/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _GROUPREFERENCE_H #define _GROUPREFERENCE_H #include "LinkedReference/Reference.h" class Group; class Player; class TC_GAME_API GroupReference : public Reference { protected: uint8 iSubGroup; void targetObjectBuildLink() override; void targetObjectDestroyLink() override; void sourceObjectDestroyLink() override; public: GroupReference() : Reference(), iSubGroup(0) { } ~GroupReference() { unlink(); } GroupReference* next() { return (GroupReference*)Reference::next(); } GroupReference const* next() const { return (GroupReference const*)Reference::next(); } uint8 getSubGroup() const { return iSubGroup; } void setSubGroup(uint8 pSubGroup) { iSubGroup = pSubGroup; } }; #endif