/*
 * Copyright (C) 2008-2012 TrinityCore 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#include "Common.h"
#include "GroupMgr.h"
#include "InstanceSaveMgr.h"
GroupMgr::GroupMgr()
{
    NextGroupDbStoreId = 1;
    NextGroupId = 1;
}
GroupMgr::~GroupMgr()
{
    for (GroupContainer::iterator itr = GroupStore.begin(); itr != GroupStore.end(); ++itr)
        delete itr->second;
}
uint32 GroupMgr::GenerateNewGroupDbStoreId()
{
    uint32 newStorageId = NextGroupDbStoreId;
    for (uint32 i = ++NextGroupDbStoreId; i < 0xFFFFFFFF; ++i)
    {
        if ((i < GroupDbStore.size() && GroupDbStore[i] == NULL) || i >= GroupDbStore.size())
        {
            NextGroupDbStoreId = i;
            break;
        }
    }
    if (newStorageId == NextGroupDbStoreId)
    {
        sLog->outError("Group storage ID overflow!! Can't continue, shutting down server. ");
        World::StopNow(ERROR_EXIT_CODE);
    }
    return newStorageId;
}
void GroupMgr::RegisterGroupDbStoreId(uint32 storageId, Group* group)
{
    // Allocate space if necessary.
    if (storageId >= uint32(GroupDbStore.size()))
        GroupDbStore.resize(storageId + 1);
    GroupDbStore[storageId] = group;
}
void GroupMgr::FreeGroupDbStoreId(Group* group)
{
    uint32 storageId = group->GetDbStoreId();
    if (storageId < NextGroupDbStoreId)
        NextGroupDbStoreId = storageId;
    GroupDbStore[storageId] = NULL;
}
Group* GroupMgr::GetGroupByDbStoreId(uint32 storageId) const
{
    if (storageId < GroupDbStore.size())
        return GroupDbStore[storageId];
    return NULL;
}
uint32 GroupMgr::GenerateGroupId()
{
    if (NextGroupId >= 0xFFFFFFFE)
    {
        sLog->outError("Group guid overflow!! Can't continue, shutting down server. ");
        World::StopNow(ERROR_EXIT_CODE);
    }
    return NextGroupId++;
}
Group* GroupMgr::GetGroupByGUID(uint32 groupId) const
{
    GroupContainer::const_iterator itr = GroupStore.find(groupId);
    if (itr != GroupStore.end())
        return itr->second;
    return NULL;
}
void GroupMgr::AddGroup(Group* group)
{
    GroupStore[group->GetLowGUID()] = group;
}
void GroupMgr::RemoveGroup(Group* group)
{
    GroupStore.erase(group->GetLowGUID());
}
void GroupMgr::LoadGroups()
{
    {
        uint32 oldMSTime = getMSTime();
        // Delete all groups whose leader does not exist
        CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
        // Delete all groups with less than 2 members
        CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
        //                                                        0           1           2             3          4      5      6      7      8     9
        QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6"
            //                                                10     11     12         13              14        15
            ", icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups ORDER BY guid ASC");
        if (!result)
        {
            sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!");
            sLog->outString();
            return;
        }
        uint32 count = 0;
        do
        {
            Field* fields = result->Fetch();
            Group* group = new Group;
            group->LoadGroupFromDB(fields);
            AddGroup(group);
            // Get the ID used for storing the group in the database and register it in the pool.
            uint32 storageId = group->GetDbStoreId();
            RegisterGroupDbStoreId(storageId, group);
            // Increase the next available storage ID
            if (storageId == NextGroupDbStoreId)
                NextGroupDbStoreId++;
            ++count;
        }
        while (result->NextRow());
        sLog->outString(">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        sLog->outString();
    }
    sLog->outString("Loading Group members...");
    {
        uint32 oldMSTime = getMSTime();
        // Delete all rows from group_member or group_instance with no group
        CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
        CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
        // Delete all members that does not exist
        CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
        //                                                    0        1           2            3       4
        QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
        if (!result)
        {
            sLog->outString(">> Loaded 0 group members. DB table `group_member` is empty!");
            sLog->outString();
            return;
        }
        uint32 count = 0;
        do
        {
            Field* fields = result->Fetch();
            Group* group = GetGroupByDbStoreId(fields[0].GetUInt32());
            if (group)
                group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
            else
                sLog->outError("GroupMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
            ++count;
        }
        while (result->NextRow());
        sLog->outString(">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        sLog->outString();
    }
    sLog->outString("Loading Group instance saves...");
    {
        uint32 oldMSTime = getMSTime();
        //                                                   0           1        2              3             4             5            6
        QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, COUNT(g.guid) "
            "FROM group_instance gi INNER JOIN instance i ON gi.instance = i.id "
            "LEFT JOIN character_instance ci LEFT JOIN groups g ON g.leaderGuid = ci.guid ON ci.instance = gi.instance AND ci.permanent = 1 GROUP BY gi.instance ORDER BY gi.guid");
        if (!result)
        {
            sLog->outString(">> Loaded 0 group-instance saves. DB table `group_instance` is empty!");
            sLog->outString();
            return;
        }
        uint32 count = 0;
        do
        {
            Field* fields = result->Fetch();
            Group* group = GetGroupByDbStoreId(fields[0].GetUInt32());
            // group will never be NULL (we have run consistency sql's before loading)
            MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
            if (!mapEntry || !mapEntry->IsDungeon())
            {
                sLog->outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32());
                continue;
            }
            uint32 diff = fields[4].GetUInt8();
            if (diff >= uint32(mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
            {
                sLog->outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
                diff = 0;                                   // default for both difficaly types
            }
            InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true);
            group->BindToInstance(save, fields[3].GetBool(), true);
            ++count;
        }
        while (result->NextRow());
        sLog->outString(">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
        sLog->outString();
    }
}