapMembersGroups(ObjectGuid firstGuid, ObjectGuid secondGuid); void SetTargetIcon(uint8 symbol, ObjectGuid target, ObjectGuid changedBy, uint8 partyIndex); void SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag); void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag); void SetDungeonDifficultyID(Difficulty difficulty); void SetRaidDifficultyID(Difficulty difficulty); void SetLegacyRaidDifficultyID(Difficulty difficulty); Difficulty GetDifficultyID(MapEntry const* mapEntry) const; Difficulty GetDungeonDifficultyID() const { return m_dungeonDifficulty; } Difficulty GetRaidDifficultyID() const { return m_raidDifficulty; } Difficulty GetLegacyRaidDifficultyID() const { return m_legacyRaidDifficulty; } void ResetInstances(uint8 method, bool isRaid, bool isLegacy, Player* SendMsgTo); // -no description- //void SendInit(WorldSession* session); void SendTargetIconList(WorldSession* session, int8 partyIndex = 0); void SendUpdate(); void SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot = nullptr); void SendUpdateDestroyGroupToPlayer(Player* player) const; void UpdatePlayerOutOfRange(Player* player); template void BroadcastWorker(Worker& worker) { for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next()) worker(itr->GetSource()); } template void BroadcastWorker(Worker const& worker) const { for (GroupReference const* itr = GetFirstMember(); itr != nullptr; itr = itr->next()) worker(itr->GetSource()); } void BroadcastPacket(WorldPacket const* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignoredPlayer = ObjectGuid::Empty); void BroadcastAddonMessagePacket(WorldPacket const* packet, const std::string& prefix, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignore = ObjectGuid::Empty); /*********************************************************/ /*** LOOT SYSTEM ***/ /*********************************************************/ bool isRollLootActive() const { return !RollId.empty(); } void SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p, bool canNeed, Roll const& r) const; void SendLootRoll(ObjectGuid playerGuid, int32 rollNumber, uint8 rollType, Roll const& roll, bool autoPass = false) const; void SendLootRollWon(ObjectGuid winnerGuid, int32 rollNumber, uint8 rollType, Roll const& roll) const; void SendLootAllPassed(Roll const& roll) const; void SendLootRollsComplete(Roll const& roll) const; void SendLooter(Creature* creature, Player* pLooter); void GroupLoot(Loot* loot, WorldObject* pLootedObject); void MasterLoot(Loot* loot, WorldObject* pLootedObject); Rolls::iterator GetRoll(ObjectGuid lootObjectGuid, uint8 lootListId); void CountTheRoll(Rolls::iterator roll, Map* allowedMap); void CountRollVote(ObjectGuid playerGuid, ObjectGuid lootObjectGuid, uint8 lootListId, uint8 choice); void EndRoll(Loot* loot, Map* allowedMap); // related to disenchant rolls void ResetMaxEnchantingLevel(); void LinkMember(GroupReference* pRef); void DelinkMember(ObjectGuid guid); InstanceGroupBind* BindToInstance(InstanceSave* save, bool permanent, bool load = false); void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false); InstanceGroupBind* GetBoundInstance(Player* player); InstanceGroupBind* GetBoundInstance(Map* aMap); InstanceGroupBind* GetBoundInstance(MapEntry const* mapEntry); InstanceGroupBind* GetBoundInstance(Difficulty difficulty, uint32 mapId); BoundInstancesMap::iterator GetBoundInstances(Difficulty difficulty); BoundInstancesMap::iterator GetBoundInstanceEnd(); void StartLeaderOfflineTimer(); void StopLeaderOfflineTimer(); void SelectNewPartyOrRaidLeader(); // FG: evil hacks void BroadcastGroupUpdate(void); protected: bool _setMembersGroup(ObjectGuid guid, uint8 group); void _homebindIfInstance(Player* player); void _initRaidSubGroupsCounter(); member_citerator _getMemberCSlot(ObjectGuid Guid) const; member_witerator _getMemberWSlot(ObjectGuid Guid); void SubGroupCounterIncrease(uint8 subgroup); void SubGroupCounterDecrease(uint8 subgroup); void ToggleGroupMemberFlag(member_witerator slot, uint8 flag, bool apply); MemberSlotList m_memberSlots; GroupRefManager m_memberMgr; InvitesList m_invitees; ObjectGuid m_leaderGuid; std::string m_leaderName; GroupFlags m_groupFlags; GroupCategory m_groupCategory; Difficulty m_dungeonDifficulty; Difficulty m_raidDifficulty; Difficulty m_legacyRaidDifficulty; Battleground* m_bgGroup; Battlefield* m_bfGroup; ObjectGuid m_targetIcons[TARGET_ICONS_COUNT]; LootMethod m_lootMethod; ItemQualities m_lootThreshold; ObjectGuid m_looterGuid; ObjectGuid m_masterLooterGuid; Rolls RollId; BoundInstancesMap m_boundInstances; uint8* m_subGroupsCounts; ObjectGuid m_guid; uint32 m_maxEnchantingLevel; uint32 m_dbStoreId; // Represents the ID used in database (Can be reused by other groups if group was disbanded) bool m_isLeaderOffline; TimeTracker m_leaderOfflineTimer; // Ready Check bool m_readyCheckStarted; Milliseconds m_readyCheckTimer; // Raid markers std::array, RAID_MARKERS_COUNT> m_markers; uint32 m_activeMarkers; }; #endif